Dictionary
of
the
Cognoscenti
of
Wizard
Academy
Compiled
by
Indiana
Beagle
in
the
Wee
Hours.
[version
1.5]
Not
strictly
alphabetized
due
to
the
need
for
certain
groups
of
definitions
to
be
clustered.
-
Indy
AdSpeak
-
anything
the
customer
interprets
as
"blah,
blah,
blah."
Angle
the
direction
from
which
an
ad
writer
or
a
salesperson
approaches
a
chosen
subject.
Some
angles
are
more
interesting
than
others.
Associative
Memory
-
a
memory
that
has
become
linked
to
another
memory.
Benefit
Stacking
-
the
adding
of
secondary
and
tertiary
benefits
to
move
the
listener
from
"almost
convinced"
to
"entirely
convinced."
Branding
-
the
implantation
of
associative
memories
in
combination
with
a
recall
cue.
The
objective
of
branding
is
to
become
the
provider
a
customer
thinks
of
first
and
feels
the
best
about
when
they
-
or
persons
they
know
-
need
what
you
sell.
Bonding
-
connection
between
customer
and
brand,
the
result
of
shared
identity
hook.
Brandable
Chunks
memorable
phrases
that
become
associated
with
a
brand.
Innovation
Model
a
proven
template
that
allows
you
to
generate
a
superior
result.
Business
Topology
a
technique
used
for
the
discovery
of
innovation
models
that
have
been
proven,
tested
and
refined
in
a
business
category
other
than
your
own.
Character
Diamond
-
a
map
of
the
personality
of
a
brand,
built
from
non-negotiables
that
dictate
how
the
brand
thinks,
speaks,
acts
and
sees
the
world.
A
character
diamond
allows
ad
writers
and
salespeople
to
remain
in
lockstep
with
the
client.
Crazy
Ivan
-
a
random
element
added
to
get
attention.
Defining
Characteristics
distinctive
triggers
of
identification.
Duality
-
the
idea
that
everything
has
an
opposite.
A
tool
for
discovering
divergence.
Divergence
-
the
degree
to
which
a
thing
was
unexpected.
The
higher
the
degree
of
divergence,
the
deeper
the
satisfaction
when
the
divergent
element
is
unexpectedly
reconciled
into
the
subject
matter.
Divergence
elevates
interest.
Convergence
-
the
moment
when
disparate
elements
come
into
alignment;
closure;
reconciliation
between
elements
that
did
not
previously
seem
to
belong.
Convergence
deepens
perception
and
triggers
confidence.
Chaos
a
level
of
order
and
organization
that
exceeds
the
capacity
of
the
human
mind.
Beauty
is
built
from
chaotic
patterns
using
elements
that
don't
belong,
but
fit.
Third
Gravitating
Body
a
reliable
disruptor
of
predictability
that
allows
you
to
gain
and
hold
human
attention.
Compression
-
a
psychological
phenomenon
that
occurs
when
sensory
input
is
blocked
from
consciousness
so
that
the
mind
might
escape
complexity.
Transition
-
an
addition
or
subtraction
of
stimuli
so
that
compression
might
be
disrupted
and
the
attention
of
the
listener
regained.
Daguerre
an
academic
style
of
communication
that
is
accurate,
but
tedious.
Don't
be
Daguerre.
Dick
and
Jane
an
unintelligent
style
of
communication
that
employs
predictable
clichs.
Don't
be
Dick
and
Jane.
Felt
Need
-
a
need
that
is
known
and
felt
by
the
prospective
customer
Forty
Answers
-
the
40
principles
of
TRIZ,
a
universal
solution
matrix
invented
by
Genrich
Altshuller
and
popularized
by
Mark
Fox
in
his
book,
Da
Vinci
and
the
40
Answers
Genesis
Story
-
the
backstory
of
the
origin
of
a
character
or
group,
revealing
their
motives
and
providing
insight
into
quirks
and
eccentricities.
FMI
First
Mental
Image;
the
first
vivid
idea
presented
in
an
ad,
a
speech
or
a
presentation,
or
the
first
thing
noticed
in
a
work
of
art.
LMI
Last
Mental
Image;
the
closing
thought
in
an
ad,
a
speech
or
a
presentation;
the
final
feeling
or
impression
communicated
by
a
work
of
art.
Full
Circle
when
the
Last
Mental
Image
in
an
ad,
a
speech
or
a
presentation
revisits
the
First
Mental
Image.
Going
Full
Circle
creates
an
elegant
sense
of
closure.
Fractal
a
kaleidoscope-like
image
created
as
the
result
of
mapping
a
chaotic
system.
Frameline
Magnetism
an
effect
that
is
created
when
an
image
is
extended
in
the
imagination
beyond
what
is
revealed.
Frank
a
style
of
communication
noted
for
(1)
approaching
its
subject
from
an
interesting
angle,
(2)
brevity
and
clarity
(3)
frameline
magnetism,
(4)
a
highly
restrained
use
of
adjectives.
(Named
after
the
photographer
Robert
Frank.)
Frosting
to
replace
common
words
and
phrases
with
less
common,
more
colorful
ones.
(Named
after
the
poet
Robert
Frost.)
Frosted
Frank
A
style
of
writing
marked
by
the
characteristics
of
Frank,
but
with
the
added
color
and
surprise
of
Frosting.
Free
the
Beagle!
unleash
your
intuition!
take
a
chance!
Find
an
Old
Woman
-
summon
your
courage!
Quit
being
scared!
"Maybe
you
can
find
an
old
woman
to
knit
you
a
pair
of
balls."
Gravity
Well
-
a
map
of
seductive
persuasion.
A
non-combative
alternative
to
"overcoming
objections."
Magical
Thinking
-
a
type
of
writing
characterized
by
elements
of
the
fantastic
woven
with
a
deadpan
sense
of
presentation
into
an
otherwise
true
story.
Meter
a
rhythm
constructed
from
the
stressed
and
unstressed
syllables
of
words.
Meter
makes
language
more
easily
remembered
by
making
it
musical.
Monet
an
impressionistic
style
of
communication
marked
by
subjective
feelings
and
opinions
rather
than
objective,
clear
facts.
Neapolitan
a
transitionary
device
that
creates
a
longing
for
closure.
Open
Big
-
Get
their
attention.
Trigger
the
primacy
effect:
first
things
are
easily
remembered.
Close
Big
-
Finish
in
a
memorable
way.
Trigger
the
recency
effect:
last
things
are
easily
remembered.
Partial
Reveal
-
a
glimpse,
a
foreshadowing,
the
beginning
of
a
puzzle
to
be
completed.
Full
Reveal
-
delivery
of
the
promise;
the
epiphany
of
a
puzzle
completed.
Phonemes
-
the
building
blocks
of
language;
sounds
represented
by
certain
letters
and
combinations
of
letters
in
the
alphabet.
All
words
in
English
are
made
from
just
43
phonemes,
(44
if
you
count
the
unvoiced
"th"
sound
in
"with"
as
a
different
phoneme
than
the
voiced
"th"
sound
in
"the.")
Obstruent
(phonemes)
-
hard-edged
sounds
associated
with
certain
letters
of
the
alphabet,
such
as
the
sounds
associated
with
p,
t,
k,
b,
d,
,
f,
s,
x,
v,
z.
Sonorant
(phonemes)
-
soft-edged
sounds
associated
with
certain
letters
of
the
alphabet,
such
as
the
sounds
associated
with
l,
m,
n,
ng,
r,
w,
j.
Portal
an
auditory
or
visual
trigger
that
helps
a
reader,
listener
or
viewer
move
from
one
feeling
to
another.
Put
It
Under
Water
delete
information
that
is
already
known
to
or
can
easily
be
figured
out
by
the
reader,
listener
or
viewer.
(Essentially,
putting
it
under
water
is
frameline
magnetism
applied
to
words,
calling
upon
the
imagination
to
fill
in
what
was
left
out
by
the
writer,
speaker
or
actor.)
Purple
Coffee
-
red
wine
that
is
consumed
before
noon
Random
Entry
a
technique
used
in
Chaotic
Ad
Writing
in
which
a
randomly
chosen,
high
impact
sentence
is
used
as
the
opening
sentence
of
an
ad,
a
speech,
or
a
presentation.
Recall
Cue
-
an
auditory,
visual,
or
experiential
trigger
that
causes
a
person
to
remember
something.
Reality
Hook
-
a
verifiable
detail
inserted
into
a
story
in
an
attempt
to
boost
credibility.
Identity
Hooks
-
personal
experiences
and
beliefs,
hopes
and
fears,
fascinations
and
flaws
that
make
you
who
you
are.
Seussing
to
create
your
own
words
in
the
manner
of
Dr.
Seuss.
Schema
a
pre-existing
belief
system
that
helps
humans
organize
and
interpret
their
experiences.
Your
schema
allows
you
to
take
shortcuts
in
interpreting
information,
but
it
can
also
cause
you
to
exclude
pertinent
information
when
it
doesnt
conform
to
your
previously
held
beliefs.
Sword
in
the
Stone
-
a
non-negotiable
defining
characteristic.
North
Star
-
your
purpose,
your
guiding
light,
your
impossible
dream.
Auditory
Style
Guide
-
signature
sounds
that
help
to
identify
a
brand.
Linguistic
Style
Guide
-
signature
phrasing
that
helps
to
identify
a
brand;
sentence
structure,
verb
choices,
sequence
anomalies
and
brandable
chunks.
Visual
Style
Guide
-
the
consistent
use
of
a
logo,
a
color
palette,
a
font,
a
style
of
photography
or
graphics
and/or
signature
proportions
in
layout
that
help
to
identify
a
brand.
Surprising
Broca
to
gain
attention
by
introducing
something
that
is
new,
surprising
or
different.
Third-Party
Credibility
-
confidence
transferred
to
potential
customers
through
testimonials,
endorsements
and
the
recommendations
of
others.
Analytical
Thought
-
left-brain
thought
seeking
to
forecast
a
result.
Sequential,
deductive
reasoning.
Verbal
Thought
-
Hearing
words
in
your
mind.
Abstract
Thought
-
right-brain
thought,
including
fantasy
and
subjective
perception,
in
which
emotion
and
intuition
are
employed
rather
than
deductive
reasoning
and
logic.
Symbolic
Thought
-
trans-hemispherical
thought
in
which
the
unknown
and
unfamiliar
is
explained
by
relating
it
to
the
known
and
familiar.
Similes
and
metaphors
are,
by
definition,
expressions
of
symbolic
thought.
Working
Memory
-
consciousness,
awareness,
imagination
Declarative
Memory
-
information
that
can
be
recalled
at
will.
Procedural
Memory
-
automatic,
involuntary
recall;
the
product
of
relevance
x
repetition.
The
Toad
-
short
for
the
Toad
and
Ostrich
pub
-
the
office
of
the
vice
chancellor
-
directly
across
the
quarterdeck
from
the
Eye
of
the
Storm
in
the
tower
at
Wizard
Academy.
TLB
Twitchy
Little
Bastard;
a
person
who
is
counterproductively
anxious
for
results.
Turtles
All
The
Way
Down
-
Extremely
very
incredibly
excellent.
Unique
Selling
Proposition
-
a
desirable
trait
available
only
from
a
single
source,
allowing
marketers
to
claim,
"If
you
want
this
characteristic,
you
have
to
buy
from
us."
Bluff
with
Fluff
-
how
to
write
ads
when
the
facts
are
not
on
your
side.
In
the
words
of
W.C.
Fields,
If
you
can't
dazzle
them
with
brilliance,
baffle
them
with
bullshit.
Verb
Avalanche
a
style
of
writing
that
slaps
the
cheek
of
the
imagination
and
jerks
open
the
eyes
of
the
mind
by
firing
rocket-like
verbs
to
explode
in
the
darkness
and
brighten
the
horizon.
You
leap
out
of
the
way
of
a
mental
image
plummeting
toward
you
only
to
find
that
another
is
hurtling
at
your
face.
Adrenaline
surging,
heart
pounding,
knees
flying,
lungs
gasping,
youre
having
a
wonderful
time.