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A4 Quest 01 Hero 10

The document provides setup instructions and turn order rules for a role-playing adventure board game. Players choose a hero sheet and place markers to track their hero's stats. They roll dice to move along tiles on an adventure sheet, encountering enemies, quests, or searches. During each turn players must use dice to move and then can do an encounter, hunt, quest, or search by matching dice rolls to numbers on the adventure sheet and modifying their hero's stats.

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Armand Guerre
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0% found this document useful (0 votes)
424 views1 page

A4 Quest 01 Hero 10

The document provides setup instructions and turn order rules for a role-playing adventure board game. Players choose a hero sheet and place markers to track their hero's stats. They roll dice to move along tiles on an adventure sheet, encountering enemies, quests, or searches. During each turn players must use dice to move and then can do an encounter, hunt, quest, or search by matching dice rolls to numbers on the adventure sheet and modifying their hero's stats.

Uploaded by

Armand Guerre
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Horfire Greybeard

Knight

0 1 2 3 4 5 6 7 8 9 10

0 1 2 3 4 5 6 7 8 9 10

0 1 2 3 4 5 6 7 8 9 10

0 1 2 3 0 1 2 3 4 0 1 2 3 4 5

/ / / / / / ( / )

Setup Adventure sheet icons


1 Print the adventure sheet you like to play.
START - start of the adventure
2 Print the hero sheet of your choice.
3 Put 4 dice next to your hero - hero dice.
ENEMY - enemy fight
4 Put 1 dice next to the adventure - adventure die.
5 Place 6 markers on the start values of your hero:
HUNT - use 1 hero die and perform the described action on the adventure
Attack - 2
sheet at an appropriate value in the hunt table
Defence - 2
Health Points - 5 QUEST - use 1 hero die. Then roll the adventure die and see the results in the
table on the adventure sheet. The result on the hero die you chose to perform
Experience - 0
the quest action does not matter because only the result on the adventure
Crystals - 0 die is used
Food - 1
6 Put a pawn/meeple/marker next to the first tile of the adventure. SEARCH - use 1 hero die and perform the described action on the adventure
7 Choose one piece of additional equipment visible on your character sheet. sheet at the appropriate value in the search table. The search icon can have an
additional modifier. If it appears, simply modify your score with its value

Turn order 2 MOVEMENT - you must exhaust one hero die with the result equal to or
greater than the value of the movement icon to move to next tile
You have to do the following 3 steps each turn:
Movement BOSS - boss fight, end of the adventure
Encounter
Enemy special action
- gain 1 food - re-roll 1 active hero die
Enemy attacks first
Time to fight back - gain 1 health point - recover used hero die. Re-roll
Experience and move it to your zone with
Action / Rest - gain 1 experience point the active hero dice
Hunt
Quest - gain 1 crystal - recover used hero die. Set it on
Search any result and move it to your
- gain 1 defense point
zone with the active hero dice
- gain 1 attack point
- use the skills shown in brackets
- fight an anemy with modifier only once, during one action

FIRST
JOURNEY
into the abyss
A4QuestGame thistroy.pl S1/01

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