Adepticon 2019: 5000 Point Apocalypse Rules
Adepticon 2019: 5000 Point Apocalypse Rules
Each player may spend up to 5k points to bring a legal 8E battleforged list using the matched play rules.
A given army may include any number of detachments, datasheets, and forgeworld models/units. Each
player may field up to 2 special/unique characters. Regardless of what faction(s) are present, a player
considers all models on the same side as friendly, however they will count as sharing zero faction
keywords. We ask that players submit their lists by Tuesday March 26th. Submit lists to
[email protected].
Game Length
The game will last for exactly 5 turns. Each player turn will be timed and run for 40 minutes or less. If,
at the end of the allotted time a player has not finished his or her turn, that player’s turn will simply end.
Both sides will secretly bid between 1 and 30 minutes for deployment using whole minutes. The
number chosen is the time that side will have to deploy. This is used to deploy all models that are
placed during deployment. The side that bids lower will automatically take the first turn. Opposing
players will start 16” apart from each other. Most Apocalypse games are played on a long table in a
linear fashion. This will not be the case with this game. The deployment space will be more dynamic.
Objectives will be placed on tables according to the diagram below.
Special Rules
There are three primary missions. Each mission is scored independently of the others. At the end of the
game, the side that wins more of these mission types is victorious.
There will be 3 or 4 objectives on each table in rough accordance with the previous diagram. Starting on
the first player’s second turn, players score 1 point for every objective they control. A given objective
can only be controlled by a single player. These points are scored at the beginning of that player’s turn.
Players will also receive an additional point for every unit they destroy with the Titanic keyword.
Every turn there will be 2 maelstrom style objectives. These objectives are scored at the end of the
player turn and can only be achieved during that specific player turn.
There will be 5 themed pieces of terrain on the battlefield. At the end of turn five the side that has the
most points within 3” of a given terrain piece controls it.
Apocalypse Reserves
Players may elect to place up to 1,000 pts worth of units in apocalypse reserve. These models can walk
onto the table from the controlling player’s board edge on turn 2 or 3. Models reserved in this manner
must still be within the reserve limits set forth in the Tactical Reserves rule from the Big FAQ.
In the Shadow
Each table will have 1- 2 buildings with all 4 sides intact and some sort of roof or floor to block line of
sight and create a cityscape. Any non-titanic unit within 5” of one of these intact buildings will
automatically get a bonus to their armor as if they were in cover. This includes vehicles. All models in
any unit must be completely within 5” to gain this bonus. Any model occupying the top of one of these
buildings will also get this bonus.
Fog of War
During the first game turn all units receive +1 to their armor save rolls against ranged attacks. This
bonus can be paired with the In the Shadow rule or any other type of cover for a +2 to the save roll.
Orbital Bombardment
Each side will have the opportunity to call down orbital strikes. Each player-turn the table/opponents
that finish their turn first will be allowed to call down an Orbital Bombardment. The attacks generated in
this way will have their own phase at the end of each player-turn lasting 5 minutes. No table can control
this firepower more than once. Players will have the ability to spend maelstrom points to call down
additional bombardments.
Modified Macro
Weapons with the Macro rule will not double damage. Instead, any roll of a 6 to wound will generate an
additional shot. These additional shots CAN generate additional shots.
Frequently Asked Questions
Q: I am a little confused about all of these different mission objectives. What is going on with them?
A: We like to have a lot of goals to fight over to keep players occupied until the end, but at the same
time not have the early turns be pointless so we run 3 different primary style objectives at the same
time. We will have a score sheet for you each turn that helps clarify things. Additionally, each team will
have a Supreme Overlord to help the players on his or her side.
Q; I don’t have any super heavies or other crazy stuff. Will I get wiped off the table?
A: No you won’t. Lots of people will just be taking 5,000 points worth of units from their basic codex.
Q: Can I field Space Marines, Grey Knights, Imperial Knights, and Guard?
A: All we ask if for you to bring a battleforged army using the matched play rules. This means all units
must share a single faction keyword. However, please keep your opponent in mind when you design
your list. Keep things simple and don’t try to steamroll him or her with some ridiculous combo of
factions and keywords.
Q: In previous years you left wrecked vehicles on the table. Will you be removing wrecked vehicles
from the table?
A: No. We will be providing you with LED wreck markers to use in our game as we want the table to be
littered with glowing dead vehicles. We also hope to have some jumbo wreck markers for the largest
Titanic vehicles.
Q: What happens if I run out of time during deployment and can’t get all my models on the table?
A: If a player runs out of time during deployment, any models that are not on the table will automatically
be placed in reserved. At the beginning of that player’s 2nd turn, models that were held in this manner
automatically move onto the table from that player’s table edge. This is the only turn those models can
be deployed.
GAME TURN 5 (15 MINUTES)
Turn 5 Maelstrom Style Objectives
Player 1 ______________________________________________________________________________
Beginning of turn
End of turn
How many units with the titanic keyword did you destroy?____________
Player 2 ______________________________________________________________________________
Beginning of turn
End of turn
How many units with the titanic keyword did you destroy?____________
Player 1 ______________________________________________________________________________
Beginning of turn
End of turn
How many units with the titanic keyword did you destroy?____________
Player 2 ______________________________________________________________________________
Beginning of turn
End of turn
How many units with the titanic keyword did you destroy?____________
Player 1 ______________________________________________________________________________
Beginning of turn
End of turn
How many units with the titanic keyword did you destroy?____________
Player 2 ______________________________________________________________________________
Beginning of turn
End of turn
How many units with the titanic keyword did you destroy?____________
Player 1 ______________________________________________________________________________
Beginning of turn
End of turn
How many units with the titanic keyword did you destroy?____________
Player 2 ______________________________________________________________________________
Beginning of turn
End of turn
How many units with the titanic keyword did you destroy?____________
Player 1 ______________________________________________________________________________
End of turn
How many units with the titanic keyword did you destroy?____________
Player 2 ______________________________________________________________________________
End of turn
How many units with the titanic keyword did you destroy?____________