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Adepticon 2019: 5000 Point Apocalypse Rules

This document provides information about a 5000 point Apocalypse game being run at Adepticon 2019. Key details include: - Each player may bring up to 5000 points of models following matched play rules and may include any number of detachments. - The game will last 5 turns with player turns timed at 40 minutes or less. Players will secretly bid 1-30 minutes for deployment time. - There are 3 primary missions - progressive objectives, modified maelstrom, and king of the hill scored independently. - Special rules include apocalypse reserves, in the shadow bonus for units near buildings, fog of war turn 1 bonus, and orbital bombardments.

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0% found this document useful (0 votes)
136 views10 pages

Adepticon 2019: 5000 Point Apocalypse Rules

This document provides information about a 5000 point Apocalypse game being run at Adepticon 2019. Key details include: - Each player may bring up to 5000 points of models following matched play rules and may include any number of detachments. - The game will last 5 turns with player turns timed at 40 minutes or less. Players will secretly bid 1-30 minutes for deployment time. - There are 3 primary missions - progressive objectives, modified maelstrom, and king of the hill scored independently. - Special rules include apocalypse reserves, in the shadow bonus for units near buildings, fog of war turn 1 bonus, and orbital bombardments.

Uploaded by

mugginns
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Adepticon 2019

5000 Point Apocalypse


Army Composition

Each player may spend up to 5k points to bring a legal 8E battleforged list using the matched play rules.
A given army may include any number of detachments, datasheets, and forgeworld models/units. Each
player may field up to 2 special/unique characters. Regardless of what faction(s) are present, a player
considers all models on the same side as friendly, however they will count as sharing zero faction
keywords. We ask that players submit their lists by Tuesday March 26th. Submit lists to
[email protected].

Game Length

The game will last for exactly 5 turns. Each player turn will be timed and run for 40 minutes or less. If,
at the end of the allotted time a player has not finished his or her turn, that player’s turn will simply end.

Deployment and First Turn

Both sides will secretly bid between 1 and 30 minutes for deployment using whole minutes. The
number chosen is the time that side will have to deploy. This is used to deploy all models that are
placed during deployment. The side that bids lower will automatically take the first turn. Opposing
players will start 16” apart from each other. Most Apocalypse games are played on a long table in a
linear fashion. This will not be the case with this game. The deployment space will be more dynamic.
Objectives will be placed on tables according to the diagram below.

Special Rules

Multiple Missions In the Shadow Orbital Bombardment


Apocalypse Reserves Fog of War Modified Macro
Multiple Missions

There are three primary missions. Each mission is scored independently of the others. At the end of the
game, the side that wins more of these mission types is victorious.

Mission 1 – Progressive Objectives

There will be 3 or 4 objectives on each table in rough accordance with the previous diagram. Starting on
the first player’s second turn, players score 1 point for every objective they control. A given objective
can only be controlled by a single player. These points are scored at the beginning of that player’s turn.
Players will also receive an additional point for every unit they destroy with the Titanic keyword.

Mission 2 - Modified Maelstrom

Every turn there will be 2 maelstrom style objectives. These objectives are scored at the end of the
player turn and can only be achieved during that specific player turn.

Mission 3 - King of the Hill

There will be 5 themed pieces of terrain on the battlefield. At the end of turn five the side that has the
most points within 3” of a given terrain piece controls it.

Apocalypse Reserves
Players may elect to place up to 1,000 pts worth of units in apocalypse reserve. These models can walk
onto the table from the controlling player’s board edge on turn 2 or 3. Models reserved in this manner
must still be within the reserve limits set forth in the Tactical Reserves rule from the Big FAQ.

In the Shadow
Each table will have 1- 2 buildings with all 4 sides intact and some sort of roof or floor to block line of
sight and create a cityscape. Any non-titanic unit within 5” of one of these intact buildings will
automatically get a bonus to their armor as if they were in cover. This includes vehicles. All models in
any unit must be completely within 5” to gain this bonus. Any model occupying the top of one of these
buildings will also get this bonus.

Fog of War
During the first game turn all units receive +1 to their armor save rolls against ranged attacks. This
bonus can be paired with the In the Shadow rule or any other type of cover for a +2 to the save roll.

Orbital Bombardment
Each side will have the opportunity to call down orbital strikes. Each player-turn the table/opponents
that finish their turn first will be allowed to call down an Orbital Bombardment. The attacks generated in
this way will have their own phase at the end of each player-turn lasting 5 minutes. No table can control
this firepower more than once. Players will have the ability to spend maelstrom points to call down
additional bombardments.

Modified Macro
Weapons with the Macro rule will not double damage. Instead, any roll of a 6 to wound will generate an
additional shot. These additional shots CAN generate additional shots.
Frequently Asked Questions

Q: What time does this event start?


A: Deployment and other game specific organization will begin at 9:30. We hope to be rolling dice no
later than 10:30.

Q: I saw something about submitting lists early. What is with that?


A: We are asking players to submit lists early so that we can do a better job of pairing opponents and
create a better play experience for everyone. When you submit your list please simplify it as much as
possible. We don’t want to look through your 9-page army builder list. They are just confusing. Include
units, costs, and meaningful upgrades. Please submit lists to [email protected]

Q: Will there be swag?


A: All players who submit their lists on time will get some swag. There will also be awards given out, but
probably not for winning the game.

Q: I am a little confused about all of these different mission objectives. What is going on with them?
A: We like to have a lot of goals to fight over to keep players occupied until the end, but at the same
time not have the early turns be pointless so we run 3 different primary style objectives at the same
time. We will have a score sheet for you each turn that helps clarify things. Additionally, each team will
have a Supreme Overlord to help the players on his or her side.

Q: I play Tyranids or another army without allies, can I still play?


A: Yes, you can still play. All players will count all other players as friendly, but not share faction
keywords. This will keep the imperial players from helping each other out and not penalize the more
diverse Xenos armies.

Q; I don’t have any super heavies or other crazy stuff. Will I get wiped off the table?
A: No you won’t. Lots of people will just be taking 5,000 points worth of units from their basic codex.

Q: How competitive will this event be?


A: Probably not very competitive. Some players might have more competitive lists than others, but
mostly we are out to have a good time, roll some dice, and maybe talk a lot of trash. If you are planning
on stomping face this event might not be for you.

Q: Do I need to let you know what I am bringing?


A: Yes and no. If you show without letting us know what you are brining you can still play, but we ask
that you submit your list the Tuesday before the event. We are collecting lists so that we can more
effectively pair players and create a more fun and compelling experience.

Q: How will the sides be determined?


A: We will first make sure the sides are even in terms of number of players. After that, we will do our
best to group players together by Faction so no player has to play against the same army type and to
ensure individual lists face plausible opponents, but we aren’t perfect.
Q: Does everything have to be painted?
A: Yes. The hobby is important to us, but we understand that everyone paints at a different level.
Simply paint to your ability. If you fail to get a single model painted for the event you can still play, but
please don’t show up with an unpainted army. A lot of players have spent hundreds of hours preparing
their armies. We reserve the right to pull unpainted models.

Q: Can I field Space Marines, Grey Knights, Imperial Knights, and Guard?
A: All we ask if for you to bring a battleforged army using the matched play rules. This means all units
must share a single faction keyword. However, please keep your opponent in mind when you design
your list. Keep things simple and don’t try to steamroll him or her with some ridiculous combo of
factions and keywords.

Q: Will you be using any of modified rules and FAQ’s?


A: We will be using the full GW FAQ, the chapter approved modifications, and the Beta Matched Play
rules form the Big FAQ.

Q: In previous years you left wrecked vehicles on the table. Will you be removing wrecked vehicles
from the table?
A: No. We will be providing you with LED wreck markers to use in our game as we want the table to be
littered with glowing dead vehicles. We also hope to have some jumbo wreck markers for the largest
Titanic vehicles.

Q: Will you be using Warlord Traits or Warlords?


A: Yes. In past games we have not used Warlords, but with a Warlord now granting access to relics we
have decided to reverse this policy.

Q: Are we rolling psychic powers or can I just choose?


A: Just choose. We want the game to move along quickly.

Q: How does the psychic phase work?


A: We try to keep the game moving. If you cast a power at an opponent or otherwise on that
opponent’s table give him or her time to figure out if they can try to Deny the Witch. Each Psyker can
still only cast/deny the total number of powers shown on their datasheet.

Q: What happens if I run out of time during deployment and can’t get all my models on the table?
A: If a player runs out of time during deployment, any models that are not on the table will automatically
be placed in reserved. At the beginning of that player’s 2nd turn, models that were held in this manner
automatically move onto the table from that player’s table edge. This is the only turn those models can
be deployed.
GAME TURN 5 (15 MINUTES)
Turn 5 Maelstrom Style Objectives

Objective 1: Destroy 3 enemy units.


Objective 2: Have two scoring units within 12” of your opponent’s board edge.

Player 1 ______________________________________________________________________________

Beginning of turn

How many objectives do you control? _______________

End of turn

How many units with the titanic keyword did you destroy?____________

Which Maelstrom Objectives have you achieved? 1 2

Player 2 ______________________________________________________________________________

Beginning of turn

How many objectives do you control? _______________

End of turn

How many units with the titanic keyword did you destroy?____________

Which Maelstrom Objectives have you achieved? 1 2


GAME TURN 4 (20 MINUTES)
Turn 4 Maelstrom Style Objectives

Objective 1: Control 3 objectives.


Objective 2: Destroy a unit in the shooting phase.

Player 1 ______________________________________________________________________________

Beginning of turn

How many objectives do you control? _______________

End of turn

How many units with the titanic keyword did you destroy?____________

Which Maelstrom Objectives have you achieved? 1 2

Player 2 ______________________________________________________________________________

Beginning of turn

How many objectives do you control? _______________

End of turn

How many units with the titanic keyword did you destroy?____________

Which Maelstrom Objectives have you achieved? 1 2


GAME TURN 3 (35 MINUTES)
Turn 3 Maelstrom Style Objectives

Objective 1: Destroy a unit in the assault phase.


Objective 2: Have a scoring unit within 6” of the objective in your opponent’s deployment zone.

Player 1 ______________________________________________________________________________

Beginning of turn

How many objectives do you control? _______________

End of turn

How many units with the titanic keyword did you destroy?____________

Which Maelstrom Objectives have you achieved? 1 2

Player 2 ______________________________________________________________________________

Beginning of turn

How many objectives do you control? _______________

End of turn

How many units with the titanic keyword did you destroy?____________

Which Maelstrom Objectives have you achieved? 1 2


GAME TURN 2 (40 MINUTES)
Turn 2 Maelstrom Style Objectives

Objective 1: Destroy a unit with the Character Keyword.


Objective 2: Control an objective that is not on your table.

Player 1 ______________________________________________________________________________

Beginning of turn

How many objectives do you control? _______________

End of turn

How many units with the titanic keyword did you destroy?____________

Which Maelstrom Objectives have you achieved? 1 2

Player 2 ______________________________________________________________________________

Beginning of turn

How many objectives do you control? _______________

End of turn

How many units with the titanic keyword did you destroy?____________

Which Maelstrom Objectives have you achieved? 1 2


GAME TURN 1 (30 MINUTES)
Turn 1 Maelstrom Style Objectives

Objective 1: Have an army that is entirely painted.


Objective 2: Bitch about your opponent’s army (humorously and convincingly)

Player 1 ______________________________________________________________________________

End of turn

How many units with the titanic keyword did you destroy?____________

Which Maelstrom Objectives have you achieved? 1 2

Player 2 ______________________________________________________________________________

End of turn

How many units with the titanic keyword did you destroy?____________

Which Maelstrom Objectives have you achieved? 1 2

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