Ubiquitous Networks
Ubiquitous Networks
UBIQUITOUS NETWORKING
B.E (Computer)
Of
University of Pune In the academic year 2002-2003
Date:
Place:
VIKAS V. RAJURKAR
BE-II
PUNE INSTITUTE OF COMPUTER TECHNOLOGY.
Acknowledgement
I am immensely grateful to our Hon. HOD Dr. C.V.K Rao for his
encouragement and guidance.
I extend my sincere thanks to our college library staff and all the staff
members for their valuable assistance.
Vikas Rajurkar
INDEX
Page
Chapter 1.
Introduction 2
->Ubiquity.
->Ubiquitous computing.
->Ubiquitous networks.
Chapter 2.
The Evolution of IT Paradigm 6
->Early Days.
->Web Computing.
Chapter 3.
Ubiquitous Networking 8
->Traditional Networks.
->Exotic Networks.
->Intermediate State.
Chapter 4.
How Ubiquitous Networks will work 12
->Send Out Bat Signal.
->In The Zone.
->Information Hoppers and Smart Posters.
Chapter 5.
Multi-modal Broadband Networks 17
->Broadband.
>Aims and Views.
>Goals.
->Multi-modal.
>What is it?
> Protocol for Multi-modal
Chapter 6.
Total Mobility 22
->Information Devices With Borderless Connectivity.
->Seamless Portable Content.
Chapter 7.
Applications 26
Chapter 8.
Appendix 27
Bibliography 28
*1*
1.Introduction
*4*
NOTE: Japan is about to embark on the implementation of an ambitious e-Japan
strategy, which aims to make it possible for the 10 million Japanese households to
use broadband networks of 30-100Mbps b6y 2005. This is thought to be an
attempt to create a new IT paradigm, and ubiquitous networks can become a
strong candidate for this new IT paradigm.
*5*
2.The evolution of IT paradigm.
In order to find a new direction for the new paradigm of the economy, it is
necessary to find a new direction for the information technology. The first wave
of the information technology revolution started with the explosive diffusion of
the innovative MOSIAC browser in 1993. Information technology paradigm of
each era strongly influences the growth and evolution of the information industry.
In early days, the utilization of computers had been equivalent to the use of
mainframe computer. The lengthy period when the information industry
exclusively organized systems and operation around mainframe computers started
to come to an end in the 1980s. Client-server system began to spread quickly
during the early 1990s, and system that greatly reduced cost through combinations
of workstations (WSs) and personal computers (PCs) rapidly replaced the systems
then in use. The world of Internet began with the start of the commercial use of
the Internet in 1991 and the explosive spread of MOSIAC browser software in
1993.Web technology continues to rewrite the computing paradigm.
UBIQUITOUS
NETWORKING
WEB
EXOTIC
COMPUTING
NETWORKING
*6*
2.2 Web Computing
*7*
3.Ubiquitous Networking.
PC
MAINFRAME MOBILE
PC
PC WORKSTATION
SERVER
PC
PC
WORKSTATION
MOBILE
PC
PC
INTERNET
SERVER
*8*
3.2 Exotic Networks.
Present information technology is at the stage in which it enhances the PC-
centered web-computing world created on the Internet. An extension of this line
of the development is the world of Exotic networks. It is difficult to imagine,
however, that users will move in one leap from web computing to a world of
exotic networks, where everything becomes an object of computing and is
connected to networks.
THINGS
THAT
SERVER THINK
ELECTRONIC WEARABLE
PAPER COMPUTERS
INTERNET
*9*
information appliances.
All of these devices will be connected to much broader band (chapter5)
networks than the present fixed telephone lines of today’s Internet. At the same
time the network must have multi-modal (chapter6) access to the internet, perhaps
by Ipv6 protocol, from not only fixed telephone lines but also by mobile phone,
xDSL, CATV, Fixed wireless access and, of course, fiber optic network. Network
will enable users to watch movies and listen to music as well as create and
transmit their own works. The IT paradigm under such an environment will be
ubiquitous networks.
The word “Ubiquitous” comes from the Latin word meaning “existing
everywhere simultaneously.” Ubiquitous networks enable consumers to access the
Internet from anywhere and at anytime.
When we use this word, we are referring to the ability of individuals to
take advantage of high quality digital media from any location, and to obtain
greater power of expression. Users will be able not only to receive large volume
digital contents such as music, images and even motion pictures on demand and
without trouble, but also to edit and send long speeches, music and motion
pictures they create on their own.
Adding the constant access function to this will fundamentally change our
existing concepts of Internet use. It will also change how we use
telecommunications and broadcasting, how business operates, as well as styles of
environment.
The ubiquitous networks we discuss here are a concept for the IT
paradigm that should be executed in the proposed form by around 2005.
* 10 *
Figure 3. Ubiquitous networks
INFORMATION
APPLIANCE
CAR DIGITAL
NEVIGATION TV
SYSTEM CATV
PDA
MULTI-
MEDIA
KIOSK
INTELLIGENT
VENDINIG IPv6
MACHINE
BLUETOOTH, IEEE 1394,
JLKFMFJON_MFP
POWER LINK NETWORK, RFID
* 11 *
4.How Ubiquitous Networking Will Work
If a bat needs to be located, the central controller sends the bat’s ID over a
radio link to the bat. The bat will detect its ID and send out an ultrasonic pulse.
The central controller measures the time it took for that pulse to reach the
receiver. Since the speed of sound through air is known, the position of the bat is
* 13 *
calculated by measuring the speed at which the ultrasonic pulse reached three
other sensors. This system provides a location accuracy of 1.18 inches (3 cm)
throughout the Cambridge building.
By finding the position of two or more bats, the system can determine the
orientation of a bat. The central controller can also determine which way a person
is facing by analyzing the pattern of receivers that detected the ultrasonic signal
and the strength of the signal.
4.2 In the Zone
With an ultrasonic location system in place, it’s possible for any device
fitted with a bat to become yours at the push of a button. Let’s say the user leaves
his workstation and enters another room. There’s a phone in this room sitting on
an unoccupied desk. That phone is now the user’s phone, and all of the user’s
phone calls are immediately redirected to that phone. If there is already someone
using that phone, the central controller recognizes that and the person using the
phone maintains possession of the phone.
The central controller creates a zone around every person and object
within the location system. For example, if several cameras are place in a room
for videoconferences, the location system would activate the appropriate camera
so that the user could be seen and move freely around the room. When all the
sensors and bats are in place, they are included in a virtual map of the building.
The computer uses a spatial monitor to detect if a user’s zone overlaps with the
zone of a device. If the zones do overlap, then the user can become the temporary
owner of the device. If the ultrasonic location system is working with virtual
network computing (VNC) software, there are some additional capabilities.
Computer desktops can be created that actually follow their owners anywhere
with in the system. Just by approaching any computer display in the building, the
bat can enable the VNC desktop to appear on that display. This is handy if you
want to leave your computer to show a coworker what you’ve been working on.
Your desktop is simply teleported from your computer to your co-worker’s
computer.
* 14 *
4.3 Information Hoppers and Smart Posters
Once these zones are set up, computers on the network will have some
interesting capabilities. The system will help us store and retrieve data in an
"information hopper." This is a timeline of information that keeps track of
when data is created. The hopper knows who created it, where they were and
whom they were with.
Think of the hopper as a ubiquitous filing clerk. It will change how we
think of our computer filing systems. By using a digital camera that is connected
to the network, a user’s photographs are immediately stored in his or her timeline.
Tape recorders could also send audio memos to the information hopper.
Two items of information created at the same time will be found at the
same place on the timeline. The system knows whom the user was with when he
created the data, and the various timelines of the users working together. This way
another timeline can be created to keep track of particular projects.
Another application that will come out of this ultrasonic location system is
the smart poster. A conventional computer interface requires us to click on a
button on our computer screen. In this new system, a button can be placed
anywhere in your workplace, not just on the computer display. The idea behind
smart posters is that A smart poster will have buttons printed on to it that can
be triggered by a bat.
Smart posters will be used to control any device that is plugged into the
network. The poster will know where to send a file and a user’s preferences.
Smart posters could also be used in advertising new services. To press a button on
a smart poster, a user will simply place his or her bat on the smart poster button
and click the bat.
The system automatically knows who is pressing the poster’s button.
Posters can be created with several buttons on it. Ultrasonic location systems will
require us to think outside of the box. Traditionally, we have used our one
* 15 *
computer at work to store all of our files, and we may back up these files on a
network server. This new ubiquitous network will enable all computers in a
building to transfer ownership and store all of our files in a central timeline.
* 16 *
5.Multi-Modal Broadband Networks
5.1 Broadband
5.1.1 Aims and views
Although the ubiquitous network concept should not be discussed only in
terms of bandwidth, the nature of broadband networks is nevertheless the starting
point of discussion. The telecommunication infrastructure intended for final users
inn 2005 will undoubtedly involve a wider bandwidth than that currently
available. But there are arguments over what specific Mbps level will or should be
achieved. There is a wide variety of views, ranging from one that says speed will
not go above the same64Kbps used in today’s ISDN even in 2005,to one that
evisions 30-100Mbps as called for in the e-Japan strategy. Much remains unclear,
such as whether the bandwidth is one that will be usable at the household or
single building level, or whether the figure represents the high-end capability that
ordinary households can use only by paying exorbitant prices.
5.1.2 Goals.
For this ubiquitous network concept for 2005,bandwidth goals should be
set from user’s side.
1 We should make individuals the user unit. While the Internet has
brought many innovations to the environment for information use, the largest
single change has been that individuals with desktop PCs or mobile PCs have
become the unit for receiving or sending information. Before the Internet brought
this change, computer terminals had been installed at the organization or the
facility level. Our way of using computers involved one computer per department
or division, or perhaps 10 terminals per building. The internet or intranets have
changed this, so today a ten-person organization probably has come to mean a
ten-PC network. Similarly, in the future a four-person family will come to mean a
unit of four individuals, each with a ubiquitous terminal. This means the capacity
* 17 *
when everyone in the groups uses the terminals simultaneously should be
discussed.
2 On the point of constant access or on-demand access, constant access
is indispensable for basic daily communications. Because of high telephone
charges, users have been accessing only at late night in a poorly connected
environment and are worried about their monthly telephone bills. These
experiences may influence the future use of the network, especially while
developing ubiquitous networks.
3 While the greater the better would seem obvious in terms of
bandwidth, this should also be determined by taking into consideration the cost
and speed of diffusion. Quality will vary even if the bandwidth can handle music
and animation without difficulty. Bandwidths from several dozen Mbps to several
hundred Mbps per person will be required to enable users to download television
broadcasting content and movies from the network instantaneously with
absolutely no trouble so that they can view the files immediately.
As the goal for the concept of ubiquitous networks envisioned for 2005,a
recommending benchmark is of 6Mbps per person. At 6 Mbps, users will be able
to enjoy motion picture content with the quality of current television broadcasts or
MPEG2-level content by using streaming type software.
But this is strictly 6Mbps per person. To enable a family of four to
simultaneously use the network without quality deterioration even when the father
is enjoying an information-rich, interactive-type professional cricket network
broadcast, the mother is using an online educational gardening program, the
daughter is chatting on the videophone and the son is playing network game, a
total bandwidth of 24 Mbps or more per household would be required. Moreover,
a family unit watching motion pictures will require as much as 20 to 30 Mbps to
handle HDTV quality data. It is probably unrealistic to expect an environment in
which four people can simultaneously enjoy high-definition television by the year
2005.
* 18 *
With a bandwidth of 50 Mbps, users can download a 70-minute long CD
with MP3-class music quality in about 10 seconds. At this speed it is possible to
download two-hour DVD movie in approximately 11 minutes. At 50 Mbps, users
can independently and comfortably handle images and music through the
network, whether the information adopts a streaming type or accumulation type
format.
4 Views are divided with regard to whether the cost to users must be
Yen2000 or less per month, or whether a fee up to about Yen10, 000 is
acceptable. In the ubiquitous network environment this is a fee per person, so the
cost of Yen2000 per month will come to Yen8000 for per family of four.
Moreover, when we add charges related to each telecommunication system,
broadcasting system, cable system, and wireless system, the expenses quickly
amount to a considerable sum.
5.2 Multi-modal
5.2.1 What is it?
Ubiquitous networks should be broadband, and at the same time, multi-
modal. The goal should be to make it possible to receive information at 6 Mbps
not only over cable and fixed-point networks but also with portable terminals that
permit mobile telecommunication via wireless systems that work even from
automobiles. Moreover, even when completely interactive capabilities are
impossible because of differences in the levels of information handled, we should
design ubiquitous networks so that users can exchange information in various
ways routinely by using storage media or devices that degrade information,
whether it arrives via surface waves or satellite broadcasts. In other words,
ubiquitous networks are multi-modal networks that can switch between fixed
point and mobile locations, cable and wireless, and telecommunication and
broadcast network modes without undue difficulty.
* 19 *
5.2.2 Protocol for Multi-modal
The IP protocol for this multi-modal network should naturally be Ipv6.As
an IP address is required for each information appliance or automobile in
ubiquitous-network configuration, we cannot rely upon Ipv4, which is expected to
face a shortage of addresses in a foreseeable future even for the networks
currently in place.
Users can also take advantage of services using ADSL with the powerful
broadband services now in place. ADSL is a technology that makes it possible to
use existing telephone circuits to offer broadband services on one line at a
maximum of 640 kbps for the uplink an about 9Mbps for the downlink.
Satellite Internet has begun high speed Internet services for consumers.
But the increase in the needs for constant access has led to financial problems for
operators and efforts by providing to specialize in business uses.
In wireless systems, NTT DoCoMo’s I-mode has started a cellular
telephone Internet boom. The start of third generation IMT-2000 mobile
telecommunications service in 2001 is about to give this service another large
boost. NTT DoCoMo will initially begin IMT-2000 with 384Kbps service. This
would become an ideal ubiquitous network and terminal if NTT DoCoMo
upgrades the service in the future to the Mbps level at a moderate price.
Another development is Bluetooth technology, which can connect all
devices within ten-meter radius at speeds up to maximum of 1Mbps.It could
greatly expand PDA and Cellular telephone capabilities.
Companies are also proceeding with research and development on other
possible candidates for broadband networks. These include FWA (Fixed Wireless
Access) networks or the wireless LAN type access systems.
An other alternative is electric power distribution networks that directly
use electric power lines instead of telephone or cable lines to form a network that
connects information appliances.
Of these, however, the most likely candidate for broadband service for
* 20 *
household ubiquitous network is an optical fiber FTTH (fiber-to-the-home)
network. The potential for FTTH, which appeared to have been forgotten for a
period, continues to increase. While FTTH has various problems, including its
high cost structure and immense time and costs required for the construction and
placement of terminals, it undoubtedly holds the key to realizing ubiquitous
networks.
* 21 *
6.Total Mobility
* 25 *
7. Applications
1-> The combination of ubiquitous networking, mobility and ubiquitous
computing devices will provide new opportunities for e-commerce products and
services
2-> Ubiquitous networking will allow connectivity to corporate applications
anywhere, anytime. Employees will be able to retrieve and send information
easily from their cars, mobile devices, and homes as well as from their offices
3-> The network can reach handhelds through a simple serial wire, infrared, or
wireless digital radio and turn them into Internet clients and servers. With this
capacity, a student can hold the entire cyberspace infosphere. There is no need to
possess hard drives for on-board personal files, no need to squeeze in an
encyclopedia or huge databases, no need to have computational muscle; these
capacities can exist at a remote server. The handheld need only be large enough to
run a browser (which, granted, will be large).
* 26 *
8.Apendix
3rd Generation-IMT 2000: The target of this work is to develop methods to efficiently
implement high quality multimedia 3G networks and to ensure that the IMT-2000 Radio
Access Network features support these methods. This activity is carried out by a joint
team consisting of experts from SK Telecom and Nokia and draws from the wide body of
experience the parties have in 2G networks and the research in IMT-2000.
Broadband (cable): It is a cable wider than 4 KHz. In the computer networking world
“Broadband cable” means any cable network using analog transmission. It can be used up
to 450 MHz and can run nearly 100Km.
Car Navigation Devices: Car navigation devices are the most widely used form
of information terminals for Intelligent Transportation Systems. These devices provide
drivers with information on traffic conditions, tourist-site facilities, restaurant menus, and
so on, as well as recommending routes to destinations. The developmental work which is
required for the route-guidance techniques of these devices may be divided into two
categories: the investigation of dynamic route-selection methods for finding the easiest-
to-drive and quasi-shortest routes in real-time and the development of simulators for
evaluating these methods in dynamic environments where congestion frequently occurs.
* 27 *
CATV: CATV (originally "community antenna television," now often "community
access television") is more commonly known as "cable TV." In addition to bringing
television programs to those millions of people throughout the world who are connected
to a community antenna, cable TV is an increasingly popular way to interact with the
World Wide Web and other new forms of multimedia information and entertainment
services
IPv6: Internet Protocol Version 6 is abbreviated to IPv6 . The previous version of the
Internet Protocol is version 4 (referred to as IPv4). IPv6 is a new version of IP which is
designed to be an evolutionary step from IPv4. It is a natural increment to IPv4. It can be
installed as a normal software upgrade in Internet devices and is interoperable with the
current IPv4. Its deployment strategy is designed to not have any flag days or other
dependencies. IPv6 is designed to run well on high performance networks (e.g. Gigabit
Ethernet, OC-12, ATM, etc.) and at the same time still be efficient for low bandwidth
networks (e.g. wireless). In addition, it provides a platform for new Internet functionality
that will be required in the near future. IPv6 includes a transition mechanism , which is
designed to allow users to adopt and deploy IPv6 in a highly diffuse fashion and to
provide direct interoperability between IPv4 and IPv6 hosts. The transition to a new
version of the Internet Protocol must be incremental, with few or no critical
interdependencies, if it is to succeed. The IPv6 transition allows the users to upgrade their
hosts to IPv6, and the network operators to deploy IPv6 in routers, with very little
coordination between the two.
PDA: PDA is a remarkable, tiny, fully functional computer that you can hold in one
hand. And unlike that paper organizer, a PDA can hold your downloaded e-mail and play
music.
POS terminals: If you are merchants and would like to offer your clients the
convenience of making disbursements via debit and credit cards in your trade centers,
EIBANK places at your disposal a POS terminal (Point of Sale/Service) completely
free of charge, through which you could accept non-cash payments. Your staff will also
be trained to work with a POS terminal free of charge. The POS terminal is installed next
to the cash register and serves for accepting non-cash payments. The check of the
bankcard is conducted by the POS’ reading device in on-line mode. The sums paid are
deducted from the cardholder’s account and they enter into your checking account.
Set Top Boxes: A set-top box is a device that enables a television set to become a user
interface to the Internet and also enables a television set to receive and decode digital
television (DTV) broadcasts. DTV set-top boxes are sometimes called receivers. A set-
top box is necessary to television viewers who wish to use their current analog television
sets to receive digital broadcasts
Smart Room: Smart Rooms act like invisible butlers. They have cameras,
microphones, and other sensors, and use these inputs to try to interpret what people are
doing in order to help them.
Wearable computers: In the next few years, we might be filling our closets with
smart shirts that can read our heart rate and breathing, and musical jackets with built in
all-fabric keypads. Thin light-emitting diode (LED) monitors could even be integrated
* 29 *
into this apparel to display text and images. Computerized clothes will be the next step
in making computers and devices portable without having to strap electronics to our
bodies or fill our pockets with a plethora of gadgets. These new digital clothes aren't
necessarily designed to replace your PC, but they will be able to perform some of the
same functions.
xDSL: DSL is a technology for pushing a (relatively) large number of bits through
wiring that is typical for "last mile" telephone connections i.e. small gage copper wire of
lengths less than 18,000 feet. There are a number of different protocols that fall under the
DSL umbrella: ADSL, RADSL, HDSL. xDSL is used to push high bit rates through
copper wires that run from point A to point B. For most people, point A will be their
home and point B will be the other end of the copper phone wire, that is the substation of
the local phone company.
* 30 *
Bibliography
1.www.howstuffworks.com
2.White-papers by Namura Research Institute
* 31 *