0% found this document useful (0 votes)
414 views11 pages

Datafortress 2020 - Interlock Unlimited - Vehicles Unlimited

This document provides advanced rules for vehicular combat in the Interlock Unlimited roleplaying system. It introduces more detailed systems for tracking vehicle armor across different components like tires, windows, and armor plating. Damage to engines is treated separately from the overall vehicle structure. The rules aim to make vehicular combat more realistic while maintaining fun and cinematic gameplay.

Uploaded by

Andre Girouard
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
414 views11 pages

Datafortress 2020 - Interlock Unlimited - Vehicles Unlimited

This document provides advanced rules for vehicular combat in the Interlock Unlimited roleplaying system. It introduces more detailed systems for tracking vehicle armor across different components like tires, windows, and armor plating. Damage to engines is treated separately from the overall vehicle structure. The rules aim to make vehicular combat more realistic while maintaining fun and cinematic gameplay.

Uploaded by

Andre Girouard
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 11

Presents:

VEHICLES UNLIMITED
Advanced Vehicular Combat and Civilian Land Vehicle Construction Rules For Interlock Unlimited.

Written by Deric Bernier ([email protected])

This is just one of many articles for the UPDATED 1-1-09


Interlock Unlimited System you can find on
Datafortress 2020, the largest, most comprehensive
Cyberpunk 2020 site in the world.
Visit it at:
http://datafortress2020.110mb.com/
ADVANCED VEHICULAR COMBAT RULES
These rules were created to make vehicular combat more Treads:
accurately representative of reality, while still maintaining Treads are much more reliable and sturdy than tires, and more
cinematic style and game fun. maneuverable providing the treads are used for steering as well as
propulsion. The SP and SDP of treads are determined by the size
Advanced Vehicle Armor Rules and material used.
For most situations and quick combats, the standard SP/SDP rules
TREAD SIZE RUBBER SP/SDP METAL
work just fine. Occasionally however, a character or GM will SP/SDP
invested more time in their vehicle(s) or would like to resolve Small (Snowmobile) 10/20 20/30
vehicular combat a bit more realistically. So just like the Basic Medium (Car/Truck/ Bobcat) 15/25 30/40
and Advanced hit locations for personal combat, we are providing Large (APC/Bulldozer/Small Tank) 25/35 40/50
advanced rules for dealing with a vehicles Armor and Structural Very Large (Standard Tank/Crane) N/A 50/60
Very Heavy (Large Tank/other) N/A 60/70
Damage Capacity.
Ski’s:
LAND VEHICLES
Some vehicle, like snowmobiles, use skis to maneuver, skis will
Tires/Treads
typically be made of wood or metal. Wood Skis have an SDP
The tires and treads of a vehicle are not included in the vehicles
equal to their SP, for Wood Ski’s this will be 10/10 for small
listed SP/SDP rating. They are treated separately due to the
(snomobile/motorcycle) or 25/25 for Large (Snowcat, Drawn
nature of their construction and use.
Sled). Metal Skis will have SP:20 SDP:20 for small, and 40/40
for large. Ski’s work horribly on anything other than
Standard Tires:
snow/ice/and sand. In fact not only will using them on any other
Tires are a special case, in that they only work if inflated. The
surface result in a –5 to all maneuvers, but if used on a paved
rubber on a tire is actually SP:12, but due to the pressure caused
surface their SP will be reduced by 1 point every 20 rounds (after
by inflation, the SP: Reduces to 1/3 Vrs All piercing attacks
which the damage will go straight to SDP at the same rate)
(bullets blades, arrows, nails….) and x2 SP to all
impact/bludgeoning damage. The SDP of a standard tire is 2
Windows:
attacks that deal less than 2 points of SDP damage will cause a
Like tires windows have their own SP/SDP ratings. A standard
slow leak (1d10 minutes), attacks that do more than 2 points of
vehicle window will have a 5 SP rating, and the front or back
SDP damage will immediately deflate the tire, resulting in a
glass will have an SDP of 10.
negative modifier to all maneuvers factored by how many wheels
the vehicle has:
Armored glass may be purchased, and is rated in 3 stages.
TIRE/WHEEL LOSS MODIFIER TABLE
1 wheels (Monocycle) –10 STAGES OF ARMORED GLASS
2 wheels (Bicycle, Motorcycle) –8 Stage 1: SP:10, if used on side windows can still be rolled up or down. Cost
200 per window Font/Back, 100 per side window (of standard size,
3 wheels (trike, tricycle, 3-wheeled citycar) –6
significantly smaller or larger windows adjust accordingly)
4 wheels (standard car, truck, van, etc) –4
Stage 2: SP:15, must pay an extra 300eb to replace the mechanism to roll
6 wheels or more –2
window up or down, or the window will not be able to be opened.
If the wheel hit is a maneuver wheel (usually one of the front wheels) then Cost 500 per window Font Back, 250 per side window (of standard
add –3 to the modifier. size, significantly smaller or larger windows adjust accordingly)
If the wheel hit is a redundant wheel, (such as one of the wheels on a multiple Stage 3: SP:20 if use on side windows they cannot be rolled up/down under
wheel axle like a “duelie” truck, divide modifier in half. any circumstance, they can however be hinged. Cost 1000 per
Modifiers stack for multiple wheels hit. window Font/Back, 500 per side window (of standard size,
significantly smaller or larger windows adjust accordingly)
Resealing Tires/Drive Flat Tires:
These tires have the same SP and rules associated. These special Engine Compartment:
tires however will allow a tire to take up to 10 points of SDP The engine of a vehicle makes up 2/3rds of the total SDP listed
damage and still be useable. If the tire takes under 10 points of for the vehicle. It is the heart of the vehicle, and as such is the
SDP damage it will suffer the standard modifiers for 2 rounds, most difficult part to damage. Any shot to the engine
then it will seal itself and re-inflat via internal foam canister. compartment that penetrates the SP will go direct to SDP damage.
Cost is x5 The SDP rating of the engine is to be treated separately from the
SDP of the body. Depleting the SPD of either location will
Solid Rubber Tires: render the vehicle inoperable.
Unlike Conventional tires, which are inflated with air, these tires
are made from solid rubber. The solid rubber tires have an SP of The Rest Of The Vehicle:
30 and an SDP of 50 (half SP/SDP for motorcycle tires, x 2 The rest of the vehicle contains the final third of the vehicles
SP/SDP for heavy truck tires). Unfortunately, while nearly SDP, but due to the nature of vehicle construction this can be
indestructible, the tires are extremely heavy (add’s 1/10th to spread out quite a bit and be quite difficult to effect. For every
vehicle total weight) and play havoc with the vehicles suspension ttack on a part of the vehicle other than the engine compartment
(-1 to all maneuver rolls). Solid Rubber tires CANNOT be fitted that penetrates the SP there is only a 1/6 chance of doing SDP
on an off-road vehicle, and in fact the negative modifier triples for damage to the vehicle. For example you can shoot at the
using solid rubber tires on a non-paved surface. They are also passenger compartment of a vehicle all day, and you might not hit
extremely expensive, cost is times x10. anything that damages the ability of the care to remain motive or

1
maneuver, but then again you might hit the steering mechanism, by welding on steel plates to the doors or over the rear wheels. In
or the drive shaft if you get lucky. The SDP of the body is to be such situations having an image or a very detailed description is
treated separately as the SDP of the engine. Depleting the SPD of absolutely necessary, as this added protection is location specific
either location will render the vehicle inoperable. and won’t protect anything else. It is also possible to remove SP
(down to a base of 5 for motorcycles, 10 for cars and trucks, 20
With a successful Basic Tech roll of 20+ you can aim directly for for heavy trucks/machinery) in specific locations to save on
the essential parts of the vehicle located in the non engine weight.
compartments, this increases the chance of doing SDP damage on
a successful penetrating attack to 3/6. A basic tech roll of above WATERCRAFT
25 increases the chances to 5/6, and a roll of 30+ allows you to Unlike a land vehicle, penetrating the armor of a Watercraft can
attack straight to SDP providing you penetrate the SP. have extremely severe reactions, particularly if below the
waterline. SP/SDP is handled the same as with a land vehicle
Attacking A Land Vehicle From Beneath: (Engine SDP = 2/3rds total vehicle SDP) however a new value
Unless otherwise noted, most land vehicles aren’t very armored must be added as well, BR or Buoyancy Rating. This is the
on their undercarriage. SP is treated as half for the purposes of watercrafts ability to stay afloat and it is equal to half it’s SDP.
doing damage to the vehicles SDP, and the chance of hitting SDP Every attack on a vessel below its waterline will reduce points to
with a successful penetrating attack is 4/6. it’s BR. Anytime a vessel takes any damage at all to it’s BR, it
means the vessel is taking on water and will sink at a rate 1 hour
SP And Its Relationship To The Vehicle: for every point of BR that remains. If the vessel has lost more
The SP of a vehicle is the amount of protection it provides the than half it’s BR it will sink at a rate of 1 minute per BR
SDP and does not necessarily protect the driver, passengers or remaining. If the BR is exceeded, it is a catastrophic floatation
cargo, it is for this reason that it is advised to have an image of the failure; the vessel will sink in 1d10 rounds.
vehicle in question, or at the very least a detailed description. If
the vehicle has solid doors, roof, and/or body, it is assumed that AIRCRAFT
the doors will provide the same SP as listed for the vehicle, Unlike Water or Land vehicles, Aircraft operate on a much
however for cars/trucks without doors, motorcycles, or soft top harsher scale of error, and even minor damage can prove fatally
/convertibles, it is to be assumed the driver/passengers/cargo are disastrous. While the Engines still house 2/3rds of the listed
not protected from attacks at angles which would affect those vehicles SDP, due to weight issues and mechanical complexity,
areas. the rest of the vehicle is close to every bit as vulnerable to
damage as the engine. Any shot to the wings, tail, or control
While the standard is to assume the listed SP covers the entire surface of an aircraft will have a 5/6 chance of doing SDP
body of the vehicle, even if the armor is improved. It is also damage, while hits to the body will have a 3/6 chance.
possible to increase the armor to specific locations only, such as

2
STANDARD LAND MOTOR VEHICLE CONSTRUCTION
These rules are meant to cover construction, repair, and customization to civilian vehicles. R. Talsorian’s Maximum Metal book for
Cyberpunk 2020 should be used for Military vehicle construction. Some options will not be available depending on time period and
setting.
CHASSIS TYPES Car – Mid Sized 4-door
Cost: $6000 Weight: 400kg
Motorcycle – Moped The basic sedan or wagon style car.
Cost: $30eb Weight: 5kg
The simplest and most inexpensive chassis you can buy. Car – Large 2-Door
Cost: $8000 Weight: 450kg
Motorcycle – Small scooter Only the largest sport and performance vehicles use this chassis.
Cost: $50 Weight: 10kg
These are the Vespa type scooters, or similar models. Car – Large 4-door
Cost: $10,000 Weight: 500KG
Motorcycle - Medium Scooter The large luxury vehicles make use of this type chassis.
Cost: $100eb Weight: 20 kg
A step up from the Vespas, but still small and economical. Van – Minivan
Cost: $8000 Weight: 500kg
Motorcycle – Large Scooter Basic family vehicle
Cost: $200 Weight: 40kg
Some have enough speed to legally travel on highways. Van – Full Sized
Cost: $10,000 Weight: 600kg
Motorcycle – Dirt bike Full sized van, usually used for cargo or luxury.
Cost: $300 Weight: 30 kg
The bikes used by motocross enthusiasts and off-roaders. Truck/SUV – Small
Cost $6000 Weight: 450kg
Motorcycle – Road/Chopper Small truck, often equipped with economy or off-road engines.
Cost: $500 Weight: 50kg
Your standard Harley type bike. Truck/SUV – Medium
Cost: $9000 Weight: 550kg
Motorcycle – Racing/Performance Your standard truck
Cost: $700 Weight: 50kg
The Japanese-style racing bike Truck/SUV – Large
Cost: $12,000 Weight: 650
Motorcycle – Cruiser The large trucks, usually made for hauling cargo or towing
Cost: $900 Weight: 75kg
The very large touring bikes, built for comfort over long distance. Heavy Truck – Small Bus/Cargo
Cost: $11,000 Weight: 600kg
Trike - Small The classic shuttle bus or small cargo truck
Cost: $300 Weight: 60kg
A 3-wheeled ATV Heavy Truck – Medium Bus/Cargo Van
Cost: $15,000 Weight: 650kg
Trike - Medium A “short” bus or bread truck type vehicle
Cost: $500 Weight: 150kg
The front end of a motorcycle, the back end of a small car. Heavy Truck – Large Bus
Cost: $20,000 Weight: 750kg
Trike – Large The full sized school or metro bus.
Cost: $1000 Weight: 250kg
Usually custom built, the same as above only larger and heavier. Heavy Truck – Small Semi
Cost: $15,000 Weight: 600
Car – Compact 2-door A semi usually reserved for local delivery.
Cost: $1000 Weight: 200kg
Your subcompact/citycar, usually paired with an economy engine. Heavy Truck – Medium Semi
Cost: $20,000 Weight: 700kg
Car – Compact 4-door Standard semi, common sight on the roads
Cost: $2000 Weight: 300kg
A little more seating room than the 2-door. Heavy Truck – Heavy Semi
Cost: $25,000 Weight: 800kg
Car – Mid Sized 2-door The super trucks, usually outfitted with sleeper cabins. Used to
Cost: $4000 Weight: 350 haul the heaviest cargo. The largest street legal vehicles
The standard chassis for most sport and performance vehicles. available. (Dump trucks, Garbage Trucks, Cement Trucks all fall
into this category as well.

3
ENGINE TYPES Nitrous Oxide Injection: $350 Gives a 30% boost, rounding
down, to speed and acceleration of a vehicle for 5 seconds, usable
A standard vehicle engine has a Top Speed of 100mph (reduced once, then tanks must be refilled. Multiple tanks can be installed,
by 5 for every 10 years before 1990) and used one at a time. This mod is slightly dangerous, any
It can haul an amount equal to its own weight on a trailer. damage that penetrates the area nitrous is stored has a 25%
Its acceleration is 10mph chance of causing the tank to explode for 4d10 explosive damage.
Its Deceleration is 15mph Can only be used for high performance vehicles.
Maneuverability is 0
Range is 300 miles (Reduced by 10 for every 10 years before Supercharger: $3000 Can be added to virtually any vehicle and
1990) adds 25% to the vehicles top speed and acceleration, extended use
Cost is equal to that of chassis damages the engine, for every 10 seconds used there is a 10%
Weight is equal to 25% of chassis chance of engine failure.
Some engines are purpose built for their proposed tasks: Turbo Charger: $4000 can be added to any vehicle to add 20%
to the vehicles top speed and acceleration. Older style turbo
Economy: -25% Chassis Cost chargers created what is known as turbo lag, and thus were slow
Sacrifices speed and power for better mileage. Adds 50% to from the starting position (-10mph first round from a stopped
range. –20mph to top speed position). However for an additional $500 dollars the vehicle can
Hauling: Equal to Chassis Cost be equipped with a new electrically driven turbo to eliminate this
These engines are geared for high torque, to better haul cargo or problem. Unlike Nitrous or a Supercharger, vehicles equipped
similar duties. Allows vehicle to haul x5 it’s own weight on a with a turbo charger always operate at peak, however they do
trailer. –25 to top speed –5 to Acceleration require high octane clean fuel, and using lower grade fuel, or dirty
fuel or oil may result in poor performance and engine damage.
Off-road: Equal to chassis cost
Similiarly geared as hauling vehicles, but with greater emphasis Automatic Transmission: $200
on acceleration. Adds +1 to maneuverability –20 to top speed Without this option, all vehicles operate on a Manual
Transmission, requiring the user to manually shift between gears.
Performance: +25 percent of chassis cost
Built for maximum acceleration and high-end speed top speed. Convertible Top:
Adds 50% to top speed and +5mph to Accel. Sun/Moon Roof: $50 (ad $25 if electric)
This provides a small window on the roof of the car, a
ENGINE/MECHANICAL OPTIONS: sun roof is fully removable, while a moon roof typically
Higher Top Speed: 10 percent of the cost of both Engine and operates on a hinge or slide system.
Chassis for every 10mph increase in speed to a maximum of T-Top: $80
100mph. Top speed can be lowered as well for reduced cost Removable roof panels leaving only a center bar running
equal to $100 for every 5mph decrease in top speed. down the roof. The removable panels can be made of
metal or glass.
Higher Acceleration: $500 dollars for every 1mph of Convertible Roof : $50 (Cloth) $200 (Hardtop)
Acceleration to a maximum of 125% of base Acceleration. With this option the entire roof is removable. By
Acceleration can be lowered as well, for every 5mph of doubling the cost, the roof retracts electrically (this
acceleration dropped from the basic engine performance you option drops the cargo capacity by 200 kilograms)
lower the cost of the engine by $500 dollars to a minimum of Off-Road Suspension: $500(Standard lift) $2000(Monster
1mph. Lift)
Deceleration: Deceleration as standard is equal to 5mph over the This suspension raises the vehicle, giving it greater ground
acceleration on wheeled vehicles (water and aircraft the clearance (I meter) and provides better shock absorbency.
Accel/Decel is always equal). On wheeled vehicles the Hydraulic Suspension: $500-2000
deceleration can be increased to a maximum of x2 the By spending 500 per axis (Front, Back, Left, Right) the user can
Acceleration at a cost of $500 dollars for every 5mph increase. raise and lower parts or all of his car, giving greater ground
Greater Hauling capability: At a rate of $200 per 500 pounds, clearance (+2 maneuver over rough terrain, -25% top speed), or
you can increase the amount of cargo or hauling capability of the lower profile for faster speeds (-2 Maneuver on anything but
vehicle. Doing this adds 50lbs of weight for every increment smooth paved surfaces +25% top speed).
raised. 4-Wheel Steering: $5000
Front Wheel Drive: Adds +1 to Maneuverability, -5 to top speed Available only on 4-wheeled vehicles, this option maximizes
-2 to acceleration. (Only available on vehicles with at least 4 maneuverability by allowing all the vehicles wheels to turn. Adds
wheels) (Standard is rear wheel drive) +2 Maneuverability.
4-wheel/all-wheel drive: Adds +2 to maneuverability. Cost is
50% of chassis.
Independent Drive: Adds +4 to maneuverability. Cost is 200%
of chassis. Each wheel is separately powered for maximum
maneuverability.

4
Alternative Fuel: Body Paneling: 50% chassis (Steel) 30% Chassis (Fiberglass).
Most land vehicles operate on standard fuel, however larger The final touch of a vehicle, the body panels, the prices above are
vehicles, or high performance vehicles may operate on Diesel or standard, however you can have custom bodywork done for
High Octane fuel. double the cost. Steel Bodies provide SP:10, Fiberglass bodies
Diesel: adds 25%, +20% hauling capacity provide SP: 5
Bio-diesel: For a 20% reduction in speed, the vehicle
will operate on used cooking grease and other bio-diesel Cargo/Extra Passengers: $5 per 10kg (maxi ½ vehicle weight)
sources, usually for free or for a small price from any A vehicle engine has enough power to haul half it’s own weight
commercial restaurant. in cargo and passengers. For every 10% in cargo weight over
High Octane: adds 10% fuel cost, adds 10% to top this amount exceeded, the vehicles speed and acceleration drop by
speed 5mph. Every 20% in cargo weight over listed results in a -1 to
Ethanol : an Alcohol based fuel, prices will vary maneuverability.
depending on setting and availability.
Internal Storage: $10 apiece
Hydrogen: Water based fuel, zero emission. Adds 50%
Glove boxes, center console storage, built in storage
to engine cost. Fuel prices will vary depending on
compartments in seats, and panel or shelf storage are included
setting and availability.
with this; cost is $10 per 10kg storage space. Does not count
Electric: 300% engine cost, will drive for 1 hour per
against cargo capacity, however it may count against passenger
battery used (every additional battery takes up 20
space.
kilograms of space) and requires 30 minutes per battery
to charge. Electric power reduces vehicles top speed and Paint: $300+
acceleration by 20%. Hybrid models are available at A standard paint job costs $300, however by spending extra
200% engine cost, which double a cars effective range money you can have a custom paint job, unique to your vehicle.
and require 4 extra batteries taking up 80kg worth of
cargo space. Solar panels may be added to the vehicle, Windows: $50 per half meter
for every meter of solar panel, the car will recharge 1 Custom windows double the cost.
battery per 2 hours.
Methane/Propane: Reduces top speed by 10%, Highly Seats: $75 (single) $150 (bench)
explosive (10% chance of explosion if vehicle You can also have options installed with the seats, such as
encounters flame). Fuel cost is 50% normal cost. reclining for $5 ($10 if electric), folding $5, seat warmer $20,
massager $50, etc…
Extra Fuel Capacity: $20 for every 10mile increase in range.
Every 20-mile increase in range uses up 10kg of cargo space.
Extra fuel tanks can be mounted externally, but every 20 mile
increase in range reduces top speed by 20 percent.
Exhaust:
Most vehicles have standard exhaust, however there are 3 exhaust
options available:
Performance: $400 (Adds +5 mph to top speed)
Dual Exhaust: $200 adds 20 miles to range
Snorkel: Exhaust extends over roof of vehicle, allowing
it to operate in water without drowning the engine.
Sealed engine is required for any depth of water higher
than mid-wheel)
Tires:
Most vehicles come with standard street tires, however there are
other types available.
Racing Tires: $300 per tire, these smooth soft tires add
+2 to maneuverability and +10% top speed on flat paved
surfaces. They also wear out in half the time (½ SDP).
–2 to maneuverability and –20% on any other terrain.
Off-road Tires: Provide +2 to Maneuverability on
rough terrain, –2 to maneuverability on paved surfaces.
Monster Tires: (Require Monster Lift Suspension)
provide massive off-road capability and increases ground
clearance by I meter. –4 Maneuverability and is prone to
roll over due to increased top-weight.
Structural Reinforcement: $100 per 5 SDP
By reinforcing the frame of a vehicle you make it tougher, thus
safe. SDP can be increased to a maximum of +50% to vehicles
base

5
ELECTRONICS: Car Phone: $200 +service fee
Mostly unnecessary in today’s world where everyone has a
ENTERTAINMENT SYSTEMS cellphone, but in the 80’s and early 90’s these were the pinnacle
Radio badge of success and affluence. You still find them today, but
Simple Radio:$20 really they are nothing more than an attached cellphone.
Exactly what it says, a simple AM/FM radio. GPS: $80
Satellite Radio: $150 (1998 and beyond only) A satellite link and LCD screen provide instant maps, directions,
Hundreds of stations, but you might have to pay a monthly fee of and locations anywhere it can get a signal. Newer models also
$5, in addition to the cost of the unit. On the plus side, like MP3 provide emergency and roadside services and act as part of the
players these are usually portable and dock/undock from your car vehicles security system, enabling police and other emergency
mounting, allowing you to take it anywhere. responders to know exactly where your vehicle is. More
advanced models are also hooked into the onboard electronics of
Media Player: $50-3000 the vehicles itself, allowing the system providers and police to
The actual type of media played will vary depending on the time shut the vehicle down and prevent it from being restarted.
and setting of the game. For Instance, in today’s world, the state
of the art media player is the MP3 player, a few years ago it was Onboard Computer: $500 – 5000
the CD, before that cassette tapes, and before that 8-tracks. Name In a car these usually consist of a portable laptop that attaches to a
Brand units and options also have a great deal to do with the docking station built into the glove box, the passenger seat, or the
price, but the average popular media player will generally run dashboard. In larger vehicles the onboard computer can be a full
around $100. Outdated or abandoned tech media players will be size workstation, with all the available accessories. (In near
available used for roughly $10, but finding the media can be future and beyond settings, Cybermodems are also available.)
pretty difficult, so be prepared to shop at flea markets, swap Satellite Link: $30 + $40 month
meets, and online auction sites. Different than the link the GPS uses, which is a dedicated system,
this satellite link hooks into your vehicles computer or
Video Entertainment System: $50-3000 (television) $100 entertainment system to provide internet and feed.
(current tech media player, ½ price if outdated technology,
x10 price if state of the art) OTHER ELECTRONICS
For time periods from the 1980’s and beyond, it is also possible to
have televisions, video game systems, and video media players Digital Display: $200
installed in your car. In the 80’s this required a large antenna for Replaces or copies all the instrument panels in your vehicle with a
a television, and channel reception was dodgy at best, but with the digital readout. (Also includes the options of Compass, Fuel
advent of satellite links in the 90’s, reception has become much Efficiency Gauge, Estimated Miles Until Empty, Tire Pressure
better. The size of the video screen will vary depending on Gauge, etc… for an additional $5 apiece.)
amount of available space in vehicle.
Heads Up Display: $500
Speakers: $50 - $400+ Using special projectors, that are hooked in to any or all of the
Regardless of the type of entertainment system you install, it will cars control gauges and electronics, this system diplays all
need speakers. $50 will get you the basics, $400 will get you a relevant information directly onto the cars windshield.
good system with fantastic sound and a decent subwoofer. Spend
more and you will be louder, though the sound quality probably Onboard Cameras: $800
won’t be any better. Positioned at key locations around the car, and displayed via
dashboard monitor (if onboard computer or gps is installed it will
COMMUNICATIONS: be displayed on their viewscreens as an option) to give the
operator of the vehicle a full 360 degree range of vision around
Civilian Band Radio: $50 the car. Primarily useful as a safety measure to avoid accidents
A must for truckers, drivers, cab services, or anyone who wants to when backing up or changing lanes it also serves as a makeshift
keep in touch on the open road. Range 10 miles. security system, and features a 2 hour recording storage.
Police Band Radio: $75 Climate Control: $25
Like the Civilian Band Radio, only it also sends and receives on Provides Heat and Air Conditioning, standard for most cars and
police, fire, and other emergency channels. Range 20 Miles trucks. Not available to Cycles or Trikes unless they are an
enclosed design.
Military Band Radio $100
Picks up all channels, including military bands, and other Electronic Shifter: $500
restricted channels. Range 50 miles Simple touch button switching between gears, used mostly on
high end racing vehicles.
Signal boosting Antennae: $50
Doubles range for any radio.

Loudspeaker: $30
A loudspeaker installed into your vehicle, allows the operator to
give public address, sound warnings, holler at girls, or yell at
people.

6
SAFETY/SECURITY OPTIONS Advanced Door Lock: $100
Using either a card reader, or 4-10 digit keypad, this replaces the
Seatbelts: key locks on a vehicle for enhanced security. Either option
Most cars and trucks have seatbelts as standard. For cars made provides its own battery, so if the cars battery dies the owner can
before 1960, front and back seatbelts are standard across the waist still gain access to his vehicle. If the independent batteries die or
seatbelts. In cars after 1960 the front seat seatbelts are the three- the circuit fails, the car will not be able to be locked.
point variety, with a strap going diagonally across the torso in
addition to across the waist. Since 1990, many auto- Parachute: $1000
manufacturers began including three-point seatbelts even in the For extremely high speed vehicles, rear drag parachute
back seats of vehicles. All seatbelts are equipped with emergency deployment is available, adding 10mph to deceleration speed.
releases. Self-Sealing Environment: $2000
Across the waist Seatbelts: $10 per seat This option allows the vehicle to seal itself air-tight at the push of
Reduces impact damage to passenger by 10%. a button, protecting the passengers from airborne contamination.
Three-Point Harness: $20 per seat
Reduces impact damage to passenger by 25%. Independent Air Supply: $50 per 20 minutes
Four-Point Racing Harness: $100 per seat Air tanks provide breathable air for an hour per $50 investment,
Reduces impact damage to passenger by 50%. If used in each taking up 10kg of cargo space in the form of drop down or
conjunction with helmet tether ($100 per seat, special otherwise easily accessible masks.
helmet required at cost $400) damage is reduced an
LUXURY OPTIONS
additional 10%.
Accent lighting: $25
Air-Bags: $200 per bag
This includes track lighting, neon strips, mini-lamps, and any
Reduces impact damage to an adult sized passenger (above 5 feet
other type of decorative lighting you can imagine. Installed on
tall) by 25%, passengers below 5 feet tall air bags actually receive
the interior or exterior.
1d6 damage in addition to impact damage. In addition, a
deployed air bag doubles the time it takes to exit, or be removed Ice Box/Mini Fridge: $40 (icebox) $100 (mini-fridge)
from a vehicle, and may even entangle the passenger, which is Installation of an icebox or mini-fridge takes up 100 kg of space.
why they aren’t used in professional racing, emergency, or
Full-Sized Refrigerator/Freezer: $500
military vehicles. Front, side and center airbags may be installed,
Generally this option is only available in vans, large trucks, or
though the passenger can only benefit from one.
buses. It takes up 500kg of cargo space.
Roll Bar: $200
Microwave oven: $75
A roll bar reinforces the frame of a vehicle, preventing the
Generally this option is only available in vans, large trucks, or
passengers from being crushed in event of a roll over. A roll bar
buses. Takes Up 50kg of cargo space.
has it’s own SDP of 100 to prevent crushing damage and reduces
the chance of passengers being trapped in a vehicle. Stove/Oven: $400
Generally this option is only available in vans, large trucks, or
Fire Control: $1000eb
buses: Takes up 300kg of cargo space.
In event of fire or crash, the engine and fuel compartments of the
vehicle will automatically be filled with fire retardant foam. Window Tinting: $100
Standard window tinting is black, however for an additional 50
Radar/Laser Detector: $50
dollars other colors can be chosen, or reflective tinting is possible.
This option detects radar and lasers via forward window mounted
sensors. An additional unit may be installed in the rear window. Water Pump And Reserve Water Tank: $50 each
A water pump is required for sinks, showers and toilets. The
Passive Security System: $200
standard reserve water tank is 25 gallons, however larger tanks
A passive security system will sound an alarm, and may shut
may be bought at a rate of $10 per 5 gallons. The pump takes up
down the vehicles engine. Anyone touching the car with more
10kg worth of space, and the tank requires space in kg equal to
than 5 lbs of force, or causing the car to move, will set off the
the amount of gallons it holds.
alarm, as will starting the car without disabling the security
system. Security is usually activated/deactivated via keychain Sink: $25
remote, but chipped ignition/door keys are also available. If GPS Takes up 50kg worth of space.
is also installed, the owner of the vehicle may contact his service
Toilet: $50
to have the security system activated via satellite link, setting of
Takes up 60kg worth of space, can be combined with sink.
the alarm and shutting down the engine. Most alarms have
keyless entry systems, that unlock the vehicles doors, but this Shower: $20
only works if the vehicle has automatic door locks. An external shower is just a shower nozzle or hose attached to the
outside of the vehicle. An internal shower requires a full sized
Automatic Doorlocks/Windows: $20
stall taking up 500kg worth of space.
The door locks and windows will lock and unlock, or open and
close at the push of a button. Hot Tub: $2000
Takes up 1000 kg of space
Remote Entry: $400
This option automatically provides a security system, automatic Wet Bar: $40+
door locks and windows, but will also allow the owner to open Takes 20 or more kg of space, depending on size of the bar.
the door via the Keychain Remote, as well as use it to start the
Custom Upholstery: Price set by GM determined by setting
car.
Shag carpeting, leather seats, etc…
7
Glove box security compartment with fingerprint lock: $200 Winch: $350
Lock is Diff 25 to pick. Usually added to the front of the vehicle, these motor driven
winches have 50 meters of cable and can pull 1000kg. 80kg.
Bed: $50 (fold down bunk) $200 (full sized bed)
Fold down bunks take up 0 space when folded, but require 75 kg Search Light: $50
of space and weight. Beds require 100 kg of space and weight for A standard sight on emergency vehicles, this provides high power
a single, 300kg of space and weight for a double. illumination in any direction. 1 kg.
High Power Lamps: $30 per lamp
WORK AND SURVIVAL OPTIONS The extremely bright lights you see mounted to the roll bars of
Extra-Storage Space: trucks. Weigh 1kg each.
Cycles: Ramming Bar: $100
Saddlebags: $10-100 per bag Really just an oversized reinforced bumper, it helps minimize
A cycle may attach extra storage space in the form of a damage to your vehicle if you hit something. Provides +15 to
pair of compartments on either side above the rear impact damage when vehicle hits, or is hit from the front. Weighs
wheel. The bags may be either soft, usually made of 80kg.
cloth or leather, or hard, made of metal or plastics, for an
additional 10eb. For every 5kg of storage space (max 25 Plow: $2000
kg apiece) the cost of a bag is $10. A third bag may be Attached to the front of a vehicle, it allows you to use you vehicle
added behind the seat. to clear snow from the road, hydraulically raises and lowers for
Front Basket/Bag: $10 times when its not needed, can be used as a cow catcher.
A small cage or bag sits on the front of the bike, below Provides +20 to impact damage when vehicle hits, or is hit from
the headlight and above the fender. Holds up to 20kg. the front. Weighs 100kg.

Cars and larger: Water Distillation Kit: $50 (single person) $150 (4 person)
Hatchback: +10% chassis cost Cleans and sterilizes water for cooking and drinking. The single
A hatchback doubles the storage space on any car. This person version can distill 1 gallon per day and weighs 5 kg, the 4-
does not increase the amount of weight the vehicle can person version can distill 10 gallons and weighs 20 kg.
carry, but does allow for larger items to be stored. Equipment Mount: Cost of Equipment x1.5
Wagon Back: +20% chassis cost So long as it meets size, weight, and space requirements, virtually
A wagon back triples the storage space for any car. This any piece of equipment can be mounted to a vehicle.
does not increase the amount of weight the vehicle can
carry, but does allow larger items to be stored. OTHER OPTIONS
External Racks. $40
NASTY MODIFICATIONS:
This does not allow any additional weight to be carried,
Theses modifications are simple, usually requiring at the most
but it does allow more room for storage by allowing
some scrap metal and a welder.
cargo to be tied down to the outside of the vehicle. For
every foot off the roof something is stowed, the speed Spikes: $10 apiece 1kg
drops by 10mph due to drag. Solid steel pikes, mostly cosmetic, though they are useful to keep
External Storage Pods: $50(Small) $100 (Large) vehicles and people away, add 5 points of damage in collision.
If the vehicle has an External Rack on the roof, a
Chain Link: 1eb sq. ft.
removable storage case may be attached. This has the
Often used to replace windshields or attached to body as an easy
benefit of being aerodynamically designed so as not to
cargo foundation.
create drag, dropping the loss of top speed due to drag by
half, and it provides protection from precipitation. Small Barbed Wire - $1 per 5 feet
storage pods can hold 50kg, large pods can hold 100kg. Often used in strategic places to keep raiders from jumping on
your vehicle.
External Storage Bays: $200-2000 Armored Wheel Covers: $25-200 10kg apiece
External storage bays do not change the amount of cargo that can Covers for the real wheels to make them harder to shoot out, price
be carried, but they do allow the cargo to be organized and safely ranges from steel plating to custom built and molded to match
stowed via mounted external compartments. Most often seen on your car SP:15.
work trucks and emergency vehicles. Weighs 50kg and holds
200kg for every 200 spent. Plate Steel Armor: $25 sqr. Ft. 10kg per sqr. Ft
Simple plate steel welded or hinged to your vehicle for added
Trailers: Cost Varies protection, often used to cover windows SP:20 to specific
Dragging a trailer reduces the maneuverability of a vehicle by 1. location.
For every 2-vehicle lengths longer than the tow vehicle,
maneuverability drops by an addition. If the trailer has Cow Catcher: $600 50% chassis weight
independent turning reduce this penalty by 1. For every foot Like a monster crash bar, it juts from the front of your vehicle in a
taller or wider than the tow vehicle, reduce the top speed and v-shape to push obstacles out of the way. Provides +25 SP to
acceleration of the tow vehicle by 10% and the chances of the impact damage when vehicle hits, or is hit from the front.
vehicle flipping on a driving fumble increase by 10% as well Armor Shutters: $200
Trailer Hitch: $20 Used to cover flat windows, they retract when not in use. SP:10.
Allows your vehicle to tow a trailer. 1 kg. Bladed / Sythe wheel covers: $20 (per wheel)

8
Perfect for slicing the tires of other vehicles, or destroying their
Mine Layer: $5000 100kg
side paneling, and god help anyone who gets caught in them. The
Drops up to 6 mines from under the rear of the vehicle. Mines do
do 1d6 damage + 2 points for every 10 mph the vehicle is
1d0 damage apiece, and will detonate upon impact from anything
traveling and break on a 1 in 6 chance every time they are used ot
weighing +400kg.
the vehicle is hit on the side.
Strobe: $50
Cable Cutting Device: $100eb 60kg
An installed strobe, either rear or forward facing, that can be
Wires, ropes cables, and fencing are all encountered as obstacles
triggered via hidden console button. Has the effect of a Flash
on remote or protected roads, now you can take care of the
Grenade.
problem without leaving your car, assuming the cable is
accessible by the cutter). The cutter does 3d10 AP damage. Concealed Weapon Mounts: $500-5000
The same as the Nasty weapon mount options in weight and
Hard weapon Mount: $5 5kg
ability, only completely concealed (Diff 25 to Notice) dependent
Mounts a weapon to the vehicle in a stationary position, requiring
on free space under body panels or interior equal to size of
the driver to aim the vehicle rather than the weapon.
weapon being installed.
Pintle Mount: $10 10kg
Remote Triggered Weapons: $50
Allows for a mounted weapon to swivel up and down and left
Any weapons hooked up to this system will be fired and
right.
controlled electronically from the drivers seat or gunners seat.
Rotating Turret Mount: $200 100kg
Aggressive Security System: $200 (electricity) $50 (explosive)
Lets the weapon mount rotate 180 degrees. A motorized ball
This security system actively fights back against theft or
turret mount is also possible, for $500 250kg that allows for near
intrusion. With the electricity version, the drivers seat is wired
360 rotation of the weapon.
directly to the car batter, if unauthorized persons try to start the
SLICK MODIFICATIONS: vehicle it will trip the switch, sending 4d6 electricity damage to
These modifications require a full auto and body shop, unlike the anyone in the drivers seat (as long as person isn’t killed, damage
nasty modifications, which are ugly and will generally get you will be treated as stun only). The explosive version packs the
noticed by law enforcement, Slick modifications are professional vehicle with explosives (must be bought separately and adhere to
and will not change the interior or exterior appearance of your weight and space limitations), and will set the explosives off if
vehicle. anyone breaks into the vehicle or tries to start it without proper
authorization. For an additional $200 your vehicles alarm remote
Ejector seat: $14,000 apiece 100kg. will be equipped with a keypad able to set either system off
Either a last ditch escape plan, or a not so friendly way to get rid remotely.
of unwanted passengers. The roof panel is jettisoned just before
the seat is fired. Professional Armoring: x2 chassis cost and 100kg per +10 SP
This is professional armor, the body panels of the vehicle
Oil slick ejector: $50eb 10kg. themselves are comprised of the latest armor technology and
Creates a little road hazard for pursuers, Diff + 15 hazard for a 10 indistinguishable from normal.
meter spread.
Caltrops Ejector: $80 10kg WEIRD MODIFICATIONS
A bit more aggressive a diversion, Diff +20 to avoid, failed roll Other options than those listed are available, this is merely a
means 1d4 tires take immediate 20 points damage. guide to how to implement some of the odder suggestions that
might come up.
Smoke Screen: $150 10kg
Obscure the vision of pursuers, Diff +12 hazard. Panoramic Telescopes: $200 20kg
Some nomads have there vehicles so covered in armor plating that
Revolving Number Plates: $400eb this is the only way they can get a good look at what’s going on
Your license plates flip at the touch of a switch for when you around them.
have to make a clean getaway,.
Spiked Tires: $300
Concealed Weapon Holsters: $10-100 These tires give a +4 to maneuvering and control rolls on ice, for
Requiring an Awareness with a Diff. 25 to spot (+100eb for every an additional $600 they can be made retractable)
additional point of Diff), these concealed weapon holsters can be
placed anywhere on the vehicle there is room. Handgun and Remote Control: $2000 50kg
knife-sized compartments are $10 and require 5kg of space. This allows the user to operate the vehicle remotely.
SMG’s compartments are $50 and require 20kg, and rifle sized
compartments are $100 and require 50kg worth of space. Amphibious: Chassis+Engine cost x2
Provided there is room, larger compartments can be bought with When used in conjunction with Self-Sealing Environment and
GM approval. Snorkel exhaust, this modification that seals the engine
compartment allows the vehicle to float and propel itself on water
Retractable Tire Slashers: $200 5kg per wheel via small propellers.
Do the same thing as the bladed wheel cover, but they retract for
concealment. 360 Degree Wheel Radius: Chassis cost x 5
This modification requires Independent Wheel Drive, and allows
Retractable Rear Bullet Proof Screen: $600eb 100kg the wheels of the vehicle to turn 360 degrees, even allowing the
An SP:20 sheet of steel plate is hidden below the back window, vehicle to move sideways.
and raises and lowers for those times you need that extra
protection.
9
(Created and written by Deric Bernier, all images by Deric Bernier,)

For more of the best Interlock Unlimited goodness available, go to

http://datafortress2020.110mb.com/
To e-mail the author:
[email protected]

10

You might also like