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Number of Players: 2 To 5 Ages: 8 and Up Duration: 30 Minutes

Roll Ya is a dice game for 2 to 5 players ages 8 and up that takes about 30 minutes to play. Players take turns rolling 8 dice to form sets of matching objects like diamonds and gold coins which score points. They can re-roll dice to try and improve their sets. A fortune card drawn at the start of each turn can provide bonuses or penalties. The goal is to be the first player to reach 6,000 points or have the highest score after the final round.

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0% found this document useful (0 votes)
143 views2 pages

Number of Players: 2 To 5 Ages: 8 and Up Duration: 30 Minutes

Roll Ya is a dice game for 2 to 5 players ages 8 and up that takes about 30 minutes to play. Players take turns rolling 8 dice to form sets of matching objects like diamonds and gold coins which score points. They can re-roll dice to try and improve their sets. A fortune card drawn at the start of each turn can provide bonuses or penalties. The goal is to be the first player to reach 6,000 points or have the highest score after the final round.

Uploaded by

ErdeiEszter
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Number of Players: 2 to 5

Ages: 8 and up Duration: 30 minutes

Object of the Game


On your turn, you draw one Fortune Card and place it in front of you.
You take the dice and roll them several times, trying to make sets of
identical objects. Ideally, you want to collect sets of Diamonds and Gold
Coins which reward extra points. The Fortune Card may affect your
decisions. Your score is based on the combination of the dice at the end
of your turn.

Components

8 Dice 35 Fortune Cards 5 Scoring Cards 1 Scorepad

Setup
Give each player a scoring card (It is used to assist you in calculating
points). Shuffle the Fortune Cards and place them in the center of the
table as a face-down draw pile.
Playing the Game
At the start of their turn, the player will roll all 8 dice.
Re-rolling: Based on the outcome of the first roll and based on their
Fortune Card, the player decides which dice they wish to keep and
which dice they wish to re-roll. The player may re-roll any dice they want
to, including those they decided to keep in previous rolls, however, there
are two restrictions:
1. In each roll, they must use at least two dice.
2. Each die which has landed on a Skull must be put aside and cannot
be rolled again. A player who accumulates three Skulls is disquali-
fied and ends their turn with no points. Only in one special case the
Skulls do not end the player’s turn. (See: The Island of Skulls).
Scoring Points
There are three ways to score points:
1. Sets of identical objects: Each set of at least three identical ob-
jects rewards points as per the following:
3 of a kind: 100 points; 4 of a kind: 200 points; 5 of a kind: 500
points; 6 of a kind: 1,000 points; 7 of a kind: 2,000 points; 8 of a kind:
4,000 points.
2. Diamonds and Gold: Each diamond and each gold coin is worth
100 points (even if not part of a set). Therefore, sets of diamonds
and gold coins score twice: First for their face value and then for the
sets they make.
3. Full Chest: A player who generates points with all eight dice re-
ceives a bonus of 500 points in addition to the score they made.
Ending the Game
The game ends when a player reaches 6000 points. Every other player
gets to play one more turn. The winner is the player with the highest
score after the final round provided that their score is above 6,000
points. If during the final round no player has over 6000 points, the
game continues.
The Island of Skulls
If after their first roll a player has four or more Skulls, their turn does
not end. Instead, they go to the Island of Skulls (Only for that turn).
In the Island of the Skulls, they cannot score points for themselves.
However, they can deduct points from all their opponents by collecting
as many skulls as they can. They may keep rolling to try to collect more
Skulls but they must gain at least one skull in each roll in order to con-
tinue. Once they do not roll any skulls, their turn ends. For every skull
they managed to collect, their opponents each lose 100 points per
skull (In the Island of the Skulls all other objects have no value).
Fortune Cards
In addition to the dice, the Fortune cards may reward the player with
bonus points or inflict the player with penalty points.
»» Treasure Chest: In the Treasure Chest you may protect your for-
tune. After each roll you may place (or take out) any die that you de-
cide to keep on the Treasure Chest card. If you are disqualified, you
still score the points for the dice that you have placed on the card.
»» Captain: The score you make this turn is doubled. If you go to the
Island of the Dead, each player will lose 200 points for each skull
(instead of 100 points).
»» Sorceress: The sorceress brings back to life one skull and allows
you to re-roll one skull. (The spell is good for one time only).
»» Sea Battle: Your ship is engaged in a sea battle. To win, you must
get the indicated number of swords. If you make it, you get the indi-
cated bonus in addition to your score. If you fail, however, your dice
are ignored and you lose the indicated bonus points. A player who is
engaged in a sea battle cannot go to the Island of the Dead.
»» Gold: You start your turn with one gold coin. It is counted for its face
value as well as for a set.
»» Diamond: You start your turn with one diamond. It is counted for its
face value as well as for a set.
»» Monkey Business: The Monkeys and the Parrots you roll are
grouped together and are considered as one group for making a
set. (Example: 2 Parrots and 3 Monkeys are considered as “five of a
kind”).
»» Skulls: You start your turn with the number of skulls that appear on
the card.

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