Swords Under The Sun (Open Beta) Rules Reference
Swords Under The Sun (Open Beta) Rules Reference
Attune to the Great Beyond. You might move stealthily. You might attack someone from
You might communicate with a Beast. You could try to hiding with a back stab or black ack. You could try to waylay
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perceive beyond sight in order to better understand your a victim in the midst of battle (but Brawling might be better).
situation (but Surveying might be better). Sur i e in the wilderness
v v
Brawl with an enemy, up close and personal, with or
without a weapon. You might read tracks. You might follow a target or discover
their location. You might move through the ash forest -
You might brawl or wrestle with them. You might hack and without getting lost. You could try to hide and camou age fl
slash. You might seize or hold a position in battle. You could (but Sneaking might be better).
try to fight in a formal duel (but Finessing might be better).
Tinker with de ices and mechanisms
Charm someone with careful words, truthful or not
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You might intimidate or threaten to get what you want. You You might climb walls. You might swim through raging
might lead a squad in a group action. You could try to order waters. You might run and leap across roo ops. You could ft
people around to persuade them (but Charming might be try to lead the way through wilderness (but Surviving might
better). be better).
ine e with de trous manipulation or subtle misdirection. W reck a place, an item, an obstacle, a man or a Beast with
sa age force
F ss x
v
You might intimidate or threaten to get what you want. You
might lead a squad in a group action. You could try to order You might smash down a door. You might employ chaos or
people around to persuade them (but Charming might be sabotage to create a distraction or overcome an obstacle. You
better). could try to overwhelm an enemy with sheer force in battle
(but Brawling might be better).
er e the situation and anticipate outcomes.
la h ack
Obs v
You might uncover opportunities or weaknesses. You might When some action in the ast co ld hel o in o p u p y u y ur
arrange an ambush. You might detect a person s motivations c ent sit ation and you reasonably could ta e it, mar :
urr u k k
he G will tell you your osition what are you ris ing oom for a comple action or unli ely opportunity
1 D x k .
and ect what you are gonna achie e . hen, roll the 2+ D v v
opportunities or contingencies
Eff ( v ) T
6 ou do it.
Y action roll, because there s some danger or trouble in ol ed.
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ou do it, but there s a com lication. Sometimes a ashbac will entail a fortune roll, because we
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goal, and a com lication occurs.p because you can ust pay the stress and it s accomplished.
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P la te t e aluation orm
y s v f R eit s s
C it
r . T he threat doesn t come to bear, and you clear one
’
D oom .
tortured soul — p f ’ F f , p d
raying i f you re aith ul laying ice i you
Deal with the Dark Stupor, etc. — roll your lowest ttribute: A
When you roll dice, you may ask the GM for a deal like: C rit. Clear all Doom.
Collateral damage, unintended harm.
6 Clear 6 Doom.
Sacrifice coin or an item.
/
4 5 Clear 3 Doom — or — clear 6 Doom and choose
Betray a friend or loved one.
one:
of the roll — you pay the price, and get the bonus die.
The Deal with the Dark is always a free choice. If you don’t need a new passion. W ? hat will it be
Protect When you ork on a long term roject, describe what you
w - p
Three segments
ea the way
6
L d
actio and the team counts the single est result as the
et off for a journey
n b
conspicuous.
T p v v w
A d i or i terfere n
D if you are in the dark a out dangers that await you
-1 b
the circumstances .
starts.
Only one character may assist a given roll.
/
4 5 You’re in a risky position when the action starts.
1 -3 You’re in a esperate position when the action
d
q d
not exactly what you wanted, but close. The GM will Some items count as more than one item for load (they have
tell you what your options are.
several connected boxes). Items in don’t count toward italics
moderate harm you have, and clear it too. Then, 6 They do it.
rephrase the grave and extreme harm to reflect a 4/5 They do it, but there's a com lication.
wound turning into a scar — Shattered leg can become p
Limping, Catatonic can turn into Shell-shocked, but it will 1-3 Things go south for them. They fail at their task and
never go away. there's a com lication. p
Recruit
When you put out word that you’re looking to hire help, G etting hurt
answer:
When you su er harm, the GM will tell you its severity
ff
How big of a group do you need? A brigade, a squad or (mild, moderate, grave or extreme — write down )
What area of expertise do you need to cover? Do you You su er the penalty indicated at the bottom of the slot, if
ff
need soldiers, or guides, or occultists, or just people to carry the in ury recorded in that slot applies to the situation at
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your bags? hand. So, if you are Drained or Battered , you’ll suffer a
“ ” “ ”
Then, roll:
When you’re impaired by grave harm, you are
+1D if all you need is unskilled workers
incapacitated and can’t do anything unless you have help
-2D if people you're looking for are rare in this area
from someone else or push yourself to perform the action.
+1D if the quest is sanctioned by the Temple
When the harm is extreme, you can’t do anything until
you ecover
R .
Turn them away and suffer repercussions. Damn your If you agree choose a Dar ness a ilit and you get to
, k b y
luck. live — clear all of your harm .
If you've managed to recruit hirelings, the GM will tell you If you don’t you flip her o and go in a splash — for a
, ff
their Tier. brief few minutes, you become unstoppable and then your
soul fades away. Nothing can then bring you back, no
Edges prayers, no pleas, no heresy and even no GM’s intervention.
Fearsome: They are terrifying in aspect and This is it.
reputation.
nde endent: They can be trusted to make good
I p
decisions and act on their own initiative in the absence M eet our Doom
y
of direct orders. When your Doom tracker lls up, choose one: fi
a ilit .
b y
to act on their own.
You grow cold, the incandescence of the Sun fades from
Opp ortunistic: They will screw you over for gold or your eyes. When you try to Find eace, you roll with p