0% found this document useful (0 votes)
168 views3 pages

Swords Under The Sun (Open Beta) Rules Reference

The document provides advice on taking actions in different challenging situations. It lists potential goals for various actions like shooting a target from a distance, sneaking quietly, communicating with beasts, brawling with enemies, charming others, commanding obedience, finesse with manipulation, observing situations, and wrecking things with savage force. For each action, it suggests ways to approach the goal and notes that alternative actions may be better suited depending on the circumstances. Players are instructed to state their goal and planned action before rolling to determine the outcome.

Uploaded by

Alissa Pikk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
168 views3 pages

Swords Under The Sun (Open Beta) Rules Reference

The document provides advice on taking actions in different challenging situations. It lists potential goals for various actions like shooting a target from a distance, sneaking quietly, communicating with beasts, brawling with enemies, charming others, commanding obedience, finesse with manipulation, observing situations, and wrecking things with savage force. For each action, it suggests ways to approach the goal and notes that alternative actions may be better suited depending on the circumstances. Players are instructed to state their goal and planned action before rolling to determine the outcome.

Uploaded by

Alissa Pikk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

Shoot a target at a distance.

You might attack with precision shooting from a distance.


Take action You could try to shoot point blank (but Brawling might be -

When you do something challenging, state your goal and better).


say what you are gonna do. If you are trying to: Sneak uietly in the shadows.
q

Attune to the Great Beyond. You might move stealthily. You might attack someone from
You might communicate with a Beast. You could try to hiding with a back stab or black ack. You could try to waylay
- j

perceive beyond sight in order to better understand your a victim in the midst of battle (but Brawling might be better).
situation (but Surveying might be better). Sur i e in the wilderness
v v
Brawl with an enemy, up close and personal, with or
without a weapon. You might read tracks. You might follow a target or discover
their location. You might move through the ash forest -
You might brawl or wrestle with them. You might hack and without getting lost. You could try to hide and camou age fl
slash. You might seize or hold a position in battle. You could (but Sneaking might be better).
try to fight in a formal duel (but Finessing might be better).
Tinker with de ices and mechanisms
Charm someone with careful words, truthful or not
v

You might create a new gadget or alter an e isting item. You


You might make a good impression or win someone over with
x

might pick a lock or crack a safe. You might disable an alarm


your charm and style. You might lie convincingly. You could or trap. You could try to use your technical e pertise to
try to trick people into obedience (but Commanding might be
x

control a vehicle (but Finessing might be better).


better).
Command swift obedience. Tra er e across di cult terrain
v s ffi

You might intimidate or threaten to get what you want. You You might climb walls. You might swim through raging
might lead a squad in a group action. You could try to order waters. You might run and leap across roo ops. You could ft

people around to persuade them (but Charming might be try to lead the way through wilderness (but Surviving might
better). be better).
ine e with de trous manipulation or subtle misdirection. W reck a place, an item, an obstacle, a man or a Beast with
sa age force
F ss x
v
You might intimidate or threaten to get what you want. You
might lead a squad in a group action. You could try to order You might smash down a door. You might employ chaos or
people around to persuade them (but Charming might be sabotage to create a distraction or overcome an obstacle. You
better). could try to overwhelm an enemy with sheer force in battle
(but Brawling might be better).
er e the situation and anticipate outcomes.
la h ack
Obs v

You might spot telltale signs of trouble before it happens.


F s b

You might uncover opportunities or weaknesses. You might When some action in the ast co ld hel o in o p u p y u y ur

arrange an ambush. You might detect a person s motivations c ent sit ation and you reasonably could ta e it, mar :
urr u k k

oom for an ordinary action for which you had an


or intentions. You could try to find a good place to camp (but 0 D

Surviving might be better). easy opportunity .

he G will tell you your osition what are you ris ing oom for a comple action or unli ely opportunity
1 D x k .

oom for an elaborate action that in ol ed special


T M P ( k )

and ect what you are gonna achie e . hen, roll the 2+ D v v

opportunities or contingencies
Eff ( v ) T

appropriate Action atin : R g


.

C it ou do it with an increa ed e ect


A fter the stress cost is paid, a ash ac action is handled fl b k
r . Y s ff .
ju st li e an othe action. ometimes it will entail an
k y r S

6 ou do it.
Y action roll, because there s some danger or trouble in ol ed.
’ v v

ou do it, but there s a com lication. Sometimes a ashbac will entail a fortune roll, because we
fl k

ust need to nd out how well or how much, or how long,


4/5 Y ’ p
j fi (
1-3 hings go south. ou probably fail to achie e your
T Y v etc. . ometimes a ashbac won t call for a roll at all
) S fl k ’

goal, and a com lication occurs.p because you can ust pay the stress and it s accomplished.
j ’

P la te t e aluation orm
y s v f R eit s s

When you ha e la ed a session o t o, scan this and


v p y r w QR When something ad is a o t to ha en, and you are
b b u pp

answer a couple of uestions. It will be a huge help


q ! acti el esisting it, say how you deal with it and roll:
v y r

our ind, if you do it with your mental fortitude


Y M

our i ht, if you power through or endure


Y M g

our a ter , if you do it with careful trained actions


Y M s y

C it
r . T he threat doesn t come to bear, and you clear one

D oom .

6 T he threat doesn t come to bear or clear one


’ — —

D oom and merely reduce its se erity. v

4/5 M ar one oom and reduce its se erity or mar


k D v — — k

three oom and negate it completely.


D

1-3 D amn your luc . k


Push yourself F ndi peace
When you roll dice, you may mark 2 Doom and get +1D. When you artake in an acti ity that rings eace to your
p v b p

tortured soul — p f ’ F f , p d
raying i f you re aith ul laying ice i you

are a Gambler, drinking yourself into oblivion if your vice is

Deal with the Dark Stupor, etc. — roll your lowest ttribute: A

When you roll dice, you may ask the GM for a deal like: C rit. Clear all Doom.
Collateral damage, unintended harm. 6 Clear 6 Doom.
Sacrifice coin or an item. /
4 5 Clear 3 Doom — or — clear 6 Doom and choose
Betray a friend or loved one. one:

Offend or anger a faction. -You attract trou le.


b

Start and/or tick a troublesome clock.


-Your character anishes for a few weeks. lay a
v P
Suffer harm. different character until this one returns from their
The deal is a deal and it occurs regardless of the outcome bender .

of the roll — you pay the price, and get the bonus die.

-It feels hollo . It doesn’t satisfy you anymore. You


w

The Deal with the Dark is always a free choice. If you don’t need a new passion. W ? hat will it be

like one, just reject it (or suggest how to alter it so you


might consider taking it). You can always just 
 1 -3 You need more. More. Don’t clear any Doom and
push yourself for that bonus die instead.
choose one from above.
If it’s ever needed, the GM has final say over which Deals are L ong-term project
valid. When you set your mind on a long term goal, state what -

you want to achieve. The GM will tell you, how big of a


clock you’ll need .

Protect When you ork on a long term roject, describe what you
w - p

When you ste in to face a conse uence that one of your


p q do to advance the project clock, and roll appropriate
allies would otherwise face, you suffer it instead of them — actio . Mark segments on the clock according to your
n

you may esist it as normal.


R Describe how you intervene. result:
C rit Five segments
.

Three segments
ea the way
6

L d

When you lead a grou in a coordinated e ort to tackle a


p ff
/ Two segments
4 5

pro lem together, each C who’s involved akes the same


b P T 1 One segment
-3

actio and the team counts the single est result as the
et off for a journey
n b

overall effort for everyone who rolled. owever, you mark 1 H


S

Doom for each C that rolled P as their best result. It’s


1-3
When you re are to lea e safety ith a goal in mind, clear
p p v w

tough covering for the stragglers.


all items you’ve taken and choose your load limit:
he grou action result co ers e eryone ho rolled. If you ight: up to three items. You’re faster and less
L

conspicuous.
T p v v w

don’t roll, your character doesn’t get the effects of the


action.
Normal: up to five items. You’re ready for trouble.
Heavy: up to six items: You’re slower and less nimble.
Y ou can also lead hirelings. oll omma if you direct R C nd

their e orts, or roll the a ro riate action rating if you


ff pp p Then, roll 1D for sheer luck and:
partici ate alongside them. The hirelings just roll their
p
+ D if you ha e a guide familiar with the area
1 v
Tier as if they were their ow .
+ D if you kno hat to ex ect
On n
1 w w p

D if the destination is ell hidden or forgotten


-1 w -

A d i or i terfere n
D if you are in the dark a out dangers that await you
-1 b

When you hel or hinder someone, mark 1 Doom. They


p
C rit. You’ve already overcome the first obstacle and you’re
take +1D or 1D, your choice. You might also suffer any
-
in a co trolle position for what’s next.
n d
conse uences that occur because of the roll, depending on
q

the circumstances .

6 You’re in a co trolle position when the action


n d

starts.
Only one character may assist a given roll.
/
4 5 You’re in a risky position when the action starts.
1 -3 You’re in a esperate position when the action
d

S upply starts. Damn your luck.


When you go to uy something ith gold on hand,
b w
Never unprepared
describe, how you’re going to look for it and roll an
appropriate actio . n
When you really need an item from your Items list, you
may say that your character has it on hand by checking the
6You find what you’re looking for at a fair price. box for the item you want to use — up to a number of items
/ You’ll have to pay more or settle for something that’s
4 5 e ual to your chosen loa .

q d

not exactly what you wanted, but close. The GM will Some items count as more than one item for load (they have
tell you what your options are. several connected boxes). Items in don’t count toward italics

1 Drop it — — as 4/5, but you attract trouble.


-3 or your load.
Recover O n their own
When you come to the Temple to seek treatment for your When your hirelings perform action that they're trained in,
wounds, clear all mild harm and spend 1 coin for each roll their Tier. therwise, roll D. O 0

moderate harm you have, and clear it too. Then, 6 They do it.
rephrase the grave and extreme harm to reflect a 4/5 They do it, but there's a com lication.
wound turning into a scar — Shattered leg can become p

Limping, Catatonic can turn into Shell-shocked, but it will 1-3 Things go south for them. They fail at their task and
never go away. there's a com lication. p

Recruit
When you put out word that you’re looking to hire help, G etting hurt
answer: When you su er harm, the GM will tell you its severity
ff

How big of a group do you need? A brigade, a squad or (mild, moderate, grave or extreme — write down )

just one person? the speci c in ury into an empty slot


fi j .

What area of expertise do you need to cover? Do you You su er the penalty indicated at the bottom of the slot, if
ff

need soldiers, or guides, or occultists, or just people to carry the in ury recorded in that slot applies to the situation at
j

your bags? hand. So, if you are Drained or Battered , you’ll suffer a
“ ” “ ”

reduced effect when you try to run away from a Beast .

Then, roll:
When you’re impaired by grave harm, you are
+1D if all you need is unskilled workers incapacitated and can’t do anything unless you have help
-2D if people you're looking for are rare in this area from someone else or push yourself to perform the action.
+1D if the quest is sanctioned by the Temple When the harm is extreme, you can’t do anything until
you ecover
R .

+1D if you make it known that the pay is generous


+1D if you have a useful reputation around this parts If you need to mark a harm level, but there’s no empty space,
it moves down to the nearest empty row below. So, if you
6 You've found who you were looking for. Choose two suffered moderate harm but had no empty spaces for it,
Edges for your hirelings. you’d have to record grave harm, instead. If you there’s no
4/5 Not the best, not the worst. Choose up to two Edges
space in the bottom row It’s the End o the line.
… f

and an equal amount of Flaws.


1-3 Someone influential and ill-suited declares they’d like End of the line
to come along (a foolhardy youth, a loose-cannon, or a When you stare into the deep blue eyes of Death herself,
veiled enemy, etc). Bring them and suffer repercussions. she will offer you a deal .

Turn them away and suffer repercussions. Damn your If you agree choose a Dar ness a ilit and you get to
, k b y
luck. live — clear all of your harm .

If you've managed to recruit hirelings, the GM will tell you If you don’t you flip her o and go in a splash — for a
, ff

their Tier. brief few minutes, you become unstoppable and then your
soul fades away. Nothing can then bring you back, no
Edges prayers, no pleas, no heresy and even no GM’s intervention.
Fearsome: They are terrifying in aspect and This is it.
reputation.
nde endent: They can be trusted to make good
I p

decisions and act on their own initiative in the absence M eet our Doom
y

of direct orders. When your Doom tracker lls up, choose one: fi

Lo al: They won't betray you, unless you betray them


y
Someone you care about is either hurt, badly or
rst.
fi
touched by the Dark.
Focused: They won’t be deterred from a task. You feel the call of the Dark. Choose one Dar ness k

a ilit .
b y

Flaws You lose something important — the heirloom s ord the w ;

P rinci led: They have a code of honor they won’t


p spellbook the blessing of the Sun above
; .

betray. Your desires manifest stronger. Enough isn’t enough for


S avage: They are e cessively violent and cruel.
x you anymore — when you drink, you drink like an
Wild: They are drunken, or debauched, or animal, when you pray, you do it with ealotry, when z

loud mouthed, or ust plain cra y. They can't be trusted


- j z
you ght, you ght till the last drop of blood.
fi fi

to act on their own. You grow cold, the incandescence of the Sun fades from
Opp ortunistic: They will screw you over for gold or your eyes. When you try to Find eace, you roll with p

glory at the rst opportunity — watch your back.


fi
-1D.
You die, plain, simple and boring.
Then, clear all your Doom.

You might also like