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Warhammer 4 ED Army Builder

Skeleton warriors can be equipped with light armor, heavy armor, or no armor. They can optionally carry a shield. For weapons, they can be armed with swords, double handed weapons, halberds, spears, crossbows, or bows. Their base stats are WS 4, BS 2, S 2, T 3, W 3, I 1, A 1, LD 5.

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0% found this document useful (0 votes)
331 views5 pages

Warhammer 4 ED Army Builder

Skeleton warriors can be equipped with light armor, heavy armor, or no armor. They can optionally carry a shield. For weapons, they can be armed with swords, double handed weapons, halberds, spears, crossbows, or bows. Their base stats are WS 4, BS 2, S 2, T 3, W 3, I 1, A 1, LD 5.

Uploaded by

Mrówa Wargaming
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
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TROOPS

PKT Base stats


Skeleton Warriors 8 M WS BS S T W I A LD
- None* 0 4 2 2 3 3 1 2 1 5
- Light Armor 2
- Shield 1
- Heavy Armor 3
One weapon choice:
- Sword* 0
- Double handed weapon (+ 2 S) 2
- Halberd 2
- Spear 1 Modified stats
- Crossbow 3 M WS BS S T W I A LD
- Bow 2 4 2 2 3 3 1 2 1 5

*base

Count: Choose armor: Shields? Choose weapon


Heavy 3 No 0 - Base
15 165
stats Weapons
SAVE
none = 0 Hand Weapon No Special rules
- Two handed Weapons Always strike last; +2 S; cannot use
Spears (infantry) Two ranks attacks if not moved; Two ra
when charged and stayed groun
Spears (cavalry) +1 S when charging (only this tu
Flail Cannot use shields; +2 S (first turn
Halberd Cannot use shields; +1 S;
Lances (cavalry) +2 S when charging (only this tu
fied stats
SAVE Missile Weapons
5
Bow Range 24", S 3
Short Bow (cavalry) Range 16", S 3
Long Bow
Choose weapon Range 30", S 3;
- Base 0 Crossbow Range 30", S 4; Shoot or mov
Repeating Crossbow Range 24"; Can double shoot (-1 to hit)
and shoot (double shoot possib
Javelin Range 8", S as thrower; No half-range
Throwing Axe Range 4", S as thrower +1; No half-rang
Dart or Throwing Range 6", S as thrower;
Knife
Weapons

No Special rules
ays strike last; +2 S; cannot use shield
ks attacks if not moved; Two ranks attack
when charged and stayed ground;
+1 S when charging (only this turn);
nnot use shields; +2 S (first turn only)
Cannot use shields; +1 S;
+2 S when charging (only this turn);

ssile Weapons

Range 24", S 3
Range 16", S 3

Range 30", S 3;
Range 30", S 4; Shoot or move
4"; Can double shoot (-1 to hit); Can stand
and shoot (double shoot possible)
8", S as thrower; No half-range penalty;
", S as thrower +1; No half-range penalty;
Range 6", S as thrower;
Armor: Shield?: Weapon:
Base Yes - Double handed weapon
Light No - Halberd
Heavy - Spear
- Crossbow
- Bow
- Base
Armor: Shield?: Weapon:

- Double handed
Base Yes weapon
Light No - Halberd
Heavy - Spear
- Crossbow
- Bow
- Base

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