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FIGHTER.ARCHETYPE: DEATHLESS
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Some warriors battle as if they are already acquainted
with the grave. As still as a corpse until they strike with
sudden power and swiftness, unbending in combat even
when injured or nearly dead, these fighters are known in
legends as Deathless. Some have already died and been
returned, perhaps even as undead Others are warded
against death by birth, curse, or artifice, such as those
favored by a god of death. Yet most deathless are simply
too tough - or too lucky- to die so easily.
ENDLESS TOIL
Beginning when you choose this archetype at 3rd leveL
you have advantage on saving throws against disease,
and you can't gain exhaustion from physical exertion,
such as by traveling, engaging in combat, grappling or
restraining a creature, or lifting and throwing things.
DEATHLY VIGOR
Also at 3rd leveL you become a tireless warrior in battle,
capable of recovering from injuries without slowing
your assault, and your bursts of vigor grant a speed to
your attacks that would exhaust other warriors.
When you use a bonus action to regain hit points
using your Second Wind feature, you also gain
temporary hit points equal to 5 + half your fighter leveL
and you can make one weapon attack as part of the
same bonus action. Once you reach 7th leveL you also
have advantage on this weapon attack.
Also, when your turn begins and your Second Wind
feature is expended, you can choose to regain it. Once
you do, you can't do so again until you finish a long rest.
ONE FOOT IN THE GRAVE
Starting at 7th leveL you gain resistance to necrotic
damage and poison damage, you are immune to
disease, and you can't gain any exhaustion except from
magical sources. Your grim and ghastly disposition also
gives you advantage on Charisma (Intimidation) checks,
but not towards celestials, constructs, fiends, or undead TIRELESS MAsTERY
Starting at 15th leveL you have advantage on weapon ,...
GRIM RIPOSTE
attacks granted by your Grim Riposte feature, and
At 10th leveL your deathly stillness can suddenly give whenever you roll initiative and the feature is expended,
way to bursts of frenzied, ghoulish motion that surprise you regain the use of it.
your foes when their guards are down. When you are hit
with a melee weapon attack and you have a weapon or a THE UNDYING
shield, you can use your reaction to parry the strike, At 18th leveL you become something between life and
forcing the attacker to reroll the attack roll and use the death. You do not lose consciousness or become
new result. If this causes the attack to miss, you can incapacitated for reaching O hit points, and taking
also make one weapon attack against the creature that damage while you are at O hit points does not impose
attacked you as part of the reaction. any death saving throws. This does not prevent death.
Once you have used this feature, you can't use it again In addition, you can regain the use of your Second
until you finish a short or long rest. Wind feature using your Deathly Vigor feature up to
three times between long rests, instead of only once.
ART CRED T: "Lothric Knight" by okomearo ( vl.0) FROM THE IMPERMISSICON
BY BENEVOLENT EVIL (@Evi!Benevolent) D&D UNLEASHED