E Conomy Sea 2023 Report
E Conomy Sea 2023 Report
Reference Disclaimer
e-Conomy SEA is a multi-year research The information in this report is provided on an ‘as is’ basis.
programme launched by Google and Temasek in This document was produced by Google, Temasek, Bain,
2016. Bain & Company joined the programme as and other third parties involved as of the date of writing
lead research partner in 2019. The research and is subject to change. It has been prepared solely for
leverages Temasek insights, Bain analysis, Google information purposes over a limited period of time to
Trends, primary research, expert interviews, and provide a perspective on the market. It is not intended for
industry sources to shed light on the digital investment purposes. All financial analysis is derived or
economy in Southeast Asia (SEA). The estimated by Bain analysis using both non-Google
information included in this report is sourced as proprietary and publicly available information. Google has
‘Google, Temasek, and Bain, e-Conomy SEA not supplied any additional data for financial analysis, nor
2023’, unless otherwise specified. does Google endorse any financial analysis made in the
report. Where information has been obtained from
third-party sources and proprietary research, this is clearly
referenced in the footnotes. Projected market and
financial information, analyses, and conclusions contained
in this report should not be construed as definitive
forecasts or guarantees of future performance or results.
Google, Temasek, Bain, their respective affiliates, or any
other third party involved make no representation or
warranty, either express or implied, as to the accuracy or
completeness of the information in the report and shall not
be liable for any loss arising from the use of this report.
3
Unlocking the Unprecedented SEA’s internet Swipe up and to the At full velocity:
$200B opportunity growth for SEA’s economy hits an right: SEA’s $100B Resilient and
in SEA $50B internet inflection point internet economy racing ahead
economy
Expert interviews2
Temasek insights Bain analysis Google Trends Primary research¹
& industry sources
Notes: All dollar amounts are in USD. Unless otherwise stated, all mentions of “Southeast Asia” or “SEA” in this report refer to these six markets: Indonesia, Malaysia,
Philippines, Singapore, Thailand, and Vietnam. (1) Google commissioned Kantar to run the e-Conomy SEA consumer survey. The research was conducted in metro
and non-metro cities across Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam. Data collection ran from 10/08/2023 to 01/09/2023 via a 25-minute
online survey. The survey was conducted among a total of n=7,881 respondents aged 18-64 who had made a transaction in at least one of the verticals covered
within a specified period of time. Each respondent was allocated to a maximum of two verticals, out of eight verticals covered, based on least fill quota.
(2) Bain and Temasek conducted interviews and a quantitative survey with SEA-focused venture capital investors from 06/2023 to 08/2023.
5
e-Conomy SEA
covers 6 countries in
Southeast Asia… VIETNAM
99M
THAILAND PHILIPPINES
72M 117M
MALAYSIA
605M
34M
SINGAPORE
6M
total population
across the countries
INDONESIA
278M
E-commerce Transport & food Online travel Online media Financial services
Notes: E-commerce does not include informal commerce due to the lack of reliable data. Financial services are excluded
from market sizing estimates due to differences in units of measurement compared to other leading sectors.
7
Content
01 02 03 04
05 06 07
SEA has weathered global macroeconomic headwinds with more resilience compared to other regions around the world. Gross
Growing against domestic product (GDP) growth remains above 4%, while inflation has come down to 3%. Consumer confidence is starting to
01
global headwinds rebound in H2 2023 after falling to lower levels in H1 2023.
Private funding in SEA has declined to its lowest level in six years, which is in line with global shifts towards higher costs of capital
Investors reset and issues across the funding lifecycle. Exits remain top of mind as SEA funds have returned less capital to investors than funds
02 focused on other regions. To leave the funding winter behind, SEA will need to prove its digital companies have a clear pathway to
expectations
profitability, and investors have dependable exit pathways.
Digital businesses have shifted their focus to monetisation in a bid to achieve profitability targets. In 2023, the SEA digital
economy is set to deliver $100B in revenue, growing at 27% CAGR since 2021 – 1.7X the rate of gross merchandise value (GMV)
Monetisation growth. E-commerce, travel, transport, and media contributed $70B in revenue. Remarkably, the focus on monetisation has not
03
on the rise come at the expense of consumer engagement and GMV growth. GMV is still expected to grow at 11% to $218B in 2023. Travel
and transport are on track to exceed pre-pandemic heights in 2024, while e-commerce is showing resilience.
Consumers are adopting digital financial services (DFS) at a rapid pace. Cash is no longer king, as digital payments now make up
Financial services more than 50% of the region’s transactions. High interest rates are tailwinds to deposits and wealth management but pose
04
at an inflection point challenges to lending. Non-performing loans remain under control. Sustainable business models are emerging among pure-play
fintechs, while traditional financial companies are accelerating the process of digitalisation to retain users.
As businesses pursue an accelerated path to profitability, engaging high value users has become critical to achieve sustainable
Engaging unit economics. The top 30% of SEA spenders account for more than 70% of digital economy spend – and they can be found
05 everywhere. This is accentuated in gaming, travel, and transport. In the longer term, companies will need to embrace a broader
high value users
set of customers to continue growing in a sustainable way and unlock the region’s full monetisation potential.
Digital inclusion has made inroads in the region over the past years. Connectivity has increased by as much as 3X since 2015 in
Bridging the digital some rural areas. Yet, as players focus on monetisation, consumers outside of metro cities are facing a widening digital economic
06
economic divide divide. Ecosystem investments are required to bridge the gap, which will in turn support long-term digital economic growth.
There remains significant headroom in SEA: favourable demographics, growing wealth, and an increasingly urbanised population
The path forward: set the stage for future digital economic growth. Competition is also expected to become more rational in the pursuit of
07 sustained profitability. SEA’s digital economy can reach its full potential given broadened digital economy participation, the
profitable growth
emergence of nascent sectors, physical infrastructure investments, and policy and regulation at the regional level.
9
Growing against
global headwinds
10
GDP growth has stayed Inflation calms from Interest rate increases
relatively stable post-pandemic peaks have been relatively moderate
4.7%
US fed funds 4.3
5.7% rate increase
4.5% 4.7%
4.0%
3.1
4.2% 3.6% 3.0
3.2% 3.1%
2.0% 1.8
2020 2021 2022 2023 2024 2025 1.3
1.1.%
0.5
-3.7%
2020 2021 2022 2023 2024 2025
Notes: Data is as of July 2023. (1) SORA used as a proxy for Singapore interest rates.
Sources: United Nations Population Division; S&P Global Market Intelligence; relevant central banks and monetary authorities; Bain analysis
12
7.3
6.6
6.2 6.1
5.9
5.7 5.7
5.0
4.6 4.6 4.7
4.5
4.0 4.2
3.5
3.0
2.3
2.1
1.7 1.5
1.3
0.7
0.5
Note: Data is as of October 2023, and includes full-year estimates for 2023 and forecasts for 2024 and 2025.
Sources: S&P Global Market Intelligence; Bain analysis
14
Inflation remains
under control Inflation rate (YoY %)
8.0
6.7
6.0 6.1
5.1
4.7 4.7
4.1
3.6
2.7
2.0 2.0
0.9
0.5
Note: Data is as of October 2023, and includes full-year estimates for 2023.
Sources: S&P Global Market Intelligence; Bain analysis
15
Note: Private funding value covers digital economy-related sectors, and excludes public financing deals e.g. PIPE, IPO, ICO.
Source: Bain analysis
19
Early stage: Seed & Series A Growth stage: Series B & C Late stage: Series D & E+
-68% -76%
-77%
3.6 3.6 4.3 4.5 3.2
2.1 1.7
1.2 1.4
1.1 0.8
0.4
H2 ’21 H1 ’22 H2 ’22 H1 ’23 H2 ’21 H1 ’22 H2 ’22 H1 ’23 H2 ’21 H1 ’22 H2 ’22 H1 ’23
Note: Private funding value excludes public financing deals e.g. PIPE, IPO, ICO, and undisclosed, growth, secondary or private equity deals.
Source: Bain analysis
20
-52% -79%
-87%
9.1 1.1 1.0
0.9 0.9
0.8
4.4 5.1 0.6
3.2 3.3 0.5 0.5 0.4
0.4 0.4 0.3
1.8 0.2 0.2 0.2
’19 ’20 ’21 ’22 H1 ’22 H2 ’22 H1 ’23 ’19 ’20 ’21 ’22 H1 ’22 H2 ’22 H1 ’23 ’19 ’20 ’21 ’22 H1 ’22 H2 ’22 H1 ’23
-66%
-63%
’19 ’20 ’21 ’22 H1 ’22 H2 ’22 H1 ’23 ’19 ’20 ’21 ’22 H1 ’22 H2 ’22 H1 ’23 ’19 ’20 ’21 ’22 H1 ’22 H2 ’22 H1 ’23
27
21
33%
Nascent sectors¹
42%
Travel 13
12 12
Digital media
25% 41% 8
34%
Food & transport
45% 4
E-commerce
56%
DFS
Note: (1) Nascent sectors include categories that are still relatively nascent in SEA such as enterprise, healthtech, edtech, deeptech/AI,
Web3/crypto, property, automotive, etc.
Source: Bain analysis
22
Investors have been grappling with Investors have been increasingly urged to
dim prospects over the past 12 months realise exits, deliver returns, and distribute capital
Sources: Bain SEA Venture Capital Investors Survey, Q3 2023; Bain analysis
23
investors becoming
increasingly cautious
amidst limited
opportunities
15.7
14.1
12.4
10.2
8.5
7.1
Notes: (1) Funds include both PE and VC funds. Dry powder refers to the amount of capital
that has been committed minus the amount that has been called for investment.
Source: Preqin
25
70%–80%
50%–60%
218B
100B
8X
100
81 Digital financial
services1
59
57 70 Core digital
economy sectors
~12 44
2016 2021 2022 2023
Note: (1) Includes revenue from payments (average merchant discount rates), lending (gross interest rates), insurance (annualised premium equivalent,
APE, for life and gross written premiums, and GWP, for non-life insurance), and wealth (mutual funds management fees and platform fees).
Source: Bain analysis
31
Revenue is the price of the goods or services sold, Brand.com Airline / hotels’ Food.com Online / game Insurance, etc.
or the underlying instrument channels own channels channels publishers
Revenue to these third party (3P) intermediary E-commerce OTA platforms Food delivery Transport Media Payments, etc.
platforms is a portion of the price of goods marketplaces platforms platforms platforms
or services sold, or the underlying instrument
Notes: GMV = gross merchandise value; CAGR = compound annual growth rate.
Source: Bain analysis
E-commerce Travel Food delivery Transport Online media
33
profitability as new entrants gain ground Revenue has grown faster than GMV as players
increase take rates and expand to adjacent
revenue streams (e.g. logistics, advertising,
etc.). This trend is expected to continue into
GMV1 ($B) Revenue2 ($B) the medium term.
24
6% New entrants driving some GMV growth
16%
139 New entrants have grown rapidly, gaining
130
18 market share at an incredible rate. They have
112 17 28 also driven some overall market growth
15
23
through shifting informal and unorganised
forms of e-commerce towards organised
162 18 e-commerce platforms.
113 120
97
Grocery e-commerce has potential upside
The grocery category shows potential for
growth given the sizable headroom and the
efforts put into overcoming logistical and
2021 2022 2023 2025 2021 2022 2023
economic challenges.
Notes: (1) Gross merchandise value: total value of physical goods sold to consumers through organised e-commerce platforms,
including the value of goods sold by merchants from their own inventories (first-party) or goods sold through the platform by
independent sellers (third-party); (2) Revenue spans first-party and third-party sales.
E-commerce Travel Food delivery Transport Online media
34
E-commerce marketplace platform1 revenue growth drivers (% of growth) Adjacent revenue streams serve as a
long-term growth engine
Selling additional services (e.g. advertising,
delivery services, insurance, etc.) has become
an increasingly common way to bump up
revenue per order and overall revenue growth.
Advertising, specifically seller-funded in-app
43% ads to raise brand awareness and drive orders,
has proven successful and is expected to be
core to future monetisation.
100%
28% Expanding width and depth of user base is
key to continued growth
Players need to look beyond the high value
segment and increase both the size and
29% purchase frequency of their customer base to
drive long-term growth and profitability.
AI-driven recommendations can help increase
GMV impact Commissions Adjacent revenue 2021–2023 customer basket size, which can drive improved
impact impact revenue growth unit economics and economies of scale.
Demand is a leading
indicator for bookings
Interest in international
travel has revived to surpass
interest in domestic travel
over the past year,
suggesting that there is
2019
latent demand waiting to be
unlocked as international
flight capacity opens up.
Notes: Search volume is used as a proxy for travel demand; SEA average is a simple average across the six markets.
Source: Destination Insights with Google
E-commerce Travel Food delivery Transport Online media
36
Domestic flights have recovered in some countries International flights have recovered by ~80%
Domestic RPK (indexed to Jan 2020) International RPK (indexed to Jan 2020)
Thailand
100%
Philippines
50%
Malaysia
50%
Indonesia
0% Singapore 0%
Jan 2020 Jan 2021 Jan 2022 Jan 2023 Jan 2020 Jan 2021 Jan 2022 Jan 2023
Note: RPK = revenue passenger kilometres, a measure of total distance travelled by passengers who provide revenue.
Source: IATA
E-commerce Travel Food delivery Transport Online media
37
Notes: (1) Travel GMV consists of flights, hotels, and vacation rental bookings; (2) Revenue consists of both direct sales
(first-party sales) and OTA sales (third-party sales); (3) Accommodation includes online hotel and vacation rental bookings
made for in-country stays; (4) Flights are all outbound flights booked online, both international and domestic.
Source: Bain analysis
E-commerce Travel Food delivery Transport Online media
38
OTA revenues are primarily driven Flights serve as traffic driver for OTAs
Despite flights representing about half of travel GMV,
by hotel commissions they account for only 10-15% of revenues. OTAs are
only able to apply a small commission (2-5%) due to a
consolidated airline market, and competition
between OTAs and airlines’ direct sales channels.
60%
0.8 Headroom to grow beyond metro cities
12%
At the same time, players will need to scale
20 their customer base. SEA remains
15% -4% N/A underpenetrated, with food delivery as a
17 16 0.5
15
percentage of total food service transactions
at about half the level in China. Unlocking this
14 opportunity will require pushing beyond core
30 high value users in metro cities.
13 20 9
5
-0.02
Revenue growth is driven by increased take Improving unit economics towards profitability
After years of focusing on user acquisition, players have
rates in the short term, and growth of users turned to improving unit economics, and are now
generating positive net revenue by optimising
commissions and promotion spend – the first step towards
and orders in the long term sustainable long-term profitability. Consolidation is also
under way, favouring the largest players with the clearest
paths to profitability.
Advertising and streaming will drive Ads Resilience amidst advertiser caution
market growth in the long term Ads continue to grow, even as brands spend cautiously
while making profitability optimisations. Short-form
videos and marketplace ads are key growth drivers. AI
continues to help enhance targeting and personalisation.
Online media GMV¹ ($B)
Gaming New growth areas emerging
The return to offline activities and lower disposable
CAGR incomes have softened in-app purchases in the short
term. Casual games are emerging as a new pocket of
growth as developers explore optimal monetisation
models.
15%
Music Growth driven by adjacent trends
34
CAGR The halo effect of live music events and the return of
10% 2023–2025 office commutes are driving growth in music-streaming
7% 26
despite price increases. A growing focus on wellness is
24
also expected to have a positive impact on mood genre
22 Ads 15% listening.
Gaming 14%
30 Video Competition increases for watch time
Music 11% Global streaming platforms compete with long- and
20
5 13 short-form social media videos for users’ attention. They
Video 12% are balancing user acquisition through more affordable
plans with increased monetisation through crackdowns
on account sharing.
Financial services
at an inflection point
45
Notes: CAGR = compound annual growth rate. (1) Monthly active user (MAU) growth.
Sources: US Federal Reserve; Bain analysis
47
9
Lending
Lending is the largest contributor to DFS revenue,
and gross revenue (primarily from interest income
2021 2023 and fees) has risen sharply due to high lending
rates. On the flip side, the cost of funds has
Notes: (1) Revenue is measured using different metrics for each DFS sector. Lending: average effective interest rates plus servicing surged, while NPLs remain under control.
fees; Payment: merchant fees (based on merchant discount rates); Insurance: annual premium equivalent for life insurance and
gross written premium for non-life insurance; Wealth: annual management fees and platform fees.
Source: Bain analysis
Payments Lending Insurance Wealth
49
Note: (1) Cards include credit cards, debit cards, and prepaid cards.
Source: Bain analysis
Payments Lending Insurance Wealth
50
Digital loans grew rapidly despite the Growing preference for digital channels
sharp increase in lending rates While high interest rates are keeping the overall loan
book relatively flat, digital lending is growing as
consumers shift online. Shifting consumer
preferences are also prompting the rapid
Digital loan book balance1 ($B) Revenue ($B) popularisation of buy-now-pay-later (BNPL)
services, the digitalisation of traditional financial
services players, the rise of digital banks, and
governments to push for digital innovation in the
SME
lending space, such as Vietnam’s fintech sandboxes.
Consumer
Strong lending rates help drive revenue growth
CAGR ~300
Digital lenders are taking advantage of higher
lending rates, leading to revenue growth.
5.6
~75 Meanwhile, consumer demand remains high as
underbanked consumers and small businesses are
participating more meaningfully in the digital
economy.
4.6
19.0
Regulatory oversight is tightening
29% High lending rates come with a higher cost of risk.
100 With NPLs under control, fintech players are working
~225
on strengthening their credit capabilities, though
26% 21 questionable collection practices are also on the
21% 60 8.9
48 rise. Governments are putting more robust
40 12 measures in place to protect consumers, most
9 79
6 notably in Indonesia. The country has introduced
39 48
34 new capital and equity regulations, in parallel with
an ongoing revamp of licensing requirements and
2021 2022 2023 2025 2030 2021 Loan Lending 2023 lending limits.
revenue volume rate revenue
impact impact
Notes: (1) Digital loan book excludes credit card and mortgage. SME = small-and-medium enterprises.
Source: Bain analysis
Payments Lending Insurance Wealth
51
Note: AUM = assets under management; (1) AUM represents wealth of all online mutual funds in the region.
Source: Bain analysis
53
As businesses pursue
an accelerated path to
profitability, engaging high
value users has become
critical to achieve sustainable
unit economics. Over the
long term, significant growth
headroom lies in onboarding
all Southeast Asians onto the
digital economy.
56
High value users (HVUs) are defined as the top 30% of online
spenders1 with an outsized contribution to digital economy spend
Digital economy spenders1 in SEA
Based on total online spend across 7 verticals2
Notes: (1) Based on absolute online spend on digital services from the Google-commissioned Kantar e-Conomy SEA consumer survey, excluding digital
financial services (DFS); (2) Includes e-commerce, groceries, transport, food delivery, gaming, streaming, and travel; (3) Average composition across SEA;
(4) Affluent = high income; (5) Includes 35 metro locations surveyed out of 196 locations surveyed across SEA.
Source: Google-commissioned Kantar e-Conomy SEA consumer survey, ID, MY, PH, SG, TH, VN, 2023, online survey among 18-64 internet users and digital
economy spenders, 10/08/2023- 01/09/2023 (n=2,368 HVU, n=5,513 non-HVU). Question A2, S3, S7: “Please estimate how much you think you spend online
in an average month across the below digital activities.” “In what region / area do you live?” “Which of the following best describes your regular monthly
household income situation before tax?”
57
73%
Average
78%
75% 74%
73%
70% 69%
Notes: (1) Based on absolute online spend on digital services from the Google-commissioned Kantar e-Conomy SEA consumer survey; (2) Excludes digital financial services.
Source: Google-commissioned Kantar e-Conomy SEA consumer survey, ID, MY, PH, SG, TH, VN, 2023, online survey among 18-64 internet users and
digital economy spenders, 10/08/2023- 01/09/2023 (n >= 1,300 per country, n = 7,881 in total; HVU per country at least n >= 390, n=2,368 HVU in total).
Question A2: “Please estimate how much you think you spend online in an average month across the below digital activities.”
58
HVUs spend more than 6X the amount non-HVUs Online spend concentration is
46% 5X
HVUs spend across more
verticals online
6.2
HVUs tend to spend across more
4.7
verticals than non-HVUs, though their
54% spend propensity compared to
12% non-HVUs is highest for streaming3,
9% travel, and transport.
Notes: (1) Excludes digital financial services (DFS); (2) Based on non-HVU online spend (9%) / total spend (21%), indexed to average HVU total
spend; (3) Streaming includes both video-on-demand and music-on-demand.
Source: Google-commissioned Kantar e-Conomy SEA consumer survey, ID, MY, PH, SG, TH, VN, 2023, online survey among 18-64 internet users
and digital economy spenders, 10/08/2023- 01/09/2023 (n=2,368 HVU, n=5,513 non-HVU). Question A2, A2a: “Please estimate how much you think
you spend online in an average month across the below digital activities.” “Please estimate how much you think you spend offline / in-store in an
average month across the below activities, please only consider times you spent in-person, in-store or over the phone.”
60
Non-HVU
Every
Every week Every month
6 months
Food
Transport Streaming1 Groceries Gaming E-commerce Travel E-commerce Groceries Food delivery Transport Streaming2
delivery
Notes: (1) Streaming includes both video-on-demand and music-on-demand. (2) Includes only video-on-demand.
Source: Google-commissioned Kantar e-Conomy SEA consumer survey, ID, MY, PH, SG, TH, VN, 2023, online survey among 18-64 internet users and digital
economy spenders, 10/08/2023- 01/09/2023 (Online purchase frequency HVU per vertical at least n >= 1,724, and non-HVU per vertical at least n >= 2,623;
for alternative platform switching, HVU per vertical at least n >= 501). Question A1, V21: “Thinking about the last year, how often do you typically do the
following activities online?” “When it comes to buying for the following digital activity, please select the statement most applicable to you.”
62
HVU
22% 78%
Food delivery Price Value at a fair price
36% 64%
35% 65%
Gaming Price Quality
43% 57%
41% 59%
Streaming1 Price A platform that suits my needs
51% 49%
Streaming1 46%
Travel 56%
In e-commerce, Delivery issues, including Inability to guarantee a Minimum order A preference to see or
groceries, and slow delivery and high product’s authenticity or requirements in food touch the product has
food delivery delivery costs, are top quality is a key hindrance delivery is also a common been holding non-HVUs
barriers. in e-commerce and constraint. back.
groceries.
In transport, gaming, High prices are the top Inaccurate or long wait Hidden transaction fees Streaming incurs a An inability to compete
streaming1, and travel barrier in transport, times are a perennial issue and online security recurring cost, which they with high spending
gaming, and streaming. for transport consumers. concerns are common prefer to save. gamers deters non-HVUs
issues among travelers. from gaming.
Note: (1) Only includes purchase of games and not in-game purchases.
Source: Google-commissioned Kantar e-Conomy SEA consumer survey, ID, MY, PH, SG, TH, VN, 2023, online survey among 18-64 internet
users and digital economy spenders, 10/08/2023- 01/09/2023 (HVU per vertical at least n >= 501, non-HVU per vertical at least n >= 726)
Question V16a: “Earlier you mentioned that you spend the following in an average month when buying for the following digital activity. If all
your barriers were removed, how much of your total would you spend online?”
66
18%
15%
14%
12% 12% 12% 12%
If I can get the same If I trust the platform If the platform or app If more products or If my friends and If I can get the product If there is a variety
products or service online or app is easy to use services are available family do it or service faster of payment options
but at lower prices on platforms or apps
Note: (1) Excludes digital financial services (DFS), averaged response per non-HVU who currently do not spend online in one or more verticals.
Source: Google-commissioned Kantar e-Conomy SEA consumer survey, ID, MY, PH, SG, TH, VN, 2023, online survey among 18-64 internet users and
digital economy spenders, 10/08/2023- 01/09/2023 (n = 2,706 non-HVU; n = 462 to 646 responses for Ride Hailing, Food Delivery, and Groceries; n =
1,006 to 1,704 responses for Gaming, Streaming, and Travel; n = 150 responses for Ecommerce; across all verticals, across all verticals, differences from
the average are negligible and not statistically significant, with notable exception to groceries which was higher than average, and where speed of
delivery is more important. Question A8: “Earlier you mentioned that you have never done the following online activities. What would entice you to do
the following activities online?”
67
Digital consumers
2 Digital participation
2015
2022
Urban Rural
Some metro cities Clear signals that the urban
are nearing the digital and rural connectivity gap is
1.3x penetration saturation point narrowing
1.4x
1.8x
2.2x 2x With the commoditisation of 4G Years of investment in connectivity
networks, falling costs of data and infrastructure are finally bearing fruit,
97 92 mobile devices, and rising smartphone as more last mile challenges have been
89 3.7x 89 86
76 74 ownership, digital penetration has addressed across the region. Rural
64 reached an all-time high across major Indonesia, the Philippines, and Vietnam
49 metro cities like Bangkok, Kuala still have headroom for improvement.
41 42
20 Lumpur, and Jakarta.
Notes: (1) An indication of how much e-commerce demand there is, calculated based on the e-commerce-related search interest indexed to
census population per province, indexed at the country level; (2) An indication of the e-commerce fulfillment coverage, calculated based on the
concentration of courier, delivery, freight forwarding, mailing, and shipping services within provinces, indexed at country level.
Sources: Google internal data, ID, MY, PH, TH, VN, Jan-Jul 2022 vs Jan-Jul 2023; Province GDP & Population; Google Maps data, ID, MY, PH, TH,VN,
as of September 2023; WorldPop & Landscan Population; Bain analysis
73
2023 indexed search volume per capita 2023 drop-off points per capita
Hanoi Hanoi
Manila Manila
Bangkok Bangkok
Jakarta Jakarta
Notes: (1) An indication of how much e-commerce demand there is, calculated based on the e-commerce-related search interest indexed to census population
per province, indexed at the country level; (2) An indication of the e-commerce fulfillment coverage, calculated based on the concentration of courier, delivery,
freight forwarding, mailing, and shipping services within provinces, indexed at country level.
Sources: Google internal data, ID, MY, PH, TH, VN, Jan-Jul 2022 vs Jan-Jul 2023; Province GDP & Population; Google Maps data, ID, MY, PH, TH,VN, as of Sep
2023; WorldPop & Landscan Population; Bain analysis
74
Average: 1.5X
1.98X
1.59X 1.52X
1.37X 1.37X 1.26X 1.17X
Addressing
these gaps is Investors Digital businesses
38% ~2 ~2.2
23%
~0.5 ~0.6
Notes: Metro is based on the weighted average across SEA capitals (Singapore as a whole, Bangkok, Kuala Lumpur, Manila, Jakarta, and Hanoi).
Drop-off points refer to the points to drop off delivery parcels to logistics companies and is a proxy to how well an area is served by digital services.
Sources: World Bank; Government statistics; UN; UNICEF; AIIB; Google Maps; Bain analysis
78
Growing working population Room for income growth Remaining urbanisation potential
Working population growth rate1 GDP per capita Current urban population2
(2023-2028 CAGR) (‘000 USD, 2022) (% of total population)
1.1%
0.7% 76
83%
38 76%
0.1% 0.0% 65%
54%
-0.5%
36%
13
5.3
2.4
Notes: Data is as of August 2023. (1) Population age 15+; (2) Urban population refers to people living in urban areas, as defined by national statistical offices.
Sources: United Nations Population Division; S&P Global Market Intelligence; World Bank; Bain analysis
81
11% 20%
17% 17% 10%
13% 13%
5% 8% 6% 6%
5%
GMV will continue its upward trajectory through the rest of the decade
14%
15% 16% 7%
45-70 20% 80-150
20% 8% 210-360
31% 13%
30
109 19 22 23 35
63 76 82 22 24
17
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
13%
12% 17%
32% 20%
40-65 16% 100-165 90-200
2% 19%
29 38%
20 22 49 43
15 30 31 36 30
18 25
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
Notes: GMV projections from 2021 to 2030 exclude digital financial services due to differences in GMV definition; 2030 projection includes
ballpark estimates for nascent sectors such as healthtech, edtech, AI, etc.
Source: Bain analysis
83
GMV ($B)
Includes $1T in the digital economy will accelerate the report can drive substantial growth in the
nascent rate of consumer adoption across the digital economy as their adoption reaches
sectors region. By tapping into this latent demand, critical mass. For example, the emergence
the growth of digital penetration can be of nascent sectors, such as online grocery,
increased significantly. healthtech, edtech, property and car sales
all hold potential to drive GMV growth in
the longer term.
Notes: GMV projections from 2021 to 2030 exclude digital financial services due to differences in GMV definition; 2030 projection includes
ballpark estimates for nascent sectors such as healthtech, edtech, AI, etc.
Source: Bain analysis
84
Indonesia
Indonesia
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
15%
210-360 Online travel Online media
8%
20%
21% 12%
109 5%
6%
82 68% ~15 ~15
76
63 69% 9 8
6 6 6 7
2 3
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
Indonesia
2023 indexed search volume per capita 2023 drop-off points per capita
Jakarta Jakarta
Notes: (1) Indication of how much e-commerce demand there is, calculated based on the e-commerce-related search volume, indexed to census population
per province, indexed at the country level; (2) Indication of the e-commerce fulfillment coverage, calculated based concentration of courier, delivery, freight
forwarding, mailing, and shipping services within provinces, indexed at country level.
Source: Google internal data, ID, Jan-Jul 2022 vs Jan-Jul 2023; Province GDP & Population; Google Maps data, ID, as of September 2023; WorldPop &
Landscan Population; Bain Analysis
88
Indonesia
DFS: Lending and wealth expected to rise rapidly from a low base
CAGR
15%
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
Notes: (1) Gross transaction value (GTV) for digital payments includes the value of credit, debit, prepaid card, account-to-account (A2A), and e-wallet
transactions; (2) Loan book balance for digital lending includes end-of-year balance for consumer loans (excluding credit card and mortgage) and
SME loans; (3) APE & GWP for digital insurance includes APE for life insurance and health under life insurance policies and GWP for non-life insurance;
(4) Assets under management (AUM) for digital wealth includes end-of-year mutual fund AUM balance. Source: Bain analysis
89
Indonesia
HVU composition1 by demographic2 (%) HVU vs non-HVU online spend Change in spend (%)
3
Based on total online spend per user Based on average online vertical spend per user Averaged across verticals3 per user
Travel 10.4X
59
Groceries 7.2X
30 34
15 21 18 21
2 Streaming 6.6X
Affluent Metro Young digital On a
mainstream natives budget
Gaming 6.3X 51 53
E-commerce 5.6X
77
57
23
43 6.8X Increased spend over Intend to increase spend
past 12 months over next 12 months
weighted average4
Metro Non-metro
Notes: HVU = high value users. (1) Average composition across SEA; (2) Affluent = High income; Metro mainstream = Age 30 and above & medium income; Young
digital natives = Age 18-29 & medium income; On budget = low income; (3) Excludes digital financial services (DFS). (4) Based on aggregate HVU user spend /
aggregate non-HVU user spend, across all 7 categories.
Source: Google-commissioned Kantar e-Conomy SEA consumer survey, ID, MY, PH, SG, TH, VN, 2023, online survey among 18-64 internet users and digital
economy spenders, 10/08/2023 - 01/09/2023 (n=1,302 Indonesia) Question S7, S3, A2, A5, A7: “Which of the following best describes your regular monthly
household income situation before tax?” “In what region / area do you live?” “Please estimate how much you think you spend online in an average month across
the below digital activities.” “Comparing this year to the previous year, how has your spend for the following digital behaviours changed?” “Thinking about the
upcoming year, how do you think your spend for the following digital behaviours will change?”
90
Indonesia
E-commerce
0.4
DFS
Note: (1) Nascent sectors include categories that are still relatively nascent in SEA such as enterprise, healthtech, edtech, deeptech/AI,
Web3/crypto, property, automotive, etc.
Source: Bain analysis
91
Malaysia
Country Domestic demand stands resilient The return to offline routines has not
despite external headwinds shaken up sticky digital behaviours
overview Household spending is on the rise, in tandem with Foot traffic in shopping malls has recovered or, in
employment and wages. As a result, domestic some areas, even exceeded pre-pandemic levels. The
demand will drive economic growth in the market. food and beverage industry is experiencing a similar
However, investments in Malaysian digital companies uptick. But even with this resurgence, Malaysian
decline to the lowest levels in years, in line with consumers have held onto the habits that make their
regional and global trends, suggesting slower growth lives easier, like e-commerce and food delivery.
in the near term for the digital economy.
Malaysia
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
14%
7%
16% 45-70 Online travel Online media
30 28%
14%
22 23 4% 7%
19 49% ~10
~5
148% 7 4
4 3 3 3
3
1
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
Malaysia
2023 indexed search volume per capita 2023, drop-off points per capita
Notes: (1) Indication of how much e-commerce demand there is, calculated based on the e-commerce-related search volume, indexed to census population
per province, indexed at the country level; (2) Indication of the e-commerce fulfillment coverage, calculated based concentration of courier, delivery,
freight forwarding, mailing, and shipping services within provinces, indexed at country level.
Source: Google internal data, MY, Jan-Jul 2022 vs Jan-Jul 2023; Province GDP & Population; Google Maps data, MY, as of September 2023; WorldPop &
Landscan Population; Bain Analysis
95
Malaysia
12%
9%
24%
~330 ~60 ~1.5 ~80
22%
27% 35%
207 22%
165 25% 14%
152 35% 61%
123 0.7 40%
16 19
10 0.4 0.5
6 8 0.3 5 7 10
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
Notes: (1) Gross transaction value (GTV) for digital payments includes the value of credit, debit, prepaid card, account-to-account (A2A), and e-wallet
transactions; (2) Loan book balance for digital lending includes end-of-year balance for consumer loans (excluding credit card and mortgage) and
SME loans; (3) APE & GWP for digital insurance includes APE for life insurance and health under life insurance policies and GWP for non-life insurance;
(4) Assets under management (AUM) for digital wealth includes end-of-year mutual fund AUM balance. Source: Bain analysis
96
Malaysia
HVU composition1 by demographic2 (%) HVU vs non-HVU online spend Change in spend (%)
3
Based on total online spend per user Based on average online vertical spend per user Averaged across verticals3 per user
Gaming 13.4X
40 40
35
Travel 5.5X
24 20 19 16
5 Streaming 5.5X
Affluent Metro Young digital On a
mainstream natives budget
Groceries 5.1X
Malaysia
E-commerce
DFS
Note: (1) Nascent sectors include categories that are still relatively nascent in SEA such as enterprise, healthtech, edtech, deeptech/AI,
Web3/crypto, property, automotive, etc.
Source: Bain analysis
98
Philippines
Philippines
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
20%
80-150 Online travel Online media
13% 18%
31% 19%
88%
35 ~5 8% 13% ~10
22 24 207% 4
17 3 5
3 3 3
1
0.5
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
Philippines
2023 indexed search volume per capita 2023, drop-off points per capita
Manila Manila
Notes: (1) Indication of how much e-commerce demand there is, calculated based on the ecommerce related search volume indexed to census population
per province, indexed at the country level; (2) Indication of the e-commerce fulfillment coverage, calculated based concentration of courier, delivery, freight
forwarding, mailing and shipping services within provinces, indexed at country level.
Source: Google internal data, PH, Jan-Jul 2022 vs Jan-Jul 2023; Province GDP & Population; Google Maps data, PH, as of September 2023; WorldPop &
Landscan Population; Bain Analysis
102
Philippines
CAGR
16%
Notes: (1) Gross transaction value (GTV) for digital payments includes the value of credit, debit, prepaid card, account-to-account (A2A), and e-wallet
transactions; (2) Loan book balance for digital lending includes end-of-year balance for consumer loans (excluding credit card and mortgage) and
SME loans; (3) APE & GWP for digital insurance includes APE for life insurance and health under life insurance policies and GWP for non-life insurance;
(4) Assets under management (AUM) for digital wealth includes end-of-year mutual fund AUM balance. Source: Bain analysis
103
Philippines
HVU composition1 by demographic2 (%) HVU vs non-HVU online spend Change in spend (%)
3
Based on total online spend per user Based on average online vertical spend per user Averaged across verticals3 per user
Transport 21.8X
59
26 34 Gaming 11.0X
28
18 14 12 9
Affluent Metro Young digital On a
Travel 8.0X
mainstream natives budget
Groceries 5.2X
39
37
HVU composition1 by geography (%)
E-commerce 4.7X
Based on total online spend3 per user 27 26
Food delivery 3.9X
84 Streaming 3.7X
73
Philippines
0.8
Nascent sectors1
Travel
DFS
Note: (1) Nascent sectors include categories that are still relatively nascent in SEA such as enterprise, healthtech, edtech, deeptech/AI,
Web3/crypto, property, automotive, etc.
Source: Bain analysis
105
Singapore
Country Low but steady growth, with the Reaffirming status as a regional hub
digital economy in the front seat with international travel recovery
overview Weaker domestic demand and higher costs of living Singapore’s star status as a business and transit hub
have squeezed discretionary income. Nonetheless, set the pace for its strong travel recovery. Of all SEA
the country has managed to avoid recession, with economies, Singapore saw the swiftest bounce
both the consumer and tourism sectors expected to back in travel. The country has also established itself
pick up. In the long term, the ageing population and as a hub for major concerts, events and business
relatively developed economy is expected to maintain conferences, all which play a key role in attracting
course. The digital economy will continue to drive a tourists into the region.
growth premium versus GDP.
Singapore
13% 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
12%
32% 40-65 Online travel Online media
14%
29
38%
22 14%
20 191% 11%
~10 12%
15 9 ~5
7 4
5 2 3
2
2
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
Singapore
7%
9%
~150
19% 22%
~190
145 15% 18%
20%
128 9% ~70
3%
117 0% 39
98 7% 3% ~1.5
32 26
22 22 24 0.6 22 22
0.4 0.4 0.4
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
Notes: (1) Gross transaction value (GTV) for digital payments includes the value of credit, debit, prepaid card, account-to-account (A2A), and e-wallet
transactions; (2) Loan book balance for digital lending includes end-of-year balance for consumer loans (excluding credit card and mortgage) and
SME loans; (3) APE & GWP for digital insurance includes APE for life insurance and health under life insurance policies and GWP for non-life insurance;
(4) Assets under management (AUM) for digital wealth includes end-of-year mutual fund AUM balance. Source: Bain analysis
109
Singapore
HVU composition1 by demographic2 (%) HVU vs non-HVU online spend Change in spend (%)
3
Based on total online spend per user Based on average online vertical spend per user Averaged across verticals3 per user
Gaming 18.4X
Streaming 13.0X
Transport 11.3X
Groceries 8.4X
53 54
52
Food delivery 8.0X
40
36
E-commerce 6.7X 31
28
26
21
14
Travel 5.9X
9
4 8.4X
Affluent Metro Young digital On a Increased spend over Intend to increase spend
weighted average4
mainstream natives budget past 12 months over next 12 months
Notes: HVU = high value users. (1) Average composition across SEA; (2) Affluent = High income; Metro mainstream = Age 30 and above & medium income; Young
digital natives = Age 18-29 & medium income; On budget = low income; (3) Excludes digital financial services (DFS). (4) Based on aggregate HVU user spend /
aggregate non-HVU user spend, across all 7 categories.
Source: Google-commissioned Kantar e-Conomy SEA consumer survey, ID, MY, PH, SG, TH, VN, 2023, online survey among 18-64 internet users and digital
economy spenders, 10/08/2023 - 01/09/2023 (n=1,303 Singapore) Question S7, S3, A2, A5, A7: “Which of the following best describes your regular monthly
household income situation before tax?” “In what region / area do you live?” “Please estimate how much you think you spend online in an average month across
the below digital activities.” “Comparing this year to the previous year, how has your spend for the following digital behaviours changed?” “Thinking about the
upcoming year, how do you think your spend for the following digital behaviours will change?”
110
Singapore
12.3
12.0
Nascent sectors1
7.5
7.1
Travel
DFS
Note: (1) Nascent sectors include categories that are still relatively nascent in SEA such as enterprise, healthtech, edtech, deeptech/AI,
Web3/crypto, property, automotive, etc.
Source: Bain analysis
111
Thailand
Thailand
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
17%
100-165 Online travel Online media
16%
2%
26%
16%
49
85% 2% 12%
36 ~15 ~15
30 31
34% 8 7
5 5 5 5
2 3
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
Thailand
2023 indexed search volume per capita 2023 drop-off points per capita
Bangkok Bangkok
Notes: (1) Indication of how much e-commerce demand there is, calculated based on the ecommerce related search volume, indexed to census population
per province, indexed at the country level; (2) Indication of the e-commerce fulfillment coverage, calculated based concentration of courier, delivery, freight
forwarding, mailing, and shipping services within provinces, indexed at country level.
Source: Google internal data, TH, Jan-Jul 2022 vs Jan-Jul 2023; Province GDP & Population; Google Maps data, TH, as of September 2023; WorldPop &
Landscan Population; Bain Analysis
115
Thailand
CAGR
~110
15%
~65 39%
20%
31%
13% ~310
17% 60%
16% 65%
7% ~2.5
176 43% 33%
134 21 23
118 12 0.8 1.1 12
102 7 0.6 0.7 8
5 6
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
Notes: (1) Gross transaction value (GTV) for digital payments includes the value of credit, debit, prepaid card, account-to-account (A2A), and e-wallet
transactions; (2) Loan book balance for digital lending includes end-of-year balance for consumer loans (excluding credit card and mortgage) and
SME loans; (3) APE & GWP for digital insurance includes APE for life insurance and health under life insurance policies and GWP for non-life insurance;
(4) Assets under management (AUM) for digital wealth includes end-of-year mutual fund AUM balance. Source: Bain analysis
116
Thailand
HVU composition1 by demographic2 (%) HVU vs non-HVU online spend Change in spend (%)
3
Based on total online spend per user Based on average online vertical spend per user Averaged across verticals3 per user
Transport 10.8X
49
24 31 35 26
Gaming 10.1X
13 15 7
Streaming 7.8X
Affluent Metro Young digital On a
mainstream natives budget
Travel 7.2X 63 64
1
HVU composition by geography (%)
Food delivery 6.6X
Based on total online spend3 per user 35 37
Groceries 5.4X
60
E-commerce 5.3X
55
45 40
7.0X Increased spend over Intend to increase spend
weighted average4 past 12 months over next 12 months
Metro Non-metro
Notes: HVU = high value users. (1) Average composition across SEA; (2) Affluent = High income; Metro mainstream = Age 30 and above & medium income; Young
digital natives = Age 18-29 & medium income; On budget = low income; (3) Excludes digital financial services (DFS). (4) Based on aggregate HVU user spend /
aggregate non-HVU user spend, across all 7 categories.
Source: Google-commissioned Kantar e-Conomy SEA consumer survey, ID, MY, PH, SG, TH, VN, 2023, online survey among 18-64 internet users and digital
economy spenders, 10/08/2023 - 01/09/2023 (n=1,300 Thailand) Question S7, S3, A2, A5, A7: “Which of the following best describes your regular monthly
household income situation before tax?” “In what region / area do you live?” “Please estimate how much you think you spend online in an average month across
the below digital activities.” “Comparing this year to the previous year, how has your spend for the following digital behaviours changed?” “Thinking about the
upcoming year, how do you think your spend for the following digital behaviours will change?”
117
Thailand
1.3
Nascent sectors1
Travel
DFS
Note: (1) Nascent sectors include categories that are still relatively nascent in SEA such as enterprise, healthtech, edtech, deeptech/AI,
Web3/crypto, property, automotive, etc.
Source: Bain analysis
118
Vietnam
Vietnam
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
20% 90-200
Online travel Online media
19%
38% 21% 15%
43 13% 11%
82%
30 ~10 ~10
25 198%
18 7 7
5 4 5 5
3
1
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
Vietnam
2023 indexed search volume per capita 2023, drop-off points per capita
Hanoi Hanoi
Danang Danang
Notes: (1) Indication of how much e-commerce demand there is, calculated based on the ecommerce related search volume, indexed to census population
per province, indexed at the country level; (2) Indication of the e-commerce fulfillment coverage, calculated based on the concentration of courier, delivery,
freight forwarding, mailing, and shipping services within provinces, indexed at country level.
Source: Google internal data, VN, Jan-Jul 2022 vs Jan-Jul 2023; Province GDP & Population; Google Maps data, VN, as of Sep 2023; WorldPop & Landscan
Population; Bain Analysis
122
Vietnam
CAGR
13%
19% 28%
~290 55% ~2.0
29% 51% ~40 ~0.5
42% 36% 34% 71%
160 50%
126 29%
82 105 10 0.2 0.3
2 3 4 0.1 0.1 0.1 0.0 0.1 0.1
2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030 2021 2022 2023 2025 2030
Notes: (1) Gross transaction value (GTV) for digital payments includes the value of credit, debit, prepaid card, account-to-account (A2A), and e-wallet
transactions; (2) Loan book balance for digital lending includes end-of-year balance for consumer loans (excluding credit card and mortgage) and
SME loans; (3) APE & GWP for digital insurance includes APE for life insurance and health under life insurance policies and GWP for non-life insurance;
(4) Assets under management (AUM) for digital wealth includes end-of-year mutual fund AUM balance. Source: Bain analysis
123
Vietnam
HVU composition1 by demographic2 (%) HVU vs non-HVU online spend Change in spend (%)
Based on total online spend3 per user Based on average online vertical spend per user Averaged across verticals3 per user
Gaming 6.7X
50
42 Transport 6.1X
32 27
24
16
2 8 E-commerce 5.5X
Affluent Metro Young digital On a
mainstream natives budget
Food delivery 5.1X
57
1 52
HVU composition by geography (%) Groceries 5.0X 45
41
Based on total online spend3 per user
Travel 4.9X
Streaming 4.8X
87 78
Vietnam
Nascent sectors1
Travel
Note: (1) Nascent sectors include categories that are still relatively nascent in SEA such as enterprise, healthtech, edtech, deeptech/AI,
Web3/crypto, property, automotive, etc.
Source: Bain analysis