Warhammer 40K Index Card Updates
Warhammer 40K Index Card Updates
VERSION 1.4
This document collects amendments to the Index Cards printed for Autarch – Wargear Options
each Warhammer 40,000 faction, to reflect the most up-to-date digital Change to:
rules available for free from warhammer-community.com. New and ‘This model’s shuriken pistol can be replaced with one of the following:
revised entries are marked in red. In addition to these amendments,
note that digital rules available on warhammer-community.com and via ■ 1 death spinner
the Warhammer 40,000 app also reflect all of the recommendations ■ 1 Dragon fusion gun
from the latest Balance Dataslate document, which can be viewed ■ 1 fusion pistol
separately on warhammer-community.com. ■ 1 Reaper launcher
ERRATA
This model’s star glaive can be replaced with one of the following:
■ 1 Banshee blade
■ 1 Scorpion chainsword
ADEPTA SORORITAS
Mortifiers – Abilities, Anguish of the Unredeemed This model can be equipped with one of the following:
Change to ‘Each time this unit makes a Charge move, until the end of ■ 1 Howling Banshee mask
the turn, melee weapons equipped by models in this unit have the ■ 1 mandiblasters’
[SUSTAINED HITS 1] ability.’
Autarch Wayleaper – Ranged Weapons, Reaper launcher – starswarm
Dominion Squad – Ranged Weapons, boltgun Change Damage to ‘1’.
Add ‘[ASSAULT, RAPID FIRE 1].’
Autarch Wayleaper – Wargear Options
ADEPTUS CUSTODES Change to:
Anathema Psykana Rhino – Core Abilities ‘This model’s shuriken pistol can be replaced with one of the following:
Add ‘Firing Deck 2’. ■ 1 death spinner
■ 1 Dragon fusion gun
Knight-Centura – Melee Weapons ■ 1 fusion pistol
Add close combat weapon profile: ■ 1 Reaper launcher
RANGE A WS S AP D
Close combat weapon Melee 3 3+ 4 0 1
This model’s star glaive can be replaced with one of the following:
■ 1 Banshee blade
Knight-Centura – Wargear Options ■ 1 Scorpion chainsword
Change sub-bullets to:
■ 1 master-crafted boltgun and 1 close combat weapon This model can be equipped with one of the following:
■ 1 Witchseeker flamer and 1 close combat weapon ■ 1 Howling Banshee mask
■ 1 mandiblasters’
AELDARI
Army Rule Card – Strands of Fate, 4th paragraph Corsair Voidreavers – Melee Weapons
Add ‘Once per phase,’ to the start of this paragraph. Add close combat weapon profile:
RANGE A WS S AP D
Autarch – Ranged Weapons, Reaper launcher – starswarm Close combat weapon Melee 3 3+ 3 0 1
Change Damage to ‘1’.
Corsair Voidreavers – Unit Composition, wargear lists
Change to:
‘■ Every model is equipped with: shuriken pistol; close combat
weapon; Aeldari power sword.’
Index Cards 1
Corsair Voidscarred – Melee Weapons Support Weapons – Unit Composition
Add close combat weapon profile: Change to ‘1 Support Weapon’.
RANGE A WS S AP D
Close combat weapon Melee 3 3+ 3 0 1
Vypers – Unit Composition
Change to ‘1 Vyper’.
Corsair Voidscarred – Unit Composition, wargear lists
Change to: War Walkers – Unit Composition
‘■ E very Corsair Voidscarred and Voidscarred Felarch is equipped Change to ‘1 War Walker’.
with: shuriken pistol; Aeldari power sword; close combat weapon.
■ A Shade Runner is equipped with: shuriken pistol; close combat Wave Serpent – Ranged Weapons, twin starcannon
weapon; paired Hekatarii blades. Change Attacks to ‘2’.
■ A Soul Weaver is equipped with: shuriken pistol; Aeldari power sword;
close combat weapon; channeller stones. Wave Serpent – Abilities, Wave Serpent Shield
■ A Way Seeker is equipped with: shuriken pistol; Executioner; close Change to:
combat weapon; witch staff.’ ‘Wave Serpent Shield: Once per battle, in your Shooting phase, you can
select one enemy unit that is within 12" of and visible to this model
Dark Reapers – Unit Composition, 3rd line and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds and
Change to ‘Every model is equipped with: Reaper launcher; close must take a Battle-shock test.’
combat weapon.’
Wraithguard – Abilities, War Construct
Detachment Rule Card – Ynnari section, last paragraph Delete the final sentence of this ability.
Change to:
‘No Drukhari models included in your army in this way can be given AGENTS OF THE IMPERIUM
Enhancements. You cannot include units with any of the following Army Rule Card – Assigned Agents
keywords in your army using these rules: Phoenix Lords; Avatar of Add ‘If every model from your army has the Agents of the Imperium
Khaine; Solitaire; Haemonculus Covens.’ Faction keyword, you can ignore the Select Detachment Rules step
when mustering your army.’
Dire Avengers – Unit Composition, 3rd line
Change to ‘Every model is equipped with: Avenger shuriken catapult; Rogue Trader Entourage – Keywords section
close combat weapon.’ Delete ‘Retinue’.
Stratagems Card – Phantasm Stratagem, Target section Cadian Castellan – Melee Weapons
Change to: Add close combat weapon profile:
‘TARGET: One Aeldari unit from your army (excluding Aircraft).’ RANGE A WS S AP D
Close combat weapon Melee 2 4+ 3 0 1
Striking Scorpions – Wargear Options, 1st bullet
Change to: Cadian Castellan – Unit Composition, 2nd line
‘■ T he Striking Scorpion Exarch’s shuriken pistol can be replaced with 1 Change to ‘This model is equipped with: laspistol; chainsword; close
Scorpion’s claw.’ combat weapon.’
Index Cards 2
Death Korps of Krieg – Wargear Options Primaris Sword Brethren – Melee Weapons
Change 2nd bullet to: Add twin lightning claws profile:
‘For every 10 models in this unit, 1 Death Korps Trooper’s lasgun can RANGE A WS S AP D
be replaced with one of the following: Twin lightning claws [TWIN-LINKED] Melee 5 3+ 5 -2 1
■1
lasgun and 1 vox-caster (that model’s lasgun cannot be replaced)
■1
plasma gun’ Primaris Sword Brethren – Wargear Options
Change 1st bullet to:
Add the following bullet: ‘Any number of Primaris Sword Brothers can each have their Astartes
‘■ 1
Death Korps Trooper equipped with a lasgun can be equipped with chainsword replaced with 1 power weapon.’
1 Death Korps medi-pack (that model’s lasgun cannot be replaced).’ Add 6th bullet to read:
‘■ For every 5 models in this unit, 1 Primaris Sword Brother’s heavy
Infantry Squad – Unit Composition bolt pistol and Astartes chainsword can be replaced with 1 twin
lightning claws.’
Add the following:
‘Designer’s Note: Each Heavy Weapons Team model in this unit counts Primaris Sword Brethren – reverse of card
as 2 models for the purposes of wargear options.’ Add Attached Unit section, to read:
‘If a Character from your army with the Leader ability can be attached
Kasrkin – Keywords section to an Intercessor Squad, it can be attached to this unit instead.’
Add ‘Regiment’.
Primaris Sword Brethren – Unit Composition, 2nd line
Ogryn Bodyguard – Melee Weapons
Add close combat weapon profile: Change to ‘4-9 Primaris Sword Brothers’
RANGE A WS S AP D
Close combat weapon Melee 4 3+ 6 0 1
BLOOD ANGELS
Baal Predator – Core Abilities
Ogryn Bodyguard – Unit Composition, 2nd line Add ‘Deadly Demise D3’.
Change to ‘This model is equipped with: ripper gun; close combat
weapon; huge knife.’ Brother Corbulo – Leader, Bullet list
Add new bullets to read:
Ratling Snipers – Keywords section ‘■ Assault Intercessor Squad
Add ‘Ratling’. ■ Sternguard Veteran Squad’
Taurox Prime – Ranged Weapons, Taurox missile launcher (frag) Captain Tycho – Leader, Bullet list
Change Strength to ‘4’. Add new bullets to read:
‘■ Assault Intercessor Squad
Ursula Creed – Abilities, Tactical Genius ■ Company Heroes
Change to: ■ Sternguard Veteran Squad’
‘Tactical Genius: Once per battle round, one Regiment unit from your
army within 12" of this model can be targeted with a Stratagem for 0CP, Commander Dante – Leader, Bullet list
even if another unit from your army has already been targeted with Add new bullet to read:
that Stratagem this phase.’ ‘■ Assault Intercessors with Jump Packs’
High Marshal Helbrecht – Keywords section Death Company Dreadnought – Keywords section
Add ‘Chapter Master’. Add ‘Dreadnought’.
Marshal – Keywords section Death Company Marines with Jump Packs – Death Company
Add ‘Captain’. Change to:
‘If a Chaplain model from your army with the Leader ability can
Primaris Crusader Squad – Ranged Weapons, bolt pistol be attached to Assault Intercessors with Jump Packs or an
Change Range to ‘12"’. Assault Squad with Jump Packs, it can be attached to this
unit instead.’
Primaris Crusader Squad – Wargear Options, 2nd bullet
Change to: Furioso Dreadnought – Keywords section
‘■ A ny number of Primaris Neophytes can each have their bolt pistol Add ‘Smoke’ and ‘Dreadnought’.
and Astartes chainsword replaced with 1 Neophyte firearm and 1
close combat weapon.’
Index Cards 3
Gabriel Seth – Leader, Bullet list Chaos Predator Destructor – Ranged Weapons, Predator autocannon
Add new bullets to read: Add ‘[RAPID FIRE 2].’
‘■ Assault Intercessor Squad
■ Company Heroes Chaos Rhino – Core Abilities
■ Sternguard Veteran Squad’ Add ’Firing Deck 2’.
Daemon Prince of Chaos, Daemon Prince of Chaos with Wings, Soul Legionaries – Wargear Options, 1st bullet, 1st sub-bullet
Grinder – Keywords section Change to:
Add ‘Daemon’. ‘■1
plasma pistol and 1 Astartes chainsword*’.
Draught of Terror Stratagem – When and Target sections Legionaries – Wargear Options, 7th bullet, 1st sub-bullet
Change to: Change to:
‘WHEN: Your Shooting phase or the Fight phase. ‘■1
plasma pistol and 1 Astartes chainsword’.
TARGET: One Legiones Daemonica unit from your army that has not
been selected to shoot or fight this phase.’ Raptors – Melee Weapons
Add close combat weapon profile:
Great Unclean One – Ranged Weapons, putrid vomit RANGE A WS S AP D
Change Ballistic Skill to ‘N/A’. Close combat weapon Melee 3 3+ 4 0 1
Warp Surge Stratagem – Effect section Raptors – Wargear Options, 3rd bullet, all sub-bullets
Change to: Add ‘and 1 close combat weapon’ to the end of each of
‘EFFECT: Until the end of the phase, your unit is eligible to declare a these sub-bullets.
charge in a turn in which it Advanced.’
Traitor Guardsmen – Wargear Options, 1st bullet
CHAOS SPACE MARINES Change to:
Chaos Lord in Terminator Armour – Wargear Options, 2nd bullet ‘■ Up to 3 Traitor Guardsmen can each have their lasgun replaced with
Change to: one of the following (to a maximum of 2 of each per unit):’
‘This model’s exalted weapon can be replaced with one of
the following:
■ 1 chainfist
■ 1 power fist’
Index Cards 4
DARK ANGELS Malignant Plaguecaster – Ranged Weapons, plague bolt pistol
Asmodai – Leader section Add ‘[PISTOL]’.
Add new bullets to read:
‘■ Assault Intercessor Squad Plague Marines – Ranged Weapons, plague bolt pistol
■ Sternguard Veteran Squad’ Add ‘[PISTOL]’.
Azrael – Leader section Plague Surgeon – Ranged Weapons, plague bolt pistol
Add new bullet to read: Add ‘[PISTOL]’.
‘■ Company Heroes’
DEATHWATCH
Belial – Leader section, 3rd bullet Corvus Blackstar – Transport
Change to: Change to:
‘■ Deathwing Terminator Squad’ ‘This model has a transport capacity of 12 Adeptus Astartes
Infantry models or one Kill Team unit. Each Jump Pack, Gravis
Deathwing Command Squad – Wargear Options or Terminator model takes up the space of 2 models and each
Add new bullet to read: Centurion or Mounted model takes up the space of 3 models.’
‘■ 1 Deathwing Command Terminator’s power fist can be replaced with
1 power weapon.’ Deathwatch Veterans – Attached Unit
Change to:
Deathwing Strikemaster – Leader section, 2nd bullet ‘If a Character unit from your army with the Leader ability can be
Change to: attached to a Sternguard Veteran Squad or Vanguard Veteran
‘■ Deathwing Terminator Squad’. Squad, it can be attached to this unit instead.’
Ezekiel – Leader section Fortis Kill Team – Ranged Weapons, storm bolter
Add new bullets to read: Delete this weapon profile.
‘■ Assault Intercessor Squad
■ Sternguard Veteran Squad’ Kill Team Cassius – Melee Weapons, Long Vigil melee weapon
Change Attacks to ‘3’, Strength to ‘5’ and AP to ‘-2’.
Ravenwing Talonmaster – Core Abilities
Delete ‘Leader’. Kill Team Cassius – Ranged Weapons, heavy flamer
Change Strength to ‘5’ and AP to ‘-1’.
Ravenwing Black Knights – Ranged Weapons, Astartes grenade
launcher (krak) Hellfire Rounds Stratagem – Effect section
Change AP to ‘-2’. Change to:
‘EFFECT: Until the end of the phase, ranged weapons (excluding
DEATH GUARD Devastating Wounds weapons) equipped by models in your unit have
Death Guard Chaos Lord – Ranged Weapons, plague bolt pistol the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 5+] abilities.’
Add ‘[Pistol]’.
Proteus Kill Team – Melee Weapons, Terminator thunder hammer
Death Guard Cultists – Ranged Weapons, heavy stubber Change Attacks to ‘3’.
Change Ballistic Skill to ‘5+’.
Proteus Kill Team – Ranged Weapons, twin boltgun
Death Guard Daemon Prince with Wings – Core Abilities Change Attacks to ‘2’.
Add ‘Deep Strike’.
Proteus Kill Team – Attached Unit
Death Guard Helbrute – Abilities, Infused with the Blessings of Nurgle Change to:
Change the last sentence to ‘Until the start of your next turn, that ‘If a Character unit from your army with the Leader ability can be
enemy unit is always considered to be within Contagion Range of attached to a Sternguard Veteran Squad or Vanguard Veteran
this model.’ Squad, it can be attached to this unit instead.’
Death Guard Sorcerer in Terminator Armour – Abilities, Spectrus Kill Team – Abilities, Spectrus Doctrines
Putrescent Vitality Change to:
Change to: ‘Spectrus Doctrines: At the end of your opponent’s turn, if this unit is
‘Putrescent Vitality (Psychic): At the start of the Fight phase, you can more than 6" away from all enemy units, you can remove this unit from
roll one D6: on a 1, this Psyker’s unit suffers D3 mortal wounds; on the battlefield and place it into Strategic Reserves.’
a 2+, until the end of the phase, each time an attack is allocated to a
model in this Psyker’s unit, subtract 1 from the Damage characteristic Spectrus Kill Team – Ranged Weapons, special-issue bolt pistol
of that attack.’ Change Attacks to ‘1’.
Index Cards 5
Spectrus Kill Team – Wargear Options GREY KNIGHTS
Add the following bullets: Brotherhood Chaplain – Core Abilities
‘■ O ne model can replace its bolt sniper rifle with 1 bolt carbine. Add ‘Leader’.
■ Any number of models can each replace their bolt sniper rifle with 1
las fusil. Grey Knights Land Raider Crusader – Profile line
■ Any number of models can each replace their combat knife with 1 Change Move characteristic to ‘12"’.
bolt carbine and 1 close combat weapon.’
Grey Knights Land Raider Redeemer – Profile line
DRUKHARI Change Move characteristic to ‘12"’.
Haemonculus – Core Abilities
Add ‘Leader’. Death from the Warp Stratagem – Effect section
Change to:
Lelith Hesperax – Keywords section ‘EFFECT: Until the end of the turn, ranged weapons equipped by
Add ‘Succubus’. models in your unit have the [ASSAULT] ability and each time a model
in your unit makes an attack, add 1 to the Hit roll.’
Urien Rakarth – Keywords section
Add ‘Haemonculus’. Kaldor Draigo – Abilities, One With the Warp
Change to:
Voidraven Bomber – Keywords section ‘One with the Warp (Psychic): Once per battle, when this model’s unit
Add ‘Fly’. declares a charge in the same turn it was set up on the battlefield
using the Deep Strike or Teleport Assault ability, add 3 to the
Wyches – Ranged Weapons, splinter pistol Charge roll.’
Change ‘[ANTI-INFANTRY 4+]’ to ‘[ANTI-INFANTRY 3+]’.
IMPERIAL KNIGHTS
GENESTEALER CULTS Army Rule Card – Code Chivalric, 2nd paragraph
Army Rule Card – Cult Ambush, 1st and 2nd paragraphs Change to:
Change to: ‘If, at the start of any of your Command phases, your selected Oath’s
‘If your Army Faction is Genestealer Cults, each time a unit with Deed is completed, your army becomes Honoured for the rest of the
this ability is destroyed, roll one D6, adding 3 to the result if it is a battle and you gain 3CP (you can only gain CP in this way once per
Battleline unit. On a 4+, add a new unit to your army identical to your battle, and CP gained in this way are an exemption to the Core Rules
destroyed unit, in Cult Ambush, at its Starting Strength and with all of that limit the maximum number of CP you can gain per battle round
its wounds remaining, and you can place one Cult Ambush marker* to 1).’
anywhere on the battlefield that is more than 9" horizontally away
from all enemy units (if this is not possible, no marker is placed). Army Rule Card – Code Chivalric, Lay Low the Tyrant, Oath Ability
Change to:
If an enemy model (excluding Aircraft models) ends any kind ‘Oath Ability: Each time this model is selected to shoot or fight, re-roll a
of move within 9" of a Cult Ambush marker you placed, that Cult single Hit roll of 1 and re-roll a single Wound roll of 1.’
Ambush marker is removed from the battlefield. At the end of the
Reinforcements step of your opponent’s next Movement phase, for Squires’ Duty Stratagem – Effect section
each of your Cult Ambush markers that is still on the battlefield, you Change to:
can select one unit from your army that is in Cult Ambush and set up ‘EFFECT: Until the end of the phase, when resolving attacks that
that unit on the battlefield more than 9" horizontally away from all target that enemy unit, improve the Strength and Armour Penetration
enemy models and with at least one model in that unit touching that characteristics of weapons equipped by those Armiger models by 1. If
Cult Ambush marker and all other models placed wholly within 3" of your army is Honoured, until the end of the phase, add 1 to the Damage
that Cult Ambush marker (that Cult Ambush marker is then removed characteristic of those weapons as well.’’
from the battlefield).’
LEAGUES OF VOTANN
Atalan Jackals – Abilities, Demolition Run Appraising Glare Enhancement – 2nd sentence
Change to: Change to:
‘Once per battle round, after this unit ends a Normal move, you can ‘Until the start of your next Command phase, while an enemy unit is
select one enemy unit within 6" of and visible to this unit and roll one within range of that objective marker, it counts as having one more
D6 for each model in this unit: for each 4+, that enemy unit suffers 1 Judgement token than it actually has (to a maximum of 2).’
mortal wound.’
Hearthkyn Warriors – Unit Composition, 2nd bullet
Nexos – Abilities, Cult Infiltration Change to ‘9 Hearthkyn Warriors’.
Change to:
‘Cult Infiltration: At the start of each player’s Command phase, if this Uthâr the Destined – Abilities, Ancestral Fortune
model is on the battlefield, you can select one of your Cult Ambush Change to:
markers that is on the battlefield and move it up to 6".’ ‘Once per turn, you can change one Hit roll or one Wound roll made for
this model to a 6.’
Index Cards 6
ORKS Trukk – Transport section
Battlewagon – Ranged Weapons, killkannon Change to:
Add the [BLAST] ability. ‘This model has a transport capacity of 12 Orks Infantry models.
Each Mega Armour model takes up the space of 2 models. It cannot
Big Mek in Mega Armour – Keywords section transport Jump Pack or Ghazghkull Thraka models.’
Add ‘Mega Armour’.
Warboss in Mega Armour – Keywords section
Burna Boyz – Ranged Weapons, kustom mega-blasta Add ‘Mega Armour’.
Remove the [BLAST] ability.
Wurrboy – Keywords section
Burna-bommer – Ranged Weapons, twin big shoota Add ‘Beast Snagga’.
Change Range to ‘36"’.
SPACE WOLVES
Deffkilla Wartrike – Keywords section Army Rule Card – Champions of Russ, Restrictions, 2nd bullet
Add ‘Character’. Change to:
‘■ Your army cannot include any of the following units:
Gorkanaut – Ranged Weapons, twin big shoota Tactical Squad; Assault Squad; Assault Squad with Jump Packs;
Change Range to ‘36"’. Devastator Squad; Command Squad; Apothecary.’
Morkanaut – Ranged Weapons, twin big shoota Long Fangs – Faction Keywords section
Change Range to ‘36"’. Change to:
‘FACTION KEYWORDS: Adeptus Astartes, Space Wolves’.
Morkanaut – Transport section
Add additional sentence to read: Space Wolves Venerable Dreadnought – Profile line
‘It cannot transport Ghazghkull Thraka.’ Change to:
M T SV W LD OC
Index Cards 7
Wolf Guard – Attached Unit T’AU EMPIRE
Change to: Devilfish – Ranged Weapons, accelerator burst cannon
‘If a Character unit from your army with the Leader ability can be Change AP to ‘-1’.
attached to a Sternguard Veteran Squad or Vanguard Veteran
Squad, it can be attached to this unit instead.’ Longstrike – Ranged Weapons, accelerator burst cannon
Change AP to ‘-1’.
Wolf Guard Battle Leader in Terminator Armour – Melee Weapons,
twin lightning claws Razorshark Strike Fighter – Ranged Weapons,
Change Weapon Skill characteristic to ‘2+’. accelerator burst cannon
Change AP to ‘-1’.
Wolf Guard Battle Leader on Thunderwolf – Melee Weapons, twin
lightning claws Stealth Battlesuits – Unit Composition, 2nd line
■ Change Weapon Skill characteristic to ‘2+’. Change to:
■ Change Strength characteristic to ‘5’. ‘The Stealth Shas’vre is equipped with: burst cannon; battlesuit fists;
homing beacon.
Wolf Guard Pack Leader in Terminator Armour – Melee Weapons Every Stealth Shas’ui model is equipped with: burst cannon;
■ Change chainfist Attacks characteristic to ‘3’. battlesuit fists.’
■ Change power fist Attacks characteristic to ‘3’.
■ Change power weapon Attacks characteristic to ‘4’. Sun Shark Bomber – Ranged Weapons
■ Change thunder hammer Attacks characteristic to ‘3’. Add missile pod profile:
■ Change twin lightning claws Attacks characteristic to ‘5’ and RANGE A BS S AP D
Strength characteristic to ‘5’. Missile pod 30" 2 4+ 7 -1 2
Wolf Guard Terminators – Melee Weapons table Sun Shark Bomber – Unit Composition, 2nd line
Add close combat weapon profile: Change to:
RANGE A WS S AP D ‘This model is equipped with: missile pod; 2 seeker missiles; 2 twin ion
Close combat weapon Melee 3 3+ 4 0 1
rifles; armoured hull.’
Wolf Guard Terminators – Unit Composition Sun Shark Bomber – Wargear Options
Change to: Change to:
‘■ 1 Wolf Guard Terminator Pack Leader ‘■ T his model’s missile pod can be replaced with 1 twin missile pod.’
■ 4-9 Wolf Guard Terminators
THOUSAND SONS
The Wolf Guard Terminator Pack Leader is equipped with: storm Army Rule Card – Temporal Surge
bolter; close combat weapon; power weapon. Add additional sentence to read:
‘If it does, that unit is not eligible to declare a charge this turn.’
Every Wolf Guard Terminator is equipped with: storm bolter; close
combat weapon; power fist.’ Exalted Sorcerer on Disc of Tzeentch – Abilities, Binding Tendrils
Change to:
Wolf Guard Terminators – Wargear Options ‘Binding Tendrils (Psychic): At the end of your Movement phase, you
Change 7th sub-bullet of 1st bullet to read: can select one enemy unit within 18” of and visible to this Psyker and
‘■ 1 storm shield*’ roll one D6: on a 1, this Psyker’s unit suffers D3 mortal wounds; on a
2+, until the start of your next Movement phase, that enemy unit is
Change 2nd bullet to read: bound. While a unit is bound, halve the Move characteristic of models
‘For every 5 models in this unit, one Wolf Guard Terminator can replace in that unit and halve Advance and Charge rolls made for that unit.’
its storm bolter with one of the following:
■ 1 assault cannon Rubric Marines, Scarab Occult Terminators – Ranged Weapons,
■ 1 heavy flamer Warpsmite
■ 1 storm bolter and 1 cyclone missile launcher (this model’s storm Add ‘[PSYCHIC]’.
bolter cannot be replaced)’.
Thousand Sons Defiler – Ranged Weapons, twin lascannon
Wolf Lord on Thunderwolf – Melee Weapons, twin lightning claws Change Strength to ‘12’.
Change Weapon Skill characteristic to ‘2+’.
Thousand Sons Land Raider – Ranged Weapons,
Wolf Scouts – Profile line twin inferno heavy bolter
Change Wounds characteristic to ‘2’. Change Range to ‘36"’ and Damage to ‘2’.
Wulfen – Melee Weapons, wulfen hammer Thousand Sons Rhino – Core Abilities
Change Strength characteristic to ‘6’ and change Damage Add ‘Firing Deck 2’.
characteristic to ‘2’.
Thousand Sons Rhino – Keywords section
Add ‘Dedicated Transport’.
Index Cards 8
WORLD EATERS
Favoured of Khorne Enhancement – 2nd sentence
Change to:
‘Once per battle round, when you make a Blessings of Khorne roll,
before doing anything else, the bearer can use this Enhancement.’
Index Cards 9