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RAMDriver 115055803

This document provides character details for an artificer named William who is a forest gnome. Key details include his race, background, class, level, ability scores, proficiencies, equipment, and special abilities like creating an eldritch cannon and using magical tinkering.

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0% found this document useful (0 votes)
35 views4 pages

RAMDriver 115055803

This document provides character details for an artificer named William who is a forest gnome. Key details include his race, background, class, level, ability scores, proficiencies, equipment, and special abilities like creating an eldritch cannon and using magical tinkering.

Uploaded by

Alex 85
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Artificer 3 RAMDriver

CLASS & LEVEL PLAYER NAME


William
Forest Gnome Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +4 Constitution +1 15 24 --
-1 • +5 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
8
+1 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
+1 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P
+1

+5
Animal Handling WIS
Arcana INT
Firearms, Simple Weapons

=== TOOLS ===


14 -1 Athletics STR Disguise Kit, Forgery Kit, Smith's Tools,
ABILITY SAVE DC Thieves' Tools, Tinker's Tools, Woodcarver's
P +3 Deception CHA
Tools
P +5 History INT
INTELLIGENCE
+1 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Gnomish
+3 +1 Intimidation CHA
+3 Investigation INT
17 +1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+1 Performance CHA === ACTIONS === Imbue a Tiny nonmagical object with a magical
+1 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
property of your choice: 5ft. radius light, up to 6
second long recorded message, emits odor or
Help, Hide, Ready, Search, Use an Object, nonverbal sound, static visual effect including up to 25
+3 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, words of text. You can affect a maximum of 3 objects
P +3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object at a time.

+1 Stealth DEX Create Eldritch Cannon • 1 / Long Rest === BONUS ACTIONS ===
CHARISMA Once per long rest (or expend a spell slot of 1st Eldritch Cannon: Flamethrower • 15 / Other
+1 Survival WIS
level or higher), you can take an action to magically AC: 18
It is immune to poison damage, psychic damage, and
+1 create a Small or Tiny eldritch cannon within 5ft of
you.
You can have 1 cannon(s) at a time and can’t create
all conditions.
<em>Bonus Action:</em> 15-foot cone of fire - each
one while your cannon is present. creature takes 2d8 fire damage, half that on a DEX
12 save (DC:13). Cannon can walk or climb up to 15 feet
Magical Tinkering • 3 / Other as part of the bonus action.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Boomerang +3 1d4+1 Bludgeoning Simple, Range, Range (60/120)

Crossbow, light +3 1d8+1 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

11 PASSIVE WISDOM (INSIGHT)

Crossbow, light +3 1d8+1 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

13 PASSIVE INTELLIGENCE (INVESTIGATION)


Magic Stone +5 1d6+3 Bludgeoning D: 1m, V/S

Darkvision 60 ft. Unarmed Strike +1 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 3 RAMDriver
CLASS & LEVEL PLAYER NAME
William
Forest Gnome Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the you finish a long rest or until you expend a spell slot to
type of item that can receive it and if the resulting create one. You can have only one cannon at a time
* Hit Points • TCoE 10 magic item requires attunement. and can’t create one while your cannon is present.
Some infusions specify a minimum artificer level, and
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you | Create Eldritch Cannon: 1 / Long Rest • 1 Action
can’t learn it more than once.
* Magical Tinkering • TCoE 11 | Eldritch Cannon: Flamethrower: 15 / Other • 1
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 Bonus Action
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | Eldritch Cannon: Force Ballista: 15 / Other • 1
sound, static visual effect including up to 25 words of | Artillerist Bonus Action
text. You can affect a maximum of 3 objects at a time.
* The Right Tool for the Job • TCoE 13 | Eldritch Cannon: Protector: 15 / Other • 1 Bonus
| 3 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can Action
magically create one set of artisan’s tools in an
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can === FOREST GNOME RACIAL TRAITS ===
your spellcasting modifier (Spell DC 13, Spell Attack coincide with a short or long rest. Though the product
+5) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish * Darkvision • BR 37
the ritual tag. You must have a spellcasting focus — when you use this feature again. You can see in darkness (shades of gray) up to 60 ft.
specifically thieves’ tools or some kind of artisan’s tool
— in hand when you cast any spell with this feature. | 1 Hour * Gnome Cunning • BR 37
You have advantage on all Intelligence, Wisdom, and
* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 17 Charisma saving throws against magic.
Whenever you finish a long rest, you can touch up to 2 You gain proficiency with woodcarver’s tools. If you
nonmagical objects, imbuing each of them with one of already have this proficiency, you gain proficiency with * Natural Illusionist • PHB 37
your artificer infusions, turning it into a magic item. You one other type of artisan’s tools of your choice. You know the minor illusion cantrip. INT is your
can attune yourself to the item the instant you infuse it, spellcasting ability for it.
or you can forgo attunement so that someone else can * Artillerist Spells • TCoE 17
attune to the item. You always have certain spells prepared after you * Speak with Small Beasts • PHB 37
reach particular levels in this class, as shown in the You can communicate simple ideas with Small or
Your infusion remains in an item indefinitely, but when Artillerist Spells table. smaller beasts.
you die, the infusion vanishes after 3 days. The
infusion also vanishes if you give up your knowledge of * Eldritch Cannon • TCoE 18
the infusion or you exceed your maximum number of Using woodcarver’s tools or smith’s tools, you can take
infusions. an action to magically create a Small or Tiny eldritch
cannon in an unoccupied space on a horizontal
| 2 / Other • Special surface within 5 feet of you. A Small eldritch cannon
occupies its space, and a Tiny one can be held in one
* Artificer Infusions • TCoE 12 hand.
You have invented numerous magical infusions that Once you create a cannon, you can’t do so again until

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb. Torch 10 10 lb.

Crossbow, light 1 5 lb. Waterskin 1 5 lb.

SP 0 Crossbow, light 1 5 lb.

Boomerang 1 --
EP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
GP 15 Clothes, Fine 1 6 lb.

Disguise Kit 1 3 lb.


PP 0 Thieves' Tools 1 1 lb.

Crowbar 1 5 lb.
WEIGHT CARRIED

128 lb. Hammer 1 3 lb.

ENCUMBERED Piton 10 2.5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

240 lb. Tinderbox 1 1 lb.

EQUIPMENT

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Small
GENDER AGE SIZE HEIGHT WEIGHT
William
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 13 +5
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Magic Stone Artificer +5 1BA Touch V,S 1 minute EE 160 D: 1m, V/S

O Mending Artificer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Minor Illusion Natural Illusionist -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL === 3 Slots OOO

O Detect Magic [R]<C> Artificer -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Alarm [R] Artificer -- 1m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Sanctuary Artificer WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

P Shield Artificer (Always Prepared) -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

P Thunderwave Artificer (Always Prepared) CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire <C> Artificer DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 13 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Catapult Artificer DEX 13 1A 60 ft. S Instantaneous EE 150 S

O Snare Artificer DEX 13 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Tasha's Caustic Brew <C> Artificer DEX 13 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

SPELLS

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