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Processmining Dharmateja-1

The document provides an overview of Java including its WORA features, the flow of a Java program from compilation to execution, and key concepts like object-oriented programming. It also briefly discusses Java installation, data types, control statements, strings, methods, and other core Java topics.

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0% found this document useful (0 votes)
427 views46 pages

Processmining Dharmateja-1

The document provides an overview of Java including its WORA features, the flow of a Java program from compilation to execution, and key concepts like object-oriented programming. It also briefly discusses Java installation, data types, control statements, strings, methods, and other core Java topics.

Uploaded by

dhammumudigonda
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 46

INTERNSHIP SUMMARY REPORT

on

JAVA FULLSTACK

BACHELOR OF TECHNOLOGY

in

COMPUTER SCIENCE AND ENGINEERING

Submitted by
Mudigonda Dharmateja (20501A05B9)

Department of Computer Science & Engineering


PRASAD V POTLURI SIDDHARTHA INSTITUTE OF TECHNOLOGY
(Permanently affiliated to JNTU-Kakinada, Approved by AICTE)
(An NBA & NAAC A+ accredited and ISO 9001:2015 certified institute)
Kanuru, Vijayawada-520007
2023 - 2024
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

PRASAD V POTLURI SIDDHARTHA INSTITUTE OF TECHNOLOGY

CERTIFICATE

This is to certify that the Internship Summary Report on “Java Fullstack” is the
bonafide work of MUDIGONDA DHARMATEJA (Regd. No. 20501A05B9), in
partial fulfillment of the requirements for the award of the degree of BACHELOR
OF TECHNOLOGY in COMPUTER SCIENCE AND ENGINEERING
submitted
during the academic year 2023-24.

Internship Coordinator Head of the Department


Internship Certificate

1
ACKNOWLEDGEMENT

It is my sincere obligation to thank my guide Ms. A. Madhuri, Assistant Professor, CSE


Department, PVPSIT. The internship I had with Kodenest was a great chance for
learning and professional development. Therefore, I consider myself as a lucky
individual as I was provided with an opportunity to be a part of it. I am also grateful for
having a chance to meet so many wonderful professionals virtually who led me through
this internship period.

We are highly grateful and obliged for the most cooperative attitude of Dr. A.
JAYALAKSHMI, Head of Computer Science and Engineering Department in preparing
our internship.

We are thankful to our beloved Principal Dr. K. SIVAJI BABU for his encouragement
and the facilities provided to us.

We are also thankful to all our staff members for their valuable support for the
completion of the Internship.

Finally, we express our thanks to the members who directly and indirectly helped us in
completing this internship.

Mudigonda
Dharmateja
(20501A05B9)

2
INDEX
S. No. Contents Pg. No.
Introduction to Java
1 Flow of Java Program
4– 12
WORA features of Java
Java Installation
Introduction to datatypes
Type Casting
Reading Input
Object Oriented Programming
Constructors
Arrays
Conditional Statements
2 Strings 13– 19
Methods
Memory Management
Method Overloading
Looping Control Constructs
Encapsulation
Inheritance
SQL
3 Polymorphism 20 – 26
Abstraction
Abstract Class vs Interface
Static Keyword
Main Method
Exception Handling
4 Multithreading 27 – 30
Java Collections
Java Generics
Autoboxing
5 Java JDBC 31 – 33
Introduction to Frontend Technologies
Frontend – HTML
6 Java Hibernate 34 – 37
Frontend – CSS
7 Java Spring 38 – 42
Autowiring
Setter Injection – Constructor injection
Collection Injection
Frontend – JavaScript
8 Client-Server Architecture 43 – 46
MVC design patterns
Introduction to Springboot

3
Section-1

Introduction to Java

Java is a powerful and versatile programming language widely used for developing a variety of
applications, ranging from mobile apps to enterprise-level systems. Created by Sun
Microsystems (now owned by Oracle Corporation), Java was designed with the goal of being
platform-independent, meaning that Java programs can run on any device or operating system
that has the Java Virtual Machine (JVM) installed.
One of the key features of Java is its "write once, run anywhere" principle, which allows
developers to write code once and then run it on any platform without modification. This is
achieved through the use of the JVM, which translates Java bytecode into machine-specific
instructions at runtime.

Java is an object-oriented language, which means that it revolves around the concept of objects
and classes. Objects are instances of classes,
which act as blueprints for creating objects. This
object-oriented approach promotes modularity,
reusability, and flexibility in code development.
Java also emphasizes strong typing and automatic
memory management through its use of a garbage
collector, which automatically deallocates
memory when objects are no longer in use.
In addition to its core features, Java also boasts a
rich ecosystem of libraries, frameworks, and tools
that simplify and accelerate the development
process. Popular frameworks like Spring and
Hibernate provide solutions for building
enterprise applications, while tools like Maven
and Gradle streamline the build and dependency
management process.
Overall, Java's combination of portability, performance, and robustness has made it one of the
most widely used programming languages in the world, with applications spanning from
desktop software to web development, mobile apps, and beyond. In this document, we will
explore the fundamentals of Java programming, covering key concepts, syntax, and best
practices to help you become proficient in Java development.

Flow of Java Program

The flow of a Java program follows a specific sequence of steps from its initialization to its
execution. Here's an overview of the typical flow of a Java program:

1. Source Code: The Java program begins with the source code written by the developer. This
source code is typically saved in files with a ".java" extension.

4
2. Compilation: The source code is then compiled
using the Java compiler (`javac`). During compilation,
the compiler checks the syntax of the code and
generates bytecode, which is a platform-independent
intermediate representation of the program. If there are
any syntax errors, the compiler will report them at this
stage.

3. Bytecode Generation: The bytecode generated by


the compiler is stored in files with a ".class" extension.
These files contain the compiled code in a format that
can be executed by the Java Virtual Machine (JVM).

4. Loading: When you run a Java program, the JVM


loads the bytecode of the program into memory. This involves loading classes and their associated
bytecode as needed.

5. Linking: After loading the bytecode, the JVM performs linking, which involves combining the
bytecode with the necessary runtime libraries and resolving references to other classes and
methods.

6. Initialization: Once the bytecode and its dependencies are linked, the JVM initializes the
program by executing the `main()` method of the class specified as the entry point of the program.
This is typically the class containing the `main()` method, which serves as the starting point for
program execution.

7. Execution: The `main()` method contains the code that defines the main logic of the program.

WORA features of Java

Java's "WORA" (Write Once, Run Anywhere) principle is one of its defining features, enabling
developers to write code that can run on any device or platform with a Java Virtual Machine
(JVM) installed. Here are some key aspects of Java's WORA features:

1. Platform Independence: Java achieves platform independence by compiling source code into
an intermediate bytecode format rather than directly into machine code. This bytecode can be
executed on any platform with a compatible JVM. As a result, Java programs can run unchanged
on diverse hardware and operating systems, including Windows, macOS, Linux, and various
embedded systems.

2. JVM Abstraction: The JVM serves as a layer of abstraction between Java bytecode and the
underlying hardware and operating system. It provides a consistent execution environment for
Java programs, regardless of the specifics of the underlying platform. The JVM interprets
bytecode or compiles it into native machine code using a just-in-time (JIT) compiler for improved
performance.

3. Standard Libraries: Java's standard libraries provide a comprehensive set of APIs for
5
common tasks such as I/O operations, networking, database access, graphical user interface (GUI)
development, and more. These libraries are part of the Java Development Kit (JDK) and are
available on all platforms where Java is supported. By relying on standard libraries, developers
can write code that remains portable across different environments.

4. No Platform-Specific Dependencies: Java encourages developers to avoid platform-specific


dependencies by providing cross-platform alternatives for common tasks. For example, Java's
networking API abstracts away differences in network protocols and implementations, allowing
network code to run consistently across platforms. Similarly, Java's GUI toolkit, Swing, provides
a platform-independent way to create graphical user interfaces.

5. Security and Sandbox Model: Java's WORA features are complemented by its robust security
model, which helps ensure that Java programs remain secure and reliable across different
environments. Java's security architecture includes features such as bytecode verification, class
loading restrictions, and a security manager that enforces access controls on various system
resources.

Java Installation
To install Java, follow these steps:
1. Download the appropriate Java Development Kit (JDK) for your operating system from the
official Oracle website.
2. Run the installer and follow the on-screen instructions to complete the installation process.
3. Set the JAVA_HOME environment variable to the directory where Java is installed.
4. Add the "bin" directory of the Java installation to the system PATH variable to enable access to
Java commands from the command line.
5. Verify the installation by opening a terminal or command prompt and typing "java -version" to
check the installed Java version.
6. Optionally, configure any additional settings or options based on your development needs.

Introduction to datatypes
In Java, data types define the type of data that can be stored in a variable. They specify the size
and format of the values that can be stored, as well as the operations that can be performed on
them. Various data types available in Java:

1. Primitive Data Types:


- byte: 8-bit integer. Range: -128 to 127.
- short: 16-bit integer. Range: -32,768 to 32,767.
- int: 32-bit integer. Range: -2^31 to 2^31-1.
- long: 64-bit integer. Range: -2^63 to 2^63-1.
- float: 32-bit floating-point. Suitable for representing decimal numbers. Example: 3.14f.
- double: 64-bit floating-point. More precise than float. Example: 3.14.
- boolean: Represents true or false values.
- char: 16-bit Unicode character. Example: 'A', '\u0041'.

2. Reference Data Types:


- Arrays: Collections of elements of the same type.

6
- Classes: User-defined data types that can contain both primitive and reference data types.
- Interfaces: Similar to classes but can only contain method signatures and constants.
- Enumerations (Enums): Special data types that consist of a fixed set of constants.

3. Wrapper Classes: Java provides wrapper classes for each primitive data type, allowing them
to be treated as objects. For example, `Integer` for int, `Double` for double, etc. These classes
provide utility methods for working with primitive data types in an object-oriented way.

4. String: Although not a primitive data type, strings are commonly used in Java to represent
sequences of characters. Java provides a built-in `String` class for creating and manipulating
strings.

Type Casting

Type casting in Java refers to the process of converting a value of one data type into another.
There are two types of type casting: implicit and explicit.

1. Implicit Type Casting:


Also known as widening or
automatic type conversion. Occurs
when converting a smaller data
type to a larger data type. Java
automatically performs implicit
type casting when there is no risk
of data loss. For example,
converting an `int` to a `long` or a
`float` to a `double`.

2. Explicit Type Casting:


Also known as narrowing or manual type conversion. Occurs when converting a larger data type
to a smaller data type. Requires explicit casting syntax to indicate to the compiler that you are
intentionally converting the data type, as it may result in data loss. For example, converting a
`double` to an `int` or a `long` to a `short`.

Type casting allows developers to manipulate and transform data of different types as needed within
a program. However, it's important to be cautious when performing explicit type casting, as it can
lead to loss of precision or unexpected behavior if not done carefully.

Reading Input

Reading input from the user is a common task in Java, especially when building interactive
console-based applications. There are several ways to read input in Java:

1. Using Scanner Class: The `Scanner` class is a convenient way to read input from various
sources, including the console, files, or strings. To read input from the console, you can create a
`Scanner` object and use its methods like `nextInt()`, `nextLine()`, etc.
Example:
7
import java.util.Scanner;
public class Main {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
System.out.print("Enter your name: ");
String name = scanner.nextLine();
System.out.println("Hello, " + name + "!");
scanner.close(); // Remember to close the scanner
}
}

2. Using BufferedReader Class: The `BufferedReader` class, along with `InputStreamReader`,


can also be used to read input from the console.

Example:
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
public class Main {
public static void main(String[] args) throws IOException {
BufferedReader reader = new BufferedReader(new InputStreamReader(System.in));
System.out.print("Enter your age: ");
int age = Integer.parseInt(reader.readLine());
System.out.println("Your age is: " + age);
reader.close(); // Remember to close the reader
}
}

Object Oriented Programming

Object-oriented programming (OOP) is a


programming paradigm based on the
concept of "objects", which can contain
data (attributes or properties) and code
(methods or functions). The key principles
of OOP include encapsulation, abstraction,
inheritance, and polymorphism.
Java is a popular object-oriented
programming language that embodies
these principles. It allows developers to
model real-world entities as classes and
create software systems using object-
oriented design principles. By leveraging
encapsulation, abstraction, inheritance,
and polymorphism, Java

8
enables the creation of modular, reusable, and maintainable code. Object-oriented programming is
widely used in various domains, including software development, game development, and web
development, due to its flexibility, scalability, and code organization capabilities.

Constructors

Constructors in Java are special methods used for initializing objects of a class. They have the
same name as the class and do not have a return type, not even void. Constructors are called
implicitly when an object of the class is created using the `new` keyword. They can be used to
initialize instance variables, perform setup tasks, and ensure that the object is in a valid state.

Key points about constructors in Java:

1. Initialization: Constructors initialize the newly created object. They can initialize instance
variables, set default values, and perform other initialization tasks.

2. Default Constructor: If a class does not explicitly define any constructors, Java provides a
default constructor with no parameters. This constructor initializes instance variables to their
default values (0 for numeric types, null for reference types, false for boolean).

3. Parameterized Constructor: Constructors can have parameters, allowing objects to be


initialized with specific values. Parameterized constructors provide flexibility and allow different
instances of the class to be initialized differently.

4. Constructor Overloading: Like methods, constructors can be overloaded, which means a class
can have multiple constructors with different parameter lists. Java determines which constructor
to call based on the arguments passed when creating an object.

5. Chain of Constructors (Constructor Chaining): Constructors can call other constructors


within the same class using `this()` keyword. This allows for code reuse and helps in maintaining
consistency among constructors.

6. No Return Type: Constructors do not have a return type, not even void. They are
automatically called when an object is created and cannot be invoked explicitly like regular
methods.

Example:
public class MyClass {
private int value;
// Parameterized constructor
public MyClass(int val) {
this.value = val;
}
public int getValue() {
return value;
}
9
public static void main(String[] args) {
// Creating an object of MyClass and initializing it using the constructor
MyClass obj = new MyClass(10);
System.out.println("Value: " + obj.getValue());
}
}

In this example, the constructor `MyClass(int val)` initializes the `value` instance variable with the
value passed as an argument. When an object of `MyClass` is created using `new MyClass(10)`, the
constructor is automatically called, setting the `value` to 10.

Arrays

Arrays in Java are used to store multiple values of the same data type under a single variable
name. They provide a way to group similar items together, making it easier to work with
collections of data. Here are some key points about arrays in Java:

1. Declaration and Initialization: Arrays are declared by specifying the data type of the
elements followed by square brackets `[]` and the array name. Arrays can be initialized either at
the time of declaration or later using the `new` keyword.

Example:
// Declaration and initialization
int[] numbers = {1, 2, 3, 4, 5};

// Declaration and later initialization


int[] scores;
scores = new int[5];

2. Accessing Elements: Array elements are accessed using an index, which starts from 0 for the
first element and increments sequentially.
Example:

int firstNumber = numbers[0];


int secondNumber = numbers[1];

3. Length: The length of an array (the number of elements it can hold) is fixed and determined at
the time of initialization. The length of an array can be obtained using the `length` property.
Example:
int arrayLength = numbers.length;

4. Iterating Over Arrays: Arrays can be traversed using loops such as `for`, `while`, or
`foreach`.
Example:
for (int i = 0; i < numbers.length; i++) {
System.out.println(numbers[i]);
10
}
// Enhanced for loop (foreach)
for (int num : numbers) {
System.out.println(num);
}

5. Multidimensional Arrays: Java supports multidimensional arrays, allowing arrays to have


more than one dimension.
Multidimensional arrays are declared by specifying multiple sets of square brackets.
Example:
int[][] matrix = {{1, 2, 3}, {4, 5, 6}, {7, 8, 9}};

6. Array Manipulation: Java provides various utility methods in the `java.util.Arrays` class for
sorting, searching, and manipulating arrays.
Example:
Arrays.sort(numbers); // Sort the array
int index = Arrays.binarySearch(numbers, 3); // Binary search

Arrays are a fundamental data structure in Java and are used extensively in programming to store
and manipulate collections of data efficiently. Understanding arrays and their operations is essential
for writing Java programs that deal with data in a structured manner.

Conditional Statement

Conditional statements in Java allow you to control the flow of your program based on certain
conditions. These statements help you make decisions and execute specific blocks of code
accordingly. Here are the main conditional statements in Java:

1. if Statement: The `if` statement evaluates a boolean expression and executes a block of code if
the condition is true.
Example:
int x = 10;
if (x > 5) System.out.println("x is greater than 5");

2. if-else Statement: The `if-else` statement executes one block of code if the condition is true and
another block if the condition is false.
Example:
int x = 10;
if (x > 5) System.out.println("x is greater than 5");
else System.out.println("x is not greater than 5");

3. else-if Statement: The `else-if` statement allows you to evaluate multiple conditions
sequentially.
Example:
int x = 10;
if (x > 10) System.out.println("x is greater than 10");
else if (x < 10) System.out.println("x is less than 10");
11
else System.out.println("x is equal to 10");

4. Nested if Statement:
You can nest `if` statements within other `if`, `else if`, or `else` statements to create more complex
conditions.
Example:
int x = 10;
if (x > 5)
if (x < 15)
System.out.println("x is between 5 and 15");

5. Switch Statement:The `switch` statement evaluates the value of an expression against a list of
case values and executes the corresponding block of code.
Example:
int dayOfWeek = 3;
switch (dayOfWeek) {
case 1:
System.out.println("Monday");
break;
case 2:
System.out.println("Tuesday");
break;
// More cases...
default:
System.out.println("Invalid day");
}

12
Section-2

Strings

Strings in Java represent sequences of characters and are widely used for storing and manipulating
textual data. Here are some key points about strings in Java:

1. String Declaration and Initialization: Strings can be created using the `String` class, which is
part of the `java.lang` package and is automatically imported into every Java program. Strings can
be declared and initialized using double quotes (`"`) to enclose the textual data.
Example:
String str1 = "Hello, world!";
String str2 = new String("Java is awesome!");

2. String Concatenation: String concatenation is the process of combining two or more strings into
a single string. In Java, string concatenation can be performed using the `+` operator.
Example:
String firstName = "John";
String lastName = "Doe";
String fullName = firstName + " " + lastName; // fullName will be "John Doe"

3. String Length: The length of a string (the number of characters it contains) can be obtained
using the `length()` method.
Example:
String str = "Hello";
int length = str.length(); // length will be 5

4. String Methods: The `String` class provides many methods for manipulating strings, such as
`charAt()`, `substring()`, `indexOf()`, `toUpperCase()`, `toLowerCase()`, `trim()`, `startsWith()`,
`endsWith()`, and many more.
Example:
String str = "Java Programming";
char firstChar = str.charAt(0); // firstChar will be 'J'
String subStr = str.substring(5); // subStr will be "Programming"
int index = str.indexOf('P'); // index will be 5

5. String Comparison: String comparison can be performed using the `equals()` method to check if
two strings have the same content, or using the `compareTo()` method to compare strings
lexicographically.
Example:
String str1 = "hello";
String str2 = "HELLO";
boolean isEqual = str1.equals(str2); // isEqual will be false
int result = str1.compareTo(str2); // result will be < 0

6. String Immutability: Strings in Java are immutable, meaning that their values cannot be
changed after they are created. Any operation that appears to modify a string actually creates a new
string object.
13
Example:
String str = "Hello";
str = str + " World"; // This creates a new string object

Methods

Methods in Java encapsulate a block of code that performs a specific task and can be invoked or
called from other parts of the program. They can have parameters and return values, providing
modularity and code reuse.

Example:

// Method definition
public static int add(int a, int b) {
return a + b;
}
// Method invocation
int result = add(5, 3); // result will be 8

In this example, the `add()` method takes two parameters (`a` and `b`), adds them together, and
returns the result. The method is then invoked with arguments `5` and `3`, and the returned value is
stored in the variable `result`.

Memory Management - Method Overloading

Memory Management in Java involves automatic memory allocation and deallocation through
garbage collection. Method overloading, on the other hand, allows the definition of multiple
methods with the same name in a class, differentiating them by their parameter lists. This enables
developers to create functions with the same name but different behaviors.

Example:
public class Calculator {
// Method Overloading
public int add(int a, int b) {
return a + b;
}
public double add(double a, double b) {
return a + b;
}
public String add(String str1, String str2) {
return str1 + str2;
}
}
In this example, the `add()` method is overloaded to handle integer addition, double addition, and
string concatenation. Java manages memory allocation for each method call and executes the
appropriate version of the method based on the arguments provided.

14
Looping Control Constructs

Looping control constructs in Java allow for repeated execution of a block of code based on a
specified condition. There are several looping constructs available in Java:

1. for Loop: Executes a block of code a specified number of times.


Example:
for (int i = 0; i < 5; i++) {
System.out.println("Iteration: " + i);
}

2. while Loop: Executes a block of code as long as a specified condition is true.


Example:
int i = 0;
while (i < 5) {
System.out.println("Iteration: " + i);
i++;
}

3. do-while Loop: Similar to the while loop but guarantees that the block of code is executed at
least once before checking the condition.
Example:
int i = 0;
do {
System.out.println("Iteration: " + i);
i++;
} while (i < 5);

4. Enhanced for Loop (for-each): Iterates over elements of an array or a collection without using
an explicit loop counter.
Example:
int[] numbers = {1, 2, 3, 4, 5};
for (int num : numbers) {
System.out.println("Number: " + num);
}

5. break Statement: Terminates the loop prematurely when encountered.


Example:
for (int i = 0; i < 10; i++) {
if (i == 5) break;
System.out.println("Iteration: " + i);
}

6. continue Statement: Skips the current iteration of the loop and proceeds to the next iteration.
Example:
for (int i = 0; i < 5; i++) {
if (i == 2) continue;

System.out.println("Iteration: " + i);


}
15
Encapsulation

Encapsulation is one of the four fundamental principles of object-oriented programming (OOP) and
is aimed at bundling data (attributes) and methods (functions) that operate on the data into a single
unit, called an object. Encapsulation helps in hiding the internal state of an object and only exposing
the necessary functionality through methods, thereby promoting modularity and information hiding.

Key aspects of encapsulation:

1. Data Hiding: Encapsulation hides the internal state of an object from the outside world,
preventing direct access to its attributes. This protects the integrity of the data and ensures that it
can only be accessed and modified through defined methods.

2. Access Modifiers: In Java, access modifiers such as `private`, `protected`, and `public` are used
to control the access level of attributes and methods. By marking attributes as `private`, they can
only be accessed within the same class, while methods can provide controlled access to these
attributes through getters and setters.

3. Getters and Setters: Getters (accessor methods) and setters (mutator methods) are used to access
and modify the private attributes of a class, respectively. Getters allow read-only access to the
attributes, while setters enable controlled modification of the attributes, often including validation
logic.

4. Encapsulation Example:

public class Person {


private String name;
private int age;

// Getter for name


public String getName() {
return name;
}

// Setter for name


public void setName(String name) {
this.name = name;
}

// Getter for age


public int getAge() {
return age;
}

// Setter for age with validation


public void setAge(int age) {
if (age >= 0) {
this.age = age;
} else {
System.out.println("Age cannot be negative.");
}
16
}
}

Encapsulation promotes data integrity, code maintainability, and reusability by encapsulating data
and methods within objects and controlling access to them through well-defined interfaces. It is a
fundamental concept in OOP and is widely used in Java programming to create robust and modular
code.

Inheritance

Inheritance is a fundamental concept in object-oriented programming (OOP) that allows a class


(subclass or derived class) to inherit properties and behaviors from another class (superclass or base
class). This enables code reuse and facilitates the creation of hierarchical relationships between
classes.

Key aspects of inheritance:

1. Extending Classes: In Java, inheritance is achieved using the `extends` keyword, which allows a
subclass to inherit members (fields and methods) from a superclass. The subclass can then add new
members, modify existing ones, or inherit behavior directly from the superclass.

2. Superclass and Subclass: The superclass is the class being inherited from, while the subclass is
the class inheriting from the superclass. The subclass inherits all non-private members of the
superclass, including fields, methods, and constructors.

3. Access Modifiers: In Java, access modifiers such as `public`, `protected`, and `private` control
the visibility of members inherited from the superclass. Subclasses can access public and protected
members of the superclass, but not private members.

4. Method Overriding: Subclasses can override (redefine) methods inherited from the superclass to
provide specialized implementations. Method overriding allows subclasses to customize behavior
inherited from the superclass while maintaining a common interface.

5. Super Keyword: The `super` keyword in Java is used to refer to the superclass from within the
subclass. It can be used to access superclass members, invoke superclass constructors, and
distinguish between overridden methods and superclass methods.

6. Inheritance Example:
// Superclass
public class Animal {
public void eat() {
System.out.println("Animal is eating");
}
}

// Subclass inheriting from Animal


public class Dog extends Animal {
public void bark() {
System.out.println("Dog is barking");
}
}
17
In this example, the `Dog` class extends the `Animal` class, inheriting the `eat()` method. The `Dog`
class also defines its own `bark()` method. Instances of `Dog` can call both `eat()` and `bark()`
methods.

Inheritance promotes code reuse, modularity, and extensibility by allowing classes to inherit and
extend functionality from existing classes. It is a powerful mechanism in OOP and is widely used in
Java programming to create class hierarchies and organize code effectively.

SQL

SQL (Structured Query Language) is a standardized language used for managing and manipulating
relational databases. Here are some key concepts and commands in SQL:

1. Database Management System (DBMS):


SQL is used to interact with relational database management systems (RDBMS) such as MySQL,
PostgreSQL, SQLite, Oracle, SQL Server, etc. A DBMS is a software application that provides
tools for creating, managing, and accessing databases.

2. Database:
A database is an organized collection of data, typically stored and accessed electronically from a
computer system. It consists of one or more tables, each containing rows and columns of data.

3. Tables:
A table is a collection of related data organized in rows and columns. Each row represents a
record, and each column represents a field or attribute. Tables are created using the `CREATE
TABLE` statement.

4. Data Manipulation Language (DML):


DML commands are used to manipulate data in the database. The main DML commands are:
`SELECT`: Retrieves data from one or more tables.
`INSERT`: Adds new rows of data into a table.
`UPDATE`: Modifies existing data in a table.
`DELETE`: Removes rows from a table.

5. Data Definition Language (DDL):


DDL commands are used to define, modify, and delete database objects such as tables, indexes,
and constraints. The main DDL commands are:
`CREATE`: Creates new database objects (tables, indexes, views, etc.).
`ALTER`: Modifies existing database objects.
`DROP`: Deletes database objects.

6. Data Control Language (DCL):


DCL commands are used to control access to data within the database. The main DCL command
is:
`GRANT`: Gives specific privileges to users or roles.
`REVOKE`: Removes specific privileges from users or roles.

7. SQL Queries:
SQL queries are statements used to retrieve specific data from a database.
18
The `SELECT` statement is the most commonly used SQL query for retrieving data from one or
more tables based on specified criteria.

8. Constraints:
-Constraints are rules that enforce data integrity and consistency in the database. Common
constraints include:
`PRIMARY KEY`: Ensures uniqueness of values in a column.
`FOREIGN KEY`: Establishes a relationship between two tables.
`NOT NULL`: Specifies that a column cannot contain null values.
`UNIQUE`: Ensures that all values in a column are unique.

9. Joins:
Joins are used to combine rows from two or more tables based on a related column between them.
Common types of joins include:
`INNER JOIN`: Returns only the rows that have matching values in both tables.
`LEFT JOIN` (or `LEFT OUTER JOIN`): Returns all rows from the left table and matching rows
from the right table.
`RIGHT JOIN` (or `RIGHT OUTER JOIN`): Returns all rows from the right table and matching
rows from the left table.
`FULL JOIN` (or `FULL OUTER JOIN`): Returns all rows when there is a match in either table.

SQL is a powerful language for managing and querying relational databases, and mastering its
concepts and commands is essential for database administrators, developers, and data analysts.

Section-3
19
Polymorphism

Polymorphism is a fundamental concept in object-oriented programming (OOP) that allows


objects of different classes to be treated as objects of a common superclass. It enables methods to
behave differently based on the object they are invoked on, leading to flexibility and extensibility
in code.

1. Method Overriding:
- Polymorphism is often achieved through method overriding, where a subclass provides a
specific implementation of a method that is already defined in its superclass.
- The subclass method must have the same signature (name and parameters) as the superclass
method it overrides.

2. Dynamic Binding:
- Polymorphism allows the selection of the appropriate method implementation at runtime,
based on the actual type of the object rather than the reference type.
- This is achieved through dynamic binding, where the JVM determines the appropriate method
implementation to invoke at runtime.

3. Common Interface:
- Polymorphism relies on the concept of a common interface, where objects of different classes
share a common set of methods declared in a superclass or interface.
- This allows objects to be treated uniformly, simplifying code and promoting modularity and
extensibility.

Example:

// Superclass
class Animal {
public void makeSound() {
System.out.println("Animal makes a sound");
}
}

// Subclass 1
class Dog extends Animal {
@Override
public void makeSound() {
System.out.println("Dog barks");
}
}

// Subclass 2
class Cat extends Animal {
@Override
20
public void makeSound() {
System.out.println("Cat meows");
}
}

// Main class
public class Main {
public static void main(String[] args) {
Animal dog = new Dog();
Animal cat = new Cat();

dog.makeSound(); // Output: Dog barks


cat.makeSound(); // Output: Cat meows
}
}
```

In this example, both `Dog` and `Cat` classes inherit from the `Animal` superclass and override
the `makeSound()` method with their specific implementations. When `makeSound()` is called on
objects of type `Dog` and `Cat`, the JVM dynamically binds the appropriate method
implementation based on the actual object type, demonstrating polymorphic behavior.

Polymorphism promotes code reuse, flexibility, and maintainability by allowing objects to exhibit
different behaviors based on their specific types while adhering to a common interface. It is a key
concept in OOP and is widely used in Java programming to create flexible and extensible code.

Abstraction

Abstraction is a fundamental concept in object-oriented programming (OOP) that focuses on


hiding the implementation details of a system while exposing only the essential features or
functionalities. It allows developers to create models that represent real-world entities in a
simplified manner, making complex systems easier to understand and manage.

Key aspects of abstraction:

1. Focus on Essential Qualities:


- Abstraction involves identifying and focusing on the essential qualities or behaviors of an
object, while ignoring irrelevant details.
- It abstracts away unnecessary complexities, allowing developers to work with high-level
concepts rather than low-level implementation details.

2. Creation of Abstract Classes and Interfaces:


- Abstraction is often implemented in OOP languages like Java through abstract classes and
interfaces.
- Abstract classes can have both concrete and abstract methods, while interfaces can only have
abstract methods (prior to Java 8).
21
- Abstract classes and interfaces define a contract or blueprint that concrete subclasses must
adhere to, without providing specific implementation details.

3. Encapsulation of Complexity:
- Abstraction encapsulates complexity by providing a simplified and unified interface to interact
with complex systems.
- It allows users to interact with objects through well-defined interfaces, hiding the internal
workings and implementation details of the system.

Example:
// Abstract class representing a Shape
abstract class Shape {
// Abstract method to calculate area
public abstract double calculateArea();
}

// Concrete subclass representing a Circle


class Circle extends Shape {
private double radius;

public Circle(double radius) {


this.radius = radius;
}

@Override
public double calculateArea() {
return Math.PI * radius * radius;
}
}

// Main class
public class Main {
public static void main(String[] args) {
// Creating a Circle object
Circle circle = new Circle(5.0);

// Using abstraction to calculate area


double area = circle.calculateArea();
System.out.println("Area of circle: " + area);
}
}

Abstract Class vs Interface

22
Abstract classes and interfaces are both mechanisms in Java for achieving abstraction, but they
serve different purposes and have distinct characteristics.

Abstract classes are classes that cannot be instantiated on their own and may contain both abstract
(unimplemented) and concrete (implemented) methods. They are typically used when you want to
define a common superclass for a group of related classes, providing default behavior that
subclasses can inherit and override as needed. Abstract classes can have constructors and instance
variables, and they can also contain method implementations. They serve as a blueprint for other
classes to inherit from, allowing for code reuse and promoting consistency among subclasses.

On the other hand, interfaces in Java define a contract or set of methods that a class must
implement, but they do not provide any method implementations themselves. Interfaces cannot
have constructors or instance variables; they only define method signatures (names, parameters,
and return types). Classes can implement multiple interfaces but can only extend one superclass.
Interfaces are often used to define common behavior across unrelated classes, enabling
polymorphism and facilitating loose coupling between components in a system. They serve as a
way to enforce a certain behavior without prescribing any specific implementation details.

In summary, abstract classes provide a way to define a common superclass with both abstract and
concrete methods, while interfaces define a contract for classes to implement without providing
any method implementations themselves. Abstract classes are used to create a hierarchy of related
classes with shared behavior, while interfaces define a common set of methods that unrelated
classes can implement to achieve polymorphic behavior. Both mechanisms are important tools for
achieving abstraction and designing flexible, maintainable Java applications.

Static Keyword

The `static` keyword in Java is used to define members (variables and methods) that belong to the
class itself, rather than to instances of the class. It can be applied to variables, methods, and nested
classes, but not to top-level classes.

1. Static Variables:
Static variables, also known as class variables, are shared among all instances of a class.
They are initialized only once, at the start of the program's execution, and retain their values
throughout the program's lifetime. Static variables are accessed using the class name, rather than
through instances of the class.
Example:
public class MyClass {
public static int count = 0; // Static variable
}

2. Static Methods:
Static methods belong to the class rather than to any specific instance. They can be called
directly using the class name, without the need to create an object of the class. Static methods
cannot access instance variables or call instance methods directly, as they are not associated with
any specific instance.
Example:

23
public class MyClass {
public static void printMessage() { // Static method
System.out.println("Hello, world!");
}
}

3. Static Blocks:
Static blocks are used to initialize static variables or perform any other one-time initialization
tasks for the class. They are executed only once when the class is loaded into memory, before any
instances of the class are created or any static methods are called.
Example:
public class MyClass {
static {
System.out.println("Static block executed");
}
}

4. Static Nested Classes:


Static nested classes are nested classes that are declared as static. They do not have access to the
instance variables and methods of the outer class, but they can access static members of the outer
class.
Example:
public class OuterClass {
static class NestedClass {
// Nested class definition
}
}

The `static` keyword is commonly used in Java to define members that are shared among all
instances of a class or to perform class-level initialization tasks. It promotes code efficiency,
memory management, and organization by providing a way to define class-level members and
behaviors.

Main Method

The `main` method in Java is the entry point of any Java program. It is the method that the Java
Virtual Machine (JVM) looks for when starting the execution of a Java program. The `main`
method has a specific signature and is where the execution of the program begins.
The `main` method must be declared with the following signature:
public static void main(String[] args)
It is a `public` method so that the JVM can access it from outside the class. It is a `static` method
because it belongs to the class rather than to any specific instance.
The `main` method accepts a single parameter of type `String[]`, which represents the command-
line arguments passed to the program. The `args` parameter allows the program to receive input
from the command line when it is executed. The `main` method has a `void` return type,
indicating that it does not return any value. When a Java program is executed, the JVM looks for
24
the `main` method in the specified class. The `main` method is invoked automatically by the JVM
to start the execution of the program.

public class HelloWorld {


public static void main(String[] args) {
System.out.println("Hello, world!");
}
}

In this example, the `HelloWorld` class contains a `main` method that prints "Hello, world!" to
the console. When this program is executed, the JVM locates the `main` method in the
`HelloWorld` class and starts the execution of the program from there.

Exception Handling

Exception handling in Java is a mechanism that allows developers to gracefully handle runtime
errors and exceptional situations that may occur during program execution. By handling
exceptions, you can prevent the program from crashing and provide alternative flows or error
messages to the user.

Types of Exceptions:
- Java distinguishes between two types of exceptions: checked exceptions and unchecked
exceptions.
- Checked exceptions are checked at compile time and must be either caught by a `try-catch`
block or declared in the method signature using the `throws` keyword.
- Unchecked exceptions (runtime exceptions) are not checked at compile time and can be caught
or left unhandled.

try-catch Block:
The `try-catch` block is used to catch and handle exceptions that occur within a block of code.
The `try` block contains the code that may throw an exception, and the `catch` block handles the
exception if it occurs. Multiple `catch` blocks can be used to handle different types of exceptions.

try {
// Code that may throw an exception
} catch (ExceptionType1 ex) {
// Handle ExceptionType1
} catch (ExceptionType2 ex) {
// Handle ExceptionType2
} finally {
// Optional finally block for cleanup code
}

throws Keyword:
The `throws` keyword is used in method declarations to indicate that the method may throw
25
certain types of exceptions. It delegates the responsibility of handling the exception to the caller
of the method.
Example:
public void method() throws SomeException {
// Code that may throw SomeException
}

finally Block:
The `finally` block is used to execute cleanup code that should always be executed, regardless
of whether an exception occurs or not. It is typically used to release resources such as file handles,
database connections, etc.
try {
// Code that may throw an exception
} catch (Exception ex) {
// Handle the exception
} finally {
// Cleanup code that always executes
}

Custom Exceptions:
In addition to built-in exceptions, developers can define custom exception classes to represent
specific error conditions in their applications. Custom exceptions should extend the `Exception`
class or one of its subclasses.
Exception handling is a critical aspect of Java programming, as it helps to create robust and
reliable applications that gracefully handle errors and unexpected situations. Proper exception
handling can improve the stability and user experience of your software.

Section-4

26
Multithreading

Multithreading in Java refers to the ability of a Java program to execute multiple threads
concurrently, allowing it to perform multiple tasks simultaneously. Multithreading is a powerful
technique for improving the responsiveness and efficiency of applications, especially in scenarios
where tasks can be executed independently or concurrently.

1. Thread Class and Runnable Interface:


Multithreading in Java is primarily implemented using the `Thread` class or the `Runnable`
interface. The `Thread` class represents a thread of execution, while the `Runnable` interface
defines a task that can be executed by a thread. Threads can be created by extending the `Thread`
class and overriding its `run()` method or by implementing the `Runnable` interface and passing
an instance of the `Runnable` to a `Thread` object.

2. Creating Threads:
Threads in Java can be created in two ways: by extending the `Thread` class or by implementing
the `Runnable` interface.
Example of extending the `Thread` class:
class MyThread extends Thread {
public void run() {
// Thread execution logic
}
}
Example of implementing the `Runnable` interface:
class MyRunnable implements Runnable {
public void run() {
// Thread execution logic
}
}

3. Starting and Running Threads:


Once a thread is defined, it can be started by calling the `start()` method on the `Thread` object.
The `start()` method initiates the execution of the thread's `run()` method asynchronously.
Example:
Thread thread = new Thread(new MyRunnable());
thread.start();

4. Thread States:
Threads in Java can be in various states, such as new, runnable, blocked, waiting, timed waiting,
or terminated. The `Thread` class provides methods to query and manipulate the state of a thread.

5. Thread Synchronization:
Multithreading introduces the risk of race conditions and data inconsistencies when multiple
threads access shared resources concurrently. Thread synchronization mechanisms such as
synchronized blocks and locks are used to ensure that only one thread can access a critical section
of code at a time, preventing data corruption and maintaining consistency.
27
6. Thread Pools:
Thread pools are a collection of pre-initialized threads that can be reused to execute tasks.
They improve performance and resource management by reducing the overhead of creating and
destroying threads for each task. Java provides the `Executor` framework and related classes in
the `java.util.concurrent` package for managing thread pools and executing concurrent tasks.

Multithreading in Java allows developers to harness the power of modern multi-core processors
and build responsive, scalable, and efficient applications that can handle concurrent tasks
effectively. However, it also introduces complexities such as thread synchronization and
coordination, which must be carefully managed to ensure the correctness and reliability of
multithreaded programs.

Java Collections

Java collections provide a framework for storing and manipulating groups of objects. They offer a
wide range of data structures and algorithms to suit different requirements, making it easier to
work with data in Java applications. Java collections are part of the Java Collections Framework
(JCF), which includes interfaces, implementations, and algorithms for working with collections.

1. Interfaces:
- The Java Collections Framework defines several core interfaces that represent different types
of collections:
- `Collection`: The root interface in the collection hierarchy, representing a group of objects.
- `List`: An ordered collection that allows duplicate elements.
- `Set`: A collection that contains no duplicate elements.
- `Map`: A mapping between keys and values, where each key is associated with exactly one
value.
- `Queue`: A collection designed for holding elements prior to processing, typically following
the FIFO (first-in, first-out) order.

2. Implementations:
- The Java Collections Framework provides concrete implementations of the core interfaces:
- `ArrayList`, `LinkedList`, and `Vector` are implementations of the `List` interface.
28
- `HashSet`, `LinkedHashSet`, and `TreeSet` are implementations of the `Set` interface.
- `HashMap`, `LinkedHashMap`, and `TreeMap` are implementations of the `Map` interface.
- Various implementations are available for the `Queue` interface, such as `ArrayDeque` and
`PriorityQueue`.

3. Utility Classes:
- The `Collections` class provides static methods for working with collections, such as sorting,
searching, and synchronizing collections.
- The `Arrays` class provides static methods for working with arrays, including converting
arrays to collections and vice versa.

4. Iterators:
- Iterators are used to traverse elements in a collection sequentially.
- Each collection class provides an iterator through which elements can be accessed
sequentially, allowing for easy iteration over the elements in the collection.

Java collections are widely used in Java programming for tasks such as data storage,
manipulation, iteration, and searching. They provide efficient and flexible data structures that can
be tailored to specific application requirements, making them an essential part of Java
development.

Java Generics

Java generics allow you to create classes, interfaces, and methods that operate on a type
parameter, enabling you to write more flexible and reusable code. With generics, you can define
classes and methods that work with any data type, providing type safety and reducing the need for
explicit type casting.

// Generic class definition with a type parameter T


class Box<T> {
private T value;

public void setValue(T value) {


this.value = value;
}

public T getValue() {
return value;
}
}

// Using the generic class with different data types


Box<Integer> integerBox = new Box<>();
integerBox.setValue(10);
int intValue = integerBox.getValue(); // No need for type casting

29
Box<String> stringBox = new Box<>();
stringBox.setValue("Hello");
String stringValue = stringBox.getValue(); // No need for type casting

In this example, the `Box` class is defined with a type parameter `T`, allowing it to work with any
data type. Instances of `Box` can be created with specific types (e.g., `Integer`, `String`),
providing type safety and eliminating the need for explicit type casting when retrieving values.
Generics promote code reuse and enhance the readability and maintainability of Java code.

Autoboxing

Autoboxing is a feature introduced in Java that automatically converts primitive data types into
their corresponding wrapper classes (e.g., `int` to `Integer`, `double` to `Double`) and vice versa
when needed. This feature simplifies code by eliminating the need for manual conversion between
primitives and their wrapper classes, making code more concise and readable. Autoboxing occurs
implicitly during assignments, method calls, and expressions involving primitive types and their
corresponding wrapper classes.

Example:
// Autoboxing: primitive int to Integer
int num = 10;
Integer integerNum = num; // Autoboxing

// Autoboxing: primitive double to Double


double value = 3.14;
Double doubleValue = value; // Autoboxing

// Unboxing: Integer to primitive int


Integer intValue = 20;
int numValue = intValue; // Unboxing

// Unboxing: Double to primitive double


Double doubleObj = 2.5;
double floatValue = doubleObj; // Unboxing

In the example, autoboxing occurs when assigning a primitive `int` to an `Integer` and a primitive
`double` to a `Double`. Similarly, unboxing occurs when assigning an `Integer` to a primitive `int`
and a `Double` to a primitive `double`. Autoboxing and unboxing help to streamline code and
enhance readability, especially in scenarios where primitive types and their corresponding
wrapper classes are used interchangeably.

Section-5

30
Java JDBC

1. Introduction to JDBC:

Java JDBC is a Java API for connecting and executing queries against a database. It provides a
standard interface for accessing relational databases from Java programs, allowing developers to
interact with databases such as MySQL, Oracle, PostgreSQL, and more. JDBC enables database-
independent connectivity, making it possible to write database applications that can seamlessly
switch between different database vendors without code changes.

2. JDBC Architecture:

JDBC architecture consists of the following key components:


- Driver Manager: Manages a list of database drivers. It is used to establish a connection to the
database.
- Driver: Implements the protocol for a specific database. JDBC drivers are available in four
types: JDBC-ODBC bridge, native-API driver, network protocol driver, and thin driver.
- Connection: Represents a connection to the database and provides methods for creating
statements, committing transactions, and managing connections.
- Statement: Used for executing SQL queries and updates against the database. There are three
types of statements: `Statement`, `PreparedStatement`, and `CallableStatement`.

31
- ResultSet: Represents the result of a database query and provides methods for iterating over
the results and accessing individual columns.

3. Stablishing Connection:
To establish a connection to a database using JDBC, you need to follow these steps:
- Load the appropriate JDBC driver using `Class.forName()` or
`DriverManager.registerDriver()` method.
- Obtain a connection to the database using `DriverManager.getConnection()` method,
specifying the database URL, username, and password.
- Close the connection when finished using `Connection.close()` method to release resources.

4. Executing Queries:
After establishing a connection, you can execute SQL queries against the database using
`Statement`, `PreparedStatement`, or `CallableStatement`.
- Use `Statement` for simple SQL queries.
- Use `PreparedStatement` for precompiled SQL queries with parameters to prevent SQL
injection attacks and improve performance.
- Use `CallableStatement` for executing stored procedures.

5. Handling ResultSets:
ResultSets are returned when executing SELECT queries and allow you to retrieve and process
the query results. You can iterate over the ResultSet using `next()` method to move to the next
row and retrieve column values using getter methods such as `getInt()`, `getString()`, etc. Make
sure to close the ResultSet, Statement, and Connection objects after use to release database
resources and prevent memory leaks.

Introduction to Frontend Technologies

Frontend technologies such as HTML, CSS, and JavaScript are


essential components for building modern and interactive user
interfaces in Java applications. HTML provides the structure of web
pages, CSS styles them, and JavaScript adds interactivity and
behavior. Together, they enable developers to create dynamic and
engaging user experiences that complement the backend functionality
of Java applications. Integrating frontend technologies with Java
allows for the development of robust and feature-rich web
applications that meet the demands of today's users.

Frontend – HTML

HTML (Hypertext Markup Language) is the standard language used to create and design web
pages. It consists of a set of markup tags that define the structure and content of a web page. Basic
HTML tags include:
 `<html>`: Defines the root of an HTML document.
 `<head>`: Contains metadata, such as the page title and links to stylesheets and scripts.
 `<title>`: Sets the title of the web page displayed in the browser's title bar.

32
 `<body>`: Contains the visible content of the web page.
 `<h1>` to `<h6>`: Defines headings of different sizes, with `<h1>` being the largest and
`<h6>` being the smallest.
 `<p>`: Represents a paragraph of text.
 `<a>`: Creates hyperlinks to other web pages or resources.
 `<img>`: Inserts images into the web page.
 `<ul>` and `<ol>`: Define unordered and ordered lists, respectively.
 `<li>`: Represents list items within `<ul>` or `<ol>`.

These tags form the foundation of HTML documents and are used to structure content, create
links, display images, and organize information on web pages.

Example:

<!DOCTYPE html>
<html>
<head>
<title>My web page</title>
</head>
<body>
<h1>Hello, world!</h1>
<p>This is my first web page.</p>
<p>It contains a
<strong>main heading</strong> and <em> paragraph </em>.
</p>
</body>
</html>

Output:

Section-6
33
Java Hibernate

Hibernate is an open-source framework for object-relational mapping (ORM) in Java. It simplifies


database programming by allowing developers to map Java objects to database tables and vice
versa, eliminating the need for writing complex SQL queries manually. Hibernate provides a
higher-level, object-oriented API for performing database operations, making it easier to work
with databases in Java applications.

Key features of Hibernate include:


 Object-Relational Mapping (ORM): Hibernate maps Java classes to database tables and
Java data types to SQL data types, allowing seamless interaction between Java objects and
relational databases.
 Automatic CRUD Operations: Hibernate provides APIs for performing Create, Read,
Update, and Delete (CRUD) operations on database records, reducing the amount of
boilerplate code required for database interactions.
 Transaction Management: Hibernate supports transaction management, allowing
developers to define and manage database transactions within their Java applications.
 Caching: Hibernate includes caching mechanisms to improve application performance by
caching frequently accessed data in memory.
 Query Language: Hibernate Query Language (HQL) provides a powerful and flexible
way to query and manipulate database data using object-oriented concepts.
 Integration with Java EE and Spring: Hibernate integrates seamlessly with Java
Enterprise Edition (Java EE) and the Spring Framework, making it a popular choice for
building enterprise Java applications.

Overall, Hibernate simplifies database programming in Java by providing a higher-level


abstraction layer that allows developers to focus on business logic rather than low-level database
interactions. It is widely used in Java web applications, enterprise systems, and other projects
where database persistence is required.

Example:
using Hibernate to map a Java class to a database table and perform CRUD operations:

Suppose we have a Java class `Student` that we want to map to a database table called `students`,
which has columns for `id`, `name`, and `age`.

1. Create Student Entity Class:


import javax.persistence.*;

@Entity
@Table(name = "students")
public class Student {
@Id
@GeneratedValue(strategy = GenerationType.IDENTITY)
private int id;
34
private String name;
private int age;

// Getters and setters


public int getId() {
return id;
}

public void setId(int id) {


this.id = id;
}

public String getName() {


return name;
}

public void setName(String name) {


this.name = name;
}

public int getAge() {


return age;
}

public void setAge(int age) {


this.age = age;
}
}

2. Hibernate Configuration File (`hibernate.cfg.xml`):


<?xml version='1.0' encoding='utf-8'?>
<!DOCTYPE hibernate-configuration PUBLIC
"-//Hibernate/Hibernate Configuration DTD 3.0//EN"
"http://hibernate.sourceforge.net/hibernate-configuration-3.0.dtd">
<hibernate-configuration>
<session-factory>
<property name="hibernate.connection.driver_class">com.mysql.cj.jdbc.Driver</
property>
<property name="hibernate.connection.url">jdbc:mysql://localhost:3306/mydatabase</
property>
<property name="hibernate.connection.username">root</property>
<property name="hibernate.connection.password">password</property>
<property name="hibernate.dialect">org.hibernate.dialect.MySQL5Dialect</property>
35
<property name="hibernate.hbm2ddl.auto">update</property>
<mapping class="com.example.Student"/>
</session-factory>
</hibernate-configuration>

3. Perform CRUD Operations:

import org.hibernate.Session;
import org.hibernate.SessionFactory;
import org.hibernate.cfg.Configuration;

public class Main {


public static void main(String[] args) {
// Create session factory
SessionFactory factory = new Configuration()
.configure("hibernate.cfg.xml")
.addAnnotatedClass(Student.class)
.buildSessionFactory();

// Create session
Session session = factory.getCurrentSession();

try {
// Create a student object
Student student = new Student();
student.setName("John");
student.setAge(25);

// Start a transaction
session.beginTransaction();
// Save the student object to the database
session.save(student);
// Commit the transaction
session.getTransaction().commit();
System.out.println("Student saved with id: " + student.getId());
// Retrieve the student from the database
session = factory.getCurrentSession();
session.beginTransaction();

Student retrievedStudent = session.get(Student.class, student.getId());


session.getTransaction().commit();
System.out.println("Retrieved student: " + retrievedStudent);
} finally {
// Close the session factory
36
factory.close();
}
}
}
In this example, we define the `Student` entity class with annotations to map it to the `students`
table in the database. We configure Hibernate using `hibernate.cfg.xml` file and perform CRUD
operations (creating and retrieving a student) using Hibernate's session API.

Frontend – CSS

CSS (Cascading Style Sheets) is a powerful styling language used to control the presentation and
layout of web pages. It allows developers to customize the appearance of HTML elements, such
as text, images, and layout, making websites visually appealing and user-friendly.

With CSS vs without CSS

A few important CSS attributes along with a brief description:

1. color: Sets the color of text content.


2. font-family: Specifies the font family for text content.
3. font-size: Sets the size of text content.
4. margin: Specifies the margin around an element.
5. padding: Defines the space between the content and the element's border.
6. background-color: Sets the background color of an element.
7. border: Specifies the border properties of an element.
8. width: Sets the width of an element.
9. height: Sets the height of an element.
10. display: Defines how an element is displayed in the document flow.

These CSS attributes play a crucial role in styling web pages and creating visually appealing
layouts. By using them effectively, developers can achieve desired design outcomes and enhance
the user experience of their websites.

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Section-7

Java Spring

Spring is a powerful and widely-used framework for building Java applications, particularly web
applications. It provides comprehensive infrastructure support and a rich set of features for
developing robust and scalable applications.

Key features of Spring include:

1. Dependency Injection (DI): Spring's DI container manages the creation and injection of objects,
promoting loose coupling and facilitating easier testing and maintenance.

2. Aspect-Oriented Programming (AOP): Spring AOP enables developers to modularize cross-


cutting concerns such as logging, security, and transaction management, improving code
modularity and maintainability.

3. Spring MVC: Spring MVC is a web framework built on top of the Spring framework,
providing a model-view-controller architecture for developing web applications. It simplifies the
development of web applications by providing features like handler mapping, view resolution,
and data binding.

4. Transaction Management: Spring provides declarative transaction management support,


allowing developers to annotate methods with transactional behavior and define transactional
boundaries without relying on low-level APIs.

5. Integration with Other Technologies: Spring seamlessly integrates with various Java EE
technologies such as Hibernate, JPA, JMS, and JDBC, as well as third-party frameworks like
Thymeleaf, Apache Tiles, and more.

6. Testing Support: Spring's testing framework facilitates unit testing and integration testing of
Spring applications, providing features like the Spring TestContext Framework and mock objects
for easier testing.

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Autowiring

Autowiring is a feature of the Spring framework that automatically injects dependencies into
Spring-managed beans. It reduces the need for explicit configuration of bean dependencies,
making the code more concise and readable. Autowiring can be configured using annotations or
XML-based configuration. Spring supports several autowiring modes:

1. ByType: Spring looks for a single bean of the same type as the dependency and injects it. If
multiple beans of the same type are found, an error occurs.

2. ByName: Spring matches the name of the dependency with the bean's name and injects it. If no
bean with the matching name is found, an error occurs.

3. Constructor: Spring uses constructor injection to inject dependencies by matching constructor


arguments with beans in the container.

Autowiring simplifies dependency injection in Spring applications, reducing the amount of


configuration required and improving code maintainability. However, it's important to use
autowiring judiciously to avoid potential issues with ambiguity or unexpected behavior.

Setter Injection – Constructor injection

Setter Injection and Constructor Injection are two common approaches for injecting dependencies
into Spring-managed beans.

1. Setter Injection:
Setter Injection involves injecting dependencies using setter methods. In this approach, Spring
invokes setter methods on the bean after it has been instantiated and before it is put into service.
Example:
public class MyService {
private MyDependency dependency;
// Setter method for dependency injection
public void setDependency(MyDependency dependency) {
this.dependency = dependency;
}
}

In the Spring configuration XML file:

<bean id="myService" class="com.example.MyService">


<property name="dependency" ref="myDependency"/>
</bean>

<bean id="myDependency" class="com.example.MyDependency"/>

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This configuration tells Spring to inject the `MyDependency` bean into the `MyService` bean
using the `setDependency()` method.

2. Constructor Injection:
Constructor Injection involves injecting dependencies through constructor arguments. In this
approach, dependencies are provided to the constructor when the bean is created.

Example:
public class MyService {
private MyDependency dependency;

// Constructor for dependency injection


public MyService(MyDependency dependency) {
this.dependency = dependency;
}
}

In the Spring configuration XML file:


<bean id="myService" class="com.example.MyService">
<constructor-arg ref="myDependency"/>
</bean>
<bean id="myDependency" class="com.example.MyDependency"/>

This configuration tells Spring to inject the `MyDependency` bean into the `MyService` bean
through its constructor.

Both Setter Injection and Constructor Injection have their advantages and use cases. Constructor
Injection is generally preferred for mandatory dependencies, while Setter Injection is more
suitable for optional dependencies or when the number of dependencies is large. Choose the
approach that best fits the requirements and design of your application.

Collection Injection

Collection Injection in Spring involves injecting a collection of objects (such as lists, sets, or
maps) into a Spring-managed bean. This allows for the injection of multiple dependencies of the
same type into a single bean. Spring provides support for injecting collections through XML-
based configuration or annotations.

1. List Injection:
List Injection involves injecting a list of objects into a bean. Each element in the list represents a
dependency.
Example using XML-based configuration:

<bean id="myBean" class="com.example.MyBean">


<property name="myList">
<list>
40
<ref bean="dependency1"/>
<ref bean="dependency2"/>
</list>
</property>
</bean>
<bean id="dependency1" class="com.example.Dependency1"/>
<bean id="dependency2" class="com.example.Dependency2"/>

2. Set Injection:
Set Injection involves injecting a set of objects into a bean. Each element in the set represents a
unique dependency.
Example:

public class MyBean {


private Set<MyDependency> mySet;
@Autowired
public void setMySet(Set<MyDependency> mySet) {
this.mySet = mySet;
}
}
Spring automatically injects the set of dependencies into the bean based on the available beans
of the specified type.

3. Map Injection:
Map Injection involves injecting a map of objects into a bean, where each entry in the map
consists of a key-value pair. Here's an example using XML-based configuration:
<bean id="myBean" class="com.example.MyBean">
<property name="myMap">
<map>
<entry key="key1" value-ref="dependency1"/>
<entry key="key2" value-ref="dependency2"/>
</map>
</property>
</bean>
<bean id="dependency1" class="com.example.Dependency1"/>
<bean id="dependency2" class="com.example.Dependency2"/>

Collection Injection in Spring provides flexibility and allows for the injection of multiple
dependencies into a single bean, catering to various use cases in application development. Choose
the appropriate collection type based on your requirements and design considerations.

Frontend – JavaScript
41
JavaScript is a versatile scripting language used for adding interactivity and dynamic behavior to
web pages. It runs client-side in web browsers, enabling developers to manipulate HTML
elements, handle user events, and make asynchronous requests to servers.

JavaScript is essential for creating interactive web applications. It enables developers to respond
to user actions, validate input, manipulate the DOM, and make AJAX requests, enhancing the
user experience.

Important Functionalities:
1. Manipulating HTML Elements:

// Get element by ID and change its text content


document.getElementById("demo").innerHTML = "Hello, JavaScript!";

2. Handling User Events:

// Add event listener to a button element


document.getElementById("myButton").addEventListener("click", function() {
alert("Button clicked!");
});

3. Making Asynchronous Requests (AJAX):

// Send an AJAX request to a server


var xhr = new XMLHttpRequest();
xhr.open("GET", "https://api.example.com/data", true);
xhr.onload = function() {
if (xhr.status == 200) {
console.log(xhr.responseText);
}
};
xhr.send();

JavaScript empowers developers to create interactive and dynamic web applications by


manipulating HTML elements, handling user events, and making asynchronous requests to servers,
ultimately enhancing the overall user experience.

Section-8
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Client-Server Architecture

Client-Server Architecture is a common pattern in Java applications where the functionality is


divided between two distinct entities: the client and the server. The client is responsible for
presenting the user interface and interacting with the user, while the server is responsible for
processing requests, executing business logic, and managing data.

In a Java-based client-server architecture, the client is typically a Java application running on a


user's device, such as a desktop computer or mobile device. The server is a Java application
running on a remote machine, often referred to as a server machine or server host.

Key components and concepts in Java client-server architecture include:

1. Client-Side Technologies:
- Java Swing or JavaFX: For building desktop applications with graphical user interfaces
(GUIs).
- Android: For developing mobile applications for Android devices using Java.

2. Server-Side Technologies:
- Java Servlets: Server-side Java programs that handle HTTP requests and generate HTTP
responses. They are commonly used in web applications.
- Java EE (Enterprise Edition) / Jakarta EE: A collection of Java APIs and specifications for
building enterprise applications, including servlets, JSP, EJB, JPA, and more.
- Spring Framework: A comprehensive framework for building Java enterprise applications,
providing support for dependency injection, MVC architecture, and various other features.

3. Communication Protocols:
- HTTP/HTTPS: Used for communication between web clients (browsers or other HTTP
clients) and web servers.
- TCP/IP: A low-level networking protocol used for communication between Java applications
over the internet or a local network.
4. Deployment Options:
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- Standalone Applications: Java applications that run independently on a user's device without
requiring a server.
- Web Applications: Java applications deployed on web servers (such as Apache Tomcat, Jetty,
or JBoss) that serve requests from clients over the internet or an intranet.

MVC design patterns

The MVC (Model-View-Controller)


design pattern is widely used in Java
applications to separate concerns and
organize code in a modular and
maintainable way. In MVC, the model
represents the application's data and
business logic, the view represents the
presentation layer (user interface), and
the controller acts as an intermediary
between the model and view, handling
user input and updating the model
accordingly. Java frameworks like
Spring MVC and JavaFX follow the
MVC pattern, enabling developers to build scalable and well-structured applications. By
separating concerns, MVC promotes code reusability, testability, and flexibility, making it a
cornerstone of Java application development.

Introduction to Springboot

Spring Boot is a popular framework in the


Java ecosystem designed to simplify the
development of production-ready, stand-
alone, and production-grade applications with
minimal configuration. It provides a powerful
platform for building Java-based
microservices, web applications, and RESTful
APIs, leveraging the features of the Spring
framework and enhancing developer
productivity. With Spring Boot, developers
can quickly set up and bootstrap applications
with embedded servers, auto-configuration,
and a wide range of built-in features, enabling rapid development and deployment. Its convention-
over-configuration approach and out-of-the-box support for dependency injection, auto-
configuration, and embedded containers make it a preferred choice for building robust and
scalable Java applications.

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