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Bard Spells

The document describes six spells: Minor Illusion, Vicious Mockery, Faerie Fire, Healing Word, Silent Image, Tasha's Hideous Laughter, Blindness/Deafness, and Invisibility. For each spell, the document provides information on casting time, range, components, and duration. The spells are cantrips and 1st level spells that create illusions, deal psychic damage, outline creatures in light, heal allies, and inflict blindness or invisibility.

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0% found this document useful (0 votes)
47 views3 pages

Bard Spells

The document describes six spells: Minor Illusion, Vicious Mockery, Faerie Fire, Healing Word, Silent Image, Tasha's Hideous Laughter, Blindness/Deafness, and Invisibility. For each spell, the document provides information on casting time, range, components, and duration. The spells are cantrips and 1st level spells that create illusions, deal psychic damage, outline creatures in light, heal allies, and inflict blindness or invisibility.

Uploaded by

Ben Dover
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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MINOR ILLUSION [1/2] MINOR ILLUSION [2/2] VICIOUS MOCKERY

CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE


1 action 30 feet 1 action 30 feet 1 action 60 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
S, M 1 minute S, M 1 minute V Instantaneous
A bit of fleece A bit of fleece You unleash a string of insults laced with subtle
You create a sound or an image of an object within enchantments at a creature you can see within
illusion becomes faint to the creature. range. If the target can hear you (though it need
range that lasts for the duration. The illusion also ends
if you dismiss it as an action or cast this spell again. not understand you), it must succeed on a
If you create a sound, its volume can range from a Wisdom saving throw or take 1d4 psychic
whisper to a scream. It can be your voice, someone damage and have disadvantage on the next
else's voice, a lion's roar, a beating of drums, or any attack roll it makes before the end of its next
other sound you choose. The sound continues turn.
unabated throughout the duration, or you can make This spell's damage increases by 1d4 when you
discrete sounds at different times before the spell reach 5th level (2d4), 11th level (3d4) and 17th
ends. level (4d4).
If you create an image of an object - such as a chair,
muddy footprints, or a small chest - it must be no
larger than a 5-foot cube. The image can't create
sound, light, smell, or any other sensory effect.
Physical interaction with the image reveals it to be an
illusion, because things can pass through it.
If a creature uses its action to examine the sound or
image, the creature can determine that it is an illusion
with a successful Intelligence (Investigation) check
against your spell save DC. If a creature discerns the
illusion for what it is the

Bard Illusion cantrip Bard Illusion cantrip Bard Enchantment cantrip

FAERIE FIRE HEALING WORD SILENT IMAGE


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 60 feet 1 bonus action 60 feet 1 action 60 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V Concentration, up to 1 V Instantaneous V, S, M Concentration, up to 10
minute minute
A creature of your choice that you can see within
Each object in a 20-foot cube within range is range regains hit points equal to 1d4 + your A bit of fleece
outlined in (A color) of light (Your choice). Any spellcasting ability modifier. This spell has no You create the image of an object, a creature, or some
creature in the area when the spell is cast is also effect on undead or constructs. other visible phenomenon that is no larger than a 15-
outlined in light if it fails a Dexterity saving foot cube. The image appears at a spot within range
throw. For the duration, objects and affected At Higher Levels: When you cast this spell and lasts for the duration. The image is purely visual, it
creatures shed dim light in a 10-foot radius. using a spell slot of 2nd level or higher, the isn't accompanied by sound, smell, or other sensory
Any attack roll against an affected creature or healing increases by 1d4 for each slot level effects.
object has advantage if the attacker can see it, above 1st. You can use your action to cause the image to move to
and the affected creature or object can't benefit any spot within range. As the image changes location,
from being invisible. you can alter its appearance so that its movements
appear natural for the image. For example, if you
create an image of a creature and move it, you can
alter the image so that it appears to be walking.
Physical interaction with the image reveals it to be an
illusion, because things can pass through it. A creature
that uses its action to examine the image can
determine that it is an illusion with a successful
Intelligence (Investigation) check against your spell
save DC. If a creature discerns the illusion for what it
is, the creature can see through the image.

Bard 1st level Evocation Bard 1st level Evocation Bard 1st level Illusion

TASHA'S HIDEOUS LAUGHTER BLINDNESS/DEAFNESS INVISIBILITY


CASTING TIME RANGE
CASTING TIME RANGE CASTING TIME RANGE
1 action 30 feet
1 action 30 feet 1 action Touch
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M Concentration, up to 1
minute V 1 minute V, S, M Concentration, up to 1
hour
Tiny tarts and a feather waved in the air You can blind or deafen a foe. Choose 1 creature
that you can see within range to make a An eyelash encased in gum arabic
A creature of your choice that you can see within Constitution saving throw. If it fails, the target is A creature you touch becomes invisible until the
range perceives everything as hilariously funny either blinded or deafened (your choice) for the
and falls into fits of laugher if this spell affects it. duration. At the end of each of its turns, the spell ends. Anything the target is wearing or
The target must succeed on a Wisdom saving target can make a Constitution saving throw. On carrying is invisible as long as it is on the target's
throw of fall prone, becoming incapacitated and a success, the spell ends. person. The spell ends for a target that attacks or
unable to stand up for the duration. A creature casts a spell.
with an Intelligence score of 4 or less isn't At Higher Levels: When you cast this spell At Higher Levels: When you cast this spell
affected. using a spell slot of 3rd level or higher, you can using a spell slot of 3rd level or higher, you can
At the end of each of its turns, and each time it target 1 additional creature for each slot level
takes damage, the target can make another above 2nd. target 1 additional creature for each slot level
Wisdom saving throw. The target has advantage above 2nd.
on the saving throw if it's triggered by damage.
On a success, the spell ends.

Bard 1st level Enchantment Bard 2nd level Necromancy Bard 2nd level Illusion
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