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Discord Roleplay Gnome Palaficer

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0% found this document useful (0 votes)
31 views4 pages

Discord Roleplay Gnome Palaficer

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Current Standard CS v1.

4
Artificer (Battle Smith)/Paladin (Oath of the Warden) 14 Engineer (Gadgetry) Shadowninja96
Manlen Traziver Wugglomp Billowbonk Bemplebomple III (Manny Bemplebomple III)
CLASS & LEVEL BACKGROUND PLAYER NAME

Epic Gnome (Mechmind Rock) Neutral Good 140000


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

12 1
1
SAVING THROW
ATHLETICS
15
ARMOR
INSPIRATION

CLASS
1 CONDITIONS BOONS
I find great companionship in automations and
constructs. B.O.B (Badass Outta Bronze) is my first
STRENGTH

+2 25
construct and has had my back countless of times.
TEMP HP

PERSONALITY TRAITS
2 SAVING THROW INITIATIVE SPEED
14
2
2
ACROBATICS
SLEIGHT OF HAND
Current 1410
42 131 SUCCESSES
Innovation - I aim to create new machinery that can
benefit and protect the lives of others.
2 2 STEALTH 1410 CURRENT MAXIMUM
FAILURES

DEXTERITY HIT DICE HIT POINTS HIT POINTS DEATH SAVES


IDEALS

NAME ATK BONUS DAMAGE/TYPE Knowledge should be shared, and I'm always willing to
◆ 9 SAVING THROW
18 teach others how things work. I take pride and joy in
Laser Rifle +11 3d8 + 6 Radiant teaching others.

4 Mechanical Warhammer +12 1d8 + 7 Bludgeoning


BONDS
CONSTITUTION
I often find myself chatting on and on and on about
machinery and what I make. I get carried away because
10 talking about these make me excited!
21 ◆ SAVING THROW
● 10 ARCANA
10 FLAWS
● HISTORY
5 ● 10
5
INVESTIGATION
Infused Items - 3/5
INTELLIGENCE NATURE
5
Languages - You can speak, read, and write Common and
RELIGION Gnomish.

7
Skills - History, Investigation, Arcana, Perception,
15 ◆ SAVING THROW Intimidation, Insight
2
ANIMAL HANDLING
7 Tools - Tinker's Tools, Thieves' Tools, Cobbler's Tools,
● INSIGHT
2 2
7
MEDICINE
Smith's Tools, Vehicles (land)

Armor - light armor, heavy armor, medium armor, shields


WISDOM ● PERCEPTION
2
SURVIVAL Weapons - simple weapons, martial weapons, firearms

◆ 9 SAVING THROW PROFICIENCIES


Saving Throws - Constitution, & LANGUAGES
Intelligence, Wisdom,
18 Charisma
4 DECEPTION
● 9 INTIMIDATION Race - Epic Gnome (Mechamind Rock)
4 4
4
PERFORMANCE ATTACKS & SPELLCASTING
Darkvision - Accustomed to life underground, you have
CHARISMA PERSUASION superior vision in dark and dim conditions. You can see in
dim light within 60 feet of you as if it were bright light, and in
darkness as if it were dim light. You can't discern color in
darkness, only shades of gray.
5 PROFICIENCY BONUS
Gnome Cunning - You have advantage on all Intelligence,
Wisdom, and Charisma saving throws against magic.

Artificer's Lore - Whenever you make an Intelligence


17 PASSIVE WISDOM (PERCEPTION)
(History) check related to magic items, alchemical objects,
or technological devices, you can add twice your proficiency
bonus, instead of any proficiency bonus you normally apply.
CURRENT WEIGHT
180 MAX WEIGHT
Tinker - You have proficiency with artisan's tools (tinker's
tools). Using those tools, you can spend 1 hour and 10 gp
CLASS RESOURCES, AMMO & CHARGES worth of materials to construct a Tiny clockwork device (AC
5, 1 hp). The device ceases to function after 24 hours
(unless you spend 1 hour repairing it to keep the device
A pouch containing 15 gp, a set of tinker's Graplinetic-inator functioning), or when you use your action to dismantle it; at
CP tools, a small bundle of copper wire, a dozen that time, you can reclaim the materials used to create it.
small gears, a set of protective eyewear, a A gadget I created when I was 7 to give B.O.B some more cool You can have up to three such devices active at a time.
small hammer, and a set of common clothes features in order help me and the other kids in the orphanage.
We didn't have much to entertain us so I designed and made a When you create a device, choose one of the following
SP Laser Rifle (Infused with Repeating Shot) gadget for B.O.B so he could give me and the other children options:
80 x Energy Cell rides and to retrieve out of bound toys that were thrown
2x Daggers outside the garden. As I was looking for the last few parts in Clockwork Toy - This toy is a clockwork animal, monster, or
Light Crossbow the market, I walked past a somewhat tall human man with person, such as a frog, mouse, bird, dragon, or soldier.
EP 20 x Bolts short brown hair, sideburns wearing some fancy clothes and When placed on the ground, the toy moves 5 feet across the
studded leather armor white looking jacket, surrounded by small crowd. I stopped to ground on each of your turns in a random direction. It makes
a dungeoneer's pack listen to the man just as he was about to make an noises as appropriate to the creature it represents.
thieves' tools announcement. "Ladies and gentlemen, I introduce to you the
GP 515 Omnitool Concoctionbrew-inator! A alchemist's dream machine!" The Fire Starter - The device produces a miniature flame, which
Zoomatron4090 only thing I took in was the inator part which gave me you can use to light a candle, torch, or campfire. Using the
Bag of Holding (Infusion) inspiration for the name. I ran back to the orphanage to finish device requires your action.
PP Arcane Cannon the invention and after 2 days it was complete. I linked it up
and attached it to B.O.B and gathered some of the children so Music Box - When opened, this music box plays a single
Mechanical Warhammer (Infused with
EQUIPMENT I could make an announcement.
EQUIPMENT "Everyone
CONT. I present to the song at a moderate FEATURES
volume. The &box stops playing when it
TRAITS
Enhanced Weapon) Graplinetic-inator! This should provide us with some fun!" It reaches the song's end or when it is closed.
Double-Bladed Scimitar went down a treat and was super fun having zipline rides.
5x Javelins TM & © 2014 Wizards of the Coast
Nowadays LLC.learned
I have Permission is granted
to use to photocopy this document
the Graplinetic-inator in more for personal use. Memory - You can perfectly recall everything you
Eidetic
an explorer's pack intuitive and helpful ways. The best part is I'm still learning! have experienced, read, or heard with perfect precision.
16 3'2" 38 lbs
AGE HEIGHT WEIGHT

1 Blue 1 Red w/ Electric Sparks Oily Dark Short, spikey purple


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

Infusions

Repeating Shot

Prerequisite: A simple or martial weapon with the ammunition property (requires attunement)

This magic weapon grants a +1 bonus to attack and damage rolls made with it when it's used to make a ranged attack, and it
ignores the loading property if it has it.

If the weapon lacks ammunition, it produces its own, automatically creating one piece of magic ammunition when the wielder makes
a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.

Enhanced Weapon

Prerequisite: A simple or martial weapon


This magic weapon grants a +1 bonus to attack and damage rolls made with it.

The bonus increases to +2 when you reach 10th level in this class.

Spell-Refueling Ring

Prerequisites: 6th level, A ring (requires attunement)


CHARACTER BACKSTORY OTHER
While wearing this ring, the creature can recover one expended spell slot as an action. The recovered slot can be of 3rd level or
TM & © 2014 Wizardslower.
of theOnce
Coast used, the ring can't
LLC. Permission be used
is granted again until
to photocopy thisthe next dawn.
document for personal use.
Intelligence // Charisma 12 // 11 18 // 17 +10 // +9
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY

0 CANTRIPS 3 3 // 3/3 6
Mending // ● Aura of Vitality (BSS) // Flame Arrows (OS)

Voltwire // ● Conjure Barrage (BSS) // Nondetection (OS)

Sword Burst // Arcane Speed // Aura of Protection or Destruction (Prepared)

Capture Image // ● Revivify // Aura of Vitality

● Elemental Weapon // Spirit Shroud (Prepared)

Intellect Fortress // Anticipate Arcana

Gem Dragon's Roar // Life from Death

Zarant's Clockwork Fusillade // Lance of the Sun God

Fly // Wise Defense


SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING Iron Arm // Hellfire Blitz

1 4 // 4/4 Catnap // Blinding Smite (Prepared)


7
Protection from Energy // Revivify

EPAR Dispel Magic // Invested Champion


SPELL NAME ●
ED
PR

● Heroism (BSS) // Hunter’s Mark (OS)

● Shield (BSS) // Jump (OS)


4 1 // 1/1
● Absorb Impact // Divine Beacon (Prepared)

Analyze // Consecrate ● Aura of Purity (BSS) // Faithful Hound (OS)


SPELLS KNOWN

● Explosive Tag // Ceremony (Ritual) ● Fire Shield (BBS) // Fire Shield (OS)

● Cure Wounds // Detect Poison and Disease (Ritual) Endurance // Heraldic Leopard

False Life // Heraldic Ox Stone Shape // Divine Charge

Longstrider // Mercurial Smite ● Elemental Bane // Inspiring Speech

Jump // Withering Smite (Prepared) Fabricate // Supernal Smite

Detect Magic (Ritual) // Wrathful Smite (Prepared) Otiluke's Resilient Sphere // Paean of the Holy (Prepared)
8

Identify (Ritual) // Insightful Maneuver (Prepared) Arcane Eye // Spectral Herd

● Assail // Heart to Heart Mordenkainen's Private Sanctum //

2 3 // 3/3
● Branding Smite (BSS) // Find Traps (OS)

● Warding Bond (BSS) // Pass Without Trace (OS)

Magic Weapon // Rallying Cry (Prepared)


5
Alter Self // Warding Bond

Reconstruction (Ritual) // Warning Shout


9
● Arcane Gatlings // Battle Guidance

See Invisibility // Lesser Restoration

Invisibility // Prayer of Healing (Prepared)

● Enhance Ability // Prayer of Resolve

● Vortex Warp // Warrior's Assault

Steel Shot // Branding Smite

Heat Metal // Holy Warding (Prepared)

Bronze Dragon's Wrath // Chanting

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.
Steel Defender 14 Close ally/Friend Support/Protection
B.O.B (Badass Outta Bronze) CLASS & LEVEL RELATIONSHIP ROLE
Construct Neutral Good 140,000
NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE


14 12 15
ARMOR
CLASS

2 1
CONDITIONS BOONS

STRENGTH DEXTERITY
+1 TEMP HP
40
Force-Empowered Rend - Melee Weapon Attack: your spell INITIATIVE SPEED
14 4 attack modifier to hit, reach 5 ft., one target you can see. Hit:
1d8 + 5 force damage. Current 14d8
77 77 SUCCESSES

2 -3 14d8 CURRENT MAXIMUM


FAILURES

HIT DICE HIT POINTS HIT POINTS DEATH SAVES


CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
Graplinetic-inator (Attached to right
10 6 shoulder)
CP

0 -2 CLASS RESOURCES, AMMO & CHARGES


SP
Saving Throws: Dex: +6 Con: +7
WISDOM CHARISMA
Skills: Athletics: +7 Perception: + 11
EP
Damage Immunities: poison
PASSIVE WISDOM
20 (PERCEPTION) Condition Immunities: charmed, exhaustion, poisoned
GP
Senses: darkvision 60 ft., passive Perception - 20

Languages: understands the languages you speak PP


CURRENT WEIGHT
210 MAX WEIGHT

Repair (3/Day) - The magical mechanisms inside the defender


restore 2d8 + 5PROFICIENCIES
hit points to itself&orLANGUAGES
to one construct or object
within 5 feet of it. FEATURES & TRAITS EQUIPMENT

Deflect Attack - The defender imposes disadvantage on the


attack roll of one creature it can see that is within 5 feet of it,
provided the attack roll is against a creature other than the
defender.

Vigilant - The defender can't be surprised.

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5 -5 CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

-5 -5 CLASS RESOURCES, AMMO & CHARGES


SP
WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

PP
CURRENT WEIGHT
0 MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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