Breathe and Live PDF
Breathe and Live PDF
1
Table of Contents (Update required*)
and add their skills and abilities to the appropriate rolls. The
Base skills are the larger of the two sets of numbers, made
during rolls that equal the total of the base stat minus one. The
only bonuses supplied to these rolls with base stats are typically
from the total of their derived skill, adding any bonuses from
4
Determining Health, AC and Reactions
5
Deciding Base Stats
Used as a basis for strength. Anything that requires a strong body can call for a force
check.
Force Examples include; Lifting, Throwing, Carrying, Striking with force, pressing, hitting or even
swinging.
Used as a basis for the bodies ability to be dexterous, agile and light footed.
Finesse Examples include; Long Jump, Gymnastics and feats of being acrobatic. This extends to
sword control and ability to swing properly.
Used as a basis for physical wellbeing and the ability to shrug off damage.
Fortitude Examples include; being poisoned, eating toxic material, adapting to new conditions and
being hit with extreme force.
Used as a basis raw speed and quick thinking. A very small use skill that can really shine in
the right conditions.
Speed Examples include; Dashing, feats of athleticism in quick succession or moving to one target
after another.
To decide a players base stats, there are two main methods that provide the quickest
and easiest methods for fairly attaining your beginning stats. Rolling; Players roll a
D6 and assign each roll to a base stat. Players who choose to roll can assign the
numbers after rolling 6d6 die or may choose to assign a number each time they roll
though players starting at higher ranks may adjust the numbers accordingly. Each
base stat is given a modifier of the each stats total minus one.
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Derived Stats
While not useful for combat, derived stats provide a
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❏ Athletics - Ability
to jump long
distances, run in a
dash, carry heavy
objects, parkour,
etc.
Force ❏ Raw Power -
Inherent strength
of the body from
genetics or
training, your
bodies physique.
8
❏ Dexterity - Ability
to move and act
nimbly.
❏ Balance - Ability to
Finesse maintain stability
both physically and
mentally.
❏ Accuracy - Ability
to aim and be
precise with tools.
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❏ Mithridatism -
Ability to resist
common and
uncommon
poisons.
❏ Endurance - Ability
Fortitude to remain
steadfast, a
physical stamina.
❏ Tolerance -
Resistance to
non-poison bodily
threats such as
food, alcohol and
drugs.
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❏ Reaction Time -
Ability to react to
any sudden stimuli.
❏ Agility - To move,
jump or dive with
Speed balance and poise.
❏ Swiftness - Your
sleight of hand,
quick feet.
❏ Cunning -
Sneakiness, stealth
or ability to hide.
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❏ Deception - Ability
to deceive or trick
through lies, bluffs
or pure guile.
❏ Performance -
Ability to entertain,
act or put on a
scene.
Social ❏ Intimidation -
Ability to instill
fear or intimidation
in others.
❏ Perception -
Spatial and social
awareness.
❏ Intuition - Innate
insightfulness to
places, people or
situations.
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❏ Medicine - Medical
knowledge of the
human body and
medicines.
❏ Nature - Knowledge
of topography,
biology, geology, et
cetera.
❏ Science - Scientific
nature of
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Flavor Text (Partner)
Using 3 new points, decide who
your swordsman's companion
kasugai crow and their possible
traits.
How does your kasugai crow feel about
you… ?
Dislikes your Likes your Loves your
swordsman swordsman swordsman
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Kasugai Crow
Kasugai crows or whatever birds assigned from the
corps to aid swordsman in their journeys. These few
commands that can be given to crows or other birds
that they can do for players at any time.
Your crow will carry a small item that you produce for a
Carry Item
disclosed amount of time or until set conditions are met.
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Abilities
15 Points
Supernatural Extrasensory
Features Forms Abilities
(each form is 1
point each)
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Extrasensory Abilities
Each Extrasensory Cost 3 Points to Smell: .
add to your sheet and can only be Level 1: Players gain a +3 to any sense
upgraded by studying. You can study check involving their sense of smell.
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Superhuman Features
Hard Body Parts: Players choose a
body party or area of their body that Spirit: Players with real spirit can
grants them +2 AC. This feature also surpass their ruling, allowing them
grants a -8 to damage dealt to this to use 1 final breathing form, even if
specific body part they donʼt have the required stamina,
Point Cost: 2 once per encounter.
Eight Fold Muscles: Players gain a Point Cost: 1
massive boost to muscle giving them Resistant Blood: Poison from low
a +3 in Force in combat scenarios ranking, high ranking and lower
and a plus +6 to Raw Power at all moon disciple rankings has no effect
times. on this player.
Point Cost: 3 Point Cost:
Flexible Body: Players gain an Prodigy: Players who take prodigy
incredible boost to muscle and body study skills at an increased rate,
flexibility granting them a +3 to taking 1 mission off the total. Along
finesse in combat as well as a +6 with this Prodigyʼs unlock the ability
Dexterity at all times. to practice and master Sun Breathing
Point Cost: 3 forms.
High Intellect: Players gain a +3 to Iron Stomach: Allows the player to
smarts checks during combat, as well gain another die of blood demon
as now being able to add +3 to all of points by consuming demon flesh.
their derived stats at all times. Point Cost: 4
Point Cost: 3 Prerequisite: The player taking
Medical Training: Players are able to this skill must be a demonification
automatically heal 1d6+2 without user.
need of a medical check, so long as
they have bandages or other medical [Feat Name]: Description
equipment on hand. Point Cost:
Point Cost: 3
Firearms Training: Players with
firearm training are able to use their
turn to automatically succeed an
attack using guns against a target that
hasnʼt used a reaction point.
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Point Cost: 3
Breathing Technique Class
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Breathing Techniques
Breathing Techniques / Forms in Breathe and Live functionally
serve as a swordsman's greatest weapon. Before you choose a
breathing style you have to be aware of how these techniques work.
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Learning Breathing Techniques
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Breathing Techniques
(Cannon)
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Breathing
How to read
Form
breathing form
data sheets
Basic description
of the styles 1 Form Name Form Description
3
itʼs users are 4
Form Name Form Description
Style Requirements
Senses required |
Feats required |
Weapons required |
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Breath of 1 Dance
3 Raging Sun
Sun breathing is Burning Bones,
without question, the 4 Summer Sun
technique perfect
7 Beneficent Radiance
slashes, slices and all
manner of sword skill. 8 Sunflower Thrust
The visage of bright
Dragon Sun Halo
flames, hotter than the 9 Head Dance
sun, created by this
form strike such fear in 10 Fire Wheel
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Breath of
The Moon
1 Dark Moon, Evening Palace
2 Pearl Flower Moon Gazing
3 Loathsome Moon, Chains
4
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Breath of The swordsman charges towards their opponent
usually outspoken
A devastating dashing slash initiated from a high
9 Rengoku stance.
and audacious
people.
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Breath of
Water 1 Water Surface Slash
The swordsman generates enough momentum to
create a powerful single concentrated slash.
The swordsman leaps and spins vertically in the air
2 Water Wheel while releasing a flowing attack in a circular motion.
The swordsman swings their blade at his opponent
Water Breathing is 3
Dance of the Rapid
Current
in a way that mimics the movement of waves on the
surface of water.
one of the most well The swordsman makes multiple consecutive
known techniques, 4 Striking Tide
slashes while twisting their body in a flowing fashion
similar to a harsh tide.
easily being Merciful Rain on a Dry A "sword strike of kindness" that kills the target with
mastered by a
5 Day little to no pain. Used when the enemy surrenders,
The swordsman fiercely twists their upper and lower
variety of students. body, creating a whirlpool that cuts anything caught
in it. Hits every target within an area of effect,
Users of this form 6 Twisting Whirlpool including allies.
movement.
Swordsman with this
technique tend to be Special Ability | Deflecting Waves
found aloof or Players gain the ability to use the reaction
standoffish people. Deflect which allows them to move melee
Style Requirements ranged attacks to either side of them or
Sense | None deflect ranged attacks in a target direction
Feats | None equal to the attacks range.
Weapons | Nichirin Katana
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Breath of
Wind
Dust
Whirlwind
1 Cutter The swordsman dashes forward in a cyclone of slashes.
scary set of forms, Clean The swordsman uses his arm to slash around his body to
most swordsman 3
Storm Wind create a whirlwind around him that slices up everything in its
Tree path. Hits every target within an area of effect, including allies.
straying from the
Rising Dust The swordsman swings his blade downwards from several
powerful style in 4 Storm directions.
fear of its skill level. The swordsman strikes from above while falling, sharpens his
Users of this form 5 Winter Gale focus and in a multitude of arced slashes hits the target.
master a set of Black Wind The swordsman strikes from the side, while rotating their body
Mountain in a position to deliver an uppercut movement, creating a
strong single or 6 Mist slashing tornado.
Gale: The swordsman leaps into the air while swinging their blade
spinning strikes that Sudden which generates gale-force winds to shred their opponent
7 Gust apart.
mimic that of
cyclones and Primary
The swordsman leaps into the air and swings his blade which
generates circular torrents of wind. An attack that can be used
tornadoes. 8 Gale Slash at range.
Swordsman of this Idaten The swordsman backflips into the air and while upside-down,
9 Typhoon swings his blade to release a circular gust of wind.
style are noted for
being wild or hard to
talk to but Special Ability | Winds of War
determined. Players gain the ability to replenish reaction
Style Requirements
points upon decapitating a demon.
Sense | None
Feats | None
Weapons | Nichirin Katana
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Breath of
Thunder
Thunderclap and The user dashes forward and slashes at their
1 Flash opponent with incredible speed.
Thunder Breathing
is one of the The swordsman is able to generate five straight
toughest forms attacks around the user in a single movement.
After all of these attacks hit in succession they
taught in the Demon are preceded by a booming shock of 5
2 Lightning Ball individual ligtning strikes at the same time.
Slayer corps. Users
of this style learn a An attack reminiscent of a spinning wave of
set number of iaido Buzzing Mosquito lightning in all directions. Area of effect attack
3 Thunder with a wide reach. Observes friendly fire.
based slashes and
slicing movement The user releases multiple ranged strikes
4 Distant Thunder towards a single target.
techniques that
5 Heat Lightning A single, focused, slashing attack.
mimic lightning
strikes. Swordsman Electric Lightning
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Breath of A move designed to cleave
Stone
through an enemy by using a
spinning technique surrounding
1 Serpentine Bipolar the user.
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Breath of
Flower The swordsman twirls to create a
wide upwards spiral with their blade.
Hits every target within an area of
1 Bloom effect, including allies.
A defensive techniques that deflects
Flower breathing is attacks using rotating sword
2 Plum Spirit slashes.
one of the most
A single sword slash that curves and
graceful breathing 3 Safflower Robe twists
flowing flowers.
Users of flower
Special Ability | Blooming Focus
breathing are noted
for their fantastic
Attacking a single target allows you to
composure and
build a stacking bonus. Whenever
elegant way of
players continuously attack a single
speaking.
target they gain a +2 to damage rolls
Style Requirements and dodge rolls involved with the
Sense | None target.
Feats | None
Weapons | Nichirin Katana
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Breath of A straightforward thrust attack that
Mist
Hanging Sky, drags a mist trail behind the
1 Distant Mist swordsman.
The swordsman unleashes multiple
Eight Layered slashes one on top of the other in
2 Mist quick succession.
A single circular slash that can inflict
Mist breathing is damage, or knock away attacks. The
swordsman must decided which effect
known for its they wish to use when unleashing this
3 Demisting Blast move.
indescribably A quick slash from the sheathe
beautiful slaying 4
reminiscent of an Iaidō technique.
Advection Slash The move is elegant and disciplined.
forms, most The swordsman charges towards an
Sea of Clouds enemy attack at high speed and
requiring such 5 and Haze unleashes a flurry of slashes.
nearly disappear.
Users of this style
most hone almost all
of their slaying
Special Ability | Dragging Clouds
abilities to actually
master this Whenever a player uses a breathing
technique. Thusly technique they cover all tiles they pass in a
these users are noted misty veil. Mist breathers can in turn hide
in these misty veils for doubled AC bonus.
for their sense of These veils disappear after an encounter
isolation and ends.
reclusivity.
Style Requirements
Sense | None
Feats | None
Weapons | Nichirin Katana
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Breath of
Serpent
The swordsman rotates and
releases a circular slash in
1 Winding Serpent Slash front of them
The swordsman dashes
behind the opponent and
strikes at the neck.
Venom Fangs Narrow Regenerating stamina equal to
Serpent breathing is 2 Head the damage dealt.
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Breath of The swordsman slams both blades together in front of
Sound 1 Roar
Ballad of Broken
themselves causing a massive explosion and dealing
massive damage.
The swordsman slices around them in a circular rotation
2 Bows slicing anything within a 10 foot radius around them.
The slayer slashes quickly and retracts their sword with
Prelude of a their chain in a whip like motion that immediately slices
Sound breathing is, 3 Nightmare the target.
to use. Users they fluidly maneuver. The metal chains connecting the
blades vibrate with a musical rhythm, producing resonant
practice mad swings 5
String
Performance
tones that enhance the Slayer's movements and strikes.
Their attacks are like a symphony of harmonious strikes.
with precisely The Slayer's blades move in a solemn and measured
manner, slicing through everything within 15ft around the
calculated swings, as slayer. Each strike carries a somber tone, producing
mournful echoes that reverberate through the battlefield.
well as the art of The Slayer's movements are graceful yet powerful, as
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Breath of
Insect The swordsman jumps forwards
towards the opponent, stinging them
multiple times with the blade to inject
1 Butterfly Dance: Caprice poison.
The swordsman dashes at the target
Insect breathing is with incredible speed and delivers a
somewhat 2
Dance of The Bee Sting: single thrust strengthened by the
True Flutter momentum to inject the poison.
controversial for its A six-strike-based attack where the
user attacks the target in six different
unorthodox slaying areas of the body in order to inject
lethal poison in each area, increasing
methods and thusly Dance of The Dragonfly: the chances of them succumbing to the
3 Compound Eye Hexagon poison.
has very The swordsman runs at full speed in a
uncommonly weak zigzag pattern to generate enough
momentum, creating a powerful single
swings. Though this thrust that simultaneously injects
poison into the intended victim. The
is true the stabs of blinding speed and erratic pattern also
serve to throw the opponent into
insect users are Dance of The Centipede: confusion and create an appropriate
insanely powerful as
4 Hundred-Legged Zigzag opening.
Style Requirements
Sense | None
Feats | None
Weapons | Nichirin Needlepoint
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Breath of
Love The swordsman dashes forward with a series of
1 Shivers of First Love slashes.
The swordsman sends out an extended
2 Love Pangs whipping slash.
Those who witness The swordsman leaps and unleashes a series of
love breathing may 3 Catlove Shower ranged arced attacks in quick succession.
The swordsman spins their whip sword in a
not be surprise to Broken Heart circular motion, deflecting all incoming attacks
4 Reclusion and dealing area of effect to all targets.
feel their heart skip The swordsman somersaults backward through
a beat. The swings of Swaying Love -
the air, creating a long whiplike string of attacks,
before coiling her sword around her opponent's
their whip blade 5 Wildclaw neck.
The swordsman twirls upside-down and creates
carry an Cat-Legged Winds a helical slash with their sword, deflecting
6 of Love incoming attacks.
astronomical The user uses their long sword whip to grapple
amount of force as or take hold of something at the swords
maximum distance, from here they can choose
well as love, to either hold or pull backward or decapitate their
7 Long Distance Love target.
effortlessly
careening through
the air like metal
Special Ability | Lovely Swings
ribbons. Users are
noted for a godly All attacks made to against targets activate a
amount of strength cleaving sphere around the player for their
as well as warmth. attack range surrounding them. This does
not affect allies, meaning Breath of Love
Style Requirements users are not capable of accidental friendly
Sense | None fire with their weapons.
Feats | 8 Fold Muscles,
Flexible Body
Weapons | Nichirin Whip
Blade
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Breath of
Beast 1 First Fang: Pierce
The user stabs the target's neck with both
blades.
Second Fang: Rip A double slash with the users two blades in both
2 and Tear diagonals (like an X)
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Breathing Techniques
(Module)
39
Breath of
The Ocean Ocean 1 Sea of Swords
recently. Users of
this form find they Ocean 5 Tearful Skerry Blockade
Style Requirements
Sense | None
Feats | Flexible Body
Weapons | Nichirin Katana
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Breath of
The West West
West
1
2
Quick Draw of the fleet footed
Mercurial Dust Devil
West 3 Trailblazing Ox Tracks
.Western Breathing is West 4 Riverside Gold Panning
West 5 Night Flying' Blue Whistler
still yet unknown,
West 6 Horn clipper of the Charging Bull
itʼs masterʼs too
West 7 Greeting the Bone Orchard
unique in their
West 8 Vermillion Crowbait
practices to decipher West 9 Steel Rot Thunderation
what is perfection of West 10 Lambasting the Faithless
its forms and what is West 11 Gravel Chewin Choir, Last Call
unique to the two West 12 Standing Death
slayers. Users of this West 13 House of the Rising Sun.
form carry
themselves surely
Special Ability | Six-Shooter
and act only in
perfect confidence. Everytime players make an attack
The users practice with a breathing form they may
perfect single strike also fire a pistol as a bonus attack.
attacks followed by These shots, like breathing forms
quick gun are a guaranteed hit unless dodged.
movement unique to
each individual.
Style Requirements
Sense | None
Feats | Strong Body
Weapons | Nichirin Katana,
Pistol sidearm
41
Building Your Own Stamina to Distance Ratio Slayers with
ranged
Breathing Forms 5ft / Melee -3 Nichirin
weapons that
As basic nichirin swords 10ft already have
1 range such as
deal a base 1d6 at melee
range, breathing forms the Maul,
15ft 2
should go beyond that as a Whip or
baseline. Building forms Chain Blade,
should take into account the 20ft 3 do not use
damage, the distance and stamina up to
any underlying affects such 25ft
as if itʼs unavoidable or if its
4 their weapons
base range.
a straight through attack.
Some effects may be 30ft 5
changed or reversed in
some cases, in which cost
varies.
Stamina to Effect Ratio
Stamina to Damage Ratio Often Limited to 1 effect per form.
1d6 Straight
-1 *Must move in 1 direction -3
1d8 0 Charge Time
*Requires 1 round to charge -5
**Being attacked interrupts charge
1d10 1
Ranged
1d12 2 *Can be used from Melee range to 3
allowed distance
2d8 3 Regenerator
*Regenerates Stamina 3
3d6 5 Deflector / Negator
*Removes incoming damage 4
1d20 6
Affliction
*Causes Status Affect 3
3d8 9
Chaser
4d8 12 *Cannot be reacted or dodged away 3
Cleave
2d20 13 *Hits any enemies within range 2
3d20 16 42
Demonification Class
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Demonification
Demonification is only for those who can stomach the taste of demon flesh.
Starting with a required Constitution bonus, players are able to practice Repeated
Action as a means of boosting their strength to help battle. A change in
equipment offers a completely new style of gameplay.
Repeated Action is an attack roll that is used over and over that Increases with
sequential attacks. Every round Repeated Action Is used increases the base
damage by +1, this bonus also stacks with the user's Force.
Replacing Stamina increases is natural for demonification users when they rank
up, rather than receiving more stamina every rank demonification users alter
between gaining another bonus +1 to repeated action and gaining +2 to every
piece of demon flesh consumed.
Lower Moon Disciple - 1d10 BDP Lower Moon Disciple - 1d20 Health
Upper Moon Disciple - 3d6 BDP Upper Moon Disciple - 1d100 Health
Upper Moon - 1d20 BDP
Upper Moon - 1d100 Health
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Demonification Points
Using Demonification Points in Combat
Demoni-
MOVE NAME MOVE DESCRIPTION COST zation
Limb
Recover one limb lost during battle. 6 2
Regeneration
Other abilities gained later may allow you to use a reaction point
to
● Attack out of Turn
● Cover an ally for damage
● Recover Stamina
Players can choose to either use 1 point, per type of react action
they have. These may alter how the react works.
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React Point Usages
*Players start with Dodge React
*Demonification Only
48
Human Capabilities
49
Basic Attacks
Blades
Unarmed
Nichirin Blade - Standard | 1d6 |
Unarmed | 1d4+Force |
*Range 5ft
*Range for any unarmed attack is 5ft
Nichirin Blade - Twisted | 1d8 |
*Range 5ft
Nichirin Blade - Wakizashi | 1d4 | Basic attacks unlike breathing
*Range 5ft forms do not automatically hit and
Nichirin Blade - Needlepoint | 1d4 | must roll to hit using a d20 and land
*Range 5ft *Automatically coats itself with on or higher than their targets AC.
poison each time the blade is sheathed.
These d20 rolls are accompanied by a
Nichirin Blade - Serrated | 2d6 |
force or finesse bonus. Players gain
*Range 5ft
bonus damage equal to their Raw
Nichirin Blade - Maul | 1d12 |
Power derived stat. Basic attacks do
*Range 30ft
not cost any stamina.
Nichirin Blade - Whip | 1d10 |
*Range 30ft Be advised, though the damage
*Range 50ft 50
Leveling Up
51
Ranking up happens anytime the corps believes you have attained a
new level of skill worthy of a title change. This can be set to happen
after x amount of missions or whenever a truly challenging enemy
has been felled.
STARTER RANK
|1| Mizunoto All starter abilities and stats.
+1 to a Base
|2| Mizunoe Stat
+3 Health +1 Slot to Study +5 Stamina
+3 Damage
+1 to a Base
|3| Kanoto Stat
+3 Health with Nichirin +5 Stamina
Sword
+1 to a Base
|4| Kanoe Stat
+3 Health +1 Slot to Study +5 Stamina
+1 to a Base
|6| Tsuchinoe Stat
+3 Health +1 Slot to Study +5 Stamina
+1 to a Base
|10| Kinoe Stat
+3 Health +1 Slot to Study +5 Stamina
When a player gains a study slot they may run over to whatever
list of studiable skills and take their pick. Each skill will be tied to
Superior Skills
Along with these fantastic abilities, skills and additions are
53
Rank Up Skills
(Other Methods to Gaining Rank Up Skills)
leveling up, though it isnʼt the only Another great method to gain
sessions and missions, situations others, the player then gains a free
where players not only meet but undetermined study slot. This is true
depending on which term you prefer. Moon, Upper Moon Disciple and
Hashira have the ability to impart Upper Moon ranked demons. This
knowledge onto the younger slayers study slot can freely be chosen
54
Rank Up Skills List
55
Rank Up Skills List
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Total Concentration
Breathing: Constant
Total Concentration Breathing is a breathing technique which involves
expanding one's lungs to intake as much air as possible, accelerating one's
blood flow and heartbeat while increasing their inner body temperature. The
training of which for this is rigorous, painful and requires incredible
diligence.
Your swordsman…
Struggled… Performed Well… Excelled…
They perfected…
Running for Miles… Breathing in Sleep… Exploding Jugs…
58
See-Through World
Summary
Your eyes…
Grow wider Sharpen Change color
Your mind
Clears of all thoughts Reaches a zenith Feels the weight of
the world
Prerequisite: Kinoe
60
Tools and Item Use
61
Nichirin Weapons
Nichirin Blade - Standard | 1d6 | The
standard Nichirin Blade is a long sword with
a sharp, curved blade that can be used to
deliver devastating slashes and cuts to
demons. The blade is made of a special metal
that absorbs heavy amounts of sunlight
during its formation, allowing the blade to
damage a demon's body and even kill them.
The hilt of the blade is wrapped in a
comfortable grip, with a circular guard at the
base to protect the user's hand. This is the
standard weapon used by the demon slayers.
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Nichirin Weapons (2)
Restricted to: Users of Insect Breathing
Nichirin Blade - Needlepoint | 1d4 | The Needlepoint
Nichirin Blade is a weapon of deadly precision. Its
thin blade, lavender-blue in color, features a
needle-like tip that can deliver a lethal strike. The
scabbard of the blade is specially designed to store
poison, which can be administered through the
needlepoint to deliver a potent venom to demons
during combat. It requires skill and precision to
wield this blade effectively, making it a powerful
weapon in the hands of a skilled demon slayer.
Needlepoint scabbards also contain a large amount of
the slayers chosen poison, automatically coating the
blade everytime it is sheathed.
64
Nichirin Weapons (4)
Restricted to: Users of Sound Breathing
Nichirin Blade - Dual Chainsword | 2d10 | The
Nichirin Dual Chainswords are a unique pair of
hulking metal. These amber colored blades of
nichirin are both several feet in length and
require immense strength not only to swing but
to spin and throw. Unlike traditional swords, the
Nichirin Dual Blades must be wrapped in cloth
rather than sheathed normally, due to its massive
stature. This allows for swift drawing of them.
These blades have extended range up to a full 5ft
from their base swings.
65
Firearms
Firing: Firearm - Pistol | A standard-issue
Range: 60 ft (1d8+Accuracy)
66
Firearm Modifications Firearm - Rifle | A bolt-action rifle
Artillery
After-Effect Projectiles
Throwing Bombs: These small, handheld
explosives are a common tool for the demon
slayer corps. These bombs can be thrown as
a bonus action before a strike and require a
finesse check to actually ignite.
(1d4 to 10d4)
*Whenever bombs are used roll a 1d10 and
add your base finesse to determine the
amount of 1d4 damage rolls
distance. Range: 40 ft [1d8 + Accuracy] members of the corps. The act includes
coating a weapon of any kind in corps issue
Kunai: A versatile tool for both combat and liquid wisteria poison. Applying poison
utility purposes, the kunai is a dagger-like requires an action to do and can be done to
weapon that can be thrown with accuracy almost any weapon that has a blade or tip.
or used in hand-to-hand combat for Poisons come in one of two forms at the
Range: 5ft x Force [1d6 + Accuracy] Weakening Poison: Removes an entire level
off of every base stat of the poisoned target
the shuriken are small, star-shaped Damaging Poison: Deals a d10 of damage
projectiles that can be thrown or used in every round of combat the target demon is
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Poison and Cultivation
Corps Issued Wisteria Poison Cultivation
Corps issued Wisteria Poison | Weakening - Poison Cultivation Kit | This kit includes all the
This poison is derived from the wisteria plant necessary materials for creating various poisons,
and mixed with other natural ingredients to such as vials of different chemicals, a set of scales,
create a potent toxin. When applied to a blade, and a mortar and pestle. It also comes with a detailed
it causes a mild burning sensation on contact manual on how to properly mix and handle the
with demon flesh and enters their bloodstream, substances safely.
weakening them over time Requires science check.
Poison Effect:. -1 to a demon's Force and Finesse
every round a demon has been infected.
Demon Poison Remedy Kit | This kit is designed to
Corps Issued Wisteria Poison | Damaging help cure those affected by demon poisons. It
Poison - This potent poison is created using the includes various antidotes and medicinal herbs, as
same natural ingredients as the weak strength well as a set of needles and thread for closing
variant, but with a higher concentration of wounds. It also comes with a small manual with
wisteria extract. When applied to a blade, it detailed instructions on how to use each item in the
quickly spreads through the demon's kit to cure specific types of demon poison.
bloodstream, causing intense pain and Requires medicine check.
debilitating their movements as they take
damage each turn.
Poison Effect: -10% health every round to any
demon infected with the poison.
**Does not affect moon level demons
Stacking Poison
Poisoning a demon for some slayers is only the beginning. Poisons of all kinds can
stack on a demon until theyʼre cleansed, dealing stacking amounts of damage or
negative effects every single round the demon is hit with another dose. 71
Crafting
Crafting is a unique ability where, if the right
components are found, a new item can be
created. Using these items and the abilities
these items are given are completely up to
the discretion of the DM.
# of Components. Difficulty.
For Ex. A player creates a molotov cocktail 1 4
out of a (Sake Bottle) and (Cloth) using a
2 6
smarts check with a check of 6 due to two
components. The DM advises that the 3 8
molotovs are capable of being thrown with a
4 10
distance equal to force and explode dealing
3d8 damage and setting things ablaze.
5 12
6 14
When doing a crafting check, a specific
amount of components are required before
the crafting can take place. The difficulty of
the craft is completely based on the number
of components, the larger the amount of
components the harder the check will be.
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Medical Attention
This small guide is how to determine the wound threshold of certain
attacks, the higher the damage the worse the wound.
players total health until they receive the medical aid of a surgeon or
wounds need to find a location with a doctor where they can receive
may also reach these doctors over the radio to summon them, though
they may take time to travel to the desired location and will be without
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Medical Equipment
Experimental Aid
Demon Blood Syringe | A syringe filled with Painkillers | A small white tablets that
cured demon blood that can be used to provide a temporary relief from pain and
instantly heal broken bones, lacerations and grant a small boost of health to the user
other grievous wounds. However, it comes when consumed, making them an essential
with side effects and can only be used 3 times tool for any demon slayer who needs a quick
before causing hysterical damage like heart and effective way to heal themselves during
attacks or seizures. It requires a medicine check battle. These small secondary aids provide an
to use and takes a full turn to administer. extra 1/4th of total health, the effects of
[Full Heal] which wear off after an hour and if a player
has not received aid since, the damage dealt
Demon Blood Jet Injector | The Demon remains and the temporary health
Blood Jet Injector is a sleek and futuristic disappears.
device with a metallic finish and glowing red
accents, capable of administering a powerful
healing dose of cured demon blood instantly
with a press of a button. This device is
designed to quickly and efficiently administer
cured demon blood to instantly heal broken
bones, lacerations and other grievous
wounds. It can be used instantly without
requiring a medicine check, but like the
syringe, it can only be used 3 times before
causing hysterical damage. The jet injector is *Jet Injector being used
more expensive than the syringe, but it
allows for faster healing and requires less
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skill to use. [Full Heal]
Transportation
Calling for Assistance:
Driving in game
Players who do not own a car or prefer not
Driving can be an exciting and convenient
way to travel in the game world. Players to drive can call a Kakushi for
can choose to call a Kakushi for transportation. They can use a radio or a
transportation or save up their earnings crow to contact a Kakushi, who will come
from missions to purchase a car from a to their location and provide
dealership. Once they have a car, they can transportation services.
use it for casual driving or to navigate
through dangerous situations.
Purchasing a Car:
Casual Driving:
Players can save up their earnings from
When driving in normal conditions
missions to purchase a car from a
without any immediate dangers, players
can make a Finesse check to determine dealership. The cost of the car will depend
how well they handle the vehicle. The DC on the make and model, as well as the
of the check may vary depending on condition of the vehicle. Players should
factors such as the condition of the road, work with the Game Master (GM) to
weather, and visibility. If the Finesse check determine the cost of the car and any
is successful, the player's character will additional features or bonuses it may have.
navigate the vehicle safely to their Model T Ford ¥600
intended destination. Datsun Type 10 ¥1,200
Mitsubishi Model A ¥3,000 yen
Dangers on the Road:
However, there may be times when Remember to consult with your GM for
unexpected dangers arise while driving, any specific rules or guidelines on driving
such as animals or humans jumping into in your game world, and always prioritize
the road, obstacles in the way, or sudden safety and caution while operating a
changes in traffic. In such situations, vehicle. Happy driving!
players may need to make a Reaction Time
check to react quickly and avoid the
danger. The DC of the Reaction Time check
will depend on the severity and
suddenness of the danger.
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Transportation
Model T Ford
Description: A classic American car known for its durability
and affordability. It has a black exterior with wooden spokes
on the wheels and a spacious interior.
Bonus: +1 to Dexterity checks due to its reliable engineering.
Cost: Approximately 600 yen, which is equivalent to around
20,000 yen in 1934.
Datsun Type 10
Description: A small Japanese car produced by the Datsun
Motor Company, known for its sleek design and smooth
handling. It has a dark blue exterior with a streamlined shape.
Bonus: +2 to Dexterity checks due to its nimble
maneuverability.
Cost: Approximately 1,200 yen, which is equivalent to around
40,000 yen in 1934.
Mitsubishi Model A
Description: A luxury car produced by the Mitsubishi Motors
Corporation, known for its elegant appearance and advanced
features. It has a black and silver exterior with leather seats
and polished wood trim.
Bonus: +1 to all Vehicle checks due to its advanced
engineering and comfort.
Cost: Approximately 3,000 yen, which is equivalent to around
100,000 yen in 1934.
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Clothe provide instant camouflage for appropriate situations. Players can only be caught if NPCʼs make a
successful insight check, or outed.
Clothes
Clothes [Civilian] Clothes [Unique]
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Food
These meals can be purchased at restaurants or +5 Bonus Stamina
food carts throughout the game world, and Sushi: A dish consisting of vinegared rice and
may be preferred by certain NPCs or various toppings such as raw fish or vegetables.
characters. Eating the right meal at the right Nigiri Sushi: Traditional sushi consisting
time could provide a small bonus to stamina, of a small ball of rice topped with a slice
which could be crucial during intense battles of raw fish or other seafood.
or other challenging situations. Maki Sushi: Rolled sushi, often with a
seaweed wrap, filled with rice, vegetables,
Ramen: A popular Japanese noodle soup that is cone-shaped and filled with rice,
dish, often served with meat or vegetables. vegetables, and/or raw fish or other
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Demons
(Playable Race)
82
Build your Demonic Body
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Creating Demon Stat Blocks
Creating a demons base stats, players must start with
the basic setup of regular character creation.
(0,1,2,3,3,5)
5 4 4 2 1 0
After creating your basic lay out, players take choose
another set of numbers to add onto their previous based
on the rank they intend to create.
9 5 6 3 2 1
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Demon Actions
Depending on the demonʼs bloodline, demons Demons have, depending on
Blood Art have access to a few commonly shared blood
demon arts, as well as their own.
their level, the ability to
Demons, depending on their rank, can heal a
Heal significant amount of health using one of their perform more than one
2 BDP actions to do so during their turn.
action per turn. Identifying
Using an action demons can elect to, depending
Regrow on the strength of their rank, regrow body parts
how to use those actions in
4 BDP that have been removed from them with
varying speeds.
integral for their survival,
Using an action demons can cleanse 1 stack of
Cleanse poison per their rank. whether to prioritize
Low Ranking
High Ranking
Lower Moon Disciple
Lower Moon
Upper Moon Disciple
Upper Moon
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Demon NPCs
Health AC Low Ranking Demon
20 14 Halved Damage Addition
Power Finesse Fortitude Speed Intelligence When adding Power & Finesse
to attacks, demons add half of
4 6 5 4 6 total instead of the -1 from base
6 8 7 6 8
Attacks Reaction points
Bite: 1d4+3 9
Claw: 4
BDA:
8 10 9 8 10
Attacks Reaction points
Bite: 1d4+4 11
Claw: 5
BDA: 1d6+4 87
Breathe and Live 1934
Module Information
88
The State of the Demon Slayer Corp
Demon Slayer SPOILERS beyond this text, please be aware.
The time is 1934 and some time has passed beyond the
Though not less than 10 years after his death demons have
fire against the demons and their new leader but it has
wave of demons.
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Swordsman and Kakushi
Since the defeat of Muzan Kibutsuji, the With new inventions and scientific
Demon Slayers have continued their valiant discoveries, the Demon Slayer Corps has
legacy of protecting humanity from the techniques and tools into their ancient
dark forces that lurk in the shadows. With
practices. However, the threat of demons
access to radios and the latest
is still ever-present, and Demon Slayers
technological advancements of the 20s and
and Kakushi alike must constantly hone
30s, Slayers now have enhanced
their skills, utilize their resources, and
communication and tools at their disposal
work together to protect humanity from
to aid them in their mission. As the world
evolves, so do the roles of the Kakushi. No the darkness that seeks to consume it. The
longer limited to just reconnaissance and fight against demons continues, and the
information gathering, Kakushi now take Demon Slayer Corps stands strong in their
The Flame
The Water
Pillar
Pillar
Hakka-Gu
Aki Takumi
Shintan
The Wind
Pillar
???
Yoshiko
Asagao
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The Master
Kaisho Ubayashiki
|| REDACTED ||
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New Demon Era
Demons have long since plagued humanity and after the destruction
hellish means, evil prevailed. Now again demons have begun popping up to
rend hope from the arms of the living, taking a drastically different
approach than before. The leader of the demon armies is unknown to the
power structure. No, not this time around,instead they take prefixes with
names have traveled through ears of demons and humans alike and all 12
All of the demon commanders make up what the Corps now calls
“The Tree of Evil” with all their sects compiling the trees “roots” or
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Demon Variants
The 12 Beautiful Moons
Demons of the new era have
The Moons Prefix Identifying Features
learned a new terrifying trick that
Golden Moon Disciples of the golden moon are could possibly spell out the end of
only signified by gold attire.
humanity. Demons of the modern
Burning Moon Flames, scorch marks, burn scars, age can now replicate on their own.
ashes.
The issue being, if they are too
Rabid Moon Fur, sharp fangs, animal eyes. weak, once they die so will their
replications. To ensure the safety of
Clockwork Gears, clocks, cogs, mechanical her throne the demon queen has
Moon pieces or metal armoring. created a squad of 12, upper moon
Mirror Moon Mirrors or reflective surfaces smaller armies. Though due to their
sheer power, all of the subordinates
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