BEST PLAY CALLS BY COVERAGE - LOOK FOR GRASS!!!
COVER REMINDERS 60s 90s SCREENS SPECIALS
DEF. CAN BRING 1 MORE THAN 90 (SHALLOW OR PRE-SNAP
OFF. CAN BLOCK; FIND BEST POST/GO), 91 (CORNER OR B.S.
MATCH-UP; QB MUST THROW ON 63 (QK OUT), 66&GO, 67 POST OR DIG/COP TAG), ALL 92s
0 STICK OF ROUTE; THINK POST, (MATCHUP), 68 (ARROW/SLOPPY), (HIGH/MESHERS/WHEEL TAG) 94 JAILS & SOLIDS SOLID/BUBBLE "FOX" TAG
CORNER, GO, DIG, OUT, WHEEL 69 (CORNER OR FLAT SLANT) (IF Y CAN WIN); 95 (TAG X/Z POST
ROUTES - EXPECT VERY LITTLE OR Y CAN WIN) 97 (MATCHUP), 98
TIME FOR QB SPEED OUT
FIND MATCH-UP; CANNOT THROW BASICALLY THE SAME AS COVER 0
INTO DEEP MIDDLE UNLESS FS ABOVE, BUT MUST SOLID/BUBBLE "FOX" TAG;
CONTROL/AVOID FS IN DEEP CURL/WHEEL, POST-WHEEL
1 JUMPS PLAY -ACTION OR OTHER SAME AS COVER 0 ABOVE MIDDLE & QB MUST KNOW HE HAS JAILS & SOLIDS COMBOS ARE GOOD; DOUBLE-
ROUTE; DEF. CANNOT BRING ENOUGH PROTECTORS SO HE HAS UNDER TAG FOR BACKS
MORE THAN WE CAN BLOCK MORE TIME
DETERMINE WHAT TYPE OF 90 (ESPEC. IF 4-3 FRONT), 91
COVER 2 THEY ARE PLAYING - 63/68 HOLE THROW OUTSIDE IF (COP/SLUGO TAG = KILL SHOT), 92
TAMPA, READ, HARD, BAIL, ETC.; HARD CORNER; 63 HOOK, 67, 68 (ESPEC. PYRAMID OR COP TAG), 42/52 BUBBLE FOX - HOLE THROW
2 HOW WIDE ARE THE SAFETIES? (ESPECIALLY IF 4-3), 69 (PICK ON 95 (IF S ROBS CROSS, TAG POST), ROCKET/LASER, FAST/BUBBLE OUTSIDE OF CB IF HE BITES
HOW DO THEY PLAY #2 OLB) 96 MID-CURL IF TAMPA 2; 97 DIG
RECEIVERS? TAG, 97 INSIDE GO/CROSS
SAME THOUGHT PROCESS AS GET BEST RECEIVER ON LB WHO
COVER 1 EXCEPT CORNER SAME AS COVER 0, COVER 1 SAME AS COVER 1 BUT BE AWARE MUST PLAY MAN UNDERNEATH &
2 MAN ROUTES NOT AS LIKELY TO BE ABOVE OF 2 DEEP SAFETIES - CAN WE JAILS & SOLIDS EXPLOIT THAT MATCHUP -
OPEN. BEST MATCHUP ON THROW POST OR CORNERS? CORNER ROUTE, DBL MOVES,
UNDERNEATH DEFENDER? ETC.; DBL-UNDER
QB MOVE FS WITH EYES & THROW 90 (SHALLOW IF DEEP HOLE
OPPOSITE; SEAM & FLATS WEAK 63 (QK OUT), 63 RODEO, 63 HOOK, PLAYERS), 92 POST BY #1 (ONLY 4 ROCKET/LASER, FAST/BUBBLE, SOLID/BUBBLE "FOX" TAG;
AREAS. USUALLY ONLY 4 SHORT UNDER DEF.), 94 (SAIL/DIG), 95 (IF
3 DEFENDERS. DEFENSE CAN 66 (HITCH/GO HASH), 68 FROM FS ROBS CROSS, TAG POST), 96, ESPECIALLY TO BACKS (43,44, CURL/WHEEL, POST-WHEEL
BRING 5 BUT MUST VOID A TRIPS, 69 (THINK SLANT TO BACK) 97 (MOVE FS W/EYES, THROW ETC.) COMBOS ARE GOOD
SHORT ZONE TO DO SO. OPP. GO HASH), 98
DESIGNED TO ALLOW FOR SAFETY PRETTY MUCH EVERYTHING - 90 (TAG POST TO SIDE OF DIG), 91 ALL SCREENS SHOULD BE GOOD
RUN SUPPORT & TO PREVENT ATTACK FLAT LIKE YOU WOULD IF (TAG DOUBLE POST BACKSIDE), SINCE CURL-WHEEL COMBO ON
4 DEEP THROW - HIGH/LOW OR THEY HAVE SO MANY DEEP WEAKEST CB; POST-DIG COMBO;
IN/OUT STRETCH ON SAFETIES IS COVER 3, 68 IS ALSO GOOD IF 4-3 ALL 92s, 95 (POST TAG), 96 (POST
FRONT TAG), 97 DIG TAG DEFENDERS GO-DIG COMBO
BEST CHANCE FOR BIG PLAY