B.
TECH (SEM V) THEORY EXAMINATION 2024-25
COMPUTER GRAPHICS
Time: 3 Hours Total Marks: 100
SECTION A
1. Attempt all questions in brief. (2 × 10 = 20)
a. What is the difference between raster and vector graphics?
b. Explain the significance of the frame buffer in computer graphics.
c. What is aliasing? How is it reduced using anti-aliasing techniques?
d. Describe the Cohen-Sutherland line clipping algorithm briefly.
e. What is homogeneous coordinate representation? Why is it used?
f. Explain the significance of shading models in computer graphics.
g. Define ambient, diffuse, and specular reflection in the Phong lighting model.
h. What is the difference between forward and inverse transformations?
i. Explain the concept of hidden surface removal.
j. What is the difference between Gouraud shading and Phong shading?
SECTION B
2. Attempt any three of the following. (10 × 3 = 30)
a. Explain the working of the Digital Differential Analyzer (DDA) algorithm.
b. Describe the Liang-Barsky line clipping algorithm with an example.
c. What is composite transformation? Explain with examples.
d. Discuss various methods used for hidden surface elimination.
e. Explain the difference between Bezier and B-Spline curves.
SECTION C
3. Attempt any one part of the following. (10 × 1 = 10)
a. What is the role of the video controller in a graphics system?
b. Compare raster and vector graphics in terms of applications and efficiency.
4. Attempt any one part of the following. (10 × 1 = 10)
a. Compare the Cohen-Sutherland and Liang-Barsky clipping algorithms.
b. Explain the challenges and methods in curve clipping.
5. Attempt any one part of the following. (10 × 1 = 10)
a. Differentiate between perspective projection and orthographic projection.
b. Explain the process and challenges of 3D clipping.
6. Attempt any one part of the following. (10 × 1 = 10)
a. Discuss the role of the Z-buffer algorithm in hidden surface detection.
b. Explain the A-buffer method and its efficiency compared to the Z-buffer.
7. Attempt any one part of the following. (10 × 1 = 10)
a. Explain the Phong illumination model in detail.
b. Compare the Back-Face Removal algorithm and the Depth Buffer method.