ps2-v7 Misc
ps2-v7 Misc
THE
Encyclopedia
vol.7
software - bundles - demos- protos -
unreleased - homebrew
copy/paste:
DaddaRuleKonge
2019
DaddaRuleKonge
This is book is made for people who collect for, or are interested
in, the PlayStation 2. I made this book cause` I like to catalogue and
categorize stuff, and to learn more about the system. But I am also a
small time collector of the system (though the original PlayStation
are (was) my primary collection).
If you are annoyed, or the owner of some of the content i used in
this book, send an email to me: [email protected].
NoCopyright © 2019
2018 by DaddaRuleKonge
All rights are NOT reserved. EVERY part of this publication may be reproduced, distributed, or transmitted in any form or by any
means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the
publisher. I do not own anything in this book. You use part of this publication on your OWN RISK though. As places in this book
may have a copyright by the original owner.
CONTENT
Vol.2
E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 685
F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 740
G . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 886
H . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1156
Vol.3
I........................................................................ 1268
J........................................................................ 1322
K........................................................................ 1390
L........................................................................ 1536
M....................................................................... 1640
Vol.4
N........................................................................ 1940
O........................................................................ 2080
P........................................................................ 2160
Q........................................................................ 2300
R........................................................................ 2304
Vol.5
S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2496
Vol.6
T........................................................................ 3060
U........................................................................ 3300
V........................................................................ 3332
W....................................................................... 3360
X........................................................................ 3466
Y........................................................................ 3488
Z........................................................................ 3528
Vol.7
Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3544
Bundles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3554
Demo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3584
Beta/Prototypes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3764
Cancelled Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3810
Homebrew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4116
Vol.8
PlayStation 2 models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4124
Linux for PlayStation 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4142
Peripherals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4144
Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4170
Reference Guide
http://www.metacritic.com/ http://www.mobygames.com/
https://crimson-ceremony.net/demopals/index.php
http://www.hardcoregaming101.net/
Software
These pages consist of non-games , like tools and software discs.
Some of these discs came in a bundle with an accessory, and
some came as a stand-alone disc.
For more information on different accessories (DVD remote,
HDD, etc.) look at the pages on the accessories pages.
This is software for the PS2 internal DVD Player. It came with
the PS2 DVD remote and updates the DVD Software to a cer-
tain version for the Fat PS2 PAL Consoles. The disc was not
required for the Slim Consoles.
The update give the remote new functions, like faster rewind
and fast-foward.
NTSC-J versions:
Version 2.01
Version 2.12 US versions: PAL versions:
Version 2.14 Version 2.10 Version 2.10
Version 2.16 Version 2.12 Version 2.14
Version 3.00 Version 2.14
Version 3.04
Mirage
Developer BT Plc
Publisher Sony Computer Entertainment
Release date (eu) June 28, 2004
Karaoke Revolution
Network Adaptor Pack
Release date (jp) December 4, 2003
Utility Disc
Developer Sony
Publisher Sony
This is the Software update discs for the Sony digital video recorder
console, the PSX. The PSX came in different models and came bun-
dled with different software discs.
DESR-7000/DESR-5000: Version.1.10 (PSXC-00201)
DESR-7000/DESR-5000: Version.1.20 (PSXC-00202)
DESR-7000/DESR-5000/DESR-7100/DESR-5100: Version.1.31 (PSXC-00203)
DESR-7000/DESR-5000/DESR-7100/DESR-5100: Version. 2.11 (PSXC-00204)
TV Kura Emon
Developer Olympus
Publisher Olympus
Release date (jp) November 30, 2002
Code Breaker
Developer Pelican Accessories
Publisher Pelican Accessories
Release date (us) June 15, 2006
PlayStation BB Navigator
Developer Sony
Publisher Sony
Release date 2002, 2003, 2004
of the Audio Player option inside
PlayStation Broadband Broadband Navigator
Navigator (also the referred
Music Channel, which allows to
(also
to as BBreferred
Navigatorto as andBB PSBBN) transfer for
Navigatoris software music between the HDD
and PSBBN)
Japanese PS2isconsoles
softwarethat Japa- and
for formats a harda MiniDisc
disk player in earlier PS-
nese PS2
drive for use consoles that formats
with those consolesa and BBN versions.
provides
hard disk drive for use with
an interface for manipulating data on that hardthose
consoles
disk drive.and provides
It only works anwith official PlayStation
interface PlayStation Broadband Naviga-
2for
HDDmanipulating
units. data on that hard tor included many features that
disk drive. It
Apparently theonly works with
PlayStation offi- was
Broadband
not available with the original
Navigator
cial PlayStation 2 HDD HDD Utility Disc software. Some
has a more strict regionunits.
lock on it than normal
Japanese releases take advantage
Apparently the
PlayStation PlayStation
2 software, as theBroad-
software will only
of the features, and may even re-
band on
boot Navigator
NTSC-J has a more
systems withstrict
a model number
quire a specific version (or higher)
region lock
ending in 0, on it thanthey
meaning normal Play-in Japan, mak-
are sold
of the software.
Station
ing 2 software,
the software as the software
unusable on Korean and Asian
The features of the software include:
will onlyPlayStation
NTSC-J boot on NTSC-J systems
2 consoles.
• Game Channel
with a model number ending in 0,
Versions • Access to online sites, similar to
meaning they are sold in Japan,
PSBBN web pages, for various ISPs and
making theversion
software 0.10 Prerelease
unusable on was released
and bundled withNTSC-J
Japanese software
PlayStation 2 BB publishers (only in ver-
Korean and Asian PlaySta-
Units sion 0.20 and higher)
tion 2(Network
consoles. Adaptor and HDD bundle packs)
in early 2002, replacing HDD Utility Disc • Downloadable
1.00. It game demos or full
Versions
lacked the ability to store and managegames (ex. Pop’n Taisen Puzzle-da-
game saves
on PSBBN
the HDDversion that HDD 0.10Utility
Prerelease
Disc had. ma Online demo, Star Soldier BB
was
PSBBN releasedversion and 0.20bundled with infull
was released lategame,
2002. Milon’s Secret Castle full
Japanese
It added functionsPlayStation to the2 interface
BB Units game)
of the software,
(Network Adaptor and HDD bun-
including the ability to update itself to new ver- • Downloadable picture and movie
dle packs)
sions over in early 2002,internet
a broadband replacing files
connection and
HDD Utility Disc
management 1.00. saves.
for game It lacked the • Information pages on past, cur-
ability
PSBBN to version
store and 0.30 manage rent,
game in mid-2003.
was released and future releases and ser-
saves
It addedon the HDDtothat
access HDDfeega
Sony’s vices(which
Utilityservice
Disc
is usedhad. to bill the monthly fee for some • A launching
online point for bootable
PSBBN
games) andversion 0.20program.
an e-mail was released Versiongames0.31installed
was to the HDD
in late 2002.
released in late It2003,
addedfixing
functions to • NetFront 3.0, a Linux-based web
an exploit.
the interface
PSBBN version of 0.32
the software,
was released in- in browser
early 2004,
cluding
and is the thecurrent
ability version
to update of early Music
as itself • 2014. The Channel
to new
only changeversions
appearsovertoa be the removal of the Au-a tool to convert an au-
broadband • Provides
internet
dio Playerconnection
option inside andthemanage-
Music Channel,dio CD to audio files on the HDD
which
ment for
allows to game
transfer music between the •HDD
saves. Provides
and aan organization system
PSBBN player
MiniDisc versionin0.30 wasPSBBN
earlier released for
versions. audio files stored on the HDD
in mid-2003. It added access to So- and a means to play them
PlayStation
ny’s feega service Broadband (which Navigator • Provides
is used toincluded manya means to transfer au-
features that wasfeenot
bill the monthly foravailable
some online dio files
with the between a MiniDisc player
original
HDD
games) Utility
and Disc software.
an e-mail and the HDD
Some Japanese
program. re- over a USB connec-
leases take advantage
Version 0.31 was released in late of the features,tionand(only
may in versions 0.20 through
even
2003,require
fixing an a specific
exploit. version (or higher) 0.31) of the
PSBBN version 0.32 was released • Photo Channel
software.
inThe
early features
2004,ofand the is
software include:• Provides an organization system
the current
•version as of early 2014. The only for picture files stored on the HDD
Game Channel
and a means to view them
Software • 3549
NetFront
Developer Access
Publisher NEC
Release date (jp) March 29, 2002
MAXim
Developer Datel
Publisher Datel
Release date (us) 2005
Dengeki PS2:
PlayStation 2 Save Data Collection 2006
Publisher Media Works
Release date (jp) December, 2005
This was the first PS2 software catalog that contains save data
of the PS2 games recorded by Dengeki PS2 by December 2005
and tricks and glitches for PlayStation, PS2 and PSP games. The
disc also includes PS2, PSP’s all software catalog, which is the
continuation of 10th Anniversary PlayStation & PlayStation 2
All Soft Catalogue Special SaveData Collection (vol.1, page 120) re-
leased the previous year.
The disc contains save data for 695 games.
Dengeki PS2:
PlayStation 2 Save Data Collection 2007
Publisher Media Works
Release date (jp) February, 2007
The 2007 edition contains around 3537 tricks and glitches for
PS, PS2, PSP and PS3 games, a catalog of 2700 titles and a save
data CD for about 800 games.
Dengeki PS2:
PlayStation 2 Save Data Collection 2008
Publisher Media Works
Release date (jp) March, 2008
The 2008 edition, also known as Save Data & Urawaza Taizen 2008,
is a continuation of Dengeki PS2 2007 catalog. The disc contains
tricks and glitches for PS, PS2, PSP and PS3 games, a games catalog
and a save data CD.
xxx
This DVD requires a plugged in network adapt-
er connected to the Internet to watch Netflix
videos on PS2.
In the early days of Netflix streaming services, PS3 and Wii owners
had to use a special disc provided by the company to access the Instant
Watch service. These discs were eventually phased out in favor of em-
bedded solutions, but the antiquated technology is still in use for the
PS2. The PS2 variant was created exclusively for the Brazilian market.
Considering the PS2’s massive install base in North America, it would-
seem like a Netflix disc for the console would be a popular offering.
After all, the Wii’s successful availablity of Instant Watch proves that
streaming on a video game console need not be in high definition.
It’s understandable why Sony and Netflix chose to pass on offering it
though. Sony would much rather sell PS3s than PS2s at this point, and
offering Netflix on PS3 is a major selling point. Some may even see it as
a reason to upgrade to the modern console. While there may be a de-
mand for a PS2 Netflix disc outside of Brazil, it’s
not really in Sony’s best interest to offer it. Bra-
zil, on the other hand, clings to older technology
for a very long time, where one can only look on
how successful the Sega Master System was long
after that console was dead everywhere else in the
world.
The experience is similar to the PS3’s, except noth-
ing’s in HD. It also apparently acknowledges ones
Netflix account with no problem, and the menus
are even in English. Most surprising of all is how
it works on NTSC consoles, which is strange con-
sidering that Brazil mostly supports PAL.
“pressthebuttons.com”
3554 • Bundles
Bundles
These pages consist of games that came in a bundle where two
or more games was sold as a package.
Limited Editions which consist of a game along with different
accessories, like a art book, is not included in these pages.
Agent Collection
Release date (eu) March 18, 2005
Burnout Anthology
Release date (us) November 19, 2008
This collection includes Devil May Cry, Devil May Cry 2 and
Devil May Cry 3: Special Edition.
Harukanaru Toki no
Naka de 3 & 2 Twin Pack
Release date (jp) December 22, 2004
Hitman Trilogy
Release date (us) June 19, 2007
Infinity Plus
Release date (jp) October 9, 2008
Moujuutsukai to Oujisama
Twin Pack
Release date (jp) February 24, 2011
Kingdom Hearts:
Trinity Master Pieces
Release date (jp) December 22, 2005
Konohana Pack:
3tsu no Jikenbo
Release date (jp) July 8, 2004
Medal of Honor:
Rising Sun & Frontline
Release date (jp) December 14, 2006
Namco Classic
Fighter Collection
Release date (us) September 19, 2008
Neoromance Box:
Angelique Selection
Release date (jp) August 10, 2006
Neoromance Box:
Triple Selection
Release date (jp) August 10, 2006
Onimusha Essentials
Release date (us) November 13, 2008
This collection includes Simple 2000 Series Vol. 23: The Puz-
zle Collection 2000-Mon and Simple 2000 Series Vol. 40: The
Touyou Sandai Uranjustsu.
Rally Shox
& Freekstyle Motocross
Release date (jp) June 29, 2006
Rayman:
10th Anniversary Collection
Release date (eu) September 5, 2005
RockMan:
Power Battle Fighters
Release date (jp) August 5, 2004
Sengoku W Pack
Release date (jp) March 30, 2006
Street Fighter
Anniversary Collection
Release date (ko) July 22, 2004
Tom Clancy’s
Splinter Cell Trilogy
Release date (eu) March 30, 2009
Amplitude
(U) SCUS-97262
(U) SCUS-97292
(U) SCUS-97869 All-Star Baseball 2003
(U) SLUS-28007 (Trade Demo)
Armored Core: Last Raven
(J) SLPM-61119 (Trial)
(J) SLPM-61118 (Famitsu Special Trial Version)
Ape Escape:
Million Monkeys
(J) PCPX-98041 (Trial)
Ape Escape 2
(P) SCED-51366
(J) PAPX-90330 (Trial) And 1 Streetball
(U) SLUS-21237B (w/Bonus Disc) Asterix & Obelix:
Kick Buttix
(U) SLUS-29111
Auto Modellista
(U) SLUS-28031 (Public Beta Volume 2.0)
(Version 1.01))
Ape Escape 3
(U) SCUS-97548 Brothers in Arms:
Earned in Blood
(P) SLED-53711
Demo • 3587
Arctic Thunder
ATV Offroad Fury ATV Offroad Fury 2
(U) SLUS-29007
(U) SCUS-97122 (U) SCUS-97238
Bujingai
The Forsaken City
(J) SLPM-60211 (Trial)
3588 • Demo
Bloody Roar 3
Battlefield 2: Black & Bruised
(J) SLPM-60136 (Trial)
Modern Combat (P) SLUS-29045
(P) SLUS-28027 (Trade Demo)
Release date April, 17 2005
(U) SLUS-29117 (Public Beta Vol.1.0)
(U) SLUS-29152
(U) SLUS-29172 (E3 Demo)
(P) SLED-53731
Bouken-Ou Beet:
Darkness Century
(J) SLPM-61116 (Trial)
(P) SLED-53365
Choaniki:
Sei Naru Protein Densetsu
(J) SLPM-61091 (Trial) Champions: ChainDive
This Trial disc came bundled Return to Arms
(J) PAPX-90232 (Trial)
with Akudaikan 2: Mousouden. (U) SLUS-29126
Demo • 3589
Berserk
(J) SLPM-61091 (Trial)
(J) SLPM-65618 (Bonus disc from
Vampire Panic Limited Edition)
Bonus Demo 9
Release date 2004 (?)
SCED-53116 (you)
Bonus Demo 6 SCED-53117 (old)
Bonus Demo 7
Release date October, 2004
SCED-52436
Demo • 3591
Demo Release
3594 • Demo
Combat Elite:
WWII Paratroopers
(U) SLUS-28054 (Trade Demo)
Drakan:
The Ancients’ Gates
Cool Boarders 2001
(U) SCUS-97169
(U) SCUS-97147
D1 Professional Drift
Grand Prix Series
(J) SLPM-60260 (Trial bundled -
with video DVD)
Demon Chaos
(J) SLPM-61130 (Trial)
(J) SLPM-61132 (Trial)
D1 Professional Drift
Grand Prix Series 2005
DDRMAX:
Dance Dance Revolution
(J) SLPM-60270 (Trial)
(J) SLPM-60271 (Trial bundled -
(U) SLUS-29037 (Trial)
with video DVD)
DDRMAX2
Dance Dance Revolution
(U) SLUS-29074
Demo • 3595
PBPX-95506
Contents:
Games:
- AirBlade
Demo Disc - Dark Cloud
- Klonoa 2: Lunatea’s Veil
Release date 2000-2002
- This Is Football 2002
This is a collection of unnamed - World Rally Championship
- WWF Smackdown: Just Bring It
demo discs (most of them came Videos:
with new consoles). - Dropship: UPF
- Gran Turismo 3: A-spec
- Jak and Daxter:
The Precursor Legacy
- MotoGP 2
PBPX-95204 - Wipeout Fusion PBPX-95514
PBPX-95205 Extras: Contents:
Contents: - Devil May Cry Games:
Games: - Legacy of Kain: Soul Reaver 2 - WRC II
- FIFA 2001 - Yabasic - TIF 2003
- SSX Snowboarding - Tekken 4
- Wild Wild Racing - Stuntman
Videos: - Ratchet and Clank
- Dead or Alive 2 - Formula One 2002
- Fantavision Videos:
- ISS Pro - Treasure Planet
- Ridge Racer V - Tomb Raider
Extras: - Stitch
- Find My Own Way - Sly Racoon
- Yabasic - PlayStation.com
- PacMan World 2
- Kingdom Hearts
- Ape Escape 2
- WRC Challenge
PBPX-95520
Contents:
Games:
- Beyond Good and Evil
- The Italian Job: L. A. Heist
- Shinobi
- Ratchet and Clank 2
- Prince of Persia
- JAK II: Renegade
- WRC II Extreme
- Tekken 4
Videos:
- Destruction Derby Arenas
- Tony Hawk’s Underground
- The Hulk
Extras
- Network Gaming
- How to Eyetoy
- Yabasic
Demo • 3597
Dengeki G’s
Dengeki PlayStation Magazine December 2004 Disc
Publisher Media Works Release date December, 2004
Dengeki PlayStation (電撃PlayStation) is a Japanese gam- SLPM-60252
ing magazine published by ASCII Media Works (formerly This is a demo disc of Futakoi
MediaWorks). The magazine originally featured infor- bundled with Dengeki G’s Mag-
mation pertaining to PlayStation video games, but since azine issue December, 2004.
then has also incorporated information from PS2, PS3,
and PSP. The magazine first went on sale in December
1994 as a special edition version of Dengeki G’s Maga-
zine.
Dengeki PS2 was a special edition version of Denge-
ki PlayStation that was published about three or four
times a year in irregular intervals. It was first pub-
lished on January 22, 1997 under the title Dengeki
PlayStation D, and was changed to the current title
in September 2001 until its final issue on February
15, 2008. The magazine mainly featured informa- Dengeki PlayStation D46
tion on the PlayStation 2, but also carried informa-
Release date September, 2001
tion about games for the PlayStation 3 and PlaySta-
SLPM-61012
tion Portable as well.
This disc was issued with Dengeki
PlayStation 186-th edition.
Dengeki PlayStation D41-D45
was issued with PlayStation
Dengeki PlayStation D40: Dengeki PlayStation D47 discs.
Konami Fan Book Release date November, 2001 Two different jewelcase sized
Release date February, 2001 SLPM-60159 back inserts could be cut out
SLPM-61002 from the magazine.
This disc was issued with Dengeki
This disc was issued with Dengeki PlayStation 191-th edition. Contents:
PlayStation 167-th edition. The disc contains save data for Games:
some games. - Growlanser 2
Contents: - Kinniku Banzuke: Muscle Wars 21
Games: Videos:
- Zone of the Enders - Onimusha 2
- Shadow of Memories - Silent Hill 2
Videos: - Hot Shots Golf 3
- Metal Gear Solid 2: Sons of Liberty - Special interview
- Tokimeki Memorial 3 Extras:
- World Soccer Winning Eleven 5 - Save data for some games
- Ring of Red
- Jikkyou G1 Stable
- Silent Scope
Demo • 3599
This disc was issued with Dengeki This disc was issued with Dengeki This disc was issued with Dengeki
PlayStation 215-th edition. PlayStation 223-th edition. PlayStation 229-th edition.
Contents: Contents: Contents:
Games: Games: Games:
- Robot Alchemic Drive - Tales of Destiny 2 - Sakura Taisen: Atsuki Chishio Ni
- Memorial Song - Dark Cloud 2 - Zone of the Enders: The 2nd Runner
- Sword of the Samurai - Contra: Shattered Soldier - Shinobi, Kotoba no Puzzle: Mojipit-
- Dino Stalker (Capcom features) - Rygar: The Legendary Adventure tan
Videos: Videos: Videos:
- Silent Hill 3 - Devil May Cry 2 - Armored Core 3: Silent Line
- Zone of the Enders: The 2nd Runner - Shinobi - Friends: Seishun no Kagayaki
- Contra: Shattered Soldier - Arc the Lad: Twilight of the Spirits - New Roommania: Porori Seishun
- Devil May Cry 2 (Capcom features) - SD Gundam GGeneration Neo - Venus & Braves: Majo no Megami
- Auto Modellista (Capcom features) (Interview) to Horobi no Yogen
- Clock Tower 3 (Capcom features) - Nobunaga no Yabou Online - Guardian Angel
(Interview) - Disgaea: Hour of Darkness (?)
- Unlimited Saga (Museum) Extras:
- Clock Tower 3 Save data:
- Disgaea: Hour of Darkness - Breath of Fire: Dragon Quarter
(Museum) - Taiko no Tatsujin:
Tatakon de Dodon ga Don
- Contra: Shattered Soldier
- Sega Sports Tennis
This disc was issued with Dengeki This disc was issued with Dengeki This disc was issued with Dengeki
PlayStation 256-th edition. PlayStation 260-th edition. PlayStation 263-th edition.
Contents: Contents: Contents:
Games: Games: Special:
- Castlevania: Lament of Innocence - Ratchet & Clank: Going Commando - Final Fantasy XII
- Nightshade - Bujingai: The Forsaken City Games:
- Siren - R: Racing Evolution - Shadow Hearts: Covenant
- Cy Girls - Busin 0: Wizardry Alternative Neo - Katamari Damacy
- Tantei Gakuen Q - Gacharoku 2: Kondo wa Sekai - Cy Girls
- Gegege no Kitarou: Isshuu yo!! - Firefighter F.D. 18
Ibun Youkai Kitan Videos: Videos:
Videos: - Final Fantasy X-2 International + - PoPoLoCrois: Tsuki no Okite no
- Ratchet & Clank: Going Commando Last Mission Bouken
- Sonic Heroes - Resident Evil Outbreak - Shiju Hachi
- Fatal Frame II: Crimson Butterfly - Gran Turismo 4 Prologue - Kaena
- Sister Princess 2: Premium Fan Disc - Echo Night: Beyond - Blood Will Tell, Kuon
(PSOne) - Monster Hunter (Museum) - Monster Hunter (Museum)
- Phantom Brave (Museum) - Phantom Brave (Museum) - Phantom Brave (Museum)
Extras: Extras: Extras:
Save data: Save data: Save data:
- Shadow Tower Abyss - Summon Night 3 - Nightshade
- Private Nurse Maria - Growlanser IV: - Castlevania: Lament of Innocence
Wayfarer of the Time
This disc was issued with Dengeki This disc was issued with Dengeki This disc was issued with Dengeki
PlayStation 275-th edition. PlayStation 278-th edition. PlayStation 284-th edition.
Contents: Contents:
Games: Games:
- Shin Megami Tensei: Digital Devil - Suikoden IV
Saga - Prince of Persia: The Sands of Time
- Atelier Iris: Eternal Mana - Full House Kiss
- Silent Hill 4: The Room - SOCOM II: U.S. Navy SEALs
- Densha de Go! Final - Smash Court Tennis
- Finny the Fish & the Seven Waters Pro Tournament 2
- Frogger’s Adventures: The Rescue Extra Games:
- Nobunaga Senki - Avoid Lightning (電撃避けゲー,
Extra Games: Dengeki original game)
- Light Bulb: Reloaded (電球-RE- Videos:
LOADED-, Dengeki original game) - Final Fantasy XII
Videos: - Metal Gear Solid 3: Snake Eater
- The Nightmare of Druaga - Gran Turismo 4
- Virtua Quest - Shin Megami Tensei:
- SOCOM II: U.S. Navy SEALs Digital Devil Saga Dengeki PlayStation D73
- Demon Bane - Devil May Cry 3: Dante’s Awakening
- Full House Kiss - Tokyo Majin Gakuen: Kaihoujyou Release date November, 2004
- EyeToy: Groove Kefurokou SLPM-60256 (CD)
- Under the Skin - Okami
- Tenshou Gakuen Gensouroku - Tenchu This disc was issued with Dengeki
(Museum) - Doko Demo Issho: Toro to Ippai PlayStation 287-th edition.
- Xenosaga Episode II: Jenseits von - Hayarigami:
Gut und Bose (Museum) Keishichou Kaii Jiken File
The issue includes a DVD and a
- Tales of Symphonia (Museum) - Under the Skin CD.
- Monster Hunter (developer’s com- Extras:
mentary video) Save data:
Extras: - Armored Core: Nexus
Save data: - Xenosaga Episode I:
- Armored Core: Nexus, Hajime no Der Wille zur Macht
Ippo 2: Victorious Road - Tenshou Gakuen Gensouroku
- Kuon, Generation of Chaos IV - Silent Hill 4: The Room
- Koufuku Sousakan - Atelier Iris: Eternal Mana
- Downhill Domination - Juuni Kokuki: Guren no Shirube
- Koujin no Michi
- Bloody Roar 4
- Espgaluda
- Nobunaga Senki
- Lost Aya Sophia
Fireblade
(J) SLUS-29030
(P) SLED-51062
3608 • Demo
The Devil May Cry Trial Edition is Trish uses an earlier model with
a demo of the original Devil May a different look; her usual tube top
Cry. Two demos came out under is a halter top, she wears fingerless
this title. First (SLPM 65023, with gloves on both hands, lacks a chok-
copies of PlayStation 2 re-release er, and her hair is styled differently
of Biohazard CODE:Veronica Com- with a fringe across one eye.
plete) - in March 2001, exclusively There are no mission start
in Japan. Second was released in screens or accessible Divinity Stat-
Japan as Trial Edition Ver.2 (SLPM ues, meaning there is no way to buy
61008/SLPM 61010, the latter moves or items.
came with PurePure 2 Volume 2) All Key Items need to be manu-
and North America (SLUS 29009) ally equipped in order to be used,
in August, and in Europe and Aus- similar to how items work in the
tralia (SLED 50359) in September Resident Evil series.
2001 - both NA and PAL versions The UI is different, this goes for
were bundled with Resident Evil the Red Orb counter, HP bar and
CODE:Veronica X. Devil Trigger gauge. No Stylish
First Japanese version consists of Rank display is present.
most of Mission 01: Curse of the Red Orbs are acquired in much
Bloody Puppets, transitions to a smaller numbers (most only count-
hybrid of Mission 02: Judge of ing as 1).
Death and Mission 05: Guiding of No Blue Orb Fragments are pres-
the Soul and ends with a small part ent.
of Mission 03: Destroyer of Ardor. Devil Trigger doesn’t make Dante
move faster.
The Ver.2/NA/PAL version in-
The only melee weapon in this
cludes Mission 02: Judge of Death,
version is the sword Force Edge
Mission 03: Destroyer of Ardor and
which uses Alastor’s model and has
Mission 04: Black Knight as play-
two elemental modes, with mode
able stages. The demo ends after
selection replacing the Devil Arms
Nelo Angelo’s boss intro.
menu.
First Japanese version of the demo Force Edge only has its three-hit
is a much earlier build of the game, basic combo, with no pause varia-
as such, it has many striking dif- tions.
ferences. The Ver.2/NA/PAL ver- Stinger is part of the default mo-
sions of the demo are closer to the veset rather than needing to be
final product, though there are still purchased. It can be performed
some minor differences - without holding the lock-on button,
Dante uses the earlier design making it very easy to accidentally
present in some tutorials in the fi- trigger it, among other changes.
nal game, without his long coat. “devilmaycry.fandom.com”
Demo • 3609
Drakengard 2
(J) SLPM-61120 (Trial)
ESPN International
Winter Sports 2002
(U) SLUS-29016 (Trial)
EyeToy: AntiGrav
(U) SCUS-97438
Contents:
Games:
- EyeToy: Play 3
- EyeToy: Operation Spy
Videos:
Full House Kiss 2 - EyeToy: Play 3
- EyeToy: Operation Spy
(J) SLPM-60274 (Trial)
- EyeToy: AntiGrav
- EyeToy: Groove
- EyeToy: Kinetic
- EyeToy: Monkey Mania
- EyeToy: Chat
- How to EyeToy
3612 • Demo
Fugitive Hunter:
War on Terror
(P) SLES-52856
Demo • 3613
Press Kit
The Euro Final Fantasy press kit
came in two version, one with
Yuna and one with a Tidus fig-
ure. The kit also inlcudes the
Beyond Final Fantasy DVD and
a Press Information DVD dated
June 2002.
3614 • Demo
G1 Jockey 2
(J) SLPM-60125 (Trial)
Galaxy Angel:
Moonlit Lovers
(J) SLPM-61073 (Trial)
Genshi no Kotoba
(J) PCPX-96619 (Trial)
Gundam Seed:
Federation vs. Z.A.F.T.
(J) SLPM-61134 (Trial)
Demo • 3615
Harvest Moon:
Save the Homeland
(J) SLPM-60147 (Trial)
Guitar Hero II
(U) SLUS-29198
Haven: Call of the King (P) SLED-54509
(U) SLUS-29038 (Regular Demo)
The large Demo Kit includes:
(U) SLUS-28019 (Trade Demo)
(P) SLED-51281 -GH2 demo disc
Guitar Hero: Van Halen -GH2 SG guitar controller and
(U) SLUS-21924 strap
-Documentation
JoJo no Kimyou na Bouken: -Posters
Games: -Stickers
Ougon no Kaze
-Guitar Hero 2 pins
(J) SLPM-61030 (Trial)
Guitar Hero
(U) SLUS-29177
Demo • 3617
Hresvelgr
(J) SLPM-60112 (Trial)
Gran Turismo 3
Replay Theater Netz Toyota
(J) PAPX-90209
Demo • 3619
Gran Turismo 3
Video DVD
(J) PCPX-96513 (Over-The-Counter
Video DVD) Gran Turismo Concept:
2001 Tokyo - Nissan 350Z Edition Hanjuku Eiyuu Tai 3D
(U) SCUS-97219 (J) SLPM-65314 (Bonus Pack)
(J) SLPM-61050 (Trial)
This was part of a press kit also
containing music CD, 350Z DVD,
press release and a booklet.
Gran Turismo 3:
GT3 Racing Pack
Kane & Lynch:
Release date July 10, 2001 Dead Men Sneak Preview
(U) PBPX-95503
Release date 2004
(U) SLUS-21654
Gran Turismo 4:
Subaru Driving Simulator
(J) PCPX-96634
3622 • Demo
Kinetica
(U) SCUS-97161
Jet X2O
(U) SCUS-97239
Demo • 3623
Jissen Pachi-Slot
Hisshouhou! Hokuto no Ken SE
(J) SLPM-60277 (Trial)
Kotoba no Puzzle:
Mojipittan
Kamen Rider Hibiki Legaia 2: Duel Saga
(J) SLPM-60194 (Trial)
(J) SLPS-20448 (Bonus Disc: (J) PAPX-90225 (Demo, Special Disc)
Taiko no Tatsujin Special Version)
Lake Masters EX
(J) SLPM-60129 (Trial)
Lethal Skies II
(J) SLPM-61054 (Trial)
3626 • Demo
Lifeline
Jampack Vol. 14
(J) PCPX-96631 (Trial)
Release date April 20, 2006 Killzone
SCUS-97494 (RP-M)
(U) SCUS-97432 (Regular Demo)
SCUS-97493 (RP-T)
(U) SCUS-97431 (Public Beta V1.0)
Contents (SCUS-97494): (P) SCED-52899 (Bonus Disc)
Games: (P) TCES-52004 (Beta Trial Disc)
- Shadow of the Colossus (P) SCED-52759 (Demo)
- Ratchet: Deadlocked
- Driver Parallel Lines
- Black
- Drakengard 2
- EyeToy: Operation Spy
- Okami
- Hitman Blood Money
- Tomb Raider Legend
- MLB 06 The Show
Videos:
Lucky * Star
- Tourist Trophy (J) SLPM-60282 (Trial, RAvish Romance)
Mad Maestro!
(J) PAPX-90216 (Trial)
Jampack Vol. 15
Release date October 17, 2006
SCUS-97565 (RP-M)
SCUS-97564 (RP-T)
Contents (SCUS-97565 ):
Games:
- MLB 06 The Show
- Need For Speed Carbon
- Destroy All Humans! 2
- Lego Star Wars II
- Okami Klonoa 2: Lunatea’s Veil
- Yakuza (U) SLUS-28004 (Trade Demo)
(J) SLPM-60138 (Trial)
Magic Pengel:
The Quest for Color
(J) SLPM-60153 (Trial)
3628 • Demo
Kiosk Demo Disc 2.23 Kiosk Demo Disc Q2-Q3 2004 Kiosk Demo Disc Q1-Q2 2005
Release date 2005 Release date 2004 Release date 2005
SCUS-97582 SCUS-97407 SCUS-97422
Contents: Contents:
Games: Games:
- MLB ‘06 The Show - EyeToy: AntiGrav
- Lego Star Wars II - Ratchet & Clank: Up Your Arsenal
- Okami - Jak 3
- Destroy All Humans! 2 - ATV Offroad Fury 3
- Bionicle Heroes - Fullmetal Alchemist and the Broken
- Need For Speed: Carbon Angel
- One Piece Grand Adventure - MX vs. ATV Unleashed
- The Grim Adventures of Billy and - Sega Superstars
Mandy - ESPN NHL 2K5
- Kim Possible - World Soccer Winning Eleven 8 In-
ternational
- Musashi Samurai Legend
Kiosk Demo Disc Q3-Q4 2004
Release date 2004
SCUS-97428
Maken Shao
(J) SLPM-61007 (Trial)
Mercenaries:
Playground of Destruction
(U) SLUS-29137
(P) SLED-52979
3632 • Demo
Mega Man X7
(J) SLPM-60207 (Trial)
Metal Saga
(U) SLUS-28059 (Trade Demo)
MX Unleashed MX 2002
Featuring Ricky Carmichael
(U) SLUS-29091
(U) SLUS-29006
Mr. Golf
(J) SLPM-60141 (Trial)
MX Superfly
(U) SLUS-29026
(P) SLED-51127
Project Snowblind
(U) SLUS-29131 (Public Beta Vol.1.0)
R-Type Final
(J) SLPM-60202 (Trial version)
3634 • Demo
MiruMiru
July 2002 Disc
MiruMiru
Release date July, 2002
January 2002 Disc
(J) PCPX-96524 (Store Promo)
Release date January, 2002
(J) PCPX-96514 (Store Promo)
MiruMiru
May 2002 Disc
Release date May, 2002
(J) PCPX-96520 (Store Promo)
3638 • Demo
NBA Street V3
(U) SLUS-29141
NBA Street
(J) SLPM-60152 (Trial)
NFL Street
(U) SLUS-29093
Demo • 3639
Nightshade
(J) SLPM-61059 (Trial)
3640 • Demo
PlayStation 2
Greatest Hits: Vol 8
Release date 2002
(P) SCED-50786
Best Games Ever 8
PlayStation 2 This is a special issue of Official Play- PlayStation 2
Greatest Hits: Vol 6 Station 2 Magazine UK. Greatest Hits: Vol 9
Release date 2002 Release date 2001
(P) SCED-50783 (P) SCED-51280
Best Games Ever 6 Best Games Ever 9
PlayStation 2
Contents: Greatest Hits: Vol 7 This is a special issue of Official Play-
Games: Station 2 Magazine UK.
- Burnout Release date 2001
- Dynasty Warriors 3 (P) SCED-50785 Contents:
- Herdy Gerdy Games:
- ICO Best Games Ever 7 - Conflict: Desert Storm
- Maximo: Ghosts to Glory This is a special issue of Official Play- - Final Fantasy X
- PaRappa the Rapper 2 - ICO
Station 2 Magazine UK.
- Pro Evolution Soccer - Jak and Daxter:
- Thunderhawk: Operation Phoenix Contents: The Precursor Legacy
- Time Crisis II Games: - Medal of Honor Frontline
- Twisted Metal: Black - Pro Evolution Soccer - Metal Gear Solid 2:
Videos: - WWF Smackdown Sons of Liberty
- Deus Ex: The Conspiracy - Smash Court Tennis - Pro Evolution Soccer
- Final Fantasy X - Rugby, Mike Tyson Boxing - Rez
- Shadow Man: 2econd Coming - World Rally Champ - Smash Court Tennis
- Space Channel 5 - 2002 FIFA World Cup Pro Tournament
- Star Wars Racer Revenge - Metal Gear Solid 2 - Star Wars: Jedi Starfighter
- Virtua Fighter 4 - Formula One 2001 - Stuntman
Features: - Tiger Woods PGA 2002 - TOCA Race Driver
- Making of World Rally Championship - NHL 2001 - Wipeout Fusion
- Final Fantasy Anthology (FFV-X) Videos(?):
- SSX Tricky
- Tony Hawk’s Pro Skater 3
- LMA Manager 2002
- This is Football 2002
- Premier Manager 2002
- V-Rally 3
3642 • Demo
Contents SCED-51899:
Games:
- Amplitude
- Formula One 2003
- Jak II:Renegade
- Perfect Ace:
Pro Tournament Tennis
- Ratchet & Clank 2 Raw Danger!
- Sphinx and the Shadow of Set
- Summer Heat Beach Volleyball (J) SLPM-60254 (Trial, Type A)
- Tiger Woods PGA Tour 2004 (J) SLPM-60273 (Trial, Type B)
- True Crime: Streets of LA.
Videos: S.L.A.I.:
- Destruction Derby Arenas Steel Lancer Arena International
- Ghosthunter
- Hardware: Online Arena (U) SLUS-29132 (Public Beta Vol.1.0)
- How to Eye Toy (P) TLES-52940 (Beta Trial Disc, v0.11)
- Metal Gear Solid 3: Snake Eater
- Hulk
- Time Crisis 3
- Tony Hawk’s Underground
- Tribes Aerial Assault
- Warhammer 40,000: Fire Warrior
Saint Seiya: The Hades
(J) SLPM-61158 (Trial)
Demo • 3643
Press Kit
Rayman 3: Hoodlum Havoc
(P) SLED-51225
Prince of Persia: SpeSaru Disc 2003
The Sands of Time
Release date 2003
(U) SLUS-29069 (J) SCPM-85303
(P) SLES-51961 (Exclusive
Pre-Order Demo) Contents:
Games:
(J) PAPX-90517 (Trial)
- Mega Man X7
- Bomberman Land 2
- Ape Escape 2
- Jikkyou Powerful Pro Yakyuu 10
- Monster Rancher 4
- Taiko no Tatsujin: DOKI!
Shinkyoku Darake no Haru Matsuri
Prince of Persia:
Warrior Within
(P) SLED-52929
3644 • OPS2M Demo
Germany 07/2001
UK Disc 12
Germany 08/2001
UK Disc 8
3646 • OPS2M Demo
OPS2M Demo 14
(P) SCED-50149
Contents:
Games:
OPS2M Demo 13 - Airblade
- Baldur’s Gate 2: Dark Alliance
OPS2M Demo 16
(P) SCED-50148 - Dark Cloud (P) SCED-50151
- Silent Hill 2 (P) SCED-50675 (fr)
Contents: - Tarzan Freeride
Games: - Wipeout Fusion Contents:
- Driven - World Rally Championship Games:
- Klonoa 2: Lunatea’s Veil - WWF Smackdown! Just Bring It - Ace Combat 4
- MX 2002 Featuring Ricky Car- Trailer: - Dropship: United Peace Force
michael - Crash Bandicoot The Wrath Of Cortex - Ecco The Dolphin: Defender Of The
- NBA Street - Devil May Cry Future
- Rayman M - FIFA 2000 - FIFA 2002
- Silent Scope 2 - GTC Africa - Headhunter
- Time Crisis 2 - Jak & Daxter The Precursor Legacy - MotoGP 2
Trailer: - Jet Ski Riders - Pro Evolution Soccer
- Airblade - Parappa The Rapper 2 - Shaun Palmer’s Pro Snowboarder
- Burnout - The Simpsons Road Rage - Twisted Metal: Black
- Dropship: United Peace Force - World Rally Championship - Wipeout Fusion
- Herdy Gerdy Trailer:
- Legacy Of Kain: Soul Reaver 2 Dutch #07 - Burnout
- Robot Wars: Arenas Of Destruction - Herdy Gerdy
- Splashdown - Legacy Of Kain: Soul Reaver 2
- This Is Football 2002 - Maximo: Ghosts To Glory
- WRC World Rally Championship - Metal Gear Solid 2
- Wipeout Fusion - Moto GP 2
Other: - PaRappa The Rapper 2
- I Am The Wolfman (PS2 CM) - Rez
Other:
Dutch #06 - www.playstation.com
Dutch #08
France Disc 14
UK Disc 14
OPS2M Demo • 3647
UK Disc 18 UK Disc 19
UK Disc 17
3648• OPS2M Demo
UK Disc 20
UK Disc 22
UK Disc 21
OPS2M Demo • 3649
Dutch #16
UK Disc 24
UK Disc 26
UK Disc 25
3650• OPS2M Demo
Dutch #19
Italy Disc 8
Italy Disc 6
UK Disc 28
UK Disc 30
UK Disc 27
OPS2M Demo • 3651
OPS2M Demo 33
(P) SCED-51531
Contents:
Games:
OPS2M Demo 31 OPS2M Demo 32 Conflict: Desert Storm
(P) SCED-51529 (P) SCED-51530 Dynasty Warriors 3
Evolution Skateboarding
Contents: Contents: Herdy Gerdy
Games: Games: Moto GP3
- Dr Muto - Ape Escape 2 Pride FC
- Grand Prix Challenge - Dakar 2 Project Eden
- Rayman 3: Hoodlum Havoc - Mobile Suit Gundam: Federation Vs Shinobi
- Splinter Cell Zeon WRC II Extreme
- The Mark of Kri - Silent Hill 2 Trailer:
- Timesplitters 2 - Spy Hunter - 4 Videos
- Wakeboarding Unleashed - Techu: Wrath Of Heaven
- War of the Monsters - Scorpion King
- Zapper - Splinter Cell Dutch #23
Trailer: - Vexx
- Pride FC - Zone Of The Enders
- Rolling Trailer:
- Shinobi - Broken Sword: The Sleeping
- Vexx Dragon
Other: - Def Jam Vendetta
- Primal: Behind the Scenes - Devil May Cry 2
- The Making of Tomb Raider: The - GT Concept: 2002 Tokyo-Geneva
Angel of Darkness - Shinobi
- World Championshio Snooker 2003
Dutch #21 Other:
- Secrets of War Of The Monsters Italy Disc 11
Dutch #22
UK Disc 31
UK Disc 32
UK Disc 33
3652• OPS2M Demo
OPS2M Demo 35
(P) SCED-51533
Contents:
Games:
OPS2M Demo 34 - Alter Echo
- Gunfighter II
OPS2M Demo 36
(P) SCED-51532 - Hitman 2: Silent Assassin (P) SCED-51534
- Ico
Contents: - Jak & Daxter Contents:
Games: - Ratchet & Clank Games:
- Airblade - Socom: US Navy Seals - Final Fantasy X
- Baldur’s Gate: Dark Alliance - Twisted Metal: Black - Futurama
- Burnout 2 - WWE Smackdown! Shut Your - Headhunter
- Def Jam Vendetta Mouth - Mace Griffin Bounty Hunter
- Rygar Trailer: - Starsky & Hutch
- Silent Hill 3 - 2 Videos - Tekken 4
- Virtua Fighter 4 Other: - This is Football 2003
- Wipeout Fusion - Tekken 4: The King of The Iron Fist - Tiger Woods PGA Tour 2003
Trailer: Tournament - Zone of the Enders
- Enter The Matrix Trailer:
- Jurassic Park: Operation Genesis - Jak II: Renegade
- NBA Street Vol. 2 - Kya
Dutch #25
- Pro Beach Soccer - Tony Hawk’s Underground
- SOCOM: US Navy Seals - Tribes Aerial Assault
Other: Other:
- Creating The Shinobi Legend - EyeToy
- Silent Hill 3 “You’re Not Here” - Online Gaming
Australia Disc 17
UK Disc 34
UK Disc 36
UK Disc 35
OPS2M Demo • 3653
OPS2M Demo 38
(P) SCED-51531
Contents:
Trailer:
OPS2M Demo 37 - Time Crisis 3
(P) SCED-51537 Other:
- The Making Of Amplitude
Contents: - The Making Of Medal Of Honor: This disc was also used in the UK.
Games: Rising Sun Part 1
- Alter Echo Games:
- Ape Escape 2 Italy Disc 16 - Amplitude
- Die Hard Vendetta - Chaos Legion
- Dynasty Warriors 3 - Colin McRae Rally 4
- Metal Gear Solid 2 - Finding Nemo
- Ratchet & Clank - Formula One 2003
- Return to Castle Wolfenstein - Freedom Fighters
- Splashdown 2: Rides Gone Wild - Metal Gear Solid 3 Snake Eater
- Splinter Cell - Perfect Ace
- The Great Escape - Rugby 2004
- WRC II Extreme - Soul Calibur 2
Trailer: - Sphinx And The Shadow Of Set
- Amplitude - Summer Heat Beach Volleyball
- Jak II: Renegade - True Crime: Streets Of LA
Other: - Warhammer 40K: Firewarrior
- How to EyeToy - Zone Of The Enders The 2nd Runner
French #38
Australia Disc 19
Dutch #26
UK Disc 37
Australia Disc 20
3654• OPS2M Demo
OPS2M Demo 39
(P) SCED-51540
Contents:
Trailer:
- FIFA 2004
OPS2M Demo 40
- Ghosthunter (P) SCED-51535
- Hardware Online Arena
- Legacy of Kain: Defiance Games: Contents:
- Whiplash - Beyond Good & Evil Games:
- Conflict: Desert Storm II - Destruction Derby Arenas
UK Disc 39 - Extreme Skate Adventure - Dog’s Life
- Freestyle Metal X - Freaky Flyers
- Ironstorm: World War Zero - Ghosthunter
- Jak II: Renegade - Gladius
- Judge Dredd: Dredd Vs Death - James Bond 007: Everything or
- My Street Nothing
- Prince of Persia: The Sands of Time - Need for Speed Underground
- Rolling - Ratchet & Clank 2: Locked and
- The Italian Job: LA Heist (Curcuit) Loaded
- The Italian Job: LA Heist (Stunt) - Tiger Woods PGA Tour 2004
Other: - Time Crisis 3
- The Making Of Medal of Honor: - Wallace & Gromit in Project Zoo
Rising Sun Part 2 Trailer:
- Dog’s Life
- Dragonball Z Budokai 2
- Everquest Online Adventures
French #39 - Forbidden Siren
- Kya: Dark Lineage
Dutch #28
Dutch #27
UK Disc 40
Australia Disc 20
OPS2M Demo • 3655
Dutch #30
Australia Disc 24
OPS2M Demo 45
OPS2M Demo 44
(P) SCED-52160
(P) SCED-52052 (P) SCED-52442 (France)
(P) SCED-52377 (France)
Contents:
Contents: Games:
Games: - Broken Sword: The Sleeping
- 007: Everything Or Nothing Dutch #32 Dragon
- Crash Nitro Cart - Final Fantasy X-2
- Downhill Domination - Firefighter FD:18
- Kill Switch - Forbidden Siren
- Nightshade - Kya: Dark Lineage
- Rainbow Six 3 - R: Racing Evolution
- Urban Freestyle Soccer - Socom 2: US Navy Seals
- Whiplash - This is Football 2004
Trailer: Trailer:
- Dot Hack - 4 Videos
- Driv3r Saves:
- The Hobbit - Onimusha 2
Other: - Ratchet & Clank
Germany 04/04
- The Making Of Forbidden Siren - Ratchet & Clank 2: Locked &
Saves: Loaded
- Chaos Legion - The Getaway
- Lord Of The Rings: Return Of The King
- Medal Of Honor: Rising Sun Dutch #33
- SSX 3
- Timesplitters 2
UK Disc 44
Australia Disc 26
UK Disc 45
OPS2M Demo • 3657
OPS2M Demo 47
OPS2M Demo 46
(P) SCED-52162
(P) SCED-52161
Contents:
Contents: Games:
Games: - Alias
- Arc: Twilight Of The Spirits - Champions Of Norrath
- CY Girls Dutch #34 - Deadly Skies III
- Fight Night 2004 - Goblin Commander: Unleash The Horde
- MX Unleashed - Megaman X7
- NFL Street - Pool Paradise
- Richard Burns Rally - World War Zero: Ironstorm
- Rise To Honour Trailer:
- Sonic Heroes - 9 Videos
- Teenage Mutant Ninja Turtles Saves:
- Transformers - Enter The Matrix
Trailer: - Lord Of The Rings: The Return Of
- Champions Of Norrath The King
- World Championship Rugby - Maximo Vs Army Of Zin
Saves: - Medal Of Honor: Rising Sun
- Ace Combat: Distant Thunder Germany “Regular” 06/04
- Ratchet & Clank
- Enter The Matrix - Splinter Cell
- Maximo vs Army Of Zin - SSX 3
- Moto GP3
- Silent Hill 3 Dutch #35
- Splinter Cell
- XIII
UK Disc 46
Australia Disc 28
UK Disc 47
3658• OPS2M Demo
OPS2M Demo 48
(P) SCED-52619
Contents:
Games:
- Athens 2004
- Mashed
- MTV Music Generator 3
- Serious Sam
- Syphon Filter: The Omage Strain
- This Is Football 2004
Trailer: OPS2M Demo 49 OPS2M Demo 50
- 2 Videos
Saves: (P) SCED-52728 (P) SCED-52785
- 007 Everything Or Nothing
- Beyond Good And Evil The two disc labels look slightly dif- Contents:
- Silent Hill 3 ferent. Games:
- Star Wars The Clone Wars - Burnout 3
- The Getaway Contents: - Crash Unlimited
- True Crime: Streets Of LA Games: - Psi Ops The Mindgate Conspiracy
- Formula One 04 - Ribbit King
- Hitman Contracts - Second Sight
Dutch #36 - Mashed - Silent Hill 4 The Room
- Smash Court Tennis Pro Tournament 2 - Star Wars Battlefront
- Splinter Cell Pandora Tomorrow - Van Helsing
Trailer: Trailer:
- Adiboo And The Energy Thieves - DJ Radio FG: The Mixing Of
- Death By Degrees - Silent Hill 4 The Room
- Killzone - WRC 4
- Ratchet & Clank 3
- Samurai Warriors
- Spiderman 2 Dutch #37
- The Getaway
French #48
Australia Disc 31
French #50
Italy Disc 27
OPS2M Demo • 3659
UK Disc 54
Dutch #41
OPS2M Demo • 3661
UK Disc 56
Australia Disc 39
3662• OPS2M Demo
Dutch #45
Australia Disc 42
Italy Disc 38
Australia Disc 41
OPS2M Demo • 3663
Australia Disc 45
Italy Disc 41
Italy Disc 42
Australia Disc 43
3664• OPS2M Demo
Demo 65
OPS2M Demo 64
(P) SCED-53168
(P) SCED-53167
This seems to correspond to OPS2M
Contents: Demo 65 as used in the UK.
Games: Dutch #49
- Burnout Revenge Contents:
- Conflict Global Terror Games:
- Crash Tag Team Racing - Beatdown: Fists Of Vengeance
- Everybody’s Golf - Brothers In Arms: Earned in Blood
- Fahrenheit - Darkwatch
- Steel Lancer Arena International - Delta Force: Black Hawk Down
- Wild Water Adrenaline - Need For Speed Most Wanted
Trailer: - NHL 2006
- America’s Army: Rise Of A Soldier - Pro Evolution Soccer 5
- AND 1 Streetball - Soul Calibur 3
- Buzz - Tom Clancy’s Rainbow Six
- City Of The Dead Lockdown
UK Disc 64 - Wallace & Gromit The Curse Of The
- Heroes Of The Pacific
- King Kong Were-Rabbit
- Okami - WRC Rally Evolved
- Prince Of Persia 3
- Stargate SG1: The Alliance
Australia Disc 47
- Tom Clancy’s Ghost Recon 3
Other:
- PES4 goal of the month
- Tony Hawk’s American Wasteland
Artwork & development:
- AND 1 Streetball
- King Kong
- Prince Of Persia 3
- Stargate SG1: The Alliance
Sreenshots:
- Heroes Of The Pacific
- Tom Clancy’s Ghost Recon 3 Australia Disc 46
Saves: Italy Disc 44
- Call Of Duty: Finest Hour
- Final Fantasy X
- Gran Turismo 3
- Jak & Daxter
- Killzone
- Kingdom Hearts
- Need For Speed Underground
- Pro Evolution Soccer 4
- Spider-Man 2
OPS2M Demo • 3665
Italy Disc 47
Italy Disc 45
3666• OPS2M Demo
OPS2M Demo 70
OPS2M Demo 69 (P) SCED-54024
Dutch #53 Dutch #53
(P) SCED-53978 Contents:
Games:
Contents:
- Castlevania: Curse Of Darkness
Games:
- Commandos: Strike Force
- 24: The Game
- Drakengard 2
- Black
- Driver: Parallel Lines
- Fahrenheit
- The Sword Of Etheria
- ICO
- We Love Katamari
- Shadow Of The Colossus
Trailer:
- Key Of Heaven (PSP)
Other:
- Sly And The Gang in “Goodbye My
Sweet” (part 2)
Dutch #60
3668• OPS2M Demo
OPS2M Demo 80
(P) SCED-54405
OPS2M Demo 79 uk/eur OPS2M Demo 81 uk/eur
Contents:
(P) SCED-54049 Games: (P) SCED-54406
- Eragon
Contents: Contents:
- Final Fantasy X-2
Games: Games:
- LMA Manager 2007
- Bionicle Heroes - Arthur & The Invisibles
- Pro Evolution Soccer 6
- Buzz! Junior Jungle Party - Black
- Silent Hill 3
- Destroy All Humans! 2 - Dragon Quest VIII
- Virtua Fighter 4
- FIFA 07 - FIFA 2007
Trailer:
- LEGO Star Wars - Final Night Round 3
- EyeToy Combat
- LEGO Star Wars II - Jak 3
- EyeToy Play Sports
- LMA Manager 2007 - Okami
Saves:
- Made Man - Outrun 2006: Coast 2 Coast
- 18 Saves
- Pro Evolution Soccer 6 - TOCA Race Driver 3
Saves: - Tomb Raider Legend
- 007: Nightfire Dutch #82 - We Love Katamari
- Amplitude Trailer:
- Auto Modellista - Dirge Of Ceberus: Final Fantasy VII
- Beyond Good & Evil Saves:
- Chaos Legion - 007: Nightfire
- Enter The Matrix - Amplitude
- Ford Racing 2 - Auto Modellista
- Jak II - Beyond Good & Evil
- Lord Of The Rings: Return Of The - Chaos Legion
King - Ford Racing 2
- Medal Of Honor: Rising Sun - Enter The Matrix
- Metal Gear Solid 2 - Jak II
- Primal - Lord Of The Rings: Return Of The
Italy Disc 80
- Return To Castle Wolfenstein King
- Silent Hill 3 - Medal Of Honor: Rising Sun
- Star Wars: Bounty Hunter - Metal Gear Solid 2
- Star Wars: The Clone Wars - Primal
- The Mark Of Kri - Return To Castle Wolfenstein
- TimeSplitters 2 - Silent Hill 3
- Zone Of The Enders: The 2nd Runner - Star Wars: Bounty Hunter
- Star Wars: Clone Wars
- The Mark Of Kri
Dutch #61 - Time Splitters 2
- Zone Of The Enders: The 2nd Runner
Dutch #63
UK Disc 80
OPS2M Demo • 3669
Dutch #64
OPS2M Demo 14
OPS2M Demo France
(P) SCED-50149
Most French OPS2M demos
published in France were uniqe Contents:
Games:
discs, although some were Brit- Airblade
ish. Even for the unique French Baldur’s Gate 2: Dark Alliance
discs, the disc titles are identi- Dark Cloud
cal to the British disc titles, but Silent Hill 2
Tarzan Freeride
OPS2M Demo 101 eur the registration numbers and Wipeout Fusion
contents are different. World Rally Championship
(P) SCED-55120 WWF Smackdown! Just Bring It
Several of the French discs were
Contents: Trailer:
also used in Benelux and Italy. - 9 Videos
Games: The ones used in Italy usually
- Amplitude
- Area 51
had different printed disc la- Dutch #07
- Beyond Good & Evil bels.
- Broken Sword 3: The Sleeping
Dragon
- Cold Winter
- Freedom Fighters
- Futurama
- Goblin Commander: Unleash The OPS2M Demo 12
Horde
- Kill.Switch (P) SCED-50543
- Mashed
- Maximo Vs. Army Of Zin Contents:
- Metal Slug 3 Games: UK Disc 14
- R-Type Final - Portal Runner
- Viewtiful Joe 2 - Soul Reaver 2
- Virtua Fighter 4 - Spy Hunter
- XIII - This Is Fotball 2002
Trailer:
- Airblade
- Baldur’s Gate
Dutch #80 - Dark Cloud
- Extreme G3
- Giants: Citizen Kabuto
- Hidden Invasion
- Jack & Daxter
- Metal Gear Solid 2 Sons Of Liberty
- Resident Evil Code Veronica X
- Silent Hill 2
- Top Gun
- Wipeout Fusion Italy Disc 14
Other:
- Akira: Manga Video (DVD trailer)
French #10
OPS2M Demo • 3673
OPS2M Demo 31
OPS2M Demo 29 (P) SCED-51556
French #31
(P) SCED-51440 Contents:
French #29 Games:
Contents:
- Dr. Muto
Games:
- Grand Prix Challenge
- Ape Escape 2
- Rayman 3 Hoodlum Havoc
- Eggo Mania
- The Mark Of Kri
- FIFA 2003
- Timesplitters 2
- Formula One 2002
- Tom Clancy’s Splinter Cell
- Pro Evolution Soccer 2
- War Of The Monsters
- Rocky
- Wakeboarding Unleashed
Trailer:
Featuring Shaun Murray
- Devil May Cry 2
- Zapper
- LMA Manager 2003
Trailer:
- Midnight Club 2
- Pride FC
- Primal
- Rolling
- Sly Raccoon
- Shinobi
- Space Channel 5: Part 2
- Vexx: Revenge Is Unleashed
- The Mark Of Kri
Other:
- Tony Hawk’s Pro Skater
- Primal Behind The Scenes
- War Of The Monsters
Other:
- Kingdom Hearts Report
OPS2M Demo 32
(P) SCED-51558
French #32
Contents:
OPS2M Demo 30 Games:
- Ape Escape 2
(P) SCED-51489
- Dakar 2
Contents: French #30 - Mobile Suit Gundam Fed Vs Zeon
Games: - Silent Hill 2
- ATV Quad Power Racing 2 - Splinter Cell
- Crashed - Spy Hunter
- Mortal Combat Deadly Alliance - Tenchu
- NBA Live 2003 - The Scorpion King
- Primal - Vexx
- Sly Raccoon - Zone Of The Enders The 2nd
- Space Channel 5: Part 2 Runner
- Tiger Wood’s PGA Tour 2003 Trailer:
- Tom Clancy’s Ghost Recon - Broken Sword 3
- WWE Smackdown: Shut Your - Def Jam Vendetta
Mouth! - Devil May Cry 2
Trailer: - GT Concept
- Ape Escape 2 - Shinobi
- Big Mutha Truckers - World Championship Snooker
- Grand Theft Auto Vice City Other:
- Judge Dredd Vs Dudge Death - Secrets Of War Of The Monsters
- LMA Manager 2003
- The Mark Of Kri
- War Of The Monsters
- Zone Of The Enders The 2nd Runner
3674• OPS2M Demo
OPS2M Demo 35
OPS2M Demo 33 (P) SCED-51561
French #35
(P) SCED-51559 Contents:
French #33 Games:
Contents:
- Gunfighter 2
Games:
- Hitman 2
- Conflict Desert Storm
- Ico
- Dynasty Warriors 3
- Jak & Daxter
- Evolution Skateboarding
- Ratchet & Clank
- Herdy Gerdy
- SOCOM: US Navy Seals
- Moto GP3
- Twisted Metal Black
- Pride FC
- WWE Smackdown: Shut Your
- Primal
Mouth!
- Project Eden
Trailer:
- Shinobi
- Dark Chronicle
- WRC II Extreme
- SOCOM: US Navy Seals
(Challenge Demo)
- Twisted Metal Black: Online
Trailer:
Other:
- Evil Dead
- EyeToy Teaser
- Resident Evil Online (Outbreak)
- PlayStation Beach Games
- SOCOM: US Navy Seals
- Tekken 4 The King Of The Iron
- True Crime
Other:
- Who’s The Boss (movie trailer)
OPS2M Demo 37
(P) SCED-51563
French #37
Contents:
OPS2M Demo 34 Games:
- Alter Echo
(P) SCED-51560
- Ape Escape 2
Contents: French #34 - Die Hard Vendetta
Games: - Dynasty Warriors 3
- Airblade - Metal Gear Solid 2
- Baldur’s Gate - Ratchet & Clank
- Burnout 2 Point Of Impact - Return To Castle Wolfenstein
- Def Jam Vendetta - Splashdown 2 Rides
- Gunfighter 2 - Splinter Cell
- Rygar - The Great Escape
- Silent Hill 3 - WRC II Extreme
- Virtua Figther 4 Evo Trailer:
- Wipeout Fusion - Amplitude
Trailer: - Jak & Daxter 2 Renegade
- Enter The Matrix Other:
- Jurassic Park Operation Genesis - How To EyeToy
- NBA Street Vol. 2
- Pro Beach Soccer
- SOCOM: U.S. Navy Seals
Other:
- Silent Hill 3 “You’re Not Here”
- Creating The Shinobi Legend
OPS2M Demo • 3675
Dutch #38
OPS2M Demo 47
(P) SCED-52549
OPS2M Demo 38
Contents:
(P) SCED-51538 Games:
- Alias
This disc was also used in the UK. - Champions Of Norrath
- Deadly Skies III
Contents: - Goblin Commander: Unleash The
Games:
French #38 Horde
- Amplitude
- Megaman X7
- Chaos Legion
- Pool Paradise
- Colin McRae Rally 4
- World War Zero
- Finding Nemo
Trailer:
- Formula One 2003
- Athens 2004
- Freedom Fighters
- Hitman Contracts
- Metal Gear Solid 3 Snake Eater
- Killzone
- Perfect Ace
- Neo Contra
- Rugby 2004
- Silent Hill 4 The Room
- Soul Calibur 2
- SingStar
- Sphinx And The Shadow Of Set
- Smash Court Tennis Pro
- Summer Heat Beach Volleyball
Tournament 2
- True Crime: Streets Of LA
- Syphon Filter: Omega Strain
- Warhammer 40K: Firewarrior
- Transformers
- Zone Of The Enders
- WWX Rumble Roses
The 2nd Runner
Saves:
Trailer: Italy Disc 16 - Enter The Matrix
- Time Crisis 3
- Maximo Vs Army Of Zin
Other:
- Medal Of Honor: Rising Sun
The Making Of Amplitude
- Ratchet & Clank
- The Making Of Medal Of Honor:
- Splinter Cell
Rising Sun Part 1
- SSX 3
- The Lord Of The Rings Return Of The
King
French #34
Italy Disc 38
3676• OPS2M Demo
OPS2M Demo 1
(P) SCED-50065
Germany 01/2001
Contents:
Games:
- International Superstar Soccer
- Wild Wild Racing
Trailer:
- Dead Or Alive 2 OPS2M Demo 3
- Gran Turismo 3 Germany 03/2001
- Moto GP (P) SCED-50067
- Ready 2 Rumble Boxing Round 2
Contents:
- Tekken Tag Tournament
UK Disc 01 Games:
EA sports video:
- Dynasty Warriors 2
- F1 Championship Season 2000
- International Superstar Soccer
- FIFA 2001
- Moto GP
- Knockout Kings 2001
- NHL 2001
- Madden 2001
- Wild Wild Racing
- NBA Live
Trailer:
- NHL 2001
UK Disc 04 - Dead Or Alive 2
- Tiger Woods PGA Tour Golf
- Gran Turismo 3 A-spec
- Orphen
EA sports video:
- F1 Championship Season 2000
- FIFA 2001
- Knockout Kings 2001
- Madden 2001
- NBA Live
- NHL 2001
- Tiger Woods PGA Tour Golf
Other:
- Voyage of Emotion: Wonder
(video featuring several games)
OPS2M Demo • 3677
Germany 04/2001
OPS2M Demo 05
(P) SCED-50140
Germany 05/2001
OPS2M Demo 06
Contents:
Games: (P) SCED-50141
- Gran Turismo 3 A-spec
Contents:
Trailer:
Games:
- F1 Championship Season 2000 UK Disc 05 - Dead Or Alive 2
- Knockout Kings
- Zone of the Enders
- Madden 2001
Trailer:
- Sky Odyssey
- Extermination
- Theme Park World
- G-Surfers
- Gran Turismo 3 A-spec
UK Disc 06 - Metal Gear Solid 2:
Sons of Liberty
- NBA Hoopz
- Silpheed
- Starfighter
Other:
OPS2M Demo 10 deutsch - Final Fantasy The Movie
- Star Wars Starfighter
(P) SCED-50404 (de) Production Interview
(P) SCED-50145 (eu) - Voyage of Emotion: Anger (video
featuring several fighting games)
The multivideo is an E3 2001 show-
reel.
Contents:
Games:
- Gauntles
- Le Mans 24 Hours
- Star Wars Super Bombad Racing Germany 09/2001
Trailer:
- Drakan
- Extreme G3: Extreme Racing
- Hidden Invasion
- Jak & Daxter The Precursor
Legacy
Germany 10/2001 OPS2M Demo 11
Multivideo:
- Ace Combat 4 (P) SCED-50460
- Airblade
- ATV Offroad Contents:
- Dark Cloud Games:
- Drakan Lotus Challenge
- Dropship World Championship Snooker
- Formula One 2001 Trailer:
- Gran Turismo 3 Devil May Cry
- Jak & Daxter The Precursor Legacy ESPN X Games
- Klonoa 2 Final Fantasy X
- This Is Football 2002 Metal Gear Solid 2: Sons of Lib-
- Twisted Metal: Black erty
- Wipeout Fusion MX 2002 feat. Ricky Carmichael
- World Rally Championship Spy Hunter
GT3 Fest: Time Crisis 2
- GT History Tony Hawk’s Pro Skater 3
- Inside GT3
- Music of GT3
- Test your GT knowledge
- Twin Ring Motegi
Other:
- Aibo (Sony robotic pets)
- Final Fantasy: The Spirits Within
3678• OPS2M Demo
OPS2M Demo 13
(P) SCED-50594 OPS2M Germany 2002/02
Germany 12/2001
Contents: (P) SCED-50685
Games:
- Driven Contents:
- Klonoa 2 Germany 02/2002 Games:
- MX 2002 - Burnout
- NBA Street - ESPN X Skateboarding
- Rayman M - Extreme G3: Extreme G-Racing
Trailer: - F1 2001
- Airblade - G-Surfers
- Burnout - GTC Africa
- Herdy Gerdy - Jak & Daxter The Precursor
- Legacy of Kain: Soul Reaver 2 Legacy
- Splashdown - Lotus Challenge (new demo)
- This Is Football 2002 - Project Eden
- Wipeout Fusion - Wipeout Fusion (new demo)
- World Rally Championship Trailer:
Other: - Ecco the Dolphin
- I am the Wolfman - Rez
(SCEE PS2 commercial) - Shadowman 2nd Coming
- SSX Tricky
- Supercar Street Challenge
Other:
- Final Fantasy: The Spirits Within
- PlayStation.com
OPS2M Demo • 3679
Germany 09/2002
OPS2M Germany
2002/11 Demo
OPS2M Germany
(P) SCED-51262 2003/01
Germany 11/2002
Contents: (P) SCED-51376
Games:
- Colin McRae Rally 3 Germany 01/2003 Contents:
- Ninja Assault Games:
- Red Faction II - Battle Engine Aquila
- Stitch Experiment 626 - MX Superfly
- This Is Football 2003 - The Getaway
- Timesplitters 2 - Treasure Planet
Trailer: - V-Rally 3
- Ferrari F355 Challenge Trailer:
- Metal Gear Solid 2: Substance - Big Mutha Truckers
- Ratchet & Clank - Defender
- Terminator: Dawn of Fate - Nightfire
- Treasure Planet - Micro Machines
- WWE Smackdown - Rayman 3
Other: - Spyro: Enter The Dragonfly
- Making of Stuntman - The Lord of the Rings:
- www.PlayStation.com The Two Towers
OPS2M Germany
2003/02
OPS2M Germany
(P) SCED-51432
2002/12 Demo
Germany 02/2003 Contents:
(P) SCED-51319 Germany 12/2002 Games:
- Ape Escape 2
Contents: - Downforce
Games:
- Eggo Mania
- Alpine Racer 3
- Formula One 2002
- Burnout 2
- Haven: Call of the King
- Ferrari F355 Challenge
- Pro Evolution Soccer 2
- Hitman 2
- Project Zero
- Micro Machines
- Reign of Fire
- Ratchet & Clank
- Rocky
- Red Faction II
- Ty The Tasmanian Tiger
- Summoner 2
Trailer:
- Tekken 4
- BDFL Manager 2003
- V-Rally 3
- Devil May Cry 2
- WRC II Extreme
- Midnight Club 2
Trailer:
- Primal
- Bounty Hunter
- Sly Raccoon
- Total Immersion Racing
- Space Channel 5
- Kingdom Hearts
- Tony Hawk’s Pro Skater 4
- Primal
- War of the Monsters
- Shox
Other:
- Star Wars The Clone Wars
- Kingdom Hearts Production
- The Getaway
Report
Other:
- Panic Room (film trailer)
3682• OPS2M Demo
OPS2M 2003/03
(P) SCED-51483 OPS2M Germany
Contents: Germany 03/2003
2003/05
Games:
(P) SCED-51567
- ATV Quad Power Racing 2
- Crashed Germany 05/2003 Contents:
- Headhunter Games:
- ICO - Baldur’s Gate: Dark Alliance
- NBA Live 2003 - Dark Cloud
- Primal - Dakar 2
- Sly Raccoon - Fireblade
- Space Channel 5 Part 2 - Legacy of Kain: Soul Reaver 2
- Tiger Woods PGA Tour 2003 - Mobile Suit Gundam: Federation
- WWE Smackdown! vs. Zion
Trailer: - Scorpion King
- Alpine Racer 3 - Vexx
- Ape Escape 2 - WRC II Extreme
- Grand Theft Auto: Vice City - Zone of the Enders
- Judge Dredd vs. Judge Death Trailer:
- War of the Monsters - Broken Sword: The Sleeping
- Zone of the Enders 2 Dragon
- Def Jam Vendetta
- Devil May Cry 2
- Shinobi
Other:
- Secrets of War of the Monsters
Germany 2004/07
Germany 2004/13
Germany 2004/11
OPS2M Germany
OPS2M Germany 01/2005 2005/04
(P) SCED-53056
(P) SCED-53206
Press L1+L2+R1+R2 in the main Germany 01/2005 Germany 04/2005 Contents:
menu to gain access to Fren-zE Games:
in the Bonus menu - AntiGrav (EyeToy)
- Area 51
Contents:
- Constantine
Games:
- Ghost Hunter
- Dancing Stage Fusion
- Goblin Commander:
- EyeToy Play 2
Unleash The Horde
- Forbidden Reals: Demon Stone
- King Of Fighters:
- Fren-zE
Maximum Impact
- ICO
- Metal Gear Solid 3: Snake Eater
- Kill Switch
- Ratchet & Clank 3
- Prince Of Persia 2
- R: Racing
- Reign Of Fire
- Teenage Mutant Ninja Turtles 2
- Space Channel 5 Part 2
- World Rally Championship 4
- The Getaway: Black Monday
- Zone Of The Enders:
- Virtua Fighter 4 Evolution
The 2nd Runner
- Wakeboarding Unleashed
Trailer:
Trailer:
- Stolen
- Ace Combat: Squadron Leader
- The Godfather
- Adiboo & The Energy Thieves
- Jak 3
- Spyro: A Hero’s Tail
Other:
- EyeToy Chat
OPS2M Germany
2005/05
(P) SCED-53207
OPS2M Germany 2005/03 Germany 05/2005
Contents:
(P) SCED-53159 Games:
- Enthusia
Contents: Germany 03/2005 - Fight Night Round 2
Games: - Full Spectrum Warrior
- Ace Combat: Squadron Leader - Jak 3
- Death By Degrees - Juiced
- Legend Of Kay - The Spongebob Squarepants
- Moto GP 3 Movie
- Prince Of Persia: Sands Of Time - Rugby 2005
- Smash Court Tennis Pro Trailer:
Tournament 2 - AntiGrav (EyeToy)
- Teenage Mutant Ninja Turtles 2 Multivideo:
- Timesplitters Future Perfect - Ape Academy
- Transformers - Everybody’s Golf
- Viewtiful Joe 2 - Fired Up
Trailer: - Football (working title)
- Battlestations Midway - Medievil
- Constantine - Ridge Racer
- Death By Degrees - Wipeout Pure
- Enthusia - WRC: FIA World Rally
- Monkey Mania Championship
- Project: Snowblind Other:
- PSP First Line Up (multivideo)
- The Making Of Ace Combat 5:
Squadron Leader
(The Unsung War)
3690• OPS2M Demo
OPS2M Germany
OPS2M Germany 2005/06 2005/08
(P) SCED-53208 Germany 06/2005 (P) SCED-53210
Contents: Germany 08/2005 Contents:
Games: Games:
- EyeToy Play 2 - Ace Combat 5: Squadron Leader
- FIFA Street - Brave
- Lego Star Wars - Champions Of Norrath
- Robots - Final Fantasy X-2
- SRS: Street Racing Syndicate - Forgotten Realms: Demon Stone
- Super Monkey Ball Deluxe - Formula One 2005
- Singstar Pop - Pro Evolution Soccer 4
Trailer: - Soul Calibur 2
- Brave - Spyro: A Hero’s Tail
- Star Wars: Battlefront
- Tekken 5
- Worms 4: Mayhem
- Ys: Ark Of Napishtim
Trailer:
- Lego Star Wars
- Spartan Total Warrior
- Stargate SG1: The Alliance
- Total Overdose
Italy Disc 10
3696• OPS2M Demo
OPS2M Demo 15
(P) SCED-50150
Contents:
Games:
- Burnout
- Dropship: United Peace Force
- ESPN X Games Skateboarding OPS2M Demo 48
- Extreme G-3
- Formula One 2001 (P) SCED-52163
UK Disc 15
- G-Surfers
- GTC Africa Contents:
- Jak & Daxter Games:
- Lotus Challenge - Athens 2004
- Project Eden - Mashed
- Thunderhawk: - MTV Music Generator 3
Operation Phoenix - Serious Sam
- Top Gun: Combat Zones - Syphon Filter: The Omega Strain
UK Disc 48 - This Is Football 2004
Trailer:
- Ecco The Dolphin: Trailer:
Defender of the Future - Flat Out
- Headhunter - Jak III
- Rez - Mashed
- Shadow Man: - MTV Music Generator 3
The 2econd Coming - Resident Evil Outbreak
- SSX Tricky - Shadow Of Rome
Other: - Killzone
- Final Fantasy: The Spirits Within Other:
trailer - Ask OPS2M
- Game challenges (text)
- Hitman Contracts game tricks
- Kill.Switch ending movie
- PES3 goals of the month
- Spider-Man 2 movie trailer
Artwork & development:
- Athens 2004
- Driv3r
- Killzone
- Metal Gear Solid 3 Snake Eater
OPS2M Demo 29 - Resident Evil Outbreak
- Sly 2 Band Of Thieves
(P) SCED-52580 - Syphon Filter: The Omega Strain
UK Disc 29 Saves:
Contents: - 007: Everything Or Nothing
Games: - Beyond Good & Evil
- Ape Escape 2 - Silent Hill 3
- Eggo Mania - Star Wars The Clone Wars
- FIFA 2003 - The Getaway
- Formula One 2002 - True Crime: Streets Of LA
- Pro Evolution Soccer 2
- Rocky
Trailer:
- Devil May Cry 2
- Midnight Club 2
- Primal
- Sly Raccoon
- Space Channel 5 v2
- The Mark of Kri
- Tony Hawk’s Pro Skater 4
- War of the Monsters
Other:
- The Making of Kingdom Hearts
3702• OPS2M Demo
OPS2M Demo 51
(P) SCED-52166
OPS2M Demo 49 OPS2M Demo 50 Contents:
(P) SCED-52164 (P) SCED-52165 Games:
- Colin McRae Rally 2005
Contents: Contents: - Crisis Zone
Games: Games: - DJ: Decks And Effects
- Formula One 2004 - Burnout 4 - Ratched & Clank 3
- Hitman Contracts - Crash Unlimited - Spyro: A Hero’s Tail
- Mashed - Psi Ops Trailer:
- Smash Court Tennis 2 - Ribbit King - Crimson Sea 2
- Splinter Cell: Pandora Tomorrow - Second Sight - Enthusia
Trailer: - Silent Hill 4 The Room - Jackie Chan Adventures
- Area 51 - Star Wars Battlefront - Killzone
- Death By Degrees - Van Helsing - Mercenaries
- Killzone Trailer: - Metal Gear Solid 3: Snake Eater
- Mashed - Call Of Duty - Need For Speed Underground 2
- Prince Of Persia 2 - Destroy All Humans - Rumble Roses
- Ratchet & Clank 3 - Devil May Cry 3 - Sly 2 Band Of Thieves
- Silent Hill 4 The Room - DJ: The Mixing Of - The Punisher
- Spiderman 2 - Far Cry: Instincts - Tiger Woods PGA Tour 2005
- The Getaway: Black Monday - GoldenEye: Rogue Agent - Tony Hawk’s Underground 2
Other: - Gran Turismo 4 Other:
- Ask OPS2M - Playboy: The Mansion - Ask OPS2M
- Game Challenges (text) - Silent Hill 4 The Room - Colin McRae interview
- Onimusha 3 sword photo shoot - Timesplitters Future Perfect - Driv3r guide
- Leagues (online gaming tables) - World Rally Championship 4 - EyeToy Chat
- PES3 goals of the month Other: - Leagues (online gaming tables)
Artwork & development: - Ask OPS2M - PES3 goals of the month
- Smash Court Tennis 2 - Game challenges (text) - The games of Hideo Kojima
- Spiderman 2 - Leagues (online gaming tables) Sreenshots:
- The Getaway: Black Monday - PES3 goals of the month - Rumble Roses
Saves: - Playboy: The Mansion photos - The Punisher
- Final Fantasy X-2 - Top 5 Tipsth - Tiger Woods PGA Tour 2005
- Hitman Contracts Artwork & development: - Tony Hawk’s Underground 2
- Timesplitters 2 - GoldenEye: Rogue Agent Saves:
- Gran Turismo 4 - Final Fantasy X-2
- Gran Turismo 4 Prologue
- Hitman Contracts
UK Disc 49 UK Disc 50
- Moto GP3
- Splinter Cell Pandora Tomorrow
- Transformers
UK Disc 51
OPS2M Demo • 3703
UK Disc 52
3704• OPS2M Demo
OPS2M Demo 59
(P) SCED-53162
There are two multivideos, the first is
OPS2M Demo 60
for the ESPN games, and the second (P) SCED-53163
are PSP titles.
Contents:
Contents: Games:
Games: - Brave
- Enthusia - Brothers In Arms: Road To Hill 30
OPS2M Demo 58 - Fight Night Round 2 - CT Special Forces: Fire For Effect
- Full Spectrum Warrior - Robots
(P) 53161 - Juiced - Singstar Pop
- Killzone - SRS: Street Racing Syndicate
Contents:
- Lego Star Wars - Stolen
Games:
- Rugby 2005 - Super Monkey Ball Deluxe
- Area 51
- The Spongebob Squarepants Movie Trailer:
- Cold Winter
Trailer: - Alien Hominid
- Constantine
- Colin McRae Rally PSP - Area 51
- EyeToy: AntiGrav
- Darkwatch - BeatDown: Fist Of Vengeance
- Jak 3
- EyeToy: AntiGrav - LA Rush
- Juiced
- Mark Echo: - Resident Evil Outbreak File #2
- Metal Gear Solid 3: Snake Eater
Contents Under Pressure - Splinter Cell: Chaos Theory
- Ratchet & Clank 3
- Pilot Down: Behind Enemy Lines - The Suffering: Ties That Bind
- The Getaway: Black Monday
- Star Wars Episode III: - Tony Hawk’s Underground 2 Remix
- WRC 4
Revenge Of The Sith (PSP)
Multivideo: - Without Warning
- ESPN NBA 2K5 Other:
UK Disc 58 - ESPN NFL 2K5 - PES4 goal of the month
- ESPN NHL 2K5 Artwork & development:
- Ape Academy - Alien Hominid
- Everybody’s Golf - LA Rush
- Fired Up - The Suffering: Ties That Bind
- Football (working title) Saves:
- Medievil - Call Of Duty: Finest Hour
- Ridge Racer - Final Fantasy X
- Wipeout Pure - Gran Turismo 3
- WRC World Rally Championship - Jak & Daxter
Other: - Killzone
- Ace Combat 5: The Making Of - Kingdom Hearts
- PES4 goal of the month - Need For Speed Underground
Saves: - Spiderman 2
- Call Of Duty: Finest Hour
- Final Fantasy X
- Gran Turismo 3 UK Disc 51
- Jak & Daxter
- Killzone
- Kingdom Hearts
- Need For Speed Underground
- Spider-Man 2
UK Disc 59
OPS2M Demo • 3705
UK Disc 62 UK Disc 63
3706• OPS2M Demo
OPS2M Demo 13
France
(P) SCED-50593
OPS2M Demo 75
Contents:
(P) SCED-54047 Games:
UK Disc 75
- Driven
Contents:
- Klonoa 2
Games:
- NBA Street
- B-Boy
- Rayman M
- Dragon Quest VIII
- Silent Scope 2
- FIFA Street 2
- Time Crisis 2
- Hitman: Blood Money
Trailer:
- Jak 3
- Airblade
- Micro Machines V4
- Le Monde Des Bleus 2002
- Outrun 2006: Coast 2 Coast
(Football 2002)
- Ratchet Gladiator
- WRC
- SingStar Rocks!
- Splashdown
- Sonic Riders
- Dropship
- Tomb Raider Legend
- Herdy Gerdy
Multivideo:
- Burnout
- Jak 3
- Wipeout Fusion
- Moto GP
- Soul Reaver 2
- Ratchet & Clank
- Robot Wars (Extra)
- Tekken 5
- I am the Wolfman (Extra)
- WRC 4
OPS2M Demo 22
Italy
OPS2M Demo 88
(P) SCED-51111
(P) SCED-54414
Contents:
The insert is labeled disc 89, while Games:
the disc is labeled 88. Judging by - 2002 FIFA World Cup
the SCED-code, it seems that the - Army Men: Real Time Strategy
disc is mislabeled, and this is in - Britney’s Dance Beat
UK Disc 89 - Fireblade
fact disc 89.
- Formula One 2002
Contents: - Men In Black 2: Alien Escape
Games: - Project Zero
- Final Fantasy X - Stuntman
- Finding Nemo Trailer:
- Firefighter F.D. 18 - Freekstyle
- Forbidden Siren 2 - Jojo’s Bizarre Adventure
- Freedom Fighters - Men in Black II: Alien Escape
- Juiced - Onimusha 2: Samurai’s Destiny
- Obscure 2 - Superman: Shadow of Apokolips
- Okami - TOCA Race Driver
- Rogue Galaxy - V-Rally 3
- The Incredibles - Dinner at Chez Claude
(SCEE commercial)
- Speciale E3 2002:
GT Concept Tokyo Ginevra 2002
- Sly Raccoon (extra)
- SOCOM U.S. Navy Seals (extra)
OPS2M Demo • 3707
OPS2M Demo 69
France
(P) SCED-54001
Contents:
Games:
- TOCA Race Driver 3
- Shadow Of The Colossus
OPS2M Demo 59 - Urban Reign OPS2M Demo 71
- Chronicles of Narnia
Spain, Portugal? - Fahrenheit Australia
- Pilot Down: Behind Enemy Lines
(P) SCED-53348 (P) SCED-54099
- Black
Contents: - ICO Contents:
Games: Games:
- Enthusia - Black
- Fight Night Round 2 - Dragon Quest:
- Full Spectrum Warrior The Journey of the Cursed King
- Juiced - Rugby 06
- The Spongebob Squarepants Movie OPS2M Demo 70 - FIFA Street 2
- Timesplitters Future Perfect - Fight Night Round 3
- Rugby 2005
Germany - Tomb Raider: Legend
- Jak 3 (P) SCED-53214 - Need for Speed Most Wanted
- Killzone - Peter Jackson’s King Kong:
Trailer: Contents: The Official Game of the Movie
- Ace Combat: The Making Of Games: - Ratchet: Gladiator
- EyeToy: AntiGrav - 24 The Game - Suikoden Tactics
- PSP First Line Up - Black - V8 Supercars 3
- Sword Of Etheria Trailer:
- Drakengard 2 - 24: The Game
- Castlevania: Curse Of Darkness
- Rainbow Six Lockdown
Trailer:
- Key Of Heaven (PSP)
- Sly Cooper And The Gang in:
“Goodbye My Sweet” (part 2)
3710• OPS2M Demo
OPS2M Germany
Special Edition 2004/01
Release date January, 2001
OPS2M Germany (P) SCED-52119
Special Edition 2003/02 This is a special issue of Official
Release date February, 2003 PlayStation 2 Magazine Germany.
(P) SCED-51549 Contents:
Games:
This is a special issue of Official
- 007 Everything Or Nothing
PlayStation 2 Magazine Germany. - Castlevania:
Contents: Lament Of Innocence
Games: - FIFA 2004
- Baldur’s Gate - Ford Racing 2
- Dead Or Alive 2 - Jak & Daxter 2
- FIFA 2002 - Maximo vs Army Of Zin
- Final Fantasy X - Need For Speed Underground
- Formula One 2001 - Prince Of Persia:
- Ghost Recon The Sands Of Time
- GP Challenge - Pro Evolution Soccer 3
- Jak & Daxter - Rogue Ops
The Precursor Legacy - Rainbow Six 3
- Pro Evolution Soccer - Pop Idol
- Project Zero - World Rally Championship 3
- Rayman 3 Saves:
- Splinter Cell - 18 Saves
- War Of The Monsters
- WWE Smackdown
OPS2M Demo • 3731
OPS2M
OPS2M
Special Edition 12
Special Edition 10
Release date 2003
Release date 2003 (P) SCED-51541
(P) SCED-51389
PlayStation 2 Blockbusters!
PlayStation 2 Special Edition:
Yearbook 2002, The Best Games This is a special issue of Official
of 2002. PlayStation 2 Magazine UK.
This is a special issue of Official Contents:
PlayStation 2 Magazine UK. Games:
- Final Fantasy X
Contents: - Hitman 2: Silent Assassin
Games: - Star Wars: Jedi Starfighter
- Timesplitters 2 - Medal of Honor Frontline
- Metal Gear Solid 2 - Metal Gear Solid 2:
- Burnout 2 Sons of Liberty
- Tekken 4 - Mortal Kombat: Deadly Alliance
- Medal of Honor: Frontline - Primal
- Hitman 2 - Red Faction II
- Toca Race Driver - Rocky
- Rez - Tom Clancy’s Splinter Cell
- ICO - Stuntman
- Ratchet & Clank - The Getaway
Videos: - WWE SmackDown!
- Metal Gear Solid 2: Substance Shut Your Mouth
- Star Wars: Bounty Hunter
- Devil May Cry 2
- Lara Croft Tomb Raider:
Angel Of Darkness
OPS2M
Special Edition 13
OPS2M
Special Edition 11 Release date 2003
(P) SCED-51542
Release date 2003
(P) SCED-51505 Girls! Motors! Guns! War!
Monsters!
The World’s Best This is a special issue of Official
PS2 Games Ever PlayStation 2 Magazine UK.
This is a special issue of Official
PlayStation 2 Magazine UK. Contents:
Games:
Contents: - Burnout 2: Point of Impact
Games: - Conflict: Desert Storm
- Burnout 2: Point of Impact - Medal of Honor Frontline
- Final Fantasy X - Hitman 2: Silent Assassin
- Hitman 2: Silent Assassin - Mortal Kombat: Deadly Alliance
- Pro Evolution Soccer 2 - Rocky
- Ratchet & Clank - Primal
- Red Faction II - Pro Evolution Soccer 2
- Rocky - Tom Clancy’s Splinter Cell
- Tekken 4 - Tekken 4
- The Getaway - The Getaway
- TimeSplitters 2 - War of the Monsters
- WRC II Extreme
- WWE SmackDown!
Shut Your Mouth
OPS2M Demo • 3733
OPS2M OPS2M
Special Edition 14 Special Edition 16
Release date 2003 Release date 2003
(P) SCED-51543 (P) SCED-51545
The Hit Squad! Buyers Guide
This is a special issue of Official This is a special issue of Official
PlayStation 2 Magazine UK. PlayStation 2 Magazine UK.
Contents: Contents:
Games: Games:
- Conflict: Desert Storm - Drakan: The Ancients’ Gates
- Def Jam Vendetta - Dynasty Warriors 3
- FIFA 2003 - Finding Nemo
- Mortal Kombat: - Half-Life
Deadly Alliance - ICO
- MotoGP 3 - Jak and Daxter:
- Primal The Precursor Legacy
- Rayman 3: Hoodlum Havoc - Maximo: Ghosts to Glory
- Silent Hill 3 - PaRappa the Rapper 2
- Tom Clancy’s Splinter Cell - Rez
- Tenchu: Wrath of Heaven - Time Crisis II
- Virtua Fighter 4 - True Crime: Streets of LA
- War of the Monsters - Soul Calibur 2
- Wipeout Fusion
OPS2M
OPS2M Special Edition 17
Special Edition 15 Release date 2003
Release date 2003 (P) SCED-51546
(P) SCED-51544
The Best Games of 2003!
Summer Blockbusters! This is a special issue of Official
This is a special issue of Official PlayStation 2 Magazine UK.
PlayStation 2 Magazine UK.
Contents:
Contents: Games:
Games: - Colin McRae Rally 04
- Alter Echo - Freedom Fighters
- Conflict: Desert Storm - Ghosthunter
- Def Jam Vendetta - Jak II
- Final Fantasy X - James Bond 007:
- Futurama Everything or Nothing
- Hitman 2: Silent Assassin - Judge Dredd: Dredd VS Death
- Mace Griffin Bounty Hunter - Prince of Persia:
- Pro Evolution Soccer 2 The Sands of Time
- Tom Clancy’s Splinter Cell - Pro Evolution Soccer 3
- Starsky & Hutch - Ratchet and Clank 2:
- The Getaway Locked and Loaded
- TimeSplitters 2 - Return to Castle Wolfenstein:
- Virtua Fighter 4 Operation Resurrection
- Silent Hill 3
- Zone of the Enders:
The 2nd Runner
3734 • OPS2M Demo
OPS2M
Special Edition 19
Release date 2003 Official PlayStation 2
(P) SCED-52194 Germany Special 3/2005
2004 Classics Hitlist Release date March 2005
Contents: (P) SCED-53938
Games: This is a special issue of Official
- EyeToy: Play 2
PlayStation 2 Magazine Germany.
- Hitman: Contracts
- ICO Contents:
- Metal Gear Solid 2: Games:
Sons of Liberty - Battlefield 2: Modern Combat
- Pro Evolution Soccer 4 - Burnout Revenge
- Tom Clancy’s Splinter Cell - Everybody’s Golf
Pandora Tomorrow - Fahrenheit
- The Mark of Kri - FIFA 2006
- TimeSplitters 2 - Genji
- Tekken 4 - Liebesgrüße aus Moskau
- Tenchu: Wrath of Heaven - Need for Speed: Most Wanted
- True Crime: Streets of LA - Peter Jackson’s King Kong
Videos: - Pro Evolution Soccer 5
- Destroy All Humans! - Sly 3: Honor Among Thieves
- Far Cry Instincts - Soul Calibur 3
- Mercenaries - Wallace & Gromit
- Playboy: The Mansion
- Rumble Roses
- The Punisher
OPS2M
Special Edition 20
Release date 2004 Official PlayStation 2
(P) SCED-52196 Germany Special 2/2005
Contents: Release date February 2005
Games: (P) SCED-53662
- Need for Speed Underground 2
- Star Wars: Battlefront This is a special issue of Official
- Full Spectrum Warrior PlayStation 2 Magazine Germany.
- Tekken 5
- Destroy All Humans! Contents:
- Juiced Games:
- LEGO Star Wars - 187 Ride Or Die
- Fight Night Round 2 - Crash Tag Team Racing
- Rugby 2005 - Enthusia Racing
Videos: - FIFA Street
- Ape Academy - Fight Night Round 2
- Everybody’s Golf - Formula One 2005
- F1 Grand Prix - Full Spectrum Warrior
- Fired Up - Juiced
- Lemmings - Lego Star Wars
- MediEvil - Madagascar
- Namco Museum - SingStar Popworld
- Pursuit Force - Tekken 5
- Ridge Racer
- Twisted Metal
- Wipeout Pure
- World Tour Soccer
- WRC
Demo • 3735
Sakurazaka Shouboutai
(J) SLPM-60241 (Demo, Taikenban)
SCEE Catalogue Video
Release date 2002
(P) SCED-51187
(P) SCED-51278 (3+)
PlayStation Underground
PlayStation Underground is a now-defunct American video game maga-
zine, originally published by SCEA. The magazine focused on the PlaySta-
tion fanbase, including gaming on the original Sony PlayStation and the
PlayStation 2, and was promoted as a “PlayStation fan club”. Unlike its pa-
per-based counterpart the Official U.S. PlayStation Magazine, PlayStation
Underground came in the form of CD-ROMs which could be played on the
PlayStation and PlayStation 2 consoles. Subscribers were also given access
to a members-only website. The magazine released its first issue on March
26, 1997 and its final issue in 2001. The magazine released a total of sev-
enteen issues during its active years. The magazine was eventually merged
with Official U.S. PlayStation Magazine in 2001 when it was discontinued.
In 2015, PlayStation Underground returned as a video series where game-
play from upcoming games is shown in a Let’s Play format while the Play-
Station.Blog team discusses the game with the developer.
PlayStation PlayStation
Underground 4.4 Underground Issue 5.1
Release date 2000 Release date 2000
(U) SCUS-97121 (Disc 2, PS2) (U) SCUS-97121 (Disc 2, PS2)
The sixteenth installment of Underground is split between The final issue of Underground is also the only one that is
PlayStation and PlayStation 2 (one disc for each). The final exclusively for PS2 and also is the only issue that is not two
PSone issue of Underground starts with Maggie, the CG discs. Maggie introduces all the new content one final time
host for the magazine, at the launch of PlayStation 2. On and continues bickering with UG Producer, Gary Barth.
Disc 2, Maggie is wearing a red jumpsuit in what appears Maggie says “See you next issue” and in the Bulletins sec-
to be a space station to unveil the mag’s new look for PS2. tion there is info about what will be on the next issue, but
unfortunately it never came.
Contents disc 2 - SCUS-97121:
Arcade: Contents:
- Silent Scope (demo) The Vault:
- Madden NFL 2001 (demo) - ATV Offroad Fury (demo)
- SSX (demo) - Army Men: Air Attack 2 (demo)
- Dynasty Warriors 2 (demo) - Army Men: Green Rogue (demo)
- Armored Core 2 (demo) - Red Faction (demo)
- Special R&D Demo - Star Wars: Starfighter (demo)
- Gran Turismo 3: A-Spec (video) - Winback: Covert Ops (demo)
- Ready 2 Rumble Boxing: Round 2 (video) - Zone of the Enders (demo)
Download Station: - Dark Cloud (video)
- Tekken Tag Tournament - - NBA ShootOut 2001 (video)
Unlock all characters and secrets. - NHL FaceOff 2001 (video)
- Wild Wild Racing - Unlock all cars. - The Bouncer (video)
Behind the Scenes: - Gauntlet: Dark Legacy (video)
- Dead or Alive 2: Hardcore - Tom Itagaki from - Legacy of Kain: Soul Reaver 2 (video)
Tecmo sits down with the Underground crew to - Onimusha Warlords (video)
discuss the intricacies of the game and what’s new Behind the Scenes:
in the Hardcore version. - Spyro: Year of the Dragon - The Insomniac crew
- Star Wars: Starfighter - Tim Longo, Daron Stin- talk about their field trip to go hang gliding in or-
nett, and Chris Corry from Lucas Arts talk about der to get the physics of flying right for the game.
the development of the first Star Wars title for - Twisted Metal Black - Dave Jaffe along with
PS2. Scott Campbell (President of Incognito) and
Cool Extra: Randy Zorko (Technical Director) talk to Under-
- Theatrical trailer for The Grinch starring Jim Car- ground about the development of the game and
rey. how it’s going back to its roots.
Cool Extra: Cool Moves:
- Madden NFL 2001 - John Diamonon, Graphics - Armored Core 2 - Unlock all missions and are-
Specialist for SCEA, shows players how to perform a nas.
successful juke. - Ready 2 Rumble Boxing: Round 2 -
- SSX - Mike Foster, Senior Product Evaluator for Unlocks all characters.
SCEA, shows some of the shortcuts in the first level. Download Station:
- Fantavision - Aaron Whitmore, QA Tester for - Super Bowl XXXV ”Game Before the Game” video.
SCEA, shows multiplayer powerup strategies and a Tech Q&A:
general tutorial for the game. - Professional snow-
Hidden Content: boarders Todd Rich-
- Dynasty Warriors 2 codes ards, Barrett Christy,
- X-Squad codes and Kevin Jones talk
Twisted Metal Black video about Cool Boarders.
Cool Moves:
- NCAA
GameBreaker 2001
- NBA ShootOut 2001
- SSX
- Silent Scope
3738 • Demo
A collection of demos from the Of- A collection of demos from the Of- A collection of demos from the Of-
ficial PlayStation Magazine. ficial PlayStation Magazine. ficial PlayStation Magazine.
Contents: Contents: Contents SCED-97312:
Games: Games: Feature yellow-orange boxart.
- The Mark of Kri - Amplitude Games:
- Primal - ATV Offroad Fury 2 - Downhill Domination
- Ratchet & Clank - The Getaway - NCAA GameBreaker 2004
- Sly Cooper and the - MLB 2004 - NFL GameDay 2004
Thievius Raccoonus - Primal - Ratchet & Clank: Going Commando
- SOCOM: U.S. Navy SEALs - Silent Hill 3 - Need for Speed Underground
- Tony Hawk’s Pro Skater 4 - War of the Monsters - DDRMAX2 Dance Dance Revolution
- Wild Arms 3 - World Tour Soccer 2003 - Finding Nemo
Videos: Videos: - Prince of Persia: The Sands of Time
- Lara Croft Tomb Raider: - Downhill Domination - Whiplash
The Angel of Darkness - Jak II - Teenage Mutant Ninja Turtles
- Rygar: The Legendary Adventure - NBA Street Vol. 2 Videos:
- Rise to Honor - EyeToy
- Syphon Filter: The Omega Strain
Contents SCED-51899:
Feature white-blue boxart.
Games:
- NCAA GameBreaker 2004
- NFL GameDay 2004
- Ratchet & Clank: Going Commando
- Rise to Honor
- SOCOM II: U.S. Navy SEALs
- Syphon Filter: The Omega Strain
- Castlevania: Lament of Innocence
- DDRMAX2 Dance Dance Revolution
- Need for Speed Underground
- XIII
- Whiplash
- James Bond 007:
Everything or Nothing
Videos:
- EyeToy
Steambot Chronicles
Rogue Galaxy (U) SLUS-29188 (Regular Demo)
(U) SLUS-28061 (Trade Demo)
(U) SCUS-97572 (J) SLPM-60255 (Trial)
(J) SLPM-60266 (Demo bundled with
Official Guide Book)
3740 • Demo
Recommended Winter
Software Trial Disc
Release date 2003
(P) PAPX-90514
Shadow of Rome
(U) SLUS-29139
(J) SLPM-61109
SonyComputerEntertainment (J) SLPM-61114 (Trial)
software TGS 2001 Disc
Release date 2001
(J) PAPX-96509
Ridge Racer V
PS2 Bonus Demo Jan 2001 PS2 Bonus Demo Jan 2002 (J) SLPM-60109 (Demo, Taikenban)
Release date 2001 Release date 2002
(P) SCED-50133 (P) SCED-50734
This is a Sony Welcome Pack demo This is a Sony Welcome Pack demo
disc. disc.
Contents: Contents:
Games: Games:
- Dead or Alive 2 - Crash Bandicoot:
- Dynasty Warriors 2 The Wrath of Cortex
- International Superstar Soccer - MotoGP 2
- MotoGP - Wipeout Fusion
- NHL 2001 - Burnout
Videos: - Ecco the Dolphin:
- EA Sports Defender of the Future
- Gran Turismo 3: A-Spec - Pro Evolution Soccer Rimokokoron
- Kessen - PaRappa the Rapper 2
- Baldur’s Gate: Dark Alliance (J) PCPX-96318 (Trial)
Videos:
- Herdy Gerdy
- Metal Gear Solid 2: Sons of Liberty
- Rez
- SSX Tricky
- World Rally Championship
- Aibo: Latte and Macaron (Sony toys)
- playstation.com
Features:
- Final Fantasy X (Special Preview)
Scandal
(J) PCPX-96304 (Demo, Movie disc)
Shinobi
(U) SLUS-28016 (Trade Demo)
(P) SCED-51601
(J) SLPM-60192 (Trial)
Sidewinder MAX
(J) SLPM-60128 (Trial)
3742 • Demo
PurePure 2
PlayPlay, also known as PurePure
or プレプレ, was a subscription
service for PlayStation and
PurePure 2 Volume 1: PurePure 2 Volume 2:
PlayStation 2 that sent quar-
2001 April 2001 August
terly demo discs in the mail full
of demos, trailers and commer- Release date April, 2001 Release date August, 2001
cials. (J) PCPX-96611 (J) PCPX-96616
There are 13 main issues (Vol.0 Contents: Contents:
to Vol.12) which spanned the Games: Games:
period from February 2001 to - Zeonic Front: - Kinniku Banduke: Muscle Wars 21
Kidou Senshi Gundam 0079 - Hunter x Hunter
December 2004. Volumes 1 to 9 - Kaze no Klonoa 2: Ryuumyaku no Saidan
also include booklets with cata- Sekai ga Nozonda Wasuremono - Silent Scope 2
logue. Some issues (ex. vol.4) - Z.O.E - Bokujou Monogatari 3:
include 2 DVDs. - Endnesia Heart ni Hi wo Tsukete
- SkyGunner - Genshi no Kotoba
- Shake It Bravoes! Videos:
- Extermination - Silent Hill 2
Videos: - The Keisatsukan Shinjuku 24ji
- Devil May Cry - ESPN X Games Skateboarding
PurePure 2 Volume 0: - Monster Farm - ESPN X Games Snowboarding 2002
2001 February - Gallop Racer Five - Generation of Chaos
- Pilot ni Narou! 2 - Global Folktale
Release date February, 2001 - Lilie no Atelier: - Machi-ing Maker
(J) PCPX-96606 Zarlburg no Renkinjutsushi 3 - Rez
- Gekisha Boy 2: - Minna no Golf 3, Piposaru 2001
Contents: Tokudane Taikoku Nippon - The Yamanotesen:
Games: - Shadow Hearts Train Simulator Real
- Gran Turismo 3: A-spec - Genshi no Kotoba - Surveillance:
Videos: - ICO Kitarubeki Ruouiki no Hate ni
- Onimusha
- Kessen II
- Shutokou Battle 0
- Zone of the Enders
- World Soccer Winning Eleven 5
- Kaze no Klonoa 2:
Sekai ga Nozonda Wasuremono
- Shadow of Memories
- Densha de Go! 3 Tsuukin Hen
- Sky Gunner
- Tsugunai
- Poinie’S Poin
- PoPoLoCrois: Hajimari no Bouken
- Phase Paradox
- Boku to Maou
Demo • 3743
PurePure 2 Volume 3:
2001 December
Release date December, 2001
(J) PCPX-96622 PurePure 2 Volume 5:
2002 August
The demo contains Gun Survivor
2 Biohazard Code: Veronica and Release date August, 2002 PurePure 2 Volume 7:
Zero trailers, and a combined Play- (J) PCPX-96628 2003 April
Station and Biohazard 2 commer- The disc contains a playable demo
cial from March 1998. Release date August, 2002
of Gun Survivor 3 Dino Crisis. It (J) PCPX-96632 (disc.01)
came with a contents folder. (J) PCPX-96633 (disc.02)
PurePure 2 Volume 4:
2002 April PurePure 2 Volume 6: PurePure 2 Volume 8:
2002 December 2003 August
Release date December, 2001
(J) PCPX-96625 (disc.01) Release date December, 2002 Release date August, 2003
(J) PCPX-96626 (disc.02) (J) PCPX-96630 (J) PCPX-96635
The second disc, PlayStation Of- The demo contains a Clock Tower The demo contains a playable Si-
ficial Soft Catalog, contains short 3 trailer. It came with a contents lent Hill 3 demo.
Silent Hill 2, Biohazard Code: Ve- folder.
ronica Complete, and Zero trailers
which end abruptly. A contents
folder and an info sheet were in-
cluded.
3744 • Demo
R: Racing Evolution
(J) SLPM-60216 (Trial)
This demo was given out at Game- The disc was sent to those who
Stop and EB Games. were picked to be in the online
beta test. It came with a manual
printed on regular A4 sheets.
Ribbit King
(U) SLUS-29100 (Trial)
(J) SLPM-80583 (Trial)
Rise to Honor
(U) SCUS-97372
(P) SCED-52261
Rule of Rose
(U) SLUS-28063 (Trade Demo)
Soccer America
(J) SLPM-60120 (Trial)
Rumble Roses
(J) SLPM-61106 (Trial)
Siren
(P) SCES 51920 (au)
(P) SCES 52330 (sp)
Steamboy
Street Fighter EX3
(J) SLPM-60265 (Trial Version,
(J) SLPM-60105 (Demo, Taikenban) Unconfirmed)
Stella Deus:
The Gate of Eternity
(U) SLUS-28050 (Trade Demo)
Demo • 3751
Syphon Filter:
The Omega Strain
(U) SCUS-97377 (Regular Demo)
(P) TCES-52033 (Beta Trial Disc) Ultimate Fighting Championship:
Throwdown
Syphon Filter: Dark Mirror (U) SLUS-29022 (Regular Demo)
(U) SLUS-28009 (Trade Demo)
(U) SCUS-97620
Tim Burton’s
The Matrix: Path of Neo The Nightmare Before Christmas:
Unison & DOA2: Hardcore
Oogie’s Revenge (U) SLUS-29004
(P) SLED-53845
(J) SLPM-61090 (Trial) This disc includes demos for Uni-
son: Rebels of Rhythm & Dance
and DOA2: Hardcore.
3752 • Demo
Super Bust-A-Move
(J) SLPM-60115 (Trial)
Tensai Bit-Kun:
Gramon Battle
(J) SLPM-61056 (Trial)
Demo • 3753
SOCOM: U.S. Navy SEALs SOCOM II: U.S. Navy SEALs SOCOM 3: U.S. Navy SEALs
(U) SCUS-97205 (U) SCUS-97366 (Public Beta v1.0) (U) SCUS-97489 (Public Beta v.1)
(U) SCUS-97859 (Public Beta v1.0) (P) SCUS-97368 (Regular Demo) (U) SCUS-97475 (Regular Demo)
(P) SCES-50928 (Beta & Full Release) (P) TCES-51904 (Beta)
(P) SCES-50928/P (Platinum,
Beta & Full Release)
(P) SCED-51692
The Sims 2
(U) SLUS-29173
Twisted Metal: Black Online (P) SLED-53770
The Punisher
(U) SLUS-29138
Tango: Game On The Mark of Kri
Demo Disc 3
(U) SCUS-97222
(P) SCED-51644 (P) SCED-51406
Tian Xing:
Swords of Destiny
(J) PCPX-96323 (Demo, Movie)
3756 • Demo
TimeSplitters 2
(P) SLED-50884
Tokyo Game Show Tokyo Xtreme Racer 3 Tokyo Xtreme Racer DRIFT
Bandai Namco Booth
Distribution Disc 2005 (J) SLPM-60206 (Trial) (J) SLPM-60195 (Trial)
Total Overdose:
A Gunslinger’s Tale in Mexico
(U) SLUS-29170
Ultraman Tokyo Xtreme Racer: Zero
(P) SLED-53745
(J) SLPM-61080 (Trial) (J) SLPM-60132
Ultraman
Fighting Evolution 2
(J) SLPM-60190 (Trial)
Tom Clancy’s Splinter Cell Under the Skin Tom Clancy’s Splinter Cell
Pandora Tomorrow
(J) SLPM-61084 (Trial) (U) SLUS-29048
(P) TLES-52149 (Beta Trial Disc) (P) SLED-51472
Wild Arms 4
(J) PCPX-96654 (Trial)
Wild Arms 5
(J) PAPX-90524 (Trial)
Winning Eleven: World Tour Soccer 2002 World Tour Soccer 2006
Pro Evolution Soccer 2007
(U) SCUS-97192 (U) SCUS-97473
(P) SLED-54445 (P) SCED-50449 (P) TCES-52426 (Beta Trial Disc, v0.02,
(P) SCED-50450 (French Demo,
WWE SmackDown!
Shut Your Mouth
(J) SLPM-60197 (Trial)
Wrestle Kingdom
(J) SLPM-60278 (Trial)
3762 • Demo
Yanya Caballista:
City Skater
(J) SLPM-60148 (Trial)
Demo • 3763
Yakuza
(U) SLUS-29195
(J) SLPM-61140 (Trial)
Yakuza 2
(J) SLPM-61154 (Trial)
Dark Cloud
Beta/Prototype Developer Level-5
Final release December 14, 2000
These pages consists of interesting beta/ Dark Cloud is an action role-playing game
prototype (an early sample, model, or re- developed by Level-5 and published by
lease of a product built to test a concept Sony for the PS2.
or process) versions of released games.
When the game was announced on March
These games often start as one project
2, 1999, Sony president and CEO Ken
but turns into a completly different game.
Kutaragi used a demo of Dark Cloud to
These pages are mostly taken from un- showcase the capabilities of the platform.
seen64.net. Please visit unseen64.net for However, many elements of the demo
more detailed information and pictures were not used in the release version of the
on these games. game.
This version focused on a charac-
ter who needed to return a floating piece
of land back to where it originally came
from but its location had been replaced
with an evil kingdom. The world building
parts where demonstrated in this version.
At the Tokyo Game Show in 2000
a more complete demo was available far
NARC more similar to the final version.
“unseen64.net”
Developer VIS Entertainment
Final release March 21, 2005
Cold Fear
Developer Darkworks
Final release March 15, 2005
“unseen64.net”
Dark Cloud - Prototypes • 3767
Gran Turismo 4
Developer Level-5
Final release December 14, 2000
Crash Twinsanity /
Crash Bandicoot Evolution
Crash Twinsanity started out as a much more ambi-
tious project before it became the final released ver-
sion. A vast amount of concepts and ideas were made
that didn’t make the cut, as the game was initially
proposed to combine an epic story with a sci-fi setting
and some RPG elements. This version of the game
was known as Crash Bandicoot Evolution, and it be-
gan development by Traveller’s Tales Oxford Studios
shortly after The Wrath of Cortex’s release.
According to Paul Gardner, who was part of the de-
velopment team, one of the reasons Evolution was
changed is because it was being developed at the
same time Ratchet & Clank came out, which featured
a similar set-up by sheer coincidence:
“Evolution began with Crashs island being sto-
len from the Earth by the Evil Twins and used as a
jigsaw-piece in one giant planet made from pieces of
others. (...) But when Ratchet and Clank was released
Insomniac had had the same idea; their planet looked
identical to ours, so we decided to start over (...)”
The team officially worked on Evolution until the
year 2003, at which point it started being adapted to
Twinsanity. The original lead designer for the project,
Richard M. Albon, revealed a lot of information and
concept art on the official Vivendi Universal Games
Forum back in mid-2005. This section contains an ar-
chive of his posts along with the accompanying art.
“crashmania.net”
3770 • Prototypes - Fahrenheit
Fahrenheit
Developer Quantic Dream
Final release September 16, 2005
WWF Smackdown:
Just Bring It
Dead to Rights 2: Hell to Pay
Developer Yuke’s
Developer Widescreen Games / Namco Final release 16 November 2001
Final release April 12, 2005
WWF SmackDown! Just Bring It (Excit-
Dead to Rights 2: Hell To Pay was the original ing Pro Wrestling 3 in Japan) is a pro-
concept that Namco created for their Dead To fessional wrestling game released on the
Right’s sequel, but that beta version was canned PS2 by THQ and developed by Yuke’s.
and then reworked, to make the final Dead to
In the early screenshots from the beta
Rights 2 that was finally published in 2005, for
version some differences can be seen:
PS2 and Xbox. The project was developed by
Jericho, Angle and Jeff Hardy had dif-
Namco Hometek / Widescreen Games and it
ferent costumes in the final game, these
seems that the game was supposed to be a real
models can still be used with a game-
sequel instead of a prequel (as the released ver-
shark/codebreaker
sion).
The game had 3D announcers sitting at
As seen in the early screens and videos, the main the announcers table, who would some-
character had different clothes than the ones he times pop-up in a “picture in picture”
wears in the “prequel” and he had the scars that view to talk about the match. Both of
he gets in the first game. Also, it seems that the these features where cut out of the final
3D engine in the beta version was the same one game (Although a picture of Tazz and
used in the original Dead to Rights, but it was Micheal Cole commentating on the back
“updated” for the published Dead to Rights 2. are included of the boxart).
It’s currently unknow how much of the original Players would be able to attack the an-
Deat to Rights 2 was kept in the prequel, but nouncers during the match
probably Namco decided to rework the game In the final game there is only one lad-
for quality reasons. der in ladder/tlc matches, while in the
“unseen64.net”
beta there were a lot.
There are no big ladders at all in the
final game.
In the beta it was possible to do attacks
with the ladder which were removed
from the final game (Dropkicking the
ladder into the face).
The game would also feature an alter-
nate start screen.
“unseen64.net”
3772 • Prototypes - Gauntlet: Seven Sorrows
Ōkami
Developer Clover Studio
Final release 20 April 2006
God Of War
Developer SCE Santa Monica Studio
Final release March 22, 2005
God of War 2
Developer SCE Santa Monica Studio
Final release March 13, 2007
The Getaway
Developer Genki, Now Production
Final release November 24, 2005
Lemony Snicket’s A Series of Unfortunate Beyond Good & Evil is a 2003 action-
Events is a platform game based on the book adventure game developed and pub-
series and the 2004 film of the same name. lished by Ubisoft for the PS2, Windows,
Prior to the release of the game, which coin- Xbox and GameCube.
cided with the film’s premiere in 2004, sev- In early development the game was re-
eral screenshots with what appears to be a beta ferred to as “Project BG&E” and only
version of the game have been circulating on later the complete title was revealed to
the web. The level layout seems to be some- the press. In these beta screens and vid-
what different from the final build, and Violet eo, some major differences in the charac-
Baudelaire’s dress in the beta more closely re- ter design of the main protagonist, Jade,
sembled that of in the film (the retail build had can be seen. It also include screenshots
her wearing a similar yet more raggedy outfit). of enemies and rooms that seem to have
The HUD was also different. been removed from the final game.
The PC version also had some leftover con-
tent, such as unused cheat codes, some of
which can still be activated, and a Violet char-
acter model that was based on the original
book incarnations.
“unseen64.net”
Darkwatch
Developer High Moon Studios
Final release August 16, 2005
ICO
Developer SCE Japan Studio, Team Ico
Final release September 24, 2001
Killzone / Kin
Developer Guerrilla Games
Final release November 2, 2004
“unseen64.net”
Killer 7
Developer Grasshopper Manufacture
Final release June 9, 2005
Talking about the prototype, Stewart Spilkin, producer on both Resident Evil 2 and
Red Dead Revolver at Angel Studios, said;
“The original concept was: There’s a single building, and you have a S.W.A.T.
team of seven different characters with different abilities and equipment. And you
kind of go through the same scenario over and over in different ways. So we went
with that for a little while, but then [Okamoto’s] idea shifted. At one point it was
supposed to be, like, a carnival on an island that has been taken over by robots. It’s
sort of the same S.W.A.T. team concept, but you have to go in and kill all the robots.
We never actually did anything with that — I think that was just an idea that was
talked about.”
Some time later, the concept went through another change: It became a Western.
Okamoto — who had previously worked on the 1985 Western arcade shooter Gun.
Smoke — expressed interest to the team about wanting to do another game set
in the Wild West after seeing the movie Blindman, according to a recent video
on YouTube channel People Make Games. The developers replied with enthusiasm,
Spilkin says, interested in exploring a genre that wasn’t seen much in games at the time.
Some time later, the concept went through another change: It became
a Western. Okamoto — who had previously worked on the 1985
Western arcade shooter Gun.Smoke — expressed interest to the team
about wanting to do another game set in the Wild West after seeing
the movie Blindman, according to a video on YouTube channel Peo-
ple Make Games. The developers replied with enthusiasm, Spilkin
says, interested in exploring a genre that wasn’t seen much in games
at the time.
“[Okamoto] was actually really into Westerns, and he said, ‘You
know, I always wanted to do another Western game. Who better to
do it with than with an American developer? Because you guys know
Westerns, right?’ We’re like, ‘Oh yeah. Sure. We know Westerns.’”
Red Dead Revolver - Prototypes • 3783
CONCEPT SUMMARY
S.W.A.T. (Spaghetti Western Action Team) is an action shooter de-
signed to fully leverage the potential of the PlayStation 2. (The final
name of the game is TBD.) This game uses innovative technology
and highly detailed art to bring the deadly, exciting action of the
Wild West to life far more immersively than any lesser platform
could support.
In S.W.A.T. , you will take control of a wide variety of dynamic characters to fight colorful villains with
pistols, knives, dynamite and many other weapons of the West. The cutting-edge technology of Angel
Studios will give your character more emotional expressiveness, the ability to go almost anywhere
across the rugged terrain, and the means to interact with nearly every barstool, whiskey bottle, and
other object in the Western environments.
KEY ELEMENTS
GAMEPLAY
Through dynamic characters and a third person perspective, you will fight evil opponents in decisive
battles to the death. Like a hero from a Western movie, you will be rewarded for winning a fight by
remaining alive. The suspense is as high as the stakes. The longer you survive, the more you earn a
sense of accomplishment. If you’re good, you will ultimately feel ready to face down any threat, and
perhaps become a skilled sheriff of your own town. With experienced guns in your holsters, you can
rid the West of bandits.
MARKET ANALYSIS
Since the PlayStation 2 has yet to be released, and no titles have
been completed for it, a full market analysis would be premature.
This section provides some of the initial thoughts that will guide the
development of S.W.A.T..
TARGET AUDIENCE
The primary target audience for S.W.A.T. is early adapters of the
PlayStation 2. These consumers will mostly be men between 18-30
years old who have the means and motivation to obtain this hot new
platform.
The Western theme of will attract a secondary audience of older men
and teenagers who are mostly not hard-core gamers. Most of this secondary audience will not be at-
tracted to action games with themes based in science fiction and cyberpunk - the themes that will likely
saturate the shooting games, S.W.A.T. can gain widespread appeal beyond gamers.
VALUE OF WESTERN THEME
The Western theme has been and continues to be popular in the movies, television, and fiction of many
cultures around the globe. Perhaps because of the limited performance of earlier consoles, the action
and freedom of movements that put the “wild” in the Wild West has never before been effectively cap-
tured in a console game. This situation has left the niche of the Western shooter wide open for develop-
ers who have the technology, the experience, and the hardware to make a truly cutting edge Western
title. Angel Studios has the technology; Capcom has the experience; and Sony has the hardware.
By becoming the first great Western action game, S.W.A.T. will distinguish itself from the mostly sci-
ence fiction shooters it will probably compete with.
3784 • Prototypes - Red Dead Revolver
Adding on Spilkin’s comment, Diego Angel, the “One of the characters that they had in the
founder of Angel Studios said; game, they wanted him to be this big, giant sort
“There [were] no Western games; there [were] of Frankenstein-looking guy who was wearing a
no cowboy games. It fascinated us, the idea of the dress. It’s like, ‘Wearing a dress? What are you
horse and of the shooting. Before that, it was wars talking about?’”
and shootings and this and that. But there was no “They were like, ‘It would be really funny,
shootings between cowboys. So we said, ‘Let’s do you know? He would kill women and wear their
it.’” dresses.’”
Angel Studios twisted the acronym “S.W.A.T.” Some of Yasuda’s influences for designing
to take on a new meaning for the in-game crew, characters, designer Dominic Craig recently told
calling it the “Spaghetti Western Action Team.” People Make Games, were the developers at An-
Shifting to the West, Angel first worked on the gel Studios itself. For example, he says, the char-
game’s visuals, specifically on nailing the lighting acter Pig Josh is named after lead designer Josh
of the setting and time. Art director Daren Bader Needleman, Javier Diego after the company’s
elaborated; CEO. Whether these were cre-
“It was actually bright and ated with well intentions or not,
hot and sunny, glare-y, but still Craig couldn’t say.
deserted, dusty. It kinda felt like “You can’t quite tell if it’s
that was the first time you’d re- homage, or if they’re just being
ally seen that in games, a really a bit mean”
bright world,. I grew up in Cali- Bader also points to the
fornia, so I’d basically lived and game’s eventual title as another
breathed that environment all example of cultural differences.
my life. So I knew what I want- The name Capcom came up
ed to try and get out of it, and with, Red Dead Revolver, which
it was pretty enjoyable to hear Okamoto says Capcom employ-
people kind of go, ‘Yeah, yeah. ee Naoto Tominagi came up
We want it more like this; more with, thinking it’d be fun to play
dust, more dirt, more grime, with the two rhyming words
more grit.’” “red” and “dead,” didn’t make
sense to many of the people at
For a while, Angel Studios re-
Angel Studios.
tained the idea of including
“When they came back with
different playable characters,
that, we were like, ‘What the
though team members recall
fuck does that mean?’” Bader
this being impossible to pull off given the techni-
says, though he adds that he thought the name
cal limitations of the era.
“sounded cool.”
After a year or so into development, Capcom sent
“We tried to put stuff in the game to make the name
over some of its internal developers to oversee
make more sense,” Spilkin says, “like naming the
the game. Akira Yasuda, known for designing the
character Red and having his hand get burned so
Street Fighter 2 character Chun-Li, came over to
his hand was red.”
work as art director.
Under Yasuda’s direction, Revolver’s look Differing work ethics and cultural differences con-
had more of a fantasy vibe to it, developers recall. tributed to a rocky development for Revolver un-
It was more exaggerated, magical. Being based der Capcom, according to the Angel Studios team
in America, Angel Studios knew what a typical members. And language barriers led to a lot of
Western looked like. Bader adds that the Japanese work being done, then subsequently thrown out by
staff wasn’t always on the same page, and some Capcom. Angel Studios built entire levels, Spilkin
of Yasuda’s character designs — though good in says, and then, for reasons unclear to those at the
Bader’s opinion — left some of the Angel develop- studio, Capcom trashed them.
ers scratching their heads.
Red Dead Revolver - Prototypes • 3785
Capcom officially unveiled Red Dead Revolver Angel says he talked to a few companies,
in March 2002. But many behind the scenes won- such as Microsoft, Activision and Rockstar, about
dered if the game would ever actually see the light selling his studio. Out of all those he talked to, he
of day. At the time, Spilkin says, there was no says Rockstar was the only one willing to give
“measurable forward progress” being made on him the freedom he wanted. While working with
the game. Capcom continued to have ideas, scrap Microsoft on Midtown Madness, Angel says the
ideas, and start over on large chunks of the game. company was too strict with what could be in the
“That was one of the hardest jobs, I would game. Rockstar, however, had no issues with what
say, I had in the industry,” Spilkin says. “We’d he wanted.
already been working for sev- “We couldn’t run over pe-
eral years on the game, and destrians [in Midtown Mad-
there was a lot of really good ness]. There couldn’t be any
stuff there. There was stuff we accidents. There couldn’t be
disagreed with pretty strongly, wrecks,” he says. “And Rock-
but overall, there were all the star was [pitching] hard to do
pieces there that you [could] put games with us. And I went to
together and make a game and them: ‘Would you allow me to
ship it. But we felt like we would do this, this and this?’ [...] [They
never get there.” said,] ‘We will go farther. You
“It was a point where [I can kill. Do whatever the fuck
thought], ‘Oh my God, I’ve just you want.’”
spent all these years of my life Even before Rockstar pur-
and there’s no clear future as to chased the company, the team
what’s going to happen with the would visit Angel Studios sever-
project,’” says Red Dead Re- al times a year to see the tech the
volver lead artist Carlos Pedro- team was working on. Knowing
za, who left the company at the that the team was working on a
time. “People were, obviously, a Western somewhere in the stu-
little bit disconcerted. For them, dio, Bader recalls, piqued the
it’s: Are they going to keep their Rockstar founders Sam Houser
jobs? What’s going to happen?” and Dan Houser’ interest.
Behind the scenes, Diego Angel With the Housers wanting
was preparing to sell his com- to make a Western, Red Dead
pany. Revolver going nowhere under
Outside of Capcom and Capcom and Diego Angel want-
Red Dead Revolver, one of An- ing to sell, Rockstar made an of-
gel Studios’ biggest clients had fer which was accepted.
already been Rockstar Games.
Over the years, Angel devel- Beside the game, there was an-
oped games for Rockstar in the popular Midnight other reason Rockstar bought
Club and Smuggler’s Run series. Angel Studios. As Jamie King, Rockstar co-found-
er, tells it, Sam Houser wanted Rockstar to have its
Around the time that Red Dead Revolver was
own proprietary engine rather than continue using
struggling under Capcom, Rockstar’s Grand Theft
Criterion’s Renderware on the Grand Theft Auto
Auto 3 and Grand Theft Auto: Vice City were
series. Rockstar liked the Angel Game Engine, and
doing great. Rockstar had a lot of money. It was
felt that it could turn it into something that all the
releasing new games at what King describes as a
Rockstar studios could work with.
“relentless” rate. It was also buying up some of its
development partners. And it had its eye on Angel
Studios.
3786 • Prototypes - Red Dead Revolver
Take-Two Interactive, Rockstar’s parent company, Part of Red Dead Revolver being a Rockstar prop-
announced in November 2002 that it had acquired erty meant stripping it of some of Capcom’s weird-
Angel Studios. With the purchase came all of An- er aspects. “Rockstar’s like, ‘This is not Rockstar.
gel’s technology and its 125 employees, including We don’t wanna have this big Frankenstein guy in a
management. It also, through later negotiations, dress. That’s just too freakin’ weird,’” Bader says.
came with Red Dead Revolver. Shortly after the King echoes this, adding that although he
purchase happened, Okamoto left Capcom. Since really liked Capcom’s more fantastical ideas, they
the game was under his arm at the company — didn’t make sense for a game billing itself as an
and since Rockstar owning Angel made it more homage to Western films and directors. They didn’t
complicated to develop — Capcom saw no point “connect,” he says.
in keeping it once he was gone, he says. All the Okamoto, however, remembers things dif-
work that the two parties had been doing before ferently, saying, “I’m not exactly sure where you
the acquisition was handed over to Rockstar, and heard [they cut Capcom’s ideas], but that is com-
the team at Angel was allowed to keep working on pletely wrong. The Red Dead Revolver that actu-
it, though Capcom retained the ally came out is basically more
publishing rights in Japan. or less unchanged from what we
“They’d been working made. We had gotten the game
with Capcom for four years on pretty much most of the way to
this thing,” says King, who was the end of development.”
sent to San Diego from New “What you see is basically
York to oversee the game and what we had,” he says.
Rockstar’s new engine. “And, The biggest hurdle Rockstar
like, apparently really creative San Diego had in front of it was
people from Capcom [were on simply getting the game out the
it]. But apparently, every year, door. When King showed up in
like, the whole story, design, San Diego, the game was in, as
whatever, changed. So they had he puts it, “pieces.” Those parts
never got anywhere. And Sam’s needed to be stitched together
like, ‘Look, do we want it? It into a cohesive game. It had a lot
comes [with] the deal.’ I’m like, of story, but didn’t have a com-
‘Yes.’” plete script, for example. And,
“Capcom were pre- as he tells it, Sam Houser didn’t
pared to walk away from it,” give him a ton of time to do it.
Dan Houser told IGN in 2010,
There was a lot to be done, so
“so we said we’d finish it and
the developers had to work a lot of overtime, for a
all they ever wanted was the rights to publish it in
final push to finish a game.
Japan if we ever did finish it — which they never
“It was as hard a Rockstar [crunch] as
thought it could be.”
Rockstar gets — which, it gets pretty crunchy,”
Angel Studios was now Rockstar San Diego. It had Spilkin says about the end of the project. “But it
a new logo and a deadline for the release of Red was a good crunch because we were all so happy.
Dead Revolver. Everyone was so happy that, ‘Wow, we’re going to
In August 2003, nine months after Rockstar ac- finish this game and ship it.’”
quired Angel Studios, Capcom announced that it According to developers, this crunch was
was canceling Red Dead Revolver. Publicly, the in part an effort to get the game out of the way.
game was dead. Rockstar’s headquarters wasn’t simply interested
Four months after Capcom’s cancella- in having Red Dead Revolver under its belt, they
tion, Rockstar re-announced the game. Behind the say; the publisher was excited about what it could
scenes, Rockstar San Diego had been working on do next, how it could bring its open-world pedi-
it pretty much the whole time. gree to the Wild West setting.
Tomb Raider: Legend - Prototypes • 3787
Manhunt
Developer Rockstar North
Final release November 18, 2003
BIOHAZARD 3
art by: Satoshi Nakai
Developer Capcom Production Studio 4
Xenosaga
Developer Guerrilla Games
Final release November 2, 2004
Silent Hill 2
Developer Konami Computer Entertainment Tokyo
Final release September 24, 2001
I-Ninja
Developer Argonaut Games
Final release November 18, 2003
Rayman 3
Developer Ubi Pictures
Final release (gc) 21 February 2003, (ps2) 14 March 2003
Mortal Kombat:
Deadly Alliance
Developer Midway Games
Final release November 16, 2002
Driv3r
Developer Guerrilla Games
Final release November 2, 2004
Splinter Cell
Developer Ubi Soft Montreal, Ubi Soft Shanghai
Final release (xb) November 17, 2002, (ps2) March 28, 2003
SPLINTER CELL
Splinter Cell:
Pandora Tomorrow PANDORA TOMOTTOW
Splintering off into its own game
Developer Ubisoft Milan,
Ubisoft Shanghai Sam Fisher has learned a lot since Splinter Cell.
Final release (xb) March 23, 2004, He has new moves, such as the half-split jump
(ps2) June 11, 2004 and the SWAT turn, plus better gadgets, like the
laser-sighted pistol and thermal/night-vision-
Pandora Tomorrow was developed by
upgraded optical cables. Placing him in larger,
Ubisoft Shanghai and introduced multi-
more open-ended levels means that Sam has
player gameplay to the Splinter Cell series.
more ways to approach a situations.
As seen in an early video, a fully missing And we’re still excited about the slick
level map is viewed under the first game‘s new multiplayer mode, where up to four players
HUD. Since the first game had cut a level can split themselves into themes of mercenaries
and used it as an extra in another version and spies. Spies are veritable Sam Fishers Jun-
of the game, its quite possible that these iors, with gadgets and stealthiness, while mercs
shots was from a missing level. Its also carry guns and spy-detecting equipment, all via
possible that these are merely early rendi- a first-person viewpoint. If you ask us, we prefer
tions of a previous level, or even simply a the spy side, if only to get a chance to toy with
test level considering the unaltered HUD. the mercenary players in the dark.
Secondly, one can also see the
previous incarnation of the PS2 and
GameCube port before it had be delayed
and taken under various graphical tweaks
to ensure the artwork was nearer to par
with the original versions of the game. A
beta HUD akin to that of the online mode’s
was also featured on early pictures. This
HUD was also apparently shared between
all versions of the game.
A quote regarding the delay from Games-
pot, posted on February 4, 2004 by Justin
Calvert.
“Ubisoft has today announced that while
the Xbox, PC, GBA, and cell phone ver-
sions of Splinter Cell Pandora Tomorrow
are still on track for release next month,
the PS2 and GameCube versions will now
launch at a later date. The only reason
given for the delay is that the development
team is committed to making sure that the
other two console versions are as good as
the Xbox version.”
3802 • Prototypes - K Project (REZ)
K Project (REZ)
Developer United Game Artists
Final release (dc) November 22, 2001, (ps2) November 22, 2001
The final version contains tracks that were not in the beta, all
of them custom made for the game as opposed to original artist made
tracks in the beta. Also visually the finished game has a greater empha-
sis on a wireframe aesthetic and several different avatars.
A file in the beta version, called 0GDTEX.PVR, had the K-
Project CD cover design on it, it was purple and had some purple air-
plane thing with a human rider, whereas the same file in the final was
green and purple, had a butterfly on it and said Rez.
It would also seem that at some point REZ was going to have a
difficulty display on the area select menu. A list of the music artists that
were originally meant to be used in the game was also found.
While there were some ideas to make the game a bit deeper, using 2 or
3 buttons, Mizuguchi insisted it stay very minimal so everyone could
enjoy it. Thats also why they included the trance mode, where you basi-
cally cant die so even people who suck at games can enjoy the game.
From the REZ promo video it’s possible to notice various differences,
including: Beta target reticules, a square, and a circle. Text is displayed
at the bottom of the screen, and only for the Password protector and
items. Area2 uses the beta boss area. Area4 doesn’t have the ‘dot’ tex-
ture implemented yet. Beta area1 enemy. And different coloured ‘fish’
enemies in the area3 boss, among other things.
“unseen64.net”
Final Fantasy X - Prototypes • 3803
Final Fantasy X
Developer Square Development Division 1
Final release July 19, 2001
Kingdom Hearts
Developer Square
Final release March 28, 2002
“unseen64.net”
Kingdom Hearts II - Prototypes • 3805
Kingdom Hearts II
Developer Square Enix Development Division 1
Final release December 22, 2005
MegaMan X7
Developer Capcom Production Studio 3
Final release July 17, 2003
Psychonauts
Developer Double Fine Productions
Final release April 19, 2005
“��������������������������������������������������������
A type of hidden mode. By equipping an item called ‘Man-
tis’s Mask’, obtainable in the main game, you will be able to
read peoples’ (enemies’) minds.” [This was somehow used as
an easter egg if players press the R1 or R2 button while Snake
or Raiden is listening to someone, they can hear their thoughts]
“This will be a mode for split-screen two player battles in
certain areas from the game. It will be compatible with system
link-up as well. Players can either fight each other or play a
hide-and-seek type game.”
“In addition, the player will be able to virtually explore the
ocean floor through a remote-controlled minisub, and can also
save pictures taken with its camera.”
“���������������������������������������������������������
Member of Dead Cell. A soldier over 100 years old. A leg-
endary hero from the Second World War, he taught Big Boss and
the world’s mercenaries everything they know about combat. As
a Nazi, he was feared as the ‘Old Boy’, or the ‘devil’. He fights
with weapons and equipment used during the war, such as the
Panzerfaust.”
“Removed Bosses: The President’s security team, the Great
white sharks” [probably used in the scene where the bodies of
the hostages floating in the water would had attract sharks].
“unseen64.net”
3810 • Cancelled Games - Austin Powers
Cancelled Games
This is a loose collection of cancelled and un-
released PS2 titles (some of these games may
probably be only rumors or marketing ploys).
The games are listed in no particular order.
Most of the info on these pages are taken from
unseen64.net. Please visit their site for more 12 Volt
information, or buy their book:
unseen64.net/2016/09/19/video-games-you-will-never-play- Developer Sproing
unseen64-book/ Planned release 2003/04
Genre Racing
100 BULLETS
by: PlayStation 2 Official Magazine (AU) 2004 June #26
Look out! Here comes another around walls, dishing out blind fire
bald man bent on dishing out - shooting around corners while still
death remaining behind cover - counter
attacks and more. The latter sees
Unadulterated, blood-obsessed re- your character parry an enemy’s
venge is the name of the game in strike before leaning in to either slit
100 Bullets, the upcoming thrid-per- their throat or wrestle their head un-
son shooter from Acclaim’s Austion der your boot and blow them away
Studios. Like the majority license- from point-blank range. Building on
based development being produced that, the game currently allows you
in videogamedom, it’s based on a to grab an enemy and use them as a
comic book. The game’s story has human shield. A nice addition is the
been penned by former DC scribe way you can slam their heads against
Brian Azzarello who’s also the origi- walls to keep them under control if
nal comic books’s creator, so expect you’ve held them too long. How edi-
some hard-boiled noir-ish narrative fying.
as you move through the game world There are a few other nice
being hunted, betrayed, set up and touches to the game that should sep-
manipulated. arate it from the Max Payne series.
It centres on enigmatic fig- Some of the levels actually start out
ure Agent Graves who offers seem- in one location, say a warehouse,
ingly random people the opportunity and mimicking a flashback that the
to exact revenge on their most-hated character is having, will morph into
while guaranteeing impunity. He the location in the character’s mind.
does this by supplying them with a Possibly the finest ace up 100 Bul-
briefcase that holds all the documents lets’ sleeve, though, is the yet-to-be
and information they’ll need to pull revealed gameplay aspect that will,
the deed off, as well as a gun with apparently, make Bullet Time its
100 bullets. On top of that there’s a bitch. We’ll see.
secret government conspiracy-type
angle to the gig, featuring a group
of powerful people known as “The A BULLET WITH A NAME!
Trust”. How they fit into the over- An interview with 100 Bullets writer and creator, Brian Azzarello
arching scheme of things is yet to be When did you get started writing comics?
revealed. As well as Agent Graves 100 Bullets started about five years ago.
the game feature comic favourite
Before that were you into writing other stories?
Cole Burns and glamour puss Snow
Yeah, but not really comics. It wasn’t really something I set out to
Falls, who has been created especial-
do, but I’m doing it now. Writing a game was something I never
ly for the game.
thought I’d do and now I’ve written one. It was a good experience
Currently, 100 Bullets plays
and I’ll probably do another.
like the potty-mouthed, bald-head-
ed love child of Hitman and Max Did you initially intend to get into TV of film when you started
Payne. The emphasis throughout the writing?
game is on shooting, and as such, I don’t know. I kind of let things happen to me, rather than make
players can perform a slew of fan- them happen.
ciful gunplay manoeuvres, includ- What’s the secret to having a good character?
ing; diving backwards while firing Give them faults. Everybody relates to other people’s faults.
at an enemy, springing out from
100 Bullets - Cancelled Games • 3813
100 Bullets
Developer Acclaim Studios Austin
Genre Action
The 100 Bullets video games DC Comics conducted a deal A spokesperson for D3 could
were adaptations of the comic with publisher Acclaim Enter- not give anymore details due
book series of the same name, tainment in June 2003 to pro- to the game being built from
which was created by Brian Az- duce games based on the 100 the ground up. All releases of
zarello. The first cancelled title Bullets comic book. 100 Bullets this game excepting the Xbox
was to be developed by Acclaim was in development by Acclaim 360 and Wii versions (which
Studios Austin and published by Studios Austin. The game’s art are labelled TBA or “to be an-
Acclaim Entertainment. It was was designed by Eduardo Risso, nounced”) have been cancelled.
planned to release for the Play- who also worked on the comic. D3 no longer features 100 Bul-
Station 2 and Xbox in October A stated goal of Acclaim’s was lets on its list of video games.
2004. to “challenge players to ‘think When asked for news on
Both incarnations of the 100 Bul- before they shoot’ and allow the project, Azzarello noted that
lets games are an adaptation of them to explore the moral impli- it was dead and if it was picked
the comic of the same name pro- cations of their actions.” It was up, he expected to be a consult-
duced by DC Comics and Vertigo. featured at the 2004 E3 conven- ant. He expressed optimism that
In the Acclaim Entertainment- tion. It was slated to release in the comic could be adapted to a
published game, players would October 2004. The game was video game. He stated in an in-
control Cole Burns, a character cancelled following Acclaim terview that he was never look-
from the comic. The game was to Entertainment’s financial trou- ing to adapt 100 Bullets into a
introduce a new playable charac- bles. video game and only took the
ter named Snow Falls. The plot A deal established be- opportunity to make one to “see
was especially created for the tween Warner Bros. Enter- what happens.” He felt that the
video game. Its gameplay has tainment and D3 Publisher of story didn’t adapt well to a video
been compared to other shooter America in May 2006 gave D3 game. He later noted that while
video games including Halo, the rights to adapt the comic into there was “still talk”, he didn’t
Max Payne, and Minority Re- video games on home game con- expect that it would happen any-
port: Everybody Runs. Players soles, handheld game consoles, more. He stated that it was “a
would be offered a selection of and PCs. Its first release was little too intense to get off the
weapons, which include pistols, a planned for Q3 2007. Careen ground.”
grenade launcher, a shotgun, and Yapp (Vice president of licens- Both the idea of an adaptation of
a rifle. The game would have had ing and business development 100 Bullets and the demo ver-
a “rage meter” that would grow for D3) was positive about the sion of the Acclaim Entertain-
as players kill enemies; when it project and noted that the pub- ment adaptation have been met
is full, it would kill all enemies lisher would try to “maintain with positive reception. Brad
on screen. The developers were the authenticity consumers de- Shoemaker’s hands-on impres-
planning to feature an auto-aim mand.” It was planned for re- sions for GameSpot of its E3
system that would cause the play- lease on Game Boy Advance, 2004 build were generally posi-
ers’ crosshair to stick to an enemy Nintendo DS, PC, PlayStation 3, tive. He praised its improve-
for a short amount of time. Play- Xbox 360, PlayStation Portable, ments over the previous build he
ers who wait longer will be able and Wii. D3 did not comment on saw, such as destructible envi-
to target more vulnerable areas of the project for years; a rumour ronments and more finalized art.
their enemies. Players would also surfaced when a “GameStop
be able to use enemies as human insider” stated that it would re-
shields. lease in 2009 on the PlayStation
3 and Xbox 360.
3814 • Cancelled Games - Acclaim
After a long struggle Acclain finally filed for bankruptcy last month
During the ‘90s Acclaim was one BMX XXX, Gladiator, Urban Free-
of the game industry’s most suc- style Soccer and Alias failed to do
cessful publishers, but disasters anything to reverse the company’s
like Turok: Evolution and a string debts.
of lackluster releases led to mount- After Acclaim was unable
ing debts that forced the company to secure additional funding the
to file for bankruptcy on 27 August. publisher filed for bankruptcy in
Acclaim was at its most late August. The company will be
successful in the early ‘90s with liquidated in an attempt to settle
blockbuster Super Nintendo releas- its $100 million (US) debts. With
es like Mortal Kombat and NBA struck when Acclaim staked eve- little to no warning Acclaim staff
Jam. The publisher continued to rything on the success of Turok: in all territories were told to clean
do well during the PSone and Nin- Evolution. Acclaim piled millions out their desks and that they would
tendo 64 generation with popular of dollars into elaborate marketing, have to seek government help to re-
videogame releases like Turok: Di- printed millions of discs and waited cover their redundancy payments.
nosaur Hunter, Dave Mirra BMX, for the money to flood in. Unfortu- Ironically, the company’s bank-
Shadowman and various South nately the game was slammed criti- ruptcy occurred just two weeks
Park titles. cally and ignored publicly, leaving before Acclaim’s promising racer
Things began to go pear- Acclaim with crippling debts. A c - Juiced was due to be released - a
shaped for Acclaim fairly quickly claim did try to climb out of this game that may well have been suc-
after the PS2 was released. Disap- hole. To its credit it was responsi- cessful enough to get the publisher
pointing sequels like Shadowman: ble for a handful of successful ti- back on track. There’s no word yet
2nd Coming and Dave Mirra BMX tles, and the Australian office was on a new publisher and release date
2 (which was ruined after Activi- especially savvy with the develop- for Juiced but an early 2005 release
sion bought the original develop- ment of its AFL games but these is likely.
ment team) go the publisher off to hits were overwhelmed by a string
a rocky start. Then in 2002 disaster of turkeys. Poor performers like
ACCLAIM’S RECENT OUTPUT HAS BEEN LESS THAN EXEMPLARY. HERE ARE A FEW
EXAMPLES, EACH ONE A NAIL IN A MULTI-MILLION DOLLAR COFFIN
by: play (NZ) November 2004 #07
6Gun
Developer BattleBourne
Genre Tactical shooter
A Sound of Thunder
Developer Computer Artworks
Publisher BAM! Entertainment
Planned release 2004/05/06
Genre Action-adventure
Ace Squadron
Adventure Pinball: Developer
Genre
Atomic Planet
Shooter
Forgotten Island
Ace Squadron is a cancelled flying shooter that
Developer Darkworks was in development by Atomic Planet for the
Planned release 2001 Playstation 2, GameCube and Xbox.
Genre Pinball
The game was set in World War II and offered
Adventure Pinball: Forgotten Island is a various arcade air-combat missions to play and
pinball game released in 2001 by Electronic as we can read from the official press release
Arts for Windows. “gamers will be given the opportunity to shout
The table is based around Forgotten Island, ‘Tally Ho!’ and dive their trusty Spitfire into a
a place where mythical beasts and giant di- dogfight with swarms of Nazi aircraft. There are
nosaurs roam the lands. Players need to win scores of missions to play, from the heady days
their way through each table avoiding traps of the Battle of Britain to dangerous raids on
and obstacles in order to save the island’s secret weapons factories in the last days of the
rare creatures from extinction. Expert play war, and dozens of different and powerful war-
will trigger events that can earn players bo- planes to fly, such as the majestic Spitfire, the
nus points, or extra turns on the table. nimble Mosquito and the sturdy Lancaster”.
The game is rendered in 3-D, and has both The project was never released for unknown rea-
a story mode consisting of 9 levels, where sons and it is uncertain if the game was finished
no actual pinball tables exist, and a table or not as the few screenshots available look like
mode. Most of the levels must be unlocked target renders and not actual gameplay.
by completing other levels. “[email protected]”
Aliens: Colonial Marines is a first-person shooter The marine team docks with the Sulaco in an at-
that was to be released for the PlayStation 2 in tempt to find the missing salvage team, but instead
Fall 2001, prior to being cancelled by Fox Interac- encounter Xenomorph aliens. The player would
tive and Electronic Arts for unknown reasons. Al- be able to command up to four marines out of a
iens: Colonial Marines was to take place between group of twelve. Each marine has different per-
the second and third films, when a rescue team sonalities, skills, and abilities. Aliens: Colonial
of colonial marines and a salvage team go on a Marines is also the name of a series of Dark Horse
search-and-rescue mission for the missing Unit- Comics.
ed States Colonial Marines ship, Sulaco. When Later a video game with the same name was re-
the Sulaco is found, the salvage team boards the leased and developed by Gearbox Software and
ship, but the marines lose contact with them about published by SEGA in February 12, 2013 for the
twelve hours later. PC, PlayStation 3 and Xbox 360.
“unseen64.net”
RESIDENT EVIL WAS FRIGHTENING, SI- Each of your teammates reacts differently to
LENT HILL WAS GROTESQUELY disturbing, xenomorph encounters; rookies suffer panic-
but nothing on PSone could match the drenched stricken aiming difficulties and paralysing fear
t-shirt tension of Alien Resurrection. The terrify- that may even cause them to turn and flee. Veter-
ing, breathless beep of your motion tracker... the ans, on the other hand, react far more intelligently
forboding corridors under diseased, flickering and prove to be your more reliable team members.
lights... the panic as your empty an entire maga- With the player able to control up to four
zine into the walls with your finger glued to the Marines at one time, issuing orders to each on
fire button, spraying ammo desperately, blindly. the fly, this unpredictably should make for some
But then you saw them; the Aliens looked like an- terrifying running battles with moviedom’s most
orexic koalas with broken legs. The fear subsided. horrifying creation. A:CM spans three large cam-
But the PS2 is a machine to do these intergalactic paigns over five locations, including the USS Su-
maniacs justice, and Aliens: Colonial Marines is laco and Alien’s home planet, and is due out in
nearing completion. November, but EA have been strangely evasive
Stickling closely to the established mythos, about the title for some time. It’s almost as if it’s
your group of Marines is sent to LV-426 to inves- lost contact with it... Is there something the com-
tigate the disappearance of Ripley, Vasques, Hicks pany isn’t telling us?
and co as in the second film, Aliens. The player
take control of various members of the troop as
the whole lot of you creep, sweating through the
base.
Aliens: Colonial Marines - Cancelled Games • 3819
Ambrosia Odyssey
Developer Rocket Studio
Publisher Square Enix
Planned release 2004
Genre Action role-playing
Asylum/Darkblack
Developer Rogue Entertainment
Publisher EA Games
Genre First-person shooter, Survival horror
America’s Army:
Rise of a Soldier
Developer Secret Level, U.S. Army, Ubisoft
Austin Mini Racing
Publisher Ubisoft Developer Data Design Interactive
Planned release 2005 Publisher Metro3D
Genre First-person shooter Planned release (eu) March 17, 2006
Serial number SLUS-21188 Genre Racing
America’s Army: Rise of a Soldier is a game The game is listed many places as a re-
developed by the U.S. Army, Ubisoft, and Se- leased game, but it was most likely can-
cret Level. In addition to containing the original celled.
America’s Army, the game also includes a new
single player mode based on Major Jason Amer-
ine’s experiences in Afghanistan in the year 2001.
It was released in the United States on November
17, 2005 for the Xbox. The PlayStation 2 version
was in development for some time, but ultimately
was cancelled.
Unlike the original America’s Army, this game
is not freeware. The game bears some similarity
with the PC version of America’s Army. Most of
the maps from the PC version are in Rise of a Soldier.
The Xbox version
received “avera-
ge” reviews ac-
cording to Met-
acritic.
007 The World is Not Enough
Genre Action
xxx
Aquanox is a series of action/shooter/simula-
xxx
tion games set in a distant future in which hu-
mans mostly live underwater and use futuristic
submarines to explore the ocean.
It all started in 1996 when Massive Development
released Archimedean Dynasty/Schleichfahrt
(considered as the first chapter in the saga) then
in 2001 the same team published AquaNox and
a couple of years later they delivered AquaNox
2: Revelation. All the games were published for
PC only and even if there are some basic dif-
ferences between the 3 titles, they always had
a mix of “flight” simulation, shooting and RPG
gameplay: players were able to fight their way
in 360° underwater combats, shoot down other
submarines, conquer enemy bases, talking with
NPC characters, explore the sea to find hidden
treasures, complete different mission objectives
to gain more money and upgrade their vehicles.
A new chapter in the Aquanox series was
planned for Playstation 2 but unfortunately it
was cancelled when it was almost completed.
As always the project was in development by
Massive soon after the release of AquaNox 2, when world: ‘Aqua’. Eight humans crammed into a freight-
JoWooD (their parent company at the time) wanted er. Eight mercenaries, shrouded in mystery, hunting
to enter the console market and deemed Aquanox as for a legendary treasure. Eight hunters dreaming of
the perfect game to start. Initially Aquanox 2 was the Angel’s Tears. This dream will change them – and
ported to PS2 but it did not fit the new hardware and history. The greatest love story of their time!”
controller, being not that much fun to play. To secure Angel’s Tears would have featured fast paced under-
a great console debut, Massive Development took water shooting along with a mature storyline divided
the next 2 years to create a completely new game, as in 32 main missions set in the deep seas of Aqua, an
a third chapter in the series, that would have been ti- advanced score and experience system, 4 submarine
tled Aquanox: The Angels’ Tears, with new missions, ships with different stats and tactical uses, fully up-
features and storyline. gradable weapons and other equipment to improve
As we can read in the official press-release for the player’s chance to survive to the hardest missions
game: that were planned.
“AquaNox: The Angel’s Tears is the story of Massive Development wanted to make Angel’s Tears
an action packed treasure hunt, presented as a play- the best Aquanox game ever, but unfortunately in
able under-water road-movie. The game is a fast- 2005 JoWooD was on the edge of going bankrupt:
paced 3rd person shooter, where the player steers his they had to cut a lot of their cost and decided to close
vessel through the depth of the oceans 3000 meters down Massive Development as the new AquaNox
under the sea, 650 years into the future, 300 bars of was already 99,9% done. At this time the Aquanox:
pressure. The sun is a fading legend of former cen- The Angel’s Tears was submission-ready to be ac-
turies. Nobody has ever seen it. Man now calls this cepted by Sony and to be officially published on PS2,
Armada II: Exodus - Cancelled Games • 3823
Manuel Hansen
3824 • Cancelled Games - ATV Quad Power Racing 3
The Adversary:
ATV Quad Power Racing 3 City Under Siege
Developer Namco USA
Developer Acclaim Studios Manchester
Genre Third-person shooter
Publisher Acclaim Entertainment
Planned release 2005 The Adversary was a new prototype in
Genre Racing
development in 2002 for XBOX and
ATV: Quad Power Racing 3 is a cancelled all- PS2 by the same team at Namco USA
terrain vehicle racing video game and would be that worked on Kill.Switch (an aver-
the sequel to ATV: Quad Power Racing 2. It was age third person shooter, but with an in-
due for release in the Winter of 2005, but was novative “hide ‘n’ shoot” element). The
cancelled after Acclaim closed down Acclaim project started as another third person
Studios Manchester in order to refrain from their shooter with human soldiers, but it slow-
financial difficulties and eventual bankruptcy. ly evolved into a more complex concept,
ATV Quad Power Racing 3 would have the until in the latest builds there were even
same basic gameplay as the other games in robotic tanks and mechs fighting in a
the series, but would have new additions like a big city. At the time of development, the
Trick Editor, where the player would make their project took the new name of “City Under
own tricks for the ATVs, which there would be Siege”. The game was created with em-
25 of in the game. phasis on multiplayer deathmatches and
There would also be an assortment of it seems that a playable multiplayer demo
tracks to choose and modes like single race, was even available at closed doors at E3
freestyle, championship, arcade, time trial, and 2004. City Under Siege was cancelled by
multiplayer would also be featured, as well as Namco for unknown reasons, maybe be-
online play with up to 6 players, which would cause it was too risky economically.
be a first in the series. “ monokoma@unseen64”
1/4 RPG
Alien Breed 2K4 Developer FromSoftware
Developer Team17 Genre Action role-playing
Genre Action
1/4 RPG (also know as One Fourth RPG) is a can-
Alien Breed 2004 (sometimes celled Action RPG that was in development by
AB2K4 or AB2004) is an unfinished FromSoftware for the Playstation 2 (with a rumored
and shelved game in Team17’s Alien Dreamcast version) in 2000. The game was shown
Breed franchise, a series of Science at the Tokyo Game Show 2000, but it soon vanished
Fiction-themed shooters largely in- from their release list.
spired by the Alien films. It was an- Written on the (now dead) GIA Website:
nounced as in development in 2003, “The peculiar name is derived from the make-
and was shelved in early 2005 up of the party of heroes. Four different characters
This is the second known title in the (selected from a pool of seven or eight) comprise the
Alien Breed series to be cancelled, team at one time, but you actually play as a fairy
after the aborted PC first-person guiding the four characters into battle. In a system
shooter title Alien Breed: Conflict. akin to Valkyrie Profile, each “fourth” of the party
The game was reportedly being de- (i.e., one character) can be selected via a different
veloped using the Snowblind Engine controller button, then moved into place with the d-
that Snowblind Studios had been us- pad. Attacks apparently are used automatically; your
ing for the Baldur’s Gate: Dark Alli- goal is just to keep the four heroes in the right place
ance and Champions of Norrath fran- at the right time. Up to twelve enemies can appear
chises. on screen at once, so expect some large battles.”
In July 2009 Team 17 announced the According to a report from IGN, 1/4 RPG was placed
development of Alien Breed Evolu- on “indefinite hold” in 2001 and From Software
tion for PlayStation Network and moved their resources to other projects. The game
Xbox Live Arcade downoad services. was never released.
Given that the videogame was viewed Text from a magazine article:
at the same top-down perspective, it “A bit more on From Software’s upcoming
is possible that this game is actually action/RPG: After selecting a party of four charac-
the same as Alien Breed 2004, with ters from a larger group of seven or eight, you take
updated graphics. on large groups of monsters in huge real-time bat-
“ monokoma&Celine@unseen64” tles. Your goal: Defeat the lord of darkness, who es-
caped his sealed prison, and claim the kingship of
your country. 1/4 is due in the 4th quarter in Japan;
nothing yet on a U.S. release, but with all the other
From Software games coming over, it seems like a
pretty safe bet somebody will take notice.”
3826 • Cancelled Games - 9th Power
9th Power
Developer Eworks
Genre Action-adventure
007 Racing
Not much know about this game.
The Ace Of Spade
Developer Ubisoft
Genre Action
9 Worlds
Not much know about this game.
Agent
Developer Rockstar San Diego, Angel Studios
Publisher Rockstar Games
Genre Action-adventure
Agent 9 / Prime 8
Developer Blue Tongue Entertainment
Publisher Vivendi Universal
Genre Action-adventure, Stealth
Area 51
Axel Rage Developer Midway Games West
Genre Action
Developer Akella
Genre Action Area 51 is a cancelled action/shooter planned
for Playstation 2 and Xbox that was in devel-
“Russian developers Akella are working opment by Midway Games West in 2000/2001.
on Axel Rage for PlayStation 2 and PC, It was meant to be a direct successor to Atari’s
for the little known publisher 1C Com- 1995 light gun shooter which saw a re-release
pany. The game stars Duke Nuke’em on PlayStation, PC and Saturn in the same
lookalike Axle, a respected member of year.
the ‘No Dice’ motorbike gang. Trouble
In 2003 Midway Games West closed down
is brewing in Nailsdale – a post-apoca-
and only in 2005 Midway Studios Austin re-
lyptic city built on an artificial coastal
leased a loose remake of the 1995 game and in
sea platform – and so it’s Axel’s job to
2007 another sequel called Blacksite: Area 51.
sort things out. Because he’s hard and
One can assume that Area 51 2005 is a com-
stuff. Viewed from a third person per-
pletely different project than the 2000-2001
spective, the developers promise a high-
one, as the development teams were different.
ly interactive experience. Nearly eve-
rything can be used as a weapon and It’s interesting to notice that in 1998-1999
items such as bottles and furniture can Midway Games West also worked on Area 51:
be broken for fun. Combat on the other Grey Dawn, an unreleased arcade brawler that
hand comes in three flavours – armed, could have been re-used as a base to create the
unarmed and astride your motobike, concept for their cancelled Area 51 for Xbox
Road Rash style. The graphics engine and PS2. The only video preserved from the
is being supplied by RenderWare, so 2000-2001 project looks infact a mix between
you can bet your bottom Nailsdale dol- a shooter and a traditional beat ’em up.
lar that it’ll look the part, even if the “unseen64.net”
game’s title is a cheesy one. It’ll be out
next year somewhen.”
“Matt [email protected]”
American Pool II
Developer Phoenix Games
Publisher Phoenix Games
Planned release (eu) March 9, 2007
Genre Sports
Aquaman:
Alone in the Dark: The Abductions Battle for Atlantis
Developer Computer Artworks Studios Developer Lucky Chicken
Publisher Infogrames Genre Action-adventure
Genre Survival horror
Aquaman: Battle for Atlantis is
Alone in the Dark: The Abductions is a cancelled video- a console game for Xbox and
game and former sequel to The New Nightmare. GameCube, based on the DC
This chapter of the series was in development in 2003, but it Comics character Aquaman. It
vanished when the studio closed down the same year. is based on Peter David’s con-
This project was probably only in early stages before the troversial interpretation of the
cancellation, as it never got to be announced to the public. comic book character. The game
“ aloneinthedark.wikia.com”
is notable for its poor reception
from players and critics.
A PS2 port of the game was to
be released, but was later can-
celed due to poor sales from the
GameCube and Xbox ports.
Battlestations: Midway
Developer Eidos Hungary
Genre Action,
Real-time tactics
Backstage
Developer Carapace
Baja Mania Publisher Wanadoo
Genre Racing
Developer Broadsword Interactive
Publisher Conspiracy Entertainment Backstage is a cancelled arcade racing game
Genre Racing
similar to Crazy Taxy, that was in develop-
Baja Mania is a racing game most likely ment in 2003 by Carapace and it would have
cancelled. The game was originally de- been published by Wanadoo.
veloped for the PS2, and had a Wii re- The player would have start the game as Zack,
lease also set for release in 2007. a young and surf wearing bike messenger on
Players race across various racetracks. a scooter. The action took place in a Los An-
It is the companion to Baja Destruc- geles like city (its Studios, different districts
tion. It is based upon the specialist rac- and suburbs).
ing series found in the Baja region of Zack is a kind of jack-of-all-trades, he
California. Reflecting this is the game’s had to accomplish such different jobs as de-
inclusion of three dune buggies (four liveries, taxi, collections, races, track-races,
wheels), three “cats” (six wheels) and and taking pictures. While doing this, Zack
three trucks (eight wheels). Each vehi- would have met different people who could
cle has 3 variants to represent the dif- have give him access to filming a movie.
ferent teams with races of up to 15 com- For unknwon reasons the project was never
petitors. released and a couple of years later Carapace
closed down.
3834 • Cancelled Games - Battle Bots
Battle Bots
Developer Warthog Games
Publisher THQ
Planned release 2002 /2003
Genre Action
Beam Breakers
Developer Similis
Publisher JoWooD Productions
Planned release 2002
Genre Racing
Beast Wars
Supposedly, a Beast Wars PS2 game was in the
works at some point. The game would have been
based on the Transformers franchise. It would
Black & White
have been the third game in the Beast Wars se- Developer Lionhead Studios
ries, but was scrapped in pre-production, with- Planned release Q2 2001
out any official word as to why, or how far the Genre Simulation
project was before the plug was pulled. Black & White is a god game developed
by Lionhead Studios and published by
Electronic Arts for Windows in 2001 and
by Feral Interactive in 2002 for Mac OS.
Black & White combines elements of ar-
Bratz: Formal Funk tificial life and strategy. The player acts
as a god whose goal is to defeat Nemesis,
Publisher Ubisoft another god who wants to take over the
Planned release 2005 world. A primary theme is the concept of
Genre Action-adventure, Music
good and evil, with the atmosphere being
Bratz: Formal Funk is a cancelled game in the affected by the player’s moral choices.
Bratz franchise. It was in development for both The core gameplay mechanic of Black
PlayStation 2 and Gamecube. The game is an- & White is the interaction between the
other dress-up ‘n’ dance game. Players would player and an avatar creature, who carries
pick a BRATZ girl and dress it up and play out the players instructions and whose
mini-games. personality and behaviour change in re-
action to how they are treated.
A PlayStation version was in develop-
ment and scheduled for release in sum-
mer 2001, and a Dreamcast version in
late 2001. Both were cancelled. PlaySta-
Bigfoot: Collision Course tion 2 and Xbox versions were due for
Developer Destination Software release in 2002. Versions for the Game
Publisher Zoo Games Boy Color and Game Boy Advance
Planned release 2008/09 were proposed, but never materialised.
Genre Racing A company called M4 was to have co-
Bigfoot: Collision developed them alongside Lionhead, but
Course is a 4x4 rac- Electronic Arts were not interested in the
ing game released Game Boy versions. Molyneux stated
for Windows, Nin- that the Dreamcast version was cancelled
tendo DS and Wii because it was taking time to convert the
which received neg- game for the platform, and development
ative reviews. There had not progressed far enough for it to be
was scheduled re- worth continuing as interest in the plat-
leases for the game form was declining.
on all but the PS2 in
North America and
all but the PS2 and
Black & White: Next Generation - Cancelled Games • 3837
Black Sun
Developer The Collective Studios
Genre Third-person shooter
California Games is a Sports game, de- Classified: The Sentinel Crisis is a budget
veloped by System 3, which was can- game for the Xbox. The PS2 version was
celled before it was released. The game planned, but was cancelled for unknown
was likely remake of the Commodore 64 reasons.
game of the same name. The Xbox release generally received neg-
ative reviews. IGN gave it a 2.1 out of 10.
3840 • Cancelled Games - Call of Cthulhu: Dark Corners of the Earth
Bloody Waters:
Call of Cthulhu:
Terror from the Deep
Dark Corners of the Earth
Developer Pineapple Interactive
Developer Headfirst Productions Genre Action
Publisher Bethesda Softworks
Genre Survival horror Bloody Waters was in development by Pineap-
ple Interactive before cancellation. The story re-
Call of Cthulhu was released for the
volves around a genetic researcher, Dr. Martin
Xbox and Windows in 2005 and 2006.
and the Crystal Waters science team, that has
In development since 1999, the project
made a breakthrough in the manipulation of hu-
was repeatedly delayed, going through
man and animal genomes. But a freak accident
several revisions and having some of its
frees the subject of the group’s animal tests: a
most ambitious and immersive features
great white shark. Determined to destroy the
abandoned and the initially planned
scientists that created it, the enhanced killer is
PlayStation 2 version cancelled.
quickly aided by a shark-worshiping cult and
The game is is based on the works of sets out on its quest to eat Dr. Martin and his
H. P. Lovecraft and combines an action- entire staff.
adventure game with a relatively realis-
Players take the roles of both the shark and the
tic first-person shooter and elements of
cult that helps it. Following a loose mission-
a stealth game.
based structure, the game is basically broken
into two modes: land and sea. On land players
can assume the role of the cult members solv-
ing puzzles to try and help the shark, while the
Call of Cthulhu: sea mode lets players directly take control of the
genetic subject known as ‘Subject 5’ and hunt
Tainted Legacy down prey.
Developer Headfirst Productions “ign.com”
Publisher Bethesda Softworks
Genre Survival horror
Black9
Developer Taldren
Publisher Majesco
Planned release 2004
Genre Third-person shooter
Cash on Delivery
Developer Argonaut Games
BIOHAZARD 4
Developer Capcom Production Studio 4
Publisher Capcom
Genre Survival horror, Third-person shooter
BIOHAZARD4(バイオハザード4)wasthenameof
a cancelled entry to the Resident Evil series. It
was later revamped and released as Devil May
Cry in 2001.
According to Hideki Kamiya and some sources,
the story was based on unravelling the mystery
surrounding the protagonist Tony Redgrave
and his twin brother Vergil, the sons of The
Earl Spencer who have become superhumans
through the use of the G-Virus. Tony maintains
a human form, but possesses superior skills and
intellect. The story was likely set in the future.
The story was to be focused on Mallet
Island, home to an Umbrella facility.
Initially, the game would play out similar to the
early installments of Resident Evil on the Play-
Station, however as Kamiya felt the playable
character did not look brave and heroic enough
in battles from a fixed angle, he decided to drop
the prerendered backgrounds from previous in-
stallments and instead opted for a dynamic cam- It was later renamed BIOHAZARD 4
era system. The gameplay is assumed to be sim- when Kazuhiro Aoyama’s BIOHAZARD 1.9
ilar to that of the final product, Devil May Cry [Working Title] was renamed as the third entry.
with the exclusion of sword fighting where in Around the turn of the millennium, Res-
the original concept there were huge emphasis ident Evil 2 writer Noboru Sugimura created a
on guns. The released game still shares various scenario for the title, based on Kamiya’s idea
similarities with the Resident Evil series. to make a “cool” and “stylish” action game.
First hinted at in early December 1999, Resi- The story was based on unraveling the mystery
dent Evil 4, was a title that faced a considerably surrounding the body of protagonist Tony, an
lengthy development time, during which no invincible man with skills and an intellect ex-
fewer than four different proposed versions of ceeding that of normal people, with his super-
the game were ultimately to be discarded. It ini- human abilities explained with biotechnology.
tially began development in 1998 with plans to As Kamiya felt the playable character did not
be the very first Resident Evil title released on look brave and heroic enough in battles from a
the then-upcoming PlayStation 2 console. Di- fixed angle, he decided to drop the prerendered
rection was led by Hideki Kamiya after produc- backgrounds from previous installments and in-
er Shinji Mikami requested him to create a new stead opted for a dynamic camera system. This
entry in the Resident Evil series, who returned new direction required the team to make a trip
to the director’s seat soon after 1998’s Resident to Europe, where they spent 11 days in the Unit-
Evil 2. The game’s origins tied in with Kami- ed Kingdom and Spain, to study Spanish archi-
ya’s earlier attempt at BIOHAZARD 3, which tecture while photographing things like Gothic
was cancelled in mid-1998 in order to move to art statues, bricks, and stone pavements for use
the PlayStation 2 and its plot abandoned. in Texture mapping. It was also at this point the
first character designs were made.
BIOHAZARD 4 - Cancelled Games • 3843
Kraken boss
Griffin Baby
Trish Trish
3844 • Cancelled Games - Cannon Fodder 3D
Carmageddon 4
Cel Damage 2 Developer Visual Science
Publisher 2K Games / SCi
Developer Mucky Foot Productions Genre Vehicle Destruction
Publisher Empire Interactive
Genre Action-adventure Carmageddon 4 was being developed under the
Eidos banner for PC, Xbox and Playstation 2. It
Cel Damage was a vehicular combat was postponed indefinitely in 2005.
game developed by Pseudo Interac-
A financial report in 2003 revealed that Carma-
tive and published by Electronic Arts
geddon 4 was in development. The developers
for Xbox, Gamecube and PS2 as the
were revealed to be Visual Science, who were
European exclusive, Cel Damage:
also working on the Gizmondo’s Carmageddon
Overdrive. Prior to Overdrive’s devel-
TV. The publishers were confirmed as Take-
opment, Pseudo originally intended
Two’s newly formed 2K Games (although the
to produce a sequel to the first game
same article named the developers as SCi).
for PS2, Xbox and Gamecube simply
titled ‘Cel Damage 2’. It was pitched Little to no news was released about the game
to EA, SEGA, Midway, Ubisoft and until late 2005, when publishers SCi put devel-
others, although none of them agreed opment on hold for unspecified reasons. The
to fund it; resulting in its cancellation. game had been canned, as no new press releases
This was due to a number of different or information have surfaced since its postpone-
factors, including the poor sales per- ment, and Eidos PLC moved on to focus on oth-
formance of the original and concerns er projects.
with its marketability, as well as a gen- No screenshots or videos were released, and no
eral lack of faith in viability of the car game assets have been leaked. The scant infor-
combat genre among publishers. mation that was released has been kept safe by
“unseen64” Carmageddon fan sites and discussion boards,
but the majority of discussions about it are pure
speculation.
“carmageddon.fandom”
Cowboy Bebop
Developer Bandai
Genre Action-adventure
Serial number SLUS-20699
Crystal Zone
Developer Culture Brain
Genre Action
Cortex Chaos
Developer Vivendi Universal Games
Publisher Traveller’s Tales Oxford Studio
Genre Action-platformer
An example of the weird scenarios that the Browning released the actual demo files and as-
player would have been able to explore in the sets of the game, allowing people to get their
game, is the Hell level:. hands on it for the very first time. Judging from
“While floating along the River Styx, Weasel the posts on assemblergames.com, it seems like
can hear the merry tune of Jingle Bells echo- the demo is able to run with sound, music, and
ing throughout the fiery pits of hell, snow is widescreen mode enabled. Sadly, there doesn’t
drifting, trees are decorated, lights are hung, seem much to actually do.
and all the little devils want to wish Weasel Crank the Weasel was officially cancelled in
a “Merry Christmas!” Gnarled and twisting 2003, as can be read at IGN Xbox:
tree roots wrap and wind from above and all “That game will never come out,” said our
throughout this town of torment. Little demons source from the innards at Midway. “It just never
drive their little demon cars, walk their demon seemed to take off and all I can tell you is that
dogs, and mow their demon lawns in front of you’re not going to see it again.”
their little demon houses. Elevators transport
“assemblergames.com”
a nonstop supply of unrighteous heathens to
the hoary underworld to suffer an abundance
of dreadful eternities. Weasel will be glad to
know that there are hundreds of take out res-
taurants in hell… unfortunately they’re all Chi-
nese take out, and the only available places of
business are either the Department of Motor
Vehicles, the Internal Revenue Service, Hellth
Food stores, Social Security Departments, jury
duty registration, or fabric stores. But on the
bright side, there’s plenty of flashy advertising
for products and places that these sinners will
never have a chance to enjoy.”
“How far along it was is hard to nail down
since Midway decided to do an 11th hour re-
design on it. The higher ups had a really hard
time with any game that wasn’t in an already
existing genre (this was the studio that turned
Tony Hawk away- literally the man himself- be-
cause no one wants a “skateboard game”). I’ve
come to peace with that- it’s easy to make risky
game design choices when it’s not your $$$.
There were a number of levels built, and a lot of
gameplay roughed in. When Midway brought in
an outside designer to make the game basically
another mascot character platformer, the light
went out on our team. It was canceled soon af-
ter.”
3856 • Cancelled Games - Croc 3: Stone of the Gobbos
Daredevil:
The Man Without Fear
Developer 5,000 Ft. from Marvel to use in video games such as Cap-
Publisher Encore tain America and Daredevil.
Planned release February 2003 / Summer 2003
The game originally started life as a low-
Genre Beat ‘em-up
budget PlayStation 2 title that would have been a
Daredevil (also known as Daredevil: The Man series of vignettes celebrating Daredevil’s most
Without Fear in its last year of development as a important moments that won both Encore and
nod to the Frank Miller comic of the same name) Marvel’s approval. But after 5,000 Ft.’s presi-
is a cancelled 2003 third-person beat ‘em up ac- dent Tim Page was contacted by a friend of his
tion game based on the Marvel superhero comic at Sony Pictures that 20th Century Fox and Re-
book series of the same name that gency Pictures were releasing the
was developed by 5,000 Ft. and then-upcoming Daredevil film on
was to be published by Encore, February 14, 2003, it was decid-
Inc for the PlayStation 2, Xbox ed that the game’s budget would
and Windows. become much bigger as well as
After a troubled develop- coincide with the premiere of the
ment history, the game was can- film and the game would evolve
celled before it was released. to become an open-world action
The game’s plot was an original game that would also be released
story partly inspired by the comic on the Xbox and PC.
book story Elektra Lives Again, As 5,000 Ft. was a third-party
as it would start off with claims developer, they were required to
that Daredevil’s arch-enemy, The meet with Sony and Microsoft’s
Kingpin, has been assassinated. product evaluation boards. Sony
His apparent assassination causes demanded to add several things
a war to erupt among the gangs of to the game, such as a beat ‘em
Hell’s Kitchen as they compete up combat system and a grind-
for a turn in power of the city and ing mechanic inspired by the
leads to a resurrected Elektra be- Tony Hawk’s Pro Skater series,
ing blamed for being The King- while Microsoft had a laid-back
pin’s assassin. approach, allowing the develop-
Before Matt Murdock can ers to do what they wanted. Both
suit up as Daredevil, his close Sony and Marvel had several cre-
friend and business partner, Fog- ative disagreements on what the
gy Nelson, is kidnapped. He soon game’s direction should be, with
then teams up with Elektra to Marvel wanting a game faithful to
rescue Foggy and try to stop the their property while Sony wanted
high rate of crimes that developed a game with experimental game-
in Hell’s Kitchen following The play mechanics.
Kingpin’s mysterious murder. Despite the tensions between
Marvel and Sony, development of
The game’s development started when the small-
the game ran smoothly for the first few months
team developer 5,000 Ft. wanting to make their
until the introduction of new workers hired to
own game after helping 3DO port their Army
create an engine from an external source like
Men series to the PlayStation. They established
Criterion Software’s RenderWare engine that
a working relationship with the publishing group
powered several popular open-world games at
Encore, Inc., which purchased a few properties
the time. However, Encore didn’t want to pay
Daredevil: The Man Without Fear - Cancelled Games • 3861
Deadlight
Developer Blue 52
Genre First-person shooter
Deadline
Developer Kando Games
Genre First-person shooter / Action-adventure
Dealer:
Chronic, Pills & Coke
Developer Nagual Games
Genre Third-person shooter
Deuce
Developer Havas Interactive
Genre Action Dodge Ball:
Deuce originally started by publisher Midway as a World Chaos
PlayStation title, but was moved to the PS2 after Ha- Developer IRD1
vas Interactive secured the rights to the game. Genre Sports
The game is based in a medieval-style world inhab- Dodge Ball: World Chaos was a
ited by a deck of cards. The player assumes the role arcade sport game with adventure
of Deuce, the two of hearts, in his quest to rescue his elements (somehow similar to Sega
companion cards from the ace of spades. Soccer Slam and Mario Strikers
The game’s perspective was similar to Zelda: Ocarina Charged) that was in development
of Time in that players traverse in a world in the third by IRD1 in 2001/2002, for the PS2.
person. Players would control Deuce with the analog Players would have been able to
pad, while jumping or using sword attacks to defeat go around the city, talk with other
enemies. In addition to basic swordplay, Deuce could characters between matches and
add special magic spells to his sword in order to gain learn more about the story and
an advantage. For example, he could apply a fire spell upgrade their team. A multiplayer
on his sword in order to defeat an ice boss. option with 8 players support was
There would be 12 full levels with many puz- planned for co-op and VS mode.
zle-laden sub-quests for Deuce to explore. The levels
was non linear, allowing the player to return to levels The developers seems to have not
in order to accomplish other tasks needed to advance. been able to find a publisher inter-
Some of the various puzzles in Deuce included timing ested in the project and the game
various jumps in succession, traversing mazes, climb- was then cancelled.
ing through obstacle courses, and solving pressure
plate puzzles.
One of the more unique aspect of Deuce
was the way the player-character advances through
the game. Deuce starts off with two life containers
shaped as hearts, which also represents the rank he
currently possesses, hence the name Deuce. As play-
ers advance, Deuce gains more hearts, increasing his
life containers while increasing his rank. Eventually
they obtain the rank of 10, which is considered to be
Knight.
The game was cancelled in
2000. Reasons behind the
cancellation are unclear.
The game was scheduled to
ship in December that year.
Dinosaur Zoo - Cancelled Games • 3867
Dirty Harry
Developer The Collective
Publisher Warner Bros. Interactive
Planned release 2007 The reveal of the Dirty Harry video game came
Genre Third person shooter in February, 2005. At the time, it was being tar-
Dirty Harry is a canceled video game that was geted for a release in 2007 to coincide with the
in development by The Collective intended to release of the HD-DVD Dirty Harry film col-
be published by Warner Bros. Interactive. The lection. This was part of a marketing push by
game was to continue the story of the 1971 Warner Bros. to resurrect the franchise and the
film of the same name starring Clint Eastwood video game, in particular, was intended to give
as Harry Callahan, the protagonist. Clint East- the series greater relevance among to younger
wood was intended to audiences.
reprise his role, lending Its first public an-
his voice and likeness nouncement came in
as well as consulting the form of a press
and creative input. The release from Warner
game was to follow the Bros. Interactive. At
same storyline of the the time, details on the
film, with the San Fran- game were scarcely
cisco detective track- available. No trailer,
ing down a serial killer screenshots or infor-
named Scorpio. Versions were planned for both mation about which platforms it would be made
the PS3 and Xbox 360, with a release in 2007. for other than multiple unspecified “next gener-
Additional versions were planned for Nintendo ation consoles” was attached. This was because
Wii, DS, Xbox, PSP, and PS2 to be released that production on the game had not even began at
same year. this point, but WB had great confidence in the
project; to the point at which they’d announce it
The first conception of ‘Dirty Harry’ is believed so prematurely. It would be a while, too, before
to date back to around June 2004. Around this the core of development would start. WB, The
time, multiple sources such as Eurogamer re- Collective and Eastwood spent the remainder of
ported that license holders, Warner Bros. had the year refining the script and producing con-
started to privately invite developers to pitch cepts of set pieces.
their ideas for a Dirty
Harry video game. It It was in February 2006
is unknown how many that the game, then
other developers re- still going under the
sponded to the offer, working title of ‘Dirty
but it was The Collec- Harry’, was finally put
tive, Inc. who delivered into full development.
the successful proposal It was being worked on
and was granted the li- for the Xbox 360 and
cense in late 2004. PS3.
It was initially undecided whether or
Scripting work on the Dirty Harry game started not the title was going to feature an open world
around January, 2005. Eastwood had signed on San Fransisco, but by the start of the year, it had
to reprise his titular role, lending his voice and been decided that it would instead take on a mis-
likeness, as well as being a creative consultant sion-based structure. It then became a ‘duck and
on the project. Actors Laurence Fishburne, Lucy cover’ third person shooter with melee combat
Liu and Gene Hackman were also planned to elements.
feature.
Dirty Harry - Cancelled Games • 3869
The storytelling of the Dirty Harry game was lin- Up until the start of 2007, development on the
ear, but featured a “reputation system”. Players title had been progressing “smoothly”, one de-
would be given the choice how to deal with crim- veloper recounted to unseen64.net. The game,
inals: they could either knock them unconscious which had been renamed to ‘Dirty Harry Ex-
with a melee attack or straight up shoot them with treme’ towards the end of 2006, was on schedule
Harry’s trademark .44 magnum. The NPC’s in the for release within the next 7 months. One source
game would then react dynamically to these ac- said that Extreme was about 70% complete, when
tions. For instance, developing a high kill count in March, it met an abrupt end.
or firing on someone unnecessarily Representatives of publisher,
could land you in hot water with the Warner Bros. Interactive, visited
chief of police. Conversely, being too The Collective to check up on
lenient on crooks could cause them to the project and were unsatisfied
take the detective less serious, mock- with the progress they had made
ing him and considering him less of and the product had failed to
a threat. meet the standards of WB. In the
A trailer for the game, which was interests of protecting the brand,
produced by an external company, the company revoked the team’s
has been the only example given of access to rights, cancelling their
the game’s gameplay or engine capa- game.
bilities. It is neither a computer gen- One source who was close
erated cutscene nor actual gameplay. to WBIE attributed the demise of
Instead, Warner Bros. gave its mod- the project to a shift in their up-
els and engine schematics to an ani- per management, including the
mation house to produce a simulation installation of a new president.
of the gameplay. An internal review lead them to
The trailer ends with the revise their plans for the game,
scene from Dirty Harry. The “Do I the source claims.
feel lucky?” line was pulled straight Subsequently, The Collec-
from the film as Clint Eastwood nev- tive had to lay off the entirety of
er recorded a voice over for the video their Dirty Harry team of around
game. 30 people.
It was never formally announced, but
in late 2006, Warner Bros. Interac- Towards the start of 2008,
tive had hired the now defunct Sen- TimeGate Studios, fresh from
sory Sweep Studios to create multiple versions launching F.E.A.R. Perseus Mandate, was
of Dirty Harry for other systems. These plans in- brought on board to complete the game. But they
cluded Nintendo Wii, DS, PS2 and PC. could not simply pick up from when the previ-
Ambitiously, the developers were aiming ous developers had left off since The Collective
to deliver the same third person shooter experi- had been running their in house engine known as
ence across every platform. Whereas the PC re- ‘Slayer’ with the Xbox 360 as its lead develop-
lease would have been a straight port of Collec- ment platform. However, as Warner had no claim
tive’s 360 game, the DS title was built from the to use the engine without them, the game was re-
ground up; as were the ones for PS2 and Wii. The built.
Wii version was never put into full production, Ultimately, despite years of working be-
but would have been an “up-port” of the PS2 hind the scenes, the Dirty Harry video game was
game with the additions of IR pointer aiming and officially cancelled in mid-2008.
motion control for melee attacks. “for more info, please visit unseen64.net”
3870 • Cancelled Games - D. Jump
D. Jump
Developer Ubisoft Paris
Publisher Ubisoft
Genre Action-adventure
Emergency Mayhem
Developer Acclaim
Developer Acclaim
Genre Racing, action
Evil Genius was a prototype for a platform/ Ecks vs. Sever, not to be confused with the
adventure in development for Xbox and later Ballistic: Ecks vs. Sever video game, is
PS2 at Circus Freak Studios (Infogrames). a first-person shooter released for the Game
The game was cancelled when the studio Boy Advance. It was developed by Crawfish
went out of business in 2003. The only Interactive.
game released by Circus Freak was Super- The PS2 version of Ecks vs. Sever was in
man: The Man of Steel for the Xbox. development by Zombie Studios slated for
release on November 2002. However, it was
eventually cancelled.
Exhibition of Speed
Developer Titus Software
Genre Racing
Serial number SLPM-65007
Extreme Force
Developer Namco
Genre Third-person shooter
EXO
Developer Particle Systems/Infogrames
Genre First-person shooter
Alongside the gameplay and story progression, Sumo Digital now figured out that the trick was
the performance under PS2 began to show im- to massage the data to have big rendering struc-
provements – but even with the efforts of the tures and leave the processor out of the equation
Particle team, it still lacked the fluidity required – you stuffed these DMA packets into its render-
for a console release. It’s “photometric” en- ing chip and it ran on its own, and you could get
gine began to struggle under the weight of the decent performance given everything.”
team’s experimentation with illumination and But it wasn’t enough. Time and support
cash was running short forcing Williams and the from the French wasn’t on their side, and with-
other founder of the company, Michael Powell, out the freedom to rewrite the engine, Particle
to turn to Argonaut Software. “Argonaut had struggled to match Infogrames’ expectations.
enormous commercial success with their Harry “I think towards the end we were getting 15-20
Potter games,” outlines Glyn, “and it had a lot frames-per-second and the target was 30. It was
of interest so it went public. That meant they a heroic effort by Chris re-optimising and re-
had money to burn and they were looking to optimising just to get where we were. We had
make acquisitions.” Powell purposely courted permanent crunch time towards the end,” said
the sale of Particle in order to keep a suitable Glyn, who responded to an Infogrames trad-
level of cash-flow into the studio and ensure its ing update in 2003 that claimed EXO was 95%
survival. “If Argonaut had not acquired us then complete: “We built up an alpha which techni-
EXO would have killed us,” states Williams. cally had all of the levels in it. We had quite a
Particle was renamed Argonaut Sheffield pretty thing, some nice designs and a reason-
and apart from the financial benefit, the acquisi- able story, but the gameplay sort of sucked.
tion also delivered technical support as Argo- Gameplay needs to be iterated again and again
naut engineers had figured out how to gain extra to be really good. I don’t think we ever solved
performance from Sony’s new machine. Glyn the ‘fun’ problem.”
continues: “A guy called Chris Box who is at
EXO - Cancelled Games • 3883
Gex 4
Developer Crystal Dynamics
Genre Platformer
character to this point, do this, and come back “The look is very console, and that was key.
out again. But as a subtext to every level, because We wanted to get away from the traditional
you’re a space pirate, you’re a thief, and have to
firstperson palettes, the greys, and make
break aboard and steal booty. Booty’s stored in var-
ious places around the level, and you’ve got to find, it very colourful and vibrant”
say, 60 per cent of the total. The more you collect, accessible earlier in the game, and maybe have
the more your notoriety as a pirate increases, and more character development, like Metal Gear Sol-
the more things become available to you. So it has id. And, from a design point of view, the control
a console-style scoring to it as well.” system is the key thing. You’ve got to make sure
the levels are designed around the pad, rather than
Console styling designed around a mouse and then finding it’s too
Despite previews in the PC gaming press, the team difficult with a pad. Those are the issues: accessibil-
presses the point that Falcone, is, was, and always ity and style.”
will be a console game. Perhaps that’s because Gillo sees his opportunity and picks up:
Microsoft, increasingly intrigued by the title’s “The pace of the game as well. Obviously there’s
progress, is visiting today. Later, senior producer the control - it’s something we’re going to refine
Tom Gillo will disappear to demonstrate some of throughout the development, exactly how you in-
the game’s strengths to its rich American uncle. teract with the character and spaceships. It’s quite
For now, he sits patiently, nervous while Hosen a challenge for us to get it so the gameplay both
continues to take Edge through the team’s beliefs: exterior and interior feels right on a pad. Current-
“We’ve been spending a lot of time and attention on ly we’re moving our development over to the title
the game world and bringing a sort of console styl- platforms, and we’re in the embryonic stages of do-
ing the project, to make it really... thick. We never ing that, and thinking about how we’re going to be
designed it as a PC title - we’ve always been go- able to control this.”
ing for a console method. Character styles, tempo, There’s and awkward pause, as if the team
weapons - it’s all for that sort of market. So there is trying to illustrate to Edge exactly how hard
won’t be a lot of difficult up and dowwn looking they’ve been thinking about it. Hosen’s willing to
motions, because that’s so difficult on a pad. All the break the silence: “The key thing is keeping the
level design has to fit nicely around a console input continuity between the two sections on the pad. Be-
system.” cause the two game modes are seamless, because
Since they’re so intent on making it clear there’s no loading times - when you board a ship,
that Into The Maelstrom’s destiny lies in the realm
of TVs and joypads rather than keyboards and mice,
what’s the difference between developing a game
like this for the PC and for next-gen consoles?
“Firstly, the singleplayer mode is far more
important in a console game. I mean, Half-Life has
redefined PC stuff, but we really wanted to make
it...” Hosen’s enthusiasm for this line of thought
wanes, and he switches tack. “I mean, the look for
it is very console, and that was key. We wanted to
get away from the traditional firstperson palettes,
the greys, and make it very colourful and vibrant.”
He nods towards Matt Butler, the creative director,
who, like the rest of those present, spends much of Maelstorm’s motherships are massive, and,
the interview waiting for Hosen to finish his sen- while hangar bays will provide access most
tences. of the time, sometimes the player’s entrances
“You also have a slightly younger market,” will have to be a little more creative. By ram-
continues Hosen, “and you have to presume they’re ming his ship hard against the target’s hull at
a less hardcore FPS market. So you make it more predetermined points. Falcone can punch his
was in and get thieving
Falcone: Into The Maelstrom - Cancelled Games • 3889
you’re in the ship - it’s got to work consistently be- now we can realise that.”
tween the two. And that’s the biggest challenge.” And, judging by the startling similarity be-
tween Murray’s initial sketches and the in-game
Comicbook looks models, the team presumably believes that’s been
The other thing the developer stresses is the way achieved.
the recruitment of comicbook artist Jim Murray to “We’ve managed to keep the integrity from
a permanent position on the Point Blank team has the 2D characters and bring it into 3D without the
impacted on the game. Butler explains: “We went need for cel-shading,” says Hosen. “If you look at
to Forbidden Planet, and we were looking for con- the concept work next to the models, you’ll see that
cepts. The only thing we came back with was Bat- it’s really bang on. And to see them moving is fan-
man and Demon, and it was by Jim Murray. And tastic, and it’s fantastic for Jim as well, of course,
then the next week his CV arrived.” because he’s always just worked in 2D, and all of
The team giggles. Fate playing games again. a sudden his characters are moving around and
Hosen continues: “He’s got a really stylised mod- speaking,”
ern comic view, and we really wanted to... well, we Edge is shown a showreel of one of the
gave him a brief insofar as we wanted this futuristic characters, the Moskets. They’re the lowest drone
robot-style stuff.” He pauses, and glances around at in the robot army, curled up in hibernating balls,
the fantastical pencil sketches that adorn the sterile and clinging dormant to the ceiling. When they’re
office walls. “And pirates,” he adds thoughtfully, awoken they unfurl and drop to the floor, the AI
grins and continues. “We didn’t want the robots to state visible in the colour of their eyes - a touch
be grey, tanned, bland. We wanted really colourful, inspired by the soldiers’ alert marks in Metal Gear
vibrant, console-style characters in a firstperson Solid. The robots place the ship’s corridors like
game, which really hasn’t been done before. We Raptors, and despite (or perhaps because of) Point
figured with the power of the hardware we’ve got Blank’s decision not to use motion capture for the
character animation, there’s a threatening realism
Fighting Force 3
Developer Brain in a Jar
Publisher Acclaim Entertainment
Genre Racing
Fallout: Brotherhood 2
Author: Brian Freyermuth
Confidential 1/29/2004
Overview
Play It Again, Harold
Fallout: Brotherhood of Steel 2 builds on the
grand tradition of its predecessor. The original
Fallout: Brotherhood of Steel was basically
a high-octane action-RPG that took the Fallout
universe to a whole new level. The sequel will
take this a step beyond, adding new quests,
new towns, new player characters, new weap-
ons... you get the dritft. Basically you take
everything that was fun about Brotherhood
of Steel and then crank it all up to 11.
Key Points
This isn’t to say that Fallout: Brotherhood
of Steel 2 (or FBOS 2 as we call it) is just a Console: Playstation 2
rehash of the first one. Most experiences for Peripherals: Analog Controller (DUALSHOCK™ 2),
Memory Card (8MB)(for Playstation® 2)
the player are getting a major overhaul. In fact,
Genre: Action \ RPG. Combat heavy action mixed with
most of the quest structure and character struc- four distinct characters, each with their own skill set.
ture is going back to what made the original Target audience: Male ages 18-28, both gamers and
Fallout fun. mass market.
Gameplay: Baldur’s Gate: Dark Alliance, Hunter: The
Reckoning, Gauntlet: Legends, Fallout, Fallout 2, Fall-
out Tactics, Crusader, Diablo 2
Style: Mad Max, The Road Warrior, 50’s sci-fi films
3894 • Fallout: Brotherhood of Steel 2 - design document
Player Characters
Lilith
Background: Lilith grew up in
the BOS, like most recruits. She is
extremely hot-tempered and rash,
but her range skills are unequalled. Special Abilities: Each character has
three different special abilities that the
Most of the elders in the BOS put
player can buy throughout the game.
up with her attitude because of the
potential. 1) Dual Weapons: Open up Dual
Physical Description: Lilith is Lat- Weapons.
ino, with short black hair, green etes 2) Energy Charge: The ability to
and a killer body. She has no tattoos, charge up energy weapons. Use
and tends to wear a sports bra un- square button to charge.
der her tank top. She likes to wear 3) Final Move: Unload Clip: Only
jean shorts, almost like Laura Croft works if the player has a ranged
shorts. weapon in hand. This will unload 20
bullets into the enemies around the
Weapon Preference: Lilith can use player. Long charge up time.
Dual Weapons, but cannot use Big
Guns. She is fast, but her health is
less than the others. She also gets a
good opening bonus for all Small
Guns (Pistols and Rifles). Cannot
set traps.
Maxus
Background: Maxus never liked
the quiet life. When he was a teen-
ager, he ran into a Brotherhood
Paladin, who convinced him to join Special Abilities:
the cause. While Maxus doesn’t 1) 1-2-3 Combo: Opens up the abil-
like small guns too much, the large ity to do the third attack on all melee
weapons in the BOS arsenal im- weapons.
pressed him. He is the only link 2) Melee Charge: The ability yo
to FBOS 1, as his father was, you charge up melee weapons. Use
guessed it, Cyrus. square button to charge.
Physical Description: Similar to 3) Final Move: Flaming Fist of
Cyrus, of course, except a bit small- Death: Maxus’ weapon disappears,
er. Maxus likes jeans and a simple and he charges up. Then he does a
t-shirt. five-hit combo on the creature in
front of him. Long charge up time.
Weapon Preference: Maxus can
use Big guns, but cannot use Dual
Weapons. He also has a disadvan-
tage with Small Guns. He gets a
good opening bouns to melee weap-
ons. Cannot set traps.
Fallout: Brotherhood of Steel 2 - design document • 3897
jaffe
Background: Like Lilith, Jaffe
grew up in the BOS, and from an
early age he was fascinated by fire.
He also had an fascination with tak- Special Abilities:
ing things apart and putting them 1) Set Traps: The ability to set ex-
back together again. As time went plosive traps, like landmines and
on, he was sent to the demolitions such. Use Square button.
department of the BOS for R&D, 2) Quick Hands: The ability to
but as the tension between the NCR throw out four grenades out in a fan
and the Brotherhood mounted, they of death. There is a charge up time.
pulled him for active duty. 3) Final Move: Death Flower: 12
Physical Description: Jaffe is a grenades pop out, making a circle
short, yet thick man about five feet, around the player. Jaffe then drops
six inches tall. He has little neck to the ground to cover his head as
and likes to wear a nice little beat- everything explodes. Long charge
nik goatee perched on the tip of his up time.
chin.
Weapon Preference: Jaffe can use
all weapons except Dual Weapons.
He starts with an advantage to all
Explosive Weapons. He can also get Physical Description: Scarlet is
the ability to Set Traps. what one would call an “albino hot-
ty”. She has pale, almost white skin,
with thick white hair. She is five-
foot seven, and has a body to die
Scarlet for. She dresses in red leather, like a
Background: Scarlet was born an red version of Trinity in the Matrix
albino, and her fellow citizens im- movies.
mediately left her out to die in the
Weapon Preference: Scarlet can
desert. An old mutant named Ha-
use all weapons in the game, but she
rold found her, and took her in. She
has a disadvantage to each. Also, her
travelled with him all over Califor-
Stealth Skill does not work when
nia, listening to his tales of adven-
handling Big Guns. She is proficient
ture with the Vault Dweller. Final-
in rifles.
ly, when she was old enough, she
joined the Brotherhood, thinking Special Abilities:
that she would one day return to her
1) Death Dealer: This gives the
birthplace and raze it to the ground.
player a 10% chance of instantly
Her initial tests showed a certain...
killing any creature.
moral ambiguity that led her into the
2) Nine Lives: This gives the play-
Brotherhood’s special ops division.
er a 20% of getting up from a fatal
There she learned the art of snip-
wound.
ers and stealth, and she became of
3) Final Move: Nightstalker: If
the best black ops the BOS had ever
Scarlet drops down below 20%
seen
health, she can press the Square but-
ton to go invisible for 10 seconds.
Either to get away or attack without
counterattack.
3898 • Fallout: Brotherhood of Steel 2 - design document
Critters
The Good, the Bad and the Ugly
And what would a Fallout game be without a wide But be careful, because what you do and who you
variety of creatures and people who would rather kill could come back and haunt you. Think it’s
gnaw on your leg than look at you? There are a va- funny to kill of a bunch of thieves and cutthroats
riety of baddies in the Wastes. Some will become in the beginning of the game? Well, it is until the
your friends depending on your reputation. Some buddies of those thieves and cutthroats meet up
will shoot first and ask questions later. And still with you in a dark alley later on...
others will try to use you as a nice chew toy. There are a total of 10 new creature models in
So why would you want to kill things? Besides FBOS 2. That’s not including all the old models
from the obvious fun of watching a Rad Scorpion from the first game. And this time around there’s a
blow up into little-bitty chunky bits, the player has little more variety, giving us a plethora of critters
the satisfaction of looting the bodies and gaining for the player to deal with.
valuable experience points. Plus, did I mention
that it was just plain fun?
Friends
Who your friends are depends on your reputa-
tion. If your generally liked by the populous,
the Lawmen might be willing to talk to you.
If you’re lower than a rattler’s belly, then the
Lawmen might open fire on sight. The good
news is that those thieves and cutthroats men-
tioned earlier might really like you.
For the most part, your friends will help you
by giving you quests, experience points, items
to barter, etc, etc. Just don’t expect them to be
very generous if you decide to blow up their
town.
Friends consist of Humans, Super Mutants
or Ghouls, depending on your reputation.
Vermints:
This pretty much sums up the wildlife of FBOS 2. As the player progresses through the wastes,
he can encounter mutated critters. Anything from Giant Rattlers to Mutated Prairie Dogs.
Add in some Mutated Plants and Fish and you get a deadly concoction. Here are some of the
more deadly creatures of the Texas countryside:
The Texas Rattler: This giant rattlesanke is no bark and all bite.
Weighing in at 500 pounds and standing almost six feet tall when up-
right, this critter can really ruin a man’s day. The good news? The
radiation and the growth diluted their poison. Now you’ll only get sick
if they bite you, instead on stone cold dead. Of course, they don’t need
poison that much. Not with fangs six inches long...
Giant Naked Molerats: Yup, the Naked Molerats from Fallout 1 are
back after a long hiatus. And they’re meaner than ever. Standing over
three feet at the shoulder, and weighing in at around 200 pounds, these
critters are fierce and dangerous, and ten times as ugly. The only food
news is that their eyesight is poor in daylight. You just don’t want to
meet one in a dank, dark cave.
Stage Bosses
Stage bosses are special creatures who mark the end
segment of the game. In some cases, stage bosses are
variations on the general population of creatures - an
Albino Rattlesnake may be a stage boss early in the
game, but may be encountered in groups later in. In
other cases, stage bosses are completely new crea-
tures... individuals who have an important role in the
story as enemies of the player character and humanity
in general. Either way, stage bosses are meant to be
tough, look deadly, and act smart. It’s rare you’ll be
able to beat a stage boss through brute force. More
often, defeating a stage boss will require a more “puz-
zle-ish” solution, requiring the player to make use of
the environment or employ particular strategies.
Equipment
Survival 101
A game wouldn’t be Fallot without equipment. Guns, knives, Geiger counters,
stimpacks, and Rad-X. All things that the survivor needs to get through the
hazards of the wastelands. Here’s a small sample of the implements of car-
nage at the player’s fingertips:
Uber Weapons
Not only does the player have a choice of 40+ ranged and melee weapons, but
there is also an Uber Weapon he can construct as he makes his way through
the game. This Uber Weapon will be broken into 5 parts, each scattered
through the levels. The player can either put this weapon together himself (If
he’s playing Jaffe), or he can pay an NPC to put it together for him.
The following are the Uber Weapons, by character:
Lillith:
Weapons Name: Dual “Squirts”
This dual mini-rocket launcher needs some en-
hancments before she can wield two of them for Jaffe:
maximum power. Weapons Name: “Fat Boy” Portable Nuclear Bomb
Presenting the “Fat Boy”, for all your daily needs.
Maxus:
This handy little baby packs all the power of a nu-
Weapons Name: Tesla Cannon
clear bomb, with little of the clean up! Batteries
Talk about a work of art. The Tesla Cannon is a
required.
high-powered mass-cannon, throwing tessellated
plasma forward in an orgy of death and destruc- Scarlet:
tion. Don’t try this at home. Weapons Name: Ancient “Dragon Heart” Tang of
Quiet Death
Legend says that this ancient weapon could cleave
stone bricks and still be able to chop up aluminium
cans. It is rumored that this sword was broken into
five parts, to protect the world against its destruc-
tive power.
Other Equipment
• Underwater Suit: For those days
Which, of course, leaves us with the when you really need to walk on the
rest of the equipment in FBOS 2. ocean floor. This handy-dandy scuba
The usual Health Kits are in the game, kit let’s you enter the FBOS 2 under-
including Stimpacks, Rad-X and Psy- water level, where you’ll have to bat-
cho, Some other equipment that the tle mutant piranhas.
player might find useful: • Motion Sensor: A great way to tell
• Armor: There will be various pieces of armor where the enemies are and what they’re doing.
scattered throughout the game, from Leather This can hook right into the player’s map.
Armor to Advanced Power Armor. Like Fall- • Cars: At one point in FBOS 2, the player will
out: Brotherhood of Steel, the player’s character come into possession of a car. This handy vehi-
will be updated as the character dons armor. cle will help him go back to previous levels, or
• Nightvision Goggles: This is the state of the art go on to the next level without having to walk
in night vision. Put these on and the screen goes the great distances between towns.
green, and all your enemies pop up like fireflies. • Stealt Girl: For Scarlet, a great way to get past
Don’t ever let them sneak up on you when the the bad guys is to not be seen by them. This lit-
sun goes down! tle device helps, making her invisible for a time.
Batteries Required.
3902 • Fallout: Brotherhood of Steel 2 - design document
Quest Structure
For FBOS 2, the quest structure will be set up a bit
differently. Not only will quests be based on the
player’s Reputation, but also on his skill set.
The Background For the Story
Let’s say that you need to get through a locked
door. If you’re playing Scarley, you could set up Miles Reese joined a raider group who
your electronic lock pick and have that door open called themselves the Cyphers. These raiders were
in a minute flat. If you’re playing Jaffe, your could the complete opposite of the Brotherhood of Steel.
hook up a block of plastique to the door and just Instead of revering technology, the Cyphers hate
blow the damn thing open.(Although that would it. Yet, even in their circles, Reese was too reac-
alert every bad guy within a city block to your tionary for their tastes. His hatred for the Broth-
presence). If you’re playing Maxus or Lilith, you erhood ran deep, and he wanted to wage war on
could find the control room, shoot everyone inside them.
and then open the door through the control panel. It was while he was doing research that
Reese discovered the GECK, or Garden of Eden
Construction Kit. Knowing that the GECK had the
ability to transform the land, he thought this might
be the key to a new world. So one day Reese found
the Nursery, where the GECK was made, and stole
the prototype.
Lone Star
[12 maps; 4 medium maps - town, 8 medium maps -
Basements]
This is a big town, with various groups that the
player can hook up with. Some of the groups in
the town:
• The Ghoul Trading Company
• Caesar Raiders
• The Lawmen
• The Hand Gang (thieves and thugs group)
The player will be able to get 1 - 3 side quests
from these groups, depending on the reputation.
For example, if the player has a low reputation, On the Way to Fort Worth
then he will be able to talk to the Hand and the [1 large map - Hills and Plains]
Raiders. But the Lawmen will not speak to the
player, except maybe give him a warning. More road kill. Except this time there is going to
be some strange plants, all huge and misshapen.
All of the quests in this town will have to do with The critters are also going to be bigger and more
talking out the other groups or the GEK. For ex- vicious as the player makes his way though the
ample, the Lawmen want the Hand of Gang wiped hills.
out. They’ll hire the player to do this, if his reputa-
tion is good enough. Or the Ghoul Trading Com- The player also meets up with a group of Caesars.
pany is having trouble with the raiders, that sort If the player helped them out in Lone Star, they’ll
of thing. sell him stuff, if not, they’ll attack.
Lone Star will also have the old Abilene Vault Forth Worth
(Vault 39), but the player cannot get in yet. There [4 maps; 1 medium map - the Fort, 3 large maps -
are also rumors around town of a strange man Underground]
who came to town bearing seeds. Seeds that were
Fort Worth is a BOS base. When the player gets
planted on the east side of town. (Which makes up
here, havoc has already been unleashed. Dead bod-
the Farm).
ies everywhere, broken and smouldering walls.
Also in town is a strange individual named Reese. On the upper level, the player must figure out how
He’s a heavily cloaked Cipher. If the player is play- to get past two huge tanks sitting in the courtyard.
ing Jaffe, he can understand him, otherwise it’s
The rest of the maps are underground levels of the
all gibberish. He will also give some side quests
base. The player must fight his way past Jackals, as
to Jaffe, like getting some equipment and such.
well as past Brotherhood traps. This is also where
There is also something strange about the Cipher.
the player will meet Cyrus, Maxus’ dad. He will
Things... move... underneath his cloak.
fight the player until he gets killed... by Banshee.
Anyway, the play-
The last level is a boss level, against Banshee.
er finds out that
When the leader of the Jackals is defeated, the
the Jackals came
player threatens him, and Banshee gives him a
through town on
key to the vault in Lone Star, and says all the
their way towards
answers are there. But before he can tell the
Fort Worth.
player who’s behind it all, he explodes...
3906 • Fallout: Brotherhood of Steel 2 - design document
Multiplayer
Shared Caps/Skill Points
Just like Fallout: Brotherhood of Steel, up to two
players can play FBOS 2 at one time. The screen For multiplayer games, the player can choose to
will be split down the middle, and the gameplay split acquired treasure and skill points equally...
itself will be advanced to male up for the multiple or play every man for himself. When starting a
characters. All the enemies will have more health, multiplayer game, players will be given the option
and do more damage, and more experience points to turn sharing on or off before starting the game.
will be given. With sharing on, all acquired caps and skill points
are split evenly between the two players. With
The addition of the different characters will mean
sharing off, the player who gets the caps keeps the
that the players can also help each other through
caps; the player who get the kill keeps the skill
the puzzles. One person can lockpick a door while
points (stage boss and quest rewards are still split
the other stands watch. One character can take out
evenly).
the ranged enemies while the other deals with the
melee bad guys
Difficulty Level
The will also be additional secrets areas and puz- The game difficulty level, in addition to affect-
zles solutions for two players. Areas that can only ing the strength or creatures you’ll encounter, can
be opened by combining the skills of the multiple seriously affect how two-player games progress.
characters. Certain difficulty-dependent settings are handled
differently for multiplayer games, to offset the ad-
ditional power of a second player character (and of-
fer more rewards as well). For instance, in “Easy”
and “Normal” difficulty modes, you can only harm
friendly creatures. In “Hard” and “Extreme” dif-
ficulty modes, all attacks will harm friendly crea-
tures - including other player characters.
The Experience
• A brand new Stealth Mode
• Four new player characters, each with his or her
And the Rest is History...
own skill sets and abilities
To sum it all up, Fallout: Brotherhood of Steel • New branching quests that have solutions based
2 is going to take all that made the first Brother- on the characters and their skills
hood of Steel great, and add even more depth. In a • A new Reputation system, so that the player’s
lot of ways, FBOS 2 is taking the seres back to its choices and actions determine the plot and the
roots, going back to what made the original Fall- storyline
out great, while staying true to the console fans. • New creatures, new levels, new weapons and a
That means more action, more blood and guts, whole new storyline
more weapons and creatures to hack and slash, but So kick back, pull up a can of minced Gecko, take
it also means so much more. out your shotgun, and wait for the fun to arrive.
For nothing is what is seems when you venture out
in the wasteland...
Game of Death - Cancelled Games • 3909
Game of Death
Developer Burns Entertainment Software
Genre Survival horror
Far Cry 2 is an open-ended FPS developed for Far Cry Instincts is a first-person shooter
Xbox 360, PS3 and Windows by Ubisoft Mon- developed and published by Ubisoft for
treal and published in 2008 by Ubisoft. Crytek, Xbox. A remake of the original Windows
the developers of the original game, were not version of Far Cry, Instincts is less open-
involved in the development of Far Cry 2. ended and more linear, due to the console’s
A pre-alpha video of the game, showcasing the reduced processing power which prevents
visuals and 13 minutes of gameplay with devel- the full rendering of the Windows ver-
oper commentary, was presented in Leipzig in sion’s vast islands and landscape. Howev-
August 2007. er, Instincts added new multiplayer modes,
weapons, and feral abilities, the latter be-
It was scheduled to be released in the four quar-
ing reflected in the modified storyline. A
ter of 2001 for PS2 and Windows, but it was
port of the game was also planned for the
cancelled for unknown reasons.
PS2, but was ultimately canceled.
The Pre-Alpha demo includes some differences
from the released version:
• Different Level (the jungle in the pre-alpha
looked more realistic)
• When Player gets shot by enemies the screen
turns red Full Shot Golf
• Different lignthing technic
Publisher Artdink
• More green-ish grass
Genre Sports
“unseen64.net” Serial number SLPS-20148
Fate Of Ages
Publisher Onisoft
Genre Role-playing
Fighting Force 3
Developer Brain in a Jar
Publisher Acclaim Entertainment
Genre Racing
This was a proposed second sequel to the PlaySta- Georama Sensen Ijounashi:
tion game Fear Effect, and was shown at E3 2002, Berlin e no Michi
but after many delays, was ultimately cancelled by
Eidos. Developer Marionette
Publisher Marionette
At E3 2002, in Eidos Interactive’s booth, stood a Genre Strategy
large wall with artwork from Fear Effect: Inferno in-
cluding a trailer that looped throughout the entirety Georama Sensen Ijounashi:
of the event. This would be the only Berlin e no Michi is a Strate-
time the game was shown publicly. gy game, developed and pub-
lished by Marionette, which
While Fear Effect 2: Retro Helix was
was cancelled before it was
a prequel to the original game, Infer-
released.
no was intended to take place imme-
diately following the first game. From
the little information that is known
about the plot, Inferno assumes the
player achieved the best ending from Gander Mountain
the first game, meaning that Jin’s de- Trophy Hunter 2007
mons have been destroyed, Deke has
been resurrected, and Glas’s severed Developer VU Games
arm has been restored. Genre Sports, Action
The trailer suggested that Gander Mountain Trophy Hu-
Hana has been captured by demons nter is a cancelled PS2 hunt-
disguised as nurses and doctors, then ing game.
held captive in some type of asylum.
It is believed that many “tests” were
performed on her here, which result-
ed in various hallucinations, or flash
forwards depending on the interpre-
tation, seen in the trailer. While the Fun Park
fate of the other main characters is Developer Brash Ent.
unknown, it appears as though Deke Genre Strategy
was working from within the asylum
to rescue Hana. After the inevitable Fun Park was a strategy-sim-
rescue, the four main heroes (Hana, ulation game which would let
Deke, Glas, and Hana’s girlfriend players explore a theme park
Rain) must once again take on the re- filled with different games,
maining demons in Hell. A love trian- all re-imagined within in a
gle between Hana, Rain, and Glas is large park environment.
also suggested.
The game was officially cancelled by EIdos in 2004.
Kronos attempted to shop the game to other publish-
ers, but it was never picked up.
“giantbomb.com”
3916 • Cancelled Games - Final Fight: Seven Sons
Ghostworld
Publisher Luxoflux
Goblin Quest
Genre Action-adventure Developer Kodiak Interactive
Planned release 2002
Ghostworld was a platform/adventure game Genre Action-platformer
somewhat similar to Psychonauts, that was
in development for the PS2 by Luxoflux, in Goblin Quest was a platform / adventure
mid-2000. The project started with a “dark” game that was in development at Kodiak
and unique theme, but then i was changed to Interactive. It was planned to be released
a more “kid-friendly” game for younger audi- in 2002, but it was later cancelled prob-
ence, because the publisher tough that it was ably because they did not find a publisher
going to be more profitable. In 2002 Ghost- interested in the project.
world was cancelled as it was seen as a risky The game would star the goblins by the
project. After this, part of the team started to names of Faust and Gretta. As the lead
work on Shrek 2: The Game. character, Faust, a mechanically-oriented
“A bunch of very talented people have in- worker, and Gretta, a brave female adven-
vested tremendous effort into it, and while the turer, leap into a world of puzzles, physical
results were spectacular and generally eve- challenges, confront a range of enemies.
rybody was very impressed, reality kicked in. Taking place in a series of caverns and tun-
Being an original, “non-proven” property the nels, Goblin Quest tells the story of a civi-
publisher took an extremely non-committing lization gone awry by petty power-mon-
stance and the soon-to-follow constant chang- gers and corrupt carpet-bagger sorts. The
es of direction and target-audience, design- city-states of the of the Goblin Kingdom,
by-committee meetings and the vague atmos- once a powerful technology-based soci-
phere surrounding the fate of the game had ety, has had a wrench of sorts thrown into
completely extinguished the original spark its systems, and Faust sets out to fix them
and eventually led to abandon the project.” one by one until he finds the individual or
“unseen64.net” group that has caused the trouble.
The game would feature environments
with more than 100,000 polygons and
aimed for more than a 30-frame-per-sec-
ond frame rate. Kodiak looked to bring
this platformer to multiple systems with a
sophisticated database-driven engine that
efficiently handles its game data.
“ign.com”
Full Throttle Payback - Cancelled Games • 3919
erate combo attacks. A power meter dictates Wheels. I talked to some people who worked on
how powerful Ben’s throws will be against his that game but I never got a lot of story details,
enemies. During a melee combat, players could but I didn’t really ask. I had kind of gotten the
pick up nearby objects, such as chains, chairs, whole thing out of my system so I wasn’t too
bottles, and even pool cues and use them as interested in the game design details. I was
weapons. About 40 weapons was to be expect- more interested how the game went so far down
ed in the game. Ben could even switch motor- the road to being finished when the plug was
cycles with Mo to ride on an old cargo blimp. pulled. I hate wasted time art and effort so I was
The game would be played over 35 levels set pretty shocked by that. Usually publishers re-
in around 20 different environments, including lease games even if they aren’t happy with them
the old Kick Stand biker bar from the original to try and recoup some of the money they spent
game. on it, so I was surprised Lucas hadn’t done the
Little was known about the reasons behind the same.”
cancellation of the project. In late 2003, only by Marshall Ratliff, Philip Jong@
a few months after the game’s debut showing adventureclassicgaming.com
at E3, LucasArts abruptly announced that Full
Throttle: Hell on Wheels had been canceled.
Simon Jeffery responded to the press
only with a brief statement,
“We do not want to disappoint the many fans
of Full Throttle, and hope everyone can under-
stand how committed we are to delivering the
best-quality gaming experience that we possi-
bly can.”
No further explanation was officially
given by LucasArts. The cancellation took both
fans and critics by surprise. Rumors surfaced
that LucasArts was unhappy about the graphi-
cal look of the game, especially when
compared to other 3D adventure games
in development at the time. The lack of
GMR Feb. 2003 #1 magazine article
involvement of Tim Schafer in the sequel
might have also irked many diehard fans A long lost PC gaming classics gets a sequel
in the adventure game community, attract- when no one expects it- and just when adven-
ing too much unwanted negative publicity. ture-game fans are ready to give up on the genre
Lastly, Roy Conrad, who did the original and start playing Japanese dating sims.
voiceover for Ben, had died in 2002, so Full Throttle, created by Tim Schafer,
that his role had to be recast for the sequel. was a hilarious story about bikers, corporate
On how much of Full Throttle: greed, and demolition derbies. Our badass here
Hell on Wheels was recycled from Full and leader of the Polecats, Ben, is back, but
Throttle: Payback, Bill Tiller replied, this time, with a more polygonal outlook. Yes,
“I don’t think any of it was used to be graphics have improved just a bit since 1995,
honest. I think the new team had a com- and while Fill Throttle II will look much more
pletely different idea and direction they advanced then its predecessor, it will maintain
wanted to go in, so I don’t think any of the cartoony look that helped make the first in-
what we did was in FT Hell on Wheels. stalment so charming.
I talked to some people who worked on
3922 • Cancelled Games - Going Gnome
Goodyear Racing
Developer Data Design Interactive
Publisher Metro3D
Genre Racing
Gladiator:
The Crimson Reign
Developer Midway Games
Publisher Midway Games
Genre Fighting
Gangsters Ride
Developer G2 Games
Gladiator Wrestling
Publisher G2 Games Publisher Electronic Arts
Planned release (eu) August 24, 2007 Genre Sports
Genre Action
Gladiator Wrestling is a Sports game,
Most likely cancelled. The game was published by Electronic Arts, which was
apparently set to be released on PSP but cancelled before it was released.
this looks also cancelled.
3926 • Cancelled Games - Ground Control
Ground Control
Developer Massive Entertainment
Publisher Sierra Studios Ghost Master
Genre Strategy
Publisher Empire Interactive
Ground Control is a real-time strategy/war game Genre Real-time strategy
with action component, complete lack of re- Serial number SLUS-20466
source-management and a large story. The game Ghost Master is a RTS released for PS2
was developed for both Windows and PS2, but in Europe, but never got a North-Amer-
only the Windows version had a release. ican release, even though it received a
Set in the future, the game revolves around the serial number.
conflict between two forces competing for dom-
ination of space as colonization of new planets
becomes increasingly attractive, following a
Third World War on Earth. The game consists of
a series of thirty single-player missions, fifteen Groove Runner
for each side in the conflict.
Publisher King of the Jungle
At the beginning of the development of the PS2 Planned release August 2002
version, Mark Hood, senior vice president at Genre Racing, Action
Sierra Studios, stated in an interview: Groove Runner is a racing game which
“Ground Control’s superior graphics, con- was in development by English devel-
trols and unique gameplay are developed to take opers King of the Jungle. The game
full advantage of the PlayStation 2 architecture. seems to have been similiar to the Mi-
By using the new PlayStation 2 technology and cro Machines games where players race
with support from Massive we’ll be able to take around inside a house. The game would
the PC version of Ground Control to the next include several weapons and power-up
level providing a new fan base with an exciting and would feature up to six players at
and different gameplay experience attractive to the same time.
both action and strategy gamers alike.”
On a question of if the visuals of the game
would differ or be the same as the PC version,
Martin Walfisz, the CEO and lead designer of
Ground Control’s developer Massive Entertain-
ment, answers:
Ghost Master
“The power of the PlayStation 2 is enor- Publisher Idea Factory
mous, and unlike the PC platform, it’s the same Genre Action
for everyone who has a PS2, so it only makes Serial number SLPS-20089
sense to optimize the graphic engine specifically Gun Hearts (ガン ハーツ) is an action
for the hardware that’s there. We’ll be using ele- game, published by Idea Factory, which
ments from the PC game and elements devel- was cancelled before it was released.
oped specifically for the PS2 to bring this game
to you.”
The PS2 version ended up being cancelled.
Good Cop, Bad Cop - Cancelled Games • 3927
Gremlins
Developer Neko Entertainment
Publisher LSP
Planned release 11 April, 2003
Genre Third-person shooter
Gunslinger
Groove Runner
Developer Surreal Software
Publisher Sears Developer VisiWare
Planned release Q2 2001 Publisher Crave Entertainment
Genre Action-adventure Planned release 2001
Genre Racing
Gunslinger is an unreleased action adventure set
in the old west, that was in development by Sur- H2Overdrive is a cancelled powerboat
real Software in 2001 / 2002 for the PS2. Initial- racing game developed by VisiWare,
ly the game was going to be published by Activi- that was going to be published in 2001
sion, but it was later purchased by Sony, probably on the PS2 by Crave Entertainment.
because they felt the potential of the project, but In the game players would have been
in the end it was cancelled, because of marketing able to race in the fictional Global Pow-
reasons (as it was seen as not enough profitable erboat Racers League, which features
to release). events set in locations ranging from riv-
The gameplay would have been similar to Red ers and lakes to the surface of the planet
Dead Revolver (by Rockstar Games) and Gun Mars, with 7 modes of play: champion-
(by Neversoft), with an open ended world, gun ship, simple race, duel, survival, check-
fights, horseback exploration and more. With point, ghost, and cat and mouse.
a “morality system”, similar to the one seen in The project was never released, maybe
Black & White or Fable, the player would have because of some problems with the pub-
been able to earn a reputation based on his good lisher or for quality reasons.
or evil decisions through the game. An unrelated game by the same name
Players could also can partake in drinking was released as an arcade-only by Spec-
and mingling with prostitutes. When the char- ular Interactive.
acter is drunk, it would affects the way he walk
and shoot. Weapons would include 45’s, Gatling
guns, modified weapons, sawed off shotguns, ri-
fles, and sniper rifles.
A playable build of the game was shown at E3
2000.
“unseen64.net”
3930 • Cancelled Games - Guy Savage
Guy Savage
Developer Konami
Genre Hack-and-slash
Hell’s Deep
Developer Qube Software
Hell On Wheels
Genre Action-adventure Developer Skylab Entertainment
Genre Beat ‘em-up, Action
Hell’s Deep is a cancelled action adventure that
was in development in 2002 by Qube Software Hell On Wheels is a prototype for an
for the PS2 and Windows. action/beat ’em up game that was in
The project was meant to be an ambitious sand- development by Skylab Entertainment
box game, similar to GTA3, but set in a big medi- in 2003/2004. Even if the name and
eval city, during a dark and menacing time. the settings is similar to Full Throttle:
Hell on Wheels, this one was a differ-
As the main focus of Qube has always been the
ent project, not related to the LucasArts
development of 3D software for 3D middleware
series.
and not games, they probably found some prob-
lems during the development and Hell’s Deep The Skylab Entertainment studio was
was soon cancelled. Only few artworks and some launched in March 2003 and it was
3D models is known to exist. based in Austin, Texas: it included orig-
“unseen64.net” inal team members from Ritual Enter-
tainment and Gathering of Developers.
Hell On Wheels was their first original
project, but it seems that they never
found a publisher interested in it and in
the end Skylab closed in down in 2005
without any released game.
“unseen64.net”
Hell’s Kitchen
Developer Ludia Inc.
Genre Simulation
Described as a real-time 3D shoot’em up, this was In 2003 a PS2 project known as Jet
in development by French-based development Moto: SOLAR was rumored to be in
team Gaming Side. The game was in development development by RedZone Interactive,
for PS2, PSP, and Windows. however no press releases or gameplay
HILL Project used RenderWare to power a real- information were released to the pub-
time 3D shooting engine that looks similar to titles lic. On April 4, 2003 in minor cover-
such as Gradius and R-Type. Unlike those games, age by IGN, the game was confirmed
however, HILL Project allows players to switch to be cancelled, subsequently confirm-
between two different views at any time (pseudo ing its development.
Top-Down and top-down) while also enabling A software design document and a docu-
them to equip and upgrade their ships with new ment containing fictional character bios
weapons in the downtime between each level. for the game surfaced in 2005 on the
The game would includ space stations, personal website of George Rothrock,
moonbases, and various galactic locations in-be- co-founder of RedZone Interactive.
tween. There would also be around 30 different In addition to a new setting and planned
weapons, with several of them that can be com- next-gen upgrades in graphics, effects,
bined to create all-new ones with various abilities. weather conditions, the game was to
The game would also feature leveling systems feature a new system of power-ups and
similar to those of standard RPGs. stunts.
The game may have been cancelled because of a SOLAR was set several hundred years
lack of publisher. after the original Jet Moto series, when
“ign.com”
the hover technology from the jet moto
bikes had evolved into a new style of
moto, the Gravity Resistant Vehicle
(GRV). Locales would again expand
to other locations off Earth, including
Mars, the moon, and Ganymede, one
of the moons of Jupiter.
This game was in development, probably for the Playstation 2, by the Ital-
ian software house, Dokroton. The project started in 2006/2007 but was
abbandoned in 2008 for copyright problems with the Hokuto No ken, also
known as “Fist of the North Star”, IP.
Only 2 videos of gameplay from an early prototype/alpha version of the
game still exists.
Horrorville - Cancelled Games • 3933
Hirelings
Developer Cinematix Studios
Genre Platformer
In the Groove 2 Hirelings is a cancelled fantasy platform game
Publisher Roxor Games that was in development in 2000 by Cinematix
Genre Music Studios for the PS2 and Windows.
In the Groove 2 is the sequel to Rox- Cinematix was founded in 1993, and has re-
or Games’ 2004 arcade game In the leased only two PC games: Total Mayhem (Pub-
Groove. It was released to arcades on lished by Domark in 1996), and Revenant (Pub-
June 18, 2005. It was available as an lished by Eidos Interactive in 1999). After those
upgrade kit and as a dedicated cabinet titles, the studio was working on Hirelings and
developed by Andamiro. Renegade Zero, but neither of them was ever
A lawsuit filed by Konami on May 9, released. Cinematix had to close down after a
2005, asked for an injunction against while, probably for economic issues.
the sale of the upgrade kit version. “unseen64.net”
October 23, 2006 Konami and Roxor
reached an out-of-court settlement,
which resulted in Konami acquiring
the intellectual property rights to the
In The Groove franchise and thus ef-
fectively terminated the distribution of
the game in North America.
Due to the Konami lawsuit, a
PlayStation 2 port of In The Groove 2
was not released. However, a non-final
beta version of the game was leaked
onto the internet.
Hyper Tour is an Action game, pub- Image Sketch is a software, published by Artdink,
lished by 3D, which was cancelled which was cancelled before it was released. The
before it was released. software may have been cancelled and instead in-
cluded in the Artdink release, BASIC Dev Studio.
Ice Nine
Developer Torus Games
Publisher BAM! Entertainment
Genre First-person shooter
Ikon / Scavenger
Developer Torus Games
Publisher (Ikon) Rockstar Games
Planned release (Ikon) Q4 2003,
(Scavenger) Q4 2006 - 2007
Genre Third-person shooter
I-Ninja 2
Developer Argonaut Games
Genre Action
Jason
Johnny Whatever
Developer Darkworks
Genre First-person shooter, Developer Johnny Whatever
Simulation Genre Action
Jason was one of several game con- Johnny Whatever is a computer game by
cepts done at French studio Darkworks Warthog Texas. It started off in development
in the early 2000s, planned to be devel- for the PS2 and the original Xbox, but after the
oped for the PS2 and Xbox. There are developers were purchased by Tiger Telemat-
not much info available on the project, ics to produce titles for the Gizmondo hand-
but it looks like it should have been held console, it became Gizmondo exclusive.
set in a sort of Norse mythology, with As Tiger Telematics went bankrupt in February
viking boats, warriors and demons to 2006, the game was shelved.
fight. The game is set against the backdrop of an “Or-
However, the title never entered in wellian future England.” The Iron Royals have
production as no publisher was found. enslaved the people of New London, Rock-N-
Instead, work on Time Crisis Adven- Roll has been outlawed and the Queen has been
ture was started, a project that seems imprisoned in a vat of mustard while squads of
to have been later evolved into Cold Robo-Bobbies terrorize the populace. Johnny
Fear, Darkworks’ survival horror that Whatever is ripped from the underground mu-
was released in 2005 for PS2, Xbox sic scene and thrust into the conflict when his
and Windows. Only a few artworks re- band mates, The Hooligans are apprehended by
main of this game. a roving gang of the Iron Lady’s goons. With
“unseen64.net”
the help of inventor Roland Clockworks, John-
ny sets out to save his friends, free the people
and restore the true Queen to power. All in the
name of Rock-N-Roll.
Johnny Whatever would combine rock music
and action to deliver a unique style of game
play where music is the weapon. Players as-
sume the role of Johnny Whatever, the reluctant
hero whose equipped with only an “upgraded”
guitar. Players would freely roam the streets,
stringing together power-chords and creating
combo riffs to blast enemies with decibels of
destruction.
3942 • Cancelled Games - Joust 3D
Joust 3D
Developer Midway Games West
Planned release 2002
Genre Action, Shooter
Kat Burglar
Developer Traveller’s Tales
Publisher Midway Games
Genre Stealth
cliff level, Vaughn would be able to take control Konami and Universal announced the game
of an all-terrain vehicle as part of an ensuing in September 2000, under the title of Jurassic
chase through a dense jungle. In an- Park III, to be based on the upcom-
other instance, Vaughn would drive ing 2001 film of the same name. Ju-
a Jeep being chased by a Tyranno- rassic Park III was described as an
saurus. action-adventure game, and was to
According to IGN, the game’s story be published by Konami for a fall
would have involved a secret third 2001 release on GameCube, Play-
island, where wild dinosaurs roam Station 2, and Xbox. A PC version
while others are contained in secu- was also announced. Konami re-
rity areas. The U.S. Government, vealed that the Xbox version of the
concerned about dinosaur over- game would be titled Jurassic Park
population, sends a security team to X.
the island to aid scientists who are In October 2000, it was an-
studying the animals’ behavior. Da- nounced that Savage would be de-
vid Vaughn, the main character, is veloping the game. The game’s A.I.
among the security team. A “shad- software engineer, Joseph Nunn,
ow organization,” interested in di- began designing and programming
nosaur DNA, locates a government the game’s A.I. that month. Sav-
insider on the security team and age Entertainment’s COO and co-
launches an attack, taking full con- owner, John Lefleur, served as the
trol of the island. Vaughn goes on to project’s leader and as a program-
explore the island and rescue scien- mer. By November 2000, the Xbox
tists and other security members. version of the game was scheduled
According to GameSpot, for a tentative release in the third
David Vaughn would have been a or fourth quarter of 2001. In April
security officer at the now-closed 2001, the PS2 version of the game
Jurassic Park, where his job would was scheduled for release on No-
be to prevent dinosaurs from es- vember 14, 2001. By May 2001, the
caping the island and multiplying. GameCube version had not yet re-
Unknown to Vaughn, his boss and ceived a release date.
head of security on the island, has On May 9, 2001, the game was
made a deal with a shadow corpora- officially unveiled as Jurassic Park:
tion to supply it with dinosaur DNA, Survival, with no relation to Juras-
followed by the destruction of the is- sic Park III, although the game was
land to give the shadow corporation to include memorable scenes from
an edge in DNA research. Vaughn’s each film in the series. The first
mission would be to keep the dino- screenshots from the game were
saurs on the island while rescuing released that day. A trailer for the
his security co-workers. game was released later that month
According to PlanetPS2.com, at E3. To develop the game, Sav-
the game would have been set on age utilized their new high-perfor-
Isla Sorna, with Vaughn as a security design mance game engine, codenamed “Sabertooth”
technician. and also known as “Fang.” The engine was de-
veloped concurrently with the game. It would
have been the first Sabertooth-developed Play-
Station 2 video game to be released. Swingin’
Ape Studios worked with Savage to help create
3946 • Cancelled Games - Jurassic Park Survival
In May 2001, IGN’s Douglass C. Perry viewed opment, but it is definitely a game to watch
an early version of the game at Savage’s stu- as its release date nears.”
dios and said that “these former PC coders Chris Leyton of Total Video Games also
are off to a magnificent start.” Perry, who noted the lack of well received Jurassic Park
had been disappointed in the lack of enter- games up to that point, writing that Universal
taining dinosaur video games up to that and Savage “are hoping to change that” with
point, believed that Universal and Savage Jurassic Park: Survival. Leyton, who noted
had “laid meticulous plans to tackle the dino- that film tie-ins “have a history for being ap-
saur dilemma once and for all” with Jurassic palling,” felt that the game’s original story-
Park: Survival. Perry wrote that the “smart- line was a “bold” decision, “but should end up
est thing” the companies did was to create an being the right one,” giving Savage “the free-
original storyline unrelated to Jurassic Park dom to step away from the constraints and
III to create a game “first and foremost”, call- concentrate on making a good game. [...]
ing it a “big step for a movie-centric compa- Hopefully we’ll see the first Jurassic Park
ny such as Universal, but it’s a bold one that game worthy of its license when it ships.”
should hopefully pay off.” Todd Mowatt of Electric Playground
Perry was impressed by the large size wrote, “Like a flame broiled Whopper at
of the game’s dinosaurs and their “visually Burger King, this game is being loaded with
impressive” skin textures, although he wrote, features, including an original storyline.
“For the most part, the amount of detail was Gamers aren’t strangers to prehistoric rep-
not quite staggering, but eye-opening to be tiles and the previous Jurassic Park games
sure.” Perry concluded that while the game were anything but stellar--the words ‘dino-
was still in a very early stage of development, saur dung’ come to mind--so Savage and
“it shows many signs of promise. By strad- Universal have their work cut out for them.
dling the line between free exploration and [...] I am here to tell you that there is hope.
dinosaur hunting/avoidance, the game looks So far this game does not look like it will fol-
to provide a great need that Tomb Raider low in the footsteps of the other now-extinct
has long since left vacant. At the same time, Jurassic Park licensed videogames.”
gamers’ appetite for a good dinosaur game Although Jurassic Park 3 performed well in
has never been quenched. Jurassic Park Sur- theaters its general reception seemed midling
vivor looks like it could very well make its and its tired plot portrayed by an unexpect-
mark in this next generation, and specifical- ed cast may have led to the game’s ultimate
ly on PlayStation 2 with this hybrid concept. demise. By the time the movie was on DVD
I’m looking forward to it.” Jurassic Park: Survival was long forgotten
Shane Satterfield of GameSpot, who and supplemented by a handful of Game Boy
noted the “less than satisfying results” of titles from Konami.
previous Jurassic Park games, wrote that
Universal and Savage “are hoping to buck
that trend” with Jurassic Park: Survival. Sat-
terfield noted that, “Very few movie games
end up being successful, perhaps because
they try to emulate an experience the player
has likely already had. Since Savage is cre-
ating its own story for Jurassic Park: Survi-
vor, though, it seems to have the freedom to
step outside the conventions of the series and
concentrate on making a great game. Juras-
sic Park: Survivor is still very early in devel-
Konami’s Moto-X - Cancelled Games • 3949
Kid Ninja:
Spirit of the Dragon
Developer Asylum Entertainment
Planned release 2003
Genre Action-platformer
Knights
Developer Eden Games
Knights Publisher Atari
Genre Vehicle combat
Developer Lost Boys Games
Publisher Swing! Entertainment Knights is a cancelled car combat game that
Genre Action-platformer was in development by Eden Games for
Knights is a cancelled platform/action game the Xbox, PS2 and GameCube. The project
that was in development in 2002/2003 by would have been published by Atari but
Lost Boys Games, planned to be published in May 2002 the company was sold to the
by Swing! Entertainment. The game was Infogrames Group and Knights vanished
canned in late 2003 because Lost Boys without any traces. In 2003, Eden Games
Games were sold to Media Republic and re- released V-Rally 3 and Kya: Dark Lineage.
named Guerrilla Games, when they started Only some artworks remain of this car com-
to work on their Killzone series for Sony. bat project.
In this comical adventure game, the play- “unseen64.net”
ers intrepid knight faced dangers by using
environment where his lacking swordplay
skills failed him — the game was designed
to heavily utilize next-gen physics for its
platforming gameplay and puzzle solutions.
Knights was originally started as a multi-
player brawler for Dreamcast and PC by
Digital Infinity, but that version was canned
when DI were merged with Lost Boys in
late 1999.
“unseen64.net”
The Fast and the Furious - Cancelled • 3953
Kunai
Publisher Tecmo
Genre Action
Lady Sia 3D
Developer RFX Interactive
Publisher TDK Mediactive
Genre Action-adventure
The Executives
Developer The Collective studios
Publisher Midway
Genre Action
The Lost
Developer Irrational Games
Publisher Crave Entertainment
Planned release 2002
Genre Survival horror, Third-person shooter
La Femme Nikita
Developer Infogrames Lyon House
Publisher Atari
Genre Action-adventure
M&M’s Adventure
Publisher ZOO
Genre Action-adventure
Serial Number SLUS-21875
Magic Karts
Developer Paradigm Entertainment Lamborghini
Genre Racing
Developer Rage Software
Magic Karts is a cancelled racing game Publisher Majesco Entertainment
Genre Racing
that was in development in 2000/2001 by
Paradigm Entertainment for PS2, planned Lamborghini was a racing game developed by
to be a spiritual sequel to Beetle Adven- Rage Software and published by Majesco Enter-
ture Racing, a Nintendo 64 racing game. tainment. It was cancelled in 2003 due to Rage
Even if this would not have used Volkswa- Software’s bankruptcy. The team that worked on
gen New Beetles brand of cars as the first Lamborghini went on and created the game studio
game, Magic Karts would have probably Juice Games, which created the Juiced series.
have had huge levels to explore while rac- A playable demo of the game can be found on the
ing again other CPU cars (or other players March 2003 issue of the German Official Xbox
in multiplayer mode), with colorful tracks Magazine.
full of secrets and hidden shortcuts.
The game was never released, probably
because Paradigm never found a publisher
interested in this game.
“unseen64.net”
Lamborghini FX
Developer Milestone
Publisher Titus Interactive
Genre Racing
Legacy of Kain:
The Dark Prophecy
Developer Ritual Entertainment, Crystal Dynamics
Publisher Eidos Interactive
Genre Action-adventure
Martial Arts:
Capoeira Fighters Legions of Fear
Developer Twelve Interactive (La Toile du Diable)
Publisher Graffiti Entertainment
Genre Sports Developer Delphine Software
Genre Survival horror, Adventure
Martial Arts: Capoeira is a cancelled
sport game with RPG elements which This was a PC tech demo created by Delphine Soft-
have been combined with traditional ware (DSI) in 2002 in order to show to publishers
fighting game mechanics. the technical and gameplay features of a planned
PC/PS2 adventure game called Legions of Fear/
La Toile du Diable (“Devil Canvas” in english).
According to ex-delphine employee Paul Cuisset,
Sony was interested in the project, but they wanted
Matantei Loki Ragnarok: Delphine to finish Moto Racer Traffic first (which,
King of Chiisa wa Shiawase ironically, got cancelled too). Unfortunately, Del-
Developer J-Wing phine was already going bankrupt at the time, and
Publisher J-Wing consequently Legions of Fear was quietly dropped
shortly after.
Matantei Loki Ragnarok: King of Chiisa
wa Shiawase is a game, developed and The game was supposed to be set during WWI,
published by J-Wing, which was can- with the main characters being a sister (Helena)
celled before it was released. and her brother. The story began when the hero-
ine got lost and entered the mysterious Wildcastle
It was probably based on the The Mythi-
Manor. Inside the mansion she discovered that the
cal Detective Loki Ragnarok anime and
deceased Anton Wildcastle had apparently prom-
manga by Sakura Kinoshita.
ised Helena’s soul to his “masters”.
As seen from a videos released online, Legions
of Fear was a mix between a survival horror and
a point & click adventure: during the action se-
Match Point Tennis quences players would directly controlled the pro-
tagonist and fight enemies in pre-rendered back-
Publisher Xicat Interactive
Genre Sports grounds. When indoors in order to find clues it was
necessary to interact with the environments by us-
Match Point Tennis is a Sports game, ing a mouse or – in in case of the Ps2 version – the
published by Xicat Interactive, which controller buttons.
was cancelled before it was released. “unseen64.net”
Madden NFL 13
Developer EA
Genre Sports
Liquid Matrix
(Darkworks concept)
Developer 989 Studios
Publisher SCE Developer Darkworks
Genre Action-adventure
After the development of Cold Fear, Dark-
Liquid Matrix is a cancelled sci-fi action works evaluated many other games concepts
adventure game that was in development to pitch for their new project, but most of them
for PS2 by 989 Studios and Sony in 1999. were never realized. There are not a lot of info
989 Studios worked with a few talented about all these ideas, but one of their “lost
artists such as Eric M. Scharf and Rodney projects” had a sci-fi-noir/steam-punk style,
Matthews to create concept art for Liquid as one can see from the few concept arts pre-
Matrix. The results was a mix of old-school served. The main character seems to have been
sci-fi style mixed with biotechnology and an “agent with a grey coat, that could remind
weird-looking aliens. of Rick Deckard in Blade Runner. In the dark
By looking at the concepts one can assume and steamy city, various demons, psycho-sol-
the game could have been something simi- diers and huge monsters were going to be the
lar to Ratchet & Clank, a adventure shoot- main enemies of the player.
er with many weapons to use and strange It’s currently unknown if this concept was ever
worlds to explore. In the end, Sony and 989 developed in a playable form, or if it just re-
Studios decided to cancel the project, be- mained as a series of drawings.
“unseen64.net”
cause it was considered too ambitious and
expensive to complete.
“unseen64.net”
Lobo - Cancelled Games • 3967
Lobo
Developer 989 Studios
Publisher SCE
Genre Action-adventure
Madstix
Developer Sol (?)
Genre Racing
Medal of Honor:
Fighter Command
Publisher Electronic Arts
Genre First-person shooter
Medal of Honor:
Airborne
Medal of Honor:
Publisher Electronic Arts
Genre First-person shooter Allied Assault
Medal of Honor: Airborne is a World Publisher Electronic Arts
War II first-person shooter released on Genre First-person shooter
mobile phones, Windows, Xbox 360 Allied Assault is the third game in the
and PS3. It is the 11th installment of the Medal of Honor series and the first game
Medal of Honor series. While the game in the series for Windows. The game
was planned to have versions made for was apparently in development for the
PS2, Wii, and Xbox, these were later PS2 also, before it was cancelled.
cancelled, with the first two consoles
having Medal of Honor: Vanguard as an
exclusive title between them instead.
Monster Island - Cancelled Games • 3971
Monster Island
Developer Irrational Games
Genre Action
Muragiri
Developer LongShot Muragiri
Publisher Interchannel
Planned release Q1 2005 Developer Acclaim
Genre Adventure, Role-playing Publisher Acclaim
Genre Sports
Muragiri was a adventure/RPG mystery title in devel-
NFL Quarterback Club 2003 is a
opment by Long Shot. The game would offer a look at
football game, developed and pub-
mythology and ancient Japan. Players would take the
lished by Acclaim, which was can-
role of Kazuya Saeki, a student at a prep school, who
celled before it was released.
one day meets an archeologist called Tadafumi Ise. This
sets Kazuya off on a bizarre adventure which would The game was probably in develop-
bring him into contact with numerous girls. The game ment before EA sports brought it in
was set for a release in Spring of 2005, but was later 2003.
cancelled.
3972 • Cancelled Games - MediEvil 3: Fate’s Arrow
Metal Arms 2
Developer Swingin’ Ape Studios
Publisher Vivendi Universal, Sierra Entertainment
Genre Third-person shooter
“unseen64.net”
Milo and the Rainbow Nasties - Cancelled Games • 3975
Game
Monster Knight is a 3rd person real-time ad-
venture/action title for the PlayStation2. The
gameplay focuses on close combat as well
as environmental navigation yet integrates a
strong narrative as well as emotive characters.
What will make this title stand out among other
titles in this genre is its core concept of catch-
ing, utilizing and growing intelligent monsters
for use in real-time situations. The main char-
acter in Monster Knight can use monsters as
weapons, armor, items (or tools) and transport.
Each of the monsters has a specific personal-
ity and a specific growth pattern. Monsters can
transform into larger and more powerful ver-
sions as the game progresses, indirectly giving
the main character more abilities.
Monster Knight - Cancelled Games • 3977
Story
Long ago in the Age of Legends, earth was pop-
ulated by a variety of wonderous and fantastic
creatures. All of the creatures. All of the crea-
tures relied on Spiritwater, liquid magic that
bubbled forth from the earth’s core and pro-
vided sustenance for some creatures and power
for others. The dominant species on the earth
was the Tigra - a feline race that used the liquid
magic to power their simple vehicles and struc-
tures. Despite their dominance, the Tigra were
vastly outnumbered by the Monster Tribes. The
Monsters, though intelligent, preferred to exist
in a more animalistic fashion, living outdoors
and drinking Spiritwater for sustenance. The
Tigra and the Monsters coexisted in an uneasy
truce, neither understanding the other and nei-
ther willing to make the first overture to real
peace.
At the height of summer in the Tigra year of Features
8623, volcanos around the world began to Character-based 3D adventure/action game com-
erupt spontaneously, oceans began and weather • bining platform gaming elements with a strong
patterns became increasingly bizarre. No one story and character development
could explain the occurrences until suddenly,
Play an acrobatic feline character who must col-
demon hordes from deep within the earth burst • lect and use Monsters to maximize her physical
forth form their underground lairs. The first
prowess
hordes overran several Tigra villages - their
goal: to take over and extinguish the Spiritwa- Track, catch and use a huge variety of Monsters
ter springs around which the villagers had been • as weapons, armor, items and transport
built. More and more of the demons began in-
Collect Spiritwater to feed your Monsters and
vade the upper earth and soon the Tigra as well • watch as they transform into new shapes and
as the Monsters were in danger of being extin-
develop new skills
guished.
Monsters have a variety of personalities, seen
As the game begins, Madi, the only survivor of • in their interactions with main character, with
a demon attack on her mountain village, finds
each other and with enemies
that she has an unusual ability to communicate
with Monsters. Though Monsters are difficult Emphasis on humor and warmth in character
to find and catch, once the Monsters trust her, • interaction and character design
Madi can use them for many different pur-
The game takes place in one contiguous envir-
poses - as weapons, armor and even transport. • monment, eliminating obvious level loads and
Madi and her Monsters must fight off the de-
creating a more realistic “world”
mon hordes, reactivate the Springwater springs
in the Tigra villages and collect enough of the The game utilizes the PlayStation2’s process-
liquid magic to awaken and control the huge • ing power to feature massively-scaled objects
Titan Monsters. She will have to use the Titan and monsters
Monsters in a penultimate battle deep under the
earth against Mogreb, the demon leader.
3978 • Cancelled Games - Monster Knight
Monster Class
Monster class describes how Madi can use Mon-
sters. There are five different classes:
• Weapon
• Armor
• Item
• Transport
• Weapon
Monster Growth
Monsters grow when they drink liquid magic. Every
monster has one of the following three types of growth:
• Radical - Monsters change shape and gain new abili-
ties
• Progressive - Monsters maintain basic shape and
same abilities, but those specific abilities are improved
• None - more appropriate for One-time use and Loca-
tion-specific Monsters
SKEELDA
Type: Permanent
Class: Armor
Personality: Loyal
Growth type: Radical
The Skeelda are herd creatures and travel in large
social groups. Their segmented shells provide in-
Growth Stage 1: Shield credible protection making the Skeelda the least
desired meal for predators.
When young, the Skeelda are about the size of a
Buckler or half the size of a standard shield. The
Skeelda will grip onto Madi’s arm securely with its
six segmented legs.
Monster Types
The Monster Type describes whether or not Monster Personalities
Madi can capture a Monster and how often A Monster’s personality
she can ute it. There are three types: dictates how it will inter-
act with Madi once it has
Permanent been caught and as the
These are Monsters that (depending on game progresses.
their personality) can stay with Madi
throughout the duration of the game and
• Loyal - Monsters will always stay with or help Madi
evolve into more powerful versions.
• Unpredictable - the duration of the Monster’s cooperative
may vary
One-Time-Use
• Independent - Monsters will stay until a certain task is
These Monsters will run away after being
done, the leave
used once and are much more numerous
• Hostile - Monsters will not cooperative and will con-
in the game (health, special attack Mon-
stantly attempt to escape
sters).
Location-Specific
These Monsters are usually used as trans- Catching
port or for advice and cannot be captured, Catching Monsters in an essential part of the game.
only persuaded to help. Once Madi has discovered a Monster, there are several
ways for her to catch it and attempt to befriend it:
• Chase - smaller, more timid
Monsters will run from Madi if
spotted and must be caught
• Combat - more aggressive
Monsters will attack Madi and
must be subdued in a fight
• Negotitation - some Mon-
sters will require an item or
set a task for Madi before
they will join her
Bestiary
The Monster Knight world is inhabited by a variety of fantastic
creatures ranging from the enormous, high-flying Sky Whales to
the peanut-sized Tickle Bugs. These monsters are, for the most
part, very intelligent and a majority of them are capable of speech.
Although there is a natural food chain of predators and prey, one
common dietary thread for all these creatures is liquid magic or
Spiritwater. It is well known that the monsters’ high intelligence
and evolved states are a direct result of the Spiritwatwr springs
scattered throughout the land.
3980 • Cancelled Games - Monster Knight
Swordling
Type: Permanent
Class: Weapon
Personality: Loyal
Growth type: Radical
Solitary predators by nature, these aquatic looking monsters are
actually amphibious, hunting both on land and in water. The
swordling pairs for life when choosing a mate which might ex-
plain its fierce loyalty to Madi.
Other Beasties
SPITTA
Type: Permanent
Class: Weapon - Projectile
Personality: Loyal
Growth type: Progressive
The Spitta are usually found in the trees preying upon various
bugs with its long tongue.
Growth Stage 1: Store
The Spitta can catch and hold Pin Wasps in its mouth. If at-
tacked, the Spitta can “spit” these wasps out at its attacker
with deadly accuracy.
Growth Stage 2: More Storage
At this stage of development, the Spitta can hold up to 40
Wasps in its mouth.
Growth Stage 3: Fire Spit
When fully grown, the Spitta can catch and hold up to 60 Fire
Wasps. Fire wasps have a napalm-like venom which ignites
when it comes into contact with air.
Monster Knight - Cancelled Games • 3981
TICKLE BUG
Type: One-time use
Class: Weapon
Personality: Independent
Growth type: None
Tickle bugs are mischievous insects that live in hives and feed
off the salty tears of other creatures shed while being tickle-
attacked.
GARAMUTH
Type: Location based
Class: Multi (Transportation / Weapon
Personality: Independent
Growth type: None
The Garamuth live in the smelly clay soil of the Kiamon cliffs.
The stench attracts swarms of insects which the Garamuth in-
hale with their gigantic moths. It appears they can blow a trav-
eler across great distances with their powerful lungs. The Gara-
muth are also not without defenses. They can spit a mouthful of
boulders at any unwanted interloper with great accuracy.
Worlds
Maximo 3
Developer Capcom Production Studio 8
Publisher Capcom
Genre Action-adventure
Maximo: the Dark Knight is a cancelled “Adults second console would be released in March 2000.
Only” game pitch that was considered by Capcom Their idea was to create an action game for adult
USA to develop as a spiritual sequel to the Ghosts gamers, with violent gameplay, realistic visuals and
‘n Goblins series. After Capcom of Japan shown a mature storyline. To conceive a dark medieval
their Ghosts ‘n Goblins N64 prototype to the press fantasy setting suitable for their new game, David
in 1996 (a game that was never released), a year Siller (Creative Concept and Studio Director for
later Capcom USA conceived their own pitch for Maximo) got in contact with Joe Pearson, writer
Maximo on the Nintendo 64. As revealed by Wil- and producer for such series as Roswell Conspira-
liam (Bill) Anderson, Senior Game Designer for cies and Kong: The Animated Series. As written by
Maximo, in an interview published in unseen64’s Joe to Ross Sillifant:
book “Video Games You Will Never Play”: “It all took place in 1998. This was a paid gig
“When I came to Capcom to develop Maximo from Capcom who approached me through a con-
the N64 was still the hot market, but Capcom USA tact via David Siller whom I had worked with on
only had one development team at the time and they the first Crash game. At the time, Capcom was se-
were all working on Final Fight Revenge, which riously considering doing a hard R-rated for vio-
I was told would wrap up soon. Well soon doesn’t lence and sex dark Maximo medieval fantasy game
mean the same thing in Japan I guess for FFR had a and they wanted me to write up a concept Bible and
producer over here from Japan and he wasn’t in any opening game cinematic/introduction.
great hurry to finish the game. So it took a really This was a dream come true as I was a big fan of
long time to finally get a start date for the produc- Michael Moorcock’s brilliant Elric book series and
tion and by then the N64 wasn’t king anymore and a real opportunity to delve into my own dark side
I was asked to change all of my designs to Playsta- and cut loose with some edgy over-the-top world
tion.” building and scenarios. The result you can read for
Final Fight Revenge was available in the arcades yourself. I think it’s pretty, horrifically successful in
in mid 1999, but Capcom USA already started their a dark fantasy way.
new PS2 pitch for Maximo: the Dark Knight in late It wasn’t easy as I was in full production as the
1998, to be able to start development before Sony’s Show Runner on the 40 episode animated Roswell
Maximo: the Dark Knight - Cancelled Games • 3987
Conspiracies series, but it was such a rare opportu- massive catlike creature with the spiked tail and ar-
nity to cut loose, I made the time over a long week- mor of a stegosaurus. Piles of thousands of human
end to write it up. Well, Capcom paid me for it, and skulls form pyramids on either side of her throne.”
then shifted over to the G-rated mode for the game In the end Capcom USA sent their pitch for this
itself so I never got to write out the script scenarios adult-only Maximo to Capcom of Japan, that re-
for the sexed up “Princess reward levels”. Oh well, jected their idea. As told us by William:
that’s entertainment.” “No, no prototype of a realistic Maximo was
This is the opening scene written by Joe for the un- ever produced. Once we submitted the full game
developed Maximo: the Dark Knight pitch: design document to Capcom Japan, along with the
“FADE IN on a tortured landscape of jutting rocks concept art we produced they pushed back and said
and twisted trees. Flames burn from crevices torn in that they wanted all of the realistic looking games
the barren earth. Smoke and fumes fill the screen. to come out of Capcom Japan, so that’s when we
Distant, giant shapes can be dimly seen dwarfing had to change the look and feel of the game. It was
the stunted trees. As the narrator speaks we slowly our intent to make a gritty and dark game from the
PUSH IN. The shapes emerge from the smoke—a start, so we were a bit ticked off when our produc-
deformed, one eyed cyclops with huge, misshapen er rep from Japan showed up with a first playable
hands and a second, tusked face embedded in its demo of Devil May Cry, for it had the look and feel
chest, a dead white giant worm, with the multiple of what we had originally proposed. Oh well, none-
legs and clawed tail of an earwig and the face of a theless we ended up with a game more successful
baby, a jet black female Centaur with red burning than even Capcom Japan had expected, so much so
eyes and hair, a sickly green, multi-limbed octopus that they asked us to convert the game to Japanese
with the face of a beatific, painted geisha (each ten- first, so they could do a big launch of the game in
tacle ends in a lamprey toothed mouth), and a hairy, Japan, before here in the US.
spider-like creature with the head of a ravening Their second concept for a Ghosts ‘n Goblins’ spir-
wolf, etc. (go wild, use your imagination) itual sequel was Maximo: Ghosts to Glory, later re-
We move past the monsters to reveal Lilith on her leased for PS2 in December 2001. Maximo became
titanic obsidian throne. She is supremely beautiful a cult-classic for the console, but unfortunately the
and terrifying. A giant, red skinned demoness, with second episode “Maximo vs. Army of Zin” sold
black bat shaped wings and huge bull like horns poorly and the third Maximo game had to be can-
(I’m picturing a beautiful female version of the Tim celled.
Curry character from “Legend”. Her lower legs
and feet are goat-like. She caresses the head of a “unseen64.net” (“Video Games You Will Never Play”)
3988 • Cancelled Games - Namco Sports Online
Pariah
Developer Digital Extremes
OutRun 2 Publisher Hip Games
Genre First-person shooter
Publisher Sega
Genre Racing Pariah is a first-person shooter, developed by Brain-
box Games, HIP Games and Digital Extremes. It was
OutRun 2, usually stylized as OutRun2, is released on May 3, 2005 for Windows and Xbox.
a 2003 racing game released by Sega for The planned PS2 version was never released.
the arcades. Although this is the first “offi-
cial” sequel to Out Run, it is the fourth ti- Pariah features standard first-person shooter
tle in the OutRun series after Ferrari F355 gameplay, largely influenced by the Unreal fran-
Challenge in 1999 released 4 years earlier. chise, particularly Unreal 2. The game’s most re-
markable feature is the use of collectible Weapon
The game was ported to the Xbox Energy Cores with which to upgrade the player’s
a year later, but the PS2 version was weapons, giving them additional features and
never released. greater power.
NCAA Gamebreaker 2002 - Cancelled Games • 3989
Orpheus
Picture Paradise Club Developer
Genre
Jaleco
Tactical-shooter
Publisher Sony Music EI
Orpheus was one of several cancelled prototypes
Genre Miscellaneous
Serial number SLPM-69001 /concepts for games that french studio Darkworks
worked on during 2003/2004. It appears as if
Picture Paradise Club is a video game, Darkworks could not find a publisher and the title
published by Sony Music Entertainment was abandoned. Instead, they started to work on
Incorporated, which was cancelled be- I Am Alive for Ubisoft, before the publisher de-
fore it was released. cided to move the development to Ubisoft Shang-
A demo disc for PictureParadise Club hai. It is not known what kind of gameplay was
was released before the game was can- planned for Orpheus and only few concept arts
celled. remain, to preserve the existence of this project.
“unseen64.net”
PolyCraft
Publisher Artdink
Genre Miscellaneous
Planetarium is an adventure game, developed and Nui Pets Cafe is a strategy game, published
published by Takuyo, which was cancelled before by Culture Brain, which was cancelled be-
it was released. fore it was released.
3992 • Cancelled Games - Necroscope
Necroscope
Developer Mobius Entertainment / Rockstar Leeds
Genre Survival horror
Necroscope
A cocktail of Jedi mind tricks and sophisticated espionage, Mobius Entertainment’s
first foray into survival horror is bound to be a terrifying prospect
Novadrome
Developer Stainless Games
Genre Action, Racing
Nightmare Creatures 3:
Angel of Darkness
Developer Entertainment
Publisher Ubisoft
Planned release Q1-Q2 2003
Genre Action-adventure
Nooks and Crannies is a cancelled game from Perfect10 is a cancelled adventure racing
AndNow, the developers team of Ed Annunziata. game that was in development around
It was in development for Windows and planned 2003 by Rage Games Birmingham. Not
for a PS2 port. In the original press-release for this much is known about its gameplay, but it
game one can read that: “Nooks & Crannies is the can be speculated that it could have been
first real game with artificial life characters; little similar to Road Trip Adventure (Choro Q
alien Nooks and Crannies. Imagine virtual cock- HG 2), with a big open world to freely ex-
fighting with your own alien pets. Feed-em, Kill- plore while driving around doing quests.
em, Evolve-em, then send them on one daunting The project was never officially an-
mission after another. Its Creatures meets Com- nounced by the company and only a few
mand & Conquer in lush 3D alien worlds, seen 3D models / concept art were found on-
through a fully controllable camera. You can even line.
breed them on your Palm Pilot and upload them
In 2000 Rage began to expand into pub-
to your PC. Nooks and Crannies — it’s not just a
lishing. However, the costs of publishing
game, it’s a hobby.
and a run of games that did not sell as
The game is designed to be played many different expected eventually led to the company
ways: closing in January 2003 due to bankrupt-
- Single player, mission based or free-form stra- cy.
tegic play. “unseen64.net”
- Over a LAN with (4-8) players.
- One-on-one modem play.
- Internet (Mpath, Kali).
- Email using the Nooks & Crannies Post Office.
Evolve a unique “tribe” according to game de-
mands and personal strategy. Each retail copy
contains the DNA of a unique Nook and Cranny
which you use as breeding stock.”
The game vanished when AndNow closed down.
3996 • Cancelled Games - Oddworld: Munch’s Oddysee
LORNE LANNING
THE CREATIVE DIRECTOR OF ODDWORLD INHABITANTS
by: PSM2 2000
PSM2 has seen two demo levels (the beautiful, hilly utilise these chemistries in completely different ways
landscape and the refinery), can you reveal a little or different strategies to achieve similar goals. How
about other levels/environments in progress? you achieve your goals can have impact on the envi-
There are some flavours of outdoor levels scheduled ronment, on other characters’ attitudes, and on your
to be implemented, but we’re still working on these own Quarmic status.
aesthetics. There are indoor natural levels - these are Because Munch’s Oddysee is a much deeper
cave-like in nature, similar to some of the visual qual- game that the earlier Abe games, you can look at each
ities of the previous Abe games. There are also native character as a power-up, as a weapon, or as a resource
indoor levels that use a more primitive architecture gathering worker. In Munch’s world, the rest of the
styling. You’ve seen the outsides of a couple of these characters in the levels have far more uses than just
facilities, but there are many more that you haven’t being there to be rescued or shot at. You can use them
seen. For the factories there are a variety of styles. for a variety of things. You might find it smart to use
All of these are industrial, but they vary depending them to make money for a particular Glukkon, who
upon the factory. Also, there are floating facilities that you then rip-off. You might want Moolah (currency)
the Vykkers use. These are more scientific laboratory to buy upgrades for various forces... to then pit against
aesthetic that is a little crossbreed with a dirigible in- other forces.
frastructure.
We’ve seen that you play as Munch and Abe, but
It’s been reported that if your designers don’t fin- you’ve hinted that there will be more playable char-
ish their ‘levels’ by their individual deadlines, they acters in the finished game - Care to reveal all?
don’t get in the game. Has anyone missed a dead- Lulu is an incompetent Glukkon who you must use
line yet? during the game. You need to get him promoted
There is truth in this. The process of design and layout through the Glukkon corporate empire so that he
is one that is totally ambitious and also totally com- can ultimately help you out. We still haven’t decided
promising. Not only the designers, but all of the pro- 100% if you’re going to change to him as quickly as
duction staff sometimes miss a deadline on their own you do Munch and Abe, or if you can only control
goals - sometimes even on the director’s goals. In ei- him via possession.
ther case, this is always the enemy. Hopefully, when
Do you really provide Abe’s groans, whimpers and
the gamer gets the experience in their living room,
all-round noise yourself, Lorne?
they have no idea where we chose to compromise.
Unfortunately. I do. Through the course of production
At our meeting at E3 you spoke of advanced be- these sounds tend to come very easily.
havioural, simulation and social chemistry models
Your irritation with some aspects of developing for
within the game. Can you now elaborate on these
PS2 hardware has been well documented. Could
‘emotional’ aspects of the game?
you clarify what difficulties you’ve encountered
Let’s say your goal at a particular level is to shut down
and whether they will really affect the players en-
a factory - there would be several different ways that
joyment of the finished game?
you could achieve this. You could rescue the employ-
These difficulties will not affect the enjoyment of the
ees of the factory and cause it to have no labour, thus
game. Our hopes were that the PS2 would display
it would shut down. You could seal all the employees
quality images to such a degree that we wouldn’t be
and bring them to another local factory, and thus shut
able to tell the difference between gameplay and a
it down a different way. You could kill the employees
DVD movie, but the system is just not up to that level
that are gathering resources for the factory, and still
of display quality. The frustration is that you wind up
succeed in shutting it down. The approaches to solv-
spending a lot of time (and money) on simple things
ing problems are in how you utilise the chemistry of
that should have been free on the average video card.
the characters and mechanics of the game - you can
Oddworld: Munch’s Oddysee - Cancelled Games • 3997
Apart from the eye candy, what has How are you making sure Munch’s
PS2 allowed you to add to the lat- Odysee appeals to a rapidly expand-
est Oddworld that PSone couldn’t? ing mainstream audience without
Are the still ideas that can’t be fully alienating the hardcore gamers
realised? among us?
There is definitely more of an even Games are evolving. Just because
balance between creativity and tech- games used to belong to the hardcore
nology in this game. The good news is audience doesn’t mean that games
that we’ve taken them both to a whole that appeal to the mass audience will
new level. GameSpeak and other clas- not also appeal to gamers. Back when
sic Abe features (sneaking, posses- motion pictures first began, there were
sion, rescuing, etc.) have evolved for only five-second peep shows (not of
Munch’s Odysee, while the 3D tech- the XXX kind). Only so many peo-
nology is something that pushes the Lorne Lanning ple were interested in them because
limits of this new hardware. they were very limited in what they
We’ve come upon many disappointments, but showed. They had no compelling story or characters,
ultimately you’ve just go to bite the bullet and figure and it was purely about sensation. But when real story
out ways around the shortcomings of a new system. driven movies started to be made nobody said, “this
You look at the specs, you see impressive numbers sucks, we want peep shows back.” Those that had
of chip performance, you predict as best as possible loved peep shows were that much more excited when
while still trying to be conservative, but then, when true movies came around.
you finally get into the dev systems you learn that When games become what they’re capable of
they made some unbelievably stupid mistakes. Why? becoming, everyone, especially the hardcore gamer,
Because hardware designers don’t understand how to is going to be very excited. Right now, hardcore gam-
make great looking graphics. But of course they think ers have higher tolerance levels to common barriers
they do, so they don’t bother to ask the people who like interface shortcomings, confusing and repetetive
really know before they go and design the system. play mechanics, and a general lack in entertainment
So you kill yourself trying to figure out how value. The non-gamer looks at these things and says,
to make great looking stuff whit a system that was “I’m not interested if that’s what it’s about. It’s a stu-
designed by guys who don’t understand graphic ex- pid story that’s badly animated, and it’s too frustrating
cellence and think that only polygons are important. that I keep losing, and I don’t even know what I’m
It can be a heartbreaker because you wind-up putting supposed to do.” When the games that close this gap
a lot on money into areas of code that should have hit the shelf, everyone is going to love them.
come free in the hardware.
What feature has pleased you the most during de-
velopment of Munch’s Oddysee?
Regarding hardware, I don’t recall any pleasing ex-
periences. But with the gameplay, there are too many
to list.
The Abe series was always going to be a Quintol-
ogy, you’ve said that all five are scripted out - Will
they appear on Sony hardware?
The whole Oddworld Quintology will not come to
an end in the 128bit console era. Certainly Munch’s
Exoddus will be on the PS2 along with some other
Oddworld games, but it’s too soon to talk about them.
As for Squeek’s Oddysee (Quintology game #03) and
the next Odysee (Quintology #04), we’re not sure if
they will run of PS2.
3998 • Cancelled Games - Oddworld: Munch’s Oddysee
Omikron 2
Nomad Soul Exodus
The Nomad Soul Publisher Quantic Dream
Publisher Quantic Dream Genre Adventure
Genre Adventure
Omikron 2 Exodus was meant to be a sequel for PS2
The Nomad Soul, also known as and Dreamcast of the game Omikron: The Nomad
Omikron: The Nomad Soul, is an Soul. The title was later changed to “Omikron 2 Kar-
adventure game developed by Quan- ma” and the development was moved to Xbox360
tic Dream and published by Eidos and PS3. There are not much informations about the
Interactive for Windows in 1999 and project, but thanks to the Omikron Game Blog some
Dreamcast in 2000. A PlayStation concept arts and information was revealed.
version, planned for May 2000, was Omikron Exodus was a real-time 3D action-adven-
cancelled after seventy percent of it ture game that takes place in the futuristic universe
had been completed. The game was of Omikron, The Nomad Soul. Omikron Exodus
also cancelled for PlayStation 2. would starts 100 cycles after the first game. Omikron
The player can engage in unarmed has been transfigured by technology, a high city has
and armed combat, explore the been built above the ancient one, the network is om-
three-dimensional environment of nipresent and anti-gravitational technology has made
Omikron City, and talk with NPC to tremendous advances leading to the development of
progress the story. It follows an in- flying vehicle. The Techno Religion, the official reli-
vestigation into a case of serial kill- gion, has a major role in this new society. It preaches
ings, which unravels the supernatu- fusion of man and machine to free mankind from its
ral truth behind the city’s ancient physical limits. Its main goal is to process The Great
history. Migration: global transfer of mankind to the network.
The game would feature an even more intense im-
mersion experience in a richer and more realistic
city than that of Omikron, The Nomad Soul: 3D
architecture with flying vehicles, behavior man-
Perfect Golf 3 agement for passers by and NPCs, economy man-
Developer Seta Corporation agement, shops, etc.
Publisher Seta Corporation
Genre Sports
Okao Haisaku:
Torikomi Tengoku Orchid
Publisher Idea Factory Publisher Argonaut
Genre Beat ‘em-up
Okao Haisaku: Torikomi Tengoku is
a video game (probably a visual nov- Orchid was an action-adventure / beat ’em up
el), published by Idea Factory, which that was in development by Argonaut Games and
was cancelled before it was released. would have been published by Namco for the
original Xbox and PS2. The project started with
a cell shaded graphic design, but two months be-
fore the game was cancelled the developers were
asked to make it look more “realistic”. The whole
Ongaku Game team worked a lot in trying to change the game,
Publisher Konami but unfortunately in the end Orchid was never re-
Genre Board leased.
Ongaku Game is a board game, pub- The game would star a young amnesiac girl who
lished by Konami, which was can- has just awoken from a coma and is being chased
celled before it was released. by a mysterious corporate army. The girl has a
variety of physical gifts, including the ability to
conjure up powerful monsters. As the game be-
gins, the girl must discover her past and escape
the clutches of her corporate enemies.
Pachi-Slot Aruze Oukoku 8
Orchid, taking place in a 3D world, would feature
Publisher Aruze Corp a free-roaming battle system where players would
Genre Gambling be able to roam large worlds and engage enemies
Pachi-Slot Aruze Oukoku 8 is a Mis- in one-on-one fights. Argonaut enlisted the aid of
cellaneous game, published by Aruze Tony Daniel known from comic books to pen the
Corp, which was cancelled before it game’s script, which was to told through over an
was released. hour of cutscenes. Several unnamed Hollywood
actors was also recruited to provide the voices in
the game, according to the UK-based developer.
The Office
Publisher Reveille
Genre Board
Falcon ships from the World Federation Army attack Aldelpha. Cutter
is back to defend his adelphian friends. Image by Yvan Hendrick
4004 • Cancelled Games - Picassio
Picassio
Publisher Promethean Designs
Genre Stealth
PSYCHO 5-0
Developer Sony Santa Monica Studio
Genre Vehicle combat
Powerslide 2: Slipstream
Developer Ratbag Games
Planned release 2004
Genre Racing
Primal 2
Developer SCEE Cambridge
Genre Action-adventure
Quad Biker
Publisher Phoenix Games
Genre Racing
Project Alien
Developer
Genre
Sammy Studios
Shooter
Project Hermes
Developer Lucas Learning
In August 2004, High Moon Studios (at that time
Genre Platformer
still known as Sammy Studios; owned by Sammy
Japan) started to work on a title codenamed “Al- In Project Hermes is the code name of a
ien”. After Sega was acquired by Sammy Japan, cancelled platform game that was in de-
Sega took control over Sammy’s North American velopment at Lucas Learning in 2001.
studios. As a result, they tried to close Sammy Stu- The game was going to be the “spir-
dios. itual successor” to Star Wars: Super
However, Sammy Studios got independent and re- Bombad Racing, using super deformed
appeared under the name “High Moon Studios”. characters from the Star Wars universe.
But Project Alien was still cancelled in August It seems that the project was stopped
2005. early in development and only a small
“unseen64.net” prototype was created before the can-
cellation.
“unseen64.net”
Project Dagger
Developer Digital Illusions
Genre Action
Project Sandman
Developer Beyond Games
Genre Vehicular combat
Project Carbondale
Developer Sega
Publisher Sega
Genre Survival horror
in the game: the abandoned high school, hospital, unseen64 were able to exchange a few emails with
shopping mall, fire station, police station (and ar- Cord, who shared a few memories about this lost
mory and shooting range), water treatment plant, game and their Carbondale exploration:
and even the underground waterways & sewer sys- “One of my favorite locations was an abandoned
tem. The team met in Illinois and toured together high school. The city had built a new one and left
for multiple days at the various sites. the old in an eerie state, with lots of books, equip-
As far as unseen64 were able to gather, Carbon- ment, and other items left behind. We visited it at
dale was being developed for PS2 and Xbox, but at night, so it was as if a apocalyptic event had oc-
that time, many devs were also looking into next- curred and everyone evacuated in a hurry. In other
gen tech. unseen64 were told that the early proto- words: perfect video game reference.
type of Carbondale seemed to be on the PS2. But The mirrors behind the theater stage still
it appears that this early prototype simply wasn’t had cosmetics nearby, the cafeteria had trays out
of high enough quality to receive the green-light on the tables, and textbooks were strewn about the
for its next milestone, but there is not enough info classrooms. We split up into two teams, each with
available to know exactly what happened to the cameras and flashlights, and in one area I found a
game, and additional details about its gameplay CPR dummy, which amounted to a dressed male
mechanics are scarce. mannequin torso. Without hesitation, I took it and
It seems that the game was meant to be a traditional returned to the main stairway near the school’s
survival horror with moments of more “bombastic foyer. I could see the other team’s flashlights scan-
action”, potentially through the invasion of alien ning the walls along the distant hallway, and faked
enemies. People who talked with Ogasawara at the a scream before sliding the torso along the floor to-
time got the sense that they wanted it to be Sega’s wards them. As the seemingly severed body moved
answer to the Resident Evil franchise, featuring into the beams of their flashlights, the school erupt-
a much more realistic Western setting (hence the ed with the other groups’ terrified screams. And we
research), but also Sega’s leanings towards action laughed, and laughed. So much fun!”
and arcade-like fun factor. “unseen64.net”
4016 • Cancelled Games - Project Snowblind 2
Project Snowblind 2
Developer Ratbag Games
Planned release 2004
Genre Racing
Putt Nutz
Developer Black Mountain
Planned release Q4 2005
Genre Sports
Retro Strike
Genre Action
Rise to Honor 2 Retro Strike is an unknown action game,
Developer SCEA which was cancelled before it was released.
Publisher SCE
Genre Action-adventure
Road to Sunday
Developer SCE San Diego Studio
Publisher SCE
Genre Sports
Samurai Shodown V
Publisher SNK Playmore
Genre Fighting
Serial number SLUS-20972
Romance of the
Three Kingdoms Online
Developer Koei
Publisher Koei
Genre Strategy
Resonance
Developer Neocell Factory
Planned release Q4 2004
Genre Action
Shrek
Sandlot Basketball
Publisher TDK Mediactive
Genre Platformer Publisher Vivendi Games
Genre Sports
Shrek is a 2001 platform game de-
veloped by Digital Illusions CE Sandlot Basketball is a sports game, published
(DICE) and published by TDK Me- by VU Games, which was cancelled before it
diactive for the Xbox, based on the was released.
2001 animated DreamWorks film of The game was a family friendly basketball game
the same name. The game was re- which would include a variety of players, courts,
leased as one of twenty-two North two different game play modes, and power ups.
American launch titles for the Xbox. It would include 18 different characters to use to
A reworked version of the game, create a team of five. Each of these characters
called Shrek Extra Large, was re- would have his or her own unique personality
leased for the GameCube in 2002. and playing style. There was to be two differ-
A port for the PS2 was planned for ent gameplay modes: classic, in which players
2003, but was cancelled due to TDK play a full four quarters, and street ball, where
Mediactive being acquired by Take- the game ends when one team hits 21. The losing
Two Interactive later that year, as team could also trade out players at half time.
a result losing the rights for Shrek There was also six different courts to play on,
games. including a farm, a suburban area, a run down
lot, and the inner city.
4024 • Cancelled Games - Rubis
RockSteady
Rubis
Publisher xRhino
Developer Ubisoft Annecy Planned release Q3 2002
Genre Survival horror Genre Software
Serial number SLUS-20526
Rubis was going to be a survival hor-
ror for the Xbox and PS2, that was BlackRhino is a free Debian-based GNU/Linux
in development at Ubisoft Annecy software distribution for the PS2. It contains over
between 2001-2002. The project was 1,200 software packages to aid in using and creating
cancelled without being officially an- programs for the PS2 Linux kit. The programs range
nounced. in functionality from simple games, to text editors,
“unseen64.net” compilers, web servers, windowing systems, data-
base systems, graphics packages, mail servers and a
variety of other tools and utilities.
On January, 2001, xRhino begins work on a v2.4.0
Linux kernel for the PS2. The kernel project is al-
tered a month later, in order to align with Sony Com-
puter Entertainment’s already-existing commitment
to a v2.2.1 Linux kernel. xRhino then begins work
on a Debian-based GNU/Linux distribution for the
PS2 known as BlackRhino.
In August, 2001, BlackRhino GNU/Linux is
completed and pitched to Sony Computer Entertain-
ment as a consumer product. Despite a favorable re-
ception, the concept is not approved for release.
Using BlackRhino as a development plat-
form, xRhino begins work on a new broadband-en-
abled PS2 product entitled RockSteady (an Internet
radio and MP3 player). In May, 2002, a RockSteady
product proposal is submitted to Sony for approv-
al. In June, an alpha build of RockSteady is sent to
Sony’s Product Evaluation Group and returned with
encouraging comments. RockSteady receives ap-
proval (with a product code of SLUS 20526), on the
condition that certain visual improvements be made,
and is slated for September 2002 quality assurance
testing.
In August, Sony Computer Entertainment
becomes concerned that, because RockSteady is
built on BlackRhino GNU/Linux, it will not be com-
patible with future PlayStation hardware revisions.
Therefore, RockSteady is not published and joins
BlackRhino in limbo while xRhino pursues other
projects.
In An Internet-only release of BlackRhino is made
available to the general public in March, 2003.
“ps2linux.no-ip.info/blackrhino.xrhino.com”
Rubu Tribe - Cancelled Games • 4025
Rubu Tribe
Developer Outrage Games
Publisher Interplay Entertainment
Planned release Q4 2001
Genre Action-adventure
Sahara
Developer TKO Software
Genre Action-adventure
Runners
Rush Club
Publisher Phoenix Games
Genre Sports Developer Wide Games
Genre Racing
Runners is a sports game, published
by Phoenix Games, which was can- Rush Club is a cancelled racing game that was in
celled before it was released. development in 2001 by UK based developer Wide
Games (Kuju’s Brighton) for the PS2, with planned
ports for the GameCube and Xbox.
The game was developed with the company’s Atlas
Engine. The game would allows players to compete
in an illegal race around various areas of real-life
Rune Chaser cities, and also gives them the opportunity to ac-
complish their goals by utilizing any vehicle in the
Developer Namco area.
Publisher Namco
Genre Racing The game was set in a dark future and the player
would take on the Italian and Russian Mafia, the
Rune Chaser is a racing game, de- Triads, the Yakuza, the US Firm, East End mob-
veloped and published by Namco, sters, and the Seoulpa Rings in cities like New
which was cancelled before it was York, Beijing and Sicily.
released.
It was to be an arcade-style racing game with the
The game was supposed to be a oppurtunity for destruction and multiplayer game-
mission-based driving game for the play for up to four players. The game would feature
PS2. The trial version of the game over 100 courses with multiple vehicles available
which was on display at the 2004 per course, including
Tokyo Game Show features only boats, trucks, cars,
three of the game’s 50-plus missions bikes and more. It was
which was supposed to be included. also completely non-
The vehicles at disposal included a linear and any of the
saloon car known as the Sword, the available courses could
4x4 Blast, and a futuristic-looking be used to beat the lev-
sports car named the Inverse. el.
All three of missions were
set in Prio City. The first mission The project may have
required to transport a passenger to been canned because
a specific location while evading at- Wide Games never
tacks from black cars with the word found a publisher in-
“enemy” hovering above them in terested in it. The only
large letters, the second mission let screens and the video
the player attempting to ram an en- preserved from Rush
emy vehicle off the road while being Club look more like a
chased by the police, and the third tech demo than a real
mission was essentially just a race game.
against an aggressive driver in a yel-
low sports car. None of the missions
lasted for more than a few minutes.
4028 • Cancelled Games - Safari Joe
Safari Joe
Developer Titus Software
Genre Action-adventure
Rush
Developer SCEA
Genre Platformer
Saffire
Developer Saffire
Publisher Saffire
Genre Action
Powering the game was the Saffire team’s own ample, don’t even show you a load screen, they me
SAGE engine. Screenshots indicated that the game insane. And most PlayStation games, for example,
has made the graphical jump from the original don’t even show you a load screen, they just show
N64 design to the PS2 without becoming too sim- you a stupid black screen for two seconds. So I am
ple or bland in the process. The levels was large, very pro-cartridge and I know that most people
colorful texture work and detailed lighting effects. aren’t and that I’m really out there on this one, but
The game’s characters was that’s the way I feel.
detailed and feature rounded It seems like most peo-
polygons. The SAGE engine ple say, “Oh yeah, I like
itself let the in-game camera carts better, but CDs are
often shift from a behind- cheaper.” I don’t even care
the-back perspective to pan- about the ‘but’ side. I’m kind
ning shots or static angles for of a Nintendo 64 fanatic that
cinematic effect, and it could way. Carts all the way.
utilize graphical effects like I know that when we
multiple shadows. The SAGE go to CD or DVD-based sys-
architecture was demonstrat- tems for the next-generation
ed at 2000’s Game Develop- consoles I will definitely fo-
ers Conference. cus on cutting load-times
Saffire President Hal down. The problem with CDs
Rushton commented on their is that no matter how fast the
engine in an interview, say- transfer rate is the seek time
ing: is still going to be bad be-
“In the insane world cause it’s physically moving
of increasing development hardware, and that sucks.”
costs and unproven platforms, When asked on what Nin-
SAGE is a fresh breath of rea- tendo 64 need to compete
son. For developers who work with the “next generation”
in the trenches and want to fo- of consoles, and what Saffire
cus all of our attention on creating would suggest if, supposing Nin-
great games, this technology is truly tendo were to consult them on what
amazing.” to do differently, they replied:
Saffire developed a comic book “This one is fairly political
while the game was in development. because I feel that, while the next
Image Comics, the publisher of generation of machines may be as-
Spawn, was handling Saffire’s paper tounding in capability, they will not
conversion, which was being penned compete so much in technical are-
by Matt Broome. The fist comic was as. I think the next Nintendo system
set for release in Apil, 2000. will definitely be better than the
PlayStation [2], but not so much
IGN64 featured a interview with
that people will say, “Wow, I get
Steve Taylor, technical director of
130,000 polys in my character in-
Saffire in April, 1999 .
stead of 110.” I think the most sig-
When asked on what they preferred of CD’s or nificant thing will be unique features. If Nintendo
cartridges: comes out with a different multiplayer feature, a
“Definitely cartridges, but I say that as player totally different controller, or a unique writable
and not as a producer, publisher, or anything like media then people will say, “I have to have a Nin-
that. I’m simply a fanatic for avoiding load times. tendo because it’s an original experience.” Not
If I look at a black screen for two seconds it drives only does Nintendo have to do that, but it has to
me insane. And most PlayStation games, for ex-
4032 • Cancelled Games - Saffire
Skies of Arcadia 2
Skies of Arcadia Publisher Sega
Genre Role-playing
Publisher Sega
Genre Role-playing The sequel to Skies of Arcadia was considered
by Sega in the early 2000s, but did not begin full
Skies of Arcadia is a role-playing game de-
production. The development team had shown
veloped by Overworks for the Dreamcast
interest in creating a sequel, or a portable itera-
and published by Sega in 2000. Players
tion for the Game Boy Advance during the de-
control Vyse, a young air pirate, and his
velopment of Legends for the GameCube, but
friends as they attempt to stop the Valuan
neither materialized. In September 2002, after
Empire from reviving ancient weapons
the completion of Legends, Skies of Arcadia
with the potential to destroy the world.
producer Rieko Kodama stated that the team
Skies of Arcadia was one of the best-re-
was still interested in creating a sequel, but
viewed Dreamcast games, but underper-
that work had still not started on it, though had
formed commercially.
it started, she felt that the GameCube would
In October 2001, shortly after Sega’s an- have been the most likely platform for its re-
nouncement that it would abandon the lease. In February 2003, Overworks president
Dreamcast in favor of making software for Noriyoshi Ohba announced that a Skies of Ar-
other consoles, Skies of Arcadia was an- cadia sequel had entered the planning stages.
nounced as a title to be ported to the Game- However, in a December 2004 interview, Ko-
Cube and PS2. U.S. based developer Point dama stated that while there had been plans for
of View Software was brought on to help a sequel, the project was put on hold indefi-
with the conversion, though the original nitely while many members of the team were
staff from Overworks continued to work pulled into working on Sakura Wars: So Long,
on the game. Development was announced My Love.
to begin in January 2002, with Sega ini-
In 2003 Overworks was absorbed into Sega
tially aiming for a mid-2002 release. How-
WOW and only a year later the team was split
ever, by April, Sega announced that the
again because of another Sega company re-
PS2 version would be delayed out of the
structure: people that worked on Skies of Arca-
2003 fiscal year, and by May, rumors from
dia were scattered around on different games.
multiple sources reported to GameSpot
stated that the game had been cancelled,
though this was refuted by Sega. Sega lat-
er reversed their stance on the release by
August 2002 though, announcing that the
PS2 version was officially cancelled, in fa-
vor of focusing on the game’s GameCube
release, which was, as of October 2002,
80% complete. The game was released on
the GameCube in 2002. A separate port for
Microsft Windows was also announced in
early 2004, though the release never mate-
rialized.
Skylanders: Spyro’s Adventure - Cancelled Games • 4035
Seirai Hata RayBlade 2 is a strategy game, Spawn: In the Demon’s Hand is a vid-
published by WinkySoft, which was can- eo game developed and published by
celled before it was released. Capcom for the Dreamcast and arcade.
It is based on the comic book character
The prequel was released for Dreamcast and Spawn created by Todd McFarlane and
PlayStation on 23 March, 2000. produced by Image Comics. A port was
planned for the PS2 as a launch title but
it was later canceled.
Snooker 147
Publisher Phoenix Games
Genre Sports Super Duper Sumos
This title was a Publisher Midway
Phoenix Games
published pool Super Duper Sumos is an American
game which most animated Nickelodeon series created by
likely never saw a Kevin O’Donnell and Vincent Nguyen.
release. A video game based on the series for the
Game Boy Advance was developed by
The term, Snooker
Midway Games and released on October
147, is the highest
26, 2003. A PS2 game was planned but
possible break in
never surfaced.
snooker.
4036 • Cancelled Games - Savage Safari Hunt
Savage Safari Hunt is a sports game, Scooty Racers is a cancelled racing game that was
developed by Coresoft and pub- in development for the Xbox and PS2. Italy based
lished by Crave, which was can- publisher and developer Trecision announced in
celled before it was released. 2001 that it was working on this arcade racer for
This hunting game would let play- next generation consoles.
ers hunt in unexplored regions of In the game, players would race agile scooters
Africa, where large dinosaur-like through large free-roaming environments depicted
creatures are found. using cel-shaded graphics. For the project Ivan
Del Duca from Milestone ( known software house
specialized in racing games ) and Rick Gush from
Westwood were hired by the italian company. In
the later stages the game was adapted to the Popeye
license and renamed Popeye: Hush Rush for the
School Days Spinach however all the efforts were wasted when
Cryo, the french publisher, closed doors in 2002.
Developer Interchannel
Publisher Interchannel Trecision got back the full rights over the game,
Genre Adventure however, the closure of Cryo hit Trecision heavily,
School Days is an adventure game, as the shareholders decided not to sustain the com-
developed and published by Inter- pany anymore. Trecision filed for voluntary liqui-
channel, which was cancelled be- dation in July 2003.
“unseen64.net”
fore it was released.
Shaolin Streets
Developer Jailed Games
Shadow Command Genre Beat ‘em-up
One of the world’s most successful developers of PC games, Blizzard Entertainment, reckons it’s about
to crack the console market. OPS2 flew to LA to check of the its first PS2 title, StarCraft: Ghost
dent and the company’s de facto this company has never made a ghost units are bit like the CIA,”
global spokesman. “Certainly there PS2 game either, but has plenty of says Lagrave. “They are sort of on
have been things in other games experience creating fast-moving the Terran side but when it comes
we’ve played and we’ve thought 3D games, including LucasArts’ down to it, they are only really on
they were fun, so we’ve used them. shoother Jedi Knight: Dark Forc- their own side.” This is perfect for
But we’re not trying to crib di- es 2 and Activision’s third-person the game, since it provides the op-
rectly from other games. Equally, RPG Vampire: The Masquerade - portunity for Nova to pick fights
we’ll pull out pieces of the game if both on PC. with all three of the StarCraft races.
we don’t think they’re fun. We’ve “Nihilistic is handling the In addition, ghost unit are
done that with every game we’ve technology side,” explains Roper. important as they offer a wide
ever released.” “It’s got a flexible and powerful range of combat abilities. “When
Largave is also keen to talk engine and the game looks fantas- we were thinking about a central
to us about Blizzard’s fundamental tic. We are dividing the concept unit for this game, it became clear
philosophy when it comes it com- and design work between us and that the ghost was the obvious fo-
pleting games. “I understand the it’s working out great - Nihilistic’s cus,” Roper explains. “They are
point that Ghost could end up a Lead Programmer, Rob [Huebner] uniquely qualified to do everything
morass of nothing, but the bottom actually worked on the original ranging from hand-to-hand com-
line is, this game won’t be released StarCraft game. Things are look- bat to stealth missions, thought to
if it’s not fun,” he stresses. “If ing so good, in fact, that Blizzard, playing a major role in epic battles.
we’re not happy with any part of which is normally very cagey This means we are able to engender
this game, it’s gone. That’s a fact.” about issuing formal release dates, a level of intimacy with the char-
And it certainly is. Bliz- reckons StarCraft: Ghost will have acter when they take out specific
zard is notorious for not releasing a simultaneous worldwide release, targets, while retaining the gigantic
games until it’s completely happy including nine language versions, StarCraft feel so we can have areas
with them, even if it means adding by the end of this year. with hundreds of Zergs, Terrans or
18 months and million of dollars Protoss attacking.”
CRAFT FARE
to the development cycle, which And perhaps this will be the
Aside from the talk of technology
is what happens to its last PC ti- most crucial element of StarCraft:
and global strategy, the key ques-
tle, WarCraft III. The result was, Ghost for Blizzard to get right.
tion is: what will make StarCraft:
of course, that when the game was There are plenty of games in which
Ghost stand out from the competi-
finally released, it went on to sell a single character fights their way
tion? Sure, it has plenty of extreme-
over three millions copies, becom- through seemingly insurmountable
ly cool elements, but what will be
ing one of the fastest-selling PC odds while using a selection of cool
the foundation to the game? Draw-
game in history. weapons and attributes. In contrast,
ing on the game’s PC roots, Roper
there have been a few, if any, games
STAR PERFORMER reckons the richness and detail of
that have successfully incorporated
“Everyone at Blizzard, from the the StarCraft universe will pull in
a single character, complete with
PR people to the executives and the console crowd.
cool weapons and attributes. fight-
all the developers, is a hardcore “There are millions of gam-
ing coherently within a complete
gamer,” Lagrave is quick to point ers who already love the characters
warzone. If Blizzard manages to
out. “Gamers are what we’re about. and stories of StarCraft, and I think
pull this off in StarCraft: Ghost,
Our reputation is too important for they will enjoy exploring it from a
then it will have undoubtedly be-
us to ship games we don’t think are third-perspective,” he says. “Ob-
come one of the top developers in
great. Then we ship them.” viously, we will be careful not to
the world.
While Blizzard’s creden- assume any knowledge that new-
tials as a game developer are sec- comers to StarCraft won’t have,
ond to none, the one thing it lacks and the game will have lots of cin-
is experience in making a game for ematic explaining what’s going on
PS2. With this in mind, Ghost’s - I think they will be drawn in.”
coding duties have been handed The advantages of basing
over to another Californian de- the game around Nova, a ghost
veloper, Nihilistic. Interestingly, unit, now becomes apparent. “The
4040 • Cancelled Games - StarCraft: Ghost
StarCraft: Ghost
Developer Blizzard Entertainment, Nihilistic Software, Swingin’ Ape Studios
Genre Stealth, action
StarCraft: Ghost is an unre- The game follows the story of ory and train her as a ghost
leased military science fic- Nova, a young ghost agent— agent.
tion stealth-action video a human espionage operative Few details have been
game previously under de- with psychic abilities—in the revealed about Ghost’s plot
velopment by Blizzard Enter- employ of the Dominion. beyond Nova’s backstory.
tainment. Part of Blizzard’s Although the game Under emperor Arcturus
StarCraft series, the game was has been indefinitely post- Mengsk, the Terran Domin-
announced on September 20, poned, the backstory for ion has rebuilt much of its
2002, and was to be devel- Nova was released in the former strength and controls
oped by Nihilistic Software novel StarCraft Ghost: Nova a new military formed to
for the GameCube, Xbox, and by Keith R. A. DeCandido. It counter the Zerg. To further
PlayStation 2. Several delays was meant to accompany the bolster the effectiveness of
in development caused Bliz- game’s release, but was pub- his military, Mengsk initiates
zard to move back the release lished in 2006 after devel- a secret research operation
date and the game has not yet opment halted. In the novel, codenamed Project: Shadow
materialized. Nihilistic Soft- Nova is a fifteen-year-old girl Blade and places it under the
ware ceded development to and daughter to one of the command of his right-hand
Swingin’ Ape Studios in 2004 ruling families of the Con- man, General Horace Warf-
before Blizzard bought the federacy of Man, an oppres- ield. In the program, an ex-
company, and plans for the sive government featured in perimental and potentially
GameCube version were can- StarCraft. The Confederacy lethal gas called terrazine is
celled in 2005. is overthrown by rebels, who used to enhance the genetic
Ghost takes place in the go on to form the Dominion. structure of the Dominion’s
fictional universe of the Nova has significant psionic psychic ghost agents. The
StarCraft series. The series is potential, but has been kept process is described as chang-
set in a distant part of the gal- out of the Confederate ghost ing the agents into “shadowy
axy called the Koprulu Sector operative training program superhuman beings bent on
and begins in the year 2499. because of her father’s in- executing the will of their
Terran exiles from Earth are fluence. After her family is true master”. It is into the
governed by a totalitarian murdered by rebels, Nova midst of this that Nova fin-
empire, the Terran Domin- loses control of her mental ishes her training and is dis-
ion, that is opposed by sev- abilities and accidentally kills patched in operations against
eral smaller rebel groups. 300 people around her home. the Koprulu Liberation Front,
Two alien races discover hu- She flees from her home be- a rebel group that challenges
manity: the insectoid Zerg, fore she is caught, and is later Mengsk’s empire. However,
who begin to invade planets forced to work for an organ- Nova’s mission leads her to
controlled by the Terrans; ized crime boss as an enforcer uncover a conspiracy that
and the Protoss, an enigmatic and executioner. She is res- involves Shadow Blade. This
race with strong psionic pow- cued by a Confederate agent revelation causes her to ques-
er that attempt to eradicate who is investigating her dis- tion her loyalty to the Do-
the Zerg. Ghost takes place appearance during a rebel minion and could upset the
four years after the conclu- attack on the Confederate balance of power within the
sion of StarCraft: Brood War, capital that leads to the Con- galaxy.
in which the Zerg become the federacy’s destruction. Nova During StarCraft: Ghost’s
dominant power in the sec- is consequently acquired by gameplay, the player’s char-
tor and leave both the Protoss the newly formed Terran Do- acter Nova must use stealth
and the Dominion in ruins. minion, who erase her mem- and darkness to reach objec-
StarCraft: Ghost - Cancelled Games • 4041
On September 20, 2002, of Ghost still held promise. Blizzard had been “stubborn”
Blizzard Entertainment an- Although the game’s develop- in persevering with Ghost,
nounced the development of ment was suspended, Keith but they “were not able to ex-
StarCraft: Ghost in conjunc- R. A. DeCandido’s novel ecute [the game] at the level
tion with fellow video game StarCraft Ghost: Nova was we wanted to”. Blizzard’s
company Nihilistic Software. published several months lat- president Mike Morhaime
Nihilistic aimed to release the er in November 2006. and Pardo gave a presenta-
game for the Xbox, PlaySta- Complementing Ni- tion on the company’s his-
tion 2 and GameCube in late hilistic’s and Swingin Ape tory at the D.I.C.E. Summit
2003, which elicited positive Studio’s work on the game, in February 2008. During
reactions from the press. The Blizzard’s cinematics team— the presentation, they listed
game was consistently de- originally formed to de- games canceled by Blizzard,
layed, and during the third velop StarCraft’s cut scenes which did not include Ghost.
quarter of 2004, Nihilistic — created the cut scenes for When questioned about this,
discontinued their work on Ghost’s single-player cam- Blizzard’s co-founder Frank
the project. Blizzard stated paign, which are integral to Pearce explained that the ti-
that Nihilistic had completed the game’s storyline. The tle was never “technically
the tasks it had been contract- team, which originally con- canceled” and that it was not
ed for, and the game would be sisted of six people, grew to in the company’s focus at the
delivered on time. 25, and used newer hard- time due to a finite amount
In July 2004, Bliz- ware, software, and cinemat- of development resources.
zard Entertainment began ics techniques to create high- Morhaime later elaborated
collaboration with Swingin’ er quality cut scenes than that it was the sudden suc-
Ape Studios to work on the those featured in StarCraft cess of World of Warcraft and
game, and bought the com- and Brood War. The game’s the concurrent development
pany in May 2005. Despite trailer, composed of the cin- of StarCraft II that consumed
anticipation for the game by ematics team’s work, was re- Blizzard’s resources, leading
industry journalists, Ghost leased in August 2005. to Ghost being put on hold.
was delayed again and its Since Ghost’s produc- Despite Blizzard’s announce-
release date was pushed tion halted, Blizzard Enter- ments, many of the video
back to September 2005. At tainment has sporadically games industry’s journalists
Electronic Entertainment released information about now list Ghost as canceled
Expo 2005, Ghost was offi- the title. The game’s pro- and consider it vaporware;
cially reannounced, but the tagonist, Nova, shows up the game was ranked fifth in
GameCube version was can- in one campaign mission of the 2005 edition of Wired
celed by Swingin’ Ape Studios StarCraft II: Wings of Liber- News’ annual Vaporware
due to the platform’s lack of ty, in which players are given Awards.
online support. The game’s the option to side with her or On September 23,
release was again delayed un- fight against her forces. She 2014 in an interview with
til 2006. Despite the efforts also features in StarCraft II: Polygon about the cancella-
of Swingin’ Ape, Ghost failed Heart of the Swarm. Metzen tion of Blizzard’s next gen-
to materialize as scheduled, further stated that he be- eration MMO Titan, Mike
and in March 2006 Blizzard lieved Ghost had an excellent Morhaime confirmed that
Entertainment announced an storyline that may be told in StarCraft: Ghost was also
indefinite postponement on future novels following from cancelled. Morhaime said, “It
development of Ghost while DeCandido’s Nova. In June was hard when we canceled
the company explored new 2007, Rob Pardo, one of the Warcraft Adventures. It
options with the emerging lead developers at Blizzard was hard when we canceled
seventh generation of video Entertainment, indicated StarCraft: Ghost, but it has
game consoles. Despite its that there still was interest in always resulted in better-
long development history, finishing Ghost. Later in an quality work.”
IGN noted that the concept interview, Pardo stated that
StarCraft: Ghost - Cancelled Games • 4043
4044 • Cancelled Games - Shadow of the Sun
Soldnerschild 2
Star Wars Galaxies
Publisher Koei
Genre Strategy Publisher Lucasart
Genre MMORPG
Similar to Sega’s Terra Phantastica se-
ries, Soldnerschild 2 was to be a strat- Star Wars Galaxies was a Star Wars themed
egy/RPG from Koei that follows the massively multiplayer online role-playing
1997 Saturn title of the same name. game for Windows, developed by Sony
Set in a fantasy-oriented world and Online Entertainment and published by Lu-
based on a premise that allowed play- casArts. LucasArts also said in 2002 that
ers to control hundreds of different both the Xbox and PS2 would get a version
characters in large war-like battles, of the game, however both versions were
Soldnerschild 2 would also offer multi- cancelled.
ple endings and branching story paths. Released June 26, 2003, to much critical ac-
Soldnerschild 2 was eventually and claim, it spawned three expansions through
quietly cancelled not too long after the 2005. Star Wars Galaxies continued opera-
PS2 was released in Japan. tion for six more years.
Silent Space - Cancelled Games • 4045
Sega Ages:
Phantasy Star IV
Developer Sega
Publisher Sega Sega Team: Time Crystals
Genre Role-playing
Developer Sega
Sega Ages: Phantasy Star IV is a
role-playing game which was sup- Sega Team: Time Crystals is supposedly an
posed to be part of the PS2 Sega early prototype by Sega. Nothing else from the
Ages series. It was developed and title was found other than a few pictures on un-
published by Sega, which was can- seen64.net.
celled before it was released.
The game was supposed to be re-
leased in 2003 as the fourteenth vol-
ume in the series as a stand-alone
title. Instead Alien Syndrome was
released as vol.14 and Phantasy Star
IV was released as a bundle on Vol.
32: Phantasy Star Complete Collec-
tion in 2008.
Sidhe - Cancelled Games • 4047
Sidhe
Publisher Sega
Genre Role-playing
Move2play
Skratch: a Magical Tale
Developer Broadsword Interactive
Publisher Europress Developer TDK Mediactive
Genre Mini-games Planned release Q4 2004
Genre Action
The game ws supposed to be a collection of 12
fairground-themed minigames for use with Skratch: a Magical Tale was in de-
EyeToy. Most of the gameplay would work velopment for the PS2 and Xbox.
in the same pattern. One game have players The game centre around scaring
pick up chickens from the humans which provides power to
sky and push their arms feed the hero’s netherworld-dwell-
out of the screen as soon ing sidekick, Skratch. Players can
as songbirds pop up. An- control Skratch’s tail independently
other game have players with the right-analog stick.
press their hands against
holes and try to stop wa-
ter flowing through them.
It was most likely can-
celled and only released
for Windows.
4048 • Cancelled Games - Siren: Special Edition
Slipshod
Developer Electronic Arts
Genre Platformer
Slugger!
Developer
Publisher
Farsight Technologies
Mad Catz
Soul Surfing
Genre Sports Publisher Warashi
Genre Sports
Slugger! is a sports game, developed by
Farsight Technologies and published by Soul Surfing is a sports game, published by
Mad Catz, which was cancelled before Warashi, which was cancelled before it was
it was released. released.
Slugger! worked with GameTrak tech- A soul surfer is a surfer who surfs for the
nology to let players swing a bat against sheer pleasure of surfing. The term denotes a
pitches being thrown at the screen, and spirituality of surfing.
track their swing in real time.
4050 • Cancelled Games - Skate or Die
Skate or Die
Developer Criterion Games
Publisher Electronic Arts
Genre Sports
Speed Machines 2
Stung! Deeloper Midas Interactive
Publisher Midas Interactive
Developer Prey Digital Planned release September 15, 2006
Publisher Prey Digital Genre Racing
Genre First-person shooter
Speed Machines 2 is a racing game,
Stung! is an action game, developed and published
developed and published by Midas In-
by UK-based Prey Digital, which was cancelled
teractive Entertainment.
before it was released.
The game is not known to exist, and
The story of the game would begin in a military re-
is probably just mistakenly thought to
search facility that was first used to explore the pos-
have been released because there is a
sibilities of using insects as weapons of war. When
Speed Machines III.
the Cold War ends, the top-secret research station
is abandoned.
Players would begin the game as one of six different
highly trained and heavily armed insects, and they
must fight their way through a variety of environ- Squidney Gudge
ments that are based on familiar locations. Among
the hazards players would face are hordes of wom- Publisher Sierra Entertainment
Genre Action
anized enemy insects, steaming kettles, flypaper
traps, spider webs, and bug spray. Players would Squidney Gudge is an action game,
be able to fly and move in full 3D to avoid hazards published by Sierra Entertainment,
and access hidden areas where special weapons and which was cancelled before it was re-
gadgets might be found. leased.
There was supposed to be 12 main locations, and
each location would be divided into two or three
sublevels. According to the developer, these sub-
levels would still be large areas with objectives that
have to be completed correctly to progress to the Starship Troopers
next stage. Enemy AI would get tougher in later
Publisher Empire Interactive
levels, requiring the player to become accustomed
Genre First person shooter
to the strengths and weaknesses of the various
weapons that become available. Starship Troopers is a first-person
While the team was working on the PC version, shooter game developed by British
the game was also intended for release on the company Strangelite Studios, pub-
GameCube, PS2, and Xbox. lished by Empire Interactive and re-
“unseen64.net” leased for Windows in October 27,
2005. The game is based upon the
1997 film Starship Troopers by Paul
Verhoeven and is set five years after
the events of the film. The game fea-
tures footage from both the original
film and the sequel Starship Troopers
2: Hero of the Federation (2004).
The planned PS2 version was never
released.
4054 • Cancelled Games - Space Quest
Space Quest
Developer Escape Factory
Genre Action-adventure
Spooks
Splash Dive
Developer Gamezlab
Developer SCEI Publisher BBC Multimedia
Publisher SCE Genre Third-person shooter
Genre Action-adventure
Spooks is an action game, developed by
Originally announced in 1999 as one of BBC’s own in-house studio, Gamezlab, and
SCEI’s PS2 launch titles, Splash Dive was published by BBC Multimedia, which was
to be a highly detailed underwater action/ cancelled before it was released.
adventure much in the same vein as Ecco This stealth action game is was based on the
the Dolphin. However, Splash Dive dis- BBC TV drama, known as MI5 in the US,
appeared as quickly as it was announced and was in development for the PC, Xbox and
when it was quietly but officially cancelled PS2, and would launch at the same time as the
not to long after its initial pronouncement. third season of the series.
IGN released an early interview with Dave Lee, BBC Worldwide’s Director of Mul-
Splash Dive’s producer Kaoru Hagiwara timedia, said:
talking about the game: “The rich and engaging world of Spooks
What kind of game is Splash Dive? makes ideal material for a game. Added to
“We’re selling it as an action game. Not this, the support and contribution of the show’s
action-adventure, action. Players control production team will help the development of
the dolphin and try and make friends with a truly involving title that I expect to appeal to
other dolphins. Swimming at full speed, fans of the series as well as the wider compu-
jumping above the water: I think it will ter gaming community.”
have a refreshing sense of action to it. Stephen Garret, joint MD of Kudos Film &
When you talk about games and the sea, Television, which produces the show for the
adventure and simulations come to mind. BBC, said:
There have been lots of games that fea- “As a TV producer it’s thrilling to find an
ture floating or searching for fish, so we internationally successful show like Spooks
thought, “How can we create a new, re- starting to develop a life of its own. With its
freshing kind of action?” potential for stealth and complex problem
On the basic objective of the game is sup- solving, Spooks seems a natural for the world
posed to be, he answer: of computer gaming, a world that until now
“The key will be what the player does, television drama propositions have not really
but the excitement of discovering what to been able to inhabit.”
do, is something that I would like to keep
quiet.” The game would feature all the main charac-
“Dolphins, have their own form of com- ters from the TV show, giving players control
munication, which is very different from of the eponymous MI5 spooks in missions
humans. One type is voice. Kind of like ranging from surveillance and code-breaking
“Dolphinese.” We’re trying to put in all to stealthy tailing of suspects and cracking
of these into the game as best as we can. criminal cells.
We don’t want to have a dolphin special- With a script written by TV show writer Steve
ist look at the game and say “That’s not Bailie, the Spooks game would aim to capture
right!” Therefore, we’re really working the feeling of the show throughout, although
on the dolphins’ appearance and the way unlike the show the spread of locations would
they sound. include some missions overseas.
Stargate SG-1: The Alliance - Cancelled Games • 4057
Street Hoops 2
Stunt Driver Developer Activision
Publisher Activision
Developer Climax Studios Genre Sports
Genre Racing
Street Hoops 2 is a sports game, de-
Stunt Driver is a racing game, developed by Cli-
veloped and published by Activision,
max Studios, which was cancelled before it was
which was cancelled before it was re-
released. Stunt Driver could best be described as
leased.
a Hard Drivin’-inspired racer with twists, banks,
humps, ramps, jumps, corkscrews, loops, and
other hazards. The game would also feature re-
alistic crashes that would leave debris and oil
scattered throughout the tracks, providing more
hazards for players to avoid. Stunt Car Racer Pro
The game would include several different modes Developer Simergy
- quick race, single race, championship, time at- Planned release 2004
tack, test drive, and scenario. Most of the modes Genre Racing
would be standard fare. Additionally, the game
Stunt Car Racer Pro is a racing game,
would likely feature a track editor that would let
developed by Simergy, which was
players create tracks. Climax also stated it wanted
cancelled before it was released.
to make use of the online capabilities of the PS2.
The game is the sequel to Geoff Cram-
mond’s Commodore 64 racing game
Stunt Car Racer. It was described as a
radical evolution of the original game,
and was scheduled for release some-
time in 2004.
Geoff Crammond’s game company
choose Lost Toys to be its partner on
the game. In an interveiw, Crammond
said: ”Lost Toys will be key to making
Stunt Car Racer Pro a success. I’ve
Super Trucks Racing 2 chosen them because they have a prov-
en track record of producing great mul-
Developer Jester Interactive tiformat titles on time and to budget. I
Publisher XS Games also believe this team understands per-
Genre Racing
fectly just how strong Simergy’s com-
Super Trucks Racing 2 is a racing game, which mitment is to quality and playability.”
was cancelled before it was released. Lost Toys, which developed
The game was a off-road action racer that would both MoHo and Battle Engine Aquila,
allow players to pick their own paths, upgrade was primarily responsible for the art
racing components and customize their Super and graphics technology of the game,
Trucks. Take could choose from more than 20 ve- while Crammond concentrated on the
hicles and over 25 courses that represent routes in game’s physics and AI.
North America.
4060 • Cancelled Games - Supercross 2002
Supercross 2002
Developer Electronic Arts
Publisher Electronic Arts
Genre Racing
Super Street Racing
Supercross 2002, the successor to Supercross for Genre Racing
PlayStation, is a racing game, published by Elec- Super Street Racing is a racing game,
tronic Arts, which was cancelled before it was which was cancelled before it was re-
released. leased.
A demo was running at E3 2001, but was very
limited in terms of game modes, riders, options,
and more or less anything else, but it did run very
fast and very clean.
The speed boost in Supercross has lost Supercar GT
any relation to reality - the “power clutch” from
the PlayStation game has simply become a mo- Publisher Electronic Arts
tion-blur-accompanied energy surge (this was ap- Genre Racing
parently tuned this way for the E3 version and Supercar GT is a racing game, pub-
wouldn’t be in the final release). The demo would lished by Electronic Arts, which was
include different stunts, and worked smoothly cancelled before it was released.
enough to work with the 60fps framerate. But the
stunts were made extremely easy to perform in
the E3 demo.
The demo included only freestyle, a sin-
gle arena set in a big suburban yard (with ramps
Survival Zone
installed, for some reason) for the racing modes.
The level was fairly static, although players could Publisher Konami
smash through a few windows. Genre Strategy
The game looked to be leaning toward Survivial Zone was to be an online-
a strong arcade feel in the demo, but that could ready title for the PS2 from Konami.
change in the final release. The game was never released.
This title is not known to exist and was There is scant information about this game. Pro-
probably just a working title for SWAT grammer, Pierre Terdiman, implemented a phys-
Siege that made it to some release lists. ics engine for Elsewhere Entertainment’s game.
A tech-demo was released in May 2003, (featured
on youtube) which showcase gameplay from the
game. The demo was running in realtime on Ge-
Force4.
Tenkuu no Symphonia 2
Developer Piacci
Publisher Piacci
Genre Visual novel
Survivor
Developer Replay Studios
Genre Adventure
Syndicate
Developer Bullfrog studios
Planned release 2005
Genre Action
Taxi Driver
Developer Papaya Studios
Publisher Majesco
Planned release 2006
Genre Action-adventure
TimeShift is a first-person shooter re- Tremors is a cancelled video game that was based
leased for Windows, Xbox 360, and on the Tremors franchise. The game was an-
PS3. Originally, TimeShift was an- nounced in August 2002 by Rock Solid Studios,
nounced for the Xbox and Windows, who had been working on it since April/May 2002.
with developer, Saber Interactive, also The game was going to be released for the Xbox,
listing a PS2 version of the game on its GameCube, PS2 and PC. Tremors was scheduled
site. Seven months later, the PS2 ver- for release during the fall of 2003. However, the
sion went missing and the Xbox edition game was quietly canceled in the summer of that
became the Xbox 360 edition. Another year.
seven months on, the title was sold to
The video game was supposed to be a single-
Sierra Entertainment, which pushed
player, third-person, survival-horror action game.
the game’s release back to 2007 so its
The player had to battle various types of Graboids
“full potential could be realized.”
(Graboids and Shriekers were confirmed) with
The key feature of TimeShift is the ranged and melee weapons, while finding creative
player’s ability to control time: slow- methods to avoid walking on the ground and hid-
ing, stopping or rewinding time more ing character’s body heat signatures.
or less at will.
It was announced that the game, while containing
The original game plot would centre on references to the films and the TV series, would
the a war veteran who lost his daugh- have an independent story line taking place in the
ter. It would include recorded dialogue desert community of Golden Rock.
with Dennis Quaid and Michael Iron-
The early announcment for the game:
side.
“Tremors is based on the successful Tremors
movie franchise, created by Universal Pictures
and Stampede Entertainment. The game is a third
person action adventure set in the desert around
the town of Gold Rock, where Graboids – gigantic
Turnabout landsharks threatens mankind as we know it.
Players will experience an immersive storyline,
Developer Artdink
Genre Puzzle
filled with surprises and challenges in combina-
tion with high-octane action.”
Turnabout is a puzzle game developed The cancellation reasons are unknown, but it is
by Artdink, published by Natsume, most likely because the TV series got low ratings,
and released in 2003 for the PlaySta- and they didn’t want to get involved.
tion.
The game’s main feature is the ability
to rotate the stage 90 degrees in either
direction (but not 180), causing all the
dynamic elements to fall in that direc-
tion. The goal is to get all the colored
pieces to disappear.
The Thing II - Cancelled Games • 4069
The Thing II
Developer Computer Artworks
Genre Survival horror
This creature takes the form of the top half of a Its battered head hangs off the neck in a failed If the victim gets too close to this opponent
dead human. It drags itself across the floor in a struggle to hold itself together to see where it’s go- it will come to life and raise its head quickly
handicapped fashion leaving a trail of shiny slime ing. The torso-drag is the slowest moving enemy showering tis target with acidic vomit.
behind is as its torn hips expel gasses and stomach and at first sight appears too weak and disabled to
lining. any sort of damage to anyone.
4072 • Cancelled Games - The Thing II
The service tunnels are left over from the As the player enters the service tunnel they
construction of the Enco refinery and gas will notice immediately that the structure The tunnels will eventually lead the player to the refin-
pipeline. They would once have been bustling has been badly damaged. The lower walk- ery town. The tunnels also serve as a good environment
with engineers working shifts and living in the way is partly inaccessible and the best route in which to teach basic player controls and combat.
bunkrooms that stem off the main tunnel. to take is the raised catwalk.
The Thing II - Cancelled Games • 4075
The settlement is a very isolated place mostly Man-made jetties that stretch out into the steel grey sea The town is inhabited and as a result there will be
constructed of makeshift porta- cabins. Sharp complete with oil and gas derricks that are pumping a lot of mechanical movement from the refinery as
rocks and ice from the coastline jet out into the great plumes of fire and smoke into the air. The town is well and smoke and light emitting from the cabins.
huge expanse of the Artic Ocean. The refinery rundown. It is designed purely to be functional with no
can just make out in the distance. though paid to architecture or aesthetics.
Freezing water gently washes against the icy Shooting the pipes cause burning steam to flow from the The refinery is comprised of several levels plus
edge of the refinery as steam pours from the pierced points in the structures, slowing the attack of the the exterior space. The oil rig workers have been
vents and pipes. The team work their way beasts. After some time the beasts make a strategic de- either infected or slaughtered. This level will need
through the exterior of the facility looking for cision to abandon their attack and they retreat into the key shock and gore sites.
remnants of activity. distance.
4076 • Cancelled Games - The Thing II
World’s End
Publisher Princess Soft
Planned release 2004
Genre Adventure
Tidejackers
Developer Computer Artworks/Sales Curve
Genre First-person shooter
Time Traveler
Developer Sensory Sweep Studios
Genre Action
TinTin
Developer Appeal
Genre Action
Titanium Angels
Developer Mobius Entertainment
Publisher SCi Entertainment
Planned release Q4 2000/ Q3 2001 /2002
Genre Action-adventure
Toon Army is an action game, devel- Title Defense is a cancelled boxing game that qui-
oped by Brat Designs, which was can- etly cancelled in early 2001 for unknown reasons
celled before it was released. by Climax Studios.
The game aimed to put a new spin on In the game, players could match their abilities
World War II shooters by presenting against a CPU or human opponent in an Exhibi-
the game in a cartoon-style world. tion Match, practice their skills in Sparring, re-
play an already-fought two-player game in Shad-
ow Mode, or fight for the championship belt in
over an entire Career. An AI system would offer
different boxing styles and the ability to adapt to
user reactions, while their trainers would offer le-
gitimate real-time tips and hints on how to defeat
their opponents.
Other features would include a broadcast-
style presentation, a full-on facial damage sys-
Top Gun 2 tem, and motion-captured boxing animations that
was supported by 5000-polygon models.
Publisher Titus Software
Genre Action, Simulation “unseen64.net”
Tsuushin Shanghai
Publisher SunSoft
Genre Board, Puzzle
Tom Clancy’s Ghost Recon: Island Thunder Tom Clancy’s Rainbow Six: Rogue Spear
is an expansion pack for Tom Clancy’s Ghost is a tactical first-person shooter developed
Recon, released for Windows and Xbox. and published in 1999 by UbiSoft Milan and
The stand-alone release was cancelled for Red Storm Entertainment. It is the sequel to
the PS2, but the expansion was added to Tom 1998’s Rainbow Six game based on the Tom
Clancy’s Ghost Recon: Jungle Storm. Clancy novel of the same name.
Rogue Spear is based on the same game en-
gine and features gameplay and presenta-
tion similar to that of the original Rainbow
Six. The game pits the counter-terrorist unit,
Tom Clancy’s Rainbow Six: Rainbow, against global terrorist organiza-
tions that in some cases have taken hostages
Vegas or have armed themselves with weapons of
Publisher UbiSoft mass destruction. Rogue Spear focuses on
Genre Tactical shooter realism, planning, strategy and teamwork.
Tom Clancy’s Rainbow Six: Vegas is the Tom Clancy’s Rainbow Six: Rogue Spear
sixth game in the Rainbow Six series. It was was released for Windows, with versions for
released for the Xbox 360, Windows, PSP the Mac OS, Dreamcast, PlayStation, and
and PS3. The planned PS2 version was never Game Boy Advance released later. A PS2
released. port was also announced at the time, but it
was later canceled.
The game’s storyline follows a new team that
is dispatched to Las Vegas, Nevada to defeat
international terrorist Irena Morales and her
army of mercenaries that are repeatedly at-
tacking key locations in the city.
Tom Clancy’s Rainbow Six:
Critical Hour
Publisher UbiSoft
Trophy Bass Genre Tactical shooter
Tonic Adventure is the cancelled sequel to Ton- Tornado Alley is a cancelled action
ic Trouble, a 3D platform game developed by game that was in development by
Ubisoft Montreal and Ubisoft Montpellier, re- Atomic Planet in 2002/2003 for the
leased in mid 1999 for N64 and Windows. Ton- PS2, GameCube and Xbox.
ic Adventure was in development from 1999 to The official press release explains the
2000 (perhaps for Dreamcast or the soon-to-be- gameplay for the game; the player
released PS2) by the same team that worked on would have to take control of one of
the original game and Rayman 2, but it seems a Tornado and guide it to do as much
that the project was canned in early development, damage as possible, without running
maybe because of low sales and mixed reviews of out of wind power.
the first TONICT. To keep the twister alive play-
The only known remnants of this game are pieces ers would had to follow the contours of
of concept art created by Ubi Soft artist Yann Jou- the landscape, watching for thermals
ette. and building up the power of the cy-
clone with the right balance of warm
One can speculate that after Ubisoft found out
and cold air. Cars and trailers could
that Tonic Trouble would have not been a popular
have been picked up to give ammuni-
IP as they planned, they switched resources from
tion to the vortex, to be churned around
Tonic Adventure to more marketable games as
inside before being spat out with huge
Rayman M and Rayman 3.
“unseen64.net” destructive force.
The gameplay may have been
similar to Katamari Damacy and Thor-
nado (DS).
The project was never released for un-
know reasons.
“unseen64.net”
4084 • Cancelled Games - Tomb Raider: 10th Anniversary Edition
Tomb Raider:
10th Anniversary Edition
Developer Core Design
Publisher SCi / Eidos
Genre Action-adventure
“Our ’10th Anniversary Edition’ of Tomb Raider, is a necks. Someone, somewhere, realised that handing a
one-off title to celebrate both Lara and Tomb Raider, it TR title back to the now-not-Core guys would have
will appeal not only to the loyal fans of the Tomb Raid- seemed like a strange commercial move, and with
er series but will also attract a totally new audience. CD having a lot of cool tech all ready to go, it was a
Tomb Raider originally launched straightforward choice for them.
in 1996 and is still one of the best Yeah, it was a massive, massive
selling videogame franchises of all kick in the nuts for those of us who
time, with over 30 million copies had done a lot in a very short space
sold. of time to get Anniversary running,
The special ’10th Anniversary but from a business perspective it
Edition’ of Tomb Raider will be was understandable.
available on PlayStation 2, PSP and Gav was right to be angry about
PC.” the way the whole thing unfolded
In 2016 an interview with Gavin and he’s also right in saying that
Rummery was published by arstech- SCi were up for it – Ian Livingston
nia. It provided some details as to grinned a smile a mile wide when I
how the game started and specula- described the concept as a “direc-
tion as to why it was cancelled: tor’s remastering” of the original,
“He put the pieces together in his with additional content filling out
head and pitched Eidos/SCi (SCi the whole TR1 game. So yes, it was a
having taken over Eidos in 2005). winner and yes, at the time it looked
They loved it, so a team of Tomb like me might claw it back. But some-
Raider veterans at Core set about one, somewhere realised the media
remaking the original game in the issues that might arise from the old
new engine. It was going well, Rum- Core lads doing another Lara game
mery recalls—both looking and . . . and that was where the split be-
playing great. But Crystal Dynam- gan, not with CD.
ics didn’t want Core back in the pic- I put more hours into the Core
ture, and the American studio built version of Anniversary than anyone
a rival demo. else on the team – production tend
They convinced whatever the poli- to do that – and as we had such a
tics in SCi was like that it made more small team most of what is seen in
sense to just keep it all in one studio. the leaked video was stuff I pulled
Keep the franchise in one place. And together across a couple of evening
so ours was killed, and you’d have shifts, the thing cut together by Gaz
never heard if it hadn’t been leaked Tongue later. We were all gutted
by someone.” when the project went away. Proj-
ects do, all the time, but this one re-
Steve Pritchard (Producer) respond-
ally felt like the last chance to grab
ed to Gavin’s claims with the fol-
back a bit of TR.
lowing:
The last presentation to the SCi
“No worries. It was a tricky time
board had Gav and I demoing the
in the studio when Crystal were do-
Playstation version AND the PSP
ing Anniversary – a lot of hard work
version, both of which had co-op
had gone into that idea and to have
gameplay in it. They were rough
it taken away and handed to Crystal
around the edges, still some way
was a painful thing.
from alpha, but if you knew the orig-
Crystal Dynamics are in no way
inal game well you could see where we had added
at fault for this – Eidos had become SCi at this point
real fan service, extra content and just cool stuff that
and that whole Eidos/Core/Tomb raider multi-brand
expanded on the original narrative. It felt good to
was something that hung a little heavily around a few
show off, it was received well, but that last presenta-
4086 • Cancelled Games - Tomb Raider: 10th Anniversary Edition
New feature for the game was the idea of pole swing-
ing, absent in the original. It also had the concept of
‘ledge-hopping,’ as was seen in Legend. Coinciden-
tally, Core introduced cross-hair targeting, which they
later discovered was also being used in Legend. Core
were also including a brand new extended final level,
where Lara would battle a Huge Atlantean War Ma-
chine as Atlantis crumbled into ruins. As special fea-
tures, a documentary, concept art, FMVs and charac-
ter models from the original game would have been
included. Nathan McCree would have developed a
new score, and Core had originally planned on using
Jonell Elliot to voice Lara, though they never reached
the recording stage.
TransWorld Surf - Cancelled Games • 4087
Underground
Developer Volition
Genre Action-adventure
USS Antarctica /
Lost Mantis
Developer Bullfrog studios
Planned release 2005
Genre Action
Zombie Revenge
Urban Football Championship
Publisher Acclaim Studios Teesside
Genre Beat ‘em up, Shooter Developer Data Design Interactive
Publisher Phoenix Games
Zombie Revenge is an arcade and Genre Sports
Sega Dreamcast game released in
1999. Armed with their fists, feet, and Urban Football Championship was changed to
whatever weapons they should find City Soccer Challenge which is originally part
along the way, players are tasked with of the Kids Sports series which consists of Kids
ridding an unnamed city of zombies. Sports Hockey, Kids
Sports Basketball &
This game also serves as a spinoff to
Kids Sports Football.
Sega’s popular House of the Dead se-
Its unsure why the
ries of light gun games and contains
name was changed as
numerous references to its parent se-
Soccer clearly fits into
ries. A port of the game for the PS2
the series, and all 3
was to be released by Acclaim En-
games were published
tertainment and ported by Acclaim
on the PS2 by Phoenix
Studios Teesside, but was eventually
Games.
canceled.
Vietnam: The Tet Offensive - Cancelled Games • 4093
Vectorman
Developer Pseudo Interactive
Publisher Sega
Planned release Q1 2004
Genre Third-person shooter
dy world, a funny low-key game from the past that quickly, ranging from 30 FPS and up, Sega plans to
served gamers well like six years ago. Gamers are have it running at 60 FPS when all is said and done.
now more sophisticated and serious, more intelligent. As the default vision keeper, my plan is to create
I think that people are looking forward to something a third-person shooter than has as many elements in
different than what Vectorman was then. I feel like the third-person shooter genre as possible, and to add
they want a darker, more deadly, kick-ass game. Vec- the vision of the Vectorman universe to it. Whether
torman, in this game, is a walking arsenal with at- it’s by using grenades - temporal, magnetic, EMP or
titude and style all his own. This game takes itself whatever kind - weapon upgrades, or by infusing the
- the character, the level design, and the entire set of game with a bold storyline, we’re going to bring the
gameplay elements - more seriously than Vectorman third-person genre to a new level with Vectorman.”
of the past. After six months following their debuts, little or no
At first, the demo we saw was more of a platformer information was released by the two upcoming Sega
with shooter aspects, but we have evolved it over time titles, Vectorman and Altered Beast. IGN contacted
into a shooter with platformer ele- Sega of America for its official
ments. Now it’s 80% shooter, 20% comment on the status of these
platformer. The demo we show at games. A Sega representative ex-
E3 will be a test of sorts. plained:
It may not be apparent now, but “Altered Beast is still coming,
Vectorman’s world of Gamma 6 it’s just that with all the develop-
isn’t a human one. It’s not earth in ment studio reshuffling and other
the future or a utopian vision. It’s internal changes, our teams have
Gamma 6, a synthetic planet built been relatively quiet as we settle
by and for robots. It’s not a hu- in. Look for things to take off again
man idea of what the future is, it’s after Sonic Heroes comes out in
a world envisioned by the orbots, January.
and so all aspects of the game ‘s As for the other game, Sega has
design is constructed with their decided not to continue with the
thinking process in mind. There Vectorman project at this time.”
are no chairs to sit on because
The only remnants of this project
Orbs don’t need to sit, there are no
are a batch of screenshots provided
computer monitors because robots
by IGN, some early alpha footage
don’t need them either.
and a trailer which shows off Vec-
We want to create a living breathing world with
torman’s new loadout (which includes both a jetpack
tons of bots and creatures moving around, with ships
and the grappling hook) and the effects that it would
flying in mid-air (that you can shoot) and repair bots
have on the environment, along with a brief snippet
that rebuild structures.”
of the planned dark-techno soundtrack, which sound
The game looks quite simple at the E3 presen-
new and close to the original games’ style at the same
tation, because it was still so early in development.
time.
Smith explains further;
“Vectorman will look very different in just a few
months. Tons of textures need
to be added and many levels
haven’t even been fleshed out.
What one can see is some ini-
tial particle effects coming
into play, and certainly with
the massive level of destruc-
tible environments, one will
see lots of enemy chunks and
structural bits flying across
the screen. It’s already moving
4096 • Cancelled Games - Clip & Mischief
Wingz
Developer HanbitSoft, Joycast
Planned release September, 2002
Virtual Pool: Tournament Edition
Genre Shooter Publisher Global Star Software
Genre Sports
A rail-shooter was being developed by
Korean companies Joycast and Hanbit- Virtual Pool: Tournament Edition is a spin-
soft supposed to be released in Septem- off sequel to Virtual Pool 3. The game fea-
ber 2002. tures many of the same gameplay modes that
Players can rotate the camera horizon- were in the release
tally in order to shoot the enemies be- of Virtual Pool 3,
hind or coming from the left and right including 18 game
sides. There are 4 characters playable modes. These modes
with their own ship: Maxx, Gina, Bjorn include Snooker,
and Anna. Players can buy and sell 8-ball and 9-ball
parts, including lasers, missiles, engines pool; but range to
and shield. games like Honolulu
and Bowliards.
The ship have unlimited homing mis-
siles/energy weapons. There is a boss at The PS2 version was
the end of almost every level. most likely cancelled.
Four different betas versions were made
available before the game was can-
celled. The last beta is said to be notice-
ably more polished than the previous
three:
- B2 is dated 2002-10-17 (one month af- Yamaha Supercross
ter the supposed release)and has only 3
levels. The 3rd level crashes a lot, mak- Publisher DSI Games
Genre Racing
ing it not possible to test if there’s some-
thing after. Yamaha Supercross is a racing game released
- B3 is dated 2002-10-25, it has 5 levels. for the Wii, Nintendo DS and Windows. The
The 5th level crashes after a few sec- PS2 version was most likely cancelled, even
onds of play. though a lot of information about it is one the
- B4 is dated 2002-10-31. net.
No debug menu are present on the betas. The tracks fea-
ture bumps, tight
turns, tough terrain,
straightaways, and
triple-jumps. Play-
ers can perform a
variety of tricks to
score fan points as
they progress toward
the Championship.
4098 • Cancelled Games - Virtual Ocean
Virtual Ocean
Developer AndNow
Genre Action-adventure
of whale song. A unique text-to-whale-speech that’s so hauntingly beautiful that once you’ve seen
translator would let players “hear” whale talk. it, you’ll be compelled to play it.”
They would be able to send messages, images From the original press-release for the game:
and maps. And the whales in the Virtual Ocean “Leave your human body at the shore when you en-
would have evolved songs of power. Songs can ter the Virtual Ocean. Mankind is long gone, and
be used to protect the whale, heal the injured, the once noisy seas are now alive with the power of
capture food, solve puzzles, and blast enemy whale song. Whales and dolphins have become the
sharks with sonic waves. new masters of a flooded world, filled with interest-
In the multiplayer, players would be able ing behaviors, artifacts and terrain features to “fly”
to join whale sects, like allianc- through and explore.
es or real whale pods, each with To exist in the ocean, you must
its own unique objectives. learn the rules of the deep: how to
AndNow had plans for Virtual hunt; how to fight; how to commu-
Ocean to support single and nicate and even how to breathe. You
multiplayer modes. Since the will discover alliances as a means to
PS2 was still being worked on, long-term survival. There’s safety in
so AndNow couldn’t promise numbers, and feeding is a lot easier
that the feature would be in the final game, but when you belong to a pod. Whale speech has evolved
they hoped Sony would have the tools available into powerful songs which are used to communicate,
in time for Virtual Ocean’s release. As an ad- defend, and explore. Powerful visual effects let you
venture game that’s playable over the Internet, see sounds as whales do. Songs can also be used for
it was possible numerous players could join in. attack and defense. Cetaceans may be the masters,
While AndNow hadn’t determined the amount but the Sharks are powerful too – and they have a
of players, those who join in would find that slightly different point of view…
exploration and community are the central ele- The ocean is a beautiful place, but it can also be
ments that compel players to reach the “end.” dangerous.
Ed Annunziata, Andnow’s president, talked about Enter the Virtual Ocean to explore underwater
their potential in an early interview: and lurk among the dangers that exist. Communicate
“The vibe or inspiration of these games comes with other players with whom you can form an alli-
from...do you remember Sea Monkeys? It’s from ance. Protect yourself from the dangers of a Great
them. All for one dollar, you get one Nook, one White with teamwork. A unique text-to-whale-speech
Cranny, one shot gun and a year supply of food translator lets you “hear” whale talk. You can send
for your own personal planetoid, which is where messages, even images and maps. Whale songs are
you grow them, like in a laboratory. It’s a lot like carried on sound waves in the Virtual Ocean, the
the Tribbles from Star Trek.” way real whale songs are.
The ocean is two things simultaneously, it’s And just as real sharks can detect electrical cur-
a really gorgeous environment, and it’s also very rents for hundreds of miles around them, sharks in
dangerous, alien and life-threatening. So, when the Virtual Ocean also communicate using electro-
do you see something so pretty and so deadly at pulses. The sharks in the Virtual Ocean have the
the same time? It’s a very compelling dichotomy. ability to send and receive these electrical messages
The whales and dolphins in Virtual Ocean have transmitted through the water.”
evolved songs into spells that can do any number Virtual Ocean never came to fruition; as it was can-
of things. celled along with several other Andnow games for
Virtual Ocean is basically a role-playing game PC and PlayStation in mid-2002.
with an action interface. It’s the kind of game “Marc [email protected]”
4100 • Cancelled Games - Wild Justice
War Judgement
Publisher Aruze Corp
Genre Action
Wild Justice
War Judgement is an action game,
published by Aruze Corp, which was Developer Primythive Studio
cancelled before it was released. Genre First-person shooter
Yourself!Fitness: Lifestyle
Developer Respondesign
Youkoso Hitsuji-Mura 2 Publisher Respondesign
Genre Sports
Publisher Success Serial number SLUS-21249
Publisher Success
Genre Simulation Yourself!Fitness: Lifestyle would be the sequel
to the 2004 game, Yourself!Fitness, also known
Youkoso Hitsuji-Mura 2 is an Action
as My Fitness Coach.
game, developed and published by
Success, which was cancelled before it World Neverland 3 was halted early in its devel-
was released. opment cycle as publisher/developer Riverhill
Soft closed its doors a few months after announc-
The first game Youkoso Hitsuji Mura,
ing the game.
also known as Shepherd’s Crossing,
is a simulation game that lets players The follow-up would feature a number of new
create their own farm and experience a features.
life living there. Jason Leighton is the Chief Technical Officer at
Respondesign explained in an interview;
“We’re going to be addressing a lot of the con-
cerns of our userbase. We’re really going to get
down into the science of fitness, so we can track
a lot more variables, and have Maya respond
World Neverland 3 in a more intelligent
way, in terms of how
Developer Riverhill Soft
Publisher Riverhill Soft
your fitness program
Genre Role-playing should progress.”
Transworld Skateboarder
Developer Phoenix Games
Publisher Phoenix Games
Planned release (eu) January 26, 2007
Genre Sports
Wreck’n Krew
Developer DarkBlack
Genre Action
Wheelman
Developer Rat Bag Games
Genre Action-adventure
Wizard of Funk
Developer Playlogic Entertainment
Publisher Playlogic Entertainment
Genre Role-playing, EyeToy
Homebrew
”Wikipedia”
9
Homebrew for the PlayStation 2 refers to the inde- This also allows use of homebrew on unmodded sys-
pendent development of video games by consumers tems without a functional disc drive. However, instal-
themselves for the PlayStation 2 video game console. lation of the exploit to each individual memory card
Sony released a Linux-based operating sys- requires an already exploited/modded system in order
tem for the PS2 in a package that also includes a to launch the installer. Copying from one memory card
keyboard, mouse, Ethernet adapter and HDD. The to another will not work. This newer exploit will not
kit boots by installing a proprietary interface, the run- work on the very newest PS2s (SCPH-9000x model
time environment, which is on a region-coded DVD, with BIOS 2.30 and up) but will work on all models
so the European and North America kits only work prior to that. The newest versions of Free McBoot,
with a PS2 from their respective regions. version 1.90 and newer, also have the ability to install
In Europe and Australia, the PS2 came with a and boot from both Sony and non-Sony HDDs when
free Yabasic interpreter on the bundled demo disc for using a “fat” PS2 and network adapter. This support
some time. This allows simple programs to be created is called Free HDBoot or FHDB. With a few minor
for the PS2 by the end-user. This was included in a issues, it is now possible to game entirely from the
failed attempt to circumvent a UK tax by defining the HDD, without needing to use the optical disc drive
console as a “computer” if it contained certain soft- nor a physical memory card.
ware. If the users TV has a bad scaler (or they’re
A port of the NetBSD project and BlackRhino using VGA and want to force a proper resolution, for
GNU/Linux, an alternative Debian-based distribu- example) users can use GS Mode Selector [GSM] to
tion, are also available for the PS2. force video mode outputs.
Using homebrew programs (e.g. ‘SMS Me- Free McBoot [or Free HD Boot/FHDB, if us-
dia Player’) it is possible to listen to various audio ing FMCB off a HDD] bundles in a few core apps
file formats (MP3, OMA, Ogg Vorbis, AAC, FLAC, in their recommended package; uLaunchELF [un-
AC3), and watch various video formats (DivX/XviD, official ELF launcher, probably the most important
MPEG1, MPEG2, MPEG4-ASP in AVI Container) part], HDLoader, ESR and SMS [simple media sys-
using the console. Media can be played from any tem]. uLE (uLaunchELF) is basically a file browser
device connected to the console i.e. external USB/ with settings that will affect the system. Users can
Firewire/thumb drive/hard disk drive (FAT32 only), browse the USB/HDD/memory card etc. using uLE
the internal hard disk on early revision consoles, opti- and launch ELF [app files] from it. Users can also
cal CD-R(W)/DVD±R(W) disks (modded systems or copy, paste and move files – even memory card save
patched disks), or network shares (Windows Network files. HDLoader is Hard Drive Loader; users boot
or PS2 host: protocol). games from the HDD. ESR boots burned games from
Homebrew programs can be launched directly a DVD. SMS is a simple media system that will play/
from a memory card on unmodified consoles by using view basic media files.
certain software that takes advantage of a long known Free McBoot has a plethora of apps to choose
and used exploit, dealing with the boot part of the EE/ from. As mentioned, there is GSM to force outputs,
IOP process (Independence). from 480p to HDTV 1080p. Open PS2 Loader [OPL].
Homebrew programs can be used to play Users can make a virtual memory card on a USB/HDD
patched backups of original PS2 DVD games on un- with OPL’s “+VMC” edition, or force outputs [this
modified consoles, and to install retail discs to an in- is helpful if users are playing an American [NTSC]
stalled hard drive on older models (ESR, HD Loader, game on your European/Australian [PAL] console.
HD Advance, Open PS2 Loader). Along with this, users can update OPL over their
Homebrew emulators of older computer and network. They can also play games, like DOOM, di-
gaming systems have been developed for the PS2. rectly ported to PS2 or use emulators to emulate NES,
A more recent development (May 2008) called Free SNES games, etc. Or play fanmade games – like Su-
McBoot allows homebrew programs to be launched per Mario War.
without a trigger disc required by the older exploit.
Homebrew • 4117
Geotron
This is a loose collection of interesting
Developer Jum Hig
homebrew games and software. The
Released 2005
games are listed in no particular order. Genre Shooter
Most games can be downloaded from
This is a version of a simple old school
psx-place.com, but you will need a
arcade game called “Geometry Wars” for
softmodded (jailbroken) PS2 for these
Xbox. The game feature an Simultaneous
to work.
2-player mode and saves high scores to the
https://www.psx-place.com/
memory card. It can also be run off a mem-
ory card using “independance exploit”
Players need a dual shock controller to
play it. It uses the
left analog stick to
Super Mario War steer, and the right
Developer Florian Hufsky, Michael Schaffer analog stick to fire.
Genre Racing L1 or R1 triggers a
Super Mario War is an open-source, cross- smart bomb.
platform, platform-adventure game and Download:
level editor first released on December 16, https://www.psx-place.com/resources/geotron.414/
The game feature up to four players, un- The Dungeon Game is a small game in-
real tournament announcers, different game spired by games like Dungeon Siege and
modes and uses the SDL+SDL_Mixer Diablo. It features third-person perspective
source code. camera, PS2 controller input, melee com-
Download:
bat between player and enemies, particle ef-
https://www.psx-place.com/resources/super-mario-war.429/ fects, shadow-blobs and MD2 animations.
It feature no health items, but killing an en-
emy will give some HP back.
Download:
https://www.psx-place.com/resources/the-dungeon-game.412/
4118 • Homebrew
Xrick
Developer bigorno
Genre Platformer
Ballion PS2-Racer
Developer Mitglied Developer James Lee
Genre Action Released July, 2006
Genre Racing
Ballion is based on the C64 game Crillion.
The game is similar to Breakout except PS2-Racer is a simple 3D racing game. This
there is no paddle and the player controls release, should be considered ALPHA. The
the ball directly. The ball always bounces game is written using ps2kit.
up and down and the player only controls Basicly all players can do is drive around
its horizontal movement. When the ball hits and try to beat their best lap times (C: is
a block of the same color it will dissolve. current lap, B: is best).
The object of the game is to clear all blocks Download:
while avoiding the skull blocks. https://www.psx-place.com/threads/pang.11169/
The code is written using the free ps2dev
toolchain.
Download:
https://www.psx-place.com/resources/ballion-ps2.411/
NickyBoumPS2
Developer cosmito
Released October, 2016
Qbert Genre Platformer
This tool let users change their OPL game PS2 Save Builder is a program to extract
collection. Users can fix/change iso files any save games into a folder and transfer
names, download game cover, disc, and them into a flash drive. Users can use w\uL-
screen-shots, clean their art folder for un- aunchElf to transfer it on a memory card.
used art and edit Cheat Files. Download:
https://www.psx-place.com/threads/ps2-save-builder.19057/
Download:
https://www.psx-place.com/resources/opl-manager-tool-
to-manage-your-games.663/
Shippy 1984
Developer CrappyGames, Evilo
Released 2004
Genre Shooter
PSXVCD Shippy 1984 is a small game designed to
Developer englishl1989 bring back nostalgia for the ways games
Genre Software used to be made.
This application will help with converting The story of the game feature the Angryfez
PS1 games images (.zip, .7z, .rar, .ecm, .bin, Army and their minions who have pointed
.cue) into VCD to use it with POPStarter (a the ultimate battle at earth. Only Happyfez
PS1 emulator for the PS2). can save the day
Download: Download:
https://www.psx-place.com/threads/psxvcd.19063/ https://www.psx-place.com/resources/shippy-1984.428/
Homebrew • 4123