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ps2-v7 Misc

This document is a comprehensive encyclopedia focused on the PlayStation 2, detailing its specifications, games, and various software. It serves as a resource for collectors and enthusiasts, providing information on both released and unreleased titles, as well as technical details and developer insights. The author encourages reproduction of the content for educational purposes while acknowledging the original creators of the materials used.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
277 views588 pages

ps2-v7 Misc

This document is a comprehensive encyclopedia focused on the PlayStation 2, detailing its specifications, games, and various software. It serves as a resource for collectors and enthusiasts, providing information on both released and unreleased titles, as well as technical details and developer insights. The author encourages reproduction of the content for educational purposes while acknowledging the original creators of the materials used.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 588

1

THE

Encyclopedia

vol.7
software - bundles - demos- protos -
unreleased - homebrew
copy/paste:
DaddaRuleKonge
2019
DaddaRuleKonge
This is book is made for people who collect for, or are interested
in, the PlayStation 2. I made this book cause` I like to catalogue and
categorize stuff, and to learn more about the system. But I am also a
small time collector of the system (though the original PlayStation
are (was) my primary collection).
If you are annoyed, or the owner of some of the content i used in
this book, send an email to me: [email protected].

Similar books/PDF`s in the same format are books on NES, SNES,


PSX, SMS, N64, Game&Watch, NeoGeo, including several other
book in the same vein, from TMNT toys to Point and Click games.
http://daddarulekonge.itch.io/
DaddaRuleKonge.com

NoCopyright © 2019
2018 by DaddaRuleKonge
All rights are NOT reserved. EVERY part of this publication may be reproduced, distributed, or transmitted in any form or by any
means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the
publisher. I do not own anything in this book. You use part of this publication on your OWN RISK though. As places in this book
may have a copyright by the original owner.
CONTENT

You are Here


Reference Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
PlayStation 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Technical Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Emotion Engine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
PlayStation 2 Magazine Articles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Developers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

PlayStation 2 Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102


0......................................................................... 104
A........................................................................ 130
B........................................................................ 250
C........................................................................ 362
D........................................................................ 488

Vol.2
E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 685
F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 740
G . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 886
H . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1156

Vol.3
I........................................................................ 1268
J........................................................................ 1322
K........................................................................ 1390
L........................................................................ 1536
M....................................................................... 1640
Vol.4
N........................................................................ 1940
O........................................................................ 2080
P........................................................................ 2160
Q........................................................................ 2300
R........................................................................ 2304

Vol.5
S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2496

Vol.6
T........................................................................ 3060
U........................................................................ 3300
V........................................................................ 3332
W....................................................................... 3360
X........................................................................ 3466
Y........................................................................ 3488
Z........................................................................ 3528

Vol.7
Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3544
Bundles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3554
Demo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3584
Beta/Prototypes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3764
Cancelled Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3810
Homebrew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4116

Vol.8
PlayStation 2 models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4124
Linux for PlayStation 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4142
Peripherals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4144
Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4170
Reference Guide

These are web sites that i use a lot for pic-


tures/screenshots, reference and much of the
information. If I have not used wikipedia on GameFAQs
a game description, then I have tried to credit “Founded in 1995, GameFAQs has over
it at the bottom of the text. 40000 video game FAQs, Guides and
I can recommend all of these websites, as Walkthroughs, over 250000 cheat codes,
they are very informative and fun to look and over 100000 reviews.”
through. If you are the owner of one of these • Used for mostly the cover art and the
sites and feel that i have done you wrong, review score
then please send me an e-mail and i will
A giant database consisting of most
make the necessary change to your wish.
games released with information, faqs
and pictures.
http://www.gamefaqs.com/

Moby Games Moby Games


“Metacritic aggregates music, game, “MobyGames is the oldest, largest and
tv, and movie reviews from the leading most accurate video game database for
critics. ” games of every platform spanning 1979-
• Used for the review score 2014.”
• Used for info and some pictures
A site that collects review scores from
several review sites and user scores. A A good site for information and pictures
good site to get a unbiased review of a on much of the games released.
product.

http://www.metacritic.com/ http://www.mobygames.com/

The PlayStation DataCenter! IGN


“This site wants to be the most complete “IGN is your #1 destination for all
playstation one games database in the video game news, expert reviews, and
web, we got covers, screenshots, cheats, walkthroughs.”
controls, game saves, descriptions, etc.” • Used for info a few places
• Used for info It’s IGN... It is what it is...
A giant database of information and pic-
tures on most Ps1 & a good deal of Ps2
games. This is probably the most impor-
tant tool in collecting for the PlayStation.
https://psxdatacenter.com https://nordic.ign.com/
hardcoregaming101 demo pals
“Our reviews and in-depth features ex- “features collector’s resources to Nirva-
plore all aspects of gaming. We started na records, survival horror games, PAL
in 2009, with thousands of articles” PlayStation demos, and Tomb Raider
• Used for info a few places promos”
• Used for info info and pictures on
A great site with a lot of in-depth arti-
some demo’s
cles about a lot of unknown game series.
Highly recommended for a fun and in- A detailed site which includes informa-
teresting read. tion and pictures on different demos.

https://crimson-ceremony.net/demopals/index.php
http://www.hardcoregaming101.net/

10min Gameplay kireev20000


“Welcome to my channel. I enjoy play-
• Used for pictures ing both retro and modern games.
A gigantic youtube channel that show a Subscribe!!”
huge amount of gameplay videos from • Used for pictures
several different consoles. A great dailymotion.com user that made
a lot of hig-def videos showcasing
gameplay videos for several Japanese
games.
https://www.youtube.com/channel/UCzjc5u-
yPodS9U9E4tpNRUw https://vk.com/sugarmind

Wazap! Games of All Generations in HQ\HD Jr


• Used for some Japanese video game “Welcome to my channel. I enjoy play-
ratings ing both retro and modern games. See
playlist section for more games. Sub-
Wazap! is a vertical search engine, video
scribe!!
game database and social networking
site to distribute gaming news, rank- PS. Gameplay vids were captured to
ings, cheats, downloads and reviews. It show game mechanics not my skill at
indexes gaming sites and categorizes the playing particular titles - keep that in
information as news, reviews, cheats, mind while watching.”
downloads, previews and articles. • Used for pictures
https://jp.wazap.com/ https://www.youtube.com/user/RetronyashJr/
3544 • Software

Software
These pages consist of non-games , like tools and software discs.
Some of these discs came in a bundle with an accessory, and
some came as a stand-alone disc.
For more information on different accessories (DVD remote,
HDD, etc.) look at the pages on the accessories pages.

DVD Player Disc


Developer Sony
Publisher Sony
Release date 2001 - 2002

This is software for the PS2 internal DVD Player. It came with
the PS2 DVD remote and updates the DVD Software to a cer-
tain version for the Fat PS2 PAL Consoles. The disc was not
required for the Slim Consoles.
The update give the remote new functions, like faster rewind
and fast-foward.
NTSC-J versions:
Version 2.01
Version 2.12 US versions: PAL versions:
Version 2.14 Version 2.10 Version 2.10
Version 2.16 Version 2.12 Version 2.14
Version 3.00 Version 2.14
Version 3.04

Mirage
Developer BT Plc
Publisher Sony Computer Entertainment
Release date (eu) June 28, 2004

Mirage is an H.264 video streaming software for Playstation 2. The


software was never officially released, only v0.02 (beta) was available
to members of the PlayStation 2 network gaming beta trial. The disc
is pretty rare.

Karaoke Revolution
Network Adaptor Pack
Release date (jp) December 4, 2003

This bundle includes a microphone, a network adaptor and a


Karaoke Revolution online trial disc.
Software • 3545

HDD Utility Disc


Developer Sony
Publisher Sony
Release date 2004

HDD Utility Disc is software to format a


hard disk drive for use in a PlayStation 2
console, in conjunction with Network Adapter. It only works with the
official PlayStation 2 HDD unit. It makes the HDD appear in the PS2
Browser on the same screen that game discs, video DVDs, music CDs,
and Memory Cards appear.
HDD Utility Disc’s main feature is to allow creation of folders on the HDD to store
game save files. If a folder named “Your Saves” is present on the HDD, games that sup-
port saving to the HDD and loading from it will use that folder. If that folder doesn’t
exist, the games will create it when attempting to save to the HDD. While many Japa-
nese PS2 games support the HDD as a location to save and load game saves, support
for that function of the HDD, and many others, were removed from nearly every North
American release of those games during the time before the North American HDD re-
lease (ex. Xenosaga Episode 1, Dark Cloud 2, Kingdom Hearts, Final Fantasy X), and
even a few games afterwards (ex. Star Ocean: Till the End of Time Director’s Cut).
The only other feature of HDD Utility Disc is enabling launching of games installed to
the HDD, though it can only do so if the game supports launching from the HDD, and
most games that install to the HDD require being launched from the original disc as
an anti-piracy measure.
HDD Utility Disc 1.00 was included with Japanese HDD units from mid-2001, when
the HDD launched in Japan, until early 2002, when PlayStation Broadband Navigator
replaced it.
HDD Utility Disc 1.10 was included with North American HDD units, which were
released on March 23, 2004 as the Final Fantasy XI/HDD bundle, instead of North
America getting a release of the current version of the PlayStation Broadband Naviga-
tor software. There appears to be no difference in functions between versions 1.00 and
1.10 of HDD Utility Disc.
Due to the HDD not being released in PAL regions, except in Linux Kits, there exists
no version of HDD Utility Disc for PAL PS2 consoles.
The disc was bundled with the PlayStation 2 Hard Drive.
“ipfs.io”

Utility Disc
Developer Sony
Publisher Sony

These are the Japanese HDD and DVD utility discs.


PBPX-95211 (HDD Utility, 1.00)
PBPX-95201 (DVD Player, 1.00) (possibly shared with Sub Rebellion)
PBPX-95202 (DVD Player, 1.01) (possibly shared with Sanyo Pachinko Paradise 6)
PBPX-95203 (DVD Player, 1.01)
3546 • Software

PSX Update Disc


Developer Sony Computer Entertainment
Publisher Sony
Release date (jp) 2003

This is the Software update discs for the Sony digital video recorder
console, the PSX. The PSX came in different models and came bun-
dled with different software discs.
DESR-7000/DESR-5000: Version.1.10 (PSXC-00201)
DESR-7000/DESR-5000: Version.1.20 (PSXC-00202)
DESR-7000/DESR-5000/DESR-7100/DESR-5100: Version.1.31 (PSXC-00203)
DESR-7000/DESR-5000/DESR-7100/DESR-5100: Version. 2.11 (PSXC-00204)

Network Access Disc


Developer Sony
Publisher Sony
Release date (eu) 2003

This is the European version of the installation disc for setting up


the Playstation 2 Network Adapter. The disc’s purpose is to install
a file on the Memory Card containing connection settings, which
will then be accessible by various games that had online capabili-
ties. Aside from that it also contains some instructional videos on
how to properly install the Adapter onto the PS2 console.
“wiki.pcsx2.net”

Network Adaptor Start-Up Disc


Developer Sony
Publisher Sony

This is a North American version of tool disc for setting up PlaySta-


tion 2 network connection. Most online games came with a network
setup option, so the disc was in most cases not needed. It had some
additional options and gave users access to Sony’s central station.

Online Start-Up Disc


Developer Sony
Publisher Sony

This is a North American version of tool disc for setting up Play-


Station 2 Internet connection.
Version: 3.0 Version: 2.2.11 (Mexico?)
Version: 4.0 Version: 3.5
Software • 3547

TV Kura Emon
Developer Olympus
Publisher Olympus
Release date (jp) November 30, 2002

This disc contains a software to connect TURBO MO mini


EX IV+ magneto-optical drive to PS2 (via USB) and trans-
fer images from Olympus digital cameras

Code Breaker
Developer Pelican Accessories
Publisher Pelican Accessories
Release date (us) June 15, 2006

Code Breaker is a cheat device developed by Pelican Acces-


sories, which was available for PlayStation, PS2, Dreamcast,
Game Boy Advance, and Nintendo DS. Along with competing
product Action Replay, it is one of the few currently supported
video game cheat devices.
Originally developed by the Fire International Group and dis-
tributed by Pelican Accessories as the NTSC/UC (North Ameri-
can) counterpart to the PAL (European) Xploder cheat device,
the CodeBreaker first appeared on the Dreamcast relatively late
in the console’s lifecycle. Soon after the Dreamcast version was
released, development began on a PS2 version.
After version six hit the market, Fire International
abruptly broke off their partnership with Pelican to develop the
newly Mad Catz-acquired GameShark. It was also at this time
that the Game Boy Advance Code Breaker was discontinued.
Pelican Accessories put together an internal development team
and proceeded with future versions of CodeBreaker.
Though previous versions of the PS2 Code Breaker were plagued
by limited functionality, later versions were lauded for features
such as a simple, uncluttered menu and “typing” systems. Ver-
sion 9 added support for USB keyboards.
Unlike other cheat devices which store cheat codes on
proprietary storage devices, the PS2 Code Breaker stores codes
on memory cards, thus cutting down on manufacturing costs.
Saves can also be copied from USB flash drives. The device’s of-
ficial web site, Codetwink, run by CodeMasterX, (who also cod-
ed the entire cheat engine and cheat code types in the product)
provides codes posted by the former Game Shark Code Creators
Club. Codes can be downloaded from the official web site using
the device’s “Day1” feature. Later versions include support for
? ? the PS2’s Broadband Adapter and internet chat.
3548 • Software

PlayStation BB Navigator
Developer Sony
Publisher Sony
Release date 2002, 2003, 2004
of the Audio Player option inside
PlayStation Broadband Broadband Navigator
Navigator (also the referred
Music Channel, which allows to
(also
to as BBreferred
Navigatorto as andBB PSBBN) transfer for
Navigatoris software music between the HDD
and PSBBN)
Japanese PS2isconsoles
softwarethat Japa- and
for formats a harda MiniDisc
disk player in earlier PS-
nese PS2
drive for use consoles that formats
with those consolesa and BBN versions.
provides
hard disk drive for use with
an interface for manipulating data on that hardthose
consoles
disk drive.and provides
It only works anwith official PlayStation
interface PlayStation Broadband Naviga-
2for
HDDmanipulating
units. data on that hard tor included many features that
disk drive. It
Apparently theonly works with
PlayStation offi- was
Broadband
not available with the original
Navigator
cial PlayStation 2 HDD HDD Utility Disc software. Some
has a more strict regionunits.
lock on it than normal
Japanese releases take advantage
Apparently the
PlayStation PlayStation
2 software, as theBroad-
software will only
of the features, and may even re-
band on
boot Navigator
NTSC-J has a more
systems withstrict
a model number
quire a specific version (or higher)
region lock
ending in 0, on it thanthey
meaning normal Play-in Japan, mak-
are sold
of the software.
Station
ing 2 software,
the software as the software
unusable on Korean and Asian
The features of the software include:
will onlyPlayStation
NTSC-J boot on NTSC-J systems
2 consoles.
• Game Channel
with a model number ending in 0,
Versions • Access to online sites, similar to
meaning they are sold in Japan,
PSBBN web pages, for various ISPs and
making theversion
software 0.10 Prerelease
unusable on was released
and bundled withNTSC-J
Japanese software
PlayStation 2 BB publishers (only in ver-
Korean and Asian PlaySta-
Units sion 0.20 and higher)
tion 2(Network
consoles. Adaptor and HDD bundle packs)
in early 2002, replacing HDD Utility Disc • Downloadable
1.00. It game demos or full
Versions
lacked the ability to store and managegames (ex. Pop’n Taisen Puzzle-da-
game saves
on PSBBN
the HDDversion that HDD 0.10Utility
Prerelease
Disc had. ma Online demo, Star Soldier BB
was
PSBBN releasedversion and 0.20bundled with infull
was released lategame,
2002. Milon’s Secret Castle full
Japanese
It added functionsPlayStation to the2 interface
BB Units game)
of the software,
(Network Adaptor and HDD bun-
including the ability to update itself to new ver- • Downloadable picture and movie
dle packs)
sions over in early 2002,internet
a broadband replacing files
connection and
HDD Utility Disc
management 1.00. saves.
for game It lacked the • Information pages on past, cur-
ability
PSBBN to version
store and 0.30 manage rent,
game in mid-2003.
was released and future releases and ser-
saves
It addedon the HDDtothat
access HDDfeega
Sony’s vices(which
Utilityservice
Disc
is usedhad. to bill the monthly fee for some • A launching
online point for bootable
PSBBN
games) andversion 0.20program.
an e-mail was released Versiongames0.31installed
was to the HDD
in late 2002.
released in late It2003,
addedfixing
functions to • NetFront 3.0, a Linux-based web
an exploit.
the interface
PSBBN version of 0.32
the software,
was released in- in browser
early 2004,
cluding
and is the thecurrent
ability version
to update of early Music
as itself • 2014. The Channel
to new
only changeversions
appearsovertoa be the removal of the Au-a tool to convert an au-
broadband • Provides
internet
dio Playerconnection
option inside andthemanage-
Music Channel,dio CD to audio files on the HDD
which
ment for
allows to game
transfer music between the •HDD
saves. Provides
and aan organization system
PSBBN player
MiniDisc versionin0.30 wasPSBBN
earlier released for
versions. audio files stored on the HDD
in mid-2003. It added access to So- and a means to play them
PlayStation
ny’s feega service Broadband (which Navigator • Provides
is used toincluded manya means to transfer au-
features that wasfeenot
bill the monthly foravailable
some online dio files
with the between a MiniDisc player
original
HDD
games) Utility
and Disc software.
an e-mail and the HDD
Some Japanese
program. re- over a USB connec-
leases take advantage
Version 0.31 was released in late of the features,tionand(only
may in versions 0.20 through
even
2003,require
fixing an a specific
exploit. version (or higher) 0.31) of the
PSBBN version 0.32 was released • Photo Channel
software.
inThe
early features
2004,ofand the is
software include:• Provides an organization system
the current
•version as of early 2014. The only for picture files stored on the HDD
Game Channel
and a means to view them
Software • 3549

• Provides a means to transfer picture files be-


tween most of USB storage devices and the HDD
• Movie Channel
• Provides an organization system for video files
stored on the HDD and a means to view them
• feega account management (only in versions
0.30 and up; required for Net de Bomberman and
Minna no Golf Online)
A few games require PlayStation Broadband Navi-
gator either for certain features to work, or for the
game to work at all.
Known games are:
• Energy Airforce (Taito)
• Lets players replace in-game music with music
stored on the HDD (PSBBN 0.20 or higher)
• Minna no Golf Online (Sony Computer Enter-
tainment) - Online servers no longer active
• Requires a feega account (PSBBN 0.30 or high-
er)
• Net de Bomberman (Hudson) - Online serv-
ers no longer active the game is still available for
download using a modified version of PSBBN
• Requires a feega account (PSBBN 0.30 or high-
er)
• Nobunaga’s Ambition Online downloadable
game from the company’s Koei way is still sup-
ported, you can download via Gamesity Channel
available Trial version
• PSBBN requires version 0.32
• Front Mission Online PSBBN requires to run,
and also establishes its network services and Play
Online Viever
• PSBBN requires version 0.32
• Kingdom Hearts Final Mix (Square)
• Allows specific info to be stored on the HDD for
shorter load times.

NetFront
Developer Access
Publisher NEC
Release date (jp) March 29, 2002

NetFront is an Internet browsing software for PS2. NetFront supports


modem connections while NetFront for Δ supports NEC Aterm series
of routers. It appears to have been a version of Access Corporation’s
NetFront browser, the most popular embedded Internet browser in
Japan at the time.
3550 • Software

PrintFan with popegg


Developer Agenda
Publisher SCEI
Release date (jp) November 15, 2000

Popegg is a printer designed to be used with the PS2.


Games compatible with Popegg: Gekibo 2, EGBrowser,
Basic Studio: Powerful Game Koubou, A-Ressha de Ikou
2001, Velvet File Plus, Cool Boarders Code Alien, Lake
Masters EX, Primal Image for Printer, Mamimune *
Mogacho no Print Hour and Might and Magic: Day of the
Destroyer. PrintFan is a software for the printer.

MAXim
Developer Datel
Publisher Datel
Release date (us) 2005

MAXim is a chat application for the PS2, which allowed users


to communicate via broadband around the world.
Users could do things like create a buddy list, send private
messages, use emoticons, and use chat commands. Users
could enter a chat via the on-screen keyboard or use a USB
keyboard. Users could also choose their own ‘avatar’. The
MAXim messages was free to use.

Digital Album Kura Emon


Developer Olympus
Publisher Olympus
Release date (jp) November 30, 2002

Digital Album Kura Emon is part of a large series of digital album


software for Olympus digital cameras. The software let users organize
photos.

Internet Omakase Romu


Publisher Omron, Access
Release date (jp) March 2, 2002

Internet Omakase Romu is an internet browsing software for PS2


which supports the VIAGGIO ME56PS2 series of modems.
Software • 3551

Dengeki PS2:
PlayStation 2 Save Data Collection 2006
Publisher Media Works
Release date (jp) December, 2005

This was the first PS2 software catalog that contains save data
of the PS2 games recorded by Dengeki PS2 by December 2005
and tricks and glitches for PlayStation, PS2 and PSP games. The
disc also includes PS2, PSP’s all software catalog, which is the
continuation of 10th Anniversary PlayStation & PlayStation 2
All Soft Catalogue Special SaveData Collection (vol.1, page 120) re-
leased the previous year.
The disc contains save data for 695 games.

Dengeki PS2:
PlayStation 2 Save Data Collection 2007
Publisher Media Works
Release date (jp) February, 2007

The 2007 edition contains around 3537 tricks and glitches for
PS, PS2, PSP and PS3 games, a catalog of 2700 titles and a save
data CD for about 800 games.

Dengeki PS2:
PlayStation 2 Save Data Collection 2008
Publisher Media Works
Release date (jp) March, 2008

The 2008 edition, also known as Save Data & Urawaza Taizen 2008,
is a continuation of Dengeki PS2 2007 catalog. The disc contains
tricks and glitches for PS, PS2, PSP and PS3 games, a games catalog
and a save data CD.

Linux for PlayStation 2


Publisher Sony Computer Entertainment
Release date (jp) 2002 (?)

Linux for PlayStation 2 came as two disc and includes a Linux-


based operating system and is part of a kit released by Sony Com-
puter.
For more on Linux for PlayStation 2, look at the pages containing
accessories.
3552 • Netflix Streaming Disc

Netflix Streaming Disc


Release date 2011 (Brazil

xxx
This DVD requires a plugged in network adapt-
er connected to the Internet to watch Netflix
videos on PS2.
In the early days of Netflix streaming services, PS3 and Wii owners
had to use a special disc provided by the company to access the Instant
Watch service. These discs were eventually phased out in favor of em-
bedded solutions, but the antiquated technology is still in use for the
PS2. The PS2 variant was created exclusively for the Brazilian market.
Considering the PS2’s massive install base in North America, it would-
seem like a Netflix disc for the console would be a popular offering.
After all, the Wii’s successful availablity of Instant Watch proves that
streaming on a video game console need not be in high definition.
It’s understandable why Sony and Netflix chose to pass on offering it
though. Sony would much rather sell PS3s than PS2s at this point, and
offering Netflix on PS3 is a major selling point. Some may even see it as
a reason to upgrade to the modern console. While there may be a de-
mand for a PS2 Netflix disc outside of Brazil, it’s
not really in Sony’s best interest to offer it. Bra-
zil, on the other hand, clings to older technology
for a very long time, where one can only look on
how successful the Sega Master System was long
after that console was dead everywhere else in the
world.
The experience is similar to the PS3’s, except noth-
ing’s in HD. It also apparently acknowledges ones
Netflix account with no problem, and the menus
are even in English. Most surprising of all is how
it works on NTSC consoles, which is strange con-
sidering that Brazil mostly supports PAL.
“pressthebuttons.com”
3554 • Bundles

Bundles
These pages consist of games that came in a bundle where two
or more games was sold as a package.
Limited Editions which consist of a game along with different
accessories, like a art book, is not included in these pages.

Agent Collection
Release date (eu) March 18, 2005

This collection includes European editions of GoldenEye:


Rogue Agent and James Bond 007: Everything or Nothing.

A-Ressha de Ikou 2001 Perfect Set


Release date (jp) January 1, 2002

This is a 2-disc compilation of A-Ressha de Ikou 2001 and Train


Kit for A-Ressha de Ikou 2001.

Ambition of Giren - Zeon Independence War +


Direction Book of Capture
Release date (jp) February 17, 2005

Armored Core Machine Side Box


Release date (jp) December 21, 2006

This collection includes Japanese editions of Armored Core (PlaySta-


tion), Armored Core 2, Armored Core 3, Armored Core: Last Raven,
Making of DVD and a Soundtrack. It also includes a book, a manual
and a poster.
Bundles • 3555

The Bushidou & The Sniper 2


Release date (jp) August 4, 2005

Game description: This collection includes Simple 2000 Series


Vol. 28: The Bushido - Tujigiri Ichidai and Simple 2000 Series
Vol. 16: The Sniper 2.

The Bass Fishing & The Bowling


Release date (jp) June 2, 2005

Game description: This collection includes Simple 2000 Se-


ries Vol. 3: The Bass Fishing and Simple 2000 Series Vol. 24:
The Bowling Hyper.

BioHazard Code: Veronica Kanzenhan /


BioHazard 4 Value Pack
Release date (jp) September 17, 2009

This collection includes Japanese editions of Resident Evil


Code: Veronica X and Resident Evil 4.

BioHazard: 5th Anniversary Package


Release date (jp) June 2, 2005

This special box contains the Wesker’s Report DVD, a


metal pen, a dogtag stampted with a serial number, a key
chain, a silver skull ring and four Resident Evil (BioHaz-
ard) games:
• Biohazard Director’s Cut (PlayStation)
• Biohazard 2 Dual Shock Ver. (PlayStation)
• Biohazard 3: Last Escape (PlayStation)
• Biohazard Code: Veronica Kanzenban
3556• Bundles

Burnout Anthology
Release date (us) November 19, 2008

This collection includes Burnout 3: Takedown, Burnout Domi-


nator and Burnout Revenge.

Call of Duty: Legacy


Release date (us) November 14, 2007

This collection includes Call of Duty: Finest Hour and Call of


Duty 2: Big Red One.

Call of Duty Trilogy


Release date (us) January 21, 2008

This compilation contains: Call of Duty: Finest Hour, Call of


Duty 2: Big Red One and Call of Duty 3.

Chou Battle Houshin &


Houshin Engi 2 Premium Pack
Release date (jp) November 16, 2002

This collection includes Japanese editions of Chou Battle


Houshin and Houshin Engi 2.
Bundles • 3557

Crash Bandicoot Action Pack


Release date (us) June 12, 2007

This collection includes Crash Tag Team Racing, Crash Nitro


Kart and Crash Twinsanity.

Dengeki SP: Futakoi Collection


Release date (jp) March 2, 2006

This collection includes Futakoi and Futakoi: Koi to Mizugi no


Survival.

Devil May Cry:


5th Anniversary Collection
Release date (us) October 24, 2006

This collection includes Devil May Cry, Devil May Cry 2 and
Devil May Cry 3: Special Edition.

Digital Devil Saga:


Avatar Tuner 1 & 2
Release date (ko) September 30, 2005

This collection includes Korean editions of Shin Megami Ten-


sei: Digital Devil Saga and Shin Megami Tensei: Digital Devil
Saga 2.
3558 • Bundles

Dragon Ball Z: Trilogy


Release date (us) September 24, 2008

This collection includes Dragon Ball Z: Budokai Tenkaichi,


Dragon Ball Z: Budokai Tenkaichi 2 and Super Dragon Ball

Dynasty Warriors Series


Collection Volume 1
Release date (jp) Jan 1, 2006

This collection includes Japanese editions of Dynasty Warri-


ors 2 (Shin Sangoku Musou), Dynasty Warriors 3 (Shin San-
goku Musou 2), Dynasty Warriors 4 (Shin Sangoku Musou 3),
Dynasty Warriors 3: Xtreme Legends (Shin Sangoku Musou 2
Moushouden) and Dynasty Warriors 4: Xtreme Legends (Shin
Sangoku Musou 3 Moushouden). The package also includes a
CD featuring maxed out data, allowing players to play at full
power and gain instant access to every weapon and item in the
game.

Dynasty Warriors Series


Collection Volume 2
Release date (jp) Oct 26, 2006

This collection includes Japanese editions of Dynasty Warriors


4: Empires (Shin Sangoku Musou 3 Empires), Dynasty War-
riors 5 (Shin Sangoku Musou 4), Dynasty Warriors 5: Xtreme
Legends (Shin Sangoku Musou 4 Moushouden) and Dynasty
Warriors 5 Empires (Shin Sangoku Musou 4 Empires). The
package also includes a CD with save data collection and a post-

Dynasty Warriors 4 Empires


Excellent Box
Release date (jp) April 1, 2004

This collection includes Japanese Editions of Dynasty


Warriors 4: Empires, Dynasty Tactics 2, Kessen II as
well as Dynasty Warriors 4 Empires Complete Guide.
Bundles • 3559

ESA Foundation Compilation Set


Release date (us) November 10, 2005

This collection includes NTSC-U editions of Splashdown: Rides Gone


Wild, ATV Offroad Fury 2 and Need for Speed: Hot Pursuit 2 and has
its unique serial (SCUS-97530).
This compilation is considered to be a very rare release

Escape 03 Charity Pack


Release date (eu) August 23, 2005

This collection includes European editions of Commandos 2:


Men of Courage, SSX Tricky and WRC II Extreme.

Fantasy Battle Kouryaku Box


Release date (jp) June 24, 2004

This collection includes Japanese editions of Crimson Sea 2,


Mystic Heroes (Koei the Best edition) as well as Crimson Sea
2 Complete Guide book.

Final Fantasy X/X-2 Ultimate Box


Release date (jp) September 7, 2005

This collection includes Japanese editions (Ultimate Hits) of Fi-


nal Fantasy X and Final Fantasy X-2.
3560• Bundles

G1 Jockey 4 2007 & Winning Post 7


Maximum 2007 Premium Pack
Release date (jp) November 01, 2007

This collection includes Japanese Editions of G1 Jockey 4 2007


and Winning Post 7 Maximum 2007.

Galaxy Angel Anime


Commemoration Rune Box
Release date (jp) November 22, 2006

This collection includes Broccoli Best Quality Edition of Gal-


axy Angel, Broccoli Best Quality Edition of Galaxy Angel:
Moonlit Lovers, Galaxy Angel: Eternal Lovers and Galaxy
Angel II: Zettairyouiki no Tobira.

Galaxy Angel: Eternal Lovers


Set of 3 Eternal Package
Release date (jp) February 24, 2005

This collection includes Japanese Editions of Galaxy Angel,


Galaxy Angel: Moonlit Lovers and Galaxy Angel: Eternal Lov-
ers.

Guitar Hero & Guitar Hero II


Dual Pack
Release date (us) October 31, 2007

This collection includes Guitar Hero and Guitar Hero II.


Bundles • 3561

Grand Theft Auto Double Pack


Release date (us) October 21, 2003

This collection includes Greatest Hits editions of Grand Theft


Auto III and Grand Theft Auto: Vice City.

Grand Theft Auto: The Trilogy


Release date (us) November 20, 2005

This collection includes Grand Theft Auto III, Grand Theft


Auto: Vice City and Grand Theft Auto: San Andreas. US release
has its own serial (SLUS-27006).

Grand Theft Auto:


Liberty City Stories / Vice City Stories
Release date (us) June 23, 2009

This collection includes Grand Theft Auto: Liberty City Stories


and Grand Theft Auto: Vice City Stories and has its own serial
(SLUS-27035).

Hakuouki Twin Pack


Release date (jp) August 27, 2009

This collection includes Hakuouki and Hakuouki: Zuisouroku.


3562• Bundles

Harry Potter Collection


Release date (us) October 23, 2007

This collection includes Harry Potter and the Chamber of Se-


crets, Harry Potter and the Prisoner of Azkaban and Harry
Potter and the Goblet of Fire.

Harukanaru Toki no
Naka de 3 & 2 Twin Pack
Release date (jp) December 22, 2004

This collection includes Japanese editions of Harukanaru


Toki no Naka de 2 and Harukanaru Toki no Naka de 3.

Harukanaru Toki no Naka de 3


& Harukanaru Toki no Naka de 3:
Izayoiki Twin Pack
Release date (jp) September 22, 2005

This collection includes Japanese editions of Harukanaru Toki


no Naka de 3 and Harukanaru Toki no Naka de 3: Izayoiki.

Harukanaru Toki no Naka de 3


Triple Pack
Release date (jp) March 23, 2006

This collection includes Japanese editions of Harukanaru


Toki no Naka de 3, Harukanaru Toki no Naka de 3: Izayoiki
and Harukanaru Toki no Naka de 3: Unmei no Meikyuu.
Bundles • 3563

Harukanaru Toki no Naka de


Premium Box Complete
Release date (jp) February 16, 2006

This collection includes Japanese editions of Harukanaru


Toki no Naka de (PlayStation), Harukanaru Toki no Naka de
2, Harukanaru Toki no Naka de: board game (PlayStation),
Harukanaru Toki no Naka de 3, Harukanaru Toki no Naka
de: Hachiyoushou and Harukanaru Toki no Naka de 3: Izay-
oiki.

Harukanaru Toki no Naka de:


History Box
Release date (jp) April 1, 2005

This collection includes Japanese editions of Harukanaru Toki


no Naka de: Hachiyoushou, Harukanaru Toki no Naka de 2 and
Harukanaru Toki no Naka de 3 as well as the PlayStation game
Harukanaru Toki no Naka de: Banjou Yuugi (SLPM-87361).

Hitman Trilogy
Release date (us) June 19, 2007

This collection includes Hitman: Blood Money, Hitman 2: Si-


lent Assassin and Hitman: Contracts along with a bonus disc
Kane & Lynch: Dead Men Sneak Preview.

Hyper Street Fighter II: The Anniversary Edition


/ Vampire: Darkstalkers Collection Value Pack
Release date (jp) September 18, 2008

This collection includes Japanese’s editions of Hyper Street


Fighter II: The Anniversary Edition and Vampire: Darkstalk-
ers Collection.
3564 • Bundles

Infinity Plus
Release date (jp) October 9, 2008

This collection includes the following four games from Infin-


ity series: Never7: The End of Infinity, Ever17: The Out of
Infinity, Remember 11: The Age of Infinity and 12Riven: The
Ψcliminal of Integral. The package also contains Infinity Plus
book about all four titles.

Jak Triple Pack


Release date (eu) March 20, 2009

This collection includes German editions of Jak and Daxter:


The Precursor Legacy, Jak II and Jak 3.

Moujuutsukai to Oujisama
Twin Pack
Release date (jp) February 24, 2011

This collection includes Moujuutsukai to Oujisama and Mou-


juutsukai to Oujisama: Snow Bride.

Naruto Ultimate Collection


Release date September 17, 2008

This collection includes Naruto: Ultimate Ninja, Naruto: Ulti-


mate Ninja 2 and Naruto: Uzumaki Chronicles.
Bundles • 3565

Kessen & Kessen II


Release date (jp) March 29, 2001

This collection includes Super Value Set Editions of Kessen


and Kessen II.

The King of Fighters 02/03


Release date (us) February 8, 2005

This double-pack collection include American and Korean editions


of The King of Fighters 2002 and The King of Fighters 2003.
Although these games were not released separately in the US or
Korea each disc has a corresponding serial number: SLKA-25275
and SLKA-25276 for the Korean release and SLUS-20995 and SLUS-
20996 for the US release.
Both games were released separately in Europe as The King of
Fighters 2002 and The King of Fighters 2003.

Kingdom Hearts:
Trinity Master Pieces
Release date (jp) December 22, 2005

This collection includes Japanese editions of Kingdom Hearts,


Kingdom Hearts II and Kingdom Hearts: Chain of Memories
for GameBoy Advance.

Mortal Kombat Kollection


Release date (us) September 29, 2008

This collection includes Mortal Kombat: Deception, Mortal Kom-


bat: Armageddon and Mortal Kombat: Shaolin Monks.
3566 • Bundles

Karaoke Revolution Special


Limited Pack Green Edition
Release date (jp) December 23, 2004

This collection includes Karaoke Revolution: J-Pop Best Vol.


9, Karaoke Revolution: Dreams & Memories, Karaoke Revolu-
tion: Kissing Selection bundled with a microphone.

Karaoke Revolution Special


Limited Pack Red Edition
Release date (jp) December 23, 2004

This collection includes Karaoke Revolution: J-Pop Best Vol. 5, Ka-


raoke Revolution: J-Pop Best Vol. 6, Karaoke Revolution: Snow &
Party bundled with a microphone.

Karaoke Revolution Special


Limited Pack Blue Edition
Release date (jp) December 23, 2004

This collection includes Karaoke Revolution: J-Pop Best Vol. 7,


Karaoke Revolution: J-Pop Best Vol. 8, Karaoke Revolution: Ani-
me Song Collection bundled with a microphone.

Konohana Pack:
3tsu no Jikenbo
Release date (jp) July 8, 2004

This collection includes Japanese editions of Konohana 2: Todoke


Kanai Requiem and Konohana 3: Itsuwari no Kage no Mukou ni
as well as Konohana: True Report ported from PlayStation and not
available separately.
Bundles • 3567

Koei 2002 Spring Pack:


Dynasty Warriors 2 & Dynasty Warriors 3
Release date (jp) April 20, 2002

This collection includes Japanese Editions of Dynasty Warriors 2


and Dynasty Warriors 3.

Koei 2002 Spring Pack:


Romance of the Three Kingdoms VII
& Romance of the Three Kingdoms VIII
Release date (jp) April 20, 2002

This collection includes Japanese Editions of Romance of the Three


Kingdoms VII and Romance of the Three Kingdoms VIII.

Medal of Honor Collection


Release date (us) March 6, 2007

This collection includes Medal of Honor Frontline, Medal of Honor


Rising Sun and Medal of Honor: European Assault.

Medal of Honor:
Rising Sun & Frontline
Release date (jp) December 14, 2006

This collection includes EA Best Hits editions of Medal of Honor


Rising Sun and Medal of Honor Frontline.
3568 • Bundles

Metal Gear 20th Anniversary:


Metal Gear Solid Collection
Release date (jp) July 26, 2007

Metal Gear 20th Anniversary: Metal Gear Solid Collection is a


Japan-only collection that was released to celebrate the 20th an-
niversary of the Metal Gear series. It was released on July 26,
2007 for ¥6,900 (roughly £28, or $57).
The collection includes all of the canonical Metal Gear games
available at the time:
Metal Gear Solid
Metal Gear Solid 2: Sons of Liberty
The Document of Metal Gear Solid 2
Metal Gear Solid 3: Snake Eater
Metal Gear and Metal Gear 2: Solid Snake (on one PlayStation 2 disc)
Metal Gear Solid: Portable Ops (with exclusive cover art)
Metal Gear Saga Vol. 2
Metal Gear and Metal Gear 2: Solid Snake are ported MSX games with some en-
hancements contain on one PS2 DVD exclusive to this collection.
The original versions of Metal Gear Solid and Metal Gear Solid 2 are included in the
collection, rather than the updated Integral and Substance editions. The version of
Metal Gear Solid 3 included, however, is actually the Subsistence edition.
Rather than include the full second disc of Subsistence, Metal Gear and Metal Gear
2 are presented on their own PS2 disc with a new title screen that allows the player
to select either game. The art on the title screen is in the style of the Metal Gear Saga
packaging.
Metal Gear Solid 2 and Metal Gear Solid 3 both include new, larger manuals (the size
of a DVD case), with new cover art, alongside regular size inserts containing regula-
tory information. Metal Gear Solid’s manual is the normal PS1 size with new cover
art, and a cover insert is included with the box set featuring a blurb and the required
screenshot of Meryl Silverburgh’s Codec frequency (the wraparound for the box set
also features this screenshot). Portable Ops features the normal manual, but includes
exclusive cover art in the box set with a snakeskin pattern and silver foil-stamped
emblem logo.
Alongside the complete box set, the games were re-released individually in 20th An-
niversary packaging. Their features and manuals are identical to the box set, aside
from disc colors (the complete set includes matching black discs):
Metal Gear Solid (¥1,500, red discs) - Metal Gear Solid (¥1,500, red discs)
Metal Gear Solid 2 and The Document of Metal Gear Solid
- Metal Gear 2Solid
(¥1,800,
2 andblue
Thediscs)
Docu-
Metal Gear Solid 3, Metal Gear, and Metal Gear 2 (¥2,800, green discs)
ment of Metal Gear Solid 2 (¥1,800,
Portable Ops (¥2,800, standard cover art) blue discs)
- Metal Gear Solid 3, Metal Gear, and
Metal Gear 2 (¥2,800, green discs)
- Portable Ops (¥2,800, standard
cover art)
“metalgear.fandom.com”
Bundles • 3569

Metal Gear Solid:


The Essential Collection
Release date (us) March 18, 2008

Metal Gear Solid: The Essential Collection is a collection of games


in the Metal Gear series. The Essential Collection features Metal
Gear Solid as well as Metal Gear Solid 2: Substance and Metal
Gear Solid 3: Subsistence.
Each game has a new commemorative boxart cover drawn by
Yoji Shinkawa. For Metal Gear Solid, it is packaged in a PS2 case.
Despite this, Metal Gear Solid is still a two CD game. Finally, the
manual included in The Essential Collection is more condensed
than the original version.
Metal Gear Solid 2: Substance includes everything from the original version, but in
itself, is not a new game. Metal Gear Solid 3: Subsistence includes the 3rd person
camera, but like Substance, is not a new game either. However, the second and third
disk of Subsistence, Persistence and Existence, respectively, are not included in the
collection. In the case of Subsistence, The Essential Collection contains the manual
from the original version of the game.
In a press release before the games release, Anthony Crouts, Vice President of Mar-
keting for Konami Digital Entertainment Inc., stated, “Since its inception, the Metal
Gear Solid franchise has been one of the most successful game series in the history
of video games, receiving worldwide recognition and praise. Metal Gear Solid: The
Essential Collection represents a great value for gamers, bringing together three
must-have classic titles which pioneered the stealth action genre.” The Essential Col-
lection was released for fans waiting for Metal Gear Solid 4: Guns of the Patriots.
Metal Gear Solid: The Essential Collection received very positive reviews. GameR-
ankings gave it a 90.00% based on two reviews. IGN gave The Essential Collection a
8.8 saying, “While it’s a great compilation of the series over the past decade, some
decisions made on the part of the original Metal Gear Solid and Metal Gear Solid 3
hamper just how incredible this set actually is.”
“metalgear.fandom.com”

Metal Gear Solid Set 3 + 2


Release date (jp) March 24, 2005

This collection includes Metal Gear Solid 2:


Substance and Konami Hall of Fame Edition
of Metal Gear Solid 3: Snake Eater.
3570 • Bundles

Metal Slug 4 & 5


Release date (us) May 25, 2005

These collections include American and


Korean editions of Metal Slug 4 and Metal
Slug 5. Although these games were not re-
leased separately in the US or Korea each
disc has a corresponding serial number:
SLKA-25287 and SLKA-25288 for the Ko-
rean release and SLUS-20971 and SLUS-
20990 for the US release.
Korean Version

Namco Classic
Fighter Collection
Release date (us) September 19, 2008

This collection includes Tekken Tag Tournament, Tekken 4 and


Soul Calibur II.

Naruto Ultimate Collection


Release date (us) September 17, 2008

This collection includes Naruto: Ultimate Ninja, Naruto: Ulti-


mate Ninja 2 and Naruto: Uzumaki Chronicles.

Need for Speed:


Collector’s Series
Release date (us) November 14, 2006

This collection includes Need for Speed Underground, Need


for Speed Underground 2 and Need for Speed Most Wanted.
Bundles • 3571

Neo Romance W Pack


Release date (jp) March 30, 2006

This collection includes Japanese Editions of Harukanaru


Toki no Naka de 3: Unmei no Meikyuu and Neo Angelique.

Neoromance Box:
Angelique Selection
Release date (jp) August 10, 2006

This collection includes Angelique Etoile and Neo Angelique.

Neoromance Box:
Triple Selection
Release date (jp) August 10, 2006

This collection includes Angelique Trois: Aizouhen, Haru-


kanaru Toki no Naka de 2 (KOEI the Best Edition) and La Cor-
da d’Oro (KOEI the Best Edition).

Pac-Man Power Pack


Release date (us) September 17, 2008

This collection includes Pac-Man World 2, Pac-Man World 3


and Pac-Man World Rally.
3572 • Bundles

Onimusha Essentials
Release date (us) November 13, 2008

This collection includes Onimusha: Warlords, Onimusha 2:


Samurai’s Destiny and Onimusha 3: Demon Siege.

Onimusha Special Box


Release date (jp) December 22, 2004

This collection includes Japanese Editions of Onimusha: War-


lords, Onimusha 2: Samurai’s Destiny, Onimusha 3: Demon
Siege as well as Onimusha 3 Hintbook.

The Puzzle Collection 2000


Release date (jp) June 2, 2005

This collection includes Simple 2000 Series Vol. 23: The Puz-
zle Collection 2000-Mon and Simple 2000 Series Vol. 40: The
Touyou Sandai Uranjustsu.

Prince of Persia Trilogy


Release date (eu) October 27, 2006

This collection includes Prince of Persia: The Sands of Time,


Prince of Persia: Warrior Within and Prince of Persia: The
Two Thrones.
Bundles • 3573

Rally Shox
& Freekstyle Motocross
Release date (jp) June 29, 2006

This collection includes Japanese EA Best Hits editions of


Freekstyle and Shox.

Ratchet & Clank Triple Pack


Release date (eu) March 20, 2009

This collection includes PAL Editions of Ratchet & Clank,


Ratchet & Clank: Going Commando and Ratchet & Clank: Up
Your Arsenal.

Rayman:
10th Anniversary Collection
Release date (eu) September 5, 2005

This 10th anniversary Rayman compilation contains the follow-


ing games: Rayman 2: The Great Escape, Rayman 3: Hoodlum
Havoc, Rayman 3: Hoodlum Havoc - Print Studio (previously
only released on Windows), and Rayman Arena.

Resident Evil: The Essentials


Release date (us) September 11, 2007

This collection includes Resident Evil Code: Veronica X, Resi-


dent Evil Outbreak and Resident Evil 4.
3574 • Bundles

RockMan:
Power Battle Fighters
Release date (jp) August 5, 2004

Rockman Power Battle Fighters is a collection of


two Rockman arcade games - Rockman Power
Battle and Rockman 2: The Power Fighters. The
games was also released in North America as part
of the Mega Man Anniversary Collection.

Romance of the Three


Kingdoms Treasure Pack
Release date (jp) December 15, 2005

This collection includes Japanese Editions of Dynasty War-


riors 5 and Romance of the Three Kingdoms X.

S.Y.K Twin Pack


Release date (jp) March 11, 2010

This collection includes S.Y.K Shinsetsu Saiyuuki and S.Y.K


Renshouden.

The Shooting & The Helicopter


Release date (jp) August 4, 2005

This collection includes Simple 2000 Series Vol. 37: The


Shooting: Double Shienryu and Simple 2000 Series Vol. 35:
The Helicopter.
Bundles • 3575

Sangokushi No Sekai Duo


Treasure Box
Release date (jp) June 26, 2003

This collection includes Japanese Editions of Dynasty Tactics


2, Kessen II, Sangokushi History Book 2003, Sangokushi spe-
cial save data collection disc, 16 Dynasty Tactics 2 “capture”
cards, Dynasty Warriors 4 playing cards deck, as well as 16
Dynasty Warriors 4 commander character cards.

Sengoku Musou &


Sengoku Musou Moushouden
Release date (jp) March 10, 2005

This collection includes Japanese Editions of Dynasty Warri-


ors 3 and Dynasty Warriors 3: Xtreme Legends.

Sengoku Musou 2 & Sengoku Musou 2 Empires


Premium Box
Release date (jp) November 16, 2006

This collection includes Japanese editions of Sengoku Musou 2


and Sengoku Musou 2 Empires.

Sengoku Musou Kouryaku Box


Release date (jp) June 24, 2004

This collection includes Samurai Warriors and Taikou


Risshiden IV.
3576 • Bundles

Sengoku W Pack
Release date (jp) March 30, 2006

This collection includes Japanese Editions of Samurai Warri-


ors 2 and Nobunaga’s Ambition: Iron Triangle.

Shin Sangoku Musou 2 Mushouden


+ Shin Sangoku Musou 2
Release date (jp) February 6, 2003

This collection includes Japanese Editions of Dynasty War-


riors 3 and Dynasty Warriors 3: Xtreme Legends.

Shin Sangoku Musou 2


Premium Pack
Release date (jp) August 29, 2002

This collection includes Japanese Editions of Dynasty Warri-


ors 3 and Dynasty Warriors 3: Xtreme Legends.

Shin Sangoku Musou 3 Empires


& Mushouden Premium Box
Release date (jp) March 18, 2004

This collection includes Japanese editions of Shin Sangoku


Musou 3 Empires, Shin Sangoku Musou 3 Moushouden and a
save data collection disc.
Bundles • 3577

Shin Sangoku Musou 3


Mega Pack
Release date (jp) July 7, 2005

This collection includes PlayStation 2 the Best editions of Shin


Sangoku Musou 3 and Shin Sangoku Musou 3 Mushouden.

Shin Sangoku Musou 3


Super Premium Box
Release date (jp) March 18, 2004

This collection includes Japanese editions of Shin Sangoku Mu-


sou 3, Shin Sangoku Musou 3 Empires, Shin Sangoku Musou 3
Moushouden, a save data collection disc and characters’ cards.

Shin Sangoku Musou 3


Treasure Box
Release date (jp) February 27, 2003

This collection includes Japanese Edition of Dynasty Warriors


4, Character Art Book, Dynasty Warriors 3 and Xtreme Leg-
ends save data disc, 16 cards, Dynasty Warriors 4 calendar, Dy-
nasty Warriors 3 as well as CD drama (三國志 第一部総集編).

Shin Sangoku Musou 4 Empires &


Moushouden Premium Box
Release date (jp) March 23, 2006

This collection includes Japanese editions of Shin Sangoku Mu-


sou 4 Empires, Shin Sangoku Musou 4 Moushouden and a save
data collection disc.
3578 • Bundles

Shin Sangoku Musou 4 Moushouden


& Kessen II & Sangokushi VIII
Release date (jp) September 25, 2003

This collection includes Super Value Set Editions of Dynasty


Warriors 4: Xtreme Legends, Kessen II and Romance of the
Three Kingdoms VIII.

Shin Sangoku Musou 4


Super Premium Box
Release date (jp) March 23, 2006

This collection includes Japanese editions of Shin Sangoku


Musou 4, Shin Sangoku Musou 4 Empires, Shin Sangoku Mu-
sou 4 Moushouden, a save data collection disc and a toy sword.

Shin Sangoku Musou


Kouryaku Box
Release date (jp) June 24, 2004

This collection includes Dynasty Warriors 4: Empires


and Dynasty Warriors 3 MEGA HITS! Edition.

Strikers 1945 I & II + Gunbird:


Premium Package Shooting Collection
Release date (ko) June 20, 2006

This is the Strikers 1945 I & II + Gunbird: Premium Package


Shooting Collection only released in Korea.
Bundles • 3579

Street Fighter
Anniversary Collection
Release date (ko) July 22, 2004

Street Fighter Anniversary Collection is a bundle of two Street


Fighter games: Hyper Street Fighter II, and Street Fighter
III: 3rd Strike. Released for the PS2 and Xbox, both versions
are nearly identical, but for the latter version offering online
competitive play. The PS2 version of the bundle was released
in North America and Korea, since the PS2 versions of Hy-
per Street Fighter II and 3rd Strike were released as separate
stand-alone games in Japan, with the PAL region only receiv-
ing a separate release of Hyper Street Fighter II on the PS2. The
Xbox version of the bundle was released in all three regions.
The animated feature Street Fighter II: The Animated Movie can also be found on
the PS2 version. This version of the film is more censored than the PG-13 version in
terms of language, the nudity in Chun Li’s shower scene, and contains some other
minor edits not related to mature or vulgar content.

Super Puzzle Bobble Collection


Release date (ko) February 25, 2005

This collection includes Korean editions of Super Puzzle Bobble


and Super Puzzle Bobble 2.

Super Robot Taisen


Alpha Premium Edition
Release date (jp) July 28, 2005

This collection includes Super Robot Taisen Alpha (PlaySta-


tion), Super Robot Taisen Alpha Gaiden (PlayStation), Dai-2-
Ji Super Robot Taisen Alpha (PS2), Super Robot Taisen Alpha
History Book and well as Super Robot Taisen Alpha Premium
Notepad.
3580 • Bundles

Silent Hill Complete Set


Release date (jp) July 7, 2006

This collection is a collection which was released on Silent Hill


movie Japanese premiere’s day. The set was a limited edition
which was distributed exclusively through the Konamistyle.jp
site at the price of 7.400 yen.
The collection includes four games:
Silent Hill (PSone Books)
Silent Hill 2: Saigo no Uta (Konami Palace Selection)
Silent Hill 3 (Konami Palace Selection)
Silent Hill 4: The Room (Konami the Best)
All games have their own boxes with manuals and all version
are budget Japanese re-releases and were available as separate
releases. Besides the games there are five KonamiStyle Special made post cards with
artworks inside the package - one for each game and the movie. Also there is a mini-
poster of the same size. All this is packaged into quite thin paper black box. There
is an autograph by the series producer and composer Akira Yamaoka at the back of
the box. First preorders received also a small key chain flashlight that projects the
Silent Hill movie poster with the image of Alessa/Sharon.
“silenthillmemories.net”

The Silent Hill Collection


Release date (eu) April 21, 2006

This is a collection which was released on Silent Hill movie world


premiere’s day. It includes three games: Silent Hill 2, Silent Hill
3 and Silent Hill 4: The Room. Silent Hill 2 is an original one
that is without additional scenario and ending. All three discs
are placed in one DVD box. There is a manual for each game as
well as The Silent Hill Experience advertisement inside.

The Tennis & The Snowboard


Release date (jp) June 2, 2005

This collection includes Simple 2000 Series Vol. 6: The Snow-


board and Simple 2000 Series Vol. 8: The Tennis.
Bundles • 3581

Taiko no Tatsujin Special Pack


Release date (jp) March 25, 2004

This set includes two of Namco’s Taiko no Tatsujin titles: Ap-


pare Sandaime and Waku Waku Anime Matsuri, packed to-
gether in a cardboard box along with a set of stickers at a dis-
count price to celebrate the series’ 2 million sales milestone.

Three Kingdoms W Pack


Release date (jp) March 30, 2006

This collection includes Japanese Editions of Dynasty Warri-


ors 5: Empires and Jan Sangoku Musou.

Tom Clancy’s
Splinter Cell Trilogy
Release date (eu) March 30, 2009

This collection includes PAL editions of Tom Clancy’s Splinter


Cell, Tom Clancy’s Splinter Cell Pandora Tomorrow and Tom
Clancy’s Splinter Cell Chaos Theory.

Virtua Fighter 10th Anniversary


Memory of Decade
Release date (jp) November 28, 2003

This collection includes Japanese edition of Virtua Fighter:


10th Anniversary, art book and Memory of Decade DVD.
3582 • Bundles

Wand of Fortune Twin Pack


Release date (jp) February 25, 2010

This collection includes Wand of Fortune and Wand of For-


tune: Mirai e no Prologue.

Winning Post 4 Maximum 2001


& G1 Jockey 2 2001
Release date (jp) March 22, 2001

This bundle includes Winning Post 4 Maximum 2001 and G1


Jockey 2 2001

Winning Post Kouryaku Box


Release date (jp) June 24, 2004

This box set, also known as Koei Summer Campaign 2004


Winning Post, was limited to 5,000 pieces. The set in-
cludes Winning Post 6 Maximum 2004, Winning Post 4
KOEI The BEST (PlayStation) and Winning Post 6 and
Maximum 2004 Complete Guide.

WWE SmackDown vs. Raw:


Superstar Series
Release date (us) March 4, 2008

This collection includes WWE SmackDown! vs. Raw, WWE


SmackDown! vs. Raw 2006 and WWE SmackDown vs. RAW
2007.
3584 • Demo

.hack//G.U. vol. 1//Rebirth


Demo (U) SLUS-29199

These pages consist of different demo discs of note. This is not a


complete list. It’s just a random assortment of demo discs.
Demo Discs were samples / trial levels of a video game released
prior to a title’s release. Demos came in three varieties: Retail,
Subscription, and Trade. Retail demos were given away or used
at retailers like Kay Bee, GameStop, EB Games, and so on. Sub-
scription demos were mail-away demos, like those in PlaySta-
tion Magazine and the PlayStation Underground. Finally, Trade
Demos were samples provided to retailers, journalists, and media
publications.
Most of the information and pictures comes from wiki.pcsx2.net. 10,000 Bullets
For more information and the content on each disc, please visit (J) SLPM-61102 (Trial)
pcsx2.
These are the part number, equivalent to a ISBN number on a book
SCES:
Published by SCEE (with a few exceptions)
SCED = SCEE published demos
SLES = Third/second party published games
SLED = Third/second party published demos
PBPX = In some pack-in demos

.hack//Infection Part 1 .hack//Outbreak Part 3 0 Story


(U) SLUS-29042 (U) SLUS-29065 (J) SLPM-60101
(U) SLUS-28023 (Trade Demo)

.hack//Mutation Part 2 .hack//Quarantine Part 4 25 to Life


(U) SLUS-29055 (U) SLUS-29084 (U) SLUS-29129 (Public Beta Vol.1.0)
(U) SLUS-28032 (Trade Demo)
Demo • 3585

Abarenbou Princess Aggressive Inline


989 Sports 2003 Demo Disc
(J) SLPM-61018 (Trial) (U) SLUS-29021
Developer 989 Sports
Publisher SCEA
Release date 2002 (?)
(U) SCUS-94677

This is a 989 Sports (a SCEA di-


vision) demo CD.

989 Sports 2004 Demo Disc


Developer 989 Sports
Publisher SCEA
Ace Combat 04: Alias Release date 2003 (?)
Shattered Skies (U) SCUS-97373
(P) SLED-52485
(J) SLPM-60149 (Trial)
This is a 989 Sports (a SCEA di-
vision) demo disc.
Contents:
Games:
- MLB 2004
- NFL GameDay 2004
- NCAA GameBreaker 2004
- NBA ShootOut 2004
- NCAA Final Four 2004
- Athens 2004

Ace Combat 5: AirBlade 24: The Game


The Unsung War
(U) SLUS-29017 (P) SCED-53622
(P) SCED-53081
(P) SCED-53115 This demo version may have been
a mail pack sent to customers on
Sony’s database, since it comes
with in an imitation cigar box with
a load of extras. The demo disc is
3 Title Special Disc hidden away under a false bottom
Release date June, 2002 in the box.
(J) SLUS-29065 “drewturpin.wordpress.com”

This was bundled with Famitsu


magazine (issue June, 2002).
Contents:
Games:
- Saru! Get You! 2 Alter Echo
- PoPoLoCrois: Hajimari no Bouken
- Boku no Natsuyasumi 2: (U) SLUS-29056
Umi no Bouken Hen
3586 • Demo

Amplitude
(U) SCUS-97262
(U) SCUS-97292
(U) SCUS-97869 All-Star Baseball 2003
(U) SLUS-28007 (Trade Demo)
Armored Core: Last Raven
(J) SLPM-61119 (Trial)
(J) SLPM-61118 (Famitsu Special Trial Version)

Ape Escape:
Million Monkeys
(J) PCPX-98041 (Trial)

Ape Escape 2
(P) SCED-51366
(J) PAPX-90330 (Trial) And 1 Streetball
(U) SLUS-21237B (w/Bonus Disc) Asterix & Obelix:
Kick Buttix
(U) SLUS-29111

Auto Modellista
(U) SLUS-28031 (Public Beta Volume 2.0)
(Version 1.01))

Arc the Lad:


Twilight of the Spirits
Black & Bruised
(U) SCUS-97282
(J) PAPX-90230 (Premium Disc demo) (P) SLUS-29045
(J) PCPX-96330 (Premium Disc demo) (P) SLUS-28027 (Trade Demo)

Ape Escape 3
(U) SCUS-97548 Brothers in Arms:
Earned in Blood
(P) SLED-53711
Demo • 3587

Arctic Thunder
ATV Offroad Fury ATV Offroad Fury 2
(U) SLUS-29007
(U) SCUS-97122 (U) SCUS-97238

Blood Will Tell


(J) SLPM-60248 (Trial)

ATV Offroad Fury 3 ATV Offroad Fury 4


(U) SCUS-97437 (U) SCUS-97579
(U) SCUS-97553 (Demo, Online)

Blood: The Last Vampire


(First Volume)
(J) PAPX-90206 (Trailer Disc)

Athens 2004 Beyond Good & Evil


(U) SCUS-97403 (U) SLUS-29082
(P) SCED-52491 (PlayStation 2 Press Kit)

Bujingai
The Forsaken City
(J) SLPM-60211 (Trial)
3588 • Demo

Bloody Roar 3
Battlefield 2: Black & Bruised
(J) SLPM-60136 (Trial)
Modern Combat (P) SLUS-29045
(P) SLUS-28027 (Trade Demo)
Release date April, 17 2005
(U) SLUS-29117 (Public Beta Vol.1.0)
(U) SLUS-29152
(U) SLUS-29172 (E3 Demo)
(P) SLED-53731
Bouken-Ou Beet:
Darkness Century
(J) SLPM-61116 (Trial)

Brian Lara 10,000 Bullets


International Cricket 2005 (J) SLPM-61102 (Trial)

(P) SLED-53365

Black Bravo Music:


Bravo Music
(U) SLUS-29180
(P) SLED-53937 (J) PCPX-96511 (Demo, Video disc)

Champions of Norrath Bombastic


(U) SLUS-29088 (J) PAPX-90229 (Trial)

Choaniki:
Sei Naru Protein Densetsu
(J) SLPM-61091 (Trial) Champions: ChainDive
This Trial disc came bundled Return to Arms
(J) PAPX-90232 (Trial)
with Akudaikan 2: Mousouden. (U) SLUS-29126
Demo • 3589

Burnout Burnout Revenge Busin 0:


Wizardry Alternative Neo
(U) SLUS-28006 (Trade Demo) (U) SLUS-29153
(P) SLED-53512 (P) SLED-53512 (J) SLPM-61060 (Taikenban)

Burnout 2 Buzz! Junior: Castlevania:


Point of Impact Ace Racers Lament of Innocence
(P) SLED-51211 (Trial) (P) SCED-55432 (Trial) (J) SLPM-61062 (Shop Front Trial)
(J) VW148-J5 (Shop Front Trial)

Burnout 3: Takedown Crash ‘N’ Burn


Buzz! Junior: Robo Jam &
(U) SLUS-29113 (U) SLUS-29130 (Public Beta Vol.1.0)
Buzz! Junior: Jungle Party
(P) SLED-52597 (P) TLES-52339 (Online Beta Trial Disc v0.01)
(J) SLPM-60246 (Trial) (P) SCED-54808

This is a demo disc for Buzz!


Junior: Robo Jam and Buzz!
Junior: Jungle Party

Berserk
(J) SLPM-61091 (Trial)
(J) SLPM-65618 (Bonus disc from
Vampire Panic Limited Edition)

The Trial disc was given away Crouching Tiger,


Cold Winter to visitors at the Sammy Ber- Hidden Dragon
(P) SLED-53327 serk booth at the tokyo game- (J) SLPM-61067 (Trial)
show in 2004.
3590 • Demo

Bonus Demo Discs Bonus Demo 5 Bonus Demo 8


The Bonus Demo Discs, also Release date 2003 Release date 2002
known as Welcome Discs, discs SCED-51940 SCED-52932
was released in Europe be- SCED-51941 SCED-52933 (you)
SCED-53018 (Geu)
tween 2002 and 2006 and was Contents:
published by Sony Computer SCED-51940: Bonus Demo 8 was also re-
Games:
Entertainment Europe. leased as Bonus Demo 8 (Geu)
- Amplitude
- Beyond Good and Evil and bonus demo 8 (you).
- Formula One 2003
Contents:
- My Street
Bonus Demo 4 - Prince of Persia
SCED-52932:
Games:
- Ratchet and Clank 2
Release date 2002 - Shinobi
- Jak 3
SCED-51486 - KillZone
- Soul Calibur 2
- Prince of Persia 2
Contents: - The Italian Job
- This is Football 2005
Games: - Tiger Woods 2004
- WRC 4
- War of the Monsters Videos:
- Eyetoy Play 2
- Super Trucks Racing - Destruction Derby
Videos:
- Space Channel 5 Part 2 - Hardware Online Area
- The Getaway
- Sly Cooper and the Thievius Rac- - EyeToy
- Dancing Stage Fusion
coonus - Metal Gear Solid 3
- Spider Man 2
- Pro Evolution Soccer 2 - SOCOM U.S. Navy Seals
- Eyetoy Play
- Primal - Time Crisis 3
- Eyetoy Groove
- Battle Engine Aquila - Tony Hawk’s Underground
- Eyetoy Chat
Videos: - Warhammer 40K: Fire Warrior
- Eyetoy Play 2
- Auto Modellista SCED-51941: - Eyetoy Kinetic
- WWE SmackDown! Shut Your Games: - SingStar
Mouth - Amplitude - SingStar Party Platinum
- Spyro: Enter the Dragonfly - Formula One 2003
- Midnight Club II - Freestyle Metal X
- Marvel vs. Capcom 2 - My Street
- Gran Turismo Concept - Prince of Persia
- Grand Theft Auto: Vice City - Ratchet & Clank 2
- Ferrari F355 Challenge - The Italian Job
- Devil May Cry 2 - Tiger Woods 2004
Videos:
- Destruction Derby
- EverQuest Online Adventures
- FIFA 2004
- How To EyeToy
- Tony Hawk’s Underground
- Whiplash

Bonus Demo 9
Release date 2004 (?)
SCED-53116 (you)
Bonus Demo 6 SCED-53117 (old)

SCED-52390 Bonus Demo 9 was also re-


SCED-52391 leased as bonus demo 9 (old)
and bonus demo 9 (you).

Bonus Demo 7
Release date October, 2004
SCED-52436
Demo • 3591

Bonus Demo 10 Bonus Demo 11 Commandos Strike Force


Release date 2005 Release date 2006 Release date February 28, 2005
SCED-53513 SCED-54338 (Teen: Bonus Demo 11) (P) TLES-52768 (Online Beta Trial Disc v0.03)
SCED-53514 SCED-54101
SCED-53515 SCED-54102 (Mature: Bonus Demo 11m) This disc was only available to
SCED-54105 (AKA Retail Demo 11) members of the PlayStation
Contents:
SCED-53515:
2 network gaming beta trial.
Games: There is no offline playable con-
- Rally Evolved tent on this disc.
- Everybody’s Golf
- Crash Tag Team Racing
Bonus Demo 12 Using this disc today feature
- Sly 3 SCED-54399 (Teen: Bonus Demo 11)
a start menu screen. On the
- Need for Speed: Most Wanted SCED-54397 (you) main menu the “Commandos
- Wallace and Gromit Campaign” option is greyed
SCED-54398 (Mature: Bonus Demo 12m)
- Dancing Stage Max
out. The only selectable options
- Wild Water Adrenaline Bonus Demo 12 was also re-
Videos: are “BattleGround Online”,
- Stuart Little 3 leased as bonus demo 12 (you) “Settings”, “Credits” and “Exit
- Buzz and Bonus Demo 12m. Game”. Even though Credits is
- Hello Kitty not greyed out nothing happens
Contents:
- EyeToy: Play 3
- EyeToy: Kinetic
SCED-54399: when X is pressed. When try-
Games: ing to connect online users are
- EyeToy: Monkey Mania,
- B-Boy
- Spy Toy, SingStar
- Formula One 06
presented with an error mes-
- SingStar 80’s sage due to the game servers no
- Lemmings
SCED-53513: - LEGO Star Wars II: The Original longer running.
Games: Trilogy
- Ratchet Gladiator Videos: Information about the game
- WRC: Rally Evolved - Rogue Galaxy from Sony:
- Everybody’s Golf - SingStar Rocks! “Welcome to the PlayStation 2
- Crash Tag Team Racing - Buzz! network gaming beta trial. You’ve
- Sly 3 - EyeToy: Play 3 been selected to take part in the
- Need for Speed: Most Wanted - EyeToy: Kinetic massive online event involving
- Wallace and Gromit - EyeToy: Monkey Mania
- Dancing Stage Max
thousands of dedicated PS2 gam-
- Spy Toy
Videos: ers. The vital feedback that we
- SingStar
- Stuart Little 3 - SingStar 80’s get from you will help us shape
- Buzz - EyeToy: Chat network gaming on PlayStation 2
- Hello Kitty and sow the seed of a totally new
SCED-54398:
- The Chronicles of Narnia gaming experience. Apart from
Games:
- EyeToy: Play 3 exclusive access to the top soft-
- F1 2006
- EyeToy: Kinetic ware such as SOCOM US Navy
- Lemmings
- EyeToy: Monkey Mania
- Lemmings with Eye Toy USB Camera SEALs before anyone else, and be-
- SpyToy
- SingStar
- Lego Star Wars The Original Tril- ing part of an exclusive beta trail
ogy 2 community, you’ll have the oppor-
- SingStar 80’s
- MadeMan tunity to test your skills against a
Information:
- MicroMashines, FIFA 07 host of opponents across Europe.”
EyeToy Chat
Videos:
- EyeToy Play
- Rogue Galaxy by: [email protected]
- EyeToy Play 2
- Singstar Rocks!
- SingStar Collection, etc.
- Buzz
- Kingdom Hearts 2
- Eye Toy Play 3
- Eye Toy Kinetic
- Eye Toy Monkey Mania
- Spy Toy
- Singstar
- Singstar 80’s
- Eye Toy Chat
3592 • Demo

Death by Degrees Crash Bandicoot:


The Wrath of Cortex Crash Tag Team Racing
(J) SLPM-60257 (Trial)
(U) SLUS-29010 Release date May 24, 2005
(P) SLPM-61101 (E3 Demo)

This demo came with the Of-


ficial PlayStation 2 Magazine
and was also being handed
out at E3. It’s a timed demo,
which forces players to reset
their console once the time is
up. Only Crash and Cortex are
playable in the demo, each in
his tier 1 car. Playable areas in-
clude Midway, Track and The
Densha de Go! Final Crash Nitro Kart Beanstalk and Rings of Uranus
(the tracks are accessible by
(J) SLPM-60237 (Trial) (U) SLUS-29068 entering the respective hubs’
main gates). The Classic Crash
and Neo-Fu skins are available
in the Midway.
Other changes include the sky-
boxes, which are 2D textured
models, but in the final game
they are 3D textured models.
The character select screen is
plain and greenish. The car ap-
pears to the right of the char-
acter instead of taking his/her
place in the middle. The circle
Densha de Go! Ryojouhen Crash Twinsanity around each icon is larger. The
& Spyro: A Hero’s Tail race HUD is a bit different and
(J) SLPM-60179 (Trial)
Release date 2004 more confusing. The speed-o-
(U) SLUS-29101 meter is the little blue bar on
(P) SLED-52574 the bottom right, and the health
is actually the big bar that’s
This disc includes demos for usually the speed-o-meter. The
Crash Twinsanity and Spyro: A boost meter looked different
Hero’s Tail. Originally released too. Several voice lines present
for the 2004 E3. in the demo were removed for
the final version, including both
playable characters and NPCs,
in and outside races. Most no-
tably, an Indian woman’s voice
was completely removed.
Disaster Report
“crashmania.net”
(U) SLUS-28025 (Trade Demo)
(J) SLPM-60174 (Trial)
Demo • 3593

Code of the Samurai Cyber Troopers


(J) SLPM-61101 (Trial)
Virtual-On Marz Dark Cloud 2
(J) SLPM-61046 (Trial) (U) SCUS-97229
(J) PAPX-90506 (Taikenban)

Def Jam Vendetta


(U) SLUS-29047 Dark Cloud
(U) SCUS-97152
(J) PAPX-90501 (Trial)

Though the Japanese and US


demos differ in terms of lan-
guage and some content, the
gameplay is mostly the same.
Def Jam: Fight for NY
Compared to the retial version,
(U) SLUS-29108 the English demo uses direct
translations of Japanese ver-
sion for the character and item
names, with only a few excep-
tions such as Max’s name. The
opening video differs greatly
from the release version of the
game. The demo also includes a
georama and sub-game expla-
nation video.
Other differences includes the
sign outside Dr. Dell’s Clinic
which was modified in the final
Disgaea: Hour of Darkness release.
(U) SLUS-28034 (Trade Demo)

Demo Release
3594 • Demo

Destroy All Humans!


ChoroQ Dirge of Cerberus:
(U) SLUS-29150 Final Fantasy VII
(U) SLUS-28044 (Trade Demo)
(J) SLPM-68016 (Beta Version)

Combat Elite:
WWII Paratroopers
(U) SLUS-28054 (Trade Demo)

Dark Summit Destroy All Humans! 2


(U) SLUS-29015 (U) SLUS-29196

Drakan:
The Ancients’ Gates
Cool Boarders 2001
(U) SCUS-97169
(U) SCUS-97147

Disney Golf Destruction Derby Arenas


(J) SLPM-60180 (Trial) (P) SCED-52098
(P) SCES-50781 (Beta & Full Release)

D1 Professional Drift
Grand Prix Series
(J) SLPM-60260 (Trial bundled -
with video DVD)
Demon Chaos
(J) SLPM-61130 (Trial)
(J) SLPM-61132 (Trial)
D1 Professional Drift
Grand Prix Series 2005
DDRMAX:
Dance Dance Revolution
(J) SLPM-60270 (Trial)
(J) SLPM-60271 (Trial bundled -
(U) SLUS-29037 (Trial)
with video DVD)

DDRMAX2
Dance Dance Revolution
(U) SLUS-29074
Demo • 3595

Dog’s Life Downhill Domination


DJ - Decks & FX
(P) SCED-52049 (U) SCUS-97329
(P) SCED-52723 (Press Kit Demo)

Dr. Muto Dramatic Soccer Game:


Nippon Daihyou Senshu Ninarou!
(U) SLUS-29040
(J) SLPM-60178 (Trial)

Dragon Quest VIII: DreamWorks & Aardman Fantavision


Journey of the Cursed King Flushed Away
(J) SCED-54134 (Taikenban)
(U) SLUS-29157 (U) SLUS-29197
(P) SLED-53977

Dropship: Fatal Frame


United Peace Force
Dance Factory (J) SCED-54134 (Trial)
(P) SLUS-29196
(U) SLUS-28062 (Trade Demo)
3596 • Demo

PBPX-95506
Contents:
Games:
- AirBlade
Demo Disc - Dark Cloud
- Klonoa 2: Lunatea’s Veil
Release date 2000-2002
- This Is Football 2002
This is a collection of unnamed - World Rally Championship
- WWF Smackdown: Just Bring It
demo discs (most of them came Videos:
with new consoles). - Dropship: UPF
- Gran Turismo 3: A-spec
- Jak and Daxter:
The Precursor Legacy
- MotoGP 2
PBPX-95204 - Wipeout Fusion PBPX-95514
PBPX-95205 Extras: Contents:
Contents: - Devil May Cry Games:
Games: - Legacy of Kain: Soul Reaver 2 - WRC II
- FIFA 2001 - Yabasic - TIF 2003
- SSX Snowboarding - Tekken 4
- Wild Wild Racing - Stuntman
Videos: - Ratchet and Clank
- Dead or Alive 2 - Formula One 2002
- Fantavision Videos:
- ISS Pro - Treasure Planet
- Ridge Racer V - Tomb Raider
Extras: - Stitch
- Find My Own Way - Sly Racoon
- Yabasic - PlayStation.com
- PacMan World 2
- Kingdom Hearts
- Ape Escape 2
- WRC Challenge

PBPX-95520
Contents:
Games:
- Beyond Good and Evil
- The Italian Job: L. A. Heist
- Shinobi
- Ratchet and Clank 2
- Prince of Persia
- JAK II: Renegade
- WRC II Extreme
- Tekken 4
Videos:
- Destruction Derby Arenas
- Tony Hawk’s Underground
- The Hulk
Extras
- Network Gaming
- How to Eyetoy
- Yabasic
Demo • 3597

Demo Disc 2.1 Demo Disc 2.3


Release date 2000 Release date 2001
(U) SCUS-97117 (U) SCUS-97155
Contents: Contents:
Games: Games:
- Armored Core 2
Demo Disc 2.2
- Cool Boarders 2001
- NHL 2001 Release date 2001 - ICO
- ESPN Winter X-Games Snowboard- - Klonoa 2
(U) SCUS-97126
ing - Gauntlet Dark Legacy
- ESPN International Track & Field Contents: - Star Wars: Super Bombad Racing
- Wild Wild Racing Games: - Portal Runner
- SSX - ATV Offroad Fury - MTV Music Generator 2
- Dynasty Warriors 2 - Zone of the Enders - Spy Hunter
- Madden NFL 2001 - Red Faction Videos:
Including 4 Videos - Star Wars: Starfighter - Okage: Shadow King
- Army Men: Green Rogue - Drakan - The Ancients’ Gates
- Army Men: Air Attack 2 - Kinetica
- WinBack: Covert Operations
Videos:
- NHL FaceOff 2001
- NBA ShootOut 2001
- Gauntlet Dark Legacy
- Soul Reaver 2
- The Bouncer
- Dark Cloud
- Onimusha: Warlords
3598 • Demo

Dengeki G’s
Dengeki PlayStation Magazine December 2004 Disc
Publisher Media Works Release date December, 2004
Dengeki PlayStation (電撃PlayStation) is a Japanese gam- SLPM-60252
ing magazine published by ASCII Media Works (formerly This is a demo disc of Futakoi
MediaWorks). The magazine originally featured infor- bundled with Dengeki G’s Mag-
mation pertaining to PlayStation video games, but since azine issue December, 2004.
then has also incorporated information from PS2, PS3,
and PSP. The magazine first went on sale in December
1994 as a special edition version of Dengeki G’s Maga-
zine.
Dengeki PS2 was a special edition version of Denge-
ki PlayStation that was published about three or four
times a year in irregular intervals. It was first pub-
lished on January 22, 1997 under the title Dengeki
PlayStation D, and was changed to the current title
in September 2001 until its final issue on February
15, 2008. The magazine mainly featured informa- Dengeki PlayStation D46
tion on the PlayStation 2, but also carried informa-
Release date September, 2001
tion about games for the PlayStation 3 and PlaySta-
SLPM-61012
tion Portable as well.
This disc was issued with Dengeki
PlayStation 186-th edition.
Dengeki PlayStation D41-D45
was issued with PlayStation
Dengeki PlayStation D40: Dengeki PlayStation D47 discs.
Konami Fan Book Release date November, 2001 Two different jewelcase sized
Release date February, 2001 SLPM-60159 back inserts could be cut out
SLPM-61002 from the magazine.
This disc was issued with Dengeki
This disc was issued with Dengeki PlayStation 191-th edition. Contents:
PlayStation 167-th edition. The disc contains save data for Games:
some games. - Growlanser 2
Contents: - Kinniku Banzuke: Muscle Wars 21
Games: Videos:
- Zone of the Enders - Onimusha 2
- Shadow of Memories - Silent Hill 2
Videos: - Hot Shots Golf 3
- Metal Gear Solid 2: Sons of Liberty - Special interview
- Tokimeki Memorial 3 Extras:
- World Soccer Winning Eleven 5 - Save data for some games
- Ring of Red
- Jikkyou G1 Stable
- Silent Scope
Demo • 3599

Dengeki PlayStation D48: Dengeki PlayStation 50 Dengeki PlayStation D51


Konami Fan Book
Release date April, 2002 Release date June, 2002
Release date December, 2001 SLPM-61024 SLPM-61028
SLPM-61022
This disc was issued with Dengeki This disc was issued with Dengeki
This disc was issued with Dengeki PlayStation 203-th edition. PlayStation 208-th edition.
PlayStation 194-th edition.
Contents: Contents:
Games: Games:
- WWF SmackDown! Just Bring It - Suikoden III
- Surveillance: Kanshisha - Psyvariar
- Otostaz - Dramatic Soccer Game: Nippon
- ICO Daihyou Senshu Ninarou!
- Galerians: Ash - Mageru Tsukeru Hahiiru: Ore *
- Soul Reaver 2 Dead Heat
- Wave Rally Videos:
- Sub Rebellion - Final Fantasy XI
- Hard Hitter 2 - Tokimeki Memorial Girl’s Side
- Koushien: Konpeki no Sora - Gun Survivor 3: Dino Crisis
- Top Angler - Boku no Natsuyasumi 2:
- Plarail: Yume ga Ippai! Umi no Bouken Hen
- Wangan Midnight - Kamaitachi no Yoru 2
Videos: - Roommate Asami:
- Final Fantasy XI Okusama wa Joshikousei
- Xenosaga Episode I: Extras:
Dengeki PlayStation D49 Der Wille zur Macht Save data:
- Wild Arms 3 - Virtua Fighter 4
Release date January, 2002 - Suikoden III - Way of the Samurai
SLPM-61023 - PoPoLoCrois: Hajimari no Bouken - Magic Pengel: The Quest for Color
- Tekken 4
This disc was issued with Dengeki - World Rally Championship
PlayStation 197-th edition. The - Riding Spirits
Extras:
issue includes two discs: a DVD - Save data for some games
and a CD.
Contents:
DVD:
Games:
- Magic Pengel: The Quest for Color
- MotoGP 2
Videos:
- Onimusha 2
- Xenosaga Episode I
- Metal Gear Solid 2: Sons of Liberty
- etc.
CD:
Games:
Dengeki PlayStation D52
- Bravo Music: Chou-Meikyokuban Release date August, 2002
- SkyGunner SLPM-61031
Videos:
- Wild Arms 3 This disc was issued with Dengeki
- PoPoLoCrois: Hajimari no Bouken
PlayStation 213-th edition.
- SCE videos
Contents:
Games:
- Bombastic
- Ape Escape 2
- Roommate Asami
- Gungrave (Sega feature)
- Aero Elite (Sega feature)
- Sega Sports Tennis (Sega feature)
Videos:
- Final Fantasy XI
- Suikoden III
- .hack//Mutation Part 2
- Virtua Fighter 4 (Sega feature)
- Shinobi (Sega feature)
3600 • Demo

Dengeki PlayStation D53 Dengeki PlayStation D55 Dengeki PlayStation D57


Release date September, 2002 Release date December, 2002 Release date February, 2003
SLPM-61032 SLPM-61033 SLPM-61038

This disc was issued with Dengeki This disc was issued with Dengeki This disc was issued with Dengeki
PlayStation 215-th edition. PlayStation 223-th edition. PlayStation 229-th edition.
Contents: Contents: Contents:
Games: Games: Games:
- Robot Alchemic Drive - Tales of Destiny 2 - Sakura Taisen: Atsuki Chishio Ni
- Memorial Song - Dark Cloud 2 - Zone of the Enders: The 2nd Runner
- Sword of the Samurai - Contra: Shattered Soldier - Shinobi, Kotoba no Puzzle: Mojipit-
- Dino Stalker (Capcom features) - Rygar: The Legendary Adventure tan
Videos: Videos: Videos:
- Silent Hill 3 - Devil May Cry 2 - Armored Core 3: Silent Line
- Zone of the Enders: The 2nd Runner - Shinobi - Friends: Seishun no Kagayaki
- Contra: Shattered Soldier - Arc the Lad: Twilight of the Spirits - New Roommania: Porori Seishun
- Devil May Cry 2 (Capcom features) - SD Gundam GGeneration Neo - Venus & Braves: Majo no Megami
- Auto Modellista (Capcom features) (Interview) to Horobi no Yogen
- Clock Tower 3 (Capcom features) - Nobunaga no Yabou Online - Guardian Angel
(Interview) - Disgaea: Hour of Darkness (?)
- Unlimited Saga (Museum) Extras:
- Clock Tower 3 Save data:
- Disgaea: Hour of Darkness - Breath of Fire: Dragon Quarter
(Museum) - Taiko no Tatsujin:
Tatakon de Dodon ga Don
- Contra: Shattered Soldier
- Sega Sports Tennis

Dengeki PlayStation D54


Release date November, 2002
SLPM-60189

This disc was issued with Dengeki Dengeki PlayStation D56


PlayStation 218-th edition.
Release date January, 2003
SLPM-61034
Dengeki PlayStation D58
This disc was issued with Dengeki
Release date March, 2003
PlayStation 226-th edition.
SLPM-60199

This disc was issued with Dengeki


PlayStation 232-th edition.
Demo • 3601

Dengeki PlayStation D59 Dengeki PlayStation D61 Dengeki PlayStation D62


Release date May, 2003 Release date August, 2003 Release date October, 2003
SLPM-61044 SLPM-61051 SLPM-61058
This disc was issued with Dengeki This disc was issued with Dengeki This disc was issued with Dengeki
PlayStation 235-th edition. PlayStation 244-th edition. PlayStation 250-th edition.
Contents: Contents:
Games: Games:
- Catan (a cancelled board game) - Castlevania: Lament of Innocence
- The Mark of Kri - Shadow Tower Abyss
- Private Nurse Maria, Violet no Atelier - Maximo vs. Army of Zin
- Torakapuu! Dash!! - Cy Girls
- Virtua Fighter 4: Evolution - Akudaikan 2: Mousouden
- Silent Hill 3 - The Mark of Kri
Videos: - Dead to Rights
- Monster Hunter (Capcom Special) - Flipnic: Ultimate Pinball
- Onimusha 3: Demon Siege (Capcom Videos:
Special) - Xenosaga Episode I: Der Wille zur
- Resident Evil Outbreak Macht
(Capcom Special) - Gakuen Heaven:
- Onimusha Blade Warriors Boy’s Love Scramble!, Drakengard
(Capcom Special) - Kita e. Diamond
- Gregory Horror Show Dust Volume Summer
Dengeki PlayStation D60 (Capcom Special) Extras:
- Mega Man X7 (Capcom Special) Save data:
Release date June, 2003 - Auto Modellista (Capcom Special) - Violet no Atelier
SLPM-61048 - R: Racing Evolution - Kino no Tabi: The Beautiful World
- Castlevania: Lament of Innocence - R-Type Final
This disc was issued with Dengeki - Nightshade - Torakapuu! Dash!!
PlayStation 239-th edition. - Altered Beast
- Nobunaga no Yabou Online
- Kikou Heidan J-Phoenix 2
- Fatal Frame II: Crimson Butterfly
- Monster Rancher 4
- Hungry Ghosts
Extras:
Save data:
- Tenchu: Wrath of Heaven
- SoulCalibur II
- Doko Demo Issho: Watashi Naehon
- Yumeria

Dengeki PlayStation D63


Release date November, 2003
SLPM-60199

This disc was issued with Dengeki


PlayStation 253-th edition.
3602 • Demo

Dengeki PlayStation D64 Dengeki PlayStation D65 Dengeki PlayStation D66


Release date December, 2003 Release date January, 2004 Release date February, 2004
SLPM-61065 SLPM-61066 SLPM-61070

This disc was issued with Dengeki This disc was issued with Dengeki This disc was issued with Dengeki
PlayStation 256-th edition. PlayStation 260-th edition. PlayStation 263-th edition.
Contents: Contents: Contents:
Games: Games: Special:
- Castlevania: Lament of Innocence - Ratchet & Clank: Going Commando - Final Fantasy XII
- Nightshade - Bujingai: The Forsaken City Games:
- Siren - R: Racing Evolution - Shadow Hearts: Covenant
- Cy Girls - Busin 0: Wizardry Alternative Neo - Katamari Damacy
- Tantei Gakuen Q - Gacharoku 2: Kondo wa Sekai - Cy Girls
- Gegege no Kitarou: Isshuu yo!! - Firefighter F.D. 18
Ibun Youkai Kitan Videos: Videos:
Videos: - Final Fantasy X-2 International + - PoPoLoCrois: Tsuki no Okite no
- Ratchet & Clank: Going Commando Last Mission Bouken
- Sonic Heroes - Resident Evil Outbreak - Shiju Hachi
- Fatal Frame II: Crimson Butterfly - Gran Turismo 4 Prologue - Kaena
- Sister Princess 2: Premium Fan Disc - Echo Night: Beyond - Blood Will Tell, Kuon
(PSOne) - Monster Hunter (Museum) - Monster Hunter (Museum)
- Phantom Brave (Museum) - Phantom Brave (Museum) - Phantom Brave (Museum)
Extras: Extras: Extras:
Save data: Save data: Save data:
- Shadow Tower Abyss - Summon Night 3 - Nightshade
- Private Nurse Maria - Growlanser IV: - Castlevania: Lament of Innocence
Wayfarer of the Time

Dengeki PlayStation D67


Dengeki PlayStation D68 Dengeki PlayStation D71
Release date April, 2004
SLPM-60240 (CD) Release date June, 2004 This disc was issued with Dengeki
SLPM-61079 PlayStation 281-th edition.
This disc was issued with Dengeki
PlayStation 268-th edition. The This disc was issued with Dengeki
issue includes a DVD and a CD. PlayStation 272-th edition.
Demo • 3603

Dengeki PlayStation D69 Dengeki PlayStation D70 Dengeki PlayStation D72


Release date July, 2004 Release date August, 2004 Release date October, 2004
SLPM-61081 SLPM-61083 SLPM-61089

This disc was issued with Dengeki This disc was issued with Dengeki This disc was issued with Dengeki
PlayStation 275-th edition. PlayStation 278-th edition. PlayStation 284-th edition.
Contents: Contents:
Games: Games:
- Shin Megami Tensei: Digital Devil - Suikoden IV
Saga - Prince of Persia: The Sands of Time
- Atelier Iris: Eternal Mana - Full House Kiss
- Silent Hill 4: The Room - SOCOM II: U.S. Navy SEALs
- Densha de Go! Final - Smash Court Tennis
- Finny the Fish & the Seven Waters Pro Tournament 2
- Frogger’s Adventures: The Rescue Extra Games:
- Nobunaga Senki - Avoid Lightning (電撃避けゲー,
Extra Games: Dengeki original game)
- Light Bulb: Reloaded (電球-RE- Videos:
LOADED-, Dengeki original game) - Final Fantasy XII
Videos: - Metal Gear Solid 3: Snake Eater
- The Nightmare of Druaga - Gran Turismo 4
- Virtua Quest - Shin Megami Tensei:
- SOCOM II: U.S. Navy SEALs Digital Devil Saga Dengeki PlayStation D73
- Demon Bane - Devil May Cry 3: Dante’s Awakening
- Full House Kiss - Tokyo Majin Gakuen: Kaihoujyou Release date November, 2004
- EyeToy: Groove Kefurokou SLPM-60256 (CD)
- Under the Skin - Okami
- Tenshou Gakuen Gensouroku - Tenchu This disc was issued with Dengeki
(Museum) - Doko Demo Issho: Toro to Ippai PlayStation 287-th edition.
- Xenosaga Episode II: Jenseits von - Hayarigami:
Gut und Bose (Museum) Keishichou Kaii Jiken File
The issue includes a DVD and a
- Tales of Symphonia (Museum) - Under the Skin CD.
- Monster Hunter (developer’s com- Extras:
mentary video) Save data:
Extras: - Armored Core: Nexus
Save data: - Xenosaga Episode I:
- Armored Core: Nexus, Hajime no Der Wille zur Macht
Ippo 2: Victorious Road - Tenshou Gakuen Gensouroku
- Kuon, Generation of Chaos IV - Silent Hill 4: The Room
- Koufuku Sousakan - Atelier Iris: Eternal Mana
- Downhill Domination - Juuni Kokuki: Guren no Shirube
- Koujin no Michi
- Bloody Roar 4
- Espgaluda
- Nobunaga Senki
- Lost Aya Sophia

Dengeki PlayStation D74


Release date December, 2004
SLPM-61095

This disc was issued with


Dengeki
PlayStation 290-th edi-
tion.
3604 • Demo

Dengeki PlayStation D75 Dengeki PlayStation D80


Release date January, 2005 This disc was issued with Dengeki
SLPM-61097 Dengeki PlayStation D78 PlayStation 311-th edition.
This disc was issued with Dengeki Release date April, 2005
PlayStation 294-th edition. SLPM-60263

This disc was issued with Dengeki


PlayStation 304-th edition.
Contents:
Games:
- Remote Control Dandy SF
Videos:
- Tekken 5
- The Sword of Etheria
Extras:
Save data:
- Silent Line: Armored Core
- Armored Core: Nine Breaker
- Armored Core: Nexus
- Aoi no Mamade... Dengeki PlayStation D81
- Akudaikan 2: Mousouden
- Astro Boy This disc was issued with Dengeki
Dengeki PlayStation D76 - Initial D Special Stage PlayStation 314-th edition.
- Atelier Iris: Eternal Mana, and
Release date February, 2005
more...
SLPM-61107

This disc was issued with Dengeki


PlayStation 297-th edition.

Dengeki PlayStation D82


This disc was issued with Dengeki
Dengeki PlayStation D79 PlayStation 318-th edition.

Dengeki PlayStation D77 This disc was issued with Dengeki


PlayStation 308-th edition.
This disc was issued with Dengeki
PlayStation 301-th edition.
Demo • 3605

Dengeki PlayStation D83 Dengeki PlayStation D87


Release date September, 2005 Release date January, 2006
SLPM-60263
This disc was issued with Dengeki Dengeki PlayStation D85
PlayStation 322-th edition. This disc was issued with Dengeki
Release date November, 2005
PlayStation 336-th edition.
This disc was issued with Dengeki The issue consists of two DVDs.
PlayStation 329-th edition. The first is a video only DVD
The issue consists of two DVDs. with game guides, footage for
The first is a video only DVD some games (like Final Fanta-
with game guides, footage for sy XII, Gallop Racer 2006 and
some games, etc. others), Capcom features, etc.
PS2 DVD PS2 DVD
Contents: Contents:
Games: Games:
- Demon Chaos - Blokus Club with Bumpy Trot
Extras:
Save data:
- Tales of Legendia
- Tales of Rebirth
- Suikoden IV
- Shinten Makai: Generation of Chaos V
Dengeki PlayStation D84 - Fire Pro Wrestling Returns
- Suikoden Tactics
Release date October, 2005 - Pop’n Music 11,
SLPM-61126 (PS2-DVD) and many others (103 titles in total)

This disc was issued with Dengeki


PlayStation 326-th edition.
The issue consists of two DVDs.
The first is a video only DVD
with Final Fantasy VII: Advent
Children trailers (?) along with
game guides, footage for some
Dengeki PlayStation D86
games, etc.
PS2 DVD
Release date December, 2005
Contents:
This disc was issued with Dengeki
Games:
- Urban Reign PlayStation 332-th edition.
- Armored Core: Last Raven The disc contains trailers, game
- Mirai Shounen Conan guides and game footage for
- Garouden Breakblow games Shadow of the Colossus,
- S.L.A.I.: Steel Lancer Arena Inter- Dengeki PlayStation D88
national
Pop’n Music, Metal Gear Solid
2 and many more. Release date February, 2006
- MotoGP 4
- FlatOut This disc was issued with Dengeki
- Pop’n Music 11
- Edomono
PlayStation 322-th edition. The
Extras: disc contains trailers, game
Save data: guides and game footage for
- Mobile Suit Gundam: games Pop’n Music, Disgaea 2:
The One Year War Cursed Memories and more.
- Sengoku Basara
- Killer7
- Tekken 5
- Tengai Makyou III: Namida,
and more...
3606 • Demo

Dengeki PlayStation D89 Dengeki PlayStation D90 Dengeki PlayStation D91


Release date March, 2006 Release date April, 2006 Release date July, 2006
SLPM-61146 SLPM-61149
This disc was issued with Dengeki
PlayStation 322-th edition. The This disc was issued with Dengeki This disc was issued with Dengeki
disc contains trailers, game PlayStation 347-th edition. PlayStation 356-th edition.
guides and game footage for The issue consists of two DVDs. The issue consists of two DVDs.
games Pop’n Music, Disgaea The first is a video only DVD The first is a video only DVD.
2: Cursed Memories, Monster with game guides, footage for PS2 DVD
Hunter 2 and many more. some games (like Final Fantasy Contents:
XII, Tales of the Abyss, Jikkyou Games:
Powerful Pro Yakyuu 12 and - Spartan: Total Warrior
- I/O
others).
- Simple 2000 Series Vol. 99:
PS2 DVD The Genshijin
Contents: Extra Games:
Games: - Light Bulb: Reloaded (電球-RE
- Okami LOADED-, Dengeki original
- Raw Danger! game), Avoid Lightning (電撃避けゲ
- Ninkyouden: Toseinin Ichidaiki ー, Dengeki original game)
- Onimusha: Dawn of Dreams Videos:
- Pop’n Music 12 Iroha - The King of Fighters 2006
- Suikoden V Extras:
(Dengeki recommends, may also be Save data:
a video feature!) - Blazing Souls
Extras: - Yamiyo ni Sasayaku: Meitantei
Save data: Kyouichirou Sagara
- Tales of the Abyss - Raw Danger!
- Shadow of the Colossus - and more.
Dengeki PlayStation D96 - We Love Katamari
Release date March, 2008 - Gundam Seed: Federation vs.
Z.A.F.T.
SLPM-61164
- Jikkyou Powerful Pro Yakyuu 12
This disc was issued with Dengeki - Demon Chaos,
- and others
PlayStation 412-th edition.
This was the last Dengeki PS2
issue.
Contents:
Games:
- Tori no Hoshi: Aerial Planet
- Naraku no Shiro
Videos:
- A collection of some titles in one
video (such as Disgaea 3, Disgaea
2, Disgaea, Soul Nomad & the
World Eaters, etc.)
Extras:
Save data:
- 33 titles in total (Nippon Ichi games
as well as other games).

Dengeki PlayStation D92


Release date October, 2006
SLPM-61153

This disc was issued with Dengeki


PlayStation 367-th edition.
Demo • 3607

Dengeki PlayStation D93


Eidos Demo Disc
Release date January, 2007
SLPM-61156 Release date 2002
(U) SLUS-29035
This disc was issued with Dengeki
PlayStation 375-th edition. Contents:
Games:
The issue consists of two DVDs.
- TimeSplitters 2
The first is a video only DVD - Hitman 2: Silent Assassin
contains PS3 promotional vid- - Legaia 2: Duel Saga
eos as well as PS2 game vid- - Lara Croft Tomb Raider:
eos (like Final Fantasy XI, etc.). The Angel of Darkness
Dengeki PlayStation D95
The second is a PS2 data DVD.
Release date November, 2007
SLPM-60283

This disc was issued with Dengeki


PlayStation 356-th edition.
The issue consists of a DVD and
a CD. The first is a video only
DVD contains PS3, PS2 and
PSP promotional videos. The
second is a PS2 data CD.
PS2 CD
Famitsu PS2
Contents:
Games: October 28, 2005 Special Disc
- PachiPara 14: Fuu to Kumo to
Release date October, 2005
Super Umi in Okinawa
Extras:
(J) SLPM-61129
Dengeki PlayStation D94 Save data:
A demo disc bundled with
- Shining Wind, Growlanser IV:
Release date April, 2007 Wayfarer of the Time, Famitsu magazine (issue Octo-
SLPM-60281 - etc. (total of 43 titles) ber, 2005).
This disc was issued with Dengeki
PlayStation 375-th edition.
The issue consists of two DVDs.
The first is a video only DVD
contains PS3 promotional vid-
eos as well as PS2 game videos.
The second is a PS2 data DVD.

Fireblade
(J) SLUS-29030
(P) SLED-51062
3608 • Demo

Devil May Cry


(U) SLUS-29009
(P) SLED-50359
(J) SLPM-65023
(J) SLPM-61010 (Trial Edition Ver. 2)
(J) SLPM-61008 (Trial Edition Ver. 2)

The Devil May Cry Trial Edition is Trish uses an earlier model with
a demo of the original Devil May a different look; her usual tube top
Cry. Two demos came out under is a halter top, she wears fingerless
this title. First (SLPM 65023, with gloves on both hands, lacks a chok-
copies of PlayStation 2 re-release er, and her hair is styled differently
of Biohazard CODE:Veronica Com- with a fringe across one eye.
plete) - in March 2001, exclusively There are no mission start
in Japan. Second was released in screens or accessible Divinity Stat-
Japan as Trial Edition Ver.2 (SLPM ues, meaning there is no way to buy
61008/SLPM 61010, the latter moves or items.
came with PurePure 2 Volume 2) All Key Items need to be manu-
and North America (SLUS 29009) ally equipped in order to be used,
in August, and in Europe and Aus- similar to how items work in the
tralia (SLED 50359) in September Resident Evil series.
2001 - both NA and PAL versions The UI is different, this goes for
were bundled with Resident Evil the Red Orb counter, HP bar and
CODE:Veronica X. Devil Trigger gauge. No Stylish
First Japanese version consists of Rank display is present.
most of Mission 01: Curse of the Red Orbs are acquired in much
Bloody Puppets, transitions to a smaller numbers (most only count-
hybrid of Mission 02: Judge of ing as 1).
Death and Mission 05: Guiding of No Blue Orb Fragments are pres-
the Soul and ends with a small part ent.
of Mission 03: Destroyer of Ardor. Devil Trigger doesn’t make Dante
move faster.
The Ver.2/NA/PAL version in-
The only melee weapon in this
cludes Mission 02: Judge of Death,
version is the sword Force Edge
Mission 03: Destroyer of Ardor and
which uses Alastor’s model and has
Mission 04: Black Knight as play-
two elemental modes, with mode
able stages. The demo ends after
selection replacing the Devil Arms
Nelo Angelo’s boss intro.
menu.
First Japanese version of the demo Force Edge only has its three-hit
is a much earlier build of the game, basic combo, with no pause varia-
as such, it has many striking dif- tions.
ferences. The Ver.2/NA/PAL ver- Stinger is part of the default mo-
sions of the demo are closer to the veset rather than needing to be
final product, though there are still purchased. It can be performed
some minor differences - without holding the lock-on button,
Dante uses the earlier design making it very easy to accidentally
present in some tutorials in the fi- trigger it, among other changes.
nal game, without his long coat. “devilmaycry.fandom.com”
Demo • 3609

From Software First Previews Dual Hearts


Devil May Cry 2 Developers From Software (U) SLUS-29033 (Regular Demo)
Release date 2000 (U) SLUS-28013 (Trade Demo)
(J) SLPM-60237 (Trial)
(J) SLPM-60102 (J) PCPX-96324 (Trial)
The demo only has two playable Contents:
missions, being Dante’s Mis- Games:
sion 01 and Lucia’s Mission 02 - Evergrace
from the final game, however, Videos:
- Armored Core 2
only Dante is playable. - Eternal Ring

Front Mission Online Enthusia


Professional Racing
Devil May Cry 3: (J) SLPM-68514 (Beta Version)

Dante’s Awakening (U) SLED-53330


(J) SLPM-61110 (Trial)
(J) SLPM-60251 (Trial) (J) SLPM-68519 (Trial - Subaru
IMPREZA WRX STI Version)
The Devil May Cry 3 Trial Ver.
came with Japanese copies of
Resident Evil Outbreak File #2
when it was released on the PS2
in 2004.
Only two Missions are playable
in the demo, being Mission 01:
A crazy party and a mixture of
Mission 02: The blood link and
Mission 03: The Devils’ tower.
Because this is a demo of the
original version of the game,
only Dante is playable. Front Mission 4 Galactic Wrestling:
Featuring Ultimate Muscle
Release date July 19, 2004
(U) SLUS-29098 (Demo, Square Enix (U) SLUS-29104
Sampler Disc Volume Two)
3610 • Demo

Dragon Ball Z: Flipnic: Ultimate Pinball


Budokai Tenkaichi 2 Dragon Ball Z: Budokai 3
(U) SLUS-29149
(J) SLPM-61162 (Trial) (J) SLPM-61111 (Trial)

Drakengard 2
(J) SLPM-61120 (Trial)

Driver: Parallel Lines Fight Club


DRIV3R
(U) SLUS-29185 Release date July 19, 2004
(P) SLED-53954 (J) SLPM-61092 (Trial)
(U) SLUS-29124

This two-player demo feature


several differences from the final
game, including;
Different sound effects.
Egg Mania: Different textures.
Eggstreme Madness Different models.
(U) SLUS-29032 (Trial)
Different animations.
It also feature early renditions of
the songs from the final game.

Forgotten Realms: Energy Airforce


Demon Stone
(J) SLPM-60183 (Trial)
(P) SLED-52852

ESPN International
Winter Sports 2002
(U) SLUS-29016 (Trial)

Fu-un Shinsengumi ESPN Winter X-Games G-Con 2


Snowboarding Competition Demo
(J) SLPM-60225 (Trial)
(U) SLUS-29001 (Trial) (P) SCED-52094
Contents:
Games:
- Ninja Assault
- Vampire Night
ESPN X Games - Time Crisis II
Skateboarding
(U) SLUS-29008 (Trial)
Demo • 3611

EyeToy: Chat EverQuest


EverQuest Online Adventures
(U) TCES-52154 (Beta Trial Disc v0.08) Online Adventures: Frontiers
(U) SLUS-28020 (Beta Vol.1.0)
(U) SLUS-29063 (Beta Vol.1.0)
(U) SLUS-28021 (Beta Vol.2.0)
(U) SLUS-28026 (Beta Vol.3.0)
(U) SLUS-29050 (Regular Demo)
(P) SCED-51728

EyeToy & EyeToy: Play


(U) SCUS-97378

EyeToy: EyeToy Play: Sports


Antigrav & SpyToy
(P) SCED-54134 (Fotball Fever Demo)
(P) SCED-53792

EyeToy: AntiGrav
(U) SCUS-97438

Full House Kiss EyeToy: Play 3 & SpyToy


(J) SLPM-60243 (Trial) Release date 2005
(P) SCED-53613

EyeToy: Play 3 & SpyToy Extermination


Release date 2005 (U) SCUS-97160
(U) SCED-53613 (J) PAPX-90211 (Taikenban)

Contents:
Games:
- EyeToy: Play 3
- EyeToy: Operation Spy
Videos:
Full House Kiss 2 - EyeToy: Play 3
- EyeToy: Operation Spy
(J) SLPM-60274 (Trial)
- EyeToy: AntiGrav
- EyeToy: Groove
- EyeToy: Kinetic
- EyeToy: Monkey Mania
- EyeToy: Chat
- How to EyeToy
3612 • Demo

FIFA Soccer 2005 Fight Night 2004


FIFA Soccer 2003
(U) SLUS-29127 (U) SLUS-29096
(P) SLED-52890 (P) SLED-51342 (P) SLED-52375

FIFA Soccer 2004


(U) SLUS-29086

FIFA Soccer 07 FIFA Soccer 06 Fight Night Round 2


(U) SLED-54327 (U) SLUS-29160 (U) SLUS-29145
(P) SLUS-29194 (P) SCED-54134 (Pre-Release Version)
(P) SCED-54134 (Beta Trial Disc, v1.01)

FIFA World Cup:


Germany 2006
(U) SLUS-29189

Fight Night Round 3


FIFA Street 2 From Russia With Love & Need
(U) SLUS-29183 for Speed Most Wanted &
(P) SLED-53953 (P) SLED-53983 SSX On Tour
Release date 2005
(U) SLUS-29167
(P) SLED-53681
Frequency This EA Demo Disc includes
(U) SCUS-97157 demos for From Russia With
Love, Need for Speed Most
Wanted and SSX On Tour.

From Russia With Love


Freaky Flyers
(U) SLUS-29168
(U) SLUS-29061 (P) SLED-53673
(U) SLUS-29051 (Demo, Rating Pending ver.)

Fugitive Hunter:
War on Terror
(P) SLES-52856
Demo • 3613

Final Fantasy XI: Online


(U) SCUS-97271 (Beta Version)
Final Fantasy X (U) SCUS-97272 (Beta Version -
PlayOnline Viewer & Tetra Master from FF XI)
(P) SCED-50642 (U) SCUS-97380 (Demo)

Final Fantasy X Playable Demo (J) SLPM-62135 (β Version)


(J) SLPM-62134 (Beta Version -
is the demo of Final Fantasy PlayOnline Viewer & Tetra Master)
X released along with the PAL
PlayStation port of Final Fantasy
VI, and it also was included in the
36th Demo Compilation from the
Official PlayStation 2 Magazine
(this DVD was released in some
PlayStation Magazines around
the world).
Although the demo contains
Save Spheres, saving the game is
disabled. The Save Spheres can
still be used for restoring HP and
MP. Accessing the menu is disa-
bled, so the player can’t change
equipment or advance the char-
acters through Sphere Grid. The
player gains AP from battles and
can even learn new Overdrive
Modes, but these can’t be utilized
due to the blocked off menu.
The demo has two scenar-
ios from the beginning of
the game, the scene where
Dream Zanarkand gets de-
stroyed and Tidus and Auron Final Fantasy XII
fight Sinspawn, and a sce- (U) SLUS-29171
nario on Besaid Island where (J) SLPM-66750 (with Bonus DVD)
Tidus is with Yuna and
her guardians. The North American demo was
included with the Dragon Quest
“finalfantasy.fandom.com”
VIII: Journey of the Cursed King
release.

Press Kit
The Euro Final Fantasy press kit
came in two version, one with
Yuna and one with a Tidus fig-
ure. The kit also inlcudes the
Beyond Final Fantasy DVD and
a Press Information DVD dated
June 2002.
3614 • Demo

Garouden Breakblow Genji: Dawn of the Samurai


Fullmetal Alchemist 2:
(J) SLPM-60267 (Beta Trial Disc) Curse of the Crimson Elixir (U) SCUS-97504
(J) PAPX-90522 (Trial)
(J) SLPM-61087 (Trial)

G1 Jockey 2
(J) SLPM-60125 (Trial)

Gekikuukan Pro Baseball: Galaxy Angel Gladius


The End of the Century 1999
(J) SLPM-61045 (Trial)
(U) SLUS-29060
(J) SLPM-60123

Galaxy Angel:
Moonlit Lovers
(J) SLPM-61073 (Trial)

Gravity Sucks Gendai Yougo Guilty Gear Isuka


no Kiso Chishiki 2001
(P) SCED-50633 (U) SLUS-28046 (Trade Demo)
(J) SLPS-20115

Genshi no Kotoba
(J) PCPX-96619 (Trial)

Guilty Gear X Plus


Hajime no Ippo 2: Guilty Gear X2
Victorious Road (J) SLPM-60162
(J) SLPM-60193 (Trial)
(J) SLPM-60220 (Trial)

Gundam Seed:
Federation vs. Z.A.F.T.
(J) SLPM-61134 (Trial)
Demo • 3615

Formula One 2001 Formula One 04 Formula Suzuki Hayabusa


Time Attack
(P) SCED-50313 (P) SCED-52687
(P) SCED-50254 (Bonus Disc: (P) TCES-52042 (Beta Trial Disc) Release date 2002
Official Review of the 2000 FIA Formula 1 (J) SLPM-68003
World Championship)
Suzuki distributed this video
game for free as a promotion of
Formula Suzuki Hayabusa rac-
ing car.
The game was a limited release
with a print of 10,000.

Formula One 2001 Formula One 05


(P) SCED-51323 (Bonus Disc: (P) TCES-53033 (Beta Trial Disc)
The Official Review of the 2001 FIA Formula (P) SCED-53448
One World Championship)
(P) SCED-53447 (Press Kit Demo)

Hardware: Online Arena


Formula One 06
(P) SCES-51593 (Beta Trial Disc v0.01)
(P) SCED-54207
Germany Special Issue 3
Press Kit Release date 2003 (?)
(P) SCED-51375
Contents:
Games:
- Aggressive Inline
- Half-Life
- Jedi Starfighter
- Hot Pursuit 2
- Soul Reaver 2
- Stuntman
- TIF 2003
- Timesplitters 2
Ghosthunter - Toca Race Driver Hunter:
- X-Men The Reckoning Wayward
(P) SCED-51922
Videos:
- GT Concept (U) SLUS-29059
- WWE Smackdown!
- Final Fantasy X
- Medal of Honor
- Metal Gear Solid 2
- Top Gun
3616 • Demo

Games of Our Style: Ghost in the Shell:


Tokyo Game Show 2003 Disc
Gungrave
Stand Alone Complex
(U) SLUS-28015 (Trade Demo)
Release date 2003 (U) SLUS-29123
(J) SLPM-60184 (Trial)
(J) PCPX-96554 (J) PAPX-90020 (Trial)

This is a promotional video DVD


distributed during the Tokyo
Game Show 2003 in Tokyo.
Gungrave: Overdose
(J) SLPM-60218 (Trial)

Gungriffon Blaze & Silpheed:


The Lost Planet Gitaroo Man
(J) SLPM-60121 (J) SLPM-62062 (Trial)

Juiced This disc was released on a maxi


single-style demo and sold only
(U) SLUS-29147
(P) SLED-53109 in Japan.
Harry Potter
and the Chamber of Secrets
(J) SLPM-68005 (Demo,
Coca-Cola Original Version)

Harvest Moon:
Save the Homeland
(J) SLPM-60147 (Trial)

Guitar Hero II
(U) SLUS-29198
Haven: Call of the King (P) SLED-54509
(U) SLUS-29038 (Regular Demo)
The large Demo Kit includes:
(U) SLUS-28019 (Trade Demo)
(P) SLED-51281 -GH2 demo disc
Guitar Hero: Van Halen -GH2 SG guitar controller and
(U) SLUS-21924 strap
-Documentation
JoJo no Kimyou na Bouken: -Posters
Games: -Stickers
Ougon no Kaze
-Guitar Hero 2 pins
(J) SLPM-61030 (Trial)

Guitar Hero
(U) SLUS-29177
Demo • 3617

God of War Gradius V High Heat


(U) SLUS-29098 (Demo, The Hydra Battle) (P) SLPM-60247
Major League Baseball 2003
(P) SCED-53431 (U) SLUS-29019
The demo includes no options
The US version is a sampler on the title screen, it just goes
demo of the Hydra Battle scene straight into the game
from GOW. High Heat
Contents:
- Game Intro Movie Major League Baseball 2004
- All the weapons except Edit Mode
- Only contains Stage 1 (U) SLUS-28029 (Trade Demo)
- Full BGM and sound FX

Hresvelgr
(J) SLPM-60112 (Trial)

Initial D Special Stage


(J) SLPM-60205 (Special Demo)
(J) SLPM-60204 (Trial)

God of War II Hitman: Blood Money &


Urban Chaos: Riot Response
(U) SCUS-97482 (Demo, The Colossus Battle)
(P) SCED-54680 (U) SLUS-29191 Jade Cocoon 2
Games:
- Hitman: Blood Money (J) SLPM-60150 (Bonus movie disc)
- Urban Chaos: Riot Response

Iron Eagle Max Kaido Racer


Developer JVC Digital Studios (J) SLPM-60228 (Trial)
Publisher Sony
Release date December 18, 2002
(P) SLES-50652 (Demo, Preview
build v1.1)
Kengo 3
This is a preview build disc for (J) SLPM-61086 (Trial)
a cancelled game which was ap-
parently released for some inter-
nal purposes.
Kingdom Hearts
(P) SCED-51314 Kessen III
(J) SLPM-61025 (Trial)
(J) SLPM-61103 (Trial)

Kidou Senshi Gundam


Seed Destiny: Generation of C.E.
(J) SLPM-68014 (Demo, Special Video
Disc)
3618 • Demo

Gran Turismo 3 Gran Turismo 2000 Gran Turismo 3


Demo Disks Body Omen Replay Theater (Red)
This is a collection of demo Developers Polyphony Digital (J) PAPX-90208
disks of Gran Turismo 3: A- Publisher SCEJ
Spec. Release date 11 May 2000
(J) PAPX-90203

Gran Turismo 2000 is one of the


early demonstration builds of
GT3, created specifically for E3
Gran Turismo 3 Trial Disk 2000. It was based on Gran Tu-
(J) PCPX-96311 rismo 2, where the physics and
graphics were updated to show-
case what Polyphony Digital
could do with the new hardware
in the PlayStation 2.
Gran Turismo 3
The list of playable features is Replay Theater (Black)
limited to only one combination
of car and track: the Mitsubishi (J) PAPX-90208
Lancer Evolution V GSR ‘98 on
the Seattle Circuit. The race time
is limited to 120 seconds or two
minutes, reflecting an effort to
minimize the amount of time
Gran Turismo 3 spent queuing to play the game
Store Disc Vol. 2 whilst still allowing players to
(J) PCPX-96609 take in the improvements that
have been made.
As Gran Turismo 2000 was a
demo for E3, there were fewer
than 50 copies released. This Gran Turismo 3:
level of rarity makes the game A-spec Demo
one of the most sought-after in (U) SCUS-97115
the series for many Gran Tur-
ismo fans.
“gran-turismo.fandom.com”

Gran Turismo 3
Replay Theater Netz Toyota
(J) PAPX-90209
Demo • 3619

Gran Turismo 3 Gran Turismo 3: A-spec Gretzky NHL ‘06


Replay Theater Autobacs Seven (J) PBPX-95502 (PS2 Bundle) (U) SCUS-97506
(J) PAPX-90207

Gran Turismo 3
Video DVD
(J) PCPX-96513 (Over-The-Counter
Video DVD) Gran Turismo Concept:
2001 Tokyo - Nissan 350Z Edition Hanjuku Eiyuu Tai 3D
(U) SCUS-97219 (J) SLPM-65314 (Bonus Pack)
(J) SLPM-61050 (Trial)
This was part of a press kit also
containing music CD, 350Z DVD,
press release and a booklet.

Gran Turismo 3:
GT3 Racing Pack
Kane & Lynch:
Release date July 10, 2001 Dead Men Sneak Preview
(U) PBPX-95503
Release date 2004
(U) SLUS-21654

This is a bonus contents disc


included with Hitman Trilogy I.Q. Remix+:
box set. The disc contains two Intelligent Qube
promotional videos and several
screen shots from the game Kane (J) PAPX-90202 (Demo, Taikenban)
(J) PCPX-96301 (Demo, Taikenban)
& Lynch: Dead Men for the Play-
Station 3 (the game was never
out on PS2).
3620 • Demo

Gran Turismo 4 Gran Turismo 4: Gran Turismo 4:


Demo Disks Mazda MX-5 Edition BMW 1 Series Virtual Drive
This is a collection of demo (U) SCUS-97483 (P) SCED-52681
disks of Gran Turismo 4.
This demo feature the Mazda
MX-5 ‘05 Concept car produced
by Mazda. It only appears in this
demo. Eight colors are available
for the car.
Gran Turismo 4:
Toyota Prius Trial
(U) SCUS-97384
(Special Edition 2004 Toyota Demo)
(J) PAPX-90512 (Toyota Prius Trial)

In the summer of 2004, Toyota


sent a demo disc of GT4 along Gran Turismo 4:
with a marketing brochure for its Nissan Micra Edition
2004 Prius hybrid car by way of (P) SCED-51352
customer request from their web
site. The demo was also given out
at a presentation of the Toyota
MTRC at the New York Interna-
tional Auto Show. The demo disc
featured only two cars, namely
the Prius and the Toyota MTRC
concept car. Two tracks were in- Gran Turismo 4:
cluded, Fuji Speedway (‘90s ver- First Preview
sion) and Grand Canyon rally (J) PCPX-96649
track, but each was limited to
two minutes of play time.
Gran Turismo 4:
Copen Special Edition
(J) SCPM-85301

Gran Turismo 4: Gran Turismo 4:


Toyota Prius Trial The PlayStation Appendix Trial

(U) SCUS-97436 (J) SCPM-85304


(J) PAPX-90523 Gran Turismo 4:
LUPO CUP Training
(P) PAPX-90508

Lupo Cup is a Volkswagen One-


Make Championship Race on
Gran Turismo 4 where only
Volkswagen Lupos are allowed
Demo • 3621

I-Ninja Itadaki Street 3 Jan Sangoku Musou


(U) SLUS-29077 (J) PCPX-98042 (Trial) (J) SLPM-60117 (Trial)

Jet de Go! 2: James Bond 007:


Let’s Go By Airliner Everything or Nothing
(J) SLPM-60166 (Trial) (U) SLUS-29095
Gran Turismo 4: (P) SLED-52326
Airtrek Turbo Special Edition
(J) PAPX-90504

Gran Turismo 4:
Subaru Driving Simulator
(J) PCPX-96634
3622 • Demo

Hot Shots Golf 3 & Hot Shots Golf Online


PaRappa the Rapper 2
(J) SCPM-85302 (Beta Version)
(U) SCUS-97208
ICO
Contents:
Games: (U) SCUS-97159
- Hot Shots Golf 3 (P) SCED-50844
- PaRappa the Rapper 2. (J) PCPX-96322 (Trial)

The playable demo for Ico lets


the player explore and solve a
few select areas from the begin-
ning of the game up to the first
encounter with the Queen at the
castle’s main gate.
The game feature a few
differences from the retail game,
but this is mostly missing fea-
tures, like no opening cutscenes;
Hot Shots Tennis it simply starts with Ico’s coffin
being dislodged. In the demo,
(U) SCUS-97619 players actually had the option to
(J) PCPX-98042 (Demo, Taikenban) let go of Yorda’s hand after catch-
ing her when she jumps across
Hot Shots Golf Fore! the bridge. This feature is com-
pletely absent from the finished
(U) SCUS-97427 (Online Public Beta) game, likely to avoid unwanted
(U) SCUS-97430 (Regular Demo) cruelty towards Yorda.
(P) TCES-52582 (Beta Trial, v0.01)

Kinetica
(U) SCUS-97161

Jet X2O
(U) SCUS-97239
Demo • 3623

Holiday 2004 Demo Disc Holiday 2005 Demo Disc


Publisher SCEE Publisher SCEE
Katamari Damacy Release date 2004 Release date 2005
(U) SCUS-97455 (Mature) (U) SCUS-97529 (Mature)
(J) SLPM-60213 (Trial) (U) SCUS-97456 (Teen) (U) SCUS-97528 (Teen)
(J) PAPX-90234 (Trial)
(J) SLPM-60239 (Trial) The demo was sent to members This is another holiday promo-
(J) SCKA-90016 (Trial) of PlayStation Underground. tional demo disc sent out to reg-
The disc came inside a pocket in istered PlayStation users.
Namco gave the SLPM-60213
a booklet. The Teen edition don’t
demo away to the public during SCUS-97529 disc:
include the Silent Hill 4 demo. Contents:
TGS 2003. This was the earli-
est publicly available demo for SCUS-97455: Games:
Katamari Damacy by several Contents: - Shadow of the Colossus
Games: - Soul Calibur 3
months compared to the other
- Ratchet & Clank: Up Your Arsenal - SW: Battlefront 2
two demos. - Sly 3: Honor Among Thieves
- Jak 3
This level featured in this - Jak X: Combat Racing
- ATV Offroad Fury 3
demo, which was later reused for - Killzone - Ratchet: Deadlocked
another demo disc, is unique and - Metal Gear Solid 3: Snake Eater - Eyetoy: Play 2
was not implemented in the re- - Area 51 - Mortal Kombat: Shaolin Monks
tail game. - Silent Hill 4: The Room - Castlevania Curse of Darkness
Compared to the later - Prince of Persia: Warrior Within - Pac-Man World 3
released demos, there are some - Star Wars: Battlefront - Conflict Global Terror
minor visual differences, such - Ace Combat 5: The Unsung War
as a different-looking UI and The SCUS-97528 version in-
katamari. Also, the music used in cludes Viewtiful Joe 2 which
the demo level is an older, rough- contained a glitch that will erase
er cut of music found in the final all saved games on the memory
game. card or cards currently inserted
in the console.
Sony later acknowl-
edged the glitch via a mass
e-mail to PlayStation Under-
ground members. Besides
conveying the corporation’s
“sincerest apologies for any
inconvenience this may have Honda Demo
caused,” the e-mail also sug- Publisher Codemasters
gested that gamers “please re- (P) SLED-53951
move your Memory Card(s)
This is a Honda Civic 2005 Pre-
from your PlayStation 2 com-
view Intro Release that includes
puter entertainment system be- a demo of ToCA Race Driver 3.
fore you load the Holiday 2004
Demo Disc.”
3624 • Demo

Jak 3 Jak and Daxter Jak and Daxter


Complete Trilogy The Precursor Legacy
Release date (us) November 9, 2004
(eu) November 26, 2004 Release date (us) 2006 Release date (us) 2001
(U) SCUS-97555 (U) SCUS-97170 (Cingular Wireless Demo)
(U) SCUS-97412
(U) SCUS-97170 (PS Underground Demo)
(P) SCED-52952 This sampler disk includes the (P) SCED-50614
demo version of Jak X: Combat (J) PAPX-90222 (Demo, Taikenban)
Racing and trailers for Jak and (J) PAPX-90223 (Demo, Taikenban)
Daxter: The Precursor Legacy,
Jak II and Jak 3 as well as some The SCUS-97170 version came
TV trailers, game music and art- in a flat cardboard sleeve that
works. contains the demo disc and a dis-
count coupon of 5$ for Jak and
Daxter: The Precursor Legacy.

Jak X & Ratchet: Jak II


Gladiator
(U) SCUS-97273
(P) SCED-53660 (U) SCUS-97274 (Video Demo)
(P) SCED-51700
(J) PAPX-90516 (Trial)

Jak X: Combat Racing


(U) SCUS-97488 (Public Beta v.1)
(U) SCUS-97486 (Regular Demo) Jak and Daxter: Trilogy
(P) TCES-53286 (Beta Trial Disc, v0.01)
(U) SCUS-97440
Demo • 3625

Jikkyou Jitsumei Keiba Konjiki no Gashbell:


Jikkyou Powerful
Dream Classic 2001 Autumn Yuujou Tag Battle
Pro Yakyuu 10
(J) SLPM-61019 (Trial) (J) SLPM-61074 (Trial, Body
(J) SLPM-61053 (Trial) Omen Edition)

Jissen Pachi-Slot
Hisshouhou! Hokuto no Ken SE
(J) SLPM-60277 (Trial)

Kotoba no Puzzle:
Mojipittan
Kamen Rider Hibiki Legaia 2: Duel Saga
(J) SLPM-60194 (Trial)
(J) SLPS-20448 (Bonus Disc: (J) PAPX-90225 (Demo, Special Disc)
Taiko no Tatsujin Special Version)

Kya: Dark Lineage


(U) SLUS-28037 (Trade Demo)
(P) SLED-51987

Lake Masters EX
(J) SLPM-60129 (Trial)

Kamen Rider Kabuto Lego Star Wars II:


The Original Trilogy
(J) SLPM-60279 (Trial)
Lilie no Atelier: (P) SLED-54315
Salberg no Renkinjutsushi 3
(J) SLPM-60140 (Trial)

Magical Sports 2000


Koushien
(J) SLPM-60114 (Trial)

Kinnikuman Muscle Magna Carta: Lethal Skies Elite Pilot:


Grand Prix Max Tears of Blood Team SW
(J) SLPM-61150 (Trial) (J) SLUS-28053 (Trade Demo) (J) PAPX-90224 (Trial)

Lethal Skies II
(J) SLPM-61054 (Trial)
3626 • Demo

Jampack Vol. 10 Jampack


Release date April 27, 2004 Developer SCEA
SCUS-97406 (RP-M and RP-T) Publisher SCEA
Contents:
Games:
Jampack is a demo series from Sony under its PlayStation Under-
- (RP-T) Front Mission 4 ground brand (although the “Underground” name wasn’t used on
- Mission: Impossible – the first two Jampack discs, simply titled Vol. 1 and Vol. 2). It was
Operation Surma used to advertise and preview upcoming, as well as already released
- MLB 2005
PlayStation and PS2 games through demos and featurettes. Often,
- MX Unleashed
- NBA Shootout 2004 it also included imported game demos, behind-the-scenes videos on
- (RP-M) Psi-Ops: developers and games, as well as cheat codes and saved games. The
The Mindgate Conspiracy Jampacks often served as a preview for the PlayStation Underground
- (RP-M) Jet Li: Rise to Honor digital magazine and later online Ezine, and was sold for $4.99 each.
- Syphon Filter: The Omega Strain
- (RP-T) Tom Clancy’s Ghost Recon: The series has previewed many popular games from the PS2’s lifes-
Jungle Storm pan, ranging from SSX Tricky and Final Fantasy X to Need for Speed
- Transformers Underground and Tony Hawk’s Pro Skater 3.
- World Soccer Winning Eleven 7
Many of the later PS2 Jampack volumes were issued with the option
of a counterpart that removes or replaces any demos for Mature-rat-
ed and some Teen-rated games, essentially serving as a clean version
Jampack Vol. 11 of the compilations.
Release date April 27, 2004
SCUS-97418 (RP-M)
SCUS-97417 (RP-T)
Jampack Vol. 12 Jampack Vol. 13
Contents:
Games: Release date May 3, 2005 Release date October 18, 2005
- (RP-M) Ace Combat 5: SCUS-97420 (RP-M) SCUS-97420 (RP-M)
The Unsung War SCUS-97419 (RP-T) SCUS-97419 (RP-T)
- Area 51
- ATV Offroad Fury 3 Contents (SCUS-97419): Contents (SCUS-97492):
- Burnout 3: Takedown Games: Games:
- (RP-T) Champions: Return to Arms - MLB 2006 - Shadow of the Colossus
- (RP-T) Crash Bandicoot Twinsanity - Robots - Burnout Revenge
- (RP-M) Def Jam: Fight for NY - Delta Force: Black Hawk Down
- Sly 3: Honor Among Thieves
- (RP-M) Ghost in the Shell: - EA Sports Fight Night Round 2
Stand Alone Complex - Madagascar
- Soulcalibur III
- Jak 3 - Stolen - Jak X: Combat Racing
- (RP-M) Killzone - Lego Star Wars: The Video Game - Ratchet Deadlocked
- (RP-M) Metal Gear Solid 3: - Juiced - The Chronicles of Narnia: The Lion,
Snake Eater Videos: the Which and the Wardrobe
- (RP-T) NCAA Football 2004 - Eyetoy: Anti-Grav - Castlevania: Curse of Darkness
- Ratchet and clank up your arsenal - Brothers in Arms:
- (RP-T) Robotech: Invasion Earned in Blood
- (RP-M) Silent Hill 4: The Room
- Genji: Dawn of the Samurai
- Star Wars Battlefront
- (RP-T) Suikoden IV
- (RP-T) Tak 2: The Staff of Dreams
Demo • 3627

Lifeline
Jampack Vol. 14
(J) PCPX-96631 (Trial)
Release date April 20, 2006 Killzone
SCUS-97494 (RP-M)
(U) SCUS-97432 (Regular Demo)
SCUS-97493 (RP-T)
(U) SCUS-97431 (Public Beta V1.0)
Contents (SCUS-97494): (P) SCED-52899 (Bonus Disc)
Games: (P) TCES-52004 (Beta Trial Disc)
- Shadow of the Colossus (P) SCED-52759 (Demo)
- Ratchet: Deadlocked
- Driver Parallel Lines
- Black
- Drakengard 2
- EyeToy: Operation Spy
- Okami
- Hitman Blood Money
- Tomb Raider Legend
- MLB 06 The Show
Videos:
Lucky * Star
- Tourist Trophy (J) SLPM-60282 (Trial, RAvish Romance)

Mad Maestro!
(J) PAPX-90216 (Trial)
Jampack Vol. 15
Release date October 17, 2006
SCUS-97565 (RP-M)
SCUS-97564 (RP-T)
Contents (SCUS-97565 ):
Games:
- MLB 06 The Show
- Need For Speed Carbon
- Destroy All Humans! 2
- Lego Star Wars II
- Okami Klonoa 2: Lunatea’s Veil
- Yakuza (U) SLUS-28004 (Trade Demo)
(J) SLPM-60138 (Trial)
Magic Pengel:
The Quest for Color
(J) SLPM-60153 (Trial)
3628 • Demo

Kiosk Demo Disc 2.2


Kiosk Demo Discs Release date 2001
Developer SCEA SCUS-97127
Publisher SCE Contents:
Release date 2000-2006 Games:
- ATV Offroad Fury
These discs is a compilation of - Zone of the Enders
PlayStation 2 game demos for - Red Faction
the interactive kiosks found in - Star Wars: Starfighter
- Army Men: Green Rogue
the many stores at the time. The
- Army Men: Air Attack 2
discs was mainly sent to stores - WinBack: Covert Operations
for them to showcase new game Videos:
releases, but the discs were often - NHL FaceOff 2001
given away for free to customers. - NBA ShootOut 2001
- Gauntlet Dark Legacy
- Soul Reaver 2
- The Bouncer
- Dark Cloud
- Onimusha: Warlords

Kiosk Demo Disc 2.1


Release date 2000
SCUS-97116
Contents:
Games:
- Armored Core 2
- NHL 2001
- ESPN Winter X-Games Snowboarding
- Wild Wild Racing
- SSX
- Dynasty Warriors 2
- Madden NFL 2001
Videos:
- 2 videos Kiosk Demo Disc 2.4
Release date October 29, 2001
SCUS-97174
Contents:
Games:
- Kinetica
- Extermination
Kiosk Demo Disc 2.3 - Dynasty Warriors 3
- Shaun Palmer’s Pro Snowboarder
Release date 2001 - Casper Spirit Dimensions
SCUS-97156 - Crash Bandicoot: The Wrath of Cortex
- Disney’s Tarzan Untamed
Contents: Videos:
Games: - Tony Hawk’s Pro Skater 3
- Cool Boarders 2001 - Jak and Daxter: The Precursor Legacy
- ICO - Splashdown.
- Klonoa 2
- Gauntlet Dark Legacy
- Star Wars: Super Bombad Racing
- Portal Runner
- Spy Hunter
Videos: Kiosk Demo Disc 2.5
- Okage: Shadow King
Release date 2002
- Drakan - The Ancients’ Gates
- Kinetica
SCUS-97200
Demo • 3629

Kiosk Demo Disc 2.6 Kiosk Demo Disc 2.8


Release date 2002 Release date 2003
SCUS-97218 SCUS-97261
Contents: Kiosk Demo Disc 2.7 Contents:
Games: Games:
- ICO Release date 2002 - Jet X2O
- Frequency SCUS-97227 - War of the Monsters
- Parappa the Rapper 2 - Dark Cloud 2
- AirBlade Contents: - Ratchet & Clank
- Knockout Kings 2002 Games: - NCAA Final Four 2003
- SledStorm - Tony Hawk’s Pro Skater 4 - Rygar: The Legendary Adventure
- Star Wars Jedi Starfighter - Spider-Man - Black & Bruised
Videos: - The Scorpion King: Rise of Akkadian - NASCAR Thunder 2003
- Spider-Man - Dr. Muto - Zapper
- World Tour Soccer - Summoner 2 - Smash Cars
- Frequency (Behind the Scenes) - Robot Alchemic Drive Videos:
- Wild Arms 3 - Disney’s Treasure Planet
- Sly Cooper and the Thievius Raccoonus - The Powerpuff Girls: Relish Rampage
Videos: - Armored Core 3
- Sony Peripherals - 007: Nightfire
- NCAA GameBreaker 2003 (Behind
the Scenes)
- Hot Wheels Velocity X
- Contra Shattered Soldier
- Star Wars Bounty Hunter
- Disney’s Stitch Experiment 626

Kiosk Demo Disc 2.8


Release date 2003
SCUS-97261
Contents: Kiosk Demo Disc 2.11
Games: Release date 2003
- ATV Offroad Fury 2
SCUS-97324
- World Tour Soccer 2003
- Amplitude Contents:
- My Street Kiosk Demo Disc 2.10 Games:
- War of the Monsters - Finding Nemo
- Ratchet & Clank
Release date 2003
SCUS-97321 - Downhill Domination
- Sly Cooper and the Thievius Raccoonus - Need for Speed: Underground
- Battle Engine Aquila - DDRMAX2 Dance Dance Revolution
- Rocky - Teenage Mutant Ninja Turtles: Tur-
- Grand Prix Challenge tle Power
- High Heat 2004 - Whiplash
- NFA Gameday 2004
Kiosk Demo Disc 2.12 - NCAA GameBreaker 2004
Release date 2004 - Ratchet & Clank: Going Commando
- Prince Of Persia: The Sands of Time
SCUS-97383
3630 • Demo

Kiosk Demo Disc 2.23 Kiosk Demo Disc Q2-Q3 2004 Kiosk Demo Disc Q1-Q2 2005
Release date 2005 Release date 2004 Release date 2005
SCUS-97582 SCUS-97407 SCUS-97422
Contents: Contents:
Games: Games:
- MLB ‘06 The Show - EyeToy: AntiGrav
- Lego Star Wars II - Ratchet & Clank: Up Your Arsenal
- Okami - Jak 3
- Destroy All Humans! 2 - ATV Offroad Fury 3
- Bionicle Heroes - Fullmetal Alchemist and the Broken
- Need For Speed: Carbon Angel
- One Piece Grand Adventure - MX vs. ATV Unleashed
- The Grim Adventures of Billy and - Sega Superstars
Mandy - ESPN NHL 2K5
- Kim Possible - World Soccer Winning Eleven 8 In-
ternational
- Musashi Samurai Legend
Kiosk Demo Disc Q3-Q4 2004
Release date 2004
SCUS-97428

Kiosk Demo Disc Q2-Q3 2005


Release date 2005
Kiosk Demo Disc Q2-Q3 2006
SCUS-97423
Release date 2006
Contents:
SCUS-97557
Games:
- MLB 2006
Kiosk Demo Disc Q3-Q4 2005
- EyeToy: Anti-Grav Release date 2005
- Sega Superstars
SCUS-97424
- Stolen
- Delta Force Black Hawk Down Contents:
- Juiced Games:
- LEGO Star Wars - MLB 2006
- Fight Night Round 2 - Sly Honor Among Thieves
- Madagascar - The Intridble Hulk: Ultimate De-
struction
- Scooby-Doo! Unmasked
- One Piece: Grand Battle
- Psychonauts
- Legend of Kay Kiosk Demo Disc
- Burnout Revenge Q4 2004 - Q1 2005
- MotoGP4
- EyeToy: AntiGrav Release date 2004
SCUS-97421
Demo • 3631

Maken Shao
(J) SLPM-61007 (Trial)

Konami Preview Disc Konami Kids Playground


Release date 2004? Release date 2007
(U) SLUS-29125 (U) SLUS-29200
Contents (SCUS-97419): This disc contains demo versions
Games:
- King Arthur
of games from the Konami Kids
- Neo Contra Playground series.
- Silent Hill 4: The Room
- Suikoden IV
Contents:
Games:
- Teenage Mutant Ninja Turtles 2:
- Alphabet Circus
Battle Nexus
- Toy Pals Fun with Numbers
- Ys: The Ark of Napishtim
- Frogger Hop, Skip & Jumpin’ Fun
- Dinosaurs - Shapes & Colors Marvel Nemesis:
Rise of the Imperfects
(U) SLUS-29156

Konami PlayStation 2 Taiken- Mat Hoffman’s Pro BMX 2


ban
(U) SLUS-28014 (Trade Demo)
Release date 2000?
(J) SLPM-60104
Koei PlayStation 2 Line-Up
Contents:
Release date 2000? Games:
(J) SLPM-60106 - DrumMania
- Jikkyou World Soccer 2000
Contents: - Jikkyou Powerful Pro Yakyuu 7
Games: - Gradius III and IV
- Kessen - Mahjong Yarouze! 2
- Mahjong Taikai III - Eisei Meijin IV
- Dynasty Warriors 2

Mercenaries:
Playground of Destruction
(U) SLUS-29137
(P) SLED-52979
3632 • Demo

Metal Arms: Mobile Suit Gundam:


Mashed: Drive to Survive
Glitch in the System Zeonic Front
(P) SLED-52506
(U) SLUS-29081 (J) SLPM-60133 (Trial)

Mega Man X7
(J) SLPM-60207 (Trial)

Metal Saga
(U) SLUS-28059 (Trade Demo)
MX Unleashed MX 2002
Featuring Ricky Carmichael
(U) SLUS-29091
(U) SLUS-29006

Pipo Saru 2001


(J) PCPX-96319 (Trial)

Mr. Golf
(J) SLPM-60141 (Trial)

MX vs. ATV Unleashed Okage: Shadow King


(U) SLUS-29140 (J) PAPX-90212 (Trial)
Musashi: Samurai Legend
(J) SLPM-61117 (Trial)

MX Superfly
(U) SLUS-29026
(P) SLED-51127

Okami Pro Evolution Soccer 2008 One Piece: Grand Battle


(J) SLPM-61124 (Trial) (P) SLES-55023 (Italy, Demo, (U) SLUS-29159
magazine bundle)

Project Altered Beast


(J) SLPM-61100 (Trial)
Demo • 3633

Monster Hunter Official Demo Disc McDonald’s


Retail Edition 2: February 02 Original Happy Disc
(U) SLUS-29110 (Public Beta Vol.1 -
Ver.1.01) Publishers SCEE Developer SCEJ
(P) SLED-54315 (Demo) Release date February, 2002 Publisher SCEJ
(P) TLES-52707 (Online Beta (P) SCED-50732 Release date 2001
Trial Disc v0.1) (J) SCPM-85101
This is a French demo disc, also
known as Disque de Démo offi- The McDonald’s Original Hap-
ciel Edition pour revendeurs 2: py Disc is a product of a promo-
Février 02. tional effort launched by Sony
and McDonalds in the summer
Contents: of 2001. In order to obtain the
Games:
- Ecco the Dolphin: Defender of the game, one would have to find a
Future “winner” tag on their McDon-
- Headhunter ald’s purchase. The giveaway
- Ace Combat 04: Shattered Skies was only hosted in Japan.
- Wipeout Fusion
- MotoGP 2
The disc contains PaRa-
- PaRappa the Rapper 2 ppa the Rapper 2, Pipo Saru
- ICO 2001 demos as well as some
Videos: McDonald’s special video. Both
- Ecco the Dolphin: Defender of the demos have additional McDon-
Future
Maximo: Ghosts to Glory - Rez ald’s theme.
- Headhunter The game came with
(J) SLPM-60165 (Trial) - Ace Combat 04: Shattered Skies case and manual.
- Wipeout Fusion
- MotoGP 2
- PaRappa the Rapper 2
- ICO
- Vampire Night, Drakan: The An-
cients’ Gates
- Herdy Gerdy
- Maximo: Ghosts to Glory
- Kessen II
- Metal Gear Solid 2: Sons of Liberty

Maximo: Ghosts to Glory


(J) SLPM-60165 (Trial)

Project Snowblind
(U) SLUS-29131 (Public Beta Vol.1.0)

R-Type Final
(J) SLPM-60202 (Trial version)
3634 • Demo

Metal Gear Solid 2: Metal Gear


Sons of Liberty Online Demo Disc
Release date (us) 2001 Release date July 07, 2006
(U) SLUS-29003 (J) SLPM-68524
(P) SLED-50117 The demo’s title screen fo-
(J) SLPM-62043 (Trial Version) This is a demo disc containing
cused on the George Washington
PS3 Metal Gear Online preview
Metal Gear Solid 2: Sons of Liber- Bridge, with a few appearances
videos and images and online
ty Trial Edition is a playable demo from the Ka-60 Kasatka choppers
patch for Metal Gear Solid 3:
of Metal Gear Solid 2: Sons of Lib- overhead.
Subsistence. The disc was bun-
erty. It was included as a separate After beating Olga and the
dled with Famitsu August 2006
game disc with the initial release scene that followed, the demo has
issue.
of Zone of the Enders as a pre-or- some statements made by later
der bonus, thus leading to various characters that hinted at what
misleading sales figures as many would happen later on in the
pre-ordered the game solely to game (e.g., Liquid’s return, Ota-
play the demo. Another, more up- con’s admission that he got the
dated version, simply called the Metal Gear info via a tip, and Sol-
Trial Version, was also released id Snake apparently being killed
in Europe via the Official PlaySta- or captured) as the screen showed
tion Magazine. It had three ver- the words “To Be Continued.”
sions within that version: one that The demo feature several differ-
was included in a special edition ences compared to the final ver-
sports disc in Europe via the Offi- sion. Some of these includes;
cial PlayStation Magazine, one re- - The M9, which was called the
leased separately, and a third that M9 15 in the Trial Edition and the
was released as a direct result of weapon icon was red instead of Metal Gear Solid 3:
the announcement of Metal Gear blue. Subsistence
Solid 3: Snake Eater. - The Codec screen is vastly differ- (U) TLES-82043 (Online Beta
The Trial Edition contained the ent from the final version, includ- Trial Disc v0.01)
demo itself, which covered the be- ing Snake and Otacon’s character
ginning of the Tanker Chapter up models.
to the immediate aftermath of the - The soldiers standing and walk-
fight with Olga Gurlukovich (or in ing animations are slightly differ-
the case of the European version, ent than in the final version.
up to the arrival at Deck 2); the - Snake’s life meter is significantly
options; the previous story; and shorter than in the final version.
the specials menu. For the demo - The cardboard box has a differ-
itself, it had Very Easy, Easy, Nor- ent name and description in the
mal, Hard, and Very Hard diffi- Trial Edition. It’s called C. Box/
culties, and selecting whether the Dry and the description reads, “A
player wants Radar 1 on, Radar 2 box made of cardboard.” The card-
on, or simply not have the radar board box icon is also different.
activated at all. “metalgear.fandom.com” Onimusha: Warlords
(J) SLPM-61001 (Trial)
Demo • 3635

Namco Transmission Namco Transmission Namco Transmission


Demo Disc v1.03 Demo Disc Vol.2 Demo Disc v3.1
Release date 2003 Release date 2004 Release date 2004
(U) SLUS-29071 (U) SLUS-29134 (U) SLUS-29174
(U) SLUS-20643BD (Soul Calibur (U) SLUS-29133 (Bundled with
II Pack-In) Ace Combat 5: The Unsung War) This is a demo disks contains
Contents: some Namco demos (namely We
Games: This is a demo disks contains Love Katamari, etc.) as well as
- Kill.switch some Namco demos (name- some additional content.
- I-Ninja ly Street Racing Syndicate,
- Tekken 4 Katamari Damacy and Soul Cali-
Videos:
- Time Crisis 3 bur II) as well as some additional
- Ace Combat 04: Shattered Skies content.
- Pac-Man World 2 Namco Transmission
- Xenosaga Episode I: Demo Disc v3.2
Der Wille zur Macht
- Namco Museum Release date 2003
- MotoGP 3 (U) SLUS-29175
- R: Racing Evolution
Extras:
This demo contains Namco dem-
Saves os: MotoGP 4, Pac-Man World 3,
- Tekken 4 Urban Reign, We Love Katama-
- Ace Combat 04: Shattered Skies ri, videos: Ace Combat 5: The
- Tekken Tag Tournament
Unsung War, Bounty Hounds
- MotoGP 3
(PSP), Namco Museum 50th An-
niversary, Pac-Man World Rally,
Naruto: Ridge Racer (PSP), Tales of Leg-
Uzumaki Chronicles endia, Tekken 5, Time Crisis 3,
Time Crisis: Crisis Zone, Xenos-
(J) SLPM-61123 (Trial) aga Episode II: Jenseits von Gut
und Bose as well as some game
saves.
Naruto: Ultimate Ninja 3
(J) SLPM-61135 (Trial)

Military Multi Demo


Release date 2004 Naruto Shippuden:
(P) SCED-52355
Ultimate Ninja 4
Contents:
(J) SLPM-61157 (Trial)
Games:
- kill.switch
- SOCOM II
Videos:
- kill.switch Naruto Shippuden: Orphen: Scion of Sorcery
- SOCOM II Ultimate Ninja 5
- Syphon Filter: The Omega Strain (J) SLPM-60113 (Trial)
(J) SLPM-68019
3636 • Demo

MLB 2004 MLB 06: The Show Rise of the Kasai


(U) SCUS-97257 (U) SCUS-97503 (U) SCUS-97462

MLB 2005 MLB 07: The Show Nobunaga’s Ambition


(U) SCUS-97327 (U) SCUS-97568 Online
(J) SLPM-62208 (Beta Version)

MLB 2006 My Street Neopets:


The Darkest Faerie
(U) SCUS-97460 (U) SCUS-97263
(U) SCUS-97469
Demo • 3637

MiruMiru MiruMiru Otostaz


November 2001 Disc June 2002 Disc
(J) PAPX-90228 (Trial)
Release date November, 2001 Release date June, 2002 (J) PAPX-90226 (Trial)
(J) PCPX-96510 (Store Promo) (J) PCPX-96522 (Store Promo) (J) PAPX-96325 (Trial)

These disc are PS2 related video


DVDs.
MiruMiru
July 2002 Disc
MiruMiru Release date July, 2002
December 2001 Disc (J) PCPX-96524 (Store Promo)
Release date December, 2001
(J) PCPX-96512 (Store Promo)

MiruMiru
July 2002 Disc
MiruMiru
Release date July, 2002
January 2002 Disc
(J) PCPX-96524 (Store Promo)
Release date January, 2002
(J) PCPX-96514 (Store Promo)

MiruMiru Play the Best Demos from


December 2004 Disc Atari
MiruMiru
February 2002 Disc Release date December, 2004 Release date 2006?
(J) PCPX-96594 (Store Promo) (P) SLED-54035
Release date February, 2002
(J) PCPX-96516 (Store Promo) This is a Gran Turismo related Contents:
video DVD. Games:
- Marc Ecko’s Getting Up:
Contents Under Pressure
- Driver: Parallel Lines
MiruMiru - Fahrenheit
March 2002 Disc - The Matrix: Path of Neo
Release date March, 2002
(J) PCPX-96517 (Store Promo)

Official Disc 2003


Publishers SCEJ
MiruMiru
Release date PAPX-90507
April 2002 Disc
(J) December 2003
Mister Mosquito
Release date April, 2002
(J) PCPX-96519
This disc (possibly) contains a
(Store Promo) (J) PAPX-90215 (Trial)
(J) PCPX-96317 (Trial)
demo version of Zone of the End-
ers: The 2nd Runner.

MiruMiru
May 2002 Disc
Release date May, 2002
(J) PCPX-96520 (Store Promo)
3638 • Demo

NBA 06 NBA Live 06


NBA ShootOut 2003
(U) SCUS-97392 (U) SLUS-29162
(U) SLUS-29110

NBA ShootOut 2004


(U) SCUS-97325
(U) SCUS-97382

NBA Street V3
(U) SLUS-29141
NBA Street
(J) SLPM-60152 (Trial)

NBA 07 Odin Sphere


(U) SCUS-97554 (U) SLUS-28065 (Trade Demo)

Peter Jackson’s King Kong:


The Official Game of the Movie
(P) SLED-53723
NBA Street Vol. 2
(U) SLUS-29053
NHL 06
(U) SLUS-29154

NFL GameDay 2001


NHL FaceOff 2003 (U) SCUS-97118
(U) SCUS-97259

NFL GameDay 2004 NFL GameDay 2003


(U) SCUS-97317 (U) SCUS-97223

NFL Street
(U) SLUS-29093
Demo • 3639

Phase Paradox NCAA GameBreaker 2004


NCAA Final Four 2002
(J) PCPX-96316 (Trial Edition D) (U) SCUS-97315
(U) SCUS-97175
(J) PAPX-90213 (Trial Edition)
(J) PAPX-90214 (Trial Edition,
Free Rental Version)
(J) PCPX-96315 (Trial)

NCAA GameBreaker 2003


(U) SCUS-97226

NCAA March Madness 06


(U) SLUS-29163
NCAA GameBreaker 2004
(U) SLUS-29079

PictureParadise Club Trial


Ninkyouden:
(J) SLPM-69006 (Vol. 2) Toseinin Ichidaiki
This is a demo disc for Pic- (J) SLPM-61144 (Trial)
tureParadise Club. The game
itself was cancelled prior to re-
lease.
PaRappa the Rapper 2
(J) PCPX-96320 (Trial)

Need for Speed


Carbon
MotoGP 3 (U) SLUS-29193
(P) SCED-51669 (P) SLED-54312
(J) SLPM-60198 (Trial)

Need for Speed Need for Speed


Underground 2 Underground

(U) SLUS-29118 (U) SLUS-29073


(P) SLED-52736
(J) SLPM-60250 (Trial)
Need for Speed Panzer Front Ausf.B
Most Wanted
(J) SLPM-61076 (Trial)
(U) SLUS-29155

Nightshade
(J) SLPM-61059 (Trial)
3640 • Demo

PlayStation 2 PlayStation 2 PlayStation 2


Greatest Hits: Vol 1 Greatest Hits: Vol 2 Greatest Hits: Vol 3
Release date 2001 Release date 2001 Release date 2001
(P) SCED-50161 (P) SCED-50162 (P) SCED-50163
Best Games Ever 1 Best Games Ever 2 Best Games Ever 3
This is a special issue of Official Play- This is a special issue of Official Play- This is a special issue of Official Play-
Station 2 Magazine UK. Station 2 Magazine UK. Station 2 Magazine UK.
Contents:
Games:
- Dead or Alive 2
- Formula One 2001
- MTV Music Generator 2
PlayStation 2 PlayStation 2
- Zone of the Enders Greatest Hits: Vol 4 Greatest Hits: Vol 5
Videos:
Release date 2001 Release date 2002
- Metal Gear Solid 2: Sons of Liberty
- Onimusha: Warlords (P) SCED-50161 (P) SCED-50784
- AirBlade Best Games Ever 5
Best Games Ever 4
- Jak and Daxter:
The Precursor Legacy This is a special issue of Official Play- Contents:
- Final Fantasy: The Spirits Within Station 2 Magazine UK. Games:
- Devil May Cry - Ace Combat 4
- Crazy Taxi Contents: - Crash Twinsanity
- Pro Evolution Soccer Games: - Dropship: United Peace Force
- Le Mans 24 Hours - Jak and Daxter: - Ecco the Dolphin:
- Jak & Daxter interview The Precursor Legacy Defender of the Future
E3 videos: - Silent Hill 2 - FIFA 2002
Ace Combat 4 - Project Eden - Half-Life
- AirBlade - Pro Evolution Soccer - Headhunter
- Dark Cloud - World Rally Championship - Metal Gear Solid 2: Sons of Liberty
- Drakan: The Ancients’ Gates - F1 2001 - MotoGP 2
- Dropship: United Peace Force - Wipeout Fusion - Rez
- Formula One 2001 - AirBlade Videos:
- Gran Turismo 3: A-Spec - Burnout - Burnout
- Jak and Daxter: - WWF SmackDown! Just Bring It - Herdy Gerdy
The Precursor Legacy Videos: - ICO
- Klonoa 2: Lunatea’s Veil - Metal Gear Solid 2: Sons of Liberty - James Bond 007: Agent Under Fire
- This Is Football 2002 - Headhunter - Mike Tyson Heavyweight Boxing
- Twisted Metal: Black - Crash Bandicoot: The Wrath of Cortex - Onimusha 2: Samurai’s Destiny
- Wipeout Fusion - SSX Tricky - PaRappa the Rapper 2
- World Rally Championship - Stuntman Features:
- Ecco the Dolphin: - Aibo
Defender of the Future - SSX Tricky voice actors
- Maximo: Ghosts to Glory
- Shadow Man: 2econd Coming
Demo • 3641

PlayStation 2
Greatest Hits: Vol 8
Release date 2002
(P) SCED-50786
Best Games Ever 8
PlayStation 2 This is a special issue of Official Play- PlayStation 2
Greatest Hits: Vol 6 Station 2 Magazine UK. Greatest Hits: Vol 9
Release date 2002 Release date 2001
(P) SCED-50783 (P) SCED-51280
Best Games Ever 6 Best Games Ever 9
PlayStation 2
Contents: Greatest Hits: Vol 7 This is a special issue of Official Play-
Games: Station 2 Magazine UK.
- Burnout Release date 2001
- Dynasty Warriors 3 (P) SCED-50785 Contents:
- Herdy Gerdy Games:
- ICO Best Games Ever 7 - Conflict: Desert Storm
- Maximo: Ghosts to Glory This is a special issue of Official Play- - Final Fantasy X
- PaRappa the Rapper 2 - ICO
Station 2 Magazine UK.
- Pro Evolution Soccer - Jak and Daxter:
- Thunderhawk: Operation Phoenix Contents: The Precursor Legacy
- Time Crisis II Games: - Medal of Honor Frontline
- Twisted Metal: Black - Pro Evolution Soccer - Metal Gear Solid 2:
Videos: - WWF Smackdown Sons of Liberty
- Deus Ex: The Conspiracy - Smash Court Tennis - Pro Evolution Soccer
- Final Fantasy X - Rugby, Mike Tyson Boxing - Rez
- Shadow Man: 2econd Coming - World Rally Champ - Smash Court Tennis
- Space Channel 5 - 2002 FIFA World Cup Pro Tournament
- Star Wars Racer Revenge - Metal Gear Solid 2 - Star Wars: Jedi Starfighter
- Virtua Fighter 4 - Formula One 2001 - Stuntman
Features: - Tiger Woods PGA 2002 - TOCA Race Driver
- Making of World Rally Championship - NHL 2001 - Wipeout Fusion
- Final Fantasy Anthology (FFV-X) Videos(?):
- SSX Tricky
- Tony Hawk’s Pro Skater 3
- LMA Manager 2002
- This is Football 2002
- Premier Manager 2002
- V-Rally 3
3642 • Demo

PlayStation Experience PlayStation 2 PlayStation 2


Demo Disc Debyukorekushon Tento Hoeiyo Christmas Special 2003
Release date
Sanpuru Mubishu
May, 2003 (SCED-51899) Release date 2003
(P) SCED-51148 Release date 2001? (P) SCED-52225
(P) SCED-51899 (J) PCPX-96501
Contents:
Contents SCED-51148: This is a PS2 related video DVD. Games:
Games: - Destruction Derby Arenas
- Final Fantasy X - Dog’s Life
- Fireblade - Ghosthunter
- Frequency - Jak II: Renegade
- Ratchet & Clank - My Street
- Sly Raccoon - Ratchet & Clank 2
- Smash Court Tennis
PlayStation 2 - WRC 3: The Official Game of the
Pro Tournament Dehajimeyo Onraingemugaido FIA World Rally Championship
- Stuntman 2003 June Videos:
- TimeSplitters 2 - EverQuest Online Adventures
Videos: Release date June, 2003 - Hardware Online Arena
- Ape Escape 2 (J) PAPX-96546 - Mixing Amplitude
- Big Mutha Truckers - Jak II: Renegade
- GioGio’s Bizarre Adventure This video DVD contains in- Developer Interview
- Kingdom Hearts formation on Final Fantasy XI, - How to EyeToy
- Onimusha 2: Samurai’s Destiny Nobunaga’s Ambition Online,
- SOCOM: U.S. Navy SEALs
Biohazard Outbreak introduc-
- Disney’s Stitch: Experiment 626
- Tekken 4 tion video, Hot Shots Golf On-
- The Terminator: Dawn of Fate line and others.
- Lara Croft Tomb Raider:
The Angel of Darkness

Contents SCED-51899:
Games:
- Amplitude
- Formula One 2003
- Jak II:Renegade
- Perfect Ace:
Pro Tournament Tennis
- Ratchet & Clank 2 Raw Danger!
- Sphinx and the Shadow of Set
- Summer Heat Beach Volleyball (J) SLPM-60254 (Trial, Type A)
- Tiger Woods PGA Tour 2004 (J) SLPM-60273 (Trial, Type B)
- True Crime: Streets of LA.
Videos: S.L.A.I.:
- Destruction Derby Arenas Steel Lancer Arena International
- Ghosthunter
- Hardware: Online Arena (U) SLUS-29132 (Public Beta Vol.1.0)
- How to Eye Toy (P) TLES-52940 (Beta Trial Disc, v0.11)
- Metal Gear Solid 3: Snake Eater
- Hulk
- Time Crisis 3
- Tony Hawk’s Underground
- Tribes Aerial Assault
- Warhammer 40,000: Fire Warrior
Saint Seiya: The Hades
(J) SLPM-61158 (Trial)
Demo • 3643

Pride FC: Primal Primal & The Mark of Kri


Fighting Championships (U) SCUS-97225 (Release date 2003
(U) SLUS-29044 (P) SCED-51484 P) SCED-51491

Pride of the Dragon Peace Primal & The Mark of Kri


(J) PAPX-90521 (Trial)
& War of the Monsters
Release date 2003
P) SCED-51506

Press Kit
Rayman 3: Hoodlum Havoc
(P) SLED-51225
Prince of Persia: SpeSaru Disc 2003
The Sands of Time
Release date 2003
(U) SLUS-29069 (J) SCPM-85303
(P) SLES-51961 (Exclusive
Pre-Order Demo) Contents:
Games:
(J) PAPX-90517 (Trial)
- Mega Man X7
- Bomberman Land 2
- Ape Escape 2
- Jikkyou Powerful Pro Yakyuu 10
- Monster Rancher 4
- Taiko no Tatsujin: DOKI!
Shinkyoku Darake no Haru Matsuri

Prince of Persia:
Warrior Within
(P) SLED-52929
3644 • OPS2M Demo

Official PlayStation OPS2M Demo OPS2M Demo 07


Magazine Benelux and Australia (P) SCED-50142
Official PlayStation Magazine There are three main OPS2M Contents:
is a umbrella name of several series; the British, French, and Games:
different video game magazines German, and the Italian as a - Sky Odyssey
- Star Wars Starfighter
released in different countries. minor fourth series (it seems
- Warriors of Might and Magic
The magazine focuses exclu- they had some unique discs). Trailer:
sively on PlayStation hardware, All other countries seem to - Bloody Roar 3
software, and culture, begin- have used a mix of these discs, - Formula 1 2001
possibly with the odd unique - Giants
ning with the original PlaySta- - Gun Griffon Blaze
tion disc here and there. The demos - MDK 2
published with OPS2M in Ben- - Red Faction
Official PlayStation Maga-
elux and Australia mostly came - Shadowman 2nd Coming
zine (OPM) was the first gam- - SSX Snowboarding
with British discs, except in a
ing magazine to include a disc - Star Wars Super Bombad Racing
few cases.
that featured playable demos - Zone of the Enders
of PlayStation games. Begin- All the demos came in card- Other:
sleeves. The earliest card- - Voyage of Emotion: Adrenaline
ning with issue one, each maga- (video featuring several racing games)
zine came with a disc contain- sleeves only had a plain white
ing playable PlayStation game back side.
Dutch #01
demos and non-playable video The Australian discs seems like
footage. Later, interviews, in- they mostly came with British
dustry event coverage, and discs and a few French discs.
video walkthroughs of games The discs were typically pressed
would also be included on the in Australia, but not all. Some
discs. were the standard European
The different editions of the discs pressed in Austria. One
magazine exist in North Ameri- can easily tell the difference by
ca, Sweden, Finland, the United looking at the disc labels, the
Kingdom, the Republic of Ire- Australian discs have a larger Germany 06/2001
land, Germany, France, Italy, silver area around the rim. The
Spain, Belgium, Portugal, Bra- discs also have IFPI codes start-
zil and Australia. The Belgian ing on 65, as opposed to discs
edition is also published in the from Austria starting on 94.
Netherlands. The Australian discs first came
The Australian edition in DVD cases, then in thin DVD
was originally published by cases, then in smaller CD-sized
Next Media bi-monthly, but clam cases of varying thickness
eventually became a monthly and width. The SCED-codes are UK Disc 7
magazine. often wrong on the cases, they
rarely updated them from the
Most of the information on
template they must have used.
these pages which covers the
OPSM2 demos are taken from
crimson-ceremony.net. For more
information on these releases,
please visit the site.
OPS2M Demo • 3645

OPS2M Demo 08 OPS2M Demo 09 OPS2M Demo 12


(P) SCED-50143 (P) SCED-50144 (P) SCED-50147
Contents: Contents: Contents:
Games: Games: Games:
- Moto GP - Formula 1 2001 - MX Rider
- MTV Music Generator 2 - Rugby - Portal Runner
Trailer: - Wacky Races - Soul Reaver 2
- All-Star Baseball 2002 Trailer: - Spy Hunter
- Crazy Taxi - Airblade - This Is Football 2
- Extermination - ATV Offroad Trailer:
- Fur Fighters - Dropships - Airblade
- NBA Street - Gran Turismo 3 A-spec - Baldur’s Gate: Dark Alliance
- Rumble Racing - Le Mans 24 Hours - Dark Cloud
- Wacky Races - Onimusha: Warlords - Giants: Citizen Kabuto
Other: - The Bouncer - Jak & Daxter The Precursor Legacy
- Voyage of Emotion: Reprise - Wipeout Fusion - Silent Hill 2
(video featuring several games) - World Rally Championship - Time Crisis 2
Other: - Top Gun
Dutch #02 - Project Y: Jak & Daxter The Pre- - Twisted Metal: Black
cursor Legacy Interview (English, - Wipeout Fusion
French, German, Italian, Spanish)
Dutch #05
Dutch #03

Germany 07/2001

UK Disc 12
Germany 08/2001

UK Disc 8
3646 • OPS2M Demo

OPS2M Demo 14
(P) SCED-50149
Contents:
Games:
OPS2M Demo 13 - Airblade
- Baldur’s Gate 2: Dark Alliance
OPS2M Demo 16
(P) SCED-50148 - Dark Cloud (P) SCED-50151
- Silent Hill 2 (P) SCED-50675 (fr)
Contents: - Tarzan Freeride
Games: - Wipeout Fusion Contents:
- Driven - World Rally Championship Games:
- Klonoa 2: Lunatea’s Veil - WWF Smackdown! Just Bring It - Ace Combat 4
- MX 2002 Featuring Ricky Car- Trailer: - Dropship: United Peace Force
michael - Crash Bandicoot The Wrath Of Cortex - Ecco The Dolphin: Defender Of The
- NBA Street - Devil May Cry Future
- Rayman M - FIFA 2000 - FIFA 2002
- Silent Scope 2 - GTC Africa - Headhunter
- Time Crisis 2 - Jak & Daxter The Precursor Legacy - MotoGP 2
Trailer: - Jet Ski Riders - Pro Evolution Soccer
- Airblade - Parappa The Rapper 2 - Shaun Palmer’s Pro Snowboarder
- Burnout - The Simpsons Road Rage - Twisted Metal: Black
- Dropship: United Peace Force - World Rally Championship - Wipeout Fusion
- Herdy Gerdy Trailer:
- Legacy Of Kain: Soul Reaver 2 Dutch #07 - Burnout
- Robot Wars: Arenas Of Destruction - Herdy Gerdy
- Splashdown - Legacy Of Kain: Soul Reaver 2
- This Is Football 2002 - Maximo: Ghosts To Glory
- WRC World Rally Championship - Metal Gear Solid 2
- Wipeout Fusion - Moto GP 2
Other: - PaRappa The Rapper 2
- I Am The Wolfman (PS2 CM) - Rez
Other:
Dutch #06 - www.playstation.com

Dutch #08
France Disc 14

UK Disc 14
OPS2M Demo • 3647

OPS2M Demo 17 OPS2M Demo 18 OPS2M Demo 19


(P) SCED-50152 (P) SCED-50153 (P) SCED-50154
(P) SCED-50825 (fr)
Contents: Contents:
Games: Contents: Games:
- Crash Bandicoot: The Wrath of Cortex Games: - Dead or Alive 2
- Metal Gear Solid 2: Sons of Liberty - Drakan: The Ancients’ Gates - Formula One 2001
- Parappa the Rapper 2 - Dynasty Warriors 3 - Ico
- Rez - Godai: Elemental Force - Mike Tyson Heavyweight Boxing
- Robot Wars - Half-Life - Vampire Night
- Soul Reaver 2 - Herdy Gerdy Trailer:
- Wipeout Fusion - Maximo - Dark Summit
Trailer: Trailer: - Final Fantasy X
- Dropship: United Peace Force - Ace Combat: Distant Thunder - Gran Turismo 3: A-spec
- Ico - Deus Ex - Herdy Gerdy
- Kessen II - Final Fantasy VI-X: A Retrospective - Shadow Man: The 2econd Coming
- Mike Tyson Heavyweight Boxing - Ico - Star Wars Racer Revenge
- Onimusha 2 - LMA Manager 2002 - Tekken Tag Tournament
- SSX Tricky - Space Channel 5 v1 - Virtua Fighter 4
- TOCA Race Driver - Stuntman Other:
Other: - Virtua Fighter 4 - The Making of World Rally Cham-
- 007: Agent Under Fire (making of) pionship 2001
- Aibo: Latte and Macaron
Dutch #10 Dutch #11
Dutch #09

UK Disc 18 UK Disc 19
UK Disc 17
3648• OPS2M Demo

OPS2M Demo 20/eur OPS2M Demo 21/eur OPS2M Demo 22/eur


(P) SCED-50743 (P) SCED-50742 (P) SCED-50744
(P) SCED-50945 (fr) (P) SCED-51016 (fr)
Contents:
Contents: Games: Contents:
Games: - Frequency Games:
- Final Fantasy X - Medal of Honor: Frontline - 2002 FIFA World Cup
- Moto GP - Peter Pan: Return to Never Land - Britney’s Dance Beat
- Rally Championship - Redcard - Formula One 2002
- Space Race - Smash Court Tennis Pro Tournament - Gitaroo Man
- Taz Wanted - Star Wars: Jedi Starfighter - MTV Music Generator
Trailer: - Super Trucks - Time Crisis 2
- Barbarian - This is Football 2002 Trailer:
- Blood Omen 2 - Tiger Woods PGA Tour 2002 - Ape Escape 2
- Downforce Trailer: - Fireblade
- Red Faction - 2002 FIFA World Cup - Gran Turismo Concept
- Shadow Hearts - Auto Modellista - Kingdom Hearts
- Star Wars: Jedi Starfighter - Britney’s Dance Beat - Lilo & Stitch
- V-Rally 3 - Commandos 2 - Men in Black II: Alien Escape
Other: - Pac-Man World 2 - Premier Manager 2002
- The Making of Jak & Daxter - Spider-Man - Primal
- Taz Wanted - Ratchet & Clank
- Turok Evolution - Tekken 4
Dutch #12 Other: - TOCA Race Driver
- The Making of Tomb Raider: The - Turok Evolution
Angel of Darkness - V-Rally 3
Italy 07/02
Dutch #14

UK Disc 20

UK Disc 22

UK Disc 21
OPS2M Demo • 3649

OPS2M Demo 24/eur OPS2M Demo 25/eur OPS2M Demo 26/eur


(P) SCED-50746 (P) SCED-50747 (P) SCED-50748
(P) SCED-51279 (fr)
Contents: Contents:
Games: Contents: Games:
- Aggressive Inline Skating Games: - Burnout 2: Point of Impact
- Conflict: Desert Storm - Disney’s Stitch: Experiment 626 - Crash Bandicoot: The Wrath of
- Downforce - Ninja Assault Cortex
- Jak & Daxter: The Precursor Legacy - This is Football 2003 - Ferrari F355 Challenge
- Need for Speed Hot Pursuit 2 - Timesplitters 2 - Hitman 2: Silent Assassin
- TOCA Race Driver - WWE Smackdown! Just Bring It! - Micro Machines
- World Rally Championship - X-Men Next Dimension - Ratchet & Clank
Trailer: Trailer: - Red Faction 2
- Battle Engine Aquila - Ferrari F355 Challenge - Summoner 2
- Colin McRae Rally 3 - Hitman 2: Silent Assassin - Superman: Shadow of Apokolips
- Conflict: Desert Storm - Konami Evolution Sports - Tekken 4
- Devil May Cry 2 - Metal Gear Solid 2: Substance Trailer:
- Gran Turismo Concept: 2002 - Mortal Combat: Deadly Alliance - Alpine Racer 3
Tokyo-Geneva - NHL 2003 - Kingdom Hearts
- Gumball Rally 3000 - Ratchet & Clank - Shox
- Jurassic Park - Terminator: Dawn of Fate - Star Wars: Bounty Hunter
- Reign of Fire - Treasure Planet - Star Wars: The Clone Wars
- Timesplitters 2 - WWE Smackdown! Shut Your - The Getaway
- Tomb Raider: The Angel of Darkness Mouth - Total Immersion Racing
Other: - WRC II Extreme
Dutch #15 - Mat Hoffman interview
- The Making of Stuntman Dutch #17
- uk.PlayStation.com

Dutch #16

UK Disc 24
UK Disc 26

UK Disc 25
3650• OPS2M Demo

OPS2M Demo 27/eur OPS2M Demo 30


(P) SCED-50749 (P) SCED-51457
(P) SCED-51359 (fr)
Contents:
Contents: Games:
Games: OPS2M Demo 28/eur - ATV2: Quad Power Racing
- Crashed
- Alpine Racer 3
- Colin McRae Rally 3 (P) SCED-50742 - Mortal Kombat: Deadly Alliance
- Heaven: Call of the King (P) SCED-50750 - NBA Live 2003
- Reign of Fire - Primal
- Twin Caliber The two disc labels look slightly dif- - Sly Raccoon
- Ty the Tasmanian Tiger ferent. - Space Channel 5 v2
- WRC II Extreme - Tiger Woods PGA Tour 2003
Trailer: Contents: - Tom Clancy’s Ghost Recon
- 7 Videos Games: - WWE Smackdown! Shut Your Mouth
Multivideo: - Battle Engine Aquila Trailer:
- 6 Videos - MX Superfly - 8 Videos
Other: - The Getaway
- Spiderman movie trailer - Treasure Planet Dutch #20
- V-Rally 3
Trailer:
Dutch #18 - Big Mutha Truckers
- Defender
- Micro Machines
- Mortal Kombat: Deadly Alliance
- Spyro: Enter the Dragonfly

Dutch #19

Italy Disc 8

Italy Disc 6

UK Disc 28

UK Disc 30

UK Disc 27
OPS2M Demo • 3651

OPS2M Demo 33
(P) SCED-51531
Contents:
Games:
OPS2M Demo 31 OPS2M Demo 32 Conflict: Desert Storm
(P) SCED-51529 (P) SCED-51530 Dynasty Warriors 3
Evolution Skateboarding
Contents: Contents: Herdy Gerdy
Games: Games: Moto GP3
- Dr Muto - Ape Escape 2 Pride FC
- Grand Prix Challenge - Dakar 2 Project Eden
- Rayman 3: Hoodlum Havoc - Mobile Suit Gundam: Federation Vs Shinobi
- Splinter Cell Zeon WRC II Extreme
- The Mark of Kri - Silent Hill 2 Trailer:
- Timesplitters 2 - Spy Hunter - 4 Videos
- Wakeboarding Unleashed - Techu: Wrath Of Heaven
- War of the Monsters - Scorpion King
- Zapper - Splinter Cell Dutch #23
Trailer: - Vexx
- Pride FC - Zone Of The Enders
- Rolling Trailer:
- Shinobi - Broken Sword: The Sleeping
- Vexx Dragon
Other: - Def Jam Vendetta
- Primal: Behind the Scenes - Devil May Cry 2
- The Making of Tomb Raider: The - GT Concept: 2002 Tokyo-Geneva
Angel of Darkness - Shinobi
- World Championshio Snooker 2003
Dutch #21 Other:
- Secrets of War Of The Monsters Italy Disc 11

Dutch #22

UK Disc 31

UK Disc 32

UK Disc 33
3652• OPS2M Demo

OPS2M Demo 35
(P) SCED-51533
Contents:
Games:
OPS2M Demo 34 - Alter Echo
- Gunfighter II
OPS2M Demo 36
(P) SCED-51532 - Hitman 2: Silent Assassin (P) SCED-51534
- Ico
Contents: - Jak & Daxter Contents:
Games: - Ratchet & Clank Games:
- Airblade - Socom: US Navy Seals - Final Fantasy X
- Baldur’s Gate: Dark Alliance - Twisted Metal: Black - Futurama
- Burnout 2 - WWE Smackdown! Shut Your - Headhunter
- Def Jam Vendetta Mouth - Mace Griffin Bounty Hunter
- Rygar Trailer: - Starsky & Hutch
- Silent Hill 3 - 2 Videos - Tekken 4
- Virtua Fighter 4 Other: - This is Football 2003
- Wipeout Fusion - Tekken 4: The King of The Iron Fist - Tiger Woods PGA Tour 2003
Trailer: Tournament - Zone of the Enders
- Enter The Matrix Trailer:
- Jurassic Park: Operation Genesis - Jak II: Renegade
- NBA Street Vol. 2 - Kya
Dutch #25
- Pro Beach Soccer - Tony Hawk’s Underground
- SOCOM: US Navy Seals - Tribes Aerial Assault
Other: Other:
- Creating The Shinobi Legend - EyeToy
- Silent Hill 3 “You’re Not Here” - Online Gaming

Dutch #24 Australia Disc 18

Australia Disc 17

UK Disc 34

UK Disc 36

UK Disc 35
OPS2M Demo • 3653

OPS2M Demo 38
(P) SCED-51531
Contents:
Trailer:
OPS2M Demo 37 - Time Crisis 3
(P) SCED-51537 Other:
- The Making Of Amplitude
Contents: - The Making Of Medal Of Honor: This disc was also used in the UK.
Games: Rising Sun Part 1
- Alter Echo Games:
- Ape Escape 2 Italy Disc 16 - Amplitude
- Die Hard Vendetta - Chaos Legion
- Dynasty Warriors 3 - Colin McRae Rally 4
- Metal Gear Solid 2 - Finding Nemo
- Ratchet & Clank - Formula One 2003
- Return to Castle Wolfenstein - Freedom Fighters
- Splashdown 2: Rides Gone Wild - Metal Gear Solid 3 Snake Eater
- Splinter Cell - Perfect Ace
- The Great Escape - Rugby 2004
- WRC II Extreme - Soul Calibur 2
Trailer: - Sphinx And The Shadow Of Set
- Amplitude - Summer Heat Beach Volleyball
- Jak II: Renegade - True Crime: Streets Of LA
Other: - Warhammer 40K: Firewarrior
- How to EyeToy - Zone Of The Enders The 2nd Runner

French #38
Australia Disc 19

Dutch #26

UK Disc 37

Australia Disc 20
3654• OPS2M Demo

OPS2M Demo 39
(P) SCED-51540
Contents:
Trailer:
- FIFA 2004
OPS2M Demo 40
- Ghosthunter (P) SCED-51535
- Hardware Online Arena
- Legacy of Kain: Defiance Games: Contents:
- Whiplash - Beyond Good & Evil Games:
- Conflict: Desert Storm II - Destruction Derby Arenas
UK Disc 39 - Extreme Skate Adventure - Dog’s Life
- Freestyle Metal X - Freaky Flyers
- Ironstorm: World War Zero - Ghosthunter
- Jak II: Renegade - Gladius
- Judge Dredd: Dredd Vs Death - James Bond 007: Everything or
- My Street Nothing
- Prince of Persia: The Sands of Time - Need for Speed Underground
- Rolling - Ratchet & Clank 2: Locked and
- The Italian Job: LA Heist (Curcuit) Loaded
- The Italian Job: LA Heist (Stunt) - Tiger Woods PGA Tour 2004
Other: - Time Crisis 3
- The Making Of Medal of Honor: - Wallace & Gromit in Project Zoo
Rising Sun Part 2 Trailer:
- Dog’s Life
- Dragonball Z Budokai 2
- Everquest Online Adventures
French #39 - Forbidden Siren
- Kya: Dark Lineage

Dutch #28

Dutch #27

UK Disc 40

Australia Disc 20
OPS2M Demo • 3655

OPS2M Demo 41 OPS2M Demo 42 OPS2M Demo 43


(P) SCED-51536 (P) SCED-51539 (P) SCED-52051
(P) SCED-52185 (France)
Contents: Contents:
Contents: Games: Games:
Games: - FIFA 2004 - Arc: Twilight of the Spirits
- Buffy the Vampire Slayer: Chaos Bleeds - Grooverider - Castlevania
- Dancing Stage Fever - Pop Idol - Ford Racing 2
- Jimmy Neutron Jet Fusion - R-Type Final - I-Ninja
- Kao the Kangaroo 2 - Socom: US Navy Seals - Maximo Vs Army of Zin
- NHL Hitz Pro - Soul Calibur II - Metal Arms: Glitch in the System
- Pro Evolution Soccer 3 - Starsky & Hutch - Rogue Ops
- Scooby-Doo! Mystery Mayhem - Tak and the Power of Juju - SSX 3
- Super Farm - WRC 3 - Worms 3D
- The Hulk - XIII Trailer:
- The Simpsons Hit & Run Trailer: - 7 Videos
- Tom Clancy’s Ghost Recon: Jungle - 4 Videos Other:
Storm Other: - Jet Li in Rise to Honor interview
Trailer: - Fun Anyone? Event Saves:
- 5 Videos - Time Crisis Legacy - 7 Saves
Other: Saves:
- 2 Videos - Amplitude
Saves: - Primal
- 6 Saves - RTX Red Rock
Dutch #29 - Star Wars: Clone Wars Dutch #31
- Timesplitters 2
- WWE Smackdown! Shut Your Mouth

Dutch #30

Australia Disc 23 Australia Disc 25

Australia Disc 24

UK Disc 41 UK Disc 42 UK Disc 43


3656• OPS2M Demo

OPS2M Demo 45
OPS2M Demo 44
(P) SCED-52160
(P) SCED-52052 (P) SCED-52442 (France)
(P) SCED-52377 (France)
Contents:
Contents: Games:
Games: - Broken Sword: The Sleeping
- 007: Everything Or Nothing Dutch #32 Dragon
- Crash Nitro Cart - Final Fantasy X-2
- Downhill Domination - Firefighter FD:18
- Kill Switch - Forbidden Siren
- Nightshade - Kya: Dark Lineage
- Rainbow Six 3 - R: Racing Evolution
- Urban Freestyle Soccer - Socom 2: US Navy Seals
- Whiplash - This is Football 2004
Trailer: Trailer:
- Dot Hack - 4 Videos
- Driv3r Saves:
- The Hobbit - Onimusha 2
Other: - Ratchet & Clank
Germany 04/04
- The Making Of Forbidden Siren - Ratchet & Clank 2: Locked &
Saves: Loaded
- Chaos Legion - The Getaway
- Lord Of The Rings: Return Of The King
- Medal Of Honor: Rising Sun Dutch #33
- SSX 3
- Timesplitters 2

UK Disc 44

Italy Disc 23 Australia Disc 27

Australia Disc 26

UK Disc 45
OPS2M Demo • 3657

OPS2M Demo 47
OPS2M Demo 46
(P) SCED-52162
(P) SCED-52161
Contents:
Contents: Games:
Games: - Alias
- Arc: Twilight Of The Spirits - Champions Of Norrath
- CY Girls Dutch #34 - Deadly Skies III
- Fight Night 2004 - Goblin Commander: Unleash The Horde
- MX Unleashed - Megaman X7
- NFL Street - Pool Paradise
- Richard Burns Rally - World War Zero: Ironstorm
- Rise To Honour Trailer:
- Sonic Heroes - 9 Videos
- Teenage Mutant Ninja Turtles Saves:
- Transformers - Enter The Matrix
Trailer: - Lord Of The Rings: The Return Of
- Champions Of Norrath The King
- World Championship Rugby - Maximo Vs Army Of Zin
Saves: - Medal Of Honor: Rising Sun
- Ace Combat: Distant Thunder Germany “Regular” 06/04
- Ratchet & Clank
- Enter The Matrix - Splinter Cell
- Maximo vs Army Of Zin - SSX 3
- Moto GP3
- Silent Hill 3 Dutch #35
- Splinter Cell
- XIII

UK Disc 46

Germany “Uncut” 06/04 Italy Disc 26

Australia Disc 28

UK Disc 47
3658• OPS2M Demo

OPS2M Demo 48
(P) SCED-52619
Contents:
Games:
- Athens 2004
- Mashed
- MTV Music Generator 3
- Serious Sam
- Syphon Filter: The Omage Strain
- This Is Football 2004
Trailer: OPS2M Demo 49 OPS2M Demo 50
- 2 Videos
Saves: (P) SCED-52728 (P) SCED-52785
- 007 Everything Or Nothing
- Beyond Good And Evil The two disc labels look slightly dif- Contents:
- Silent Hill 3 ferent. Games:
- Star Wars The Clone Wars - Burnout 3
- The Getaway Contents: - Crash Unlimited
- True Crime: Streets Of LA Games: - Psi Ops The Mindgate Conspiracy
- Formula One 04 - Ribbit King
- Hitman Contracts - Second Sight
Dutch #36 - Mashed - Silent Hill 4 The Room
- Smash Court Tennis Pro Tournament 2 - Star Wars Battlefront
- Splinter Cell Pandora Tomorrow - Van Helsing
Trailer: Trailer:
- Adiboo And The Energy Thieves - DJ Radio FG: The Mixing Of
- Death By Degrees - Silent Hill 4 The Room
- Killzone - WRC 4
- Ratchet & Clank 3
- Samurai Warriors
- Spiderman 2 Dutch #37
- The Getaway

French #48
Australia Disc 31

French #50

Italy Disc 27
OPS2M Demo • 3659

OPS2M Demo 52 OPS2M Demo 53


(P) SCED-52786 (P) SCED-52990
The Dutch sleeve is mislabeled as the Contents:
37th demo. Games:
OPS2M Demo 51/eur - Adiboo And The Energy Thieves
Contents: - Jackie Chan Adventures
(P) SCED-52786 Games: - Jak 3
- Jak II Renegade - Need For Speed Underground 2
Contents: - Killzone - Sega Superstars
Games: - Obscure - The Incredibles
- Colin McRae Rally 2005 - Pro Evolution Soccer 4 - This Is Football 2005
- Crisis Zone - Ratchet & Clank 2 - Tiger Woods PGA Tour 2005
- DJ: Decks & FX - Rocky Legends - WRC 4
- Ratchet & Clank: Up Your Arsenal - Sly 2 Band Of Thieves Trailer:
- Spyro: A Hero’s Tail - TOCA Race Driver 2 - Dancing Stage Fusion
Trailer: - WRC 3 - Gran Turismo 4
- Crimson Sea 2 Trailer: - Jak 3
- Dynasty Warriors 4 - Dancing Stage Fusion - Spyro: A Her’s Tail
- Ratchet & Clank: Up Your Arsenal - Gran Turismo 4 - The Getaway Black Monday
- Sly 2 Band Of Thieves - Spyro: A Hero’s Tail Other:
Other: Other: - EyeToy Chat
- EyeToy Chat - EyeToy Chat (v2)
- The Making Of Killzone

Dutch #38 Dutch #39 Dutch #40

Italy Disc 29 Australia Disc 34 Italy Disc 32


3660• OPS2M Demo

OPS2M Demo 54 OPS2M Germany 02-2005 OPS2M Demo 55


(P) SCED-52169 (P) SCED-52120 (P) SCED-52170
Press L1+L2+R1+R2 in the main Contents: Contents:
menu to gain acess to Fren-zE in the Games: Games:
comedown meny. - Burnout 3 - Burnout 3
- Fren-zE - Fren-zE
Contents: - Metal Slug 3 - Killzone
Games: - Megaman X8 - Mashed
- Dancing Stage Fusion - Nanobreaker - Mercenaries
- EyeToy Play 2 - Pro Evolution Soccer 4 - Pro Evolution Soccer 4
- Forgotten Realms: Demon Stone - Rumble Roses - Rumble Roses
- Fren-zE - Splinter Cell: Pandora Tomorrow - Splinter Cell: Pandora Tomorrow
- Prince Of Persia 2 - Van Helsing Trailer:
- The Getaway: Black Monday - Tekken 4 - Ace Combat 5: Squadron Leader
Trailer: - Sonic Heroes - Destroy All Humans!
- Area 51 - Serious Sam - Metal Gear Solid 3: Snake Eater
- Brothers In Arms - Second Sight - Haunting Ground (Demento)
- Devil May Cry 3 Trailer: - Ghost In The Shell: Stand Alone
- Gran Turismo 4 - Ghost In The Shell: Stand Alone Complex
- Midnight Club 3: Dub Edition Complex Other:
- SingStar Party - Metal Gear Solid 3: Snake Eater - Making of Call Of Duty (sound)
Other: - Leagues (online gaming tables)
- EyeToy Chat - PES3 goals of the month
Dutch #42
- Leagues (online gaming tables) - PES4 goals of the month teaser
- Name The Game - Tony Hawk’s Documentary Part 2
- PES3 goals of the month Sreenshots:
- PES4 goals of the month teaser - Haunting Ground
- Tony Hawk’s Documentary Part 1
Saves:
Australia Disc 37
- 007: Nightfire
- Beyond Good & Evil
- Enter The Matrix
- Final Fantasy X-2
- Hitman Contracts
- Lord Of The Rings:
The Return Of The King Germany 02/2005
- Medal Of Honor Rising Sun
- Onimusha 2
- Primal
- Ratchet & Clank 2
- Return To Castle Wolfenstein
- Silent Hill 3 UK Disc 55
- Smackdown! Shut Your Mouth
- Splinter Cell Pandora Tomorrow
- SSX 3
- The Getaway
- The Mark Of Kri
- XIII

UK Disc 54

Dutch #41
OPS2M Demo • 3661

OPS2M Demo 56 uk OPS2M Demo 57


(P) SCED-53122 (P) SCED-53228
(P) SCED-53123 (Portugal?)
Contents:
There are multiple errors in the game Games:
lists on the Australian cover. It seems - Area 51
they mixed up some of the contents - Cold Winter
- Constantine
with that of the identically titled
- Full Spectrum Warrior
French disc, SCED-53132. - Megaman X8
Contents: - Metal Gear Solid 3 Snake Eater
Games:
OPS2M Demo 56 - Ratchet & Clank 3
- Ace Combat 5: Squadron Leader - WRC 4
(P) SCED-53132
- Athens 2004 Trailer:
- Metal Slug 3 Contents: - Brothers In Arms: Road To Hill 30
- Moto GP 3 Games: - Rainbow Six 4
- Nanobreaker - Ace Combat Squadron Leader - Stolen
- Prince Of Persia: Sands Of Time - Burnout 3 - The Godfather
- Timesplitters: Future Perfect - Fren-Ze
- Transformers - Killzone Dutch #44
Trailer: - Mercenaries
- Constantine - Metal Slug 3
- Death By Degrees - Nanobreaker
- Enthusia - Pro Evolution Soccer 4
- Grand Theft Auto San Andreas - Rumble Roses
- Midway: Battlestations - Splinter Cell Pandora Tomorrow
- Monkey Mania - TimeSplitters Future Perfect
- Project: Snowblind Complex Trailer:
Other: - Ace Combat Squadron Leader
- PES3 goals of the month: January - Ghost in the Shell Stand Alone
- PES4 goals of the month teaser Complex
- Metal Gear Solid 3: Snake Eater
Italy Disc 37
Australia Disc 38
Dutch #43

UK Disc 56

Australia Disc 39
3662• OPS2M Demo

OPS2M Demo 58 euro OPS2M Demo 59 euro


(P) SCED-53288 (P) SCED-53289
The multigame video is titled PSP Contents:
First Line-Up. Games:
- CT Special Forces: Fire For Effect
Contents: - EyeToy Play 2
Games:
- Enthusia
- FIFA Street OPS2M Demo 60 euro
- Lego Star Wars
- Fight Night Round 2 - Robots (P) SCED-53290
- Full Spectrum Warrior - SingStar Pop
- Jak 3 - SRS: Street Racing Syndicate The Dutch sleeve is mislabeled as #46.
- Juiced - Super Monkey Ball Deluxe
- Killzone Trailer: Contents:
- Rugby 2005 - Brave Games:
- The Spongebob Squarepants Movie - Brother In Arms: Road To Hill 30
Trailer: - Burnout 3
- EyeToy Antigrav Dutch #46 - Destroy All Humans!
Multivideo: - Killzone
- Ape Academy - Moto GP 3
- Everybody’s Golf - Prince Of Persia 2
- Football (working title) - SingStar Pop
- Fired Up - Super Monkey Ball Deluxe
- Medievil Trailer:
- Ridge Racer - Alien Hominid
- Wipeout Pure - Beat Down
- WRC - LA Rush
Other: - Resident Evil Outbreak File #2
- Ace Combat Squadron Leader The - The Suffering: Ties That Bind
Making Of Italy Disc 39
Dutch #47

Dutch #45

Australia Disc 42
Italy Disc 38
Australia Disc 41
OPS2M Demo • 3663

OPS2M Demo 61 euro


(P) SCED-53291
Contents:
Games:
- Brave
- Demon Stone
Demo 62
- Final Fantasy X-2 (P) SCED-53292
- Pro Evolution Soccer 4
- Soul Calibur 2 Contents:
- Formula One 2005 Games: Demo 63
- Spyro: A Hero’s Tail - Area 51
- Tekken 5 - Brothers In Arms: Road To Hill 30 (P) SCED-53293
- Worms 4 Mayhem - Destroy All Humans! Contents:
- Ys The Ark Of Napishtim - Fight Night Round 2 Games:
Trailer: - Formula One 2005 - 187 Ride Or Die
- 50 Cent Bulletproof - God Of War - God Of War
- God Of War - Lego Star Wars - Juiced
- Lego Star Wars - Madagaskar - Metal Gear Solid 3: Snake Eater
- Mortal Kombat: Shaolin Monk Trailer: - Musashi Samurai Legend
- Spartan: Total Warrior - 7 Sins - Rugby 2005
- Stargate SG1: The Alliance - 24 The Game - Tekken 5
- Total Overdose - Battlefield 2 - The Incredible Hulk: Ultimate
- God Of War Destruction
- Pursuit Force - Tiger Woods PGA Tour 2006
Dutch #48 - Real World Golf - TimeSplitters: Future Perfect
- Scarface Trailer:
- Shadow The Hedgehog - Battlefield 2
- The Godfather - Burnout Revenge
- The Incredible Hulk: Ultimate - Call Of Cthulhu: Dark Corners Of
Destruction The Earth
- Hitman Blood Money
Australia Disc 44 - Onimusha Dawn Of Dreams
- Tomb Raider Legend

Australia Disc 45
Italy Disc 41

Italy Disc 42

Australia Disc 43
3664• OPS2M Demo

Demo 65
OPS2M Demo 64
(P) SCED-53168
(P) SCED-53167
This seems to correspond to OPS2M
Contents: Demo 65 as used in the UK.
Games: Dutch #49
- Burnout Revenge Contents:
- Conflict Global Terror Games:
- Crash Tag Team Racing - Beatdown: Fists Of Vengeance
- Everybody’s Golf - Brothers In Arms: Earned in Blood
- Fahrenheit - Darkwatch
- Steel Lancer Arena International - Delta Force: Black Hawk Down
- Wild Water Adrenaline - Need For Speed Most Wanted
Trailer: - NHL 2006
- America’s Army: Rise Of A Soldier - Pro Evolution Soccer 5
- AND 1 Streetball - Soul Calibur 3
- Buzz - Tom Clancy’s Rainbow Six
- City Of The Dead Lockdown
UK Disc 64 - Wallace & Gromit The Curse Of The
- Heroes Of The Pacific
- King Kong Were-Rabbit
- Okami - WRC Rally Evolved
- Prince Of Persia 3
- Stargate SG1: The Alliance
Australia Disc 47
- Tom Clancy’s Ghost Recon 3
Other:
- PES4 goal of the month
- Tony Hawk’s American Wasteland
Artwork & development:
- AND 1 Streetball
- King Kong
- Prince Of Persia 3
- Stargate SG1: The Alliance
Sreenshots:
- Heroes Of The Pacific
- Tom Clancy’s Ghost Recon 3 Australia Disc 46
Saves: Italy Disc 44
- Call Of Duty: Finest Hour
- Final Fantasy X
- Gran Turismo 3
- Jak & Daxter
- Killzone
- Kingdom Hearts
- Need For Speed Underground
- Pro Evolution Soccer 4
- Spider-Man 2
OPS2M Demo • 3665

OPS2M Demo 66 OPS2M Demo 68


(P) SCED-53169 (P) SCED-53171
This seems to correspond to OPS2M Contents:
Demo 65 as used in the UK. Games:
- Battlefield 2 Modern Combat
Contents: - Pilot Down: Behind Enemy Lines
Games: OPS2M Demo 67 - The Chronicles Of Narnia
- Asterix & Obelix XXL2 - TOCA Race Driver 3
- Dancing Stage Max (P) SCED-53170 - Urban Reign
- Evil Dead Regeneration Trailer:
- FIFA 2006 Contents: - Twisted Metal (PSP)
- Genji Games: Other:
- LA Rush - From Russia With Love - 3D Face Digitisation Technology
- King Kong - The Incredibles: Rise Of The - Sly Cooper And The Gang in: “Good-
- Ratchet Gladiator Underminer bye My Sweet”
- Shrek Superslam - Jak X Racing - The Making Of Genji
- Sly 3: Honour Among Thieves - The Matrix: The Path Of Neo
- Spartan Total Warrior - SingStar 80’s
- Without Warning Dutch #52
- SpyToy
- The Sims 2 Other:
Trailer: - LMA Manager 2006
- Colosseum Road To Freedom Trailer:
- EyeToy Play 3 - The Chronicles Of Narnia: The
- Hello Kitty Roller Rescue Lion, The Witch And The Ward-
- Jak X robe: Behind The Game
- Pursuit Force (PSP)
Dutch #51
Dutch #50

Italy Disc 47

Italy Disc 45
3666• OPS2M Demo

OPS2M Demo 70
OPS2M Demo 69 (P) SCED-54024
Dutch #53 Dutch #53
(P) SCED-53978 Contents:
Games:
Contents:
- Castlevania: Curse Of Darkness
Games:
- Commandos: Strike Force
- 24: The Game
- Drakengard 2
- Black
- Driver: Parallel Lines
- Fahrenheit
- The Sword Of Etheria
- ICO
- We Love Katamari
- Shadow Of The Colossus
Trailer:
- Key Of Heaven (PSP)
Other:
- Sly And The Gang in “Goodbye My
Sweet” (part 2)

OPS2M Demo 71/uk


(P) SCED-54043
OPS2M Demo 72/uk
Contents: Dutch #53
Games: (P) SCED-53168
- Dragon Quest: The Journey Of (P) SCED-54044
The Cursed King (P) SCED-54144 (France)
- FIFA Street 2
- Fight Night Round 3 This seems to correspond to OPS2M Demo 65 as
- Marc Ecko’s Getting Up: used in the UK.
Contents Under Pressure
Contents:
- Rugby 06
Games:
- Suikoden Tactics
- Beatdown: Fists Of Vengeance
- Tomb Raider Legend
- Brothers In Arms: Earned in Blood
Trailer:
- Darkwatch
- 24: The Game
- Delta Force: Black Hawk Down
- Need For Speed Most Wanted
- NHL 2006
- Pro Evolution Soccer 5
- Soul Calibur 3
- Tom Clancy’s Rainbow Six
Lockdown
- Wallace & Gromit The Curse Of The Were-Rabbit
OPS2M Demo 73/benelux - WRC Rally Evolved
UK Disc 72
(P) SCED-54176
Contents: Dutch #57 Australia Disc 56
Games:
- Dragon Quest VIII
- FIFA Street 2
- Hitman Blood Money
- Micro Machines V4
- Outrun 2006: Coast 2 Coast
- Sensible Soccer
- Sonic Riders
- Super Monkey Ball Adventure
- Tomb Raider Legend
- Urban Chaos: Riot Response
Trailer:
- Ape Escape 3 (Mesal Gear Solid)
- SingStar Rocks!
OPS2M Demo • 3667

OPS2M Demo 76/uk OPS2M Demo 77 uk/eur


(P) SCED-53168 (P) SCED-54049
Contents: Contents:
Games: Games:
Playable Playable
- B-Boy - Ace Combat: The Belkan War
OPS2M Demo 74 - Black - B-Boy
- FIFA 06 - Bionicle: Heroes
(P) SCED-54046 - Forbidden Siren 2 - EyeToy: Lemmings
- Formula One 2006 - Formula One 06
Contents: - LEGO Star Wars 2 - LEGO Star Wars II: The Original
Games: - Metal Gear Solid 3: Snake Eater Trilogy
- Driver: Parallel Lines - Shinobido - Need For Speed Carbon
- Earache Extreme Metal Racing - SingStar Rocks! - ProStroke Golf
- EyeToy: Play Sports - Yakuza - Yakuza
- Fight Night Round 3 Saves: Trailer:
- Forbidden Siren 2 - 007: Nightfire - Kingdom Hearts 2
- Micro Machines V4 - Amplitude - Rogue Galaxy
- Sensible Soccer - Auto Modellista Saves:
- SingStar Rocks! - Beyond Good & Evil - 007: Nightfire
- Tomb Raider Legend - Chaos Legion - Amplitude
Trailer: - Enter The Matrix - Auto Modellista
- Suikoden V - Ford Racing 2 - Beyond Good & Evil
- Tourist Trophy: The Real Riding - Jak II - Chaos Legion
Simulator - Lord Of The Rings: Return Of The - Enter The Matrix
King - Ford Racing 2
Dutch #58 - Medal Of Honor: Rising Sun - Jak II
- Metal Gear Solid 2 - Lord Of The Rings: Return Of The
- Primal King
- Return To Castle Wolfenstein - Medal Of Honor: Rising Sun
- Silent Hill 3 - Metal Gear Solid 2
- Star Wars: Bounty Hunter - Primal
- Star Wars: The Clone Wars - Return To Castle Wolfenstein
- The Mark Of Kri - Silent Hill 3
- TimeSplitters 2 - Star Wars: Bounty Hunter
- Zone Of The Enders: The 2nd Runner - Star Wars: The Clone Wars
- The Mark Of Kri
Dutch #59 - TimeSplitters 2
- Zone Of The Enders: The 2nd Runner

Dutch #60
3668• OPS2M Demo

OPS2M Demo 80
(P) SCED-54405
OPS2M Demo 79 uk/eur OPS2M Demo 81 uk/eur
Contents:
(P) SCED-54049 Games: (P) SCED-54406
- Eragon
Contents: Contents:
- Final Fantasy X-2
Games: Games:
- LMA Manager 2007
- Bionicle Heroes - Arthur & The Invisibles
- Pro Evolution Soccer 6
- Buzz! Junior Jungle Party - Black
- Silent Hill 3
- Destroy All Humans! 2 - Dragon Quest VIII
- Virtua Fighter 4
- FIFA 07 - FIFA 2007
Trailer:
- LEGO Star Wars - Final Night Round 3
- EyeToy Combat
- LEGO Star Wars II - Jak 3
- EyeToy Play Sports
- LMA Manager 2007 - Okami
Saves:
- Made Man - Outrun 2006: Coast 2 Coast
- 18 Saves
- Pro Evolution Soccer 6 - TOCA Race Driver 3
Saves: - Tomb Raider Legend
- 007: Nightfire Dutch #82 - We Love Katamari
- Amplitude Trailer:
- Auto Modellista - Dirge Of Ceberus: Final Fantasy VII
- Beyond Good & Evil Saves:
- Chaos Legion - 007: Nightfire
- Enter The Matrix - Amplitude
- Ford Racing 2 - Auto Modellista
- Jak II - Beyond Good & Evil
- Lord Of The Rings: Return Of The - Chaos Legion
King - Ford Racing 2
- Medal Of Honor: Rising Sun - Enter The Matrix
- Metal Gear Solid 2 - Jak II
- Primal - Lord Of The Rings: Return Of The
Italy Disc 80
- Return To Castle Wolfenstein King
- Silent Hill 3 - Medal Of Honor: Rising Sun
- Star Wars: Bounty Hunter - Metal Gear Solid 2
- Star Wars: The Clone Wars - Primal
- The Mark Of Kri - Return To Castle Wolfenstein
- TimeSplitters 2 - Silent Hill 3
- Zone Of The Enders: The 2nd Runner - Star Wars: Bounty Hunter
- Star Wars: Clone Wars
- The Mark Of Kri
Dutch #61 - Time Splitters 2
- Zone Of The Enders: The 2nd Runner

Dutch #63

UK Disc 80
OPS2M Demo • 3669

Dutch #65 OPS2M Demo 83 uk/eur


OPS2M Demo 82 uk/eur (P) SCED-54408

(P) SCED-54407 Contents:


Games:
Contents: - Dancing Stage Fusion
Games: - Ferrari F355 Challenge
- EyeToy Play Sports - Formula One 04
- FIFA 2007 - Heatseeker
- FIFA Street 2 - Juiced
- Fight Night Round 3 - Kill Switch
- Okami - Need For Speed: Hot Pursuit 2
- Pro Evolution Soccer 6 - Rocky Legends
- Rugby 06 - Stuntman
- SingStar Rocks! - The Simpsons: Hit & Run
- Sonic Riders - WRC 4
- Suikoden Tactics - Zone Of The Enders: The 2nd Runner
- Tomb Raider Legend Trailer:
Saves: - Brian Lara’s International Cricket 2007
- 007: Nightfire
- Amplitude
- Auto Modellista
- Beyond Good & Evil
- Chaos Legion
- Enter The Matrix
- Ford Racing 2 OPS2M Demo 71/uk
- Jak II
- Lord Of The Rings: Return Of The Dutch #66 (P) SCED-54409
King
- Medal Of Honor: Rising Sun Contents:
- Metal Gear Solid 2 Games:
- Primal - Brian Lara’s International Cricket 2007
- Return To Castle Wolfenstein - Castlevania: Curse Of Darkness
- Silent Hill 3 - Everybody’s Tennis
- Star Wars: Bounty Hunter - God Of War
- Star Wars: The Clone Wars - ICO
- The Mark Of Kri - Mashed
- TimeSplitters 2 - Maximo Vs. Army Of Zin
- Zone Of The Enders: The 2nd Runner - Rise To Honour
- Soul Calibur 3
- Virtua Fighter 4

Dutch #64

Dutch #67 OPS2M Demo 85 uk/eur


(P) SCED-54410
Contents:
Games:
- Alias
- Beyond Good & Evil
- Buffy The Vampire Slayer: Chaos Bleeds
- Cy Girls
- God Of War 2
- Mercenaries
- Primal
- Tomb Raider Legend
- Transformers
- UEFA Championship League 2006-2007
Trailer:
- Final Fantasy XII
3670• OPS2M Demo

OPS2M Demo 87 uk/eur OPS2M Demo 91 uk/eur


(P) SCED-54416
(P) SCED-54412
Dutch #71
Dutch #68 Contents:
Contents:
Games:
Games:
- Amplitude
- Buzz! Junior: Jungle Party
- Beyond Good & Evil
- Destroy All Humans! 2
- Crash Of The Titans
- Dog’s Life
- Freedom Fighters
- Ford Racing 2
- Killzone
- Ghost Recon: Jungle Storm
- Rez
- God Of War II
- Stuntman Ignition
- Hitman 2 Silent Assassin
- The Simpsons: Hit & Run
- Lumines Plus
- Tomb Raider Anniversary
- Metal Gear Solid 3: Snake Eater
- Wallace & Gromit
- Obscure II
- Reign Of Fire
- War Of The Monsters

OPS2M Demo 92 uk/eur


OPS2M Demo 88 uk/eur (P) SCED-54417
Dutch #72
(P) SCED-54413 Contents:
Games:
Contents: Dutch #69 - Destroy All Humans!
Games: - FIFA 08
- Broken Sword 3: The Sleeping - Need For Speed: Most Wanted
Dragon - Pro Evolution Soccer 2008
- Ghosthunter - Ratchet & Clank 3
- King Of Clubs - Return To Castle Wolfenstein
- Micro Machines Odyssey - Soul Calibur 2
- Project Zero - Space Channel 5: Part 2
- Sly Raccoon 2: Band Of Thieves - Spider-Man: Friend Or Foe
- Viewtiful Joe 2 - Tenchu: Wrath Of Heaven
- V-Rally 3 - Whiplash
- World Rally Championship 4
- Worms 3D

OPS2M Demo 93 uk/eur


Dutch #70
(P) SCED-54418
Dutch #73
Contents:
OPS2M Demo 90 Games:
- Brian Lara Cricket 2007
(P) SCED-54415 - Everybody’s Tennis
- FIFA 08
Contents:
- God Of War II
Games:
- Harry Potter And The Order Of
- Crash Nitro Cart
The Phoenix
- Crash Of The Titans
- Heatseeker
- Moto GP3
- Okami
- Project Eden UK Disc 90 - PDC World Championship Darts
- Rogue Galaxy
2008
- Shrek Superslam
- Rogue Galaxy
- Spartan: Total Warrior
- Spider-Man Friend Or Foe
- Syphon Filter: The Omega
- Stuntman Ignition
Strain
- Tomb Raider Anniversary
- Tomb Raider Anniversary
- Yakuza
OPS2M Demo • 3671

OPS2M Demo 98 eur


OPS2M Demo 94 eur (P) SCED-55117
(P) SCED-55113 Dutch #77
Contents:
Contents: Dutch #74 Games:
Games: - Burnout Revenge
- Asterix At The Olympic Games - Ferrari F355 Challenge
- Black - Formula One 2006
- Crash Of The Titans - Juiced
- Harry Potter & The Order Of - Mashed
The Phoenix - Micro Machines V4
- LEGO Star Wars 2 - Moto GP 3
- Lumines Plus - Need For Speed: Carbon
- Metal Gear Solid 3: Snake Eater - Outrun 2006: Coast 2 Coast
- Need For Speed: Carbon - Stuntman Ignition
- Outrun 2006: Coast 2 Coast - Toca Race Driver 3
- SingStar Rocks - WRC Rally Evolved
- TimeSplitters: Future Perfect Other:
- The Spiderwick Chronicles
Chapter 2
- The Spiderwick Chronicles
Chapter 3
OPS2M Demo 95 eur
(P) SCED-55114
Contents: Dutch #75 OPS2M Demo 99 eur
Games:
(P) SCED-55118
- 24: The Game
Dutch #78
- Brothers In Arms: Earned In Contents:
Blood Games:
- Dragon Quest VIII - 24: The Game
- Harry Potter And The Order - Black
Of The Phoenix - Brothers In Arms: Road To Hill
- High School Musical 30
- Jak 3 - Conflict Desert Storm
- Prince Of Persia: The Sands - Ghost Recon: Jungle Storm
Of Time - Killzone
- Ratchet: Gladiator - Medal Of Honor: Frontline
- Rise To Honour - Metal Slug 3
- SEGA Superstars - Rainbow Six: Lockdown
- Spyro: A Hero’s Tail - Return To Castle Wolfenstein
- Rez
- Second Sight
- TimeSplitters 2

OPS2M Demo 96 eur


(P) SCED-55115
Dutch #76
Contents: OPS2M Demo 100 eur
Games: Dutch #79
- Arthur And The Invisibles (P) SCED-55119
- Bionicle Heroes
- From Russia With Love Contents:
- ICO Games:
- Prince Of Persia: The Warrior - Burnout Revenge
Within - Final Fantasy X
- Rocky Legends - Metal Gear Solid 3 Snake Eater
- Shadow Of The Colossus - Okami
- Sonic Riders - Pro Evolution Soccer 2008
- The Incredible Hulk - Rogue Galaxy
- The Incredibles - Shadow Of The Colossus
- Tomb Raider Anniversary - TimeSplitters 2
- Tomb Raider Legend
3672• OPS2M Demo

OPS2M Demo 14
OPS2M Demo France
(P) SCED-50149
Most French OPS2M demos
published in France were uniqe Contents:
Games:
discs, although some were Brit- Airblade
ish. Even for the unique French Baldur’s Gate 2: Dark Alliance
discs, the disc titles are identi- Dark Cloud
cal to the British disc titles, but Silent Hill 2
Tarzan Freeride
OPS2M Demo 101 eur the registration numbers and Wipeout Fusion
contents are different. World Rally Championship
(P) SCED-55120 WWF Smackdown! Just Bring It
Several of the French discs were
Contents: Trailer:
also used in Benelux and Italy. - 9 Videos
Games: The ones used in Italy usually
- Amplitude
- Area 51
had different printed disc la- Dutch #07
- Beyond Good & Evil bels.
- Broken Sword 3: The Sleeping
Dragon
- Cold Winter
- Freedom Fighters
- Futurama
- Goblin Commander: Unleash The OPS2M Demo 12
Horde
- Kill.Switch (P) SCED-50543
- Mashed
- Maximo Vs. Army Of Zin Contents:
- Metal Slug 3 Games: UK Disc 14
- R-Type Final - Portal Runner
- Viewtiful Joe 2 - Soul Reaver 2
- Virtua Fighter 4 - Spy Hunter
- XIII - This Is Fotball 2002
Trailer:
- Airblade
- Baldur’s Gate
Dutch #80 - Dark Cloud
- Extreme G3
- Giants: Citizen Kabuto
- Hidden Invasion
- Jack & Daxter
- Metal Gear Solid 2 Sons Of Liberty
- Resident Evil Code Veronica X
- Silent Hill 2
- Top Gun
- Wipeout Fusion Italy Disc 14
Other:
- Akira: Manga Video (DVD trailer)

French #10
OPS2M Demo • 3673

OPS2M Demo 31
OPS2M Demo 29 (P) SCED-51556
French #31
(P) SCED-51440 Contents:
French #29 Games:
Contents:
- Dr. Muto
Games:
- Grand Prix Challenge
- Ape Escape 2
- Rayman 3 Hoodlum Havoc
- Eggo Mania
- The Mark Of Kri
- FIFA 2003
- Timesplitters 2
- Formula One 2002
- Tom Clancy’s Splinter Cell
- Pro Evolution Soccer 2
- War Of The Monsters
- Rocky
- Wakeboarding Unleashed
Trailer:
Featuring Shaun Murray
- Devil May Cry 2
- Zapper
- LMA Manager 2003
Trailer:
- Midnight Club 2
- Pride FC
- Primal
- Rolling
- Sly Raccoon
- Shinobi
- Space Channel 5: Part 2
- Vexx: Revenge Is Unleashed
- The Mark Of Kri
Other:
- Tony Hawk’s Pro Skater
- Primal Behind The Scenes
- War Of The Monsters
Other:
- Kingdom Hearts Report

OPS2M Demo 32
(P) SCED-51558
French #32
Contents:
OPS2M Demo 30 Games:
- Ape Escape 2
(P) SCED-51489
- Dakar 2
Contents: French #30 - Mobile Suit Gundam Fed Vs Zeon
Games: - Silent Hill 2
- ATV Quad Power Racing 2 - Splinter Cell
- Crashed - Spy Hunter
- Mortal Combat Deadly Alliance - Tenchu
- NBA Live 2003 - The Scorpion King
- Primal - Vexx
- Sly Raccoon - Zone Of The Enders The 2nd
- Space Channel 5: Part 2 Runner
- Tiger Wood’s PGA Tour 2003 Trailer:
- Tom Clancy’s Ghost Recon - Broken Sword 3
- WWE Smackdown: Shut Your - Def Jam Vendetta
Mouth! - Devil May Cry 2
Trailer: - GT Concept
- Ape Escape 2 - Shinobi
- Big Mutha Truckers - World Championship Snooker
- Grand Theft Auto Vice City Other:
- Judge Dredd Vs Dudge Death - Secrets Of War Of The Monsters
- LMA Manager 2003
- The Mark Of Kri
- War Of The Monsters
- Zone Of The Enders The 2nd Runner
3674• OPS2M Demo

OPS2M Demo 35
OPS2M Demo 33 (P) SCED-51561
French #35
(P) SCED-51559 Contents:
French #33 Games:
Contents:
- Gunfighter 2
Games:
- Hitman 2
- Conflict Desert Storm
- Ico
- Dynasty Warriors 3
- Jak & Daxter
- Evolution Skateboarding
- Ratchet & Clank
- Herdy Gerdy
- SOCOM: US Navy Seals
- Moto GP3
- Twisted Metal Black
- Pride FC
- WWE Smackdown: Shut Your
- Primal
Mouth!
- Project Eden
Trailer:
- Shinobi
- Dark Chronicle
- WRC II Extreme
- SOCOM: US Navy Seals
(Challenge Demo)
- Twisted Metal Black: Online
Trailer:
Other:
- Evil Dead
- EyeToy Teaser
- Resident Evil Online (Outbreak)
- PlayStation Beach Games
- SOCOM: US Navy Seals
- Tekken 4 The King Of The Iron
- True Crime
Other:
- Who’s The Boss (movie trailer)

OPS2M Demo 37
(P) SCED-51563
French #37
Contents:
OPS2M Demo 34 Games:
- Alter Echo
(P) SCED-51560
- Ape Escape 2
Contents: French #34 - Die Hard Vendetta
Games: - Dynasty Warriors 3
- Airblade - Metal Gear Solid 2
- Baldur’s Gate - Ratchet & Clank
- Burnout 2 Point Of Impact - Return To Castle Wolfenstein
- Def Jam Vendetta - Splashdown 2 Rides
- Gunfighter 2 - Splinter Cell
- Rygar - The Great Escape
- Silent Hill 3 - WRC II Extreme
- Virtua Figther 4 Evo Trailer:
- Wipeout Fusion - Amplitude
Trailer: - Jak & Daxter 2 Renegade
- Enter The Matrix Other:
- Jurassic Park Operation Genesis - How To EyeToy
- NBA Street Vol. 2
- Pro Beach Soccer
- SOCOM: U.S. Navy Seals
Other:
- Silent Hill 3 “You’re Not Here”
- Creating The Shinobi Legend
OPS2M Demo • 3675

Dutch #38

OPS2M Demo 47
(P) SCED-52549
OPS2M Demo 38
Contents:
(P) SCED-51538 Games:
- Alias
This disc was also used in the UK. - Champions Of Norrath
- Deadly Skies III
Contents: - Goblin Commander: Unleash The
Games:
French #38 Horde
- Amplitude
- Megaman X7
- Chaos Legion
- Pool Paradise
- Colin McRae Rally 4
- World War Zero
- Finding Nemo
Trailer:
- Formula One 2003
- Athens 2004
- Freedom Fighters
- Hitman Contracts
- Metal Gear Solid 3 Snake Eater
- Killzone
- Perfect Ace
- Neo Contra
- Rugby 2004
- Silent Hill 4 The Room
- Soul Calibur 2
- SingStar
- Sphinx And The Shadow Of Set
- Smash Court Tennis Pro
- Summer Heat Beach Volleyball
Tournament 2
- True Crime: Streets Of LA
- Syphon Filter: Omega Strain
- Warhammer 40K: Firewarrior
- Transformers
- Zone Of The Enders
- WWX Rumble Roses
The 2nd Runner
Saves:
Trailer: Italy Disc 16 - Enter The Matrix
- Time Crisis 3
- Maximo Vs Army Of Zin
Other:
- Medal Of Honor: Rising Sun
The Making Of Amplitude
- Ratchet & Clank
- The Making Of Medal Of Honor:
- Splinter Cell
Rising Sun Part 1
- SSX 3
- The Lord Of The Rings Return Of The
King

French #34

Italy Disc 38
3676• OPS2M Demo

OPS2M Demo Germany


As the PS1 demos, the official
German PS2 magazine demos
were also unique to Germany, Germany 02/2001
OPS2M Demo 2
except for several of the early (P) SCED-50066
discs which were also used else-
Contents:
where in Europe. The demos Games:
came in white paper sleeves - Dynasty Warriors 2
attached to the magazine. - NHL 2001
Slimline-case inserts, and later Trailer:
- F1 Championship Season 2000
DVD-case inserts, could be cut
- Kessen
out of the magazines. - Street Fighter EX 3
UK Disc 03 - Theme Park World
- Wipeout Fusion

OPS2M Demo 1
(P) SCED-50065
Germany 01/2001
Contents:
Games:
- International Superstar Soccer
- Wild Wild Racing
Trailer:
- Dead Or Alive 2 OPS2M Demo 3
- Gran Turismo 3 Germany 03/2001
- Moto GP (P) SCED-50067
- Ready 2 Rumble Boxing Round 2
Contents:
- Tekken Tag Tournament
UK Disc 01 Games:
EA sports video:
- Dynasty Warriors 2
- F1 Championship Season 2000
- International Superstar Soccer
- FIFA 2001
- Moto GP
- Knockout Kings 2001
- NHL 2001
- Madden 2001
- Wild Wild Racing
- NBA Live
Trailer:
- NHL 2001
UK Disc 04 - Dead Or Alive 2
- Tiger Woods PGA Tour Golf
- Gran Turismo 3 A-spec
- Orphen
EA sports video:
- F1 Championship Season 2000
- FIFA 2001
- Knockout Kings 2001
- Madden 2001
- NBA Live
- NHL 2001
- Tiger Woods PGA Tour Golf
Other:
- Voyage of Emotion: Wonder
(video featuring several games)
OPS2M Demo • 3677

Germany 04/2001

OPS2M Demo 05
(P) SCED-50140
Germany 05/2001
OPS2M Demo 06
Contents:
Games: (P) SCED-50141
- Gran Turismo 3 A-spec
Contents:
Trailer:
Games:
- F1 Championship Season 2000 UK Disc 05 - Dead Or Alive 2
- Knockout Kings
- Zone of the Enders
- Madden 2001
Trailer:
- Sky Odyssey
- Extermination
- Theme Park World
- G-Surfers
- Gran Turismo 3 A-spec
UK Disc 06 - Metal Gear Solid 2:
Sons of Liberty
- NBA Hoopz
- Silpheed
- Starfighter
Other:
OPS2M Demo 10 deutsch - Final Fantasy The Movie
- Star Wars Starfighter
(P) SCED-50404 (de) Production Interview
(P) SCED-50145 (eu) - Voyage of Emotion: Anger (video
featuring several fighting games)
The multivideo is an E3 2001 show-
reel.
Contents:
Games:
- Gauntles
- Le Mans 24 Hours
- Star Wars Super Bombad Racing Germany 09/2001
Trailer:
- Drakan
- Extreme G3: Extreme Racing
- Hidden Invasion
- Jak & Daxter The Precursor
Legacy
Germany 10/2001 OPS2M Demo 11
Multivideo:
- Ace Combat 4 (P) SCED-50460
- Airblade
- ATV Offroad Contents:
- Dark Cloud Games:
- Drakan Lotus Challenge
- Dropship World Championship Snooker
- Formula One 2001 Trailer:
- Gran Turismo 3 Devil May Cry
- Jak & Daxter The Precursor Legacy ESPN X Games
- Klonoa 2 Final Fantasy X
- This Is Football 2002 Metal Gear Solid 2: Sons of Lib-
- Twisted Metal: Black erty
- Wipeout Fusion MX 2002 feat. Ricky Carmichael
- World Rally Championship Spy Hunter
GT3 Fest: Time Crisis 2
- GT History Tony Hawk’s Pro Skater 3
- Inside GT3
- Music of GT3
- Test your GT knowledge
- Twin Ring Motegi
Other:
- Aibo (Sony robotic pets)
- Final Fantasy: The Spirits Within
3678• OPS2M Demo

OPS2M Demo 12 OPS2M Germany 2002/01


(P) SCED-50506 (P) SCED-50622
Contents: Germany 11/2001 Contents:
Games: Games:
- Legacy of Kain: Soul Reaver 2 - Airblade
Germany 01/2002
- MX Rider - Baldur’s Gate: Dark Alliance
- Portal Runner - Dark Cloud
- Spy Hunter - Tarzan Freeride
- This Is Football 2002 - Wipeout Fusion
Trailer: - World Rally Championship
- Airblade - WWF Smackdown 3
- Baldur’s Gate: Dark Alliance Trailer:
- Dark Cloud - Crash Bandicoot 5
- Giants - Devil May Cry
- Jak & Daxter The Precursor - FIFA 2002
Legacy - GTC Africa
- Silent Hill 2 - Jak & Daxter The Precursor
- Top Gun Legacy
- Twisted Metal: Black - Jetski Riders
- Wipeout Fusion - Parappa the Rapper 2
Other:
- Spirit of Rally
(World Rally Championship)

OPS2M Demo 13
(P) SCED-50594 OPS2M Germany 2002/02
Germany 12/2001
Contents: (P) SCED-50685
Games:
- Driven Contents:
- Klonoa 2 Germany 02/2002 Games:
- MX 2002 - Burnout
- NBA Street - ESPN X Skateboarding
- Rayman M - Extreme G3: Extreme G-Racing
Trailer: - F1 2001
- Airblade - G-Surfers
- Burnout - GTC Africa
- Herdy Gerdy - Jak & Daxter The Precursor
- Legacy of Kain: Soul Reaver 2 Legacy
- Splashdown - Lotus Challenge (new demo)
- This Is Football 2002 - Project Eden
- Wipeout Fusion - Wipeout Fusion (new demo)
- World Rally Championship Trailer:
Other: - Ecco the Dolphin
- I am the Wolfman - Rez
(SCEE PS2 commercial) - Shadowman 2nd Coming
- SSX Tricky
- Supercar Street Challenge
Other:
- Final Fantasy: The Spirits Within
- PlayStation.com
OPS2M Demo • 3679

OPS2M Demo 16/ger OPS2M Germany 2002/05


(P) SCED-50736 (P) SCED-50698
Contents: Germany 03/2002 Contents:
Games: Games:
- Ace Combat 4 - Drakan 2
Germany 05/2002
- Ecco the Dolphin - Dynasty Warriors 2
- FIFA 2002 - GoDai
- Headhunter - Half-Life
- Moto GP 2 - Herdy Gerdy
- Pro Evolution Soccer - ICO
- Shaun Palmer’s Pro - Maximo: Ghosts to Glory
Snowboarder Trailer:
- Twisted Metal: Black - Ace Combat 4
Trailer: - Deus Ex
- Herdy Gerdy - ICO
- Maximo: Ghosts to Glory - Final Fantasy Anthology (V-IX)
- Legacy of Kain: Sould Reaver 2 - Space Channel 5
- Metal Gear Solid 2: Sons of Liberty - Stuntman
- Moto GP 2 - Virtua Fighter 4
- Parappa The Rapper 2
- Vampire Night
Other:
- Aibo (Sony robotic pets)

OPS2M Germany 2002/06


(P) SCED-50699
Contents:
OPS2M Germany 2002/04 Germany 06/2002 Games:
- Final Fantasy X
(P) SCED-50697
- Looney Tunes Space Race
Germany 04/2002
Contents: - Mike Tyson Heavyweight Boxing
Games: - Moto GP
- Crash Bandicoot 5 - Rally Championship
- Legacy of Kain: Soul Reaver 2 - Taz Wanted
- Metal Gear Solid 2: Sons of Liberty - Vampire Night
- Parappa The Rapper 2 Trailer:
- Rez - Dark Summit
Trailer: - Downforce
- ICO - Final Fantasy X
- Kessen II - Frequency
- Mike Tyson Heavyweight Boxing - Red Faction Shadow Hearts
- Onimusha 2 - Star Wars Racer Revenge
- SSX Tricky - Star Wars Starfighter
- TOCA Race Driver - Virtua Fighter 4
Trailer: - V-Rally 3
- James Bond: Agent Under Fire Other:
Interview - Jak & Daxter The Precursor
Legacy Report
3680• OPS2M Demo

Germany 09/2002

OPS2M Germany 2002/07 OPS2M Demo 23/eur


(P) SCED-50700 (P) SCED-50745
Contents: Germany 07/2002 Contents:
Games: Games:
- Frequency - Army Men: Real Time Strategy
- Medal of Honor: Frontline - Fireblade
- Peter Pan - Men In Black 2
- Red Card - Project Zero
- Smash Court Tennis Pro - Stuntman
Tournament Trailer:
- Star Wars Jedi Starfighter - Eve of Extinction
- Super Trucks - Freekstyle
- This Is Football 2002 UK Disc 23 - Jojo’s Bizarre Adventure
- Tiger Woods PGA Tour 2002 - Onimusha 2
Trailer: - Red Dead Revolver
- Auto Modellista - Superman: Shadow of Apokolips
- Britney’s Dance Beat E3 video:
- FIFA World Cup 2002 - Formula One 2002
- Pac Man World 2 - Sly Raccoon
- Spiderman - Socom U.S. Navy Seals
- Taz Wanted Other:
- Turok Evolution - Dinner at Chez Claude
Other: (SCEE commercial)
- Tomb Raider The Angel of Darkness - WRC Season 2002

OPS2M Germany 2002/08


(P) SCED-50701
Contents:
Germany 08/2002 OPS2M Demo ger 10/02
Games: (P) SCED-51185
- Britney’s Dance Beat
- F1 2002 Germany 10/2002 Contents:
- FIFA World Cup 2002 Games:
- Gitaroo Man - Aggressive Inline
- MTV Music Generator 2 - Conflict: Desert Storm
- Stuntman - Downforce
Trailer: - Hot Pursuit 2
- Men in Black - Jak & Daxter The Precursor
- Premier Manager 2002 Legacy
- TOCA Race Driver - Timesplitters 2
- Turok Evolution - TOCA Race Driver
- V-Rally 3 - World Rally Championship
E3 video: Trailer:
- Ape Escape 2 - Battle Engine Aquila
- Stitch Experiment 626 - Colin McRae Rally 3
- GT Concept 2002 Tokyo - Geneva - Conflict: Desert Storm
- Kingdom Hearts - Devil May Cry 2
- Ratchet & Clank - GT Concept 2002 Tokyo - Geneva
- Tekken 4 - Gumball 3000
- Jurassic Park
- Reign of Fire
- Tomb Raider The Angel of
Darkness
OPS2M Demo • 3681

OPS2M Germany
2002/11 Demo
OPS2M Germany
(P) SCED-51262 2003/01
Germany 11/2002
Contents: (P) SCED-51376
Games:
- Colin McRae Rally 3 Germany 01/2003 Contents:
- Ninja Assault Games:
- Red Faction II - Battle Engine Aquila
- Stitch Experiment 626 - MX Superfly
- This Is Football 2003 - The Getaway
- Timesplitters 2 - Treasure Planet
Trailer: - V-Rally 3
- Ferrari F355 Challenge Trailer:
- Metal Gear Solid 2: Substance - Big Mutha Truckers
- Ratchet & Clank - Defender
- Terminator: Dawn of Fate - Nightfire
- Treasure Planet - Micro Machines
- WWE Smackdown - Rayman 3
Other: - Spyro: Enter The Dragonfly
- Making of Stuntman - The Lord of the Rings:
- www.PlayStation.com The Two Towers

OPS2M Germany
2003/02
OPS2M Germany
(P) SCED-51432
2002/12 Demo
Germany 02/2003 Contents:
(P) SCED-51319 Germany 12/2002 Games:
- Ape Escape 2
Contents: - Downforce
Games:
- Eggo Mania
- Alpine Racer 3
- Formula One 2002
- Burnout 2
- Haven: Call of the King
- Ferrari F355 Challenge
- Pro Evolution Soccer 2
- Hitman 2
- Project Zero
- Micro Machines
- Reign of Fire
- Ratchet & Clank
- Rocky
- Red Faction II
- Ty The Tasmanian Tiger
- Summoner 2
Trailer:
- Tekken 4
- BDFL Manager 2003
- V-Rally 3
- Devil May Cry 2
- WRC II Extreme
- Midnight Club 2
Trailer:
- Primal
- Bounty Hunter
- Sly Raccoon
- Total Immersion Racing
- Space Channel 5
- Kingdom Hearts
- Tony Hawk’s Pro Skater 4
- Primal
- War of the Monsters
- Shox
Other:
- Star Wars The Clone Wars
- Kingdom Hearts Production
- The Getaway
Report
Other:
- Panic Room (film trailer)
3682• OPS2M Demo

OPS2M 2003/03
(P) SCED-51483 OPS2M Germany
Contents: Germany 03/2003
2003/05
Games:
(P) SCED-51567
- ATV Quad Power Racing 2
- Crashed Germany 05/2003 Contents:
- Headhunter Games:
- ICO - Baldur’s Gate: Dark Alliance
- NBA Live 2003 - Dark Cloud
- Primal - Dakar 2
- Sly Raccoon - Fireblade
- Space Channel 5 Part 2 - Legacy of Kain: Soul Reaver 2
- Tiger Woods PGA Tour 2003 - Mobile Suit Gundam: Federation
- WWE Smackdown! vs. Zion
Trailer: - Scorpion King
- Alpine Racer 3 - Vexx
- Ape Escape 2 - WRC II Extreme
- Grand Theft Auto: Vice City - Zone of the Enders
- Judge Dredd vs. Judge Death Trailer:
- War of the Monsters - Broken Sword: The Sleeping
- Zone of the Enders 2 Dragon
- Def Jam Vendetta
- Devil May Cry 2
- Shinobi
Other:
- Secrets of War of the Monsters

OPS2M Germany 2003/04


(P) SCED-51566
Contents: Germany 04/2003
OPS2M Germany
Games: 2003/06
- Battle Engine Aquila
- Dr. Muto (P) SCED-51568
Germany 06/2003
- Grand Prix Challenge
- Rayman 3 Contents:
- Red Card Soccer Games:
- Ghost Recon - Dynasty Warriors 3
- Splinter Cell - Evolution Skateboarding
- Wakeboarding Unleashed - Herdy Gerdy
- War of the Monsters - Moto GP 3
- Zapper - Pride FC
Trailer: - Primal
- Pride FC - Project Eden
- Rolling - Rally Championship
- Shinobi - Shinobi
- Vexx - WRC II Extreme
Other: Trailer:
- Primal Behind the Scenes - Evil Dead
- Resident Evil Outbreak
- True Crime
Other:
- Tekken 4 The King of Iron Fist
Tournament (Berlin)
OPS2M Demo • 3683

OPS2M Germany 2003/07


(P) SCED-51569 OPS2M Germany
Contents: Germany 07/2003
2003/09
Games:
(P) SCED-51571
- Airblade
- Baldur’s Gate Germany 09/2003 Contents:
- Burnout 2 Games:
- Def Jam Vendetta - Final Fantasy X
- Rygar - Futurame
- Silent Hill 3 - Mace Griffin Bounty Hunter
- Virtua Fighter 4 - Ratchet & Clank
- Wipeout Fusion - Rayman Multiplayer
Trailer: - Starsky & Hutch
- Enter The Matrix - Tekken 4
- Jurassic Park - This Is Football 2003
- NBA Street Vol. 2 - Tiger Woods PGA Tour 2003
- Pro Beach Soccer Trailer:
Other: - Jak II: Renegade
- Creating the Shinobi Legend - Kya
- Silent Hill 3 “You’re Not Here” - Tony Hawk’s Underground
- Tribes Aerial Assault
Other:
- Eyetoy Teaser
- Online Gaming
(features several games)

OPS2M Germany 2003/08


(P) SCED-51570
Contents: Germany 08/2003
Games: OPS2M Germany
- Ace Combat 4
- Aggressive Inline 2003/10
- Battle Engine Aquila
(P) SCED-51572
- Ferrari F355 Challenge Germany 10/2003
- GTC Africa Contents:
- Maximo: Ghosts to Glory Games:
- Mike Tyson Heavyweight - Colin McRae Rally 4
Boxing - Finding Nemo
- Need For Speed Hot Pursuit 2 - Formula One 2003
- Pro Evolution Soccer 2 - Jak II: Renegade
- Summoner 2 - Sly Raccoon
- Twisted Metal: Black - Splashdown 2
- WRC II Extreme - Summer Heat Beach Volleyball
Other: - The Great Escape
- Eyetoy Teaser - WRC II Extreme
- Zone of the Enders: The 2nd
Runner
Trailer:
- Amplitude
- Jak II: Renegade
3684• OPS2M Demo

OPS2M Germany 2003/11


(P) SCED-51573
OPS2M Uncut Edition
Contents: Germany 11/2003
Games: 11/03
- Alter Echo
(P) SCED-51935
- Amplitude
- Chaos Legion Germany 11/2003 Contents:
- Eggo Mania Games:
- Gitaroo Man - Alter Echo
- Perfect Ace - Die Hard Vendetta
- Reign of Fire - Chaos Legion
- Rugby 2004 - Freedom Fighters
- Sly Racoon - Gunfighter 2
- Soul Calibur 2 - Perfect Ace
- Sphinx and the Shadow of Set - Soul Calibur 2
- Tiger Woods PGA Tour 2004 - Socom: U.S. Navy Seals
Trailer: - Sphinx and the Shadow of Set
- Metal Gear Solid 3 - Tiger Woods PGA Tour 2004
Other: - True Crime: Streets of LA
- Making Amplitude Trailer:
- Alter Echo (after demo)
- Metal Gear Solid 3
- Time Crisis 3
Other:
- Making Medal of Honor:
Rising Sun Part 1

OPS2M Germany 2003/12


(P) SCED-52037
Contents: Germany 12/2003
Games:
- Beyond Good & Evil OPS2M Germany 2003/13
- Extreme Skate Adventure
- Freestyle Metal X (P) SCED-51575
- My Street
- Need For Speed Underground Contents:
- Prince of Persia: The Sands Germany 13/2003 Games:
of Time - 007 Everything or Nothing
- Rolling - Destruction Derby Arenas
- The Italian Job (Stunt, Circuit) - Dog’s Life
Trailer: - Freaky Flyers
- FIFA 2004 - Ghosthunter
- Hardware: Online Arena - Gladius
- Legacy of Kain: Defiance - Judge Dredd vs. Judge Death
- Whiplash - Ratchet & Clank 2
Other: - Wallace & Gromit in Project Zoo
- Ghosthunter (Paranormal Report) Trailer:
- Making Medal of Honor: - Dog’s Life
Rising Sun Part 2 - Dragon Ball Z
- Everquest Online Adventures
- Kya
- Forbidden Siren
OPS2M Demo • 3685

OPS2M Demo Germany OPS2M Uncut Edition OPS2M Demo Germany


01/04 01/04 02/04
(P) SCED-52068 (P) SCED-52081 (P) SCED-52069
Contents: Contents: Contents:
Games: Games: Games:
- Buffy the Vampire Slayer - Buffy the Vampire Slayer - Castlevania
- Dancing Stage Fever - Dancing Stage Fever - Def Jam Vendetta
- Kao the Kangaroo Round 2 - Ghost Recon: Jungle Storm - Deutschland sucht den Superstar
- NHL Hitz Pro - Kao the Kangaroo Round 2 - FIFA Football 2004
- Pro Evolution Soccer 3 - NHL Hitz Pro - Grooverider
- Scooby-Doo - Pro Evolution Soccer 3 - R-Type Final
- Super Farm - Scooby-Doo - Soul Calibur 2
- Jimmy Neutron - Super Farm - Splashdown 2
- The Hulk - Jimmy Neutron - Starsky & Hutch
- The Simpsons Hit & Run - The Hulk - Tak and the Power of Juju
Trailer: - The Simpsons Hit & Run - World Rally Championship 3
- Destruction Derby Arenas Trailer: Trailer:
- Dynasty Warriors 4 - Destruction Derby Arenas - Arc: Twilight of the Spirits
- Jak II Renegade - Dynasty Warriors 4 - Ghosthunter
- Mission: Impossible - Jak II Renegade - I-Ninja
Operation Surma - Mission: Impossible Other:
- Urban Freestyle Operation Surma - Fun Anyone Event Video
Other: - Urban Freestyle (features several games)
- Making of Ghosthunter Other: Saves:
- Making of Jak II Renegade - Making of Ghosthunter - Amplitude
Saves: - Making of Jak II Renegade - Primal
- Auto Modellista Saves: - WWE Smackdown!
- Enter the Matrix - Auto Modellista - Timesplitters 2
- Metal Gear Solid 2: Sons of Liberty - Enter the Matrix
- Silent Hill 3 - Metal Gear Solid 2: Sons of Liberty
- Star Wars Bounty Hunter - Silent Hill 3
- Zone of the Enders 2 - Star Wars Bounty Hunter
- Zone of the Enders 2

Germany 01/2004 Germany 01/2004 Germany 02/2004


3686• OPS2M Demo

OPS2M Regular Edition


03/04
OPS2M Demo Germany
(P) SCED-52083
2004/05
Contents: OPS2 Regular Edition
Games: (P) SCED-52085
- Arc: Twilight of the Spirits Contents:
07/04
- Ford Racing 2 Games:
- I-Ninja (P) SCED-52087
- Broken Sword 3
- Maximo vs. The Army of Zin - Final Fantasy X-2 Contents:
- Metal Arms - Firefighter F.D. 18 Games:
- Rogue Ops - Forbidden Siren - Alias
- Rygar - Kya: Dark Lineage - Champions Of Norrath
- SSX 3 - R: Racing - Dark Cloud
- Worms 3D - Socom II: U.S. Navy Seals - Deadly Skies III
Trailer: - This Is Football 2004 - Downforce
- Alias Trailer: - Finding Nemo
- Forbidden Siren - Driv3r - Goblin Commander
- Kill-Switch - Socom II: U.S. Navy Seals - Megaman X7
- NBA Jam - Syphon Filter: Omega Strain - Pool Paradise
- Rise to Honor - Transformers - Treasure Planet
- SWAT Global Strike Team Saves: - Virtua Fighter 4
- The Hulk - Onimusha 2 Trailer:
- World Rally Championship 3 - Ratchet & Clank - Athens 2004
Saves: - Ratchet & Clank 2 - Killzone
- Beyond Good & Evil - The Getaway - Neo Contra
- Chaos Legion
- Rumble Roses
- Ford Racing 2
- Singstar
- Jak II Renegade
Germany 2004/05 - Smash Court Tennis Pro
Tournament 2
- Syphon Filter 3: The Omega Strain
Regular Edition 03/04 - Transformers
Saves:
- Enter The Matrix
- Maximo vs Army Of Zin
- Ratchet & Clank
- Splinter Cell
- SSX 3

Germany 2004/07

Uncut Edition 2004/05

Uncut Edition 03/04


OPS2M Demo • 3687

OPS2M Regular Edition


08/04
(P) SCED-52088
Contents: OPS2M Demo Germay
Games:
- Athens 2004 09/04
- Grand Prix Challenge
- Mashed (P) SCED-52076 OPS2M Regular Edition
- Moto GP 3
The cover mentions an uncut variant 10/04
- MTV Music Generator 3
- Serious Sam: Next Encounter
with a Killzone trailer, which has not (P) SCED-52090
- Syphon Filter 3: The Omega Strain yet been found.
- This Is Football 2004 Contents:
Contents: Games:
- Tiger Woods PGA Tour 2004
Games: - Burnout 3
- Vexx
- Amplitude - Colin McRae Rally 4
Trailer:
- Castlevania - Crash Bandicoot Unlimited
- Jak 3
- F1 2004 - Freestyle Metal X
- Sly Raccoon 2: Band Of Thieves
- Mashed - Futurama
Saves:
- The Italian Job - Ghosthunter
- 007: Everything Or Nothing
- The Simpsons Hit & Run - Ratchet & Clank 2
- Beyond Good & Evil
- Smash Court Tennis Pro - Ribbit King
- Silent Hill 3
Tournament 2 - Second Sight
- Star Wars: The Clone Wars
- Splinter Cell: Pandora Tomorrow - Star Wars: Battlefront
- The Getaway
- War Of The Monsters - Van Helsing
- True Crime: Streets of LA
Trailer: Trailer:
- Adiboo And The Energy Thieves - DJ Decks & FX
- Ratchet & Clank 3 - Jackie Chan Adventures
Regular Edition 08/04 - Samurai Warriors - Silent Hill 4 The Room
- WRC 4

Germany 2004/09 Germany 2004/10

Uncut Edition 08/04


3688• OPS2M Demo

OPS2M Edition 12/04


(P) SCED-52092
Contents:
Games:
- Def Jam Vendetta
- DTM Race Driver 2
OPS2M Edition 11/04 - Jak & Daxter 2
(P) SCED-52091 - Obscure OPS2M Germany 2004/13
- Pro Evolution Soccer 4
- Ratchet & Clank 2 (P) SCED-52080
Contents:
Games: - Rocky Legends
Contents:
- Colin McRae Rally 2005 - Silent Hill 3
Games:
- DJ: Decks & FX - Sly 2: Band of Thieves
- Adiboo & The Energy Thieves
- Ratchet & Clank 3 - WRC 3
- Jackie Chan Adventure
- Spyro: A Hero’s Tail Trailer:
- Jak 3
- FIFA Football 2004 - Dancing Stage Fusion
- Need For Speed Underground 2
- Need For Speed Underground 2 - Gran Turismo 4
- Sega Superstars
- Transformers - Spyro: A Hero’s Tail
- The Incredibles
- Teenage Mutant Ninja Turtles Other:
- This Is Football 2005
Trailer: - EyeToy Chat
- Tiger Woods PGA Tour 2005
- Crimson Sea 2 - World Rally Championship 4
- Dynasty Warriors 4: Empires Germany 2004/12 Trailer:
- Ratchet & Clank 3 - Jak 3
- Sly Raccoon 2 Band Of Thieves Other:
Other: - EyeToy Chat
- EyeToy Chat

Germany 2004/13
Germany 2004/11

Uncut Edition 2004/12


OPS2M Demo • 3689

OPS2M Germany
OPS2M Germany 01/2005 2005/04
(P) SCED-53056
(P) SCED-53206
Press L1+L2+R1+R2 in the main Germany 01/2005 Germany 04/2005 Contents:
menu to gain access to Fren-zE Games:
in the Bonus menu - AntiGrav (EyeToy)
- Area 51
Contents:
- Constantine
Games:
- Ghost Hunter
- Dancing Stage Fusion
- Goblin Commander:
- EyeToy Play 2
Unleash The Horde
- Forbidden Reals: Demon Stone
- King Of Fighters:
- Fren-zE
Maximum Impact
- ICO
- Metal Gear Solid 3: Snake Eater
- Kill Switch
- Ratchet & Clank 3
- Prince Of Persia 2
- R: Racing
- Reign Of Fire
- Teenage Mutant Ninja Turtles 2
- Space Channel 5 Part 2
- World Rally Championship 4
- The Getaway: Black Monday
- Zone Of The Enders:
- Virtua Fighter 4 Evolution
The 2nd Runner
- Wakeboarding Unleashed
Trailer:
Trailer:
- Stolen
- Ace Combat: Squadron Leader
- The Godfather
- Adiboo & The Energy Thieves
- Jak 3
- Spyro: A Hero’s Tail
Other:
- EyeToy Chat

OPS2M Germany
2005/05
(P) SCED-53207
OPS2M Germany 2005/03 Germany 05/2005
Contents:
(P) SCED-53159 Games:
- Enthusia
Contents: Germany 03/2005 - Fight Night Round 2
Games: - Full Spectrum Warrior
- Ace Combat: Squadron Leader - Jak 3
- Death By Degrees - Juiced
- Legend Of Kay - The Spongebob Squarepants
- Moto GP 3 Movie
- Prince Of Persia: Sands Of Time - Rugby 2005
- Smash Court Tennis Pro Trailer:
Tournament 2 - AntiGrav (EyeToy)
- Teenage Mutant Ninja Turtles 2 Multivideo:
- Timesplitters Future Perfect - Ape Academy
- Transformers - Everybody’s Golf
- Viewtiful Joe 2 - Fired Up
Trailer: - Football (working title)
- Battlestations Midway - Medievil
- Constantine - Ridge Racer
- Death By Degrees - Wipeout Pure
- Enthusia - WRC: FIA World Rally
- Monkey Mania Championship
- Project: Snowblind Other:
- PSP First Line Up (multivideo)
- The Making Of Ace Combat 5:
Squadron Leader
(The Unsung War)
3690• OPS2M Demo

OPS2M Germany
OPS2M Germany 2005/06 2005/08
(P) SCED-53208 Germany 06/2005 (P) SCED-53210
Contents: Germany 08/2005 Contents:
Games: Games:
- EyeToy Play 2 - Ace Combat 5: Squadron Leader
- FIFA Street - Brave
- Lego Star Wars - Champions Of Norrath
- Robots - Final Fantasy X-2
- SRS: Street Racing Syndicate - Forgotten Realms: Demon Stone
- Super Monkey Ball Deluxe - Formula One 2005
- Singstar Pop - Pro Evolution Soccer 4
Trailer: - Soul Calibur 2
- Brave - Spyro: A Hero’s Tail
- Star Wars: Battlefront
- Tekken 5
- Worms 4: Mayhem
- Ys: Ark Of Napishtim
Trailer:
- Lego Star Wars
- Spartan Total Warrior
- Stargate SG1: The Alliance
- Total Overdose

OPS2M Germany 2005/07


(P) SCED-53209
Contents: Germany 07/2005
Games:
- Athens 2004
- Burnout 3 OPS2M Germany 2005/09
- Destroy All Humans
- Jak 3 (P) SCED-53211
- Moto GP 3
- Pro Evolution Soccer 4 Contents:
- Singstar Pop Germany 09/2005 Games:
- Sly 2: Band Of Thieves - 187 Ride Or Die
- Super Monkey Ball Deluxe - Crash Tag Team Racing
- Tekken 5 - Destroy All Humans
Trailer: - FIFA Street
- Alien Hominid - Formula One 2005
- BeatDown - Madagascar Musashi:
- LA Rush Samurai Legend
- Resident Evil Outbreak File #2 - Tekken 5
- The Suffering Ties That Bind - The Incredible Hulk 2
- Tiger Woods PGA Tour 06
Trailer:
- 24 The Game
- 7 Sins
- Pursuit Force (PSP)
- Real World Golf
- Scarface
- Shadow The Hedgehog
- The Godfather
- The Incredible Hulk
OPS2M Demo • 3691

OPS2M Germany OPS2M Germany 2005/12


2005/10/dem/ger (P) SCED-53210
(P) SCED-53212 Germany 10/2005 Contents:
Germany 12/2005 Games:
Contents:
- Fahrenheit
Games:
- FIFA 2006
- Burnout Revenge
- Genji
- Crash Tag Team Racing
- Need For Speed: Most Wanted
- Everybody’s Golf
- Pro Evolution Soccer 5
- Fahrenheit
- Shrek Superslam
- Musashi: Samurai Legend
- Singstar 80’s
- Steel Lancer Arena
- Soul Calibur 3
International
- Tekken 5
- Wild Water Adrenaline
Trailer:
Trailer:
- Colosseum: Road To Freedom
- Buzz
- Dynasty Warriors (PSP)
- Prince Of Persia 3
- Genji
- Stargate SG1: The Alliance
Other:
- Tom Clancy’s Ghost Recon 3
- Genji: The Making Of
- Tomb Raider Legend
- Tony Hawk’s American Wasteland

OPS2M Germany 2005/11


(P) SCED-53213
OPS2M Germany 2005/13
Contents: Germany 11/2005 (P) SCED-53215
Games:
- Asterix & Obelix XXL2 Contents:
- Need For Speed: Most Wanted Germany 13/2005 Games:
- NHL 2006 - Jak X Racing
- Pro Evolution Soccer 5 - King Kong
- Wallace & Gromit - LA Rush
- WRC Rally Evolved - Sly 3: Honor Among Thieves
Trailer: - SpyToy
- Dynasty Warriors (PSP) - The Incredibles 2
- EyeToy Play 3 - The Sims 2
- FIFA 2006 Trailer:
- Formula One - BDFL Manager 2006
- GT Vision - Pursuit Force (PSP)
- GT Vision/ Spiderman Other:
- Hello Kitty Roller Rescue - Chronicles Of Narnia:
- Need For Speed Most Wanted Behind The Game
- Soul Calibur 3 - Sly Cooper And The Gang in:
- SpyToy “Goodbye My Sweet” (part 1)
- SSX On Tour
- Stuart Little 3 Photo Adventure
- The Movies
- X-Men: Rise Of The Apocalypse
3692• OPS2M Demo

OPS2M Germany 04-2006


OPS2M Germany 2006/01 Germany 04/2006
(P) SCED-54050
(P) SCED-53216 Contents:
Contents: Games:
Games: - Dragon Quest
- Battlefield 2: Modern Combat Germany 01/2006 - FIFA Street 2
- Chronicles Of Narnia - Fight Night Round 3
- Everybody’s Golf - Mark Ecko: Contents
- FIFA 2006 Under Pressure
- King Kong - Rugby 2006
- Pilot Down: Behind Enemy Lines - Sonic Riders
- Super Monkey Ball Deluxe - Suikoden Tactics
- The Matrix: Path Of Neo - Tomb Raider Legend
- TOCA Race Driver 3 Trailer:
- Urban Reignp - 24 The Game
Trailer:
- Twisted Metal (PSP)
Other:
- 3D Face Digitalisation
Technology OPS2M Germany 05-2006
- Genji: The Making Of
(P) SCED-54051 Germany 05/2006
- Sly Cooper And The Gang in:
“Goodbye My Sweet” (part 1)
Contents:
Games:
- Burnout Revenge
- Driver: Parallel Lines
- Enthusia Racing
Germany 02/2006 OPS2M Germany - Juiced
2006/02 - Outrun 2006: Coast 2 Coast
- Need For Speed Hot Pursuit 2
(P) SCED-53217 - Need For Speed Most Wanted
- Need For Speed Underground 2
Contents: - Shadow Of The Colossus
Games: - TOCA Race Driver 3
- ICO - Tomb Raider Legend
- Fahrenheit - We Love Katamari
- Driver: Parallel Lines Trailer:
- TOCA Race Driver 3 - Rogue Galaxy
- Shadow Of The Colossus
- The Incredibles: Rise Of The
Underminer
- We Love Katamari

OPS2M Germany 06-2006


Germany 06/2006
(P) SCED-54052
OPS2M Germany 03/2006 Contents:
Germany 03/2006 Games:
(P) SCED-53210
- Ape Escape 3
Contents: - Def Jam Vendetta
Games: - Dragon Quest VIII
- 24 The Game - FIFA 2006
- Black - FIFA Street 2
- Sword Of Etheria - Fight Night Round 2
- Drakengard 2 - Micro Machines V4
- Castlevania: Curse Of Darkness - Pro Evolution Soccer 3
- Rainbow Six Lockdown - Rocky Legends
Trailer: - Sensible Soccer
- Key Of Heaven (PSP) - Soul Calibur 2
Other: - Super Monkey Ball Adventure
- Sly Cooper And The Gang in: - Tekken 5
“Goodbye My Sweet” (part 2) Trailer:
- Metal Gear Solid: Snake Escape
- Singstar Rocks
OPS2M Demo • 3693

OPS2M Germany 10-2006


OPS2M Germany 07-2006 Germany 10/2006 (P) SCED-54056
(P) SCED-54053 Contents:
Germany 07/2006 Games:
Contents: - Ace Combat: The Belkan War
Games: - Destroy All Humans
- Earache Extreme Metal Racing - Formula One 2006
- Forbidden Siren 2 - Genji
- Madagascar - Metal Slug 3
- Musashi: Samurai Legend - Spongebob Squarepants: The
- Play Sports (EyeToy) Movie
- Singstar Rocks - Steel Lancer Arena International
- Spyro: A Hero’s Tail Trailer:
- Star Wars: Battlefront - Kingdom Hearts 2
- Street Racing Syndicate - Rogue Galaxy
- Super Monkey Ball Deluxe
Trailer:
- Suikoden 5
- Tourist Trophy
OPS2M Germany 09-2006 Germany 09/2006
(P) SCED-54055
Contents:
Games:
OPS2M Germany 11-2006 - Area 51
- Forgotten Realms: Demon Stone
(P) SCED-54057
- Formula One 2005
Contents: - Lego Star Wars 2
Games: - Metal Gear Solid 3: Snake Eater
- B-Boy Germany 11/2006 - Pro Evolution Soccer 5
- Bionicle: Heroes - Second Sight
- Lego Star Wars 2 - Shinobido
- Lemmings Classic - Yakuza
- Lemmings EyeToy
- Need For Speed: Carbon
- Pro Stroke Golf
- Yakuza
Trailer: OPS2M Germany 08-
- Kingdom Hearts 2
- Rogue Galaxy
2006
Saves: (P) SCED-54054
- Amplitude
- Auto Modellista Contents:
- Beyond Good & Evil Games:
- Chaos Legion - B-Boy
- Enter The Matrix - Jak 3
Germany 08/2006
- Ford Racing 2 - Lego Star Wars
- Jak II - Moto GP 3
- James Bond 007: Nightfire - Ratchet Gladiator
- Medal Of Honor: Rising Sun - Tekken 5
- Metal Gear Solid 2 - WRC Rally Evolved
- Primal - Area 51
- Return To Castle Wolfenstein - Prince Of Persia:
- Silent Hill 3 The Sands Of Time
- Star Wars Bounty Hunter - Prince Of Persia:
- Star Wars: The Clone Wars Warrior Within
- The Lord Of The Rings: - Wakeboarding Unleashed
The Return Of The King - Worms 4: Mayhem
- The Mark Of Kri - Zone Of The Enders:
- Timesplitters 2 The 2nd Runner
- Zone Of The Enders: Multivideo:
The 2nd Runner - Moto GP
- Jak 3
- Ratchet & Clank
- Tekken 5
- WRC 4
3694• OPS2M Demo

OPS2M Germany 1-2007


Germany 01/2007
OPS2M Germany 12-2006 (P) SCED-54605
(P) SCED-54058 Contents:
Games:
Contents: - Arthur & The Invisibles
Games:
- Dragon Quest VIII
- Buzz! Junior: Jungle Party Germany 12/2006
- FIFA 2007
- Destroy All Humans 2
- Fight Night Round 3
- FIFA 2007
- Jak 3
- LMA Manager 2007
- Okami
- Need For Speed: Carbon
- Outrun 2006: Coast 2 Coast
- The Sims 2
- TOCA Race Driver 3
Trailer:
- Tomb Raider Legend
- SOCOM 3
- We Love Katamari
Saves:
Trailer:
- Amplitude
- Dirge Of Cerberus:
- Auto Modellista
Final Fantasy VII
- Beyond Good & Evil
- Chaos Legion
- Enter The Matrix
- Ford Racing 2
- Jak II OPS2M Germany 02-2007
- James Bond 007: Nightfire Germany 02/2007
- Medal Of Honor: Rising Sun (P) SCED-54642
- Metal Gear Solid 2
- Primal Contents:
- Return To Castle Wolfenstein Games:
- Silent Hill 3 - FIFA Street 2
- Star Wars Bounty Hunter - Flushed Away
- Star Wars: The Clone Wars - Forbidden Siren 2
- The Lord Of The Rings: - Formula One 2006
The Return Of The King - Genji
- The Mark Of Kri - LA Rush
- Timesplitters 2 - Madagascar
- Zone Of The Enders: - Moto GP 3
The 2nd Runner - Shrek Superslam
- Sly 3: Honor Among Thieves
- Sonic Riders
- Street Racing Syndicate
- The Incredibles 2
- The Matrix: Path Of Neo
- Urban Reign

OPS2M Germany 13-2006


(P) SCED-54059 Germany 13/2006
OPS2M Germany 2007/03
Contents: Germany 03/2007
(P) SCED-54692
Games:
- Eragon Contents:
- Final Fantasy X-2 Games:
- LMA Manager 2007 - Dancing Stage Fusion
- Pro Evolution Soccer 6 - F355 Challenge
- Silent Hill 3 - Formula One 2004
- Virtua Fighter 4 - Heatseeker
Other: - Juiced
- EyeToy Kinetic Combat - Need For Speed Hot Pursuit 2
- EyeToy Play Sports - Rayman Multiplayer
- Sly Raccoon
- The Simpsons Hit And Run
- Vexx
- War Of The Monsters
- WRC 4
- Zapper
OPS2M Demo • 3695

OPS2M Demo Italy


The Italian OPS2M demos were of-
ten British or French discs, usually
with unique Italian titles, but sev-
eral also seem to be unique Italian
discs.
OPS2M Germany 04-2007
(P) SCED-54758
Contents:
Games: UPS2M Demo Italia 04/03
- Brian Lara Cricket 2007
- Burnout 3 Takedown (P) SCED-51652
- Castlevania: Curse Of Darkness
- Everybody’s Tennis Contents:
- ICO Games: UPS2M Demo Italia 04/03
- Mashed - Ape Escape 2
- Dakar 2 (P) SCED-51836
- Maximo vs Army Of Zin
- Metal Slug 3 - Mobile Suit Gundam: Contents:
- Play Sports (EyeToy) Federation Vs Zion Games:
- Soul Calibur 3 - Silent Hill 2 - Gunfighter
- Tomb Raider Legend - Splinter Cell - Hitman 2
- Virtua Fighter 4: Evolution - Spy Hunter - Ico
- Tenchu: Wrath Of Heaven - Jak & Daxter
Germany 04/2007 - The Scorpion King - Ratchet & Clank
- Vexx - Socom U.S. Navy Seals
- Zone Of The Enders - WWE Smackdown
Trailer: Trailer:
- Broken Sword: The Sleeping - Dark Chronicle
Dragon - Tekken 4
- Def Jam Vendetta - Twisted Metal Black Online
- Devil May Cry 2 Other:
- GT Concept - EyeToy
- Shinobi
- World Championship Snooker
Other:
Italy Disc 13
- Secrets Of War Of The Monsters

Italy Disc 10
3696• OPS2M Demo

UPS2M Italia 12/03


Italy Disc 18
(P) SCED-52057
UPS2M Demo Italia 08/03 Contents:
Games:
(P) SCED-51880 - 007 Everything Or Nothing
Contents: - Destruction Derby Arenas
Games: - Dog’s Life
Italy Disc 14
- Final Fantasy X - Freaky Flyers
- Futurama - Ghosthunter
- Headhunter - Gladius
- Mace Griffin Bounty Hunter - Need For Speed Underground
- Starsky & Hutch - Ratchet & Clank 2
- Tekken 4 - Tiger Woods PGA Tour 2004
- This Is Fotball 2003 - Time Crisis 3
- Tiger Woods PGA Tour 2003 - Wallace & Gromit
- Zone Of The Enders Trailer:
Trailer: - Dog’ Life
- Jak II: Renegade - Dragon Ball Z Budokai 2
- Kya: Dark Lineage - Everquest Online
- Tony Hawk’s Underground - Forbidden Siren
- Tribes Aerial Assault - Kya Dark Lineage
Other:
- EyeToy

UPS2M Italia 01/04 Demo


Italy Disc 20
(P) SCED-52186
UPS2M Demo Italia 09/03 Contents:
Games:
(P) SCED-51894 Italy Disc 15
- Buffy The Vampire Slayer:
Chaos Bleeds
Contents: - Dancing Stage Fever
Games: - Ghost Recon: Jungle Storm
- Alter Echo - Kao The Kangaroo 2
- Ape Escape 2 - Pro evolution Soccer 3
- Die Hard Vendetta - NHL Hitz Pro
- Dynasty Warriors 3 - Scooby-Doo! Mystery Mayhem
- Metal Gear Solid 2 - Super Farm
Sons Of Liberty - The Simpson’s Hit And Run
- Ratchet & Clank Trailer:
- Return To Castle Wolfenstein: - Destruction Derby Arenas
Operation Resurrection - Dynasty Warriors 4
- Splashdown 2: Rides Gone Wild - Jak II: Renegade
- The Great Escape - Mission Impossible Operation
- Tom Clancy’s Splinter Cell Surma
- WRC II Extreme - Urban Freestyle
Trailer: Other:
- Amplitude - The Making Of Ghosthunter
- Jak II: Renegade - The Making Of Jak II: Renegade
Saves:
- Auto Modellista
- Enter The Matrix
- Metal Gear Solid 2
- Silent Hill 3
- Star Wars Bounty Hunter
- Zone Of The Enders 2
OPS2M Demo • 3697

UPS2M Demo Italia 02/04


(P) SCED-52272
UPS2M Italia 05/04
Contents: Italy Disc 24
Games: (P) SCED-52443
- FIFA Football 2004
Contents:
- Grooverider Italy Disc 21
Games:
- R-Type Final
- Broken Sword 3
- Socom: U.S. Navy Seals
The Sleeping Dragon
- Soul Calibur II
- Final Fantasy X-2
- Starsky & Hutch
- Firefighter F.D. 18
- Tak And The Power Of Juju
- Forbidden Siren
- World Rally Championship 3
- Kya: Dark Lineage
- XIII
- R: Racing
Trailer:
- Socom II
- Arc Twilight Of The Spirits
- This Is Fotball 2004
- Ghosthunter
Trailer:
- I-Ninja
- Driv3r
- Socom II
- Socom II
- Time Crisis Legacy
- Syphon Filter 3:
Other:
The Omega Strain
- Fun, Anyone Event Video
- Transformers Armada
Saves:
Saves:
- Amplitude
- Onimusha 2
- Primal
- Ratchet & Clank
- TimeSplitters 2
- Ratchet & Clank 2
- WWE Smackdown!
- The Getaway
Shut Your Mouth

UPS2M Demo Italia 09/03


(P) SCED-52354 Italy Disc 22
UPS2M Italia 06/04
Contents: Italy Disc 25
(P) SCED-52580
Games:
- Arc Twilight Of The Spirits Contents:
- Castlevania Games:
Lament Of Innocence - Arc Twilight Of The Spirits
- Ford Racing 2 - Cy Girls
- I-Ninja - Fight Night
- Maximo Vs The Army Of Zin - Mashed
- Metal Arms - MX Unleashed
- Rogue Ops - NFL Street
- SSX 3 - Richard Burns Rally
- Worms 3D - Rise To Honor
Trailer: - Sonic Heroes
- Alias - Teenage Mutant Ninja Turtles
- Forbidden Siren - Transformers
- Kill.Switch Trailer:
- NBA Jam - Champions Of Norrath
- Swat Global Strike Team - WC Rugby
- The Hulk Saves:
- WRC 3 - Ace Combat: Distant Thunder
Other: - Enter The Matrix
- The Making Of Rise To Honour - Maximo Vs The Army Of Zin
Saves: - Moto GP 3
- Beyond Good & Evil - Silent Hill 3
- Chaos Legion - Splinter Cell
- Ford Racing 2 - XIII
- Jak II: Renegade
- The Mark Of Kri
3698• OPS2M Demo

UPS2 Demo 2005/01 ita


(P) SCED-53070

UPS2M Italia 09/04 Italy Disc 33 Contents:


Games:
(P) SCED-52855 - Ace Combat: Squadron Leader
Italy Disc 28
- Athens 2004
Contents: - Dancing Stage Fusion
Games: - Demon Stone
- Burnout 3 - EyeToy Play 2
- Crash Unlimited - Fren-zE
- Formula One 04 - Moto GP 3
- Psi Ops - Prince Of Persia 2
- Ribbit King - Soul Calibur 2
- Second Sight - The Getaway Black Monday
- Silent Hill 4 The Room Trailer:
- Smash Court Tennis Pro - Adiboo And The Energy Thieves
Tournament 2 - Dancing Stage Fusion
- Splinter Cell Pandora Tomorrow - Jak 3
- Star Wars Battlefront - Spyro: A Hero’s Tail
- Van Helsing Other:
Trailer: - EyeToy Chat
- DJ Decks & FX
- Silent Hill 4 The Room
- WRC4

OPS2M Italian Demo 61


07/05
Italy Disc 40 (P) SCED-53070
Contents:
UPS2M Italia 11/04 Games:
(P) SCED-52981 - Brothers In Arms: Road To Hill 30
Italy Disc 30 - Burnout 3
Contents: - Destroy All Humans
Games: - Killzone
- Jak II Renegade - Moto GP 3
- Killzone - Prince Of Persia 2
- Need For Speed Underground 2 - SingStar Popworld
- Obscure - Super Monnkey Ball Deluxe
- Pro Evolution Soccer 4 Trailer:
- Ratchet & Clank 2 - Beatdown
- Rocky Legends - L.A. Rush
- Sly 2 Band Of Thieves - The Suffering: Ties That Bind
- TOCA Race Driver 2 - Alien Hominid
- WRC 3 - Resident Evil Outbreak File #2
Trailer: - SteamBoy
- Dancing Stage Fusion
- Gran Turismo 4
- Spyro: A Hero’s Tail
Other:
- EyeToy Chat
OPS2M Demo • 3699

UPS2M Demo Italia


Italy PlayStation 2 Starter Box
UPS2M Italia 10/2005 - 04/2006
Italian Demo (P) SCED-54149

(P) SCED-53294 The PlayStation 2 Starter Box con-


tained random demos and a random
Contents: magazine from Play Press Publish-
Games:
ing Srl, the publisher of the official
- Burnout Revenge
- Conflict Global Terror
PS2 magazine in Italy, whatever
- Crash Tag Team Racing unsold items they had left. As such,
- Delta Force: Black Hawk Down Italy Disc 43 all the boxes may not contain the
- Everybody’s Golf same items.
- Fahrenheit
- Steel Lancer Arena Contents:
International Games:
Italy Disc 49
- Total Overdose - Dragon Quest VIII
- Wild Water Adrenaline - Hitman Blood Money
Trailer: - Mark Echo’s Getting Up:
- Buzz Contents Under Pressure
- City Of The Dead - Outrun 2006 Coast 2 Coast
- Ghost Recon 3 - Sensible Soccer
- King Kong - Sonic Riders
- America’s Army - Super Monkey Ball Deluxe
- Heroes Of The Pacific Other:
- Okami - Next Level
- Prince Of Persia 3 - Peonia
- Stargate SG1: The Alliance - Videogamsk
- Tony Hawk’s American Wasteland

UPS2M Demo Italia


Italy Disc 52
UPS2M Demo Italia 07-2006
01/2006 (P) SCED-54314
(P) SCED-53933 Italy Disc 46 The title of the multigame video is
Platinum Promo
Contents:
Games: Contents:
- 007 From Russia With Love Games:
- Battlefield 2 Modern Combat - B-Boy
- Jak X - Dragon Quest VIII
- SingStar 80’s - Hitman Blood Money
- The Incredibles: - Jak 3
Rise of the Underminer - Micro Machines V4
- The Matrix: Path Of Neo - Outrun 2006 Coast 2 Coast
- Without Warning - Ratchet Gladiator
Trailer: - Shinobido
- LMA Manager 2006 - SingStar Rocks!
- Sonic Riders
- Tomb Raider Legend
Multivideo:
- Moto GP
- Jak 3
- Ratchet & Clank
- Tekken 5
- WRC 4
3700• OPS2M Demo

Official PlayStation OPS2M Demo UK


Official UK PlayStation 2 Magazine (Ireland) Like with the PS1 demos, there
Magazine Publisher TP Media are similar discs with the same
Publisher Future Publishing First issue May 2000 titles, but different contents
First issue December 2000 and different registration num-
Official PlayStation Maga-
bers, most notably the French
Official UK PlayStation 2 Mag- zine (Ireland) was a TP Media
discs.
azine (often abbreviated to monthly gaming publication.
OPS2) was launched in Decem- The British demos first came in
The magazine was conceived by
ber 2000 as the sequel publi- slimline cases, then DVD cases,
TP Media. Ireland’s large Play-
cation to the Official UK Play- and finally in cardsleeves.
Station adoption rate and the
Station Magazine, originally greatly increased prices of im- OPS2M in France, Germany,
priced £4.99, to coincide with ported UK publications at the and Italy occasionally used
the launch of the PlayStation 2 time were contributing factors British discs, sometimes the ex-
console. Each month the maga- in launching such a magazine. act same, and sometimes with
zine came with a cover-mount- The Official UK PlayStation different disc labels. The major-
ed playable demo DVD. It ran Magazine published by Future ity of the Dutch and Australian
for 100 issues, with the last Publishing could cost up to magazines came with British
going on sale in the month of £9.99 IEP due to Irish import discs (although the Australian
July 2008. The magazine was fees. versions were usually pressed
commonly abbreviated OPS2. OIPM launched for in Australia), but there are a
It had four design changes in its £4.99 with a demo disc. handful of different discs.
lifetime: 1 to 25, 26 to 41, 42 to
Although the first three issues
89, and finally 90 to 100.
of the magazine had the same
The magazine would go on to cover as the UK magazine,
become the UK’s best selling OIPM’s content was original
PlayStation 2 magazine, peak- OPS2M Demo 11
and written by a team in Ire-
ing with 197,348 readers in land, headed by Kevin Mac- (P) SCED-50146
2002. Dermot. Certain features were (P) SCED-50463 (France?)
In the beginning OPS2 was de- directly taken from the UK ver- Contents:
signed for the early adopter – sion. The magazine’s A-Z sec- Games:
encompassing hardcore gamers tion was also taken from the - Lotus Challenge
- World Championship Snooker 2002
and previous readers crossing UK version, although all future
Trailer:
over from the original Official entries were based on OIPM’s - Devil May Cry
UK PlayStation Magazine. In reviews, not the UK ones. - ESPN X Games Round Up
the final year, as the PlaySta- - Final Fantasy X
tion 2 entered a more family- - Metal Gear Solid 2 Sons Of Liberty
- MX2002
friendly stage, OPS2 changed - Resident Evil Code: Veronica X
once more; this time for its final PlayStation Official - Spy Hunter
time. Starting from issue 90 the - Time Crisis 2
Magazine – Australia - Tony Hawk’s Pro Skater 3
magazine would focus on new
Publisher Future Australia - Twisted Metal: Black
PS2 owners and the younger
gamer. First issue March 2007
UK Disc 11
PlayStation Official Magazine
– Australia is a video games
magazine published by Fu-
ture Australia. The magazine
was previously called “Official
PlayStation 2 Magazine (Aus-
tralia)” but changed its name
to coincide with the release of
the PlayStation 3. The maga-
zine’s title is often abbreviated
to OPM.
OPS2M Demo • 3701

OPS2M Demo 15
(P) SCED-50150
Contents:
Games:
- Burnout
- Dropship: United Peace Force
- ESPN X Games Skateboarding OPS2M Demo 48
- Extreme G-3
- Formula One 2001 (P) SCED-52163
UK Disc 15
- G-Surfers
- GTC Africa Contents:
- Jak & Daxter Games:
- Lotus Challenge - Athens 2004
- Project Eden - Mashed
- Thunderhawk: - MTV Music Generator 3
Operation Phoenix - Serious Sam
- Top Gun: Combat Zones - Syphon Filter: The Omega Strain
UK Disc 48 - This Is Football 2004
Trailer:
- Ecco The Dolphin: Trailer:
Defender of the Future - Flat Out
- Headhunter - Jak III
- Rez - Mashed
- Shadow Man: - MTV Music Generator 3
The 2econd Coming - Resident Evil Outbreak
- SSX Tricky - Shadow Of Rome
Other: - Killzone
- Final Fantasy: The Spirits Within Other:
trailer - Ask OPS2M
- Game challenges (text)
- Hitman Contracts game tricks
- Kill.Switch ending movie
- PES3 goals of the month
- Spider-Man 2 movie trailer
Artwork & development:
- Athens 2004
- Driv3r
- Killzone
- Metal Gear Solid 3 Snake Eater
OPS2M Demo 29 - Resident Evil Outbreak
- Sly 2 Band Of Thieves
(P) SCED-52580 - Syphon Filter: The Omega Strain
UK Disc 29 Saves:
Contents: - 007: Everything Or Nothing
Games: - Beyond Good & Evil
- Ape Escape 2 - Silent Hill 3
- Eggo Mania - Star Wars The Clone Wars
- FIFA 2003 - The Getaway
- Formula One 2002 - True Crime: Streets Of LA
- Pro Evolution Soccer 2
- Rocky
Trailer:
- Devil May Cry 2
- Midnight Club 2
- Primal
- Sly Raccoon
- Space Channel 5 v2
- The Mark of Kri
- Tony Hawk’s Pro Skater 4
- War of the Monsters
Other:
- The Making of Kingdom Hearts
3702• OPS2M Demo

OPS2M Demo 51
(P) SCED-52166
OPS2M Demo 49 OPS2M Demo 50 Contents:
(P) SCED-52164 (P) SCED-52165 Games:
- Colin McRae Rally 2005
Contents: Contents: - Crisis Zone
Games: Games: - DJ: Decks And Effects
- Formula One 2004 - Burnout 4 - Ratched & Clank 3
- Hitman Contracts - Crash Unlimited - Spyro: A Hero’s Tail
- Mashed - Psi Ops Trailer:
- Smash Court Tennis 2 - Ribbit King - Crimson Sea 2
- Splinter Cell: Pandora Tomorrow - Second Sight - Enthusia
Trailer: - Silent Hill 4 The Room - Jackie Chan Adventures
- Area 51 - Star Wars Battlefront - Killzone
- Death By Degrees - Van Helsing - Mercenaries
- Killzone Trailer: - Metal Gear Solid 3: Snake Eater
- Mashed - Call Of Duty - Need For Speed Underground 2
- Prince Of Persia 2 - Destroy All Humans - Rumble Roses
- Ratchet & Clank 3 - Devil May Cry 3 - Sly 2 Band Of Thieves
- Silent Hill 4 The Room - DJ: The Mixing Of - The Punisher
- Spiderman 2 - Far Cry: Instincts - Tiger Woods PGA Tour 2005
- The Getaway: Black Monday - GoldenEye: Rogue Agent - Tony Hawk’s Underground 2
Other: - Gran Turismo 4 Other:
- Ask OPS2M - Playboy: The Mansion - Ask OPS2M
- Game Challenges (text) - Silent Hill 4 The Room - Colin McRae interview
- Onimusha 3 sword photo shoot - Timesplitters Future Perfect - Driv3r guide
- Leagues (online gaming tables) - World Rally Championship 4 - EyeToy Chat
- PES3 goals of the month Other: - Leagues (online gaming tables)
Artwork & development: - Ask OPS2M - PES3 goals of the month
- Smash Court Tennis 2 - Game challenges (text) - The games of Hideo Kojima
- Spiderman 2 - Leagues (online gaming tables) Sreenshots:
- The Getaway: Black Monday - PES3 goals of the month - Rumble Roses
Saves: - Playboy: The Mansion photos - The Punisher
- Final Fantasy X-2 - Top 5 Tipsth - Tiger Woods PGA Tour 2005
- Hitman Contracts Artwork & development: - Tony Hawk’s Underground 2
- Timesplitters 2 - GoldenEye: Rogue Agent Saves:
- Gran Turismo 4 - Final Fantasy X-2
- Gran Turismo 4 Prologue
- Hitman Contracts
UK Disc 49 UK Disc 50
- Moto GP3
- Splinter Cell Pandora Tomorrow
- Transformers

UK Disc 51
OPS2M Demo • 3703

OPS2M Demo 52 OPS2M Demo 53


(P) SCED-52167 (P) SCED-52168
Contents: Contents: OPS2M Demo 57
Games: Games: (P) SCED-53160
- Killzone - Driv3er
- Obscure - Jackie Chan Adventures Contents:
- Pro Evolution Soccer 4 - Jak 3 Games:
- Rocky Legends - Need For Speed Underground 2 - Ace Combat 5 Squadron Leader
- Sly 2: Band Of Thieves - Sega Superstars - Death By Degrees
Trailer: - The Incredibles - Full Spectrum Warrior
- Grand Theft Auto: San Andreas - This Is Football 2005 - King Of Fighters: Maximum Impact
- Lord Of The Rings: The Third Age - Tiger Woods PGA Tour 2005 - Legend Of Kay
- Mortal Kombat: Deception - TOCA Race Driver 2 - Megaman X8
- Ratchet & Clank 3 (online video) - World Rally Championship 4 - Metal Gear Solid 3 Snake Eater
- Smackdown! Vs Raw Trailer: - Teenage Mutant Ninja Turtles 2
- The Urbz - Cold Winter Trailer:
- Under The Skin - Gran Turismo 4 - Brothers In Arms
Other: - Mercenaries - Rainbow Six 4
- Driv3r guide - Oddworld: Stranger - Stolen
- Leagues (online gaming tables) - The Getaway: Black Monday - The Godfather
- Monica Bellucci (Prince Of Persia 2) - Viewtiful Joe 2 Other:
- PES3 goals of the month Other: - PES3 goal of the month February
- Smackdown: Nick Wlodyka - Game challenges (text) - PES4 goals of the month teaser
Artwork & development: Saves: Artwork & development:
- Mortal Kombat: Deception - 007: Nightfire - Brothers In Arms
Saves: - Beyond Good & Evil Saves:
- 007: Nightfire - Enter The Matrix - Call Of Duty: Finest Hour
- Beyond Good & Evil - Final Fantasy X-2 - Final Fantasy X
- Enter The Matrix - Hitman Contracts - Gran Turismo 3
- Final Fantasy X-2 - Lord Of The Rings: - Jak & Daxter
- Hitman Contracts The Return Of The King - Killzone
- Lord Of The Rings: - Medal Of Honor Rising Sun - Kingdom Hearts
The Return Of The King - Onimusha 2 - Need For Speed Underground
- Medal Of Honor Rising Sun - Primal - Spider-Man 2
- Onimusha 2 - Ratchet & Clank 2
- Primal - Return To Castle Wolfenstein
- Ratchet & Clank 2 - Silent Hill 3
UK Disc 57
- Return To Castle Wolfenstein - Smackdown! Shut Your Mouth
- Silent Hill 3 - SSX 3
- Smackdown! Shut Your Mouth - The Getaway
- Splinter Cell Pandora Tomorrow - The Mark Of Kri
- SSX 3 - XIII
- The Getaway
- The Mark Of Kri
- XIII UK Disc 53

UK Disc 52
3704• OPS2M Demo

OPS2M Demo 59
(P) SCED-53162
There are two multivideos, the first is
OPS2M Demo 60
for the ESPN games, and the second (P) SCED-53163
are PSP titles.
Contents:
Contents: Games:
Games: - Brave
- Enthusia - Brothers In Arms: Road To Hill 30
OPS2M Demo 58 - Fight Night Round 2 - CT Special Forces: Fire For Effect
- Full Spectrum Warrior - Robots
(P) 53161 - Juiced - Singstar Pop
- Killzone - SRS: Street Racing Syndicate
Contents:
- Lego Star Wars - Stolen
Games:
- Rugby 2005 - Super Monkey Ball Deluxe
- Area 51
- The Spongebob Squarepants Movie Trailer:
- Cold Winter
Trailer: - Alien Hominid
- Constantine
- Colin McRae Rally PSP - Area 51
- EyeToy: AntiGrav
- Darkwatch - BeatDown: Fist Of Vengeance
- Jak 3
- EyeToy: AntiGrav - LA Rush
- Juiced
- Mark Echo: - Resident Evil Outbreak File #2
- Metal Gear Solid 3: Snake Eater
Contents Under Pressure - Splinter Cell: Chaos Theory
- Ratchet & Clank 3
- Pilot Down: Behind Enemy Lines - The Suffering: Ties That Bind
- The Getaway: Black Monday
- Star Wars Episode III: - Tony Hawk’s Underground 2 Remix
- WRC 4
Revenge Of The Sith (PSP)
Multivideo: - Without Warning
- ESPN NBA 2K5 Other:
UK Disc 58 - ESPN NFL 2K5 - PES4 goal of the month
- ESPN NHL 2K5 Artwork & development:
- Ape Academy - Alien Hominid
- Everybody’s Golf - LA Rush
- Fired Up - The Suffering: Ties That Bind
- Football (working title) Saves:
- Medievil - Call Of Duty: Finest Hour
- Ridge Racer - Final Fantasy X
- Wipeout Pure - Gran Turismo 3
- WRC World Rally Championship - Jak & Daxter
Other: - Killzone
- Ace Combat 5: The Making Of - Kingdom Hearts
- PES4 goal of the month - Need For Speed Underground
Saves: - Spiderman 2
- Call Of Duty: Finest Hour
- Final Fantasy X
- Gran Turismo 3 UK Disc 51
- Jak & Daxter
- Killzone
- Kingdom Hearts
- Need For Speed Underground
- Spider-Man 2

UK Disc 59
OPS2M Demo • 3705

OPS2M Demo 62 OPS2M Demo 63


(P) SCED-53165 (P) SCED-53166
Contents: Contents:
Games: Games:
OPS2M Demo 61 - Area 51 - 187 Ride Or Die
- Brothers In Arms: Road To Hill 30 - Brian Lara International Cricket 2005
(P) SCED-53164 - Destroy All Humans! - God Of War
- Fight Nigh Round 2 - Juiced
Contents:
- Formula One 2005 - Musashi: Samurai Legend
Games:
- God Of War - Tekken 5
- Destroy All Humans!
- Lego Star Wars - The Incredible Hulk:
- Pro Evolution Soccer 4
- Madagascar Ultimate Destruction
- Worms 4 Mayhem
Trailer: - Tiger Woods PGA Tour 2005
- Ys: Ark Of Napishtim
- 7 Sins Trailer:
- Tekken 5
- 24 The Game - Battlefield 2: Modern Combat
Trailer:
- Battlefield 2 - Brian Lara International Cricket 2005
- 50 Cent: Bulletproof
- Cold Winter - Burnout Revenge
- Lego Star Wars
- God Of War - Call of Cthulhu: Dark Corners Of
- Mortal Kombat: Shaolin Monk
- Pursuit Force The Earth
- Total Overdose
- Real World Golf - Hitman: Blood Money
- Spartan: Total Warrior
- Scarface - Onimusha: Dawn Of Dreams
- Stargate SG1: The Alliance
- Shadow The Hedgehog - Tomb Raider Legend
Other:
- The Godfather Other:
- PES4 goal of the month
- The Incredible Hulk 2 - PES4 goal of the month
Saves:
- The Regiment Artwork & development:
- Call Of Duty: Finest Hour
Other: - Call of Cthulhu:
- Final Fantasy X
- PES4 goal of the month Dark Corners Of The Earth
- Gran Turismo 3
Artwork & development: - Hitman: Blood Money
- Jak & Daxter
- Scarface - Onimusha: Dawn Of Dreams
- Killzone
- The Godfather - Tomb Raider Legend
- Kingdom Hearts
- The Incredible Hulk 2 Sreenshots:
- Need For Speed Underground
Sreenshots: - Brian Lara International Cricket 2005
- Spider-Man 2
- 7 Sins Saves:
Saves: - Call Of Duty: Finest Hour
- Call Of Duty: Finest Hour - Final Fantasy X
UK Disc 61
- Final Fantasy X - Gran Turismo 3
- Gran Turismo 3 - Jak & Daxter
- Jak & Daxter - Killzone
- Killzone - Kingdom Hearts
- Kingdom Hearts - Need For Speed Underground
- Need For Speed Underground - Pro Evolution Soccer 4
- Pro Evolution Soccer 4 - Spider-Man 2
- Spider-Man 2

UK Disc 62 UK Disc 63
3706• OPS2M Demo

OPS2M Demo 13
France
(P) SCED-50593
OPS2M Demo 75
Contents:
(P) SCED-54047 Games:
UK Disc 75
- Driven
Contents:
- Klonoa 2
Games:
- NBA Street
- B-Boy
- Rayman M
- Dragon Quest VIII
- Silent Scope 2
- FIFA Street 2
- Time Crisis 2
- Hitman: Blood Money
Trailer:
- Jak 3
- Airblade
- Micro Machines V4
- Le Monde Des Bleus 2002
- Outrun 2006: Coast 2 Coast
(Football 2002)
- Ratchet Gladiator
- WRC
- SingStar Rocks!
- Splashdown
- Sonic Riders
- Dropship
- Tomb Raider Legend
- Herdy Gerdy
Multivideo:
- Burnout
- Jak 3
- Wipeout Fusion
- Moto GP
- Soul Reaver 2
- Ratchet & Clank
- Robot Wars (Extra)
- Tekken 5
- I am the Wolfman (Extra)
- WRC 4

OPS2M Demo 22
Italy
OPS2M Demo 88
(P) SCED-51111
(P) SCED-54414
Contents:
The insert is labeled disc 89, while Games:
the disc is labeled 88. Judging by - 2002 FIFA World Cup
the SCED-code, it seems that the - Army Men: Real Time Strategy
disc is mislabeled, and this is in - Britney’s Dance Beat
UK Disc 89 - Fireblade
fact disc 89.
- Formula One 2002
Contents: - Men In Black 2: Alien Escape
Games: - Project Zero
- Final Fantasy X - Stuntman
- Finding Nemo Trailer:
- Firefighter F.D. 18 - Freekstyle
- Forbidden Siren 2 - Jojo’s Bizarre Adventure
- Freedom Fighters - Men in Black II: Alien Escape
- Juiced - Onimusha 2: Samurai’s Destiny
- Obscure 2 - Superman: Shadow of Apokolips
- Okami - TOCA Race Driver
- Rogue Galaxy - V-Rally 3
- The Incredibles - Dinner at Chez Claude
(SCEE commercial)
- Speciale E3 2002:
GT Concept Tokyo Ginevra 2002
- Sly Raccoon (extra)
- SOCOM U.S. Navy Seals (extra)
OPS2M Demo • 3707

OPS2M Demo 24 OPS2M Demo 29 OPS2M Demo 29


Italy (P) SCED-51384 Australia
(P) SCED-51173 Contents: (P) SCED-51485
Games:
Contents: Contents:
- Ape Escape 2
Games: Games:
- Eggo Mania
- Aggressive Inline - ATV Quad Power Racing 2
- FIFA 2003
- Conflict: Desert Storm - Crashed
- Formula One 2002
- Downforce - Mortal Kombat: Deadly Alliance
- Pro Evolution Soccer 2
- Jak and Daxter: - NBA Live 2003
- Rocky
The Precursor Legacy - Primal
Trailer:
- Need for Speed: Hot Pursuit 2 - Sly Raccoon
- Devil May Cry 2
- TOCA Race Driver - Space Channel 5 Part 2
- Midnight Club 2
- World Rally Championship - Tiger Woods PGA Tour 2003
- Primal
Trailer: - Tom Clancy’s Ghost Recon
- Sly Raccoon
- Battle Engine Aquila - WWE SmackDown!
- Space Channel 5 v2
- Colin McRae Rally 3 Shut Your Mouth
- The Mark of Kri
- Conflict: Desert Storm Trailer:
- Tony Hawk’s Pro Skater 4
- Devil May Cry 2 - Alpine Racer 3
- War of the Monsters
- Gran Turismo Concept: - Ape Escape 2
- The Making of Kingdom Hearts
2002 Tokyo-Geneva - Grand Theft Auto: Vice City
- Gumball 3000 - Judge Dredd: Dredd VS Death
- Jurassic Park: Operation Genesis - LMA Manager 2003
- Reign of Fire - The Mark of Kri
- TimeSplitters 2 - War of the Monsters
- Lara Croft Tomb Raider: - Zone of the Enders: The 2nd Runner
The Angel of Darkness

OPS2M Demo 24 OPS2M Demo 29 OPS2M Demo 34


France Italy Italy
(P) SCED-51147 (P) SCED-51411 (P) SCED-51752
Contents: Contents: Contents:
Games: Games: Games:
- Aggressive Inline - Ape Escape 2 - Airblade
- Conflict: Desert Storm - FIFA 2003 - Baldur’s Gate: Dark Alliance
- Downforce - Formula One 2002 - Burnout 2
- Need for Speed: Hot Pursuit 2 - The Getaway - Def Jam Vendetta
- Jak and Daxter: - Pro Evolution Soccer 2 - Rygar
The Precursor Legacy - Treasure Planet - Silent Hill 3
- TOCA Race Driver Trailer: - Virtua Fighter 4 Evo
- World Rally Championship - Devil May Cry 2 - Wipeout Fusion
Trailer: - Midnight Club 2 Trailer:
- Battle Engine Aquila - Primal - Enter The Matrix
- Colin McRae Rally 3 - Sly Raccoon - Jurassic Park: Operation Genesis
- Conflict: Desert Storm - Space Channel 5 - part 2 - NBA Street Vol. 2
- Devil May Cry 2 - The Mark of Kri - Pro Beach Soccer
- Gran Turismo Concept: - Tony Hawk’s Pro Skater 4 - SOCOM: US Navy Seals
2002 Tokyo-Geneva - War of the Monsters - Creating The Shinobi Legend
- Gumball 3000 - The Making of Kingdom Hearts - Silent Hill 3 “You’re Not Here”
- Jurassic Park: Operation Genesis
- Reign of Fire
- Lara Croft Tomb Raider:
The Angel of Darkness
- Le Mans 24 Hours
- TimeSplitters (1 or 2?)
3708• OPS2M Demo

OPS2M Demo 40 OPS2M Demo 50 OPS2M Demo 53


France Germany France
(P) SCED-51565 (P) SCED-52796 (P) SCED-52991
Contents: Contents: Contents:
Games: Games: Games:
- Destruction Derby Arenas - Alias - Adiboo & the Energy Thieves
- Dog’s Life - Champions of Norrath - Jackie Chan Adventures
- Freaky Flyers - Crash Nitro Cart - Jak 3
- Ghosthunter - Downhill Domination - Need For Speed Underground 2
- Gladius - F1 2004 - Sega Superstars
- James Bond 007 : - Firefighter F.D. 18 - The Incredibles
Everything or Nothing - Forbidden Siren - This is Football 2005
- Need for Speed : Underground - I-Ninja - Tiger Woods PGA Tour 2005
- Ratchet & Clank 2 - Kill.Switch - WRC 4
- Tiger Woods PGA Tour 2004 - Maximo: Ghosts to Glory Trailer:
- Time Crisis 3 - NHL Hitz Pro - The Getaway Black Monday
- Wallace & Gromit Project Zoo - Nightshade - Gran Turismo 4
Trailer: - R-Type Final - Jak 3
- Dog’s Life - Serious Sam: Next Encounter - Spyro: A Hero’s Tale
- Siren - Sonic Heroes - EyeToy: Chat
- Everquest Online Adventures - The Simpsons - Dancing Stage Fusion
- KYA : Dark Lineage - TransFormers - The Making of Gran Turismo 4
- Dragon Ball Z Budokai 2 - GTA: San Andreas Advert

OPS2M Demo 42 OPS2M Demo 52 OPS2M Demo 54


France Australia, Netherlands France
(P) SCED-52273 (P) SCED-52938 (P) SCED-53068
Contents: Contents: Contents:
Games: Games: Games:
- Grooverider - Jak II Renegade - The Gateway Black Monday
- R-Type: Final - Killzone - Prince of Persia: l’Âme du Guerrier
- Tak and the Power of Ju Ju - Obscure - Eye Toy Play 2
- World Rally Championship 3 - Pro Evolution Soccer 4 - Forgotten Realms: Demon Stone
- XIII - Ratchet & Clank 2 - Athens 2004
- FIFA Football 2004 - Rocky Legends - Moto GP3
- Soul Calibur II - Sly 2 Band Of Thieves - Soul Calibur II
- Starsky & Hutch - TOCA Race Driver 2 - Dancing Stage Fusion
- Socom: U.S. Navy Seals - WRC 3 Trailer:
Trailer: Trailer: - Ace Combat V
- Arc: Twilight of the Spirits - Dancing Stage Fusion - Jak 3
- Ghosthunter - Gran Turismo 4 - Spyro: A Hero’s Tail
- I-Ninja - Spyro: A Hero’s Tail - Adibou et les Voleurs d’Énergie
- Socom II - EyeToy Chat (v2)
- Time Crisis: Legacy
- Fun Anyone Event Video
Saves:
- Amplitude
- Primal
- WWE Smackdown!
Shut Your Mouth
- Timesplitters 2
OPS2M Demo • 3709

OPS2M Demo 57 OPS2M Demo 66 OPS2M Demo 70


Italy Germany Italy
(P) SCED-53176 (P) SCED-53214 (P) SCED-54090
Contents: Contents: Contents:
Games: Games: Games:
- Ace Combat: Squadron Leader - Fahrenheit - Commandos: Strike Force
- Death By Degrees - FIFA 2006 - Drakengard 2
- Legend Of Kay - Genji - Driver: Parallel Lines
- Moto GP 3 - Need For Speed: Most Wanted - EA Rugby 06
- Prince Of Persia: Sands Of Time - Pro Evolution Soccer 5 - Fight Night Round 3
- Smash Court Tennis - Shrek Superslam - FIFA Street 2
Pro Tournament 2 - Singstar 80’s - Suikoden Tactics
- Teenage Mutant Ninja Turtles 2 - Soul Calibur 3 - Tomb Raider Legend
- Transformers - Tekken 5 Trailer:
- Viewtiful Joe 2 Trailer: - Sly and the Gang in:
- King Of Fighters: Maximum Impact - Colosseum: Road To Freedom “Goodbye My Sweet” (part 2)
Trailer: - Dynasty Warriors (PSP) - I corti per PSP: Animae - Il Ragno,
- Battlestations Midway - Genji La Mosca - Tana
- Constantine - Genji: The Making Of
- Death By Degrees
- Enthusia
- Monkey Mania
- Project: Snowblind

OPS2M Demo 69
France
(P) SCED-54001
Contents:
Games:
- TOCA Race Driver 3
- Shadow Of The Colossus
OPS2M Demo 59 - Urban Reign OPS2M Demo 71
- Chronicles of Narnia
Spain, Portugal? - Fahrenheit Australia
- Pilot Down: Behind Enemy Lines
(P) SCED-53348 (P) SCED-54099
- Black
Contents: - ICO Contents:
Games: Games:
- Enthusia - Black
- Fight Night Round 2 - Dragon Quest:
- Full Spectrum Warrior The Journey of the Cursed King
- Juiced - Rugby 06
- The Spongebob Squarepants Movie OPS2M Demo 70 - FIFA Street 2
- Timesplitters Future Perfect - Fight Night Round 3
- Rugby 2005
Germany - Tomb Raider: Legend
- Jak 3 (P) SCED-53214 - Need for Speed Most Wanted
- Killzone - Peter Jackson’s King Kong:
Trailer: Contents: The Official Game of the Movie
- Ace Combat: The Making Of Games: - Ratchet: Gladiator
- EyeToy: AntiGrav - 24 The Game - Suikoden Tactics
- PSP First Line Up - Black - V8 Supercars 3
- Sword Of Etheria Trailer:
- Drakengard 2 - 24: The Game
- Castlevania: Curse Of Darkness
- Rainbow Six Lockdown
Trailer:
- Key Of Heaven (PSP)
- Sly Cooper And The Gang in:
“Goodbye My Sweet” (part 2)
3710• OPS2M Demo

OPS2M Demo 71 OPS2M Demo 73


France (P) SCED-54045
(P) SCED-54079 Contents:
Games:
Contents:
- Ape Escape 3
Games:
- Dragon Quest VIII
- Dragon Quest:
- FIFA Street 2
L’odyssée du roi maudit
- Hitman: Blood Money
- Rugby 06
- Micro Machines V4
- Fight Night Round 3
- OutRun 2006: Coast 2 Coast
- Marc Ecko’s Getting Up:
- Sensible Soccer
Contents Under Pressure
- Sonic Riders
- Suikoden Tactics
- Tomb Raider: Legend
- Super Monkey Ball Adventure OPS2M Demo 76
- Tomb Raider: Legend
Trailer:
- 24 Heures Chrono: Le Jeu
Trailer: (P) SCED-54048
- Metal Gear Solid
- SingStar Rocks! Contents:
Games:
- B-Boy
- Black
- FIFA 06
OPS2M Demo 74 - Forbidden Siren 2
OPS2M Demo 71
Spain - Formula One 2006
Spain, Portugal - LEGO Star Wars 2
(P) SCED-54202 - Metal Gear Solid 3: Snake Eater
(P) SCED-54070 - Shinobido
Contents: - SingStar Rocks!
Contents: Games: - Yakuza
Games: - Forbidden Siren 2 Saves:
- Commandos Strike Force - Urban Chaos Unidad Antidisturbios - 007: Night Fire
- Dragon Quest - SingStar Rocks! - Amplitude
- EA Sports Rugby 2006 - Play Sports (EyeToy) - Auto Modellista
- FIFA Street 2 - Earache Extreme Metal Racing - Beyond Good & Evil
- Fight Night Round 3 - Tomb Raider Legend - Chaos Legion
- Mark Ecko: - Driver: Parallel Lines - Enter the Matrix
Contents Under Pressure - Fight Night Round 3 - Ford Racing 2
- Sonic Riders Trailer: - Jak II
- Suikoden Tactics - Suikoden V - Lord of the Rings: Return of the King
- Tomb Raider Legend - Tourist Trophy - The Mark of Kri
Trailer: - Medal of Honor: Rising Sun
- 24: The Game - Metal Gear Solid 2
- Primal
OPS2M Demo 74 - Return to Castle Wolfenstein
- Silent Hill 3
Italy - Star Wars: Bounty Hunter
OPS2M Demo 72 - Star Wars: The Clone Wars
(P) SCED-54208
Italy - Time Splitters 2
Contents: - Zone of the Enders: The 2nd Runner
(P) SCED-54180 Games:
- Forbidden Siren 2
Contents:
- EyeToy: Play Sports
Games:
- SingStar Rocks!
- Hitman: Blood Money
- Earache Extreme Racing
- OutRun 2006: Coast 2 Coast
- Sensible Soccer
- Dragon Quest VIII
- MicroMachines V4
- Tomb Raider: Legend
- Fight Night Round 3
- FIFA Street 2
- Driver: Parallel Lines
- Micro Machines V4
- Metal Gear Solid 3: Snake Eater
- Super Monkey Ball Adventure
- Tekken 5
- 24: The Game
Trailer:
- Pro Evolution Soccer 5
- Suikoden V
Trailer:
- Tourist Trophy
- SingStar Rocks!
- Short Films: Faccia al Muro
- Nasty Birds
OPS2M Demo • 3711

OPS2M Demo 78 OPS2M Demo 78


(P) SCED-54403 France
Contents: (P) SCED-54480
Games:
Contents:
- Bionicle Heroes
Games:
- Destroy All Humans! 2
- Lemmings Classic
- Lemmings: Classic
- Lemmings EyeToy
- Lemmings With EyeToy
- The Sims 2
- Made Man
- Made Man
- Need for Speed: Carbon
- Bionicle: Heroes
- The Sims 2
- Need for Speed Carbon
Videos: SOCOM
Trailer:
Trailer:
- SOCOM
- 007: Nightfire
- Just Cause
- Amplitude
- Auto Modellista Official PlayStation 2 Magazine
- Chaos Legion
- Enter the Matrix
Special Edition 18
- Jak II (P) SCED-52193
- The Lord of the Rings:
Return of the King This is a special issue of Official Play-
- The Mark of Kri
OPS2M Demo 86 Station 2 Magazine UK.
- Metal Gear Solid 2 (P) SCED-54411
- Primal Contents:
- Return to Castle Wolfenstein Contents: Games:
- Silent Hill 3 Games: - Metal Gear Solid 2
- Star Wars: Bounty Hunter - 24: The Game - Prince of Persia
- Star Wars: The Clone Wars - Crash Tag Team Racing - Pro Evolution Soccer 4
- Timesplitters 2 - Dark Cloud - The Getaway
- Zone of Enders 2: The 2nd Runner - Enthusia Professional Racing - TimeSplitters 2
- Everybody’s Golf - Freedom Fighters
- Everybody’s Tennis - Ratchet & Clank 2
- Fahrenheit - Rocky
- From Russia With Love - Jak 3
- Ratchet: Gladiator - Burnout 3
OPS2M Demo 79 - Second Sight - Mashed
- ICO
(P) SCED-54404
Trailer:
Contents: - Grand Theft Auto: Vice City
Games:
- Bionicle Heroes
- Buzz! Junior: Jungle Party
- Destroy All Humans! 2
- FIFA 07
OPS2M Demo 97
- LEGO Star Wars (P) SCED-55116
- LEGO Star Wars II
- LMA Manager 2007 Contents:
- Pro Evolution Soccer 6 Games:
Saves: - Arthur and the Invisibles
- 007: Nightfire - Bionicle Heroes
- Beyond Good & Evil - Crash of the Titans
- Chaos Legion - Dark Cloud
- Enter the Matrix - Harry Potter
- Jak II: Renegade and the Order of the Phoenix
- Lord of the Rings: - Klonoa 2
The Return of the King - Okami
- Medal of Honor: Rising Sun - Tak and the Power of Juju
- Metal Gear Solid 2 - The Simpsons: Hit and Run
- Return to Castle Wolfenstein - The Incredibles:
- Silent Hill 3 Rise of the Underminer
- Star Wars: Bounty Hunter - Wallace & Gromit:
- Star Wars: The Clone Wars Curse of the Were Rabbit
- TimeSplitters 2 - We Love Katamari
3712• OPS2M Demo

Official U.S. PlayStation OPS2M Demo 049


Magazine Release date October 2001
Publisher Ziff Davis Media (U) SCUS-97158
First issue October 1997 This disc contains a video of Silent
Final issue January 2007 Hill 2. Audio of an interview with
Official U.S. PlayStation Maga- Sato is put on top of the video.
zine (often abbreviated to OPM)
is a now-defunct monthly video
game magazine, published by
Ziff Davis Media. It was a sister
publication of Electronic Gam-
ing Monthly. The magazine fo-
cused exclusively on PlayStation
hardware, software, and culture,
covering the original PlayStation,
PlayStation 2, PlayStation 3 and
PlayStation Portable. Each issue 54 were the last issues to include
included a disc that contained demo discs for the original Play-
playable demos and videos of Station. All of the demo discs
PlayStation games. The maga- were developed by LifeLike Pro-
OPS2M Demo 051
zine was produced for nearly ten ductions, Inc. (U) SCUS-97165
years. OPM had released one
Contents:
One month after OPM PlayStation Portable demo, Kil- Games:
was discontinued, in January lzone Liberation. It was available - Extermination
2007, the independent PlaySta- only with the purchase of retail - Gallop Racer 2001
tion magazine PSM became Play- copies rather than subscription - Kinetica
- NBA Street
Station: The Official Magazine, issues. The magazine was dis- Trailer:
replacing OPM as the official continued before making the as- - Final Fantasy X
magazine focusing on Sony game sumed transition to PlayStation 3 - Formula One 2001
consoles. demo discs. - Jak and Daxter:
The Precursor Legacy
OPM was the first gaming maga- Similar international editions of - Blood Omen 2
zine to include a disc that featured the magazine exist in Sweden, (includes the introductory FMV
playable demos of PlayStation Finland, the United Kingdom, the from Blood Omen 2)
games. Beginning with issue one, - Thunderstrike: Operation Phoenix
Republic of Ireland, Germany,
Behind the Scenes:
each magazine came with a disc France, Italy, Spain, Belgium, - ICO
containing playable PlayStation Portugal, Brazil and Australia. - Jak and Daxter:
game demos and non-playable The Belgian edition is also pub- The Precursor Legacy
video footage. Later, interviews, lished in the Netherlands. - Kinetica
- NFL GameDay 2002
industry event coverage, and vid- The Australian edition
eo walkthroughs of games would was originally published by Next
also be included on the discs. Be- Media bi-monthly, but eventually
ginning with issue 49 (October became a monthly magazine. APC
2001), the magazine came with a published the magazine after is-
PlayStation 2 demo disc, though sue 18.
for a time it would still be alter-
nated with original PlayStation
demo discs. Issues 50, 52, and
OPS2M Demo • 3713

OPS2M Demo 053 OPS2M Demo 057 OPS2M Demo 060


(U) SCUS-97176 Release date June 2002 Release date September 2002
(U) SCUS-97183 (U) SCUS-97186
This disc contains a playable Fatal Contents:
Frame demo. Games:
- X-Men: Next Dimension
OPS2M Demo 055 - The Mark of Kri
- Hot Shots Golf 3
Release date April 2002 - Frequency
(U) SCUS-97181 - Medal of Honor Frontline
- TimeSplitters 2
This disc includes a playable version Videos:
of Soul Reaver 2, and a lengthy pre- - TransWorld Surf
view of Blood Omen 2 including in- - World Tour Soccer 2002
terviews with some of the crew. - The Terminator: Dawn of Fate
- Need for Speed: Hot Pursuit 2
- Turok: Evolution
- Disney’s Stitch: Experiment 626
- Sly Cooper and the
Thievius Raccoonus
OPS2M Demo 058 Features:
Release date July 2002 - Kingdom Hearts
(U) SCUS-97184 (Behind-The-Scenes, Part 1)
- Wild Arms 3 (Behind-The-Scenes)
- Sly Cooper and the Thievius
Raccoonus (Behind-The-Scenes)
- On-line Gaming with PlayStation 2
(featurette)
OPS2M Demo 059 Replays:
- Monsters, Inc. (cool move)
Release date August 2002
OPS2M Demo 056 - Metal Gear Solid 2: Sons of Liberty
(U) SCUS-97185 (cool move)
Release date 2002 - Drakan: The Ancients’ Gates
Contents:
(U) SCUS-97182 (cool move)
Games:
- Street Hoops - AirBlade (save file)
The disc came included with the mag-
azine, without a sleeve. It contains a - Taz Wanted
- Freekstyle
Fatal Frame event center video. Jour-
- Ultimate Fighting Championship:
nalists gathered at a haunted house in Throwdown
the USA for a promo event hosted by - Stuntman
Tecmo, where they were told ghost - Sled Storm
stories and got to play the game. Game - Britney’s Dance Beat
footage is mixed in with the video. Videos:
The video appears to have been pro- - Mat Hoffman’s Pro BMX 2
duced by the magazine, but clearly in - Kingdom Hearts
cooperation with Tecmo for inclusion - Dragon’s Lair 3D
- Test Drive
on the demo disc.
Features:
“crimson-ceremony.net” - Virtua Fighter 4 (Behind The Scenes)
- Ultimate Fighting Championship:
Throwdown (Behind The Scenes)
- The Making of scea.com (featurette)
Replays:
- Grand Theft Auto III (cool move)
- Maximo: Ghosts to Glory
- Drakan: The Ancients’ Gates
(cool move)
- Max Payne (cool move)
- High Heat Major League Baseball
2002 (save file)
- Splashdown (save file)
3714• OPS2M Demo

OPS2M Demo 061 OPS2M Demo 062 OPS2M Demo 063


Release date October 2002 Release date November 2002 Release date December 2002
(U) SCUS-97187 (U) SCUS-97188 (U) SCUS-97189
Contents: Contents: Contents:
Games: Games: Games:
- Need for Speed: Hot Pursuit 2 - Wild Arms 3 - Primal
- Summoner 2 - Sly Cooper and the - Disney’s Treasure Planet
- Spyro: Enter the Dragonfly Thievius Raccoonus - NCAA Football 2003
- Downforce - Silent Scope 3 - Tony Hawk’s Pro Skater 4
- Drakan: The Ancients’ Gates - DDRMAX: Dance Dance Revolution - Superman: Shadow of Apokolips
- The Mark of Kri - Dual Hearts - Ty the Tasmanian Tiger
- Robot Alchemic Drive - MX Superfly - Suikoden III
Videos: - Red Faction - Rally Fusion: Race of Champions
- Disney’s Treasure Planet - Dr. Muto - Contra: Shattered Soldier
- Kelly Slater’s Pro Surfer - Hitman 2: Silent Assassin Videos:
- Superman: Shadow of Apokolips Videos: - Rygar: The Legendary Adventure
- Kingdom Hearts - Ratchet & Clank - BloodRayne
Features: - Contra: Shattered Soldier - WWE SmackDown! Shut Your Mouth
- Wild Arms 3 (Behind The Scenes) - .hack//Infection Part 1 - Grandia Xtreme
- Kingdom Hearts - Tony Hawk’s Pro Skater 4 Features:
(Behind The Scenes, part 2) - Lara Croft Tomb Raider: - Primal (special features - The
- On-Line Gaming @ E3 The Angel of Darkness Balance between Order and Chaos,
(profile - SOCOM, Madden) Features: Exploring Primal, Breathing Life
- Tony Hawk’s BOOM BOOM HUCK- - Ratchet & Clank (Behind The Scenes) into the Characters, 16 Volt-The
JAM (featurette on the skate tour) - NCAA GameBreaker 2003 music of Primal)
Replays: (Behind The Scenes) - Robot Alchemic Drive
- Knockout Kings 2002 (cool move) - .hack//Infection Part 1 (Behind The Scenes)
- Pac-Man World 2 (cool move) (Behind The Scenes) - Sly Cooper and the Thievius
- RedCard 20-03 (save file) - Lara Croft Tomb Raider: Raccoonus (Behind The Scenes)
- Ecco the Dolphin: The Angel of Darkness (Interview) Replays:
Defender of the Future (save file) - Tommy Tallarico (Interview) - Aggressive Inline (cool move)
- Britney’s Dance Beat (save file) Replays: - Tiger Woods PGA Tour 2002
- Pac-Man World 2 (cool move) (cool move)
- Shifters (cool move) - Metal Gear Solid 2: Sons of Liberty
- Metal Gear Solid 2: Sons of Liberty (cool move)
(cool move) - GTC Africa (save file)
- Medal of Honor Frontline (save file) - Headhunter (save file)
- Scooby-Doo! Night of 100 Frights
(save file)
OPS2M Demo • 3715

OPS2M Demo 065


Release date February 2003
(U) SCUS-97191
OPS2M Demo 064 OPS2M Demo 066
Contents:
Release date January 2003 Games: Release date March 2003
(U) SCUS-97190 - Dark Cloud 2 (U) SCUS-97241
- NBA ShootOut 2003
Contents: - Ratchet & Clank Contents:
Games: - ATV Quad Power Racing 2 Games:
- SOCOM: U.S. Navy SEALs - Black & Bruised - Jet X2O
- War of the Monsters - RLH: Run Like Hell - NHL FaceOff 2003
- Rygar: The Legendary Adventure - Wakeboarding Unleashed - Zone of the Enders: The 2nd Runner
- Burnout 2: Point of Impact Featuring Shaun Murray - Pride FC: Fighting Championships
- Shinobi - Def Jam Vendetta - All-Star Baseball 2003
- Legaia 2: Duel Saga - The Getaway - NASCAR Thunder
- Minority Report: Everybody Runs Videos: - The King of Route 66
- Haven: Call of the King - 007: NightFire - Tenchu: Wrath of Heaven
- Reign of Fire - Grand Theft Auto: Vice City - Rocky
- Tiger Woods PGA Tour 2003 Features: - Battle Engine Aquila
Videos: - The Getaway (special - Recreating Videos:
- The Getaway London, Storyline, Technology, - Xenosaga
Features: Game Mechanics) Features:
- Ratchet & Clank (Behind The Scenes) - War of the Monsters - World Tour Soccer 2003
- Jet X2O (Behind The Scenes) (Behind The Scenes) (Behind The Scenes)
Replays: - Red Faction II (Behind The Scenes) - Lara Croft Tomb Raider: The Angel
- The Mark of Kri (cool move) Replays: of Darkness (Behind The Scenes)
- Freekstyle (cool move) - Evolution Skateboarding (cool move) Replays:
- Dynasty Warriors 3 (save file) - NHL Hitz 2003 (cool move) - Shinobi (cool move)
- Men in Black II: Alien Escape - Romance of the Three Kingdoms VII - Whirl Tour (cool move)
(save file) (cool move) - 007: NightFire (cool move)
- Gravity Games Bike: Street Vert - Tekken 4 (save file)
Dirt (cool move) - Test Drive (save file)
- Wild Arms 3 (cool move) - .hack//Infection Part 1 (save file)
- Stuntman (save file)
- Aggressive Inline (save file)
3716• OPS2M Demo

OPS2M Demo 067 OPS2M Demo 068 OPS2M Demo 069


Release date April 2003 Release date May 2003 Release date June 2003
(U) SCUS-97242 (U) SCUS-97243 (U) SCUS-97244
Contents: Contents: Contents:
Games: Games: Games:
- NCAA Final Four 2003 - My Street - World Tour Soccer 2003
- Amplitude - Def Jam Vendetta - High Heat Major League
- ATV Offroad Fury 2 - World Soccer Winning Eleven 6 Baseball 2004
- Rayman 3: Hoodlum Havoc International - Smash Cars
- WWE SmackDown! Shut Your Mouth - NBA Live - War of the Monsters
- Zapper - Tom Clancy’s Splinter Cell - Rocky
Videos: - Grand Prix Challenge - Pride FC: Fighting Championships
- Vexx - High Heat Major League - X-Men: Next Dimension
Features: Baseball 2004 - Black & Bruised
- Rise to Honor (Behind The Scenes) Videos: Videos:
- EverQuest Online Adventures - Alter Echo - MLB Slugfest 20-04
(Behind The Scenes) - Metal Gear Solid 2: Substance - Enter the Matrix
Replays: - NBA Street Vol. 2 Features:
- Dr. Muto (cool move) Features: - Hunter: The Reckoning Wayward
- Grand Theft Auto III (cool move) - Amplitude (Behind-The-Scenes) (Behind-The-Scenes)
- Tony Hawk’s Pro Skater 4 (cool move) - EA Sports BIG (Behind-The-Scenes) Replays:
- Disney’s Treasure Planet (cool move) - NBA Street Vol. 2 (Behind-The-Scenes) - The Lord of the Rings:
- Mike Tyson Heavyweight Boxing - Def Jam Vendetta The Two Towers (cool move)
(save file) Replays: - Devil May Cry 2 (cool move)
- SkyGunner (save file) - Hitman 2: Silent Assassin (cool move) - HSX HyperSonic.Xtreme (cool move)
- Grand Theft Auto: Vice City - Rayman 3: Hoodlum Havoc
(cool move) (cool move)
- WWE SmackDown! Shut Your Mouth - The Lord of the Rings:
(cool move) The Two Towers (save file)
- Tony Hawk’s Pro Skater 4 (save file) - Silent Scope 3 (save file)
- 007: NightFire (save file)
OPS2M Demo • 3717

OPS2M Demo 071 OPS2M Demo 072


Release date August 2003 Release date September 2003
OPS2M Demo 070 (U) SCUS-97246 (U) SCUS-97247

Release date July 2003 Contents: Contents:


Games: Games:
(U) SCUS-97245 - Arc the Lad: End of Darkness - SoulCalibur 2
Contents: - MLB Slugfest 20-04 - Hunter: The Reckoning Wayward
Games: - Splashdown: Rides Gone Wild - Silent Hill 3
- MLB - Gladius - XGRA: Extreme-G Racing Association
- Freaky Flyers - Silent Line: Armored Core - Return to Castle Wolfenstein:
- Dynasty Warriors 4 - Ape Escape 2 Operation Resurrection
- NBA Street Vol. 2 - Alter Echo - Sphinx and the Cursed Mummy
Videos: - Fugitive Hunter: War on Terror - ESPN NFL Football
- Syphon Filter: The Omega Strain Videos: - Warhammer 40,000: Fire Warrior
- Finding Nemo - Wallace & Gromit in Project Zoo Videos:
- Gladius, Hunter: - Return to Castle Wolfenstein: - True Crime
The Reckoning Wayward Operation Resurrection - Rise to Honor
Features: - Sphinx and the Cursed Mummy - Jak II
- Downhill Domination - Silent Hill 3 Features:
(Inside The Game) - Unlimited Saga - Medal of Honor
- Wakeboarding Unleashed Features: (Inside The Game, part 2)
Featuring Shaun Murray - Medal of Honor (Inside The Game) - Eye Toy (Inside The Game)
(Inside The Game) - Hunter: The Reckoning Wayward - Buffy the Vampire Slayer:
- Lara Croft Tomb Raider: The Angel (Inside The Game) Chaos Bleeds (Inside The Game)
of Darkness (Inside The Game) - Hulk (Inside The Game) - Enter the Matrix (Inside The Game)
Replays: Replays: Replays:
- Gungrave (cool move) - Robotech: Battlecry (cool move) - Dark Cloud 2 (cool move)
- WWE Smackdown (cool move) - Sly Cooper (cool move) - Harvest Moon: A Wonderful Life
- Sly Cooper and the Thievius - Star Wars Bounty Hunter (cool move) Special Edition (cool move)
Raccoonus (cool move) - Tony Hawk’s Pro Skater 4 - Primal (cool move)
- Terminator 3: Rise of the Machines (cool move) - The Getaway (cool move)
(cool move) - Star Wars Bounty Hunter (save file) - Stuntman (cool move)
- Tiger Woods PGA Tour 2003 (save file) - Clock Tower 3 (save file) - Armored Core 3 (save file)
- Minority Report: Everybody Runs - NHL 2003 (save file) - ESPN Major League Baseball
(save file) (save file)
- Whirl Tour (save file)
3718• OPS2M Demo

OPS2M Demo 073 OPS2M Demo 074 OPS2M Demo 075


Release date October 2003 Release date November 2003 Release date December 2003
(U) SCUS-97248 (U) SCUS-97249 (U) SCUS-97249
Contents: Contents: Contents:
Games: Games: Games:
- True Crime - Downhill Domination - NCAA GameBreaker 2004
- Hulk - Kill.switch - NFL GameDay 2004
- SSX 3 - ESPN NBA Basketball - Final Fantasy X-2
- RoadKill - Tiger Woods PGA Tour 2004 - Castlevania: Lament of Innocence
- ESPN NHL Hockey - Cy Girls - Need For Speed
- Ratchet & Clank: Going Commando - Prince of Persia: The Sands of Time - Secret Weapons Over Normandy
Videos: - Chaos Legion - I-Ninja
- Ratchet & Clank: Going Commando - Tak and the Power of Juju Videos:
- ESPionage - Pitfall Harry - The Haunted Mansion
- Tak and the Power of Juju Videos: - Disgaea: Hour of Darkness
- Whiplash - Spy Hunter 2 - Backyard Wrestling:
- XIII - Final Fantasy X-2 Don’t Try This at Home
- True Crime - Jak II - Final Fantasy X-2
- Cy Girls Features: Features:
Features: - Final Fantasy X-2 - Final Fantasy X-2 Eternal Calm
- Gran Turismo 4 (GT 4 Unveiled) (Inside The Game - E3) (video special)
- Medal of Honor Replays: - Final Fantasy X-2 prologue
(Inside the Game, part 3) - Primal (cool move) - The Haunted Mansion
- Jak II (Inside the Game) - Amplitude (cool move) (behind the scenes of the movie)
- Final Fantasy XI (Inside the Game) - Xenosaga (cool move) Replays:
Replays: - Hulk (cool move) - Mad Maestro! (save file)
- ATV Offroad Fury 2 (cool move) - Ape Escape 2 (cool move) - Midnight Club II (save file)
- Enter the Matrix (cool move) - Gungrave (save file)
- NBA Street Vol. 2 (cool move) - Wreckless: The Yakuza Missions
- Resident Evil (cool move) (save file)
- Tenchu: Wrath of Heaven (save files)
- Rocky (save file)
OPS2M Demo • 3719

OPS2M Demo 077


Release date February 2004
(U) SCUS-97252
OPS2M Demo 076 OPS2M Demo 078
The disc contains a Fatal Frame 2
Release date January 2004 Crimson Butterfly PR event video. Release date March 2004
(U) SCUS-97251 The video features western journalists (U) SCUS-97331
Contents: visiting a location in Japan to play the Contents:
Games: game, developer interviews, and game Games:
- SOCOM II: U.S. Navy SEALs footage. - Beyond Good and Evil
- Rise to Honor - NFL Street
- Disney’s Extreme Skate Adventure Contents: - Metal Arms: Glitch in the System
- ESPN College Hoops Games: - UFC: Sudden Impact
- Freedom Fighters - Crash Nitro Kart - Champions of Norrath
- Jimmy Neutron Boy Genius - Backyard Basketball - James Bond 007:
- Madden NFL 2004 - NHL Hitz Pro Everything or Nothing
- NCAA Football 2004 - Kao the Kangaroo Round 2 - Drakengard
- Whiplash, Conflict: Desert Storm II - Space Channel 5: Special Edition Videos:
- Back to Baghdad - Maximo vs. Army of Zin - .hack//Quarantine Part 4
- R-Type Final - FIFA Soccer 2004 - Firefighter F.D. 18
- Teenage Mutant Ninja Turtles: - Nightshade - MX Unleashed
Turtle Power - Wrath Unleashed Features:
Videos: - MTX Mototrax - The Suffering (Inside The Game)
- Kya: Dark Lineage - Goblin Commander: - Gran Turismo 4
- James Bond 007: Unleash the Horde (Track GT4 - first look)
Everything or Nothing - Syphon Filter: The Omega Strain Replays:
- Final Fantasy X-2 (special) Videos: - Enter the Matrix (cool move)
Features: - NFL Street - Splinter Cell (cool move)
- Final Fantasy X-2 Eternal Calm - DRIV3R - SVC Chaos: SNK vs. Capcom
(video special) - Mobile Suit Gundam: (cool move)
- FF X-2 prologue (video special) Encounters in Space - Jak II (cool move)
Replays: Features: - Tak and the Power of Juju
- Dragon Ball Z: Budokai (save file) - Final Fantasy XI (cool move)
- Ape Escape 2 (save file) - SOCOM 2 - Disney’s Extreme Skate Adventure
- Fatal Frame II: Crimson Butterfly (save file)
Replays: - Splashdown: Rides Gone Wild
- Buffy the Vampire Slayer: (save file)
Chaos Bleeds (save file)
- Hulk (save file)
3720• OPS2M Demo

OPS2M Demo 079 OPS2M Demo 080 OPS2M Demo 081


Release date April 2004 Release date May 2004 Release date June 2004
(U) SCUS-97332 (U) SCUS-97333 (U) SCUS-97334
Contents: Contents: Contents:
Games: Games: Games:
- World Soccer Winning Eleven 7 - Terminator 3: The Redemption - Alias
International - Fight Night 2004 - Front Mission 4
- Castlevania: Lament of Innocence - Tom Clancy’s Rainbow Six 3 - Future Tactics: The Uprising
- Firefighter F.D. 18 - Cy Girls - MX Unleashed
- Harry Potter: Quidditch World Cup - Syphon Filter: The Omega Strain - NBA ShootOut 2004
- Tom Clancy’s Ghost Recon: - EyeToy tech demos - Psi-Ops: The Mindgate Conspiracy
Jungle Storm Videos: - Transformers
- Lifeline - Psi-Ops: The Mindgate Conspiracy Videos:
- ChainDive - Hitman: Contracts - DRIV3R
(Special Japanese Import) - Alias - Gran Turismo 4
Videos: - All-Star Baseball 2005 - Onimusha 3: Demon Siege
- La Pucelle: Tactics Features: - Robota
- All-Star Baseball 2005 - EyeToy: Groove (Inside the Groove) - Samurai Warriors
Features: - Gamer Profile (Robin Wilson, - Siren
- Final Fantasy XI (part 2) lead singer of Gin Blossoms) Features:
- Gran Turismo 4 (Track GT4 - trailer) - Gran Turismo 4 (Track GT4 - SEMA - Gran Turismo 4
- Logitech USB Headset - GT Awards, SEMA - Follow a Judge) (Track GT4: Polyphony Digital Profile)
- The Making of Harry Potter: Replays: Replays:
Quidditch World Cup - The Simpsons: Hit & Run (cool move) - Castlevania: Lament of Innocence
Replays: - Tom Clancy’s Splinter Cell (cool move) (cool move)
- Jak II (cool move) - Kill.switch (save file) - Fatal Frame (cool move)
- Starsky & Hutch (cool move) - Teenage Mutant Ninja Turtles - Jak II (cool move)
- Freaky Flyers (save file) (save file) - R: Racing Evolution (cool move)
- DDRMAX2 Dance Dance Revolution - True Crime: Streets of LA (save file)
(save file) - Deer Hunter (save file)
OPS2M Demo • 3721

OPS2M Demo 083 OPS2M Demo 084


Release date August 2004 Release date August 2004
OPS2M Demo 082 (U) SCUS-97336 (U) SCUS-97337

Release date July 2004 Contents: Contents:


(U) SCUS-97335 Games: Games:
- NBA Ballers - Echo Night: Beyond
Contents: - Mission: Impossible: - Burnout 3: Takedown
Games: Operation Surma - Van Helsing
- Scooby-Doo! Mystery Mayhem - World Tour Soccer 2005 - Test Drive: Eve of Destruction
- MVP Baseball 2004 - The Red Star - Athens 2004
- Ribbit King - Serious Sam: Next Encounter - Astro Boy
- MLB SlugFest: Loaded - Galactic Wrestling: Videos:
- Smash TV (Midway Arcade Classics) Featuring Ultimate Muscle - Street Racing Syndicate
- Paperboy (Midway Arcade Classics) - Siren - Star Wars: Battlefront
Videos: Features: - Area 51
- Metal Gear Solid 3: Snake Eater - Harry Potter and the Prisoner of - Forgotten Realms: Demon Stone
- Bujingai: The Forsaken City Azkaban (Inside The Game) - Ace Combat 5: The Unsung War
- Way of the Samurai 2 - Metal Gear Solid 3: Snake Eater - Uoh! (import)
- Sly 2: Band of Thieves (Camoflage Event Demo) Features:
Features: - Track Gran Turismo 4 - Gran Turismo 4
- Profile of Hideo Kojima (development profile) (“Track GT4” featurette)
(Inside the Game) - The Biggest PlayStation 2 Fan Contest - Hot Shots Golf Fore!
- Arcade Classics (Inside the Game) - Gamer Profile - The Crystal Method (“Inside The Game”)
- Sly 2: Band of Thieves - Run the Gauntlet - Driv3r Movie Short - Star Wars: Battlefront
(Inside the Game) - I, Robot Movie Commercial (“Inside The Game”)
- The Making of Gran Turismo 4 - Metal Gear Solid 3: Snake Eater
(“Inside The Game”)
- Cold (“With My Mind”
music video from Psi-Ops)
3722• OPS2M Demo

OPS2M Demo 085


Release date October 2004
(U) SCUS-97338
OPS2M Demo 086 OPS2M Demo 087
Contents:
Games: Release date November 2004 Release date December 2004
- Def Jam: Fight for NY (U) SCUS-97339 (U) SCUS-97340
- Star Wars: Battlefront
- Forgotten Realms: Demon Stone Contents: Contents:
- Ace Combat 5: The Unsung War Games: Games:
- Asterix & Obelix: Kick Buttix - Metal Gear Solid 3: Snake Eater - The Incredibles
- Second Sight - Area 51 - The Fairly OddParents!
- Spy Fiction - Silent Hill 4: The Room Breakin’ Da Rules
Videos: - Neo Contra - Spyro: A Hero’s Tail
- Metal Gear Solid 3: Snake Eater - Robotech: Invasion - Suikoden IV
(E3 trailer) - Tak 2: The Staff of Dreams - King Arthur
- Silent Hill 4: The Room - Need for Speed Underground 2 - Under the Skin
- Neo Contra - Crash Twinsanity - Jak 3
- Shin Megami Tensei: Nocturne - Fight Club - Killzone
- Call of Duty: Finest Hour - Ratchet & Clank: Up Your Arsenal - The Dukes of Hazzard:
- NASCAR 2005: Chase for the Cup - Ghost in the Shell: Return of the General Lee
Features: Stand Alone Complex Videos:
- Playboy: The Mansion Videos: - Mortal Kombat: Deception
(Inside The Game) - Monster Hunter - SD Gundam Force: Showdown!
- Gamer Profile Features: - Ratchet & Clank: Up Your Arsenal
- PlayStation @ E3 - ATV Offroad Fury 3 Features:
- Gran Turismo 4 (Inside The Game) - SOCOM II: U.S. Navy SEALs
(Track GT4 - E3 Trailer) - EyeToy: AntiGrav (Inside The Game) (Inside the Game -
Replays: - Killzone Bootcamp / Teaser Video)
- Tony Hawk’s Underground (Inside The Game - E3 Profile) - The Lord of the Rings
(cool move) - Call of Duty (Making-Of) - The Third Age (Inside The Game)
- Onimusha 3: Demon Siege - Gran Turismo 4 Downloads:
(cool move) (Track GT4 - Online Features profile) - SOCOM II: U.S. Navy SEALs
- Fight Night 2004 (save file) (downloadable stage for
PlayStation 2 HDD - After Hours)
OPS2M Demo • 3723

OPS2M Demo 088 OPS2M Demo 089 OPS2M Demo 090


Release date January 2005 Release date February 2005 Release date March 2005
(U) SCUS-97341 (U) SCUS-97342 (U) SCUS-97442
Contents: Contents: Contents:
Games: Games: Games:
- MTV Music Generator 3: - Virtua Quest - Area-51
This Is the Remix - Sega Superstars - SOCOM II
- ATV Offroad Fury 3 - Fullmetal Alchemist - The Punisher
- Mega Man X8 and the Broken Angel - ESPN NHL 2K5
- Viewtiful Joe 2 - Sly 2: Band of Thieves - Ys: The Ark of Napishtim
- Prince of Persia: Warrior Within Videos: - Death by Degrees
- Street Racing Syndicate - The Punisher - Musashi: Samurai Legend
- Teenage Mutant Ninja Turtles 2: - S.L.A.I.: - World Soccer Winning Eleven 8
Battle Nexus Steel Lancer Arena International International
- Champions: Return to Arms - Midnight Club 3: DUB Edition - The SpongeBob SquarePants Movie
Videos: - Ys: The Ark of Napishtim - S.L.A.I.:
- Gretzky NHL 2005 - Death by Degrees Steel Lancer Arena International
- Grand Theft Auto: San Andreas - Xenosaga Videos:
- Godzilla: Save the Earth - Tekken 5 - Mercenaries
- Nano Breaker - Area 51 - Champions: Return to Arms
- Ghost in the Shell: Features: - Hot Shots Golf Fore!
Stand Alone Complex - SOCOM II: U.S. Navy SEALs - Stolen
- Shadow Hearts (Bootcamp - Part 2) - NFL Street 2
- Time Crisis: Crisis Zone - Viewtiful Joe (Inside the Game) - Tenchu: Fatal Shadows
Features: - Area 51 (Inside the Game) Features:
- SOCOM II: U.S. Navy SEALs - Tekken 5 (Inside the Game) - SOCOM II (exclusive maps plus un-
(Inside the Game - Bootcamp / - Tony Hawk’s Underground lockable content)
Teaser Video) (Inside the Game) - Classic Game Expo (featurette)
- Killzone (Inside The Game) - Game Profile - Saul Villegas - PlayStation Big Hook-Up
- The Getaway: Black Monday Replays: (featurette, part 1)
(Inside The Game) - Asterix & Obelix: Kick Buttix - Game Profile (featurette)
Downloads: (cool move) Replays:
- SOCOM II (downloadable stage for - Hot Shots Golf Fore! (cool move) - Hot Shots Golf Fore! (cool move)
PlayStation 2 HDD - Liberation) - Mega Man Anniversary Collection - MLB Slugfest (cool move)
(save file)
Downloads:
- SOCOM II (downloadable stage for
PlayStation 2 HDD - Last Bastion)
3724• OPS2M Demo

OPS2M Demo 091 OPS2M Demo 092


Release date April 2005 Release date May 2005
(U) SCUS-97443 (U) SCUS-97444
Contents: Contents:
Games: Games:
- Enthusia Professional Racing - Darkwatch
- Shadow of Rome - Full Spectrum Warrior
- Cold Winter Videos:
- Tenchu: Fatal Shadows - Devil May Cry 3:
- Shining Tears Dante’s Awakening
Videos: - Psychonauts
- Kessen III - Star Wars Episode III:
- Full Spectrum Warrior Revenge of the Sith
Features: - Yourself!Fitness
- Ape Escape: On The Loose - Darkwatch
(PSP Inside The Game) Features:
- God of War - Metal Gear Acid (Inside the Game)
(Inside The Game part 2) - Untold Legends (Inside the Game)
- Project Snowblind (trailer) - Audio Special (Audio Simulator
- The Godfather (teaser) - LifeLike Demo, Audio Story -
- Midnight Club 3: DUB Edition Dialogue and Music - Video, Audio
(trailer) Story - Sound Design - Video
- PlayStation Big Hook-Up Commercials)
(video feature part 2) Replays:
- Gungrave: Overdose (save file)
- Psi-Ops: The Mindgate
Conspiracy (save file)

OPS2M Demo 093


Release date June 2005
(U) SCUS-97445
OPS2M Demo 094
Contents:
Games: Release date July 2005
- Delta Force: Black Hawk Down (U) SCUS-97446
- Fight Night Round 2
- Juiced Contents:
- Lego Star Wars Games:
- DreamWorks Madagascar - Arc the Lad (Classic RPG)
- Mobile Suit Gundam: - Final Fantasy X-2 (Classic RPG)
Gundam vs. Zeta Gundam - FlatOut
- Star Wars: Battlefront - God of War
- Star Wars: Jedi Starfighter - MLB 06: The Show
- Stolen - Mobile Suit Gundam:
Videos: Gundam vs. Zeta Gundam
- Destroy All Humans! Videos:
- 25 to Life - Killer7
- MX vs. ATV Unleashed - Makai Kingdom:
- Dynasty Warriors 5 Chronicles of the Sacred Tome
- Full Sail (commercial) - Fantastic 4
- PS2 Cordless Controller (com- - PS2 Controller (Video Demo)
mercial) Features:
Features: - Twisted Metal PSP (Inside The
- Hot Shots Golf PSP (Inside The Game)
Game) Replays:
- Camp Woodward (featurette) - Rumble Roses
Replays: (All characters unlocked)
- BloodRayne 2 (save file) - Teenage Mutant Ninja Turtles
- Second Sight (save file) (All characters unlocked)
OPS2M Demo • 3725

OPS2M Demo 095 OPS2M Demo 096


Release date August 2005 Release date September 2005
(U) SCUS-97447 (U) SCUS-97448
Contents: Contents:
Games: Games:
- Destroy All Humans! - The Incredible Hulk:
- Flipnic: Ultimate Pinball Ultimate Destruction
- Fullmetal Alchemist 2: - Beat Down: Fists of Vengeance
Curse of the Crimson Elixir - Psychonauts
- Mortal Kombat: Shaolin Monks - Mortal Kombat: Shaolin Monks
- Prince of Persia: The Sands of - Evil Dead: Regeneration
Time Videos:
- Prince of Persia: Warrior Within - L.A. Rush
Videos: - Gauntlet: Seven Sorrows
- Coded Arms - Hitman: Blood Money
- 25 to Life (new trailer) - Tomb Raider: Legend
Features: - X-Men Legends II:
- Fantastic 4 (Inside The Game) Rise of Apocalypse
- Twisted Metal PSP - Colosseum: Road to Freedom
(Inside The Game, part two) - One Piece: Grand Battle
Replays: Features:
- Gran Turismo 4 (cool move) - Mortal Kombat: Shaolin Monks
- Ratchet & Clank: Up Your Arsenal (Inside The Game)
(cool move) - Final Fantasy Advent Children
- Godzilla: Save the Earth (preview featurette)
(save file) - Gamer Advisory Panel
E3 Correspondents (Auditions)
Replays:
- Robots (save file)

OPS2M Demo 097


Release date October 2005 OPS2M Demo 098
(U) SCUS-97449
Release date July 2005
Contents: (U) SCUS-97450
Games:
- Burnout Revenge Contents:
- L.A. Rush Games:
- Legend of Kay - Arc the Lad (Classic RPG)
- One Piece: Grand Battle - Final Fantasy X-2 (Classic RPG)
- Shadow of the Colossus - FlatOut
- The Suffering: Ties That Bind - God of War
Videos: - MLB 06: The Show
- Indigo Prophecy - Mobile Suit Gundam:
- Blitz: The League Gundam vs. Zeta Gundam
- MotoGP 4 Videos:
- Radiata Stories - Killer7
- S.L.A.I.: Steel Lancer Arena - Makai Kingdom:
International Chronicles of the Sacred Tome
- Star Wars: Battlefront II - Fantastic 4
Features: - PS2 Controller (Video Demo)
- Gamer Advisory Panel Features:
Correspondents at E3 (featurette) - Twisted Metal PSP (Inside The
- GAP at SCEA Press Conference Game)
(featurette) Replays:
- Rumble Roses
(All characters unlocked)
- Teenage Mutant Ninja Turtles
(All characters unlocked)
3726• OPS2M Demo

OPS2M Demo 099 OPS2M Demo 100


Release date December 2005 Release date January 2006
(U) SCUS-97451 (U) SCUS-97452
Contents: Contents:
Games: Games:
- Peter Jackson’s King Kong: - Castlevania: Curse of Darkness
The Official Game of the Movie - Conflict: Global Terror
- Jak X: Combat Racing - From Russia With Love
- Ratchet: Deadlocked - Neopets: The Darkest Faerie
- Need for Speed Most Wanted - NHL 2K6
- Dragon Quest VIII - Pac-Man World 3
- The Chronicles of Narnia: - The Matrix: Path of Neo
The Lion, The Witch and The - DreamWorks Shrek SuperSlam
Wardrobe - Spartan: Total Warrior
- Total Overdose: A Gunslinger’s - The Incredibles:
Tale in Mexico Rise of the Underminer
- Karaoke Revolution Party - The Sims 2
- Dance Dance Revolution Extreme 2 - We Love Katamari
- Shining Force Neo Videos:
- Brothers in Arms: Earned in Blood - Gun
Videos: - True Crime: New York City
- Ultimate Spider-Man Features:
- Magna Carta: Tears of Blood - Jak X: Combat Racing
- Toonami (Cartoon Network ad) (Inside The Game, Part 2)
Features: - The Warriors (Inside The Game)
- Marc Ecko’s Getting Up: Replays:
Contents Under Pressure - Mobile Suit Gundam: Gundam
(Inside The Game) vs. Zeta Gundam (save file)
- Jak X: Combat Racing
(Inside The Game)
Replays:
- God of War (save file)
- Lego Star Wars (save file)

OPS2M Demo 102


Release date March 2006
(U) SCUS-97454
Contents:
OPS2M Demo 101 Games:
- Ape Escape 3
Release date February 2006 - Drakengard 2
(U) SCUS-97453 - EyeToy: Operation Spy
- Onimusha: Dawn of Dreams
Contents: - Shadow Hearts:
Games: From the New World
- 24: The Game - Shadow the Hedgehog
- Battlefield 2: Modern Combat - Sonic Riders
- FIFA Soccer 06 - State of Emergency 2
- Heroes of the Pacific - Teen Titans
- World Soccer Winning Eleven 9 - TOCA Race Driver 3
- Teen Titans Videos:
- Wild Arms 4 - Driver: Parallel Lines
- The Matrix: Path of Neo - Full Spectrum Warrior:
Videos: Ten Hammers
- Shadow the Hedgehog - Sonic Riders
- Soul Calibur 3 Features:
- Metal Gear Solid 4 (PS3 Trailer) - And 1 Streetball (Inside The Game)
Features: - Grandia III (Inside The Game)
- Ape Escape 3 (Inside The Game) - The Sims 2 PSP (Inside The Game)
- The Sims 2 (Inside The Game) - NBA Ballers: Phenom (Video Demo)
- Wild Arms 4 (Inside The Game)
OPS2M Demo • 3727

OPS2M Demo 103 OPS2M Demo 104


Release date April 2006 Release date May 2006
(U) SCUS-97531 (U) SCUS-97532
Contents: Contents:
Games: Games:
- Black - Amplitude
- Ace Combat Zero: The Belkan War - Arena Football
- Beatmania - Fight Night Round 3
- Commandos Strike Force - Frequency
- Driver: Parallel Lines - Gitaroo Man
Videos: - MTV Music Generator 3:
- Rogue Trooper This Is the Remix
- Tales of Legendia - Rez
Features: - Tomb Raider: Legend
- Okami (Inside The Game) Videos:
- Onimusha: Dawn of Dreams - Hitman: Blood Money
(Inside The Game) (commercial)
- Shadow Hearts (Inside The Game) - The Godfather (commercial)
- Tales of Legendia (Inside The Game) Features:
Replays: - Ape Escape Academy
- Colosseum: Road to Freedom (Inside The Game)
(cool move) - Daxter (Inside The Game)
- Dead to Rights II (cool move) - Band Together (Extras)
Replays:
- Colosseum: Road to Freedom
(cool move)
- Dead to Rights II (cool move)

OPS2M Demo 106


OPS2M Demo 105
Release date July 2006
Release date June 2006 (U) SCUS-97534
(U) SCUS-97533
Contents:
Contents: Games:
Games: - Cars
- Marc Ecko’s Getting Up: - Pac-Man World Rally
Contents Under Pressure - Urban Chaos: Riot Response
- Maximo vs. Army of Zin Videos:
- MLB 06: The Show - Blade Dancer
- Neo Contra - Guilty Gear Judgement
- R-Type Final Features:
- Steambot Chronicles - Tourist Trophy (Inside the Game)
- Paperboy - Arcade Classics - Warped Tour/GAP profile (video)
Videos:
- Real World Golf
Features:
- Ace Combat Zero: The Belkan War
(Inside The Game)
- Rampage: Total Destruction
(Inside The Game)
- Syphon Filter: Dark Mirror
(Inside The Game)
3728• OPS2M Demo

OPS2M Demo 107 OPS2M Demo 109


Release date August 2006
Release date October 2006
(U) SCUS-97535
(U) SCUS-97537
Contents:
Contents:
Games:
Games:
- Yakuza
- LEGO Star Wars II:
- God of War
The Original Trilogy
- Killzone
- Okami
- LEGO Star Wars
- One Piece: Grand Adventure
- Prince of Persia: Warrior Within
Videos:
- Ratchet & Clank:
- The Grim Adventures of
Up Your Arsenal
Billy & Mandy
- Sly 3: Honor Among Thieves
Features:
Videos:
- LEGO Star Wars II: The Original
- Disgaea 2: Cursed Memories
Trilogy (Inside the Game)
Features:
- Rogue Galaxy (Inside the Game)
- Yakuza (Inside the Game)
- Guitar Hero (Replay download)
- GAP E3 Auditions (video)

OPS2M Demo 110


Release date November 2006
(U) SCUS-97538
OPS2M Demo 108 The magazine includes UMD play-
Release date September 2006 able demo of Killzone: Liberation
(U) SCUS-97536 for PSP free (inside the newsstand
copies only).
Contents:
Games: Contents:
- LEGO Star Wars II: Games:
The Original Trilogy - Bionicle Heroes
- Super Monkey Ball Adventure - Guitar Hero II
- Tony Hawk’s Pro Skater 4 - Monster House
- ATV Offroad Fury 3 - Need for Speed Carbon
- Cool Boarders 2001 - The Grim Adventures of
- Downhill Domination Billy & Mandy
- Jet X2O Videos:
- MX vs. ATV Unleashed - .hack
- Shaun Palmer’s Pro Snowboarder - Shin Megami Tensei: Devil Sum-
Videos: moner: Raidou Kuzunoha vs.
- Destroy All Humans! 2 The Soulless Army, Eureka Seven
- Yakuza Vol. 1: The New Wave
- LEGO Star Wars II: - God of War 2
The Original Trilogy (commercial) - IGPX: Immortal Grand Prix
- Spy Hunter: Nowhere to Run - Online Chess Kingdom
(commercial) - Rule of Rose
- The Fast and the Furious - Zatch Bell
(commercial) Features:
- Destroy All Humans! 2
(Inside the Game)
- Loco Roco (Inside the Game)
- Pac-Man World Rally
(commercial)
OPS2M Demo • 3729

OPS2M Crime Special


Release date 2002
(P) SCED-51444
OPS2M Demo 111 This is a special issue of Official
PlayStation 2 Magazine UK.
Release date December 2006
(U) SCUS-97539 Contents:
Games:
Contents: - Burnout 2: Point of Impact
Games: - Headhunter
- .hack//G.U. vol. 1//Rebirth - Hitman 2: Silent Assassin
- Destroy All Humans! 2 - Metal Gear Solid 2:
- FIFA Soccer 07 Sons of Liberty
- Bionicle Heroes - Need for Speed: Hot Pursuit 2
- Eragon - Silent Scope 2: Dark Silhouette
- Disney’s Kim Possible: - Spy Hunter
What’s the Switch? - The Getaway
- Hidden Demo (*unlockable) - Time Crisis II
Videos: - Twin Caliber
- Sonic Rivals Videos:
- Metal Gear Solid: Portable Ops - Deus Ex: The Conspiracy
- Bionicle Heroes - Grand Theft Auto: Vice City
Features: - Judge Dredd: Dredd VS Death
- Guitar Hero II (Inside the Game) - Midnight Club II
- Gangs of London (Inside the Game) - Red Dead Revolver
- O.A.R. - The Getaway

OPS2M French Noel


2004
Release date December, 2004
OPS2M Demo 112 (P) SCED-52996
Release date January 2007 This is a special issue of Official
(U) SCUS-97540 PlayStation 2 Magazine France.
Contents: Contents:
Games:
Games:
- Arthur and the Invisibles
- Burnout 3: Takedown
- Flushed Away
- Pro Evolution Soccer 4
- Monster House
- Killzone
Videos:
- Sly 2: Band of Thieves
- Metal Gear Solid: Portable Ops
- Ratchet & Clank 3
- Silent Hill: Origins
- Second Sight
- Eragon
- Silent Hill 4: The Room
Features:
- Tom Clancy’s Splinter Cell
- PSP University (featurette)
Pandora Tomorrow
- Final Fantasy X-2
- Soul Calibur 2
3730• OPS2M Demo

OPS2M Germany OPS2M Germany


Special Edition 2003/01 Special Edition 2003/03
Release date August 2006 Release date March, 2003
(P) SCUS-97535 (P) SCUS-97535
This is a special issue of Official This is a special issue of Official
PlayStation 2 Magazine Germany. PlayStation 2 Magazine Germany.
Contents: Contents:
Games: Games:
- Burnout 2 - Beyond Good & Evil
- Crashed - Colin McRae Rally 4
- Ferrari F355 - Extreme Skate Adventure
- Formula One 2002 - Finding Nemo
- Micro Machines Odyssey - Formula One 2003
- Primal - Jak II Renegade
- Pro Evolution Soccer 2 - Need For Speed Underground
- Red Faction 2 - Prince of Persia:
- Rocky The Sands of Time
- Superman - Shinobi
- Tekken 4 - Silent Hill 3
- The Getaway - Soul Calibur 2
- Ty The Tasmanian Tiger - Splinter Cell
- V-Rally 3 - Summer Heat Beach Volleyball
Videos: - The Italian Job: L.A. Heist
- James Bond 007: Nightfire - Zone of the Enders:
- Midnight Club 2 The 2nd Runner
- The Lord Of The Rings:
The Two Towers

OPS2M Germany
Special Edition 2004/01
Release date January, 2001
OPS2M Germany (P) SCED-52119
Special Edition 2003/02 This is a special issue of Official
Release date February, 2003 PlayStation 2 Magazine Germany.
(P) SCED-51549 Contents:
Games:
This is a special issue of Official
- 007 Everything Or Nothing
PlayStation 2 Magazine Germany. - Castlevania:
Contents: Lament Of Innocence
Games: - FIFA 2004
- Baldur’s Gate - Ford Racing 2
- Dead Or Alive 2 - Jak & Daxter 2
- FIFA 2002 - Maximo vs Army Of Zin
- Final Fantasy X - Need For Speed Underground
- Formula One 2001 - Prince Of Persia:
- Ghost Recon The Sands Of Time
- GP Challenge - Pro Evolution Soccer 3
- Jak & Daxter - Rogue Ops
The Precursor Legacy - Rainbow Six 3
- Pro Evolution Soccer - Pop Idol
- Project Zero - World Rally Championship 3
- Rayman 3 Saves:
- Splinter Cell - 18 Saves
- War Of The Monsters
- WWE Smackdown
OPS2M Demo • 3731

OPS2M Germany OPS2M Germany


Special Edition 2004/03 Special Issue 01/2006
OPS2M Germany
Release date March, 2004 Special Edition 2004/01 Release date January, 2006
(P) SCED-52997 (P) SCED-54034
Release date January, 2004
This is a special issue of Official Play- (P) SCED-52119 This is a special issue of Official Play-
Station 2 Magazine Germany. Station 2 Magazine Germany.
This is a special issue of Official Play-
Contents: Station 2 Magazine Germany. Contents:
Games: Games:
- Athens 2004 Contents: - Asterix & Obelix XXL2
- Burnout 3 Games: - Chronicles Of Narnia
- James Bond: - 007 Everything Or Nothing - Driver: Parallel Lines
Everything or Nothing - Castlevania: - LA Rush
- Final Fantasy X-2 Lament Of Innocence - Shrek Superslam
- Need for Speed: Underground 2 - FIFA 2004 - Singstar 80’s
- Pro Evolution Soccer 4 - Ford Racing 2 - The Incredibles:
- DTM Race Driver 2 - Jak & Daxter 2 Rise Of The Underminer
- Ratchet & Clank 3 - Maximo vs Army Of Zin - The Matrix: The Path Of Neo
- Splinter Cell Pandora Tomorrow - Need For Speed Underground - The Sims 2
- Sly 2: Band of Thieves - Prince Of Persia: - TOCA Race Driver 3
The Sands Of Time - We Love Katamari
- Pro Evolution Soccer 3
- Rogue Ops
- Rainbow Six 3
- Pop Idol
- World Rally Championship 3
Saves:
- Ace Combat: Distant Thunder
- Amplitude
- Beyond Good & Evil
- Chaos Legion
- Enter The Matrix
- Finding Nemo
- Ford Racing 2
- Jak II Renegade
- Medal Of Honor: Rising Sun
- Moto GP 3
- Ratchet & Clank
- Ratchet & Clank 2
OPS2M Germany - Silent Hill 3
Special Edition 2004/03 - Soul Calibur 2
OPS2M Germany
- Splinter Cell
Release date March, 2004 - SSX 3 Special Edition 2007-1
(P) SCED-52997 - The Getaway
- TimeSplitters 2
Release date January, 2007
This is a special issue of Official Play- - True Crime: Streets Of LA (P) SCED-54693
Station 2 Magazine Germany.
This is a special issue of Official Play-
Contents: Station 2 Magazine Germany.
Games:
- Athens 2004
Contents:
Games:
- Burnout 3
- Burnout Revenge
- James Bond:
- Tomb Raider: Legend
Everything or Nothing
- Fahrenheit
- Final Fantasy X-2
- Jak 3
- Need for Speed: Underground 2
- Metal Gear Solid: Snake Eater
- Pro Evolution Soccer 4
- FIFA Street 2
- DTM Race Driver 2
- Prince of Persia: Warrior Within
- Ratchet & Clank 3
- DTM Race Driver 3
- Splinter Cell Pandora Tomorrow
- Need for Speed: Carbon
- Sly 2: Band of Thieves
- The Sims 2
3732 • OPS2M Demo

OPS2M
OPS2M
Special Edition 12
Special Edition 10
Release date 2003
Release date 2003 (P) SCED-51541
(P) SCED-51389
PlayStation 2 Blockbusters!
PlayStation 2 Special Edition:
Yearbook 2002, The Best Games This is a special issue of Official
of 2002. PlayStation 2 Magazine UK.
This is a special issue of Official Contents:
PlayStation 2 Magazine UK. Games:
- Final Fantasy X
Contents: - Hitman 2: Silent Assassin
Games: - Star Wars: Jedi Starfighter
- Timesplitters 2 - Medal of Honor Frontline
- Metal Gear Solid 2 - Metal Gear Solid 2:
- Burnout 2 Sons of Liberty
- Tekken 4 - Mortal Kombat: Deadly Alliance
- Medal of Honor: Frontline - Primal
- Hitman 2 - Red Faction II
- Toca Race Driver - Rocky
- Rez - Tom Clancy’s Splinter Cell
- ICO - Stuntman
- Ratchet & Clank - The Getaway
Videos: - WWE SmackDown!
- Metal Gear Solid 2: Substance Shut Your Mouth
- Star Wars: Bounty Hunter
- Devil May Cry 2
- Lara Croft Tomb Raider:
Angel Of Darkness

OPS2M
Special Edition 13
OPS2M
Special Edition 11 Release date 2003
(P) SCED-51542
Release date 2003
(P) SCED-51505 Girls! Motors! Guns! War!
Monsters!
The World’s Best This is a special issue of Official
PS2 Games Ever PlayStation 2 Magazine UK.
This is a special issue of Official
PlayStation 2 Magazine UK. Contents:
Games:
Contents: - Burnout 2: Point of Impact
Games: - Conflict: Desert Storm
- Burnout 2: Point of Impact - Medal of Honor Frontline
- Final Fantasy X - Hitman 2: Silent Assassin
- Hitman 2: Silent Assassin - Mortal Kombat: Deadly Alliance
- Pro Evolution Soccer 2 - Rocky
- Ratchet & Clank - Primal
- Red Faction II - Pro Evolution Soccer 2
- Rocky - Tom Clancy’s Splinter Cell
- Tekken 4 - Tekken 4
- The Getaway - The Getaway
- TimeSplitters 2 - War of the Monsters
- WRC II Extreme
- WWE SmackDown!
Shut Your Mouth
OPS2M Demo • 3733

OPS2M OPS2M
Special Edition 14 Special Edition 16
Release date 2003 Release date 2003
(P) SCED-51543 (P) SCED-51545
The Hit Squad! Buyers Guide
This is a special issue of Official This is a special issue of Official
PlayStation 2 Magazine UK. PlayStation 2 Magazine UK.
Contents: Contents:
Games: Games:
- Conflict: Desert Storm - Drakan: The Ancients’ Gates
- Def Jam Vendetta - Dynasty Warriors 3
- FIFA 2003 - Finding Nemo
- Mortal Kombat: - Half-Life
Deadly Alliance - ICO
- MotoGP 3 - Jak and Daxter:
- Primal The Precursor Legacy
- Rayman 3: Hoodlum Havoc - Maximo: Ghosts to Glory
- Silent Hill 3 - PaRappa the Rapper 2
- Tom Clancy’s Splinter Cell - Rez
- Tenchu: Wrath of Heaven - Time Crisis II
- Virtua Fighter 4 - True Crime: Streets of LA
- War of the Monsters - Soul Calibur 2
- Wipeout Fusion

OPS2M
OPS2M Special Edition 17
Special Edition 15 Release date 2003
Release date 2003 (P) SCED-51546
(P) SCED-51544
The Best Games of 2003!
Summer Blockbusters! This is a special issue of Official
This is a special issue of Official PlayStation 2 Magazine UK.
PlayStation 2 Magazine UK.
Contents:
Contents: Games:
Games: - Colin McRae Rally 04
- Alter Echo - Freedom Fighters
- Conflict: Desert Storm - Ghosthunter
- Def Jam Vendetta - Jak II
- Final Fantasy X - James Bond 007:
- Futurama Everything or Nothing
- Hitman 2: Silent Assassin - Judge Dredd: Dredd VS Death
- Mace Griffin Bounty Hunter - Prince of Persia:
- Pro Evolution Soccer 2 The Sands of Time
- Tom Clancy’s Splinter Cell - Pro Evolution Soccer 3
- Starsky & Hutch - Ratchet and Clank 2:
- The Getaway Locked and Loaded
- TimeSplitters 2 - Return to Castle Wolfenstein:
- Virtua Fighter 4 Operation Resurrection
- Silent Hill 3
- Zone of the Enders:
The 2nd Runner
3734 • OPS2M Demo

OPS2M
Special Edition 19
Release date 2003 Official PlayStation 2
(P) SCED-52194 Germany Special 3/2005
2004 Classics Hitlist Release date March 2005
Contents: (P) SCED-53938
Games: This is a special issue of Official
- EyeToy: Play 2
PlayStation 2 Magazine Germany.
- Hitman: Contracts
- ICO Contents:
- Metal Gear Solid 2: Games:
Sons of Liberty - Battlefield 2: Modern Combat
- Pro Evolution Soccer 4 - Burnout Revenge
- Tom Clancy’s Splinter Cell - Everybody’s Golf
Pandora Tomorrow - Fahrenheit
- The Mark of Kri - FIFA 2006
- TimeSplitters 2 - Genji
- Tekken 4 - Liebesgrüße aus Moskau
- Tenchu: Wrath of Heaven - Need for Speed: Most Wanted
- True Crime: Streets of LA - Peter Jackson’s King Kong
Videos: - Pro Evolution Soccer 5
- Destroy All Humans! - Sly 3: Honor Among Thieves
- Far Cry Instincts - Soul Calibur 3
- Mercenaries - Wallace & Gromit
- Playboy: The Mansion
- Rumble Roses
- The Punisher

OPS2M
Special Edition 20
Release date 2004 Official PlayStation 2
(P) SCED-52196 Germany Special 2/2005
Contents: Release date February 2005
Games: (P) SCED-53662
- Need for Speed Underground 2
- Star Wars: Battlefront This is a special issue of Official
- Full Spectrum Warrior PlayStation 2 Magazine Germany.
- Tekken 5
- Destroy All Humans! Contents:
- Juiced Games:
- LEGO Star Wars - 187 Ride Or Die
- Fight Night Round 2 - Crash Tag Team Racing
- Rugby 2005 - Enthusia Racing
Videos: - FIFA Street
- Ape Academy - Fight Night Round 2
- Everybody’s Golf - Formula One 2005
- F1 Grand Prix - Full Spectrum Warrior
- Fired Up - Juiced
- Lemmings - Lego Star Wars
- MediEvil - Madagascar
- Namco Museum - SingStar Popworld
- Pursuit Force - Tekken 5
- Ridge Racer
- Twisted Metal
- Wipeout Pure
- World Tour Soccer
- WRC
Demo • 3735

Red Faction Red Faction II Rygar:


The Legendary Adventure
(U) SLUS-29005 (Regular Demo) (U) SLUS-29027
(U) SLUS-28002 (Trade Demo) (P) SLED-51047 (Dev Build Demo) (J) SLPM-61036 (Demo, Taikenban)
(P) SLED-50286 (P) SLED-51048

Sakurazaka Shouboutai
(J) SLPM-60241 (Demo, Taikenban)
SCEE Catalogue Video
Release date 2002
(P) SCED-51187
(P) SCED-51278 (3+)

SCED-51278 Contents: SkyGunner


Videos:
- Alpine Racer 3
(U) SLUS-29020 (Regular Demo)
- Ape Escape 2 (U) SLUS-28008 (Trade Demo)
- Formula One 2002 (J) PAPX-90218 (Trial)
- Gran Turismo Concept: (J) PCPX-96321 (Trial)
2002 Tokyo-Geneva
- Kingdom Hearts
- Pac-Man World 2
- Ratchet & Clank
- Sly Cooper
SCEE Hits Demo
and the Thievius Raccoonus Release date 2004
- WRC II Extreme (P) SCED-52970
SCED-51187 Contents:
Videos: Contents:
- Alpine Racer 3 Games:
- Ape Escape 2 - DJ - Decks & FX
- Formula One 2002 - EyeToy: Play 2
- Gran Turismo Concept: - Sly 2: Band of Thieves
2002 Tokyo-Geneva - This Is Football 2005
- Kingdom Hearts - World Rally Championship 4
- Ninja Assault Videos:
- Pac-Man World 2 - Ratchet & Clank: Up Your Arsenal
- Primal - Gran Turismo 4
- Ratchet & Clank - World Rally Championship 4
- Sly Cooper - DJ - Decks & FX
and the Thievius Raccoonus - EyeToy: Chat
- Tekken 4 - EyeToy: Groove
- Vampire Night - EyeToy: Play
- WRC II Extreme - SingStar
- SingStar Party.
Special:
- Credits
3736 • Demo

PlayStation Underground
PlayStation Underground is a now-defunct American video game maga-
zine, originally published by SCEA. The magazine focused on the PlaySta-
tion fanbase, including gaming on the original Sony PlayStation and the
PlayStation 2, and was promoted as a “PlayStation fan club”. Unlike its pa-
per-based counterpart the Official U.S. PlayStation Magazine, PlayStation
Underground came in the form of CD-ROMs which could be played on the
PlayStation and PlayStation 2 consoles. Subscribers were also given access
to a members-only website. The magazine released its first issue on March
26, 1997 and its final issue in 2001. The magazine released a total of sev-
enteen issues during its active years. The magazine was eventually merged
with Official U.S. PlayStation Magazine in 2001 when it was discontinued.
In 2015, PlayStation Underground returned as a video series where game-
play from upcoming games is shown in a Let’s Play format while the Play-
Station.Blog team discusses the game with the developer.

Each issue consists of two CD-ROMs that - Event Center


can be played on a PlayStation or a PlaySta- A highlight of current happenings in the
tion 2 console, or an emulator. PlayStation brand, promotions and market-
ing events.
Disc one
- Bulletins
- The Vault
Exclusive special notices and opportunities
A collection of playable game demos of up-
for PlayStation Underground club members.
coming Sony Computer Entertainment
- Transmission
America game titles.
A feature showcasing upcoming features
- Code Book
and contests.
Hints, cheat codes and strategy guides for
- Alphas
video games.
Exclusive previews and premieres of upcom-
- Imports
ing games.
Preview of games from around the world
- Hidden Content
such as Europe and Japan which have yet to
Each issue had various Easter Eggs hidden
be released in the United States.
throughout the sections including cheat
- Download Station
codes, game movies, and game demos.
Additional game content, such as extra se-
cret levels or hidden characters, which are Disc two
saved into the memory card for use with cer- The second disc contains mostly demos of
tain games, similar to DLC. upcoming games as well as game trailers.
- Tech Q&A For example, in the second issue of Play-
A section which asks and answers questions Station Underground the second disc was a
behind product development and the Play- Square themed disc containing demos to Fi-
Station’s technological capabilities. nal Fantasy VII and Bushido Blade as well as
- Debriefing exclusive upcoming trailers of new Square
Video interviews with major video game de- games.
signers who work with the PlayStation con-
sole. These pages are mostly taken from Giant-
- Behind the Scenes Bomb.com. Please visit theirs sites for more
A look at the “making of” video games, com- information on these releases.
mercial spots, etc.
Demo • 3737

PlayStation PlayStation
Underground 4.4 Underground Issue 5.1
Release date 2000 Release date 2000
(U) SCUS-97121 (Disc 2, PS2) (U) SCUS-97121 (Disc 2, PS2)
The sixteenth installment of Underground is split between The final issue of Underground is also the only one that is
PlayStation and PlayStation 2 (one disc for each). The final exclusively for PS2 and also is the only issue that is not two
PSone issue of Underground starts with Maggie, the CG discs. Maggie introduces all the new content one final time
host for the magazine, at the launch of PlayStation 2. On and continues bickering with UG Producer, Gary Barth.
Disc 2, Maggie is wearing a red jumpsuit in what appears Maggie says “See you next issue” and in the Bulletins sec-
to be a space station to unveil the mag’s new look for PS2. tion there is info about what will be on the next issue, but
unfortunately it never came.
Contents disc 2 - SCUS-97121:
Arcade: Contents:
- Silent Scope (demo) The Vault:
- Madden NFL 2001 (demo) - ATV Offroad Fury (demo)
- SSX (demo) - Army Men: Air Attack 2 (demo)
- Dynasty Warriors 2 (demo) - Army Men: Green Rogue (demo)
- Armored Core 2 (demo) - Red Faction (demo)
- Special R&D Demo - Star Wars: Starfighter (demo)
- Gran Turismo 3: A-Spec (video) - Winback: Covert Ops (demo)
- Ready 2 Rumble Boxing: Round 2 (video) - Zone of the Enders (demo)
Download Station: - Dark Cloud (video)
- Tekken Tag Tournament - - NBA ShootOut 2001 (video)
Unlock all characters and secrets. - NHL FaceOff 2001 (video)
- Wild Wild Racing - Unlock all cars. - The Bouncer (video)
Behind the Scenes: - Gauntlet: Dark Legacy (video)
- Dead or Alive 2: Hardcore - Tom Itagaki from - Legacy of Kain: Soul Reaver 2 (video)
Tecmo sits down with the Underground crew to - Onimusha Warlords (video)
discuss the intricacies of the game and what’s new Behind the Scenes:
in the Hardcore version. - Spyro: Year of the Dragon - The Insomniac crew
- Star Wars: Starfighter - Tim Longo, Daron Stin- talk about their field trip to go hang gliding in or-
nett, and Chris Corry from Lucas Arts talk about der to get the physics of flying right for the game.
the development of the first Star Wars title for - Twisted Metal Black - Dave Jaffe along with
PS2. Scott Campbell (President of Incognito) and
Cool Extra: Randy Zorko (Technical Director) talk to Under-
- Theatrical trailer for The Grinch starring Jim Car- ground about the development of the game and
rey. how it’s going back to its roots.
Cool Extra: Cool Moves:
- Madden NFL 2001 - John Diamonon, Graphics - Armored Core 2 - Unlock all missions and are-
Specialist for SCEA, shows players how to perform a nas.
successful juke. - Ready 2 Rumble Boxing: Round 2 -
- SSX - Mike Foster, Senior Product Evaluator for Unlocks all characters.
SCEA, shows some of the shortcuts in the first level. Download Station:
- Fantavision - Aaron Whitmore, QA Tester for - Super Bowl XXXV ”Game Before the Game” video.
SCEA, shows multiplayer powerup strategies and a Tech Q&A:
general tutorial for the game. - Professional snow-
Hidden Content: boarders Todd Rich-
- Dynasty Warriors 2 codes ards, Barrett Christy,
- X-Squad codes and Kevin Jones talk
Twisted Metal Black video about Cool Boarders.
Cool Moves:
- NCAA
GameBreaker 2001
- NBA ShootOut 2001
- SSX
- Silent Scope
3738 • Demo

PlayStation Underground: PlayStation Underground: PlayStation Underground:


Jampack Summer 2001 Jampack Winter 2001 Jampack Summer 2002
Release date July 11, 2001 Release date November 21, 2001 Release date May 28, 2002
(U) SCUS-97149 (U) SCUS-97163 (U) SCUS-97206
(U) SCUS-97410 (T-Rated)
A collection of demos from the Of- A collection of demos from the Of-
Jampack Demo Disc Volume 10 ficial PlayStation Magazine. ficial PlayStation Magazine.
A collection of demos from the Of- Contents: Contents:
ficial PlayStation Magazine. Games: Games:
- Baldur’s Gate: Dark Alliance - Crash Bandicoot:
Contents: - Drakan: The Ancients’ Gates The Wrath of Cortex
Games:
- Extermination - Freekstyle
- ATV Offroad Fury
- Final Fantasy X - Frequency
- Cool Boarders 2001
- Kinetica - Half-Life
- ICO
- SSX Tricky - Hot Shots Golf 3
- Klonoa 2: Lunatea’s Veil
Videos: - Jak and Daxter:
- Soul Reaver 2
- Dynasty Warriors 3 The Precursor Legacy
- MX 2002
- Jak and Daxter: - PaRappa the Rapper 2
Featuring Ricky Carmichael
The Precursor Legacy - Star Wars: Jedi Starfighter
- Red Faction
- Okage: Shadow King - TimeSplitters 2
- Star Wars Starfighter
- Tony Hawk’s Pro Skater 3 Videos:
- Zone of the Enders
- Jak and Daxter: The Precursors - Kingdom Hearts
Videos:
Legacy (behind-the-Scenes) - SOCOM: U.S. Navy SEALs
- Drakan: The Ancients’ Gates
- Extermination (behind-the-Scenes)
- Gauntlet Dark Legacy
- Okage: Shadow King
- Cool Boarders 2001
(behind-the-Scenes)
- Star Wars: Starfighter
(behind-the-Scenes)

PlayStation Underground PlayStation Underground: Puyo Pop Fever


Summer Sampler Holiday 2001
(J) SLPM-61072 (Trial)
Release date 2002 Release date 2001
(U) SCUS-97216 (U) SCUS-97166
Demo • 3739

PlayStation Underground: PlayStation Underground: PlayStation Underground:


Jampack Winter 2002 Jampack Summer 2003 Jampack Winter 2003
Release date October 17, 2002 Release date April 29, 2003 Release date October 15, 2003
(U) SCUS-97234 (U) SCUS-97281 (U) SCUS-97312
(U) SCUS-97235 (T-Rated) (U) SCUS-97280 (T-Rated) (U) SCUS-97313 (M-Rated)

A collection of demos from the Of- A collection of demos from the Of- A collection of demos from the Of-
ficial PlayStation Magazine. ficial PlayStation Magazine. ficial PlayStation Magazine.
Contents: Contents: Contents SCED-97312:
Games: Games: Feature yellow-orange boxart.
- The Mark of Kri - Amplitude Games:
- Primal - ATV Offroad Fury 2 - Downhill Domination
- Ratchet & Clank - The Getaway - NCAA GameBreaker 2004
- Sly Cooper and the - MLB 2004 - NFL GameDay 2004
Thievius Raccoonus - Primal - Ratchet & Clank: Going Commando
- SOCOM: U.S. Navy SEALs - Silent Hill 3 - Need for Speed Underground
- Tony Hawk’s Pro Skater 4 - War of the Monsters - DDRMAX2 Dance Dance Revolution
- Wild Arms 3 - World Tour Soccer 2003 - Finding Nemo
Videos: Videos: - Prince of Persia: The Sands of Time
- Lara Croft Tomb Raider: - Downhill Domination - Whiplash
The Angel of Darkness - Jak II - Teenage Mutant Ninja Turtles
- Rygar: The Legendary Adventure - NBA Street Vol. 2 Videos:
- Rise to Honor - EyeToy
- Syphon Filter: The Omega Strain
Contents SCED-51899:
Feature white-blue boxart.
Games:
- NCAA GameBreaker 2004
- NFL GameDay 2004
- Ratchet & Clank: Going Commando
- Rise to Honor
- SOCOM II: U.S. Navy SEALs
- Syphon Filter: The Omega Strain
- Castlevania: Lament of Innocence
- DDRMAX2 Dance Dance Revolution
- Need for Speed Underground
- XIII
- Whiplash
- James Bond 007:
Everything or Nothing
Videos:
- EyeToy

Steambot Chronicles
Rogue Galaxy (U) SLUS-29188 (Regular Demo)
(U) SLUS-28061 (Trade Demo)
(U) SCUS-97572 (J) SLPM-60255 (Trial)
(J) SLPM-60266 (Demo bundled with
Official Guide Book)
3740 • Demo

PlayStation Underground: PS2 Bonus Demo 03 Recommended Summer


Jampack Summer 2002 Software Trial Disc 2002
Release date 2002
Release date May 28, 2002 (P) SCED-51140 Release date 2002
(U) SCUS-97206 (J) PAPX-90505
This is a Playstation 2 Welcome
A collection of demos from the Of- Pack demo disc. Contents:
ficial PlayStation Magazine. Games:
Contents: - Boku no Natsuyasumi 2:
Contents: Games: Umi no Bouken Hen
Games: - Frequency - PoPoLoCrois: Hajimari no Bouken
- Crash Bandicoot: - Gitaroo Man - Ape Escape 2
The Wrath of Cortex - Star Wars: Jedi Starfighter - Futari no Fantavision
- Freekstyle - Project Zero - Bombastic.
- Frequency - Ratchet & Clank
- Half-Life - Smash Court Tennis
- Hot Shots Golf 3 - Stuntman
- Jak and Daxter: - This is Football 2002
The Precursor Legacy Videos:
- PaRappa the Rapper 2 - GT3
- Star Wars: Jedi Starfighter - ICO
- TimeSplitters 2 - Onimusha 2
Videos: - Primal
- Kingdom Hearts - Space Channel 5
- SOCOM: U.S. Navy SEALs - Virtua Fighter 4

Recommended Winter
Software Trial Disc
Release date 2003
(P) PAPX-90514

This demo disc contains Siren


demo as well as a trailer and a
making of video.

Shadow of Rome
(U) SLUS-29139
(J) SLPM-61109
SonyComputerEntertainment (J) SLPM-61114 (Trial)
software TGS 2001 Disc
Release date 2001
(J) PAPX-96509

This is a promotional video


DVD distributed during the To- Recommended Winter
kyo Game Show 2001 in Tokyo. Software Trial Disc 2002
Release date 2002
(J) PCPX-96629
Demo • 3741

Ridge Racer V
PS2 Bonus Demo Jan 2001 PS2 Bonus Demo Jan 2002 (J) SLPM-60109 (Demo, Taikenban)
Release date 2001 Release date 2002
(P) SCED-50133 (P) SCED-50734
This is a Sony Welcome Pack demo This is a Sony Welcome Pack demo
disc. disc.
Contents: Contents:
Games: Games:
- Dead or Alive 2 - Crash Bandicoot:
- Dynasty Warriors 2 The Wrath of Cortex
- International Superstar Soccer - MotoGP 2
- MotoGP - Wipeout Fusion
- NHL 2001 - Burnout
Videos: - Ecco the Dolphin:
- EA Sports Defender of the Future
- Gran Turismo 3: A-Spec - Pro Evolution Soccer Rimokokoron
- Kessen - PaRappa the Rapper 2
- Baldur’s Gate: Dark Alliance (J) PCPX-96318 (Trial)
Videos:
- Herdy Gerdy
- Metal Gear Solid 2: Sons of Liberty
- Rez
- SSX Tricky
- World Rally Championship
- Aibo: Latte and Macaron (Sony toys)
- playstation.com
Features:
- Final Fantasy X (Special Preview)

Samurai Western Ring of Red


(U) SLUS-28051 (Trade Demo) (J) SLPM-60122 (Trial version, Taikenban)
(J) SLPM-61104 (Trial)

Scandal
(J) PCPX-96304 (Demo, Movie disc)
Shinobi
(U) SLUS-28016 (Trade Demo)
(P) SCED-51601
(J) SLPM-60192 (Trial)

Seaman 2 Silent Hill 2


(J) SLPM-61163 (Trial) (J) SLPM-61009 (Trial)

Sidewinder MAX
(J) SLPM-60128 (Trial)
3742 • Demo

PurePure 2
PlayPlay, also known as PurePure
or プレプレ, was a subscription
service for PlayStation and
PurePure 2 Volume 1: PurePure 2 Volume 2:
PlayStation 2 that sent quar-
2001 April 2001 August
terly demo discs in the mail full
of demos, trailers and commer- Release date April, 2001 Release date August, 2001
cials. (J) PCPX-96611 (J) PCPX-96616
There are 13 main issues (Vol.0 Contents: Contents:
to Vol.12) which spanned the Games: Games:
period from February 2001 to - Zeonic Front: - Kinniku Banduke: Muscle Wars 21
Kidou Senshi Gundam 0079 - Hunter x Hunter
December 2004. Volumes 1 to 9 - Kaze no Klonoa 2: Ryuumyaku no Saidan
also include booklets with cata- Sekai ga Nozonda Wasuremono - Silent Scope 2
logue. Some issues (ex. vol.4) - Z.O.E - Bokujou Monogatari 3:
include 2 DVDs. - Endnesia Heart ni Hi wo Tsukete
- SkyGunner - Genshi no Kotoba
- Shake It Bravoes! Videos:
- Extermination - Silent Hill 2
Videos: - The Keisatsukan Shinjuku 24ji
- Devil May Cry - ESPN X Games Skateboarding
PurePure 2 Volume 0: - Monster Farm - ESPN X Games Snowboarding 2002
2001 February - Gallop Racer Five - Generation of Chaos
- Pilot ni Narou! 2 - Global Folktale
Release date February, 2001 - Lilie no Atelier: - Machi-ing Maker
(J) PCPX-96606 Zarlburg no Renkinjutsushi 3 - Rez
- Gekisha Boy 2: - Minna no Golf 3, Piposaru 2001
Contents: Tokudane Taikoku Nippon - The Yamanotesen:
Games: - Shadow Hearts Train Simulator Real
- Gran Turismo 3: A-spec - Genshi no Kotoba - Surveillance:
Videos: - ICO Kitarubeki Ruouiki no Hate ni
- Onimusha
- Kessen II
- Shutokou Battle 0
- Zone of the Enders
- World Soccer Winning Eleven 5
- Kaze no Klonoa 2:
Sekai ga Nozonda Wasuremono
- Shadow of Memories
- Densha de Go! 3 Tsuukin Hen
- Sky Gunner
- Tsugunai
- Poinie’S Poin
- PoPoLoCrois: Hajimari no Bouken
- Phase Paradox
- Boku to Maou
Demo • 3743

PurePure 2 Volume 3:
2001 December
Release date December, 2001
(J) PCPX-96622 PurePure 2 Volume 5:
2002 August
The demo contains Gun Survivor
2 Biohazard Code: Veronica and Release date August, 2002 PurePure 2 Volume 7:
Zero trailers, and a combined Play- (J) PCPX-96628 2003 April
Station and Biohazard 2 commer- The disc contains a playable demo
cial from March 1998. Release date August, 2002
of Gun Survivor 3 Dino Crisis. It (J) PCPX-96632 (disc.01)
came with a contents folder. (J) PCPX-96633 (disc.02)

PurePure 2 Volume 4:
2002 April PurePure 2 Volume 6: PurePure 2 Volume 8:
2002 December 2003 August
Release date December, 2001
(J) PCPX-96625 (disc.01) Release date December, 2002 Release date August, 2003
(J) PCPX-96626 (disc.02) (J) PCPX-96630 (J) PCPX-96635

The second disc, PlayStation Of- The demo contains a Clock Tower The demo contains a playable Si-
ficial Soft Catalog, contains short 3 trailer. It came with a contents lent Hill 3 demo.
Silent Hill 2, Biohazard Code: Ve- folder.
ronica Complete, and Zero trailers
which end abruptly. A contents
folder and an info sheet were in-
cluded.
3744 • Demo

PurePure 2 Volume 9: PurePure 2 Volume 11:


2003 December 2004 August
Release date December, 2003 Release date August, 2004
(J) PCPX-96639 (J) PCPX-96646

PurePure Plus 004:


2000 June
Release date June, 2000
(J) PCPX-96305
This special issue consists of two
discs, one of which is a PS2 CD.
Contents:
Games:
- Bikkuri Mouse
- Scandal
- Chen Uen no Sangokushi
- Silpheed
- FIFA Soccer World Championship

PurePure 2 Volume 10: PurePure 2 Volume 12:


2004 April 2004 December
Release date April, 2004 Release date December, 2004
(J) PCPX-96641 (J) PCPX-96655 (disc.01)
(J) PCPX-96656 (disc.02)
Demo • 3745

Ratchet & Clank Ratchet & Clank: Ratchet & Clank:


Going Commando Up Your Arsenal
(U) SCUS-97209 (E3 Demo)
(U) SCUS-97240 (EB Games Demo) (U) SCUS-97381 (GameStop Demo) (U) SCUS-97413 (Public Beta v1.0)
(P) SCED-51075 (U) SCUS-97322 (Regular Demo) (U) SCUS-97411 (Regular Demo)
(U) SCUS-97323 (Retail Employees Demo) (P) TCES-52456 (Beta Trial Disc)

Ratchet: Deadlocked Ratchet & Clank 2:


(U) SCUS-97487 (Public Beta v.1) Going Commando & Jak II
(U) SCUS-97487 (Regular Demo) (U) SCUS-97374

Ratchet & Clank 3


& Sly 2: Band of Thieves
Release date 2004
(P) SCED-52848

R: Racing Evolution
(J) SLPM-60216 (Trial)

Road Rage 3 Rocky: Legends Racing Battle:


C1 Grand Prix
(J) SLPM-60154 (Trial) (P) SLED-52891
(J) SLPM-61115 (Trial)

Rogue Ops Rugby 2005 RahXephon


(U) SLUS-28039 (Trade Demo) (P) SLED-53198 (J) SLPS-25264 (Bonus Pack)
3746 • Demo

Resident Evil 4 Resident Evil Outbreak Resident Evil Survivor 2


Code: Veronica
Release date 2005 Release date 2003
(U) SLUS-29169 (U) SLUS-29089 (Public Beta 1.0) (J) SLPM-61020 (Trial)

This demo was given out at Game- The disc was sent to those who
Stop and EB Games. were picked to be in the online
beta test. It came with a manual
printed on regular A4 sheets.

Resident Evil: Dead Aim


(J) SLPM-61039 (Trial)

Ribbit King
(U) SLUS-29100 (Trial)
(J) SLPM-80583 (Trial)

Rise to Honor
(U) SCUS-97372
(P) SCED-52261

Robot Alchemic Drive


(U) SLUS-29025

Rule of Rose
(U) SLUS-28063 (Trade Demo)

Sonic Riders Soul Reaver 2


(U) SLUS-29179 (J) SLPM-60171 (Trial)
Demo • 3747

Sega Rally 2006 Sega Superstars Sega3 Demo


(J) SLPM-61137 (Trial) (P) SLED-52875 Release date 2001
(P) SCED-50761
This demo disc contains three Sega
demos.
Contents:
SingStar Games:
- Ecco the Dolphin:
(P) SCED-52461 (Demo, Press Kit) Defender of the Future
(P) SCES-55538 - Rez
- Headhunter

Sky Odyssey Shadow Hearts


(J) PCPX-96314 (Trial) (J) SLPM-60145 (Trial)

Shadow of the Colossus


(U) SCUS-97505 Shadow Hearts: Covenant
The playable demo of Shadow of (J) SLPS-25318 (DX Pack, Disc 2,
the Colossus was a demonstra- Bonus DVD)
tion version of the game shown at (J) SLPM-60226 (Trial)
the 2005 “E3”. It consisted of the (J) SLPM-60214 (Trial)
journey to and the battle with the Shadow Hearts:
first colossus and ended once the
From the New World
player successfully defeated it. The
demo contained many edits to the (J) SLPM-60264 (Trial)
Forbidden Lands to prevent play-
ers from exploring past the plains
south of the starting point.
The demo was distributed with:
- The September 2005 issue of Play-
Station Magazine
- The October 2005 (#97) issue of the
Official US PlayStation Magazine
- The “Playstation 2 Holiday 2005
Demo Disc” from PlayStation Under-
ground
Simple 2000 Series Vol. 22: The
Shadow of the Colossus & Ico Tsuukin Densha Utenshi -
Densha de Go! 3 Tsuukinhen
Release date 2006
(P) SCED-53990 (J) SLPM-60142 (Trial)
3748 • Demo

Selector Demo 01 Selector Demo 03 Selector Demo 05


Release date 2001 Release date 2002 Release date 2003
(P) SCED-50811 (P) SCED-51146 (P) SCED-51591 (fr)
(P) SCED-51683
Contents: Contents:
Games: Games: SCED-51683 Contents:
- Ace Combat: Distant Thunder - FireBlade Games:
- Ecco the Dolphin: - Frequency - Primal
Defender of the Future - MotoGP2 (Platinum) - Rayman 3: Hoodlum Havoc
- Headhunter - Need for Speed 2: Hot Pursuit 2 - Shinobi
- ICO Videos: - War Of The Monsters
- Moto GP 2 - Ape Escape 2 Videos:
- PaRappa The Rapper 2 - Disney’s Stitch: Experiment 626 - Ape Escape 2
- Wipeout Fusion - Ferrari F355 Challenge - Devil May Cry 2
Videos: - Gran Turismo Concept - EA Rugby 2004
- Ace Combat: Distant Thunder - Jak and Daxter (Platinum) - Primal
- Drakan: The Ancients’ Gate - Kingdom Hearts - Shinobi
- Headhunter - Onimusha 2: Samurai’s Destiny - Vexx
- Herdy Gerdy - Pac-Man World 2 - War Of The Monsters
- ICO - Primal
- Kessen 2 - Ratchet and Clank
SCED-51591 Contents:
Games:
- Maximo - Tekken 4
- War Of The Monsters
- Metal Gear Solid 2: Sons of Liberty - Time Crisis 2 (Platinum)
- Primal
- Moto GP 2 - WRC II Extreme
- Shinobi
- Rez
- Rayman 3: Hoodlum Havoc
- PaRappa The Rapper 2
Videos:
- Vampire Night
- Primal
- War Of The Monsters
- Shinobi
Square Enix Sampler Disc, - Vexx
Vol. 1 - Devil May Cry 2

Release date 2004


SSX (U) SLUS-29087

(J) PCPX-96310 (Demo, Taikenban)


This sampler disc was released as
(J) SLPM-60124 (Demo, Taikenban)
an exclusive giveaway for pre-or-
dering Drakengard at Electronics
Boutique and Gamestop in Janu-
ary and February 2004. It was only
available in Canada and the United
States.
SSX On Tour Contents:
Games:
(U) SLUS-29161 - Drakengard
(P) SLED-53625 Videos: Star Wars: Battlefront II
- Star Ocean: Till the End of Time
- Final Fantasy XI (U) SLUS-29164 (Online Public Beta)

Star Wars: Jedi Starfighter


(U) SLUS-28010 (Trade Demo)
Demo • 3749

Shin Megami Tensei: Shin Megami Tensei: Shin Megami Tensei:


Devil Summoner: Raidou Kuzunoha Digital Devil Saga Persona 3
vs. The Soulless Army
(U) SLUS-28049 (Trade Demo) (U) SLUS-28067 (Trade Demo)
(U) SLUS-28064 (Trade Demo)

Shin Megami Tensei: Nocturne Shin Megami Tensei:


Persona 3 FES
Shin Megami Tensei: (U) SLUS-28045 (Trade Demo)

Digital Devil Saga 2 (U) SLUS-28068 (Trade Demo)

(U) SLUS-28052 (Trade Demo)

Shin Megami Tensei:


Persona 4
(U) SLUS-28069 (Trade Demo)

Smash Court Tennis Sphinx and the Cursed Mummy


Pro Tournament 2 (U) SLUS-29057
Smash Court Tennis (P) SCED-52618
Pro Tournament
(P) SCED-50932

Soccer America
(J) SLPM-60120 (Trial)

Spartan: Total Warrior Spy Hunter


(P) SLED-53732 (P) SLED-50488
Space Channel 5 Part 2
(P) SCED-51405
3750 • Demo

Siren Siren SoulCalibur II


(U) SCUS-97398 (P) SCED-52260 (U) SLUS-29058
(P) SLED-51901
The demo came in a large card- The disc contains a playable demo,
sleeve. a trailer, and a making of feature.

Siren SoulCalibur III


(J) PCPX 96636 (Over-the-counter trial) (P) SCED-53674
(J) SLPM-61133 (Trial, Famitsu Playable
The demo was playable in shops. It Special Disk)
came sealed with a PS2 tear strip
in a thin jewelcase without any in-
serts. Siren
(J) PAPX-90511 (Trial)

The demo came with a booklet. It


contains a playable demo, a trailer,
and a making of feature.

Rumble Roses
(J) SLPM-61106 (Trial)

Siren
(P) SCES 51920 (au)
(P) SCES 52330 (sp)
Steamboy
Street Fighter EX3
(J) SLPM-60265 (Trial Version,
(J) SLPM-60105 (Demo, Taikenban) Unconfirmed)

Stella Deus:
The Gate of Eternity
(U) SLUS-28050 (Trade Demo)
Demo • 3751

Sly Cooper Sly 2: Band of Thieves Sly 3: Honor Among Thieves


and the Thievius Raccoonus
(U) SCUS-97415 (E3 Demo) (U) SCUS-97484 (E3 Demo)
(U) SCUS-97210 (U) SCUS-97457 (Retail Demo) (U) SCUS-97527 (Regular Demo)
(P) SCED-51452 (P) SCED-53802
(J) PAPX-90231 (Trial)

Syphon Filter:
The Omega Strain
(U) SCUS-97377 (Regular Demo)
(P) TCES-52033 (Beta Trial Disc) Ultimate Fighting Championship:
Throwdown
Syphon Filter: Dark Mirror (U) SLUS-29022 (Regular Demo)
(U) SLUS-28009 (Trade Demo)
(U) SCUS-97620

Tim Burton’s
The Matrix: Path of Neo The Nightmare Before Christmas:
Unison & DOA2: Hardcore
Oogie’s Revenge (U) SLUS-29004
(P) SLED-53845
(J) SLPM-61090 (Trial) This disc includes demos for Uni-
son: Rebels of Rhythm & Dance
and DOA2: Hardcore.
3752 • Demo

State of Emergency 2 Splashdown: Summoner 2


(U) SLUS-28056 (Trade Demo)
Rides Gone Wild (U) SLUS-29029
(U) SLUS-29054 (P) SLED-51091

Starsky & Hutch


(P) SLED-51651

Sub Rebellion Stolen Suzumiya Haruhi


no Tomadoi
(J) SLPM-60176 (Trial) (P) SLED-53137
(J) SLPM-68020 (Bonus disc, game videos)

Super Bust-A-Move
(J) SLPM-60115 (Trial)

Surveillance: Kanshisha Surfing H3O Sword of the Samurai


(J) PAPX-90220 (Trial) (J) SLPM-60118 (Trial) (J) SLPM-60177 (Trial)

Swing Away Golf


(J) SLPM-60107 (Demo, Taikenban)

Stuntman Taikyoku Mahjong: Tak and the Power of Juju


Net de Ron!
(P) SLED-50489 (U) SLUS-29067
(P) SLED-51012 (J) SLPM-60161 (Demo, Monitor Version)

Tensai Bit-Kun:
Gramon Battle
(J) SLPM-61056 (Trial)
Demo • 3753

SOCOM: U.S. Navy SEALs SOCOM II: U.S. Navy SEALs SOCOM 3: U.S. Navy SEALs
(U) SCUS-97205 (U) SCUS-97366 (Public Beta v1.0) (U) SCUS-97489 (Public Beta v.1)
(U) SCUS-97859 (Public Beta v1.0) (P) SCUS-97368 (Regular Demo) (U) SCUS-97475 (Regular Demo)
(P) SCES-50928 (Beta & Full Release) (P) TCES-51904 (Beta)
(P) SCES-50928/P (Platinum,
Beta & Full Release)
(P) SCED-51692

SOCOM: U.S. Navy Seals:


Combined Assault
(U) SCUS-97560
Twisted Metal: Black
(U) SCUS-97164
The Incredible Hulk:
Ultimate Destruction
(U) SLUS-29148
(P) SLED-53445

The Sims 2
(U) SLUS-29173
Twisted Metal: Black Online (P) SLED-53770

(U) SCUS-97860 (Public Beta v1.0 & v2.0)


The Suffering
(P) SLED-52488
3754 • Demo

Tango: Game On Tango: Game On Technictix


Demo Disc 1 Demo Disc 2 (J) SLPM-60134 (Trial)
Release date 2003 Release date 2003
(P) SCED-51454 (P) SCED-51643
This is a demo disc from the Tango This is the second demo disc from
Game On promotional event. the Tango Game On promotional
event.
Contents:
Games: Contents:
- Sly Cooper Games:
and the Thievius Raccoonus - WRC II Extreme
- Ratchet & Clank - World Tour Soccer 2003
- Jak and Daxter: - MotoGP 3
The Precursor Legacy Videos:
Videos: - F1 2002
- Ape Escape 2 - Gran Turismo Concept:
- Pac-Man World 2 2002 Tokyo-Geneva The Adventures of
- War of the Monsters - Gran Turismo 3: A-Spec
- Tango drink helmet advertisement
Cookie & Cream
- Tango drink helmet advertisement
- Tango drink - Tango drink (J) SLPM-60127 (Demo, Taikenban)
waterbed advertisement waterbed advertisement

The Punisher
(U) SLUS-29138
Tango: Game On The Mark of Kri
Demo Disc 3
(U) SCUS-97222
(P) SCED-51644 (P) SCED-51406

This is the third and final demo


disc from the event.
Contents:
Games:
- Final Fantasy X
- ICO
- Primal
Videos:
- Kingdom Hearts
- Dark Chronicle TVDJ
- Tango Ads
(J) PAPX-90204 (Trial)
Demo • 3755

Tekken 4 Tekken 5 Tenshi no Present:


Marl Oukoku Monogatari
(U) SLUS-29034 (Regular Demo) (U) SLUS-21160
(U) SLUS-28012 (Trade Demo) (P) SCED-53538 (J) SLPM-60137 (Trial)
(P) SCED-51120

Test Drive Unlimited


(U) SLUS-29192 (Public Beta Vol.1.0)

The Getaway Test Drive:


Eve of Destruction
(U) SCUS-97232
Tekken Tag Tournament (P) SCED-51351 (U) SLUS-28043 (Trade Demo)
(P) SCED-50041

The Red Star


(P) SLES-52741

Top Gun: Combat Zones The Scorpion King:


Rise of the Akkadian
(U) SLUS-29012
(U) SLUS-29036

The Getaway: Black Monday


(U) SCUS-97441
(P) SCED-52946
The Yamanote Sen:
Train Simulator Real
(J) PAPX-90502 (Trial)

True Crime: Streets of LA ccc Tian Xing:


Swords of Destiny
(P) SLED-51902
(J) SLPM-61112 (Trial)

Tian Xing:
Swords of Destiny
(J) PCPX-96323 (Demo, Movie)
3756 • Demo

Time Crisis II & TimeSplitters: Future Perfect Tomb Raider: Legend


Vampire Night (P) SLED-53066 (P) SLED-54022
(J) SLPM-61013 (J) SLPM-61155 (Trial)

This disc includes Japanese dem-


os for Time Crisis II and Vampire
Night.

TOCA Race Driver 3


(U) SLUS-29178

TimeSplitters 2
(P) SLED-50884

Vans Warped Tour ‘01


Vans Warped Tour ‘01 Release date 2001
(U) SCUS-97153 (Trial)
Release date 2001
(U) SCUS-97153 This is a demo disc for traveling
music festival Warped Tour.
This is a demo disc for traveling
music festival Warped Tour.
Contents:
Games: Virtua Quest
- ATV Offroad Fury
- Cool Boarders 2001 (J) SLPM-60245 (Trial)
War of the Monsters - Dark Cloud (J) SLPM-60242 (Playable Demo)
- Soul Reaver 2
(U) SCUS-97260 (Trial) - Twisted Metal Black
- Red Faction
Demo • 3757

Tokyo Game Show Tokyo Xtreme Racer 3 Tokyo Xtreme Racer DRIFT
Bandai Namco Booth
Distribution Disc 2005 (J) SLPM-60206 (Trial) (J) SLPM-60195 (Trial)

Release date September 16, 2005


(J) SLPM-61125
Contents:
Games:
- MotoGP 4 Tourist Trophy
- Critical Velocity
- Urban Reign (J) PCPX-96660 (Trial)
Videos:
- Tales of the Abyss
- Soul Calibur 3
- Samurai Champloo: Sidetracked
- .hack//G.U. vol. 1//Rebirth
- Gallery Fake
Truck Kyousokyoku Tokyo Xtreme Racer DRIFT 2
(J) PCPX-96660 (Trial) (J) SLPM-61121 (Trial)

UEFA Euro 2004: Portugal


(P) SLED-52476

Total Overdose:
A Gunslinger’s Tale in Mexico
(U) SLUS-29170
Ultraman Tokyo Xtreme Racer: Zero
(P) SLED-53745
(J) SLPM-61080 (Trial) (J) SLPM-60132

Ultraman
Fighting Evolution 2
(J) SLPM-60190 (Trial)

Tom Clancy’s Splinter Cell Under the Skin Tom Clancy’s Splinter Cell
Pandora Tomorrow
(J) SLPM-61084 (Trial) (U) SLUS-29048
(P) TLES-52149 (Beta Trial Disc) (P) SLED-51472

Tom Clancy’s Ghost Recon


(P) SLED-51338
3758 • Demo

Transformers UPS2 Italia Kids UPS2 Speciale Platinum 2007


Special 2005 Demo
(U) SLUS-29107 (Regular Demo) Release date 2007
(U) SLUS-28040 (Trade Demo) Release date 2005 (P) SCED-54682
(P) SLED-52474 (Demo, (P) SCED-53798
Transformers: Red Alert) This is a special issue of Official
(P) SLED-52473 (Demo, This is a special issue of Official PlayStation 2 Magazine Italy.
Transformers: Optimus Prime) PlayStation 2 Magazine Italy.
(P) SLED-52441 Contents:
Contents: Games:
Games: - Need for Speed Most Wanted
- Ape Escape 2 - Pro Evolution Soccer 5
- LEGO Star Wars - Soul Calibur III
- Madagascar - Ratchet Gladiator
- Scooby-Doo! Mystery Mayhem - FIFA 06
- Shrek Superslam - TOCA Race Driver 3
- Sly 3: Honour Amongst Thieves - FIFA Street 2
- Spongebob Squarepants: - Jak 3
The Movie - Tekken 5
- Spyro: A Hero’s Tail
- Teenage Mutant Ninja Turtles 2:
Battle Nexus
- The Incredibles UPS2 Speciale Racing 2007
- The Simpsons: Hit And Run
Release date 2007
(P) SCED-54730
This is a special issue of Official
UPS2M Italia PlayStation 2 Magazine Italy.
Speciale Wrestling
Contents:
Release date 2004 Games:
(P) SCED-54602 - Need for Speed Carbon
- Driver Parallel Lines
This is a special issue of Official - TOCA Race Driver 3
PlayStation 2 Magazine Italy. - Formula One 06
- Micro Machines V4
- WRC Rally Evolved
- Burnout 3
- MotoGP 3
UPS2M Demo Special Cinema - Enthusia
- Colin McRae Rally 2005
Release date 2005 - Juiced
(P) SCED-54543
This is a special issue of Official
PlayStation 2 Magazine Italy.
UPS2 Speciale Sport 2007
Contents:
Games: Release date 2007
- The Chronicles of Narnia (P) SCED-54730
- Eragon
This is a special issue of Official
- Arthur and the Invisibles
- Silent Hill 4 PlayStation 2 Magazine Italy.
- Van Helsing
Urban Chaos: Riot Response - Tomb Raider Legend
Contents:
Games:
- LEGO Star Wars 2
(P) SLED-53980 - B-Boy
- The Matrix: Path of Neo - EA Rugby 2006
- Peter Jackson’s King Kong - EyeToy Play Sports
- 24: The Game - FIFA 06
- Evil Dead Regeneration - FIFA 07
- Madagascar - FIFA Streets 2
- Constantine - Fight Night Round 3
- Formula One 06
- LMA Manager
- MotoGP 3
- NHL 06
- Pro Evolution Soccer 5
- Pro Evolution Soccer 6
Demo • 3759

UPS2M Demo UPS2M Platinum UPS2M Italia Demo


Italia Special Racing Speciale 2003 Speciale Horror
Release date 2006 Release date 2003 Release date 2006
(P) SCED-54069 (P) SCED-52183 (P) SCED-53947
This is a special issue of Official This is a special issue of Official This is a special issue of Official
PlayStation 2 Magazine Italy. PlayStation 2 Magazine Italy. PlayStation 2 Magazine Italy.
Contents: Contents: Contents:
Games: Games: Games:
- Need For Speed Most Wanted - Final Fantasy X - Silent Hill 3
- Burnout Revenge - Jak And Daxter - Silent Hill 4: The Room
- Enthusia - Metal Gear Solid 2 - Siren (Italian version)
- Juiced - Tekken 4 Videos:
- WRC Rally Evolved - WRC - Resident Evil 4 (gameplay)
- Formula One 05 - Ratchet And Clank Splinter Cell - Resident Evil Outbreak File #2
- TOCA Race Driver 3 - Pro Evolution Soccer 2
- Colin McRae Rally 05 - This Is Football 2003
- Street Racing Syndicate - MotoGP
- Crash Tag Team Racing
Videos:
- Gran Turismo 4

UPS2M Speciale Di Corso


Release date December 2004
(P) SCED-52795
UPS2M Special Platinum
2006 This is a special issue of Official
PlayStation 2 Magazine Italy.
Release date 2006
(P) SCED-53946 Contents:
Games:
This is a special issue of Official - Burnout 3: Takedown
PlayStation 2 Magazine Italy. - Ferrari F355 Challenge UPS2M Special Sports Demo
- Ford Racing 2
Contents: - Formula One 04 Release date 2005 (?)
Games: - MotoGP 3 (P) SCED-53905
- Metal Gear Solid 3: Snake Eater - MX Unleashed
- WRC 4 - Need for Speed Underground 2 This is a special issue of Official
- Killzone - R: Racing PlayStation 2 Magazine Italy.
- Pro Evolution Soccer 4 - Richard Burns Rally
- Prince Of Persia Warrior Within - TOCA Race Driver 2: Contents:
- Ratchet & Clank 3 The Ultimate Racing Simulator Games:
- Jak 3 - World Rally Championship 4 - FIFA 06
- Sonic Heroes Videos: - Everybody’s Golf
- Star Wars Battlefront - Gran Turismo 4 - Pro Evolution Soccer 5
- Juiced Saves: - WWE Smackdown:
- Colin McRae Rally 4 - Formula One 04 Shut Your Mouth
- LEGO Star Wars - WRC: Rally Evolved
Videos: - F1 2005
- Gran Turismo 4 - Smash Court Tennis
Pro Tournament 2
- Tiger Woods 06
- MotoGP 3
Videos:
- EyeToy Kinetic
3760 • Demo

UPS2M Speciale Welcome to the World of Wild Arms 3


Platinum Italia Online Gaming (U) SCUS-97224
Release date SCED-53043 Release date 2004 (J) PCPX-96515 (Demo, Video disc)
(P) SCED-53798 (U) SCUS-97394
This is a special issue of Official This is a PlayStation Underground
PlayStation 2 Magazine Italy. demo disc.
Contents: Contents:
Games: Games:
- FIFA 2004 - NFL Street (online)
- Formula One 2003 - MTX Mototrax
- Jak II - NBA ShootOut 2004 (online)
- Mortal Kombat: Deadly Alliance - Fight Night 2004
- Need for Speed Underground - Tom Clancy’s Ghost Recon:
- Prince of Persia: The Sands of Time Jungle Storm
- Pro Evolution Soccer 3 - Need for Speed Underground
- Ratchet & Clank 2 Videos:
- Tom Clancy’s Splinter - Final Fantasy XI
Cell Pandora Tomorrow - The Sims Bustin’ Out
- WWE Smackdown

Wild Arms 4
(J) PCPX-96654 (Trial)

Wild Arms 5
(J) PAPX-90524 (Trial)

Visual Works of Anubis Warhammer 40,000:


Fire Warrior
Release date February 17, 2003
(U) SLPM-60200 (U) SLUS-29049
(P) SLES-50958 (Beta v0.02
A demo disc bundled with Z.O.E. 2 & Full Release)
game artbook (a collection of ZOE (P) SLED-51676
artworks, characters pictures, line
drawings, etc.). The disc contains
Zone of the Enders: The 2nd Run-
ner demo version and save data. Wipeout Fusion
(P) SCED-50768
Demo • 3761

Winning Eleven: World Tour Soccer 2002 World Tour Soccer 2006
Pro Evolution Soccer 2007
(U) SCUS-97192 (U) SCUS-97473
(P) SLED-54445 (P) SCED-50449 (P) TCES-52426 (Beta Trial Disc, v0.02,
(P) SCED-50450 (French Demo,

World Soccer Winning Eleven 7


International
(P) SLED-51992
(P) SLED-51993

World Soccer Winning Eleven 8


International
World Tour Soccer 2003 Worms 4: Mayhem
(P) SLED-52879 (Italy, Demo,
magazine bundle) (U) SCUS-97236 (P) SLED-53097
(P) SCED-51165

World Soccer Winning Eleven 9


(P) TLES-53544 (Online Beta
Trial Disc v0.01)
(P) SLED-53719
(P) SLES-53793 (Italy, Demo,
magazine bundle)
(J) SLPM-66255 (Bonus Pack)
(J) SLPM-66255 (Bonus Pack)

WWE SmackDown! vs. Raw


(U) SLUS-29116 (Public Beta Vol.1.0)
World Tour Soccer 2005 WWF SmackDown! (P) TLES-52781 (Beta Trial Disc)
Just Bring It (J) SLPM-61098 (Trial)
(U) SCUS-97396
(J) TCES-51613 (Beta Trial Disc) (U) SLUS-29011
(J) SCED-52497 (P) SLED-50478
(J) SLPM-60169 (Trial)

WWE SmackDown!
Shut Your Mouth
(J) SLPM-60197 (Trial)

Wrestle Kingdom
(J) SLPM-60278 (Trial)
3762 • Demo

WRC 3 Victorious Boxers 2: Whiplash


Fighting Spirit
(P) SCED-52141 (U) SLUS-29080
(J) SLPM-61105 (Trial)

WRC: Rally Evolved


WRC 4 Victorious Boxers:
Ippo’s Road to Glory (P) TCES-53247 (Beta Trial Disc, v0.01)
(P) SCED-52869
(P) TCES-52389 (Beta Trial Disc) (U) SLUS-29013
(P) SCED-52880 (Demo, The Official (J) SLPM-60126 (Trial)
Game of the FIA World Rally Championship) (J) SLPM-61006 (Demo, Premium Disc)
(P) SCED-52945 (Demo, Ford Fiesta
Sports Edition)
X-Squad
(J) SLPM-60119 (Trial)

Xenosaga Episode III:


Also Sprach Zarathustra
(J) SLPM-61147

WRC II Extreme XIII


(P) SCED-51632 (Special Demo) (U) SLUS-29070
(P) SCED-51305 (Special Demo) (P) SLED-52014
(J) SLPM-60244 (Trial)
(J) PAPX-90235 (Trial, same as 60244?)

Yappa RPG Desho


(J) PAPX-90210 (Trial)

Yanya Caballista:
City Skater
(J) SLPM-60148 (Trial)
Demo • 3763

Yakuza
(U) SLUS-29195
(J) SLPM-61140 (Trial)

Yakuza 2
(J) SLPM-61154 (Trial)

Zoku Segare Ijiri


(J) SLPM-60182 (Trial)

Zone of the Enders:


The 2nd Runner
(J) SLPM-61035 (Trial)
(J) VW119-J5 (Trial, alt. to 61035)
3764 • Prototypes - Dark Cloud

Dark Cloud
Beta/Prototype Developer Level-5
Final release December 14, 2000
These pages consists of interesting beta/ Dark Cloud is an action role-playing game
prototype (an early sample, model, or re- developed by Level-5 and published by
lease of a product built to test a concept Sony for the PS2.
or process) versions of released games.
When the game was announced on March
These games often start as one project
2, 1999, Sony president and CEO Ken
but turns into a completly different game.
Kutaragi used a demo of Dark Cloud to
These pages are mostly taken from un- showcase the capabilities of the platform.
seen64.net. Please visit unseen64.net for However, many elements of the demo
more detailed information and pictures were not used in the release version of the
on these games. game.
This version focused on a charac-
ter who needed to return a floating piece
of land back to where it originally came
from but its location had been replaced
with an evil kingdom. The world building
parts where demonstrated in this version.
At the Tokyo Game Show in 2000
a more complete demo was available far
NARC more similar to the final version.
“unseen64.net”
Developer VIS Entertainment
Final release March 21, 2005

NARC was developed by VIS Entertain-


ment and published by Midway Games
for the Xbox, PC and PS2.
The game’s source code (engine) dates
back to the three-year-old State of Emer-
gency but it was updated through the de-
velopment.
Early screenshots from the beta Beta
feature various differences:
- The main character mod-
els (Marcus and Jack) were
changed in the final game.
- The HUD was different.
- Marcus was known as “Hit-
man” in the beta
- In a video there’s a chinese Final
talking about the mission, not
seen in the final game.
“unseen64.net”
Colosseum: Road To Freedom - Prototypes • 3765

Colosseum: Road To Freedom Phantom Brave


Developer Ertain Developer Nippon Ichi Software
Final release February 17, 2005 Final release January 22, 2004

Colosseum: Road to Freedom is a hybrid fight- Phantom Brave is a tactical role-play-


ing role-playing game developed by Ertain and ing game for the PS2 developed and
published by Koei in 2005 for the PS2. published by Nippon Ichi Software.
The uncut / beta version is different enough game Phantom Brave was also ported to the
that it could probably be considered the equiva- Wii and PSP. The Wii port, “We Meet
lent of a “director’s cut”. Aside from the slave Again”, was bundled with a media CD,
trade mode missing, it’s an overall much more containing illustration work, sprites
polished and satisfying game to play all around used in-game, and character artwork
and certainly a lot less frustrating. featuring some aspects not found
There is a “Retry?” option available for boss bat- within the game. The images found re-
tles that lets players replay the fight several times veal characters details (Sprout’s cape,
if they lose. Players do not instantly lose all of Marona has more emotion, character
their items and half their money if they continue being able to dual-wield weapons,
as they do in the release version. It is baffling as etc.) that never made the final cut.
to why this feature was removed as it lets players “unseen64.net”
“scout” out the boss and if they lose they will be
able to prepare themselves better to fight him/her
the next time around.
The uncut / beta version contains a “Gore” op-
tion that can be turned on or off. When turned on,
body parts can be hacked off during battle and
go flying across the screen. Severed heads can
be used as handheld weapons, thrown, or kicked
across the ground at opponents. Legs get hacked
off and enemies fall down in severe pain. It adds
a lot of fun to the gameplay, and portrays the bru-
tal nature of what was gladiator combat. Body
parts can also be carried out after a fight and sold
to the merchant for a large amount of money, so
much in fact that players can buy any armor they
could possibly want and the extra money allows
them to upgrade their armors exactly how they
want them.
It is not known what happened between the
two versions, but so many things were changed
around and removed for (what many people
would call) worse in the released version and the
game may have suffered because of it. It almost
looks like as if the game producers/developers
had conflicting concepts of how they wanted the
game to be.
“unseen64.net”
3766 • Prototypes - Cold Fear

Cold Fear
Developer Darkworks
Final release March 15, 2005

Cold Fear is a 2005 survival horror third-person


shooter video game developed by Darkworks and
published by Ubisoft for PS2, Xbox and Windows.
Cold Fear didn’t start as a horror title, based on
information and speculation, darkworks was work-
ing on several new projects with several publish-
ing and developing houses. In 2003 when Dark-
Works was working with Capcom thier project:
Lost Mantis/USS Antarctica was canned. In 2004
DarkWorks worked with Namco U.S. on a new ti-
tle. The game was Time Crysis Adventure. How-
ever the game, much like Lost Mantis, was canned,
but not before Ubisoft stepped in and took over the
project. Time Crysis Adventure evolved into the
game Cold Fear. There are several Concept Art im-
ages that remain of Time Crysis: Adventure.
Prior to the games release Cold Fear orignally
looked more detailed and gritty. The enviroments
showcased in screenshots are different in the final In the alpha build, Tom Hansen was a 29 year old
version – similar but different. The main chracter captain of the navy seals. It can be assumed that
in this build was not from the USCG (United States – much like the final version – the navy seals was
Coast Guard) but part of the Navy Seals and was wiped out. Making Tom Hansen the last survivor
involved in the operation that invaded the Russian on the Russian ship.
ship at the begining of the game. In alpha build, Anna was known as Irina.
She was a 27 year old Russian Secret Service
Agent. It’s unkown what her goals and or objec-
tives were. It’s also unkown if she would be found
on the ship when Tom explores a way to escape or-
would work together when they board the Russian
ship together.
With the alpha build scrapped – with few of the
names, characters, plot reused – the entire project
was overhauld. With the characters Tom Hansen
not being part of the Navy Seals, but being part
of the USCG and Irna became Anna. However she
wasn’t a Russian agent but the daughter of a sci-
entist. The settings remained the same (with minor
tweaks) and the story changed, but not completely
overhauled.
Tom Hansen’s face from his alpha build was going
to be reused again for his USCG look. His face was
later changed from his bald headed Navy Seal look
to a character with wavy blond hair.

“unseen64.net”
Dark Cloud - Prototypes • 3767

While there are few beta screenshots, Dark Cloud


none of them show anything drasti-
Developer Level-5
cally different. There are screenshots
Final release December 14, 2000
of the game with enemies in differ-
ent areas and different animations. Dark Cloud is an action role-playing game developed
The animation in question does not by Level-5 and published by Sony for the PS2.
appear in the final game. When the game was announced on March 2, 1999,
Sony president and CEO Ken Kutaragi used a demo
of Dark Cloud to showcase the capabilities of the plat-
form. However, many elements of the demo were not
used in the release version of the game.
This version focused on a character who need-
ed to return a floating piece of land back to where
it originally came from but its location had been re-
placed with an evil kingdom. The world building parts
where demonstrated in this version.
At the Tokyo Game Show in 2000 a more com-
plete demo was available far more similar to the final
version.
“unseen64.net”

Gran Turismo 4
Developer Level-5
Final release December 14, 2000

This first Gran Turismo 4 footage was shown at E3


2003. This video contains an early and incomplete
version of the Grand Canyon Circuit (low-detailed
textures for the circuit and the background) as well as
less-detailed car models of the Subaru Impreza WRX
Rally Car ’03 and the Toyota Corolla WRC ’97.
3768 • Prototypes - Crash Bandicoot: Wrath of Cortex

Crash Bandicoot: Wrath of Cortex


Developer Traveller’s Tales
Final release October 29, 2001

Crash Bandicoot: The Wrath of Cortex is a platform


game developed by Traveller’s Tales and published
by Universal Interactive Studios for PS2, Xbox,
and GameCube, with Eurocom developing the port
for the last console.
The Wrath of Cortex was the first Crash Bandicoot
platformer to come out after Naughty Dog’s con-
tract with Universal expired. It was also the first
game in the series for the PS2, so a lot of pres- “For the details of the game, I can’t recall any -
sure was involved. Traveller’s Tales developed The beyond that we’d shake up the game format and go
Wrath of Cortex, but things weren’t as simple as free roaming. Sorry!”
they seem. About the concept for the game, Traveller’s Tales,
iSwamp from crashmania.net iSwamp contacted Jon Burton said:
Mark Cerny, former president of Universal Inter- “All I can say is that the game was going to be
active Studios and executive pro- designed by Mark Cerny and his
ducer of the Naughty Dog Crash design partner at the time, it was
games, as well as designer for to be developed by TT, and was to
Crash Bash for their words regard- be free roaming. No designs were
ing the very first decisions made ever done by Mark, and we had
for Crash’s first PS2 adventure: to wait until the deal was done/
“There was a discussion at the undone with Sony before we could
time (the year would be 1999) as start, leaving us with little time to
to whether to create a free roam- make the game. For clues as to
ing Crash for PS2, or a run-along- what the game “might” have been
a-path game like the PS1 Crash you would have to look at what
games. Ultimately the decision Mark designed next (Jak and Dax-
was made to pursue the run-along- ter, Ratchet and Clank etc.). That
a-path type of game - the reason is the direction that Crash would
being that shifting development probably have taken under Mark’s
from Naughty Dog to another de- design guidance. Sorry I can’t be
veloper was risky, and that chang- of more help... I ran the team that
ing the game type to free roaming worked on the game (which be-
would add another element of risk. came Wrath). There was no work
Now to be clear, when I say “the done on Mark’s version of the
decision was made,” it wasn’t my game. Nothing exists...”
decision, it was the decision of the A video from the youtube channel,
execs at Universal. I’d already re- GameHut, feature a pre-vis of
signed as president, and although Wrath of Cortex which was pro-
I was being considered as a de- duced before Traveller’s Tales
signer for the PS2 Crash game, I certainly wasn’t started coding the game. The whole thing was built
in a decision making capacity at that time.” and animated on Maya, and was used to show Uni-
Had Mark Cerny led the creation of the versal what the developers thought the next Crash
game, Crash would have probably gone through (which became Wrath of Cortex) should look like.
his first free-roaming adventure. The idea of a It is just an animation, but it was very close to the
free-roaming Crash, however, wasn’t realized until final game.
years later with Crash Twinsanity. “crashmania.net”
Crash Twinsanity / Crash Bandicoot Evolution - Prototypes • 3769

Crash Twinsanity /
Crash Bandicoot Evolution
Crash Twinsanity started out as a much more ambi-
tious project before it became the final released ver-
sion. A vast amount of concepts and ideas were made
that didn’t make the cut, as the game was initially
proposed to combine an epic story with a sci-fi setting
and some RPG elements. This version of the game
was known as Crash Bandicoot Evolution, and it be-
gan development by Traveller’s Tales Oxford Studios
shortly after The Wrath of Cortex’s release.
According to Paul Gardner, who was part of the de-
velopment team, one of the reasons Evolution was
changed is because it was being developed at the
same time Ratchet & Clank came out, which featured
a similar set-up by sheer coincidence:
“Evolution began with Crashs island being sto-
len from the Earth by the Evil Twins and used as a
jigsaw-piece in one giant planet made from pieces of
others. (...) But when Ratchet and Clank was released
Insomniac had had the same idea; their planet looked
identical to ours, so we decided to start over (...)”
The team officially worked on Evolution until the
year 2003, at which point it started being adapted to
Twinsanity. The original lead designer for the project,
Richard M. Albon, revealed a lot of information and
concept art on the official Vivendi Universal Games
Forum back in mid-2005. This section contains an ar-
chive of his posts along with the accompanying art.
“crashmania.net”
3770 • Prototypes - Fahrenheit

Fahrenheit
Developer Quantic Dream
Final release September 16, 2005

Fahrenheit, also known as Indigo Prophecy, is a


cinematic interactive drama action-adventure devel-
oped by Quantic Dream and published by Atari for
the PS2 and Xbox on September 16, 2005.
The game evolved a lot during its development
as can be seen from the early BETA screens. The
character models, some scenes and locations were
changed in the final version, among other things.
“unseen64.net”
Dead to Rights 2: Hell to Pay - Prototypes • 3771

WWF Smackdown:
Just Bring It
Dead to Rights 2: Hell to Pay
Developer Yuke’s
Developer Widescreen Games / Namco Final release 16 November 2001
Final release April 12, 2005
WWF SmackDown! Just Bring It (Excit-
Dead to Rights 2: Hell To Pay was the original ing Pro Wrestling 3 in Japan) is a pro-
concept that Namco created for their Dead To fessional wrestling game released on the
Right’s sequel, but that beta version was canned PS2 by THQ and developed by Yuke’s.
and then reworked, to make the final Dead to
In the early screenshots from the beta
Rights 2 that was finally published in 2005, for
version some differences can be seen:
PS2 and Xbox. The project was developed by
Jericho, Angle and Jeff Hardy had dif-
Namco Hometek / Widescreen Games and it
ferent costumes in the final game, these
seems that the game was supposed to be a real
models can still be used with a game-
sequel instead of a prequel (as the released ver-
shark/codebreaker
sion).
The game had 3D announcers sitting at
As seen in the early screens and videos, the main the announcers table, who would some-
character had different clothes than the ones he times pop-up in a “picture in picture”
wears in the “prequel” and he had the scars that view to talk about the match. Both of
he gets in the first game. Also, it seems that the these features where cut out of the final
3D engine in the beta version was the same one game (Although a picture of Tazz and
used in the original Dead to Rights, but it was Micheal Cole commentating on the back
“updated” for the published Dead to Rights 2. are included of the boxart).
It’s currently unknow how much of the original Players would be able to attack the an-
Deat to Rights 2 was kept in the prequel, but nouncers during the match
probably Namco decided to rework the game In the final game there is only one lad-
for quality reasons. der in ladder/tlc matches, while in the
“unseen64.net”
beta there were a lot.
There are no big ladders at all in the
final game.
In the beta it was possible to do attacks
with the ladder which were removed
from the final game (Dropkicking the
ladder into the face).
The game would also feature an alter-
nate start screen.
“unseen64.net”
3772 • Prototypes - Gauntlet: Seven Sorrows

Gauntlet: Seven Sorrows


Developer Midway Studios San Diego
Final release December 12, 2005

Gauntlet: Seven Sorrows is part of the Gauntlet video


game series and fuses fantasy fighting action with the
strategic role-playing collecting and customization ele-
ments for solo play, co-op and an online community.
The game was developed by Midway’s San Diego, at the
beginning with the help of John Romero and Josh Saw-
yer, but they were later removed from the project. The
original prototype of the beta had some big differences
from the final version: even the original story mode was
cut. The two characters created by Romero and Sawyer,
Lancer and Tragedian, were completely dropped from the
game.
Part of the original, M-rated storyline would had seen the
Flesh-Eater’s leader, Veledia and their struggle against the
Aesatae and Morbus, while Madoc (the Wizard), would
had to find out that his captured daughter was tied to a
stone, raped and then killed.
The initial Gauntlet proto had a random dungeons genera-
tor with various modular tile types and a final arena for
the bosses, but in the end they decided to scrap it and use
linear levels.
“unseen64.net”

Melty Blood: Actress Again


Developer Type-Moon, French-Bread
Final release July 27, 2007

Melty Blood is a visual novel and fighting game, co-developed


by dōjin circles Type-Moon and French-Bread, originally re-
leased at Comiket in December 2002.
A removed playable character was found in the PS2 version beta
version. The character is named Powered Ciel, but the game
does not start after selecting her. It may be that the developers
planned to use Powered Ciel as a playable character, but she
was removed at the last moment. In the characters-select screen,
one of the portraits is the icon of Powered Ciel is also included.
Powerd Ciel was later made a fully-playable character in Melty
Blood revision, dubbed Melty Blood Actress Again: Current
Code.
Ōkami - Prototypes • 3773

Ikusagami (Demon Chaos)


Developer Genki, Now Production
Final release November 24, 2005 Beta HUD

Demon Chaos, known in Japan as Ikusagami, is a hack


and slash game which was co-developed by Genki and
Now Production for the PS2. Final HUD
The beta has a few differences compared to the released
version.

Beta Final Beta Final

Ōkami
Developer Clover Studio
Final release 20 April 2006

Ōkami is an action-adventure developed by Clover Studio and pub-


lished by Capcom.
The beta version was alot more different from the final release. The
game was originally planned to be rendered in a more photorealistic
3D style. However, Clover Studios determined that the more colorful
sumi-e style allowed them to better convey Amaterasu’s association
with nature and the task of restoring it. This change did not increase
the game’s performance. You can play a video clip of Amaterasu in
her original realistic style after beating the game.
The Okami director, Hideki Kamiya, talked about the early proto-
type in an interview on 1UP:
“When I first started talking about it with [producer Atsushi] Inaba, the only starting point
we had for Okami was a game that depicted a lot of nature. I couldn’t say ‘I don’t know if this’ll
be fun or not’ because than nobody on the dev team would be enthusiastic about it, so instead
I was like ‘This is gonna be great! I know it will!’ So eventually the discussion shifted to a wolf
running around, and we made this minute-long video depicting a wolf running through a field
and trees sprouting up behind him and I told the team ‘See, isn’t that neat?’
Our first test run was incredibly boring to play. I was grinding my teeth at night, I was so
worried. At one point, we were so far off-track that it had turned into a simulation game — you
had hexes and trees sprouted on them. It was total garbage. A couple of devs said to me after-
wards ‘Something was definitely wrong with you around that time, Kamiya!’”.
“unseen64.net”
3774 • Prototypes - God Of War

God Of War
Developer SCE Santa Monica Studio
Final release March 22, 2005

God of War is a third-person hack and slash action-adventure game


developed by Santa Monica Studio and published by SCE.
The prototype was made to show basic mechanics of the game,
where players can swim, fight, jump, etc.. It also featured a rope-
swinging feature and wallclimbing. The player-character is a human
knight with a shield and a sword.
The beta also included an Icarus level, where the player can
fly around with wings. But this was eventually dropped because of
time consuming. Enemies were also scrapped or reworked, like the
Harpies, who were larger, but was shrunk down in the final release.
The Kronos level was also different, where the player would
have to run from the giant.
Another level, which was mostly complete, featured an el-
evator, where players was forced of the elevator, needing to run
another route to catch up with it again. This level was time-based
where players would have to run away from a sandstorm, and miss-
ing the elevator would give players a game over.
In the very first God of War footage ever shown in 2004, a beta ver-
sion of the HUD is present, along with a slightly different Kratos,
beta Blades of chaos and beta enemies.
In the final release of the game it is possible to unlock a bonus room
(the Character Graveyard), in which the developers have collected
various beta enemies that were rejected and early designs of some
used ones.
Also, another bonus video that can be unlocked in the final
game, shows various removed levels and early prototypes.

God of War 2
Developer SCE Santa Monica Studio
Final release March 13, 2007

God of War II is a hack and slash action-adventure game developed


by Santa Monica Studio and published by SCE.
In the final game it’s possible to unlock a bonus video in which to
take a look at some removed levels, as the Colosseum, an Aquaduct,
the Rhode’s Marketplace, Atlantis and The Tomb, plus some test /
debug levels as the one in the river. An unused move was also found
in the game’s code.
The Getaway - Prototypes • 3775

The Getaway
Developer Genki, Now Production
Final release November 24, 2005

The game originally began life on the PlayStation, off


the back of Porsche Challenge. After having made an
acclaimed circuit driving game, Team SOHO – like
many other developers at the time – felt that a free
roaming vehicle game was an interesting concept worth
exploring. The title was prototyped and playable mis-
sions were made, but it then evolved into a PS2 project.
However the original code was kept and there was talk
of including it on the finished game, which would ul-
timately not happen. Apart from several screenshots
printed in the Official U.S. PlayStation Magazine, the
original version would never see release.
The hype surrounding the project began in earnest just
before E3 2000, when a series of screenshots were
published online. They revealed an amazing level of
detail, clearly showing the very identifiable streets
near Team SOHO’s studio. Though it has been argued
that these shots were actually mock-up pre-renders, it
is possible that they were taken from actual PS2-spec
hardware running in real time. However, it is clear that
these early screen shots include vehicle and character
models which are more detailed than those in the final
game, as well as higher-resolution textures and a much
greater level of anti-aliasing than may be possible on
PS2 hardware.
The Getaway apparently had alot more cars in the beta
version, but some of the car companies didn’t want
part in the game, (probably because of the controversy
over killing and GTA styled games) and were removed
from the final version.
“unseen64.net”
3776 • Prototypes - Lemony Snicket’s A Series of Unfortunate Events

Lemony Snicket’s Project BG&E


A Series of Unfortunate Events (Beyond Good & Evil)
Developer Adrenium Games Developer Ubisoft Pictures
Final release December 14, 2000 Final release November 11, 2003

Lemony Snicket’s A Series of Unfortunate Beyond Good & Evil is a 2003 action-
Events is a platform game based on the book adventure game developed and pub-
series and the 2004 film of the same name. lished by Ubisoft for the PS2, Windows,
Prior to the release of the game, which coin- Xbox and GameCube.
cided with the film’s premiere in 2004, sev- In early development the game was re-
eral screenshots with what appears to be a beta ferred to as “Project BG&E” and only
version of the game have been circulating on later the complete title was revealed to
the web. The level layout seems to be some- the press. In these beta screens and vid-
what different from the final build, and Violet eo, some major differences in the charac-
Baudelaire’s dress in the beta more closely re- ter design of the main protagonist, Jade,
sembled that of in the film (the retail build had can be seen. It also include screenshots
her wearing a similar yet more raggedy outfit). of enemies and rooms that seem to have
The HUD was also different. been removed from the final game.
The PC version also had some leftover con-
tent, such as unused cheat codes, some of
which can still be activated, and a Violet char-
acter model that was based on the original
book incarnations.
“unseen64.net”

Darkwatch
Developer High Moon Studios
Final release August 16, 2005

Darkwatch is an “horror” first-person


shooter about an outlaw who is turned
into a vampire.
In an early video the main character,
Jericho, had a different design than the
one used in the final game.
ICO - Prototypes • 3777

ICO
Developer SCE Japan Studio, Team Ico
Final release September 24, 2001

Ico is an action-adventure game developed by SCE Japan Studio


and Team Ico, and published by SCE, released for the PS2 in
2001 and 2002 in various regions.
Ico was in development for about 4 years. In the first stages of
development Ueda created an animation in Lightwave in order
to get a feel for the final game and better convey his vision to the
team. In this animation Yorda was the one to have horns rather
than Ico and looked rather different in general. In the final game
Ico was given horns instead in order to be more easily identified
onscreen.
Originally planned for a release on the PlayStation, de-
velopment started in earnest in 1998 with a team initially com-
posed mostly of people from outside the game industry. Game
design was guided by three key notions: to make a game that
would be different from others in the genre; that would feature an
aesthetic style that would be consistently artistic; and that would
play out in an imaginary yet realistic setting. This was primarily
achieved by subtracting common gameplay elements, such as the
HUD, leaving only what is essential. Another method was using
key frame animation instead of the more common motion cap-
ture technique.
In 2000, the project was moved to the PS2 due to hardware limi-
tations (as revealed by a Naughty Dog member in a interview
with Pop Fiction, a GameTrailers series, that the PS1 only had
2MB of memory, because of this, either the team had to limit
many of the content to fit the PS1 or move the project to the PS2).
Elements present around this time included a storyline
trying to get Yorda back to her room, rather than an all-out escape
from the castle and enemies that resembled the horned warriors
seen at the beginning of the final game, rather than the shadowy
wraiths. Despite these and some other differences, stylistically
the game remained faithful to the original vision presented in the
video, as well as always maintaining the core gameplay elements
that center around puzzle solving.
The bonus DVD that came with the Japanese version of Shadow
of the Colossus shows the PS1 devolpment video.
3778 • Prototypes - Shadow Of The Colossus

Shadow Of The Colossus


Developer SCE Japan Studio, Team Ico
Final release October 18, 2005

Shadow of the Colossus, released in Japan as Wan-


der and the Colossus, is an action-adventure game
developed by SCE Japan Studio and Team Ico, and
published by SCE for the PS2.
With a team of thirty-five people, Shadow of the Co-
lossus began development in 2002 under the project
name Nico (a portmanteau of “Next Ico”) and was
intended to be a sequel to Ico. An early technology
demo for the project shown at the DICE Summit in
2003 depicted a group of masked, horned boys rid-
ing horses while attacking and defeating a colossus.
However, Fumito Ueda, the creator of Shadow of the
Colossus, expressed that, at the time, it was simpler
to reuse the character design of Ico’s protagonist and
that he never explicitly desired a sequel to Ico.
Japanese pre-orders of Shadow of the Colos-
sus later included a bonus DVD with the concept
video, a trailer describing Nico’s plot, and an intro-
duction the development team states they wanted to
use in Shadow of the Colossus. The trailer features
several horned boys resembling Ico on horseback
pursuing a colossus (whose design would eventually
resemble Quadratus in the final game). The battle is
hard-fought, but eventually one of the boys manages
to climb atop the creature and defeat it. With the co-
lossus dead, the group rides off into the horizon.
Wander / Wanda, the protagonist of the game had dif-
ferent changes through the development: in the origi-
nal NICO concept, it looked more like the character
from ICO, but while the game evolved in Shadow of
the Colossus, Wander became more and more like the
final design. Some BEAT designs of Wander show
him with horns, yellow pants and a blue shirt. This
beta model was still a WIP, probably used just to test
the gameplay before the final design was chosen.
Also, originally there was meant to be a “se-
cret alternate ending” in the game, that would play if
an ICO save was on the memory card. This alternate
ending was scrapped because Team ICO felt it would
be unfair on those who never played ICO to never be
able to see this different epilogue.
Shadow Of The Colossus - Prototypes • 3779

Fumito Ueda originally had 48 colossi in mind when


planning the game. Realizing that putting in that
many colossi was not possible, he cut the number
down to 24 - half the original number.
Eventually, the number of colossi used in
the game became 16, with the eight unused colos-
si appearing only in the artbook. Some are quasi-
prototype versions of colossi that survived the final
version of the game, other designs were discarded to
improve game flow, and some were cut for reasons
unknown.
3780 • Prototypes - Prince of Persia: The Two Thrones / Prince of Persia: Kindred Blades

Prince of Persia: The Two Thrones /


Prince of Persia: Kindred Blades
Developer Ubisoft Montreal, Ubisoft Casablanca
Final release December 1, 2005

Prince of Persia: The Two Thrones is an action-adventure game


developed and published by Ubisoft Montreal.
Prince of Persia 3, subtitled Kindred Blades, was the working title
of the original concept sequel for Prince of Persia: Warrior With-
in. It was later scraped reworked into Prince of Persia: The Two
Thrones, which maintains some of its gameplay mechanics, such
as the “Speed Kill”.
The official description for the game;
“The third chapter of Ubisoft’s continuing revival of the classic
Prince of Persia series. The Prince of Persia, a seasoned warrior,
returns from the Island of Time to Babylon with his love, Kaileena.
Instead of the peace that he longs for, he finds his homeland ravaged
by war and the kingdom turned against him. The Prince is rapidly
captured and Kaileena has no choice but to sacrifice herself and
unleash the Sands of Time in order to save him. Now cast out on the
streets and hunted as a fugitive, the Prince soon discovers that past
battles have given rise to a deadly Dark Prince, whose spirit gradu-
ally possesses him.”
The initial trailer was first unveiled at E3 2005, maintaining the same
presentation from 2004’s Prince of Persia: Warrior Within. Players
would be able to switch between the two Prince characters, “Light
Prince” and Dark Prince, at will in order to illustrate the different
combat techniques employed for both characters.
It was speculated that the characters’ actions would determine what end the play-
ers would receive at the end. The game would have been roughly seventeen hours long or
longer in accordance with Warrior Within’s gameplay length.
Gameplay would have included the ability to traverse the whole of Babylon’s streets, back-
track use the rooftops to for safer routes from enemies in an open environment. Though
the Prince would be able to use the Dagger of Time, he would not be able to travel back in
time, but merely use its ability to manipulate the present by slowing time.
One design element with regard to the “Dark Prince” was the nature of his transforma-
tion. One early idea the developers worked with was the idea of fire. Whenever the “Light
Prince” needed to transform into the “Dark Prince”, he would start a fire and the agony of
the fire would release the Sands of Time, allowing the transformation to take place.
The “Light Prince” would only regain control if the “Dark Prince” stepped into
water. As the “Dark Prince”, a halo of light would remain as a constant presence around
his body. The world around the “Dark Prince” would gradually become more “sandy” and
“grainy” as the game progressed; a conceptual way to represent how Sand Creatures saw
the world around them.
The narrative of Kindred Blades presumably would’ve abandoned the storyline concern-
ing the fate of Farah, but would “tie up loose ends” concerning the previous two games.
“princeofpersia.fandom.com”
Killer 7 - Prototypes • 3781

Killzone / Kin
Developer Guerrilla Games
Final release November 2, 2004

Killzone is a first-person shooter, devel-


oped by Netherlands-based Guerrilla Games
and released on November 2, 2004 in North
America.
It seems that the project was originally planned
to be a PlayStation shooter titled “Kin”, but
after Sony saw their tech demo in 1999, they
asked to Guerrilla to switch it to the new con-
sole. A pitch video, created 5 years before the
final release, was shown at the GDC Europe
in August 2010 during a keynote by Hermen
Hulst, Managing Director of Guerilla Games.
In the footage, the game and the characters
looked a lot different, but it is not known if
the video was still related to the PSX project
or it was already changed into a PS2 title.

“unseen64.net”

Killer 7
Developer Grasshopper Manufacture
Final release June 9, 2005

Killer7 is a 2005 action-adventure game for the


GameCube and PS2, developed by Grasshopper
Manufacture and published by Capcom.
Killer 7 was first announced in 2002 as one of the
original “Capcom 5” games. In 3 years of devel-
opment the game changed a lot from its original
concept trailer and when Killer 7 was finally re-
leased many parts of the story were removed.
None of the scenes from the first Killer 7 Trailer
ended up in the final game. Garcian and Kaede
smith look totally different from their final forms,
and Harman Smith is wheelchair-ridden in the fi-
nal game and only playable for a couple of sec-
tions throughout the entire story. The scenes with
Dan Smith shooting the woman and Con Smith
are never seen.
“unseen64.net”
3782 • Prototypes - Red Dead Revolver

Red Dead Revolver


Developer Rockstar San Diego
Final release May 4, 2004

Red Dead Revolver is a Western action-adventure third-


person shooter developed by Rockstar San Diego and
published by Rockstar Games as the first entry in the Red
Dead series.
The beginning of the game started with developer, Angel
Studios, and their publisher, Capcom. After porting Resi-
dent Evil 2 to Nintendo 64, Yoshiki Okamoto from Cap-
com approached the developer about a new IP. They want-
ed do a single-player game called S.W.A.T., a third-person
shooter where the player controlled different tactical team
members, each with unique abilities, switching between
them as they wished.
Angel Studios stated working on the idea for ap-
proximately three months, building a prototype.

Talking about the prototype, Stewart Spilkin, producer on both Resident Evil 2 and
Red Dead Revolver at Angel Studios, said;
“The original concept was: There’s a single building, and you have a S.W.A.T.
team of seven different characters with different abilities and equipment. And you
kind of go through the same scenario over and over in different ways. So we went
with that for a little while, but then [Okamoto’s] idea shifted. At one point it was
supposed to be, like, a carnival on an island that has been taken over by robots. It’s
sort of the same S.W.A.T. team concept, but you have to go in and kill all the robots.
We never actually did anything with that — I think that was just an idea that was
talked about.”
Some time later, the concept went through another change: It became a Western.
Okamoto — who had previously worked on the 1985 Western arcade shooter Gun.
Smoke — expressed interest to the team about wanting to do another game set
in the Wild West after seeing the movie Blindman, according to a recent video
on YouTube channel People Make Games. The developers replied with enthusiasm,
Spilkin says, interested in exploring a genre that wasn’t seen much in games at the time.

Some time later, the concept went through another change: It became
a Western. Okamoto — who had previously worked on the 1985
Western arcade shooter Gun.Smoke — expressed interest to the team
about wanting to do another game set in the Wild West after seeing
the movie Blindman, according to a video on YouTube channel Peo-
ple Make Games. The developers replied with enthusiasm, Spilkin
says, interested in exploring a genre that wasn’t seen much in games
at the time.
“[Okamoto] was actually really into Westerns, and he said, ‘You
know, I always wanted to do another Western game. Who better to
do it with than with an American developer? Because you guys know
Westerns, right?’ We’re like, ‘Oh yeah. Sure. We know Westerns.’”
Red Dead Revolver - Prototypes • 3783

Excerpts from an early S.W.A.T. design document

CONCEPT SUMMARY
S.W.A.T. (Spaghetti Western Action Team) is an action shooter de-
signed to fully leverage the potential of the PlayStation 2. (The final
name of the game is TBD.) This game uses innovative technology
and highly detailed art to bring the deadly, exciting action of the
Wild West to life far more immersively than any lesser platform
could support.
In S.W.A.T. , you will take control of a wide variety of dynamic characters to fight colorful villains with
pistols, knives, dynamite and many other weapons of the West. The cutting-edge technology of Angel
Studios will give your character more emotional expressiveness, the ability to go almost anywhere
across the rugged terrain, and the means to interact with nearly every barstool, whiskey bottle, and
other object in the Western environments.

KEY ELEMENTS
GAMEPLAY
Through dynamic characters and a third person perspective, you will fight evil opponents in decisive
battles to the death. Like a hero from a Western movie, you will be rewarded for winning a fight by
remaining alive. The suspense is as high as the stakes. The longer you survive, the more you earn a
sense of accomplishment. If you’re good, you will ultimately feel ready to face down any threat, and
perhaps become a skilled sheriff of your own town. With experienced guns in your holsters, you can
rid the West of bandits.

MARKET ANALYSIS
Since the PlayStation 2 has yet to be released, and no titles have
been completed for it, a full market analysis would be premature.
This section provides some of the initial thoughts that will guide the
development of S.W.A.T..
TARGET AUDIENCE
The primary target audience for S.W.A.T. is early adapters of the
PlayStation 2. These consumers will mostly be men between 18-30
years old who have the means and motivation to obtain this hot new
platform.
The Western theme of will attract a secondary audience of older men
and teenagers who are mostly not hard-core gamers. Most of this secondary audience will not be at-
tracted to action games with themes based in science fiction and cyberpunk - the themes that will likely
saturate the shooting games, S.W.A.T. can gain widespread appeal beyond gamers.
VALUE OF WESTERN THEME
The Western theme has been and continues to be popular in the movies, television, and fiction of many
cultures around the globe. Perhaps because of the limited performance of earlier consoles, the action
and freedom of movements that put the “wild” in the Wild West has never before been effectively cap-
tured in a console game. This situation has left the niche of the Western shooter wide open for develop-
ers who have the technology, the experience, and the hardware to make a truly cutting edge Western
title. Angel Studios has the technology; Capcom has the experience; and Sony has the hardware.
By becoming the first great Western action game, S.W.A.T. will distinguish itself from the mostly sci-
ence fiction shooters it will probably compete with.
3784 • Prototypes - Red Dead Revolver

Adding on Spilkin’s comment, Diego Angel, the “One of the characters that they had in the
founder of Angel Studios said; game, they wanted him to be this big, giant sort
“There [were] no Western games; there [were] of Frankenstein-looking guy who was wearing a
no cowboy games. It fascinated us, the idea of the dress. It’s like, ‘Wearing a dress? What are you
horse and of the shooting. Before that, it was wars talking about?’”
and shootings and this and that. But there was no “They were like, ‘It would be really funny,
shootings between cowboys. So we said, ‘Let’s do you know? He would kill women and wear their
it.’” dresses.’”
Angel Studios twisted the acronym “S.W.A.T.” Some of Yasuda’s influences for designing
to take on a new meaning for the in-game crew, characters, designer Dominic Craig recently told
calling it the “Spaghetti Western Action Team.” People Make Games, were the developers at An-
Shifting to the West, Angel first worked on the gel Studios itself. For example, he says, the char-
game’s visuals, specifically on nailing the lighting acter Pig Josh is named after lead designer Josh
of the setting and time. Art director Daren Bader Needleman, Javier Diego after the company’s
elaborated; CEO. Whether these were cre-
“It was actually bright and ated with well intentions or not,
hot and sunny, glare-y, but still Craig couldn’t say.
deserted, dusty. It kinda felt like “You can’t quite tell if it’s
that was the first time you’d re- homage, or if they’re just being
ally seen that in games, a really a bit mean”
bright world,. I grew up in Cali- Bader also points to the
fornia, so I’d basically lived and game’s eventual title as another
breathed that environment all example of cultural differences.
my life. So I knew what I want- The name Capcom came up
ed to try and get out of it, and with, Red Dead Revolver, which
it was pretty enjoyable to hear Okamoto says Capcom employ-
people kind of go, ‘Yeah, yeah. ee Naoto Tominagi came up
We want it more like this; more with, thinking it’d be fun to play
dust, more dirt, more grime, with the two rhyming words
more grit.’” “red” and “dead,” didn’t make
sense to many of the people at
For a while, Angel Studios re-
Angel Studios.
tained the idea of including
“When they came back with
different playable characters,
that, we were like, ‘What the
though team members recall
fuck does that mean?’” Bader
this being impossible to pull off given the techni-
says, though he adds that he thought the name
cal limitations of the era.
“sounded cool.”
After a year or so into development, Capcom sent
“We tried to put stuff in the game to make the name
over some of its internal developers to oversee
make more sense,” Spilkin says, “like naming the
the game. Akira Yasuda, known for designing the
character Red and having his hand get burned so
Street Fighter 2 character Chun-Li, came over to
his hand was red.”
work as art director.
Under Yasuda’s direction, Revolver’s look Differing work ethics and cultural differences con-
had more of a fantasy vibe to it, developers recall. tributed to a rocky development for Revolver un-
It was more exaggerated, magical. Being based der Capcom, according to the Angel Studios team
in America, Angel Studios knew what a typical members. And language barriers led to a lot of
Western looked like. Bader adds that the Japanese work being done, then subsequently thrown out by
staff wasn’t always on the same page, and some Capcom. Angel Studios built entire levels, Spilkin
of Yasuda’s character designs — though good in says, and then, for reasons unclear to those at the
Bader’s opinion — left some of the Angel develop- studio, Capcom trashed them.
ers scratching their heads.
Red Dead Revolver - Prototypes • 3785

Capcom officially unveiled Red Dead Revolver Angel says he talked to a few companies,
in March 2002. But many behind the scenes won- such as Microsoft, Activision and Rockstar, about
dered if the game would ever actually see the light selling his studio. Out of all those he talked to, he
of day. At the time, Spilkin says, there was no says Rockstar was the only one willing to give
“measurable forward progress” being made on him the freedom he wanted. While working with
the game. Capcom continued to have ideas, scrap Microsoft on Midtown Madness, Angel says the
ideas, and start over on large chunks of the game. company was too strict with what could be in the
“That was one of the hardest jobs, I would game. Rockstar, however, had no issues with what
say, I had in the industry,” Spilkin says. “We’d he wanted.
already been working for sev- “We couldn’t run over pe-
eral years on the game, and destrians [in Midtown Mad-
there was a lot of really good ness]. There couldn’t be any
stuff there. There was stuff we accidents. There couldn’t be
disagreed with pretty strongly, wrecks,” he says. “And Rock-
but overall, there were all the star was [pitching] hard to do
pieces there that you [could] put games with us. And I went to
together and make a game and them: ‘Would you allow me to
ship it. But we felt like we would do this, this and this?’ [...] [They
never get there.” said,] ‘We will go farther. You
“It was a point where [I can kill. Do whatever the fuck
thought], ‘Oh my God, I’ve just you want.’”
spent all these years of my life Even before Rockstar pur-
and there’s no clear future as to chased the company, the team
what’s going to happen with the would visit Angel Studios sever-
project,’” says Red Dead Re- al times a year to see the tech the
volver lead artist Carlos Pedro- team was working on. Knowing
za, who left the company at the that the team was working on a
time. “People were, obviously, a Western somewhere in the stu-
little bit disconcerted. For them, dio, Bader recalls, piqued the
it’s: Are they going to keep their Rockstar founders Sam Houser
jobs? What’s going to happen?” and Dan Houser’ interest.
Behind the scenes, Diego Angel With the Housers wanting
was preparing to sell his com- to make a Western, Red Dead
pany. Revolver going nowhere under
Outside of Capcom and Capcom and Diego Angel want-
Red Dead Revolver, one of An- ing to sell, Rockstar made an of-
gel Studios’ biggest clients had fer which was accepted.
already been Rockstar Games.
Over the years, Angel devel- Beside the game, there was an-
oped games for Rockstar in the popular Midnight other reason Rockstar bought
Club and Smuggler’s Run series. Angel Studios. As Jamie King, Rockstar co-found-
er, tells it, Sam Houser wanted Rockstar to have its
Around the time that Red Dead Revolver was
own proprietary engine rather than continue using
struggling under Capcom, Rockstar’s Grand Theft
Criterion’s Renderware on the Grand Theft Auto
Auto 3 and Grand Theft Auto: Vice City were
series. Rockstar liked the Angel Game Engine, and
doing great. Rockstar had a lot of money. It was
felt that it could turn it into something that all the
releasing new games at what King describes as a
Rockstar studios could work with.
“relentless” rate. It was also buying up some of its
development partners. And it had its eye on Angel
Studios.
3786 • Prototypes - Red Dead Revolver

Take-Two Interactive, Rockstar’s parent company, Part of Red Dead Revolver being a Rockstar prop-
announced in November 2002 that it had acquired erty meant stripping it of some of Capcom’s weird-
Angel Studios. With the purchase came all of An- er aspects. “Rockstar’s like, ‘This is not Rockstar.
gel’s technology and its 125 employees, including We don’t wanna have this big Frankenstein guy in a
management. It also, through later negotiations, dress. That’s just too freakin’ weird,’” Bader says.
came with Red Dead Revolver. Shortly after the King echoes this, adding that although he
purchase happened, Okamoto left Capcom. Since really liked Capcom’s more fantastical ideas, they
the game was under his arm at the company — didn’t make sense for a game billing itself as an
and since Rockstar owning Angel made it more homage to Western films and directors. They didn’t
complicated to develop — Capcom saw no point “connect,” he says.
in keeping it once he was gone, he says. All the Okamoto, however, remembers things dif-
work that the two parties had been doing before ferently, saying, “I’m not exactly sure where you
the acquisition was handed over to Rockstar, and heard [they cut Capcom’s ideas], but that is com-
the team at Angel was allowed to keep working on pletely wrong. The Red Dead Revolver that actu-
it, though Capcom retained the ally came out is basically more
publishing rights in Japan. or less unchanged from what we
“They’d been working made. We had gotten the game
with Capcom for four years on pretty much most of the way to
this thing,” says King, who was the end of development.”
sent to San Diego from New “What you see is basically
York to oversee the game and what we had,” he says.
Rockstar’s new engine. “And, The biggest hurdle Rockstar
like, apparently really creative San Diego had in front of it was
people from Capcom [were on simply getting the game out the
it]. But apparently, every year, door. When King showed up in
like, the whole story, design, San Diego, the game was in, as
whatever, changed. So they had he puts it, “pieces.” Those parts
never got anywhere. And Sam’s needed to be stitched together
like, ‘Look, do we want it? It into a cohesive game. It had a lot
comes [with] the deal.’ I’m like, of story, but didn’t have a com-
‘Yes.’” plete script, for example. And,
“Capcom were pre- as he tells it, Sam Houser didn’t
pared to walk away from it,” give him a ton of time to do it.
Dan Houser told IGN in 2010,
There was a lot to be done, so
“so we said we’d finish it and
the developers had to work a lot of overtime, for a
all they ever wanted was the rights to publish it in
final push to finish a game.
Japan if we ever did finish it — which they never
“It was as hard a Rockstar [crunch] as
thought it could be.”
Rockstar gets — which, it gets pretty crunchy,”
Angel Studios was now Rockstar San Diego. It had Spilkin says about the end of the project. “But it
a new logo and a deadline for the release of Red was a good crunch because we were all so happy.
Dead Revolver. Everyone was so happy that, ‘Wow, we’re going to
In August 2003, nine months after Rockstar ac- finish this game and ship it.’”
quired Angel Studios, Capcom announced that it According to developers, this crunch was
was canceling Red Dead Revolver. Publicly, the in part an effort to get the game out of the way.
game was dead. Rockstar’s headquarters wasn’t simply interested
Four months after Capcom’s cancella- in having Red Dead Revolver under its belt, they
tion, Rockstar re-announced the game. Behind the say; the publisher was excited about what it could
scenes, Rockstar San Diego had been working on do next, how it could bring its open-world pedi-
it pretty much the whole time. gree to the Wild West setting.
Tomb Raider: Legend - Prototypes • 3787

After about five years of development, Rock-


star shipped Red Dead Revolver on May 4, Tomb Raider: Legend
2004, for the PlayStation 2 and Xbox. A lot of
the team was just happy the game saw the light Developer Crystal Dynamics
of day. Final release 7 April 2006
“I think we were all really proud of Tomb Raider: Legend is an action-adven-
it,” Spilkin says. “Any game you ship, there’s ture game developed by Crystal Dynamics
always things you leave on the cutting floor and published by Eidos Interactive.
that you wish you could’ve done or wish you
There are trailers from E3 2005 which
could’ve added or changed. If we’d started
show various different levels which were
differently, we maybe could’ve made a bet-
not present or drastically changed for the
ter game. But we’re all proud of the game we
final release. Around this stage of devel-
made.”
opment it was confirmed that most of the
For the wider Rockstar organization, King areas were just for proof of concept and
says he remembers some being frustrated that used for testing, for example Lara’s Beach
Red Dead Revolver wasn’t getting higher re- House. There were weapons which were
view scores, as well as disappointment from cut from the final release, including Smoke
Rockstar’s fan base that the game wasn’t open- Grenades, Rocket Launcher, Revolver.
world. But that doesn’t matter much to him.
The team did its best with what it had, he says.
And besides, he’s still really proud of the game.
With Revolver now behind it, Rockstar began
looking to the future of the Red Dead series, to
something a lot bigger. Cold Winter
Rockstar San Diego went on to develop a se- Developer Swordfish Studios
quel to Revolver: Red Dead Redemption, a Final release May 11, 2005
loosely-based spiritual successor to Red Dead
Cold Winter is a 2005 first-person shooter
Revolver. Redemption ended up being the
developed by Swordfish Studios and pub-
open-world Western game that, developers
lished by Vivendi Universal Games for the
say, Sam Houser wanted to make — part of the
PS2.
reason Rockstar bought the rights to Revolver
in the first place. From the early 2003 screenshots, some dif-
“I remember Sam loved The Wild ferences can be seen:
Bunch, and certainly that was a huge influence - Kim’s 3D model was changed.
on Redemption,” says Spilkin. “I think when - Andrew’s 3D model was changed.
he saw Red Dead Revolver, he kind of imag- - The HUD was different.
ined what he wanted the game to be eventually, - Some scenes were not used in the final
and decided that that was a path to do that.” game.
Okamoto, meanwhile, blames himself
for the Red Dead series not being part of Cap-
com’s library. After seeing the success of Re-
demption, which he says he hasn’t played, he
thinks Capcom probably regrets dropping the
game.
“Since this is a project where I pulled
out partway through, I do think I am kind of to
blame for what happened,” he says.

for a more detailed article, plese visit;


“Blake [email protected]
3788 • Prototypes - Manhunt

Manhunt
Developer Rockstar North
Final release November 18, 2003

Manhunt is a stealth and action game, with horror ele-


ments, developed by Rockstar North and published by
Rockstar Games.
Before the release of Manhunt, there were features
that were removed from the final product, including
jump executions. The Blackjack executions were also
different and the execution camera was different.
A few characters and gangs were changed or com-
pletely removed from the game.
- James Earl Cash had a completely different look.
Cash was much more muscular, he had a different
haircut and a green tank shirt.
- The Clowns gang were cut.
- Camheds gang were cut.
- The Jury gang were cut.
- The Lost and Binbag gang were cut.
- Scarecrow was cut. Scarecrow’s profile lists him as a
boss character. It’s possible that he is the Tramp.
- The Skinz would have more powerful weapons like
Revolvers and Sawn-Off Shotguns, but in the final
version the only firearm they use is the Nailgun.
- The Innocentz used to have the Spiked Bat.
Removed weapons include;
- Ice Pick
- Hunting Knife/Alternate Knife
- Black Wood
- Metal Pipe
- Drill (Seen in concept art for the Smileys)
- There was an alternate “Silenced” Sniper
Rifle, it was probably similar to the Tranqui-
lizer Rifle only with the power of a Sniper.
- The Shotgun’s colour was silver in the beta
- Grenades
- Molotov Cocktails
- Cane
- Commando Colt
“manhunt.fandom.com”
Shadow of Memories / Destiny (The Day of Walpurgis) - Prototypes • 3789

Shadow of Memories / Destiny (The Day of Walpurgis)


Developer Konami Computer Entertainment Tokyo
Final release February 22, 2001

Shadow of Memories (Shadow of Destiny On September 25th, 2000, an extensive


in North America) is an adventure game de- preview article about “Shadow of Memories”
veloped by Konami Tokyo and published by was posted on IGN, showing that at that time
Konami. the name has been settled.
First mentions of the game In an article, released
on IGN.com were on March on January 5th, 2001, an-
9th, 2000, about one year nounced that “Shadow of
before its Japan release. In Destiny, [Konami’s] upcom-
an news entry about the up- ing survival horror game
coming Tokyo Game Show, for PlayStation 2, […] is
article writer Dave Zdyrko currently scheduled to ship
announced amongst other in March of 2001 in North
Konami games one project America.” It discusses “a
called “Walpurgis Day & playable version of Shadow
Night“. At the end of March, of Memories”, that “Konami
IGN posted another article, displayed for the first time”
this time by Douglass C. “at the fall London ECTS”.
Perry. At that time, the game The demo featured appar-
already underwent its first ently the first chapter, since
name change, now called a “young woman with multi-
“The Day of Walpurgis“. Per- color hair and hip clothes” is
ry described it as “action/suspense PS2 DVD mentioned. The described banter matches that
game“, gave an outline of the story as well as its chapter’s exchange with this NPC in the final
features and a one-sentence character descrip- version. Furthermore, the write-up contains a
tion of Dana, Margarete, Homunculus, Eckart depiction of the possibility for the protagonist
Brum and the fortune teller. It is noteworthy to find himself in the cafe as seen in the game’s
that this article underpins the assumption that beginning: “[…] and if you find a woman at a
despite the name changes, the plot already was cafe who looks like she needs help, with her
(mostly) in the form we know today and did head lowered and covered up with her arms,
not undergo drastic changes during game de- DON’T touch her. That’s you. And if you touch
velopment. One week later, on April 3rd, Dave her you’ll die. Makes sense…right?”
Zdyrko gave a rather lukewarm description of Throughout the year prior to its release,
a trailer shown at the Tokyo Game Show 2000. the game was reported as “created by the mas-
Yukikoshi Ike Sato wrote on May 31th, termind of Silent Hill”. Presumably Konami
2000 for Gamespot that “Konami Computer was meant with this; Shadow-of-Memories-
Entertainment Tokyo has changed the name of writer and producer Junko Kawano was never
its PS2 title from Days of Walpurgis to Time involved with the original Silent Hill.
Adventure. Although a working title, it hints at Prototype Research website X-Cult.org has a
an adventure-based game involving time trav- report on an Unused Ending for the PC-ver-
el. The North American title Shadow of Des- sion. At this point, we cannot verify this is ac-
tiny remains unchanged.” So sometime be- tually included in the PC port or any other ver-
fore May 31th, 2000, the game title for North sion of the game, or if this ending can may be
America was set to “Shadow of Destiny”. unlocked in any version of the game.
3790 • Prototypes - BIOHAZARD 3

BIOHAZARD 3
art by: Satoshi Nakai
Developer Capcom Production Studio 4

BIOHAZARD 3 (バイオハザード3) is the name of a cancelled


game in the Resident Evil series. It is unrelated to Resident Evil
3: Nemesis.
BIOHAZARD 3 was to sequel the events of “4th Survivor”, con-
tinuing with the exploits of HUNK, a USS agent previously seen
in Resident Evil 2. In the story he was to be sent to retrieve a
sample of the G-Virus while getting caught up in a viral outbreak
on a cruise ship. An alternative standard enemy to the Zombies
was envisioned, with the t-Virus infusing plant DNA into infected
humans.
BIOHAZARD 3 was the brainchild of its producer, Hideki Ka-
miya, who began working with Flagship towards the end of Resi-
dent Evil 2’s development in late 1997. Having already shown an
isolated mansion and a city, Kamiya intended for a cruise ship to
be the next setting for the franchise to keep it original. With his
ties to Flagship, artist Satoshi Nakai was brought in to provide
creature designs - Nakai would provide designs for the franchise
for the next few years.
In mid-1998 Capcom became concerned that the game’s sales
would be harmed by the upcoming release of the PlayStation 2
console. When Kamiya was instructed to migrate development
to the new console, he had the entire plot and designs scrapped.
Some aspects of the game may have been recycled for 2002’s
Resident Evil: Dead Aim, which also featured a viral outbreak on
a cruise ship.
“residentevil.fandom.com”
Resident Evil: Code Veronica - Prototypes • 3791

Resident Evil: Code Veronica


Developer Capcom Production Studio 4
Final release (dc) February 3, 2000, (ps2) March 22, 2001

Resident Evil – Code: Veronica is a survival


horror developed and published by Capcom
and released for the Dreamcast in 2000.
The game began development in February
1998 following the decision to abandon de-
velopment of the Sega Saturn version of BI-
OHAZARD 2. Although the port could have
been achieved if the game’s quality was low-
ered, the producers refused. In response, they
were told to release something specifically for
Sega fans. The team extended the develop- conference. A few days later, development
ment schedule and devised an original game was confirmed again during the Autumn To-
with Capcom’s stipulation that this new title kyo Game Show 1998. The first public screen-
required high-quality. shots of the game were released in Sega Saturn
The new game was conceived as an Magazine in Japan. 4 At the New Challenge
exclusive for the next-generation Sega Dream- Conference in May 1999, SEGA announced a
cast console. At the time, Resident Evil 3 was December release date for the game.
already in development, and the team mused Originally, Jill was intended as the main lead
that movies tended to traditionally fail with protagonist before Claire, this replacement was
“part three”, so the decision was made to return due to Hideki Kamiya altering the ending of the
to the traditional horror roots of Resident Evil. second game forcing scenario writer Noboru
It was developed by a team of about 70 people Sugimura to replace Jill with Claire. Jill later
across four separate companies. Programming, became the main lead in the third game.
modelling and textures were While the game was in devel-
handled by Nextech while the opment, Capcom released vari-
scenario was handled by Flag- ous screenshots from early ver-
ship, with enemy and char- sions of the project, including
acter designs carried out by different clothes for in Claire
freelance artist Satoshi Nakai. (changed 2 times before the
Only about a handful of Cap- final ones), enemies (a differ-
com employees were involved ent looking spider, monsters
in development with the rest of placed in different areas), cam-
the staff comprised of employ- era angles (different fixed visu-
ees of Tose, a “ghost” develop- als) and backgrounds (different
ment company. items and details).
The official reveal and first
trailer of were unveiled on
October 6, 1998 at the “SEGA New Chal-
lenge Conference II” in Tokyo, Japan. It
was announced by Yoshiki Okamoto as an
exclusive title for the next generation Sega
Dreamcast console, which was also un-
veiled at the same conference. A few days
3792 • Prototypes - Resident Evil Outbreak

Resident Evil Outbreak


Developer Capcom Production Studio 1
Final release December 11, 2003

Resident Evil Outbreak is a survival horror game with on-


line playability for the PS2.
According to an interview with producer Noritaka Fu-
namizu, the first concept of Biohazard Outbreak, as it was
known originally, was before the release of Resident Evil
2 in 1998. With growing interest in the concept of network
gaming over consoles, Shinji Mikami, the director of the
first Resident Evil, suggested to Funamizu that he should
have a try. Early on in the design, Funamizu made a small
multiplayer minigame where the player must survive the
longest; the team decided to remove it due to its failure
to encourage teamwork (players would instinctively run
away from the horde and be slaughtered rather than help
one-another to ensure their own survival), arguing that
what made Resident Evil scary was its lack of multiplayer,
forcing gamers to play on their own. The team then chose
that the game would follow its own story like the other
games in the series, but keep the option for multiplayer.
The game development was later put on hold.
Sometime prior to 2002, Capcom decided to revive devel-
opment of the game, based partly on the research gathered
from the first attempt; Production Studio 1 began its de-
velopment of the game, as opposed to Mikami’s Studio 3.
The beta version, announced at E3 2002, was much more
ambitious than the final release: originally there were about
20 playable scenarios, some of which were completely re-
moved, notably a Dock stage and The Raccoon City Hotel,
while others later appeared in Outbreak File 2, like “Flash-
back”, the episode located in the forest.
With more levels, it also meant more characters, includ-
ing personalities such as little girl with a gun, some UBCS
members, the character Hunk, a policewoman, among oth-
ers. Their polygonal models are still inside the two out-
break games, and it is possible to access them using Game-
shark codes.
Another feature prominent in the original trailer was a four
player split-screen mode, probably dropped for technical
reasons. In the end, Capcom decided to divide Resident
Evil Online in two different games: Outbreak and Out-
break File 2. A File 3 was supposed to follow shortly, but
Capcom never bothered with the series again.
“unseen64.net”
Xenosaga - Prototypes • 3793

Xenosaga
Developer Guerrilla Games
Final release November 2, 2004

Xenosaga is a RPG trilogy for the PS2


that was developed by Monolith Soft-
ware. Originally, however, it was meant
to be a saga of six episodes, but after the
poor sales of Xenosaga II, Namco de-
cided to close the series in 2006 with the
third installment.
Some cutscenes which was shown in a
trailer of the first Xenosaga were slightly changed
or removed and later inserted in the sequel. Also,
the game was supposed to be released on two dvds,
but at the end the producers opted for a dual-layer.
Xenosaga II was heavily cut after the original script,
created by the scenario writer Soraya and the direc-
tor Tetsuya Takahashi, was completely rewritten.
In 2005, Soraya listed in her website what got re-
moved:
- Ziggy’s past history (as seen in The Pied Piper)
- U.R.T.V.’s past history (as seen in the Episode II)
- Shion’s past history with Febronia
- Jr’s rapid growing
- Both juvenile and grown-up Jr. switching avail-
able in the battle
- The ghost of the old Miltia
- The death of Sakura
- Brief reunion with grown-up Citrine
- Gaignun vs Zohar emulators
- Jr.’s transformation/overdrive
- Jr. & Albedo vs U-DO vs KOS-MOS 3rd arma-
ment
- Shion’s spiritual seeking/witnessing/awakening
- The truth about KOS-MOS
- Conversation between chaos and the red cloak man
- Conversation between Nephilim and the boy with the blocks
- An antimatter annihilation of Albedo
Almost all the story sequences were later restored in Episode III and in Xenosaga
I+II for DS.
Two other games related to Xenosaga, Xenosaga: Frontier and Xenosaga: Exceed
were also cancelled.
“unseen64.net”
3794 • Prototypes - Silent Hill 2

Silent Hill 2
Developer Konami Computer Entertainment Tokyo
Final release September 24, 2001

Silent Hill 2 is a survival horror game published by Kon-


ami for the PS2 and developed by Team Silent, part of
Konami Computer Entertainment Tokyo.
Maria/Mary was designed to be more sexy in early devel-
opment. But her neckline gave them technical difficulties,
and it didn’t look good.
Pyramid-head was also different looking. He was
always going to be a faceless man, and one of his earli-
est designs was a person with a loose hood. But this was
changed to a more intimidating and abstract design, but
would still give an explanation for the characters role in
the game.
Konami lost the source code to Silent Hill 2, which is one
reason why the Silent Hill HD Collection had many tech-
nical issues as the only source code available was an un-
finished beta version.
A beta version of the game came into the hand of some
collectors and feature some differences:
- The sign says “WELLCOM!” (instead of its later ver-
sion, “WELCOME!”).
- The background on the cutscenes where players would
talk with Angela at the cemetery received an update. It ap-
pears the depth-of-fog was increased for the final build.
- A first aid kit was once found on the lobby floor of the
apartments.
- At one time, the “hit” sound effects for both the Lying
Figure and Mannequin were the same but later changed so
each would have their own unique cries of pain.
- The “Pyramid Head and James in closet” cutscene also
feature a few changes. The sound effect revolving around
Pyramid Head was revised. Also note the second manne-
quin’s legs are visible in the kitchen in the early build.
Silent Hill 2 - Prototypes • 3795

An anonymous developer that worked on the game shared


some info about the beta cuts from the Silent Hill 2 beta:
MARIA DEATH BETA:
In the very early prototype, instead of Maria dies at the
hospital, she was to die at the Prison. The part where
James jumps down the hole in the prison into the hole
with no door, Maria was to be impaled on a spike, but
removed that scene because we thought it not fit Lore.
EDDIE BETA SCENE:
In the early prototype, a very different Eddie cutscene is
played in the apartment. James was to walk into apart-
ment and witness Eddie murder a man, then drag body
to fridge and beat the body while the man screaming un-
til death. After, Eddie runs into bathroom and pukes, and
James then meets Eddie for the first time.
Additionally, some other scenes written in early script but
got removed in re-write:
- A scene was written for James to enter Silent Hill in car.
He was to pass through another town and stop at gas sta-
tion to ask for direction. This scene was later remade for
the Silent Hill 2006 movie.
- Angela had a cutscene cut which was her being found
in the hospital. She was in the script to be found on the
second floor hallway and attack James, but stops when
she sees its him.
- Another ending was show epilogue for “leave” end. If
the “leave” ending was earned, James was to adopt Laura
and bury Mary.
Most weapons featured in the beta version also differ
from their final counter parts:
- Pistol = Pretty close to final.
- Wooden plank = Has a different menu model.
- Steel pipe = No menu model. More attack frames than
the final animation.
- Shotgun = No menu model. No sound effects.
- Hunting Rifle = No menu model. Does not use ammo
(Unlimited clip, never reloads). Uses pistol sound effects.
- Spray Can(s) = No menu model. Glitched ready stance.
No damage frames
- Giant Knife = No menu model. Uses shotgun walking
animation. Many more frames in the attack animation,
which makes the game look like it’s lagging. When the
knife hits the ground it causes a loud screeching sound to
play until the player enters the start menu.
“unseen64.net”
3796 • Prototypes - Silent Hill 3

Sonic Mega Collection


Silent Hill 3
Developer Sonic Team
Developer Konami Computer Entertainment Tokyo Final release (gc) November 10, 2002
Final release May 23, 2003
Sonic Mega Collection is a compilation for
Silent Hill 3 is a survival horror game pub- the GameCube and PS2. The compilation
lished by Konami for the PS2 and developed contains twelve to fourteen Sonic games
by Team Silent. depending on the region, all originally re-
The PC release feature some unused beta tex- leased on the Sega Genesis console.
tures and sounds of the game: A prototype with the build date 2001/12/17,
- Closer monsters have an unused climbing almost a year before the retail release, was
animation. leaked online. All the games compiled in
- Nurses have an unused animation that shows this version are finalized and all the games
the nurses attacking upside down from the that appear in the final are in this version
ceiling. also. However, some things are changed
- Unused Baby crying sound. in the menus in terms of graphics and list-
- Unused photo: Found only as a texture, it ings.
was originally meant to be in Heathers inven-
General differences include;
tory, found in the apartment. In addtion to the
- The title screen is different than that in
unused photo there is some unused text at-
the final release.
tached to the photo, text only seen when the
- Two listings Sonic the Movie 1 and Son-
player examines said item:
ic the Movie 2 are listed. These slots were
“It’s of Dad and me at Christmas. Looking
meant for the two parts of Sonic the Mov-
at this makes me want to try even harder. I
ie. The original OVA in japan was a 2 part
have to…I can’t lose. They killed my dad and
anime, This was most likely going to be
they have to pay for it.”
separated like the original Japanese ver-
- There is also an unused level. While only
sion. There are no files found in the ISO
seen in the video, it shows the level to be un-
pertaining to an OVA however.
finished. It may have been originally meant to
- Inside the disc image contains CVS in-
be part of the Mall.
formation. However, this CVS is for an-
other game called Choro Q. Most of the
files on the disc are for this game.
- An uncompressed Sonic the Hedgehog 3
rom (sonic3.bin) can be found in the root
of the disc.
- There’s is a directory called “test002”,
which seems to be used for testing models
to convert across other formats. There is a
.max file, a .bat file, as well as many other
files.
“unseen64.net”
I-Ninja - Prototypes • 3797

I-Ninja
Developer Argonaut Games
Final release November 18, 2003

I-Ninja is an action game developed by Argonaut


Games and published by Namco. It was released for
the Windows, PS2, Xbox and GameCube.
As it happened with Orchid (another Argonaut game
that was later cancelled), originally I-Ninja had a much
more colorful and stylized graphic, but the publisher
was worried that it looked too childish, and wanted an
edgier, grittier look.
The main character had a purple and pink costume in-
stead of the dark-blue one used in the final version and
even the 3D model was changed through the develop-
ment, to add more details.
One of the early tech demos was set in a colorful is- A series of NPC characters that were origi-
land, with platforms, a Japanese tower and white nally planned to be in the game were later
clouds. This place was probably used to test the ini- abandoned when the team decided to focus
tial gameplay, character animations and interactions. A more on the action and less on the story. U-
later version of the island was done in a much darker robot was I-Ninja’s sidekick: it was a strong
style, during a cloudy night illuminated only by the and big robot, but stupid, comedic and na-
moonlight. This scenario looks a bit like the area in ive, in contrast with I-Ninja who was tiny
which the intro of the final game is set. but took himself really seriously. Various
versions of U-Robot were designed (one
looked like a robotic teddy-bear) before
the character was completely removed.
Halo (a girl with a kimono) was going to
be I-Ninja’s love interest, but was soon
cut from the storyline (or maybe re-
placed by Ariel). Another unused char-
acter was an onion-alike pet that was
probably Halo’s one.
3798 • Prototypes - Rayman 3

Rayman 3
Developer Ubi Pictures
Final release (gc) 21 February 2003, (ps2) 14 March 2003

Rayman 3: Hoodlum Havoc is the third major platform


game installment in the Rayman series. It was released
for the GameCube, PS2, Xbox, Windows and OS X.
During the early production stage of Rayman 3, early
footage, screenshots and artwork show that development
initially began with Rayman utilizing his design from
Rayman 2, as opposed to the new redesign that debuted
with the final game. Other early elements include unused
areas, such as an underwater level, and differences with
the HUD, which resembles the HUD of Rayman 2 in some
early screenshots. Some screenshots appear fairly similar
to the final game, but still show some differences in aes-
thetic and lighting. There was also several kinds of Hoodlums that
were going to appear, but got scrapped from the final game.
The third and fourth parts of the Bog of Murk appear to have origi-
nally been the same map, but ended up being separated. Both parts
retained a prototype copy of the other where only a few gems are
present, elements like meadowscrews are non-functional, and there
are no enemies or cages. These areas can be accessed in-game with
hacks or glitches.
According to scrapped dialogues found in the beta demo’s game
files, the early plot differed significantly from that of the final game.
There were also plans to have a level included in the game
known as the Aquatic world. It was scrapped before its official
name could be revealed.
There were two minigames that were cut from the final version.
One is called the Chess minigame. It was scrapped before its real
title name could be revealed.
The other minigame, which also can be found by ex-
amination of the game’s disc, is called the Xowar minig-
ame. Like the previous minigame, it was scrapped before
its real title name could be revealed.
An unused object that appeared to contain a plum was
discovered by hacking the game.
“raymanpc.com”
Mortal Kombat: Deadly Alliance - Prototypes • 3799

Mortal Kombat:
Deadly Alliance
Developer Midway Games
Final release November 16, 2002

Mortal Kombat: Deadly Alliance (MK:DA),


originally known as Mortal Kombat 5: Ven-
geance, is a fighting game developed and pub-
lished by Midway for the Xbox, PS2, Game-
Cube, and Game Boy Advance.
The Mortal Kombat Secrets website includes
info about the development of the game and its
beta differences. Various characters were cre-
ated for Mortal Kombat 5, but some of them
were never used in the final game, as Kai, Dai-
rou, Tiamat, Hachiman, Baphomet, The Evil
Masters and Siobhan.
Also, some playable characters in
Deadly Alliance went through a lot of changes
before their final design, as Shang Tsung, Quan
Chi (with a living weapon that never made it in
to the game), Scorpion, Li Mei, Mavado and
Frost.
Early screens of the game are probably
just target renders, as the graphic is nothing
like the one in the final game. A Water Temple
arena was also planned, but removed from the
final version.
“unseen64.net”
3800 • Prototypes - Driv3r

Driv3r
Developer Guerrilla Games
Final release November 2, 2004

Killzone is a first-person shooter, developed by Netherlands-


based Guerrilla Games and released on November 2, 2004 in
North America.
Before the game came out, it was meant to be called Driver 3 and
not Driv3r. In the Bonus section of the videogame ‘Stuntman’,
there is a preview of Driv3r, an the title at the end is ‘DRIVER 3’.
From preview videos and screens some differences cane be seen:
- A yellow car that isn’t in the game (Miami).
- The graphics looks better.
- The Ocean Drive looks different (Miami)
- The Sun looks different
- The night looks better
- Tanner looks different with alternate clothing, more similar to
the suit worn in Driver 2.
- Different and removed cars
- Calita wearing red clothes and has a different hair cut
- Miami looks different
“unseen64.net”

Splinter Cell
Developer Ubi Soft Montreal, Ubi Soft Shanghai
Final release (xb) November 17, 2002, (ps2) March 28, 2003

Tom Clancy’s Splinter Cell was developed in 2 years and pub-


lished and released by Ubisoft for the Xbox, Windows, Mac,
PS2, GameCube and Game Boy Advance.
In beta screens from the game, a slightly different HUD is fea-
tured and many changes in the layout of the level. There are
smaller differences from lighting cues, to even full room re-
constructions between versions. An Xbox version of what was
presumed to be a PS2 exclusive level also featured the Nuclear
Power Plant mission.
There’s also a comparison from a PS2 trailer that used a
beta build of the game for display, as well as a smaller techni-
cal run-through showing the differences between the final and
demo of the Chinese Embassy Return mission that was given
to PlayStation magazines for use of a playable demo and game
sites for personal overview.
Splinter Cell: Pandora Tomorrow - Prototypes • 3801

a magazine article of the game:

SPLINTER CELL
Splinter Cell:
Pandora Tomorrow PANDORA TOMOTTOW
Splintering off into its own game
Developer Ubisoft Milan,
Ubisoft Shanghai Sam Fisher has learned a lot since Splinter Cell.
Final release (xb) March 23, 2004, He has new moves, such as the half-split jump
(ps2) June 11, 2004 and the SWAT turn, plus better gadgets, like the
laser-sighted pistol and thermal/night-vision-
Pandora Tomorrow was developed by
upgraded optical cables. Placing him in larger,
Ubisoft Shanghai and introduced multi-
more open-ended levels means that Sam has
player gameplay to the Splinter Cell series.
more ways to approach a situations.
As seen in an early video, a fully missing And we’re still excited about the slick
level map is viewed under the first game‘s new multiplayer mode, where up to four players
HUD. Since the first game had cut a level can split themselves into themes of mercenaries
and used it as an extra in another version and spies. Spies are veritable Sam Fishers Jun-
of the game, its quite possible that these iors, with gadgets and stealthiness, while mercs
shots was from a missing level. Its also carry guns and spy-detecting equipment, all via
possible that these are merely early rendi- a first-person viewpoint. If you ask us, we prefer
tions of a previous level, or even simply a the spy side, if only to get a chance to toy with
test level considering the unaltered HUD. the mercenary players in the dark.
Secondly, one can also see the
previous incarnation of the PS2 and
GameCube port before it had be delayed
and taken under various graphical tweaks
to ensure the artwork was nearer to par
with the original versions of the game. A
beta HUD akin to that of the online mode’s
was also featured on early pictures. This
HUD was also apparently shared between
all versions of the game.
A quote regarding the delay from Games-
pot, posted on February 4, 2004 by Justin
Calvert.
“Ubisoft has today announced that while
the Xbox, PC, GBA, and cell phone ver-
sions of Splinter Cell Pandora Tomorrow
are still on track for release next month,
the PS2 and GameCube versions will now
launch at a later date. The only reason
given for the delay is that the development
team is committed to making sure that the
other two console versions are as good as
the Xbox version.”
3802 • Prototypes - K Project (REZ)

K Project (REZ)
Developer United Game Artists
Final release (dc) November 22, 2001, (ps2) November 22, 2001

Rez is a musical rail shooter developed by United Game Artists


and published by Sega for the Dreamcast and PS2.
The developers United Game Artists came from the now defunct
Team Andromeda, which produced the Panzer Dragoon games,
and it was from this pedigree that K Project would draw its basic
gameplay style of an on-rails shooter. Playing the game consists
of guiding a cursor around the screen and locking on to enemies
(up so several at once) by holding down a button and releasing
it to deliver attacks. However whereas both the Panzer Dragoon
series and K Project are both on-rails, K Project lacks certain
abilities found in those games; namely being able to change the
view at will and branching paths.

Originally the team had concepts of


the playable “character” being in a big chair
with crazy woofer speakers and a much more
hip hop soundtrack. Then REZ went through
a very organic phase, undersea microscopic
creatures and stuff, which kind of survived the
transition into the current form (as in the final
level).

The final version contains tracks that were not in the beta, all
of them custom made for the game as opposed to original artist made
tracks in the beta. Also visually the finished game has a greater empha-
sis on a wireframe aesthetic and several different avatars.
A file in the beta version, called 0GDTEX.PVR, had the K-
Project CD cover design on it, it was purple and had some purple air-
plane thing with a human rider, whereas the same file in the final was
green and purple, had a butterfly on it and said Rez.
It would also seem that at some point REZ was going to have a
difficulty display on the area select menu. A list of the music artists that
were originally meant to be used in the game was also found.
While there were some ideas to make the game a bit deeper, using 2 or
3 buttons, Mizuguchi insisted it stay very minimal so everyone could
enjoy it. Thats also why they included the trance mode, where you basi-
cally cant die so even people who suck at games can enjoy the game.
From the REZ promo video it’s possible to notice various differences,
including: Beta target reticules, a square, and a circle. Text is displayed
at the bottom of the screen, and only for the Password protector and
items. Area2 uses the beta boss area. Area4 doesn’t have the ‘dot’ tex-
ture implemented yet. Beta area1 enemy. And different coloured ‘fish’
enemies in the area3 boss, among other things.
“unseen64.net”
Final Fantasy X - Prototypes • 3803

Final Fantasy X
Developer Square Development Division 1
Final release July 19, 2001

Final Fantasy X is a role-playing game de-


veloped and published by Square as the tenth
entry in the Final Fantasy series.
First presented at the 2000 Square Millenni-
um Event together with FFIX and FFXI, Final
Fantasy X was the most ambitious RPG ever Originally, Final Fantasy X was going to fea-
created by Square. Several interesting fea- ture enemies wandering visible on the field
tures of the proto are not found in the released map with seamless transition into battles al-
version. lowing players to move freely around the area
From early pictures and videos of the during enemy encounters. Battle art director
game showed at the event was an alpha ver- Shintaro Takai has explained the intention
sion of the Calm Plains. The was for the battles to come
other area present in the proto across as a natural part of the
was an early and more complex story instead of an independent
geometrically Remiem temple, element.
also found in the Calm Plains in However, due to hardware and
the released version. system limitations, these ideas
Tidus’s character mod- were not used until Final Fan-
el in the demo has black hair tasy XI and Final Fantasy XII.
and is more detailed with his In May 2009 a preview-build of
clothes and hair bouncing as he the English version of FFX was
moves and also fluttering in the leaked online 2 months before
wind. Also, Tidus and Yuna have the final release. It has a debug
a traditional Level Number so mode at the main menu and the
the Sphere Grid system hadn’t FMV’s are still in Japanese but
been implemented yet. with English subtitles. Pressing
The videos and pictures select during gameplay brings
they showed was from the two the debug info up.
areas found only near the end The leak feature several de-
of game. Maybe the original in- bugger jokes.. For example,
tention of the developers was to one of the programmers added
create a more open ended game several party members – and
like FFXI. Another significant if players would talk to them
feature present in this proto, (all female), they do all sorts of
which is not found in the final animations. For example, when
version, is the free-controlled players would talk to Lulu, the
camera. camera sets on her breasts as
FFX was also intended she does her “Battle Victory
to be the first game to use the pose” and doesn’t stop until
services of Playonline, but the players press X.
network was not yet ready at the time of game
release, so Square decided to launch the game “unseen64.net”
without it.
3804 • Prototypes - Kingdom Hearts

Kingdom Hearts
Developer Square
Final release March 28, 2002

Kingdom Hearts is a 2002 action role-playing game developed


and published by Square for the PS2.
The game began development in February 2000 and originally the
beta focused more on the gameplay with a simple story to appeal
to Disney’s target age range.
After executive producer Hironobu Sakaguchi told director Tet-
suya Nomura the game would be a failure if it did not aim for the
same level as the Final Fantasy series, Nomura began to develop
the story further. Some content that did not make it into Kingdom
Hearts was later added into Kingdom Hearts II.
The “Pride Land” from The Lion King, for instance, was infeasi-
ble because an additional program was required to process move-
ment on four legs — a necessity since Sora would become a lion
in that world. Due to time constraints, the developers left out an
optional boss battle, similar to the Sephiroth battle, against Tifa
Lockhart. She was later included in Kingdom Hearts II as a more
developed character.
In a beta trailer from 2001 several differences can be seen between
the beta build and the final build. Such as Sora roaming around
Disney Castle. In the final build, players do not go to Disney Cas-
tle, but there is an image of it on the world map, but it is never
selectable. Other differences includes: A different logo, different
clothes fir Goofy, Sora’s hair color and a removed scene with Riku
on the Clock Tower.
In an interview with Nomura he said:
“Actually, the first weapon I showed Disney was a chainsaw. It
was this chainsaw-like weapon that I had a rough sketch of when I
first showed my concepts to Disney. Everyone got this scrunched-
up look on their face and nobody said a word in the entire room.
Dead silence. And I thought ‘No, I guess this wouldn’t work,
huh?’”
Other differences from the beta includes;
- No black gloves on Riku.
- Kairi’s skirt is longer in the official release.
- The opening monologue by Sora went through a major change,
as in the commercial it appears that Sora is having a conversation
with someone.
- The magic system was changed dramatically, as the magic sys-
tem sub-menu originally opened on top of the action menu.
- It also appears that Sora, not Kairi, was the one that needed sav-
ing, as per some dialogue seen at the end of the commercial.

“unseen64.net”
Kingdom Hearts II - Prototypes • 3805

Kingdom Hearts II
Developer Square Enix Development Division 1
Final release December 22, 2005

Kingdom Hearts II is a 2005 action role-playing


game developed and published by Square Enix
for the PS2.
From beta screenshot from an old magazine ar-
ticle, Donald and Goofy was present in the scene
with the huge Heartless war battle, but they are
not in there in the final game.
Also, in a beta video from Tokyo Game
Show 2003, a different Twilight Town is fea-
tured, and the removed Hollow Bastion Tower
and various removed scenes, like one in which
Donald freeze himself, are also included.

There is also a Woddy and Buzz (from Toy Story)


model in the Kingdom Hearts II data. They are unfinished/
untextured but it looks like they were planned as sum-
mons. During Kingdom Hearts II production, there were
an issues between Disney and Pixar (especialy around Toy
Story 3 and the deal they had signed together). It’s possible
that Square scraped the Pixar stuff to prevent from beeing
involved.
“unseen64.net”
3806 • Prototypes - MegaMan X7

MegaMan X7
Developer Capcom Production Studio 3
Final release July 17, 2003

Mega Man X7, known as Rockman X7 in Japan, was de-


veloped by Capcom for the PS2.
In this game, X was an unlockable character, instead of
being available right from the start. However, it seems this
wasn’t always the case. In some of the earliest shown build
of the game, X is in the intro level, and that there are no life
bars at all. In the early builds, the HUD and life bars are
different, along with a 2D/3D status icon.

GameNow magazine article:


MEGAMAN X7
GAMENOW EXCLUSIVE
Fans really enjoy the more mature look (and convo-
luted plotline) of the Mega Man X series, and this
fall, Capcom is bringing X and his partner Zero to
PS2. We’ve gotten an exclusive, hands-on look at
three stages of this new title, which updates the 2D
gameplay of the previous entries in the series with
3D graphic.
In addition to being 3D, Mega Man X7 fea-
tures a new technique called Scramble Change,
which allows you to switch playable characters at
any time. By doing so, you can use each character’s
unique abilities to get through difficult sections of
the game or pull off a combo attack.
Of course, X is the star of this game, but like
the more recent Mega Man X games, you can also
play as Zero. Capcom has revealed that there’s also
a mysterious new character to play as - one with a
“unique ability unlike ay other.” Although Capcom
wouldn’t give us specific details about this character,
we did get a glimpse of him (her?) in the game’s ani-
mated intro.
X7 is definitely unlike any Mega Man game
before it.
Psychonauts - Prototypes • 3807

Psychonauts
Developer Double Fine Productions
Final release April 19, 2005

Psychonauts is a platforming game developed by


Double Fine Productions that first released in 2005
for Windows, Xbox and PS2.
Originally, the main character was an ostrich suf-
fering from mental imbalance and multiple per-
sonalities. The sockpuppet Tim Schafer killed the
idea because he strongly believes in games being
“wish fulfillments,” guessing that not many peo-
ple fantasize about being an insane ostrich. Raz
was originally named Dart and it had many differ-
ent design before the final one. Even the Censors
were different, with a more “green monsters” look.
The HUD, the Menù, the Psi Challenge Markers
and the Telekinesis style were changed too. Some
“brains” were in different positions in the beta ver-
sion, as the one at the top of the wall in front of
the asylum. The Milla’s Lab does not exist in the
final game.
Tim Schafer first conceived the idea for Psy-
chonauts while working on Full Throttle, which
originally was to have an interactive peyote trip
sequence. The idea was deemed unsuitable for a
family-friendly game, but it led to Schafer’s desire
to do a game featuring psychological trips or inter-
active dream sequences.
“unseen64.net”
3808 • Prototypes - Metal Gear Solid 2

Metal Gear Solid 2


Developer Konami Computer Entertainment Japan
Final release November 13, 2001

Metal Gear Solid 2: Sons of Liberty is an action-adventure


stealth game developed and published by Konami for the PS2
on November 2001.
According to Hideo Kojima in the documentary Metal Gear
Saga Vol. 1, the original plot of the game revolved around nu-
clear weapon inspections in Iraq and Iran. Significant changes
to the game’s ending were made late in development following
the September 11 attacks in New York, where the finale occurs.
Some pictures of Snake in an early prototype for MGS2,
showed a Cell Shaded graphic. It originally was going to have
a radically different art style, more on tune with the style of the
concept art. This may have been from the proposed idea of the
middle east storyline.
In 2006 Jesse Johnson and Marc Laidlaw from the MetalGear-
Solid.org community, shared and translated the original MGS2
Design Document that was written by Kojima / Konami as a
guide to develope the final project. In this document, there are
a lot of informations about removed scenes, unused gameplay
elements and other stuff that was not revealed directly in the
game. Here are some of the most interesting parts:
“MGS2 was meant to be called Metal Gear Solid III: Instead
of proceeding on to MGS2. Written as MGSIII for short. The
three Roman numerals symbolize the three tallest skyscrapers
in Manhattan, the setting for the game.
Instead of proceeding on to MGS2, as one might expect, we
are making MGS3. The question in peoples’ minds, ‘Why is it
3 and not 2?’ will have a big impact. We will be able to create,
using in-game graphics, battle scenes the likes of which seen
in films such as Starship Troopers and Mulan. The beginning,
middle and finale of the game will all feature the maximum
number of enemies on screen simultaneously.”
“In the previous game, only 4 to 5 enemies could be shown
on-screen at a time. Now we will be able to display a maximum
of around 300 enemies on-screen at a time.”
“We will create ways for the player to be able to control the
brightness of their environment, making ‘light’ another strat-
egy element that can be used in the game. All rooms have light
switches that can be turned on and off. If you destroy a light,
the area around it goes dark. If you equip the cigarette item
while in the dark, it will emit a faint light.”
“After an injured soldier has received treatment (lasting a
set period of time) in a medical room, they will return to the
game field. The area of the body where they were injured will
be covered in a bandage texture. If you attack a medical facil-
ity, you can prevent this from happening again.”
Metal Gear Solid 2 - Prototypes • 3809

“After Arsenal becomes active, the area with the hostages


is cut loose. The bodies of the hostages (50 to 60) can be seen
floating in the water, crimson from all the blood, and have at-
tracted sharks. Raiden and Snake must proceed through the
area.”
“A battle that takes place on Wall Street (at Federal Hall)
– Snake versus Ocelot (controlled by Liquid’s right arm), and
Raiden versus Solidus. Surrounding them are spectators and
police officers, including mounted police.”
“It will be possible to deliver a type of attack with the hands
while crouching or crawling whereby you grab an enemy’s
legs and knock them over”
“In certain parts of the game, the game screen will be split
up either horizontally or vertically, with one side of the screen
showing a normal cut-scene. The other side will be the player’s
game screen, so they will be able to continue playing while
being able to see what is going on in the other screen. By do-
ing this, we can display simultaneous sequences in real-time,
showing what else is happening while a particular event is oc-
curring. Split-screen scenes: The bomb disposal scenes where
Raiden, Snake and the bomb disposal consultant are all
working together.” Emma’s rescue (the sniping scene).

“��������������������������������������������������������
A type of hidden mode. By equipping an item called ‘Man-
tis’s Mask’, obtainable in the main game, you will be able to
read peoples’ (enemies’) minds.” [This was somehow used as
an easter egg if players press the R1 or R2 button while Snake
or Raiden is listening to someone, they can hear their thoughts]
“This will be a mode for split-screen two player battles in
certain areas from the game. It will be compatible with system
link-up as well. Players can either fight each other or play a
hide-and-seek type game.”
“In addition, the player will be able to virtually explore the
ocean floor through a remote-controlled minisub, and can also
save pictures taken with its camera.”
“���������������������������������������������������������
Member of Dead Cell. A soldier over 100 years old. A leg-
endary hero from the Second World War, he taught Big Boss and
the world’s mercenaries everything they know about combat. As
a Nazi, he was feared as the ‘Old Boy’, or the ‘devil’. He fights
with weapons and equipment used during the war, such as the
Panzerfaust.”
“Removed Bosses: The President’s security team, the Great
white sharks” [probably used in the scene where the bodies of
the hostages floating in the water would had attract sharks].
“unseen64.net”
3810 • Cancelled Games - Austin Powers

Cancelled Games
This is a loose collection of cancelled and un-
released PS2 titles (some of these games may
probably be only rumors or marketing ploys).
The games are listed in no particular order.
Most of the info on these pages are taken from
unseen64.net. Please visit their site for more 12 Volt
information, or buy their book:
unseen64.net/2016/09/19/video-games-you-will-never-play- Developer Sproing
unseen64-book/ Planned release 2003/04
Genre Racing

12 Volt is an arcade racing game that was in


development by Sproing in 2003 / 2004 for the
Austin Powers Playstation 2, Xbox and GameCube.
Developer n-Space The game was set in slot-car tracks and play-
Publisher Take-Two Interactive ers would have been able to race their models
Planned release Q3 2002 in houses and gardens. 12 Volt looked like a
Genre Action-adventure mix between Re-Volt and another cancelled
Austin Powers was first scheduled for Nintendo 64 game, Mini Racers: it’s unknown
September 2001 but was delayed until why Sproing never released this project or how
2002. The delay, according to Take-Two, much it was completed before being canned.
would serve to position the game more Some info released in the original press re-
favorably in relation to the release of the lease:
third movie in the franchise, which was ar- “The cars can move freely on the track, they
riving in 2002. are not bound to a specific lane or slot like
Being developed by n-Space, the team re- conventional slot cars are! This way the game
sponsible for Danger Girl and both third- combines the look of a die-cast-racer with the
person Duke Nukem adventures on the feeling of a full-physics arcade rally game!”
PlayStation, the Austin Powers adventure “Highly realistic physics enable the player
was to feature dancing, photography, and to activate toys and tools that work as weap-
mini-games in addition to a multi-character ons against other players. Imagine plunging
third-person action core - in theory, play- through a heap full of marbles crashing at you
ers would be able to play as Powers, Felic- in a world that really looks and feels like a
ity Shagwell, Fat Bastard, and all the rest childhood dream-come-true. Special magnetic
of the movie’s cast. The delay may also be rails even allow you to hook on to the inner
responsible for n-Space shifting it’s work side of hairpins and drive through them at full
force to the first PS2 Duke Nukem game. speed!”
But the game was later cancelled. “[email protected]
1906: An Arctic Odyssey - Cancelled Games • 3811

Batman: Dark Tomorrow


Developer HotGen
Publisher Kemco
1906: An Arctic Odyssey Planned release 2003
Genre Action-adventure
Developer Darkworks
Planned release 1999/00 Batman: Dark Tomorrow is an action-adventure
Genre Action-adventure released on the GameCube and Xbox. It is based
on the DC Comics character Batman and his it-
1906: An Antarctic Odyssey is a cancelled
eration from the DC Universe source material.
PlayStation 2 game in pre-production at
Darkworks during 1999/2000, but it was put Initially announced in 2001 as a GameCube
on hold when development on Alone in the exclusive, Batman: Dark Tomorrow was en-
Dark: The New Nightmare started. visioned as being an open-ended, faithful, and
realistic approach to the Batman franchise, in a
Borrowing inspiration from Jules Verne’s
similar vein to the Batman: Arkham series years
Voyage to the Center of the Earth, 20 000
later. However, as development progressed, the
Leagues Under the Sea, From the Earth to
game was scaled back and slated for release on
the Moon, and Mysterious Island, 1906 was
multiple consoles. The game was a critical fail-
an arctic adventure game from the same
ure upon release, being criticized for its poor
team that developed Alone in the Dark. The
controls and camera.
game would be part of an action-adventure
trilogy mixing fear and romance in a sci- The Xbox and PS2 versions was reworked into a
ence-fiction and fantasy setting. The game more linear and stealth-based game.
would thrust players into a disaster movie, Veteran DC Comics and former Batman: Goth-
giving them a sense of emergency, panic, am Adventures writer Scott Peterson and Final
and stress. Taking control of two heroes, Fantasy’s Kenji Terada created the story for
players must fight to survive the horrors Dark Tomorrow, while the Royal Philharmonic
and enemies that come before them. Orchestra performed the game’s orchestrated
Some concepts of the game may have been score. The PlayStation 2 version was eventually
taken over into the later also cancelled USS cancelled.
Antarctica/Lost Mantis.
3812 • Cancelled Games - 100 Bullets

100 BULLETS
by: PlayStation 2 Official Magazine (AU) 2004 June #26

Look out! Here comes another around walls, dishing out blind fire
bald man bent on dishing out - shooting around corners while still
death remaining behind cover - counter
attacks and more. The latter sees
Unadulterated, blood-obsessed re- your character parry an enemy’s
venge is the name of the game in strike before leaning in to either slit
100 Bullets, the upcoming thrid-per- their throat or wrestle their head un-
son shooter from Acclaim’s Austion der your boot and blow them away
Studios. Like the majority license- from point-blank range. Building on
based development being produced that, the game currently allows you
in videogamedom, it’s based on a to grab an enemy and use them as a
comic book. The game’s story has human shield. A nice addition is the
been penned by former DC scribe way you can slam their heads against
Brian Azzarello who’s also the origi- walls to keep them under control if
nal comic books’s creator, so expect you’ve held them too long. How edi-
some hard-boiled noir-ish narrative fying.
as you move through the game world There are a few other nice
being hunted, betrayed, set up and touches to the game that should sep-
manipulated. arate it from the Max Payne series.
It centres on enigmatic fig- Some of the levels actually start out
ure Agent Graves who offers seem- in one location, say a warehouse,
ingly random people the opportunity and mimicking a flashback that the
to exact revenge on their most-hated character is having, will morph into
while guaranteeing impunity. He the location in the character’s mind.
does this by supplying them with a Possibly the finest ace up 100 Bul-
briefcase that holds all the documents lets’ sleeve, though, is the yet-to-be
and information they’ll need to pull revealed gameplay aspect that will,
the deed off, as well as a gun with apparently, make Bullet Time its
100 bullets. On top of that there’s a bitch. We’ll see.
secret government conspiracy-type
angle to the gig, featuring a group
of powerful people known as “The A BULLET WITH A NAME!
Trust”. How they fit into the over- An interview with 100 Bullets writer and creator, Brian Azzarello
arching scheme of things is yet to be When did you get started writing comics?
revealed. As well as Agent Graves 100 Bullets started about five years ago.
the game feature comic favourite
Before that were you into writing other stories?
Cole Burns and glamour puss Snow
Yeah, but not really comics. It wasn’t really something I set out to
Falls, who has been created especial-
do, but I’m doing it now. Writing a game was something I never
ly for the game.
thought I’d do and now I’ve written one. It was a good experience
Currently, 100 Bullets plays
and I’ll probably do another.
like the potty-mouthed, bald-head-
ed love child of Hitman and Max Did you initially intend to get into TV of film when you started
Payne. The emphasis throughout the writing?
game is on shooting, and as such, I don’t know. I kind of let things happen to me, rather than make
players can perform a slew of fan- them happen.
ciful gunplay manoeuvres, includ- What’s the secret to having a good character?
ing; diving backwards while firing Give them faults. Everybody relates to other people’s faults.
at an enemy, springing out from
100 Bullets - Cancelled Games • 3813

100 Bullets
Developer Acclaim Studios Austin
Genre Action

The 100 Bullets video games DC Comics conducted a deal A spokesperson for D3 could
were adaptations of the comic with publisher Acclaim Enter- not give anymore details due
book series of the same name, tainment in June 2003 to pro- to the game being built from
which was created by Brian Az- duce games based on the 100 the ground up. All releases of
zarello. The first cancelled title Bullets comic book. 100 Bullets this game excepting the Xbox
was to be developed by Acclaim was in development by Acclaim 360 and Wii versions (which
Studios Austin and published by Studios Austin. The game’s art are labelled TBA or “to be an-
Acclaim Entertainment. It was was designed by Eduardo Risso, nounced”) have been cancelled.
planned to release for the Play- who also worked on the comic. D3 no longer features 100 Bul-
Station 2 and Xbox in October A stated goal of Acclaim’s was lets on its list of video games.
2004. to “challenge players to ‘think When asked for news on
Both incarnations of the 100 Bul- before they shoot’ and allow the project, Azzarello noted that
lets games are an adaptation of them to explore the moral impli- it was dead and if it was picked
the comic of the same name pro- cations of their actions.” It was up, he expected to be a consult-
duced by DC Comics and Vertigo. featured at the 2004 E3 conven- ant. He expressed optimism that
In the Acclaim Entertainment- tion. It was slated to release in the comic could be adapted to a
published game, players would October 2004. The game was video game. He stated in an in-
control Cole Burns, a character cancelled following Acclaim terview that he was never look-
from the comic. The game was to Entertainment’s financial trou- ing to adapt 100 Bullets into a
introduce a new playable charac- bles. video game and only took the
ter named Snow Falls. The plot A deal established be- opportunity to make one to “see
was especially created for the tween Warner Bros. Enter- what happens.” He felt that the
video game. Its gameplay has tainment and D3 Publisher of story didn’t adapt well to a video
been compared to other shooter America in May 2006 gave D3 game. He later noted that while
video games including Halo, the rights to adapt the comic into there was “still talk”, he didn’t
Max Payne, and Minority Re- video games on home game con- expect that it would happen any-
port: Everybody Runs. Players soles, handheld game consoles, more. He stated that it was “a
would be offered a selection of and PCs. Its first release was little too intense to get off the
weapons, which include pistols, a planned for Q3 2007. Careen ground.”
grenade launcher, a shotgun, and Yapp (Vice president of licens- Both the idea of an adaptation of
a rifle. The game would have had ing and business development 100 Bullets and the demo ver-
a “rage meter” that would grow for D3) was positive about the sion of the Acclaim Entertain-
as players kill enemies; when it project and noted that the pub- ment adaptation have been met
is full, it would kill all enemies lisher would try to “maintain with positive reception. Brad
on screen. The developers were the authenticity consumers de- Shoemaker’s hands-on impres-
planning to feature an auto-aim mand.” It was planned for re- sions for GameSpot of its E3
system that would cause the play- lease on Game Boy Advance, 2004 build were generally posi-
ers’ crosshair to stick to an enemy Nintendo DS, PC, PlayStation 3, tive. He praised its improve-
for a short amount of time. Play- Xbox 360, PlayStation Portable, ments over the previous build he
ers who wait longer will be able and Wii. D3 did not comment on saw, such as destructible envi-
to target more vulnerable areas of the project for years; a rumour ronments and more finalized art.
their enemies. Players would also surfaced when a “GameStop
be able to use enemies as human insider” stated that it would re-
shields. lease in 2009 on the PlayStation
3 and Xbox 360.
3814 • Cancelled Games - Acclaim

ONCE WERE WARRIORS


by: Narayan Pattison@ PlayStation 2 Official Magazine (AU) November 2004 #33

After a long struggle Acclain finally filed for bankruptcy last month
During the ‘90s Acclaim was one BMX XXX, Gladiator, Urban Free-
of the game industry’s most suc- style Soccer and Alias failed to do
cessful publishers, but disasters anything to reverse the company’s
like Turok: Evolution and a string debts.
of lackluster releases led to mount- After Acclaim was unable
ing debts that forced the company to secure additional funding the
to file for bankruptcy on 27 August. publisher filed for bankruptcy in
Acclaim was at its most late August. The company will be
successful in the early ‘90s with liquidated in an attempt to settle
blockbuster Super Nintendo releas- its $100 million (US) debts. With
es like Mortal Kombat and NBA struck when Acclaim staked eve- little to no warning Acclaim staff
Jam. The publisher continued to rything on the success of Turok: in all territories were told to clean
do well during the PSone and Nin- Evolution. Acclaim piled millions out their desks and that they would
tendo 64 generation with popular of dollars into elaborate marketing, have to seek government help to re-
videogame releases like Turok: Di- printed millions of discs and waited cover their redundancy payments.
nosaur Hunter, Dave Mirra BMX, for the money to flood in. Unfortu- Ironically, the company’s bank-
Shadowman and various South nately the game was slammed criti- ruptcy occurred just two weeks
Park titles. cally and ignored publicly, leaving before Acclaim’s promising racer
Things began to go pear- Acclaim with crippling debts. A c - Juiced was due to be released - a
shaped for Acclaim fairly quickly claim did try to climb out of this game that may well have been suc-
after the PS2 was released. Disap- hole. To its credit it was responsi- cessful enough to get the publisher
pointing sequels like Shadowman: ble for a handful of successful ti- back on track. There’s no word yet
2nd Coming and Dave Mirra BMX tles, and the Australian office was on a new publisher and release date
2 (which was ruined after Activi- especially savvy with the develop- for Juiced but an early 2005 release
sion bought the original develop- ment of its AFL games but these is likely.
ment team) go the publisher off to hits were overwhelmed by a string
a rocky start. Then in 2002 disaster of turkeys. Poor performers like

ACCLAIM’S RECENT OUTPUT HAS BEEN LESS THAN EXEMPLARY. HERE ARE A FEW
EXAMPLES, EACH ONE A NAIL IN A MULTI-MILLION DOLLAR COFFIN
by: play (NZ) November 2004 #07

TUROK EVOLUTION VEXX URBAN SHADOWMAN:


The prehistoric ad- Stultifying misjudged, FREESTYLE SOCCER 2ECOND COMING
ventures of a futuristic to the extent that it Nothing but a massive Showed a complete
dwarf. The Driv3r-lev- made our Feature Edi- insult to football and misunderstanding of
el of disappointment of tor cry until he passed videogame fans alike. what made the first
2003. out. Just terrible. game good.
Acclaim - Cancelled Games • 3815

THE LAST DAYS OF ACCLAIM


by: play (NZ) November 2004 #07

LIKE OLD YELLER, BUT WITHOUT THE LONG-TERM TRAUMA


Call the offices of Acclaim in Mel- of the developer on 20 June, and
bourne during office hours and though it seemed briefly that anoth-
you’ll hear... nothing. Acclaim was er anonymous benefactor would be
forced to close all its premises in plumbing an extra US$30 million
the first week of September, mark- in to plug the holes in the deck, the
ing the end of an extremely trou- money never materialized. Even
bled month of last-ditch, desperate when Acclaim managed to find
efforts to keep the company afloat. $US13 million from selling off
Staff around the world were told 16.4 million surplus shares to pri-
not to bother reporting for work as vate investors, it was too little too
the once-mighty publisher and de- want” - titles such as BMX XXX, late. GMAC offered a stay of ex-
veloper finally bit the dust. How- which resulted in a high profile ecution until 20 August, by which
ever, to suggest Acclaim’s demise lawsuit from BMX legend Dave time it had been removed from
was an overnight development Mirra, and which Toys ‘R’ Us and stock exchange listings - surely the
would be far from accurate - in Wal-Mart refused to stock in North kiss of death for any large corpo-
truth, its troubles had been building America. ration reliant on public money for
throughout the last couple of years. While Acclaim’s financial financial renewal. After several
Acclaim Entertainment results for 2002-2003 showed a high-profile monetary ‘glitches’ -
managed to survived many indus- loss of $US84.8 million, its figures staff being unpaid, a dispute with
try low patches since it was found- for the year ending 31 March 2004 Combat Elite developer Battle-
ed in 1987, building operations in had ‘risen’ to show a loss of paltry Borne Entertainment over unpaid
America, Germany, France, Spain, $56.4 million (despite a year-on- royalties which has seen the game
the UK and Japan as well as the year revenue reduction of nearly slip from release schedules alto-
Australia. As its peak the compa- $70 million), and many analysts gether - Acclaim filed for Chapter
ny ran six of its own development were hopeful that there was some 7 liquidation, meaning all assets
studios, through the last few years light shining through the dark will be sold off and the company
saw fewer and fewer quality prod- monetary cloud hanging over Ac- wound up permanently. (The more
ucts emerge from in-house depart- claim’s head offices. Indeed, by the usual Chapter 11 liquidation al-
ments (its most recent efforts have time the death rattle kicked in, the lows a company to keep trading
included the rather blah-blah Glad- main problem faced by Acclaim in an effort to generate revenue to
iator: Sword of Vengeance, the dis- could have been a question of ex- pay creditors). Creditors are said to
appointing Alias tie-in and the ex- pectation: promising street racing expect as little as ten percent of its
ecrable Vexx). Rather, Acclaim had title Juiced had been promoted $100 million debts to be recouped.
to rely heavily on its publishing throughout the last six months as a So, the question that re-
of third pary-developed software definite game to watch, and could mains is: what will happen to all
such as Criterion’s Burnout 2 and have helped turn around both the the games Acclaim was working
Worms 3D, itself a joint venture company’s negative profit margins on before it flatlined? Well, Juiced,
between Team 17 and Sega. It was and its share price (which fell 90 long the jewel in Acclaim’s rusting
a situation recognized by Acclaim percent over the last year). crown, looks to have outlived its
COO Rod Cousens when he took Sadly, time (and the impa- parents, and is currently subject of a
control of the beleaguered com- tience of the company’s financial publisher battle. However, as finan-
pany in 2003. “For too long,” he backers) caught up with Acclaim ciers Fund4Games own everything
lamented, “the wrong people were before Juiced had a chance to make but the rights to the word ‘Juiced’,
in the wrong positions, making good on its promises of quality. the name may well change after
the wrong decisions that led to the Chief sponsor GMAC announced a new publisher is found. Mean-
wrong products, products which back in May of this year that is was while, the fate of The Red Star and
the consumer, by and large, didn’t considering withdrawing support 100 Bullets is still uncorfirmed.
3816 • Cancelled Games - 6Gun

6Gun
Developer BattleBourne
Genre Tactical shooter

BattleBourne was working on


squad-based shooter entitled 6Gun,
which looked rather like SOCOM.
A submarine in Primorsk has been boarded and destroyed by a nu-
clear device, wiping out a whole SEAL team. The Gunslingers –
the team the player controls – are sent in to sort things out. There
would be four campaigns and 12 levels, with missions including
hostage rescues, demolitions, sniping, and parachute insertions.
“Matt [email protected]

A Sound of Thunder
Developer Computer Artworks
Publisher BAM! Entertainment
Planned release 2004/05/06
Genre Action-adventure

Sound of Thunder is an action-adventure survival horror for the


Game Boy Advance. The game was originally also planned for
home sixth generation game consoles, including Xbox, GameCube
and the PlayStation 2, but these were canceled as of December
2006.
The story is based loosely both on the original short story by Ray
Bradbury of the same name and follows more closely the plot of
the 2005 movie. Taking on the role of Travis Ryer in the year 2038,
players find themselves in the position to travel back in time. They
will be shuttling back and forth between the past and present to dif-
fuse a Luddite cultist group Global Entropy bent on changing his-
tory for radical, and deadly, reasons. Their goal is to return in time
to the Mesozoic era to prevent the alleged meteor that killed off the
dinosaurs, and thus returning the world to a simpler time.
Presented in a third-person perspective, A Sound of Thunder would
place players through the paces of nine missions (which take place
in both modern day environments and prehistoric worlds) giving
them access to 11 weapons from melee weapons to sniper rifles to
the highly charged Disruptor. While A Sound of Thunder is an ac-
tion-adventure game, players find themselves in situations involv-
ing puzzle solving and exploration too.
Alex Kidd in Miracle World - Cancelled Games • 3817

Ace Squadron
Adventure Pinball: Developer
Genre
Atomic Planet
Shooter
Forgotten Island
Ace Squadron is a cancelled flying shooter that
Developer Darkworks was in development by Atomic Planet for the
Planned release 2001 Playstation 2, GameCube and Xbox.
Genre Pinball
The game was set in World War II and offered
Adventure Pinball: Forgotten Island is a various arcade air-combat missions to play and
pinball game released in 2001 by Electronic as we can read from the official press release
Arts for Windows. “gamers will be given the opportunity to shout
The table is based around Forgotten Island, ‘Tally Ho!’ and dive their trusty Spitfire into a
a place where mythical beasts and giant di- dogfight with swarms of Nazi aircraft. There are
nosaurs roam the lands. Players need to win scores of missions to play, from the heady days
their way through each table avoiding traps of the Battle of Britain to dangerous raids on
and obstacles in order to save the island’s secret weapons factories in the last days of the
rare creatures from extinction. Expert play war, and dozens of different and powerful war-
will trigger events that can earn players bo- planes to fly, such as the majestic Spitfire, the
nus points, or extra turns on the table. nimble Mosquito and the sturdy Lancaster”.
The game is rendered in 3-D, and has both The project was never released for unknown rea-
a story mode consisting of 9 levels, where sons and it is uncertain if the game was finished
no actual pinball tables exist, and a table or not as the few screenshots available look like
mode. Most of the levels must be unlocked target renders and not actual gameplay.
by completing other levels. “[email protected]

Alex Kidd in Miracle World


Publisher Sega
Genre Platformer

The game was planned for Sega Ages 2500,


but was cancelled due to the discontinuation
of 3D Ages. It was instead released on the PS3
as part of Sega Ages Online and in the Sega
Vintage Collection: Alex Kidd and Co..
The game was a port of the Master System 2D
platform game first released in Japan on No-
vember 1, 1986.
3818 • Cancelled Games - Aliens: Colonial Marines

Aliens: Colonial Marines


Developer Check Six Games
Publisher Fox Interactive, Electronic Arts
Planned release 2001
Genre First-person shooter

Aliens: Colonial Marines is a first-person shooter The marine team docks with the Sulaco in an at-
that was to be released for the PlayStation 2 in tempt to find the missing salvage team, but instead
Fall 2001, prior to being cancelled by Fox Interac- encounter Xenomorph aliens. The player would
tive and Electronic Arts for unknown reasons. Al- be able to command up to four marines out of a
iens: Colonial Marines was to take place between group of twelve. Each marine has different per-
the second and third films, when a rescue team sonalities, skills, and abilities. Aliens: Colonial
of colonial marines and a salvage team go on a Marines is also the name of a series of Dark Horse
search-and-rescue mission for the missing Unit- Comics.
ed States Colonial Marines ship, Sulaco. When Later a video game with the same name was re-
the Sulaco is found, the salvage team boards the leased and developed by Gearbox Software and
ship, but the marines lose contact with them about published by SEGA in February 12, 2013 for the
twelve hours later. PC, PlayStation 3 and Xbox 360.
“unseen64.net”

Magazine Article on Aliens: Colonial Marines

THEY’RE COMING OUT


OF THE GODDAMN WALLS
THOSE SHINY DOMED BITCHES ARE BACK IN ALIENS COLONIAL MARINES.

RESIDENT EVIL WAS FRIGHTENING, SI- Each of your teammates reacts differently to
LENT HILL WAS GROTESQUELY disturbing, xenomorph encounters; rookies suffer panic-
but nothing on PSone could match the drenched stricken aiming difficulties and paralysing fear
t-shirt tension of Alien Resurrection. The terrify- that may even cause them to turn and flee. Veter-
ing, breathless beep of your motion tracker... the ans, on the other hand, react far more intelligently
forboding corridors under diseased, flickering and prove to be your more reliable team members.
lights... the panic as your empty an entire maga- With the player able to control up to four
zine into the walls with your finger glued to the Marines at one time, issuing orders to each on
fire button, spraying ammo desperately, blindly. the fly, this unpredictably should make for some
But then you saw them; the Aliens looked like an- terrifying running battles with moviedom’s most
orexic koalas with broken legs. The fear subsided. horrifying creation. A:CM spans three large cam-
But the PS2 is a machine to do these intergalactic paigns over five locations, including the USS Su-
maniacs justice, and Aliens: Colonial Marines is laco and Alien’s home planet, and is due out in
nearing completion. November, but EA have been strangely evasive
Stickling closely to the established mythos, about the title for some time. It’s almost as if it’s
your group of Marines is sent to LV-426 to inves- lost contact with it... Is there something the com-
tigate the disappearance of Ripley, Vasques, Hicks pany isn’t telling us?
and co as in the second film, Aliens. The player
take control of various members of the troop as
the whole lot of you creep, sweating through the
base.
Aliens: Colonial Marines - Cancelled Games • 3819

Magazine Article on Aliens: Colonial Marines

ALIENS COLONIAL MARINES


Game over man, game over! Everyone’s favourite ET bursts onto PS2
Ignore the tedious-sounding title.
Aside from a game actually based
on the plot of Aliens, Alien Colo-
nial Marines has the best chance of start of Alien 3. Of course, there’s still
bringing the horror of the film to a hell of a lot of bored aliens hanging
consoleville. around in there as it floats through
It takes the form of a first- space on its own.
person shooter, but it’s not just you You’ll have all the classic mil-
versus the enemy. You’ll command itary apparatus to fry the monsters,
four-man squads compromised of including smart guns with autofire Preview screenshot of
soldiers with individual character capability and the ever-useful flame- the unreleased Aliens:
traits, including the ability to run like thrower. Over the course of increas- Colonial Marines (PS2),
swamp rats at the merest sniff of an ingly scarifying missions, you’ll get showing Xenomorphs
to go back to the alien homeworld to attacking the player.
alien. You use your strategic abilities
on the fly to set up your team’s for- find out what happened to a previous
mation and give orders to your sol- team and discover more about the
diers. You’ll get to know everyone creatures.
before they’re horrifically impaled, Speaking of aliens, all your
screaming, on an alien’s tongue. old favourites are back. There’s your
Although it’s set during the average Joe Alien, Alien Queens and
time period of Alien 3, don’t think all-new xenomorphs. If this game
you’ll be going up against one lone can emulate the pant-soiling tension
brown monster. The first mission of the Alien Vs Predator games on
takes place when your team discover PC, then we’ll be well up for it.
the abandoned USS Sulaco, the ship
that Ripley and co escape on at the
end of Aliens and eject from at the

Magazine Article on Aliens: Colonial Marines

THE NEW BREED


Everyone will hear you scream when you play Aliens: Colonial Marines.
HR GIGER CREATED THE most
terrifying sci-fi creature ever to stalk petition - atmosphere. Possessing
the human race and now it’s about much of the brooding pace of Al-
to burst out of PlayStation 2. Aliens: ien Resurrection on the PSone, the
Colonial Marines is the first next-gen game creates an excruciating tense,
title to feature the face-hugging, ac- frightening world with gorgeous
id-for-blood Xenomorphs featured in visuals and animation, plus all the
the four successful feature films star- original movie sound effects of Al-
ring Sigourney Weaver. ien screeching, guns blasting and that
There’s one element that’s heart-stopping ‘blip’ of the scanner
going to make Aliens: Colonial Ma- as it suddenly detects movement.
rines stand apart from the FPS com-
3820 • Cancelled Games - Ambrosia Odyssey

Ambrosia Odyssey
Developer Rocket Studio
Publisher Square Enix
Planned release 2004
Genre Action role-playing

Ambrosia Odyssey is a cancelled Action RPG with online multi-


player that was in development for the Playstation 2 in 2003 by
Rocket Studio with help from KAI Graphics (for CG movies) and
Supersweep (for music), meant to be published by Square Enix.
The game had a multiple branching storyline in offline mode, in
which players were able to create towns and foster their develop-
ment to follow different plots, then connect online to share your
game world with other players and visit their own towns and sto-
ries. As players would progress through the game they would bat-
tle dozens of creatures in both time periods, but there was a good
amount of interaction amongst other people and creatures.
A video of the game was shown at the Tokyo Game Show 2003, but
it only has some characters creation footage, blurred combats and a
pre-rendered FMV (thanks a lot to CRC for preserving this video!).
An online beta testing may have been planned for spring 2004, but
it is not certain if it really happened before the cancellation. Am-
brosia Odyssey was soon removed from Square Enix release list,
maybe because of the popularity of their other online game, Final
Fantasy XI.
“Userdante@unseen64”

Asylum/Darkblack
Developer Rogue Entertainment
Publisher EA Games
Genre First-person shooter, Survival horror

ASYLUM (also know as Darkblack) is can-


celled FPS horror title, in which the player
would had take on the role of a contestant
in a TV game show that slowly degenerates
into a macabre nightmare.
“destructor1890 & Matt Gander
@gamesasylum.com”
Austin Mini Racing - Cancelled Games • 3821

America’s Army:
Rise of a Soldier
Developer Secret Level, U.S. Army, Ubisoft
Austin Mini Racing
Publisher Ubisoft Developer Data Design Interactive
Planned release 2005 Publisher Metro3D
Genre First-person shooter Planned release (eu) March 17, 2006
Serial number SLUS-21188 Genre Racing
America’s Army: Rise of a Soldier is a game The game is listed many places as a re-
developed by the U.S. Army, Ubisoft, and Se- leased game, but it was most likely can-
cret Level. In addition to containing the original celled.
America’s Army, the game also includes a new
single player mode based on Major Jason Amer-
ine’s experiences in Afghanistan in the year 2001.
It was released in the United States on November
17, 2005 for the Xbox. The PlayStation 2 version
was in development for some time, but ultimately
was cancelled.
Unlike the original America’s Army, this game
is not freeware. The game bears some similarity
with the PC version of America’s Army. Most of
the maps from the PC version are in Rise of a Soldier.
The Xbox version
received “avera-
ge” reviews ac-
cording to Met-
acritic.
007 The World is Not Enough
Genre Action

007 The World is not Enough was an in-


dependent videogame that had no movie
translation to follow. The game engine
would be run off of the Quake III PC en-
gine. The game would be a first person
shooter with racing elements.

American McGee’s Alice


Developer Rogue Entertainment
Publisher EA Games
Genre Action-adventure

The game is a third-person psychological


horror action-adventure platformer released
for PC on December 6, 2000. A PlayStation
2 port was in development and planned for a
release sometime around 2001 but was can-
celed.
3822 • Cancelled Games - AquaNox: The Angel’s Tears

AquaNox: The Angel’s Tears


Developer Massive Development
Publisher JoWooD
Release date Q3 2001-
Genre Action-adventer

xxx
Aquanox is a series of action/shooter/simula-
xxx
tion games set in a distant future in which hu-
mans mostly live underwater and use futuristic
submarines to explore the ocean.
It all started in 1996 when Massive Development
released Archimedean Dynasty/Schleichfahrt
(considered as the first chapter in the saga) then
in 2001 the same team published AquaNox and
a couple of years later they delivered AquaNox
2: Revelation. All the games were published for
PC only and even if there are some basic dif-
ferences between the 3 titles, they always had
a mix of “flight” simulation, shooting and RPG
gameplay: players were able to fight their way
in 360° underwater combats, shoot down other
submarines, conquer enemy bases, talking with
NPC characters, explore the sea to find hidden
treasures, complete different mission objectives
to gain more money and upgrade their vehicles.
A new chapter in the Aquanox series was
planned for Playstation 2 but unfortunately it
was cancelled when it was almost completed.
As always the project was in development by
Massive soon after the release of AquaNox 2, when world: ‘Aqua’. Eight humans crammed into a freight-
JoWooD (their parent company at the time) wanted er. Eight mercenaries, shrouded in mystery, hunting
to enter the console market and deemed Aquanox as for a legendary treasure. Eight hunters dreaming of
the perfect game to start. Initially Aquanox 2 was the Angel’s Tears. This dream will change them – and
ported to PS2 but it did not fit the new hardware and history. The greatest love story of their time!”
controller, being not that much fun to play. To secure Angel’s Tears would have featured fast paced under-
a great console debut, Massive Development took water shooting along with a mature storyline divided
the next 2 years to create a completely new game, as in 32 main missions set in the deep seas of Aqua, an
a third chapter in the series, that would have been ti- advanced score and experience system, 4 submarine
tled Aquanox: The Angels’ Tears, with new missions, ships with different stats and tactical uses, fully up-
features and storyline. gradable weapons and other equipment to improve
As we can read in the official press-release for the player’s chance to survive to the hardest missions
game: that were planned.
“AquaNox: The Angel’s Tears is the story of Massive Development wanted to make Angel’s Tears
an action packed treasure hunt, presented as a play- the best Aquanox game ever, but unfortunately in
able under-water road-movie. The game is a fast- 2005 JoWooD was on the edge of going bankrupt:
paced 3rd person shooter, where the player steers his they had to cut a lot of their cost and decided to close
vessel through the depth of the oceans 3000 meters down Massive Development as the new AquaNox
under the sea, 650 years into the future, 300 bars of was already 99,9% done. At this time the Aquanox:
pressure. The sun is a fading legend of former cen- The Angel’s Tears was submission-ready to be ac-
turies. Nobody has ever seen it. Man now calls this cepted by Sony and to be officially published on PS2,
Armada II: Exodus - Cancelled Games • 3823

Armada II: Exodus


but the devs wanted to polish it up
more before to release it as their last Developer Metro3D, Inc.
game, so they introduced a few easy Genre Shooter, role-playing
bugs to make it fail the first submis- Armada was a sci-fi shooter released
sion. When AquaNox PS2 failed for the Dreamcast, that allowed 1-4
the Sony submission the situation players to fly about the universe,
at Massive Development got even fighting the enemy, performing mis-
more sour as JoWooD refused to pay sions and improving their ship. The
all their outstanding wages. Because player would gather credits to buy
of this the project wasnt handed over power-ups for their ship, allowing
properly at closure of the studio and them to voyage deeper into enemy
nobody was able to finish it although territory, blow up ever more power-
it was really 99,9% done. AquaNox: ful Armada, and perform missions
The Angel’s Tears was forgotten for of increasing importance and dan-
many years, hidden away in some ger.
directory, until Nordic Games ended
A direct sequel to Armada was un-
up with the rights to Aquanox and
der development, originally for the
all its assets after the insolvency of
Dreamcast, then for the Xbox and
JoWooD in 2011.
PlayStation 2 under various titles
Nordic Games got in contact with including Armada II, Armada’s Re-
Unseen64 to share some of the doc- venge, Armada 2: Exodus, and Ar-
uments they found about Angel’s mada 2: Star Command. However,
Tears and Unseen64 are now able due to repeated delays and rede-
to preserve more screens and videos signs along with limited resources,
from this lost game. the game was canceled after spend-
As a love letter to fans of ing over four years in varying de-
games that will never be, Deep grees of development.
Descent will not only revive the
AquaNox experience after the lost
Angel’s Tears, adding 4 players coop
mode and an even bigger ocean to
explore, it will also integrate assets
and research from another cancelled
THQ underwater action game known
as Deep Six, originally planned for
PS3.
Aquanox Deep Descent was
fully funded in an successful Kick-
starter campaign.
“Manuel [email protected]

Manuel Hansen
3824 • Cancelled Games - ATV Quad Power Racing 3

The Adversary:
ATV Quad Power Racing 3 City Under Siege
Developer Namco USA
Developer Acclaim Studios Manchester
Genre Third-person shooter
Publisher Acclaim Entertainment
Planned release 2005 The Adversary was a new prototype in
Genre Racing
development in 2002 for XBOX and
ATV: Quad Power Racing 3 is a cancelled all- PS2 by the same team at Namco USA
terrain vehicle racing video game and would be that worked on Kill.Switch (an aver-
the sequel to ATV: Quad Power Racing 2. It was age third person shooter, but with an in-
due for release in the Winter of 2005, but was novative “hide ‘n’ shoot” element). The
cancelled after Acclaim closed down Acclaim project started as another third person
Studios Manchester in order to refrain from their shooter with human soldiers, but it slow-
financial difficulties and eventual bankruptcy. ly evolved into a more complex concept,
ATV Quad Power Racing 3 would have the until in the latest builds there were even
same basic gameplay as the other games in robotic tanks and mechs fighting in a
the series, but would have new additions like a big city. At the time of development, the
Trick Editor, where the player would make their project took the new name of “City Under
own tricks for the ATVs, which there would be Siege”. The game was created with em-
25 of in the game. phasis on multiplayer deathmatches and
There would also be an assortment of it seems that a playable multiplayer demo
tracks to choose and modes like single race, was even available at closed doors at E3
freestyle, championship, arcade, time trial, and 2004. City Under Siege was cancelled by
multiplayer would also be featured, as well as Namco for unknown reasons, maybe be-
online play with up to 6 players, which would cause it was too risky economically.
be a first in the series. “ monokoma@unseen64”

ATV: Quad Power Racing 3 was announced by


Acclaim at E3 of 2004, alongside other games
published by the company such as Juiced,
Emergency Mayhem, The Red Star and Inter-
view with a Made Man. Acclaim, however, was
suffering from major financial difficulties during
this time and eventually closed down Acclaim
Studios Manchester and sister studio Acclaim
Studios Cheltenham before their eventual bank-
ruptcy on August 30, 2004.
Many of the unfinished Acclaim projects
were moved on to other developers and publish-
ers, but ATV: Quad Power Racing 3 was one of
the titles that were canceled and never finished.
The Xbox version’s files were later dumped onto
The ISO Zone in Mid 2005, although the game
was referred as ATV 3: Lawless, which was pos-
sibly gonna be the final title of the game.
1/4 RPG - Cancelled Games • 3825

1/4 RPG
Alien Breed 2K4 Developer FromSoftware
Developer Team17 Genre Action role-playing
Genre Action
1/4 RPG (also know as One Fourth RPG) is a can-
Alien Breed 2004 (sometimes celled Action RPG that was in development by
AB2K4 or AB2004) is an unfinished FromSoftware for the Playstation 2 (with a rumored
and shelved game in Team17’s Alien Dreamcast version) in 2000. The game was shown
Breed franchise, a series of Science at the Tokyo Game Show 2000, but it soon vanished
Fiction-themed shooters largely in- from their release list.
spired by the Alien films. It was an- Written on the (now dead) GIA Website:
nounced as in development in 2003, “The peculiar name is derived from the make-
and was shelved in early 2005 up of the party of heroes. Four different characters
This is the second known title in the (selected from a pool of seven or eight) comprise the
Alien Breed series to be cancelled, team at one time, but you actually play as a fairy
after the aborted PC first-person guiding the four characters into battle. In a system
shooter title Alien Breed: Conflict. akin to Valkyrie Profile, each “fourth” of the party
The game was reportedly being de- (i.e., one character) can be selected via a different
veloped using the Snowblind Engine controller button, then moved into place with the d-
that Snowblind Studios had been us- pad. Attacks apparently are used automatically; your
ing for the Baldur’s Gate: Dark Alli- goal is just to keep the four heroes in the right place
ance and Champions of Norrath fran- at the right time. Up to twelve enemies can appear
chises. on screen at once, so expect some large battles.”
In July 2009 Team 17 announced the According to a report from IGN, 1/4 RPG was placed
development of Alien Breed Evolu- on “indefinite hold” in 2001 and From Software
tion for PlayStation Network and moved their resources to other projects. The game
Xbox Live Arcade downoad services. was never released.
Given that the videogame was viewed Text from a magazine article:
at the same top-down perspective, it “A bit more on From Software’s upcoming
is possible that this game is actually action/RPG: After selecting a party of four charac-
the same as Alien Breed 2004, with ters from a larger group of seven or eight, you take
updated graphics. on large groups of monsters in huge real-time bat-
“ monokoma&Celine@unseen64” tles. Your goal: Defeat the lord of darkness, who es-
caped his sealed prison, and claim the kingship of
your country. 1/4 is due in the 4th quarter in Japan;
nothing yet on a U.S. release, but with all the other
From Software games coming over, it seems like a
pretty safe bet somebody will take notice.”
3826 • Cancelled Games - 9th Power

9th Power
Developer Eworks
Genre Action-adventure

9th Power is a cancelled action adventure de-


veloped by Eworks and planned for Playstation
2 and PC. It was going to be the first known
project for a major console fully developed in
Portugal and at the time it was shown in some of
the biggest gaming events of the country.
Thanks to an interview with Marco Vale who
worked as an intern (2D and 3D artist) for Eworks Eworks found out that they could develop a pro-
during the development of 9th Power, Unseen64 totype and present it to companies, but this proc-
were able to obtain some more details about this ess was not as easy as it seemed. They took an
game: early 9th Power prototype to E3 and Game De-
“In 9th Power players would control a velopers Europe where it was well received, as
character belonging to the resistance, a group of they managed to show detailed models and high
humans who had rebelled against the Atlantids poly-count for its time.
(inhabitants of Atlantis) who oppressed them. They managed to gather the attention
As the Atlantids had superior intelligence and of Take-Two Interactive, that even sent them a
superhuman skills, such as the ability to mind- dev-kit console to speed-up development. Un-
control, it was an easy task for them to take con- fortunately with the economic recession in early
trol of the earth. 2000’s there was a reduction of investment in
Only few Atlantids were still alive after original IPs and a turn to safer investments with
their society vanished, but they would do what- already popular franchises.
ever is possible to bring back to life the rest of Eworks’ investment in their first game
them. By using advanced technology they were was already expensive for the company (200.000
able to revive some more Atlantids using their euros, with 50.000 coming from the European
remains: as an example one of them was rebuilt Commision) and even though they pitched it to
from his brain and mandible, now depending on various publishers, in the end they were unable
his robotic body to survive. The only hope for to secure a deal.
humanity was a single Atlantid who had also re- Unable to find other ways of financing
belled against the actions his own people, join- themselves, they cancelled 9th Power and were
ing the rebels and risking his life to help them.” left in need of a financial restructuring, making
them to focus on outsourcing work. During an
The 9th Power prototype was developed using
interview with the Portuguese magazine “Mega
the Alchemy and Havok Physics engines and it
Score” in September 2005 the team said they
was meant to be an action-adventure RPG with
planned to fully return to video games develop-
a sci-fi theme. The team planned to implement
ment after the end of a few outsourcing projects.
new mechanics that would set it apart from other
Unfortunately that never actually happened.
action games of its time, such as the use of a
Slowly the team fell apart and with the
skill tree and destructible environments.
closure of the company, their members ended up
Eworks was formed in 2000 specializing
creating or joining other companies, such as Ig-
in software development, but David Rodrigues
nite, RTS and Vortix.
(company’s founder) always had the dream of
“Jump/[email protected]
making games, so in 2002 he participated to the
Game Developer Conference with a friend, to
“see how the industry worked, how things were
done”.
Agent - Cancelled Games • 3827

007 Racing
Not much know about this game.
The Ace Of Spade
Developer Ubisoft
Genre Action

The Ace of Spade is a cancelled action game that was in de-


velopment by Ubisoft in 2004, for the Playstation 2. The team
created an early playable prototype that was probably used for
an internal pitch, but in the end the project was never finished
for unknown reasons.
The game had a cover/fire system similar to the one used in
Namco’s Kill Switch and later in Gear of Wars.
[email protected]

9 Worlds
Not much know about this game.

Agent
Developer Rockstar San Diego, Angel Studios
Publisher Rockstar Games
Genre Action-adventure

Agent is a cancelled action sandbox style game that was in de-


velopment in 2003 by Rockstar San Diego/Angel Studios, for
the Playstation 2 and Xbox. There are not much info available
on the project, as it was never officially announced, but one can
assume that it was going to be somehow similar to the GTA
series. In the end the game was never finished for unknown
reasons, but it’s possible that Rockstar San Diego had to shift
resources to finish Red Dead Revolver. Only a few screens and
a video from an ealry prototype/tech demo are found online to
prove its existence.
Another project, also called Agent, was in development at
Rockstar North for the Playstation 3, but it is not known if
the two games are somehow related. Written on Wikipedia,
Agent by Rockstar Nord would be set in the world of the late
1970s and it would “take players on a paranoid journey into
the world of counter-intelligence, espionage, and political as-
sassinations”.
[email protected]
3828 • Cancelled Games - Agent 9 / Prime 8

Agent 9 / Prime 8
Developer Blue Tongue Entertainment
Publisher Vivendi Universal
Genre Action-adventure, Stealth

Agent 9 is a character from the Spyro The


Dragon game series. It is a space monkey
that first appeared in Spyro: Year of the
Dragon for the original Playstation.
Sometimes in 2003/2004, Vivendi Univer-
sal wanted to use Agent 9 to be the protag-
onist of his own platform adventure game.
Vivendi asked to Blue Tongue En-
tertainment to create the initial concept for
this new project, in which Agent 9 became
a James-Bond-alike spy, but after a series
of focus group with kids, they had to rede-
sign the character to make him more “cool”
to appeal more to the right audience. Agent
9 became Prime 8, with a more “hip” look
and a gameplay that should have been sim-
ilar to the Ratchet & Clank series. But even
after this redesign, something went wrong
during the development and Prime 8 was
never released.
The Blue Tongue project was not the only
Agent 9 in development. Another pitch was
asked to Backbone Entertainment. Back-
bone created a series of concept designs
more true to the original character (as seen
in Spyro the Dragon). In the end there were
at least 2 different “Agent 9” projects, but
one can speculate that Vivendi Universal
did not like any of them and these games
were never finished.
Clarity Jones from Backbone Entertain-
ment wrote:
“Prime 8, which was a game we
were developing as a spinoff of Spyro The
Dragon, actually eventually became Death
JR for the PSP. When Prime 8 was can-
celled, we still kept messing around with
the engine and eventually Death Jr was
conceived.”
[email protected]
Axel Rage - Cancelled Games • 3829

Area 51
Axel Rage Developer Midway Games West
Genre Action
Developer Akella
Genre Action Area 51 is a cancelled action/shooter planned
for Playstation 2 and Xbox that was in devel-
“Russian developers Akella are working opment by Midway Games West in 2000/2001.
on Axel Rage for PlayStation 2 and PC, It was meant to be a direct successor to Atari’s
for the little known publisher 1C Com- 1995 light gun shooter which saw a re-release
pany. The game stars Duke Nuke’em on PlayStation, PC and Saturn in the same
lookalike Axle, a respected member of year.
the ‘No Dice’ motorbike gang. Trouble
In 2003 Midway Games West closed down
is brewing in Nailsdale – a post-apoca-
and only in 2005 Midway Studios Austin re-
lyptic city built on an artificial coastal
leased a loose remake of the 1995 game and in
sea platform – and so it’s Axel’s job to
2007 another sequel called Blacksite: Area 51.
sort things out. Because he’s hard and
One can assume that Area 51 2005 is a com-
stuff. Viewed from a third person per-
pletely different project than the 2000-2001
spective, the developers promise a high-
one, as the development teams were different.
ly interactive experience. Nearly eve-
rything can be used as a weapon and It’s interesting to notice that in 1998-1999
items such as bottles and furniture can Midway Games West also worked on Area 51:
be broken for fun. Combat on the other Grey Dawn, an unreleased arcade brawler that
hand comes in three flavours – armed, could have been re-used as a base to create the
unarmed and astride your motobike, concept for their cancelled Area 51 for Xbox
Road Rash style. The graphics engine and PS2. The only video preserved from the
is being supplied by RenderWare, so 2000-2001 project looks infact a mix between
you can bet your bottom Nailsdale dol- a shooter and a traditional beat ’em up.
lar that it’ll look the part, even if the “unseen64.net”
game’s title is a cheesy one. It’ll be out
next year somewhen.”
“Matt [email protected]

American Pool II
Developer Phoenix Games
Publisher Phoenix Games
Planned release (eu) March 9, 2007
Genre Sports

This billiards game is listed many plac-


es as a released game, but it was most
likely cancelled.
-- Or printed in microscopic releases.
3830 • Cancelled Games - Alone in the Dark 5

Alone in the Dark 5


Developer Atari,
Infogrames Lyon House Studio
Genre Survival horror

Alone in the Dark 5 is the cancelled, fifth chapter


in the cult-classic Alone in the Dark series that
was in development by Atari/Infogrames Lyon
House Studio in 2002, planned to be released on
Playstation 2 and Xbox. One year after Alone
in the Dark: The New Nightmare (developed
by Darkworks) and six years before the Alone
in the Dark 2008 reboot (developed by Eden
Games), AitD 5 was in development directly by
Infogrames Lyon as one of their major internal
projects.
In early ‘00s Infogrames had already a few eco-
nomic problems: in 2002 they had a loss of $67
million and things would only get worse during
the following years. While Alone in the Dark 5
was never officially announced by Infogrames
it could have been a successful game for them,
bringing in some good sales. Unfortunately this
never happened.
Alone in the Dark 5 was soon cancelled,
possible because of quality issues or because the
series and the classic survival horror genre were
not as popular as before among players. The
project could have been seen as a risk to com-
plete in such an unstable market.
In 2003 Infogrames renamed all of its brands into
Atari (after they bought out the name from Has-
bro) and heavily re-organized the company and
their projects. During the early ‘00s Infogrames
canned many more interesting games, such as
La Femme Nikita, Urban X-Tribe, Ghostbusters
Academy, Riders and NetLife.
Only a few images from Alone in the
Dark 5 are found on the net.
[email protected]
Alone in the Dark: The Abductions - Cancelled Games • 3831

Aquaman:
Alone in the Dark: The Abductions Battle for Atlantis
Developer Computer Artworks Studios Developer Lucky Chicken
Publisher Infogrames Genre Action-adventure
Genre Survival horror
Aquaman: Battle for Atlantis is
Alone in the Dark: The Abductions is a cancelled video- a console game for Xbox and
game and former sequel to The New Nightmare. GameCube, based on the DC
This chapter of the series was in development in 2003, but it Comics character Aquaman. It
vanished when the studio closed down the same year. is based on Peter David’s con-
This project was probably only in early stages before the troversial interpretation of the
cancellation, as it never got to be announced to the public. comic book character. The game
“ aloneinthedark.wikia.com”
is notable for its poor reception
from players and critics.
A PS2 port of the game was to
be released, but was later can-
celed due to poor sales from the
GameCube and Xbox ports.

Battlestations: Midway
Developer Eidos Hungary
Genre Action,
Real-time tactics

Battlestations: Midway is a ac-


tion game released on January
30, 2007 for the Xbox 360 and
Windows. A Mac version and
apparently a PS2 version was
in development, but eventually
cancelled.
Set in the Pacific during World
War II, it is a hybrid of action
and real-time tactics as player
s can both command their fleet
assets and assume control of
any one of them at will. The sin-
gle player campaign is a series
of missions from Pearl Harbor
commanding an Elco PT Boat
to the Battle of Midway com-
manding an entire Carrier Battle
Group.
3832 • Cancelled Games - Avenida Dos Aliados

Avenida Dos Aliados


Developer Gamelords
Publisher Vivendi Universal
Genre Action-adventure, Stealth

Avenida Dos Aliados (named after a famous


avenue in Portugal) is a small demo devel-
oped by Portuguese team Gamelords (later
renamed Seed Studios), created as a pitch to
potential investors for the development of a
full open-world adventure game in the style
of Grand Theft Auto, using the UEFA Euro
2004 football competition license.
Since Gamelords formed in 2000 they tried
to impress publishers with their tech demos
(Survivors, Room), to show off their skills
and have a chance to develop their first, full
game. Thanks to their efforts and great dem-
os, in 2002 they managed to schedule three
business meetings with different publishers,
although only one of them (with Linha de
Terra Studios) was successful.
As in 2004 the UEFA Euro 2004 football
competition was to be held in Portugal,
Linha de Terra Studios commissioned them
this Avenida Dos Aliados demo to show it to
different investors, trying to secure the Euro
2004 license with something more original
than a classic soccer game.
Thanks to Linha de Terra Studios’
investment, Gamelords worked on the demo
for three months, improving their 3D engine,
adding better animations, physics for vehi- The Euro 2004 license was later bought by
cles and a new lighting system, among others Electronic Arts to create one of their soccer
details. games and as such, without the investment
As the final version of this demo they had a needed to keep on the development of a full
faithful reproduction of Avenida dos Aliados game, the team had to cancel this project.
(in Oporto, Portugal) in 3D, and just like in After the Avenida Dos Aliados demo Gamel-
GTA it was possible to explore the avenue, ords started working on “Holy War”, another
get inside a car and drive around. This demo lost game.
was quite detailed for its time, with several The screenshots from the Avenida Dos Alia-
details adding to the realism such as pigeons dos demo was provided by one of the devel-
that flew away when player passed by. opers, Filipe Pina.
“Jump/Error@Videogame PT Blog!”
Baja Mania - Cancelled Games • 3833

Backstage
Developer Carapace
Baja Mania Publisher Wanadoo
Genre Racing
Developer Broadsword Interactive
Publisher Conspiracy Entertainment Backstage is a cancelled arcade racing game
Genre Racing
similar to Crazy Taxy, that was in develop-
Baja Mania is a racing game most likely ment in 2003 by Carapace and it would have
cancelled. The game was originally de- been published by Wanadoo.
veloped for the PS2, and had a Wii re- The player would have start the game as Zack,
lease also set for release in 2007. a young and surf wearing bike messenger on
Players race across various racetracks. a scooter. The action took place in a Los An-
It is the companion to Baja Destruc- geles like city (its Studios, different districts
tion. It is based upon the specialist rac- and suburbs).
ing series found in the Baja region of Zack is a kind of jack-of-all-trades, he
California. Reflecting this is the game’s had to accomplish such different jobs as de-
inclusion of three dune buggies (four liveries, taxi, collections, races, track-races,
wheels), three “cats” (six wheels) and and taking pictures. While doing this, Zack
three trucks (eight wheels). Each vehi- would have met different people who could
cle has 3 variants to represent the dif- have give him access to filming a movie.
ferent teams with races of up to 15 com- For unknwon reasons the project was never
petitors. released and a couple of years later Carapace
closed down.
3834 • Cancelled Games - Battle Bots

Battle Bots
Developer Warthog Games
Publisher THQ
Planned release 2002 /2003
Genre Action

BattleBots was a video game based on the


television show of the same name, Battle-
Bots, a robot combat game show. Developed
by Warthog Games, it would have featured for-
ty playable robots (both real and fictional) and
It was also highlighted to have differ-
twenty arenas. It was supposed to be released
ent camera angles, more accurate damage rep-
for the Nintendo GameCube and PlayStation 2
resentation and play-by-play commentary with
by THQ, but was ultimately cancelled, possi-
20 different Arenas of Destruction.
bly due to the cancellation of the original show.
40 robots and some fantasy robots were
The game was cancelled despite being at an ad-
to be included in the game. So far, these robots
vanced stage of development, as gameplay foot-
are known based on screenshots, videos and
age can be found online and the U.S. version of
descriptions on the box. Contrary to the TV
the GameCube version’s cover art had an ESRB
show, where robots fought in their own weight
rating and the Nintendo Seal of Quality.
classes, the game allowed robots from different
The game was first announced on the official weight classes to fight each other.
BattleBots website on September 12, 2002, with
While the game went unreleased, prototypes
a possible release in November 2002. However,
of the game were made and sold on the official
the game was then postponed until early Febru-
website for $150 and again for $299.98, with
ary 2003, before being delayed once again to
seemingly only one copy for sale. In May 2015,
May 2003. However, according to ex-Warthog
Team Nightmare Combat Robots were actually
Games employees in an interview with Retro
able to play the GameCube version. A screen-
Gamer, THQ decided to end the project. After
shot exists of the aftermath, where hotel secu-
that, there were no more mentions of the game
rity caught them playing it on the hotel lobby’s
on the website.
television. Despite all of these events, the game
According to the back of the game’s box, it was is still not online in any form.
going to have three modes of play: “battlebots.wikia.com”
Tournament Mode: Compete against the ro- “lostmediawiki.com”
bots from the TV show.
Arcade Mode: Unique hazards and power-ups.
Multi-Player (up to 4 players at a time).
Ecks vs. Sever - Cancelled Games • 3835

Ecks vs. Sever


Bass Pro Shops Trophy
Hunter 2007 Genre First-person shooter

Developer Jarhead Games


Ecks vs. Sever is a first-person shooter for the
Publisher Vivendi Games Game Boy Advance. Based on an early script of
Planned release Q4 2006 the film Ballistic: Ecks vs. Sever, it is the first
Genre Sports video game developed and released before the
Bass Pro Shops: Trophy Hunter 2007 is film it is based on had begun production.
a hunting game developed by Canadian At the beginning of the game, players choose
studio Jarhead Games and released for which character, Ecks or Sever, they wish to
the Xbox and PC on November 20, 2006. control. Both characters’ plots intertwine and
This was one of the final hunting games to are given different level designs for each of
be released for the Xbox. The game also their missions.
had plans for the Xbox 360, PlayStation
2, Wii, and PlayStation Portable, but these
versions were cancelled.

Ballistic: Ecks vs. Sever


Developer Zombie Studios
Publisher Bam! Entertainment
Planned release November 2002
Bass Pro Trophy Fishing Genre First-person shooter
Publisher VU Games Ballistic: Ecks vs. Sever is a first-person shoot-
Planned release 2006 er for the Game Boy Advance. The game was
Genre Sports
based on a 2002 action film with the same name,
Bass Pro Trophy Fishing is a Bass fishing starring Antonio Banderas and Lucy Liu, often
game. The game was released on Xbox as listed among the worst movies ever made.
Bass Pro Shops: Trophy Bass 2007. A PlayStation 2 version of Ecks vs. Sever was
in development by Zombie Studios slated for re-
lease on November 2002. However, it was even-
tually cancelled.

Beam Breakers
Developer Similis
Publisher JoWooD Productions
Planned release 2002
Genre Racing

Beam Breakers is a racing game released


in Windows. It takes place in the year
2173. It features flying cars in the city of
New York.
Beam Breakers has five cities in 57-mis-
sion campaigns. The player has to dodge
flying cars and avoid getting caught by the
flying police cars.
3836 • Cancelled Games - Beast Wars

Beast Wars
Supposedly, a Beast Wars PS2 game was in the
works at some point. The game would have been
based on the Transformers franchise. It would
Black & White
have been the third game in the Beast Wars se- Developer Lionhead Studios
ries, but was scrapped in pre-production, with- Planned release Q2 2001
out any official word as to why, or how far the Genre Simulation
project was before the plug was pulled. Black & White is a god game developed
by Lionhead Studios and published by
Electronic Arts for Windows in 2001 and
by Feral Interactive in 2002 for Mac OS.
Black & White combines elements of ar-
Bratz: Formal Funk tificial life and strategy. The player acts
as a god whose goal is to defeat Nemesis,
Publisher Ubisoft another god who wants to take over the
Planned release 2005 world. A primary theme is the concept of
Genre Action-adventure, Music
good and evil, with the atmosphere being
Bratz: Formal Funk is a cancelled game in the affected by the player’s moral choices.
Bratz franchise. It was in development for both The core gameplay mechanic of Black
PlayStation 2 and Gamecube. The game is an- & White is the interaction between the
other dress-up ‘n’ dance game. Players would player and an avatar creature, who carries
pick a BRATZ girl and dress it up and play out the players instructions and whose
mini-games. personality and behaviour change in re-
action to how they are treated.
A PlayStation version was in develop-
ment and scheduled for release in sum-
mer 2001, and a Dreamcast version in
late 2001. Both were cancelled. PlaySta-
Bigfoot: Collision Course tion 2 and Xbox versions were due for
Developer Destination Software release in 2002. Versions for the Game
Publisher Zoo Games Boy Color and Game Boy Advance
Planned release 2008/09 were proposed, but never materialised.
Genre Racing A company called M4 was to have co-
Bigfoot: Collision developed them alongside Lionhead, but
Course is a 4x4 rac- Electronic Arts were not interested in the
ing game released Game Boy versions. Molyneux stated
for Windows, Nin- that the Dreamcast version was cancelled
tendo DS and Wii because it was taking time to convert the
which received neg- game for the platform, and development
ative reviews. There had not progressed far enough for it to be
was scheduled re- worth continuing as interest in the plat-
leases for the game form was declining.
on all but the PS2 in
North America and
all but the PS2 and
Black & White: Next Generation - Cancelled Games • 3837

Black & White: Next Generation


Developer Lionhead Studios sive ways. Creatures still learn from players us-
Planned release 2003
Genre Simulation
ing a Tamagotchi-like punishment-and-reward
system, but instead of complete disobedience,
Black & White: Next Generation is a cancelled the bad behavior players will have to correct is
video game for PS2 and Xbox. It would have more like the occasional trampling or eating of
been the sequel to Black & White released for innocent villagers. Part of the original game’s
Windows in 2001. appeal came from trying out different types of
From E3 2002: creatures, from mighty bears and fierce tigers to
“The most fundamental change to Black & smart apes and hardy turtles. But it’s now easier
White is the direct control scheme. Instead of to switch creatures later in the game, since now
controlling a floating “hand of god” with the all changing creatures requires is a particular
mouse and indirectly influencing a pet crea- spell. Given that different creatures have vary-
ture, in Black & White: Next Generation, play- ing abilities, there’s incentive to change forms
ers control the creature directly with the d-pad. to best reflect the situation, but you also might
All attention is focused on the creature. It’s the just prefer one creature over another.
creature that casts miraculous spells, impresses The game’s graphics engine has been
villagers, and engages in combat. Worshipping completely rebuilt for the needs of the PlaySta-
villagers still charge up the power source for tion 2, but keeps the scalability seen in the orig-
godly miracles, but now villagers follow the inal game. The view distance is practically infi-
creature around instead of worshipping at a nite, because the game adapts the level of detail
central temple. of objects in the world on the fly. Even when the
Followers glow red as they mill around camera following the creature looks out from
the creature’s feet, making it easy to tell them the tallest peak on an island, you can see far out
from regular villagers, who keep busy with into the distance. Even with all this graphical
day-to-day tasks like growing food and build- detail, the simulation part of the game is still
ing homes. The more followers you have add- running, so you can make out villagers moving
ing to your spellpower and combat ability (in- in distant settlements. While the textures and
dicated by an onscreen power meter), the fewer environments don’t look as detailed as in the PC
are keeping your village healthy and growing. version, there are still some nice effects, notably
By holding down a button, you can call more a water rippling effect on the expansive ocean
villagers to gather around your creature, and surrounding the island. A neat element of Black
a different button assigns them building and & White’s engine is that the look of the creature
harvesting tasks. Molyneux likened the villag- changes to reflect your alignment toward good
ers to the Pikmin from Nintendo’s quirky strat- or evil, and this reflects the game’s central em-
egy game, and said that this console version of phasis on giving players the opportunity to play
Black & White is even more of a cross between in different ways.
RPG and god game than we saw in the strategy Black & White: Next Generation has
and god-game emphasis of Black & White for been previously listed for both Xbox and Play-
PC. Station 2, but we only saw the PS2 version run-
The creatures were widely considered ning. Lionhead wouldn’t specify a release date,
the most unique element of Black & White, and but confirmed
despite the direct control scheme, Lionhead that the game
has left the creature personality AI intact. The won’t be out be-
direct control scheme would make it particu- fore next year.”
larly frustrating if the creature wandered off
and disobeyed your orders as it’s likely to do
early in the PC game, so Lionhead has had to
weave in the personality elements in less intru-
3838 • Cancelled Games - Black Sun

Black Sun
Developer The Collective Studios
Genre Third-person shooter

Black Sun was a concept for a third per-


son shooter/action game set in space,
that was in development by The Col-
lective Studios in 2003. When in 2005
The Collective merged with Backbone
Entertainment, and BlackSun was can-
celled. The game was cancelled for
unknow reasons, but probably they did
not find a publisher interested in the
project.
[email protected]

Breaker Big Freakin Monsters


Developer Tecmo
Developer 3DO
Genre Action
Genre Action
Breaker is a cancelled online coop
This is a cancelled game that was in develop-
shooter that was in development by
ment by 3DO for the Playstation 2, but not much
Tecmo for Playstation 2. Players would
info are available. From the few screens it seems
cooperate in a 4-man squad vs hordes of
that the gameplay was going to be similar to the
toothsome xenomorphs, with an arcade
Rampage series, in which players take control
based weaponary set. The only footage
of gigantic monsters trying to survive against
released for the game was probably from
onslaughts of military forces. Each round is
a target render and Breaker soon van-
completed when a particular city is completely
ished from Tecmo’s release list, without
reduced to rubble.
any official reasons. One can speculate
that PS2’s online network was not popu- “Hey Hey@unseen64”

lar enough to justify the investment in


this kid of game.
“David Costa Mano and Ross Sillifan@unseen64”
The Big One - Cancelled Games • 3839

The Big One


Developer Melbourne House
Publisher Atari tasks depending on the character (one of which
Planned release 2005 was a firefighter) and then the available area
Genre Action-adventure
would open up and allow to freely explore the
The Big One is a cancelled action adventure/ city (in a “Prince of Persia Sands of Time” style.
open world sandbox game that was in develop- to climb in and out of broken buildings) and to
ment by Melbourne House for the Playstation help more people (or leave them to die).
2 in 2004/2005. After releasing Transformers Melbourne House had an idea for a
on the PS2, the same team got started working “karma system” based on the good/bad actions
on Transformers 2, but after only a few months of the players and their interactions with the
this sequel was canned. Atari was starting to go NPCs, but they did not have enough time to fin-
through its financial troubles, and as a result ish its design before the cancellation. The Big
they sold the Transformers license back to Has- One would have included physics puzzles (for
bro to gain some money. example players had to use crates and rocks to
As one can read on Wiki News, Bruno Bonnell, stabilise a tettering bus before rescuing the driv-
then-head of Infogrames/Atari, had an a idea for er) and heavy use of fire, water and destruction-
a game that involved natural disasters and aliens related effects (smoke, debris, etc).
having weapons that could cause earthquakes. The game had potential, but only an early pro-
The project was given to Melbourne House to totype was done and the apartment level seen in
make, that started to brainstorm different game a video released was just a tech/art demo that
designs and gameplay around natural disasters, had gameplay forced on it for demonstration
while the art team went ahead and built ‘look- purpose. When Atari’s Eden studio was work-
and-feel’ concept arts for destructed environ- ing on Test Drive Unlimited for the Xbox 360
ments. This new game was going to be based launch, Atari decided that to offset the risk of
on the great Transformers 3D engine, so the the launch title, they would have Melbourne
coders started updating it where necessary. House port TDU to PS2 and PSP, instead than
After some thoughs, they decided that to keep working on a tricky project as The Big
the game would have followed a number of dif- One. TBO was cancelled and TDU PS2/PSP
ferent characters in the aftermath of “The Big was the last game from Melbourne House be-
One”, the biggest earthquake to hit San Fran- fore they were bought out by Krome Studios in
cisco. Similar to Raw Danger/Disaster Report 2006.
2, players would have been able to do different “TN@unseen64”

Bass Pro Trophy Fishing Classified: The Sentinel Crisis


Developer System 3 Developer Torus Games
Genre Sports Genre First-person shooter

California Games is a Sports game, de- Classified: The Sentinel Crisis is a budget
veloped by System 3, which was can- game for the Xbox. The PS2 version was
celled before it was released. The game planned, but was cancelled for unknown
was likely remake of the Commodore 64 reasons.
game of the same name. The Xbox release generally received neg-
ative reviews. IGN gave it a 2.1 out of 10.
3840 • Cancelled Games - Call of Cthulhu: Dark Corners of the Earth

Bloody Waters:
Call of Cthulhu:
Terror from the Deep
Dark Corners of the Earth
Developer Pineapple Interactive
Developer Headfirst Productions Genre Action
Publisher Bethesda Softworks
Genre Survival horror Bloody Waters was in development by Pineap-
ple Interactive before cancellation. The story re-
Call of Cthulhu was released for the
volves around a genetic researcher, Dr. Martin
Xbox and Windows in 2005 and 2006.
and the Crystal Waters science team, that has
In development since 1999, the project
made a breakthrough in the manipulation of hu-
was repeatedly delayed, going through
man and animal genomes. But a freak accident
several revisions and having some of its
frees the subject of the group’s animal tests: a
most ambitious and immersive features
great white shark. Determined to destroy the
abandoned and the initially planned
scientists that created it, the enhanced killer is
PlayStation 2 version cancelled.
quickly aided by a shark-worshiping cult and
The game is is based on the works of sets out on its quest to eat Dr. Martin and his
H. P. Lovecraft and combines an action- entire staff.
adventure game with a relatively realis-
Players take the roles of both the shark and the
tic first-person shooter and elements of
cult that helps it. Following a loose mission-
a stealth game.
based structure, the game is basically broken
into two modes: land and sea. On land players
can assume the role of the cult members solv-
ing puzzles to try and help the shark, while the
Call of Cthulhu: sea mode lets players directly take control of the
genetic subject known as ‘Subject 5’ and hunt
Tainted Legacy down prey.
Developer Headfirst Productions “ign.com”
Publisher Bethesda Softworks
Genre Survival horror

Tainted Legacy was in development


bt Headfirst Productions and was a
H.P. Lovecraft-inspired game made
which was to be released exclusively
for the PS2.

Champion Sheep Rally


Developer Black Sheep Studio
Genre Racing

Champion Sheep Rally is a mul-


tiplayer, toon-styled sheep racing
game, set on various locations. The
game was released on Windows, but
the Ps2 release was cancelled.
Black9 - Cancelled Games • 3841

Black9
Developer Taldren
Publisher Majesco
Planned release 2004
Genre Third-person shooter

Black9 is a cancelled third-person action game. The game was


in development for PlayStation 2, PC and Xbox, at Taldren, the
studio that created the long-running Starfleet Command series.
The game is set in the year 2080 and would cast players as one
of four freelance mercenaries working to make a living in an
emerging interplanetary society. The game’s title refers to nine
Illuminati-like organizations that effectively control the world’s
political and economic flow. These organizations will represent a
variety of different interests, from tech corporations to religious
societies. The player-character will work out of a headquarters
and take jobs from these nine groups, and the story of the game
will see players changing allegiances quickly based on what they
find out about their objectives and affiliations.
Black9 would have had heavy RPG elements, as the player-char-
acter would have four main attributes: strength, agility, dexter-
ity, and constitution. Players would be able to gain and upgrade
a large number of nanotech-based skills and abilities using the
money they accumulate. The game would also feature full com-
petitive and cooperative multiplayer modes, and the Xbox ver-
sion would work with Xbox Live to accomplish this. The charac-
ters’ appearances would also evolve over the course of the game,
depending on the mission they’re in. The PC and Xbox versions
was planned to be released simultaneously sometime in October
or November, and a PlayStation 2 version would appear some-
time the next year.
“gamespot.com”

Cash on Delivery
Developer Argonaut Games

Cash on Delivery was a game in devel-


opment for the Playstation 2 by Argonaut
Games, but there are not much infos on the
project. It’s not clear what kind of game it
was going to be, but from the few screens
available it seems that it could have been
some sort of racing game.
3842 • Cancelled Games - BIOHAZARD 4

BIOHAZARD 4
Developer Capcom Production Studio 4
Publisher Capcom
Genre Survival horror, Third-person shooter

BIOHAZARD4(バイオハザード4)wasthenameof
a cancelled entry to the Resident Evil series. It
was later revamped and released as Devil May
Cry in 2001.
According to Hideki Kamiya and some sources,
the story was based on unravelling the mystery
surrounding the protagonist Tony Redgrave
and his twin brother Vergil, the sons of The
Earl Spencer who have become superhumans
through the use of the G-Virus. Tony maintains
a human form, but possesses superior skills and
intellect. The story was likely set in the future.
The story was to be focused on Mallet
Island, home to an Umbrella facility.
Initially, the game would play out similar to the
early installments of Resident Evil on the Play-
Station, however as Kamiya felt the playable
character did not look brave and heroic enough
in battles from a fixed angle, he decided to drop
the prerendered backgrounds from previous in-
stallments and instead opted for a dynamic cam- It was later renamed BIOHAZARD 4
era system. The gameplay is assumed to be sim- when Kazuhiro Aoyama’s BIOHAZARD 1.9
ilar to that of the final product, Devil May Cry [Working Title] was renamed as the third entry.
with the exclusion of sword fighting where in Around the turn of the millennium, Res-
the original concept there were huge emphasis ident Evil 2 writer Noboru Sugimura created a
on guns. The released game still shares various scenario for the title, based on Kamiya’s idea
similarities with the Resident Evil series. to make a “cool” and “stylish” action game.
First hinted at in early December 1999, Resi- The story was based on unraveling the mystery
dent Evil 4, was a title that faced a considerably surrounding the body of protagonist Tony, an
lengthy development time, during which no invincible man with skills and an intellect ex-
fewer than four different proposed versions of ceeding that of normal people, with his super-
the game were ultimately to be discarded. It ini- human abilities explained with biotechnology.
tially began development in 1998 with plans to As Kamiya felt the playable character did not
be the very first Resident Evil title released on look brave and heroic enough in battles from a
the then-upcoming PlayStation 2 console. Di- fixed angle, he decided to drop the prerendered
rection was led by Hideki Kamiya after produc- backgrounds from previous installments and in-
er Shinji Mikami requested him to create a new stead opted for a dynamic camera system. This
entry in the Resident Evil series, who returned new direction required the team to make a trip
to the director’s seat soon after 1998’s Resident to Europe, where they spent 11 days in the Unit-
Evil 2. The game’s origins tied in with Kami- ed Kingdom and Spain, to study Spanish archi-
ya’s earlier attempt at BIOHAZARD 3, which tecture while photographing things like Gothic
was cancelled in mid-1998 in order to move to art statues, bricks, and stone pavements for use
the PlayStation 2 and its plot abandoned. in Texture mapping. It was also at this point the
first character designs were made.
BIOHAZARD 4 - Cancelled Games • 3843

Focusing on the use of action alongside the horror


themes, though the developers tried to make the “cool-
ness” theme fit into the world of Resident Evil, the direc-
tion that the project took was seen by other members at
Studio 4 as being a progressively radical departure from
the traditional Resident Evil concept of Survival Horror.
Shinji Mikami felt it strayed too far from the series’ sur-
vival horror roots and gradually convinced all of the staff
members to make the game independent from it. After
talks between Kamiya and Mikami, it was decided that
the game should continue development but as a separate
franchise, Kamiya eventually rewrote the story to be set Fish (tentative name)
in a world full of demons and changed the hero’s name
to Dante. The cast of characters remained largely identi-
cal to that in Sugimura’s scenario, although the hero’s
mother and his father, the latter an early version of the
Umbrella Corporation founder Lord Ozwell E. Spencer,
were written out of the story. The game’s new title was
revealed as Devil May Cry, released for the PlayStation
2 in August 2001, resulting in its own franchise.
Some aspects of “Stylish” BIOHAZARD 4 did make
their way into the release version of the game. For ex-
ample, the Novistador enemy was based on Beelzebub.
In keeping with the series tradition of naming B.O.W.s Kraken boss
after mythological beings, this B.O.W. was an insectoid
enemy named after “Ba’al Zebub”, a derogatory term
ancient Hebrews gave to the Philistine god Ba’al. Like
the Novistadores, Beelzebubs appear have flying and
non-flying variations. The idea of a cathedral and cas-
tle also appeared in “Stylish”, which were later recycled
into the “Castle” versions and made their way into the
release version. by: residentevil.fandom.com

Kraken boss

Griffin Baby

Trish Trish
3844 • Cancelled Games - Cannon Fodder 3D

Cannon Fodder 3D Campus


Developer Picturehouse Software Developer Ubisoft Montreal
Genre Action Genre Action

Cannon Fodder 3D is a cancelled ac- Campus was a game in development at Ubisoft


tion game that was in development for Montreal for Playstation 2 and Xbox. Although
the Playstation 2. After selling Sensible there was never an official announcement, the
Software to Codemasters, Jon Hare end- game is said to have similarities with Rockstar’s
ed up consulting on many of their devel- Bully. In 2005, Campus was canned after two
opment projects. One of which was the years of development.
PS2 title Prince Naseem Boxing. Work “U64 Staff@unseen64”

on this title was performed in a satellite


studio based in Hammersmith, London.
However due to the commercial failure
of this title, the studio was shut down.
A casualty of this was cancellation of
a 3D update of Cannon Fodder, some-
thing that Hare had been working on
for at least nine months. Hare did speak
about how he was looking to expand
on the whole theme of war and include Boom TV
gameplay not just set on the battlefield:
“I’d like to focus on the public’s percep- Developer Picturehouse Software
Genre Puzzle
tions of war and warfare. There’s many
interesting things that go on behind the In 2001, the British developer ‘Picturehouse
scenes with politicians”. Software’ (an internal studio of SCEE) started
In an interview with Eurogamer in late work on a puzzle game for PS2 called “Boom
2005, Jon confirmed that there was up TV”. The game was built around the idea that
to two years’ work (on and off) put into most buildings and environment objects were
a 3D update of Cannon Fodder: “I de- destroyable. After the game was cancelled in
signed Cannon Fodder 3 with Codies 2002, the studio resumed work on “Lemmings
six years ago, development stopped and Forever”, another unreleased PS2 game.
started three times and eventually it was “unseen64”
seemingly permanently halted when the
London studio was closed four years
ago.” He then went on to add: “Noth-
ing would please me more than to see
this project resurrected, it was very
advanced in its structure and therefore
would need little modernisation.”
“unseen64”
Campfire - Cancelled Games • 3845

Bulletproof Monk Campfire


Developer Mucky Foot Productions Developer Daydream Software
Publisher Empire Interactive Genre Action
Genre Action-adventure
Campfire: Become Your Nightmare is a can-
Bulletproof Monk is an action-adven- celled “reverse survival horror” that was in de-
ture game based on the Yun-Fat Chow velopment in 2003 by Daydream Software, for
movie, Bulletproof Monk. It was the original Xbox and Playstation 2. The project
developed by Mucky Foot Produc- was going to be an open ended action game, in
tions and published by Empire Inter- which the player would had take the role of a
active, which was cancelled before it serial killer, to massacre tourists and youngsters
was released. It was set to be released during their holydays in the woods.
on PlayStation 2, Gamecube, PC and
Xbox. The the official press release;
“What if you were the hunter instead of the
In an early interview Ian Higgins, CEO hunted? What if your sole purpose in life was
of Empire regarding the licensing deal to cause misery, death, and pain to anyone and
said; “Empire has shown, once again, anything you encountered? Now you have your
that it continues to be at the edge of chance. So begins Daydream Software’s bru-
new concept genre gaming. We are de- tal “reverse survival horror” game, Campfire.
lighted to have won the opportunity to Based on contemporary slasher flicks, Camp-
work closely with MGM Interactive on fire allows players to choose from four different
this unique property and believe it will serial killers (Vincent Voucher, Mac Douglas,
become one of the video game hits of Louis Winterstorm, and Mannie the Clown) so
2003.” that they may use them to wreck havoc on the
Mucky Foot had made other games unsuspecting populace of an out of the way cam-
based on movies based on comics. pground.”
Their other game was Blade II.
Campfire vanished without any official an-
“ign.com”
nouncement, but it’s possible that Daydream
never found a publisher interested in the project.
“monokom@unseen64”
3846 • Cancelled Games - Capcom Fighting All-Stars

Capcom Fighting All-Stars


Developer Capcom
Publisher Capcom
Planned release 2003-2004 (limited beta test)
Genre Fighting
The story revolve around a man called Death,
Capcom Fighting All-Stars: Code Holder was who is running around Metro City with a bomb
a 3D fighting game planned for the arcade and called Laughter Sun. Mike Haggar called all
PlayStation 2 that was to be developed by Cap- above mentioned fighters to beat Death and de-
com. Like KOF: Maximum Impact, it was de- fuse the bomb. To disarm it, codes were need-
signed to translate a 2D fighting ed to be input. D.D., Rook, and
game series into 3D. This was Ingrid were the Code Holders,
done previously in the Street they had the codes that would
Fighter EX series, which Cap- deactivate the bomb. D.D. was
com co-produced with Arika. the leader, Ingrid & Rook were
Capcom beta-tested the game, his teammates. Their codes were
but after negative feedback from Ogre, Fallen Angel and Isis.
players and more months in de-
While the game never received
velopment, the game was can-
an official release, the idea of
celed in August 2003.
Capcom’s own characters in a
The life system was 3-tiered: if crossover game would instead
the player lost one tier, a break be used in the 2D fighting game,
moment would occur and then Capcom Fighting Evolution; re-
the fight would resume, much leased in 2004.
like the life system in Vampire
An original character slated to
Savior. However the life system
debut in All-Stars, Ingrid, would
was also linked to the power
later appear in Capcom Fighting
bar: for each tier lost, a character
Evolution/Jam for the PlaySta-
gained an additional level in the
tion 2 and Arcades. Ingrid would
Super Combo gauge (at full life,
also appear in Street Fighter Al-
a character only has single-level
pha 3 MAX for the PlayStation
super combo moves). Super arts
Portable.
were handled in three tiers, each
super costing one, two, or three Two unique ideas were used in
levels to use them. the game. The first idea was a
“break” during the matches. This
Returning characters
was to present a logical repre-
Ryu (Street Fighter)
Chun-Li (Street Fighter II) sentation for things happening
Akuma (Super Street Fighter II Turbo) between rounds. The second
Alex (Street Fighter III) idea was the “finishing move,” a
Charlie (Street Fighter Alpha) concept derived to be similar to
Mike Haggar (Final Fight) that of the “Fatality” in Mortal
Poison (Final Fight) Kombat. Neither idea has seen use in any sub-
Batsu (Rival Schools) sequent Capcom games.
Akira (Rival Schools)
In 2017, Capcom published a pair of articles
Strider Hiryu (Strider)
Demitri Maximoff (Darkstalkers: The Night Warriors) about the game on their Street Fighter V web-
New characters site revealing previously unpublished artwork
D.D. - “God of Thunder” and details for the game, including the identities
Rook - “Fallen Angel” of its two hidden characters Akuma and Dimitri
Ingrid - “Eternal Goddess” and final boss.
Carmageddon 4 - Cancelled Games • 3847

Carmageddon 4
Cel Damage 2 Developer Visual Science
Publisher 2K Games / SCi
Developer Mucky Foot Productions Genre Vehicle Destruction
Publisher Empire Interactive
Genre Action-adventure Carmageddon 4 was being developed under the
Eidos banner for PC, Xbox and Playstation 2. It
Cel Damage was a vehicular combat was postponed indefinitely in 2005.
game developed by Pseudo Interac-
A financial report in 2003 revealed that Carma-
tive and published by Electronic Arts
geddon 4 was in development. The developers
for Xbox, Gamecube and PS2 as the
were revealed to be Visual Science, who were
European exclusive, Cel Damage:
also working on the Gizmondo’s Carmageddon
Overdrive. Prior to Overdrive’s devel-
TV. The publishers were confirmed as Take-
opment, Pseudo originally intended
Two’s newly formed 2K Games (although the
to produce a sequel to the first game
same article named the developers as SCi).
for PS2, Xbox and Gamecube simply
titled ‘Cel Damage 2’. It was pitched Little to no news was released about the game
to EA, SEGA, Midway, Ubisoft and until late 2005, when publishers SCi put devel-
others, although none of them agreed opment on hold for unspecified reasons. The
to fund it; resulting in its cancellation. game had been canned, as no new press releases
This was due to a number of different or information have surfaced since its postpone-
factors, including the poor sales per- ment, and Eidos PLC moved on to focus on oth-
formance of the original and concerns er projects.
with its marketability, as well as a gen- No screenshots or videos were released, and no
eral lack of faith in viability of the car game assets have been leaked. The scant infor-
combat genre among publishers. mation that was released has been kept safe by
“unseen64” Carmageddon fan sites and discussion boards,
but the majority of discussions about it are pure
speculation.
“carmageddon.fandom”

Cowboy Bebop
Developer Bandai
Genre Action-adventure
Serial number SLUS-20699

The game was released for


PS2 as a Japan exclusive in
2005. The game was set for
a North American release
but was cancelled. The
cover may be a mock-up,
but it does have a US serial
number.
3848 • Cancelled Games - Carrier 2: The Next Mutation

Carrier 2: The Next Mutation Chess Crusade


Developer Jaleco
Developer Slam Games
Planned release 2001
Publisher Zoo Digital Publishing
Genre Survival horror
Planned release (eu) September, 2008
Carrier is a cult-classic survival-horror game Genre Board
developed for the A sequel, called Carrier: The Chess Crusade is a video game of the
Next Mutation was being developed for the board game genre developed in 2008
Playstation 2. The game, being developed by Ja- by Slam Games. Chess Crusade follows
leco, was never released and was to be released the game of chess featuring animations
in early 2001. between chess pieces, as these medieval
Like many survival- horror games at the time, themed characters confront each other on
Carrier had tank controls, and limited supplies the chess board.
found throughout the game. The game also used Chess Crusade was never released, and
prerendered backgrounds. The game also sup- was re-tooled into “Chess Crusades” and
plied the player-character with a pair of special released in 2010 for the iOS.
goggles: these goggles would be used to identify
NPCs.
The story was similar to many survival- horror
games at the time: it would follow two govern-
ment agents inspecting an aircraft that got dis-
connecting from the mainland.
How much of the game that was completed was
never official stated. Even though the predeces-
sor had a place in many fans hearts, it would
overshadow by games such as Resident Evil at
the time. This is the reason many fans believe
why this game was sadly cancelled.
Jaleco is now a dead company, the company was
considered inactive since 2013. A name changed
for the company occurred in 2006, and mostly
produced japanese cellphone games. The parent
company went bankrupt in 2014.
Clive Barker’s Undying
Developer EA Los Angeles
Release date Q3 2001-2002
Genre First-person shooter

Clive Barker’s Undying is a first-person


shooter survival horror released for OS
X and Windows. Noted horror author,
the titular Clive Barker, was consulted in
shaping the game’s plot and background
lore and also provided the voice of Am-
brose Covenant, a character in the game.
The PS2 release was never released.
ChopLifter - Cancelled Games • 3849

Charlie Brown’s All-Stars


Developer FarSight Studios
Planned release 2007-2008 ChopLifter
Genre Survival horror
Developer Slam Games
Charlie Brown’s All-Stars is a cancelled base- Publisher Zoo Digital Publishing
ball game that was in development by Far- Planned release (eu) September, 2008
Genre Board
Sight Studios in 2007, for the PS2 and PSP.
The game was probably based around one of ChopLifter: Crisis Shield is based on a 1982
many prime-time animated TV specials about Apple II game developed by Dan Gorlin ti-
the popular comic strip Peanuts, by Charles tled Choplifter!. The original game is a 2D
M. Schulz. side scrolling shooter which saw players
transporting civilians from scenes of war
Charlie Brown’s All-Stars would have been
to safe spots.
published by Namco Bandai, as is stated in
their official press release: The press release said that Xiact are adding
“The cast of Peanuts has come together “every bell and whistle you could possibly
in an entertaining and fun pick-up-and-play want” to this 3D remake. The helicopters
baseball game, Charlie Brown’s All-Stars. on offer would range over civilian chop-
Players can help Charlie Brown end his 900 pers and military machines, while mis-
game losing streak as they play baseball with sions include volcano and flood scenarios
an incredible cast of more than 30 Peanuts and a mountain top plane crash rescue.
characters. Players can also take part in any There was also changing weather condi-
of four Party Games, including batting, field- tions, including a tornado and thick snow
ing and pitching contests, as well as a good that would hinder the visibility.
ol’ fashioned game of “Lucy Says.” As play-
ers progress through the game they will have
the chance to enjoy classic Peanuts storylines,
artwork and unlock tons of bonus content in-
cluding every baseball-related Peanuts comic
strip. Charlie Brown’s All-Stars steps up to
the plate in Spring 2007. This title has not yet
been concept approved by Sony Computer En-
tertainment America.”
The game was canned due to FarSight who
was overbooked with too many games and
not enough staff. Charlie Brown’s All-Stars
was suppose to be developed in tandem with
“Snoopy vs the Red Baron” and was going to
share some assets from that. Red Baron turned
out to be a good game, so it’s a shame Charlie
Browns All Stars didn’t follow in its footsteps.
“unseen64.net”
3850 • Cancelled Games - City of the Dead

City of the Dead


Developer Kuju Entertainment
Publisher Hip Interactive
Planned release March, 2006
Genre First-person shooter

City of the Dead (also known as George A. Rome-


ro’s City of the Dead and The Living Dead: City of
the Dead) is a canceled first-person shooter, based
on George A. Romero’s Living Dead series of zom-
bie films. The game was intended for release on the
PlayStation 2, Xbox and PC platforms. Originally
announced in December 2004, it was due for release
in March 2006. No further details or announcements
have been made about the game since its showing at
E3 2005. It is presumed cancelled due to the financial
constraints of publisher Hip Interactive.
City of the Dead was set on a fictional island called
“Ningún Futuro” (“No Future” in Spanish). A zombie
outbreak occurs on the island after a series of secret
military tests on cadavers backfires.
Reports had said there would be no reference
in the game to Dawn of the Dead (because the 2004
version ends with the survivors winding up in a zom-
bie-ridden island), one of the more popular films in
the Dead Series due to copyright issues with the MKR
Group who hold the rights to the film.
Hip Interactive announced on December 15, 2004
that they had made an agreement with Living Dead
Productions to produce a series of games based on
Romero’s films, with City of the Dead being the first
to be developed and released. The company also ex-
pected to develop games based directly on the movies
Night of the Living Dead and Dawn of the Dead.
Before the cancellation, it was an-
nounced that Tom Savini, make-up artist
and regular actor in the Dead Series, would
be providing the voice and likeness of a
character in the game. The character would
have been William “Red” McLean, a sup-
porting character that later becomes play-
able himself.
Actual gameplay was shown at E3 2005 (but
was not playable by those attending). Those
that saw the presentation have commented
that City of the Dead contained high levels
of violence, blood and gore, to the point of
excess.
Cocoto Tennis Master - Cancelled Games • 3851

Code: Inferno Cocoto Tennis Master


Developer Neko Entertainment
Developer From Software
Publisher Bigben Interactive
Genre Role-playing
Planned release (eu) 2006
CODE:Inferno is a cancelled action RPG that Genre Sports
was in development for the Playstation 2. In Cocoto Tennis Master was developed by
mid 2001 From Software announced its soft- Neko Entertainment and published by
ware lineup for all the major consoles of the BigBen Interactive with an intended re-
time. Among the titles cited there were some lease for the PS2. The game is a tennis
that never seen a commercial release like Gold game based on Neko’s Cocoto imp char-
Star Mountain and Gaia Blade. acter, featuring 12 characters, 10 courts,
In CODE:Inferno, players assume the role of and three modes of play; History, Tourna-
a masked warrior named White Demon, who ment and Bonus Tournament.
wields a giant cross called the Holy Key as his The game may have had a small print
weapon. Little else is known about this myste- run, but it was most likely cancelled, with
rious project but some artworks appeared back maybe some review copies released.
then in a japanese
magazine.
“unseen64.net”

Crystal Zone
Developer Culture Brain
Genre Action

Crystal Zone is an action game, published


by Culture Brain, which was cancelled
before it was released.
3852 • Cancelled Games - Contra Online

Contra Online Cool Boarders:


Developer Konami Sold Out
Publisher Konami
Genre Third-person shooter Developer Idol Minds
Genre Sports
After the cancellation of Castlevania: Resur-
Cool Boarders: Sold Out is a cancelled
rection and the death of the Dreamcast, the
game that was in development in 2002
same team at Konami of America pitched a
for the PlayStation 2, by Idol Minds.
few other projects for different consoles. One
The Cool Boarders series is a snow
of these unrealized games was a new 3D Con-
boarding racing simulator, that was in-
tra with online multiplayer, planned to be de-
itially developed by UEP Systems for
veloped for PS2, Xbox and PC.
the original PlayStation in 1996.
They wanted to have classic single
player and local coop story mode for old- In terms of gameplay, Cool Boarders:
school fans of the series, but at the same time Sold Out was probably going to be
testing online multiplayer for the first time. similar to the previous Cool Board-
ers games, but it’s a different game
Story mode would have been divided into 3
than the japanese-only Cool Boarders:
worlds (Submarine, Mountain Trail and Un-
Code Alien.
derground Base): each one with several levels
and Bosses. Past Contra protagonists could Some 3D models from the game, creat-
have been unlocked during the game, to be ed by Jason Stempel have been found.
used as playable characters. Tech. Notes on the Character Models:
“unseen64.net” “Concept Artist Jason Burch provid-
ed front and side orthogonal concept
sketches and it was my responsibility
to match the exact likeness of the illus-
tration style and character silhouette.”
“Each character was constructed
for use during gameplay and IGCS
so each had an articulated face with
work, eyes, brow, mouth, jaw and hair
joints and also articulated finger con-
trol.”
D.i.R.T. - Origin of the Species “Modeling and texturing of each
character ranged from 3-4 days”
Developer Nu Generation Games “unseen64.net”
Genre Action-adventure

DiRT: Origin of the Species is a third-


personal action-adventure with action ele-
ments released for Windows in 2006. The
PS2 version was later cancelled.
The game is also known as: Origin of The
Species, D1RT, DiRT: Origin of The Spe-
cies, and Eva Cash: DiRT project.
The game plays like a typical third-per-
son-shooter where player-character, Eva,
travels throguh mostly linear levels in
search for an exit. The game contained
over 20 weapons.
Cortex Chaos - Cancelled Games • 3853

Cortex Chaos
Developer Vivendi Universal Games
Publisher Traveller’s Tales Oxford Studio
Genre Action-platformer

Cortex Chaos was a spin-off game from the


Crash Bandicoot franchise, that was in de-
velopment at Traveller’s Tales Oxford, but
that was cancelled just after the early con-
cept stage. The game is also know as “The
All-New Cortex Show” and the player would
have used Dr. Neo Cortex as the main char-
acter.
One of Twinsanity’s main artists, Keith
Webb (a.k.a. “Space Cat”), revealed some of
his concepts to crashmania.net in 2006.
“The first proposal was based on the idea
that Cortex had a series of little Clones (ei-
ther humanoid or robotic). He would be able
to control them to do several little tasks ...
such as pick up and throw bombs, collect
items, or line-up to create a bridge (bit like
Pikmin in some respects I suppose).”
“The Second followed a Rockman/Mega-
Man style idea. Cortex had been kicked out
of the Evil Scientist league, because of his
fratenising with the cretinous Crash Bandi-
coot (during Twinsanity). The new team of
evil doctors, now led by N.Tropy were trying
to get their revenge on Cortex for some rea-
son or other, and so each of the levels were
based around them (N.Trance/N.Tropy/N.
Brio/N.Gin/N.Oxide) etc...and of course in-
troducing new villains (Doctor N.Tombed (a
huge egyptian mummy like pharoah; Doctor
N.Tertain (a strangle clown like doctor) and
Doctor N.Tangle (a doctor that had plants
growing from him - I think?)...there were
more also, but I don’t remember them.”
“The Third idea somehow had Nina involved
more...and used the weapon upgrades. Can’t
remember much more about it.”
“To be honest the final design would prob-
ably have incorporated all of the above ideas
to create a gaming masterpiece of legendary
status, but unfortunately Universal wanted to
keep it on the backburner for a later date.”
“crashmania.net”
3854 • Cancelled Games - Crank the Weasel

Crank the Weasel


Developer Midway Games
Planned release 2003
Genre Action-platformer

Crank the Weasel is a mature cancelled


platform / adventure game that was in de-
velopment by Midway Games in 2002, for
the Playstation 2 and Xbox. The game was
shown back at E3 2002 and was scheduled
for release in 2003.
The goal of Crank was to create chaos in the
game’s world, with lies, cheats and stealing
loot from the other characters, to be able to
get enough Big-Ticket-Items to fly to Pleas-
ure Island. The game’s look and feel were
inspired by 1920’s cartoon art style and au-
thentic big band swing music, but with a hu-
morous / mature twist, similar to Conker’s
Bad Fur Day.
Shared to the Assembler Games forum, Eric
Browning – the lead artist in question – took
to a post about the cancelled game prom-
ising to answer questions. According to
Browning, the game was “pretty far along”
in development, and he also shared some
storyboard images that hadn’t been seen by
anyone.
“At the beginning of a game, each NPC
possesses a preliminary set of “ideal” char-
acteristics, meaning that they will go about
their business, acting and functioning in an
initially “composed” manner appropriate
for their personality type. However, depend-
ing upon Weasel’s player-controlled actions
(as well as the independent actions of the
NPCs), these “ideal” characteristics will
soon begin to alter as they are manipulat-
ed in a vast variety of ways that can either
benefit or work against the player, and often
provide surprising results. NPCs, while go-
ing about their business, will even change
their own behavior to suit their immedi-
ate needs even if Weasel does not interact
with them, resulting in amusing and varied
gameplay. Basically, each playfield would
naturally evolve on it’s own, Weasel just
happens to throw a huge wrench into the
equation.”
Crank the Weasel - Cancelled Games • 3855

An example of the weird scenarios that the Browning released the actual demo files and as-
player would have been able to explore in the sets of the game, allowing people to get their
game, is the Hell level:. hands on it for the very first time. Judging from
“While floating along the River Styx, Weasel the posts on assemblergames.com, it seems like
can hear the merry tune of Jingle Bells echo- the demo is able to run with sound, music, and
ing throughout the fiery pits of hell, snow is widescreen mode enabled. Sadly, there doesn’t
drifting, trees are decorated, lights are hung, seem much to actually do.
and all the little devils want to wish Weasel Crank the Weasel was officially cancelled in
a “Merry Christmas!” Gnarled and twisting 2003, as can be read at IGN Xbox:
tree roots wrap and wind from above and all “That game will never come out,” said our
throughout this town of torment. Little demons source from the innards at Midway. “It just never
drive their little demon cars, walk their demon seemed to take off and all I can tell you is that
dogs, and mow their demon lawns in front of you’re not going to see it again.”
their little demon houses. Elevators transport
“assemblergames.com”
a nonstop supply of unrighteous heathens to
the hoary underworld to suffer an abundance
of dreadful eternities. Weasel will be glad to
know that there are hundreds of take out res-
taurants in hell… unfortunately they’re all Chi-
nese take out, and the only available places of
business are either the Department of Motor
Vehicles, the Internal Revenue Service, Hellth
Food stores, Social Security Departments, jury
duty registration, or fabric stores. But on the
bright side, there’s plenty of flashy advertising
for products and places that these sinners will
never have a chance to enjoy.”
“How far along it was is hard to nail down
since Midway decided to do an 11th hour re-
design on it. The higher ups had a really hard
time with any game that wasn’t in an already
existing genre (this was the studio that turned
Tony Hawk away- literally the man himself- be-
cause no one wants a “skateboard game”). I’ve
come to peace with that- it’s easy to make risky
game design choices when it’s not your $$$.
There were a number of levels built, and a lot of
gameplay roughed in. When Midway brought in
an outside designer to make the game basically
another mascot character platformer, the light
went out on our team. It was canceled soon af-
ter.”
3856 • Cancelled Games - Croc 3: Stone of the Gobbos

Croc 3: Stone of the Gobbos


Publisher Zenimax
Genre Action-platformer

Croc 3: Stone of the Gobbos is a video game se-


quel to Argonaut Software’s Croc series alleged
to be in development from 2001 to 2005 when
Argonaut was dissolved and the rights to the se-
ries was given to Zenimax, instead of Jez San,
who still has the rights to the series as of 2019.
The development of the game is only a
rumour, but most likely a hoax. Whatever the
case, it is still a fun chapter of the video game
history. Croc 3 started development in the sum-
mer of 2001. Argonaut Software had split into
This is the original post that started it all: three teams to work on their big games, Malice
The original Croc is a platform game (Which started development in the 90`s but later
published by Fox Interactive and developed by bumped dev up to PS2), other small projects (like
Argonaut Software (also known as Argonaut Carve), and Croc 3. Croc 3 was having trouble
Games) in 1997 for the PlayStation and Sega finding a publisher. They had contacted Fox, and
Saturn. A sequel, Croc 2, was released in 1999 they wanted no part of Croc 3 due to the sales
but the third chapter of the series was never of Croc 2. Argonaut then contacted EA and they
released, even if development was started. The said they would publish it, but their fees were
game was called Croc 3: Stone of the Gobbos too high. The Publisher they stuck with was Ac-
(also known as Croc 3: Barons Revenge and tivision, who said they would publish it and help
Croc 3: Croc Returns! during development). It Argonaut work around their budget. With a team
was to launch on Playstation 2, Gamecube and of only 10 people working on the project, Croc 3
Xbox in 2005. The game would of been a direct went through many changes.
sequel to the events of Croc 2, and would fea- First it was in development for
ture 2 player on all 3 platforms. In this game, Dreamcast, Playstation, Playstation 2, Xbox,
Croc was to yet again, be faced with stopping Gamecube and PC, however with the failing
Baron Dante and saving the Gobbos. However sales of Dreamcast (And due to Croc 2 never
this time Dante has a spell that is not able to be appearing on sega), Argonaut stopped working
stopped unless Croc finds the Sacred “Stone of on the Dreamcast version and focused more on
the Gobbos”. the Playstation, PS2, Xbox and GameCube ver-
Sadly after Argonaut Software closed sions. They later cancelled the Windows version
in 2004, the IP for Croc was sold to Zenimax as well.
Media Inc, and Zenimax Media had Mud Duck The next problem Argonaut ran into was
Productions continue development of Croc 3: the voice actor for croc had no wish to return
Stone Of The Gobbos. However, the game was to the role. So they would need to recast. The
cancelled after trouble with the developer and engine they were developing on was an unsta-
thus, ended the Croc Franchise. ble version of their in house engine, BRender,
The world shown in the render below is which also powered Malice and a couple of
the Croc 3 castle hub. In Croc 3, rather than other Argonaut games. This version was a new
the former games, Argonaut Software were us- updated one exclusive to Croc 3 to allow for cer-
ing Full Explorable Hub Worlds sorta like tain things to try to push the 4 consoles to their
Spyro The Dragon. This way it was more easy limits.
for younger kids to play the game. Some of the
Croc 3 inspiration was coming from Spyro Year
Of The Dragon (One of the biggest being hub
worlds with portals).
Disney’s Atlantis - Cancelled Games • 3857

What started to take more time was the


Playstation version. This was due to the fact that Disney’s Atlantis
Argonaut were using croc 1/2 version of BRender
Developer Ubisoft Canada
because BRender for Croc 3 was not compatible
on Playstation 1 due to the “Next- Gen” graph- Atlantis is a prototype for a game based on
ics. The new console versions would feature top the Disney film of the same name, that was
of the line graphics developed in house to push worked on by Ubisoft Canada in 2000/2001.
them to their limits, while the Playstation ver- While some Atlantis games were released
sion was simply the same graphics as croc 2. for the GBA, PlayStation and Windows, a
The reason Argonaut were insisting to release PS2 version was never published. Ubisoft
Croc 3 on Playstation was to keep the trilogy in may have tried to pitch their demo to Dis-
line with each other on Playstation. The series ney, who, for some reasons, decided to not
was always planned as a trilogy and the third give the permission to use the Atlantis li-
was supposed to be the final one. cense for a Playstation 2 project.
Croc 3 on PS2, GameCube and Xbox
“unseen64.net”
would of been 2 player. Player 1 was Croc, and
player 2 was a new crocodile named Ginger,
who was a love interest to croc. (Kinda like a
Amy/Sonic relationship). To appease players
who hated multiplayer, Ginger would only ap-
pear in the story IF you were in 2 player. If not,
she would disappear. As for the soundtrack, Jus-
tin Scharvona from croc 1, who composed the
C1 soundtrack would make a return to compose
it in this game.
Thanks to former Argonaut Employees
from the Croc 3 Team for the contribution!
-----
It was later confirmed on Unseen64.net that the
information provided regarding the alleged can-
celled Croc 3 was fake as numerous instances
such as the claim that the game was cancelled
due to Zenimax Media Inc. owning the Croc IP.
This was later proven to be false when devel-
oper, “Story Box” revealed that they had been in
contact with Jez San (co-producer of the origi-
nal games), who claimed that he still owned the
Croc IP as the developers had intended to in-
clude Croc in an upcoming title.
An Unseen64 user, OldClassicGamer,
later revealed that he had contacted Bethesda
Works, a subsidiary of Zenimax Media. In that
email it was confirmed that Zenimax did not
own the Croc IP, disproving the claim made that
a build for the game would’ve been leaked if it
wasn’t for Zenimax (in the developer’s state-
ment), being a “strong cease and desist type of
company”.
3858 • Cancelled Games - Crushed Baseball 2004

Crushed Baseball 2004 James Cameron’s


Developer Amaze Entertainment Dark Angel
Publisher Bam! Entertainment
Planned release March, 2003 Developer Bandai
Genre Sports Genre Action-adventure
Serial number SLPS-20189
Crushed Baseball 2004 is a cancelled Baseball
The game was released for PS2 in Europe
game that was in development by Amaze Enter-
and North America 2005. The game was
tainment for the Playstation 2 and GameCube,
scheduled for a Japan release. The game
that would have been published by Bam! En-
received a NTSC-J serial number before it
tertainment. It was meant to be an over-the-top
was cancelled.
arcade game (similar to Sega Soccer Slam),
featuring crazy characters (like a human-shark)
with superhuman abilities.
The GameSpot preview:
“Special powers, known as mojo abilities in Destroy All Humans!
the game, will include pitches that slice through
the hitter’s bat like a buzz saw, batters hitting
Big Willy Unleashed
the ball so that it lodges itself in the ground and Developer Locomotive Games
can’t be picked up, and fielders using suction Genre Action-adventure
gloves to ensure that they don’t miss a catch.”
Destroy All Humans! Big Willy Un-
“Many of the mojo abilities in the game will
leashed is an action-adventure developed
have to be earned during matches played in one
by Locomotive Games and published by
of the game’s fully interactive ballparks. For ex-
THQ for the Wii. The PS2 version was
ample, at the Karate Dojo stadium, players who
originally going to be released alongside
hit a gong with the ball will be rewarded with
the Wii, but was ultimately canceled be-
a new ability, as will players who manage to
cause of budget cuts. A PSP version was
smash a stained-glass window in the centerfield
also canceled, due to “control issues” in-
wall of one of the other stadiums.”
volved with translating the Wii version’s
Originally announced in october 2002, Crushed controls to the port.
Baseball was scheduled for release in March
2003, but it was later cancelled, probably be-
cause of the publisher’s economic problems. In
2004 BAM! Entertainment was delisted from
NASDAQ and continuing financial troubles
made it impossible for them to publish any new Dirty Work
games. Developer Ubisoft Montreal
A GameBoy Advanced version of Crushed
Dirty Work was a prototype made by
Baseball was developed by Griptonite Games
Ubisoft Montreal. Development of this
and published in September 2004 by Summit-
sandbox-styled game was started after
soft Entertainment.
Splinter Cell: Chaos Theory in 2005. The
“unseen64.net”
game would feature a a GTA-style city
with chase and fight sequences.
Deadlands - Cancelled Games • 3859

Dead Rush Deadlands


Developer Treyarch Developer Headfirst Productions
Publisher Activision Genre Action-adventure
Planned release 2005
Genre Racing Deadlands is a cancelled game that was
in development at Headfirst Produc-
Dead Rush is a cancelled video game that was tions, the makers of the Call of Cthulhu
designed by Treyarch and would have been pub- game.
lished by Activision for the PS2, GameCube and
Deadlands was based on a “pen and pa-
Xbox.
per” PRG of the same name, set in alter-
The game would have taken place in the town nate history which combines the West-
of Eastport where a massive earthquake has de- ern, Horror and Steampunk genres.
stroyed most of humanity. As Jake, a character
The game was meant to be an action-ad-
suffering from memory loss, the player’s job
venture with RPG elements. The game
was to try to find out exactly what happened in
was originally based on zombies in the
Eastport, which is now overflowing with zom-
western era but when it was scrapped,
bies.
rumors says that the exact engine was
The game’s main claim to fame was the fact that used in a later project, like GUN (re-
as Jake, players could operate one of several ve- leased for the Windows, Xbox, PS2,
hicles scattered around town. Not only would GameCube and Xbox360.
this provide the player with a means of transpor-
A playable proto of this game (a single
tation but it would also serve as armour of sorts.
level tech-demo) was leaked in 2006.
The zombies in Eastport would try to wreck
whatever car Jake was driving. The player could “unseen64.net”
create new vehicles out of parts of previously
demolished cars. A female mechanic could also
put new parts and items on cars that would be
more powerful.
The game would have featured few load times,
as after an initial boot up the game would never
pause to load data from the disc again.
The game was announced at E3 2004 and set
to be released in 2005. It was cancelled shortly
thereafter. An E3 preview in Nintendo Power
magazine dubbed the gameplay “Grand Theft
Undead”, while Official UK PlayStation 2 Mag-
azine called it “Grand Theft Evil”.
3860 • Cancelled Games - Daredevil: The Man Without Fear

Daredevil:
The Man Without Fear
Developer 5,000 Ft. from Marvel to use in video games such as Cap-
Publisher Encore tain America and Daredevil.
Planned release February 2003 / Summer 2003
The game originally started life as a low-
Genre Beat ‘em-up
budget PlayStation 2 title that would have been a
Daredevil (also known as Daredevil: The Man series of vignettes celebrating Daredevil’s most
Without Fear in its last year of development as a important moments that won both Encore and
nod to the Frank Miller comic of the same name) Marvel’s approval. But after 5,000 Ft.’s presi-
is a cancelled 2003 third-person beat ‘em up ac- dent Tim Page was contacted by a friend of his
tion game based on the Marvel superhero comic at Sony Pictures that 20th Century Fox and Re-
book series of the same name that gency Pictures were releasing the
was developed by 5,000 Ft. and then-upcoming Daredevil film on
was to be published by Encore, February 14, 2003, it was decid-
Inc for the PlayStation 2, Xbox ed that the game’s budget would
and Windows. become much bigger as well as
After a troubled develop- coincide with the premiere of the
ment history, the game was can- film and the game would evolve
celled before it was released. to become an open-world action
The game’s plot was an original game that would also be released
story partly inspired by the comic on the Xbox and PC.
book story Elektra Lives Again, As 5,000 Ft. was a third-party
as it would start off with claims developer, they were required to
that Daredevil’s arch-enemy, The meet with Sony and Microsoft’s
Kingpin, has been assassinated. product evaluation boards. Sony
His apparent assassination causes demanded to add several things
a war to erupt among the gangs of to the game, such as a beat ‘em
Hell’s Kitchen as they compete up combat system and a grind-
for a turn in power of the city and ing mechanic inspired by the
leads to a resurrected Elektra be- Tony Hawk’s Pro Skater series,
ing blamed for being The King- while Microsoft had a laid-back
pin’s assassin. approach, allowing the develop-
Before Matt Murdock can ers to do what they wanted. Both
suit up as Daredevil, his close Sony and Marvel had several cre-
friend and business partner, Fog- ative disagreements on what the
gy Nelson, is kidnapped. He soon game’s direction should be, with
then teams up with Elektra to Marvel wanting a game faithful to
rescue Foggy and try to stop the their property while Sony wanted
high rate of crimes that developed a game with experimental game-
in Hell’s Kitchen following The play mechanics.
Kingpin’s mysterious murder. Despite the tensions between
Marvel and Sony, development of
The game’s development started when the small-
the game ran smoothly for the first few months
team developer 5,000 Ft. wanting to make their
until the introduction of new workers hired to
own game after helping 3DO port their Army
create an engine from an external source like
Men series to the PlayStation. They established
Criterion Software’s RenderWare engine that
a working relationship with the publishing group
powered several popular open-world games at
Encore, Inc., which purchased a few properties
the time. However, Encore didn’t want to pay
Daredevil: The Man Without Fear - Cancelled Games • 3861

The IGN preview summary:


the fees to use the engine, so the engineering “Encore is bringing Marvel’s Man Without
team decided to use the base of RenderWare’s Fear to consoles for the first time. Players
technology to create their own engine in the slip into the role of the lead character and
process, which proved to not work well with set out on a mission to find his kidnapped
the “Shadow World” (which Daredevil uses to friend, Foggy. As players explore more than
locate and sense fear into his enemies) and Bil- 22 stages based on locations from the comic
lyclub mechanics that the developers worked to book, they slowly uncover the connection
create. between the appearance of Elektra, his ex-
The game was then reworked into being lover, and the murder of Kingpin, the noto-
a linear third-person brawler after 5,000 Ft. de- rious leader of New York’s crime syndicate.
cided to cut out the open world altogether. As Daredevil can use unique weapons, like his
the studio’s internal strife continued (including radar sense, billy club, and a grapple hook.
drug-abuse allegations), the developers missed In addition to a set storyline, randomized
their goal of February 2003 and the game’s re- crimes that occur throughout Hell’s Kitchen
lease date was delayed to Summer 2003. keep things fresh and unpredictable.”
Despite the game being nearly
finished, several of the staff at
5,000 Ft. chose to leave and Mar-
vel refused to approve the game
because they felt that 5,000 Ft.
fell too much into Sony’s ideas
for the game.
No prototypes of the game have
ever been released to the public
and it’s unknown if any former
workers at 5,000 Ft. (the com-
pany ceased operations in 2012)
have a copy of this game.
“lostmediawiki.com”
3862 • Cancelled Games - Deadlight

Deadlight
Developer Blue 52
Genre First-person shooter

Deadlight was a short lived game concept made up


as an attempt to save Blue 52 in its final months. It
was based upon the Stolen engine but designed spe-
cifically to take advantage of the unique, at that time,
dynamically lit rendering engine for PS2.
The game was set on the SS Hyperion that the player
mysteriously comes across after getting stranded at
sea.
The main mechanic of the game was that different
coloured lights scared different creatures and that
all creatures were scared by “deadlight”. The aim
was to use the streaming system such that the game
would stream from disk and would require no level
loads throughout the entire game.
At One Bit Beyond, the personal blog of Jonathan
Biddle (former Blue 52 lead designer), wrote an arti-
cle about the development of Deadlight:
“Aside from the bioluminescence and susceptibility
to light, we were also keen on the concept of an ecol-
ogy having formed on the SS Hyperion. This would
mean a hierarchy, essentially a food chain, of differ-
ent species hunting or hiding from each other. The
strategy for the player would be to learn which spe-
cies formed which part of the food chain and exploit
it. […]
Amazingly, this took 13 people only six weeks,
starting totally from scratch. While it wasn’t 100%
successful at demonstrating our mechanics, we had
created a compelling, playable demonstration of
what Deadlight could be. […]
While there was always a lot of interest from pub-
lishers, Deadlight was never to be. Because Blue52
had had two games cancelled – although through no
fault of their own […] – it meant that the company
hadn’t shipped a game for nearly four years, and
were deemed to be a high risk investment.
With the death of Blue52, we tried to reposition
Deadlight on PSP with the newly formed Curve Stu-
dios. We got extremely close with one publisher, even
getting as far as flying to the US to sign an agree-
ment, only for them to change their mind while we
were en route!”
“unseen64.net”
Deadline - Cancelled Games • 3863

Deadline
Developer Kando Games
Genre First-person shooter / Action-adventure

Deadline was in development by Kando Games, initially for Play-


station 2 as an action game inspired by Metal Gear Solid and later
for Wii as a FPS inspired by Half Life 2. The team was founded
in 2003 by former Darkworks developers, and in about 5 years
of existence they released Rebel Raiders: Operation Nighthawk
(Wii, PS2, PC) and Touch Mechanic (DS).
Deadline was one of the first projects they pitched to publishers in
2003 / 2004. It is unclear if they ever found a publisher interested
in the game
The game was set to be shown at E3 2004, but it is not known if
they previewed the game. Kando Game’s first released game was
Rebel Raiders in 2006 and only in late 2007 Deadline reappeared
again, this time as a first person shooter announced for Wii.
Kando Games only released a few screenshots for the Wii version
of Deadline, but by looking at those gamers noticed it was quite
similar to Half Life 2. Deadline Wii also vanished soon after its
initial announcement and was never shown again before its can-
cellation.
As of November 2017 Kando Games’ website is still online, list-
ing Deadline, another cancelled Wii project titled “Symphonic
Orchestra” and an unreleased flying combat sim for PS2 and PC
titled “Les Chevaliers du Ciel”. Their latest game was published
almost 9 years ago, so one can assume the studio doesn’t exist
anymore or they only work as support for other companies.
“unseen64.net”

Dungeons & Dragons: EA Supercross 2002


Heroes Developer Electronic Arts
Publisher Electronic Arts
Developer Atari Hunt Valley Genre Racing
Genre Hack and slash
This was a racing game that was in devel-
This is a hack and slash video game with
opment for the PS2.
RPG elements released for Xbox in 2003.
It is set in the Dungeons & Dragons uni-
verse where players take on the role of
four heroes.
The game was set for a PS2 release, but
this was never released.
3864 • Cancelled Games - Dealer: Chronic, Pills & Coke

Dealer:
Chronic, Pills & Coke
Developer Nagual Games
Genre Third-person shooter

Dealer: Chronic, Pills & Coke is a cancelled


action game / third person shooter that was in
development by Nagual Games in 2004, for
PS2, Xbox and Windows.

The press release;


“DEALER - Chronic, Pills & Coke is a
third-person action shooter set in a huge me-
tropolis, with a lot of driving and shooting,
run on a GTA-type game course, in which the
player plays the role of a drug dealer.”
The main object of Dealer was to build up a
prosperous, illegal distribution network with
one of the four characters available: the player
had to expand the business by buying a drug
lab, a cellar to grow mushrooms or even a
marijuana plantation. The extra money were
used to buy extraordinary cars, weapons ,
whore houses and luxurious properties.
Some of the unseen features:
“- Drugs, weapons, and sex – unpredictable
and explicit story + free game course;
- Prevention – the game demonstrates the ef-
fects, traps and dangers of various drugs;
- Adult content – Night clubs, junkie prosti-
tutes and sexy women;
- Completely lifelike, enormous and elaborate
city (Ghetto, Harbor, Downtown, Beach, Sub-
urbs, Hills, Luxury seashore etc.) The game was developed on the BioGraphic
- Different drugs – different effects (Depend- Inc. Gamebryo engine, a 3D-game engine used
ing on the type of drug and consumption and for other titles as “Morrowind”, “Dark Age of
use: morphed tracks, +/- health, speeding up/ Camelot” “Axis & Allies”, but there are no in-
slowing down time, +/- susceptibility to inju- game screenshots from Dealer: Chronic, Pills
ries, freshness/tiredness, bent walking, falling & Coke preserved yet, only few artworks.
asleep, addiction etc. – even lethal overdose). This game was cancelled, in part because its
- 60 different NPCs; developers refused to compromise on the ex-
- 40 different controllable vehicles, controlled plicit sexual content it planned on featuring
by AI; as part of the storyline and character develop-
- 20 complex missions from the storyline +10 ment of the game
hidden or optional missions; “unseen64.net”
- Multi-play
- 40+ hours game play”
Densen - Cancelled Games • 3865

Dexter’s Laboratory Densen


Robot Rumble Publisher SCEJ
Genre Action-adventure
Developer N-Space, BAM! Entertainment
Genre Action Densen (Japanese for “power line”) was a
The game is one of the various games based on game that was announced for the PS2 by
the cartoon, Dexter’s Laboratory, all developed Sony and was quietly cancelled later.
and produced by the now defunct publisher While the game never saw release, it still
BAM! Entertainment. managed to influence several games. Most
This Dexter game, know as “Robot Rumble” notable Keita Takahashi, the creator of
or “Extreme Robot Rumble”, was going to be Katamari Damacy, and Fumito Ueda, the
a brawl fighting game in which various home- creator of Ico and Shadow of the Colos-
made robots fought in small arenas. sus.
The game vanished when Bam Entertainment Densen saw the female protagonist zip-
closed down. It seems that Robot Rumble was ping along power lines on floating Japa-
going to be developed with the help of N-Space. nese suburbs. It also featured various
Only a few screenshots and concept arts remain power ups, and traditional platforming el-
from the project. ements as players had to navigate between
areas by jumping between different power
There was a GameBoy Color game known as
lines.
Dexter’s Laboratory: Robot Rampage. But that is
unrelated to this game. The game was being developed internally
by SCEJ, and it was helmed by Kiyoshi
Sakai, an animator who worked with
Hayao Miyazaki and Isao Takahata before
they formed Studio Ghibli. Sakai later
became famous for the Umihara Kawase
series.
Not much else is known about DenSen
outside of one demo video, released on
issue 2 of CD-ROM magazine PlayPlay-
PLUS (プレプレPLUS) in December 1999
to members of the PlayStation Club, a
paid membership service.
3866 • Cancelled Games - Deuce

Deuce
Developer Havas Interactive
Genre Action Dodge Ball:
Deuce originally started by publisher Midway as a World Chaos
PlayStation title, but was moved to the PS2 after Ha- Developer IRD1
vas Interactive secured the rights to the game. Genre Sports
The game is based in a medieval-style world inhab- Dodge Ball: World Chaos was a
ited by a deck of cards. The player assumes the role arcade sport game with adventure
of Deuce, the two of hearts, in his quest to rescue his elements (somehow similar to Sega
companion cards from the ace of spades. Soccer Slam and Mario Strikers
The game’s perspective was similar to Zelda: Ocarina Charged) that was in development
of Time in that players traverse in a world in the third by IRD1 in 2001/2002, for the PS2.
person. Players would control Deuce with the analog Players would have been able to
pad, while jumping or using sword attacks to defeat go around the city, talk with other
enemies. In addition to basic swordplay, Deuce could characters between matches and
add special magic spells to his sword in order to gain learn more about the story and
an advantage. For example, he could apply a fire spell upgrade their team. A multiplayer
on his sword in order to defeat an ice boss. option with 8 players support was
There would be 12 full levels with many puz- planned for co-op and VS mode.
zle-laden sub-quests for Deuce to explore. The levels
was non linear, allowing the player to return to levels The developers seems to have not
in order to accomplish other tasks needed to advance. been able to find a publisher inter-
Some of the various puzzles in Deuce included timing ested in the project and the game
various jumps in succession, traversing mazes, climb- was then cancelled.
ing through obstacle courses, and solving pressure
plate puzzles.
One of the more unique aspect of Deuce
was the way the player-character advances through
the game. Deuce starts off with two life containers
shaped as hearts, which also represents the rank he
currently possesses, hence the name Deuce. As play-
ers advance, Deuce gains more hearts, increasing his
life containers while increasing his rank. Eventually
they obtain the rank of 10, which is considered to be
Knight.
The game was cancelled in
2000. Reasons behind the
cancellation are unclear.
The game was scheduled to
ship in December that year.
Dinosaur Zoo - Cancelled Games • 3867

Dinosaur Zoo Deus Ex:


Developer Dogfish Entertainment
Invisible War
Genre Simulation Developer Ion Storm
Genre Action role-playing
Dogfish Entertainment was a rather obscure studio
established in October 2000, created by former em- Deus Ex: Invisible War is an ac-
ployees of Bullfrog Productions. The team worked tion role-playing game developed
on many different prototypes, trying to pitch their by Ion Storm and published by Ei-
ideas to publishers. One of these concepts was for a dos Interactive for Windows and
park management game, kind of like a Jurassic Park Xbox in 2003. It is the second game
Sim titled “Dinosaur Zoo“, which, around 2001, was in the Deus Ex series, and a direct
green-lighted by Sony as a first-party game, along sequel to the original game. The
with another game titled “Horrorville“. gameplay—combining first-person
A prototype and 3D engine were created for the game, shooter, stealth, and role-playing
but it was still in very early development when it was elements—features exploration and
canned because Blue Tongue Entertainment and Viv- combat in environments connected
endi Universal Games bought the official license to to multiple city-based hubs, in addi-
develop a “Jurassic Park Simulator”, later released as tion to quests that can be completed
Jurassic Park: Operation Genesis for PS2, Xbox and in a variety of ways and flexible
Windows. Dogfish though their original game would character customization.
not be able to compete against the “Jurassic Park” di- While the original game was first
nosaur zoo IP. designed for Windows before be-
The game was cancelled in 2000. The game was ing ported to PS2, a console version
scheduled to ship in December that year. of Invisible War was decided upon
In 2002 Sony decided to cut their collaboration with from the beginning of development.
Dogfish and the company had to close down. Devel- The team used their experience
opers went to other companies in the Guildford area, porting Deus Ex to PS2 when creat-
such studios as Big Blue Box, Small Rockets and Li- ing the console version. The team
onhead. Every Dogfish prototype is now lost forever, wanted to bring the original PC-
with not much saved from their time as developers. based experience to consoles rather
than making the game for consoles,
“unseen64.net”
so the team chose the Xbox as it had
the largest memory capacity out of
available consoles at the time.
Eidos officially announced the
game E3 2002; the platforms listed
were PC, Xbox and PS2. It was
later revealed that Ion Storm were
struggling to work out how to port
the game to PS2 given the extensive
hardware differences between the
three platforms, and were reluctant
to do so due to these issues. Follow-
ing the game’s release, it was clari-
fied that no PS2 version would be
developed.
3868 • Cancelled Games - Dirty Harry

Dirty Harry
Developer The Collective
Publisher Warner Bros. Interactive
Planned release 2007 The reveal of the Dirty Harry video game came
Genre Third person shooter in February, 2005. At the time, it was being tar-
Dirty Harry is a canceled video game that was geted for a release in 2007 to coincide with the
in development by The Collective intended to release of the HD-DVD Dirty Harry film col-
be published by Warner Bros. Interactive. The lection. This was part of a marketing push by
game was to continue the story of the 1971 Warner Bros. to resurrect the franchise and the
film of the same name starring Clint Eastwood video game, in particular, was intended to give
as Harry Callahan, the protagonist. Clint East- the series greater relevance among to younger
wood was intended to audiences.
reprise his role, lending Its first public an-
his voice and likeness nouncement came in
as well as consulting the form of a press
and creative input. The release from Warner
game was to follow the Bros. Interactive. At
same storyline of the the time, details on the
film, with the San Fran- game were scarcely
cisco detective track- available. No trailer,
ing down a serial killer screenshots or infor-
named Scorpio. Versions were planned for both mation about which platforms it would be made
the PS3 and Xbox 360, with a release in 2007. for other than multiple unspecified “next gener-
Additional versions were planned for Nintendo ation consoles” was attached. This was because
Wii, DS, Xbox, PSP, and PS2 to be released that production on the game had not even began at
same year. this point, but WB had great confidence in the
project; to the point at which they’d announce it
The first conception of ‘Dirty Harry’ is believed so prematurely. It would be a while, too, before
to date back to around June 2004. Around this the core of development would start. WB, The
time, multiple sources such as Eurogamer re- Collective and Eastwood spent the remainder of
ported that license holders, Warner Bros. had the year refining the script and producing con-
started to privately invite developers to pitch cepts of set pieces.
their ideas for a Dirty
Harry video game. It It was in February 2006
is unknown how many that the game, then
other developers re- still going under the
sponded to the offer, working title of ‘Dirty
but it was The Collec- Harry’, was finally put
tive, Inc. who delivered into full development.
the successful proposal It was being worked on
and was granted the li- for the Xbox 360 and
cense in late 2004. PS3.
It was initially undecided whether or
Scripting work on the Dirty Harry game started not the title was going to feature an open world
around January, 2005. Eastwood had signed on San Fransisco, but by the start of the year, it had
to reprise his titular role, lending his voice and been decided that it would instead take on a mis-
likeness, as well as being a creative consultant sion-based structure. It then became a ‘duck and
on the project. Actors Laurence Fishburne, Lucy cover’ third person shooter with melee combat
Liu and Gene Hackman were also planned to elements.
feature.
Dirty Harry - Cancelled Games • 3869

The storytelling of the Dirty Harry game was lin- Up until the start of 2007, development on the
ear, but featured a “reputation system”. Players title had been progressing “smoothly”, one de-
would be given the choice how to deal with crim- veloper recounted to unseen64.net. The game,
inals: they could either knock them unconscious which had been renamed to ‘Dirty Harry Ex-
with a melee attack or straight up shoot them with treme’ towards the end of 2006, was on schedule
Harry’s trademark .44 magnum. The NPC’s in the for release within the next 7 months. One source
game would then react dynamically to these ac- said that Extreme was about 70% complete, when
tions. For instance, developing a high kill count in March, it met an abrupt end.
or firing on someone unnecessarily Representatives of publisher,
could land you in hot water with the Warner Bros. Interactive, visited
chief of police. Conversely, being too The Collective to check up on
lenient on crooks could cause them to the project and were unsatisfied
take the detective less serious, mock- with the progress they had made
ing him and considering him less of and the product had failed to
a threat. meet the standards of WB. In the
A trailer for the game, which was interests of protecting the brand,
produced by an external company, the company revoked the team’s
has been the only example given of access to rights, cancelling their
the game’s gameplay or engine capa- game.
bilities. It is neither a computer gen- One source who was close
erated cutscene nor actual gameplay. to WBIE attributed the demise of
Instead, Warner Bros. gave its mod- the project to a shift in their up-
els and engine schematics to an ani- per management, including the
mation house to produce a simulation installation of a new president.
of the gameplay. An internal review lead them to
The trailer ends with the revise their plans for the game,
scene from Dirty Harry. The “Do I the source claims.
feel lucky?” line was pulled straight Subsequently, The Collec-
from the film as Clint Eastwood nev- tive had to lay off the entirety of
er recorded a voice over for the video their Dirty Harry team of around
game. 30 people.
It was never formally announced, but
in late 2006, Warner Bros. Interac- Towards the start of 2008,
tive had hired the now defunct Sen- TimeGate Studios, fresh from
sory Sweep Studios to create multiple versions launching F.E.A.R. Perseus Mandate, was
of Dirty Harry for other systems. These plans in- brought on board to complete the game. But they
cluded Nintendo Wii, DS, PS2 and PC. could not simply pick up from when the previ-
Ambitiously, the developers were aiming ous developers had left off since The Collective
to deliver the same third person shooter experi- had been running their in house engine known as
ence across every platform. Whereas the PC re- ‘Slayer’ with the Xbox 360 as its lead develop-
lease would have been a straight port of Collec- ment platform. However, as Warner had no claim
tive’s 360 game, the DS title was built from the to use the engine without them, the game was re-
ground up; as were the ones for PS2 and Wii. The built.
Wii version was never put into full production, Ultimately, despite years of working be-
but would have been an “up-port” of the PS2 hind the scenes, the Dirty Harry video game was
game with the additions of IR pointer aiming and officially cancelled in mid-2008.
motion control for melee attacks. “for more info, please visit unseen64.net”
3870 • Cancelled Games - D. Jump

D. Jump
Developer Ubisoft Paris
Publisher Ubisoft
Genre Action-adventure

D-Jump is a cancelled platform/action game


that was in development in 1997/1998 by
Ubisoft Paris, planned to be released for the
“next gen consoles” Dreamcast, PS2, and also When not running and jumping around,
Windows. players were required to choose a mood or
The game was announced at E3 1998 in At- demeanour before entering a conversation.
lanta. Similar to many of its late 90’s contem- Choices like ‘worried’, ‘mocking’, and ‘con-
poraries, the press materials promised “irrev- niving’ would alter how characters reacted
erent humor” and extreme-with-a-capital-X and how the dialogue would play out. Other
action with lots of fast moving abilities were to include a “love
stages and water skiing. The mode” in which the player can
game was developed at the track down their wayward love
same time as Rayman 2. An of- interest by following a heart-
ficial explanation for the can- beat and a “groove mode” that
cellation has never been given. worked like a rhythmical mini-
The player-character is dropped game to appease the Gods.
onto an ancient world that re- Further variety came into play
sembles Egypt and transformed as the Gods would sometimes
into a wooden, puppet-like ver- drag the player into sub-stage
sion of himself. A pair of Gods nightmare or dream levels.
speak to him in dreams to ex- D. Jump was only the work-
plain the world he’s stumbled ing title of the game and no ex-
into and guide him through planation was ever given as to
towns, palaces, an oasis, and up what it means. One possibility
and down the Nile in search of is that it’s the final selection in
a way home. a multiple choice question, pre-
D. Jump was to feature 20 en- sumably the answer to how the
vironments and 60 characters player can return to their own
to interact with. At the start the time.
“giantbomb.com”
player would be able to use sim-
ple objects like fruit and rocks
to attack enemies as well as the
peculiar ability to explode their own body.
This did not cause damage but may have only
been available at key moments. Later, magical
abilities are unlocked allowing players to use
telekinetic powers, turn into different animals
and ultimately turn enemies into different
forms. Some examples included completing
a pyramid by levitating objects, transform-
ing into a snake to wriggle through cracks in
walls, and performing gymnastic maneuvers
to traverse the landscape.
Doomsday Rescue - Cancelled Games • 3871

Doomsday Rescue Dragon Booster


Developer Beyond Games Publisher Eden Games
Publisher Midway Genre Action
Planned release 2003
Genre Vehicle combat, Racing Dragon Booster is a cancelled racing/com-
bat game based on a canadian animated
Doomsday Rescue was an action/combat rac- series.
ing game that was in development at Beyond
Games in 2002 and it was going to be published In 2003 Eden Games were working on this
by Midway. The project was later cancelled as project for the PS2 and Xbox, but the game
many other Beyond Games titles, probably be- was later cancelled for unknown reasons.
cause of the bankruptcy of the company. A DS version was released in 2005, but it
was developed by Konami (KCE Hawaii).
The game is set after a deadly asteroid shower
hurtles toward earth. The collective govern-
ments of the world band together to save the
human race by resettling on Mars. In order to
ensure the revitalization of human life, key sci-
entists, doctors and politicians from around the
globe have been selected for transportation and
relocation to Mars. To further guarantee the suc-
cess of the resettled civilization, a planet-wide
relocation lottery was held and a number of lot-
tery-winning civilians have been granted seats
on ships to the new settlement. As a driver for
the Doomsday Rescue Corp., players would em-
bark on a mission to find and deliver these key
humans to their waiting transport ships within
24 hours.
Player could crash and bash their way through
seven free-roaming urban environments and de-
stroy anything and anyone between them and DT Racer Refueled
their goal – including hordes of rioting civilians Publisher XS Games
who know they aren’t included in the resettle- Genre Racing
ment.
With a real-time physics engine, players DT Racer Refueled was in development
could unleash carnage for Wii, PS2 and PSP before it was can-
from their transport celled.
vehicle with an arsenal The press release;
of weapons including “In DT Carnage, drivers must be pre-
machine guns, lasers, pared to bring everything they’ve got onto
missiles, chain guns, the tracks as they find themselves racing
cannons and more. for their reputation, honor, and ultimately,
their lives. Relying on speed alone is no
longer enough as explosives and weapons
are used on a regular basis making vio-
lence the ultimate means to an end in the
underground racing world. Still think you
have what it takes to be a DT racer?”
3872 • Cancelled Games - Dragonkind

Dragonkind Eastside Hockey


Developer TriLunar Manager 2
Genre Action-adventure
Developer IRD1
Dragonkind was a unreleased fantasy action adven- Genre Sports
ture game developed by TriLunar for Xbox and PS2.
The game got cancelled in 2004 because the devel- Eastside Hockey Manager 2 is a
oper of the game didn’t found a publisher to be re- sports managment game which was
leased. cancelled before it was released.
Gamers would take the role of a young man named Eastside Hockey Manager is a simu-
Grail trying to make his way in the wondrous world lation of hockey management avail-
of Vermillion. Grail has unique dragon-related pow- able, giving players the chance to
ers. A chain of events leads to Grail getting into an manage club or country in any of the
adventure to find out the truth about his past. world’s top hockey-playing nations.
The game would have a non-linear gameplay system
where player have to complete tasks to advance, but
freedom to experience other parts of the world would
also be a key part of Dragonkind’s appeal. TriLunar
drew inspiration from different game, including the Enclave 2
Legend of Zelda games on the N64. Developer Starbreeze Studios
The gameplay mechanics included a RPG-like ele- Genre Action role-playing
ment that would have enemies getting tougher and
In March 2003, Starbreeze an-
smarter at the same rate as the main character.
nounced Enclave II has been in de-
The IGN outlook (2 April, 2002): velopment for Xbox, PS2, and Win-
“If TriLunar makes it through the summer with- dows. The game was supposed to
out finding a publisher for Dragonkind it will be a feature a new fighting system and
surprise. There are a lot of games out there with a full motion capture, with single play-
lot less going for them that will be clogging up store er and both cooperative and competi-
shelves, but an epic adventure featuring dragons and tive multiplayer modes planned. The
the comic book art of somebody like Joe Madureira game would also feature 10 playable
sounds like something gamers have been waiting for, characters and 28 maps.
especially on Xbox. The all important trick is get-
The player character was Erlendur, a
ting all of those well drawn
young Ancestor sorcerer apprentice,
characters to act and move
and his quest was to reach Enclave
within the framework of the
before the evil sorceress Callia does.
gameplay that TriLunar
has described. The screens However, the features were then
look good. The movie looks axed and the game was cancelled
good. Let’s hope it’s just when Starbreeze got into legal trou-
a matter of time until the bles with the publisher.
game itself looks good.”
Duke Nukem: D-Day - Cancelled Games • 3873

Duke Nukem: D-Day


Developer n-Space
Publisher Rockstar Games
Genre Third-Person shooter

Duke Nukem: Man of Valor (also known as Duke


Nukem: D-Day) is a cancelled third-person shoot-
er video game developed by n-Space for the Play-
Station 2. The game is sometimes erroneously
referred to as Duke Nukem Forever PS2. It was
renowned for having had one of the longest devel-
opment cycles of any title of the PlayStation 2’s
considerable history. There is some residual
After the success of Duke Nukem: confusion as to what D-Day
Time To Kill on the PlayStation, was, with some convinced that
3D Realms quickly signed a deal it was a PS2 port of the Unreal
for another third-person Duke engine driven Duke Nukem
Nukem game, this time with Forever, but it was most certain-
Rockstar Games and Gathering of ly another third person shooter,
Developers, who intended to pub- developed by n-Space, who had
lish the game on a then unnamed developed Duke Nukem: Time
next generation console, later re- to Kill and Duke Nukem: Land
vealed to be the PS2. The deal of the Babes.
was inked in 1999, and Rockstar George Broussard described
hoped to have the game out in the game on the 3D Realms fo-
2000. Eventually, the information rums;
leaked that the game was called “It was a PS2 game where
Duke Nukem: D-Day. It has also Duke went back in time and
been referred to by an alternate was a key factor in all the major
title, Duke Nukem: Man of Valor. WW2 events, and helped turn
Duke Nukem: D-Day was in the tide. Of course it was a kind
production for four years, hav- of alternate reality and there
ing started development in 1999 were alien Nazi’s. I wish that
and being cancelled in 2003. It game had worked out because
is said that n-Space experienced it would have been among the
considerable difficulties working very first WW2 games to come
with the notoriously developer- out, before you saw one in a
unfriendly PlayStation 2. The week.”
Apogee/3D Realms FAQ refers “dukenukem.fandom.com”
to the game as being cancelled for
“lack of sufficient progress.”
3874 • Cancelled Games - The Dreamland Chronicles: Freedom Ridge

The Dreamland Chronicles:


Freedom Ridge
Developer Mythos Games
Genre Strategy, first-person shooter

The Dreamland Chronicles: Freedom Ridge


is an unreleased video game for Windows
and PS2 by Mythos Games. Developed by
the team which produced UFO: Enemy Un-
known, including lead designer Julian Gollop, had a third-person camera view behind your
the game was planned to be “a remake of the character with a bar representing your Action
first X-COM with 3D graphics,” as the first of Points, which went down as you moved. When
four games planned in the new series. you went into shooting mode it went into a
Cancelled in 2001, the unfinished first-person view and you could select snap
game was later bought and partially turned shots or aimed shots, which altered the size of
into UFO: Aftermath by Altar Interactive, an aiming circle on screen.”
which was in turn itself followed by two se-
In the game, the human kind had lost Earth
quels. Some elements of the game are also
to the invading aliens following a devastating
present in Gollop’s own Phoenix Point.
70-day war against the dinosaurlike Saurans in
According to the GameSpot preview, the the year 2003. In the aftermath of the war, the
Freedom Ridge interface followed the three- player takes command of a small resistance
tiered format of a rotatable and zoomable glo- group named the Terran Liberation Army in
bal strategy view, showing various cities areas a desperate struggle to regain the planet. They
of interest spread and an outline of the human must scramble to protect the areas left in their
(allied) and alien (enemy) zones of control control and find more supplies and troops, and
(similar to the Geoscape in the UFO: Enemy capture aliens and their equipment to research
Unknown and also in accelerated real-time), the alien technology and use it against them.
a 3D isometric view tactical screen when the Along the way, human resistance uncovers the
player controls a squad in turn-based combat, truth behind alien abductions, UFO conspira-
and a first-person view to control the squad’s cies, and Area 51 (“Dreamland” is a name of-
individual units while aiming their weapons. ten used for Area 51, located near the location
The game’s environment was presented with called Freedom Ridge), and soon discover
a detailed 3D graphics and fully destructible
(“floors, beams, and roofs can col-
lapse, and entire buildings can be
leveled if enough damage is sus-
tained”). During the action sequenc-
es, the camera would switch from
the isometric or first-person view for
special effects such as to trail behind
a fired missile.
The project leader Julian Gol-
lop later said it was “quite an ambi-
tious project” of turn-based tactical
strategy game, featuring such inno-
vative elements as a destructible ter-
rain system. He said that had it been
released, The Dreamland Chronicles
The Dreamland Chronicles: Freedom Ridge - Cancelled Games • 3875

In mid-2001, Virgin Interactive, who possessed


Dreamland rights, prompted the Czech developer
other powerful forces at work, including another Altar Interactive to restart production on the PC
alien race other than the invaders (Reticulans) version. However, the game was renamed, first
and the reclusive and mysterious Men in Black. to UFO: Freedom Ridge, and then to UFO: Af-
Freedom Ridge was announced in 2000, using “a termath. More and more changes were also made
lot of new technology” such as the sophisticated as the reboot progressed. Even the game engine
environment physics engine Havok. The devel- was completely different in the final product, as
opment was first put on hold in February 2001, the new developer did not acquire rights to the
as Gollop’s team failed to find the publisher for game’s Havok physics engine and other middle-
their game. It was restarted by Bethesda Soft- ware graphics and sound elements and instead
works, which in turn ceased funding the project made their own. Eventually, very few elements
in April 2001. Eventually, it was ultimately can- of the original Freedom Ridge project remained
celled later in 2001 by Titus Interactive and My- in the finished UFO: Aftermath when it was re-
thos Games ceased to exist. According to Gollop leased in 2003. Altar themselves described it as
in 2011: “Titus had no interest in what we were “a completely new game with a different combat
doing – they were only after Interplay’s assets, system, new graphics, and a vastly different back-
and they cancelled the project...we had no choice ground story.” Their game nevertheless still be-
but to wind up the company at that point.” gins following the alien conquest of Earth (here
instant and completely apocalyptic) and also fea-
tures a struggle to stop the alien terraforming of
the planet, and even a mission “Dreamland Files”
in Area 51, but the Reticulans became the enemy
(controlling mutated dead humans and animals)
and the Saurans do not appear at all. UFO: Af-
termath was later followed by two sequels, UFO:
Aftershock and UFO: Afterlight.
According to Martin Klíma, leader of
Altar team, they have received the five CD-
ROMs with source code from original develop-
ers through Virgin. According to Klima, playable
version of the game never existed in technically
stable form: “There was some basic source code,
which could not be compiled, although we tried
to put it together for quite long time. Especially
because to it (source code) were linked perhaps
all middleware libraries. Mythos did not do any
own work. Physics engine, 3D engine, that all
was licensed and the question is, what they re-
ally did for that year and £800,000. We had to
begin from start, we could not use single line of
code either from original Dreamland or [Altar’s
own] Original War, which was written in Delphi
language.” Gollop retorted: “Unfortunately they
[Altar] stripped out our fantastic turn based stuff
and they put what I thought was a rather weak
real-time thing in there.”
3876 • Cancelled Games - E.T. Return to the Green Planet

Emergency Mayhem
Developer Acclaim
Developer Acclaim
Genre Racing, action

Emergency Mayhem is based around the three main


E.T.
emergency services (fire, police and emergency medi-
Return to the Green cal services). The player must drive to the destination as
Planet quickly as possible.
Developer NewKidCo The game was first announced for the PS2 and Xbox
Genre Action at the 2004 E3, published and developed by Acclaim.
However, the game was cancelled when Acclaim filed
E.T. Return to the Green Plan-
for bankruptcy in September 2006.
et is a game based on the mov-
In May 2007, Warner Bros. purchased the rights
ie and was in development for
to the game. Warner Bros. an-
the PS2.
nounced the game would be
In the game, E.T wants to visit released for the Wii and they
his friend Eliot, but he doesn’t would publish the game, while
have a spacecraft. So he builds Codemasters would develop
a spacecraft using botany. He the game. Then, in December
secretly builds a craft using of the same year, Codemasters
only organic resources found announced they had taken over
on the Green Planet and con- the publishing rights, and Su-
verts an oversize turnip into a personic Software Ltd took on
spaceship that can carry him developing the game.
through space back to Earth. In the end the game was
Along the way, E.T. would released for the Wii in 2008,
encounter different alien life even if there are probably some
forms. differences from the original
Xbox and PS2 versions.
The Wii release has generally
been received negative. Game-
Spot nominated Emergency
Mayhem for the dubious award
of Flat-Out Worst Game in its
2008 video game awards.
Earthworm Jim 2003 - Cancelled Games • 3877

Earthworm Jim 2003


Developer Interplay
Genre Action

Earthworm Jim 2003, or the Earthworm Jim


2003 reboot, was the tentative name of an ulti-
t that could hoist heavy objects. Aside from a
mately cancelled development project by Inter-
few tests and concepts art, it never really got be-
play Entertainment in early 2003.
yond hat. I worked on it for a while, and once
Very little official information has been ever re- we nailed the look we (the team) all liked, things
leased on the short-lived project, although it is started to fall into place visually. Of all the
known that the goal of which would have been things we talked about doing - and lots of crazy
to make a new installment in the Earthworm ideas get tossed around during the early stages
Jim video game series. It was not, however, the of development - the thing I was looking forward
long-awaited (and as of 2019, announced but to most was a musical sequence. I had planned
still stuck in development) Earthworm Jim 4, out a part where Jim went to Heck (hell) and
but was said to be a game in addition to it, and had to do a boat ride through the river Styx.
set in the same fictional universe. It would have Jim was all mopey because he was dead, and
been a 3D fixed position side-scrolling adven- the Grim Reaper turns to him (in the small boat)
ture for the PlayStation 2 and Xbox. and says “Cheer up Jim...it’s not that bad.” [in
Before it was cancelled, concept artwork and a terribly over the top British accent] and whips
even a prototype game engine had been devel- off his robe to reveal the Zuit Suit. At this point,
oped, although it has never been stated which it was going to be a whacky musical boat ride
game developer was a actually involved. Inter- into Heck, to the tune of the Squirrel Nut Zip-
play canned the project when it was decided that pers song Afterlife/Hell. There would have been
it was, financially, too risky a venture. The poor dancing skeletons, and demons and stuff as they
reception of Interplay’s earlier Earthworm Jim travel down the river.”
3D, and the handheld game Earthworm Jim: When asked about the Cyclops monster
Menace 2 the Galaxy, may have been a factor in in a coliseum he said:
this decision. “He was a boss, for a level made entirely of
In 2009, a former Interplay staffer who was in- cheese. Imagine Rome, constructed of cheese,
volved in Earthworm Jim 2003 gave an inter- with the citizens all being mice, wearing togas.
view about the history of the project, stating: He was the “Gorgon Zola”. Made of cheese,
“These were concepts for a possible reboot of with a pimento olive for a head (the red pimento
the Earthworm Jim series back when I was work- being his eye). There would have been a show-
ing at Interplay Entertainment in 2003. Unfor- down/boss-battle within the Fondue Coliseum,
tunately it never got beyond the pre-production with cheering/jeering mice in the crowd.”.
stage. We had kicked around some ideas, with “earthwormjim.fandom.com”
the thinking that the basic structure of the game
would be somewhat like Klonoa (or in more cur-
rent terms, the side-scroll Sonic sections of the
newer games), in that it would be a 3D environ-
ment, but viewed along a track with a fixed cam-
era. Jim’s head would be used to not only swing
and attack, but also as a grappling appendage
3878 • Cancelled Games - Evil Genius

Evil Genius Ecks vs. Sever


Developer Circus Freak Studios Developer Zombie Studios
Genre Action-adventure Genre First-person shooter

Evil Genius was a prototype for a platform/ Ecks vs. Sever, not to be confused with the
adventure in development for Xbox and later Ballistic: Ecks vs. Sever video game, is
PS2 at Circus Freak Studios (Infogrames). a first-person shooter released for the Game
The game was cancelled when the studio Boy Advance. It was developed by Crawfish
went out of business in 2003. The only Interactive.
game released by Circus Freak was Super- The PS2 version of Ecks vs. Sever was in
man: The Man of Steel for the Xbox. development by Zombie Studios slated for
release on November 2002. However, it was
eventually cancelled.

Exhibition of Speed
Developer Titus Software
Genre Racing
Serial number SLPM-65007

Exhibition of Speed, also known as Road-


sters Trophy 2000, is a cancelled racing game
which would feature over 20 racing vehicles,
15 tracks with varying weather conditions in
5 different universes, car jumps with addi-
tional power boosters and multiplayer gam-
ing for up to 4 players.

Extreme Force
Developer Namco
Genre Third-person shooter

Extreme Force: Grant City Anti-Crime (also known as Strike


Force/First Strike: Grant City Anti-Crime) was a third person
shooter set in the Dead To Rights city. It revolves around law
enforcement, covert operations and similar forces. Items, such
as night vision goggles, grenades and door charges would have
been at the players disposal as they must rid the city of crimi-
nals. Stealth manoeuvres and “run-and-gun combat” were also
promised. It was in development at Namco for PS2, Xbox and
GameCube, but it was later cancelled for unknow reasons.
“unseen64.net”
Evil Twin 2: The Messenger - Cancelled Games • 3879

Evil Twin 2: The Messenger


Extreme Pool Developer In Utero
Genre Action
Developer Graphic Stateon
Genre Sports The original Evil Twin: Cyprien’s Chroni-
cles was a horror platformer developed by
Extreme Pool is a cancelled pool and UbiSoft and In Utero originally planned as a
snooker game that would be released for Dreamcast project, but then also released on
the PS2, Xbox and GameCube. The devel- PS2 and Windows in late 2001 - early 2002.
oper Graphic Stateon already finished the Players takes control over a young orphan
game, but they didn’t find a publisher, so called Cyprien, who is taken to a nightmarish
the developer had to cancel it. world and possesses the ability to transform
“unseen64.net”
into a “demonic” version of himself.
As told by Omar Cornut during an interview
published in the “Video Games You Will
Never Play” book, in 2002 In Utero started
working on a sequel to Evil Twin, planned to
be released on the PS2:
“Near the end of the company they started
designing and prototype what would become
Evil Twin 2, with an older character manipu-
lating a stick. After the company closed Di-
Extreme Wakeboarding ego, Nino and Cedric from In Utero formed
their studio Fandango working on a PSP
Developer Graphic Stateon game called Carnival: Theorem One which I
Genre Sports
think was inspired by those early Evil Twin 2
Extreme Wakeboarding is a cancelled design. The game unfortunately was not fin-
sport game that was in development in ished.”
2002 by Wild Child Studios for the Play- This cancelled sequel was also referred to as
station 2. Wakeboarding is a surface water “The Messenger”. It can be speculated that
sport which involves riding a wakeboard as the first game received mixed reviews and
over the surface of a body of water. low sales, In Utero later decided to change
Extreme Wakeboarding was never re- their sequel into an original IP, trying to find
leased, maybe because Wild Child Studios another publisher.
did not find a publisher interested in the In the end In Utero closed down soon after
project. Sometime later the studio had to and Evil Twin never got a sequel. Only a cou-
close down. ple of screenshots from their early Evil Twin
“unseen64.net” 2 prototype are found on the net.
3880 • Cancelled Games - EXO

EXO
Developer Particle Systems/Infogrames
Genre First-person shooter

EXO was a team-based FPS in develop-


ment by Sheffield’s Particle Systems and
due to be published by Infogrames for the
new Playstation 2 console. Development
for the new platform hindered the project,
and its ambition eventually became its ex-
ecutioner as the team struggled to match
the game’s high fidelity and visuals with
the performance of Sony’s hardware.
The story of EXO started as a homage to
Japanese mecha, with giant robots and an
idea in a techno-world around everything.
The development of the story started with
the core conflict which was a highly-mech-
anised city where something has happened
and the robots have gone crazy and are ter-
rorising the environment.
The game featured an attention to detail,
and a giant size and mechanical might.
There was also a distinct effort to make
the game’s characters as diverse and empower- “athletes”. An admitted mistake looking back.
ing as possible – especially in EXO’s strong fe- “The problem with EXO,” says Glyn, “and the
male lead characters. The game’s battlegrounds kindest thing to say, was it was too many wind-
are reminiscent of Blade Runner and Dune and mills to tilt at. It was a shooter in terms of the
pay homage to Stephen King’s Running Man, interface, you would look from a first-person
with large television screens around the city- point of view, then you had a multi-character
scape transmitting some automated authoritar- tactical aspect. Most of the problems wouldn’t
ian control over the populace. There was all be solved from one character’s point of view, but
kinds of city environments, including a level from hopping between members.”
set in the dock, an entrance to the city with a This multi-faceted approach needed
checkpoint, and where players had to work their credible artificial intelligence, something that
way towards the central tower. There was an un- would keep the player’s squad members con-
derground reservoir, a power generation plant, tributing to the battle, and not being merely pas-
and each of them had characteristic look for a sive and getting themselves killed – a trait that
particular time of day because it all happened in appeared in peer games at the time, such as Hid-
a 48 hour period. den & Dangerous. The logic was there though,
According to one of the founders of Particle explains Glyn: “We got reasonable behaviour,
Systems, Glyn Williams, the gameplay was a but it was never finished. We implemented an
hybrid: a cross between first-person perspective, ordering system so you could defend yourself in
role-playing game, and tower defence. But the a position, or go to this spot, or follow other
decision to make the game based around teams directives and orders. What we didn’t want was
also led to one of the weaknesses in the design, to leave a character just standing there with his
as players controlled a bunch of mechanised thumb up his ass and get shot.”
EXO - Cancelled Games • 3881

As the concept, the narrative, and game


logic took shape, Particle’s graphic artists and
coders attempted to bring to life all of the ideas
and put them into the game. The original design
had assumed that the PS2 would be the most
amazing hardware of all-time and that anything
would be possible. When the development kits
arrived in Sheffield, the reality was somewhat
different. Aghast, Glyn confesses to a monu-
mental oversight, designing the game’s features
and specifications without actually having ac-
cess to any hardware beforehand. “It wasn’t ap-
parent that it was a piece of sh*t,” he explains.
“It was horrible hardware in lots of ways, but I
think we over egged the pudding. I put so many
[technological] ideas into it, and some of those
ideas weren’t commonplace until the Xbox 360
era. We had seriously implemented some high-
dynamic range lighting which is something you
only see in high-end Unreal demos now – where
you go outside and there’s an exposure shift –
we tried that on the PS2! We implemented it by
shifting palettes around, so we had to write –
this is how silly it was – we had to write our own
engine, which at the time was extremely expen- The renders that featured everywhere
sive and set back the point at which the game were smoke-and-mirror tricks; combining lower
could start to be produced.” resolution landscape models with super-hi-res
lightwave character renders. “We had lots of
buildings, lots of architecture,” expands Glyn.
“Naturalised daylighting, so it had to be light-
mapped in which I had to write our own light
baking solution because we couldn’t find one.
I was very interested in this broad illumination
thing and [we got it right] by considering every
part of the sky as a source of for illumination.
When you do that, even plain geometry looks
cool.”
EXO was previewed to the press at E3, held at
Los Angeles in 2001. By showcasing the game,
they went to Canary Wharf (the nearest sky-
scraper to Sheffield) and mocked up a full dig-
ital recreation of the surrounds then had a pair
of actors deliver a presentation against a green
screen constructed from an office divider and
blue sugar-paper. It was designed to make the
attendees at E3 believe that they were looking at
a live feed from outside of the hall.
The teaser trailer: https://vimeo.com/1101893
3882 • Cancelled Games - EXO

Alongside the gameplay and story progression, Sumo Digital now figured out that the trick was
the performance under PS2 began to show im- to massage the data to have big rendering struc-
provements – but even with the efforts of the tures and leave the processor out of the equation
Particle team, it still lacked the fluidity required – you stuffed these DMA packets into its render-
for a console release. It’s “photometric” en- ing chip and it ran on its own, and you could get
gine began to struggle under the weight of the decent performance given everything.”
team’s experimentation with illumination and But it wasn’t enough. Time and support
cash was running short forcing Williams and the from the French wasn’t on their side, and with-
other founder of the company, Michael Powell, out the freedom to rewrite the engine, Particle
to turn to Argonaut Software. “Argonaut had struggled to match Infogrames’ expectations.
enormous commercial success with their Harry “I think towards the end we were getting 15-20
Potter games,” outlines Glyn, “and it had a lot frames-per-second and the target was 30. It was
of interest so it went public. That meant they a heroic effort by Chris re-optimising and re-
had money to burn and they were looking to optimising just to get where we were. We had
make acquisitions.” Powell purposely courted permanent crunch time towards the end,” said
the sale of Particle in order to keep a suitable Glyn, who responded to an Infogrames trad-
level of cash-flow into the studio and ensure its ing update in 2003 that claimed EXO was 95%
survival. “If Argonaut had not acquired us then complete: “We built up an alpha which techni-
EXO would have killed us,” states Williams. cally had all of the levels in it. We had quite a
Particle was renamed Argonaut Sheffield pretty thing, some nice designs and a reason-
and apart from the financial benefit, the acquisi- able story, but the gameplay sort of sucked.
tion also delivered technical support as Argo- Gameplay needs to be iterated again and again
naut engineers had figured out how to gain extra to be really good. I don’t think we ever solved
performance from Sony’s new machine. Glyn the ‘fun’ problem.”
continues: “A guy called Chris Box who is at
EXO - Cancelled Games • 3883

The publisher eventually be frank, I saw it as a fail-


ran out of patience. WIl- ure. I failed. If we’d have
liams estimated that it been backed by an by an
would be a further year to incredibly wealthy Ameri-
refine the gameplay to an can publisher who had a
acceptable point that met bit more nerve and who
his own ambition, which would have invested a bit
by his own admission was more and seen it through
higher than Halo, but with – but Infogrames didn’t
a team-size and budget want to be that for a per-
that wasn’t. They couldn’t fectly good reason.”
convince Bruno Bonnell After EXO, Particle’s fu-
and his cohorts to move ture was shaped by its
the game to the Xbox and owner, Argonaut. Instead
provide the funds to match of allowing the maverick
the platform. Infogrames studio to concentrate on
seemed to be supporting “crazy 3D and futuristic
a lesser product, Outcast sci-fi stuff” it kept with the
instead of EXO. Funding licensing business model
was cancelled. after the success of Harry
Once EXO had been can- Potter. Particle supported
celled, Sheffield provided several licensing the development of I-Ninja and Catwoman – a
pitches for Argonaut based upon several IPs that “folly” according to Williams, that along with
were available at the time: Malice burned through its parent’s cash re-
Zorro – in which Williams and Powell serves. Argonaut ran out of money in 2004 and
married a Batman theme with the movie – Char- closed all of its studios (Sheffield in October
lie and the Chocolate Factory, and a Han Solo 2004) apart from Ninja Theory, whose Heaven-
standalone game: “For some reason somebody ly Sword title was perceived by Sony as a viable
also thought a young Han Solo standalone product.
project would be really good, and now they’re Glyn has no regrets, though, stating: “I
talking about doing a standalone movie!” couldn’t wish for a better thing to work with
In retrospective Glyn is proud of what his team people who were genuinely talented, often more
achieved, especial- talented than one’s
ly in the production self and that’s an
of the narrative and enormous privi-
concept artwork: lege.”
“We ended up with
some world class by Mark Hardisty.
for an more in-depth
stuff. If I’m proud article, please visit;
of anything, I’m “pushsquare.com”
proud of this – I’ve
seen feature films
that aren’t even to
this quality.” “To
3884 • Cancelled Games - Forsaken 2

EyeToy: Play 3 F1 Racing Championship 2


Developer SCEE London Developer Video System
Genre Eye-toy Publisher Ubisoft
Serial number SCUS-97498 Planned release 2001
Genre Racing
EyeToy: Play 3 was released in PAL
territories, but it was never released F1 Racing Championship 2 is a cancelled racing de-
in North-America. veloped by Video System and supposed to be pub-
lished by Ubisoft.
Players would be able recreate historical races where-
by they must meet various racing targets in conditions
and situations that actually occurred in the 2000 FIA
Forsaken 2 Formula One World Championship season. New spe-
cial effects would include motion blur, camera vibra-
Developer SCEE London
Genre Eye-toy tions and different contrast levels.
Serial number SCUS-97498 It was scheduled to be released in the four quarter of
A sequel of Forsaken was in devel- 2001 for PS2 and Windows, but it was cancelled for
opment at Acclaim Studios Tees- unknown reasons.
“unseen64.net”
side, but was soon cancelled after
Acclaim went bankrupt. The game
would have been in the works for
Xbox and PS2, but only a small rac-
ing demo remains as a proof. The
demo is only one level and enables
players to control the vehicle and
race through a tunnel.

Gex 4
Developer Crystal Dynamics
Genre Platformer

Gex a platformer game series, developed by Crystal Dynamics, that de-


tails the adventures of a gecko named Gex. This cancelled project was
probably in development for the PS2. The series followed Gex the gecko.
Upon eating a fly which was actually a metallic transmitter, Gex is pulled
into the digital world by his soon to be arch nemesis RezWhile. Not much
is known about this sequel in terms of plot or overall any information.
The last media ever released in the Gex franchise was a book in 2000.
Fall of the Artificer - Cancelled Games • 3885

Fall of the Artificer


Developer Psygnosis Camden
Genre Action-adventure

Fall of the Artificer is a cancelled steampunk


action adventure that was in development by
Psygnosis Camden (later merged with Team
Soho to form SCE London Studio) and Sony
for the PS2. The project was in development
by the same team that previously worked on
Kingsley’s Adventure, a fantasy action adven-
ture released in 1999 for the original Playsta- The project was promptly scrapped when the
tion. developer realised that another studio was
working on a similar title (the game, Primal).
In 2013 a few 3D models were found online
“There was a long way to go with the game’s
and later Push Square asked a former develop-
production. In a meeting showcasing future
ers more details on this lost game:
projects from other companies we noticed that
“It was a third-person action platformer
another studio was doing something very simi-
with puzzle solving elements. It definitely had
lar and was far into production, so we called
a steampunk feel to it, but it was also very
it a day.”
magic-based.
I had designed a mechanical familiar for
one of the main characters and based it on the
Holy Hand Grenade of Antioch but with legs
[…] I’d also designed some zombie gardeners
as well.
There was a long way to go with the game’s
production […] In a meeting showcasing fu-
ture projects from other companies we noticed
that another studio was doing something very
similar and was far into production, so we
called it a day.”

Fear Factor Unleashed


Developer Playinteractive
Genre Mini-games

Fear Factor: Unleashed is a mini-games collection / arcade game


based on a TV Show, that was in development by Playinteractive
in 2005, for the original XBOX and PS2. Players would have been
able to choose between single player and multiplayer mode, with
15 different mini-games and various challenge options. In the end
the game was never released for unknown reasons, even if it could
have been finished.
3886 • Cancelled Games - Falcone: Into The Maelstrom

Falcone: Into The Maelstrom


Two years ago Point Blank had a vision that it believed would make the world
sit up and take notice. Since the team has been working to bring it to
fruition, and now it seems some else had the same idea. Edge investigates
Falcone: Into The Maelstrom - Cancelled Games • 3887

EDGE Prieview interview

Format: Xbox/PS2 ‘2000AD’ readers will be


familiar with Mealstrom’s
Publisher: Virgin
tongue-in-cheek take on
Developer: Point Blank sci-fi. Murray’s art stylishly
Release: Q4 (US) brings Morrison’s creations
TBC (UK) into three dimensions.
Origin: UK

W hen the prescreen focuses for E101


are finalised, a previously unseen
coincidence pans out across the is-
sue flatplan. It seems fate’s playing games, and
the results could be interesting.
A week later at Virgin’s HQ in the
cafè-heavy backstreets of central London, de-
velopment Virgin Point Blank is talking Edge
through its 18-month-old project. The team’s
emphasis is one the title’s individuality, on its
position as forerunners developing a game gen-
re crossbreed. At first it seems there’s a point
to be made here. Falcone: Into The Maelstrom
sounds like it might be something unique, a
blend of arcade-space dogfighting and firstper-
son gunplay wrapped in ‘2000AD’-inspired
sci-fi-philia. Or it would do, but for that ac-
cursed twists of fate and the dark-burning
star (Bounty Hunter (note; Mace Griffin Bounty
Hunter - released for PS2 in 2003). And, while
Edge hasn’t seen the Warthog title yet - that
trip is scheduled for later in this issue’s genesis
- it’s clear the two titles are strikingly similar.
Which isn’t necessarily a bad thing,
of course - competition rarely is - but still, it’s
slightly unfortunate for both teams involved
that two years ago they drew out identical
plans for a solitary assault on videogaming’s
next generation. That duplicated idea: to of-
fer potential space cowboys the chance to exit
their ships and dash around enemy structures,
seamlessly mixing an FPS with a purebred
deep-space arcade shooter. Point Blank’s con-
cept plays by comic book, casting the player
as a lovable rouge in a universe created and
scripted ‘2000AD’ stalwart Robbie Morrison.
Lead designer Damian Hosen explains: “The
player plays a space pirate called Gabriel Fal-
cone, and you’ve got 20 levels,each of which
has different objectives - maybe get a certain
3888 • Cancelled Games - Falcone: Into The Maelstrom

character to this point, do this, and come back “The look is very console, and that was key.
out again. But as a subtext to every level, because We wanted to get away from the traditional
you’re a space pirate, you’re a thief, and have to
firstperson palettes, the greys, and make
break aboard and steal booty. Booty’s stored in var-
ious places around the level, and you’ve got to find, it very colourful and vibrant”
say, 60 per cent of the total. The more you collect, accessible earlier in the game, and maybe have
the more your notoriety as a pirate increases, and more character development, like Metal Gear Sol-
the more things become available to you. So it has id. And, from a design point of view, the control
a console-style scoring to it as well.” system is the key thing. You’ve got to make sure
the levels are designed around the pad, rather than
Console styling designed around a mouse and then finding it’s too
Despite previews in the PC gaming press, the team difficult with a pad. Those are the issues: accessibil-
presses the point that Falcone, is, was, and always ity and style.”
will be a console game. Perhaps that’s because Gillo sees his opportunity and picks up:
Microsoft, increasingly intrigued by the title’s “The pace of the game as well. Obviously there’s
progress, is visiting today. Later, senior producer the control - it’s something we’re going to refine
Tom Gillo will disappear to demonstrate some of throughout the development, exactly how you in-
the game’s strengths to its rich American uncle. teract with the character and spaceships. It’s quite
For now, he sits patiently, nervous while Hosen a challenge for us to get it so the gameplay both
continues to take Edge through the team’s beliefs: exterior and interior feels right on a pad. Current-
“We’ve been spending a lot of time and attention on ly we’re moving our development over to the title
the game world and bringing a sort of console styl- platforms, and we’re in the embryonic stages of do-
ing the project, to make it really... thick. We never ing that, and thinking about how we’re going to be
designed it as a PC title - we’ve always been go- able to control this.”
ing for a console method. Character styles, tempo, There’s and awkward pause, as if the team
weapons - it’s all for that sort of market. So there is trying to illustrate to Edge exactly how hard
won’t be a lot of difficult up and dowwn looking they’ve been thinking about it. Hosen’s willing to
motions, because that’s so difficult on a pad. All the break the silence: “The key thing is keeping the
level design has to fit nicely around a console input continuity between the two sections on the pad. Be-
system.” cause the two game modes are seamless, because
Since they’re so intent on making it clear there’s no loading times - when you board a ship,
that Into The Maelstrom’s destiny lies in the realm
of TVs and joypads rather than keyboards and mice,
what’s the difference between developing a game
like this for the PC and for next-gen consoles?
“Firstly, the singleplayer mode is far more
important in a console game. I mean, Half-Life has
redefined PC stuff, but we really wanted to make
it...” Hosen’s enthusiasm for this line of thought
wanes, and he switches tack. “I mean, the look for
it is very console, and that was key. We wanted to
get away from the traditional firstperson palettes,
the greys, and make it very colourful and vibrant.”
He nods towards Matt Butler, the creative director,
who, like the rest of those present, spends much of Maelstorm’s motherships are massive, and,
the interview waiting for Hosen to finish his sen- while hangar bays will provide access most
tences. of the time, sometimes the player’s entrances
“You also have a slightly younger market,” will have to be a little more creative. By ram-
continues Hosen, “and you have to presume they’re ming his ship hard against the target’s hull at
a less hardcore FPS market. So you make it more predetermined points. Falcone can punch his
was in and get thieving
Falcone: Into The Maelstrom - Cancelled Games • 3889

you’re in the ship - it’s got to work consistently be- now we can realise that.”
tween the two. And that’s the biggest challenge.” And, judging by the startling similarity be-
tween Murray’s initial sketches and the in-game
Comicbook looks models, the team presumably believes that’s been
The other thing the developer stresses is the way achieved.
the recruitment of comicbook artist Jim Murray to “We’ve managed to keep the integrity from
a permanent position on the Point Blank team has the 2D characters and bring it into 3D without the
impacted on the game. Butler explains: “We went need for cel-shading,” says Hosen. “If you look at
to Forbidden Planet, and we were looking for con- the concept work next to the models, you’ll see that
cepts. The only thing we came back with was Bat- it’s really bang on. And to see them moving is fan-
man and Demon, and it was by Jim Murray. And tastic, and it’s fantastic for Jim as well, of course,
then the next week his CV arrived.” because he’s always just worked in 2D, and all of
The team giggles. Fate playing games again. a sudden his characters are moving around and
Hosen continues: “He’s got a really stylised mod- speaking,”
ern comic view, and we really wanted to... well, we Edge is shown a showreel of one of the
gave him a brief insofar as we wanted this futuristic characters, the Moskets. They’re the lowest drone
robot-style stuff.” He pauses, and glances around at in the robot army, curled up in hibernating balls,
the fantastical pencil sketches that adorn the sterile and clinging dormant to the ceiling. When they’re
office walls. “And pirates,” he adds thoughtfully, awoken they unfurl and drop to the floor, the AI
grins and continues. “We didn’t want the robots to state visible in the colour of their eyes - a touch
be grey, tanned, bland. We wanted really colourful, inspired by the soldiers’ alert marks in Metal Gear
vibrant, console-style characters in a firstperson Solid. The robots place the ship’s corridors like
game, which really hasn’t been done before. We Raptors, and despite (or perhaps because of) Point
figured with the power of the hardware we’ve got Blank’s decision not to use motion capture for the
character animation, there’s a threatening realism

Falcone: Into The Maelstrom’s


space combat shies away from
lasers and super-shiny technol-
ogy, preferring chain guns and
scratched metal. As well as
contributing to cynical futurism
that pervades the space opera,
the use of FPS-style weapons
also helps blend the two parts
of the game
3890 • Cancelled Games - Falcone: Into The Maelstrom

movement. If the player wishes, they can shoot the steel


reptilian apart at the joints, stealing its chain gun to add
insult to mecha-injury.
Also impressive are the team’s plans for multiplay-
er (Hosen again: “We could do a level based around a big
ship, and all the players start outside, have to get in, get
the booty, and get out. We’ve also got standard deathmatch
firstperson, a standard Star Fox dogfighting thing, and then
there’s the Last Man Standing game where all the pirates
start in an arena”), something conspicuous by its absence
in its soon-to-be rival.
“It comes from designing something that people
want to play,” the vociferous designer says, plainly. “I’m
not going to be patronising and snobby and say, ‘This is
really clever, people won’t understand it’ because they
will. They really will. They’ll get the plot, they’ll get the
characters, they’ll enjoy themselves, and that beats every-
Players will receive advice
thing.” throughout each mission, dis-
Simple words, stated with quiet confidence, Point pensed via avatars in the top-
Blank’s ideals are convincing, and, were their plan unique, right-hand corner of the screen.
the team’s impressive self-belief alone might be enough to Here, Falcone must act as bod-
make Into The Maelstrom a certain success. But fate hates yguard for a chubby suicidal
certainties, and that’s where things get interesting... colleague

Dramatic space vistas outside


the windows are pretty enough,
but gain new import when a
space battles rages outside.
Point Blank promises mounted
guns that will allow ground-
based players to involve them-
selves in the arcade-modelled
vacuum combat
Fighting Force 3 - Cancelled Games • 3891

Falcone: Into the Maelstrom


Developer Point Blank
Publisher Virgin Interactive
Genre Action, First-person shooter

Falcone: Into the Maelstrom was devel-


oped as a action/FPS hybrid that may have
been too ambitious for it’s time.
In the game, players would join one of two
warring pirate bands battling for control of
deep space. Initially players would dog-
fight around massive convoys of dread-
noughts in their own combat fighters, but
as security and defenses are breached,
players would embark upon internal raids
aboard the vessels. The game would fea-
ture both space combat and first-person
shooter modes, 20 single-player missions,
five multiplayer maps, comic-book-style
visuals, a plot penned by Judge Dred-
dwriter, Robbie Morrison, and various
reputation-based NPC influencers.

Fighting Force 3
Developer Brain in a Jar
Publisher Acclaim Entertainment
Genre Racing

Fighting Force 3 is a canceled game that was in development at


Core Design for PS2, Xbox, and maybe on GameCube between the
years of 2002 and 2003. The game went back to their roots with
classic beat ‘em up gameplay, with a fully playable coop mode, and
4 different characters to choose from: Hawk, Mace, and Smasher,
returning from the first game, and a new one, Jill. Alana was not
going to be present in the game.
The player would have been able to fight their way through several
different levels, using punch-kick combos, weapons and interacting
with the environment. The environment could be used in different
ways, such as breaking down a water tube to use it as a mace, im-
paling enemies on iron bars, throwing them under moving trains or
against barrels on fire to burn them.
“fightingforce.fandom.com”
3892 • Cancelled Games - Fallout: Brotherhood of Steel 2

Fallout: Brotherhood of Steel 2


Developer Interplay Entertainment
Publisher Interplay Entertainment
Planned release Q4 2004
Genre Third-person shooter, action role-playing

Fallout: Brotherhood of Steel 2 is the canceled se-


quel to Fallout: Brotherhood of Steel, and was in
development by Interplay Entertainment who would
self-publish it. The development of the game started
before the completion of the original and its develop-
ment caused the cancellation of Black Isle Studio’s
Fallout 3. Like Fallout 3, the game was near comple-
tion when it was canceled. Like its predecessor, the been fleshed out and player experience would have
game would have used the Dark Alliance Engine. It been refined. A new sneak system would have been
was targeted for a Christmas 2004 release date. added to the game. This system would have allowed
Like other Fallout games, the game would have used players to stealthily follow enemies or use a sniper
a reputation system, only simpler. The game would rifle on them. For characters that could not use the
have featured fourteen new weapons and ten new sniper rifle, Interplay added a turret mode allowing
enemies. Depending on whether the player is good those characters to use turrets.
or evil, the game would have played out differently. While the main quest of the game would have been
Each of the four characters that were playable would linear, how the player got to the conclusion would
have had a different fighting style, therefore each have been their choice. The main character would
time the player played the game, they would have a have been a Latino girl named Lilith, who was said
different experience. It would have had two player to have a short temper with short black hair, green
co-op action for players to experience the game with eyes and a sexy body. She would have worn a sports
their friends. The Dark Alliance Engine would have bra and jeans. Three other characters would be Max-
us, the son of Cyrus, and Jaffe, a Brotherhood R&D
worker who was pulled from duty due to Brother-
hood/NCR tensions. Scarlet was a character that is
completely albino, she was raised by Harold and in-
spired by the stories of Dweller, the main character of
the original Fallout.
The plot incorporated some elements from Van Bu-
ren, the canceled Fallout 3 by Black Isle Studios
(Caesar’s Legion, the Jackals, Nursery), as well as
the mutated G.E.C.K. from the canceled Fallout Tac-
tics 2.
Each of the quest’s solutions would have been
based on the player’s skills and reputation.
The cancellation may have come about wheen In-
terplay knew the first BoS game wasn’t very good.
They were using it as a platform to pay for the de-
velopment costs of the engine and to fund the second
game. They went out of business before they were
able to execute this plan
Fallout: Brotherhood of Steel 2 - design document • 3893

Fallout: Brotherhood of Steel 2


design document

The Fallout: Brotherhood of Steel 2 design


document was leaked on March 11, 2009
on the website Game of the Art. It was
written by Brian Freyermuth and contains
the design specifications for the canceled
Fallout: Brotherhood of Steel 2.
On these pages, excerpts from the design
documents are included.

Fallout: Brotherhood 2
Author: Brian Freyermuth
Confidential 1/29/2004

Overview
Play It Again, Harold
Fallout: Brotherhood of Steel 2 builds on the
grand tradition of its predecessor. The original
Fallout: Brotherhood of Steel was basically
a high-octane action-RPG that took the Fallout
universe to a whole new level. The sequel will
take this a step beyond, adding new quests,
new towns, new player characters, new weap-
ons... you get the dritft. Basically you take
everything that was fun about Brotherhood
of Steel and then crank it all up to 11.
Key Points
This isn’t to say that Fallout: Brotherhood
of Steel 2 (or FBOS 2 as we call it) is just a Console: Playstation 2
rehash of the first one. Most experiences for Peripherals: Analog Controller (DUALSHOCK™ 2),
Memory Card (8MB)(for Playstation® 2)
the player are getting a major overhaul. In fact,
Genre: Action \ RPG. Combat heavy action mixed with
most of the quest structure and character struc- four distinct characters, each with their own skill set.
ture is going back to what made the original Target audience: Male ages 18-28, both gamers and
Fallout fun. mass market.
Gameplay: Baldur’s Gate: Dark Alliance, Hunter: The
Reckoning, Gauntlet: Legends, Fallout, Fallout 2, Fall-
out Tactics, Crusader, Diablo 2
Style: Mad Max, The Road Warrior, 50’s sci-fi films
3894 • Fallout: Brotherhood of Steel 2 - design document

Goals for FBOS 2


• To continue the FBOS line with a action-
packed sequel. With more guns, more creatures
and more flexibility to the quest structure. This
includes:
○ Reputation. The game will unfold de-
pending on what the player does. If the
player wants to be the Hero who rescues
small kittens from trees, the game will
progress along those lines. However, if
he wants to be the Scourge of the Wastes,
and shoot little old ladies who are trying
to cross the read, the game will shift ac-
cordingly.
○ New Items. The game will include
14 new weapons, 10 new monsters, and
4 different player characters. It will also Stealth and Sniping
include new quests and a whole new sto- And for those who like the finer things in life?
ryline. There’s the Stealth Character. A brand new Sneak
Mode will be added to FBOS 2, as well as other
• Stroking the Player’s Ego. Whether the player
thieving abilities, such as Lockpicking, Steal-
plays the game as a good guy or a bad guy, the
ing and Backstabbing.
world should quake when he walks past.
The shadier player can
• Character Development and Replayability. sneak up to a Ghoul,
There are four playable characters in FBOS 2, take him by the throat
each with his or her own skill sets. The game will and rip open the jugular.
be tailored so that one person playing the gun ma- Is there a Super Mutant
niac will have a completely different experience patrolling down at the
than the person playing the Black Ops soldier. end of the hallway? No
problem. Just pull out
• Reuse the Fallout: Brotherhood of Steel en-
your trusty Sniper Ri-
gine. We’ve now had time to flesh the engine out,
fle and take him down
so that means we can spend more time refining
with a shot to the head
the experience for the player.
• Mature audience. Also continuing the tradition Different Strokes for Different Folks
of the Fallout games, the game will have plenty So how do the different characters and their skill
of ugly monsters to gib, NPCs to seduce and cuss make the gameplay vary? Harkening back to the
out, and plenty of the black humor that the series original Fallout. FBOS 2 will have a quest struc-
is known for. ture that is directly related to two things: The
• Multi-Player. Join a friend for blood and car- Players’ Skill and the Player’s Reputation. Do
nage! Play Brotherhood of Steel 2 alone, or you want to play the game as a sneaky assassin
have a friend join you in 2-player cooperative who doesn’t care about morals? The quest struc-
multiplayer mode. Imagine your friend sneaking ture will let you, Do you want to play the lone
through a door, or blowing open a safe, while you hero, always saving the innocent and the weak?
go in guns blazing. Extra areas and secrets will You can do that too.
also be available only in multiplayer mode. What the player does in the game will affect what
• Targeted for release in Q4 of 2004. All of the happens later on. Remember all those puppies
design points to a kick-ass game that can be ready you shot down in Lubbock? Well, the Lawmen
for the Christams season, 2004. in Lone Star will remember, and they’ll react ac-
Fallout: Brotherhood of Steel 2 - design document • 3895

cordingly. Not only that, but if your reputation


gets low enough, you’ll get lucrative side quests
from the dregs of society. Quests those do-god-
ders wouldn’t even tough.
And the same goes for the other end. If you’re
known for helping old ladies across the street,
then the Lawmen will have some jobs for you.
While the main quest stays linear, what you do
to get to the end is entirely up to you.

Sniping and Turrent Mode


Fallout: Brotherhood of Steel 2 will also introduce
Sniping Mode. Basically it works like this: the player
equips the Sniper Rifle and activates its special attack.
The players’s character then lies down on the ground,
and the player now has control of a targeting cursor.
This cursor is then used to fire the sniper round, doing
upwards of 2x normal damage. This cursor is restricted
by line of sight and the player’s Sniper Skill.
There is also Turret Mode, for those characters that
cannot shoot the Sniper Rifle. Turret Mode is basically
the same as Sniper Mode, except now the player is in
control of a heavy machine-gun turret.
There will be missions in the game where you have to
take out a bad guy, or in which you have to mow down
an army with a single machine-gun turret. All in all it
comes down to a variety of gameplay.
3896 • Fallout: Brotherhood of Steel 2 - design document

Player Characters

Lilith
Background: Lilith grew up in
the BOS, like most recruits. She is
extremely hot-tempered and rash,
but her range skills are unequalled. Special Abilities: Each character has
three different special abilities that the
Most of the elders in the BOS put
player can buy throughout the game.
up with her attitude because of the
potential. 1) Dual Weapons: Open up Dual
Physical Description: Lilith is Lat- Weapons.
ino, with short black hair, green etes 2) Energy Charge: The ability to
and a killer body. She has no tattoos, charge up energy weapons. Use
and tends to wear a sports bra un- square button to charge.
der her tank top. She likes to wear 3) Final Move: Unload Clip: Only
jean shorts, almost like Laura Croft works if the player has a ranged
shorts. weapon in hand. This will unload 20
bullets into the enemies around the
Weapon Preference: Lilith can use player. Long charge up time.
Dual Weapons, but cannot use Big
Guns. She is fast, but her health is
less than the others. She also gets a
good opening bonus for all Small
Guns (Pistols and Rifles). Cannot
set traps.

Maxus
Background: Maxus never liked
the quiet life. When he was a teen-
ager, he ran into a Brotherhood
Paladin, who convinced him to join Special Abilities:
the cause. While Maxus doesn’t 1) 1-2-3 Combo: Opens up the abil-
like small guns too much, the large ity to do the third attack on all melee
weapons in the BOS arsenal im- weapons.
pressed him. He is the only link 2) Melee Charge: The ability yo
to FBOS 1, as his father was, you charge up melee weapons. Use
guessed it, Cyrus. square button to charge.
Physical Description: Similar to 3) Final Move: Flaming Fist of
Cyrus, of course, except a bit small- Death: Maxus’ weapon disappears,
er. Maxus likes jeans and a simple and he charges up. Then he does a
t-shirt. five-hit combo on the creature in
front of him. Long charge up time.
Weapon Preference: Maxus can
use Big guns, but cannot use Dual
Weapons. He also has a disadvan-
tage with Small Guns. He gets a
good opening bouns to melee weap-
ons. Cannot set traps.
Fallout: Brotherhood of Steel 2 - design document • 3897

jaffe
Background: Like Lilith, Jaffe
grew up in the BOS, and from an
early age he was fascinated by fire.
He also had an fascination with tak- Special Abilities:
ing things apart and putting them 1) Set Traps: The ability to set ex-
back together again. As time went plosive traps, like landmines and
on, he was sent to the demolitions such. Use Square button.
department of the BOS for R&D, 2) Quick Hands: The ability to
but as the tension between the NCR throw out four grenades out in a fan
and the Brotherhood mounted, they of death. There is a charge up time.
pulled him for active duty. 3) Final Move: Death Flower: 12
Physical Description: Jaffe is a grenades pop out, making a circle
short, yet thick man about five feet, around the player. Jaffe then drops
six inches tall. He has little neck to the ground to cover his head as
and likes to wear a nice little beat- everything explodes. Long charge
nik goatee perched on the tip of his up time.
chin.
Weapon Preference: Jaffe can use
all weapons except Dual Weapons.
He starts with an advantage to all
Explosive Weapons. He can also get Physical Description: Scarlet is
the ability to Set Traps. what one would call an “albino hot-
ty”. She has pale, almost white skin,
with thick white hair. She is five-
foot seven, and has a body to die
Scarlet for. She dresses in red leather, like a
Background: Scarlet was born an red version of Trinity in the Matrix
albino, and her fellow citizens im- movies.
mediately left her out to die in the
Weapon Preference: Scarlet can
desert. An old mutant named Ha-
use all weapons in the game, but she
rold found her, and took her in. She
has a disadvantage to each. Also, her
travelled with him all over Califor-
Stealth Skill does not work when
nia, listening to his tales of adven-
handling Big Guns. She is proficient
ture with the Vault Dweller. Final-
in rifles.
ly, when she was old enough, she
joined the Brotherhood, thinking Special Abilities:
that she would one day return to her
1) Death Dealer: This gives the
birthplace and raze it to the ground.
player a 10% chance of instantly
Her initial tests showed a certain...
killing any creature.
moral ambiguity that led her into the
2) Nine Lives: This gives the play-
Brotherhood’s special ops division.
er a 20% of getting up from a fatal
There she learned the art of snip-
wound.
ers and stealth, and she became of
3) Final Move: Nightstalker: If
the best black ops the BOS had ever
Scarlet drops down below 20%
seen
health, she can press the Square but-
ton to go invisible for 10 seconds.
Either to get away or attack without
counterattack.
3898 • Fallout: Brotherhood of Steel 2 - design document

Critters
The Good, the Bad and the Ugly
And what would a Fallout game be without a wide But be careful, because what you do and who you
variety of creatures and people who would rather kill could come back and haunt you. Think it’s
gnaw on your leg than look at you? There are a va- funny to kill of a bunch of thieves and cutthroats
riety of baddies in the Wastes. Some will become in the beginning of the game? Well, it is until the
your friends depending on your reputation. Some buddies of those thieves and cutthroats meet up
will shoot first and ask questions later. And still with you in a dark alley later on...
others will try to use you as a nice chew toy. There are a total of 10 new creature models in
So why would you want to kill things? Besides FBOS 2. That’s not including all the old models
from the obvious fun of watching a Rad Scorpion from the first game. And this time around there’s a
blow up into little-bitty chunky bits, the player has little more variety, giving us a plethora of critters
the satisfaction of looting the bodies and gaining for the player to deal with.
valuable experience points. Plus, did I mention
that it was just plain fun?

Friends
Who your friends are depends on your reputa-
tion. If your generally liked by the populous,
the Lawmen might be willing to talk to you.
If you’re lower than a rattler’s belly, then the
Lawmen might open fire on sight. The good
news is that those thieves and cutthroats men-
tioned earlier might really like you.
For the most part, your friends will help you
by giving you quests, experience points, items
to barter, etc, etc. Just don’t expect them to be
very generous if you decide to blow up their
town.
Friends consist of Humans, Super Mutants
or Ghouls, depending on your reputation.

The Bad Guys


The Jackals:
These are a little easier to categorize. That’s be-
cause these critters will either start shooting at you These are the only Raiders in the game that will
as soon as they see you (The Jackal Raiders) or shoot to kill, no matter if you are a Blackbeard
they’ll start chewing on your backside simply be- the Pirate or Mother Teresa. The good news is that
cause it tastes good (wild animals). Here’s a quick you can pretty much have fun destroying every
rundown of the varmints that you’ll have to send last one of these vermin.
back to the dust where they came from:
Different groups will have different levels of
equipment. Some might be little more than psy-
chotic junkies with knives and nothing to lose...
other may have the equipment and the training of
a small army. None of the like you.
Fallout: Brotherhood of Steel 2 - design document • 3899

Vermints:
This pretty much sums up the wildlife of FBOS 2. As the player progresses through the wastes,
he can encounter mutated critters. Anything from Giant Rattlers to Mutated Prairie Dogs.
Add in some Mutated Plants and Fish and you get a deadly concoction. Here are some of the
more deadly creatures of the Texas countryside:

The Texas Rattler: This giant rattlesanke is no bark and all bite.
Weighing in at 500 pounds and standing almost six feet tall when up-
right, this critter can really ruin a man’s day. The good news? The
radiation and the growth diluted their poison. Now you’ll only get sick
if they bite you, instead on stone cold dead. Of course, they don’t need
poison that much. Not with fangs six inches long...

Giant Naked Molerats: Yup, the Naked Molerats from Fallout 1 are
back after a long hiatus. And they’re meaner than ever. Standing over
three feet at the shoulder, and weighing in at around 200 pounds, these
critters are fierce and dangerous, and ten times as ugly. The only food
news is that their eyesight is poor in daylight. You just don’t want to
meet one in a dank, dark cave.

Wild Mutant Coyotes: Imagine a large, wolf-sized coyote


trying to take your face off. Now imagine a pack of them.
Sounds like fun? Then you’ll love these scavengers. They
hunt in groups, and they are always looking for a little meal
to tide them over until nighttime. You just happen to be the
next thing on the menu.

Other critters: Beside these, there are other creatures ready


to take a chunk out of your hide. Giant Kangaroo Rats, Mu-
tant Plants and Fish and others are out there for you to come
and turn them into Kibble. Add to these the old favourites
from Fallout: Brotherhood of Steel, like the Deathclaws,
Rad Scorpions and Giant Rats, and we’ll have plenty of
stuff for the player to kill.
And don’t forget the humans, Super Mutants, Ghouls and
Raiders that are on opposite factions than you. All in all, the
action never quits in FBOS 2.
3900 • Fallout: Brotherhood of Steel 2 - design document

Stage Bosses
Stage bosses are special creatures who mark the end
segment of the game. In some cases, stage bosses are
variations on the general population of creatures - an
Albino Rattlesnake may be a stage boss early in the
game, but may be encountered in groups later in. In
other cases, stage bosses are completely new crea-
tures... individuals who have an important role in the
story as enemies of the player character and humanity
in general. Either way, stage bosses are meant to be
tough, look deadly, and act smart. It’s rare you’ll be
able to beat a stage boss through brute force. More
often, defeating a stage boss will require a more “puz-
zle-ish” solution, requiring the player to make use of
the environment or employ particular strategies.

Equipment
Survival 101
A game wouldn’t be Fallot without equipment. Guns, knives, Geiger counters,
stimpacks, and Rad-X. All things that the survivor needs to get through the
hazards of the wastelands. Here’s a small sample of the implements of car-
nage at the player’s fingertips:

Guns, Guns and More Guns


Let’s face it. The one thing people like the most about the Fallout are the guns. Sure people use melee
every once in awhile, and we even have a Melee based character. But the thing that gives us the biggest
thrill is to blow away a Super Mutant with a high-powered Plasma Cannon before he even gets down
the hallway. Because of this, the emphasis in FBOS 2 will be the guns. 10 new guns will be introduced,
and the melee weapons from the original are scaled back accordingly.
The setup is also going to stay the same. Target your enemy with the shoulder button, and strafe around
them, with the occasional dodge to get out of the way. Some of the new weapons are: a handheld rocket
launcher for those who can’t use Big Guns, a gin that shoots a rapid spread of red-hot needles, a sniper
weapon with its own Sniper Mode, and more.

Up Close and Personal


Although the emphasis is on ranged combat, there are still enough melee weap-
ons for those who like getting up close and personal. Both Maxus and Scarlet
are melee specialists, and each will have advantages using the myriad of blades
and hammers in the game. Scarlet will be especially deadly with ther various
swords that only she can use. There will also be more melee combos in the
game, making the hand to hand a little more intricate.
Fallout: Brotherhood of Steel 2 - design document • 3901

Uber Weapons
Not only does the player have a choice of 40+ ranged and melee weapons, but
there is also an Uber Weapon he can construct as he makes his way through
the game. This Uber Weapon will be broken into 5 parts, each scattered
through the levels. The player can either put this weapon together himself (If
he’s playing Jaffe), or he can pay an NPC to put it together for him.
The following are the Uber Weapons, by character:
Lillith:
Weapons Name: Dual “Squirts”
This dual mini-rocket launcher needs some en-
hancments before she can wield two of them for Jaffe:
maximum power. Weapons Name: “Fat Boy” Portable Nuclear Bomb
Presenting the “Fat Boy”, for all your daily needs.
Maxus:
This handy little baby packs all the power of a nu-
Weapons Name: Tesla Cannon
clear bomb, with little of the clean up! Batteries
Talk about a work of art. The Tesla Cannon is a
required.
high-powered mass-cannon, throwing tessellated
plasma forward in an orgy of death and destruc- Scarlet:
tion. Don’t try this at home. Weapons Name: Ancient “Dragon Heart” Tang of
Quiet Death
Legend says that this ancient weapon could cleave
stone bricks and still be able to chop up aluminium
cans. It is rumored that this sword was broken into
five parts, to protect the world against its destruc-
tive power.

Other Equipment
• Underwater Suit: For those days
Which, of course, leaves us with the when you really need to walk on the
rest of the equipment in FBOS 2. ocean floor. This handy-dandy scuba
The usual Health Kits are in the game, kit let’s you enter the FBOS 2 under-
including Stimpacks, Rad-X and Psy- water level, where you’ll have to bat-
cho, Some other equipment that the tle mutant piranhas.
player might find useful: • Motion Sensor: A great way to tell
• Armor: There will be various pieces of armor where the enemies are and what they’re doing.
scattered throughout the game, from Leather This can hook right into the player’s map.
Armor to Advanced Power Armor. Like Fall- • Cars: At one point in FBOS 2, the player will
out: Brotherhood of Steel, the player’s character come into possession of a car. This handy vehi-
will be updated as the character dons armor. cle will help him go back to previous levels, or
• Nightvision Goggles: This is the state of the art go on to the next level without having to walk
in night vision. Put these on and the screen goes the great distances between towns.
green, and all your enemies pop up like fireflies. • Stealt Girl: For Scarlet, a great way to get past
Don’t ever let them sneak up on you when the the bad guys is to not be seen by them. This lit-
sun goes down! tle device helps, making her invisible for a time.
Batteries Required.
3902 • Fallout: Brotherhood of Steel 2 - design document

Story and Quests


Life is a Stage
When you think of the Fallout series of games, a few things always
come to mind. A good story, with multiple locations. Quests with dif-
ferent solutions depending on what character you play. Grungy broken
down cities, blasted wastelands and clean, sterile Vaults.
FBOS 2 has that and more.
A great game can get away with having a bad story. A great story in a
game can be hamstrung by a poor game. The good news about FBOS 2
is that, now that the core of the game is done and published, we can fo-
cus on making a great game AND a great story. For only those games
that give both will be remembered for years to come.

Quest Structure
For FBOS 2, the quest structure will be set up a bit
differently. Not only will quests be based on the
player’s Reputation, but also on his skill set.
The Background For the Story
Let’s say that you need to get through a locked
door. If you’re playing Scarley, you could set up Miles Reese joined a raider group who
your electronic lock pick and have that door open called themselves the Cyphers. These raiders were
in a minute flat. If you’re playing Jaffe, your could the complete opposite of the Brotherhood of Steel.
hook up a block of plastique to the door and just Instead of revering technology, the Cyphers hate
blow the damn thing open.(Although that would it. Yet, even in their circles, Reese was too reac-
alert every bad guy within a city block to your tionary for their tastes. His hatred for the Broth-
presence). If you’re playing Maxus or Lilith, you erhood ran deep, and he wanted to wage war on
could find the control room, shoot everyone inside them.
and then open the door through the control panel. It was while he was doing research that
Reese discovered the GECK, or Garden of Eden
Construction Kit. Knowing that the GECK had the
ability to transform the land, he thought this might
be the key to a new world. So one day Reese found
the Nursery, where the GECK was made, and stole
the prototype.

Also, halfway through the game, the main plot


will branch, giving the player a chance to play on
either the side of good, or evil. The whole game
will be geared towards giving the player the illu-
sion of choice, in a linear structure.
Fallout: Brotherhood of Steel 2 - design document • 3903

However, as Reese headed down to the


Gulf of Mexico, as Reese headed down to the Gulf
of Mexico, the prototype started working on the And that’s where the raider group, the
way down, leaving a strange patchwork of plants Jackals, come into their picture. Reese’s hatred of
all across the countryside. When he hits the Gulf the BOS runs deep, and he wants to see what hap-
of Mexico, he finds his basin of life, and then pens when they don’t have their toys. So he sent
spends the next five years working on making the the Jackals out to steal the technology from the
GECK bigger and better. But no one could predict Brotherhood. What Reese hasn’t told Banshee, the
what effect a magnified GECK could have on the leader of the gang, is that each of the Jackals are
FEV environment. Strange weather effects, jun- infected with a bio-organism, grown by the GECK
gles propping up in the middle of the desert and Mini-bombs, to detonate at will. You see, once the
the Gulf... came back, flooding the military com- New Eden device is ready, he plans on detonating
pound. Reese’s bio-tech compensated, making an the Jackals, destroying the technology with them.
organic shell around the base, and air holes to the And then his new Eden will spread across the land,
surface of the water. And still he worked on creat- reclaiming this world and restarting it over.
ing a new world... one without humans... an Eden.

Act One: In the Beginning


The player starts
Locations the story being briefed
by a superior. It seems
Like the original Fallout, the player will visit many
that the Brotherhood has
locations on his way through the story. He’ll travel
detected an energy surge
through Texas, solving various problems, until he
in the southern part of
finally has to face Reese before the madman de-
Texas, and they’re send-
stroys the world with his modified GECK.
ing you and your squad
to check it out. He also
tells you that there are
a couple of BOS forts
down there, but with the tensions going on they
can’t get a message down to them. That’s where
you come in.
On your way down, you and your squad
are suddenly attacked by a group of raiders. These
raiders, however, are dressed in Power Armor and
have massive weapons. Your squad is caught com-
pletely flat-footed. As a blast from a plasma can-
non knocks you down, the leader of the Raiders,
Banshee, approached and strips off your armor.
You are left for dead.
However, a wandering ghoul, good old
Harold, comes across you just as you are about to
kick the bucket. He heals you, and then helps you
walk off...
And the story begins.
3904 • Fallout: Brotherhood of Steel 2 - design document

Start - Truck Stop Lubbock


[4 maps; 2 small maps - Truck Stop Exterior [5 maps; 2 medium maps - Town, 3 medium maps -
and interior, 2 medium maps - Junkyard] Airport]
Stopping place for caravans. Harold brings the Once he reaches the town, he finds the human resi-
player here in the beginning. Consists of a dozen dents being attacked by ghouls. Seems the ghouls
houses and a truck stop. Instead of gas, tanks, there are mad because a number of their people have
are feeding troughs, that sort of thing. The north been found missing, and they blame the humans.
and south roads the player cannot go yet. And the The humans also have had a number of their own
east gate can be opened when he talks to Stella, kidnapped, and they blame the ghouls. The player
the truck stop owner. When asked about the Jack- can help the humans, the ghouls, or both.
als, she points the player into the junkyard to the
• Basically Lubbock is broken into two parts,
cast. Seems the Jackals invaded there awhile ago,
Ghoul Town by the airport, and the Square, run
looking for parts to scavenge. But beware; there
by the humans.
are “giant naked rats
that are ugly as sin” • Who’s behind this? Why, the Jackals of course.
out there. What are Once things are straightened out, the player finds
they, you ask? Why, the raiders holed up inside the airport.
giant naked moler- • In the airport, the player fights a Jackal named
ats, of course. Bulldog, as Banshee gets away.
• Important: If the player frees the slaves, the
• Once inside, he finds a Jackal holed up in a shed player’s rep goes up. If the player kills them or
with ten molerats outside. After much threaten- leaves them there and skips town, then rep goes
ing, the raider tells the player that the Jackals are down.
heading south. They were supposed to pick up • Anyway, the player learns what Banshee’s plan
some slaves down in Lubbock. is: He wants ot take on Fort Worth, which is the
• Players must also find a gearshift for the pink biggest BOS outpost around. He was hoping to
car. When he does, he can get out of town. use the slaves as fodder.
• The only road out is the road to Lone Star, the
trading center of Texas.
On the Road
[6 maps; 1 small map - Farm, 3 medium maps -
Garden, 2 medium generic fighting maps]
On his way down to Lubbock, however, the driver On the Road Again
wrecks the car. The player then comes across a [2 maps; 2 medium maps - hills]
small farmhouse with a woman named Fey. She Across the hills. As the player makes his way
has kids in the yard, but no husband. across the freeway system to Lone Star, he will
Anyway, it seems that a bunch of giant rattlers have fight giant rattlers, big mutants, Prairie dogs, huge
taken over her garden. Going through the maze of mutant Kangaroo Rats and mutant dogs.
giant corn and giant veggies, the player comments We can also have some side quest in here, like a
on how odd it is. Then he comes across and albino caravan that’s broken down, and the player needs
rattler... and the one controlling it all: Harry the to fend off a horde of mutant critters in order to
Rattlemaster. Take both of them out and return to save them.
Fey. She tells him that Harry was a vagrant that
came up from Lubbock. Player’s rep goes up. Then it’s off to Lone Star, the jewel of Texas.

From the farm house, the player will go through


2 medium fighting maps on his way to Lubbock.
Fallout: Brotherhood of Steel 2 - design document • 3905

Act Two: Lone Star

Lone Star
[12 maps; 4 medium maps - town, 8 medium maps -
Basements]
This is a big town, with various groups that the
player can hook up with. Some of the groups in
the town:
• The Ghoul Trading Company
• Caesar Raiders
• The Lawmen
• The Hand Gang (thieves and thugs group)
The player will be able to get 1 - 3 side quests
from these groups, depending on the reputation.
For example, if the player has a low reputation, On the Way to Fort Worth
then he will be able to talk to the Hand and the [1 large map - Hills and Plains]
Raiders. But the Lawmen will not speak to the
player, except maybe give him a warning. More road kill. Except this time there is going to
be some strange plants, all huge and misshapen.
All of the quests in this town will have to do with The critters are also going to be bigger and more
talking out the other groups or the GEK. For ex- vicious as the player makes his way though the
ample, the Lawmen want the Hand of Gang wiped hills.
out. They’ll hire the player to do this, if his reputa-
tion is good enough. Or the Ghoul Trading Com- The player also meets up with a group of Caesars.
pany is having trouble with the raiders, that sort If the player helped them out in Lone Star, they’ll
of thing. sell him stuff, if not, they’ll attack.

Lone Star will also have the old Abilene Vault Forth Worth
(Vault 39), but the player cannot get in yet. There [4 maps; 1 medium map - the Fort, 3 large maps -
are also rumors around town of a strange man Underground]
who came to town bearing seeds. Seeds that were
Fort Worth is a BOS base. When the player gets
planted on the east side of town. (Which makes up
here, havoc has already been unleashed. Dead bod-
the Farm).
ies everywhere, broken and smouldering walls.
Also in town is a strange individual named Reese. On the upper level, the player must figure out how
He’s a heavily cloaked Cipher. If the player is play- to get past two huge tanks sitting in the courtyard.
ing Jaffe, he can understand him, otherwise it’s
The rest of the maps are underground levels of the
all gibberish. He will also give some side quests
base. The player must fight his way past Jackals, as
to Jaffe, like getting some equipment and such.
well as past Brotherhood traps. This is also where
There is also something strange about the Cipher.
the player will meet Cyrus, Maxus’ dad. He will
Things... move... underneath his cloak.
fight the player until he gets killed... by Banshee.
Anyway, the play-
The last level is a boss level, against Banshee.
er finds out that
When the leader of the Jackals is defeated, the
the Jackals came
player threatens him, and Banshee gives him a
through town on
key to the vault in Lone Star, and says all the
their way towards
answers are there. But before he can tell the
Fort Worth.
player who’s behind it all, he explodes...
3906 • Fallout: Brotherhood of Steel 2 - design document

Lone Star Vault


[3 maps; 3 medium to large maps - the Vault]
Now the player has key to the Vault. He can also
do any quests that he hasn’t done before.
The vault is made up of three levels. Inside is ba-
sically a jungle. Huge, mutated plants and plant
walls, that sort of thing. The player will fight mu-
tated plants as the ecology tries to desperately kill
him.
At the bottom of the vault is another key and a he wants to show his “people” that a human can
GECK. There is also a desk, with a map. The map be trusted. This is where the player also finds a
shows the origin of the Nursery, and small circles gas station with a working pump, as well as a
as Reese moved south. Finallt, there is a large second GECK and a strange data chip.
circle around the city of Austin, and the words
○ When the player gets back, Keats lis-
“number 2” written there.
tens to the player’s tale of mutant plants.
There are also bios of Banshee and the Jackals, as He nods, saying that he has read about
well as a map showing key Brotherhood locations. something like that. The player leaves
the GECK, and Keats will have his scien-
Next to the Vault is a broken-down shed. The play-
tists try to find out what it is. Meanwhile,
er finds the key and opens it, leading to a car. (A
Keats has another job for the player. He
‘59 VW Bug if we can). The player gets in and the
has overheard that a group of raiders call-
car drives off as the screen goes black.
ing themselves the Twisted Hairs are
At this point the player can use his car to return to marching against the BOS outpost in the
Lubbock. He can also head towards Austin, which region, this one in San Antonio. The play-
will bring about the end of Act II. er can run there and then come back, and
his research into the GECK and the data
chip should be done.
Austin
[7 maps; 5 medium to large maps - the city, • If the player has a bad rep, then he will be ap-
2 medium maps - Power Plant] proached by a Super Mutant named Shale. Shale
The car comes into view as it sputters at the edge wants the player to clear out the plants too, but for
of the city. The player needs gasoline. That’s go- a different reason. He needs the power on, because
ing to be a hard find in this day and age, so the he wants the player to open a small weapon depot
only thing he can do is check out the city and hipe on the other side of town. He wants to take control
he finds some. from Keats. This is where the player also finds a
The city is run by Super Mutants. But they are gas station with a working pump.
Super Mutants led by one called Keats - who is
○ Shale will then tell the player about the
highly intellectual... and who has given up on the
Twisted Hair attack, but this time for a
whole “taking over the world” thing. He envisions
different reason. If the player wants, he
a world where humans and mutants can live to-
can join the Hairs and take out the Broth-
gether.
erhood. Lots of good weapons and armor
Here’s where the player rep comes in handy.
there. Shale also takes the datachip and
If the player has a good rep, then Keats will ask offers to interpret it... for a price.
him to clear a place in Austion that been infested

with mutated plant life. Seems the power station Either way, the player can pile into his car and
went offline because of it, and he needs the play- head for three different locations: Lubbock, Lone
er to turn it back on. He would do it himself, but Star, or San Antonio.
Fallout: Brotherhood of Steel 2 - design document • 3907

San Antonio - The Alamo


[5 maps; 1 medium map - outside the Alamo,
4 medium maps - Underground]
The Alamo. The War was merciful to this city.
Only 1 bomb fell, blasting the northern part of
the town into a crater. The Alamo, by chance, was
completely untouched.
About fifty years after the end of the War, the
Brotherhood moves in, making it the main base of
operation for Texas.
And now it’s under siege. This section of the game
can go one of two ways, depending on who game
the player the quest:
The Corpse (Corpus Christ Naval Base)
• Given by Keats: The player races through the [7 maps; 1 large map - City, 2 medium map -
crowd in his car, and the BOS lets him in. The Underwater, 5 medium to Large maps - the Base]
commander, a stern man named Paladin Haig, The city itself is a huge wasteland, with
tells the player the situation. For some reason just parts of buildings left sticking up out of the
the Twisted Hairs are attacking. The player will sand. The base is also submerged in water from
be charged to take out the leader of the raiders, a the Gulf. Strangely enough, there is also a strange
woman named Harpy. Once he does, Haig gives plant thing sticking up out of the water. The player
him a good weapon and sends him back to Austin. has to visit the docks, where Jackal raiders wait
• Given by Shale: The player stops the car outside for him. There are the cream of the crop, though.
the Alamo and meets up with Harpy, the Twisted Full power armor and everything. After taking
Hairs’ leader. She tells the player about the inva- them out, the player finds a divers suit (think of
sion and about how she was told about this place the old metal 50s diving suit), and it’s time to visit
by a Cipher (Reese). The player is charged with the base and see who’s behind it all.
getting into the Brotherhood compound and tak- Underwater the player will fight mutated
ing out Paladin Haig. Once he does, Harpy gives fish and other types of creatures to get to the base.
him a good weapon and he can go back to Austin. Also, as he gets closer, the plants themselves will
turn hostile towards him.
Then it’s inside the base. Pretty standard
Austin - Part Two
as the player must fight past robot sentries, and
[No new maps, Use 2 city maps]
some Jackals as well. At one point, he must make
When the player gets back to Austin, he finds out his way back to a previous level, only to find Shale
about the data chip, either from Shale or from waiting with a group of Super Mutants. It’s time to
Keats. The plans on the chip point to an abandoned fight it out. As the player gets closer to the main
military base down in an area called the Corpse, boss area, more and more of the area will be taken
down by the Gulf of Mexico. up with plantlife. Pretty soon he is walking through
At this point, depending on the Player’s rep, the a jungle very similar to the Lone Star Vault.
player can either be invited to a speech by Keats, Then on to fight Reese himself. The Ci-
or given a mission by Shale to kill Keats. pher has vine things, and as the player watches, he
manages to merge himself with the plant walls. It
Either way, Keats will be assassinated and the is his hatred of the Brotherhood that has led him
player will be blamed. He will then have to run here. And his hatred of you.
out of town, shooting or sneaking his way through Then, in classic Fallout fashion, the player
Super Mutants who want his blood. Hop into the must overload the Super GECK and get the hell
car, and it’s off to Corpse. out of dodge before it all gets blown to hell.
3908 • Fallout: Brotherhood of Steel 2 - design document

Multiplayer
Shared Caps/Skill Points
Just like Fallout: Brotherhood of Steel, up to two
players can play FBOS 2 at one time. The screen For multiplayer games, the player can choose to
will be split down the middle, and the gameplay split acquired treasure and skill points equally...
itself will be advanced to male up for the multiple or play every man for himself. When starting a
characters. All the enemies will have more health, multiplayer game, players will be given the option
and do more damage, and more experience points to turn sharing on or off before starting the game.
will be given. With sharing on, all acquired caps and skill points
are split evenly between the two players. With
The addition of the different characters will mean
sharing off, the player who gets the caps keeps the
that the players can also help each other through
caps; the player who get the kill keeps the skill
the puzzles. One person can lockpick a door while
points (stage boss and quest rewards are still split
the other stands watch. One character can take out
evenly).
the ranged enemies while the other deals with the
melee bad guys
Difficulty Level
The will also be additional secrets areas and puz- The game difficulty level, in addition to affect-
zles solutions for two players. Areas that can only ing the strength or creatures you’ll encounter, can
be opened by combining the skills of the multiple seriously affect how two-player games progress.
characters. Certain difficulty-dependent settings are handled
differently for multiplayer games, to offset the ad-
ditional power of a second player character (and of-
fer more rewards as well). For instance, in “Easy”
and “Normal” difficulty modes, you can only harm
friendly creatures. In “Hard” and “Extreme” dif-
ficulty modes, all attacks will harm friendly crea-
tures - including other player characters.

The Experience
• A brand new Stealth Mode
• Four new player characters, each with his or her
And the Rest is History...
own skill sets and abilities
To sum it all up, Fallout: Brotherhood of Steel • New branching quests that have solutions based
2 is going to take all that made the first Brother- on the characters and their skills
hood of Steel great, and add even more depth. In a • A new Reputation system, so that the player’s
lot of ways, FBOS 2 is taking the seres back to its choices and actions determine the plot and the
roots, going back to what made the original Fall- storyline
out great, while staying true to the console fans. • New creatures, new levels, new weapons and a
That means more action, more blood and guts, whole new storyline
more weapons and creatures to hack and slash, but So kick back, pull up a can of minced Gecko, take
it also means so much more. out your shotgun, and wait for the fun to arrive.
For nothing is what is seems when you venture out
in the wasteland...
Game of Death - Cancelled Games • 3909

Game of Death
Developer Burns Entertainment Software
Genre Survival horror

Game of Death is a cancelled survival


horror / action game that was in devel-
opment for PS2, Xbox and Windows
by German developers Burns Enter-
tainment Software in 2001. It would
have played somehow similar to Shad- Players would have to ob-
owman where players would take the tain the right weapons able
role of a dying man who would try to to kill each boss by taking
kill down the most notorious serial killers of the them from the less powerful monsters found in
20th century, including Fritz Haarmann, Charles each level. It was necessary to learn and exploit
Manson and Jeffrey Dahmer. the bosses weaknesses to survive, otherwise it
would have been impossible to beat them. Play-
Horror films director Joerg Buttgereit, who
ers would have been able to read through the
worked on movies such as Nekromantik and
case files for those serial killers, to find clues
Schramm, created Game of Death’s concept and
about their modus operandi and weakness.
characters, a psychological horror game with an
At the same time players should try to not
original gameplay mechanic.
became a murderer themselves, by killing bosses
The game’s protagonist is a young man sent to a only during special circumstances, for example
hospital after a lethal car accident. While doctors by self defence, through the release of their kid-
try to save him, he dreams of a strange world in napped victims and so on. This would permit to
which he have to defeat evil serial killers to sur- eliminate the serial killers without losing the “in-
vive. Each homicidal maniac must be killed by nocence”, otherwise players could also lose their
their own method – choked, cut to pieces with a life at the end of the game.
chainsaw, shot with a shotgun, crucified and so
Game of Death’s soundtrack would have been
on.
composed by Rod Army.
More than 40 maniac bosses were
planned for the game, each on with their
own level accessible from a HUB zone,
a giant bone cathedral.
As far as is know, Burns Games were
not able to find a publisher for Game of
Death, maybe because of its settings. In
the end the game was cancelled and the
company vanished after a few years.
“unseen64.net”
3910 • Cancelled Games - Far Cry 2

Far Cry 2 Far Cry Instincts


Publisher Ubisoft Montreal Publisher Ubisoft Montreal
Planned release Q4 2001 Planned release Q4 2001
Genre First-person shooter Genre First-person shooter

Far Cry 2 is an open-ended FPS developed for Far Cry Instincts is a first-person shooter
Xbox 360, PS3 and Windows by Ubisoft Mon- developed and published by Ubisoft for
treal and published in 2008 by Ubisoft. Crytek, Xbox. A remake of the original Windows
the developers of the original game, were not version of Far Cry, Instincts is less open-
involved in the development of Far Cry 2. ended and more linear, due to the console’s
A pre-alpha video of the game, showcasing the reduced processing power which prevents
visuals and 13 minutes of gameplay with devel- the full rendering of the Windows ver-
oper commentary, was presented in Leipzig in sion’s vast islands and landscape. Howev-
August 2007. er, Instincts added new multiplayer modes,
weapons, and feral abilities, the latter be-
It was scheduled to be released in the four quar-
ing reflected in the modified storyline. A
ter of 2001 for PS2 and Windows, but it was
port of the game was also planned for the
cancelled for unknown reasons.
PS2, but was ultimately canceled.
The Pre-Alpha demo includes some differences
from the released version:
• Different Level (the jungle in the pre-alpha
looked more realistic)
• When Player gets shot by enemies the screen
turns red Full Shot Golf
• Different lignthing technic
Publisher Artdink
• More green-ish grass
Genre Sports
“unseen64.net” Serial number SLPS-20148

Full Shot Golf (ふるショットGOLF)


is a cancelled PS2 golf game that
was in development by Artdink

Fate Of Ages
Publisher Onisoft
Genre Role-playing

Fate Of Ages is a cancelled JRPG which was viewed at se-


lected viewings at E3 2004.
The game follows the journey of a young hero and his com-
panions as they seek to undo the mistakes of the past.
The game would feature anime-styled characters and worlds,
a battle system that fuses elements of real-time and turn-based
combat. Over 40 different jobs for the characters. And 6 dif-
ferent time periods.
F1 Racing Championship 2 - Cancelled Games • 3911

F1 Racing Championship 2 FX Racing


Developer Brain in a Jar
Publisher Acclaim Entertainment Developer Milestone S.r.l
Genre Racing Publisher Konami
Genre Racing, Vehicle-combat
One of two simultaneously announced PlaySta-
FX Racing was a combat-based rac-
tion 2 titles to be based on the Ferrari license,
ing game which would allow players to
Ferrari 360 Challenge has the distinction of be-
compete on circuits in Egypt, Transyl-
ing one of Acclaim Entertainment’s first PS2
vania, and Tokyo.
games.
Developed by the UK-based production house
Brain in a Jar, 360 Challenge would feature an
arcade racing engine that included two main
racing modes, eight different circuits, limited
car deformation, and two-player split-screen
competition.
Unfortunately for Acclaim, development costs
and undisclosed troubles with the Ferrari licen-
sor attributed to both 360 Challenge and the
other Acclaim-endorsed Ferrari title’s abrupt
cancellation in August of 2000.
“ign.com”

Frogger: Helmet Chaos


Developer Konami
Publisher Konami
Genre Action-adventure

Frogger: Helmet Chaos was released in


2005 on the Nintendo DS and the PSP.
The PS2 version was never released.
The gameplay is similar to the original
1981 arcade game with some modern
elements of platforming games. The
goal of each level is for Frogger to
weave through the traffic to reach the
other side.
3912 • Cancelled Games - Fear & Respect

Fear & Respect


Developer Edge of Reality
Publisher Midway Games
Genre Action-adventure

This would be an open-world crime game, de-


veloped by Edge of Reality, that would have
starred Snoop Dogg as a thug living in South
Central L.A. The game was can-
celled on March 1, 2006. The very next day after the game
On September 23, 2004, Midway was announced, Paramount Pic-
announced Fear & Respect. It was tures announced it acquired the
described as a third-person ac- film rights to the game. This an-
tion game taking place in South nouncement came a month af-
Central L.A. Players would take ter Paramount announced a film
the role of an “O.G.” (Original based off the game Area 51, which
Gangster) in a gang, fighting rival would have starred Marylin Man-
gangs in the area, raising fear and son and David Duchovny. Both
earning respect. The game was be- movies were never actually made.
ing developed by Edge of Reality, In February 2006, Midway re-
a studio that specialized in porting leased a set of 13 screenshots and
games to other platforms. a trailer for the game. This is the
Hollywood director John only media that was released for
Singleton was prominently in- Fear & Respect.
volved in the project. He is best The trailer takes place in South
known for directing films such as Boyz N the Central Los Angeles during a Summer heat
Hood and The Fast and the Furious. Rapper wave. Snoop Dogg’s character Goldie is riding
Snoop Dogg was set to star as Goldie, the player in a car, a fellow gangmember is in the backseat
character. with a loaded gun. The Snoop
The game was to be an open-world Dogg song “Drop It Like It’s
action-adventure, in the vein of Hot” begins to play on the radio.
Grand Theft Auto: San Andreas. As the car drives down a street,
It featured a “Respect” system, rival gangmembers block the car
where interactions with other gang by standing in front of it and be-
members, personal appearance gin firing their weapons. The car
and actions would earn the player charges down the street and ends
respect from allies, also making up crashing. Goldie and his fel-
enemies fear the player. low gang member then get out of
The game’s world was said the car with their weapons ready.
to be a realistic rendering of Los The trailer then shows a montage
Angeles. There was to be a large of actual gameplay footage.
selection of weapons including On March 1, 2006 the game was
pistols, rifles,and shotguns. canceled. Midway did not offer a
specific reason for the cancella-
tion.
“giantbomb.com”
The Four Horsemen of the Apocalypse - Cancelled Games • 3913

Fighting Force 3
Developer Brain in a Jar
Publisher Acclaim Entertainment
Genre Racing

Fighting Force 3 is a canceled game that was in development at


Core Design for PS2, Xbox, and maybe on GameCube between the
years of 2002 and 2003. The game went back to their roots with
classic beat ‘em up gameplay, with a fully playable coop mode, and
4 different characters to choose from: Hawk, Mace, and Smasher,
returning from the first game, and a new one, Jill. Alana was not
going to be present in the game.
The player would have been able to fight their way through several
different levels, using punch-kick combos, weapons and interacting
with the environment. The environment could be used in different
ways, such as breaking down a water tube to use it as a mace, im-
paling enemies on iron bars, throwing them under moving trains or
against barrels on fire to burn them.
“fightingforce.fandom.com”

The Four Horsemen of the Apocalypse


Developer 3DO, Four Horsemen Entertainment L.L.C
Genre Survival horror

The Four Horsemen of the Apocalypse was to be a video


game centered on the actions of several playable characters
that are left on earth after the Rapture. These characters were
widely different and ranged from a fallen priest to a young
stripper and would each have special weapons and abilities
specific to themselves.
In late 2002, 3DO, the game’s developer, announced that the
game would be released on Windows, PS2, Gamecube, and
Xbox. It was also announced that 3DO would be partnering
with Stan Winston on the game as a producer. Stan Winston
has been involved in designing creature effects for such films
as Jurassic Park, Terminator 2: Judgment Day, and Aliens.
The game was basically scrapped after the company went
bankrupt in May 2003. However, some hope was rekindled
of a release in 2004 when the game’s creator, Michael Mend-
heim, announced that the IP was “far from dead”.
3914 • Cancelled Games - Fear Effect Inferno

LOVE AND EFFECTION


by: PlayStation 2 Official Magazine (AU) 2003 April #13

Hotter than the sun! First Fear


Effet 3 details.
LADY LOVE IS a subject seldom
broached in the world of games.
But as games that were once meant
for kids becomes more targeted at
As you can see from these
adults, it was only a matter of time
early images and screens, the
before a PS2 title starred a pair of
girls have lost none of their al-
lipstick lesbians. Before you start
lure, happy to pose half-naked in
shaking your head (just like we
front of a bloody soup of breasts
did, of course) hear this: their sap-
and fat men. Screens show a 2D
phic desire isn’t just for titillation,
look for the characters laid over a
it’s a major motivation of the plot
3D background, giving a striking
of Fear Effect 3 from Kronos. No,
visual style. Kronos promises to
really, it is.
interweave this with more heart-
The LA-based developer
stopping action and sophisticated
has already sullied the PSone with
combat system with distinctive
explicit gore, violence and sexual-
combos, finishing moves and grap-
ity in two previous incarnations of
ples.
the Fear Effect series - Fear Ef-
Arrival of the imagery has
fect and Fear Effect 2: Retro He-
already assured it as one of the
lix, a prequel. This latest instalment
most anticipated PS2 games in the
takes place two years after Fear
OSP2 office. Especially amongst
Effect and follows the adventures
the filth contingency. We’ll await
of Rain Quin, Hana Tsu-Vachel,
its imminent release with increas-
Jacob ‘Deke’ Dacourt and Royce
ingly sweaty palms.
Glas as they attempt to murder the
evil boss of the Triad - Minx - who
has threatened to kill Rain if her
girlfriend (Hana) stops working for
him. That’s true love for you...

FATE OF THE GAME:


Fear Effect 3: Inferno saw a brief
development for the PlayStation 2,
but was ultimately canceled when
Eidos pulled funding for the title.
Kronos tried to get another pub-
lisher to pick it up but had no tak-
ers. The studio shut down a short
time later.
Fun Park - Cancelled Games • 3915

Fear Effect Inferno


Developer Kronos Digital Entertainment
Publisher Eidos
Genre Action

This was a proposed second sequel to the PlaySta- Georama Sensen Ijounashi:
tion game Fear Effect, and was shown at E3 2002, Berlin e no Michi
but after many delays, was ultimately cancelled by
Eidos. Developer Marionette
Publisher Marionette
At E3 2002, in Eidos Interactive’s booth, stood a Genre Strategy
large wall with artwork from Fear Effect: Inferno in-
cluding a trailer that looped throughout the entirety Georama Sensen Ijounashi:
of the event. This would be the only Berlin e no Michi is a Strate-
time the game was shown publicly. gy game, developed and pub-
lished by Marionette, which
While Fear Effect 2: Retro Helix was
was cancelled before it was
a prequel to the original game, Infer-
released.
no was intended to take place imme-
diately following the first game. From
the little information that is known
about the plot, Inferno assumes the
player achieved the best ending from Gander Mountain
the first game, meaning that Jin’s de- Trophy Hunter 2007
mons have been destroyed, Deke has
been resurrected, and Glas’s severed Developer VU Games
arm has been restored. Genre Sports, Action
The trailer suggested that Gander Mountain Trophy Hu-
Hana has been captured by demons nter is a cancelled PS2 hunt-
disguised as nurses and doctors, then ing game.
held captive in some type of asylum.
It is believed that many “tests” were
performed on her here, which result-
ed in various hallucinations, or flash
forwards depending on the interpre-
tation, seen in the trailer. While the Fun Park
fate of the other main characters is Developer Brash Ent.
unknown, it appears as though Deke Genre Strategy
was working from within the asylum
to rescue Hana. After the inevitable Fun Park was a strategy-sim-
rescue, the four main heroes (Hana, ulation game which would let
Deke, Glas, and Hana’s girlfriend players explore a theme park
Rain) must once again take on the re- filled with different games,
maining demons in Hell. A love trian- all re-imagined within in a
gle between Hana, Rain, and Glas is large park environment.
also suggested.
The game was officially cancelled by EIdos in 2004.
Kronos attempted to shop the game to other publish-
ers, but it was never picked up.
“giantbomb.com”
3916 • Cancelled Games - Final Fight: Seven Sons

Final Fight: Seven Sons


Publisher Capcom Studio 8 Final Fantasy III
Genre Beat ‘em-up
Developer Square Enix
Final Fight: Seven Sons is a canceled 3D beat Publisher Square Enix
‘em up game in the Final Fight series. It was a Genre Role-playing
prototype for a new Final Fight game that was Final Fantasy III is a remake of the NES-
in development at Capcom Studio 8 before game. Square Enix originally considered
Final Fight: Streetwise. porting the game to the PlayStation 2, but
The camera in Seven Sons was set on a cam- was eventually convinced by Nintendo to
box principle that roughly “imitated” a rail- develop the title for their new handheld
cam system and the feel was similar to play- system, the Nintendo DS, a decision that
ing the old 2D games. It felt very much like would later be positively reinforced by the
a traditional Final Fight incarnation that had commercial success of the Nintendo DS.
leaped from 2D to 3D. The game had a cel
shaded graphic, with toonish gritty back-
grounds.
The developers were told that the game was
not visually suited to its core audience, but
the message was misinterpreted as a complete Freedom Fighters
dislike for the original concept, thus leading
to Final Fight: Streetwise. Publisher Eidos
Planned release Q4 2005
One planned playable character is showcased Genre Third-person shooter
in the trailer, but is not named. Given the over-
all design as well as the usage of electrical at- On April 6, 2004 Eidos UK revealed
tacks, this fighter may have been intended as plans for a sequel to Freedom Fighters.
either an updated version of Dean or, at the Eidos announced it would distribute the
very least, a new character who mimicked his sequel in the latter part of 2005. How-
combat style, similar to how Maki and Carlos ever, IO Interactive announced devel-
were otherwise separate individuals whose opment of a new game, Kane & Lynch:
fighting abilities mirrored those of Guy and Dead Men, casting the future of a Free-
Cody, respectively. dom Fighters sequel in doubt.
In 2010, when asked about a potential
sequel, Kane & Lynch 2: Dog Days di-
rector Karsten Lund refused to comment.
In 2011, IO Interactive’s official Twitter
account tweeted that Freedom Fighters
2 is “definitely something a lot of us are
interested in doing”. In 2017, IO Inter-
active split from Square Enix and took
with them the rights to Freedom Fighters
since it was published before the Eidos
buyout.
Final Fantasy XIII - Cancelled Games • 3917

Final Fantasy XIII


Developer Square Enix
Publisher Square Enix
Genre Role-playing
designed technical elements—such as graphics,
Final Fantasy XIII was revealed to the world battle system, and game mechanics—to specifi-
at E3 2006 as part of the Fabula Nova Crys- cally match the next-gen console specs.
tallis: Final Fantasy series that it would be the Final Fantasy XIII only had develop-
flagship title of. The game was to bring Final ment on the PlayStation 2 at the very beginning
Fantasy to the seventh generation of consoles. of the project, mainly focused around creating
It had a tricky development cycle, starting as a the world and story. The team working on Final
project for PlayStation 2, and requiring a brand Fantasy XIII was derailed when they were com-
new engine. missioned to create the Final Fan-
The overarching concept of Final tasy VII technical demo for Play-
Fantasy XIII was “a future world Station 3; the demo’s results were
fantasy” and “people fighting so promising the development of
against fate.” The concept for Final Fantasy XIII was moved to
the battle system was to maintain this platform as well. The idea
the strategic nature of command- from the start was to have a high-
based battles, but to create battles ly action-based battle system.
similar to those seen in the film Final Fantasy Final Fantasy XIII was developed on
VII: Advent Children. The development was the Crystal Tools engine since the production
led by Yoshinori Kitase and as such, the devel- moved on PlayStation 3. The process of making
opment team resembled that of Final Fantasy X the company’s first PlayStation 3 title proved to
and Final Fantasy X-2, although occasionally, be a challenge as the team found it a tricky con-
developers from Final Fantasy XV (then known sole to code for. Determined to crack the puzzle,
as Final Fantasy Versus XIII) assisted with the Square opted to create its own development kit,
game’s development. which became known as Crystal Tools. Build-
In Famitsu, Producer Yoshinori Kitase revealed ing the foundation of the engine alone took sev-
the initial project concept for Fi- eral years. During that time, the
nal Fantasy XIII was thought of size of the development team was
in 2004 when the Final Fantasy temporarily reduced, and con-
X-2 International team came up ducted basic technical research
with the idea during a jogging and produced pre-production as-
session. Final Fantasy XIII was sets.
originally planned as a PlaySta- During the transition to the PS3
tion 2 game, but the development system, the technical know-how
was moved to PlayStation 3 following May for character model sculpting and texture com-
2005 and the team had to restart making the pletely changed from that of the PS2. As a re-
game assets from scratch. sult, developers and artists were forced to adapt
The development of Final Fantasy XIII and change, and the team needed to rebuild
happened during a time when Square Enix were the workflow and development pipeline from
shifting to a new console generation, and to scratch. The project thus moved slowly. Despite
a certain extent had to anticipate what the fu- launching nearly four years after its announce-
ture generation would be like. The game was ment in 2006–by which time it had already been
originally developed under the working title in development for roughly two years–director
“COLORS WORLD”. Elements relating to the Motomu Toriyama admits the final product was
lore and story that were created for the PlaySta- rushed through a short production timeline.
tion 2 version were kept as-is, but the team re- “finalfantasy.fandom.com”
3918 • Cancelled Games - Ghostworld

Ghostworld
Publisher Luxoflux
Goblin Quest
Genre Action-adventure Developer Kodiak Interactive
Planned release 2002
Ghostworld was a platform/adventure game Genre Action-platformer
somewhat similar to Psychonauts, that was
in development for the PS2 by Luxoflux, in Goblin Quest was a platform / adventure
mid-2000. The project started with a “dark” game that was in development at Kodiak
and unique theme, but then i was changed to Interactive. It was planned to be released
a more “kid-friendly” game for younger audi- in 2002, but it was later cancelled prob-
ence, because the publisher tough that it was ably because they did not find a publisher
going to be more profitable. In 2002 Ghost- interested in the project.
world was cancelled as it was seen as a risky The game would star the goblins by the
project. After this, part of the team started to names of Faust and Gretta. As the lead
work on Shrek 2: The Game. character, Faust, a mechanically-oriented
“A bunch of very talented people have in- worker, and Gretta, a brave female adven-
vested tremendous effort into it, and while the turer, leap into a world of puzzles, physical
results were spectacular and generally eve- challenges, confront a range of enemies.
rybody was very impressed, reality kicked in. Taking place in a series of caverns and tun-
Being an original, “non-proven” property the nels, Goblin Quest tells the story of a civi-
publisher took an extremely non-committing lization gone awry by petty power-mon-
stance and the soon-to-follow constant chang- gers and corrupt carpet-bagger sorts. The
es of direction and target-audience, design- city-states of the of the Goblin Kingdom,
by-committee meetings and the vague atmos- once a powerful technology-based soci-
phere surrounding the fate of the game had ety, has had a wrench of sorts thrown into
completely extinguished the original spark its systems, and Faust sets out to fix them
and eventually led to abandon the project.” one by one until he finds the individual or
“unseen64.net” group that has caused the trouble.
The game would feature environments
with more than 100,000 polygons and
aimed for more than a 30-frame-per-sec-
ond frame rate. Kodiak looked to bring
this platformer to multiple systems with a
sophisticated database-driven engine that
efficiently handles its game data.
“ign.com”
Full Throttle Payback - Cancelled Games • 3919

Full Throttle Payback


Developer LucasArts
Publisher LucasArts
Genre Adventure

Full Throttle Payback would have been the offi-


cial sequel to the original game, the story would
have continued where the original left of. Lu-
casArts begun the production of the game be-
gun in spring 2000. By then Tim Schafer had
already left LucasArts when the asked for more precise criti-
game got into the development cism the person answer that the
stage, this lead to Larry Ahern, he didn’t think that the Cavefish
who was involved in the origi- gang (or the Cone Fish as the per-
nal game’s development becom- son called them) belonged in the
ing the project lead and William Full Throttle universe.
Tiller to become the art director. The storyline for Full Throt-
According to Ahern, the tle: Payback was never officially
project was only officially known made public, though it was wide-
by the working title Full Throt- ly rumored that its descendant
tle 2, but the name Full Throttle: would form the basis for the sto-
Payback had been suggested and ryline for Full Throttle: Hell on
seemed to have become its title Wheels. This was also refuted by
after the fact, if for no other rea- Bill Tiller.
son than to differentiate its devel- The story of the game would
opment from the others. close resemble the story of the
While LucasArts had never re- first game. It would be focus on
leased an official statement re- Ben’s efforts to foil a plan by a
garding the cancellation of this large corporation making a deal
sequel, it was eventually revealed with local governor to replace all
that all development on the game paved highways with hover pads,
had completely ceased by 2000. so that they could sell all the hov-
It was unclear how turbu- er vans and family oriented cars
lent within LucasArts was during that would be “faster and safer”,
the game’s early development. robbing the bikers and truckers
It was known, however, that of their traditional ground. The
both Larry Ahern and Art Direc- biker community did not like how
tor Bill Tiller left LucasArts in things were starting to change and
2001 in great frustration about had started a rebellion against the
the project, so it was conceivable company, but this did not sit well
that the game was already in jeopardy long be- with the governor who hired the Rotwheel-
fore that time. ers to assassinate the Father Torque who now
According to Tiller disagreements start- leads the anti-hovercraft rally, then team up
ed to arise over the game style the game had be- with a “persistent undercover female reporter”
tween the productive team and a very influential to bring down the villainous governor. Ben is
person within the management. This “Mucky however in hiding from the media who has not
muck” as he called him, had read the game de- given him a break after he was acquitted of Rip-
sign and said that he did not like it. When Tiller burger’s murder.
3920 • Cancelled Games - Full Throttle: Hell on Wheels

Full Throttle: Hell on Wheels


Developer LucasArts
Publisher LucasArts
Genre Adventure

By contrast to Full Throttle Payback, much


more was known about the official but canceled
sequel Full Throttle: Hell on Wheels. In mid
2002, LucasArts announced the development
of a sequel to Full Throttle for the Windows,
PS2, and Xbox. This was the first time that the
franchise would appear on the consoles.
The press release (April 23, 2003) by Simon
Jeffery, then president of LucasArts:
““One of LucasArts’ most loved original Bill Tiller, who was not involved in the devel-
titles roars back with a vengeance this win- opment of this sequel, was surprised that Sean
ter in the fuel-injected Full Throttle: Hell On Clark had agreed to take on the project. He said,
Wheels. Featuring the sarcastic, bad-ass out- “To be honest, I was surprised Sean wanted
law biker named Ben, this all-new adventure- to do FT2 because, while working on The Dig,
action careens through a unique 3D landscape he didn’t seem all that impressed with FT1. A
of seedy bars, greasy truck stops friend of mine always had that
and desert highways on a quest impression of his opinion of FT1,
for cold beer, cheap motorcycle so I don’t think it was just to me
parts and the honest truth. Full that he expressed his pessimistic
Throttle: Hell On Wheels will re- view. So you can see why I was
lease this winter for Sony Play- surprised when he took the job.”
Station®2 computer entertain- In Full Throttle: Hell on Wheels,
ment system, the Xbox™ video Ben discovers that the roads of his
game system from Microsoft and old stomping ground, El Nada,
PC.” have been mysteriously dug up
Details about the highly antici- and destroyed. His pursuit leads
pated sequel emerged quickly. It to the discovery of a rival gang
was to be a 3D action adventure called the Hound Dogs, whom he
game. This time, Sean Clark was believes to be responsible for the
named as the Project Lead. Unlike Larry Ahern, wreckage. However, Ben also uncovers a more
he had not worked on Full Throttle previously, sinister and murderous plot that is in operation.
though he was ready to make the critical transi- In the end, Ben agrees to join forces with his
tion in genre for the franchise. The game was old friend and mentor Father Torque and his ex-
in full development over the ensuing months, love Maureen, in order to foil the hideous plans
to the extent that both a trailer and a hands- of a nefarious villain and protect the freedom of
on demo were revealed for the first time at the the open road.
2003 E3. The gameplay in Full Throttle: Hell on Wheels
Bill Tiller, who was not involved in the devel- was to be changed dramatically from the origi-
opment of this sequel, was surprised that Sean nal. The game would be more action than ad-
Clark had agreed to take on the project. He said, venture oriented. Whenever Ben engages in a
“To be honest, I was surprised Sean wanted fight, the game is switched to an action mode
to do FT2 because, while working on The Dig, where players could control his actions by
pressing on an attack button in rhythm to gen-
Full Throttle: Hell on Wheels - Cancelled Games • 3921

erate combo attacks. A power meter dictates Wheels. I talked to some people who worked on
how powerful Ben’s throws will be against his that game but I never got a lot of story details,
enemies. During a melee combat, players could but I didn’t really ask. I had kind of gotten the
pick up nearby objects, such as chains, chairs, whole thing out of my system so I wasn’t too
bottles, and even pool cues and use them as interested in the game design details. I was
weapons. About 40 weapons was to be expect- more interested how the game went so far down
ed in the game. Ben could even switch motor- the road to being finished when the plug was
cycles with Mo to ride on an old cargo blimp. pulled. I hate wasted time art and effort so I was
The game would be played over 35 levels set pretty shocked by that. Usually publishers re-
in around 20 different environments, including lease games even if they aren’t happy with them
the old Kick Stand biker bar from the original to try and recoup some of the money they spent
game. on it, so I was surprised Lucas hadn’t done the
Little was known about the reasons behind the same.”
cancellation of the project. In late 2003, only by Marshall Ratliff, Philip Jong@
a few months after the game’s debut showing adventureclassicgaming.com
at E3, LucasArts abruptly announced that Full
Throttle: Hell on Wheels had been canceled.
Simon Jeffery responded to the press
only with a brief statement,
“We do not want to disappoint the many fans
of Full Throttle, and hope everyone can under-
stand how committed we are to delivering the
best-quality gaming experience that we possi-
bly can.”
No further explanation was officially
given by LucasArts. The cancellation took both
fans and critics by surprise. Rumors surfaced
that LucasArts was unhappy about the graphi-
cal look of the game, especially when
compared to other 3D adventure games
in development at the time. The lack of
GMR Feb. 2003 #1 magazine article
involvement of Tim Schafer in the sequel
might have also irked many diehard fans A long lost PC gaming classics gets a sequel
in the adventure game community, attract- when no one expects it- and just when adven-
ing too much unwanted negative publicity. ture-game fans are ready to give up on the genre
Lastly, Roy Conrad, who did the original and start playing Japanese dating sims.
voiceover for Ben, had died in 2002, so Full Throttle, created by Tim Schafer,
that his role had to be recast for the sequel. was a hilarious story about bikers, corporate
On how much of Full Throttle: greed, and demolition derbies. Our badass here
Hell on Wheels was recycled from Full and leader of the Polecats, Ben, is back, but
Throttle: Payback, Bill Tiller replied, this time, with a more polygonal outlook. Yes,
“I don’t think any of it was used to be graphics have improved just a bit since 1995,
honest. I think the new team had a com- and while Fill Throttle II will look much more
pletely different idea and direction they advanced then its predecessor, it will maintain
wanted to go in, so I don’t think any of the cartoony look that helped make the first in-
what we did was in FT Hell on Wheels. stalment so charming.
I talked to some people who worked on
3922 • Cancelled Games - Going Gnome

Going Gnome Godzilla:


Publisher SCEA
Destroy All Monsters Melee
Going Gnome was a prototype that was cre- Publisher Pipeworks Software
Genre Fighting
ated in 2004 at SCEA for the PS2. There are
not many informations on this project, but from Godzilla: Destroy All Monsters Melee is
the few screenshots available one can speculate a fighting game developed by Pipeworks
that it was going to be an adventure / puzzle Software and released for the GameCube
game. and Xbox. A PlayStation 2 version was
Going Gnome was never released, probably also planned, but was cancelled.
cancelled for some economic reasons. Players can choose from several giant
“unseen64.net” Kaijuu monsters and must defeat their
opponents via punches, kicks, and limb
attacks (usually a tail-attack).

Goodyear Racing
Developer Data Design Interactive
Publisher Metro3D
Genre Racing

Goodyear Racing is a racing game de-


veloped by Data Design Interactive and
published by Metro3D, a company spe-
cializing in publishing low-budget pro-
ductions for rather less demanding play-
ers. The game feature sports car races
reminiscent of the TOCA series.
The game may have had a PC release
Gran Turismo for Boys but the PS2 version was most likely can-
celled. It is also possible that the game
Publisher Sony was released on the PS2 under a differ-
Planned release 2005
Genre Racing ent name, the 2005 game Mini Desktop
Racing. But this is just speculation.
Gran Turismo for Boys, a youth-focused Gran
Turismo, was announced in November 2004
with a scheduled release date of 2005. The
game missed the target release date of 2005.
In September 2006, Kazunori Yamauchi con-
firmed the game was still in development. In
April 2008, while discussing plans for Gran
Turismo 5, Kazunori Yamauchi was quoted as
saying, “we’re hoping to make Gran Turismo
for Boys a feature within GT5.” In a 2013 in-
terview with GTPlanet, Kazunori Yamauchi
said that the PSP version was a rendition of the
“Gran Turismo for Boys” idea.
Ghouls & Ghosts Online - Cancelled Games • 3923

Ghouls & Ghosts Online


Developer Game Factory
Publisher Capcom
Planned release Q3 2003
Genre Action MMO

Ghouls ‘N Ghosts Online was a planned mas-


sively-multiplayer adventure based in Cap-
com’s Ghouls ‘N Ghosts world and featuring
platforming challenges and enemies for Sir
Arthur to face as well as community features.
Slated for a fall 2003 launch, the MMOG was
unofficially scheduled to appear on PS2 , Xbox,
GameCube, and Windows. creators of Game Factory are going to work on
Ghouls and Ghosts Online would let players MMOG based on our Ghouls ‘N Ghosts. I am
roam vast medieval landscapes, team up to fight looking forward to playing the MMOG version
evil monsters, dragons, ghosts and ghouls, and of Ghouls ‘N Ghosts by Game Factory. Bet it’s
build their characters as they progress. Text- gonna be a legend!”
based conversations and level building was to The game was announced and shown at GDC
be a large part of the game’s design. 2003 by the developer after beginning negocia-
The game would use the newly formed network tions with Capcom, but the ambitions multiplat-
company Zona Inc.’s online technology. Zona form MMO never came together in any major
Inc.’s technology was capable of enabling tens way and was not released.
of thousands of players to compete simulta-
neously, and from what Zona representatives
told IGN, Capcom’s Ghouls ‘N Ghosts Online
was aimed to provide just such a function. Us-
ing technology that’s client-server based, Zona
would run online games transcending plat-
forms, enabling PS2s to connect to PCs and
more. It was also the be server hardware and
OS independent, enabling various OS systems
to work over the complex, powerful network.
In an interview, Monte Singman, CEO of Zona,
Inc. states:
“We are very proud to be associated with one
of the classic game series of all time. Ghouls
‘N Ghosts was technically and visually ahead
of its time when released by Capcom in 1988.
Very soon thousands of concurrent online game
players will enjoy the same kind of fun video
game entertainment within a fast, seamless, and
reliable game play environment.”
Yoshiki Okamoto, Chief Operating Officer Sen-
ior managing Director Production Studios Cap-
com, said:
“As a member of Capcom, I am really
pleased and excited to hear that the talented
3924 • Cancelled Games - Gladiator: The Crimson Reign

Gladiator:
The Crimson Reign
Developer Midway Games
Publisher Midway Games
Genre Fighting

Gladiator: The Crimson Reign is a cancelled


arena fighting game set during the height of the
Roman Empire, circa 79 A.D. Players would as-
sume the role of a young champion, who begins
his or her career fighting in small arenas against
lesser foes, gradually learning better fighting
techniques and progressing through more pres-
tigious battles and locations on the way to the This would come in handy because en-
final contest in the grand Coliseum. Free-for-all emies could approach from all angles. If players
battles would pit gladiators against other gladi- fell a warrior, they could go pick up his sword
ators, animals or mythological beasts in a strug- or shield and use it themselves. Weapons would
gle to be the last one left alive. take damage, too, so if players would keep
blocking with the same sword, it would eventu-
The game would features: ally break.
• 10 playable characters The performance would be constantly
• 31 arenas rated by the crowd. If they like it, they’ll throw
• 47 possible weapon combinations power-ups to heal the fighter. If they don’t,
• Hundreds of armor pieces and weapons they’ll throw rocks, damaging the gladiator.
• Three game modes: Story, Team and Vs. There would also be variation in the
Gladiator would have a unique combat system. way enemies approach a fight. Some enemies
Each of the player-character’s hands is mapped would charge in and just start swinging. Others
to a controller button. Players could hold vari- will be cowardly. If an animal enters the arena,
ous weapons in either hand, then use the as- it won’t feel any loyalty to anyone so it will just
signed buttons to swing what’s in each. Players charge the closest person.
could hold a sword and a shield, or two swords, Aaron Grant, Public Relations Manager for
or a dagger, and use them independent of one Midway Entertainment later issued a statement:
another during combat. “Gladiator: The Crimson Reign has in fact
been cancelled for all platforms
because the current marketplace
for games within this specific
genre is so over-crowded and we
believed the product was unlikely
to produce an acceptable return
on our investment. This cancel-
lation will enable us to focus and
increase our development and
marketing resources on those
franchises and new products
with the greatest potential.”
“ign.com”
Gladiator Wrestling - Cancelled Games • 3925

Galidor: Defenders of the


Outer Dimension
Developer Asylum Entertainment
Publisher Electronic Arts
Planned release (eu) October 24, 2003
Genre Action-platformer
The PC and console
In this game, players would take the role of versions of Galidor:
Nick Bluetooth in this adventure game based Defenders of the
on the Fox Kids television series. Outer Dimension was
As Nick, players would adventure through a designed to interact
dozen levels in platform combat on a quest to with the Galidor Kek
unlock a portal to Galidor. Nick’s friends are Powerizer, a Lego ro-
being held hostage in four different realms of bot toy sold separately that can respond to in-
the outer dimension, each realm with three lev- game action when placed near the game screen,
els and an enemy boss that stands between the to offer hints and unlock special features.
hero and a successful rescue. Nick must defeat The game was initially scheduled for a release
all four bosses to free his friends and obtain the in early 2003, and in July 2003, Electronic Arts
key fragments he needs to open a passageway announced that would be released in September
to his true nemesis. of that year, however, on September 3, 2003,
As in the animated show, Nick was able Asylum Entertainment announced that, due to
to “glinch” the special abilities of enemies he financial instability, they had cancelled their
defeats, allowing him to obtain powers such as Galidor game for all platforms, and laid off the
“Super Jump,” “Armour,” “Grapple,” and “Jet game’s team.
Wings” from fallen foes. Also as on TV series, The unfinished PC version was eventu-
the characters must use “the Egg,” a special en- ally found in various budget re-releases of indi-
closed vehicle, to travel between dimensions. In vidual Lego video games, or Lego video game
addition to rescuing his friends and obtaining bundles, released by Focus Multimedia and
key fragments, Nick must also collect Qoruim ValuSoft in Europe and North America, respec-
fuel as he makes his way through the levels so tively.
the Egg will have enough power to get him to
the next realm.

Gangsters Ride
Developer G2 Games
Gladiator Wrestling
Publisher G2 Games Publisher Electronic Arts
Planned release (eu) August 24, 2007 Genre Sports
Genre Action
Gladiator Wrestling is a Sports game,
Most likely cancelled. The game was published by Electronic Arts, which was
apparently set to be released on PSP but cancelled before it was released.
this looks also cancelled.
3926 • Cancelled Games - Ground Control

Ground Control
Developer Massive Entertainment
Publisher Sierra Studios Ghost Master
Genre Strategy
Publisher Empire Interactive
Ground Control is a real-time strategy/war game Genre Real-time strategy
with action component, complete lack of re- Serial number SLUS-20466
source-management and a large story. The game Ghost Master is a RTS released for PS2
was developed for both Windows and PS2, but in Europe, but never got a North-Amer-
only the Windows version had a release. ican release, even though it received a
Set in the future, the game revolves around the serial number.
conflict between two forces competing for dom-
ination of space as colonization of new planets
becomes increasingly attractive, following a
Third World War on Earth. The game consists of
a series of thirty single-player missions, fifteen Groove Runner
for each side in the conflict.
Publisher King of the Jungle
At the beginning of the development of the PS2 Planned release August 2002
version, Mark Hood, senior vice president at Genre Racing, Action
Sierra Studios, stated in an interview: Groove Runner is a racing game which
“Ground Control’s superior graphics, con- was in development by English devel-
trols and unique gameplay are developed to take opers King of the Jungle. The game
full advantage of the PlayStation 2 architecture. seems to have been similiar to the Mi-
By using the new PlayStation 2 technology and cro Machines games where players race
with support from Massive we’ll be able to take around inside a house. The game would
the PC version of Ground Control to the next include several weapons and power-up
level providing a new fan base with an exciting and would feature up to six players at
and different gameplay experience attractive to the same time.
both action and strategy gamers alike.”
On a question of if the visuals of the game
would differ or be the same as the PC version,
Martin Walfisz, the CEO and lead designer of
Ground Control’s developer Massive Entertain-
ment, answers:
Ghost Master
“The power of the PlayStation 2 is enor- Publisher Idea Factory
mous, and unlike the PC platform, it’s the same Genre Action
for everyone who has a PS2, so it only makes Serial number SLPS-20089
sense to optimize the graphic engine specifically Gun Hearts (ガン ハーツ) is an action
for the hardware that’s there. We’ll be using ele- game, published by Idea Factory, which
ments from the PC game and elements devel- was cancelled before it was released.
oped specifically for the PS2 to bring this game
to you.”
The PS2 version ended up being cancelled.
Good Cop, Bad Cop - Cancelled Games • 3927

Good Cop, Bad Cop


Developer Revolution Software
Planned release Q2 2002
Genre Third-person shooter

Developed by the same team responsible for the


Broken Sword series, Good Cop, Bad Cop was
to be a third-person action game with a film noir
inspiration. The game was in development for
the PS2, Xbox, and Windows with a planned
release in 2002.
In the game, players would assume the role of
Ben Kellman, a tough and cynical cop whose
world is turned upside down when a suspect in
a murder case is the same man who killed his
father 25 years ago. Whether Kellman seeks re- but we’ll be using our experience within the
venge or justice is up to the player and how he field of interactive fiction to ensure this is not
or she chooses to play the game. Throughout just another ‘me-too’ blast-’em-up. Advanced
Good Cop Bad Cop, the morality of the player facial animation technology will ensure Good
is judged and the story and gameplay adapt ac- Cop Bad Cop features superb acting and char-
cordingly. So, depending on the player’s ac- acterization to set it apart and make it real. This
tions, the game can either end in a happy scene game has the sophistication of a film like Heat
or with a scene of murderous revenge. with the action of Die Hard or Lethal Weapon,
whereas most of the games out there are in
Charles Cecil, managing director of Revolution
cheesy B-movie territory.”
explained in an intervew:
“We’re primarily in-
“For Good Cop Bad
terested in challenging the
Cop, we’re drawing inspira-
morals of the player. The
tion from classic American
most violent option within
cop films and will translate
the game will certainly ap-
their explosive action into
peal to many, but Good Cop
gameplay. Featuring oper-
Bad Cop will present the
atic shoot-outs and moments
consequences of those ac-
of unbelievable tension, the
tions in a dark and mature
game will see the player em-
way. We believe that players
bark on rooftop chases and
will soon feel uncomfort-
gunfights across crowded thoroughfares, kick
able playing Good Cop Bad Cop because of the
down doors, capture suspects, and arrest or
things you might end up doing. By testing play-
execute them. Players are free to further their
ers’ emotions on top of their reactions, we’ve
investigation as they wish, beating up or killing
come up with an extremely unique gameplay
suspects, wounding or permanently silencing
experience.”
enemies.”
“Good Cop Bad Cop is a very ambi- The game never made it off the ground and was
tious title. It’s certainly more action-oriented cancelled in late 2002 after several years of de-
than anything we’ve done before, but we’ll be velopment.
using our experience within the field of inter-
active fiction to ensure this is not just another
3928 • Cancelled Games - Gremlins

Gremlins
Developer Neko Entertainment
Publisher LSP
Planned release 11 April, 2003
Genre Third-person shooter

In 2001, French publisher LSP – best known


for the CT Special Forces series – acquired the
rights to the Warner Bros. comedic horror fran-
chise. Licensed games were LSP’s main source
of income, with tiles based on Inspector Gadg-
et, The Extreme Ghostbusters, and Felix the Cat
in their portfolio.
LSP planned handheld and console
Gremlins games, but only 2001’s Gremlins Un-
leashed on Game Boy Color and 2002’s Grem-
lins: Stripe vs. Gizmo on Game Boy Advance
made it to release. Their console adaptation –
simply known as Gremlins, but sometimes in-
explicably referred to as Gremlins Revenge –
was cancelled before release.
Rather than take the form of a 3D platformer,
the game was in fact a squad-based third person
shooter. Viewed from a third-
person perspective, teammates The plot, set 20 years after the
could be issued commands via movies, is centred around the
the shoulder buttons, and both idea that the town of Kingston
Gizmo’s gang and Stripe’s army Falls has gathered to pay belated
were playable. This provided respect to Gizmo and his owner
two campaigns to play through Billy for saving the town over
from different perspectives – two decades ago. That night
one of the game’s most notable however, Gizmo gets splashed
features. Eleven familiar loca- with water that causes him to
tions were set to feature, includ- spew out hoards of Gremlins.
ing Billy’s school and the town’s Which the player must track
bank, cinema and courthouse. down and kill so the party can
Key locations would continue.
also include a boss to beat. A The intro movie was up-
former developer mentioned on Unseen64 that loaded onto YouTube several years ago.
a bank robber, scientist, and disco dancer were With no hands-on impressions out there, it’s
the planned bosses, along with a final confron- hard to tell if the game’s cancellation was due
tation with Stripe. As well as standard gremlins, to quality issues.
some would take on alternative personalities In 2004, LSP merged with Hip Games –
too, dressed up as mafia members, policemen, a publisher with ties to Titus Software – and this
and scientists. It’s safe to assume they would event seems to signify Gremlins’ death knell, as
have different attacks and skills compared to it was never heard of thereafter.
the usual gremlin enemies. “Matt [email protected]
Groove Runner - Cancelled Games • 3929

Gunslinger
Groove Runner
Developer Surreal Software
Publisher Sears Developer VisiWare
Planned release Q2 2001 Publisher Crave Entertainment
Genre Action-adventure Planned release 2001
Genre Racing
Gunslinger is an unreleased action adventure set
in the old west, that was in development by Sur- H2Overdrive is a cancelled powerboat
real Software in 2001 / 2002 for the PS2. Initial- racing game developed by VisiWare,
ly the game was going to be published by Activi- that was going to be published in 2001
sion, but it was later purchased by Sony, probably on the PS2 by Crave Entertainment.
because they felt the potential of the project, but In the game players would have been
in the end it was cancelled, because of marketing able to race in the fictional Global Pow-
reasons (as it was seen as not enough profitable erboat Racers League, which features
to release). events set in locations ranging from riv-
The gameplay would have been similar to Red ers and lakes to the surface of the planet
Dead Revolver (by Rockstar Games) and Gun Mars, with 7 modes of play: champion-
(by Neversoft), with an open ended world, gun ship, simple race, duel, survival, check-
fights, horseback exploration and more. With point, ghost, and cat and mouse.
a “morality system”, similar to the one seen in The project was never released, maybe
Black & White or Fable, the player would have because of some problems with the pub-
been able to earn a reputation based on his good lisher or for quality reasons.
or evil decisions through the game. An unrelated game by the same name
Players could also can partake in drinking was released as an arcade-only by Spec-
and mingling with prostitutes. When the char- ular Interactive.
acter is drunk, it would affects the way he walk
and shoot. Weapons would include 45’s, Gatling
guns, modified weapons, sawed off shotguns, ri-
fles, and sniper rifles.
A playable build of the game was shown at E3
2000.
“unseen64.net”
3930 • Cancelled Games - Guy Savage

Guy Savage
Developer Konami
Genre Hack-and-slash

“Guy Savage” is the name of the nightmare se-


quence, an easter-egg mini game, in the Play-
Station 2 versions of Metal Gear Solid 3. The
minigame was written and directed by the
MGS3 writer, Shuyo Murata.
For opening the mini-game, players must save
their game before escaping from the cell in Gro-
znyj Grad. When that save is loaded, the player
will be in Snake’s dream.
Snake’s dream consists of a large warehouse It is unknown why the game was included in
with destructible walls, zombie-like characters Metal Gear Solid 3 other than as an Easter egg
wearing police uniforms, and a player control- for players to find. When Hideo Kojima was
led character holding two hook swords. The asked why it was included in Metal Gear Solid
zombies, who also each wield two hook swords, 3, he simply responded with “what game?”
will always be chasing after the player. In a later interview, he stated that the dream
The player can do a variety of attacks. was originally going to feature Gradius, an-
At certain points during the dream, the char- other classic Konami game, but decided that he
acter will suddenly undergo a transformation would rather include an original game. He later
where he turns into a monster himself. In this reiterated this in a tweet. Guy Savage was origi-
feral state, the character’s strength is amplified nally meant to be developed later on into a full
and he performs more brutal attacks on his en- standalone game, but the project was ultimately
emies. The player seems to have to kill a certain cancelled. A discussion during the 2011 and
number of enemies in a certain amount of time 2012 coverage for the Zone of the Enders: HD
in order to transform. This is characterized by Collection indicated that Guy Savage had been
a change in hair color from black to white and derived from a cancelled prototype for Zone of
eventually to brown, where he then becomes the Enders 3, also known during development
a monster. The game will last for roughly five as “Anubis 2”, with hints of this connection
minutes. also being found in the in-game code.
There is no objective other than killing
Guy Savage was not included in Metal Gear
the zombies. The zombies will always respawn,
Solid 3: HD Edition and Metal Gear Solid:
resulting in the dream never ending until the
Snake Eater 3D. Consequentially, any radio
player kill a certain amount of zombies or time
conversations relating to the minigame/night-
runs out and Snake wakes up.
mare are omitted in these versions.
Ordinarily, the game is played with a se-
pia filter, although playing it on gsdx on D3D11 The scene featuring Snake waking up from the
mode removes it and results in it being shown nightmare was included in some early trailers
in full color. for Metal Gear Solid 3, albeit framed in such
a way that indicated he woke up from a night-
mare relating to The Boss torturing him.
“metalgear.fandom.com”
Hell On Wheels - Cancelled Games • 3931

Hell’s Deep
Developer Qube Software
Hell On Wheels
Genre Action-adventure Developer Skylab Entertainment
Genre Beat ‘em-up, Action
Hell’s Deep is a cancelled action adventure that
was in development in 2002 by Qube Software Hell On Wheels is a prototype for an
for the PS2 and Windows. action/beat ’em up game that was in
The project was meant to be an ambitious sand- development by Skylab Entertainment
box game, similar to GTA3, but set in a big medi- in 2003/2004. Even if the name and
eval city, during a dark and menacing time. the settings is similar to Full Throttle:
Hell on Wheels, this one was a differ-
As the main focus of Qube has always been the
ent project, not related to the LucasArts
development of 3D software for 3D middleware
series.
and not games, they probably found some prob-
lems during the development and Hell’s Deep The Skylab Entertainment studio was
was soon cancelled. Only few artworks and some launched in March 2003 and it was
3D models is known to exist. based in Austin, Texas: it included orig-
“unseen64.net” inal team members from Ritual Enter-
tainment and Gathering of Developers.
Hell On Wheels was their first original
project, but it seems that they never
found a publisher interested in it and in
the end Skylab closed in down in 2005
without any released game.
“unseen64.net”

Hell’s Kitchen
Developer Ludia Inc.
Genre Simulation

Hell’s Deep was a cooking game based on the re-


ality TV show Gordon Ramsay’s Hells KItchen.
Players would take on the role of an aspiring chef
working under the chef Gordon Ramsay. The
game would also feature unlockable recipes.
Other games based on the TV show was released
on numerous other consoles, but the PS2 version
was cancelled.
3932 • Cancelled Games - HILL Project

HILL Project Jet Moto Solar


Developer Gaming Side Developer RedZone Interactive
Planned release Q2 2001 Publisher SCE
Genre Shooter Genre Racing

Described as a real-time 3D shoot’em up, this was In 2003 a PS2 project known as Jet
in development by French-based development Moto: SOLAR was rumored to be in
team Gaming Side. The game was in development development by RedZone Interactive,
for PS2, PSP, and Windows. however no press releases or gameplay
HILL Project used RenderWare to power a real- information were released to the pub-
time 3D shooting engine that looks similar to titles lic. On April 4, 2003 in minor cover-
such as Gradius and R-Type. Unlike those games, age by IGN, the game was confirmed
however, HILL Project allows players to switch to be cancelled, subsequently confirm-
between two different views at any time (pseudo ing its development.
Top-Down and top-down) while also enabling A software design document and a docu-
them to equip and upgrade their ships with new ment containing fictional character bios
weapons in the downtime between each level. for the game surfaced in 2005 on the
The game would includ space stations, personal website of George Rothrock,
moonbases, and various galactic locations in-be- co-founder of RedZone Interactive.
tween. There would also be around 30 different In addition to a new setting and planned
weapons, with several of them that can be com- next-gen upgrades in graphics, effects,
bined to create all-new ones with various abilities. weather conditions, the game was to
The game would also feature leveling systems feature a new system of power-ups and
similar to those of standard RPGs. stunts.
The game may have been cancelled because of a SOLAR was set several hundred years
lack of publisher. after the original Jet Moto series, when
“ign.com”
the hover technology from the jet moto
bikes had evolved into a new style of
moto, the Gravity Resistant Vehicle
(GRV). Locales would again expand
to other locations off Earth, including
Mars, the moon, and Ganymede, one
of the moons of Jupiter.

Hokuto No Ken: Legend Of The Final Hero


Developer Dokroton
Genre Beat ‘em-up

This game was in development, probably for the Playstation 2, by the Ital-
ian software house, Dokroton. The project started in 2006/2007 but was
abbandoned in 2008 for copyright problems with the Hokuto No ken, also
known as “Fist of the North Star”, IP.
Only 2 videos of gameplay from an early prototype/alpha version of the
game still exists.
Horrorville - Cancelled Games • 3933

Heroes of the Indianapolis 500


Developer
Publisher
Coresoft
Destineer
Horrorville
Genre Racing Developer Dogfish Entertainment
Serial number SLUS-21747 Planned release Q2 2001
Genre Shooter
This game feature racing on Indianapolis 500 in
the 1960’s. Players could also be part of the crew, Dogfish Entertainment was a rather
where they would have to fill the tank, change obscure studio established in October
the tires, and extinguish fires in Pit lane mini- 2000, created by former employees of
games. Players could also unlock new cars and Bullfrog Productions. The team worked
memorabilia as they progressed through the mis- on many different prototypes, trying to
sions. pitch their ideas to publishers. One of
these concepts was for a survival horror
game titled “Horrorville“, which around
2001 could have been green-lighted by
Sony as a first-party game, along with
another game titled “Dinosaur Zoo“.
Not much detail about these cancelled
projects are known. In 2002 Sony decid-
ed to cut their collaboration with Dog-
fish and the company had to close down.
Horrorville and all their other prototypes
were lost forever.
Only a single image (of what one can
assume could have been Horrorville’s
female protagonist) is the only image of
the project known to exist.
“unseen64.net”

Honkakuteki Pachi-Slot Mihata


Kouryaku Series: Mirukiba & Kirakuin
Publisher Unbalance
Genre Gambling

Honkakuteki Pachi-Slot Mihata Kouryaku Se-


ries: Mirukiba & Kirakuin is a pachi game, pub-
lished by Unbalance, which was cancelled before
it was released.
3934 • Cancelled Games - In the Groove 2

Hirelings
Developer Cinematix Studios
Genre Platformer
In the Groove 2 Hirelings is a cancelled fantasy platform game
Publisher Roxor Games that was in development in 2000 by Cinematix
Genre Music Studios for the PS2 and Windows.
In the Groove 2 is the sequel to Rox- Cinematix was founded in 1993, and has re-
or Games’ 2004 arcade game In the leased only two PC games: Total Mayhem (Pub-
Groove. It was released to arcades on lished by Domark in 1996), and Revenant (Pub-
June 18, 2005. It was available as an lished by Eidos Interactive in 1999). After those
upgrade kit and as a dedicated cabinet titles, the studio was working on Hirelings and
developed by Andamiro. Renegade Zero, but neither of them was ever
A lawsuit filed by Konami on May 9, released. Cinematix had to close down after a
2005, asked for an injunction against while, probably for economic issues.
the sale of the upgrade kit version. “unseen64.net”
October 23, 2006 Konami and Roxor
reached an out-of-court settlement,
which resulted in Konami acquiring
the intellectual property rights to the
In The Groove franchise and thus ef-
fectively terminated the distribution of
the game in North America.
Due to the Konami lawsuit, a
PlayStation 2 port of In The Groove 2
was not released. However, a non-final
beta version of the game was leaked
onto the internet.

JoJo no Kimyou na Bouken:


Ougon no Kaze Kawasaki Snowmobiles
Publisher Data Design Interactive
Developer Capcom
Genre Racing
Publisher Capcom
Genre Fighting Kawasaki Snowmobiles is a snowmobile racing
The game was released for exclusively game released for Wii and Windows. The PS2
in Japan for the PS2 on July 25, 2002. version was cancelled.
The game had a planned release for the In the game, players can pick from four charac-
North American, as Jojo’s Bizarre Ad- ters and race through six race tracks. The racing
venture, and European, as, GioGio’s competitions are typical in that there are the usu-
Bizarre Adventure, market, but was al time trials, single races and tournaments, but
cancelled before release. with the additional bonus of four stunt tracks.
Ice Nine - Cancelled Games • 3935

Hyper Tour Image Sketch


Publisher 3D Publisher Artdink
Genre Action Genre Miscellaneous

Hyper Tour is an Action game, pub- Image Sketch is a software, published by Artdink,
lished by 3D, which was cancelled which was cancelled before it was released. The
before it was released. software may have been cancelled and instead in-
cluded in the Artdink release, BASIC Dev Studio.

Ice Nine
Developer Torus Games
Publisher BAM! Entertainment
Genre First-person shooter

Ice Nine is a cancelled FPS with tactical elements (inspired by the


film “The Recruit”) that was in development by Torus Games in
2002/2003 for the PS2. The project would have been published by
BAM! Entertainment, but for unknown reasons they never released
it. During the missions the player would have been able to make
choices that would have ultimately impact the multiple endings of
the game.
A GBA version of Ice Nine was released, but it was obviously a dif-
ferent game from this one.
These are excerpts from an interview with Alex Hutchinson, Lead
Designer on Ice Nine, who worked on the basic gameplay and mis-
sion structure as well as writing the script, directing the voice acting,
choosing the levels and key features of the game:
“The enemies have an ‘awareness cone’ which is visible on the
HD, showing you when they’ll spot you. The cone is not static how-
ever, and is affected by player actions. Knock an enemy out and grab
a disguise and the enemies relax, meaning their cone will shrink. If
you start shooting wildly, the enemies will go on alert and their cone
will grow.”
“The system is designed to make the game feel more dynamic than
most shooters – we wanted it to have more depth than just running
and shooting, and allow the player to work through each level in
their own way, making sure they got feedback from the enemies for
each of their actions.”
“There are twelve playable levels, each of which has at least
two different art styles and three to five load sections. Each level is
unique – we were very keen to make certain that there was a lot of
variety through the game. We have forests, mines, submarines, office
buildings and more.”
“unseen64.net”
3936 • Cancelled Games - Ikon / Scavenger

Ikon / Scavenger
Developer Torus Games
Publisher (Ikon) Rockstar Games
Planned release (Ikon) Q4 2003,
(Scavenger) Q4 2006 - 2007
Genre Third-person shooter

Ikon was a third person shooter/sandbox game


that was in development for the Playstation 2
from 2002 to 2005 at Ratbag Games. In three
years the project evolved and it was later know
as Scavenger, as it was shown at E3 2005.
Ikon was one of the earliest announced PlaySta-
tion 2 titles to come out of Australia. Ikon (in-
ternally codenamed “Next”) was a near-future Scavenger was a Free Roaming 3rd Person Ac-
first-person action/vehicular shooter game that tion game with vehicle combat and a unique
assigns players to lead a small band of grass- economy simulation that the player could in-
roots freedom fighters in a brutal assault against fluence and exploit. The player could roam the
corporate entities. Assuming the role of Diesel waste lands hunting bandits and convoys ship-
Steele, players would fight enemies on open ping goods between settlements or escort the
roads, abandoned towns, and within corporate convoys for a fee. Each settlement produced
skyscrapers. Heralded as the first title to use something the others required, if the player in-
MathEngine’s powerful Karma physics engine, tercepted the goods they could then sell them to
Ikon was set to be published by Rockstar Games the towns that needed them for a higher price.
for Christmas 2003 before mysteriously vanish- Money was used to buy new vehicles weapons
ing out of site not too long after its announce- and upgrades.
ment. The reason why remains a mystery. Completion of different quests that
Ratbag said that the game was “a $3.7 transcend the basic structure of those normal
million action title that’s very demanding on the missions would reward the player with new
AI side.” vehicles, weapons caches, goods and plot rev-
The official press release of Scavenger: elations. They also could lead players on a story
“Scavenger’s hero is a loner battling for his driven hunt to find clues and track down pivotal
survival and searching for a sister sold into slav- characters based on hints provided by civilians.
ery. Scavenging, trading and raiding, he builds Even if they did find a couple of publishers
up his arsenal of weapons to wreak revenge on interested in Ikon / Scavenger, the game was
the men who took her. Centred around a huge dropped by Rockstar after being dropped by
desert wasteland, the game features convoy at- Sony and the development stopped after E3
tacks (players pit their skills against escorted 2005.
convoys to try and steal their cargo) and allows Midway bough Ratbag Games and shut
players to trade to increase their wealth, align them down. Midway had no interest in taking
themselves with different factions, and increase the project into full production and moved the
their attack power by modifying their vehicles team on to The Wheelman before eventually
and upgrading weapons.” closing the studio.
“unseen64.net”
I-Ninja 2 - Cancelled Games • 3937

I-Ninja 2
Developer Argonaut Games
Genre Action

The original I-Ninja is a action game re-


leased for the Xbox, PS2 and GameCube at
the end of 2003. The works on the sequel
were started after a few months, but the stu-
dio had some economic problems and they
had to closed down in October 2004. I-Ninja
2 was never officially announced: only some
concept arts remain as a memento of the
project.
From the looks of the concept art, it seems
that the sequel would have been set in the
same setting as the original I-Ninja, with a
scenario that mixed ancient Japan and futur-
istc robots.
“unseen64.net”
3938 • Cancelled Games - Jamba Allstars

Jamba Allstars Intelligent Games Music +


Publisher Turtle Games Platform
Planned release (eu) February 29, 2008
Genre Action Developer Intelligent Games
Genre Miscellaneous
Jamster All-Stars was in development
Intelligent Games were working on “BPM: Min-
by the creators of the two Crazy Frog
istry of Sound” for PS2, a music-tool to be pub-
Racing games.
lished under Ministry of Sound brand.
Jamster All-Stars was set to include a
handful of then-popular mobile-phone
ringtone characters.
The player could chose from four dif-
ferent characters; Sweetie the Chick,
Nessie, Jamba and No 1 to explore this
platform adventure game. Each char-
acter would have their own skills and
strengths, for example Nessie could This music-making title was eventually complet-
breathe fire and Jambo could jump, ed many years later by Mix Max as MTV Music
creating earth shockwaves when he Generator 3 and published by Codemasters.
lands. The games would have four Using the same 3D engine the team also worked
distinct environments. The charac- for just a few days on an prototype for an action
ters would have to move through the platformer inspired by Jak and Daxter. It was
platform style game with various chal- just a way to test their engine to see if it could
lenges to collect musical notes and have been used to create another kind of game
emblems, solving puzzles and beating other than a music-tool.
bosses along the way.

In this action-platformer prototype there was a


bunny-like character which could run around
a small world with a few NPCs to look at. Not
much more was ever done on the prototype and
was soon put away before the closure of the
company.
“unseen64.net”
Inquisition - Cancelled Games • 3939

Iron Soldier 3+ Inquisition


Publisher Eclipse Software Design
Developer 4X Studios
Genre First-person shooter,
Publisher Wanadoo Edition
Simulation
Planned release 2003
Iron Soldier 3 is a open-world first-per- Genre Action-adventure
son mecha simulation video game orig- Inquisition is a third-person action adventure
inally released for the PlayStation on game which was in development for Windows
June 2000. A new version of the game and PS2. The Windows version was released in
titled Iron Soldier 3+ was in develop- 2002, but the PS2 version was never released.
ment for both the PS2 and Xbox but it
Inquisition’s adventure starts off in Chatelet
was cancelled.
prison in Paris. The time is 1348, and the Black
Plague is raging throughout Europe. The main
character, Matthew, befriends a Knight Templar
who, before dying in the prison, gives Matthew
a clue to the treasure of the Templar order. Mat-
thew must escape from the prison and investi-
Internet Karaoke gate the Templars’ secret, pursued all the while
Publisher Success by the relentless Inquisition.
Planned release 2002
Inquisition is a third-person action adventure
Genre Music
game with an emphasis on stealth and puzzle
Internet Karaoke is an rhythm game, solving. The game would feature seven levels
published by Success, which was can- that span 15 locations that re-create a number
celled before it was released. of locations in medi-
eval Paris. Inquisi-
tion is said to take its
inspiration from the
medieval mystery
movie The Name of
Jekyll and Hyde the Rose.
Developer In Utero “unseen64.net”
Genre Adventure

Jekyll and Hyde is an adventure game


by Cryo Interactive. It was released for
Windows in 2001. A PS2 version was
planned but was eventually cancelled.
Set in 1890 London, this game puts the
player in the role of Dr. Jekyll, whose
mission is to save his daughter, Laurie, Jinrui Sousakan Pony:
from her kidnappers by recovering cer- Alien vs. Alien
tain mysterious and magical artifacts in
Developer Global A
one night. Dr. Jekyll has no choice but
Publisher Global A
to reactivate his laboratory equipment Genre Action
and bring back his dreaded alter ego,
Mr. Hyde. Jinrui Sousakan Pony: Alien vs. Alien is an ac-
tion game, by Global A, which was cancelled
before it was released.
3940 • Cancelled Games - Inuits (White Fear)

Inuits (White Fear)


Developer Widescreen Games
Publisher Microids - PlayLogic
Genre Action-adventure

Inuits is a cancelled action-adventure game


that was in development by Widescreen Games
from 2002 to 2004, to be published by Microids
for the PS2 and Windows.
Originally announced with the title “White
Fear” the game told the story of a young sha-
man named Iru as he moved to deliver his peo-
ple from the magical strikes of the evil witch
known as Sukko.
Described as a “Fairy Odyssey” Inuits was go-
ing to have 3 modes of play.
After a while, Inuits changed the publisher to
PlayLogic, before being cancelled without any
official statement. It’s possible that both Micro-
ids and PlayLogic dropped the game for quality
reasons.
In early 2019, a prototype of the game from
2002 was uncovered and leaked to the internet.
This build was from very early in the game’s
development and is missing sound, but it is still
enough to tell what the game was going to be
like.
The prototype contains a decent amount
of completed environments, even if some of
them aren’t completely interactive. The first
level includes the Ice World, an icy cave net-
work with ancient statues, traps, puzzles and ice
monsters. The player is able to use their spear,
as well as magical shamanic powers. To defeat
their enemies and move block puzzles. The pro-
totype also includes a The Village World, Vol-
cano World and Jungle Worlds, but those are
very incomplete at the stage of development.
“unseen64.net” “queuetimes.com”
Jason - Cancelled Games • 3941

Jason
Johnny Whatever
Developer Darkworks
Genre First-person shooter, Developer Johnny Whatever
Simulation Genre Action
Jason was one of several game con- Johnny Whatever is a computer game by
cepts done at French studio Darkworks Warthog Texas. It started off in development
in the early 2000s, planned to be devel- for the PS2 and the original Xbox, but after the
oped for the PS2 and Xbox. There are developers were purchased by Tiger Telemat-
not much info available on the project, ics to produce titles for the Gizmondo hand-
but it looks like it should have been held console, it became Gizmondo exclusive.
set in a sort of Norse mythology, with As Tiger Telematics went bankrupt in February
viking boats, warriors and demons to 2006, the game was shelved.
fight. The game is set against the backdrop of an “Or-
However, the title never entered in wellian future England.” The Iron Royals have
production as no publisher was found. enslaved the people of New London, Rock-N-
Instead, work on Time Crisis Adven- Roll has been outlawed and the Queen has been
ture was started, a project that seems imprisoned in a vat of mustard while squads of
to have been later evolved into Cold Robo-Bobbies terrorize the populace. Johnny
Fear, Darkworks’ survival horror that Whatever is ripped from the underground mu-
was released in 2005 for PS2, Xbox sic scene and thrust into the conflict when his
and Windows. Only a few artworks re- band mates, The Hooligans are apprehended by
main of this game. a roving gang of the Iron Lady’s goons. With
“unseen64.net”
the help of inventor Roland Clockworks, John-
ny sets out to save his friends, free the people
and restore the true Queen to power. All in the
name of Rock-N-Roll.
Johnny Whatever would combine rock music
and action to deliver a unique style of game
play where music is the weapon. Players as-
sume the role of Johnny Whatever, the reluctant
hero whose equipped with only an “upgraded”
guitar. Players would freely roam the streets,
stringing together power-chords and creating
combo riffs to blast enemies with decibels of
destruction.
3942 • Cancelled Games - Joust 3D

Joust 3D
Developer Midway Games West
Planned release 2002
Genre Action, Shooter

In July 2000 Midway Games West started devel-


opment on a 3D revival Joust, an arcade game
developed by Williams Electronics and released
in 1982. Joust 3D was said to be released in 2002
for PS2, Xbox and GameCube. Quality issues
were the reason for the game’s cancellation in
May 2001.
Other remakes were in development, but never
released. An adaptation with 3D graphics (and
a port of the original Joust as a bonus) was in
development for the Atari Jaguar. Titled Dactyl
Joust, it was eventually canceled. Another re-
make in development was Joust 3D for the Nin-
tendo 64. Since the arenas for the game were in
3D, it was to use a split screen for the multiplay-
er battles. Newcomer pitched an updated version
of the arcade game for the Game Boy Advance
to Midway Games. The company, however, did
not sanction it. The prototype featured multi-di-
rectional scrolling, more detailed graphics based
on 3D renders, and new gameplay mechanics.
Justice League - Cancelled Games • 3943

Kat Burglar
Developer Traveller’s Tales
Publisher Midway Games
Genre Stealth

Kat Burglar is a cancelled action/stealth Justice League


game that was in development by Krome
Developer Traveller’s Tales
Studios, probably planned for PC, PS2 and Publisher Midway Games
Xbox. Genre Action-adventure
In the beginning of year 2000 Krome Stu-
Justice League was an over-the-top ac-
dios announced a new game about a lady
tion/adventure title developed by Travel-
burglar called Katherine Kelly, who steals
ler’s Tales and it would’ve been publish-
works of art for a collector called Hugo
ing by Midway Games.
Biggs-Lazenby.
Based on the Cartoon Network animated
The game would be set on the island of
series rather than the DC comic book.
Mont-St. Michael, and would feature a
Playable characters include the Green
number of adventure-game driven mechan-
Lantern, Hawk Girl, Superman, Batman,
ics similar to those found in Flight of the
Wonder Woman, Aquaman, The Flash
Amazon Queen, as well as AI sidekicks who
and Martian Manhunter with a long list
players could give orders to through hand
of enemies that include such classic vil-
gestures. The intent was to have a Zelda-
lains as Orm, Mongul, and Lex Luthor.
style unlockable open world, with the island
opening up to players as they progressed.
Despite the game being developed to a play-
able state through one prototyped level, they
were unable to secure a publisher. Opportu-
nity came later that year, as Sony expressed
a desire to publish a cartoony platformer on
their PS2 – a desire that Krome were happy
to help fulfill. That game that would later
go on to become TY The Tasmanian Tiger,
and one of the company’s most iconic fran-
chises.
“unseen64.net”
3944 • Cancelled Games - Jurassic Park Survival

Jurassic Park Survival


Developer Savage Entertainment
Publisher Vivendi, Konami
Planned release November 14, 2001 - Q2 2002
Genre Action-adventure

Jurassic Park: Survival is a cancelled action-


adventure game that was in development by
Savage Entertainment and was to be pub-
lished by Konami. Based upon the Jurassic
Park franchise, the game was to be released
on the PS2 and Xbox in November 2001. Vaughn’s weapons would have included a pis-
Other versions of the game were planned for tol, an electric prod, and a grenade launcher.
Windows and GameCube. Vaughn would also carry a PDA with him,
Jurassic Park: Survival was to be played which could be used to contact team mem-
from a third-person perspective with David bers for assistance. An item known as the
Vaughn–a member of a security team–as “phero pack” could also be carried around and
the main character. Gameplay was described dropped in certain locations to lure dinosaurs
as being similar to the Tomb Raider games. to Vaughn’s human enemies and attack them.
Chacko Sonny, a Puzzles were also to
founder of Savage En- play a major role in the
tertainment, described game. Stealth was also
the company’s goal a significant part of
on the gameplay as gameplay, as Vaughn
“Die-Hard meets Ju- could complete objec-
rassic Park.” In its tives easier by avoid-
preview video, game- ing detection from
play appeared similar guards and spotlights
to a survival horror while inside enemy en-
game, with additional campments. Vaughn
action-adventure ele- could also use comput-
ments such as climb- er terminals located
ing, crawling, rolling, throughout the game
shoot rolling, jumping and swimming, as well to access security cameras for a better view of
as other platforming strategies to outwit the the area and nearby enemies.
dinosaurs instead of trying to take them head The game would have featured 12
on. large levels, located in swamps, dense for-
Vaughn’s enemies would have in- ests, huge caves and networks of tunnels,
cluded eight dinosaur species and four differ- military outposts, a marina, a terrorist camp,
ent types of military officers. A fictionalized jungles, a hatchery, and a large aviary used
version of Troodon with glowing eyes would to house pteranodons. The game’s dark cave
have been featured in the game, and was later level would involve Vaughn using a mining
implemented into Jurassic Park: The Game. helmet equipped with lighting to find his
Dinosaur AI was meant to be an integral part way through. A tram would have been used
of the game; dinosaurs would be able to lure to transport Vaughn from one location to an-
the main character into traps, hunt in packs, other. A driving mode was also planned, in
and retreat for reinforcements if needed. which Vaughn could commandeer vehicles
located throughout the island. In a canyon
Jurassic Park Survival - Cancelled Games • 3945

cliff level, Vaughn would be able to take control Konami and Universal announced the game
of an all-terrain vehicle as part of an ensuing in September 2000, under the title of Jurassic
chase through a dense jungle. In an- Park III, to be based on the upcom-
other instance, Vaughn would drive ing 2001 film of the same name. Ju-
a Jeep being chased by a Tyranno- rassic Park III was described as an
saurus. action-adventure game, and was to
According to IGN, the game’s story be published by Konami for a fall
would have involved a secret third 2001 release on GameCube, Play-
island, where wild dinosaurs roam Station 2, and Xbox. A PC version
while others are contained in secu- was also announced. Konami re-
rity areas. The U.S. Government, vealed that the Xbox version of the
concerned about dinosaur over- game would be titled Jurassic Park
population, sends a security team to X.
the island to aid scientists who are In October 2000, it was an-
studying the animals’ behavior. Da- nounced that Savage would be de-
vid Vaughn, the main character, is veloping the game. The game’s A.I.
among the security team. A “shad- software engineer, Joseph Nunn,
ow organization,” interested in di- began designing and programming
nosaur DNA, locates a government the game’s A.I. that month. Sav-
insider on the security team and age Entertainment’s COO and co-
launches an attack, taking full con- owner, John Lefleur, served as the
trol of the island. Vaughn goes on to project’s leader and as a program-
explore the island and rescue scien- mer. By November 2000, the Xbox
tists and other security members. version of the game was scheduled
According to GameSpot, for a tentative release in the third
David Vaughn would have been a or fourth quarter of 2001. In April
security officer at the now-closed 2001, the PS2 version of the game
Jurassic Park, where his job would was scheduled for release on No-
be to prevent dinosaurs from es- vember 14, 2001. By May 2001, the
caping the island and multiplying. GameCube version had not yet re-
Unknown to Vaughn, his boss and ceived a release date.
head of security on the island, has On May 9, 2001, the game was
made a deal with a shadow corpora- officially unveiled as Jurassic Park:
tion to supply it with dinosaur DNA, Survival, with no relation to Juras-
followed by the destruction of the is- sic Park III, although the game was
land to give the shadow corporation to include memorable scenes from
an edge in DNA research. Vaughn’s each film in the series. The first
mission would be to keep the dino- screenshots from the game were
saurs on the island while rescuing released that day. A trailer for the
his security co-workers. game was released later that month
According to PlanetPS2.com, at E3. To develop the game, Sav-
the game would have been set on age utilized their new high-perfor-
Isla Sorna, with Vaughn as a security design mance game engine, codenamed “Sabertooth”
technician. and also known as “Fang.” The engine was de-
veloped concurrently with the game. It would
have been the first Sabertooth-developed Play-
Station 2 video game to be released. Swingin’
Ape Studios worked with Savage to help create
3946 • Cancelled Games - Jurassic Park Survival

wanted us to build stuff, and they thought it


would all match up and then when it became
an issue they sort of accepted the fact that the
game was going to be an ‘inspired by,’ then
I think they tried to put other stuff and other
scenarios in that weren’t going to be in the
film. It just sort of became sort of smushed
together, and ended up losing momentum.”
Stahl said another challenge was creating
the illusion that the game’s levels were larger
than they actually were.
Each dinosaur’s mesh data was based
on models created by Stan Winston, followed
by high resolution photographs being taken
levels and other aspects of the game, includ- of the models to help create the game’s dino-
ing its ATV level. Michael Kirkbride, the saur graphics. Each of the game’s dinosaur
game’s senior designer and artist, designed models used a maximum of 1,500 polygons,
game objects, puzzles, and levels for the a low number for the PS2. This allowed the
game. Felix Kupis, another senior designer, game more polycounts for its large levels.
worked on the levels’ layouts using 3DS Max. During the final months of development, one
Art director Rob Stahl developed the of the last levels designed for the game was its
visual design of the game’s levels, buildings, aviary location, which was based on a scene
vehicles, and weapons based on what was in the film. The game utilized motion capture
featured in the series’ first two films, Juras- technology, which was overseen by Giant Stu-
sic Park and The Lost World: Jurassic Park, dios. The game also utilized cinematic scenes,
as the third film was still in production and which were created by Tigar Hare Studios.
could not provide visual reference. Stahl also
co-created gameplay scenarios and worked
with the engineering team to develop Sav-
age’s game engine. Stahl said Jurassic Park:
Survival was “one of the more challenging”
projects he had worked on: “In a lot of ways
it was the worst because I was taking design
ques from the other two films as far as some
of the props, locations, and stuff but this was
supposed to be an official game that ties or is
in conjunction with Jurassic Park III so I re-
ally had to have something [from that film]
to base my stuff on. But we just kind of had
to wing it to a certain point. But I think that
at a point we would have had to have gone
back and fix a lot of stuff.”
Stahl also said “every couple months
we’d be told that they accepted how we had
designed things and it was okay, because it
was going to be a game inspired by the mov-
ie. But they were sort of deciding where that
line was. At a certain point I think they just
Jurassic Park Survival - Cancelled Games • 3947

In June 2001, the Xbox version was


planned for release in the spring of 2002.
The following month, it was reported that
the Xbox version would be released in No-
vember 2001, alongside the PS2 version. As
of July 17, 2001, the game was expected to
be showcased at a Universal gaming event in
early August 2001. On July 31, 2001, Savage
announced that they were no longer working
on the game. Universal had been dissatisfied
with the game’s progress, including its poor
animations. By September 2001, the game’s Later that month, a Savage spokes-
release date was delayed to January 2002. person said a new developer would probably
On November 5, 2001, Savage con- start from scratch on the game, and specu-
firmed they were no longer working on the lated that Universal had not yet found a new
game due to conflicts of Vivendi-Universal developer. The spokesperson also said, “Uni-
not providing funding to Savage. A spokes- versal has crunched the development cycles
person for Savage later said, “We were look- of some of its titles in the past and failed to
ing forward to finishing [Survival] up and realize that carries with it a necessary com-
getting it on the market [...]. Unfortunately, promise on quality. It would be good for
we can’t finish it without funding to pay them to give the team working on the title
our people and Universal wasn’t providing sufficient time to do the franchise justice.” In
that.” On November 19, 2001, a Universal December 2001, the PS2 version was expect-
spokesperson reportedly told a Jurassic Park ed for release sometime in the first quarter of
fansite that progress on the game would con- 2002. From January 2002 to March 2002,
tinue with a different developer, with an ex- the PS2 version’s U.K. release date was un-
pected release sometime in 2002. According known. Ultimately in the U.K., the PS2 ver-
to Universal, “We simply weren’t happy with sion was to be published by Sierra Entertain-
the progress of the game and we felt that it ment for release on April 12, 2002.
deserved more time with a new developer.”
The game was to use the same dinosaur
The website was later asked to remove the
sounds from Jurassic Park III. During devel-
quote, as Universal claimed it was “not an of-
opment, Universal was in the process of ne-
ficial statement”.
gotiating the use of the film’s musical score
in the game.
In June 2001, Universal announced they
had partnered with advertising agency Kov-
el-Fuller to create a multimillion-dollar ad-
vertising campaign for the game, consisting
of national television and printed ads. The
game’s trailer was released on the Jurassic
Park III soundtrack CD. Universal also con-
sidered in-theater promotion, and planned to
include the game’s trailer on VHS and DVD
copies of the third film. New screenshots
for the game were released throughout July
2001.
3948 • Cancelled Games - Jurassic Park Survival

In May 2001, IGN’s Douglass C. Perry viewed opment, but it is definitely a game to watch
an early version of the game at Savage’s stu- as its release date nears.”
dios and said that “these former PC coders Chris Leyton of Total Video Games also
are off to a magnificent start.” Perry, who noted the lack of well received Jurassic Park
had been disappointed in the lack of enter- games up to that point, writing that Universal
taining dinosaur video games up to that and Savage “are hoping to change that” with
point, believed that Universal and Savage Jurassic Park: Survival. Leyton, who noted
had “laid meticulous plans to tackle the dino- that film tie-ins “have a history for being ap-
saur dilemma once and for all” with Jurassic palling,” felt that the game’s original story-
Park: Survival. Perry wrote that the “smart- line was a “bold” decision, “but should end up
est thing” the companies did was to create an being the right one,” giving Savage “the free-
original storyline unrelated to Jurassic Park dom to step away from the constraints and
III to create a game “first and foremost”, call- concentrate on making a good game. [...]
ing it a “big step for a movie-centric compa- Hopefully we’ll see the first Jurassic Park
ny such as Universal, but it’s a bold one that game worthy of its license when it ships.”
should hopefully pay off.” Todd Mowatt of Electric Playground
Perry was impressed by the large size wrote, “Like a flame broiled Whopper at
of the game’s dinosaurs and their “visually Burger King, this game is being loaded with
impressive” skin textures, although he wrote, features, including an original storyline.
“For the most part, the amount of detail was Gamers aren’t strangers to prehistoric rep-
not quite staggering, but eye-opening to be tiles and the previous Jurassic Park games
sure.” Perry concluded that while the game were anything but stellar--the words ‘dino-
was still in a very early stage of development, saur dung’ come to mind--so Savage and
“it shows many signs of promise. By strad- Universal have their work cut out for them.
dling the line between free exploration and [...] I am here to tell you that there is hope.
dinosaur hunting/avoidance, the game looks So far this game does not look like it will fol-
to provide a great need that Tomb Raider low in the footsteps of the other now-extinct
has long since left vacant. At the same time, Jurassic Park licensed videogames.”
gamers’ appetite for a good dinosaur game Although Jurassic Park 3 performed well in
has never been quenched. Jurassic Park Sur- theaters its general reception seemed midling
vivor looks like it could very well make its and its tired plot portrayed by an unexpect-
mark in this next generation, and specifical- ed cast may have led to the game’s ultimate
ly on PlayStation 2 with this hybrid concept. demise. By the time the movie was on DVD
I’m looking forward to it.” Jurassic Park: Survival was long forgotten
Shane Satterfield of GameSpot, who and supplemented by a handful of Game Boy
noted the “less than satisfying results” of titles from Konami.
previous Jurassic Park games, wrote that
Universal and Savage “are hoping to buck
that trend” with Jurassic Park: Survival. Sat-
terfield noted that, “Very few movie games
end up being successful, perhaps because
they try to emulate an experience the player
has likely already had. Since Savage is cre-
ating its own story for Jurassic Park: Survi-
vor, though, it seems to have the freedom to
step outside the conventions of the series and
concentrate on making a great game. Juras-
sic Park: Survivor is still very early in devel-
Konami’s Moto-X - Cancelled Games • 3949

Kinkou Hakken Game: Konami’s Moto-X


Ippatsu Senkin!
Developer Konami
Publisher FAB Communications Publisher Konami
Genre Strategy Planned release August 4, 2003
Genre Vehicle combat
Kinkou Hakken Game: Ippatsu
Senkin! is a strategy game, pub- Konami’s Moto-X was going to be a postapoca-
lished by FAB Communications, lyptic motorcycle combat game, that was in devel-
which was cancelled before it was opment by Konami in 2002, for the Xbox and the
released. PS2.
The game was to be set in the near future, Earth has
been ravaged by a series of devastating wars that
have hurled the planet into a state of chaos. Mer-
cenary bikers roam the land and fight high-speed
Kita e. Diamond Dust battles on ultramodern motocross bikes. They fight
for food, fuel, water and whatever precious neo-
Volume Winter gear they can find. To survive, riders must scav-
Developer Red 5 Software enge for weapons and use tricks to elude their vi-
Publisher Hudson cious enemies.
Genre Simulation
The game would begin with choosing from one of
Kita e. Diamond Dust Volume Win- six riders - each equipped with a unique bike and
ter is a Simulation game, developed individualized characteristics that generate special
by Red 5 Software and published by abilities. Once a rider is selected, players could
Hudson, which was cancelled be- race and fight other bikers in eight post-apocalyp-
fore it was released. tic worlds that range from bombed out cities to an
old desert town. To survive in these levels, players
would have to engage with adversaries in hand-
to-hand combat at high speeds - or scavenge for
weapons to levy stronger attacks. The game would
also include a multiplayer mode.
King of Fighters Maximum “unseen64.net”
Impact Regulation A2
Developer SNK Playmore
Publisher SNK Playmore
Genre Fighting

King of Fighters Maximum Impact


Regulation A2 was developed as the
sequel to KOF Maximum Impact
Regulation “A”.
The game was announced for the
PS2 and Taito TypeX2 at the Tokyo
Game Show 2008. Many believed
that the game was put on hold due to
the development of KOFXII, but it
was later canceled.
3950 • Cancelled Games - Kid Ninja: Spirit of the Dragon

Kid Ninja:
Spirit of the Dragon
Developer Asylum Entertainment
Planned release 2003
Genre Action-platformer

Kid Ninja is a cancelled 3D platform/action


game that was originally meant to be released
for the GameCube, Xbox and PS2 in 2003,
but the project was later canceled by UK de-
veloper, Asylum Entertainment. A Wii ver-
sion was later planned too, but it seems that it Jet Woo has the ability to transform into dif-
was never released neither. ferent kinds of animals that possess their
The game’s story starts with an apparent- own unique abilities and attacks. When Jet
ly normal 12-year old kid who is fanatical morphs into a giant gorilla, for instance, he’ll
about martial arts. Streetwise kid Jet has a can destroy enemies with his massive simian
secret destiny – to fight evil using Ninjitsu hands. Transforming into a preying mantis,
knowledge and skills passed down through on the other hand, allows Woo to slice his op-
the ages. Each night after lights out he be- position into pieces. There are other creatures
comes Kid Ninja, and stealthily slips out of that Kid Ninja can transform into as well, in-
the bedroom window. Guided and helped by cluding critters like butterflies and tigers.
his wise and trusty magical toy he battles he- In an early interview with the UK industry
roically to save the world from the evil Rag- publication Edge Magazine, Asylum Spokes-
ing Dragon spirits. person Jamie Collison said “We want the
character to be one of the most recognizable
and best loved brands in the market for a long
time to come. We’re launching him across
several mediums involving cutting edge mu-
sic, TV, film, comic books, and toys. We ex-
pect it to be hotter than Mario Sunshine.”
The Ace Of Spade - Cancelled Games • 3951

The Good, the Bad The Ace Of Spade


and the Ugly
Developer Ubisoft
Developer Bits Studios Genre Action
Publisher MGM Interactive
Planned release 2006 The Ace of Spade is a cancelled action game that
Genre Third-person shooter was in development by Ubisoft in 2004, for the
PS2. The team created an early playable prototype
The Good, the Bad and the Ugly is that was probably used for an internal pitch, but in
an Action game, developed by Bits the end the project was never finished for unknown
Studios and published by MGM In- reasons.
teractive, which was cancelled be-
fore it was released. The game had a cover/fire system similar to the
one used in Namco’s Kill Switch and later in Gear
The game started development af- of Wars.
ter british developer bits studios “unseen64.net”
acquired the rights to the “the man
with no name” trilogy of films that
included “a fistful of dollars,” “for
a few dollars more,” and “the good,
the bad, and the ugly”. It was not
known on whether Clint Eastwood
would be reprising his role for the
game, although bits studios had ex-
pressed an interest. The game was
expected to be released sometime in
2006, and would be available for the
Windows, PS2, PSP, and Xbox.
The game would be loosely based
on the movie, but would follow a
new storyline that would keep the
tone of the original film.

Lien: Owaranai Kimi no Uta


Developer Kyarara
The Movies Publisher
Genre
Kyarara
Visual novel
Genre Simulation
Lien: Owaranai Kimi no Uta (Lien ~終わらない君
The Movies is a business simulation の唄~) is an unreleased Sega Dreamcast and PS2
game created by Lionhead Studios visual novel game which was a port from a PC
released in 2008 for Windows and game.
subsequently ported to Mac OS X. The game start with the player character who re-
In The Movies, players get the gained consciousness after dying. At first, he find
chance to run their own movie stu- the experiencing of being a spirit was somewhat
dio. The game can be divided into fun, but he soon had to get a grip on himself. Even
three main areas – designing the after becoming a ghost, he have to commute to
movie studio, forging the careers of school as usual.
film stars and making films.
3952 • Cancelled Games - Knights

Knights
Developer Eden Games
Knights Publisher Atari
Genre Vehicle combat
Developer Lost Boys Games
Publisher Swing! Entertainment Knights is a cancelled car combat game that
Genre Action-platformer was in development by Eden Games for
Knights is a cancelled platform/action game the Xbox, PS2 and GameCube. The project
that was in development in 2002/2003 by would have been published by Atari but
Lost Boys Games, planned to be published in May 2002 the company was sold to the
by Swing! Entertainment. The game was Infogrames Group and Knights vanished
canned in late 2003 because Lost Boys without any traces. In 2003, Eden Games
Games were sold to Media Republic and re- released V-Rally 3 and Kya: Dark Lineage.
named Guerrilla Games, when they started Only some artworks remain of this car com-
to work on their Killzone series for Sony. bat project.
In this comical adventure game, the play- “unseen64.net”
ers intrepid knight faced dangers by using
environment where his lacking swordplay
skills failed him — the game was designed
to heavily utilize next-gen physics for its
platforming gameplay and puzzle solutions.
Knights was originally started as a multi-
player brawler for Dreamcast and PC by
Digital Infinity, but that version was canned
when DI were merged with Lost Boys in
late 1999.
“unseen64.net”
The Fast and the Furious - Cancelled • 3953

The Cabal The Fast and the Furious


Developer Genki
Serial number SLUS-21056 Publisher Universal Interactive
Genre Racing
The Cabal is apparently a cancelled
PS2 game. The Fast and the Furious is a 2006 racing game for
note: The game recieved a serial number. the PS2 and PSP. The game is based on the film
But other than that I could not find any in- series of the same name, particularly, The Fast and
formation. The game may be another can-
the Furious: Tokyo Drift. It was originally going
celled release of game called Jogo -yanya
Caballista City Skater which was already to be published by Universal Interactive, but the
released on the PS2, but this is just specula- company closed its doors before the game was
tion from my side. completed.
In 2003, Genki’s anticipated game was being de-
veloped and then cancelled. The promotional trail-
er is included as one of the bonus features in the
Katan 2 Fast 2 Furious DVD. The two games were de-
veloped by two different developers however (the
Publisher Capcom 2003 cancelled game by Genki; the 2006 released
Genre Action
game by Eutechnyx), and besides their tie to the
Katan is an action game, published Fast and Furious franchise, they were not related
by Capcom, which was cancelled in any way.
before it was released. Genki’s game would features fully licensed vehi-
cles from carmakers like Mitsubishi, Mazda, Toy-
ota, Nissan and other “Furious” vehicles from both
movies. Players could customize their cars to build
faster cars, nitrous boosts and more. Players could
Kiki Kai Kai 2 also take on more than 80 story-driven missions
Developer Starfish Entertainment
that let them build up their reputation and credit on
Planned release 2006 the streets of L.A.
Genre Shooter

KiKi KaiKai 2 is a modern continu-


ation to the 1986 arcade game, KiKi
KaiKai. The was originally in de-
velopment for the PS2 by Starfish
Entertainment and set for a 2006
release, but was canceled early in
its development only to reemerge
as the unlicensed spiritual successor
with title Kiki Kai World, which lat-
er became Heavenly Guardian when
published.
3954 • Cancelled Games - Kouma

The Getaway Online Kouma


(HOME Proto) Developer Sega
Publisher Sega
Developer SCE London studio Genre Action-adventure
In summer 2004, SCE London studio gave the fin- Kouma is an action adventure game,
ishing touches to EyeToy: Play 2. After that, the developed and published by Sega,
team began working on “The Getaway Online” which was cancelled before it was re-
for PS2, which evolved into different concepts and leased.
which is known as Home for PS3 nowadays. Sad-
ly, not much is known about the original project.
“unseen64.net”

Kunai
Publisher Tecmo
Genre Action

Kunai is an action game, published by


Tecmo, which was cancelled before it
was released.

Lady Sia 3D
Developer RFX Interactive
Publisher TDK Mediactive
Genre Action-adventure

Lady Sia 3D is a prototype for an


action adventure game that was in
development by RFX Interactive in
2002 / 2003, for the GameCube and
PS2. The game was meant to be a 3D
sequel to the original Lady Sia, cre-
ated by RFX and published in 2001
by TDK Mediactive for the Game-
Boy Advance.
Lady Sia 3D never evolved into a full
game and it’s possible that the team
found it too difficult to translate the
gameplay of the original GBA ver-
sion into a 3D world (before this
proto they only worked on 2D games
for the GBC and GBA). In 2003 RFX
closed and TDK Mediactive was ac-
quired by Take-Two Interactive.
“unseen64.net”
The Executives - Cancelled Games • 3955

The Executives
Developer The Collective studios
Publisher Midway
Genre Action

The Executives was an action game in develop-


ment in 2003 for the PS2 by The Collective studi-
os, that was going to be published by Midway. The
game was never officially announced and it was
cancelled during the early stages of development.
Only some screenshots and concept arts remains
from the project.
In some of these concepts, the title of the game was
changed to “Career Criminal”. A title which was
also used for an internally developed but also can-
celled Midway game developed for the Xbox 360/
PS3. That project was started soon after the efforts
of The Collective were cancelled.
“unseen64.net”
3956 • Cancelled Games - The Lost

The Lost
Developer Irrational Games
Publisher Crave Entertainment
Planned release 2002
Genre Survival horror, Third-person shooter

The Lost is an unreleased third-


person shooter survival horror
game co-developed by Irration-
al Games and FXLabs. Set to be
released in 2002 for the PS2 and
- Shadow: A thief-like character,
Xbox, The Lost went through a
Shadow specializes in stealth and de-
rocky development period until
ception.
it was completed, and cancelled.
- Light: Adept in defensive spell-
The Lost is heavily inspired by casting, Light can also provide heal-
Dante Alighieri’s Divine Com- ing spells.
edy, particularly Inferno. The - Corruption: An emaciated mage
setting is present day, and the who performs powerful, offensive
main character is a waitress spells.
and medical student named - Instinct: A sword-wielding charac-
Amanda Wright. Amanda is a ter that is best used in close combat.
single mother who has lost her
Creative director, Ken Levine, recalls
only daughter, Beatrice, in a
about the adventure/horror project.
tragic car accident. Desperate
“It was Silent Hill meets Zelda meets
and suicidal, Amanda makes a
Devil May Cry in the sense that it
deal with the devil. Selling her
was a series of levels in linear fash-
soul, she is given the chance to
ion, but within the levels, there was
plunge into the bowels of a con-
freedom.”
centration camp-esque hell in an
attempt to rescue her daughter’s Just after the launch of System Shock
soul. The only aids she has in 2, Irrational Games had the opportu-
the bowels of hell are Virgil, a nity to make its first console game.
strange reptilian creature who “We ran into a publisher who wanted
Amanda must free from an en- us to do a console game,” explains
chanted sword, and four hellish Levine. “We had never done a con-
beings called the Entities. While sole game before, and my business
in hell, Amanda meets several partner had left to start the Australia
Entities. She is able to trade studio. We didn’t really have a lot of
identities with these beings, and technology people at the group, and
each Entity is playable, with the money we had to do the game
their own special abilities. wasn’t sufficient for the game we
were planning on doing. We were
pretty inexperienced at the time, and
the publisher was inexperienced.
They were trying to do triple-A titles
for the first time, and that combina-
tion led to some problems.”
The Lost - Cancelled Games • 3957

“It wasn’t that we didn’t believe in the


game or that we weren’t excited about it,” adds art
director Nate Wells. “But it’s that feeling you get In March 2008 it was reported that all de-
when you’re trying to make art with your hands velopment and rights to The Lost was acquired
tied together. You know how you want it to be, and by FXLabs, who later released the game for
to see that you’re not going to be Windows in India under the title
able to do it is just crushing.” Agni: Queen of Darkness. Agni is
In March 2008 it was re- thought to feature redone art but
ported that all development and keeps basic plot and gameplay ele-
rights to The Lost was acquired ments intact.
by FXLabs, who later released the Thankfully, Irrational’s bad experi-
game for Windows in India under ence with The Lost didn’t destroy
the title Agni: Queen of Darkness. the team’s will to make a console
Agni is thought to feature redone game. In fact, Irrational next con-
art but keeps basic plot and game- sole project would be hailed as one
play elements intact. of the most ambitious and inno-
The Lost’s development vative video game achievements:
period had always been relative- BioShock. “We had to say to our-
ly rocky. Playable models of the selves, ‘There’s no reason we can’t
game had been described as un- make a successful console game’
stable, with a jittery framerate. after having this experience,” ad-
The developer chose to switch to mits Levine. “We had to just put
a different graphics engine part- The Lost behind us and move on
way through the project, mov- to BioShock and say ‘Look, we can
ing from the LithTech engine to do this now.’ Because this really
Epic Games’ Unreal Engine. Also, tested us. We ate the emotional and
Crave Entertainment changed The financial cost, and we moved on.”
Lost’s traditional publishing mod-
“gameinformer.com /
el to a budget game model. irrationalgames.ghoststorygames.com”
When it was finished in 2003, The Lost
was only a shadow of the game Irrational had en-
visioned. Rather than risk the studio’s reputa-
tion, the game was simply not released.
Levine explains:
“The fact that we make games that people can
count on the quality of is important to us. You
couldn’t guarantee sales, but you control quality
a lot more than you control commercial success.
While I think this game had some really cool
stuff in it, we just couldn’t get the tech working
in a way that would be competitive. I’m not go-
ing to kid you, the game is not good…I realized
that we just weren’t going to make fans happy.
It just didn’t work…as a company, confidence-
wise, it really almost sunk us.”
3958 • Cancelled Games - The Last Job

The Last Job


Developer Acclaim Studios Cheltenham
Publisher Acclaim
Planned release Q4 2005
Genre Action-adventure

The Last Job is an action-adventure game, devel-


oped by Acclaim Studios Cheltenham and pub-
lished by Acclaim, which was cancelled before it
was released. Probably after Acclaim went bank-
rupt.
In The Last Job, players would have been in con-
trol of a crew of four crooks, each with their own
special skills. One is the brains behind the whole
operation, another works as the brawn, one pro-
vides all the necessary hacking skills, and the
other is a stealth-based thief. During each mis-
sion, player would control all four characters.
The game was not a squad-based game. Rather,
missions would be broken up into four different
sections, each happening within the same frame
of time, but each featuring a different teammate
performing a different task.
In an early demo video it featured a mission in
which the crew is involved in a bank heist gone
wrong. Cops are beginning to swarm the area, and
the characters only have 15 minutes to break into
the vault, get the loot and get out, all while trying
to hold off the cops. To begin the mission, O’Neil,
the brains man, was on the roof sniping off cops.
Once that mission was over, time rewound back
to the beginning, and now the controlled char-
acter was Miller, the muscle. Miller’s job was
to shoot any cops that O’Neil missed during the
roof sequence. This is something the developers
of the game call “parallel play.” Everything play-
ers would do from sequence to sequence affects
how the next one would play out. If players man-
aged to snipe off nearly all the cops in the first
section, they wouldn’t have to face very many of
them in the second. If players send a cop car fly-
ing into the front window of the bank, they’ll have
to avoid that cop car in the next section.
Acclaim pointed out that that exact mis-
sion was only a test mission, and would not be in
the final game. However, the demo still showed
a idea of what kind of potential this game could
have had.
The Last Ninja 4 - Cancelled Games • 3959

The Last Ninja 4


Publisher System 3
Planned release 2004
Genre Action-adventure

The Last Ninja is a series of action-adventure


games published by System 3. The first game
in the series, titled The Last Ninja, was released
in 1987 for the Commodore 64 and was one of
the most successful games for the system.
The protagonist of The Last Ninja se-
ries is Armakuni, the sole survivor of a ninjut-
su clan that was destroyed by an evil shogun
named Kunitoki.
In 1993, John Wells created a series of pre-
views, music and a map for one level of a
fourth game which he tried to convince System
3 to make. System 3 turned him down.
Originally set for an early 2004 release, a new
Last Ninja game was shown at the E3 2003
Expo in Los Angeles. Released screenshots
showed a game looking very similar to Tecmo’s
Ninja Gaiden, also in development at the time
(released in early 2004). Retro Gamer reported
they “that Play It is to release the original Last
Ninja trilogy on PS2. The graphics will be en-
hanced, but the gameplay and puzzles will re- ed graphics but the same gameplay, or some-
main intact. Again, this will be released in the thing that’s going to be an epic, like a Final
next few months and priced at a very economi- Fantasy game but with a more arcade feel.”
cal £10. It will also serve as a perfect appetiser A new game has also been said to be
for the fully 3D’d up Last Ninja 4, due out next cancelled at least three times, only to return to
year.” development. In 2007, System 3 CEO, Mark
A new game has also been said to be Cale, said the fourth Last Ninja was scrapped
cancelled at least three times, only to return to because it “simply wasn’t good enough” and
development. In 2007, System 3 CEO, Mark stated that Last Ninja would be returning in
Cale, said the fourth Last Ninja was scrapped the form of a remade trilogy for Nintendo DS
because it “simply wasn’t good enough” and and Wii. Cale said: “We’ve scrapped the fourth
stated that Last Ninja would be returning in game. I felt it wasn’t representative of the mar-
the form of a remade trilogy for Nintendo DS ket. For Last Ninja 4, I think you need to do
and Wii. Cale said: “We’ve scrapped the fourth something that recreates that kind of ‘wow’
game. I felt it wasn’t representative of the mar- factor of the original game, and in my mind it
ket. For Last Ninja 4, I think you need to do wasn’t good enough to wear that badge – so
something that recreates that kind of ‘wow’ why cash in on a great name? We may as well
factor of the original game, and in my mind it leave it as it is. There will definitely be a fourth
wasn’t good enough to wear that badge – so game. It’ll either be a retro version with updat-
why cash in on a great name? We may as well ed graphics but the same gameplay, or some-
leave it as it is. There will definitely be a fourth thing that’s going to be an epic, like a Final
game. It’ll either be a retro version with updat- Fantasy game but with a more arcade feel.”
3960 • Cancelled Games - The Lord of the Rings: The Treason of Isengard

The Lord of the Rings:


The Treason of Isengard
Developer Surreal Software
Publisher Vivendi Universal
Planned release Q4 2003
Genre Action-adventure

The Lord of the Rings: The Treason of Isengard


was a third-person action-adventure game under
development by Surreal Software for PS2 and
Windows, and The Whole Experience for Xbox.
It was the sequel of The Lord of the Rings: The
Fellowship of the Ring and like its predecessor
was based on the books. A separate edition was
developed for GameBoy Advance by Pocket Stu-
dios. It was to be released by Vivendi Universal known as The Lord of the Rings Online). Several
in late 2003 but was cancelled in September 2003 music demo’s were available for download on the
due to failing the standards Vivendi had set for - now offline - site www.lotr.com. Some tracks
their games. were reused for The Lord of the Rings: War of the
The storyline of Treason of Isengard is based Ring and The Lord of the Rings Online.
on books, covering the second volume The Two Treason of Isengard was cancelled in september
Towers, and continues where its’ prequel ended. 2003.
The storyline would feature Aragorn, Legolas The official statement from Vivendi Universal:
and Gimli pursuing the Uruk-hai and entering “Scheduled for release in Q4 2003, Treason
Fangorn, the journey of Frodo, Sam and Gollum, of Isengard was dropped from the release sched-
Shelob’s Lair, the Battle of Helm’s Deep and the ule when it was determined that the game was not
Battle of Isengard. shaping up as strongly as anticipated and would
The player was able to take control of several likely not satisfy the expectations of Tolkien fans.
characters. Whilst progressing the player would Vivendi Universal Games remains com-
gain experience and could upgrade their charac- mitted to developing and releasing quality games
ters. Other features included large battle sequenc- based on the literary works of J.R.R. Tolkien,
es, playing as an Ent, online gameplay and down- and we look forward to the release of The Hobbit
loadable content. and The Lord of the Rings: War of the Ring this
The game would include several playable November, as well as Middle-Earth Online next
characters. Due to the game’s cancellation it is un- year.”
known which charactars would be playable. This In an interview with Gamespot, Andrew Shiozaki,
list only includes confirmed characters: senior brand manager of Vivendi, explained that
- Aragorn Vivendi had reviewed their complete line-up of
- Legolas Middle-earth video games, which besides Treason
- Gimli of Isengard included The Hobbit, the War of the
- Gollum Ring strategy game and the MMORPG Middle-
- Treebeard earth Online (which eventually was released as
Brad Spear, who previously composed music for The Lord of the Rings Online by Turbine). It was
the Fellowship of the Ring video game, composed deemed that Treason of Isengard failed the stand-
original music for Treason of Isengard, as well as ards that Vivendi had set for their Middle-earth
tracks based on themes composed by Chance Tho- video games and was therefore cancelled. Instead,
mas for Middle-earth Online (which later became they focussed on the remaining three video games.
The Magical Ninjya: Jiraiya Kenzan - Cancelled Games • 3961

The Magical Ninjya:


Jiraiya Kenzan
Developer Capcom Production Studio 3
Publisher Capcom
Planned release 2004
Genre Action-platformer

The Magical Ninjya: Jiraiya Kenzan (also


know as Magical Ninja Ji Rai Ya) is a cancelled
action platformer that was in development
in 2002/2003 by Capcom Production Studio
3 for the PS2. The project was announced at
the Tokyo Game Show 2003 but it soon van-
ished from Capcom’s release list and in the end
Jiraiya was canned for unknown reasons. The
game’s characters were designed by Susumu
Matsushita, the artist responsible for the de-
sign in Capcom’s Maximo series.
The gameplay would have probably been
similar to the Mystical Ninja Goemon series
or i-Ninja, with a coop multiplayer mode for
2 players.
As a ninja, players would be able to
execute various ninja moves, including the
ability to walk on water, hang from ceilings, The bosses, part of an evil organization
and disappear in a puff of smoke. They would known as Ojamato, was designed to be slightly
also be able to summon beasts, which was to reminiscent of other popular characters. Play-
be a pretty big part of the gameplay. The beasts ers would be able to face a kabuki-style boss,
could fight alongside the player, and they a boss based on Dracula, among others. The
could earn new beasts by beating the game’s game takes place on land most of the time, but
boss characters. players would also fight enemies from inside a
boat or on a plane.
The game could be played simultane-
ously by two players in a cooperative fashion,
and it looked like they would have the option
of both taking on ninja roles or having one
player play the ninja while the other controls a
beast. The game had a cooperation gauge that
fills as players execute combos. When it’s full,
Jiraiya could execute a special cooperative at-
tack with whichever beast is currently in use.
Originally Capcom released few screens, some
artworks and a trailer of Jiraiya Kenzan, but
only the images are still found online. The
trailer, that was once available at Capcom’s of-
ficial website, its now gone.
3962 • Cancelled Games - La Femme Nikita

La Femme Nikita
Developer Infogrames Lyon House
Publisher Atari
Genre Action-adventure

La Femme Nikita is a cancelled action game that was in


development in 2000 / 2001 at Infogrames Lyon House: the
project originally started in 1999 as “Mission Impossible
2”, a sequel to the original Nintendo 64 game. It seems that
Infogrames soon decided to stop the development for the
N64 and port MI2 to the new-released Dreamcast.
Fabien Lacaf, a professional story boarder, worked on MI2
and created different level environment (for 3D artists) and
some parallel action designs for the missions. The first
concept to MI2 was based on levels that would have been
completed following the progress of the main protagonists
that worked in parallel at the same time. The player was
going to use different characters to complete the missions
divided in different parts: in every single part the actions
would have affected the next parts of the mission with the
following characters.
After some months of work, the studio did not have the
“Mission Impossible” license anymore and so they had to
change the game into “La Femme Nikita”, based on the
film / TV series with the same name. The project was then
moved to the PS2 but after 2 years of development, the
publisher (Atari) decided to cancel “La Femme Nikita” for
economic reasons.
“unseen64.net”

M&M’s Adventure
Publisher ZOO
Genre Action-adventure
Serial Number SLUS-21875

M&Ms Adventure is a bargain bin game based off the M&M’s


candy and released by ZOO in 2008 for the Wii and DS. It was
also supposedly released for the PS2 and was listed as a released
PS2 game on Walmart, Amazon, and the official PlayStation
website. The game may have had a very limited release, but it
was most likely cancelled before release.
The game takes place around Christmas. The levels are typi-
cally themed around various holidays including Christmas for
unknown reasons.
Magic Karts - Cancelled Games • 3963

Magic Karts
Developer Paradigm Entertainment Lamborghini
Genre Racing
Developer Rage Software
Magic Karts is a cancelled racing game Publisher Majesco Entertainment
Genre Racing
that was in development in 2000/2001 by
Paradigm Entertainment for PS2, planned Lamborghini was a racing game developed by
to be a spiritual sequel to Beetle Adven- Rage Software and published by Majesco Enter-
ture Racing, a Nintendo 64 racing game. tainment. It was cancelled in 2003 due to Rage
Even if this would not have used Volkswa- Software’s bankruptcy. The team that worked on
gen New Beetles brand of cars as the first Lamborghini went on and created the game studio
game, Magic Karts would have probably Juice Games, which created the Juiced series.
have had huge levels to explore while rac- A playable demo of the game can be found on the
ing again other CPU cars (or other players March 2003 issue of the German Official Xbox
in multiplayer mode), with colorful tracks Magazine.
full of secrets and hidden shortcuts.
The game was never released, probably
because Paradigm never found a publisher
interested in this game.
“unseen64.net”

Lamborghini FX
Developer Milestone
Publisher Titus Interactive
Genre Racing

Lamborghini FX is an arcade racing game, which


was in development for the PS2 with the joint ef-
forts of development teams: Titus Interactive and
Milestone.
The game feature Tokens which are located on the
route and tricks that can be performed by the car.
Players can also use weapons, like rifles, rocket
launchers, portable earthquake generators, etc..
3964 • Cancelled Games - Legacy of Kain: The Dark Prophecy

Legacy of Kain:
The Dark Prophecy
Developer Ritual Entertainment, Crystal Dynamics
Publisher Eidos Interactive
Genre Action-adventure

Legacy of Kain: The Dark Prophecy was a


cancelled Legacy of Kain game developed
by Ritual Entertainment, with assistance from
Crystal Dynamics, for publisher Eidos Inter-
active in 2004. It was conceived as the sixth
game in the series, and as the direct sequel to
Legacy of Kain: Defiance. Targeted platforms
included the PS2, Xbox, and Windows.
Dark Prophecy reprised Kain as its playable
protagonist. Much of which would take place
in the Demon Realm, and would further the
storyline surrounding the Hylden, the Hylden
Lord, and Janos Audron.
A tech demo set in Malek’s Bastion, returning
from Blood Omen: Legacy of Kain, had been
created before production ceased.
Eidos Interactive never officially announced
Dark Prophecy, and ended its development at
an early stage within three to six months. Sev- Hylden Lord and Janos [sic]”. On the subject of
eral Ritual Entertainment artists later posted playable characters Cabuco confirmed that they
media from the project on their online portfo- were deciding whether the post-Blood Omen 2
lios, which were largely publicized by Legacy Kain would be playable, a sunlight-triggered dis-
of Kain fan Divine Shadow/Mama Robotnik guise, or part of another dual-protagonist story
between 2008 and 2012. Defiance art director with the Elder Kain in the demon-realm assisting
Daniel Cabuco also described Crystal Dynam- his unknowing younger-self in the Material Realm
ics’ contributions to the title on his personal - even going so far as to hint that Kain may have
forum. met his Blood Omen self in battle as part of one
Little is known regarding the events the game of Moebius’s traps. Cabuco also explained that
would have entailed, although concept art by Ritual had proposed a way to summon Raziel from
Ranjeet Singhal suggests that, similar to Leg- the Reaver, but “That was a proposal shot down
acy of Kain: Defiance, it may have involved by the Crystal delegation. The basic news [they]
parallel stories with the player switching be- brought was that Soul Reaver was Raziel’s story,
tween two incarnations of Kain in the fourth and it ended with Defiance. After that it was all
timeline: his younger, post-Blood Omen 2 self, Kain.”. Other characters included Vorador who
and his elder, post-Defiance embodiment. might similarly have been ‘summoned’ and Janos,
In response to fan inquiries in 2012, Daniel though his role and fate were undecided. Cabuco
Cabuco revealed some of the details of that also hinted that The Dark Prophecy would have
were being considered for the title, comment- featured a return to the Soul Reaver era.
ing that the original idea was that “It dealt With the project’s cancellation, the series remained
more with Kain going to the Hylen realm, and on hold until Square Enix attempted to produce a
kicking the ever living sh*t out of them, the new game, Legacy of Kain: Dead Sun, at the turn
of the decade. “legacyofkain.fandom.com”
Martial Arts: Capoeira Fighters - Cancelled Games • 3965

Martial Arts:
Capoeira Fighters Legions of Fear
Developer Twelve Interactive (La Toile du Diable)
Publisher Graffiti Entertainment
Genre Sports Developer Delphine Software
Genre Survival horror, Adventure
Martial Arts: Capoeira is a cancelled
sport game with RPG elements which This was a PC tech demo created by Delphine Soft-
have been combined with traditional ware (DSI) in 2002 in order to show to publishers
fighting game mechanics. the technical and gameplay features of a planned
PC/PS2 adventure game called Legions of Fear/
La Toile du Diable (“Devil Canvas” in english).
According to ex-delphine employee Paul Cuisset,
Sony was interested in the project, but they wanted
Matantei Loki Ragnarok: Delphine to finish Moto Racer Traffic first (which,
King of Chiisa wa Shiawase ironically, got cancelled too). Unfortunately, Del-
Developer J-Wing phine was already going bankrupt at the time, and
Publisher J-Wing consequently Legions of Fear was quietly dropped
shortly after.
Matantei Loki Ragnarok: King of Chiisa
wa Shiawase is a game, developed and The game was supposed to be set during WWI,
published by J-Wing, which was can- with the main characters being a sister (Helena)
celled before it was released. and her brother. The story began when the hero-
ine got lost and entered the mysterious Wildcastle
It was probably based on the The Mythi-
Manor. Inside the mansion she discovered that the
cal Detective Loki Ragnarok anime and
deceased Anton Wildcastle had apparently prom-
manga by Sakura Kinoshita.
ised Helena’s soul to his “masters”.
As seen from a videos released online, Legions
of Fear was a mix between a survival horror and
a point & click adventure: during the action se-
Match Point Tennis quences players would directly controlled the pro-
tagonist and fight enemies in pre-rendered back-
Publisher Xicat Interactive
Genre Sports grounds. When indoors in order to find clues it was
necessary to interact with the environments by us-
Match Point Tennis is a Sports game, ing a mouse or – in in case of the Ps2 version – the
published by Xicat Interactive, which controller buttons.
was cancelled before it was released. “unseen64.net”

Madden NFL 13
Developer EA
Genre Sports

Madden NFL 13 was released in 2012


for the PS3, PlayStation Vita, Wii, Wii
U, Xbox 360 and iOS. The planned PS2
release was cancelled.
3966 • Cancelled Games - Liquid Matrix

Liquid Matrix
(Darkworks concept)
Developer 989 Studios
Publisher SCE Developer Darkworks
Genre Action-adventure
After the development of Cold Fear, Dark-
Liquid Matrix is a cancelled sci-fi action works evaluated many other games concepts
adventure game that was in development to pitch for their new project, but most of them
for PS2 by 989 Studios and Sony in 1999. were never realized. There are not a lot of info
989 Studios worked with a few talented about all these ideas, but one of their “lost
artists such as Eric M. Scharf and Rodney projects” had a sci-fi-noir/steam-punk style,
Matthews to create concept art for Liquid as one can see from the few concept arts pre-
Matrix. The results was a mix of old-school served. The main character seems to have been
sci-fi style mixed with biotechnology and an “agent with a grey coat, that could remind
weird-looking aliens. of Rick Deckard in Blade Runner. In the dark
By looking at the concepts one can assume and steamy city, various demons, psycho-sol-
the game could have been something simi- diers and huge monsters were going to be the
lar to Ratchet & Clank, a adventure shoot- main enemies of the player.
er with many weapons to use and strange It’s currently unknown if this concept was ever
worlds to explore. In the end, Sony and 989 developed in a playable form, or if it just re-
Studios decided to cancel the project, be- mained as a series of drawings.
“unseen64.net”
cause it was considered too ambitious and
expensive to complete.
“unseen64.net”
Lobo - Cancelled Games • 3967

Lobo
Developer 989 Studios
Publisher SCE
Genre Action-adventure

A beat ’em up based on the Lobo comic was in


development in 2003 by Kemco USA for the PS2
and Xbox. The project was officially canned after
a couple of years for unknown reasons, but one can
speculate that it was because of its quality.
Players would have been able to use knives, chains,
guns, rocket launchers, grenades, and Lobo’s sig-
nature weapon, a hook and chain, or to morph into
different creatures, such as a ghost, a skeleton, and
a variety of mutant animals. Kemco never showed
any in-game screens or video to the public, even
when the title was supposed to be presented to the
press at E3 2003.
Only the cover design planned for the game’s box
remains to preserve the existence of Lobo PS2/
Xbox:
“Original Game Art Painting ‘Montage Poster’
for Lobo Videogame. This is one of the original
paintings Simon Bisley did in 2003 for the Lobo
videogame developed by Kemco Games. Simon
is best known for the greatest depiction of this fa-
mous character published by DC and licensed for
videogame production. The piece was also signed
by Simon Bisley in 2005 when he received the art
back from the games company.”
“unseen64.net”

Lego Harry Potter: Years 1–4 Lego Star Wars:


The Complete Saga
Developer Traveller’s Tales
Genre Action-adventure Developer Traveller’s Tales
Genre Action-adventure
Lego Harry Potter: Years 1–4 is a Lego-themed
action-adventure game based on the Lego Har- Lego Star Wars: The Complete Saga is a Lego-
ry Potter line and its storyline covers the first themed action-adventure game based on the
four films in the Harry Potter serie. Lego Star Wars line of toys. It is a combination
The game was released for the Wii, Xbox 360, of the game Lego Star Wars: The Video Game
PS3, Nintendo DS, PSP, Windows, OS X, iOS and its sequel Lego Star Wars II: The Original
and Android. The PS2 version was never re- Trilogy, which spans the first six episodes of
leased. the Star Wars saga.
The game received positive reviews from crit- The game was released for Android, iOS, Win-
ics on all platforms. dows, Nintendo DS, OS X, PS3, Wii, Xbox 360.
3968 • Cancelled Games - Metal Shell

Max Bullion Metal Shell


Billionaires Racing Developer Tantalus
Genre Adventure
Developer Bam Entertainment London
Genre Racing Metal Shell was in development by Australian team
Max Bullion was going to be an arcade Tantalus, who were responsible for Manx TT on
racing game that was in development at the Saturn amongst other things. The game was an
Bam Entertainment London, but it was arena based tank combat with large entirely destruct-
later cancelled for unknown reasons. ible. “Everything in our game can be shot, blasted,
shifted or destroyed. You can reduce mountains to
rubble, create new rivers by blasting through a dam,
and uncover hidden underground areas by shooting
through the earth,” said Tantalus CEO Tom Crago.
There were over 20 tanks to choose from, numer-
ous weapons, varied environments and arenas and
multiplayer gaming via split-screen and online.
The game was in development for PS2, PSP and
Xbox, but it lacked publishers. The game was shown
at E3 in the hope of securing a deal, but was not picked
up by anyone.
“unseen64.net”

Painkiller: Hell Wars


Developer People Can Fly
Genre First-person shooter

Painkiller is a first-person shooter developed by


Polish game studio People Can Fly and published by
DreamCatcher Interactive in 2004 for Windows. The
single player campaign gameplay involves killing
large numbers of monsters. The game was particu-
larly well received for its multiplayer experience.
In 2006 the game was ported to the Xbox as Painkiller:
Hell Wars. While not a straight port, it is actually a mix
of the game and its expansion, Painkiller: Battle Out of
Hell. Painkiller: Hell Wars was also announced for the
PSP and PS2. However, both versions were cancelled.
Madstix - Cancelled Games • 3969

Madstix
Developer Sol (?)
Genre Racing

Madstix is a cancelled “cinematic racing puzzle


game” that was conceived by director Koichi Yot-
sui and producer Takehiro Ando, possibly in devel-
opment at Sol, the studio behind PlayStation cult
puzzle game “Suzuki Bakuhatsu”. They wanted to
create original games for the recently released PS2,
and Madstix was one of their pitches.
Their concept was to develop a racing game with
no steering wheel, accelerator or brake. The more
players would turn the right analog stick, the fast-
er and more dangerous the car action becomes on
the screen. Instead if they turn the left analog stick
it would make driving safer. According to Ando,
Madstix was meant to be played like a cinematic​​
”Chicken Race” to show off driving skills and
high-speed action, turning the left and right sticks
appropriately while changing course at the last mo-
ment to avoid accidents.
The advantage of this mechanic was that the cam-
era was free to be changed by players in many dif-
ferent ways. In a standard racing game the camera
is placed in the driver’s seat or behind the vehicle. While the game was never officially an-
However, in Madstix the car would follow its pre- nounced, it was revealed during a presentation
determined path and players could choose the best at BitSummit 2017 in Japan.
cinematic angle to watch their actions.

Martin Mystère: Mafia II


Operation Dorian Gray Publisher 2K Games
Genre Action-adventure
Developer Artematica
Genre Adventure Mafia II is an open world action-adventure
game developed by 2K Czech and published
Martin Mystère: Operation Dorian Gray (known as by 2K Games. It was released in 2010 for the
“Crime Stories: From the Files of Martin Mystere” in PS3, Xbox 360, and Windows.
North America), is a video game adaptation of the Ital- Preliminary work on Mafia II began in 2004;
ian sci-fi detective comic-book franchise called Martin the work on the script began in 2003. Origi-
Mystère, starring a detective and his assistant, Java. It nally intended for a PS2 and Xbox release,
is a point-and-click adventure game, released in 2005 the game was moved to the PS3 and Xbox
for Windows. A Macintosh version was planned, but 360 in 2005, following difficulties with the
was cancelled in the evaluation stage. Versions for PS2 developer of the game engine.
and Xbox were also planned, but were also cancelled.
3970 • Cancelled Games - Medal of Honor: Fighter Command

Medal of Honor:
Fighter Command
Publisher Electronic Arts
Genre First-person shooter

Medal of Honor: Fighter Command was a can-


celled Medal of Honor game. It was meant
to be an aircraft-based game, unusual for the
Medal of Honor series. It was announced in
March 2001.
The plot takes place after the attack on Pearl later Medal of Honor: Airborne. Each of those
Harbor, and include such missions as dogfights choices would have an effect on the mission.
with Japan’s top aces, torpedo runs against IE, the player may or may not be rescued if
battleships, aerial reconnaissance, search and they choose to ditch in a remote location.
rescue, and ground and air support for the US The game was cancelled due to its differences
Marine invasion forces. According to the de- from the rest of the Medal of Honor series that
velopers, the story would have had “[...]a very came out prior- must obviously the fact that it
specific story.” was no longer taking place on the ground. The
This game was mainly aircraft-based. It idea, however, did not die out. The idea, and
would’ve been almost exclusively singleplay- possibly even the script, was brought to Lu-
er, but would have had two-player co-op and casArts, where it was developed into the game
dogfighting. The game would have featured Secret Weapons Over Normandy. Most of the
the ability to make choices based on the situa- original ideas were kept and the game was re-
tion, such as ditching/bailing out, refuelling on leased in 2003. A lot of the crew stayed on with
an aircraft carrier, or landing on a land base. the project even after it went to LucasArts, in-
In addition, the player would have the abil- cluding music composer Michael Giacchino.
ity to choose their aircraft, a feature similar The themes are even similar.
to the ability to choose weapon loadout in the “medalofhonor.fandom.com”

Medal of Honor:
Airborne
Medal of Honor:
Publisher Electronic Arts
Genre First-person shooter Allied Assault
Medal of Honor: Airborne is a World Publisher Electronic Arts
War II first-person shooter released on Genre First-person shooter
mobile phones, Windows, Xbox 360 Allied Assault is the third game in the
and PS3. It is the 11th installment of the Medal of Honor series and the first game
Medal of Honor series. While the game in the series for Windows. The game
was planned to have versions made for was apparently in development for the
PS2, Wii, and Xbox, these were later PS2 also, before it was cancelled.
cancelled, with the first two consoles
having Medal of Honor: Vanguard as an
exclusive title between them instead.
Monster Island - Cancelled Games • 3971

Monster Island
Developer Irrational Games
Genre Action

Monster Island is a game project that was pitched


in 2001 by Irrational Games for the PS2, Xbox
and Gamecube, described as “Rampage meets
Black and White Creatures in a Fully Destruct-
ible Environment”. Monster Island was meant to
be a fast paced action/strategy game in which the
player would had assumed the role of either a gi- “The monster’s goal is to cause as much de-
ant monster out to destroy cities or the authorities struction as possible while simultaneously quell-
pledged to protect the innocent citizenry. ing its own hideous appetite with tasty, human
In october 2010, the studio revealed this can- morsels. The monster might also receive unique
celled project from their official blog and shared goals in a particular mission, such as climbing a
some concept arts and a short document that ex- skyscraper, locating an enemy hidden in the city
plains the main features of the game. The pitch and destroying him, or defeating a rival monster!
promised some 20 monsters, a living city, heavily […]
destructible environments, and a dynamic civil Monster Island will also let the player take on
defense network. the role of the good guys, protecting the city from
the horrible creature. The player will have con-
trol of five key units: the Scientist (who gathers
information on the monster to help defeat the be-
hemoth), the Girl (who can lure the monster away
from its intended target), the Engineer (who can
direct rebuilding of the city), the General (who
can direct the forces of the army fighting the mon-
ster), and the Hero (who can personally fight the
monster when the going gets desperate).”
“unseen64.net”

Muragiri
Developer LongShot Muragiri
Publisher Interchannel
Planned release Q1 2005 Developer Acclaim
Genre Adventure, Role-playing Publisher Acclaim
Genre Sports
Muragiri was a adventure/RPG mystery title in devel-
NFL Quarterback Club 2003 is a
opment by Long Shot. The game would offer a look at
football game, developed and pub-
mythology and ancient Japan. Players would take the
lished by Acclaim, which was can-
role of Kazuya Saeki, a student at a prep school, who
celled before it was released.
one day meets an archeologist called Tadafumi Ise. This
sets Kazuya off on a bizarre adventure which would The game was probably in develop-
bring him into contact with numerous girls. The game ment before EA sports brought it in
was set for a release in Spring of 2005, but was later 2003.
cancelled.
3972 • Cancelled Games - MediEvil 3: Fate’s Arrow

MediEvil 3: Fate’s Arrow


Developer SCE Cambridge Studio
Genre Hack and slash

MediEvil was a hack and slash adventure series that


consisted of two games on the original Playstation
and a third game on the PSP. All three games were
developed by SCE Cambridge Studio (now Guer-
rilla Cambridge), and although the series was mod-
erately successful it was never granted the green-
light for a true third installment, as the PSP release
was a remake/re-imagining of the first game. How-
ever, a concept for a MediEvil sequel on the PS2
was actually pitched back in early 2003, when the
developers within Sony Cambridge were consid-
ering several options after the less than amazing The depth of this game would have expanded the
sales of Primal. MediEvil universe in a whole new way and would
have featured a conclusion to Sir Dan’s journey.
This new game would have been called “MediEvil
But this never came to be. At the time this game
3: Fate’s Arrow”, a title that was later reused as an
was pitched, a couple things happened: the popu-
inside Easter egg for the name of a mini-game (Ar-
lar 24 TV-series license became available to Sony
row o’ Fate) in MediEvil: Resurrection. Loosely,
Cambridge, and the PSP became a significant com-
the story would continue from where MediEvil 2
pany focus. MediEvil: Resurrection on the PSP
left off, with Sir Dan travelling back in time to Gal-
was ultimately conceived as a way to re-introduce
lowmere. After an an Egyptian sorceress trickes
the franchise with a shorter scale project. A cou-
Dan into stealing the Time Machine, she use the
ple elements from this MediEvil 3 concept were
fabled Anubis Stone and aid Zarok by raising an
carried over into Resurrection – one of them being
army of undead. The aim of the game was for Sir
the Anubis Stone and another being the character
Dan to keep the timeline pure by stealing the Anu-
Al-Zalam.
bis Stone and ensuring the history to play out as it
should. This lost MediEvil 3 project for PS2 was never
more than a design proposal plus a few artworks
MediEvil 3 would have borrowed a few ideas from
made to shown some of the new features and char-
Primal, featuring a companion sidekick character
acters. In January 2013 Sony restructured their
who would be a key figure to the game. In this case,
Cambridge Studio to develop Killzone Mercenary
the companion is Lupo – Sir Dan’s originally-un-
for the PlayStation Vita and the team was renamed
der-appreciated, but faithful hound who first meets
into Guerrilla Cambridge. Sony did not forgot Me-
skeleton Sir Dan at the beginning of the game and
diEvil and they tried again to develop a third Me-
then joins him in his journey. A squeaky dog toy
diEvil in the following years with different devel-
was going to be an item Dan could throw around to
opers, one game for PS3 and another for PS4: this
direct his attacks, especially against larger enemies
time they even created a playable prototype, but in
and bosses. Generally he would tear around as an
the end both projects were also cancelled.
AI character, loosely following the player and do-
ing general side-kickey stuff. “unseen64.net”
This game would have also featured new
weapons, puzzles, and power ups. One new addi-
tion would be beast riding, where Dan gets a mount
in the form of one of those elephant-dragon crea-
tures that were seen in the underwater portion of
The Lake from MediEvil 1.
Metallica: Damage Inc. - Cancelled Games • 3973

Metallica: Damage Inc.


Developer Black Label Games
Publisher Vivendi Universal Games
Genre Vehicle combat
Motorhead2
A game featuring the band Metallica was in de-
Publisher Digital Illusions
velopment by Black Label Games and it would Genre Racing
have been published by Vivendi Universal
Games for the PS2. Little is known other than it Motorhead2 was in development for the PS2
was to be a racing gaming looking possibly like by Swedish developer Digital Illusions. The
the twisted metal series using vehicular combat original Motorhead was a futuristic city-based
game play inspired by metallica’s music with a racing game featuring concept cars, and it
new exclusive song from the band for the game. was released for the Windows and PlaySta-
tion. According to the developers, the sequel
“unseen64.net” would be build on the original concept.
As the game was in development, Marcus
Nystrom, senior artist on the Motorhead2
project, said in a interview:
“Motorhead2 means that we will be signifi-
cantly raising the standard and creating a au-
tomobile racing game that gives the player an
experience far beyond that which is expected.
One of our major objectives is to be pioneers
who create new trends in the industry, which
is what we are doing by developing this new
game.”
Mikael Rudberg, vice-CEO of Digital Illu-
sions added:
“Naturally, we felt that a popular game like
Motorhead required a successor. Thanks to
our long and extensive experience of racing
games, and the technological advances rep-
resented by the PlayStation 2, we now have
an opportunity to develop a game that fulfills
our visions. Motorhead2 will also establish
the position of Digital Illusions as one of the
leading developers of games for the PlaySta-
tion 2.”
Digital Illusions was in negotiations with
several publishers regarding Motorhead2 and
the game was expected to be released in the
first half of 2002. Fox Interactive published
the original Motorhead game. The game was
later cancelled, maybe because of lacking a
publisher.
3974 • Cancelled Games - Metal Arms 2

Metal Arms 2
Developer Swingin’ Ape Studios
Publisher Vivendi Universal, Sierra Entertainment
Genre Third-person shooter

The original Metal Arms: Glitch in the System was


a third-person shooter developed by Swingin’ Ape
Studios and published by Vivendi Universal and
Sierra Entertainment in late 2003, for PS2, Xbox
and GameCube. While the game did not sell a lot,
it soon became a cult classic. The game story ended
with a cliffhanger and the team did start on Metal
Arms 2 soon after the first game, but unfortunately
the project was stopped when they were signed to
work on Starcraft Ghost for Blizzard Entertain-
ment. StarCraft: Ghost was initially in develop- - Goliath: The next-generation Titan, designed for
ment by Nihilistic Software, but in June 2004 they crushing/smashing Droids like ants.
were removed from the project and Blizzard gave - Pinto: A light, fast hit-and-run buggy that can
it to Swingin’ Ape Studios to continue. carry 4 grunts (1 driver, 1 gunner, 2 clinging des-
perately to the sides).
Swingin’ Ape were just a small team and to assure - Commando: An elite Mil shock trooper, similar in
quality work on such an important and hyped game abilities to the Droid Commando but more heavily
as StarCraft: Ghost they had to use all of their re- armored.
sources and were not able to continue their Metal - Corrosive Suit: Krunk was going to turn the
Arms sequel. Only a few concept art and early wrecked shell of General Corrosive into a mech
ideas for Metal Arms 2 were conceived before the suit that Glitch could jump into and use like a ve-
cancellation of the game. One of the developers re- hicle.
member a few details on the characters: - ATAB: I don’t remember what it stands for, but it’s
an armored Droid troop carrier. Troops can ride
on top, and the shields on the legs allow them to
use it for advancing cover in combat.
- Droid Explorer: An old, battered robot that’s been
off exploring Iron Star for years. For so long, in
fact, that he completely missed that whole Mil/
Droid war thing.
- Droid Engineer: Mister Fixit, able to build/repair
just about anything.
- Droid Trooper: The first Droids actually designed
for combat, rather than re-purposed from some
other job. Fairly effective grunts.
- Droid Commando: Elite combat troops (or at least
as “elite” as Droids get). Faster, stronger, smarter,
and more heavily armed than the Troopers.
While work on StarCraft: Ghost proceeded, in May
2005 Blizzard Entertainment decided to acquire
Swingin’ Ape and they became part of the com-
pany. After a while StarCraft: Ghost was also put
on indefinite hold and never completed.

“unseen64.net”
Milo and the Rainbow Nasties - Cancelled Games • 3975

Milo and the Rainbow Nasties


Nightfall
Developer Warthog Games, Gizmondo
Publisher Tiger Telematics Developer Core Design
Genre Action-platformer Genre Survival horror
Milo and the Rainbow Nasties was going to be an Around 2002 Core Design was in their last
action/platform game. The concept of this game stages of developing Herdy Gerdy. During
was never detailed considering it had a short this time they were also working on a can-
lifespan. In the game, the player would have to celled survival / action horror game titled
bring the colors back to the world after some Nightfall, of which there is limited informa-
weird bugs consumed it all. The concept looked tion available.
to be very similar to Super Mario Sunshine. Former Core Design developers unseen64.net
Originally the game was in development talked to, remember that Nightfall was go-
by Warthog Games for the Xbox, PS2 and ing to be a game about surviving in an island
GameCube, but then it became a Gizmondo ex- overrun by werewolves, after the main char-
clusive (as it happened with Johnny Whatever), acter crashed there in a helicopter. It seems
until its final cancellation. In February 2006, that before Nightfall the team tried to pitch
the owners of Warthog, Tiger Telematics, went a videogame adaption of the Preacher comic
bankrupt and therefore all their games were can- to Vertigo / DC Comics, but that was soon
celled. canned so they tried to develop their concept
“unseen64.net”
into a new, original IP. It’s possible that the
idea about a Preacher video game was con-
ceived during the same time in which inde-
pendent filmmaking studios Storm Entertain-
ment and Electric Entertainment announced
the pre-production of a Preacher movie, but
after a while the film was pushed back (and
never realized) because of financial issues.
People that were able to see an early Night-
fall prototype remember that it looked great
for a PS2 title, but not much work was done
on it before the cancellation. After Nightfall
was cancelled, Core Design developed such
titles as Tomb Raider: The Angel of Dark-
ness, Smart Bomb and the cancelled Fighting
Force 3, until they were sold from Eidos to
Rebellion Developments Ltd.
“unseen64.net”
3976 • Cancelled Games - Monster Knight

Monster Knight Design document:


Developer Insomniac
Genre Action role-playing

Monster Knight is a cancelled third person action-


rpg developed by Insomniac that was supposed to
be released for PS2. The game was never officially
announced, but its design document, created in
1999 and which contained the concept arts that was
shown to IGN in august 2012.
From the few info available about it, Monster
knight was probably a mix between Zelda and
Pokemon where the players main objective was to
explore a large world and capture the various crea-
tures that he encountered.
However, in this game monsters could be
acquired also by negotiation or after pursuing and
catching them, and they were used by the player
not as fighters but as equipment or transport. Every
creature had a particular class, growth pattern and
personality.
“unseen64.net”

Game
Monster Knight is a 3rd person real-time ad-
venture/action title for the PlayStation2. The
gameplay focuses on close combat as well
as environmental navigation yet integrates a
strong narrative as well as emotive characters.
What will make this title stand out among other
titles in this genre is its core concept of catch-
ing, utilizing and growing intelligent monsters
for use in real-time situations. The main char-
acter in Monster Knight can use monsters as
weapons, armor, items (or tools) and transport.
Each of the monsters has a specific personal-
ity and a specific growth pattern. Monsters can
transform into larger and more powerful ver-
sions as the game progresses, indirectly giving
the main character more abilities.
Monster Knight - Cancelled Games • 3977

Story
Long ago in the Age of Legends, earth was pop-
ulated by a variety of wonderous and fantastic
creatures. All of the creatures. All of the crea-
tures relied on Spiritwater, liquid magic that
bubbled forth from the earth’s core and pro-
vided sustenance for some creatures and power
for others. The dominant species on the earth
was the Tigra - a feline race that used the liquid
magic to power their simple vehicles and struc-
tures. Despite their dominance, the Tigra were
vastly outnumbered by the Monster Tribes. The
Monsters, though intelligent, preferred to exist
in a more animalistic fashion, living outdoors
and drinking Spiritwater for sustenance. The
Tigra and the Monsters coexisted in an uneasy
truce, neither understanding the other and nei-
ther willing to make the first overture to real
peace.
At the height of summer in the Tigra year of Features
8623, volcanos around the world began to Character-based 3D adventure/action game com-
erupt spontaneously, oceans began and weather • bining platform gaming elements with a strong
patterns became increasingly bizarre. No one story and character development
could explain the occurrences until suddenly,
Play an acrobatic feline character who must col-
demon hordes from deep within the earth burst • lect and use Monsters to maximize her physical
forth form their underground lairs. The first
prowess
hordes overran several Tigra villages - their
goal: to take over and extinguish the Spiritwa- Track, catch and use a huge variety of Monsters
ter springs around which the villagers had been • as weapons, armor, items and transport
built. More and more of the demons began in-
Collect Spiritwater to feed your Monsters and
vade the upper earth and soon the Tigra as well • watch as they transform into new shapes and
as the Monsters were in danger of being extin-
develop new skills
guished.
Monsters have a variety of personalities, seen
As the game begins, Madi, the only survivor of • in their interactions with main character, with
a demon attack on her mountain village, finds
each other and with enemies
that she has an unusual ability to communicate
with Monsters. Though Monsters are difficult Emphasis on humor and warmth in character
to find and catch, once the Monsters trust her, • interaction and character design
Madi can use them for many different pur-
The game takes place in one contiguous envir-
poses - as weapons, armor and even transport. • monment, eliminating obvious level loads and
Madi and her Monsters must fight off the de-
creating a more realistic “world”
mon hordes, reactivate the Springwater springs
in the Tigra villages and collect enough of the The game utilizes the PlayStation2’s process-
liquid magic to awaken and control the huge • ing power to feature massively-scaled objects
Titan Monsters. She will have to use the Titan and monsters
Monsters in a penultimate battle deep under the
earth against Mogreb, the demon leader.
3978 • Cancelled Games - Monster Knight

Monster Class
Monster class describes how Madi can use Mon-
sters. There are five different classes:
• Weapon
• Armor
• Item
• Transport
• Weapon

Monster Growth
Monsters grow when they drink liquid magic. Every
monster has one of the following three types of growth:
• Radical - Monsters change shape and gain new abili-
ties
• Progressive - Monsters maintain basic shape and
same abilities, but those specific abilities are improved
• None - more appropriate for One-time use and Loca-
tion-specific Monsters

SKEELDA
Type: Permanent
Class: Armor
Personality: Loyal
Growth type: Radical
The Skeelda are herd creatures and travel in large
social groups. Their segmented shells provide in-
Growth Stage 1: Shield credible protection making the Skeelda the least
desired meal for predators.
When young, the Skeelda are about the size of a
Buckler or half the size of a standard shield. The
Skeelda will grip onto Madi’s arm securely with its
six segmented legs.

Growth Stage 3: Glide


Growth Stage 2: Extend When fully grown, the Skeelda’s
In its adolescence, the forward two body segments can be
Skeelda will be able to outstretched like wings. Although it
flex its body segments doesn’t have the strength to fly, the
outwards, nearly dou- membranes between the body seg-
bling its size. ments can easily catch the wind, al-
lowing it to glide.
Monster Knight - Cancelled Games • 3979

Monster Types
The Monster Type describes whether or not Monster Personalities
Madi can capture a Monster and how often A Monster’s personality
she can ute it. There are three types: dictates how it will inter-
act with Madi once it has
Permanent been caught and as the
These are Monsters that (depending on game progresses.
their personality) can stay with Madi
throughout the duration of the game and
• Loyal - Monsters will always stay with or help Madi
evolve into more powerful versions.
• Unpredictable - the duration of the Monster’s cooperative
may vary
One-Time-Use
• Independent - Monsters will stay until a certain task is
These Monsters will run away after being
done, the leave
used once and are much more numerous
• Hostile - Monsters will not cooperative and will con-
in the game (health, special attack Mon-
stantly attempt to escape
sters).

Location-Specific
These Monsters are usually used as trans- Catching
port or for advice and cannot be captured, Catching Monsters in an essential part of the game.
only persuaded to help. Once Madi has discovered a Monster, there are several
ways for her to catch it and attempt to befriend it:
• Chase - smaller, more timid
Monsters will run from Madi if
spotted and must be caught
• Combat - more aggressive
Monsters will attack Madi and
must be subdued in a fight
• Negotitation - some Mon-
sters will require an item or
set a task for Madi before
they will join her

Bestiary
The Monster Knight world is inhabited by a variety of fantastic
creatures ranging from the enormous, high-flying Sky Whales to
the peanut-sized Tickle Bugs. These monsters are, for the most
part, very intelligent and a majority of them are capable of speech.
Although there is a natural food chain of predators and prey, one
common dietary thread for all these creatures is liquid magic or
Spiritwater. It is well known that the monsters’ high intelligence
and evolved states are a direct result of the Spiritwatwr springs
scattered throughout the land.
3980 • Cancelled Games - Monster Knight

Swordling
Type: Permanent
Class: Weapon
Personality: Loyal
Growth type: Radical
Solitary predators by nature, these aquatic looking monsters are
actually amphibious, hunting both on land and in water. The
swordling pairs for life when choosing a mate which might ex-
plain its fierce loyalty to Madi.

Growth Stage 1: Sword


At its earliest stage of development the
Swordling’s nose is sharp enough to thinly
slice a tomato yet strong enough to saw
Growth Stage 2: Bite
through a tree branch.
At this stage of development, the swordling’s
jaws are strong enough to bite and hold onto an
object while supporting a tremendous amount
of weight.

Growth Stage 3: Spit


Fully grown, the Swordling has the ability to rap-
idly grow and spit its razor sharp teeth up to 30
yards.

Other Beasties

SPITTA
Type: Permanent
Class: Weapon - Projectile
Personality: Loyal
Growth type: Progressive
The Spitta are usually found in the trees preying upon various
bugs with its long tongue.
Growth Stage 1: Store
The Spitta can catch and hold Pin Wasps in its mouth. If at-
tacked, the Spitta can “spit” these wasps out at its attacker
with deadly accuracy.
Growth Stage 2: More Storage
At this stage of development, the Spitta can hold up to 40
Wasps in its mouth.
Growth Stage 3: Fire Spit
When fully grown, the Spitta can catch and hold up to 60 Fire
Wasps. Fire wasps have a napalm-like venom which ignites
when it comes into contact with air.
Monster Knight - Cancelled Games • 3981

TICKLE BUG
Type: One-time use
Class: Weapon
Personality: Independent
Growth type: None
Tickle bugs are mischievous insects that live in hives and feed
off the salty tears of other creatures shed while being tickle-
attacked.

GARAMUTH
Type: Location based
Class: Multi (Transportation / Weapon
Personality: Independent
Growth type: None
The Garamuth live in the smelly clay soil of the Kiamon cliffs.
The stench attracts swarms of insects which the Garamuth in-
hale with their gigantic moths. It appears they can blow a trav-
eler across great distances with their powerful lungs. The Gara-
muth are also not without defenses. They can spit a mouthful of
boulders at any unwanted interloper with great accuracy.

Worlds

Sellen Sand Castle


Carved out of weather and sand stone, the Sellen castle
sits atop on of the only Magic Springs in the entire Be-
nic desert. Nearly indiscernible from the landscape, the
castle’s natural camouflage makes it a hard target to lay
siege to for the invading demos let alone find.

King Aruman’s Cursed Castle


Long ago King Aruman bragged to the
The floating Island of Kenem Guild that he no longer needed their pro-
Floating amongst the clouds, the Kenem tection.
Island is home to a rare Magic Spring. “I have had a castle built that can wit-
The bottom side of the island is a network stand any onslaught. It it immovable!”
of tangled roots where the Kenem make Enjoying the irony, the Guild cast a
their home. The top side of the Island is mighty curse upon the king’s prized cas-
a paradise of lush fields and crystal blue tle.
lakes. Unfortunately for the Kenem, large “Move it shall,” was the last communi-
predatory creatures have made their home cation between the king and the Guild
in that paradise. The only way the Kenem before the castle rose up on two titanic
can survive is by taking small raiding par- stone legs and strode out of his kingdom.
ties to the islands’s surface and gathering
as many supplies as possible and return to
their city before the predators catch and
make a quick meal of them.
3982 • Cancelled Games - Monster Knight

Barrol is the land’s oldest Shaman who seperated himself


from affairs of the ground below centuries ago. From his
sanctum he safely ponders existence and probes the myster-
ies of the universe. Madi thinks that talking to this ancient
sage is a good start in finding the slumbering Titans.

Dispatching demons with her trusty Sword-


ling and blocking attacks with the Skeelda,
Madi makes her way to the Spirit fountain at
Across the bottomless chasm spans the heart of the fortress. The Skeelda drinks
the fortress’ dilapidated bridge deeply from the fountain and evolves the
heavily guarded by demons. Us- ability to glide. Ascending the tallest spire
ing the young Skeelda as a shield, nearest the wizard’s sanctum, Madi glides
Madi deflects their arrows with using the Skeelda’s new wings towardss the
ease and closes ranks to make wizard’s tower.
quick work of the demon arches.
Monster Knight - Cancelled Games • 3983
3984 • Cancelled Games - Maximo 3

Maximo 3
Developer Capcom Production Studio 8
Publisher Capcom
Genre Action-adventure

Maximo 3 is the cancelled third episode in the


Maximo series. The original Maximo: Ghosts to
Glory is a 3D action game created as a spiritual se-
quel to the 2D Ghosts n’ Goblins series, developed
by Capcom Production Studio 8 and released for
PS2 in 2001/2002. A sequel, Maximo vs. Army of
Zin was released in 2003 and the third game was in
the works by the same team, but after only a few
months of development it was canned due to lower
than expected sales from Maximo 2.
Maximo 3 was started soon after Studio 8 finished
to work on the second chapter (Maximo 2 ends with
the promise of a third game, with Maximo and his But all is not lost: Maximo stands against this
allies teaming up to find Queen Sophia), and they tide of destruction. Having followed the trail of his
created several concept arts, with new enemies, set- lost love, Maximo arrived in Mashhad with hopes
tings and features. The “cartoony” feel of the origi- that his journey will soon end. Now he will pit his
nal games was dropped for a more gritty look. sword and wist against the church’s faceless leaders
In the original design doc one can read more about and rescue Sophia; the possessed conduit through
Maximo 3’s gameplay mechanics and story: which Chut makes itself heard.
“Across the Southern Sea, in a land of exotic Maximo 3 stars with Maximo and his band in bad
culture a great history, lies the city of Mashhad, shape. In their quest for Sophia, the heroes have
the gateway to the ancient east, but lurking in the encountered the Cult of Chut, death worshipers
shadow of a proud people are the forces of blood who find a “man who walks with Death” an affront
and corruption. The Cult of Chut, a religious order to their beliefs. As a result, Baron has beel killed,
legion with fanatics, is preparing to transform the Tinker maimed and Maximo and Grim have been
city into a single bloody alter whose population will merged into one, thanks to a curse. Maximo and
be the sacrifice in their apocalyptic ritual. Tinker have been hunting down cultist sects when
they arrive in Mashhad, seeking revenge and a cure
to Maximo’s condition.”
The new connection between Maximo
and Grim would have been used as one of
the main features of Maximo 3, needed to
progress through the game:
“Maximo is covered in tatoos, which
are actually the external manifestation of
the cultist’s curse that has trapped Grim
within him. With the press of a button,
Maximo transforms into Grim, allowing
him several abilities.
As a result of the curse on Maximo, turn-
ing into Grim drains Maximo’s Health.
Stay as Grim for too long and Maximo
will lose a life. Only by collecting the
souls of the evil cultists can Maximo sus-
tain himself in Grim form.
Maximo 3 - Cancelled Games • 3985

At some point in the game, Maximo will use Grim’s


form as a disguise to infiltrate the cult’s tower dur-
ing Chut Holy Day. Gameplay will have the players
switch the two forms.
As a phantom. Grim can slide up walls, flow like
a shadow along walls, give a little extra distance
to a jump and glide down from long drops. In ad-
dition, the player can perform several attacks with
his scythe. Grim attacks do not always kill, rather
they are used to “prep” an enemy for Maximo’s at-
tacks, such as breaking a cultist’s protection spell
or “mortalizing” ghostly foes.
While in Grim form, the player cannot talk to
innocents as they are too scared. However, Grim’s
attack will free the innocents of the cult’s influence, In the Maximo 3 prototype it was possible to ex-
turning them from enemies to normal innocents that plore a small town, to interact with a few NPCs,
Maximo must rescue from othe enemies.” climb upon its walls and fight with some enemies.
There was just one functioning enemy, which was
After this first concept phase, Capcom Studio 8 cre-
a the basic cultist. The game was canned soon after
ated an early playable prototype with a test level
the creation of this early demo.
which would have been the hub world of the game,
to test out Maximo’s new abilities, as Wall Jump, Capcom Production Studio 8 was full of talented
Carry / Push / Pull / Throw items, Swim (to maneu- artists and after they finished Maximo 2 they started
ver around obstacles, resolve puzzles and find hid- to work on 3 interesting pitches: Maximo 3, De-
den treasures in deep lakes), Talk to NPCs to gain Vargas and Final Fight: Seven Sons, the unreleased
information, advance the story, start mini-quests, FF that was planned before Final Fight: Streetwise.
rescue innocents from enemies and free them from In the end, only FF: Streetwise was greenlighted
the influence of the Cult. from Capcom, but when it was released it failed to
achieve mainstream success and it bombed in sales.
Some new items and weapons features were also
Capcom decided to not invest in their California
planned, as the Sword Grapple to grab ledges, the
team anymore and sadly Production Studio 8 was
Flintlock Rifle (a new gun-weapon type), Claws to
closed down in 2006. Only few concept arts, a vid-
climb up walls, the Crossbolt Gauntlet (to shoot
eo and a few pages from the design doc remain to
bolts and to use it as a grapple hook to swing or to
preserve the existence of Maximo 3.
be pulled towards a secret area) and the Horn (to
“unseen64.net”
knocks enemies back and to cause parts of the sce-
nario to shake and break to find new paths). There
was also a “lock on” mechanic, very much like the
3D Zelda games.
Maximo 3 was going to be a much more ambitious
project than Maximo 1 and 2 and would have taken
the series into a full action-adventure game, more
similar to The Legend of Zelda. The new lead de-
signer was heavily inspired by exploration / puzzle
aspects of Zelda, so the game was going to be more
focused on exploration and to be less linear than the
previous titles.
3986 • Cancelled Games - Maximo: the Dark Knight

Maximo: the Dark Knight


Developer Capcom USA
Genre Action-adventure

Maximo: the Dark Knight is a cancelled “Adults second console would be released in March 2000.
Only” game pitch that was considered by Capcom Their idea was to create an action game for adult
USA to develop as a spiritual sequel to the Ghosts gamers, with violent gameplay, realistic visuals and
‘n Goblins series. After Capcom of Japan shown a mature storyline. To conceive a dark medieval
their Ghosts ‘n Goblins N64 prototype to the press fantasy setting suitable for their new game, David
in 1996 (a game that was never released), a year Siller (Creative Concept and Studio Director for
later Capcom USA conceived their own pitch for Maximo) got in contact with Joe Pearson, writer
Maximo on the Nintendo 64. As revealed by Wil- and producer for such series as Roswell Conspira-
liam (Bill) Anderson, Senior Game Designer for cies and Kong: The Animated Series. As written by
Maximo, in an interview published in unseen64’s Joe to Ross Sillifant:
book “Video Games You Will Never Play”: “It all took place in 1998. This was a paid gig
“When I came to Capcom to develop Maximo from Capcom who approached me through a con-
the N64 was still the hot market, but Capcom USA tact via David Siller whom I had worked with on
only had one development team at the time and they the first Crash game. At the time, Capcom was se-
were all working on Final Fight Revenge, which riously considering doing a hard R-rated for vio-
I was told would wrap up soon. Well soon doesn’t lence and sex dark Maximo medieval fantasy game
mean the same thing in Japan I guess for FFR had a and they wanted me to write up a concept Bible and
producer over here from Japan and he wasn’t in any opening game cinematic/introduction.
great hurry to finish the game. So it took a really This was a dream come true as I was a big fan of
long time to finally get a start date for the produc- Michael Moorcock’s brilliant Elric book series and
tion and by then the N64 wasn’t king anymore and a real opportunity to delve into my own dark side
I was asked to change all of my designs to Playsta- and cut loose with some edgy over-the-top world
tion.” building and scenarios. The result you can read for
Final Fight Revenge was available in the arcades yourself. I think it’s pretty, horrifically successful in
in mid 1999, but Capcom USA already started their a dark fantasy way.
new PS2 pitch for Maximo: the Dark Knight in late It wasn’t easy as I was in full production as the
1998, to be able to start development before Sony’s Show Runner on the 40 episode animated Roswell
Maximo: the Dark Knight - Cancelled Games • 3987

Conspiracies series, but it was such a rare opportu- massive catlike creature with the spiked tail and ar-
nity to cut loose, I made the time over a long week- mor of a stegosaurus. Piles of thousands of human
end to write it up. Well, Capcom paid me for it, and skulls form pyramids on either side of her throne.”
then shifted over to the G-rated mode for the game In the end Capcom USA sent their pitch for this
itself so I never got to write out the script scenarios adult-only Maximo to Capcom of Japan, that re-
for the sexed up “Princess reward levels”. Oh well, jected their idea. As told us by William:
that’s entertainment.” “No, no prototype of a realistic Maximo was
This is the opening scene written by Joe for the un- ever produced. Once we submitted the full game
developed Maximo: the Dark Knight pitch: design document to Capcom Japan, along with the
“FADE IN on a tortured landscape of jutting rocks concept art we produced they pushed back and said
and twisted trees. Flames burn from crevices torn in that they wanted all of the realistic looking games
the barren earth. Smoke and fumes fill the screen. to come out of Capcom Japan, so that’s when we
Distant, giant shapes can be dimly seen dwarfing had to change the look and feel of the game. It was
the stunted trees. As the narrator speaks we slowly our intent to make a gritty and dark game from the
PUSH IN. The shapes emerge from the smoke—a start, so we were a bit ticked off when our produc-
deformed, one eyed cyclops with huge, misshapen er rep from Japan showed up with a first playable
hands and a second, tusked face embedded in its demo of Devil May Cry, for it had the look and feel
chest, a dead white giant worm, with the multiple of what we had originally proposed. Oh well, none-
legs and clawed tail of an earwig and the face of a theless we ended up with a game more successful
baby, a jet black female Centaur with red burning than even Capcom Japan had expected, so much so
eyes and hair, a sickly green, multi-limbed octopus that they asked us to convert the game to Japanese
with the face of a beatific, painted geisha (each ten- first, so they could do a big launch of the game in
tacle ends in a lamprey toothed mouth), and a hairy, Japan, before here in the US.
spider-like creature with the head of a ravening Their second concept for a Ghosts ‘n Goblins’ spir-
wolf, etc. (go wild, use your imagination) itual sequel was Maximo: Ghosts to Glory, later re-
We move past the monsters to reveal Lilith on her leased for PS2 in December 2001. Maximo became
titanic obsidian throne. She is supremely beautiful a cult-classic for the console, but unfortunately the
and terrifying. A giant, red skinned demoness, with second episode “Maximo vs. Army of Zin” sold
black bat shaped wings and huge bull like horns poorly and the third Maximo game had to be can-
(I’m picturing a beautiful female version of the Tim celled.
Curry character from “Legend”. Her lower legs
and feet are goat-like. She caresses the head of a “unseen64.net” (“Video Games You Will Never Play”)
3988 • Cancelled Games - Namco Sports Online

Namco Sports Online Mucha Lucha


Publisher Namco
Developer Ubisoft
Genre Sports
Genre Fighting
Namco Sports Online is a sports game,
¡Mucha Lucha!: Mysterioso Grande was a fight-
published by Namco, which was can-
ing game based on a cartoon series. The game was
celled before it was released.
developed by Ubisoft, but was cancelled around
2004 as the creators could not find a publisher.

Nickelodeon Party Blast


Developer Data Design Interactive
Publisher Infogrames
Genre Party

Nickelodeon Party Blast is a party


game developed by English developer
Data Design Interactive and published
by French game company Infogrames. Neighbours from Hell 2
Party Blast was released for Xbox, Developer JoWooD Entertainment
Windows and GameCube. A PS2 ver- Publisher Encore Software
sion of the game was planned to be re- Genre Strategy
leased, but it was cancelled.
Neighbors from Hell 2 is a game with strategy, ad-
Players play as 8 different characters venture, and puzzle elements released for Windows.
including SpongeBob SquarePants, Ru- In the sequel of the game Neighbours from Hell, the
grats, The Adventures of Jimmy Neu- player travels to various locations around the world.
tron: Boy Genius, Invader Zim, Rocket
The PS2 version was never released.
Power, and The Wild Thornberries, with
CatDog as the hosts, and play more than
20 stages and six different party modes.

Pariah
Developer Digital Extremes
OutRun 2 Publisher Hip Games
Genre First-person shooter
Publisher Sega
Genre Racing Pariah is a first-person shooter, developed by Brain-
box Games, HIP Games and Digital Extremes. It was
OutRun 2, usually stylized as OutRun2, is released on May 3, 2005 for Windows and Xbox.
a 2003 racing game released by Sega for The planned PS2 version was never released.
the arcades. Although this is the first “offi-
cial” sequel to Out Run, it is the fourth ti- Pariah features standard first-person shooter
tle in the OutRun series after Ferrari F355 gameplay, largely influenced by the Unreal fran-
Challenge in 1999 released 4 years earlier. chise, particularly Unreal 2. The game’s most re-
markable feature is the use of collectible Weapon
The game was ported to the Xbox Energy Cores with which to upgrade the player’s
a year later, but the PS2 version was weapons, giving them additional features and
never released. greater power.
NCAA Gamebreaker 2002 - Cancelled Games • 3989

NCAA Gamebreaker 2002 Ms. Pacman: Maze Madness 2


Developer Red Zone Interactive Publisher TKO Software
Publisher 989 Sports Genre Action-platformer
Planned release January 1, 2002
Genre Sports Ms. Pac-Man Maze Madness 2 is a can-
celled game planned for release on the PS2,
NCAA Gamebreaker 2002 is a sports game, GameCube, and Xbox, in development
published by 989 Sports, which was cancelled around 2006. It was canceled due to the
before it was released. formation of Bandai Namco Games, which
Michael Vick was signed as the cover athlete closed Namco Hometek down in the proc-
for the videogame. ess. It was going to be the sequel to Ms. Pac-
Ami Blaire, director, product marketing, Sony Man Maze Madness, a platform game that
Computer Entertainment America said in an was originally released for the Nintendo 64,
early interview: Playstation and Dreamcast.
“We are ecstatic to team up with a prolific ath- Some places claim that the game was can-
lete like Michael Vick for NCAA GameBreaker celed by Bandai Namco after stating “no one
2002. In a short time Michael has proven that cares about Pac-Man”. This is likely a false
his caliber of play matches the level of action rumor made out of spite, as no sources have
and excitement we consistently look to bring ever been cited.
to gamers with NCAA GameBreaker. We are “pacman.fandom.com”
thrilled to have Michael Vick as part of the
GameBreaker tradition.”
NCAA GameBrea-
ker 2002 was due for
release on PS2 in late
2001. It would fea-
ture 117 Division 1-A
teams and stadiums,
21 bowl games, and
the official license of
the Heisman Trophy.

Nelson Monfort’s Ice Skating Musou no Go


Publisher Koei
Publisher Namco
Genre Board
Genre Sports
Serial number SLPM-62024
Nelson Monfort’s Ice Skating is a Sports game, Musou no Go (無双の碁) is a board
which was cancelled before it was released. game, published by Koei, which was
The game was based around Nelson Monfort, cancelled before it was released.
a French sports journalist and television host.
3990 • Cancelled Games - Picture Paradise Club

Orpheus
Picture Paradise Club Developer
Genre
Jaleco
Tactical-shooter
Publisher Sony Music EI
Orpheus was one of several cancelled prototypes
Genre Miscellaneous
Serial number SLPM-69001 /concepts for games that french studio Darkworks
worked on during 2003/2004. It appears as if
Picture Paradise Club is a video game, Darkworks could not find a publisher and the title
published by Sony Music Entertainment was abandoned. Instead, they started to work on
Incorporated, which was cancelled be- I Am Alive for Ubisoft, before the publisher de-
fore it was released. cided to move the development to Ubisoft Shang-
A demo disc for PictureParadise Club hai. It is not known what kind of gameplay was
was released before the game was can- planned for Orpheus and only few concept arts
celled. remain, to preserve the existence of this project.
“unseen64.net”

Pirates of the Caribbean


Publisher Akella
Genre Action role-playing

Pirates of the Caribbean is a 2003 ac-


tion role-playing game for Windows
and Xbox, developed by Akella and
published by Bethesda Softworks. The
Xbox version was the first U.S. con-
sole game developed in Russia. A PS2
version was also originally in develop-
ment, but was later canceled.

PolyCraft
Publisher Artdink
Genre Miscellaneous

PolyCraft is a PS2 software, published


by Artdink, which was cancelled before
it was released.
The game may have been released on
the Basic Studio software released on
the PS2. In Basic Studio, Poly-Craft let
users make 3D models.
Ninja Gaiden - Cancelled Games • 3991

Navy Seals / Navy Force Ninja Gaiden


Developer Jaleco Publisher Team Ninja
Genre Tactical-shooter Genre Hack and slash

Navy Seals was developed as a real-life action/ Ninja Gaiden is an action-adventure


shooter that would enable characters to live out the game released for Xbox, PS3 and Play-
missions of a SWAT like team of military specialists. Station Vita. Players control Ryu Hay-
It was a single-player game that was due on PS2 in abusa, a master ninja, in his quest to
Q2 2001. Navy Seals would pit players as the com- recover a stolen sword and avenge the
mander in control of three teams that strategize how slaughter of his clan. It was inspired
to infiltrate small islands and large corporate build- by Tecmo’s 1990s Ninja Gaiden series,
ings held up by terrorists and then take them out. and is set in the same universe as Team
Players would be able to switch between characters Ninja’s Dead or Alive fighting games.
and set them up in special positions throughout the The first stage of development was to
game. Each team member would have specialties, create the game on the Sega NAOMI
such as explosive specialists, strong men, snipers, arcade system board. They then planned
technical specialists, and more. Players would use a to move the project to the Dreamcast
unique helmet interface to switch between players. console for further development and
Later the game changed its title to Navy-Force. release, but this was abandoned when
The game was officially cancelled in 2001 because Sega announced the end of Dreamcast
they though that it could have been an economic product line in 2001. At this point, Tec-
failure. Only a target render trailer (shown at To- mo decided to release Ninja Gaiden as
kyo Game Show 2000) remains from the project. a launch game for the PS2 in the United
States. The game’s director Tomonobu
Itagaki , however, had other plans; the
Team Ninja Leader was impressed with
the software development kits for the
Xbox and pushed for his team to de-
velop for the Microsoft console. The
company kept silent on this change in
direction, and surprised both the games
industry and fans when they announced
at E3 2002 that Ninja Gaiden would be
released exclusively on the Xbox gam-
ing console. Most fans who voted on
Tecmo’s poll wanted the game on the
GameCube.

Planetarium Nui Pets Cafe


Publisher Takuyo Publisher Culture Brain
Genre Adventure Genre Strategy

Planetarium is an adventure game, developed and Nui Pets Cafe is a strategy game, published
published by Takuyo, which was cancelled before by Culture Brain, which was cancelled be-
it was released. fore it was released.
3992 • Cancelled Games - Necroscope

Necroscope
Developer Mobius Entertainment / Rockstar Leeds
Genre Survival horror

Necroscope is a cancelled psychological survival


horror that was in development in 2002 / 2003 by
Mobius Entertainment for Xbox and PS2. The stu-
dio was mostly know for a series of ports and tie-in
for GameBoy Advance, Nescroscope would have
been one of their first projects for home consoles.
The game would have let players to investigate the
world using extra-sensory perception and super-
natural powers, as possessing other characters and
Dan: “Necroscope suffered similar issues to Ti-
monsters. As wrote by Edge Magazine (issue 117)
tanium Angels. You’re correct, the game was to be
Necroscope would have been an“unique blend of a
a survival horror game, set in late 70’s, early 80’s,
Jedi Knight and James Bond“.
London. Think Silent Hill mixed with the TV show
The story and characters of the game were based ‘The Professionals’. I loved the concept and setting.
on Brian Lumley’s series of sci-fi horror novels, a I spent a huge amount of time “researching”, watch-
setting that would have offered ing boxsets of The Profession-
a complex plot and an original als, The Sweeny, and films like
way to interact with spirits: ‘Who Dares Wins’ (‘The Final
“The term necroscope, as Option’ in the U.S). I’d say that
defined in the series, describes actually the gameplay was fur-
someone who can commu- ther along than Titanium An-
nicate with the dead (coined gels ever was. Unfortunately
Deadspeak later in the se- the same pattern emerged, the
ries). Unlike necromancers, play style changed over time.
who here extract the knowl- Where at one point there was
edge they seek by brutal eviscerations of corpses, a to be little to no gun play or violence, with the vibe
necroscope can communicate with them as equals: firmly set on exploration and playing detective, it
peacefully and without any physical interference.” slowing changing into shooting and snapping necks
In 2004 Mobius Entertainment was acquired by from behind cover. For me that was a real shame, I
Rockstar Games (for which they already developed think it had the potential to be something different.
the GameBoy Advance conversion of Max Payne in There weren’t many people doing a spin on the hor-
2003) becoming Rockstar Leeds. After the buyout, ror genre, especially something set in the 70’s-80’s
home consoles games that were in development by (this was pre Vice City). I still think about what it
Mobius (Necroscope and Titanium Angels) were could have been, and I’m a little bummed to think
canned and the studio focused their resources on it never happened. The other issue was that it was
creating portable games for PSP. As one can read being developed without a publisher, so therefore
in an interview by Ross Sillifant with Dan Hunter wasn’t bringing in any money. Other games were,
(former Lead Artist and Game Designer at Mobius): so naturally that was the focus. ‘Sound of Thunder’
Ross: “Talking of canned games, Necroscope, was one, but the main one was ‘Max Payne’. Mo-
previewed in Edge for PS2 and Xbox, described as bius was tasked with doing the Gameboy Advance
a cocktail of jedi mind tricks and sophisticated es- version. As people may know, after that Rockstar
pionage, this was to be Mobius Entertainment’s 1st bought Mobius Entertainment and renamed it
crack at a survival horror title. From the 4 screens Rockstar Leeds. I had left during the development
shown, the game engine looked superb, very much of Necroscope and before the Rockstar buy out, so
inspired by Silent Hill, but it didn’t appear gameplay I can’t give the precise reason for its cancellation,
was as far along as the visuals at this point (Dec’2002). but it’s clear to me that a small horror game set in
Game was set for a Q4 2003 release, so again, any 70’s London based on a series of books isn’t part of
insights as to what became of it, would be fantastic. Rockstar’s bigger plans.
Necroscope - Cancelled Games • 3993

Edge Magazine article:

Necroscope
A cocktail of Jedi mind tricks and sophisticated espionage, Mobius Entertainment’s
first foray into survival horror is bound to be a terrifying prospect

“Imagine being a unique blend of a Jedi Knight


and James Bond,” invites the press release accom-
panying the first exclusive screens of Necroscope.
Based on Brian Lumey’s popular sci-fii horror an-
tics. Imagine defeating vampires with the aid of
extra-sensory perception. Imagine hunting them
down with your wily detective skills.
At present there’s not much in the way of
working gameplay components to offer a clairvoy-
ant judgment on the game’s prospects. However,
the developer’s ambitions are interesting. In keep-
ing with the supernatural powers with which to
conjur. The possession of other characters is pos-
Mobius has been grafting hard to get the engine and sible along with a range of psychic abilities that
base technology constructed. Screenshots show that the aid both the detection and the defeat of enemies.
game is likely to be more Silent Hill than Biohazard, but Disturbing body-morphing technology and a range
there’s a long way to get yet of pyrotechnically effects round things off nicely.
Not that Edge hasn’t heard such wild
Lumley’s super vam-
claims before, but The Thing has shown (if not en-
pires, the Wamphyri, tirely convincingly) that the survival horror genre
want to take over the can still be stretched into interesting territory.
planet. It’s up to you to Hopefully, some well thought out design will de-
send them home with liver a game capable of providing some genuinely
their protrusions be- creepy and unpredictable scenarios, rather than the
tween their stumps linear set-pieces gamers have become accustomed
to.

Novadrome
Developer Stainless Games
Genre Action, Racing

Novadrome is a vehicular combat game


created by Stainless Games (the creators of
Carmageddon) which was released in 2006
to the Xbox Live Arcade. It was originally
developed for PS2 and Xbox, but it looked
more like a traditional racing game. These
version were cancelled. In the 360 version,
it pits players against each other in an arena
style deathmatch similar to Twisted Metal.
3994 • Cancelled Games - Nightmare Creatures 3: Angel of Darkness

Nightmare Creatures 3:
Angel of Darkness
Developer Entertainment
Publisher Ubisoft
Planned release Q1-Q2 2003
Genre Action-adventure

Nightmare Creatures 3: Angel of Darkness


was initially announced for a Spring 2003 re-
lease for the PS2, GameCube and Xbox, but
the game soon fell into development hell. Pub-
lisher UbiSoft Entertainment later announced
that it has acquired all publishing and develop-
ing rights to Nightmare Creatures 3.
Nightmare Creatures 3, Angel of Darkness,
which was a working title, was to be the sequel
to the 1998 hit game Nightmare Creatures, Spring 2003 came and went with no news on the ti-
and the 2000 game Nightmare Creatures 2. tle. In 2004, Ubisoft representatives claimed the game
The two titles combined have sold over 2 mil- had not been cancelled, but the company has remained
lion copies on the PlayStation, Nintendo 64, quiet about Nightmare Creatures 3 ever since.
Dreamcast, and the Windows.
Kalisto’s apparent concept of the game in-
volved was set in the19th century central
Europe and players would take on the role
of a new agile heroine who sets out to solve
a mystery in Prague. When nightfalls her and
her accompanying Raven merge and trans-
form into a fighting beast ready to fight Adam
Crowley, the ultimate boss in the final com-
bat. When Ubisoft reportedly began designing
the game from the ground up when it gained
control over the game’s development and it’s
unknown whether Kalisto’s original concept
remained intact.
After UbiSoft acquired the Nightmare Crea-
tures IP, Alain Corre, Ubi Soft’s managing
director for Europe, Asia-Pacific and South
America said in an interview:
“With the rights to the Nightmare Creatures
name now secured, we are making sure that
players remain as enthusiastic about the se-
ries as they have been up until now. The ac-
tion-packed gameplay and fascinating story
of Nightmare Creatures 3 promise to take the
fright factor of the genre to new highs.”
Perfect10 - Cancelled Games • 3995

Nooks and Crannies Perfect10


Developer AndNow Developer Rage Games Birmingham
Genre Action-adventure Genre Racing

Nooks and Crannies is a cancelled game from Perfect10 is a cancelled adventure racing
AndNow, the developers team of Ed Annunziata. game that was in development around
It was in development for Windows and planned 2003 by Rage Games Birmingham. Not
for a PS2 port. In the original press-release for this much is known about its gameplay, but it
game one can read that: “Nooks & Crannies is the can be speculated that it could have been
first real game with artificial life characters; little similar to Road Trip Adventure (Choro Q
alien Nooks and Crannies. Imagine virtual cock- HG 2), with a big open world to freely ex-
fighting with your own alien pets. Feed-em, Kill- plore while driving around doing quests.
em, Evolve-em, then send them on one daunting The project was never officially an-
mission after another. Its Creatures meets Com- nounced by the company and only a few
mand & Conquer in lush 3D alien worlds, seen 3D models / concept art were found on-
through a fully controllable camera. You can even line.
breed them on your Palm Pilot and upload them
In 2000 Rage began to expand into pub-
to your PC. Nooks and Crannies — it’s not just a
lishing. However, the costs of publishing
game, it’s a hobby.
and a run of games that did not sell as
The game is designed to be played many different expected eventually led to the company
ways: closing in January 2003 due to bankrupt-
- Single player, mission based or free-form stra- cy.
tegic play. “unseen64.net”
- Over a LAN with (4-8) players.
- One-on-one modem play.
- Internet (Mpath, Kali).
- Email using the Nooks & Crannies Post Office.
Evolve a unique “tribe” according to game de-
mands and personal strategy. Each retail copy
contains the DNA of a unique Nook and Cranny
which you use as breeding stock.”
The game vanished when AndNow closed down.
3996 • Cancelled Games - Oddworld: Munch’s Oddysee

LORNE LANNING
THE CREATIVE DIRECTOR OF ODDWORLD INHABITANTS
by: PSM2 2000

PSM2 has seen two demo levels (the beautiful, hilly utilise these chemistries in completely different ways
landscape and the refinery), can you reveal a little or different strategies to achieve similar goals. How
about other levels/environments in progress? you achieve your goals can have impact on the envi-
There are some flavours of outdoor levels scheduled ronment, on other characters’ attitudes, and on your
to be implemented, but we’re still working on these own Quarmic status.
aesthetics. There are indoor natural levels - these are Because Munch’s Oddysee is a much deeper
cave-like in nature, similar to some of the visual qual- game that the earlier Abe games, you can look at each
ities of the previous Abe games. There are also native character as a power-up, as a weapon, or as a resource
indoor levels that use a more primitive architecture gathering worker. In Munch’s world, the rest of the
styling. You’ve seen the outsides of a couple of these characters in the levels have far more uses than just
facilities, but there are many more that you haven’t being there to be rescued or shot at. You can use them
seen. For the factories there are a variety of styles. for a variety of things. You might find it smart to use
All of these are industrial, but they vary depending them to make money for a particular Glukkon, who
upon the factory. Also, there are floating facilities that you then rip-off. You might want Moolah (currency)
the Vykkers use. These are more scientific laboratory to buy upgrades for various forces... to then pit against
aesthetic that is a little crossbreed with a dirigible in- other forces.
frastructure.
We’ve seen that you play as Munch and Abe, but
It’s been reported that if your designers don’t fin- you’ve hinted that there will be more playable char-
ish their ‘levels’ by their individual deadlines, they acters in the finished game - Care to reveal all?
don’t get in the game. Has anyone missed a dead- Lulu is an incompetent Glukkon who you must use
line yet? during the game. You need to get him promoted
There is truth in this. The process of design and layout through the Glukkon corporate empire so that he
is one that is totally ambitious and also totally com- can ultimately help you out. We still haven’t decided
promising. Not only the designers, but all of the pro- 100% if you’re going to change to him as quickly as
duction staff sometimes miss a deadline on their own you do Munch and Abe, or if you can only control
goals - sometimes even on the director’s goals. In ei- him via possession.
ther case, this is always the enemy. Hopefully, when
Do you really provide Abe’s groans, whimpers and
the gamer gets the experience in their living room,
all-round noise yourself, Lorne?
they have no idea where we chose to compromise.
Unfortunately. I do. Through the course of production
At our meeting at E3 you spoke of advanced be- these sounds tend to come very easily.
havioural, simulation and social chemistry models
Your irritation with some aspects of developing for
within the game. Can you now elaborate on these
PS2 hardware has been well documented. Could
‘emotional’ aspects of the game?
you clarify what difficulties you’ve encountered
Let’s say your goal at a particular level is to shut down
and whether they will really affect the players en-
a factory - there would be several different ways that
joyment of the finished game?
you could achieve this. You could rescue the employ-
These difficulties will not affect the enjoyment of the
ees of the factory and cause it to have no labour, thus
game. Our hopes were that the PS2 would display
it would shut down. You could seal all the employees
quality images to such a degree that we wouldn’t be
and bring them to another local factory, and thus shut
able to tell the difference between gameplay and a
it down a different way. You could kill the employees
DVD movie, but the system is just not up to that level
that are gathering resources for the factory, and still
of display quality. The frustration is that you wind up
succeed in shutting it down. The approaches to solv-
spending a lot of time (and money) on simple things
ing problems are in how you utilise the chemistry of
that should have been free on the average video card.
the characters and mechanics of the game - you can
Oddworld: Munch’s Oddysee - Cancelled Games • 3997

Apart from the eye candy, what has How are you making sure Munch’s
PS2 allowed you to add to the lat- Odysee appeals to a rapidly expand-
est Oddworld that PSone couldn’t? ing mainstream audience without
Are the still ideas that can’t be fully alienating the hardcore gamers
realised? among us?
There is definitely more of an even Games are evolving. Just because
balance between creativity and tech- games used to belong to the hardcore
nology in this game. The good news is audience doesn’t mean that games
that we’ve taken them both to a whole that appeal to the mass audience will
new level. GameSpeak and other clas- not also appeal to gamers. Back when
sic Abe features (sneaking, posses- motion pictures first began, there were
sion, rescuing, etc.) have evolved for only five-second peep shows (not of
Munch’s Odysee, while the 3D tech- the XXX kind). Only so many peo-
nology is something that pushes the Lorne Lanning ple were interested in them because
limits of this new hardware. they were very limited in what they
We’ve come upon many disappointments, but showed. They had no compelling story or characters,
ultimately you’ve just go to bite the bullet and figure and it was purely about sensation. But when real story
out ways around the shortcomings of a new system. driven movies started to be made nobody said, “this
You look at the specs, you see impressive numbers sucks, we want peep shows back.” Those that had
of chip performance, you predict as best as possible loved peep shows were that much more excited when
while still trying to be conservative, but then, when true movies came around.
you finally get into the dev systems you learn that When games become what they’re capable of
they made some unbelievably stupid mistakes. Why? becoming, everyone, especially the hardcore gamer,
Because hardware designers don’t understand how to is going to be very excited. Right now, hardcore gam-
make great looking graphics. But of course they think ers have higher tolerance levels to common barriers
they do, so they don’t bother to ask the people who like interface shortcomings, confusing and repetetive
really know before they go and design the system. play mechanics, and a general lack in entertainment
So you kill yourself trying to figure out how value. The non-gamer looks at these things and says,
to make great looking stuff whit a system that was “I’m not interested if that’s what it’s about. It’s a stu-
designed by guys who don’t understand graphic ex- pid story that’s badly animated, and it’s too frustrating
cellence and think that only polygons are important. that I keep losing, and I don’t even know what I’m
It can be a heartbreaker because you wind-up putting supposed to do.” When the games that close this gap
a lot on money into areas of code that should have hit the shelf, everyone is going to love them.
come free in the hardware.
What feature has pleased you the most during de-
velopment of Munch’s Oddysee?
Regarding hardware, I don’t recall any pleasing ex-
periences. But with the gameplay, there are too many
to list.
The Abe series was always going to be a Quintol-
ogy, you’ve said that all five are scripted out - Will
they appear on Sony hardware?
The whole Oddworld Quintology will not come to
an end in the 128bit console era. Certainly Munch’s
Exoddus will be on the PS2 along with some other
Oddworld games, but it’s too soon to talk about them.
As for Squeek’s Oddysee (Quintology game #03) and
the next Odysee (Quintology #04), we’re not sure if
they will run of PS2.
3998 • Cancelled Games - Oddworld: Munch’s Oddysee

Why hasn’t Oddworld been as successful as hoped movies and such.


in Japan (110,000 copies versus a hoped-for Farzad has worked in Hollywood enought to
260,000)? Surely the ‘cute’ characters, humour know that we’re on the right track to achieving ul-
and involving play should be irresistible for Japa- timate control and thus ultimate image quality and
nese gamers? storytelling value - something that is virtually impos-
One major reason was that our gamescreens were too sible to do if you start making films first. They’re just
dark. We knew this was a problem but we were too too expensive and Hollywood is too screwed up.
late in the game production to do anything about it. There are a number of people at Oddworld
The Japanese tend to play games with their windows that look at the company and the universe this way.
open (I’m not kidding) and thus the screens tend to Many of them wouldn’t be in the game industry at
wash out more. Thus, dark games don’t sell well in all if they didn’t know that we’re aiming at the much
Japan. Also, we never felt that Abe was a very “Japa- bigger target of Entertainment, not just games.
nese-friendly” character. They tend to frown on what
Beside your own, what’s the most impressive game
they would consider deformities and such (like the
you’ve seen on PS2 to date?
stitches in Abe’s mouth). However, some of us here
The only impressive game I’ve seen is the video foot-
believe that Munch has the potential to be widely em-
age of Metal Gear Solid 2. Not with the creative, but
braced by the Japanese gamer.
with their particle technology.
Is there anything you can tell PSM2 that you
What’s the biggest extravagance that Oddworld’s
haven’t told anyone else?
games has allowed you to splash out on?
We haven’t talked about Fuzzies at all. Fuzzies will
It’s definitely the ability to even try to build something
actually become really important in the game play for
as ambitious as Much’s Oddysee. All of our previous
Munch. These are the lab animals that Munch gets to
success was critical to getting the confidence of pub-
rescue, they get to follow him, and attack other char-
lishers to stay behind such a mega-project. Beyond
acters on Munch’s behalf. Also, because they are lab
this we all keep pretty humble lifestyles.
animals, you get to transform them in different ways
to get crazy new creatures. Fuzzies are going to rock. Do you still see yourself producing games set in the
They’re like bunnies with a serious appetite for meat. Oddworld universe right up until you retire from
the industry?
Who/what are your biggest influences?
I see Oddworld as a universe that is so rich, and has
Entertainment people like George Orwell, George Lu-
so much depth beyond what the public has yet to see,
cas, Ridley Scott, Jim Henson, and Pink Floyd. Also
that I could easily stay focused on the Oddworld uni-
lesser known but extremely important people like
verse for game building for the rest of my career.
Noam Chomsky (social critic), Terrence McKenna
I would want to take breaks and make some of
(botanist and Shamanistic revivalist), Paul Virilio (ur-
the movies , do some other stuff in between, but when
banist), and even Sherry, my partner. Especially when
it came time to come back into the game productions,
it comes to understanding human behaviour.
Oddworld is the place for me. Just like Star Wars and
Your career began in Hollywood, your games are George Lucas, the two are inseparable. Oddworld was
becoming more and more cinematic, your produc- created to be everything I wanted. Its possibilities are
tion designer, Farzad, has even stated that he’d endless.
rather watch a good movie than play a game - How
long before Abe gets a full-length feature film?
We continue to have talks with Hollywood people
about this. We’re sure it will happen in the not too
distant future. It’s all just a matter of timing.
Farzad is a great example of an awesome tal-
ent that really wouldn’t be interested in the game in-
dustry unless he had the foresight to believe that the
game industry would eventually grow up and build
higher quality stuff.
Our efforts in design are focused on building
the infrastructure to a universe that we will later get to
exploit and take to new levels when we start making
Oddworld: Munch’s Oddysee - Cancelled Games • 3999

Munch’s Oddysee was originally intended to Oddworld: Munch’s Oddysee


be exclusive for the PlayStation 2, however Developer Oddworld Inhabitants
this version was cancelled to make the game Publisher Infogrames
exclusively for the Xbox, taking advantage of Release date (us) November 15, 2001
increased graphical capabilities. However, Genre Platformer
Mode 1 Player
there were many different features that didn’t
make it into the final version of the game. The Munch’s Oddysee was the first game in
differences are listed below: the Oddworld series in 3D, unlike the 2D
Abe’s Oddysee and Abe’s Exoddus.
• Sligs were originally able to climb ladders. Abe’s chant possession ability (ena-
• Abe was able to hide in the shadows like in bling the player to control NPCs) was also
the previous games. changed: in Munch’s Oddysee, it appears
• Sligs smoked cigarettes. as a small ball of energy which the player
• There was a giant hamster wheel on which controls, and must be earned by the collec-
the Mudokons ran to power the machines in tion of the spherical ‘spooceshrubs’, which
the facility. may also be used for opening some locked
• Sligs were able to beat up Mudokon workers doors. Other new features include Abe’s
like in the previous games. ability to pick up objects and people, and
• Abe could toss Sligs out of the window, different vending machines, which sup-
smashing the glass, and making the Slig fall ply new abilities for a brief moment. The
to his death from a great height. most significant new feature is the ability
• The Recycler was to have an LCD screen to switch control between Abe and Munch.
chart for how much meat and fat there was Munch has his own abilities, such as using
in the chopped up character and to also show his sonar to control the Snoozers from the
how much of it was useful. control panel, as well as pick up grabbers.
• Mudokon natives could grow trees by chant- He can also swim in water, while Abe can
ing. not. In the game’s booklet, it warns that
• Mudokon workers wielded chain-saws for Abe can only possess Industrialists, but in
chopping down trees. gameplay, the player can possess all the
• Flying helicopters, probably similar to the creatures permitted in Oddworld: Abe’s
Flying Sligs. Exoddus, and, for the first time, Slogs (the
• A scene of a few Mudokons struggling to reptilian hounds kept by the industrialists
walk in the wind. In the same video it then as guards), though the options for control-
showed a scene with an army of marching ling non-Industrialists are very limited,
Sligs. The marching scene was kept in the and usually result in the victim’s destruc-
game, but as a poor quality movie. The sligs tion.
are also marching the opposite way, which An upgraded port was released on the
can be noted in one of the levels. PlayStation Net-
• A flying helicopter dropped a SoulStorm work and include
Brew vending machine which lands on a Mu- enhanced 720p vis-
dokon. The vending machine then fired Soul- uals, more detailed
Storm Brew cans at another Mudokon that character models,
knocked him out. The last can landed into the re-mastered dia-
Mudokon’s mouth, forcing him to drink it. logue, bonus mate-
• Creatures called Meetles were meant to ap- rial.
pear in this game.
“unseen64.net”
4000 • Cancelled Games - The Nomad Soul

Omikron 2
Nomad Soul Exodus
The Nomad Soul Publisher Quantic Dream
Publisher Quantic Dream Genre Adventure
Genre Adventure
Omikron 2 Exodus was meant to be a sequel for PS2
The Nomad Soul, also known as and Dreamcast of the game Omikron: The Nomad
Omikron: The Nomad Soul, is an Soul. The title was later changed to “Omikron 2 Kar-
adventure game developed by Quan- ma” and the development was moved to Xbox360
tic Dream and published by Eidos and PS3. There are not much informations about the
Interactive for Windows in 1999 and project, but thanks to the Omikron Game Blog some
Dreamcast in 2000. A PlayStation concept arts and information was revealed.
version, planned for May 2000, was Omikron Exodus was a real-time 3D action-adven-
cancelled after seventy percent of it ture game that takes place in the futuristic universe
had been completed. The game was of Omikron, The Nomad Soul. Omikron Exodus
also cancelled for PlayStation 2. would starts 100 cycles after the first game. Omikron
The player can engage in unarmed has been transfigured by technology, a high city has
and armed combat, explore the been built above the ancient one, the network is om-
three-dimensional environment of nipresent and anti-gravitational technology has made
Omikron City, and talk with NPC to tremendous advances leading to the development of
progress the story. It follows an in- flying vehicle. The Techno Religion, the official reli-
vestigation into a case of serial kill- gion, has a major role in this new society. It preaches
ings, which unravels the supernatu- fusion of man and machine to free mankind from its
ral truth behind the city’s ancient physical limits. Its main goal is to process The Great
history. Migration: global transfer of mankind to the network.
The game would feature an even more intense im-
mersion experience in a richer and more realistic
city than that of Omikron, The Nomad Soul: 3D
architecture with flying vehicles, behavior man-
Perfect Golf 3 agement for passers by and NPCs, economy man-
Developer Seta Corporation agement, shops, etc.
Publisher Seta Corporation
Genre Sports

The third installment of Seta’s golf


series, Perfect Golf 3 was supposed
to be one of the PS2’s earliest sports
games. But as Seta began to pull its
console support in favor of its other
electronics businesses, development
on Perfect Golf 3 was halted. It is
believed, however, that some of the
technology used for this title was
later re-used as the foundation for
Seta’s 2004 Nintendo title, Legend of
Golfer.
“ign.com”
Orchid - Cancelled Games • 4001

Okao Haisaku:
Torikomi Tengoku Orchid
Publisher Idea Factory Publisher Argonaut
Genre Beat ‘em-up
Okao Haisaku: Torikomi Tengoku is
a video game (probably a visual nov- Orchid was an action-adventure / beat ’em up
el), published by Idea Factory, which that was in development by Argonaut Games and
was cancelled before it was released. would have been published by Namco for the
original Xbox and PS2. The project started with
a cell shaded graphic design, but two months be-
fore the game was cancelled the developers were
asked to make it look more “realistic”. The whole
Ongaku Game team worked a lot in trying to change the game,
Publisher Konami but unfortunately in the end Orchid was never re-
Genre Board leased.
Ongaku Game is a board game, pub- The game would star a young amnesiac girl who
lished by Konami, which was can- has just awoken from a coma and is being chased
celled before it was released. by a mysterious corporate army. The girl has a
variety of physical gifts, including the ability to
conjure up powerful monsters. As the game be-
gins, the girl must discover her past and escape
the clutches of her corporate enemies.
Pachi-Slot Aruze Oukoku 8
Orchid, taking place in a 3D world, would feature
Publisher Aruze Corp a free-roaming battle system where players would
Genre Gambling be able to roam large worlds and engage enemies
Pachi-Slot Aruze Oukoku 8 is a Mis- in one-on-one fights. Argonaut enlisted the aid of
cellaneous game, published by Aruze Tony Daniel known from comic books to pen the
Corp, which was cancelled before it game’s script, which was to told through over an
was released. hour of cutscenes. Several unnamed Hollywood
actors was also recruited to provide the voices in
the game, according to the UK-based developer.

The Office
Publisher Reveille
Genre Board

The Office is a video game for Wind-


wos based on the American sitcom of
the same name, featuring the char-
acters from the show as bobblehead
dolls. Players are challenged to com-
plete jobs and pull pranks around the
office.
Ports for the PS2, PSP, Wii, Xbox
360, and Nintendo DS were in devel-
opment but were cancelled.
4002 • Cancelled Games - Outcast 2: The Lost Paradise

Outcast 2: The Lost Paradise


Developer Appeal
Genre Action-adventure
Another difficulty started when it be-
Outcast was an action-adventure came evident the PS2 would be the
computer game by Belgian develop- best selling console of the generation.
er Appeal. A sequel, Outcast 2, was Yves wanted to work on the Xbox,
originally being developed for PS2. which was the superior console in
During development, the company term of rendering capabilities, and
Appeal went bankrupt and develop- easier to work with, but from the pub-
ment ceased. Appeal had been re- lisher’s point of view it made no sense
questing funds from their publisher to work for the smaller installed base.
to help finish the game for release Appeal liked the idea of working on
but this plea fell on deaf ears. consoles in general, as close systems
from the blog of Franck Sauer, Director of Outcast; have their sets of challenges but are
In mid-1999, right after the release very interesting to work on, and Ap-
of Outcast, Appeal started pitching peal had this arcade background that
new ideas about a sequel and tried made us probably overconfident, es-
to convince their publisher, Info- pecially considering the PS2.
grames, to fund a pre-production, The PS2 was a very difficult
quickly. console to work with, especially for a
When a studio finishes a studio with most of its engineers only
product, there’s pretty much no experienced on PC, and it took some
money left and the studio is highly times to get the dev kits and actually
dependent on the willingness of its realise what a PS2 was (there was a
publisher to keep the studio alive. lot of speculation at the time). With
This is possibily the worst time to the dev kits finally available, Appeal
sign a deal, but unfortunately devel- were progressing slowly and initially
opers often have no choice. had a lot of performances and stabil-
Fortunately, Infogrames had ity issues. At some point, Yves would
stock in Appeal, and as partners they decide to quit and start his own com-
were more inclined to help them pro- pany (Elsewere Entertainment) to
ceed with the sequel. They were cau- work on the Xbox.
tious though. The sales reports from Appeal finally signed a pro-
Outcast were underwhelming, way duction agreement. At first it was a 7
below their one million initial target million contract, but got reduced to
(ending up selling slightly over 400k 5 million as Infogrames was starting
boxed units). to feel pressure from the market. Ap-
At first Appeal managed to peal managed to develop a working
sign a pre-production deal and they demo with a lot more work also done
proceed with R&D and graphics behind the scene on the game’s uni-
design. As sales were disapointing verse and environments, but Appeal
on the PC, Infogrames insisted that were far from being ready to ship an
Appeal should make the game for actual product. Internal difficulties
consoles first. They also insisted to also raised when Appeal hired a de-
have more action and less adventure, signer to replace Yves, only to find
because that’s what console gamers out a bit late that the guy was head-
want they said, something program- ing the design in the wrong direction.
mer and 3D artist, Yves Grolet, in That didn’t help either as Appeal had
particular was not very happy with. to rethink the whole design again in
the middle of the production.
Outcast 2: The Lost Paradise - Cancelled Games • 4003

The project was killed after spending


about 3 millions as Infogrames stocks were hit-
ting a new low in 2001 after the internet bubble
(and all IT companies as a side effects) explod-
ed. They pretty much killed all their 3rd party
projects, focussing all remaining funds to their
internal studio, Eden.
However, as Infogrames were shareholders in
Appeal, they couldn’t kill them so easily (they
would have to clear-up the debts). Instead they
sold Appeal back their stocks in exchange of
a new pre-production contract around a Tintin
game. Appeal didn’t have much choice if they
wanted to keep the studio alive, but for Info-
grames it was a win-win situation, they were
set free from their shareholder duties and had a
working prototype they could show to Moulin-
sart (the company that holds the rights to Tintin).
When the Tintin prototype was complet-
ed, they did not sign the Tintin game (purposely
or not Franck have no idea) and we went bank-
rupt in 2002. Yann and Franck purchased back
most of the assets belonging to Appeal the Cura-
tor could not sell, including the unfinished tech-
nology that would help them later to develop and
(finally) ship PS2 games Wild Water Adrenaline
and Mountain Bike Adrenaline.
“francksauer.com”

Outcast 2: The Lost Paradise would take places


on the planet Adelpha, wherein high-tech invad-
ers clash with the more primitive, nature-based
Talan. As Cutter Slade, the player is thrust into
the midst of the massive conspiracy against the
planet Adelpha with both the Talan and the Cit-
ies are being attacked. Cutter Slade is called once
again to help the innocent and restore order.
The game would feature character models made
up of more than 8000 polygons each and a
soundtrack by the Moscow Symphony Orches-
tra, it would also feature six different weapon
types, several expansive environments, and a
gameplay mechanic similar to the Tomb Raider
series.
A PC version was also planned before it’s can-
cellation.

Falcon ships from the World Federation Army attack Aldelpha. Cutter
is back to defend his adelphian friends. Image by Yvan Hendrick
4004 • Cancelled Games - Picassio

Picassio
Publisher Promethean Designs
Genre Stealth

Picassio was a stealth / thief game that


was in development at Promethean De-
signs, in which the player would have to
steal artworks to “win” a bet with an-
other thief.
The project had a long development cy-
cle: it started as a Dreamcast game, then
it was postponed and passed through
PS2 and GameCube. In all that time
the only playable build that was made
was very basic: basically, the character The project got radically changed halfway through de-
creeping about and some very basic AI. velopment when the director of the company saw the
Most of the gameplay ideas did not get then newly released Shenmue and basically decided
implemented at all. It seems that they to copy it. Picassio then turned into a half adventure,
started the game with a man protagonist half stealth type game but didn’t get any further than
in mind, but in later screens a woman is some character/level designs before getting canned.
shown as the main character, so it could
The company fell into severe financial difficulty and
have been changed to appeal more to the
employees weren’t being paid for months. Subse-
young public.
quently they all left to work elsewhere and Prometh-
ean Designs went bust.
“unseen64.net”

PSYCHO 5-0
Developer Sony Santa Monica Studio
Genre Vehicle combat

PSYCHO 5-0 was a prototype for


a third person shooter / car combat
game in development for about 2
years at Sony Santa Monica Stu-
dio for the Playstation 2, but later
canned for unknown reasons. It’s in-
teresting to notice that in Calling All
Cars, a PS3 game by Incognito En-
tertainment (part of the SCEA Santa
Monica Studio) one of the cars is
named PSYCHO 5-0, a nice citation
of this unseen project.
“unseen64.net”
Pillage - Cancelled Games • 4005

Pillage Plague of Darkness


Developer Zed Two Developer Jaleco
Publisher Zed Two Genre Tactical-shooter
Genre Strategy
Set in Medieval Europe, Namco’s Plague of
Pillage is a Strategy game, developed by Darkness would put the player into the pre-
Zed Two Limited, which was cancelled be- sumably chain armoured boots of Douran, a
fore it was released. Knight of the Order, to resolve the mystery of
Pillage was described by Zed Two as both The Black Death. The press release claimed
a role-playing epic and a turn-based action that the game had a “rich use of colour”.
strategy game, and it would see players as- Comparisons to Morrowind can be made, but
suming the role of a young warrior in an from the sound of things Namco were hop-
unspecified future who is determined to ing to make it more accessible. The fighting
avenge the death of his family at the claws system featured attack, defend, block and
of the loathsome creatures that have subju- grab moves, while tarot cards were used to
gated humankind. summon magic attacks. It was cancelled for
In addition to the single-player game, Pil- reasons unknow.
“unseen64.net”
lage would feature a two-player coopera-
tive mode in which players was to assume
the roles of both the young warrior Low
and his sister Pepper. The gameplay would
be mission-based, and although would be
possible to progress through the game sim-
ply by killing all the enemies in a given
mission, it’ll was also possible for players
to succeed using stealth and cunning. The
game would also feature a multiplayer team
battle mode.
Zed Two, which was part of the Warthog
setup at the time, was negotiating with a
number of publishers and hoped to release
the game early 2004.
Pillage was originally announced for Win-
dows, PS2, and GameCube.

Power Rangers: Mystic Force


Developer Namco Bandai Games
Play with Fire Publisher Disney Interactive Studios
Genre Action
Developer Fantasy Labs
Publisher Midas Interactive
Power Rangers: Mystic Force is an action
Genre Puzzle game, developed by Namco Bandai Games
and published by Disney Interactive Studios,
Play with Fire is a puzzle game, developed which was cancelled before it was released.
by Fantasy Labs Entertainment Pvt Ltd and
The game was to be based on the fourteenth
published by Midas Interactive Entertain-
season of the American Power Rangers fran-
ment, which was cancelled before it was
chise.
released.
4006 • Cancelled Games - Popeye: Hush Rush for the Spinach

Pocky & Rocky / Kikikaikai 2


Developer UFO Interactive Games Inc
Genre Shooter Popeye:
Pocky & Rocky is a scrolling shooter with action Hush Rush for the Spinach
elements licensed by Taito to Natsume, who de- Developer Trecision
veloped and published the game for release in Ja- Publisher Cryo Interactive
pan in 1992 and the rest of the world in 1993. It is Planned release Q1 2003
the sequel to the 1986 arcade game KiKi KaiKai Genre Racing
(unofficiallly released in North America as Knight Popeye: Hush Rush for the Spinach was
Boy) and follows the continued adventures of a in development by Italian programmers
young Shinto shrine maiden named Pocky (called Trecision and was set to be published
“Sayo-chan” in the Japanese version) and her new by French company Cryo, but the game
companion, Rocky the Raccoon (“Manuke” in the was later cancelled
original). Pocky & Rocky became popular enough
The game was to be a head to head rac-
to spawn two official sequels and one spiritual suc-
ing game with supporting cast members
cessor, though none are well recognized.
Brutus, Wimpy, and Olive Oyl. It would
Heavenly Guardian is the successor to the cult fa- feature multi-path race tracks and weap-
vorite Kiki KaiKai. It is not precisely the Kiki Kai- on-based power-up system. Vehicles
Kai 2 sequel that had previously been announced would include cars, skateboards, swing-
and canceled – however it is developed by the same ing from a vine, fly with a jetpack, and
company, Starfish SD, and has been described as more.
a “spiritual successor” and is allegedly “very simi-
Massimiliana Sacchi, Sales and Market-
lar” to the cancelled game according to Kiki Kai
ing Director, Trecision said in an early
World’s publisher, UFO Entertainment.
interview:
When UFO Interactive Games Inc. released Kiki “Trecision is developing a top-quality
Kai World / Kiki Kai Kai 2, it was renamed to title which will be appreciated both the
Heavenly Guardian. So, they had a Pocky & Rocky millions of fans Popeye has all over the
sequel, know as Kiki Kai World / Kiki Kai Kai 2 world and demanding players who ex-
(that could have been a remake of the SNES ver- pect an original and exhilarating gam-
sion), in developement for PS2, but then they had ing experience. Popeye, Hush Rush for
some problems (probably copyright problems), so Spinach takes anew approach to the
they just “cancelled” Kiki Kai World / Kiki Kai racing genre, adding a number of twists
Kai 2, but they changed the main character of the to the formula, thus greatly differentiat-
game, changed the name, and released it for PS2 ing the title from any other game on the
and Wii under the name of Heavenly Guardian. market. We’re delighted that Cryo has
“unseen64.net” chosen Trecision as partner for devel-
opment of the game. Trecision’s techni-
cal skills and expertise will allow us to
create a stunning title starring one of
the world’s most beloved cartoon he-
roes.”
Pojo the Chicken - Cancelled Games • 4007

Pojo the Chicken


Developer Atari / Midway Games West
Genre Action-platformer

Pojo the Chicken is a cancelled 3D platformer


/ action game which was in development in
2000 by Atari / Midway Games West for PS2.
Pojo was originally born as an easter egg / se-
cret character to be unlocked in such games as
MACE: The Dark Age and Gauntlet and she
was mostly an internal joke / team mascot for
Midway. At some point in late ‘90s the studio
jumped the shark and decided to make Pojo the
main protagonist of her own game.
As described for Mace: the Dark Age:
“Pojo: The Fighting Chicken, transformed Pojo as a hidden character in Mace: the Dark Age
by Countess Taria into something more than
human, a force powerful enough to rend the
The same team also worked on the cancelled
very cosmos in her powerful beak. Pojo wages
Joust 3D for PS2 and Xbox, before developing
a never-ending battle for truth, justice, and the
Dr. Muto which was finally published in 2002
feathered way.”
for PS2, Xbox and Gamecube. In 2009 Mid-
Unfortunately only a few screenshots from an way Games filed for bankruptcy, most of its
early level remain from this lost game to re- internal games studios where closed and all of
member its existence. By looking at its color- its assets were purchased by other companies
ful graphic, one can assume Pojo the Chicken such as Warner Bros.
would have been a fantasy action platformer,
“unseen64.net”
with humorous settings and jokes.

Rakuen Danshi: Beast Harem The Regiment


Developer Takuyo Publisher Konami
Publisher Takuyo Genre First-person shooter
Genre Visual novel
The Regiment is a Windows game devel-
Rakuen Danshi: Beast Harem is a visual oped by Kuju London and released by Kon-
novel released for Windows. The PS2 port ami in 2006. The PS2 release was never re-
developed and published by Takuyo, was leased.
cancelled before it was released. The game is based on the Special Air Serv-
The story is about Kanzaki Asuna, who ice, and includes some real-life missions
moves back to her old hometown to stay such as the Iranian Embassy siege. It is a
with her cousin Yukito. Asuna is a 2nd year tactical first person shooter is which the
student, and the only female sophomore player leads a team of four British SAS sol-
in her grade. From here on Asuna’s bishie diers through twelve missions across four
harem adventures begin. locations.
4008 • Cancelled Games - Powerslide 2: Slipstream

Powerslide 2: Slipstream
Developer Ratbag Games
Planned release 2004
Genre Racing

Set in a post-apocalyptic environment, the origi-


nal Powerslide was a racing game developed by
Ratbag Games and released for Windows on De-
cember 1998. In 2003 Ratbag were working on a
(self-funded) sequel, know as Powerslide: Slip-
stream, but the project was canceled because they
were not able to find a publisher interested in the
game. The levels was created with multiple paths,
Powerslide: Slipstream was developed as an off- both horizontally and vertically. There was se-
road racing game with a similar theme to Mad cret paths through the cities, and at least on
Max, with wide-open post apocalyptic back- this one level, there was a multi-tiered bridge
grounds and broken down cities through which with at least three levels to take. This particu-
players pilot their futuristic dune buggies. lar bridge offers a ramp that launches the ve-
One of the key features in Slipstream was the hicle like a rocket into the sky when using the
ability to draft other players. Players could draft boost.
an opponent who creates a minimally resistant Using the AI for Sprint Car Racing, the op-
pocket of air behind him, and the player would ponent in Slipstream never follow the same
gain speed by doing so, with the idea being that lines, and they use the entire track. They make
once they gain enough speed, they can then burst mistakes, crash, and inconvenience each other.
ahead of him. Drafting or slipstreaming not only The game was due in 2004 on PS2 and PC,
increases the speed, it builds up the turbo boost, and Rat Bag was also planning for a release
which is critical to use for close races. for the Xbox. It was planned as a one- to two-
The story is set in the year 2030 where the world player game on PS2, but depending on the
has disintegrated into a mere two factions. Major publisher, they would like to bring it online.
cities such as Sydney, London, LA, and Berlin For the PC it would be single player and eight-
(with 10 areas in all) have collapsed from relent- player online.
less destruction, and these two gangs race through Despite excitement for the title, Powerslide:
their remains for pride and glory. Slipstream was never released.
Pterosaur: Dawn of Destruction - Cancelled Games • 4009

Powerpuff Girls: Pterosaur –


Shock of Ages Dawn of Destruction
Publisher THQ Developer Atomic Planet
Genre Action Genre Action-platformer

Powerpuff Girls: Shock of Ages is an ac-


tion game which was based on the Cartoon
Network series. It was published by THQ,
which was cancelled before it was released.

Pterosaur: Dawn of Destruction is a can-


celled platform / action game that was in de-
velopment at Atomic Planet in 2002, for the
Poncotsu Roman GameCube, PS2 and Xbox. In the game the
Daikatsugeki Bumpy Trot 2 player would have used a Pterosaur to lead
their fellow dinosaurs to safety, or see them
Developer Irem Software Engineering
Genre Role-playing condemned to extinction, while the world
was coming to an end.
Poncotsu Roman Daikatsugeki Bumpy
To do that, the player would have to learn to
Trot 2 (ポンコツ浪漫大活劇バンピートロッ
recognise the most vulnerable dinosaurs and
ト2) was an upcoming sequel to the game
how they behave, to be able to save them.
Steambot Chronicles (known in Japan as
While bigger dino-predators were searching
Bumpy Trot). It was officially announced
for the weaker dinos to eat, they could have
on September 2006, at the Tokyo Game
been lured away or defeated in an open bat-
Show. The game was in development by
tle. The scenario could have been explored
Irem, but was cancelled along with several
to find hidden paths, with the help of friendly
other games following the 2011 Tōhoku
dinosaurs that cleared the way.
earthquake and tsunami.
The Pterosaur project was never released for
Initially the game was designed for the
unknow reasons, but one can speculate that
PS2, with the first trailer showing the new
Atomic Planet was not able to find any pub-
protagonist and a female companion ex-
lisher interested in the game. On the 25th of
ploring a wintery forest in a Trotmobile
February 2009 Atomic Planet went into ad-
before being confronted by larger Trotmo-
ministration after a number of redundancies
biles, followed by a montage of gameplay
and the offices were closed.
elements ranging from downhill combat, “unseen64.net”
fire fighting, loading and unloading ships,
and performing in a band.
An issue of Famitsu revealed details that
the title moved production to the PS3 and
that Irem would unveil a new trailer at the
2007 Tokyo Game Show. The new trailer
showed off the game’s graphics (while re-
taining the cel-shaded style of the original),
and showcasing more of the action-orient-
ed scenes than the first trailer.
4010 • Cancelled Games - Primal 2

Primal 2
Developer SCEE Cambridge
Genre Action-adventure

Primal II was the proposed sequel to the action-


adventure, Primal. A cutscene at the end of Pri-
mal’s credits suggested that the story was left
open for a potential sequel set in the Primal uni-
verse.
In 2005 Paul Donovan (senior programmer at
SCEE Cambridge) posted in a Usenet Newsgroup
that the developers had once started working on
some ideas for a sequel to Primal. Donovan com- the central character, and would have told the
mented that they had completed some prototypes story of Lewis’ journey through Oblivion’s
of some new gameplay features. The developers version of Hell, back to Jen in Mortalis.
then received the license to make a videogame Gibbons’ mention of a sequel captivated fans’
adaptation of the television show, 24, this in turn interest within the blog’s comment section.
ceased the development of Primal II, and all focus Chris Sorrell then decided to satisfy readers
was diverted to 24: The Game (2006). by providing a more in-depth look at what Pri-
In a 2012 PlayStation blogpost written by Chris mal II would have featured. Sorrell confirmed
Sorrell (the creative director of Primal), Mark that one take included Lewis as a protagonist,
Gibbons (the lead artist behind Primal) expand- however, another idea that was explored would
ed upon the comments Paul Donovan made in have had Jen as protagonist, but with the story
2005. Gibbons confirmed that once Primal had taking place in Mortalis, rather than Oblivion
been finished, there was some preliminary work and would have seen Oblivion demons, such
made upon a sequel. Gibbons also revealed some as Jared, making their way to our world.
of what Primal II’s story would have been about; “primal.fandom.com”
that it would have featured Jen’s lover Lewis as

– Chris Sorrell on Primal 2


“If there were to be a Primal 2 it
should feature Jen. …Well I do agree
with that one. Further to the com-
ments by Mark, yes we did explore a
Primal 2 with Lewis as a lead char-
acter. We also explored another take
that had Jen as lead and centred on
the notion that the demons of Oblivi-
on had found a way through into our
world. That one had some cool im-
agery that I recall – Jen in a flowing
leather coat riding a spike-wheeled
moto-X bike, Prince Jared driving
to Jen’s rescue in an ice-cream truck
(garbled music blaring) and sub-
way tunnels teeming with spider-like
Wraith mutants.”
Pursuit Force: Extreme Justice - Cancelled Games • 4011

Pursuit Force: Extreme Justice


The Retriever
Developer Bigbig Studios
Genre Vehicular combat Developer SCEA
Genre Beat ‘em-up
Pursuit Force: Extreme Justice is a vehicu-
lar combat/shooter, developed by Bigbig The Retriever (also know as Jet Li’s The Re-
Studios for the PSP, released in 2007. It is triever) was a third person action game / beat
the sequel to Pursuit Force. A PS2 version ’em up that was in development in 2005 at
was announced, but never released. SCEA, for PS2 and PSP.
As with Rise To Honor, the protagonist of
this game would have been Jet Li. But the
project was later cancelled for unknow rea-
sons. This game was the second Jet Li game
Puyo Puyo Sun Ketteiban that was cancelled at SCEA, along with Jet
Li’s Rise To Honor 2. The critical failure of
Developer Compile
Publisher Sega Rise to Honor may have had something to do
Genre Shooter with the cancellation
Puyo Puyo Sun (ぷよぷよSUN) is the third
title in the Puyo Puyo series, initially re-
leased for Sega Titan Video arcade hard-
ware in 1996.
The game was brought to the Sega Saturn
and PlayStation (Puyo Puyo Sun Ketteiban
(ぷよぷよSUN決定盤)) in 1997 with various
extra features. It was also brought to the
Nintendo 64 and Windows and a handheld
version was released for the Game Boy.
Again, neither of these versions left Japan.
In March 2014, Sega made the
PlayStation version available to download
from the Japanese PlayStation Network for
the PS3, PSP and PlayStation Vita. A PS2
version was most likely in development,
but was never released.

Quad Biker
Publisher Phoenix Games
Genre Racing

Quad Biker is a racing game, published


by Phoenix Games, which was cancelled
before it was released. It is one of several
games cancelled for the PS2 by Phoenix
Games.
4012 • Cancelled Games - Project Alien

Project Alien
Developer
Genre
Sammy Studios
Shooter
Project Hermes
Developer Lucas Learning
In August 2004, High Moon Studios (at that time
Genre Platformer
still known as Sammy Studios; owned by Sammy
Japan) started to work on a title codenamed “Al- In Project Hermes is the code name of a
ien”. After Sega was acquired by Sammy Japan, cancelled platform game that was in de-
Sega took control over Sammy’s North American velopment at Lucas Learning in 2001.
studios. As a result, they tried to close Sammy Stu- The game was going to be the “spir-
dios. itual successor” to Star Wars: Super
However, Sammy Studios got independent and re- Bombad Racing, using super deformed
appeared under the name “High Moon Studios”. characters from the Star Wars universe.
But Project Alien was still cancelled in August It seems that the project was stopped
2005. early in development and only a small
“unseen64.net” prototype was created before the can-
cellation.
“unseen64.net”

The Settlers: Heritage of Kings


Publisher Ubisoft
Genre Real-time strategy

The Settlers: Heritage of Kings is the fifth game in


The Settlers series, It was developed by Blue Byte
and published by Ubisoft for Windows in 2004.
Originally intended as a cross-platform title that
would also include PlayStation 2 and GameCube
releases, Heritage of Kings was specifically de-
signed as a new type of Settlers game, one intend-
ed to appeal to North American gamers.
Project Dagger - Cancelled Games • 4013

Project Dagger
Developer Digital Illusions
Genre Action

Project Dagger was an internal prototype for a new


cooperative action game developed at Digital Illu-
sions (DICE) during 2004/2005. When EA bought
the studio, they did not greenlight the title for full
production. From the look of the few videos pre-
served (that are probably target renders), the game
was going to be about robbing bank and other crim-
inal affairs, using 4 characters with different abili-
ties. It seems that they wanted to have an online
coop mode too.
“unseen64.net”

Project Sandman
Developer Beyond Games
Genre Vehicular combat

Sandman was the name of a tech demo for a


car-combat game that was in development at
Beyond Games, but later cancelled. The project
could have been related to Redline 2 Arena or
Motor Mayhem.
“unseen64.net”
4014 • Cancelled Games - Project Carbondale

Project Carbondale
Developer Sega
Publisher Sega
Genre Survival horror

Project Carbondale is a cancelled survival horror


game that was being development by Sega in 2003
for Xbox and PS2. While the game was never of-
ficially announced, the public found out about its
development thanks to a few articles published
online by various websites, including The South-
ern Illinoisan, in which they wrote about Sega em-
ployees exploring the city of Carbondale (Illinois)
to take inspiration and capture reference for the Smith is now spending nine days leading a
project. team of eight game designers from Tokyo around
“CARBONDALE – Aliens have landed in Car- key Carbondale locations, including University
bondale and they are killing anything that moves. Mall, the old high school central campus, the po-
Your natural instinct is to flee, but a severe mid- lice station, city hall, water treatment plant, local
winter blizzard has cut off all hopes of escape. homes and apartments, and yes, even the sewer sys-
Quick! Grab a gun, a sledgehammer, a scythe, any tem. “They’re soaking all this in, with the biggest
weapon you can get your hands on. Your only hope smiles on their faces,” Smith said. “They keep say-
for survival is to stand your ground and fight – in ing this is kind of what they imagined, but they’re
the mall, the old Carbondale high school, city hall, blown away that everyone has a yard, everything’s
even the sewer system if you have to. This is a fight beautiful, everything’s so lush and green.
to the death and it’s going to be bloody. The game’s designer, Shinichi Ogasawara,
The battle isn’t real, though. It’s one of the says bringing the design team all the way from To-
biggest video game releases of 2004 being devel- kyo to see the Midwest for themselves is the best
oped by Sega. Thousands of people, maybe even way to create a realistic small-town environment.
millions, will be fighting to save Carbondale from The team is shooting digital videotape and still
alien beasties next year. “Initially Sega said ‘We photographs that will be used to provide the tex-
want to place this game in a small town,’” said tures of the games’ three-dimensional environment.
Cord Smith, product manager for Sega of America. Some team members photographed close-ups of
“Initially they said an East Coast town, but they anything that could be interactive, such as light
just wanted something that wasn’t the West Coast. switches and the weights used by Carbondale fire-
(The Japanese game designers) are familiar with fighters. Other team members photographed walls,
San Francisco and California culture, but to them, ceilings, floors and artwork hanging on walls.”
that’s not America. America is what’s between the Shinichi Ogasawara had previously worked on dif-
two coasts. ferent light gun arcade games, such as “Gunblade
NY: Special Air Assault Force”, “The Lost World:
Jurassic Park” and “The Maze of the Kings”, but
it seems this would have been his first console
project.
At the time, Cord Smith was resigning from Sega
and about to join Ubisoft, but his sister was the act-
ing City Attorney of Carbondale, and – through her
many city contacts – he was able to grant unlimited
access to many locations that could have been used
Project Carbondale - Cancelled Games • 4015

in the game: the abandoned high school, hospital, unseen64 were able to exchange a few emails with
shopping mall, fire station, police station (and ar- Cord, who shared a few memories about this lost
mory and shooting range), water treatment plant, game and their Carbondale exploration:
and even the underground waterways & sewer sys- “One of my favorite locations was an abandoned
tem. The team met in Illinois and toured together high school. The city had built a new one and left
for multiple days at the various sites. the old in an eerie state, with lots of books, equip-
As far as unseen64 were able to gather, Carbon- ment, and other items left behind. We visited it at
dale was being developed for PS2 and Xbox, but at night, so it was as if a apocalyptic event had oc-
that time, many devs were also looking into next- curred and everyone evacuated in a hurry. In other
gen tech. unseen64 were told that the early proto- words: perfect video game reference.
type of Carbondale seemed to be on the PS2. But The mirrors behind the theater stage still
it appears that this early prototype simply wasn’t had cosmetics nearby, the cafeteria had trays out
of high enough quality to receive the green-light on the tables, and textbooks were strewn about the
for its next milestone, but there is not enough info classrooms. We split up into two teams, each with
available to know exactly what happened to the cameras and flashlights, and in one area I found a
game, and additional details about its gameplay CPR dummy, which amounted to a dressed male
mechanics are scarce. mannequin torso. Without hesitation, I took it and
It seems that the game was meant to be a traditional returned to the main stairway near the school’s
survival horror with moments of more “bombastic foyer. I could see the other team’s flashlights scan-
action”, potentially through the invasion of alien ning the walls along the distant hallway, and faked
enemies. People who talked with Ogasawara at the a scream before sliding the torso along the floor to-
time got the sense that they wanted it to be Sega’s wards them. As the seemingly severed body moved
answer to the Resident Evil franchise, featuring into the beams of their flashlights, the school erupt-
a much more realistic Western setting (hence the ed with the other groups’ terrified screams. And we
research), but also Sega’s leanings towards action laughed, and laughed. So much fun!”
and arcade-like fun factor. “unseen64.net”
4016 • Cancelled Games - Project Snowblind 2

Project Snowblind 2
Developer Ratbag Games
Planned release 2004
Genre Racing

The first Project: Snowblind was a first-per-


son shooter released for the Xbox and PS2
in 2005.
The sequel, Project Snowblind 2, was in de-
velopment at Crystal Dynamics, but it was
later cancelled for unknow reasons. The
game was set in a city several years after a
devastating invasion force had reduced it to
a post-apocalyptic state. Only few concept
arts remain of this project.
Putt Nutz - Cancelled Games • 4017

Putt Nutz
Developer Black Mountain
Planned release Q4 2005
Genre Sports

When Putt Nutz was announced in the summer of


2005 it was touted as the only mini-golf game avail-
able for consoles. Described as fast-paced and over
the top, Putt Nutz was to bring 72 holes, eight mini-
games, zany characters, collectables, and unlockable
content to PS2 putters. At the time of the announce-
ment, developer Black Mountain Games stated it was
courting publishers for the title. But a year and a half
later, nothing else was heard from the project.
In an early interview, Suzanne Brooks, President and
CEO of Black Mountain Games states, “We are now
focused on aligning with a publisher in order to have
the game available for the holiday season. Putt Nutz
reaches out to a large and diverse market which in-
cludes fans of miniature golf, gamers who love con-
sole-style sports titles and those who are looking for
a great title to play on game night.”
David Brooks, Black Mountain Games lead pro-
grammer adds, “Our vision was to create a fast-
paced, console-style Miniature Golf game that was
simple enough for children to pick up and play, yet
had depth and replay value that would appeal to
teenagers and adults. We created levels which really
come alive with moving obstacles, intricate pathways
and puzzles to ensure that players can always dis-
cover something new as they play through a course.”
Black Mountain issued a press release in June 2005
announcing Putt Nutz was completed for the PS2.
But the game never arrived. Then in August, Black
Mountain reminded everyone that the game was
done and fully playable on the PS2, but also an-
nounced that Putt Nutz had entered quality assurance
testing. And yet, nothing was heard from have the
game. Strangely, a web-exclusive game called Putt
Nutz: The Jungle Adventure was released through
Black Mountain’s website, and another web-exclu-
sive game, Putt Nutz: Underwater Shenanigans, was
also released. It looks like Black Mountain couldn’t
find a publisher who was as excited about putt-putt
golf as it was.
“ign.com”
4018 • Cancelled Games - RealPlay Bowling

RealPlay Bowling Rapala Pro Tournament Fishing


Developer In2Games Genre Sports
Publisher In2Games Serial number SLUS-21371
Genre Sports
Rapala Tournament Fishing is a fishing
RealPlay Bowling is a sports game, developed game released on the Xbox 360 and the Wii
and published by In2Games, which was can- in 2006.
celled before it was released. The game would The game was planned for several different
be part of the large RealPlay series of motion- consoles which all got cancelled, including
controlled video games which was released on PS2, PSP, PS3, Xbox, and GameCube.
the PS2. RealPlay Bowling would use a wire-
less bowling ball for a controller.

Rapala Fishing Frenzy 2009


Genre Sports
RealPlay Bowling
Rapala Fishing Frenzy 2009 is a fishing
Developer In2Games
Publisher In2Games
game and the sequel to Rapala Tournament
Genre Sports Fishing. The game was released for the
Xbox 360, PS3, and Wii in 2008. The PS2
RealPlay Bowling is another game in the In- version was cancelled.
2Games RealPlay series, which was cancelled
before it was released. RealPlay Tennis would
use a wireless tennis racquet as a controller.

Retro Strike
Genre Action
Rise to Honor 2 Retro Strike is an unknown action game,
Developer SCEA which was cancelled before it was released.
Publisher SCE
Genre Action-adventure

Jet Li: Rise to Honor is a beat ’em up released


in 2004 for the PS2. In 2005 SCEA were Road Rash: Next Generation
working on a sequel, but the project was later
cancelled, maybe because of low sales of the Publisher Electronic Arts
Genre Adventure
first one.
Road Rash: Next Generation is a racing
game, published by Electronic Arts, which
was cancelled before it was released. The
game was to be part of the Road Rash series
which includes motorcycle racing where
players can use weapons against it’s oppo-
nents. The game apparently had an E3 pres-
entation in 2000.
Quiz Game - Cancelled Games • 4019

Quiz Game Ratchet & Clank Future:


Publisher DigiCube Tools of Destruction
Genre Trivia
Developer Insomniac Games
Quiz Game is a quiz game, published by Publisher SCE
DigiCube, which was cancelled before it Genre Action-adventure
was released. Ratchet & Clank Future: Tools of Destruction
is a 2007 platform action-adventure game de-
veloped by Insomniac Games and published
by Sony Computer Entertainment for the PS3
in 2007. The planned PS2 release was never
Rally Hard released.
Developer Imagineer
Genre Racing

Rally Hard was Imagineer’s second off-


road racing effort for PS2, the first being Return Fire 3
Wild Wild Racing. The game would feature
Developer Jaleco
a 32-car race that had players racing around
Genre Tactical-shooter
in African based tracks and environments.
The game was only shown on video and not The original Return Fire (and sequel to Fire
much actual gameplay was shown when it Power (1987)) is a vehicular shooter in which
first was announced. It was later cancelled. the player’s goal is to capture the enemy flag
and return with it to their base. The game was
developed by Silent Software, Inc. for the
3DO in 1995 and later ported to Windows,
PlayStation and Sega Saturn in 1996.
Rebel Dive It seems that a third chapter was in develop-
ment at Infogrames / Atari for the Playsta-
Publisher Enix Corporation
Genre Role-Playing
tion 2, but it was later cancelled for unknow
reasons and only few concepts / 3D models
Rebel Dive is a role-Playing game, pub- remain from the project..
lished by Enix Corporation, which was “unseen64.net”
cancelled before it was released.

Remote Control Dandy SF:


Hoshi no Kodomotachi
Publisher Konami
Genre Adventure

Remote Control Dandy SF: Hoshi no Kodo-


motachi is an adventure game, published
by Konami, which was cancelled before it
was released.
4020 • Cancelled Games - Road to Sunday

Road to Sunday
Developer SCE San Diego Studio
Publisher SCE
Genre Sports

Road to Sunday was an American football


game developed by SCE San Diego Studio and
published by Sony Computer Entertainment
for the PS2 and the PSP.
It was to be the successor to NFL GameDay
which could no longer use NFL Teams or Play-
ers because EA Sports acquiring the exclusive
rights to the NFL for the subsequent five years
for Madden NFL.
Road to Sunday revolves around Blake Doog-
an, who inherits a pro football team after his
father is killed in a suspicious explosion while
in Jamaica. Later, Blake learns that his father
borrowed large sums of money from a Jamai-
can kingpin to purchase the professional foot-
ball team the Los Angeles Show, and Doogan’s
father’s debt is now his debt.
The gameplay would follow the Blake, his
friend/sidekick Harry and seven football play-
ers as they put it all on the line in order to get
enough money to pay off the kingpin and win
the championship. The on-the-field football
experience was best characterized as mission-
based football, done through the introduction
of a new gameplay experience, Position Spe-
cific Gameplay (PSG). Players not only com-
pete on the gridiron, but also gain exposure
to an underworld of questionable characters,
gambling, and an underground fighting league
ran by the corrupt Jamaican kingpin. These off-
field exploitations would drive the storyline as
well as increase players’ abilities to perform in
future missions and impact the outcome of fu-
ture football games.
The game was officially cancelled in july 2005,
when Ron Eagle, public relations manager for
SCEA Sports at the time, explained to Game-
spot that:
“The game has been officially canceled. It
basically did not measure up to our first-party
quality standards. In the course of develop-
ment, it was not meeting our standards for
where a product should be in its development
cycle. It was purely an internal decision.”
Renegade Zero - Cancelled Games • 4021

Rock Band: Japan Renegade Zero


Publisher Harmonix, Q Ent. Developer Cinematix Studios
Publisher Harmonix Genre Third-person shooter
Genre Trivia

Rock Band: Japan was a planned


spin-off title in the Rock Band se-
ries. Harmonix had planned to re-
lease it for Japanese audiences in
co-development with Q Entertain-
ment. The title, initially announced
Renegade Zero is a cancelled action game / third
in 2008, would have featured J-
person shooter that was in development in 2001 by
pop music, and would have been
Cinematix Studios for the PS2 and Windows.
“the first US-originated rock music
game to be heavily localized for the From the early press release:
Japanese market”. Japanese artists “They hired the six most notorious bounty hunt-
had expressed interest in the ven- ers in the galaxy to find “Renegade Zero”, an out-
ture, such as X Japan. Harmonix law so dangerous that only a few people in the gal-
has since stated that this project has axy know of his existence. But with this kind of a
been discontinued, but considered job, you’ve got to watch your employers, and your
the inclusion of popular Japanese partners, or you’ll be taking one in the back.
music within Rock Band’s regular Renegade Zero is an action adventure shooter
downloadable content. Alex Rig- for the PC, Mac Playstation 2 featuring dynamic
opulos later clarified that they found changing gameplay, fast action, a deep storyline,
it difficult to license Japanese music exploration, and adventure. Renegade Zero intro-
for such a release, and had consid- duces a new level of realism and detail to it’s visual
ered both the cost of manufacturing design and artwork, and expressive 3D characters
and shipping instrument controllers with unmatched realism.”
to Japan, and the limited space that Cinematix was working on 3 games in 2001 / 2002,
many Japanese players would have but they had to close down after a while, maybe for
in their homes. the lack of a publisher interested in their projects.
Renegade Zero, Hirelings and Tankers: Smoking
Barrels were all cancelled and vanished with the
closure of the studio.
“unseen64.net”

Samurai Shodown V
Publisher SNK Playmore
Genre Fighting
Serial number SLUS-20972

The standalone release of the North


American game, Samurai Shodown
V, was planned, but it was later can-
celled. The game was made available
later as part of the Samurai Shodown
Anthology release.
4022 • Cancelled Games - Rocket Power: Zero Gravity Zone

Rocket Power: Zero Gravity Zone Rollercoaster Tycoon:


Developer Visionscape The Peeps
Genre Sports
Publisher Atari
Rocket Power: Zero Gravity Zone is a cancelled Genre Strategy
“skateboard game” that was in development at Vi- Serial number SLUS-21169
sionscape Interactive in 2002/2003 for the Xbox, Rollercoaster Tycoon: The Peeps is
PS2 and GameCube. It was the “spiritual succes- a strategy game punlished by Atari
sor” to Rocket Power: Beach Bandit, a game based and is part of the Rollercoaster Ty-
on an american cartoon with the same name. coon franchise.
“unseen64.net” Little information about this game
exist, which make this game most
likely unreleased.

Romance of the
Three Kingdoms Online
Developer Koei
Publisher Koei
Genre Strategy

Romance of the Three Kingdoms


Online is a strategy game, developed
and published by Koei, which was
cancelled before it was released.

Sakura Himenishiki Emaki


Developer Sega
Publisher Sega Sakura Taisen Monogatari:
Genre Action Teitoban
Sakura Himenishiki Emaki (means something like Developer Sega
“Picture Scroll of the Sakura Princess’ Robes”) is Publisher Sega
an action game, developed and published by Sega, Genre Adventure
which was cancelled before it was released. Sega Sakura Taisen Monogatari: Teitoban
describest the game as psycho-trip action. is an adventure game in the Sakura
The game was to be set during the 15th century Wars franchise, published by Sega,
Sengokujidai, the age of civil war in Japan follow- which was cancelled before it was
ing the decline of the Ashikaga shogunates. released.
Resonance - Cancelled Games • 4023

Resonance
Developer Neocell Factory
Planned release Q4 2004
Genre Action

Resonance is a cancelled horror /


action which was in development
by first-time developer, Neocell
Factory, and had a planned release
for Xbox, PS2, and GameCube in
late 2004.
A third-person survival-horror RPG, Resonance would feature real-
time combat and used the Gamebryo engine.
Gamers would take on the role of Faye Wynter, a witch who happens
to be a special agent to the king during the period of the Inquisition.
Through the course of the game, Faye will earn 15 unique special pow-
ers, each with “distinctive gameplay”.
As a first time developer working on a new IP that caused only minor
buzz, it was very unlikely that the company managed to get a publisher.

Shrek
Sandlot Basketball
Publisher TDK Mediactive
Genre Platformer Publisher Vivendi Games
Genre Sports
Shrek is a 2001 platform game de-
veloped by Digital Illusions CE Sandlot Basketball is a sports game, published
(DICE) and published by TDK Me- by VU Games, which was cancelled before it
diactive for the Xbox, based on the was released.
2001 animated DreamWorks film of The game was a family friendly basketball game
the same name. The game was re- which would include a variety of players, courts,
leased as one of twenty-two North two different game play modes, and power ups.
American launch titles for the Xbox. It would include 18 different characters to use to
A reworked version of the game, create a team of five. Each of these characters
called Shrek Extra Large, was re- would have his or her own unique personality
leased for the GameCube in 2002. and playing style. There was to be two differ-
A port for the PS2 was planned for ent gameplay modes: classic, in which players
2003, but was cancelled due to TDK play a full four quarters, and street ball, where
Mediactive being acquired by Take- the game ends when one team hits 21. The losing
Two Interactive later that year, as team could also trade out players at half time.
a result losing the rights for Shrek There was also six different courts to play on,
games. including a farm, a suburban area, a run down
lot, and the inner city.
4024 • Cancelled Games - Rubis

RockSteady
Rubis
Publisher xRhino
Developer Ubisoft Annecy Planned release Q3 2002
Genre Survival horror Genre Software
Serial number SLUS-20526
Rubis was going to be a survival hor-
ror for the Xbox and PS2, that was BlackRhino is a free Debian-based GNU/Linux
in development at Ubisoft Annecy software distribution for the PS2. It contains over
between 2001-2002. The project was 1,200 software packages to aid in using and creating
cancelled without being officially an- programs for the PS2 Linux kit. The programs range
nounced. in functionality from simple games, to text editors,
“unseen64.net” compilers, web servers, windowing systems, data-
base systems, graphics packages, mail servers and a
variety of other tools and utilities.
On January, 2001, xRhino begins work on a v2.4.0
Linux kernel for the PS2. The kernel project is al-
tered a month later, in order to align with Sony Com-
puter Entertainment’s already-existing commitment
to a v2.2.1 Linux kernel. xRhino then begins work
on a Debian-based GNU/Linux distribution for the
PS2 known as BlackRhino.
In August, 2001, BlackRhino GNU/Linux is
completed and pitched to Sony Computer Entertain-
ment as a consumer product. Despite a favorable re-
ception, the concept is not approved for release.
Using BlackRhino as a development plat-
form, xRhino begins work on a new broadband-en-
abled PS2 product entitled RockSteady (an Internet
radio and MP3 player). In May, 2002, a RockSteady
product proposal is submitted to Sony for approv-
al. In June, an alpha build of RockSteady is sent to
Sony’s Product Evaluation Group and returned with
encouraging comments. RockSteady receives ap-
proval (with a product code of SLUS 20526), on the
condition that certain visual improvements be made,
and is slated for September 2002 quality assurance
testing.
In August, Sony Computer Entertainment
becomes concerned that, because RockSteady is
built on BlackRhino GNU/Linux, it will not be com-
patible with future PlayStation hardware revisions.
Therefore, RockSteady is not published and joins
BlackRhino in limbo while xRhino pursues other
projects.
In An Internet-only release of BlackRhino is made
available to the general public in March, 2003.
“ps2linux.no-ip.info/blackrhino.xrhino.com”
Rubu Tribe - Cancelled Games • 4025

Rubu Tribe
Developer Outrage Games
Publisher Interplay Entertainment
Planned release Q4 2001
Genre Action-adventure

Rubu Tribe is an action game, developed by


Outrage Games and published by Interplay,
which was cancelled before it was released.
In Rubu Tribe, the player would assume con-
trol over a tribe of aliens. The game would
combine action, adventure, strategy, and puz-
zle elements. In addition to having control of
the primary character, players would also include streaming
would be able to relay orders speech for every character in
to the rest of the party in lead- the game.
ing them through dungeons The Uut is enormous
and organic environments. The and includes a structure on
entire tribe lives in a large hut its back that is several stories
built on the back of a mam- high. The tribe is protected
moth animal called an Uut. from attack while inside the
The Uut moves slowly, and it’s structure, but in order to get on
the players job to make sure the Uut’s back, they must use a
that its path is cleared so that green tongue-like catapult that
they may continue their migra- drops down and slings them up
tion to another land and avoid to the top. There was frequent-
extinction of your tribe. ly more than a dozen tribe
The Uut must be cared members onscreen at once,
for, which entails defending but Rubu Tribe’s game engine
it from enemies and clear- managed to keep up with the
ing the path for its lumbering action without any problems.
steps. Puzzles are built entirely The game had several distinct
around the concept of protect- ecosystems and food chains
ing the tribe’s house on legs, that required specific actions
and the tribe leader can gain from the tribe members in or-
abilities as he collects power- der to manage.
ups, like a set of wings that In an early interview, Travis
will allow him to glide. Tribe members may be Williams, senior producer at Interplay Enter-
instructed to carry out several tasks, and man- tainment stated: “We’re passionate about cre-
aging each tribe member’s workload is the key ating a truly rich experience with Rubu Tribe.
to keeping the group happy. Not only would Rubu Tribe is a game that successfully com-
players have to deal with external issues, but bines great characters and story with compel-
problems within the tribe also pop up from ling gameplay.”
time to time, and they must be handled dip-
Rubu Tribe was officially announced shortly
lomatically. How players manage their tribe
before E3 2001, and Interplay had a playable
members is the key to completing the migra-
version of the game at its private booth on the
tion and surviving, and orders was given via a
show floor. But it was later cancelled.
unique musical command system. Rubu Tribe
4026 • Cancelled Games - Sahara

Sahara
Developer TKO Software
Genre Action-adventure

Sahara is a cancelled game that was in develop-


ment at TKO Software, based on the movie from
Paramount. In January of 2005 TKO Software
shut down its PC and console games develop-
ment studio and Sahara went down with it.
“Partnering with NDL was an ideal solu-
The movie is based on an action adventure book tion for this project because of their proven track
by Clive Cussler, and is set in North Africa and record and the extensive knowledge and experi-
sees a special project director for the US Na- ence of their technical support team. It was cru-
tional Underwater and Marine Agency (NUMA), cial that we deliver a multiplatform title at the
Dirk Pitt, doing battle with an evil dictator whose same time as the movie launch. Licensing Game-
nuclear waste disposal plant poses a threat to the bryo for the PlayStation2 will help us to deliver
planet’s ecosystem. Sahara on schedule.”
In an interview, Jacob Hawley, president
and CEO of TKO Software said: TKO planed to invest $7 million developing
“We are excited to be developing games for its Sahara-inspired 3D action adventure game,
this extraordinary franchise and look forward to which was scheduled for release alongside the
working with Paramount Pictures and Crusader movie toward the end of 2004.
Entertainment to deliver an epic title. We are Todd Slater, vice president of marketing at
delighted to have been chosen by Viacom Con- Crusader Entertainment added in the interview:
sumer Products and Crusader Entertainment to “Dirk Pitt, played by Matthew McConaughey,
develop the PC and console games for Sahara.” will establish a new breed of modern, cool, ac-
tion adventure hero for the big screen, and we set
TKO Software choosed to use NDL and its out with Viacom Consumer Products to find a de-
Gamebryo graphics engine and tools for use in veloper who could do the same for the franchise
the development of the PS2 version of Sahara. in the gaming world. We are so thrilled that TKO
has come on board because they have the experi-
ence and creativity necessary to
establish this as one of the most
cutting-edge, exciting franchis-
es in the gaming world today.”
Runners - Cancelled Games • 4027

Runners
Rush Club
Publisher Phoenix Games
Genre Sports Developer Wide Games
Genre Racing
Runners is a sports game, published
by Phoenix Games, which was can- Rush Club is a cancelled racing game that was in
celled before it was released. development in 2001 by UK based developer Wide
Games (Kuju’s Brighton) for the PS2, with planned
ports for the GameCube and Xbox.
The game was developed with the company’s Atlas
Engine. The game would allows players to compete
in an illegal race around various areas of real-life
Rune Chaser cities, and also gives them the opportunity to ac-
complish their goals by utilizing any vehicle in the
Developer Namco area.
Publisher Namco
Genre Racing The game was set in a dark future and the player
would take on the Italian and Russian Mafia, the
Rune Chaser is a racing game, de- Triads, the Yakuza, the US Firm, East End mob-
veloped and published by Namco, sters, and the Seoulpa Rings in cities like New
which was cancelled before it was York, Beijing and Sicily.
released.
It was to be an arcade-style racing game with the
The game was supposed to be a oppurtunity for destruction and multiplayer game-
mission-based driving game for the play for up to four players. The game would feature
PS2. The trial version of the game over 100 courses with multiple vehicles available
which was on display at the 2004 per course, including
Tokyo Game Show features only boats, trucks, cars,
three of the game’s 50-plus missions bikes and more. It was
which was supposed to be included. also completely non-
The vehicles at disposal included a linear and any of the
saloon car known as the Sword, the available courses could
4x4 Blast, and a futuristic-looking be used to beat the lev-
sports car named the Inverse. el.
All three of missions were
set in Prio City. The first mission The project may have
required to transport a passenger to been canned because
a specific location while evading at- Wide Games never
tacks from black cars with the word found a publisher in-
“enemy” hovering above them in terested in it. The only
large letters, the second mission let screens and the video
the player attempting to ram an en- preserved from Rush
emy vehicle off the road while being Club look more like a
chased by the police, and the third tech demo than a real
mission was essentially just a race game.
against an aggressive driver in a yel-
low sports car. None of the missions
lasted for more than a few minutes.
4028 • Cancelled Games - Safari Joe

Safari Joe
Developer Titus Software
Genre Action-adventure

Safari Joe is a cancelled action-adventure game


that was in development by Titus Software around
2003. Key figures in the development team were
Rob Stevens (project leader), Jean-Luc Martinez
(programming lead) and Eric Marradi (art lead).
The game was set in central Africa around the While Professor Livingwood is examining
turn of the last century. The hero, ‘Safari’ Joe, is a mummy-like corpse laid out on an altar he ac-
hired by an aging anthropologist, professor Liv- cidentally resuscitates the malefic priest, who had
ingwood, to take him into the jungle in search of a been defeated during a combat with the priests of
lost civilization his research has led him to believe a lost civilization thousands of years ago. To stop
is there. An expedition is formed comprising of the evil witch, Safari Joe need to find four tem-
Joe, the professor, the professor’s assistant, Myra, ples and explore their interiors to find each piece
Joe’s partner, Mohammed, and a female journal- of the weapon, in the form of talismans. In order
ist, Kate. Obviously they find the lost civilization to find the temples, however, Joe and his friends
and an evil witch doctor called Mobaj Mojumbo. must explore the jungle to unearth the traces of
the ancient civilization. During their travels they
encounter various different tribes, some friendly,
some not, some human, some not, which lead
them into various little side adventures to supple-
ment their quest.
The game was never released, probably because
Titus was living serious financial strains at the
time that would end up bringing the company to
bankruptcy in 2005.
“unseen64.net”
Rush - Cancelled Games • 4029

Rush
Developer SCEA
Genre Platformer

Rush is a mysterious concept for a new plat-


form / action adventure game that was in de-
velopment by SCEA in 2002 / 2003. There is
not much more info about this project, but in
the end it was cancelled for unknown reasons.
Wayne Laybourn was the senior artist on the
project. The concept required lots of character
and set designs with tightly integrated game
play mechanics.

Shutokou Battle Online / The Splizer


Tokyo Xtreme Racer Online Publisher Aruze Corp
Genre Action
Developer Genki
Publisher Genki The Splizer is an action game, pub-
Genre Racing
lished by Aruze Corp, which was
Shutokou Battle Online is a racing game, published cancelled before it was released.
by Genki, which was cancelled before it was re-
leased. The Windows version of the game went on-
line in Japan in early 2003, giving Japanese PC users
the opportunity to race other people on the highways
of Japan. SiN
The game is similar to the PS2 titles, letting players Publisher Activision
jump behind the wheel of licensed cars and race it Genre First-person shooter
out on accurately modeled representations of the To-
SiN and the expansion pack, Wages
kyo highway system. The Windows release required
of Sin, was apparently planned for a
a monthly, quarterly or yearly fee and featured both
PS2 release. The Windows release is
human and AI opponents. By beating other racers,
a first-person shooter developed by
players would gather money that could be used to
Ritual Entertainment and published
buy new parts and upgrades for their rides.
by Activision in 1998. It uses a mod-
“ign.com” ified version of the id Tech 2 engine.
(also, visit: sb-online.net)
4030 • Cancelled Games - Saffire

Saffire
Developer Saffire
Publisher Saffire
Genre Action

Saffire is an action game, developed and published


by Saffire, which was cancelled before it was re-
leased. The game was started it’s development as
a Nintendo 64 game, before switching over to PS2
and GameCube.
The initial theme of the game is similar to Tomb
Raider, where the primary heroine is controlled
from a third-person perspective as players explore From the supporting cast, players could choose
ancient temples and other mysterious relics from to play as Damien, the lustful and emotive musi
antiquity. Even when players delve a bit deeper, cian who can make anything his mind can imagine
the game still has a lot in common with Tomb materialize; Melanie, a beauty who has an instant
Raider - players even have to navigate a series familiarity with any technological creation; Lyssa,
of puzzles and challenges using a combination of a lightning-quick speed demon who can perceive
items from their inventory. enemies’ actions before they happen; or Odysseus,
whose mastery of solar power can light the way in
The game promised multiple characters (each with
any darkened area and create blistering infernos.
different supernatural capabilities) and a two-play-
er cooperative mode. Originally developed for the Saffire lets two players (in the game’s co-op mode)
Nintendo 64, Saffire later started development on choose to play as any of the game’s five characters
the PS2. in each level. The main difference between the
characters is that some enemies and puzzles will
Saffire was to be a multimedia property - plans
be easier to overcome with one character as op-
was being made for an accompanying television
posed to with another, but no single character will
show and a series of books. David Wolverton was
have an overall advantage over the others. Com-
developing the game’s back story and plot - which
bat was handled with a bit more depth than most
attempted to weave mythology and modern-day
of the games released at the time. Each character
storytelling together with a bizarre twist. As the
had their own special move that could be pulled
story goes, Zeus, the god of thunder, finds himself
off a few times per level, and they all had special
growing weary of defending man from the super-
fighting combinations that could be performed
natural evils of the underworld. He decides to put
with the correct pattern of button presses. Fighting
an end to the gods’ time on Earth by sealing his
wasn’t the focus of most levels, though - puzzles
enemies in Hades and retreating to the heavens,
and enemy encounters are usually broken down
swearing never to return. All is well and good un-
into a series of infrequent challenges that would
til man unwittingly unearths and breaks Zeus’ an-
often require the use of character-specific abilities.
cient seal, unleashing an evil legion upon Earth.
For instance, when Priscilla is low on health and
While Zeus longs to join the fight against his eter-
stumbles upon a group of energy soldiers, she’ll
nal enemies, his vow prevents him from returning
want to avoid combat by summoning a powerful
to Earth to do so.
thunderclap that’ll deafen her foes, allowing her to
Caught in a disaster of his own making,
pass unchallenged while they’re writhing in agony.
Zeus devises a method of circumventing his self-
If players were playing as Odysseus, they could
imposed law - he decides to bestow the powers of
deal with those same enemies by using his powers
the gods upon a few worthy mortals and let them
of luminescence to blind them or incinerate them
do the dirty work. The game’s main character, Pr-
where they stand. The speedy Lyssa could alleg-
iscilla, is handpicked by Zeus to be the leader of
edly run rings around most enemies, dodging their
these godlike mortals. She uses Zeus’ powers of
weapon fire by using her powers of prediction and
lightning to toss bolts of energy at enemies, and
perception.
she can also summon deafening thunderclaps.
Saffire - Cancelled Games • 4031

Powering the game was the Saffire team’s own ample, don’t even show you a load screen, they me
SAGE engine. Screenshots indicated that the game insane. And most PlayStation games, for example,
has made the graphical jump from the original don’t even show you a load screen, they just show
N64 design to the PS2 without becoming too sim- you a stupid black screen for two seconds. So I am
ple or bland in the process. The levels was large, very pro-cartridge and I know that most people
colorful texture work and detailed lighting effects. aren’t and that I’m really out there on this one, but
The game’s characters was that’s the way I feel.
detailed and feature rounded It seems like most peo-
polygons. The SAGE engine ple say, “Oh yeah, I like
itself let the in-game camera carts better, but CDs are
often shift from a behind- cheaper.” I don’t even care
the-back perspective to pan- about the ‘but’ side. I’m kind
ning shots or static angles for of a Nintendo 64 fanatic that
cinematic effect, and it could way. Carts all the way.
utilize graphical effects like I know that when we
multiple shadows. The SAGE go to CD or DVD-based sys-
architecture was demonstrat- tems for the next-generation
ed at 2000’s Game Develop- consoles I will definitely fo-
ers Conference. cus on cutting load-times
Saffire President Hal down. The problem with CDs
Rushton commented on their is that no matter how fast the
engine in an interview, say- transfer rate is the seek time
ing: is still going to be bad be-
“In the insane world cause it’s physically moving
of increasing development hardware, and that sucks.”
costs and unproven platforms, When asked on what Nin-
SAGE is a fresh breath of rea- tendo 64 need to compete
son. For developers who work with the “next generation”
in the trenches and want to fo- of consoles, and what Saffire
cus all of our attention on creating would suggest if, supposing Nin-
great games, this technology is truly tendo were to consult them on what
amazing.” to do differently, they replied:
Saffire developed a comic book “This one is fairly political
while the game was in development. because I feel that, while the next
Image Comics, the publisher of generation of machines may be as-
Spawn, was handling Saffire’s paper tounding in capability, they will not
conversion, which was being penned compete so much in technical are-
by Matt Broome. The fist comic was as. I think the next Nintendo system
set for release in Apil, 2000. will definitely be better than the
PlayStation [2], but not so much
IGN64 featured a interview with
that people will say, “Wow, I get
Steve Taylor, technical director of
130,000 polys in my character in-
Saffire in April, 1999 .
stead of 110.” I think the most sig-
When asked on what they preferred of CD’s or nificant thing will be unique features. If Nintendo
cartridges: comes out with a different multiplayer feature, a
“Definitely cartridges, but I say that as player totally different controller, or a unique writable
and not as a producer, publisher, or anything like media then people will say, “I have to have a Nin-
that. I’m simply a fanatic for avoiding load times. tendo because it’s an original experience.” Not
If I look at a black screen for two seconds it drives only does Nintendo have to do that, but it has to
me insane. And most PlayStation games, for ex-
4032 • Cancelled Games - Saffire

attract developers to do that too. Otherwise


will say, “Look, I can have a fighting game
that runs at five million frames per second
with a million polys on this platform or on
that platform -- what’s the difference?”
On what he think are some of the untapped
resources, or underused features of Nintendo
64’s hardware, he answers:
“Here everyone says, “The microcode!”
Actually, just like anybody, I’d like to see the
microcode. I’d like to be able to play deeper
with the system. But as far as existing un-
tapped resources go, I’d say we as develop-
ers spend a lot of time worrying about the
RSP and RDP and it seems like we could
use the CPU more to our advantage. Having
played around with ‘Project-X’ a little bit, it was “Don’t look at it as an engine, but as a frame-
sort of jarred back into my head what the CPU work to build off of. Take all of the pieces that make
could actually do. up a game and you’ll find that 85% of it has noth-
My secondary answer would be odd de- ing to do with the hardware. So, if you abstract
vices that are out in Japan but not in the US, dang out that 85% and make sure it will run anywhere,
it! I’m kind of a peripheral fan. I like the bio-feed- what you have left is 15% of this framework that
back thing and the GB Pak; The 64DD obviously. you need to do hardware specific. When we aim at
It’s either out or is going to be out in Japan and a specific hardware, we take full advantage of its
that bugs me.” capabilities.
Let’s say, for instance, that I’m going to
IGN64 also featured a later interview with Saffire target PlayStaton 2’s hardware so that I can actu-
South’s Duane McNamee and SAGE technical di- ally rasterize to it. That’s going to be totally differ-
rector Jim Boyd about the framework in January, ent than rasterizing to a Dolphin. The hardware is
2000. going to be significantly different. Most of the 15%
“It’s a cross-platform game framework. It al- difference is where we actually have to touch the
lows Saffire to target just about any platform that it hardware -- where we have to read information
wants using the same API [Application Program- from different controllers, read information from
ming Interface], and it provides a quicker means different DVD drives with different OSs under-
of getting to the end product, which is a reliable, neath them. And then ultimately put the output on
bug-free game. the screen to different platforms.
In a question on if they would develop software One of the things that we’re doing is look-
with one initial game system in mind, they answered: ing at the capabilities of these next-generation
“Yes, we do. About 85% of everything we do systems, Dolphin and PlayStation 2 in particular,
is completely cross-platform and about 15% of and we’re saying, “What are the things we’re go-
the work goes into making it a platform-specific ing to be able to accomplish? Let’s shoot for the
game. So, if you take Young Olympians, or Xena, stars.” SAGE wants to be able to take advantage
which we have contracts to do for the next-gener- of all the capabilities of the new platforms. Then if
ation platforms, SAGE will be used to do the first we look at a lesser platform we try to take the same
iterations and then we’ll be able to take a quick effects and dummy them down until they work. So,
turnaround for the next platform.” we’re not limiting the upper platforms -- those are
On the question on if SAGE, a multi-plat- the consoles we’re targeting. On PS2 we’ve got
form framework, is as powerful as something de- IK [inverse kinematics], but when we dummy that
signed specially to capitalize on one console plat- all the way down to, for example, N64, there’s no
form, they answered: room for IK there.
Shaun Palmer’s Pro Snowboarder 2 - Cancelled Games • 4033

The other thing is that SAGE is pure-


ly object-oriented technology. The framework
is built using C++, but it’s built by people who
have expertise in object-oriented design. So, from Shaun Palmer’s
a gamer’s standpoint, let’s say SAGE is finished
and handed to a team that’s developing a game, Pro Snowboarder 2
these people are going to want to do unique things Developer Treyarch / Monkeytropolis
so that their game is original and doesn’t look Publisher Activision
like the last title that was released. Well, because Genre Sports
SAGE is object-oriented, these guys can override This snowboarding game sequel
and plug into any of the major portions of SAGE, was in development for PS2, Xbox,
change and tweak it, and add their own special GameCube and the Game Boy Ad-
slant to anything they want, making their game as vance It would feature a number of
original as can be and still taking advantage of top snowboarders including Olympic
all the code that’s been written. So they’re only men’s half-pipe gold medallist Ross
plugging in where they need to instead of writing Powers and bronze medallist Jarret
the whole game architecture over again. They can Thomas.The first Shaun Palmer Pro
write a whole new physics engine, they can write Snowboarder didn’t fare well in the
a whole new renderer or a different way to interact marketplace, and Activision decided
with the players -- it all plugs right in and acts like to improve upon it with a new game,
a first-class citizen.” new team, etc.
On the question on when developing games for the
next-generation consoles, do they find themselves The game was officially cancelled
relieved by all of the possibilities or do they find in Activision’s fall 2002 fiscal state-
that there are still strict limits to what they can do: ment.
“It’s a big relief because they can do so much Activision’s fall fiscal 2002 an-
more. But by the nature of the industry, as soon nouncement reads: “The game was
as the hardware is capable of doing something, cancelled. Activision also announced
you’ll always want to do something more. I’m sure that the company is modifying its full
we’ll come to limits, just like we have on the older fiscal year 2004 and third and fourth
platforms. quarter outlook. The company is rais-
From our background, we’re used to hav- ing its outlook for net revenue for the
ing all of the time in the world to make the most full fiscal year by $30 million to $780
beautiful pictures possible. So, we’re having to million, while at the same time it is
look at it from the other side of the mirror. Now moving DOOM 3 into its next fiscal
we’ve got no time to make as good a picture as we year for planning purposes. However,
possibly can. So, we’re always going to want to try the company is taking a one-time,
and make the effects and visuals better and better pre-tax charge of approximately $23
because a lot of us for many years were on the side million in the third quarter related to
of doing effects where we could take an hour to product cancellations including the
render a frame if we wanted to. previously announced titles Trinity,
The nice thing now, though, is that we do Shaun Palmer’s Pro Snowboarder 2
have hardware that’s reaching our level of exper- and the sequel to Street Hoops. The
tise so we don’t have to dummy ourselves down as after-tax effect of this charge amounts
we would have to on Nintendo 64, for instance. to approximately $0.16 per diluted
We can actually start taking advantage of the fact share.”
that we know how to do special effects and we can
start using some of the tricks that we know how to
do -- and we can do them in real-time.”
4034 • Cancelled Games - Skies of Arcadia

Skies of Arcadia 2
Skies of Arcadia Publisher Sega
Genre Role-playing
Publisher Sega
Genre Role-playing The sequel to Skies of Arcadia was considered
by Sega in the early 2000s, but did not begin full
Skies of Arcadia is a role-playing game de-
production. The development team had shown
veloped by Overworks for the Dreamcast
interest in creating a sequel, or a portable itera-
and published by Sega in 2000. Players
tion for the Game Boy Advance during the de-
control Vyse, a young air pirate, and his
velopment of Legends for the GameCube, but
friends as they attempt to stop the Valuan
neither materialized. In September 2002, after
Empire from reviving ancient weapons
the completion of Legends, Skies of Arcadia
with the potential to destroy the world.
producer Rieko Kodama stated that the team
Skies of Arcadia was one of the best-re-
was still interested in creating a sequel, but
viewed Dreamcast games, but underper-
that work had still not started on it, though had
formed commercially.
it started, she felt that the GameCube would
In October 2001, shortly after Sega’s an- have been the most likely platform for its re-
nouncement that it would abandon the lease. In February 2003, Overworks president
Dreamcast in favor of making software for Noriyoshi Ohba announced that a Skies of Ar-
other consoles, Skies of Arcadia was an- cadia sequel had entered the planning stages.
nounced as a title to be ported to the Game- However, in a December 2004 interview, Ko-
Cube and PS2. U.S. based developer Point dama stated that while there had been plans for
of View Software was brought on to help a sequel, the project was put on hold indefi-
with the conversion, though the original nitely while many members of the team were
staff from Overworks continued to work pulled into working on Sakura Wars: So Long,
on the game. Development was announced My Love.
to begin in January 2002, with Sega ini-
In 2003 Overworks was absorbed into Sega
tially aiming for a mid-2002 release. How-
WOW and only a year later the team was split
ever, by April, Sega announced that the
again because of another Sega company re-
PS2 version would be delayed out of the
structure: people that worked on Skies of Arca-
2003 fiscal year, and by May, rumors from
dia were scattered around on different games.
multiple sources reported to GameSpot
stated that the game had been cancelled,
though this was refuted by Sega. Sega lat-
er reversed their stance on the release by
August 2002 though, announcing that the
PS2 version was officially cancelled, in fa-
vor of focusing on the game’s GameCube
release, which was, as of October 2002,
80% complete. The game was released on
the GameCube in 2002. A separate port for
Microsft Windows was also announced in
early 2004, though the release never mate-
rialized.
Skylanders: Spyro’s Adventure - Cancelled Games • 4035

Skylanders: Spyro’s Adventure


Sonic & Sega All-Stars Racing
Publisher Activision
Genre Action-adventure Publisher Sega
Genre Racing
Skylanders: Spyro’s Adventure is the first
game in the Skylanders series, developed by Sonic & Sega All-Stars Racing is a kart
Toys for Bob and published by Activision. racing game, part of the Sega Superstars
It is an action 3D platformer that is played series, produced for Wii, Xbox 360, PS3,
along with toy figures that interact with it Nintendo DS, and Windows, featuring
through a “Portal of Power”, that reads their characters from Sega franchises. A mo-
tag through NFC. It was released in 2011 for bile version, iOS and OS X was later
Windows, OS X, Nintendo 3DS, PS3, Wii, released. The planned PS2 version was
and Xbox 360. The planned PS2 version nev- never released.
er materialised.

Seirai Hata RayBlade 2 Spawn: In the Demon’s Hand


Publisher Capcom
Publisher WinkySoft
Genre Action
Genre Turn-based strategy

Seirai Hata RayBlade 2 is a strategy game, Spawn: In the Demon’s Hand is a vid-
published by WinkySoft, which was can- eo game developed and published by
celled before it was released. Capcom for the Dreamcast and arcade.
It is based on the comic book character
The prequel was released for Dreamcast and Spawn created by Todd McFarlane and
PlayStation on 23 March, 2000. produced by Image Comics. A port was
planned for the PS2 as a launch title but
it was later canceled.

Snooker 147
Publisher Phoenix Games
Genre Sports Super Duper Sumos
This title was a Publisher Midway
Phoenix Games
published pool Super Duper Sumos is an American
game which most animated Nickelodeon series created by
likely never saw a Kevin O’Donnell and Vincent Nguyen.
release. A video game based on the series for the
Game Boy Advance was developed by
The term, Snooker
Midway Games and released on October
147, is the highest
26, 2003. A PS2 game was planned but
possible break in
never surfaced.
snooker.
4036 • Cancelled Games - Savage Safari Hunt

Savage Safari Hunt Scooty Racers


Developer Coresoft Developer Trecision
Publisher Crave Publisher Trecision
Genre Sports Genre Racing

Savage Safari Hunt is a sports game, Scooty Racers is a cancelled racing game that was
developed by Coresoft and pub- in development for the Xbox and PS2. Italy based
lished by Crave, which was can- publisher and developer Trecision announced in
celled before it was released. 2001 that it was working on this arcade racer for
This hunting game would let play- next generation consoles.
ers hunt in unexplored regions of In the game, players would race agile scooters
Africa, where large dinosaur-like through large free-roaming environments depicted
creatures are found. using cel-shaded graphics. For the project Ivan
Del Duca from Milestone ( known software house
specialized in racing games ) and Rick Gush from
Westwood were hired by the italian company. In
the later stages the game was adapted to the Popeye
license and renamed Popeye: Hush Rush for the
School Days Spinach however all the efforts were wasted when
Cryo, the french publisher, closed doors in 2002.
Developer Interchannel
Publisher Interchannel Trecision got back the full rights over the game,
Genre Adventure however, the closure of Cryo hit Trecision heavily,
School Days is an adventure game, as the shareholders decided not to sustain the com-
developed and published by Inter- pany anymore. Trecision filed for voluntary liqui-
channel, which was cancelled be- dation in July 2003.
“unseen64.net”
fore it was released.

Six Flags Fun Park


Developer Coresoft
Publisher Crave
Genre Mini-games

Six Flags Fun Park is based around


the Six Flags theme park with differ-
ent themed areas and mini-games.
After creating a custom character,
players can test their skills, win
prizes, and play against other play-
ers with 40 mini-games.
The game saw a Nintendo DS and
Wii release, but it was never re-
leased on the PS2.
Score Note - Cancelled Games • 4037

Score Note Sekai Saikyou Ginsei Igo 7


Publisher Artdink Developer SilverStar
Genre Software Publisher SilverStar
Genre Board
Score Note is a game, published by
Artdink, which was cancelled be- Sekai Saikyou Ginsei Igo 7 is a board game,
fore it was released. developed and published by SilverStar, which
was cancelled before it was released.
Score-Note was instead released on
BASIC Dev Studio. The software let
users make music.

Shaolin Streets
Developer Jailed Games
Shadow Command Genre Beat ‘em-up

Publisher Phoenix Games Shaolin Streets is a cancelled beat ’em up that


Genre Action was in development in 2005 by Jailed Games
Shadow Command is an action for the PS2 and PSP, before it was canned and
game, published by Phoenix Games, reworked for the Xbox 360 and PS3. A play-
and was several of cancelled releas- able beta version of Shaolin Streets was leaked
es by the company. online at some point. Later, the Xbox 360 / PS3
versions of Shaolin Streets were cancelled and
it seems that Jailed Games had to close down
for economic issues.
“unseen64.net”

Sengoku Mahjong: Tsuwamono


Publisher Culture Brain
Genre Board

Sengoku Mahjong: Tsuwamono is


a board game, published by Culture
Brain, which was cancelled before it
was released.

Shin Chuuka Daisen


Developer Starfish
Publisher Starfish
Genre Action

Shin Chuuka Daisen is an action


game, developed and published by
Starfish, which was cancelled before
it was released.
4038 • Cancelled Games - StarCraft: Ghost

GHOST IN THE MACHINE


by: Jon Jordan@PlayStation 2 Official Magazine (AU) 2003 May #14

One of the world’s most successful developers of PC games, Blizzard Entertainment, reckons it’s about
to crack the console market. OPS2 flew to LA to check of the its first PS2 title, StarCraft: Ghost

Renowned for its multi-mil-


lion-selling PC games the com-
pany hasn’t released a console
game since 1994 (Blackthorne,
SNES). Its latest project howev-
er, StarCraft: Ghost, is about to
change all that.
“It’s definitely a big deal
for Blizzard to go back to consoles.
We want to make a huge impres-
sion,” explains Ghost’s Producer
John Lagrave. “We want players
to go, ‘Wow, Ghost, what a great
game. Who made it? Blizzard?
Never heard of them. They’re new
to consoles? Great, I’ll look out for
more Blizzard titles.’ That’s out
goal.” main character also gives the game demonstrates various Ghost levels
It’s an admirable sentiment a more personalised point of view to OPS2, a list of familiar game
of course. The huge global in- for the fickle and historically RTS- features starts to emerge. How
stalled base of PlayStation 2 makes shy console masses. many did you spot in the previous
it a vital business opportunity for paragraph, for example? For hand-
CHAMPION SUPER NOVA
developers, even for those as suc- to-hand combat, check Oni; for
Nova’s no shrinking violet either.
cessful as Blizzard have been with stealth, check Metal Gear Solid;
As well as athletic hand-to-hand
PC games. But the jump to console for infra-red-see-through-wall vi-
combat moves, she can slip into
remains a big risk. Almost every- sion, tick Red Faction; while call-
Stealth mode, becoming transpar-
thing about PC games is different down strike were last seen in Con-
ent in the process, while her infra-
to console games. Why does Bliz- flict: Desert Storm.
red sight allows her to see through
zard think it can pull it off? Other borrowed elements
walls and hyperspeed senses ena-
One ace Blizzard has to include a game dynamic which, on
bles her to move three times as fast
play is female lead character Nova, occasions, could see Nova fighting
as enemies. In addition, she car-
the ‘ghost’ of the title. She’s a su- her individual battles in the midst
ries an upgradable assault/sniper,
percharged, genetically-advanced of a larger conflict, much like the
12 different types of grenades and
Terran combat operative; as La- Dynasty Warrior games, and the
nukes to take out the opposition,
grave puts it, “an elite unit among ability to use a variety of in-game
plus a communication equipment to
elite units.” Although Nova’s not vehicles - best demonstrated by
call in air strikes. What a star! She
new to the world of StarCraft this Halo.
also has a ponytail, and although
is the first time she - or any sin- So how does Blizzard de-
no-one at Blizzard mentions Lara,
gle character - has taken up a lead fend its creation against these
you get the idea that Blizzard’s
role as the face of the franchise. A charges of stealing the best bits
character designers wouldn’t nec-
canny move that accompanies the from the competition? “Every
essarily resent the comparison.
change from a zoomed out, Diab- game we’ve ever made has been
For the cynically-minded
lo-style isometric game view to a influenced by other media, wheter
journalist at least, the compari-
3D, third-person perspective. The it’s films, games or TV,” argues
son don’t end there. As Lagrave
Bill Roper, Blizzard’s Vice Presi-
StarCraft: Ghost - Cancelled Games • 4039

dent and the company’s de facto this company has never made a ghost units are bit like the CIA,”
global spokesman. “Certainly there PS2 game either, but has plenty of says Lagrave. “They are sort of on
have been things in other games experience creating fast-moving the Terran side but when it comes
we’ve played and we’ve thought 3D games, including LucasArts’ down to it, they are only really on
they were fun, so we’ve used them. shoother Jedi Knight: Dark Forc- their own side.” This is perfect for
But we’re not trying to crib di- es 2 and Activision’s third-person the game, since it provides the op-
rectly from other games. Equally, RPG Vampire: The Masquerade - portunity for Nova to pick fights
we’ll pull out pieces of the game if both on PC. with all three of the StarCraft races.
we don’t think they’re fun. We’ve “Nihilistic is handling the In addition, ghost unit are
done that with every game we’ve technology side,” explains Roper. important as they offer a wide
ever released.” “It’s got a flexible and powerful range of combat abilities. “When
Largave is also keen to talk engine and the game looks fantas- we were thinking about a central
to us about Blizzard’s fundamental tic. We are dividing the concept unit for this game, it became clear
philosophy when it comes it com- and design work between us and that the ghost was the obvious fo-
pleting games. “I understand the it’s working out great - Nihilistic’s cus,” Roper explains. “They are
point that Ghost could end up a Lead Programmer, Rob [Huebner] uniquely qualified to do everything
morass of nothing, but the bottom actually worked on the original ranging from hand-to-hand com-
line is, this game won’t be released StarCraft game. Things are look- bat to stealth missions, thought to
if it’s not fun,” he stresses. “If ing so good, in fact, that Blizzard, playing a major role in epic battles.
we’re not happy with any part of which is normally very cagey This means we are able to engender
this game, it’s gone. That’s a fact.” about issuing formal release dates, a level of intimacy with the char-
And it certainly is. Bliz- reckons StarCraft: Ghost will have acter when they take out specific
zard is notorious for not releasing a simultaneous worldwide release, targets, while retaining the gigantic
games until it’s completely happy including nine language versions, StarCraft feel so we can have areas
with them, even if it means adding by the end of this year. with hundreds of Zergs, Terrans or
18 months and million of dollars Protoss attacking.”
CRAFT FARE
to the development cycle, which And perhaps this will be the
Aside from the talk of technology
is what happens to its last PC ti- most crucial element of StarCraft:
and global strategy, the key ques-
tle, WarCraft III. The result was, Ghost for Blizzard to get right.
tion is: what will make StarCraft:
of course, that when the game was There are plenty of games in which
Ghost stand out from the competi-
finally released, it went on to sell a single character fights their way
tion? Sure, it has plenty of extreme-
over three millions copies, becom- through seemingly insurmountable
ly cool elements, but what will be
ing one of the fastest-selling PC odds while using a selection of cool
the foundation to the game? Draw-
game in history. weapons and attributes. In contrast,
ing on the game’s PC roots, Roper
there have been a few, if any, games
STAR PERFORMER reckons the richness and detail of
that have successfully incorporated
“Everyone at Blizzard, from the the StarCraft universe will pull in
a single character, complete with
PR people to the executives and the console crowd.
cool weapons and attributes. fight-
all the developers, is a hardcore “There are millions of gam-
ing coherently within a complete
gamer,” Lagrave is quick to point ers who already love the characters
warzone. If Blizzard manages to
out. “Gamers are what we’re about. and stories of StarCraft, and I think
pull this off in StarCraft: Ghost,
Our reputation is too important for they will enjoy exploring it from a
then it will have undoubtedly be-
us to ship games we don’t think are third-perspective,” he says. “Ob-
come one of the top developers in
great. Then we ship them.” viously, we will be careful not to
the world.
While Blizzard’s creden- assume any knowledge that new-
tials as a game developer are sec- comers to StarCraft won’t have,
ond to none, the one thing it lacks and the game will have lots of cin-
is experience in making a game for ematic explaining what’s going on
PS2. With this in mind, Ghost’s - I think they will be drawn in.”
coding duties have been handed The advantages of basing
over to another Californian de- the game around Nova, a ghost
veloper, Nihilistic. Interestingly, unit, now becomes apparent. “The
4040 • Cancelled Games - StarCraft: Ghost

StarCraft: Ghost
Developer Blizzard Entertainment, Nihilistic Software, Swingin’ Ape Studios
Genre Stealth, action

StarCraft: Ghost is an unre- The game follows the story of ory and train her as a ghost
leased military science fic- Nova, a young ghost agent— agent.
tion stealth-action video a human espionage operative Few details have been
game previously under de- with psychic abilities—in the revealed about Ghost’s plot
velopment by Blizzard Enter- employ of the Dominion. beyond Nova’s backstory.
tainment. Part of Blizzard’s Although the game Under emperor Arcturus
StarCraft series, the game was has been indefinitely post- Mengsk, the Terran Domin-
announced on September 20, poned, the backstory for ion has rebuilt much of its
2002, and was to be devel- Nova was released in the former strength and controls
oped by Nihilistic Software novel StarCraft Ghost: Nova a new military formed to
for the GameCube, Xbox, and by Keith R. A. DeCandido. It counter the Zerg. To further
PlayStation 2. Several delays was meant to accompany the bolster the effectiveness of
in development caused Bliz- game’s release, but was pub- his military, Mengsk initiates
zard to move back the release lished in 2006 after devel- a secret research operation
date and the game has not yet opment halted. In the novel, codenamed Project: Shadow
materialized. Nihilistic Soft- Nova is a fifteen-year-old girl Blade and places it under the
ware ceded development to and daughter to one of the command of his right-hand
Swingin’ Ape Studios in 2004 ruling families of the Con- man, General Horace Warf-
before Blizzard bought the federacy of Man, an oppres- ield. In the program, an ex-
company, and plans for the sive government featured in perimental and potentially
GameCube version were can- StarCraft. The Confederacy lethal gas called terrazine is
celled in 2005. is overthrown by rebels, who used to enhance the genetic
Ghost takes place in the go on to form the Dominion. structure of the Dominion’s
fictional universe of the Nova has significant psionic psychic ghost agents. The
StarCraft series. The series is potential, but has been kept process is described as chang-
set in a distant part of the gal- out of the Confederate ghost ing the agents into “shadowy
axy called the Koprulu Sector operative training program superhuman beings bent on
and begins in the year 2499. because of her father’s in- executing the will of their
Terran exiles from Earth are fluence. After her family is true master”. It is into the
governed by a totalitarian murdered by rebels, Nova midst of this that Nova fin-
empire, the Terran Domin- loses control of her mental ishes her training and is dis-
ion, that is opposed by sev- abilities and accidentally kills patched in operations against
eral smaller rebel groups. 300 people around her home. the Koprulu Liberation Front,
Two alien races discover hu- She flees from her home be- a rebel group that challenges
manity: the insectoid Zerg, fore she is caught, and is later Mengsk’s empire. However,
who begin to invade planets forced to work for an organ- Nova’s mission leads her to
controlled by the Terrans; ized crime boss as an enforcer uncover a conspiracy that
and the Protoss, an enigmatic and executioner. She is res- involves Shadow Blade. This
race with strong psionic pow- cued by a Confederate agent revelation causes her to ques-
er that attempt to eradicate who is investigating her dis- tion her loyalty to the Do-
the Zerg. Ghost takes place appearance during a rebel minion and could upset the
four years after the conclu- attack on the Confederate balance of power within the
sion of StarCraft: Brood War, capital that leads to the Con- galaxy.
in which the Zerg become the federacy’s destruction. Nova During StarCraft: Ghost’s
dominant power in the sec- is consequently acquired by gameplay, the player’s char-
tor and leave both the Protoss the newly formed Terran Do- acter Nova must use stealth
and the Dominion in ruins. minion, who erase her mem- and darkness to reach objec-
StarCraft: Ghost - Cancelled Games • 4041

tives and remain undetected. around class-based team game-


Nova has a cloaking device that play and fighting in a variety of
allows for temporary conceal- game modes. Ghost incorporates
ment, but certain hostile non- traditional game modes from
player characters can overcome multiplayer video games such as
this with special devices and abil- deathmatch, capture the flag, and
ities. Nova is also equipped with king of the hill, but also introduc-
thermal imaging goggles and a es two game modes specifically
special EMP device for disabling designed for the StarCraft uni-
electronic devices and vehicles. In verse. The first is “Mobile Con-
addition to the focus on stealth el- flict”, which requires two teams to
ements, StarCraft: Ghost includes fight for control of a single Terran
a complex combat system. Bliz- military factory with the ability of
zard planned to include a small atmospheric flight. Using vehi-
arsenal of weaponry with assault A screenshot of the cles and team tactics, both teams
game in 2005 just
and sniper rifles, grenades, shot- must first board the structure and
prior to its postpone-
guns, and flamethrowers. Nova ment. Nova is shown
then capture its control room to
can engage in hand-to-hand engaging a group of fly it to the team’s starting point.
combat and uses these skills to Terran guards in a The structure must then land and
eliminate enemy threats quietly. firefight. be defended from capture by the
If alerted, enemy characters will opposing team for a set amount of
hunt for the player, set up traps, time.
and fire blindly to nullify Nova’s The second unique game
cloaking device. mode is “Invasion”, in which two
Nova is highly agile, acro- teams fight for control of min-
batic, and able to perform maneu- eral resource nodes. Whenever
vers such as mantling and climb- teams capture a node they gain
ing ledges, hanging from pipes, Nova, the game’s pro- points that can be used to pur-
tagonist, appears in a
and sliding down ziplines. The chase classes and vehicles. In all
cinematic from Ghost.
player has access to Nova’s psi- of the team-based game modes,
The cinematics were
onic powers honed through train- designed to be of high- teams have access to four Terran
ing as a ghost agent, such as the er quality than those unit classes: light infantry, ma-
ability to improve her speed and in previous StarCraft rine, firebat, and ghost. The light
reflexes drastically. StarCraft: titles. infantry class has minimal armor
Ghost includes many of the vehi- but a larger range of weapons,
cle units featured in StarCraft and while the marine is a heavily ar-
StarCraft: Brood War. Some vehi- mored soldier with an assault ri-
cles, such as space battlecruisers fle and grenades. The firebat is a
and starfighters, only play sup- heavy marine armed with a flam-
port roles, while others, such as ethrower and napalm rockets.
hoverbikes, scout cars, and futur- Finally, the ghost is a variation
istic siege tanks, can be piloted by of Nova’s character in the single-
the player. player mode, equipped with a
The multiplayer mode in cloaking device, thermal vision,
StarCraft: Ghost differs from the EMP device, and sniper rifle, but
stealth-based mechanics of the lacks the speed ability. Due to the
single-player portion. It aims to size of the armor worn by marines
give players a personal view of the and firebats, only ghosts and light
battles from the real-time strategy infantry can pilot vehicles.
games of the series. Accordingly,
Ghost’s multiplayer is structured
4042 • Cancelled Games - StarCraft: Ghost

On September 20, 2002, of Ghost still held promise. Blizzard had been “stubborn”
Blizzard Entertainment an- Although the game’s develop- in persevering with Ghost,
nounced the development of ment was suspended, Keith but they “were not able to ex-
StarCraft: Ghost in conjunc- R. A. DeCandido’s novel ecute [the game] at the level
tion with fellow video game StarCraft Ghost: Nova was we wanted to”. Blizzard’s
company Nihilistic Software. published several months lat- president Mike Morhaime
Nihilistic aimed to release the er in November 2006. and Pardo gave a presenta-
game for the Xbox, PlaySta- Complementing Ni- tion on the company’s his-
tion 2 and GameCube in late hilistic’s and Swingin Ape tory at the D.I.C.E. Summit
2003, which elicited positive Studio’s work on the game, in February 2008. During
reactions from the press. The Blizzard’s cinematics team— the presentation, they listed
game was consistently de- originally formed to de- games canceled by Blizzard,
layed, and during the third velop StarCraft’s cut scenes which did not include Ghost.
quarter of 2004, Nihilistic — created the cut scenes for When questioned about this,
discontinued their work on Ghost’s single-player cam- Blizzard’s co-founder Frank
the project. Blizzard stated paign, which are integral to Pearce explained that the ti-
that Nihilistic had completed the game’s storyline. The tle was never “technically
the tasks it had been contract- team, which originally con- canceled” and that it was not
ed for, and the game would be sisted of six people, grew to in the company’s focus at the
delivered on time. 25, and used newer hard- time due to a finite amount
In July 2004, Bliz- ware, software, and cinemat- of development resources.
zard Entertainment began ics techniques to create high- Morhaime later elaborated
collaboration with Swingin’ er quality cut scenes than that it was the sudden suc-
Ape Studios to work on the those featured in StarCraft cess of World of Warcraft and
game, and bought the com- and Brood War. The game’s the concurrent development
pany in May 2005. Despite trailer, composed of the cin- of StarCraft II that consumed
anticipation for the game by ematics team’s work, was re- Blizzard’s resources, leading
industry journalists, Ghost leased in August 2005. to Ghost being put on hold.
was delayed again and its Since Ghost’s produc- Despite Blizzard’s announce-
release date was pushed tion halted, Blizzard Enter- ments, many of the video
back to September 2005. At tainment has sporadically games industry’s journalists
Electronic Entertainment released information about now list Ghost as canceled
Expo 2005, Ghost was offi- the title. The game’s pro- and consider it vaporware;
cially reannounced, but the tagonist, Nova, shows up the game was ranked fifth in
GameCube version was can- in one campaign mission of the 2005 edition of Wired
celed by Swingin’ Ape Studios StarCraft II: Wings of Liber- News’ annual Vaporware
due to the platform’s lack of ty, in which players are given Awards.
online support. The game’s the option to side with her or On September 23,
release was again delayed un- fight against her forces. She 2014 in an interview with
til 2006. Despite the efforts also features in StarCraft II: Polygon about the cancella-
of Swingin’ Ape, Ghost failed Heart of the Swarm. Metzen tion of Blizzard’s next gen-
to materialize as scheduled, further stated that he be- eration MMO Titan, Mike
and in March 2006 Blizzard lieved Ghost had an excellent Morhaime confirmed that
Entertainment announced an storyline that may be told in StarCraft: Ghost was also
indefinite postponement on future novels following from cancelled. Morhaime said, “It
development of Ghost while DeCandido’s Nova. In June was hard when we canceled
the company explored new 2007, Rob Pardo, one of the Warcraft Adventures. It
options with the emerging lead developers at Blizzard was hard when we canceled
seventh generation of video Entertainment, indicated StarCraft: Ghost, but it has
game consoles. Despite its that there still was interest in always resulted in better-
long development history, finishing Ghost. Later in an quality work.”
IGN noted that the concept interview, Pardo stated that
StarCraft: Ghost - Cancelled Games • 4043
4044 • Cancelled Games - Shadow of the Sun

Shadow of the Sun


Developer HotHead Studios
Genre First-person, Action-adventure

Shadow of the Sun is a first-person shooter, developed


by UK-based HotHead Studios, which was cancelled
before it was released.
In the game, players would assume the role of a once-
powerful vampire who has been incarcerated for
hundreds of years by the Vampire council. The game
would be story-driven, with the player-character escap-
ing from prison and attempting to aid a woman they
know only from a haunting vision.
In addition to using weapons like crossbows,
twin Samurai Swords and stakes, players would
be able to learn a number of vampire abilities in
the game. Enemies would come from a number
of different “Vampire Clans,” each of which
would vary significantly from the next, both in
look and fighting style. Puzzles would play an
important part in the game, and would be, ac-
cording to HotHead, “Logically consistent.”

Soldnerschild 2
Star Wars Galaxies
Publisher Koei
Genre Strategy Publisher Lucasart
Genre MMORPG
Similar to Sega’s Terra Phantastica se-
ries, Soldnerschild 2 was to be a strat- Star Wars Galaxies was a Star Wars themed
egy/RPG from Koei that follows the massively multiplayer online role-playing
1997 Saturn title of the same name. game for Windows, developed by Sony
Set in a fantasy-oriented world and Online Entertainment and published by Lu-
based on a premise that allowed play- casArts. LucasArts also said in 2002 that
ers to control hundreds of different both the Xbox and PS2 would get a version
characters in large war-like battles, of the game, however both versions were
Soldnerschild 2 would also offer multi- cancelled.
ple endings and branching story paths. Released June 26, 2003, to much critical ac-
Soldnerschild 2 was eventually and claim, it spawned three expansions through
quietly cancelled not too long after the 2005. Star Wars Galaxies continued opera-
PS2 was released in Japan. tion for six more years.
Silent Space - Cancelled Games • 4045

Silent Space Shin Tentama


Developer Crytek
Genre Real-time strategy Publisher Kid
Genre Adventure
Silent Space (also known as Space Force, or Space
Shin Tentama is an adventure game,
Wars, is a cancelled Sci-fi RTS that was in develop-
published by Kid, which was can-
ment in 2001 by Crytek. The game was prepared as
celled before it was released.
a showcase of the abilities of developer Crytek Stu-
dios (conceived as a PC game but also considered
for release across a wide span of consoles.)
In the words of Crytek’ president Faruk Yerli: “Cur-
rently we are in negotiation with some publishers. Shinki Gensou:
We know that the game would be fantastic, but you Spectral Souls III
surely know that without funding no game could be
finished. We believe that Silent Space could break Developer Idea Factory
the limits of other space games, and we will soon Publisher Idea Factory
Genre Adventure
announce the future of all of our projects.”
According to Yerli the game’s in-depth Shinki Gensou: Spectral Souls III is
strategy and actual gameplay mechanics was its a role-playing game, developed and
strengths. “A deep combat system is the core of Si- published by Idea Factory, which
lent Space. Unlike the shallow World War II com- was cancelled before it was released.
bat of its predecessors, Silent Space adds depth to
the combat mechanics of sci-fi gaming, while still
maintaining the classic style and true physics of the
genre. Our advanced AI system uses true military
tactics to reach the full capacity of its vessels, and Marble Chaos
it adapts to the player’s every move. In the single-
Publisher Phoenix Games
player mode, a rich campaign is set within the Si-
Genre Sports
lent Space universe, with unique mission designs
dealing with the ongoing events of a war, which has Marble Chaos is a Phoenix Games
nearly destroyed humanity.” puzzle game title that was most
It seems that they never found a publisher interested likely canceled. According to
in Silent Space, and the project was soon canned. Gamfaq it was released in August
of 2007, but the only info found
on the net was the cover art.
4046 • Cancelled Games - Sega Ages: Bare Knuckle

Sega Ages: Bare Knuckle Sega Ages: Phantasy Star Trilogy


Developer Sega Developer 3D Ages
Publisher Sega Publisher Conspiracy Entertainment
Genre Beat-’em-Up Planned release Q1 2005
Genre Role-playing
Sega Ages: Bare Knuckle is an ac-
tion game which was supposed to Sega Ages: Phantasy Star Trilogy is a Role-
be part of the PS2 Sega Ages series. Playing game, developed by 3D Ages and pub-
It was developed and published by lished by Conspiracy Entertainment, which
Sega, which was cancelled before it was cancelled before it was released.
was released. The title was to be a compilation of RPGs that
The game was supposed to be the are based on the Sega Ages remakes from Ja-
sixth volume in the series. Instead pan. Sega Ages: Phantasy Star Trilogy would
Bonanza Bros was released as vol.6 combine redone iterations of Phantasy Star:
and Bare Knuckle was cancelled. Generation 1, Phantasy Star II, and Phantasy
IV: End of the Millennium into one package.
The Bare Knuckle (Streets of Rage)
New features would include additional sto-
series was later released as Bare
ryline content, enhanced soundtracks, and im-
Knuckle Collection on the Xbox
proved visuals.
360 and PS3 in 2012.
The title was expected for release in North
America only (some of the editions of Phan-
tasy Star had already been released in Japan
separately as part of the Sega Ages series).

Sega Ages:
Phantasy Star IV
Developer Sega
Publisher Sega Sega Team: Time Crystals
Genre Role-playing
Developer Sega
Sega Ages: Phantasy Star IV is a
role-playing game which was sup- Sega Team: Time Crystals is supposedly an
posed to be part of the PS2 Sega early prototype by Sega. Nothing else from the
Ages series. It was developed and title was found other than a few pictures on un-
published by Sega, which was can- seen64.net.
celled before it was released.
The game was supposed to be re-
leased in 2003 as the fourteenth vol-
ume in the series as a stand-alone
title. Instead Alien Syndrome was
released as vol.14 and Phantasy Star
IV was released as a bundle on Vol.
32: Phantasy Star Complete Collec-
tion in 2008.
Sidhe - Cancelled Games • 4047

Sidhe
Publisher Sega
Genre Role-playing

Sidhe is a cancelled real-time strategy game that was in devel-


opment at Kalisto Entertainment from 1998 to 2001. Initially it
was meant to be released only for the PS2, but while the devel-
opment was still in progress it seems that they decided to port
the game on the “newly released” Xbox and GameCube too.
Sidhe took place in a middle east athmosphere, in which the
player was a god fighting other gods incarnating into heroes.
A video of the game was shown at ECTS 2001. In the end Sidhe
was never finished, maybe because Kalisto did not find a pub-
lisher interested in the project.
“unseen64.net”

Move2play
Skratch: a Magical Tale
Developer Broadsword Interactive
Publisher Europress Developer TDK Mediactive
Genre Mini-games Planned release Q4 2004
Genre Action
The game ws supposed to be a collection of 12
fairground-themed minigames for use with Skratch: a Magical Tale was in de-
EyeToy. Most of the gameplay would work velopment for the PS2 and Xbox.
in the same pattern. One game have players The game centre around scaring
pick up chickens from the humans which provides power to
sky and push their arms feed the hero’s netherworld-dwell-
out of the screen as soon ing sidekick, Skratch. Players can
as songbirds pop up. An- control Skratch’s tail independently
other game have players with the right-analog stick.
press their hands against
holes and try to stop wa-
ter flowing through them.
It was most likely can-
celled and only released
for Windows.
4048 • Cancelled Games - Siren: Special Edition

Siren: Special Edition


Publisher SCE
SK8
Genre Survival horror Developer Rage Software
Publisher Rage Software
The special edition of Siren was supposed
Planned release Q4 2002
to be released on 7th October of 2004, but it Genre Sports
was suddenly canceled, probably due to the
first version’s poor sales. SK8 is a sports game, developed and
published by Rage Software, which
The special edition would have featured:
was cancelled before it was released.
- An easy mode
It was in development for PS2 and
- An new hint system that could be consulted
Xbox.
before playing a level
- An extra mode where a challenge was add- The game would include a compre-
ed in each level, such as playing with invisi- hensive cast of competition and street
ble or faster enemies, without the sight-jack, skaters. Among the skaters was world
using only the first-person view, time trials champions Cesar Mora and Fabiola
which had to be completed without being Da Silva and well-known street skater
seen, and so on. Jon Julio. In addition to the licensed
- Complete profiles of all characters skaters, the game was also supposed
- A making-of documentary to feature a skater creator that would
- An interview with the producer allow players to create their own cus-
- A video about the event that was added in tom skater.
the western release. Skaters would compete in a variety of
“unseen64.net” venues, including skate parks, shop-
ping malls, and street-based environ-
ments. A skate park editor was also
supposed to be available to create
custom courses.

Soshite Kono Uchuu ni


Kirameku Kimi no Shi 2
Developer Datam Polystar
Publisher Datam Polystar
Genre Adventure

Soshite Kono Uchuu ni Kirameku


Kimi no Shi 2 is an adventure game,
developed and published by Datam
Polystar, which was cancelled before
it was released.
Slipshod - Cancelled Games • 4049

Slipshod
Developer Electronic Arts
Genre Platformer

Slipshod is a cancelled platform game that was in development by Elec-


tronic Arts in 2001, for the PS2 and Xbox. It was supposed to launch a new
platform franchise for EA (something like Crash Bandicoot or Ratchet &
Clank), but after some years of development, they decided to disband the
team and kill the game.
One of the levels was finished and playable, but it was too easy and not
much gameplay. The Slipshod team put a lot of time and effort into the art-
work and the graphic engine but they did not have enough time to develope
the actual game play.
The main character design and background evolved a lot during the devel-
opment: named “‘Buggy”, he was originally meant to be a pizza delivery
bug in a “human-sized” world, who rode a segway and was trying to save
his girlfriend. After 2 years of work, EA decided to change the whole game
from scratch. In another concept “Buggy” was more like a ninja bug, who
had to collect scrolls. One of the last changes before the cancellation put
Buggy in a “bug-sized” world, having the whole game to take place in a
tree stump.
After the target of the project was changed again to create the new “bug-
scaled” world, rumors of the cancellation started to pass inside the dev-
team and soon after they were all reassigned to different games. EA decided
that they had already put too much time and money into the development
of Slipshod, and to start over would have been too cost prohibitive.
Slipshod had the potential to be a fun game, but the continuous changes of
perspectives and scenario ended up killing the project.
“unseen64.net”

Slugger!
Developer
Publisher
Farsight Technologies
Mad Catz
Soul Surfing
Genre Sports Publisher Warashi
Genre Sports
Slugger! is a sports game, developed by
Farsight Technologies and published by Soul Surfing is a sports game, published by
Mad Catz, which was cancelled before Warashi, which was cancelled before it was
it was released. released.
Slugger! worked with GameTrak tech- A soul surfer is a surfer who surfs for the
nology to let players swing a bat against sheer pleasure of surfing. The term denotes a
pitches being thrown at the screen, and spirituality of surfing.
track their swing in real time.
4050 • Cancelled Games - Skate or Die

Skate or Die
Developer Criterion Games
Publisher Electronic Arts
Genre Sports

In 2002 Electronic Arts commissioned Criterion


Games to develop a 3D reboot of Skate or Die, the
popular skateboarding game published by EA in
1988 for many home computers, including the NES.
Unfortunately this Skate or Die sequel for Xbox and
PS2 was cancelled after just one year of develop-
ment. Criterion had an interesting concept for
Skate or Die “reboot” was in development by the Skate or Die, to let players freely move around the
same team that also worked on TrickStyle and Air- levels on foot, choosing the best spot to start doing
Blade, two games very similar to the Tony Hawk’s tricks on the skateboard, entering into shops to buy
videogames, but with hoverboards. new boards and interacting with NPCs. In 2002 this
An article dedicated to Criterion Games was quite a new way to conceive a skateboarding
published in Games TM Magazine (issue 100, Sep- game, when most Tony Hawks games still had the
tember 2010) detailed their development: same gameplay mechanics as the first one.
“Criterion started talking to EA in 2002 and they “In Tony Hawk you were always on the board and
asked if we’d be interested in doing a remake of the it was all about tricks and high scores, but I wanted
old C64 and NES game, Skate Or Die. These guys to explore what it was like to just go out for a skate
wanted to make a skateboarding game, so we did and have that feeling of just doing whatever you
it.” want, […] I wanted to be able to get off the board”
It seems that after Acclaim filed for bank- Unfortunately EA had even more ambitious
ruptcy, Criterion approached EA as a possible new plans for Skate or Die (it seems they also proposed
publisher for Burnout and in the end they also to make it a tie-in for Jackass or Dogtown and Z-
pitched a new racing game titled “Need for Speed: Boys), not only did they want to enter in competi-
Split Second”, that EA greenlighted along with the tion with Tony Hawks, but also against game such
new Skate or Die project. as GTA 3:
“[After Burnout 2: Point of Impact in 2002], we “But the project was apparently subject to all kinds
were talking to EA Canada about doing a Need For of pushing and pulling at the behest of the publish-
Speed game, so we put together a pitch to do a stunt er. We were told ‘you can’t just make a Tony Hawk
racing game called Need For Speed: Split Second.“ game – it’s got to be like Grand Theft Auto,’ and that
was the first time we were like, ‘Really?’ ‘It’s got to
be open world.’ Well, what does that
mean? Nobody really knew.”
The team at Criterion knew that it
would have been impossible to meet
EA’s demands, so they decided to quit
the project before it would became a
development hell:
“We watch as the game changes
direction before our very eyes, from
classic skating game to GTA-inspired
open-world ideas through to an in-
genious skating evolution concept but
the simplicity with which the various
videos flow onto the screen belies the
confusion and trauma the team went
Spec Ops - Cancelled Games • 4051

through in trying to score when the goal- Spec Ops


posts were moving so quickly and so fre-
Developer Rockstar Vancouver
quently. Sullivan tells us of a number of Publisher Take 2
serious illnesses he went through as a re- Genre Third person shooter
sult of the constant stress, and he wasn’t
alone – the team was in turmoil.” Spec Ops is a cancelled third person shooter / ac-
“We called a meeting with the EA tion game that was in development at Rockstar
guys, told them we were walking away Vancouver in 2003/2004 for the PS2. The title was
[from the Skate or Die sequel] and they going to be published by Take 2 as the previous
went mad, threatening to sue us, put us games in the Spec Ops series, but in the end the
out of business… there was a lot of anger project was never released for unknown reasons.
and frustration, […] then we got a call As can be read from Take-Two’s Fiscal 2002 Fi-
from the Need For Speed guys and they nancial Results:
said ‘we can’t work with you guys any “Rockstar Games will continue to create
more; you just walked away and there’s groundbreaking original content for console
a shame on your company, so we can’t video game systems, as well as expand its propri-
talk to you. […] I remember coming back etary intellectual properties, including extensions
to my desk and there was a folder on my of its Grand Theft Auto, Max Payne, Midnight
desktop called EA and I just clicked de- Club, State of Emergency, Spec Ops and Smug-
lete. We learned a lot about how a game gler’s Run brands. Rockstar currently has eleven
should be made, and we learned a lot original projects in production at its five internal
about working with an external publish- development studios.”
er – how we had to get our shit together The Queens of the Stone Age’s singer Josh Hom-
earlier but also how we had to stand our me even confirmed to be writing the soundtrack
ground.“ for the game in an interview with MTV:
In the end Criterion and EA signed a new “Alain and I are writing the music for a Rock-
agreement and they started working to- star game called ‘Spec Ops, There’s a bunch of
gether on Burnout 3: Takedown, released versions of new songs. Some of them are mellow,
in September 2004 for PS2 and Xbox. In some of them are rock and some of them are, like,
august of the same year Electronic Arts hick-hop because we’re a bunch of white guys.”
acquired Criterion and they became one While Homme doesn’t actually play any video
of their internal development team that games, he did enjoy the process of writing tunes
later create such titles as Black, Need for for the small screen.
Speed and new games in the Burnout se- After Spec Ops was canned, Rockstar Vancouver
ries. started developing Bully.
“unseen64.net”
[email protected]
4052 • Cancelled Games - Snake Plissken Chronicles

Snake Plissken Chronicles


Developer Action
Planned release Q4 2005
Genre Namco Hometek

Snake Plissken’s Escape, also known as Snake


Plissken’s First Escape, is a cancelled vid-
eo game that was in development at Namco
Hometek in 2003, for the original Xbox and
PS2. The game was based on John Carpenter’s
Snake Plissken series.
The game originally underwent development
at the Namco’s Bay Area studio, developers of
the first Dead to Rights video game and Kill A video released shows a functional game built in
Switch. It was first announced in 2003 and was 2004 by the remaining Dead to Rights 2 staff. The
slated to be released in late 2005 with Kurt game would have included a completed cyber-
Russell providing his likeness for Snake, Nam- scanned version of Kurt.
co also stated that it was to be “the first in the A sequence of key events storyboarded for
planned series of games.” For unknown rea- the campaign mode of the game were illustrated
sons, the game was cancelled and was never by comic book artist Chris Warner.
completed.
Little is known about the game’s plot, other
than Snake apparently being hunted down by
the USPF. The game’s storyline was approved
by Russell, Carpenter, and the late Debra Hill.
Stung! - Cancelled Games • 4053

Speed Machines 2
Stung! Deeloper Midas Interactive
Publisher Midas Interactive
Developer Prey Digital Planned release September 15, 2006
Publisher Prey Digital Genre Racing
Genre First-person shooter
Speed Machines 2 is a racing game,
Stung! is an action game, developed and published
developed and published by Midas In-
by UK-based Prey Digital, which was cancelled
teractive Entertainment.
before it was released.
The game is not known to exist, and
The story of the game would begin in a military re-
is probably just mistakenly thought to
search facility that was first used to explore the pos-
have been released because there is a
sibilities of using insects as weapons of war. When
Speed Machines III.
the Cold War ends, the top-secret research station
is abandoned.
Players would begin the game as one of six different
highly trained and heavily armed insects, and they
must fight their way through a variety of environ- Squidney Gudge
ments that are based on familiar locations. Among
the hazards players would face are hordes of wom- Publisher Sierra Entertainment
Genre Action
anized enemy insects, steaming kettles, flypaper
traps, spider webs, and bug spray. Players would Squidney Gudge is an action game,
be able to fly and move in full 3D to avoid hazards published by Sierra Entertainment,
and access hidden areas where special weapons and which was cancelled before it was re-
gadgets might be found. leased.
There was supposed to be 12 main locations, and
each location would be divided into two or three
sublevels. According to the developer, these sub-
levels would still be large areas with objectives that
have to be completed correctly to progress to the Starship Troopers
next stage. Enemy AI would get tougher in later
Publisher Empire Interactive
levels, requiring the player to become accustomed
Genre First person shooter
to the strengths and weaknesses of the various
weapons that become available. Starship Troopers is a first-person
While the team was working on the PC version, shooter game developed by British
the game was also intended for release on the company Strangelite Studios, pub-
GameCube, PS2, and Xbox. lished by Empire Interactive and re-
“unseen64.net” leased for Windows in October 27,
2005. The game is based upon the
1997 film Starship Troopers by Paul
Verhoeven and is set five years after
the events of the film. The game fea-
tures footage from both the original
film and the sequel Starship Troopers
2: Hero of the Federation (2004).
The planned PS2 version was never
released.
4054 • Cancelled Games - Space Quest

Space Quest
Developer Escape Factory
Genre Action-adventure

Space Quest was part of the Space Quest


video game series, which followed six comic
science fiction computer adventure games
released between 1986 and 1995. The games
follow the adventures of a hapless janitor
named Roger Wilco as he campaigns through
the galaxy for “truth, justice and really clean
floors”.
Space Quest was being developed by Escape
Factory for the Xbox and PS2. The game was Also, GameSpot came in with the fol-
planned as a departure from the main Space lowing news on their website that very same
Quest series, rumors it starred a new char- day: “Sierra may soon announce a seventh
acter named “Wilger”. Though a video shows game in its humorous sci-fi adventure series.
that the game starred Roger Wilco. Concept GameSpot has learned from sources work-
art also shows a female character who’s iden- ing on the project that Sierra is developing
tity is unknown. Though it would have main- a new game in its classic Space Quest sci-fi
tained a comedic theme in space, no plan was adventure game series. Although no further
made to connect it to the original series. information about the game is available at
Space Quest was announced on February 7, this point, the publisher may be gearing up to
2002. Adventure Gamers released the follow- announce the game, as it recently launched
ing news: “Two reliable sources have shared a new Space Quest website, which contains
with us that an independent studio is work- descriptions of the previous Space Quest
ing on a Space Quest game for Sierra, pos- games along with a large Space Quest logo.
sibly a remake. Recent changes to Sierra’s All of the previous Space Quest games are
website already seemed to hint at this, but listed as “temporarily out of stock,” which
it wasn’t until now that we’ve gotten confir- suggests that the new website isn’t simply in-
mation that a new Space Quest game is in- tended to boost sales of the older games, but
deed going to happen.” perhaps to serve as home for a new one. The
Space Quest series began in 1987, and the
sixth game in the series was released
in 1995. Sierra announced in 1998 that
it was putting development of the sev-
enth Space Quest game on hold indefi-
nitely, but now there are indications
that the project has been revived. A Si-
erra representative declined comment
when asked about the upcoming game.
We’ll post more information about the
game as it becomes available.”
The changes to Sierra’s website as
mentioned in both articles is no longer
accessible on the internet. The page in-
dicates Sierra might have had plans to
sell the games again.
Space Quest - Cancelled Games • 4055

After the announcement on February 7, 2002,


development proceeded for almost a year and
a half before the project was cancelled. Ac-
cording to Space Quest 6 designer Josh Man-
del, the SQVII designers were forbidden from
using story elements from the original Space
Quest games or from even playing the games.
This is disputable, since other sources claimed
the developers had played the games before.
Website FYI.com, also claimed that this “gut-
ted” SQVII would not have been an adventure
game at all and would have been released only
on game console platforms such as the Xbox
rather than the PC. Since then the Vivendi’s
Product Manager Bruce Goodwill, has con-
firmed that the title was going to be released
only on console platforms.
Sierra went as far as contracting devel-
oper Escape Factory to storyboard and begin
coding before withdrawing funding.
The world of Space Quest was composed of
several hub/spoke layouts; each with their
own unique theme. The hub level itself con-
sisted of a “primary objective” while the spoke
levels generally consisted of several secondary
objectives. The hub/spoke system was ideal
for several reasons; it allowed for the reuse
of assets, promoted a non-linear, exploratory
style of play, and clearly presented a series of
goals and objectives to the player.
One of the planets in the game was the
planet “Yarg”. This planet consisted of two
“hubs” and several spoke levels. The presenta-
tion is linear and is best viewed from begin-
ning to end, starting with the “main hub”.
The game was built on the Unreal tech-
nology, the levels for Space Quest were largely
designed and constructed by the design team
with content creation and visual direction
from the artists. It was an interesting use of a
technology that many considered to be a “first
person shooter” engine. However, because of
the proprietary toolset (Unreal Editor), this
project followed a production pipeline com-
monly seen with “first person shooter” devel-
opers at the time. Ultimately, funding was cut
and the game wasn’t shipped.
“spacequest.fandom.com”
4056 • Cancelled Games - Splash Dive

Spooks
Splash Dive
Developer Gamezlab
Developer SCEI Publisher BBC Multimedia
Publisher SCE Genre Third-person shooter
Genre Action-adventure
Spooks is an action game, developed by
Originally announced in 1999 as one of BBC’s own in-house studio, Gamezlab, and
SCEI’s PS2 launch titles, Splash Dive was published by BBC Multimedia, which was
to be a highly detailed underwater action/ cancelled before it was released.
adventure much in the same vein as Ecco This stealth action game is was based on the
the Dolphin. However, Splash Dive dis- BBC TV drama, known as MI5 in the US,
appeared as quickly as it was announced and was in development for the PC, Xbox and
when it was quietly but officially cancelled PS2, and would launch at the same time as the
not to long after its initial pronouncement. third season of the series.
IGN released an early interview with Dave Lee, BBC Worldwide’s Director of Mul-
Splash Dive’s producer Kaoru Hagiwara timedia, said:
talking about the game: “The rich and engaging world of Spooks
What kind of game is Splash Dive? makes ideal material for a game. Added to
“We’re selling it as an action game. Not this, the support and contribution of the show’s
action-adventure, action. Players control production team will help the development of
the dolphin and try and make friends with a truly involving title that I expect to appeal to
other dolphins. Swimming at full speed, fans of the series as well as the wider compu-
jumping above the water: I think it will ter gaming community.”
have a refreshing sense of action to it. Stephen Garret, joint MD of Kudos Film &
When you talk about games and the sea, Television, which produces the show for the
adventure and simulations come to mind. BBC, said:
There have been lots of games that fea- “As a TV producer it’s thrilling to find an
ture floating or searching for fish, so we internationally successful show like Spooks
thought, “How can we create a new, re- starting to develop a life of its own. With its
freshing kind of action?” potential for stealth and complex problem
On the basic objective of the game is sup- solving, Spooks seems a natural for the world
posed to be, he answer: of computer gaming, a world that until now
“The key will be what the player does, television drama propositions have not really
but the excitement of discovering what to been able to inhabit.”
do, is something that I would like to keep
quiet.” The game would feature all the main charac-
“Dolphins, have their own form of com- ters from the TV show, giving players control
munication, which is very different from of the eponymous MI5 spooks in missions
humans. One type is voice. Kind of like ranging from surveillance and code-breaking
“Dolphinese.” We’re trying to put in all to stealthy tailing of suspects and cracking
of these into the game as best as we can. criminal cells.
We don’t want to have a dolphin special- With a script written by TV show writer Steve
ist look at the game and say “That’s not Bailie, the Spooks game would aim to capture
right!” Therefore, we’re really working the feeling of the show throughout, although
on the dolphins’ appearance and the way unlike the show the spread of locations would
they sound. include some missions overseas.
Stargate SG-1: The Alliance - Cancelled Games • 4057

Stargate SG-1: The Alliance


Developer Perception PTY
Publisher Namco / JoWooD Productions
Planned release Q4 2005
Genre Third-person shooter

Stargate SG-1: The Alliance, (abbreviated as SG-


1:TA), is a cancelled game based on the televi-
sion series STARGΛTE SG-1. Development was
cancelled in August 2005.
The game was said to have been based upon the
events of the SG-1 seasons; the player was able
to select their character for a mission and fulfill
the roles of that character as seen in the TV show.
It was confirmed that the Alliance part of the been officially confirmed by the developer, Per-
name referred to the Alliance between Anubis ception Studios, despite forcing the majority of
and the new enemy, Haaken. The Haaken have its staff into redundancy in January 2006.
never appeared in the TV show, they are a new
Originally scheduled for a fourth quarter 2005
alien race that was created by the developer’s
release, the game was ultimately cancelled due
concept artists and game designers. The game
to a falling out and legal dispute between the
was an FPS with an option for a third person per-
developer, Perception (who originally secured
spective, consisting of objectives to be reached
the Stargate license from MGM), and Austrian
during various missions and levels. Since the de-
game publisher JoWooD (circa 2005 to 2007).
velopers have not shown much of the gameplay,
The publisher accused the developer of failing
it is not clear how exactly the game was meant
to meet its quality standards, and the game was
to play out. However, from the video from the
never completed.
Stargate Atlantis: Rising DVD, it appears to fol-
After a two-year-long legal battle with
low the storyline well. In 2012, gaming blog Past
JoWood Productions, Perception won their fight
to Present Online began to release information
in December 2007 with JoWood admitting they
about the game, including gameplay videos that
had no rights to the Stargate franchise. In fact,
revealed the storyline and mechanics.
Perception has all rights to the Stargate SG-1:
According to IGN, an “administrator posting in The Alliance game, and any further Stargate
the game’s official forum stating that the game game releases. It is expected that work will now
has been cancelled”. However, this has never continue in some way on The Alliance, although
existing parts of the already made game may
not be used. Peter DeLuise was especially dis-
appointed, having devoted much time to the
game’s development (albeit primarily the au-
dio portion).
A few fans have gotten their hands on the
game since Perception went out of business.
As a result, there are lots of game-play foot-
age videos on YouTube that show off the state
of the game in its nearly complete form (in-
cluding some cut-scene animation marked as
place-holders).
4058 • Cancelled Games - Starsky and Hutch 2

Starsky and Hutch 2


Developer SCEI
Publisher SCE
Genre Action, Racing

Starsky & Hutch 2 is a cancelled mission-based driving


game based on the TV series of the same name, that was
in development by Mind’s Eye for the Xbox and PS2. The
project was announced in 2003 when Empire Interactive
signed an exclusive licensing agreement with Sony Pictures
to publish a sequel to their first Starsky & Hutch game.
As wrote by IGN, Starsky & Hutch 2 was shown behind
closed doors at Empire Interactive’s booth during E3 2004,
featuring the same drive and shoot gameplay as the origi-
nal, and an on-rails Virtua Cop-esque mode up to 2 players.
In 2005 Mind’s Eye Productions was acquired by Disney
Interactive and their Starsky & Hutch 2 project was canned.
The few images released online are probably from a target
render and not in-game.
“unseen64.net”

Suki na Mono wa Sukida Rashou-


Tennis Masters Series 2003
ganai + White Flower + Sukisyo!
Developer Microids
Developer GungHo Publisher Microids, (us) Hip Games
Planned release (eu) July 25, 2003
Suki na Mono wa Sukida Rashouganai
Genre Sports
+ White Flower + Sukisyo! is a video
game, published by GungHo, which Tennis Masters Series 2003 is a tennis
was cancelled before it was released. game released for Xbox and Windows. It
was most likely cancelled for PS2, but was
planned as an European release.
The released versions
is a fully licensed ten-
Super Runabout: nis game which ex-
New York Edition pands upon previous
releases in the series
Developer Graphic Research
and adds some im-
Publisher Interplay
Genre Racing provements.

Super Runabout: New York Edition is


a North American release of Runabout
3 Neo Age, which was cancelled be-
fore it was released.
Stunt Driver - Cancelled Games • 4059

Street Hoops 2
Stunt Driver Developer Activision
Publisher Activision
Developer Climax Studios Genre Sports
Genre Racing
Street Hoops 2 is a sports game, de-
Stunt Driver is a racing game, developed by Cli-
veloped and published by Activision,
max Studios, which was cancelled before it was
which was cancelled before it was re-
released. Stunt Driver could best be described as
leased.
a Hard Drivin’-inspired racer with twists, banks,
humps, ramps, jumps, corkscrews, loops, and
other hazards. The game would also feature re-
alistic crashes that would leave debris and oil
scattered throughout the tracks, providing more
hazards for players to avoid. Stunt Car Racer Pro
The game would include several different modes Developer Simergy
- quick race, single race, championship, time at- Planned release 2004
tack, test drive, and scenario. Most of the modes Genre Racing
would be standard fare. Additionally, the game
Stunt Car Racer Pro is a racing game,
would likely feature a track editor that would let
developed by Simergy, which was
players create tracks. Climax also stated it wanted
cancelled before it was released.
to make use of the online capabilities of the PS2.
The game is the sequel to Geoff Cram-
mond’s Commodore 64 racing game
Stunt Car Racer. It was described as a
radical evolution of the original game,
and was scheduled for release some-
time in 2004.
Geoff Crammond’s game company
choose Lost Toys to be its partner on
the game. In an interveiw, Crammond
said: ”Lost Toys will be key to making
Stunt Car Racer Pro a success. I’ve
Super Trucks Racing 2 chosen them because they have a prov-
en track record of producing great mul-
Developer Jester Interactive tiformat titles on time and to budget. I
Publisher XS Games also believe this team understands per-
Genre Racing
fectly just how strong Simergy’s com-
Super Trucks Racing 2 is a racing game, which mitment is to quality and playability.”
was cancelled before it was released. Lost Toys, which developed
The game was a off-road action racer that would both MoHo and Battle Engine Aquila,
allow players to pick their own paths, upgrade was primarily responsible for the art
racing components and customize their Super and graphics technology of the game,
Trucks. Take could choose from more than 20 ve- while Crammond concentrated on the
hicles and over 25 courses that represent routes in game’s physics and AI.
North America.
4060 • Cancelled Games - Supercross 2002

Supercross 2002
Developer Electronic Arts
Publisher Electronic Arts
Genre Racing
Super Street Racing
Supercross 2002, the successor to Supercross for Genre Racing
PlayStation, is a racing game, published by Elec- Super Street Racing is a racing game,
tronic Arts, which was cancelled before it was which was cancelled before it was re-
released. leased.
A demo was running at E3 2001, but was very
limited in terms of game modes, riders, options,
and more or less anything else, but it did run very
fast and very clean.
The speed boost in Supercross has lost Supercar GT
any relation to reality - the “power clutch” from
the PlayStation game has simply become a mo- Publisher Electronic Arts
tion-blur-accompanied energy surge (this was ap- Genre Racing
parently tuned this way for the E3 version and Supercar GT is a racing game, pub-
wouldn’t be in the final release). The demo would lished by Electronic Arts, which was
include different stunts, and worked smoothly cancelled before it was released.
enough to work with the 60fps framerate. But the
stunts were made extremely easy to perform in
the E3 demo.
The demo included only freestyle, a sin-
gle arena set in a big suburban yard (with ramps
Survival Zone
installed, for some reason) for the racing modes.
The level was fairly static, although players could Publisher Konami
smash through a few windows. Genre Strategy
The game looked to be leaning toward Survivial Zone was to be an online-
a strong arcade feel in the demo, but that could ready title for the PS2 from Konami.
change in the final release. The game was never released.

Toxic Grind SX Superstar


Publisher THQ Publisher AKA Acclaim
Genre Sports Genre Racing
Serial number SLUS-20600
Toxic Grind is an extreme sports game released
by THQ in 2002 for the Xbox. Versions for The game was released as a PAL ver-
GameCube and PS2 were planned but cancelled. sion but the NTSC-U was cancelled,
although a preview (alpha) disc exists.
The story behind Toxic Grind is that in the future,
skateboarding is a crime as well as BMX biking
and inline skating.
Swords of Yi - Cancelled Games • 4061

Swords of Yi Surf Assault


Developer Artoon, Melbourne House Developer Electronic Arts
Publisher Atari Publisher Electronic Arts
Planned release Q2-3 2004 Genre Racing
Genre Fighting
This game was in production for the PS2 tenta-
A dual project created by Artoon and tively titled “Surf Assault”. The gameplay was
Atari, Swords of Yi was a PS2-exclusive like MarioKart, but with surfboards instead of
fighting game that utilizes weaponry of go-karts. The game was never poduced, as it nev-
various disciplines. The game is also er got past the concept stage, although some 3D
reported to have utilized story-based characters were made for the demo.
themes, which was not a very common
element in fighting games at the time.
Unfortunately for fans of the developer,
the game was killed off early in its de-
velopment and never made it past inter-
nal testing phases before being quietly
phased out of existence.
In the end Artoon only published two
games for the PS2: Ghost Vibration and
Swords of Destiny. In April 2011 Ar-
toon merged with their parent company
“AQ Interactive“, along with Feelplus
and Cavia. In June of the same year, AQ
Interactive merged with Marvelous En-
tertainment and Liveware, closing down
their original studios. Melbourne House
released Transformers and Test Drive
Unlimited on the PS2, before being sold Tankers: Smoking Barrels
to Krome Studios and renamed Krome
Studios Melbourne. Developer Cinematix
Publisher Titus
Planned release 2002
Genre Action
Serial number SLUS-20444

Tankers: Smoking Barrels, also known as sim-


This is Football 2006 ply Tanker, was in development for the PS2 and
Developer SCEE
GameCube.
Publisher SCEE In the game, players could choose from six dif-
Genre Sports ferent anime-style tank commandos, and drive in
This is Football 2006 is a sports game, futuristic Japanese cities. It would be possible to
developed and published by SCEE, smash barricades, driving over army and police
which was cancelled before it was re- vehicles, knocking down buildings and wreak-
leased. ing havoc as they try to free hostages held by the
ruthless General Klaxx
4062 • Cancelled Games - SWAT Commando

SWAT Commando Symbiosis


Publisher Phoenix Games Developer Elsewhere Entertainment
Genre Action Genre Action-adventure

This title is not known to exist and was There is scant information about this game. Pro-
probably just a working title for SWAT grammer, Pierre Terdiman, implemented a phys-
Siege that made it to some release lists. ics engine for Elsewhere Entertainment’s game.
A tech-demo was released in May 2003, (featured
on youtube) which showcase gameplay from the
game. The demo was running in realtime on Ge-
Force4.
Tenkuu no Symphonia 2
Developer Piacci
Publisher Piacci
Genre Visual novel

Tenkuu no Symphonia 2 is an eroge


visual novel, developed and published
by Cocktail Soft, and released for Win-
dows in 2006.
The game is set one year after the bat-
tle at Kuuchuu Teien and takes place
in the ancient kingdom Altorio, where
people use alchemy and dragons are
common.
The PS2 port was in development by
Piacci, but was cancelled before it was
released.

Tetsuman: Menkyo Kaiden


Developer Chatnoir
Publisher Kaga Tech
Genre Board

Announced as one of the first available


games for the PS2, Tetsuman Men-
kyo-Kaiden roughly translates into
“All-Night Mahjong” and was later
released in another form for the Game
Boy Advance. The PS2 version of the
game was cancelled relatively early
in the game’s development and never
saw the light of day.
“ign.com”
Survivor - Cancelled Games • 4063

Survivor
Developer Replay Studios
Genre Adventure

Survivor was a “Disaster Survival” game that


was in development at German studio, Replay
Studios, located in Hamburg, for the Xbox, Win-
dows, and apparently the PS2.
The game would include interactive locations,
based on famous, authentic-historical disaster
scenarios. In independent game episodes, the
player would experience some of the dramatic
disasters of the 20 - 21st century, like the Titanic,
Hurricane Andrew, the 9/11, the fire in a Paraguay
shopping mall, an earthquake in Mexico City, and
Hiroshima.
Players could move freely through the entire lev-
el environment, in order to experience the disas-
ter from every possible point of view. The player
was free to rescue persons, gather or manipulate
every existing item, from hidden secrets to even
loot. In some situations the player’s survival also
depends on their climbing and jumping skills,
in others the right equipment is essential. While
many subquests must be fulfilled within the dis-
aster scenarios, the main goal of the game is al-
ways pure survival.
The project was later cancelled, maybe because
of the controversial scenarios.

Tecmo Sports: Bakuretsu King


Publisher Tecmo
Genre Eye-Toy

Tecmo Sports: Bakuretsu King was a EyeToy-


playable compilation of several sports games,
including boxing, baseball, soccer and others.
The game made use of more advanced EyeToy
features such as color recognition to replicate
the sports mini-games with more accuracy than
most other EyeToy titles (boxing, for example,
allows both fists to throw punches through the
use of color-coded gloves.)
4064 • Cancelled Games - Syndicate

Syndicate
Developer Bullfrog studios
Planned release 2005
Genre Action

Syndicate was the preliminary name for the un-


released PS2 remake of Syndicate. The original
Syndicate was a real-time tactical game from
Bullfrog Productions created in 1993 by Sean
Cooper and released for various platforms: PC,
Amiga, SNES and Genesis.
“According” to Peter Molyneux, the first attempt
of a true Syndicate sequel was another PC ti-
tle, which begun as soon as Dungeon Keeper 2
was finished, though ultimately it went nowhere.
There would later be several more attempts, none
lasting more than a “few months”, though one
iteration did get a little deeper into production
than the rest: the PS2 version, which was worked
on for around a year. This would have featured a
“free-roaming multi-tiered city”, and would have
been home to three factions: the Syndicates, a
rebel group called the Freemen and the mysteri-
ous Hybrid.
While this and every other Syndicate project died
after Peter Molyneux’s studio was bought out by
EA, some remnants of them live on.
Taxi Driver - Cancelled Games • 4065

Taxi Driver
Developer Papaya Studios
Publisher Majesco
Planned release 2006
Genre Action-adventure

Taxi Driver was set to coincide with the 30th


anniversary of the 1976 film by Martin Scors-
ese. The player-character would be Travis
Bickle, the same antisocial cab driver played
by Robert De Niro in the film.
The game would be a third-person action ad-
venture that takes place in New York City,
which players could explore at their leisure
when they wasn’t completing the story mis-
sions of the game. Naturally, the game would
feature a taxi-based gameplay where player
could drive a taxi and pick up fares to earn
money as they cruise around the city as well.
The game would look and feel similar
to Grand Theft Auto 3, but without any police
chases. However, there was still consequenc-
es to acting crazy and slaughtering crowds of Taxi Driver would take place shortly after the
innocent pedestrians. When players start kill- events in the film. Betsy, Travis’ love interest from
ing innocent people, the screen will get red, the film, is killed by the Mob, and Travis must go
and eventually it will simply go black before on a mission through the seamy underbelly of the
resetting at the beginning of the most recent city to avenge Betsy’s death. In a demo featured, on
mission. This effect was supposed to repre- E3 2005, players started out in Travis’ apartment,
sent Travis’ sanity. Like is seen in the film, where Travis received a message that he needed to
Travis is a sort of vigilante who attempts to get to Betsy’s apartment as soon as possible. Travis
clean up the city by vigilante justice. It would walked outside and jumped in a taxi to head off to
make sense then that players would be pun- kill some gangsters.
ished for running down innocent people in The controls for Taxi Driver was similar to any
the game. other third-person action game, with the left analog
stick controlling movement and the right one con-
trolling the aim. Players can pull a gun out using
one button, and fire it with another. When carrying
a weapon such as the shotgun, Travis move much
slower than when he’s unarmed.
The game was canceled amidst Majesco’s financial
problems in late 2005 after multiple investments
fall flat. They were buying several movie proper-
ties to make into games, like the poorly-received
PS2 version of JAWS, which ultimately led to their
downfall.
4066 • Cancelled Games - Tekkouki Mikazuki

Tekkouki Mikazuki Technomancer


Developer Sandlot Publisher Phoenix Games
Genre Action Genre Action

Tekkouki Mikazuki (meant to pro- Technomancer: A Calcaphon Adventure is a can-


mote a Tekkouki Mikazuki televi- celled action game that was in development by
sion miniseries) was a planned PS2 Qube Software for the Xbox, PS2 and PC, that
game, but the series was received would have been published by Virgin Interactive
poorly and the game was cancelled. Entertainment. The project started in early 1999
A one stage demo was released be- and the development continued till 2003, with a
fore the cancellation. The series playable prototype / beta version, but they never
soundtrack disc was distributed finished the game.
alongside with the demo disc. As the main focus of Qube has always been the
Sandlot later used the capital and development of 3D software for 3D middleware
pre-prototyped tech to sell a simi- and not games, maybe they had some develop-
lar game to Enix, this later became ment problems and Technomancer was can-
Gigantic Drive (also known as Ro- celled.
botic Alchemic Drive in the US). “unseen64.net”

Ten Pin Alley 2


Publisher XS Games
Genre Sports

Ten Pin Alley 2 is a ten-pin bowling simulation game by


American studio Pronto Games, published by XS Games and
released on the Game Boy Advance and Wii. The planned
PS2 version was never released. It is the sequel to the game
Ten Pin Alley, but was not developed or published by the
same company.
The Wii version recieved a perfect 2 by IGN.
Tiny Toon Adventures: Defenders of the Universe - Cancelled Games • 4067

Tiny Toon Adventures:


Defenders of the Universe
Developer Treasure
Publisher Conspiracy Entertainment
Release date mid-2002
Genre Fighting
Mode 1-2 (4?) Players

Tiny Toon Adventures: Defenders of the Universe


is a cancelled and unpublished 2002 fighting
game. Based on the Tiny Toon Adventures fran-
chise, it was initially scheduled for release in mid-
2002, but was eventually cancelled for unknown
reasons. It was developed by Treasure and it was
originally slated for the PS2. Nintendo Power has
listed this game in its publication, suggesting that
there was also going to be a GameCube version.
The surviving voice actors from the TV series
reprised their roles as their characters for this
game, with Charlie Adler returning as the voice of
Buster and Billy West replacing the late Don Mes-
sick as the voice of Hamton.
The plot Defenders of the Universe centers on
Montana Max taking over the planet Gold Star.
Natives of the planet, the Bullions, escape and
asks Buster Bunny, Babs Bunny, Plucky Duck,
and Hamton Pig for help.
Originally titled Tiny Toon Adventures: Defend-
ers of the Looniverse, Defenders of the Universe
was first announced in 2001 with a planned spring
2002 release. t was later expected for release by
the summer that same year.
In 2004, Douglas C. Perry for IGN suggest-
ed that the game had always been intended for re-
lease, mentioning that it was “still officially slated
to come out sometime (not necessarily in 2004)”.
However, years later, nothing new has been men-
tioned about the game. But considering the fact
that support for the PS2 and GameCube has been
discontinued, the game’s resurrection and release
are unlikely.
Before its cancellation, the game was given
an ESRB rating and was shown on retail listings.
Kurt Kalata from Hardcore Gaming 101 theorized
that the game was planned to be the spiritual
successor to Treasure’s 1999 Japanese-exclusive
Rakugaki Showtime, noting its similarities in
gameplay and mechanics.
4068 • Cancelled Games - TimeShift

Tremors: The Game


TimeShift
Developer Rock Solid Studios
Developer Saber Interactive Publisher Conspiracy Entertainment
Publisher Vivendi Games Planned release Q3 2003
Genre First-person shooter Genre Survival horror, Action

TimeShift is a first-person shooter re- Tremors is a cancelled video game that was based
leased for Windows, Xbox 360, and on the Tremors franchise. The game was an-
PS3. Originally, TimeShift was an- nounced in August 2002 by Rock Solid Studios,
nounced for the Xbox and Windows, who had been working on it since April/May 2002.
with developer, Saber Interactive, also The game was going to be released for the Xbox,
listing a PS2 version of the game on its GameCube, PS2 and PC. Tremors was scheduled
site. Seven months later, the PS2 ver- for release during the fall of 2003. However, the
sion went missing and the Xbox edition game was quietly canceled in the summer of that
became the Xbox 360 edition. Another year.
seven months on, the title was sold to
The video game was supposed to be a single-
Sierra Entertainment, which pushed
player, third-person, survival-horror action game.
the game’s release back to 2007 so its
The player had to battle various types of Graboids
“full potential could be realized.”
(Graboids and Shriekers were confirmed) with
The key feature of TimeShift is the ranged and melee weapons, while finding creative
player’s ability to control time: slow- methods to avoid walking on the ground and hid-
ing, stopping or rewinding time more ing character’s body heat signatures.
or less at will.
It was announced that the game, while containing
The original game plot would centre on references to the films and the TV series, would
the a war veteran who lost his daugh- have an independent story line taking place in the
ter. It would include recorded dialogue desert community of Golden Rock.
with Dennis Quaid and Michael Iron-
The early announcment for the game:
side.
“Tremors is based on the successful Tremors
movie franchise, created by Universal Pictures
and Stampede Entertainment. The game is a third
person action adventure set in the desert around
the town of Gold Rock, where Graboids – gigantic
Turnabout landsharks threatens mankind as we know it.
Players will experience an immersive storyline,
Developer Artdink
Genre Puzzle
filled with surprises and challenges in combina-
tion with high-octane action.”
Turnabout is a puzzle game developed The cancellation reasons are unknown, but it is
by Artdink, published by Natsume, most likely because the TV series got low ratings,
and released in 2003 for the PlaySta- and they didn’t want to get involved.
tion.
The game’s main feature is the ability
to rotate the stage 90 degrees in either
direction (but not 180), causing all the
dynamic elements to fall in that direc-
tion. The goal is to get all the colored
pieces to disappear.
The Thing II - Cancelled Games • 4069

The Thing II
Developer Computer Artworks
Genre Survival horror

The Thing II was a planned third-person survival


horror game, and sequel to the 2002 video game
The Thing. It was under development by Compu-
ter Artworks in 2003. However, it was ultimately
cancelled after Computer Artworks entered re-
ceivership in October 2003. Although cancelled, The developers of the original The Thing video game
pre-production art guides and two creature video had this to say about the sequel in an interview:
clips were released, revealing the developers’ vi- “We had the contract in place to make the sequel and
sion for the game. were pretty excited about it. We had a very cool proto-
type of ‘dynamic infection’ and some really imaginative
According to the Computer Artworks’ pre-pro-
thing ‘burst-outs’. I particularly liked the one where the
duction concept art guide, the game was intend-
person would split in half and their top half would jump
ed to follow the plight of protagonists Blake and
to the ceiling and start swinging around like an orangu-
MacReady, as they fought through a small snowy
tan with his intestines turned into tentacles!”
refinery town (presumably located in Antarctica),
“It was heart-breaking when Computer Artworks
an oil rig and on-board an aircraft carrier. New
closed but it was a familiar story unfortunately. We just
types of Thing beasts were to be included in the
grew too quickly, taking on a lot of projects including
game, which were intended to be deadlier and
The Thing 2 and an Alone In The Dark sequel.”
more elaborate than those from the first game.
A new ‘burst-out’ system was planned for inclu- The Thing 2 was cancelled when Computer Artworks
sion, which would have seen a variety of elabo- went into receivership in October 2003 and never pro-
rate enemies burst out from infected NPCs. The gressed much past a proof of concept demo that focused
geometry for the creature’s reveal was intended on the team’s determination to solve the scripted infec-
to be hidden away inside the NPC model and tion issue.
would unfold as the monster is revealed. Techni-
cally-demanding, the ‘burst-out’ enemies would
have been less frequently encountered than the
simpler ‘scuttler’ creatures which lacked com-
plex transformations. Burst-out creatures were
also planned to progress through various stages
of development—from a less threatening ‘stage
one’ Thing to a fully-evolved state with multiple
attack methods.
4070 • Cancelled Games - The Thing II

As this model is a scuttler and doesn’t


When an infected dog bursts out it sheds The dog attacks in a similar fashion to To attack the beast flips around to face 180 degrees use the burst out system. It will be
skin and fur from its face and body to re- its host, biting its victim if they get too from its intended target, arches it’s back and releases relatively cheap and will provide the
veal a set of sharp ribs protruding from close, rushing its target and leaping at a flak of sharp ribs. When each rib hits a dead zone, player with cannon fodder throughout
its back. their arms, legs and chest. whether it be concrete or skin it penetrates with incred- the game.
ible force.
The Thing II - Cancelled Games • 4071

As this model is a scuttler and


Built from the upper body of its victim. Its head This scuttler will often be found gnawing on a corpse doesn’t use the burst out system,
bursts out into a large jaw shape lined with sharp and when startled will become a nasty adversary. Scut- This monster will drag screaming it will be relatively cheap and will
teeth It attacks from the ground, biting at the legs of tlers work in packs and will often try to distract the NPCs away into some dark corner provide the player with cannon fod-
its victim or leaps at their head and upper body to player while others from the pack approach from the where they are devoured. der throughout the game.
clamp its jaws into whatever it can. sides. These vicious creatures are ravenous, yet strategic
and fearless.

This creature takes the form of the top half of a Its battered head hangs off the neck in a failed If the victim gets too close to this opponent
dead human. It drags itself across the floor in a struggle to hold itself together to see where it’s go- it will come to life and raise its head quickly
handicapped fashion leaving a trail of shiny slime ing. The torso-drag is the slowest moving enemy showering tis target with acidic vomit.
behind is as its torn hips expel gasses and stomach and at first sight appears too weak and disabled to
lining. any sort of damage to anyone.
4072 • Cancelled Games - The Thing II

As this model is a scuttler and doesn’t


The rogue scuttler has similar attributes to What sets this creature apart from its From this vantage point it can run along the wall, climb use the burst out system. It will be
an athletic scuttler found in The Thing 1. predecessor is its ability to scale walls up it and switch to the ceiling or perform an ambitious relatively cheap and will provide the
It is quick paced an can leap up to 5 me- and ceilings. The rogue scuttler can ei- leap to get to the ceiling. It can attack from all three player with cannon fodder throughout
tres at a time from a running start. ther climb up a wall or leap to it from vantage points by leaping at its opponent using its the game.
the ground. sharp frontal spikes as penetrative weapons.

This model has the beast


The human beast resembles its human form with a The true power of the human beast is its ability The human beast will learn the ability features folded away inside.
few abnormalities and distortions. It has a slightly to continue to function like a human being. It to become a mobile spawner, capable of Bones control the seam.
contorted face, sunken eyes and a dislocated jaw. It is can operate machinery and use all human weap- shooting out rogue scuttlers. When it per-
only distinguishable when facing the player and could onry it finds whilst still retaining the enhance- forms this spawning action the human beast
visual pass for a member of your team when his back ments of a thing beast. It has though armour. places its hands on the edges of its rib cage
is to you. and pulls them apart to release a scuttler.
The Thing II - Cancelled Games • 4073

The in game model will use


Once the upper body of its host has split open. The The primary attack requires its victim to join the beast on procedural tentacles gener-
clinger beast uses its sticky tentacles as grappling the ceiling. The range of the creature is any target directly Once the victim is caught they are ated in code. The tentacles
device, this creature shoots to the ceiling after below them within a 2 metre radius and victims can be lifted off the ground and dragged to- will be positioned using the
bursting out leaving its lower body behind in a sucked in using either its outstretched limbs or the lengths wards the sharp teeth built into the current mound point system.
heap of blood and guts on the floor beneath it. of intestines that hang from its ripped torso. tear in the upper body of the beast.

This model will use special


The sonic beast is an extremely tough opponent. When When encountered, this creature bends forward slightly shaders to create the effect of
exploding to life from its human host it tears through and expels a deafening scream, sending shock waves out With everyone paralysed, the translucent skin. The beasts
the upper back creating a new upper body and mouth. from the centre of its radius. This will be represented vi- beast is free to move in on its vic- internal organs will be seen
The hosts legs and arms become the four legs. The sually and audibly. Leaving the player and his NPCs deaf tims using a combination of dev- to swell and vibrate when a
hosts head is left screaming and spraying deadly acid. with only the sound of their own breathing and heart beat. astating melee attacks. sonic attack is imminent.
4074 • Cancelled Games - The Thing II

This model will make good use of


The bio beast is a decaying distortion of Its primary attack is a projectile vomit After reaching its second stage of evolution the bio multipass texturing such as specular,
its original host. It is formed from bacteria as it expels toxic liquid from its main beast gains new attack methods. When performing a gloss and bump mapping.
and other hybrids within the human body orifice. If contact is made with the face projectile vomit the highly potent slime causes invol-
and can attack in a variety of different it will blind and cause damage to its untary vomiting within a given radius of its target as
ways. victim. well as damaging and blinding anyone it hits.

The tunnels are very dangerous


due to their decayed state. This is
ideal for falling rubble and rubble
SFX to add movement to the en-
vironment.

The service tunnels are left over from the As the player enters the service tunnel they
construction of the Enco refinery and gas will notice immediately that the structure The tunnels will eventually lead the player to the refin-
pipeline. They would once have been bustling has been badly damaged. The lower walk- ery town. The tunnels also serve as a good environment
with engineers working shifts and living in the way is partly inaccessible and the best route in which to teach basic player controls and combat.
bunkrooms that stem off the main tunnel. to take is the raised catwalk.
The Thing II - Cancelled Games • 4075

The settlement is a very isolated place mostly Man-made jetties that stretch out into the steel grey sea The town is inhabited and as a result there will be
constructed of makeshift porta- cabins. Sharp complete with oil and gas derricks that are pumping a lot of mechanical movement from the refinery as
rocks and ice from the coastline jet out into the great plumes of fire and smoke into the air. The town is well and smoke and light emitting from the cabins.
huge expanse of the Artic Ocean. The refinery rundown. It is designed purely to be functional with no
can just make out in the distance. though paid to architecture or aesthetics.

Freezing water gently washes against the icy Shooting the pipes cause burning steam to flow from the The refinery is comprised of several levels plus
edge of the refinery as steam pours from the pierced points in the structures, slowing the attack of the the exterior space. The oil rig workers have been
vents and pipes. The team work their way beasts. After some time the beasts make a strategic de- either infected or slaughtered. This level will need
through the exterior of the facility looking for cision to abandon their attack and they retreat into the key shock and gore sites.
remnants of activity. distance.
4076 • Cancelled Games - The Thing II

Due to the size of these models the


These creatures are usually end of level They can have tortured humans imbed- They are not very mobile and most of the time con- main bulk of the rupture will be static
bosses. They are large and powerful and can ded in them, slashing with tentacles, bit- fined to the room that you meet them in. level geometry with only the weapons
take up an entire room or even be part of the ing, picking the game characters up and being skinned objects.
room integrated into the architecture. ripping them to bits, projectile weapons
and fluids.
Thorgal: Odin’s Curse - Cancelled Games • 4077

Thorgal: Odin’s Curse


Tidal Riders
Developer Cryo Interactive
Genre Adventure Developer Crytek
Genre Sports
Thorgal: Curse of Atlantis (also known
as Thorgal: The Curse of Odin) is an Tidal Riders is a cancelled racing/sport game that
adventure game released in 2002 for was in development by Bungarra Software in
Windows. It was developed by Cryo 2001/2003 for the PS2. The player would have
Interactive and published by Le Lom- been able to ride around the globe in various and
bard. The planned PS2 version was different tracks, to race against the AI or to reach
never released. The game is based on a new high scores in trick mode.
comic book character created by Jean It seems that Bungarra tried to find a publisher
Van Hamme and Grzegorz Rosiński. for the project but without luck, and even in 2004
The player assumes the role of Thor- they signed a PAL territory Publishing Agree-
gal, a mighty Viking warrior and de- ment with XS Games to release the game in Eu-
scendant of Atlantis, who uncovers a rope, but something went wrong and as far as we
magical artifact which allows him to know, Tidal Riders was never released in the end.
see his own future. “unseen64.net”

World’s End
Publisher Princess Soft
Planned release 2004
Genre Adventure

World’s End is an adventure game based on the


manga World’s End, published by Princess Soft,
which was cancelled before it was released.
In the game, players would control Toshihiro Fu-
jizawa, a newcomer to Sweet Fish Productions.
In his new position, he would work under his
older sister who happens to be the company’s tal-
ent manager.
4078 • Cancelled Games - Tidejackers

Tidejackers
Developer Computer Artworks/Sales Curve
Genre First-person shooter

Tidejackers, also know as Tide Jackers, was a


first person shooter that was in development
at Computer Artworks Ltd / Sales Curve In-
teractive, for PS2, Xbox and PC. The project
was cancelled when the company was closed
down.
“unseen64.net”

Time Traveler
Developer Sensory Sweep Studios
Genre Action

Time Traveler is an action game that was in


development in 2003/2004 at Sensory Sweep
Studios. From the only video that remains
from the project it seems that the player
would have been able to go back in time to
the Titanic disaster, to change the history. It
is unknown if the Titanic was the scenario for
only one of the various levels of the game, or
if all the missions would have been set in the
ship.
This project could have also been a proposal
concept for an early PS3 game, with a proto-
type build created on their PS2 engine.
“unseen64.net”

WSC REAL 08: World Snooker Championship


Developer Blade Interactive
Publisher Koch Media
Planned release (eu) July 4, 2008

WSC Real 08 is a pool game developed by Blade Interactive and


published by Koch Media exclusively for Wii. It was later re-
leased for Windows, PS3 and Xbox 360 under the name WSC
Real 09: World Snooker Championship. The game was most
likely never ported to the PS2.
TinTin - Cancelled Games • 4079

TinTin
Developer Appeal
Genre Action

Before going bankrupt, Appeal, the same


software house behind the unreleased Out-
cast II, developed a prototype for a new ac-
tion game based on the Tintin comic books:
From the Franck Sauer’s website:
“After the Outcast II debacle, we were of-
fered a share buy-back option by our pub-
lisher (Infogrames) in exchange of a new pre-
production contract around a Tintin game. As
we had to keep our studio alive, we bought
back the shares at a nominal price and got
the contract started.
We had developed some nice technology
for the Outcast II game and, although it was
still far from being complete, we had enough
to prototype a Tintin game.
The budget was tight and the timing was
short, so we tried to reuse a number of re- In the end, Infogrames did not manage to sign
sources from the Outcast II prototype and a license deal with Moulinsart (The company that
build on top of that. The game was to be fully holds the Tintin rights), and we finally got bank-
3D exploration with some action scenes and rupt the same year and closed the studio.”
mini-games. “unseen64.net”

Turok Evolution Sequel


Developer Appeal

The original Turok: Evolution is a FPS devel-


oped and published by Acclaim Entertainment
for the GameCube, PS2 and Xbox in 2002. Af-
ter Evolution, a small Acclaim team was trying
to work on a direct sequel, but the project never
got off the ground so they soon moved on to
other projects. Only few artworks remain from
this Turok Evolution sequel. When Acclaim was
closed, Turok vanished from the gaming scene
untill Disney Interactive Studios purchased the
rights to the Turok franchise.
“unseen64.net”
4080 • Cancelled Games - Titanium Angels

Titanium Angels
Developer Mobius Entertainment
Publisher SCi Entertainment
Planned release Q4 2000/ Q3 2001 /2002
Genre Action-adventure

Titanium Angels is a cancelled third-person


action adventure that was in development in
2000 by Mobius Entertainment (now known
as Rockstar Leeds).
Titanium Angels is set in the near future,
when three different alien factions and the
various earth governments are compet-
ing against one another to assume control.
Blake, who is part of an elite mercenary
group known as the Titanium Angels, takes
on a routine mission to assassinate a military
dictator named Elegia Fury. As her mission
continues, Blake follows Fury to the alien
planet Reath and finds herself being drawn
into a grand conspiracy. The game would feature 16 levels of play,
a wide range of weapons, and several multiplay-
Alongside the general action gameplay in-
er modes, including a species biography for the
volving elements of exploration, combat,
creatures of Reath.
and stealth, Titanium Angels would also
feature a extensive cooperative element. The game would use a 3D engine that keeps poly-
Through various portions of the game, the gon counts high while adding frills like volumet-
game’s lead character, Carmen Blake, would ric fogging and physics engine. The engine could
have access to the spiderlike vehicle known also render a variety of environments. Also, like
as the Titan - and players could choose to Quake 3, the game featured bezier patching that
ride and use it in battle. Titan would be able lets the engine curve otherwise blocky surfaces
to perform a variety of moves, including run- subtly. Mobius promised that explosions and oth-
ning, jumping, and gliding. The vehicle was er special effects would be easy to write into the
also equipped with heavy artillery, which as proprietary graphics engine, and that they should
used to dispose of the wide vari- not only look real but also feel
ety of enemies that oppose Blake. substantial. Titanium Angels’
The game would feature a sniper characters was also given spe-
mode where players would have cial care too, and they were
the ability to lock on to enemies animated using accurate skeletal
and circle strafe around them. vertex models that allowed for
As players progress different unique motions.
across the gameworlds, they Titanium Angels was cancelled
would have the chance to ac- after two years of development
quire items and accomplish feats when Mobius was purchased by
that expand Carmen’s range of Take-Two Interactive. In april
skills and abilities. 2004 the studio was officially
renamed Rockstar Leeds.
Toon Army - Cancelled Games • 4081

Toon Army Title Defence


Developer Brat Designs Developer Climax Studios
Genre Action Genre Sports

Toon Army is an action game, devel- Title Defense is a cancelled boxing game that qui-
oped by Brat Designs, which was can- etly cancelled in early 2001 for unknown reasons
celled before it was released. by Climax Studios.
The game aimed to put a new spin on In the game, players could match their abilities
World War II shooters by presenting against a CPU or human opponent in an Exhibi-
the game in a cartoon-style world. tion Match, practice their skills in Sparring, re-
play an already-fought two-player game in Shad-
ow Mode, or fight for the championship belt in
over an entire Career. An AI system would offer
different boxing styles and the ability to adapt to
user reactions, while their trainers would offer le-
gitimate real-time tips and hints on how to defeat
their opponents.
Other features would include a broadcast-
style presentation, a full-on facial damage sys-
Top Gun 2 tem, and motion-captured boxing animations that
was supported by 5000-polygon models.
Publisher Titus Software
Genre Action, Simulation “unseen64.net”

Top Gun 2 is a simulation game, pub-


lished by Titus Software, which was
cancelled before it was released.

Tsuushin Shanghai
Publisher SunSoft
Genre Board, Puzzle

Tsuushin Shanghai is a puzzle game, X10


published by SunSoft, which was can-
Developer Warthog
celled before it was released. Publisher Conspiracy Entertainment
Genre First-person shooter

X10 is an first-person shooter, developed by UK-


based Warthog and published by Conspiracy En-
Touge no Battle tertainment, which was cancelled before it was
Publisher Ecseco released.
Genre Racing The game would see players assuming the role of
Touge no Battle is a racing game, pub- a soldier who is under strict instructions to explore
lished by Ecseco, which was cancelled the world of X10. Enemies in the game would in-
before it was released. clude warring military factions and deadly preda-
tors indigenous to X10.
4082 • Cancelled Games - Tom Clancy’s Ghost Recon: Island Thunder

Tom Clancy’s Ghost Recon: Tom Clancy’s Rainbow Six:


Island Thunder Rogue Spear
Publisher UbiSoft Publisher UbiSoft / Red Storm Entertainment
Genre Tactical shooter Genre Tactical shooter

Tom Clancy’s Ghost Recon: Island Thunder Tom Clancy’s Rainbow Six: Rogue Spear
is an expansion pack for Tom Clancy’s Ghost is a tactical first-person shooter developed
Recon, released for Windows and Xbox. and published in 1999 by UbiSoft Milan and
The stand-alone release was cancelled for Red Storm Entertainment. It is the sequel to
the PS2, but the expansion was added to Tom 1998’s Rainbow Six game based on the Tom
Clancy’s Ghost Recon: Jungle Storm. Clancy novel of the same name.
Rogue Spear is based on the same game en-
gine and features gameplay and presenta-
tion similar to that of the original Rainbow
Six. The game pits the counter-terrorist unit,
Tom Clancy’s Rainbow Six: Rainbow, against global terrorist organiza-
tions that in some cases have taken hostages
Vegas or have armed themselves with weapons of
Publisher UbiSoft mass destruction. Rogue Spear focuses on
Genre Tactical shooter realism, planning, strategy and teamwork.
Tom Clancy’s Rainbow Six: Vegas is the Tom Clancy’s Rainbow Six: Rogue Spear
sixth game in the Rainbow Six series. It was was released for Windows, with versions for
released for the Xbox 360, Windows, PSP the Mac OS, Dreamcast, PlayStation, and
and PS3. The planned PS2 version was never Game Boy Advance released later. A PS2
released. port was also announced at the time, but it
was later canceled.
The game’s storyline follows a new team that
is dispatched to Las Vegas, Nevada to defeat
international terrorist Irena Morales and her
army of mercenaries that are repeatedly at-
tacking key locations in the city.
Tom Clancy’s Rainbow Six:
Critical Hour
Publisher UbiSoft
Trophy Bass Genre Tactical shooter

Tom Clancy’s Rainbow Six: Critical Hour is


Developer Sierra Entertainment
Publisher Sierra Entertainment the fifth game in the Rainbow Six series, and
Genre Sports was released March 14, 2006.
Trophy Bass is a sports game, developed and Critical Hour received a mixed reception due
published by Sierra Entertainment, which to its relatively small amount of content, al-
was cancelled before it was released. though it was praised for following the roots
of the first games, unlike Lockdown. Fol-
The game would have been part of the Tro- lowing poor sales its planned later release in
phy Bass franchise. Europe was canceled, as well as a port of the
game for the PS2.
Tonic Adventure - Cancelled Games • 4083

Tonic Adventure Tornado Alley


Developer Appeal Developer Brat Designs
Genre Action Genre Action

Tonic Adventure is the cancelled sequel to Ton- Tornado Alley is a cancelled action
ic Trouble, a 3D platform game developed by game that was in development by
Ubisoft Montreal and Ubisoft Montpellier, re- Atomic Planet in 2002/2003 for the
leased in mid 1999 for N64 and Windows. Ton- PS2, GameCube and Xbox.
ic Adventure was in development from 1999 to The official press release explains the
2000 (perhaps for Dreamcast or the soon-to-be- gameplay for the game; the player
released PS2) by the same team that worked on would have to take control of one of
the original game and Rayman 2, but it seems a Tornado and guide it to do as much
that the project was canned in early development, damage as possible, without running
maybe because of low sales and mixed reviews of out of wind power.
the first TONICT. To keep the twister alive play-
The only known remnants of this game are pieces ers would had to follow the contours of
of concept art created by Ubi Soft artist Yann Jou- the landscape, watching for thermals
ette. and building up the power of the cy-
clone with the right balance of warm
One can speculate that after Ubisoft found out
and cold air. Cars and trailers could
that Tonic Trouble would have not been a popular
have been picked up to give ammuni-
IP as they planned, they switched resources from
tion to the vortex, to be churned around
Tonic Adventure to more marketable games as
inside before being spat out with huge
Rayman M and Rayman 3.
“unseen64.net” destructive force.
The gameplay may have been
similar to Katamari Damacy and Thor-
nado (DS).
The project was never released for un-
know reasons.
“unseen64.net”
4084 • Cancelled Games - Tomb Raider: 10th Anniversary Edition

Tomb Raider:
10th Anniversary Edition
Developer Core Design
Publisher SCi / Eidos
Genre Action-adventure

After Tomb Raider: the Angel Of Darkness had been


considered a failure, Core Design. in 2004, came up
with a new Tomb Raider Project. The project known
as “Tomb Raider: 10th Anniversary Edition” aimed
to recreate the original Tomb Raider game released in
1996 including various enhancements and extensions
to the original game. Core developed their version of
Some sequences in the trailer are from builds later
Tomb Raider: 10th Anniversary Edition for approxi-
than others. Both Core Design and Crystal Dynam-
mately 9 months until it was cancelled early June 2006
ics were working on separate games (Core Design
by SCi. A trailer for the unfinished game emerged on
– Tomb Raider: 10th Anniversary Edition, Crystal –
the internet, later that week Eidos officially confirmed
Tomb Raider Legend). Eidos (the game’s publisher at
the game had been cancelled. Following these events,
the time, now Square Enix) requested Core Design to
Crystal Dynamics developed their own Tomb Raider:
alter their Lara Croft model so it looks similar to the
Anniversary game which released in 2007.
Lara Croft model used in Tomb Raider: Legend. This
Interview by: PlanetLara with former Artist Richard is why the Lara Croft model seen in early prototype
Morton. (24th July 2007) versions of Tomb Raider Legend is very reminiscent
“It was a strange time really, we’d just finished of the one seen in Core Design’s Tomb Raider: 10th
Free Running for PSP/PS2 and had developed a real- Anniversary Edition.
ly good control system and camera, we started mess-
The June 2006 press releases from Core Design:
ing about with a Lara model on the PSP in the Free
“Following speculation on the internet, we would
Running engine and the idea of 10th Anniversary
like to offer the following clarification.
was born. We suggested it to Eidos who allowed us
The video of Tomb Raider: 10th Anniversary Edi-
to develop it, but when Core was sold to Rebellion it
tion that appeared on certain sites was an unauthorised
seemed like they didn’t want the franchise to go ‘out-
release of an internal presentation of a game that was
of-house’ hence the cancellation of our project.”
being developed by Core Design until very recently.
It is confirmed that PC/PS2 versions were in devel- It was running on PSP and used a Core-developed en-
opment. However, the existing leaked footage and gine. However, following a recent review this project
in-game screenshots have been confirmed to be taken has been officially cancelled by SCi.
from the PSP version. The trailer which leaked from Core is alive and well and working on some great
an unknown source seems to show various different new projects, and we are still planning to announce
builds of Tomb Raider: 10th Anniversary Edition. some exciting news very soon!”
By Eidos (Larry Sparks, Head of Brands Man-
agement at Eidos) – June 16th, 2006
“Eidos Interactive, one of the world’s lead-
ing publishers and developers of entertain-
ment software, confirms today that they are
developing a special ’10th Anniversary Edi-
tion’ of Tomb Raider.
The new game is being developed by Crystal
Dynamics, who recently launched Lara Croft
Tomb Raider: Legend on Xbox 360, PS2,
Xbox, PC and PSP, with versions on Nintendo
DS, GBA and GameCube later in 2006.
Tomb Raider: 10th Anniversary Edition - Cancelled Games • 4085

“Our ’10th Anniversary Edition’ of Tomb Raider, is a necks. Someone, somewhere, realised that handing a
one-off title to celebrate both Lara and Tomb Raider, it TR title back to the now-not-Core guys would have
will appeal not only to the loyal fans of the Tomb Raid- seemed like a strange commercial move, and with
er series but will also attract a totally new audience. CD having a lot of cool tech all ready to go, it was a
Tomb Raider originally launched straightforward choice for them.
in 1996 and is still one of the best Yeah, it was a massive, massive
selling videogame franchises of all kick in the nuts for those of us who
time, with over 30 million copies had done a lot in a very short space
sold. of time to get Anniversary running,
The special ’10th Anniversary but from a business perspective it
Edition’ of Tomb Raider will be was understandable.
available on PlayStation 2, PSP and Gav was right to be angry about
PC.” the way the whole thing unfolded
In 2016 an interview with Gavin and he’s also right in saying that
Rummery was published by arstech- SCi were up for it – Ian Livingston
nia. It provided some details as to grinned a smile a mile wide when I
how the game started and specula- described the concept as a “direc-
tion as to why it was cancelled: tor’s remastering” of the original,
“He put the pieces together in his with additional content filling out
head and pitched Eidos/SCi (SCi the whole TR1 game. So yes, it was a
having taken over Eidos in 2005). winner and yes, at the time it looked
They loved it, so a team of Tomb like me might claw it back. But some-
Raider veterans at Core set about one, somewhere realised the media
remaking the original game in the issues that might arise from the old
new engine. It was going well, Rum- Core lads doing another Lara game
mery recalls—both looking and . . . and that was where the split be-
playing great. But Crystal Dynam- gan, not with CD.
ics didn’t want Core back in the pic- I put more hours into the Core
ture, and the American studio built version of Anniversary than anyone
a rival demo. else on the team – production tend
They convinced whatever the poli- to do that – and as we had such a
tics in SCi was like that it made more small team most of what is seen in
sense to just keep it all in one studio. the leaked video was stuff I pulled
Keep the franchise in one place. And together across a couple of evening
so ours was killed, and you’d have shifts, the thing cut together by Gaz
never heard if it hadn’t been leaked Tongue later. We were all gutted
by someone.” when the project went away. Proj-
ects do, all the time, but this one re-
Steve Pritchard (Producer) respond-
ally felt like the last chance to grab
ed to Gavin’s claims with the fol-
back a bit of TR.
lowing:
The last presentation to the SCi
“No worries. It was a tricky time
board had Gav and I demoing the
in the studio when Crystal were do-
Playstation version AND the PSP
ing Anniversary – a lot of hard work
version, both of which had co-op
had gone into that idea and to have
gameplay in it. They were rough
it taken away and handed to Crystal
around the edges, still some way
was a painful thing.
from alpha, but if you knew the orig-
Crystal Dynamics are in no way
inal game well you could see where we had added
at fault for this – Eidos had become SCi at this point
real fan service, extra content and just cool stuff that
and that whole Eidos/Core/Tomb raider multi-brand
expanded on the original narrative. It felt good to
was something that hung a little heavily around a few
show off, it was received well, but that last presenta-
4086 • Cancelled Games - Tomb Raider: 10th Anniversary Edition

tion had us re-introduced to Toby Gard and some of


the CD team who were there to see it. Two days later
we got the news that they were going to do the Anni-
versary project, using their engine and tech from TR
Legend. And that was that.
Horrible end to the story but I find it really difficult
to lay the blame at Crystal’s door. SCi made the deci-
sion, and they really weren’t very good at decisions.
They are not there for good reasons.
Not too long after that the studio was sold to Rebel-
lion, Gav moved on and I ended up running the show
for the next 18 months to two years. By then Core
were a bit battered and bruised and being asked to
shift their skills to “quick and dirty” work that was
almost outsourcing saw all the talent start to pour
away to other companies. “Corebellion” fought on
for a while but the writing was on the all by then.”
“unseen64.net”

New feature for the game was the idea of pole swing-
ing, absent in the original. It also had the concept of
‘ledge-hopping,’ as was seen in Legend. Coinciden-
tally, Core introduced cross-hair targeting, which they
later discovered was also being used in Legend. Core
were also including a brand new extended final level,
where Lara would battle a Huge Atlantean War Ma-
chine as Atlantis crumbled into ruins. As special fea-
tures, a documentary, concept art, FMVs and charac-
ter models from the original game would have been
included. Nathan McCree would have developed a
new score, and Core had originally planned on using
Jonell Elliot to voice Lara, though they never reached
the recording stage.
TransWorld Surf - Cancelled Games • 4087

TransWorld Surf Trigun: The Planet Gunsmoke


Developer Red Entertainment
Publisher Konami
Publisher Sega
Genre Sports (?)
Genre Third-person shooter
Serial number SLPM-65188
Trigun: The Planet Gunsmoke is a cancelled ac-
TransWorld Surf is probably a surf
tion game/third person shooter based on the man-
game. It is most likely a cancelled
ga/anime with the same name, that was in devel-
Japanese version of the Rockstar game
opment by Red Entertainment for the PS2.
with the same name.
The project was unveiled in 2002 in Sega’s 2002
GameJam video. The unveiling consisted of a 20
second clip from the game, with multiple charac-
ters from the Trigun series. Since its unveiling, no
Ultimate ATV word on development had come out by its devel-
oper Red Entertainment or publisher Sega. After
Developer Maxxis Electronic Magic so many years, it’s clear that the game will never
Publisher Metro3D
be released.
Planned release Q1 2004
Genre Racing Red Entertainment also worked on Gungrave, a
third person shooter heavily influenced by anime
Ultimate ATV is a racing game, devel-
series and published by Sega worldwide in 2002.
oped by Maxxis Electronic Magic for
If it would have been released, it’s possible that
PS2 and Xbox, which was cancelled
Trigun: The Planet Gunsmoke’s gameplay would
before it was released.
have been similar to Gungrave. Gungrave even
In the game, players could select from had the same character designs by Trigun’s series
25 real ATV vehicles licensed from dif- creator Yasuhiro Nightow.
ferent manufacturers, including Bom- “unseen64.net”
bardier, Honda, Kawasaki, and more.
Players could upgrade their ATV by
adjusting steering, front and rear sus-
pension, Maxxis-licensed tires, and
colors of the vehicles. The game would
feature 20 off-road worlds across East-
er Island, the Great Wall of China,
Mount Fuji, the Pyramids of Egypt,
Tahiti, and many other locations.
The game would include one
-to- four-player split-screen racing com-
petition. Players could select from five Ultimate Band
different play modes, including Sin- Publisher Disney Interactive Studios
gle Player Career: Motocross Mode, a Genre Music
closed course stunt racing competition
Ultimate Band is a music game for the Nintendo
or Cross Country Mode, open terrain
DS and Wii. It is developed by Fall Line Studios,
freestyle racing action where players
and published by Disney Interactive Studios. The
would choose from five standard ATVs
planned PS2 version was never released.
and unlock 20 more. Arcade: Single
Race Mode, Multiplayer Mode, and Ultimate Band allows players to play guitar, drums,
Time Attack Mode. bass or be the front man or woman in a band.
4088 • Cancelled Games - Twisted Metal Black 2: Harbor City

Twisted Metal Black 2:


Harbor City
Publisher SCE
Genre Vehicle combat

Twisted Metal: Black is the PS2 chapter of a se-


ries of car combat games, created by Incog Inc.
In 2003 TM: Black was to have a sequel titled
Harbor City, though it was never officially an-
nounced and the project was later scrapped.
Details on the Twisted Metal Black 2: Harbor
City were revealed on the PS2 port of Twisted
Metal: Head On: Extra Twisted Edition. The lev-
els of Harbor City was originally planned to be
greatly expanded and inter-connected with one
another, giving a greater feeling of a single, com-
plete world rather than stand-alone levels. Other
than car-combats, Harbor City was going to have
human characters in 3rd person, for more “per-
sonal” fights, similar to GTA, but with more em-
phasis on multiplayer deathmatches.
Because the atmosphere remained un-
changed from Black, it seemed that the story was
also to be set within Sweet Tooth’s imagination.
According to bonus material on Extra Twisted
Edition, the project was scrapped because most of
the development team had died in a plane crash,
but this is often cited as merely urban legend cre-
ated to give the game a more “mysterious air” to it.
Four levels of Harbor City, albeit without the
interconnection or interactiveness active, were
included in TM: Head On, as a bonus feature en-
titled Twisted Metal: Lost, but those were just a
small part of the original game.
A fifth level was planned. This level is
known as City of the Dead and is unplayable due
to some textures unapplied, some interactive ele-
ments unstable, and the spawning points not be-
ing one for each vehicle. It was the only level that
contained a machine gun upgrade pickup, plus
the ability to drive on the broken freeways but
with invisible barriers keeping the player inside
the map. There is a code that will “force” City
of the Dead to be the only playable battleground,
whether it be in Twisted Metal: Lost or Twisted
Metal: Head-On.
Twerps - Cancelled Games • 4089

Twerps Unnamed FPS


Developer Reef Interactive Developer Beyond Games
Planned release Q2 2002 Genre First-person shooter
Genre Strategy
This FPS demo was a prototype for a
Twerps is a strategy game, developed by UK- game that was in development at Be-
based studio Reef Interactive, which was can- yond Games, but was later cancelled.
celled before it was released. The gameplay only consist of a man
Twerps would be a fast-action 3D puzzle/strat- with a shotgun shooting at bats.
egy game in which players build castles and other
structures out of building blocks and then do bat-
tle with opponents using weapons, twerps, and
wizards. The game would begin in the Stone Age
and evolves though a number of different eras,
ending in the distant future. At any point in the
game, players could choose which units they
want to use the resources for, similar to the build-
ing aspect in Command & Conquer. Once new
units are completed, players could place them
within the castle structure wherever they want.
The specific combination of bricks players use
when building their castles would determine the
fort’s integrity and energize their twerps, wiz-
ards, and artillery through the ages of evolution. Urban X Tribe
There would be a wide range of game modes Developer Infogrames/Atari Lyon House
available in Twerps. For example, the game Genre Action
would feature a story mode that takes players
Urban X-Tribe was an early prototype
through a professor’s research of a mysterious
for an action game somewhat similar
island where several eras exist and overlap. The
to Mirror’s Edge, where the player
puzzle mode included about 47 puzzle maps
would use Parkour moves to progress
where players have to build certain a structure
through the levels.
with a minimum number of bricks or help the
twerps finish building a bridge so they can cross The game was in development at In-
a river. The competitive mode could be played ei- fogrames/Atari Lyon House Studio in
ther online or against someone on the same con- 2002/2003 for the PS2, but it was soon
sole. Twenty different battle maps was planned cancelled for unknown reasons.
to be featured in this mode. Each player needs to “unseen64.net”
establish a castle as quickly as possible and at the
same time choose which strategy to adopt in or-
der to defeat the opponent. Coupled with the fact
that more than one player or opponent can be on a
map, this sets the tone for wild multiplayer duels,
both on PC and console platforms. Overall, play-
ers would come across various types of twerps,
from workers who help repair the players fort to
wizards, knights, and more.
4090 • Cancelled Games - Underground

Underground
Developer Volition
Genre Action-adventure

Underground is a cancelled action / pseudo


open world game that was in development
by Volition for the PS2/Xbox.
The game was set in england and players
would have took control of a thief, free to
explore the city and to decide what and how
to steal.
Undergound was in development for about
a year, but after the release of GTA 3, Voli-
tion though that their project’s quality was
not up to the expectation that gamers had
from an open world game and decided to
stop working on it.
Unsung Heroes - Cancelled Games • 4091

Untitled Fantasy Multiplayer Game


Unsung Heroes
Developer Atlus
Genre Third-person shooter Developer SCEA San Diego
Genre Action-adventure
In 2000 Atlus was working on a fantasy themed
multiplayer game for the PS2, but it is not know if Unsung Heroes was an action-adven-
the project was ever released. ture game that was in development at
A excerpt from a PSM magazine showed a single SCEA San Diego from 2002 to 2004,
screenshot from the game: but the project was later cancelled
when half of the team was laid off.
PS2 Networking Secrets There are almost no informations about
The original PlayStation link cable might not the game, but from the few screenshots
have been the least supported peripheral of all that remain, one can speculate that it
time, but it wasn’t far off. That fact isn’t keeping was going to be some kind of super-
the concept from re-emerging on PlayStation2, hero game set in a sandbox world.
however, and it may in fact even be taken to new
extremes. In 2007, developers of Sony San Diego
It’s already been revealed that From Software’s tried to resurrect the project. Though
upcoming mech action game Armored Core 2 will this was usuccessful. The develop-
use a standard i.Link (IEEE 1394) cable to con- ers released a video presenting a PS3
nect two PS2 consoles for head-to-head network demo of the game.
“unseen64.net”
play. However, at Tokyo Game Show, Atlus was
evidently using at least one of the system’s many
I/O ports to form a four machine LAN (Local Area
Network) network for its yet unnamed fantasy ac-
tion/adventure game.
We say “evidently,” because the systems being
used for the demo were completely hidden from
view and booth officials wouldn’t comment on
how the network was being achieved. It’s possible
that this was simply a test of online play using
hard wiring, but the fact that multiple PS2s can
be linked together like a standard PC network is
certainly intriguing nonetheless.

Atlus didn’t have much to say about its new fantasy-


themed multiplayer game, but it looks to be one of the first
to enable more than two PS2s to be networked together.
4092 • Cancelled Games - Urban Football Championship

USS Antarctica /
Lost Mantis
Developer Bullfrog studios
Planned release 2005
Genre Action

USS Antarctica, later called


Lost Mantis, was an action ad-
venture game in development
at Paris based Darkworks Stu-
dio for the Xbox and PS2 from
2001-2003. Even though Cap-
com first announced the title in
2001, it was later cancelled for
unknown reasons.
While a playable build never
surfaced some concept art from
the project was released to the
net.

Zombie Revenge
Urban Football Championship
Publisher Acclaim Studios Teesside
Genre Beat ‘em up, Shooter Developer Data Design Interactive
Publisher Phoenix Games
Zombie Revenge is an arcade and Genre Sports
Sega Dreamcast game released in
1999. Armed with their fists, feet, and Urban Football Championship was changed to
whatever weapons they should find City Soccer Challenge which is originally part
along the way, players are tasked with of the Kids Sports series which consists of Kids
ridding an unnamed city of zombies. Sports Hockey, Kids
Sports Basketball &
This game also serves as a spinoff to
Kids Sports Football.
Sega’s popular House of the Dead se-
Its unsure why the
ries of light gun games and contains
name was changed as
numerous references to its parent se-
Soccer clearly fits into
ries. A port of the game for the PS2
the series, and all 3
was to be released by Acclaim En-
games were published
tertainment and ported by Acclaim
on the PS2 by Phoenix
Studios Teesside, but was eventually
Games.
canceled.
Vietnam: The Tet Offensive - Cancelled Games • 4093

Vietnam: The Tet Offensive


Developer Atomic Planet Entertainment
Planned release (eu) March 25, 2005
Genre First-person shooter

Vietnam: The Tet Offensive is a first-per-


son shooter set in the thirteen days of the
bloody Tet Offensive in the Vietnam war.
The game feature fatigue that players would
have to worry about. Every action causes fa-
tigue, and as a result players need to pace
themselves. Combat ups the stress level, and
physical damage not only adds to fatigue
levels but also impairs movement and firing
accuracy.
Oxygen released a few details early in de-
velopment regarding their two upcoming
titles, Vietnam: The Tet Offensive and SAS:
Against All Odds. Vietnam: The Tet Offen-
seive, would features a state of the art dam-
age system and historically accurate mis-
sions while SAS: Against All Odds would
fits in nicely with our goal of creating great
be a stealth-heavy tactical shooter based
games for the mass market. After many
on contemporary European politics. Kevin
years of development, we are finally reap-
Hassall, Publishing Director for Oxygen said
ing the rewards of our investment in our
in an early interview;
cross platform technology and tools which
”With a mass-market retail price and
allow us to make games in a shorter times-
full-price gameplay, with these as with our
cale, whilst maintaining a high quality.”
sports titles we’re delivering quality and
value-for-money to casual and dedicated The game had no U.S. announcement for
gamers alike.” either game, though Oxygen confirmed that
it would be dedicated a six-figure advertis-
Atomic Planet MD, Darren Falcus elabo-
ing budget to promote the pair of games in
rates;
Europe.
“It is great to be working with such an
ambitious, and fresh new publisher as Oxy- The game was most likely cancelled. It was
gen. Their philosophy of developing qual- set to be released in UK on March to Sep-
ity products at an impulse buy price point tember, 2005.
4094 • Cancelled Games - Vectorman

Vectorman
Developer Pseudo Interactive
Publisher Sega
Planned release Q1 2004
Genre Third-person shooter

Vectorman was in development exclusively for the


PS2 by Pseudo Interactive (known for their game Cel
Damage), but it was soon cancelled for unknown rea-
sons.
Originally produced on the Sega Genesis, the PS2
version of Vectorman gme would once again cast
players as the modular superhero robot. Empowered
with the ability to upgrade and change his parts, VM tion and fire in the other, which shows off Vectorman
would have access to 15 different weapons and 25 swiveling at the hips and moving his nimble robotic
various upgrades as he strives to rescue the planet body in all sorts of contortions. When enemies are
Gamma 6 from an evil Orbot known as Volt. close, Vectorman would be able to use a ramming
The physics engine for the game would allow charge with his elbow, or he can kick them. He also
for destructible, fully interactive environments and could pick up and throw them.
and attachment upgrades. It would also feature an Just like in Halo, players could use a gun in
“advanced artificial intelligence” that instructs the one hand and carry a grenade in the other. Switch-
Orbots to live and react realistically as they work and ing back and forth from weapon to weapon was with
observe activity around them. L1. There are loads of guns too, ranging from simple
The game was to have been vastly dissimi- guns, flame throwers, chain guns, grenades, grenade
lar to the 16-bit games. Vectorman was rebuilt from launchers, rocket launchers, and the Force Hammer.
the ground up with a new design and set of mechan- This special weapon creates an invisible force that
ics. Vectorman was no longer a bouncing set of thrusts enemies away. It’s great for narrow ledges.
green spheres held together by magnets, instead he The Force Hammer doesn’t actually do any damage
was a powerful warrior-machine, capable of numer- to enemies, but their impact on other surfaces does.
ous abilities, attacks, and he’s armed with a progres- It’s especially good for large groups of opponents.
sively growing arsenal of weaponry. Re-created as a Mike Fischer, vice president of marketing, Sega of
third-person shooter capable of strafing, shooting and America, Inc. said in an early interview;
attacking in up-close melee, Vectorman was a veri- “Vectorman doles out destruction in spades. With
table one-robot army. He was bulkier, build up, and a massive arsenal of circuit-shredding weapons and
strapped with a rocket pack. upgrades, things are bound to get messy. You’ll al-
Vectorman would be able to strafe, backstep, most start feeling bad for the Orbots. Almost.”
roll, flip, pick up enemies and objects, shoot and hov- In an E3 2003 interview Product Manager Cord
er. His hips turn and his waist swivels, while the reti- Smith said;
cule stays nailed to its target. Using the left analog to “About a year ago, Pseudo Interactive came to Sega
move and the right to aim, he could run in one direc- with a prototype of a new Vectorman. They came to
us with this demo. We had been
thinking about a remake, but
they dropped this on us and we
were very impressed. Initially
it played a lot like Smash TV.
It was quite cool looking. Vec-
torman ran around in time with
this killer techno music, funk-
ing out, shooting and blasting
everything in sight.
We’re moving away a kid-
Vectorman - Cancelled Games • 4095

dy world, a funny low-key game from the past that quickly, ranging from 30 FPS and up, Sega plans to
served gamers well like six years ago. Gamers are have it running at 60 FPS when all is said and done.
now more sophisticated and serious, more intelligent. As the default vision keeper, my plan is to create
I think that people are looking forward to something a third-person shooter than has as many elements in
different than what Vectorman was then. I feel like the third-person shooter genre as possible, and to add
they want a darker, more deadly, kick-ass game. Vec- the vision of the Vectorman universe to it. Whether
torman, in this game, is a walking arsenal with at- it’s by using grenades - temporal, magnetic, EMP or
titude and style all his own. This game takes itself whatever kind - weapon upgrades, or by infusing the
- the character, the level design, and the entire set of game with a bold storyline, we’re going to bring the
gameplay elements - more seriously than Vectorman third-person genre to a new level with Vectorman.”
of the past. After six months following their debuts, little or no
At first, the demo we saw was more of a platformer information was released by the two upcoming Sega
with shooter aspects, but we have evolved it over time titles, Vectorman and Altered Beast. IGN contacted
into a shooter with platformer ele- Sega of America for its official
ments. Now it’s 80% shooter, 20% comment on the status of these
platformer. The demo we show at games. A Sega representative ex-
E3 will be a test of sorts. plained:
It may not be apparent now, but “Altered Beast is still coming,
Vectorman’s world of Gamma 6 it’s just that with all the develop-
isn’t a human one. It’s not earth in ment studio reshuffling and other
the future or a utopian vision. It’s internal changes, our teams have
Gamma 6, a synthetic planet built been relatively quiet as we settle
by and for robots. It’s not a hu- in. Look for things to take off again
man idea of what the future is, it’s after Sonic Heroes comes out in
a world envisioned by the orbots, January.
and so all aspects of the game ‘s As for the other game, Sega has
design is constructed with their decided not to continue with the
thinking process in mind. There Vectorman project at this time.”
are no chairs to sit on because
The only remnants of this project
Orbs don’t need to sit, there are no
are a batch of screenshots provided
computer monitors because robots
by IGN, some early alpha footage
don’t need them either.
and a trailer which shows off Vec-
We want to create a living breathing world with
torman’s new loadout (which includes both a jetpack
tons of bots and creatures moving around, with ships
and the grappling hook) and the effects that it would
flying in mid-air (that you can shoot) and repair bots
have on the environment, along with a brief snippet
that rebuild structures.”
of the planned dark-techno soundtrack, which sound
The game looks quite simple at the E3 presen-
new and close to the original games’ style at the same
tation, because it was still so early in development.
time.
Smith explains further;
“Vectorman will look very different in just a few
months. Tons of textures need
to be added and many levels
haven’t even been fleshed out.
What one can see is some ini-
tial particle effects coming
into play, and certainly with
the massive level of destruc-
tible environments, one will
see lots of enemy chunks and
structural bits flying across
the screen. It’s already moving
4096 • Cancelled Games - Clip & Mischief

Voodoo Islands Clip & Mischief


Developer Acclaim
Developer Spirit / 10TACLE Studios
Genre Action-platformer
Planned release 2003
Genre Vehicle combat Vexx is a game developed by Acclaim
Voodoo Islands is a cancelled open world action for the PS2, Xbox and GameCube and
adventure that was in development in 2002/2004 released in 2003. Vexx wasn’t supposed
by Spirit/10TACLE Studios for the PS2 and PC. to start like a single hero, it was supposed
for the game to be a hero/sidekick thing,
Voodoo Island would be a dark swashbuckling
just like “Ratchet & Clank” or “Jak &
adventure on the high seas with focus on action
Daxter”; their names were supposed to
oriented gameplay and a heroic background story.
be “Clip & Mischief” then the previous
Graham is a “Fallen Angel” type of hero
idea was discarded and give space for
character, charged with a crime he did not com-
the single hero idea, deducing that it was
mit. On his quest to redeem himself he faces in-
at that moment which appeared the idea
surmountable odds of evil and sadistic enemies
of the hero with gloves, seeking for re-
powered by demonic voodoo magic.
venge. However, the main character had
Taking the role of a pirate captain, players would another name: “Jinx” or “Jinxed”.
set forth on the high seas, fighting against evil can- “unseen64.net”
nibals, hostile pirates and the omnipresent Con-
quistadors. The aim of the game was to control the
Caribbean Sea. The game was not developed as a
simulation, but with an arcade oriented gameplay.
The game would feature boat and land action, 20
quests, and eight player LAN and Internet gaming
(for the PC).
Voodoo Islands was said to have gone gold in
2003, but its release dates continued to slip, and
production eventually altogether stopped on the
title. The design team has since gone on to light-
er fair as a developer of general-audience casual
games.
Wingz - Cancelled Games • 4097

Wingz
Developer HanbitSoft, Joycast
Planned release September, 2002
Virtual Pool: Tournament Edition
Genre Shooter Publisher Global Star Software
Genre Sports
A rail-shooter was being developed by
Korean companies Joycast and Hanbit- Virtual Pool: Tournament Edition is a spin-
soft supposed to be released in Septem- off sequel to Virtual Pool 3. The game fea-
ber 2002. tures many of the same gameplay modes that
Players can rotate the camera horizon- were in the release
tally in order to shoot the enemies be- of Virtual Pool 3,
hind or coming from the left and right including 18 game
sides. There are 4 characters playable modes. These modes
with their own ship: Maxx, Gina, Bjorn include Snooker,
and Anna. Players can buy and sell 8-ball and 9-ball
parts, including lasers, missiles, engines pool; but range to
and shield. games like Honolulu
and Bowliards.
The ship have unlimited homing mis-
siles/energy weapons. There is a boss at The PS2 version was
the end of almost every level. most likely cancelled.
Four different betas versions were made
available before the game was can-
celled. The last beta is said to be notice-
ably more polished than the previous
three:
- B2 is dated 2002-10-17 (one month af- Yamaha Supercross
ter the supposed release)and has only 3
levels. The 3rd level crashes a lot, mak- Publisher DSI Games
Genre Racing
ing it not possible to test if there’s some-
thing after. Yamaha Supercross is a racing game released
- B3 is dated 2002-10-25, it has 5 levels. for the Wii, Nintendo DS and Windows. The
The 5th level crashes after a few sec- PS2 version was most likely cancelled, even
onds of play. though a lot of information about it is one the
- B4 is dated 2002-10-31. net.
No debug menu are present on the betas. The tracks fea-
ture bumps, tight
turns, tough terrain,
straightaways, and
triple-jumps. Play-
ers can perform a
variety of tricks to
score fan points as
they progress toward
the Championship.
4098 • Cancelled Games - Virtual Ocean

Virtual Ocean
Developer AndNow
Genre Action-adventure

Virtual Ocean is a cancelled game from And-


Now, the Virtual Ocean is a cancelled game
from AndNow, the creators of the original
Ecco the Dolphin on the Sega Genesis (the
new Ecco for Dreamcast wasbeing designed
by a wholly separate company). It was in de-
velopment for the PC and planned for a PS2
port.
Virtual Ocean, a single and multiplayer ad-
venture game, would takes place in the dis-
tant future. Players would take on the roles
of highly evolved sea mammals such as
Humpback whales, Orcas, and White side
Dolphins and would cast magic songs on
their enemies to stay alive and achieve their
goals. The songs would “protect your whale,
heal the injured, and capture food and blast
enemy sharks with sonic waves.”
The game sounds similar to that of the Genesis
In 1997 Andnow began work on two titles, a
game, Ecco, where players take control of a dol-
few central concepts were pertinent to their
phin and use soundwaves to kill enemies. But this
potential success. Those ideas were similar
game was more based around music, songs, and
to such games as Pokemon and the PC’s
sound to affect the game.
Creatures - community and organic evo-
Each whale species would have an unique
lution. With Andnow’s PS2 and PC titles,
set of songs, and can acquire new ones to grow
Nooks and Crannies (also cancelled) and
in strength and knowledge. As an Orca, dolphin,
Virtual Ocean, the company’s visionaries
or humpback whale, players would fight against
hope was to create games that players would
predators, save friendly whales, and talk with oth-
take to like hobbies, integrating them into
ers via “whale song.” According to AndNow, a
their lives far deeper than ordinary games.
“text-to-whale-speech translator” would enable
players to hear each other, send messages and
even images to one another. Whales songs would
protect players from attack, heal injured friends
in the pod, capture food, and solve puzzles. When
predatory sharks, the biggest threat to their exist-
ence, appear, players can use whale songs to blast
them with sonic waves.
Players could control a variety of highly
evolved cetaceans as they swim through magical
seas. Battle predators, help save friendly whales,
and communicate with others though the power of
Virtual Ocean - Cancelled Games • 4099

of whale song. A unique text-to-whale-speech that’s so hauntingly beautiful that once you’ve seen
translator would let players “hear” whale talk. it, you’ll be compelled to play it.”
They would be able to send messages, images From the original press-release for the game:
and maps. And the whales in the Virtual Ocean “Leave your human body at the shore when you en-
would have evolved songs of power. Songs can ter the Virtual Ocean. Mankind is long gone, and
be used to protect the whale, heal the injured, the once noisy seas are now alive with the power of
capture food, solve puzzles, and blast enemy whale song. Whales and dolphins have become the
sharks with sonic waves. new masters of a flooded world, filled with interest-
In the multiplayer, players would be able ing behaviors, artifacts and terrain features to “fly”
to join whale sects, like allianc- through and explore.
es or real whale pods, each with To exist in the ocean, you must
its own unique objectives. learn the rules of the deep: how to
AndNow had plans for Virtual hunt; how to fight; how to commu-
Ocean to support single and nicate and even how to breathe. You
multiplayer modes. Since the will discover alliances as a means to
PS2 was still being worked on, long-term survival. There’s safety in
so AndNow couldn’t promise numbers, and feeding is a lot easier
that the feature would be in the final game, but when you belong to a pod. Whale speech has evolved
they hoped Sony would have the tools available into powerful songs which are used to communicate,
in time for Virtual Ocean’s release. As an ad- defend, and explore. Powerful visual effects let you
venture game that’s playable over the Internet, see sounds as whales do. Songs can also be used for
it was possible numerous players could join in. attack and defense. Cetaceans may be the masters,
While AndNow hadn’t determined the amount but the Sharks are powerful too – and they have a
of players, those who join in would find that slightly different point of view…
exploration and community are the central ele- The ocean is a beautiful place, but it can also be
ments that compel players to reach the “end.” dangerous.
Ed Annunziata, Andnow’s president, talked about Enter the Virtual Ocean to explore underwater
their potential in an early interview: and lurk among the dangers that exist. Communicate
“The vibe or inspiration of these games comes with other players with whom you can form an alli-
from...do you remember Sea Monkeys? It’s from ance. Protect yourself from the dangers of a Great
them. All for one dollar, you get one Nook, one White with teamwork. A unique text-to-whale-speech
Cranny, one shot gun and a year supply of food translator lets you “hear” whale talk. You can send
for your own personal planetoid, which is where messages, even images and maps. Whale songs are
you grow them, like in a laboratory. It’s a lot like carried on sound waves in the Virtual Ocean, the
the Tribbles from Star Trek.” way real whale songs are.
The ocean is two things simultaneously, it’s And just as real sharks can detect electrical cur-
a really gorgeous environment, and it’s also very rents for hundreds of miles around them, sharks in
dangerous, alien and life-threatening. So, when the Virtual Ocean also communicate using electro-
do you see something so pretty and so deadly at pulses. The sharks in the Virtual Ocean have the
the same time? It’s a very compelling dichotomy. ability to send and receive these electrical messages
The whales and dolphins in Virtual Ocean have transmitted through the water.”
evolved songs into spells that can do any number Virtual Ocean never came to fruition; as it was can-
of things. celled along with several other Andnow games for
Virtual Ocean is basically a role-playing game PC and PlayStation in mid-2002.
with an action interface. It’s the kind of game “Marc [email protected]
4100 • Cancelled Games - Wild Justice

War Judgement
Publisher Aruze Corp
Genre Action
Wild Justice
War Judgement is an action game,
published by Aruze Corp, which was Developer Primythive Studio
cancelled before it was released. Genre First-person shooter

Wild Justice is a cancelled FPS set in an “hor-


ror western” scenario, that was in development
in 2002/2003 by Primythive Studio for the PS2
XI Bakuhatsu and Xbox. A playable prototype was created to
pitch it to various publishers, but in the end Wild
Publisher SCEI Justice had to be cancelled. If it would have been
Genre Puzzle
finished, the game could have been similar to
XI Bakuhatsu is a puzzle game, pub- Darkwatch, an horror wild west FPS developed
lished by SCEI, which was cancelled by High Moon Studios and published in 2005.
before it was released. Wild Justice was one of 4 prototypes that were
created by Primythive, but it seems that the stu-
dio never found a publisher interested in their
projects and had to close down without finishing
Yamasa Digi World Series: any of their games. Only few screenshots and a
Matsuri no Tatsujin teaser are known to exist from this project.
“unseen64.net”
Publisher Yamasa
Publisher Yamasa
Genre Gambling

Yamasa Digi World Series: Matsuri


no Tatsujin is a pachinko game, devel-
oped and published by Yamasa, which
was cancelled before it was released.

World Pool Challenge ‘06


Genre Sports
Serial number SLUS-21472

World Pool Challenge ‘06 was appar-


ently a pool game which was in devel-
opment for the PS2.
“I could not find more information about
this game other than a serial number. The
2007 edition of the World Pool Challenge
was published by Sega, so it is possible
that this would be a Sega release also.”
Yourself!Fitness: Lifestyle - Cancelled • 4101

Yourself!Fitness: Lifestyle
Developer Respondesign
Youkoso Hitsuji-Mura 2 Publisher Respondesign
Genre Sports
Publisher Success Serial number SLUS-21249
Publisher Success
Genre Simulation Yourself!Fitness: Lifestyle would be the sequel
to the 2004 game, Yourself!Fitness, also known
Youkoso Hitsuji-Mura 2 is an Action
as My Fitness Coach.
game, developed and published by
Success, which was cancelled before it World Neverland 3 was halted early in its devel-
was released. opment cycle as publisher/developer Riverhill
Soft closed its doors a few months after announc-
The first game Youkoso Hitsuji Mura,
ing the game.
also known as Shepherd’s Crossing,
is a simulation game that lets players The follow-up would feature a number of new
create their own farm and experience a features.
life living there. Jason Leighton is the Chief Technical Officer at
Respondesign explained in an interview;
“We’re going to be addressing a lot of the con-
cerns of our userbase. We’re really going to get
down into the science of fitness, so we can track
a lot more variables, and have Maya respond
World Neverland 3 in a more intelligent
way, in terms of how
Developer Riverhill Soft
Publisher Riverhill Soft
your fitness program
Genre Role-playing should progress.”

A constantly changing world set in the


republic of Pluto, World Neverland 3
was originally announced as one of the
PS2’s earliest simulations. Imagined
as an MMORPG of the loosest sense,
WN3’s entire premise was based
around the idea that players would Wacky Races starring
simply live life as an ordinary citizen Dastardly & Muttley
of Pluto. Everyday activities would in-
clude doing household chores, getting Developer Infogrames
Publisher Hudson
and keeping a steady line of work, get- Planned release 2002
ting married, and raising children. Genre Racing
World Neverland 3 was halted early in Serial number SLPM-62089
its development cycle as publisher/de- This game was released on PS2 in Europe, but
veloper Riverhill Soft closed its doors it was also scheduled for a Japanese release by
a few months after announcing the Hudson in 2002. But that was obviously can-
game. celled.
“ign.com”
4102 • Cancelled Games - Transworld Skateboarder

Transworld Skateboarder
Developer Phoenix Games
Publisher Phoenix Games
Planned release (eu) January 26, 2007
Genre Sports

Transworld Skateboarder is most likely a cancelled skateboard-


ing game. A game of the same title was in development by Bark-
ing Dog Studios in 2001 The game was set to be released for the
Xbox and possible PS2. The project was announced at E3 2001,
when Infogrames unveiled 3 Transworld Games: Skateboard-
ing, Snowboarding and Surf. In the end only the snowboard and
surf games were released, while Skateboarding was cancelled,
maybe because of the low scores and sales of the other 2 projects.
If the Phoenix Games version and the Barking Dog Studios
is the same game is unknown. It may be that Phoenix Games
bought the unfinished game from Barking Dog Studios but this
is just speculations.
“unseen64.net”

Wreck’n Krew
Developer DarkBlack
Genre Action

Wreck’n Krew was an action game that


was in development at DarkBlack for the
GameCube, PS2 and Xbox.
The game would apparently be a mix be-
tween of Blast Corps, Power Stone and
Bomber Man. The player would have take
the role of a team of demolition experts
hired to take on dangerous jobs, to destroy
everything in the level and complete certain
mission-based tasks within a time limit in
order to unlock hidden areas, special char-
acters, and the next location for destruction.
It seems that the developers had to close
down, maybe because they did not find a
publisher interested in their projects (this
game and Asylum) and so Wreck’n Krew
was cancelled.
“unseen64.net”
Wheelman - Cancelled Games • 4103

Wheelman
Developer Rat Bag Games
Genre Action-adventure

In 2005, Ratbag was working on an not-


yet-revealed open world action game (now
known to be the original incarnation of
The Wheelman, developed by Tigon Stu-
dios and Midway Studios - Newcastle and
published by Ubisoft in conjunction with
Midway Games for the PS3, Xbox 360 and
Windows. The game was released in March
2009 and stars Vin Diesel).
The game attracted considerable
publisher attention, particularly from Midway,
who was looking to boost their internal game Siegele and Harrison’s payment for the studio
development capabilities. On August 4, 2005, was contingent on their continued employment
Midway Games acquired Ratbag in a deal worth at the studio - Midway shutting the studio down
$7 million, paid in the form of Midway shares to resulted in the publisher not having to provide
Ratbag’s owners Greg Siegele and Richard Har- consideration for part of the acquisition deal.
rison. Ratbag was subsequently renamed to Mid- Former Midway employee John Romero also
way Studios Australia. The deal was celebrated stated that Midway’s request forms of demos, a
in the Australian development community, as vertical slice, was expensive and ineffective, and
publisher acquisition generally leads to greater may have led to Ratbag’s demise. The Wheel-
stability. This would not be the case for Ratbag. man project that had been in production at Rat-
On December 13, 2005, just four months bag was handed over to Midway’s Newcastle
after Midway’s acquisition of Ratbag, Midway studio. Former employees of the studio were
Senior Vice President Matt Booty and a hu- gutted that the publisher had run off with their
man resources representative visited Ratbag to product, though ironically, the final version of
inform Greg Siegele that the company had not Wheelman would be the last product Midway
reached suitable quality in their deliverables and would release before being liquidated in 2009.
that Ratbag would be shut down in two days un- A comment about The Wheelman was posted
less they provided reasons for Midway to keep at Digital Life in 2008 when it was noticed that
the studio open. According to former Ratbag Wheelman would be suffering deveopment de-
employees, the company’s suggestions included lays, though this is unconfirmed;
bringing in more experienced personnel from “This title has an interesting history. It was
overseas, reducing the scope of Ratbag’s opera- originally being developed by Ratbag as one of
tions, layoffs and moving to another budget title. their own IPs. Midway then bought them, took
The South Australian government and Premier everything related to the game, fired everyone at
even offered their assistance in keeping Ratbag Ratbag, shutdown the company and then gave
operational, but the short deadline rendered their everything relating to the game to the current
help ineffective. Midway shut down Ratbag on creators. I wanted to see Midway go down but
December 15, 2005. I realised that it’s just a company and the suits
Many believe that Midway chose to shut that work there would just find another place to
Ratbag down due to the company’s heavy losses infest if that ever happened. BTW I never worked
in the previous quarter due to the release of poor for Ratbag, I just had friends who did.”
quality titles such as LA Rush. Former owners “retrogamingaus.com”
4104 • Cancelled Games - We Are the Mods

Wizard of Funk
Developer Playlogic Entertainment
Publisher Playlogic Entertainment
Genre Role-playing, EyeToy

Wizard of Funk is a cancelled RPG that was


in development in 2005 by Playlogic for the
PS2 EyeToy add-on.
Players would have taken the role of a young
wizard, to physically cast spells in front of the
EyeToy Camera to defeat his enemies.
The game vanished from Playlogic’s release
list without any official statement but it may
have been cancelled for quality reasons. 
This project could have also been a
proposal concept for an early PS3 game, with
a prototype build created on their PS2 engine.
“unseen64.net”

We Are the Mods


Developer Rockstar Toronto
Genre Action-adventure

We Are The Mods is the cancelled spiritual sequel to The Warriors, a


beat ’em up based on the 1979 movie of the same name. We Are The
Mods was in development in 2006 by Rockstar Toronto, initially as a
PS2 project, but soon Rockstar decided to move it to the Xbox 360 as
one of their first games for the 7th generation of consoles.
We Are The Mods would have not been a direct sequel, as it aban-
doned the movie setting to create its own one, set in 1960s England
during the mods and rockers brawls.
The game was never officially announced by Rockstar and it was un-
veiled only because of leaked assets in 2011. Some details were also
found on the same developer’s website:
“The project had begun as a PlayStation 2 spiritual follow-up to the
earlier hit ‘The Warriors‘, but part way through the development cycle
Rockstar New York asked us to switch Mods from a Sixth Generation
to a Seventh Generation development, changing from the PlayStation
2 to the Xbox 360 as the primary development platform. Much of the
content here reflects that change, with Mods being the first Seventh
Generation project the team had worked on. It was a learning expe-
rience for everyone involved. The game was similar in design and
style to “The Warriors” but set in 1960’s England at the height of the
“Mods” vs. “Rockers” era.”
World Sports Cars - Cancelled Games • 4105

World Sports Cars Wrath & Skeller


Developer West Racing Developer Warthog
Publisher Empire Interactive Genre Beat ‘em-up
Planned release Q1-Q2 2001
Genre Racing Wrath & Skeller would centre around a vile sor-
cerer named Chyre, who is seeking to rule the
World Sports Cars was in development world, and must be stopped by the brothers Wrath
by West Racing. The game would fea- and Skeller, two newly recruited members of the
ture over twelve different cars, eight secret organization Rook. Players would simul-
tracks, and a number of features that taneously control two characters, the brothers
would add to the depth and realism of Wrath & Skeller, in a combat-intensive adven-
the game. ture spanning fantasy and futuristic settings. The
The cars in the game was created with game was to be played in a 3D overhead view.
a focus on detail and accuracy, both
graphically and with respect to phys-
ics, handling, and sound. The game
would allow the player to fine-tune the
suspension by adjusting bumpstops,
spring rates, damping, ride height, arm
lengths, and more. The player also had
complete control over the torque and
power curves, transmission, and gear
ratios.
Body panels was fully mod-
eled, allowing a realistic depiction of Worms Battle Rally
panel-based car damage, as well as
Developer Team 17
allowing operable doors and bonnets. Genre Racing
Vehicles was designed to easily lose
body panels during collisions. Vehicles Worms Battle Rally is a cancelled karting game
would even drive as a chassis only if similar to Mario Kart, that was in development by
desired with no body panels at all. Team 17 in 2003 / 2004, probably planned for the
The tracks was detailed down PS2, Xbox and GameCube. Very little is known
to the amount and location of dirt on about the game, and the reason why Team17 can-
the track. Through the game, vehicles celled it is unknown.
would accumulate realistic dirt, rubber, Since Worms Forts: Under Siege was released
carbon dust, and other elements on the in 2004, it is believed to be the replacement for
body and windscreen, which would in Worms Battle Rally.
turn affect the performance of the ve- Although both Worms Battle Rally and Worms:
hicle. Engine failure was also possible Battle Islands obviously have similar names,
in the game, and the chance of failure they seem to have nothing in common.
would increase in relation to the abuse
“worms.fandom.com”
of the transmission or other in-game
factors.
World Sports Cars was scheduled for
release in mid-2001, but was later can-
celled.
4106 • Cancelled Games - WWE Titans: Parts Unknown

WWE Titans: Parts Unknown


Developer Next Level Games
Publisher THQ
Genre Sports

WWE Titans: Parts Unknown is a cancelled wres-


tling game, which was in development at Next Lev-
el Games (best known for Super Mario Strikers and
Punch-Out for Wii) during 2004. It was planned for
release on the PS2 and Xbox. This 1 vs. 1 fighter
was cancelled for unknown reasons by its publish- games. They ranged from urban environments, like
er, THQ. the rooftops of a city, to the top of an old castle in
It appears the game never fully entered develop- a snowy wilderness. It appears that some of the in-
ment and was subject to cancellation fairly early dividual wrestlers had arenas dedicated to them, as
on. It’s possible a prototype for it was created at one of the concepts is labelled “Cena Stage”.
one point, although no media of one has ever been Alongside a number of established wrestlers, the
recovered. It seems that Next Level developed a team also experimented with its own original cast
proposal to take WWE games in a very different members made for the game. In one of the draw-
direction, but the pitch was shot down by THQ. A ings created for the project, it looks like they played
variety of concept images from the planned game around with the idea of adding anthropomorphic
have since been unearthed from the blogs of former warriors, based upon animals like crocodiles and
Next Level Games artists. bears; in addition to sorcerer characters.
Titans attempted to add a new spin on the formula Aside from the stylised look of Titans, there remains
of previous WWE games. Its art style was very dif- little information available on its planned gameplay
ferent from the norm of the series, featuring exag- mechanics. One big feature was destructible envi-
gerated character designs and more cinematic lo- ronments, which appear to have been one of the
cales for its stages. title’s key focuses. Work made by one of Next Lev-
The level settings of WWE Titans were var- el’s artists detailed how players would have been
ied and diverse, in comparison to other wrestling able to destroy the walls around the castle arena.
WWE Titans: Parts Unknown - Cancelled Games • 4107

KURT ANGLE IS AN AWSOME


ATHLETE. HE STANDS AT
AN IMPOSING 5 FT 2” AND
WEIGHING 220 POUNDS HE
IS A VERY SOLID LOOKING
FIGURE. HIS SHAVED HEAD
ADDS TO THE OVERALL LOOK
OF THIS MAN WHO SEEMS TO
HAVE NO PHYSICAL WEAK-
NESSES.
4108 • Cancelled Games - WCW Wrestling

WCW Wrestling WCW Mayhem 2


Developer Electronic Arts Developer AKI
Publisher Electronic Arts Publisher Electronic Arts
Genre Sports Planned release xxxx
Genre Sports
Not much is known about the first PS2
game in EA’s World Championship Wres- Originally announced in February of 2000,
tling series. WCW Mayhem 2 is the PS2’s first install-
Electronic Arts first revealed in mid-2000 ment of Electronic Art’s popular wrestling
that they were developing a WCW title for franchise. Moving in a whole new direc-
the upcoming PS2. The company told how tion, this game would feature different stars
the PS2 would benefit the WCW game fran- of the WCW including Ric Flair, Booker
chise. According to EA, for the PS2 version T, Big Poppa Pump, and Sting. Additional
of the game, the company was making use features for this sequel would include a cin-
of new technologies to make the game more ematic storyline with branching paths, more
realistic than ever. than 1000 different wrestling maneuvers
“For the original PlayStation, we would and submissions, multiple match types like
have simply used drawing software to re- first blood and gauntlet, and several other
create Goldberg from a picture of the wres- fan-oriented surprises.
tler. But that’s so last millennium; for the Unfortunately for fans, WCW Mayhem 2
blazingly fast PlayStation 2, anything less was never completed as the WWF’s pur-
than hyperrealism is unacceptable.” chase of the WCW in March of 2001 ne-
A month later however, Electronic Arts said gated Electronic Art’s licensing deal. The
the game would ship without the official technology and engine, however, were later
WCW license and would not include the used in part for EA’s future wrestling title,
wrestlers from that organization. Def Jam Vendetta.
Larry Probst, chairman and CEO of Elec-
tronic Arts, told investors;
“You won’t see a WCW-licensed wres-
tling product, but you will see a wrestling
product from us. It is being developed by
a studio in Japan, which is responsible for
most of the best-selling wrestling games
from THQ. It will be a nonlicensed product,
but we think it will be fun and great.”
WCW was at the time bought out
by its primary competitor, the WWF. Elec-
tronic Arts is in jeopardy of losing its WCW
license as a result of the buyout. Electronic
Arts took a “wait and see” approach, as
specific details regarding the buyout deal
had not been solidified. If the WCW were
to retain its own franchise rights, the orga-
nization would conceivably provide licens-
ing options to third parties such as EA.
Zidane Football Generation - Cancelled Games • 4109

Zidane Football Generation World’s Scariest Police Chases


Developer Trecision Publisher Sierra Entertainment
Publisher Cryo Interactive Genre Racing, Action
Genre Sports
Based on Fox Broadcasting’s anthology TV se-
Zidane Football Generation is a soc- ries of high-speed pursuit highlights, World’s
cer game developed for the PS2 by Scariest Police Chases would put players in
Trecision. Like Scooty Racers, it was the driver’s seat of a police cruiser in 20 crime-
cancelled after the developer filed for busting missions. Players would be on the look-
voluntary liquidation in 2003. out for an array of illegal activity, including
Music would be composed by Nicola drunk drivers, robberies in progress and deadly
Tomljanovich whose previous works shootouts. Once engaged, they’ll pursue sus-
include music for popular titles such pects through a dynamic city by taking short-
as Superbike World Championship. cuts and using aggressive tactics as necessary
to apprehend them.

World’s Scariest Police Chases 2


Developer HotGen Studios
Genre Racing, Action

Cancelled sequel to World’s Scariest Police


Zombies Chases. The game would apparently include
Genre First-person shooter
over 20 police chases which takes place in three
cities, involving over 50 different vehicles.
Zombies was a mix of FPS and sur-
vival horror. Player would have to
find objects to block paths, use elec-
tricity or gas to forge a path to free-
dom. They would aslo have to find
food and medication to save them-
selves and that of other survivors.
Zombie attacks to the player would
have slowly turn them into one of
them, becoming slow and clumsy, but
also more resistant to bullets and other
attacks. Wolfman
“unseen64.net” Publisher Phoenix Games
Genre Racing

Wolfman is an action game, published by


Phoenix Games, which was, like many of their
games, cancelled before it was released.
UNRELEASED GAMES INDEX:
12 Volt Combat Mercenaries
100 Bullets Command & Conquer: Renegade
1906: An Arctic Odyssey Contra Online
2010 FIFA World Cup South Africa Cool Boarders: Sold Out
3D Real Driving Cortex Chaos
6GUN Cowboy Bebop
A-Ressha de Ikou 2002 Crank the Weasel
A-Ressha de Ikou 2003 Crashed (Totaled!)
Adventure Pinball: Forgotten Island Croc 3: Stone of the Gobbos
Age of Empires II: The Conquerors Crushed Baseball 2004
Alex Kidd in Miracle World Crystal Zone
Aliens: Colonial Marines D.i.R.T. - Origin of the Species
Ambrosia Odyssey Dancing with the Stars: We Dance!
America’s Army Danny Phantom: The Ultimate Enemy
America’s Army: Rise of a Soldier Danny Phantom: Urban Jungle
American McGee’s Alice Dark Earth
Aquaman: Battle for Atlantis Daredevil: The Man Without Fear
AquaNox: The Angel’s Tears Dark Angel: Vampire no Mokushiroku
Armada II: Exodus Darkblack
ATV Quad Power Racing 3 Dead Rush
Austin Powers Deadlands
Axis Deadlight
Axle Rage Deadline
Backstage Deadly Premonition
Bass Pro Trophy Fishing Deadly Species
Bass Pro Shops Trophy Hunter 2007 Dealer: Chronic, Pills & Coke
Batman: Dark Tomorrow Delta Force
Battle Blades Densen
BattleBots Destroy All Humans! Big Willy Unleashed
Battlestations: Midway Deuce
Beam Breakers Dexter’s Laboratory Robot Rumble
Beast Wars Dinosaur Zoo
Bigfoot: Collision Course Dirty Harry
Binchotan Dirty Work
Black & White Dino Crisis 3
Black9 Disney’s Brother Bear
Blue Crush Disney’s Atlantis
Bratz: Formal Funk D-Jump!
Breaker Dodge Ball: World Chaos
Bulletproof Monk Dodge Ball: World Chaos
Butterfly Table Tennis Dogs Tail
BX C.I.D 925: An Ordinary Life Doomsday Rescue
Cabela’s Big Game Hunter 2006 Trophy Season Doomsday Rescue
Cabela’s Big Game Hunter: 2004 Season Dragon Booster
Caesars Palace Dragonkind
California Games Drake of the 99 Dragons
California Surfing 2 Dreamland Chronicles: Freedom Ridge
Call of Cthulhu: Dark Corners of the Earth DT Racer Refueled
Call of Cthulhu: Tainted Legacy Duke Nukem Forever
Campfire Duke Nukem: D-Day
Campus Dungeons & Dragons Heroes
Cannon Fodder 3D DX2: Invisible War
Capcom Fighting All-Stars E.T.: Return to the Green Planet
Carmageddon 4 EA Supercross 2002
Carmageddon: Reincarnation Earthworm Jim 2003
Carrier Eastside Hockey Manager 2
Carrier 2: The Next Mutation Ecks vs. Sever
Cash on Delivery Eden
Catan Emergency Mayhem
Cel Damage 2 Enclave 2
Champion Sheep Rally Evil Genius
Chariots The First Olympics Evil Twin 2: The Messenge
Charlie Brown’s All-Stars EX Nippon Tokkyuu Game (EX Nippon Tokkyuu Ryokou Game)
ChopLifter Exhibition of Speed (Roadsters Trophy 2000)
City of the Dead EXO
Classified: The Sentinel Crisis Extreme Force
Clive Barker’s Undying Extreme Pool
Clockwork Online Extreme Wakeboarding
Code: Inferno Eyebou
EyeToy: Play 3 Ice Nine
F1 Racing Championship 2 Inquisition
Falcone: Into the Maelstrom Intelligent Games Music + Platform
Fall of the Artificer Internet Karaoke
Fallout: Brotherhood of Steel 2 Inuits
Fallout Extreme Iron Eagle Max
Far Cry 2 Iron Soldier 3
Far Cry Instincts Jason
Far East of Eden Jekyll and Hyde
Fear Factor: Unleashed Jet Moto
Fate Of Ages Jimmy White’s Cueball World
Fear & Respect Jinrui Sousakan Pony: Alien vs. Alien
Fear Effect Inferno Johnny Whatever
Fear Factor Unleashed JoJo no Kimyou na Bouken: Ougon no Kaze
Ferrari 360 Challenge Joust 3D
Fighting Force 3 Jurassic Park Survival
Final Fantasy 13 (XIII) Justice League
Final Fantasy III Kaiketsu! Osabakiina
Final Fight: Seven Sons Kat Burglar
Forsaken 2 Katan
Four Horsemen of the Apocalypse Kawasaki Snowmobiles
Freedom Fighters 2 Kid Ninja: Spirit of the Dragon
Frogger Helmet Chaos Kiki Kai Kai 2
Full Shot Golf (ふるショットGOLF) King of Fighters Maximum Impact Regulation A2
Full Throttle 2: Payback Kinkou Hakken Game: Ippatsu Senkin!
Full Throttle: Hell on Wheels Kita e. Diamond Dust Volume Winter
Fun Park Knights
FX Racing Knights
Galidor: Defenders of the Outer Dimension Konami’s Moto-X
Game of Death Kouma
Gander Mountain Trophy Hunter 2007 Kunai
Genseijin Justirisers La Femme Nikita
Georama Sensen Ijounashi: Berlin e no Michi Lady Sia 3D
George Romero’s City of the Dead Lamborghini
Gex 4 Lamborghini FX
Ghostworld Lamborghini
Ghouls & Ghosts Online Legacy of Kain: The Dark Prophecy
Gladiator Wrestling Legions of Fear (La Toile du Diable)
Gladiator: The Crimson Reign Lego Harry Potter: Years 1–4
Go!Cam Lego Star Wars: The Complete Saga
Goblin Quest Lien: Owaranai Kimi no Uta
Godzilla: Destroy All Monsters Melee Liquid Matrix
Going Gnome Lobo
Good Cop, Bad Cop Lost D Project
Gran Turismo for Boys M&M’s Adventure
Gravenville (Ghost Master) M2 Rock
Gremlins Madden NFL 13
Groove Runner Madstix
Ground Control Mafia II
Gun Hearts (ガン ハーツ) Magic Karts
Gunslinger Martial Arts: Capoeira Fighters
Guy Savage (MGS3) Martin Mystère: Operation Dorian Gray
H2Overdrive Matantei Loki Ragnarok: King of Chiisa wa Shiawase
Hell On Wheels Match Point Tennis
Hell’s Deep Max Bullion Billionaires Racing
Hell’s Kitchen Maximo 3
Heroes of the Indianapolis 500 Maximo: the Dark Knight
HILL Project Medal of Honor Fighter Command
Hirelings Medal of Honor: Allied Assault
Hokuto No Ken: Legend Of The Final Hero Medal of Honor: Airborne
Honkakuteki Pachi-Slot Mihata Kouryaku Series: Mirukiba & Kirakuin MediEvil 3: Fate’s Arrow
Horrorville Metal Arms 2
Hyper Tour Metal Shell
Ice Nine Metallica: Damage Inc.
IHRA Drag Racing 2004 Milo and the Rainbow Nasties
Ikon / Scavenger Monster Island
Image Sketch Monster Knight
In the Groove 2 Motorhead2
I-Ninja 2 Ms. Pacman: Maze Madness 2
Mucha Lucha Remote Control Dandy SF: Hoshi no Kodomotachi
Muragiri Renegade Zero
Musou no Go (無双の碁) Resonance
Namco Sports Online Retro Strike
Navy Force Return Fire 3
Navy Seals Rise to Honor 2
NCAA Gamebreaker 2002 Road Rash: Next Generation
Necroscope Road to Sunday
Neighbours from Hell 2 Rock Band: Japan
Nelson Monfort’s Ice Skating Rocket Power: Zero Gravity Zone
NFL Quarterback Club 2003 RockSteady
Nickelodeon Party Blast Rollercoaster Tycoon: The Peeps
Ninja Gaiden Romance of the Three Kingdoms Online
Nightfall Rubis
Nightmare Creatures 3 Rubu Tribe
Nooks and Crannies Rune Chaser
Novadrome Runners
Nui Pets Cafe Rush Club
Oddworld: Stranger’s Wrath Rush Project
Okao Haisaku: Torikomi Tengoku Safari Joe
Omikron 2 Nomad Soul Exodus Saffire
Ongaku Game A Sound of Thunder
Orchid Sahara
Orpheus Sakura Himenishiki Emaki
OutRun 2 Sakura Taisen Monogatari: Teitoban
Outcast 2: The Lost Paradise Samurai Shodown V
Pachi-Slot Aruze Oukoku 8 Sandlot Basketball
Painkiller: Hell Wars Savage Safari Hunt
Pariah School Days
Perfect Golf 3 Scooty Racers
Perfect10 Score Note
Picassio Sega Ages: Bare Knuckle
Picture Paradise Club (ピクチャーパラダイスクラブ) Sega Ages: Phantasy Star IV
Pillage Sega Ages: Phantasy Star Trilogy
Pirates of the Caribbean Sega Team: Time Crystals
Plague of Darkness Seirai Hata RayBlade 2
Planetarium Sekai Saikyou Ginsei Igo 7
Play with Fire Sengoku Mahjong: Tsuwamono
Pocky & Rocky / Kikikaikai 2 Shadow Command
Pojo the Chicken Shadow Of The Sun
PolyCraft Shaolin Streets
Poncotsu Roman Daikatsugeki Bumpy Trot 2 Shaun Palmer’s Pro Snowboarder 2
Popeye: Hush Rush for the Spinach Shin Chuuka Daisen
Power Rangers: Mystic Force Shin Tentama
Powerpuff Girls: Shock of Ages Shinki Gensou: Spectral Souls III
Powerslide 2: Slipstream Shrek
Powerslide Slipstream Shutokou Battle Online
Primal 2 [PS2 – Cancelled] Sidhe
Project Alien Silent Space
Project Carbondale Siren: Special Edition
Project Dagger SiN
Project Hermes SiN: Wages of Sin
Project Sandman Six Flags Fun Park
Project Snowblind 2 SK8
Protected: Brain Wave Project Skate or Die Reboot
PSYCHO 5-0 Skies of Arcadia
Pterosaur – Dawn of Destruction Skies of Arcadia 2
Pursuit Force: Extreme Justice Skratch: a Magical Tale
Putt Nutz Skylanders: Spyro’s Adventure
Puyo Puyo Sun Ketteiban Slipshod
Quad Biker Slugger!
Quiz Game Snake Plissken Chronicles
Rakuen Danshi: Beast Harem Soldnerschild 2
Rally Hard Sonic & Sega All-Stars Racing
Rapala Fishing Frenzy 2009 Soshite Kono Uchuu ni Kirameku Kimi no Shi 2
Rapala Pro Tournament Fishing Soul Surfing
Ratchet & Clank Future: Tools of Destruction Space Quest
RealPlay Bowling Spawn: In the Demon’s Hand
RealPlay Tennis Spec Ops
Rebel Dive Spec Ops: Airborne Division
Specwarrior Tiny Toon Adventures: Defenders of the Looniverse
Speed Machines 2 Tiny Toon Adventures: Defenders of the Universe
Spinout Titanium Angels
Splash Dive Title Defence
Spooks Title Defense
Squidney Gudge Tom Clancy’s Ghost Recon: Island Thunder
Star Wars Galaxies Tom Clancy’s Rainbow Six Critical Hour
Star Wars: Battlefront II (EA Best Hits) Tom Clancy’s Rainbow Six Vegas
Starcraft: Ghost Tom Clancy’s Rainbow Six: Rogue Spear
Stargate SG-1: The Alliance Tomb Raider: 10th Anniversary Edition
Starship Troopers Tonic Adventure (Tonic Trouble 2)
Starsky and Hutch 2 Toon Army
Street Hoops 2 Top Gun 2
Stung! Tornado Alley
Stunt Car Racer Pro Touge no Battle
Stunt Driver Toxic Grind
Suki na Mono wa Sukida Rashouganai + White Flower + Sukisyo! TransWorld Surf
Super Duper Sumos Tremors: The Game
Super Runabout: New York Edition Trigun: The Planet Gunsmoke
Super Street Racing Trophy Bass
Super Trucks Racing 2 Tsuushin Shanghai
Supercar GT Turnabout
Supercross 2002 Turok Evolution Sequel
Surf Assault Twerps
Survival Zone Twisted Metal Black 2: Harbor City
Survivor Ultimate ATV
SWAT Commando Ultimate Band
Swords of Yi Underground
SX Superstar Unnamed FPS
Symbiosis Unsung Heroes
Syndicate Untitled Fantasy Multiplayer Game
Tankers: Smoking Barrels (Tanker) Urban Football Championship
Taxi Driver Urban X Tribe
Technomancer USS Antarctica / Lost Mantis
Tecmo Sports: Bakuretsu King Vectorman
Tekkouki Mikazuki Velocity
Templar Vexx (Clip & Mischief)
Ten Pin Alley 2 Virtual Ocean
Tenkuu no Symphonia 2 Virtual Pool: Tournament Edition
Tetsuman: Menkyo Kaiden Voodoo Islands
The Ace Of Spade Wacky Races starring Dastardly & Muttley
The Cabal War Judgement
The Chronicles of Riddick: Escape from Butcher Bay WCW Mayhem 2
The Dreamland Chronicles: Freedom Ridge WCW Wrestling
The Executives We Are the Mods (The Warriors 2)
The Fast and the Furious Wheelman
The Four Horsemen of the Apocalypse Wild Justice
The Getaway Online (HOME Proto) Wingz
The Good, the Bad and the Ugly Wizard of Funk
The Last Job Wolfman
The Last Ninja 4 World Neverland 3
The Lord of the Rings: The Treason of Isengard World Pool Challenge ‘06
The Lost World Sports Cars
The Magical Ninjya: Jiraiya Kenzan World’s Scariest Police Chases 2
The Movies World’s End
The Nomad Soul World’s Scariest Police Chases
The Office Worms Battle Rally
The Regiment Wrath & Skeller
The Retriever Wreck’n Krew
The Settlers: Heritage of Kings WSC Real 08: World Snooker Championship
The Splizer WWE Titans: Parts Unknown
The Thing 2 X10
This is Football 2006 XI Bakuhatsu
Thorgal: Odin’s Curse Yamasa Digi World Series: Matsuri no Tatsujin
Tidal Riders Youkoso Hitsuji-Mura 2
Tidejackers Yourself!Fitness: Lifestyle
TimeShift Zidane Football Generation
Time Traveler Zombie Revenge
Tintin Zombies
TinTin
4116 • Homebrew

Homebrew
”Wikipedia”
9

Homebrew for the PlayStation 2 refers to the inde- This also allows use of homebrew on unmodded sys-
pendent development of video games by consumers tems without a functional disc drive. However, instal-
themselves for the PlayStation 2 video game console. lation of the exploit to each individual memory card
Sony released a Linux-based operating sys- requires an already exploited/modded system in order
tem for the PS2 in a package that also includes a to launch the installer. Copying from one memory card
keyboard, mouse, Ethernet adapter and HDD. The to another will not work. This newer exploit will not
kit boots by installing a proprietary interface, the run- work on the very newest PS2s (SCPH-9000x model
time environment, which is on a region-coded DVD, with BIOS 2.30 and up) but will work on all models
so the European and North America kits only work prior to that. The newest versions of Free McBoot,
with a PS2 from their respective regions. version 1.90 and newer, also have the ability to install
In Europe and Australia, the PS2 came with a and boot from both Sony and non-Sony HDDs when
free Yabasic interpreter on the bundled demo disc for using a “fat” PS2 and network adapter. This support
some time. This allows simple programs to be created is called Free HDBoot or FHDB. With a few minor
for the PS2 by the end-user. This was included in a issues, it is now possible to game entirely from the
failed attempt to circumvent a UK tax by defining the HDD, without needing to use the optical disc drive
console as a “computer” if it contained certain soft- nor a physical memory card.
ware. If the users TV has a bad scaler (or they’re
A port of the NetBSD project and BlackRhino using VGA and want to force a proper resolution, for
GNU/Linux, an alternative Debian-based distribu- example) users can use GS Mode Selector [GSM] to
tion, are also available for the PS2. force video mode outputs.
Using homebrew programs (e.g. ‘SMS Me- Free McBoot [or Free HD Boot/FHDB, if us-
dia Player’) it is possible to listen to various audio ing FMCB off a HDD] bundles in a few core apps
file formats (MP3, OMA, Ogg Vorbis, AAC, FLAC, in their recommended package; uLaunchELF [un-
AC3), and watch various video formats (DivX/XviD, official ELF launcher, probably the most important
MPEG1, MPEG2, MPEG4-ASP in AVI Container) part], HDLoader, ESR and SMS [simple media sys-
using the console. Media can be played from any tem]. uLE (uLaunchELF) is basically a file browser
device connected to the console i.e. external USB/ with settings that will affect the system. Users can
Firewire/thumb drive/hard disk drive (FAT32 only), browse the USB/HDD/memory card etc. using uLE
the internal hard disk on early revision consoles, opti- and launch ELF [app files] from it. Users can also
cal CD-R(W)/DVD±R(W) disks (modded systems or copy, paste and move files – even memory card save
patched disks), or network shares (Windows Network files. HDLoader is Hard Drive Loader; users boot
or PS2 host: protocol). games from the HDD. ESR boots burned games from
Homebrew programs can be launched directly a DVD. SMS is a simple media system that will play/
from a memory card on unmodified consoles by using view basic media files.
certain software that takes advantage of a long known Free McBoot has a plethora of apps to choose
and used exploit, dealing with the boot part of the EE/ from. As mentioned, there is GSM to force outputs,
IOP process (Independence). from 480p to HDTV 1080p. Open PS2 Loader [OPL].
Homebrew programs can be used to play Users can make a virtual memory card on a USB/HDD
patched backups of original PS2 DVD games on un- with OPL’s “+VMC” edition, or force outputs [this
modified consoles, and to install retail discs to an in- is helpful if users are playing an American [NTSC]
stalled hard drive on older models (ESR, HD Loader, game on your European/Australian [PAL] console.
HD Advance, Open PS2 Loader). Along with this, users can update OPL over their
Homebrew emulators of older computer and network. They can also play games, like DOOM, di-
gaming systems have been developed for the PS2. rectly ported to PS2 or use emulators to emulate NES,
A more recent development (May 2008) called Free SNES games, etc. Or play fanmade games – like Su-
McBoot allows homebrew programs to be launched per Mario War.
without a trigger disc required by the older exploit.
Homebrew • 4117

Geotron
This is a loose collection of interesting
Developer Jum Hig
homebrew games and software. The
Released 2005
games are listed in no particular order. Genre Shooter
Most games can be downloaded from
This is a version of a simple old school
psx-place.com, but you will need a
arcade game called “Geometry Wars” for
softmodded (jailbroken) PS2 for these
Xbox. The game feature an Simultaneous
to work.
2-player mode and saves high scores to the
https://www.psx-place.com/
memory card. It can also be run off a mem-
ory card using “independance exploit”
Players need a dual shock controller to
play it. It uses the
left analog stick to
Super Mario War steer, and the right
Developer Florian Hufsky, Michael Schaffer analog stick to fire.
Genre Racing L1 or R1 triggers a
Super Mario War is an open-source, cross- smart bomb.
platform, platform-adventure game and Download:
level editor first released on December 16, https://www.psx-place.com/resources/geotron.414/

2006 and developed by Michael Schaffer


and Florian Hufsky. It is based upon game-
play elements and audio that are cloned
from Nintendo’s Super Mario series. The
The Dungeon Game
game centers on players fighting each other
by one player jumping on the other player’s Developer Jum Hig
head, or by making use of items, which can Released August, 2016
be picked up during gameplay. Genre Action

The game feature up to four players, un- The Dungeon Game is a small game in-
real tournament announcers, different game spired by games like Dungeon Siege and
modes and uses the SDL+SDL_Mixer Diablo. It features third-person perspective
source code. camera, PS2 controller input, melee com-
Download:
bat between player and enemies, particle ef-
https://www.psx-place.com/resources/super-mario-war.429/ fects, shadow-blobs and MD2 animations.
It feature no health items, but killing an en-
emy will give some HP back.
Download:
https://www.psx-place.com/resources/the-dungeon-game.412/
4118 • Homebrew

Flashback (REminiscence) PANG


Developer Gregory Montoir Developer gawd, evilo (@psx-place.com)
Genre Action-adventure Genre Racing
REminiscence is a re-implementation (em- Pang is a remake of the old arcade ball
ulator) used for the original 1992 version game Pang! In the game, players need to
of Flashback. It is the spiritual successor shot one or more bouncing balls. When
of Another World/Out Of This World and it shot, the balls splits into two smaller balls.
distinguishes itself with rotoscoped graph- Players will have to clear the screen to go
ics, polygonal cutscenes, and a Prince of to next level.
Persia-style gameplay system.
The game feature Joypad support, remade
Gregory Montoir (cyx) single-handedly re- sound code and several new flags.
wrote the engine that is running Delphine’s
Download:
Flashback. Game sources (along with mod- https://www.psx-place.com/threads/pang.11169/
ifications) for PS2 are available under GNU
Public License.
This is a hybrid release, it’s a mix of sev-
eral versions. The PC undoubtly had the
best graphics, and vectorized animation se-
quences. Amiga used 4 channels audio and
sound effects.
Download:
https://www.psx-place.com/resources/flashback-reminis-
cence.413/

Dave Gnunkem for PS2


Jump ‘n Bump
Developer Drakonite
Genre Action-platformer Developer Gil Megidish
Genre Platformer
Dave Gnukem is a 2D scrolling platform
shooter. It is inspired by and similar to Duke Jump ‘n Bump, first released in 1998 by
Nukem 1. Although this is finished game, it Brainchild Design, involves up to four rab-
is playable. Players can walk, jump, shoot bits in multiplayer deathmatch: Dott, Jiffy,
enemies, collect stuff, die, teleport, open Fizz, and Mijji, trying to hop onto each oth-
doors, use lifts, open boxes etc. er’s heads to squish each other and score
Download:
a point, while sending gibs flying every-
https://www.psx-place.com/resources/dave-gnukem-for-ps2.410/ where.
The PS2 version only supports the default
level. It feature a two-players mode and a
4-player mode with multitap.
Download:
https://www.psx-place.com/resources/jump-n-bump.416/
Homebrew • 4119

Rockbot Guitar Fun


Developer protomank Developer Hermes / Elotrolado.net
Genre Platformer Released 2007
Genre Music
Rockbot is an open-source, SDL based,
game engine to replicate old style Rockman/ Guitar Fun is a game that uses the guitar pe-
Megaman games, being as close as possible ripheral (necessary), present in games like
of Rockman 1-6, and an editor made with Guitar Hero, to produce an experience simi-
Qt, for custom graphics, weapons, bosses, lar to this game but with customized songs
enemies and level creation. by the user.
The game feature dialogs, saves and a story The game plays similar to that of the Guitar
plot. Hero series. If players press the notes with-
out failing, the multiplier increase the value
The game is availabe on several different and they obtain more points. The right in-
platforms, including PC, Nintendo DS, dicator is used to know if they are good or
Dingux and Open Pandora, among others. bad guitarist, but it is used as multiplier too.
The game is also available through itch.io.
The game support the joypad in same way of
Download: Guitar Hero and the use of USB Keyboards
https://www.psx-place.com/
resources/rockbot.432/ (Frets On Fire Style). It can also read songs
from CDROM and USB mass storage (the
PSP, for example). It also includes a single
player mode and two multiplayer modes:
Guitar Battle (guitar vs guitar) and Coop-
erative (guitar and bass)
Inspired in PC game, Frets On Fire, it shares
the same song format (2-3 tracks of audio
in Ogg format, one MIDI with the notes to
play and one .ini file with the title/author of
the song).
As of september, 2019, the game is playable
but still in BETA.
Download:
https://www.psx-place.com/resources/guitar-fun.558/

Xrick
Developer bigorno
Genre Platformer

Xrick is a clone of the 1989 game, Rick


Dangerous. Xrick was rewritten by bigorno
between 1998 and 2002, and made availa-
ble on a handful of platforms, including the
PS2.
Download:
https://www.psx-place.com/resources/xrick.434/
4120 • Homebrew

Ballion PS2-Racer
Developer Mitglied Developer James Lee
Genre Action Released July, 2006
Genre Racing
Ballion is based on the C64 game Crillion.
The game is similar to Breakout except PS2-Racer is a simple 3D racing game. This
there is no paddle and the player controls release, should be considered ALPHA. The
the ball directly. The ball always bounces game is written using ps2kit.
up and down and the player only controls Basicly all players can do is drive around
its horizontal movement. When the ball hits and try to beat their best lap times (C: is
a block of the same color it will dissolve. current lap, B: is best).
The object of the game is to clear all blocks Download:
while avoiding the skull blocks. https://www.psx-place.com/threads/pang.11169/
The code is written using the free ps2dev
toolchain.
Download:
https://www.psx-place.com/resources/ballion-ps2.411/

NickyBoumPS2
Developer cosmito
Released October, 2016
Qbert Genre Platformer

NickyBoumPS2 is a port of a PSP port of


Developer ps2devman
Released April, 2014 Nicky Boum, a side-scrolling platform
Genre Puzzle game first released in 1992. In the game,
players controls the titular boy trying to
The PS2 version of Qbert is adapted in or- rescue his grandfather from a wicked witch.
der to use left joypad and compile with 32-
Bit Linux PS2SDK by doctorxyz. The game is compatible with the PS2 USB
keyboard.
Download:
https://www.psx-place.com/resources/qbert.427/ Download:
https://www.psx-place.com/resources/nickyboumps2.418/
Homebrew • 4121

Ifcaro’s Tetris for PlayStation 2


Developer Ifcaro
Genre Puzzle

This is a Tetris version developed from Bastet


scratch by Ifxaro. First for PC and then a
port to the PS2. Developer Drakonite
Genre Puzzle
Download:
https://www.psx-place.com/resources/ifcaros-tetris-for- Bastard Tetris, or Bastet for short, is a ver-
playstation-2.415/
sion of Tetris that was included with the
Linux operating system. The main differ-
ence between Bastard Tetris and other ver-
sions of Tetris is that Bastard Tetris does
not use a traditional Random Generator; in-
stead, the game chooses Tetrominoes based
on what the player does not need. In other
words, the game actively tries to make it
more difficult for the player by giving him
or her pieces that are not needed and that
are harmful. Despite this frustration Bastet
is far from impossible, and players can still
form plenty of lines.
This homebrew is a simple and fast port of
Tetris Bastet to the PS2. The basic gameplay is in-
Developer Viktor Gars tact, however extras such as the highscore
Genre Puzzle list are currently removed and the game
needs some polishing.
This is a Tetris clone of dreamcast home-
brew TetrisCD by Viktor Gars. The game is Download:
https://www.psx-place.com/resources/bastet-ps2.409/
a simple clone and alot of functions have
been removed from the Dreamcast version,
including missing sound. This is more a
tech demo then a game.
Download:
https://www.psx-place.com/resources/tetris.431/
4122 • Homebrew

OPL Manager PS2 Save Builder


Developer danielb Developer Vector
Genre Software Genre Software

This tool let users change their OPL game PS2 Save Builder is a program to extract
collection. Users can fix/change iso files any save games into a folder and transfer
names, download game cover, disc, and them into a flash drive. Users can use w\uL-
screen-shots, clean their art folder for un- aunchElf to transfer it on a memory card.
used art and edit Cheat Files. Download:
https://www.psx-place.com/threads/ps2-save-builder.19057/
Download:
https://www.psx-place.com/resources/opl-manager-tool-
to-manage-your-games.663/

Shippy 1984
Developer CrappyGames, Evilo
Released 2004
Genre Shooter
PSXVCD Shippy 1984 is a small game designed to
Developer englishl1989 bring back nostalgia for the ways games
Genre Software used to be made.
This application will help with converting The story of the game feature the Angryfez
PS1 games images (.zip, .7z, .rar, .ecm, .bin, Army and their minions who have pointed
.cue) into VCD to use it with POPStarter (a the ultimate battle at earth. Only Happyfez
PS1 emulator for the PS2). can save the day
Download: Download:
https://www.psx-place.com/threads/psxvcd.19063/ https://www.psx-place.com/resources/shippy-1984.428/
Homebrew • 4123

Playstation 2 Identification Tool Pintor


Developer SP193 Developer Hermes
Genre Software Genre Action

PS2Ident is an identification tool that al-


lows dumps of a PlayStation 2 console’s Pintor is inspired by a small arcade game
ROM chips and MECHACON NVRAM to based on the game Sinclair for the Spec-
be made. It will also gather data from the trum.
console, for research purposes. The description of the game from the developer;
It has the following features: “You are John Doe and must walk the
- Dumps ROM chips (BOOT and DVD way to complete the boxes to change to the
ROM) as a whole, not according to their next screen. But you have to be careful be-
contents cause SCEA and their attorneys are looking
- Coloured user interface that is easy to use. to bite your ass. Fortunately, the enemies
- Supports dumping to memory cards and do not think and are blinded by greed. So as
USB mass storage devices. donkeys, they pulled forward and forward,
- Supports multi-languages, which include without knowing for sure where are you.”
the 8 supported languages by the PS2 Download:
- Gathers data of all known parts of the PS2. https://www.psx-place.com/resources/pintor.421/
- Attempts to automatically match the chip/
part name with the version number of the part.
- Supports all PlayStation 2 consoles, in-
cluding the SCPH-10000 and SCPH-15000,
and the PSX (DVR unit).
Download:
https://www.psx-place.com/resources/playstation-2-identifi-
cation-tool.368/

SMS (Simple Media System)


FCEUmm Developer EEUG (Eugene Plotnikov)
Genre Software
Developer infval
Genre Emulator This is an all-in-one media center for the
Playstation 2. It allows multiple USB De-
FCEUmm is a Nintendo (NES) emulator vices and/or IHD (Internal Hard Drive). It
for PS2. The emulator feature Multitap sup- feature AVI, DIVX (with sound at a good
port up to 4 players, separate turbo buttons frame rate), MP3 and + JPG support. The
and a built-in game genie rom support. program also allows subtitles to be dis-
Download: played.
http://www.ps2-home.com/forum/viewtopic.php?t=5406#p27496
Download:
https://www.psx-place.com/resources/sms-simple-media-
system-2-9-rev-4.374/

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