Rogue 3 yuuki_onna
CLASS & LEVEL PLAYER NAME
guy?
Human Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 14 21 --
9 • +6 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
-1
+3 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
16 DEFENSES HIT DICE DEATH SAVES
+3 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
12 P +4
+4
Animal Handling WIS
Arcana INT
Crossbow, Hand, Rapier, Scimitar,
Shortsword, Simple Weapons, Whip
+1 -1 Athletics STR === TOOLS ===
ABILITY SAVE DC Alchemist's Supplies, Brewer's Supplies,
E +7 Deception CHA
Thieves' Tools
+4 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===
30 ft. (Walking), 30 ft. (Climbing) Common, Common Sign Language, Thieves’
18 +3 Intimidation CHA
Cant
+4 Investigation INT
+4 P +4 Medicine WIS SPEED
+4 Nature INT PROFICIENCIES & TRAINING
WISDOM +2 Perception WIS
+3 Performance CHA === ACTIONS === pocket.
15 E +7 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help, Fast Hands: Use Magic Item
Hide, Ready, Search, Utilize, Opportunity Attack, Take the Magic action to use a magic item that
+4 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting, requires that action.
P +5 Sleight of Hand DEX Interact with an Object, Study, Influence
Fast Hands: Utilize
P +5 Stealth DEX === BONUS ACTIONS === Take the Utilize action to use an object.
CHARISMA Cunning Action
+2 Survival WIS
On your turn, you can take one of the following Steady Aim
You give yourself Advantage on your next attack
16 actions as a Bonus Actions: Dash, Disengage, or
Hide. roll on the current turn, provided that you haven’t
moved during this turn. After you use it, your Speed is
Fast Hands: Sleight of Hand 0 until the end of the current turn.
+3 Make a Dexterity (Sleight of Hand) check to pick a
lock or disarm a trap with Thieves’ Tools or to pick a === SPECIAL ===
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE PERCEPTION
Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
Shortsword +5 1d6+3 Piercing Martial, Finesse, Light, Vex
12 PASSIVE INSIGHT
Unarmed Strike +1 0 Bludgeoning
14 PASSIVE INVESTIGATION
SENSES WEAPON ATTACKS & CANTRIPS
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Rogue 3 yuuki_onna
CLASS & LEVEL PLAYER NAME
guy?
Human Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === you haven’t moved during this turn. After you use it, You gain Heroic Inspiration whenever you finish a
your Speed is 0 until the end of the current turn. Long Rest.
* Core Rogue Traits • free-rules 129
| 1 Bonus Action * Skillful • free-rules 193
* Expertise • free-rules 129 You gain proficiency in one skill of your choice.
You gain Expertise in two of your skill proficiencies of * Fast Hands • free-rules 137
your choice. As a Bonus Action you can do one of the following: * Versatile • free-rules 194
You gain an Origin feat of your choice.
* Sneak Attack • free-rules 129 • Make a Dex. (Sleight of Hand) check to pick a lock
Once per turn you can deal an extra 2d6 damage to or disarm a trap with Thieves’ Tools or to pick a * Languages • free-rules 37
one creature you hit with an attack if you have pocket. Your character knows at least three languages:
Advantage on the roll and the attack uses a Finesse or • Take the Utilize action or take the Magic action to Common plus two languages you roll or choose from
Ranged weapon. The extra damage’s type is the same use a magic item that requires that action. the Standard Languages table. Knowledge of a
as the weapon’s type. language means your character can communicate in it,
| Fast Hands: Sleight of Hand: 1 Bonus Action read it, and write it.
You don’t need Advantage on the attack if at least one
of your allies is within 5 ft. of the target, the ally doesn’t | Fast Hands: Utilize: 1 Bonus Action * Ability Score Increases • free-rules
have the Incapacitated condition, and you don’t have When determining your character’s ability scores,
Disadvantage on the attack roll. | Fast Hands: Use Magic Item: 1 Bonus Action increase one score by 2 and a different one by 1, or
increase three scores by 1.
| 1 Action * Second-Story Work • free-rules 137
You gain the following benefits: | Increase three scores (+1 / +1 / +1) •
* Thieves’ Cant • free-rules 129 Increase three different scores by 1.
You know Thieves’ Cant and one other language of • You gain a Climb Speed equal to your Speed.
your choice. • You can determine your jump distance using your
Dex. rather than your Str. === FEATS ===
* Weapon Mastery • free-rules 129
* Weapon Mastery • PHB-2024 129
* Cunning Action • free-rules 130 === HUMAN SPECIES TRAITS ===
On your turn, you can take one of the following actions | Rapier (Vex) •
as a Bonus Actions: Dash, Disengage, or Hide. * Creature Type • free-rules 194 Vex. If you hit a creature with a Rapier and deal
You're a Humanoid. damage to it, you have Advantage on your next attack
| 1 Bonus Action roll against that creature before the end of your next
* Size • free-rules 194 turn.
* Rogue Subclass • free-rules 130 Your Size is Medium or Small, chosen when you select
this species. | Revolver (Sap) •
| Thief Sap. If you hit a creature with a Revolver, that creature
* Speed • free-rules 194 has Disadvantage on its next attack roll before the
* Steady Aim • free-rules 130 Your Speed is 30 ft. start of your next turn.
As a Bonus Action, you give yourself Advantage on
your next attack roll on the current turn, provided that * Resourceful • free-rules 194 | Sap (Revolver): Special
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Leather 1 10 lb. Waterskin 1 5 lb.
Dagger 1 1 lb. Hooded Lantern 1 2 lb.
SP 0 Dagger 1 1 lb. Candle 10 --
Shortbow 1 2 lb. Crowbar 1 5 lb.
EP 0 Shortsword 1 2 lb.
Backpack 1 5 lb.
GP 0 Quiver 1 1 lb.
Thieves' Tools 1 1 lb.
PP 0 Arrows 20 1 lb.
Oil 7 7 lb.
WEIGHT CARRIED
61 lb. Ball Bearings 1,000 2 lb.
ENCUMBERED Rations 5 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
135 lb. Rope 1 5 lb.
PUSH/DRAG/LIFT Bell 1 --
270 lb. Tinderbox 1 1 lb.
EQUIPMENT
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Rogue 3 yuuki_onna
CLASS & LEVEL PLAYER NAME
guy?
Human Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
| Vex (Rapier): 1 Action
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
guy?
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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