Bitd Dagger Isles Playbooks v5b
Bitd Dagger Isles Playbooks v5b
DAGGER ISLES
coin
THE
BONEWALKER a mediator between
the living and dead
SPECIAL ABILITIES PLAYBOOK
puppet
z of bone: Your skeletal pet familiar gains potency when
fighting or tracking the supernatural, and has an arcane aspect: corpse INSIGHT
rider, mind-link, or arrow-swift. Take this ability again to gain an hunt
name alias additional arcane aspect for your pet. study
faces of the moon: You may push yourself to invoke one of the
z survey
look
powers of the moon (with magnitude equal to your Attune rating): tinker
Moontide: Control nearby water. Cause it to rain, make a river flow PROWESS
backwards, or direct a powerful jet as a weapon or tool.
Ghost Moon: Peer into the local ghost field and cause your nearby finesse
heritage: akoros—dagger isles (diaspora) biringan, lhan lhaban, melamati, xisra, prowl
iruvia—severos—skovlan—tycheros skyless surroundings there to manifest in the material world until the
next moonrise. skirmish
skinless: You may expend your special armor to pass as a spirit
z wreck
or demon among their kind (until the next moonrise) or to push RESOLVE
background: blooded—chained—erudite—trade—wanderer—war yourself when engaging with supernatural beings. attune
chattering bones: All of creation speaks and you listen. You
z command
can comprehend the language of all creatures as if they were human. consort
vice / purveyor: faith—gambling—luxury—obligation—pleasure—stupor—weird iron will: When you make a resistance roll with Resolve, take
z sway
STRESS TRAUMA cold—haunted—obsessed—paranoid +1d. You are immune to the terror that some supernatural entities
inflict on sight. BONUS DIE
reckless—soft—unstable—vicious
in both worlds: You can Consort with supernatural beings to
z push yourself (take
HARM HEALING conduct an occult ritual (or create a new one). You begin with one + 2 stress) -or- accept a
need project clock devil's bargain.
3 help
ritual already learned.
ARMOR USES stamped soul: While in the presence of a spirit, you may attempt
z LOAD & ITEMS
2 -1d armor to Attune its essence to your soul stamp seal, forcing it to perform a 3 light 5 normal 6 heavy
future service for you. Once the service is performed, or the seal is
less heavy broken, the commitment ends. Each of your seals can bind one spirit. Skeletal Pet Familiar
1 effect special clay doll: Use a downtime activity to prepare a clay doll spirit
z Soul Stamp Seal
notes
vessel in the likeness of a person and create a 4-clock. If the person Soul Stamp Seal
would suffer fatal harm, instead roll 1d and mark that many ticks. Essence Key
When the clock fills the doll breaks and may not be re-made in that
likeness again. Demonbane Charm
veteran: Gain a special ability from another source. This may be
z
A Blade or Two
taken multiple times.
Throwing Knives
SACRED FRIENDS A Pistol A 2nd Pistol
The Viridian Fingers, a Krenshaw, leviathan hunter A Large Weapon
birthing tree An Unusual Weapon
Bright-Eyes-By-Sunset, child
Armor +Heavy
GATHER INFORMATION Dew-Shrouded-Petals, at the crossroads conscript
Burglary Gear
professional mourner Ashen Hands, a gatekeeper
What is arcane or spiritual here? Climbing Gear
TEAMWORK PLANNING & LOAD Where are the spirits the loudest? XP Arcane Implements
Choose a plan, provide the detail. Choose your load Who - or what - haunts them? Documents
Assist a teammate limit for the operation (light, medium, or heavy). Every time you roll a desperate action, mark xp in that action's attribute.
What do the spirits, gods, or Subterfuge Supplies
demons want out of this? At the end of each session, for each item below, mark 1 xp (in your playbook or
Lead a group action Assault: Point of attack Occult: Arcane power an attribute) or 2 xp if that item occurred multiple times. Demolition Tools
When they [X], how does the
ghost field react?
You addressed a challenge with mystical knowledge or lead toward divine truths. Tinkering Tools
Protect a teammate Deception: Method Social: Connection
You expressed your beliefs, drives, heritage, or background. Spiritbane Charm
What - or who - are they hiding?
Set up a teammate Stealth: Entry point Transport: Route What’s really going on here? You struggled with issues from your vice or traumas during the session. Lantern
stash
blades in the dark
SPECIAL ABILITIES
understar passage: From supernatural contract or occult ritual,
z
your boat gains access to the void passages that run underneath and
through the archipelago. COHORT armor
crew name reputation weak impaired broken
fireflies: You gain the ability to see clearly in total darkness. While
z
you hold your breath, you may glow as brightly as a small lantern.
lair
saddle:
z Each PC may add +1 action rating to Attune, Prowl, or
REP TURF HOLD WEAK STRONG TIER Finesse (up to a max rating of 3).
thick hide: Your crew is particularly resistant to having contraband
z
found, gain +1d to resist discovery during searches or raids. COHORT armor
weak impaired broken
ANCIENT PIRATE HIDDEN ANCIENT passing
z shadow: Many don’t remember you, news relating to
APOTHECARY
SHARD BELLS PATHS GATE your actions seem to mellow over time. Gain +1d when you roll to
reduce Heat.
the soul of a diwata: You’ve given a shard of your soul to them,
z
QUIET
now you wield an aspect of their power. Mark 1 stress to manifest
FLEET TURF LAIR TURF
WATCHER an aspect of your Diwata. COHORT armor
weak impaired broken
blood
z dragon: Due to hard-earned experience or deals with a
deity, your crew gains the ability to cast rituals for 2 stress less than
normally required (minimum 1).
SIDE FIERCE veteran: Gain a special ability from another source. This may be
z
TURF WAREHOUSES TURF
BUSINESS ALLIES
taken multiple times.
CONTACTS CREW UPGRADES
HEAT WANTED COIN VAULTS LAIR QUALITY
Idrak, a harbormaster of Mata Batu Voidal Seal
(Lhan Lhaban) Carriage Documents
Stargazer
Yaalisandra, a Frangipani Spear Boat Gear
(Melamati) Nightrider Rigging
hunting grounds: acquisition — delivery — exploration — sanctification Hidden
Cloud-Catching-Lark, a dancer from Underbelly Maps & Implements
notes the Bells That Chime (Talim Kotaraya) Passkeys Quarters
Somsak, a Keeyew Rider (Xisra) tax Supplies
Camouflage Secure
collector
Vault Tools
Gideon Sta. Maria, a warehouse owner
in the Lightning Station (Biringan) Workshop Weapons
Fleeting-Light-Along-the-Bends,
ailing god of mangroves TRAINING COHORTS
Insight New Cohort: 2
CREW XP
Add Type: 2
At the end of each session, for each item below, mark 1 xp (or instead mark 2xp Prowess
if that item occurred multiple times).
Execute a successful transport, expedition, exorcism, ritual, or recovery operation. Resolve
Contend with challenges above your current station.
Personal
Bolster your crew’s reputation or develop a new one.
Express the goals, drives, inner conflict, or essential nature of the crew. Mastery
blades in the dark COHORT armor
LOCAL you know the secrets to leave no trace in the ghost field.
A FRIENDLY
WATERING TURF LAIR TURF
BARANGAY welded
z by fate: Once per score, each crew member can push COHORT armor
HOLE themselves for 1 stress. weak impaired broken
familia:
z If you have +3 status with any civilian factions, reduce
Heat by 2 when you go into downtime.
INTERROGATION COVER COVER
TURF
CHAMBER
TURF veteran: Gain a special ability from another source. This may be
z
OPERATION IDENTITIES
taken multiple times.
CONTACTS CREW UPGRADES
HEAT WANTED COIN VAULTS
Firash, butler to noble blood in Old Toughened (Each LAIR QUALITY
Biringan (Biringan) PC gets +1 Trauma box) Carriage Documents
Kechick, merchant from the Eight Kota Contacts Boat Gear
hunting grounds: acquisition — delivery — exploration — sanctification Cords Trading Concern (Lhan Liberators Rigging Hidden
Lhaban) Implements
notes Elite Rooks Quarters
Thrice-Called-Star, liaison from the Supplies
Rooster’s Claw (Melamati) Elite Thugs Secure
Santino, a Gun Child (Talim Vault Tools
Kotaraya)
Workshop Weapons
Gamon, a Chan Defector (Xisra)
Manifold-Sorrows-Untold, Sarong TRAINING COHORTS
Insight New Cohort: 2
CREW XP
Add Type: 2
At the end of each session, for each item below, mark 1 xp (or instead mark 2xp Prowess
if that item occurred multiple times).
Execute a successful sabotage, rabble rousing, riot, or sedition operation. Resolve
Contend with challenges above your current station.
Personal
Bolster your crew’s reputation or develop a new one.
Express the goals, drives, inner conflict, or essential nature of the crew. Mastery