9780789755735
9780789755735
GUIDE TO MINECRAFT ®
Second Edition
Stephen O’Brien
Editor-in-Chief
Advanced Strategy Guide to Minecraft®
Second Edition Greg Wiegand
Executive Editor
Copyright © 2016 by Que Publishing
Rick Kughen
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®
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Minecraft is a trademark of Mojang Synergies/Notch Development AB. Kristen Watterson
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Contents at a Glance
Introduction 1
Index 263
Table of Contents
Introduction 1
Become a Minecraft Expert! 2
What’s in This Book 2
How to Use This Book 3
Chapter 1 Getting Started 5
Managing Minecraft 5
Launch Control 6
Mod Management 10
Custom Launchers 11
Adding Mods to MultiMC 16
Modpack Installers 20
The Bottom Line 22
Chapter 2 Automated Produce Farms 23
Make Mine a BUD 24
Automated Cane Farms 27
Automated Collection and Transport 32
Automated Pumpkin and Melon Farms 36
Automated Wheat, Potato, and Carrot Farms 43
Automated Sorting 46
The Bottom Line 51
Chapter 3 Mining and Ore Generators 53
Creating Cobblestone 53
Creating Stone 58
Obsidian Generator 61
The Bottom Line 65
Chapter 4 Mob Farms, Traps, and Defense 67
Evil Mob Farms 67
Spawning Mob Mayhem 68
Building a Water-Based Mob Farm 70
Grinding Mobs and Collecting Drops 73
Grinding for Experience 81
Dastardly Mob Traps 83
Treacherous Trenches 83
Killer Cactus 85
Indispensible Dispensers 88
Pulverizing Pistons 92
The Bottom Line 94
Chapter 5 Advanced Construction 95
Choosing a Building Style 96
Medieval Style 96
Up Go the Walls! 98
If You Like It, Put a Roof on It! 99
Victorian Style 101
Pitched Roof 102
Complex Roof 104
Japanese Style Building 106
Modern and Suburban Styles 108
Residential Roads 110
Viking Style 111
Egyptian/Desert Style 113
Steampunk Style 114
Elven/Fairy Style 115
Build an Igloo 116
Advanced Decoration Techniques 118
Creating Natural Terrain and Trees 122
Drawing 2D Pixel Art 123
Sculpting a 3D Statue 124
Creating Spheres, Circles, and Arches 127
Building in the Nether and End Regions 129
The Bottom Line 130
Chapter 6 More Power to You 131
Combination Lock 131
Minecart Switches 140
Project:Red 142
Automating a Pumpkin Farm 144
What Else Can Project:Red Do? 148
Core 148
Integration 148
Transmission 150
Transportation 152
The Bottom Line 152
Chapter 7 Empire Building with BuildCraft 155
BuildCraft Core Concepts 155
Pipe Dreams 157
Engines 163
Creating a Power Station 164
Mining Wells 167
Managing Combustion Engines 168
Refining Oil 173
Automated Quarries 174
Blueprints, Building, and Templates 178
More BuildCraft 182
The Bottom Line 182
Chapter 8 Titans of IndustrialCraft 185
IC2E Core Concepts 185
Agricultural Pursuits 187
Crossbreeding Guide 189
Strip Farming for Profit 190
Square Farm Dancing 193
Using the Cropnalyzer 194
Improving Growth with a Crop-Matron 197
IC2E Armor, Weapons, and Tools 198
Generating Energy Units (EU) 201
Mining, Macerating, and More 202
Automated Mining 202
Macerators and More 204
Going Thermonuclear 205
The Bottom Line 209
Dedication
To Mika, who makes me proud every single day. The future, my dear son, is yours for the taking.
Acknowledgments
This has been an interesting project. Having had a very varied career that has spanned many
books, I don’t think there was ever one more challenging. The mod market for Minecraft
involves an astonishing cavalcade of creativity that is somewhat Wild West-ish. So West it’s
somewhere over the Pacific, probably beyond any cardinal point.
Bringing some sense to the chaos has been a bit of a challenge.
It has also been a challenge for my ever-patient publisher. Thank you, Rick Kughen, for
your endless patience. You can cajole the best out of anyone. Also to Tim Warner who has
become my partner in crime. Seth Kerney, you didn’t freak out even as things went down
to the wire. Not sure if I’d ever be able to exude such control. Mark Shirar, cover design…
thank you.
One last person, but not the least by any stretch: Preeti Davidson. Your love and support is
more generous, thoughtful, and caring than I could ever have imagined possible.
Thank you everyone. Reader, I truly hope you enjoy this work and find much delight herein.
Reader Services
Visit our website and register this book at quepublishing.com/register for convenient access
to any updates, downloads, or errata that might be available for this book.
Thus, this book, already into its second edition, is written to delight you in a process of
discovery, quickly help you on your way, and leave you amazed at how much further you
can go in a game that you may well have thought you’d already completed.
■ Chapter 4, “Mob Farms, Traps, and Defense,” shows you how to create an endless
supply of items and experience points. Mob grinders remove the grind and give you
endless drops.
■ Chapter 5, “Advanced Construction,” moves into awesome building tips that focus on
aesthetics. Create 2D and 3D art, decorate with style, and create trees and natural-
looking terrain. Use terraforming tools to make huge changes to your world.
■ Chapter 6, “More Power to You,” takes Minecraft’s redstone and delivers a jolt of
creativity. Build a combination lock to protect your fortress, learn rail switch designs,
and take power to a new level.
■ Chapter 7, “Empire Building with BuildCraft,” takes on one of the most complex mods.
You’ll learn how to sort with simplicity, dig huge quarries, shift oil with pumps, refine
fuel, and power massive engines.
■ Chapter 8, “Titans of IndustrialCraft,” will help you create new plant species, build
powerful new weapons and tools, and even create a nuclear power station.
■ Chapter 9, “Rolling with Railcraft,” brings a bevy of enhancements to the minecart
system. Let’s just say that it will keep you on track.
■ Chapter 10, “Recording and Sharing,” will help you publish to the world. Three of the
Top 10 YouTube channels are run by regular Minecrafters. You’ll learn about the right
hardware and software, how to plot camera paths, overlay audio, and publish like a
professional.
■ Chapter 11, “Building Your Own Adventure,” is your game within the game. Learn to
create a map you can share with others and then fill it with hidden extras (including
teleportation). It’s the perfect, fun way to terrify noobs.
There’s a lot herein—a cornucopia of tips, tricks, and very cool stuff that extends Minecraft in
surprising and very fun ways.
NOTE
Notes point out ancillary bits of information that are helpful but not crucial. They often
make for an interesting meander.
TIP
Tips point out a useful bit of information to help you solve a problem. They’re useful in
a tight spot.
CAUTION
Cautions alert you to potential disasters and pitfalls. Don’t ignore these!
Ores are the building blocks of Minecraft. You can use them to create creeper-proof buildings,
dwellings, and rail bridges across the sky. Actually, unless you plan to live in a mud hut, you really
can’t beat cold, hard stone. But why grub about in dark tunnels when you can create all the building
ore you could ever possibly need, and then top it off with an overdose of some of the toughest stuff
in Minecraft—obsidian—and do so without putting so much as a scratch on your new diamond
pickaxe? It’s all surprisingly easy.
Creating Cobblestone
Cobblestone is one of the most prevalent and useful blocks in Minecraft. As a building material
it provides the same blast resistance as any other, with the exception of obsidian, which is about
200 times tougher, and the essentially indestructible bedrock. Even a wall of diamond blocks won’t
provide any greater protection than cobblestone against a creeper waiting outside your door.
The venerable cobbled stone is also exceptionally versatile. Cobblestone is used in the crafting of
furnaces, dispensers, droppers, levers, and pistons, among other things. It can also be turned into
stairs, slabs, moss stone (for that Temple of Doom appeal), and the usual tools.
Although cobblestone is found just about everywhere underground, it’s also one of the easiest ores
to automatically produce. I’ll show you how to create an endless supply, and also how to turn it into
an endlessly healing platform. Doing so requires a few pistons and a simple redstone clock circuit.
Cobblestone is formed when flowing water meets flowing lava at the same level, as shown in Figure
3.1. (Flowing water meeting a lava source block produces obsidian, and flowing water dropping on
top of flowing lava creates stone.)
Creating a supply of cobblestone therefore requires just a bucket each of lava and water.
FIGURE 3.1 Cobblestone forms at the junction point of flowing water and
flowing lava.
There are many ways to arrange such a junction, but the simplest is shown in Figure 3.2.
You could sink this arrangement one block further into the ground and avoid having to
build the border, but we’re going to use this layout because it lifts the cobblestone above
ground level where it can be pushed with pistons.
Spill a bucket of water on the far left. It will flow down over the lip into the two-block-
deep hole and, due to the mechanics of the water flow model, will actually, and rather
conveniently, stop right there.
Then spill a bucket of lava on the far right, forming the cobblestone that was shown in
Figure 3.1.
Try mining the cobblestone, and you’ll see it pop out and another block form within
moments. Infinite cobblestone. Pretty easy, right?
Let’s ramp this up a bit.
Place a standard piston so that it’s facing the cobblestone. (You may need to scoop the lava
into a bucket and then remove the formed cobblestone before placing the piston because
it can be quite tricky to obtain the right angle for the piston with the cobblestone block in
front.) Figure 3.3 shows the intended layout.
It’s possible to build a BUD switch, described in Chapter 2, “Automated Produce Farms,”
to detect the creation of the cobblestone block and then activate the piston to push it out.
However, there’s an easier way that also introduces a new type of circuit we haven’t looked
at before: the repeater clock.
Clocks send a redstone pulse hurtling around a closed circuit. There are many ways to
achieve this, including with the use of pistons, items moving between hoppers, and by just
using a string of torch inverters. However, the easiest method for fine-tuning the interval
between pulses is with a string of redstone repeaters arranged in a loop. In its default
configuration, each repeater adds a 0.1-second delay to the circuit, with the slider on top of
each repeater allowing this to be lengthened to as much as 0.4 seconds.
Figure 3.4 shows the circuit we’ll use here. The pulse originates with the button attached to
the plank block. A trail of redstone leads directly to the base of the piston, but also splits
off into the repeater loop. As it travels through each repeater, it is ever so slightly delayed,
eventually traveling around the entire loop in a clockwise direction, back through the plank
block and toward the piston once more, and also restarting its endless circuit of the loop.
Create the circuit by laying the repeaters, ensuring they all run clockwise. Run the redstone
to the piston and also to connect the repeaters; then press the button.
Now take a look at the piston. You’ll see it start to push out the cobblestone, but there’s
a slight problem. The piston flies back and forth so fast that it spends most of its time
blocking the flow of lava, preventing the cobblestone from forming. There’s an easy way
to fix this. Start right-clicking the repeaters, shifting their sliders back to the last available
position. As you do so, the pulses will slow down. Keep going until you have the piston
synchronized with the cobblestone production. I’ve found this requires setting six of the
repeaters to their slowest position.
This is all well and good. You should see a row of cobblestone form, as shown in Figure 3.5,
spanning out 12 blocks—the maximum a piston can push at any time. Try digging out any
of those blocks, and the piston will quickly “heal” the gap with a new block of cobblestone.
This is quite commonly used to create self-healing bridges, but why stop there? Let’s create
an entire self-healing platform—perfect for that game of Spleef (see the note “Playing
Spleef”) or just developing an expanse of easily minable cobblestone.
Start by laying down a line of pistons and blocks behind, as shown in Figure 3.6. Connect
them up to the timing loop with some redstone. You’ll also need to place one more repeater
before the pistons to boost the current so they all fire off. Otherwise, the redstone trail will
be a little long and will lose its punch before it reaches the end of the pistons. Other than
that, that’s all there is to it. If you need the platform created in a more specific shape, use
other blocks that pistons can’t shift to form the outline. This includes growing trees, other
extended pistons, and most block-sized items such as dispensers, hoppers, furnaces, and
the like.
PLAYING SPLEEF
Spleef is one of the older arena games played in Minecraft. It can be played in a
“vanilla” (or standard) Minecraft world without requiring a special server configuration.
Spleef is played on a one-block-thick suspended platform. The idea is simple enough:
Try to knock out the block under your opponent so they tumble into a deadly pit, lava
pool, or other dastardly trap. The last man standing takes home the prize. There are
numerous variations on the theme.
As the game continues, the platform gradually turns into Swiss cheese, making just
moving around something of a challenge. Arm the players with a bow and arrows,
and the rapid movement required to dodge those fletched missiles turns the game
into a rather joyful combination of parkour and abject hilarity.
Playing with more than two people also adds to the frantic nature of the battle, and
you can then become a little more creative, perhaps adding further platforms below
so the battle can take place over multiple rounds, and throwing in some hostile mobs,
protective barriers, and so on, to make things a little more interesting. Use a self-
generating platform with a lever before the piston range to turn off the pistons while
a match is in progress. The first line of blocks will still update, but another lever can
solve that, or even a more sophisticated circuit that can switch them both off at
once. Figure 3.7 shows a design that works off an AND circuit that is mirrored to
accept two inputs from each end of the repeater loop, and a lever in the middle that
acts as the master toggle. Remember to place the two redstone torches on the back
end against the faces of their blocks.
FIGURE 3.7 This double AND gate controls two circuits with one lever.
Creating Stone
Stone appears abundantly in the Overworld and is also formed ad hoc when lava flows on
top of still or moving water. When mined with a normal pickaxe, it turns into cobblestone.
Because this takes less time to mine than cobblestone, stone generators are a slightly more
efficient method of obtaining cobblestone than through an actual cobblestone generator.
Stone mined with a pickaxe enchanted with Silk Touch will drop a stone block instead of
cobblestone, but all is not lost if you’re lacking one of these. Smelting cobblestone in a
furnace also delivers a smooth, elegant stone block. Although using stone for construction,
rather than the comparatively knobbly cobbles, is just a matter of aesthetics, it’s nice to
have the choice of either that a stone generator delivers.
Start by creating the layout shown in Figure 3.8. This is similar to the cobblestone generator
with some subtle differences; in particular, take note of the position of the hole in the
ground and the slightly different geometry of the border blocks (as compared to Figure 3.3).
Now place a set of four glass blocks on top (see Figure 3.9). These act as the tower well
for the lava, allowing it to drop down onto the flowing water. You’ll need to add some
temporary blocks to attach the two floating blocks in the correct position and then remove
them. Alternatively, just create a square using eight glass blocks. Either way will work,
and you can use any solid block material you prefer, except wood, which has the habit of
bursting into flames when in close proximity to lava.
Finally, in this order, spill water into the far end of the trench and pour lava against the
inside of one of the blocks at the top of the tower well. This positions the lava source block
at the top of the tower so that it continually flows down. Assuming all has gone to plan,
you’ll see a block of stone form almost immediately under the lava (see Figure 3.10).
FIGURE 3.10 Place the water source first and then the lava to ensure they meet
in the correct order, thus forming stone.
All that remains is to set up the same circuit to control the piston as you used in the
cobblestone generator. Just make sure you use a stone button on the circuit’s starting block
because stone buttons produce a 1-second pulse of power. A wooden button will push the
piston forward for 1.5 seconds and not leave enough time while retracted for the lava to
flow down once more into the water.
Extend the design further, if you like, by adding the same string of pistons shown in Figure
3.6 that created the self-healing cobblestone platform.
Obsidian Generator
Besides for building portals, obsidian is primarily useful as an incredibly effective blast-
resistant building material. I mentioned earlier that it is some 200 times tougher than any
other, excluding the unmineable bedrock, and it is therefore also immune to the attacks of
any naturally spawned hostile mob, including exploding creepers. Indeed, the only mob that
can break obsidian is the player-created Wither.
Unlike the previous two generators, there is a core problem with automatic obsidian
generation: the requirement of lava source blocks. Although it’s possible to build an infinite
water source by emptying two buckets of water into the diagonally opposite ends of a 2×2
hole, the same cannot be said for lava. In essence, lava source blocks are a finite resource
within any particular chunk, although given the practically infinite size of each Minecraft
world (approximately 64,000,000×64,000,000 blocks in surface area), not to mention the
enormous lava pools found in the Nether, lava, like any other resource, can be considered
essentially infinite.
At this stage there are several ways to obtain obsidian:
■ Pour water on top of the still lava that fills lava lakes. These are most commonly found
below level 10 in the Overworld, and everywhere in the Nether, although they do appear
on the surface, especially when you’re playing a customized world using the “Good
Luck” preset (see Figure 3.11).
■ Pour lava into a mold, as shown in Figure 3.12, and then place water on top to form
obsidian in the final desired shape. This has the advantage that you don’t need to mine
the obsidian with a diamond pickaxe, saving wear on your tools. Figures 3.13 to 3.16
show how to mold a Nether portal frame without mining any obsidian. It doesn’t take
long at all and therefore is actually a more efficient construction method than having to
tunnel down to layer 12 to find diamonds.
■ Obtain enough obsidian to build a portal (including molding a frame, as described
earlier), craft a chest (or a couple of ender chests for even easier content transfers), and
pack a diamond pickaxe and a couple of stacks of stone or cobblestone. Place a bed
and take a nap at night to reset your spawn point, and then clamber through the portal
to travel to the Nether. This creates a portal at your destination, automatically spawn-
ing the obsidian blocks required for the frame. Create some protection around the
frame using the cobblestone so that you can take the time to knock the obsidian out of
the destination frame, piece by piece, without worrying about ghasts flinging fireballs
your way. When you’ve finished, place the chest and store everything you have therein—
every last skerrick. Then jump into some lava, fall off a cliff, or die in some other conve-
nient way. You’ll respawn next to your bed. Head into the frame again. A new one will
appear either at the same place as the original Nether frame or nearby. Take some care
before you step out because they can appear over lava, or very close to cliff edges. Then
hoist your pickaxe from the chest, take apart the obsidian frame, and repeat. When you
have enough, collect everything from the chest and travel back through the frame to the
Overworld.
TIP
Bringing Back Disappearing Chunks
Chunks are columns of blocks, 16×16 in surface area, and 256 rows high. Each
Minecraft world is divided into these chunks. Each spawns and is loaded in its totality
as you travel around the different regions. If you find chunks not rendering correctly,
leaving odd gaps in the ground through which you can see tunnels, dungeons, and
such in other chunks, try changing your video settings so that the Render Distance
is set to 16 chunks. You may find this too much of a slow-down for a low-powered
computer, but if you have a recent model with an equivalent of an Intel i5 or i7 CPU,
there’s a good chance your chunk gaps will become a thing of the past.
FIGURE 3.11 Convert a portion of a lava lake into obsidian by pouring water on a
non-lava block nearby so that it has the chance to flow over the lava.
FIGURE 3.12 Mold obsidian with the placement of surrounding blocks; then pour
a bucket of lava into the gap in the middle.
FIGURE 3.13 You can convert a row of lava with one bucket of water, but
building a vertical tower requires a layered approach.
FIGURE 3.14 Build the frame one layer at a time, placing the lava and then
water on top to control the conversion of the blocks. The left side of the frame
is ready for the water, whereas the right side shows it already converted.
FIGURE 3.15 A final spill along a channel at the top completes the frame.
FIGURE 3.16 The frame is now ready for action and requires just 10 lava
source blocks nearby if you leave out the corners.
diamond pickaxe, 53
E
diamond pipes (BuildCraft), 158
difficulty command, 249 editing
Digital Engineering with Minecraft, 130 captured video, 233
dimmer switches, creating, 131-133 iMovie, 233-236
dispensers, 39, 44, 88-91 Windows Movie Maker, 236-237
arrows, 88-89 instances in MultiMC custom launcher, 14
fireballs, 89 profiles, 10
lava, 89 video, Movie Maker, 236-237
mob traps, 88-91 editing tools for adventure maps, 259-260
redstone signals, 91 editing video, iMovie, 233-236
refilling, 91 Edit Instance option (MultiMC), 14
spawn eggs, 90 Edit Notes option (MultiMC), 14
wall of flame, 90 Edit Profile command, 9-10
water, 38-39, 44-45, 89 effect commands, 252-254
documentation, BUD switches, 24 eggs. See spawn eggs
doors, combination locks, 131-139 Egyptian building style, 113-114
protecting, 140 electrical tools (IC2E), 199
double crops, 190 Electric Drill (IC2E), 200
double-layered roofs, 106-107 Electric Jetpacks (IC2E), 200
double-layer pistons in BUD switches, 31 elevator tracks, 217-218
downloading Elgato Game Capture HD Recorder, 230
blueprints and templates, 181 eleven building style, 115
BuildCraft, 155 embarking tracks, 217
Minecraft Rome, 130 Embed option (Basic Info tab), 240
mods, 20 embed settings in Vimeo, 240
MultiMC custom launcher, 12 emerald pipes, BuildCraft, 160
Railcraft, 212 Emzuli pipes, BuildCraft, 162
snapshots, creating profiles for, 7-9 Endermen, 70
texture packs, 118 End region, building in, 129-130
drawing 2D pixel art, 123-124 energy
Dropbox, 241, 260 automated quarries, building, 174-178
importing videos to Vimeo, 241 BuildCraft, 156
droppers, 88 combustion engines (BuildCraft),
drops, mobs, collecting, 73-82 168-172
drowning mobs, 73 generators, building, 201-202
X-Y-Z
XOR gates, 149
xp command, 250
XRay, 231
YouTube
creating account, 239
publishing video to, 238-240
uploading to, 238-241
Zombe, 231
zombies in invisible wall maze, 244