OCR A Level Design and Technology Specification
OCR A Level Design and Technology Specification
Accredited
Oxford Cambridge and RSA
A LEVEL
Specification
DESIGN AND
TECHNOLOGY
H404–H406
For first assessment in 2019
H418
For first assessment 2022
5 Appendices 87
5a. Accessibility 87
5b. Overlap with other qualifications 87
5c. Use of mathematics within Design and Technology 88
5d. Use of science within Design and Technology 95
5e. Data Source 101
5f. Glossary of terms from the specification content 108
5g. Accepted file formats 111
5h. Acknowledgements 111
Summary of updates 112
Version 1.7 © OCR 2024
A Level in Design and Technology 1
1 Why choose an OCR A Level in Design
and Technology?
We’re part of the Cambridge Assessment Group, • A wide range of high-quality creative resources
Europe’s largest assessment agency and a including:
department of the University of Cambridge. o Delivery Guides
Cambridge Assessment plays a leading role in o Transition Guides
developing and delivering assessments throughout o Topic Exploration Packs
the world, operating in over 150 countries. o Lesson Elements
o …and much more.
We work with a range of education providers,
including schools, colleges, workplaces and other • Access to Subject Advisors to support you
institutions in both the public and private sectors. through the transition and throughout the
Over 13,000 centres choose our A Levels, GCSEs and lifetime of the specification.
vocational qualifications including Cambridge
Nationals and Cambridge Technicals. • CPD/Training for teachers to introduce the
qualifications and prepare you for first
Our Specifications teaching.
We believe in developing specifications that help you • Active Results – our free results analysis service
bring the subject to life and inspire your students to to help you review the performance of
achieve more. individual learners or whole schools.
We’ve created teacher-friendly specifications based All A Level qualifications offered by OCR are
on extensive research and engagement with the accredited by Ofqual, the Regulator for qualifications
teaching community. They’re designed to be offered in England. The accreditation number for
straightforward and accessible so that you can tailor OCR’s A Level in Design and Technology is
the delivery of the course to suit your needs. We aim QN603/1131/9.
innovation and enterprise whilst considering • be able to make informed design decisions
their role as responsible designers and citizens through an in-depth understanding of the
management and development of taking a
• develop intellectual curiosity about the design design through to a prototype/product
and manufacture of products and systems, and
their impact on daily life and the wider world • be able to create and analyse a design concept
and use a range of skills and knowledge from
• work collaboratively to develop and refine their other subject areas, including mathematics and
ideas, responding to feedback from users, science, to inform decisions in design and the
peers and expert practitioners application or development of technology
• gain an insight into the creative, engineering • be able to work safely and skilfully to produce
and/or manufacturing industries high-quality prototypes/products
• develop the capacity to think creatively, • have a critical understanding of the wider
innovatively and critically through focused influences on design and technology, including
research and the exploration of design cultural, economic, environmental, historical
opportunities arising from the needs, wants and social factors
and values of users and clients
• become empathetic and successful designers,
• develop knowledge and experience of real who not only consider global and local change,
world contexts for design and technological but also the wider social implications of
activity products to meet multiple needs and
requirements
• develop a strong core knowledge and
understanding of principles in design and • develop the ability to draw on and apply a
technology enabling them to make informed range of skills and knowledge from other
decisions in broader contexts subject areas, including the use of mathematics
and science for analysis and informing
• become independent and critical thinkers who decisions in design
can adapt their technical knowledge and
understanding to different design situations • develop and use key design and technology
terminology to communicate effectively in
• develop an in-depth knowledge and future education and employment.
understanding of materials, components
and processes associated with the creation
of products that can be tested and evaluated
in use
1
contact us at: www.ocr.org.uk
Contact a Subject Advisor:
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you can find out more information on the benefits of Phone: 01223 553998
becoming one at: www.ocr.org.uk
Explore our teacher support:
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to become one go to: www.ocr.org.uk design-and-technology/
2a. OCR’s A Level in Design and Technology (H404, H405 and H406)
There are two submission options for the non-exam assessment (NEA). These options determine the entries,
but do not signify different routes through the qualification. Learners must take either:
• components 01, 02 and 03 for the moderated upload submission option, or
• components 01, 02 and 04 for the moderated postal submission option
in order to be awarded the OCR A Level in Design and Technology.
The three components outlined are set out generically to explain the structure of assessment within this
2
qualification for all three endorsed titles.
1. Identifying requirements
2. Learning from existing products and practice
3. Implications of wider issues
4. Design thinking and communication
Fig. 1 Iterative Design Wheel 5. Material considerations
© Designing Our Tomorrow, University of Cambridge 6. Technical understanding
7. Manufacturing processes and techniques
8. Viability of design solutions
9. Health and safety.
The enquiry nature of this specification’s content will Design and technology requires learners to apply
encourage learners to make links between topics and mathematical skills and understand related science.
to explore, create and evaluate a range of outcomes. This reflects the importance of Design and Technology
It encourages a creative approach supported by as a pivotal STEM subject. This specification along with
subject knowledge in order to design and make prior learning in Design and Technology and other
prototypes that solve authentic, real-world problems subjects offers the opportunity for learners to build on
and have real potential to become viable products. and apply their learning at Key Stage 4 and Key Stage 5.
• Design and Technology: Design Engineering Product Design is focused towards consumer
2
(H404) products and applications; their analysis in respect
• Design and Technology: Fashion and Textiles of materials, components, and marketability to
(H405) understand their selection and uses in industrial and
• Design and Technology: Product Design (H406) commercial practices of product development.
Each of the endorsed titles relate to disciplines of Throughout the OCR specification, we allow the
design and technology that learners most commonly distinction between the endorsed titles to be fully
progress to at higher education following their AS or realised, not limiting design developments from any
A level studies. Though there are naturally many discipline. There could be many occasions when using
similarities and overlaps in the design processes, textiles, using electronic or mechanical systems may
materials and thinking that designers from each be appropriate within another endorsed title.
approach may take, there are also significant distinct
features of each endorsed title. In order to support each endorsed title, content
and information have been kept separate where
Design Engineering is focused towards engineered possible to allow identification of the specific
and electronic products and systems; the analysis of learning requirements when following each route.
these in respect of function, operation, components The table below supports the identification of pages
and materials, in order to understand their for individual endorsed titles.
application and uses in engineered products/systems
that have commercial viability.
In order to make clear whether the principles refer to Within Appendix 5c and 5d there are formulae that
design or technical principles, these are also learners are expected to be able to recall when
highlighted down the left-hand side of the content. responding to mathematical questions in the written
examination. Those in Appendix 5d are only relevant
Where content is listed using a Roman numeral bullet to learners following the Design Engineering
e.g. (i), it denotes content that must be taught and endorsed title.
may be directly assessed in the examination. Where
content is listed using bullet points ‘•’ or ‘••’ or follows Symbols are used to clearly identify examples where
an e.g., this content is illustrative only and does not mathematics and/or science could be considered
constitute an exhaustive list. A direct question will relevant:
not be asked about the examples listed but learners
will need to draw on such examples when responding = Maths
to questions in the examination.
= Science
In the written examinations, all learners are required
to demonstrate their mathematical skills and The subject content of this component should be
scientific knowledge as applied to design and underpinned by understanding and applying it to a
technology practice. The level of mathematical and range of contextual approaches that allow learners
scientific knowledge within this qualification should to develop their skills, knowledge and understanding
be equivalent to higher tier GCSE (9–1) learning. through iterative designing, innovation and
communication; studying materials and technologies;
It is a requirement that 15% of the marks within the making; consideration of manufacture and
written exam for Fashion and Textiles and Product production; critiquing; reviewing values and ethics.
• materials and components, and their selection The aim of the component is to give learners a
•
and uses in products/systems
wider issues affecting design decisions.
framework for analysing existing products/systems
that enables them to make considered selections of
2
appropriate materials, components, systems and
It is essential that materials, components and systems manufacturing processes when designing.
are studied from the perspective of analysing modern
engineered products. Learners should gain practical The component brings together the knowledge,
experience of using materials, components and understanding and skills acquired in the NEA.
1. Identifying requirements
Considerations Maths &
Science
1.1 What can be learnt by exploring contexts that design solutions are intended for?
a. Understand that all design practice is context dependent and that investigations
are required to identify what makes a context distinct in relation to:
i. environment and surroundings
ii. user requirements
iii. economic and market considerations
DESIGNING PRINCIPLES
2.1 Why is it important to analyse and evaluate products as part of the design and manufacturing
process?
a. Analyse and evaluate the features and methods used in existing products and
design solutions to inform opportunities and constraints that may influence
design decisions to offer product enhancement, including:
DESIGNING & MAKING PRINCIPLES
i. the context of the existing product and the context of future design
decisions
ii. the multiple materials and components used
iii. methods of construction and manufacture
iv. how functionality is achieved
v. the ease of use, including; ergonomic and anthropometric considerations
vi. inclusivity of products and appropriate consideration of application to a
wide variety of users
vii. fitness for purpose
viii. the impact on user lifestyles
ix. the effect of trends, taste and/or style
x. the effect of marketing and branding.
xi. the considerations of how to get a product to market.
2.2 Why is it important to understand technological developments in design engineering?
a. Be able to critically evaluate how new and emerging technologies influence
and inform the evolution and innovation of products and systems in both
contemporary and potential future scenarios, including consideration of blue
sky and incremental innovation.
2.3 Why is it important to understand both past and present developments in design engineering?
a. Recognise how past and present design engineers, technologies and design
thinking have influenced the style and function of products from different
2
perspectives, including:
i. the impact on industry and enterprise
ii. the impact on people in relation to: lifestyle, culture and society
iii. the impact on the environment
iv. consideration of sustainability.
b. Understand how key historical movements and figures and their methods have
had an influence on future developments.
2.4 What can be learnt by examining lifecycles of products?
a. Demonstrate an understanding of a product’s marketing lifecycle, from initial
launch to decline in popularity, including:
i. consideration of initial demand, growth in popularity and decline over
time
ii. methods used to create more demand and maintain a longer product
popularity
iii. new models of marketing and the influence of social media.
3.1 What factors need to be considered when designing and manufacturing products to overcome
possible conflicts between moral and commercial factors?
2 a. Understand how social, ethical and environmental issues have influenced and been
impacted by past and present developments in design practice and thinking,
including:
i. consideration of lifecycle assessment (LCA) at all stages of a product’s life
from raw material to disposal
ii. the source and origin of materials and the ecological and social footprint
of materials
iii. the depletion and effects of using natural sources of energy and raw
materials
iv. planned obsolescence
DESIGNING & MAKING PRINCIPLES
v. buying trends
vi. environmental incentives and directives.
3.2 What factors need to be considered when developing design solutions for manufacture?
a. Awareness of the responsibilities and principles of designing for manufacture
(DFM), including:
i. planning for accuracy and efficiency through testing and prototyping
ii. being aware of issues in relation to different scales of production
iii. designing for repair and maintenance
iv. designing with consideration of product life.
b. Awareness of product lifecycle management and engineered lifespans considering;
system compatibility, the need for maintenance of machinery, product support and
end of life (EOL).
c. Demonstrate an understanding of how environmental factors impact on:
i. sourcing and processing raw materials into a workable form
ii. the disposal of waste, surplus materials and components, by-products of
production including pollution related to energy
iii. cost implications related to materials and process.
d. Demonstrate an understanding of sustainability issues relating to industrial
manufacture, including:
i. fair trade and the Ethical Trade Initiative (ETI)
ii. economic issues and globalisation
iii. material sustainability and optimisation, availability, recycling and
conservation schemes, such as:
o exploring the impact and use of eco-materials
o exploring how materials can be up-cycled.
2
i. the cost of materials and/or components
ii. stock sizes and forms available
iii. sustainability production.
3.4 What factors need to be considered when distributing products to markets?
a. Understand the issues related to the effective and responsible distribution of
products, such as:
• cost effective distribution
• environmental issues and energy requirements
TECHNICAL PRINCIPLES
4.1 How do designer engineers use annotated 2D and 3D sketching and digital tools to graphically
communicate ideas?
4.3 How do design engineers use different approaches to design thinking to support the
development of design ideas?
a. Awareness of different strategies, techniques and approaches to explore, create
2
and evaluate design ideas, including:
• iterative designing
• user-centred design
• circular economy
• systems thinking.
b. The importance of collaboration to gain specialist knowledge from across subject
areas when delivering solutions in the design and manufacturing industries.
c. Understand how design engineers use system design processes to define and
develop systems that satisfy specified requirements of users using the three
sub-tasks of:
i. user-interface design
ii. data design
iii. process design.
d. Understand how design teams use different approaches to project management
when faced with large projects, such as critical path analysis, scrum and six sigma.
5.1 What factors influence the selection of materials that are used in products?
a. Understand that the selection of materials and components is influenced by a
2 range of factors, including:
i. functional performance
ii. aesthetics
iii. cost and availability
iv. properties and characteristics
v. environmental considerations
vi. social, cultural and ethical factors.
5.2 What materials and components should be selected when designing and manufacturing
products and prototypes in Design Engineering?
a. Understand that most products consist of multiple materials and that design
engineers are required to discriminate between them appropriately for their use,
including:
i. ferrous, non-ferrous and alloy metals, such as:
TECHNICAL PRINCIPLES
6.1 What considerations need to be made about the structural integrity of a design solution?
a. Learners should understand how and why some materials and/or system
components need to be reinforced or stiffened to withstand forces and stresses to
fulfil the structural integrity of products. 2
b. Learners should understand processes that can be used to ensure the structural
integrity of a product, such as:
• triangulation
• reinforcing.
6.2 How do mechanisms provide functionality to products and systems?
a. Demonstrate an understanding of the functions that mechanical devices offer to
products, providing different types of motion, including:
i. rotary
ii. linear
iii. reciprocating
TECHNICAL PRINCIPLES
iv. oscillating.
b. Demonstrate an understanding of devices and systems that are used to change the
magnitude and direction of forces and torques, including:
i. gears, cams, pulleys and belts, levers, linkages, screw threads, worm drives,
sprockets, chain drives and belt drives
ii. epicyclic gear systems
iii. bearings and lubrication
iv. efficiency in mechanical systems.
6.3 What forces need consideration to ensure structural and mechanical efficiency?
a. Demonstrate an understanding of static and dynamic forces in structures and how
to achieve rigidity, including:
i. tension, compression, torsion and bending
ii. stress, strain and elasticity
iii. mass and weight
iv. rigidity
v. modes of failure.
6.4 How can electronic systems offer functionality to design solutions?
a. Demonstrate an understanding of how electronic systems provide input, control
and output process functions, including:
i. switches and sensors, to produce signals in response to a variety of inputs
ii. programmable control devices
iii. signal amplification
iv. devices to produce a variety of outputs including light, sound, motion.
7.1 How can materials and processes be used to make iterative models?
a. Understand that 3D iterative models can be made from a range of materials and
PRINCIPLES
† The reference to European standards remains unmodified since it informs pupils knowledge that when designing products, they need to adhere to the standards of the region to be marketable.
8.1 How can design engineers assess whether a design solution meets its stakeholder requirements?
a. Critically evaluating how a design solution has met its intended requirements,
including: 2
DESIGNING & MAKING PRINCIPLES
i. functionality
ii. ease of use and inclusivity of the solution
iii. user needs.
b. Demonstrate an understanding of the needs and methods for testing design
solutions with stakeholders throughout the design development, and when testing
the success of a product or system.
c. Demonstrate an understanding of the importance of testing the feasibility of getting
a product to market including considerations of cost, packaging and appeal.
d. Understanding the relevant standards that need to be meet and how to ensure
these are delivered, including:
i. those published by the British Standards Institute (BSI)
ii. those published by the International Organisation for Standardisation (ISO)
specific to the subject.
8.2 How can design engineers assess whether a design solution meets the criteria of technical
specifications?
a. Demonstrate an understanding of the methods and importance of undertaken
physical testing on a product to ensure it meets the criteria it is meant to fulfil,
TECHNICAL PRINCIPLES
including:
i. functionality
ii. accuracy
iii. performance.
b. Recognise how physical testing systems are integrated into the manufacturing
process to test functionality, including:
i. destructive and non-destructive methods
ii. testing of materials for durability
iii. testing models and prototypes for performance and fitness for purpose
iv. testing products in use through different methods, such as:
o consumer testing
o virtual testing.
8.3 How do design engineers and manufacturers determine whether design solutions are
commercially viable?
a. Demonstrate an understanding of the value of feasibility studies to determine the
likely factors that influence the commercial viability of a product to market, such as:
2 • the design solution’s impact on user lifestyles
• how well a product performs
• technical difficulty of manufacture
• stock availabililty of materials and components
• costs and profit
• timescales involved
• promotion, brand awareness and advertising potential
• balancing supply and demand
• market analysis of similar products.
9.1 How can safety be ensured when working with materials in a workshop environment?
a. Demonstrate an understanding of safe working practices in the workshop situation,
including:
i. understanding the need for risk assessments
ii. identifying hazards and implementing control measures to minimise risks.
TECHNICAL PRINCIPLES
•
uses in fashion and textiles
industrial and commercial practices
commonly available products, and should be able to
make critical comparisons between them. The aim of
2
• wider issues affecting design decisions. the component is to give learners a framework for
analysing existing products, which enables them to
It is essential that materials and components are make considered selections of appropriate materials
studied from the perspective of analysing modern and manufacturing processes when designing.
consumer products that are designed to meet
identified consumer needs, their design and The component brings together the knowledge,
manufacture, and taught within the context of understanding and skills acquired in the NEA.
Identifying requirements
Considerations Maths &
Science
1.1 What can be learnt by exploring contexts that design solutions are intended for?
a. Understand that all design practice is context dependent and that investigations are
required to identify what makes a context distinct in relation to:
i. environment and surroundings
ii. user requirements
iii. economic and market considerations
DESIGNING PRINCIPLES
2.1 Why is it important to analyse and evaluate products as part of the design and manufacturing process?
a. Analyse and evaluate the features and methods used in existing products and
design solutions, to inform opportunities and constraints that may influence design
decisions to offer product enhancement, including:
i. the context of the existing product and the context of future design decisions
ii. the multiple materials and components used
iii. methods of construction and manufacture
DESIGNING PRINCIPLES
2.3 Why is it important to understand both past and present developments in fashion and textiles?
a. Recognise how past and present fashion and textiles designers, technologies and
design thinking have influenced the style and function of products from different
perspectives, including:
i. the impact on industry and enterprise 2
ii. the impact on people in relation to: lifestyle, culture and society
iii. the impact on the environment
iv. consideration of sustainability.
b. Understand how key historical movements and figures and their methods have had
an influence on future developments in fashion and textiles design.
2.4 What can be learnt by examining lifecycles of products?
a. Demonstrate an understanding of a product’s marketing lifecycle from initial launch
to decline in popularity, including:
i. consideration of initial demand, growth in popularity and decline over time
ii. methods used to create more demand and maintain a longer product popularity
iii. new models of marketing and the influence of social media.
4.1 How do fashion and textiles designers use annotated 2D and 3D sketching and digital tools to
graphically communicate ideas?
a. Demonstrate an understanding of how to use annotated sketching and digital
tools to graphically communicate ideas and sketch modelling to explore possible
2
improvements, in terms of physical requirements, such as:
• function, usability, construction, movement, stability, composition, strength
• aesthetic qualities
• manufacturing processes
• suitability of materials and components.
TECHNICAL PRINCIPLES
• user-centred design
• circular economy
• systems thinking.
b. The importance of collaboration to gain specialist knowledge from across subject
areas when delivering solutions in the design and manufacturing industries.
c. Understand how design teams use different approaches to project management
when faced with large projects, such as critical path analysis, scrum and six sigma.
5.1 What factors influence the selection of materials that are used in products?
a. Understand that the selection of materials and components is influenced by a
2 range of factors, including:
i. functional performance
ii. aesthetics
iii. cost and availability
iv. properties and characteristics
v. environmental considerations
vi. social, cultural and ethical factors.
5.2 What materials should be selected when designing and manufacturing products and prototypes
in fashion and textiles?
a. Understand that most products consist of multiple materials and that fashion and
textiles designers are required to discriminate between them appropriately for
TECHNICAL PRINCIPLES
2
ii. structured fabrics, such as knotted and braided fabrics/structures, 3D novel
structures
iii. woven fabrics, such as brocades, jacquards, plaid, tartans and crêpe
iv. non-woven fabrics, such as felt, and heated, mechanical and adhesive bonded
fabrics
v. microfibres.
5.3 Why is it important to consider the properties/characteristics of materials when designing and
manufacturing products?
a. Understand why the natural characteristics and properties of the fibres, yarns and
fabrics in 5.2 to make them suitable for use in a variety of products dependent on
the contextual application, including:
• tensile strength, softness, texture, durability, resilience, weight, stiffness,
elasticity, flammability, absorbency, washability, breathability, thermal and
electrical conductivity, resistance to decay, biodegradable.
b. Understand how the available forms, costs and properties of materials contribute to
the decisions about suitability of materials when developing and manufacturing their
own products.
6. Technical understanding
Considerations Maths &
Science
6.1 What considerations need to be made about the structural integrity of a design solution?
a. Learners should understand how and why some materials and/or system
components need to be reinforced or stiffened to withstand forces and stresses to
fulfil the structural integrity of products.
b. Understand how constructional solutions can be used to make fabrics suitable for
TECHNICAL PRINCIPLES
purpose, including:
i. the difference between whole garment knitting and fully fashioned panels
ii. shaping through the addition of boning for structural integrity
iii. reduction of fullness according to the design; darts, gathers, elastic, pleats
iv. quilting to add thermal insulation.
c. Understand how a variety of components fulfil functional requirements through
their application in the manufacture of a textiles product, including:
i. fastenings, such as: button and buttonholes, zips, poppers, velcro, hooks and
eyes, parachute clips, eyelets and ties and toggles
ii. decorative components, such as: appliquéd motifs, ribbon, lace, braid, beads,
sequins and piping
iii. constructional components, such as: shoulder pads, cuffing and interfacing.
6.2 How can products be designed to function effectively within their surroundings?
a. Demonstrate an understanding of surface finishes, decorative techniques and
surface pattern technology that can be used to enhance the aesthetic qualities of
products, including:
2 i. printing and dyeing techniques, such as screen, block, roller and discharge
printing, and methods of resist and vat dyeing.
ii. biological techniques, such as the use of natural enzymes to create stone
wash effects on jeans
iii. embroidery and apliqué techniques
iv. mechnical process, such as embossing and heat setting used on thermo
polymer fabrics to shape or create pleats.
v. digital technolgies used to print, embose and cut designs, such as dye
sublimation printing and use of a laser cutter.
b. Understand how materials and products can be finished in different ways to
prevent corrosion or decay, or enhance their performance for their intended
purpose, including:
i. methods of laminating to strengthen fabrics
ii. chemicals finishes used to improve a fabric’s performance such as: water
repellence, stain resistance, flame resistance, anti-static, moth-proofing,
anti-pilling, rot proofing, anti-felting, hygienic (sanitised)
iii. breathable coatings for high performance wear
iv. transparent coatings on fine fabrics.
6.3 What opportunities are there through using smart materials, e-textiles and technical textiles
within products?
a. Demonstrate an understanding of how smart materials change the functionality of
products, such as:
• colour changes using thermochromic, photochromic and electrochromic fibres
• shape-shifting such as shape memory alloy
• breathable membranes like Gore-Tex.
b. Understand and recognise how e-textiles are innovative, wearable textiles that
incorporate conductive fibres or elements directly into the textile itself, integrating
functional performance into products. Consider developments, such as:
• a range of conductive threads and pigments
• fibretronics
• a range of programmable controllers using a range of sensors.
c. Understand how technical textiles are developed for a range of industry sectors,
such as:
i. geotextiles used in civil engineering, coastal engineering and the construction
industry
ii. the development of fabrics for hi-tech clothing.
7.1 How can materials and processes be used to make iterative models?
a. Understand that iterative models can be made from a range of materials to create
samples, toiles and other modelled concepts to communicate and test ideas, fit and
structural integrity.
2
b. Demonstrate an understanding of how to develop iterative models using pattern
making, pattern drafting and toiles to be able to test garments and form of other
textiles products.
c. Understand the use of both hand tools and digital tools such as rapid prototyping,
or digital simulation packages to support the creation of iterative developments.
7.2 How can materials and processes be used to make final prototypes?
a. Recognise the order of assembly for different fashion and textiles products, including:
i. assembly of fabric pieces including lining
ii. addition of working parts such as zips and fastenings
iii. reduction of fullness according to the design; darts, gathers, elastic, pleats
TECHNICAL PRINCIPLES
7.3 How can materials and processes be used to make commercial products?
a. Recognise the tools, processes and machinery required to complete a range of
textiles products in industry, including:
2
i. dyeing processes
ii. hand and digital printing processes such as, screen, roller and transfer
printing methods
iii. transferring pattern markings using thread markers, drills and hot notchers
iv. cutting fabrics using multi-ply fabric cutting, computer-controlled knives,
lasers, water jets, plasma or ultra sound to cut fabric and prevent fraying
v. joining fabrics using lockstitch, overlocker, seamcover, linking, automatic
buttonhole and computer-controlled sewing machines
vi. finishing fabrics and garments using pressing units, ironing and sleeve boards,
steam dollies, tunnel finishers and flatbed presses for trousers.
b. Understand the necessity for fashion and textiles manufacturers to optimise the
use of materials and production processes, such as:
• economical lay plans and costing; ensuring cost effective production for viability
• working to a budget through efficient manufacture and making the best use of
TECHNICAL PRINCIPLES
i. functionality
ii. ease of use and inclusivity of the solution
iii. user needs.
b. Demonstrate an understanding of the needs and methods for testing design
solutions with stakeholders throughout the design development, and when testing
the success of a product.
c. Demonstrate an understanding of the importance of testing the feasibility of getting
a product to market, including: considerations of cost, packaging and appeal.
d. Understanding the relevant standards that need to be met and how to ensure these
are delivered, including:
i. those published by the British Standards Institute (BSI)
ii. those published by the International Organisation for Standardisation (ISO)
specific to the subject.
8.2 How can fashion and textiles designers assess whether a design solution meets the criteria of
technical specifications?
a. Demonstrate an understanding of the methods and importance of undertaken physical
testing on a product to ensure it meets the criteria it is meant to fulfil, including:
i. functionality
ii. accuracy
iii. performance.
b. Recognise how physical testing systems are integrated into the manufacturing
process in the textiles industry to test functional feasibility, including:
TECHNICAL PRINCIPLES
9.1 How can safety be ensured when working with materials in a workshop environment?
a. Demonstrate an understanding of safe working practices in the workshop situation,
2 including:
i. understanding the need for risk assessments
ii. identifying hazards and implementing control measures to minimise risks.
TECHNICAL PRINCIPLES
•
uses in products/systems
industrial and commercial practices
The aim of the component is to give learners a
framework for analysing existing products that
2
• wider issues affecting design decisions. enables them to make considered selections of
appropriate materials and manufacturing processes
It is essential that materials and components are when designing.
studied from the perspective of analysing modern
consumer products that are designed to meet The component brings together the knowledge,
identified consumer needs, their design and understanding and skills acquired in the NEA.
manufacture, and taught within the context of product
development and industrial and commercial practices.
1. Identifying requirements
Considerations Maths &
Science
1.1 What can be learnt by exploring contexts that design solutions are intended for?
a. Understand that all design practice is context dependent and that investigations are
required to identify what makes a context distinct in relation to:
i. environment and surroundings
ii. user requirements
iii. economic and market considerations
DESIGNING PRINCIPLES
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i. the impact of a solution on a user’s lifestyle
ii. the ease of use and inclusivity of products
iii. ergonomic considerations and anthropometric data to support ease of use
iv. aesthetic considerations.
b. Demonstrate an understanding of the ergonomic factors that may need considering
when developing products, including:
i. anthropometric data to help define design parameters associated with the
human body
ii. user comfort, layout of controls, software user interface.
2.1 Why is it important to analyse and evaluate products as part of the design and manufacturing
process?
a. Analyse and evaluate the features and methods used in existing products and
design solutions, to inform opportunities and constraints that may influence design
decisions to offer product enhancement, including:
i. the context of the existing product and the context of future design decisions
DESIGNING PRINCIPLES
2.3 Why is it important to understand both past and present developments in product design?
a. Recognise how past and present product designers, technologies and design
thinking have influenced the style and function of products from different
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perspectives, including:
i. the impact on industry and enterprise
ii. the impact on people in relation to: lifestyle, culture and society
iii. the impact on the environment
iv. consideration of sustainability.
a. Understand how key historical movements and figures and their methods have had
an influence on future developments in product design.
2.4 What can be learnt by examining lifecycles of products?
a. Demonstrate an understanding of a product’s marketing lifecycle from initial launch
to decline in popularity, including:
i. consideration of initial demand, growth in popularity and decline over time
ii. methods used to create more demand and maintain a longer product popularity
iii. new models of marketing and the influence of social media.
impacted by past and present developments in design practice and thinking, including:
i. consideration of lifecycle assessment (LCA) at all stages of a product’s life
from raw material to disposal
ii. the source and origin of materials; and the ecological and social footprint of
materials
iii. the depletion and effects of using natural sources of energy and raw materials
iv. planned obsolescence
v. buying trends
vi. environmental incentives and directives.
3.2 What factors need to be considered when developing design solutions for manufacture?
a. Awareness of the responsibilities and principles of designing for manufacture
(DFM), including:
i. planning for accuracy and efficiency through testing and prototyping
ii. being aware of issues in relation to different scales of production
iii. designing for repair and maintenance
iv. designing with consideration of product life.
b. Awareness of product lifecycles that extend useful product life through planning for and
consideration of maintenance, repair, upgrades, remanufacture and recycling systems.
c. Demonstrate an understanding of how environmental factors impact on:
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i. sourcing and processing raw materials into a workable form
ii. the disposal of waste, surplus materials and components, by-products of production
including pollution related to energy
iii. cost implications related to materials and process.
d. Demonstrate an understanding of sustainability issues relating to industrial manufacture,
including:
i. fair trade and the Ethical Trade Initiative (ETI)
ii. economic issues and globalisation
iii. material sustainability and optimisation, availability, recycling and conservation schemes,
such as:
o exploring the impact and use of eco-materials
o exploring how materials can be up-cycled.
3.3 What factors need to be considered when manufacturing products?
a. Demonstrate an understanding of how to achieve an optimum use of materials and
components, including:
i. the cost of materials and/or components
ii. stock sizes and forms available
iii. sustainable production.
3.4 What factors need to be considered when distributing products to markets?
products, including:
i. cost effective distribution
ii. environmental issues and energy requirements
iii. social media and mobile technology
iv. global production and delivery.
b. Demonstrate an understanding of the implications of intellectual property (IP),
registered designs, registered trademarks, copyright, design rights and patents, in
relation to ethics in design practice and consumer rights.
3.5 How can skills and knowledge from other subject areas, including mathematics and science,
inform decisions in product design?
a. Demonstrate an understanding of the need to incorporate knowledge from other
experts and subjects to inform design and manufacturing decisions, including the
areas of science and mathematics.
b. Understand how undertaking primary and secondary research and being able to
interpret technical data and information from specialist websites and publications
supports design development.
• user-centred design
• circular economy
• systems thinking.
b. The importance of collaboration to gain specialist knowledge from across subject
areas when delivering solutions in the design and manufacturing industries.
c. Understand how design teams use different approaches to project management
when faced with large projects, such as critical path analysis, scrum and six sigma.
5.1 What factors influence the selection of materials that are used in products?
a. Understand that the selection of materials and components is influenced by a range
2 of factors, including:
i. functional performance
ii. aesthetics
iii. cost and availability
iv. properties and characteristics
v. environmental considerations
vi. social, cultural and ethical factors.
5.2 What materials should be selected when designing and manufacturing products and prototypes
in product design?
a. Understand that most products consist of multiple materials and that product
designers are required to discriminate between them appropriately for their use,
TECHNICAL PRINCIPLES
including:
i. hardwoods and softwoods, such as:
o oak, teak and beech; pine, spruce and fir
ii. manufactured boards, such as:
o plywood, MDF and block board
iii. ferrous and non-ferrous metals, such as:
o cast iron, mild steel and stainless steel; aluminum and copper
iv. metal alloys, such as:
o brass, bronze and tungsten
v. thermopolymers and thermosetting polymers, such as:
o PET, HDPE, PVC, LDPE, polypropylene, polystyrene and ABS; urea
formaldehyde, epoxy resin and polyester resin.
vi. natural and synthetic fibres, such as:
o cotton, wool and silk; polyester and nylon
vii. textile fabrics, such as:
o woven, non-woven, knitted and blended textiles
viii. composite materials, such as:
o fibre-reinforced plastics, glass-reinforced plastics (GRP) and carbon fibre
(CFRP)
ix. modern materials, such as:
o e-textiles, super-alloys, graphene, bioplastics and nanomaterials
x. smart materials, such as:
o thermochromic, photochromic and electrochromic materials; shape memory
alloy and shape memory polymers; conductive paints and e-textiles.
5.3 Why is it important to consider the properties/characteristics of materials when designing and
manufacturing products?
TECHNICAL PRINCIPLES
a. Understand why the characteristics and properties of the materials in 5.2a make
2
them suitable for use in a variety of products dependent on the contextual
application, including:
• density, strength, hardness, durability, strength-to-weight ratio, stiffness,
elasticity, impact resistance, plasticity, malleability and ductility, corrosive
resistance to chemicals and weather, flammability, absorbency, washability,
thermal and electrical conductivity, resistance to decay, biodegradable.
b. Understand how the available forms, costs and properties of materials contribute to
the decisions about suitability of materials when developing and manufacturing
their own products.
6.1 What considerations need to be made about the structural integrity of a design solution?
2 a. Learners should understand how and why some materials and/or system
components need to be reinforced or stiffened to withstand forces and stresses to
fulfil the structural integrity of products.
b. Learners should understand processes that can be used to ensure the structural
integrity of a product, such as:
• triangulation
• reinforcing.
TECHNICAL PRINCIPLES
6.2 How can products be designed to function effectively within their surroundings?
a. Understand how surface finishes and coatings can be used to enhance the
appearance of products and the methods of preparing different surfaces to accept
finishes in order to deliver a decorative, colourful and quality outcome.
b. Understand how materials and products can be finished in different ways to prevent
corrosion or decay in the environment they are intended for, such as:
• paints, varnishes, sealants, preservatives, anodising, plating, coating,
galvanisation and electroplating.
6.3 What opportunities are there through using smart and modern technologies within products?
a. Demonstrate an understanding of how smart materials change the functionality of
products, such as:
• colour changes, shape-shifting, motion control, self-cleaning and self-healing
• smart materials used in medical procedures to act in a way that conventional
materials and processes would not previously have permitted.
b. Understand how modern technologies can support the function of products,
such as:
• programmable components that can be built into a product and coded to
respond to inputs that command an action.
7.1 How can materials and processes be used to make iterative models?
PRINCIPLES
a. Understand that 3D iterative models can be made from a range of materials and
components to create block models and working prototypes to communicate
and test ideas, moving parts and structural integrity.
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b. Demonstrate an understanding of simple processes that can be used to model
ideas using hand tools and digital tools such as rapid prototyping, or digital
simulation packages to support the creation of iterative developments.
7.2 How can materials and processes be used to make final prototypes?
a. Understand methods of joining similar and dissimilar materials within products
to fulfill the following functions:
i. permanently joining materials to include constructional joints
ii. temporarily/semi-permanently joining materials
iii. adhesion and heat
iv. using standard components and fixings.
b. Demonstrate an understanding of a variety of processes, tools and machinery
used to accurately manufacture final prototypes in the workshop made from
TECHNICAL PRINCIPLES
7.3 How can materials and processes be used to make commercial products?
a. Understand commercial production processes and machinery used to
manufacture products to different scales of production, including:
2
i. moulding methods, such as injection, rotational, compression, extrusion
and blow
ii. thermoforming and vacuum forming
iii. die casting and sand casting
iv. sheet metal forming and stamping
v. automated material handling systems
vi. robotic arms to stack, assemble, join and paint parts.
b. Understand how the design of jigs, fixtures, presses, formers and moulds in
commercial production are used to ensure consistent accuracy and quality, and
different scales of production methods.
c. Understand the necessity for manufacturers to optimise the use of materials
and production processes, such as:
• economical lay plans and costing; ensuring cost effective production for
viability
• working to a budget through efficient manufacture and making the best use
of labour and capital throughout the design and manufacturing process.
7.4 How is manufacturing organised and managed for different scales of production?
a. Understand how and why different production methods are used when
manufacturing products dependent on market demand, including:
i. one-off and bespoke, batch and high volume production systems
ii. modular/cell production systems
iii. lean manufacturing
iv. just-in-time manufacture
v. bought-in parts and components, standardised parts
vi. fully automated manufacture.
b. Understand how ICT and digital technologies are changing modern
manufacturing:
i. customised manufacture systems
ii. rapid prototyping
iii. additive and digital manufacture methods
iv. stock control, monitoring, purchasing logistics in industry.
7.5 How is the quality of products controlled through manufacture?
a. Understand the processes that need to be undertaken to ensure products meet
legal requirements and are high quality:
i. quality control
ii. quality assurance
iii. ‘Total Quality Management’ (TQM)
iv. European and British standards.
a. Critically evaluating how a design solution has met its intended requirements, including:
i. functionality
ii. ease of use and inclusivity of the solution
2
iii. user needs.
b. Demonstrate an understanding of the needs and methods for testing design
solutions with stakeholders throughout the design development, and when testing
the success of a product.
c. Demonstrate an understanding of the importance of testing the feasibility of getting
a product to market including considerations of cost, packaging and appeal.
d. Understanding the relevant standards that need to be meet and how to ensure
these are delivered, including:
i. those published by the British Standards Institute (BSI)
ii. those published by the International Organisation for Standardisation (ISO)
specific to the subject.
8.2 How can product designers and manufacturers assess whether a design solution meets the
criteria of technical specifications?
a. Demonstrate an understanding of the methods and importance of undertaken physical
testing on a product to ensure it meets the criteria it is meant to fulfil, including:
i. functionality
ii. accuracy
iii. performance.
b. Recognise how physical testing systems are integrated into the manufacturing
process in the design industry to test functional feasibility, including:
TECHNICAL PRINCIPLES
9.1 How can safety be ensured when working with materials in a workshop environment?
a. Demonstrate an understanding of safe working practices in the workshop situation,
2 including:
i. understanding the need for risk assessments
TECHNICAL PRINCIPLES
Based on the exploration of the context they have are repeated until requirements are met and
chosen, the related stakeholder needs and problems are reduced to the lowest level possible.
requirements are identified and design solutions In this way the final prototype before production is
created. The design solutions are tested and of the highest quality and fit for purpose. In a type of
evaluated considering user feedback to identify any ‘trial and error’ process, design solutions that satisfy
further improvements required for future ‘iterations’ users and stakeholders continue to influence future
of the design solution. In turn, these modified design iterations through further improvement and
solutions are tested and the processes repeated. This refinement. Those that do not are discarded.
continuous system of designing produces constantly
evolving iterations that build clearer needs and better Central to any iterative designing process is the
solutions for a concept. Prototypes are developed thinking and management around the development
into a progressively improved product. of the processes, which is sometimes very complex,
requiring learners to manage competing problems
The needs and requirements of users and to progress their iterative project. Mistakes are an
stakeholders are important considerations inherent part of this learning experience and should
throughout all iterative processes, as is analysing not be hidden, but rather evidenced and used to
and interacting with existing products. The processes improve future iterations.
Explore (AO1)
2 Exploring is about systematically understanding the • Where do stakeholders do it? e.g. through
need(s), known as requirements, of the primary user primary and secondary investigation that helps
and stakeholder(s). The requirements should be used understand the physical, organisational, social
in a way that stimulates the ‘create’ stage of design and cultural environments.
development and forms the basis of measurable
criteria in the ‘evaluate’ stage of the process. The • Why do stakeholders do what they do? e.g.
requirements can be derived by exploring the establishing what stakeholders want to achieve
following questions: by using/promoting the product.
• Who are the stakeholders? e.g. using personas • What is the impact of what stakeholders do on
with an interest in the context or anticipated society (people), the environment (planet) and
product outcomes. economics (profit)?
• What do stakeholders do and when do they do This exploration may take various forms, but as with
it? e.g. using task analysis. other stages in the iterative processes, a key element
will be direct personal interaction between the
learner and the stakeholder(s).
Create (AO2)
Creating focuses on the cognitive processes that learners to approach their designing in the way they
are associated with creative thought. Creative ideas feel most appropriate, e.g. with the use of digital
to develop the design solution should be both novel technology or rudimentary models. Working up
and appropriate (or functional in design terms). rough prototypes of ideas using readily available
In order to be novel, ideas must go beyond clichéd materials allows evaluation for future iterations.
or stereotypical responses – something known The presentation of later iterations may include
as [design] fixation. Recognising fixation and techniques such as detailed sketches, more
understanding the conceptual processes that help substantive models and photos of models with
avoid it, is crucial to creative thought. For example, annotations of technical requirements and general
the process of conceptual combination, which is the thoughts. Learners’ final design solutions can
merging of two or more concepts to form a novel similarly be presented in any medium, but should be
idea, which, if appropriate, is by definition creative. drawn with enough skill and detail to show relevant
technical details, projections and rendering, resulting
Suitable communication and presentation techniques in final prototype(s) that resembles the intended
are essential to record and share creative thoughts iterative design solution for presentation and
clearly to a third party. Initially, the focus is on the evaluation. The final design solution will also be
generation of a wide variety of ideas, using quick required to be presented through the making of a
methods of communication such as freehand final functioning and quality prototype. It is not
sketching. There is absolutely the freedom for intended that the resulting final prototype necessarily
2
Evaluate (AO3)
Evaluation establishes whether the need(s) of the are repeated until all user and stakeholder needs
user(s) and stakeholder(s) have been met. Ideas have been met in line with stakeholder requirements.
(sketches, CAD and models) generated and Each evaluation informs the next iteration and
developed within ‘create’ are used to test and should be evident throughout the learner’s product
systematically evaluate their appropriateness against development. In order to do this learners should
the stakeholder requirements identified as part of select from a variety of suitable techniques that
‘explore’. Where needs have not been satisfactorily will help them to systematically and objectively test
met, further exploration and creating of ideas will be the solutions developed to meet the identified
required. New or developed ideas will need to be stakeholder requirements.
systematically evaluated. These iterative processes
The A Level Iterative Design Project will encourage • a decisive but sensitive approach considering
and enable learners to develop a wide range of skills the needs, wants and values of others
and abilities, which are applicable not only to study in
Higher Education but also within the world of work • effective communication, for example,
and day-to-day life. listening, reporting, explaining, illustrating,
presenting
In formulating this component, OCR has worked
• an ambitious attitude with persistence and
closely with representatives from higher education
perseverance
and industry professionals to ensure that the
content reflects authentic industrial practice • a positive outlook to risk-taking
and gives an insight into the way that creative,
engineering and/or manufacturing industries • an openness to uncertainty, to test unfamiliar
function. Learners are thus enabled to make ideas and to learn from mistakes and failures
the connection between the knowledge,
• a responsible approach as an initiator of change
understanding and skills they develop and
how this will benefit them in the future. • the ability to analyse, test and evaluate
objectively, seeing their work from others’
This component will cultivate important individual/ point of view
personal qualities and skills including:
• able to benefit from expert advice and
• initiative, independence and critical thinking collaboration with others
The column on the right indicates where learners may The ‘explore’, ‘create’ and ‘evaluate’ columns have
consider mathematical skills or knowledge from wider different size dots, not only to indicate their
subjects, including science. interrelationship, but also their significance within
any topic strand.
Maths &
Evaluate
1. Identifying requirements
Explore
Science
Create
a. Understand methods of investigating and analysing contexts in
order to identify problems and opportunities that offer potential ● ● ●
Explore
Science
Create
a. Understand the impact of social, moral, and ethical factors when
investigating and analysing existing products, systems, technologies and ● ● ●
technological developments in order to consider and apply these
b.
principles when designing and creating prototypes.
Be able to draw on and apply skills and knowledge from other subject areas,
2
including mathematics and science, to inform and support decisions when ● ● ●
Science
Create
e. Use project management tools and production plans as appropriate
● ● ●
during the project to ensure all phases are managed efficiently.
5. Material considerations
2 a. Be able to select and work with appropriate materials and components
when designing and making prototypes, understanding the role of ● ● ●
different materials and material combinations when analysing and
considering them for use within their own design solutions.
6. Technical understanding
stakeholder requirements.
Science
Create
f. Understand the principles of Design for Manufacture and Assembly
(DFMA) to develop design solutions that ensure accuracy and precision ●
● ●
Further details on the requirements for undertaking the non-exam assessment NEA can be found in Section 3a.
Guidance on assessment of the NEA, including the marking criteria is outlined in Section 3f.
Administration requirements of the NEA are outlined in Section 4d.
In order to support the mathematical skills that are • calculations of material and component costs
required to be assessed in the written examination, and quantities, considering appropriate
there is an expectation within this specification that tolerances and resourcefulness
learners will continue to demonstrate appropriate • utilising and interpreting appropriate data to
mathematical skills in their NEA at a level of demand support the development of design iterations
• appropriate use of measurements using metric In addition, Design Engineering learners could utilise
units to ensure accuracy and minimise waste scientific formulae to justify their design decisions and
consideration of functional success of any product.
26.7% of A Level These papers predominantly cover the technical principles of the examined content
for each endorsed title.
1 hour 30 minutes • There will be sets of questions that are focused around a context or existing
product.
Written paper
• Learners will be required to answer all questions.
80 marks • The questions will cover a range of the outlined exam content.
• There will be a mixture of different levels of questions.
• At least one question will require learners to analyse an existing product.
• At least one question will require learners to apply mathematical skills that
are appropriate to design or technology.
• There may be questions requiring learners to use annotated sketching to
communication of the construction of a product.
• There will be one extended answer question. The question will not assess
spelling, punctuation and grammar, but will assess the use of subject
terminology and the quality of extended response.
• The extended response question will require learners to draw on their
synoptic knowledge from across the specification. (The NEA and ‘Problem
Solving’ paper will offer further opportunities to assess this further).
• Use of calculators is permitted in the written examination.
This is a single externally assessed examination Content for assessment in the examination is outlined
component with questions covering both ‘core’ and in Section 2e–2g for each endorsed title.
‘in-depth’ content.
23.3% of A Level These papers require learners to apply their higher level critical thinking and
problem solving skills to evaluate the suitability of design solutions and
requirements in relation to specific situations.
3 1 hour 45 minutes • Learners will be required to apply their knowledge and understanding of
technical and designing principles from the examined content for each
Written paper
endorsed title.
70 marks • Learners will be required to answer all questions.
• Learners will be given an insert booklet that sets out contexts and detailed
information related to the question paper, as well as generic data covering
the data sources from Section 5e that are relevant to that endorsed title.
• Learners will be required to answer a series of longer answer questions that
require learners to demonstrate their problem solving and critical evaluation
skills.
• At least one question will require learners to apply mathematical skills.
• At least half of the marks for this paper will require learners to apply the
in-depth knowledge and understanding of materials, manufacturing
processes and techniques and technical understanding.
• At least two questions will require learners to reflect on consideration
of:
o the implications of wider factors of design and technology
o current trends
o understanding of design thinking and communication.
• There will be two extended answer questions, these questions will not
assess spelling, punctuation and grammar, but will assess the use of subject
terminology and the quality of extended response.
• The extended response questions will require learners to draw on their
synoptic knowledge from across the specification. (The NEA and ‘Principles’
written paper will offer further opportunities to assess this further).
• Use of calculators is permitted in the written examination.
The ‘Iterative Design Project’ is a single task Guidance on assessment, including the marking
component, worth 50% of the qualification, giving criteria is outlined in Section 3f.
learners the opportunity to demonstrate their
knowledge, understanding and skills over time in Administration requirements for completing the NEA
order to realise a valid outcome that reflects real- are outlined in Section 4d.
world design considerations. The component is
internally assessed and externally moderated. The following sub-headings give further clarity on
the requirements for teachers and learners when
The content to be considered in the ‘Iterative Design setting, taking and evidencing the ‘Iterative Design
Project’ is outlined in Section 2h, with interpretations
for each endorsed title from sections 2i to 2k.
Project’. 3
At A Level, it is for the learner to explore and Iterative Design Projects should:
contextualise the ‘Iterative Design Project’ they
• be set within an authentic context
undertake. The project should be of sufficient
• suit the interests of the learner
complexity and offer an appropriate degree of
• cover a sufficient range and depth of designing
uncertainty of outcome to enable learners to
and making activities to enable the learner to
demonstrate their ability to initiate, sustain and
demonstrate their ability and access the full
manage the iterative processes of designing, making,
mark range in each of the marking criteria
testing, refining, improving and evaluating in
• enable the learner to mirror industrial and
response to a context of their choice and the needs
commercial processes
and wants of a user or market.
• encourage the learner to look beyond their
personal needs
To maximise the benefit and potential of the project,
• give the learner opportunities for creativity and
learners should look beyond their own desires and
innovation
immediate interests to real-world situations and
• be manageable and realistic bearing in mind
problems. Projects may arise from workplaces,
the time, resources and facilities, staff expertise
businesses and organisations, but more importantly
and specialist support available
from the identification of real needs and
• enable the learner to complete the project,
opportunities. They will fall into the category of
including the designing, making, and testing of
‘domestic, commercial and industrial products and
a final quality product, in the time available.
systems’.
It is expected that the teacher will provide guidance
The overall complexity, the breadth and/or depth
to the learners in relation to the purpose and
of designing, making and evaluating skills, and the
requirements of the task, ensuring that learners are
level of thinking involved is important, rather than
clear about the assessment expectations and marking
the size of the product. The level of difficulty and
criteria they will be assessed against.
sophistication involved must be appropriate to
Advanced level. ‘Simple’ and ‘straightforward’
Learners will have approximately 65 hours in which to
projects are unlikely to attain high marks where
complete the whole ‘Iterative Design Project’. This
there is insufficient demand and depth.
time allowance is for guidance only and does not
The ‘Iterative Design Project’ requires learners to outlining the challenges involved in their ‘Iterative
initiate, develop and make a prototype(s) through Design Project’. To ensure it is delivered appropriately
iterations of exploring, creating and evaluating that the following should be considered:
identify opportunities and constantly respond to
stakeholder needs, wants and interests. This process • all learners must develop a unique design brief
should be followed and evidenced to demonstrate an that responds to their own interpretation of
accurate account of their progress. the chosen ‘context’
• learners should have prior awareness of their
Throughout the NEA it is essential that the teacher centre’s facilities and resources to fully consider
can authenticate that the learner’s work is their own. the implications of their own approach
• if changes need to be made to a learner’s
Developing a brief design brief at a later stage, this must be fully
justified by the learner in response to their
Learners are required to write their own design brief
iterative design process and remain true to
to set out how they are going to challenge the
their chosen ‘context’.
problems and opportunities identified as a response
to the context they are going to pursue. Prior to
Outlining requirements
writing a design brief, it is essential that a learner has
fully explored the context(s) they are considering and Learners are required to follow iterative design
conduct a feasibility study of products, stakeholders processes determined by the opportunities,
and/or markets that may offer the opportunities for requirements and problems they encounter.
an innovative challenge to be pursued. Whenever stakeholder requirements or technical
requirements are identified that cover specific needs,
The design brief should outline the approach a wants and interests, they should be outlined and
learner has chosen in response to the context. presented accordingly to support the thinking within
Writing the design brief is an essential part of the design process.
It is likely that technical and design problems may be It is possible that the most suitable materials or
identified, some of which may be seen as mistakes. machinery are not available in the centre’s workshop.
Recognising and solving these issues through the It is permissible to use the most suitable alternative
demonstration of thought processes and practical materials in order to clearly demonstrate the
activity should be clearly evidenced. intentions of the final prototype(s) and to deliver
high quality outcomes.
Design developments are assessed through the level
of detail offered and the quality and range of skills Analysing validity of the final prototype
used to find suitable solutions. Therefore, the
In order to make an appropriate evaluation of the
quantity of developments is very much dependent on
final prototype(s), analysing stakeholders’ opinions
this level of thinking. Two design developments
will be required. This should be sought from
should always be considered a minimum regardless of
meaningful sources rather than superficially within
the quality of the outcome.
the teaching group. It may be necessary to analyse
the final prototype(s) in the situation or with the user
Developing a final design solution
group it is designed for. Centres must ensure that:
When developing a design solution to be made
into a final prototype(s), learners should consider • the required photographic and/or video
the solution as it would look and function if sold as a evidence must be taken prior to the
commercial or industrial product. This should include prototype(s) being taken from the centre to
experimentation of processes and techniques through ensure a valid assessment can be made should
modelling and testing. anything happen to the prototypes(s) whilst
out of the centre.
There are three forms of evidence required to support The final prototype(s) must be kept securely in the
the authentication of learners’ work and enable the centre during production. Photographs and videos
consideration of each learner’s level of attainment should be taken as soon as production is complete to
against the marking criteria, which is set out to ensure all evidence is captured before any risk of
differentiate between each learner’s performance. damage or loss.
3
(refer to Section 4d) supported by real-time evidence evidence a learner’s progress and the level of support
that demonstrates their complete ‘Iterative Design given or independence demonstrated. Evidence of
Project’. This evidence should clearly demonstrate the this nature can only be accepted in conjunction with
design brief that the learner has written. It should the e-portfolio and final prototype(s).
also be in the order each activity is undertaken,
outlining iterations as they occur or are developed Observed evidence is supporting evidence that
rather than as they may be best presented. should be recorded on the ‘Candidate Record Form’
and should reflect the wider evidence and support
Portfolio evidence can be supported by different the internal marking.
digital files (see Section 5f), photographs, video and
audio recordings. All evidence must be contained in a Authenticity
single digital folder for each learner, clearly labelled
Learners must clearly and unambiguously indicate
and signposted by the learner to indicate when
work which is not their own and distinguish it from
evidence was completed and to ensure everything is
their own. Only the work of the learner, which can
easily identifiable through both internal marking and
include managing the input from others and other
external moderation. Learners should complete a
sources, must be assessed.
Candidate Content Sheet to support this.
It is a requirement of the iterative project that all
Final Prototype
references and sources of information/assistance
The final prototype(s) based on the learner’s design must be indexed and acknowledged in a bibliography
brief must be clearly evidenced by the learner in their and must be clearly identifiable at the appropriate
e-portfolio through the use of photography and video. point in the e-portfolio of evidence submitted for
All moving parts and perspectives should be assessment. This includes websites, books, digital
appropriately visible to ensure it offers suitable sources, and help given by teachers, technicians, and
evidence to any third party, enabling accurate others. This should also be acknowledged on their
assessment without the artefact being present. Candidate Declaration Form.
Assessment Objective
AO1 Identify, investigate and outline design possibilities to address needs and wants.
AO2 Design and make prototypes that are fit for purpose.
The assessment objectives AO1, AO2 and AO3 relate directly to iterative processes of ‘explore/create/evaluate’
as follows: AO1 = Explore, AO2 = Create, AO3 = Evaluate.
The relationship between the assessment objectives and the components are shown in the following table:
Principles of…
0 0 5% 21.7%
(component 01 of each endorsed title)
Problem Solving in….
0 0 7% 16.3%
(component 02 of each endorsed title)
Iterative Design Project
12.5% 25% 12.5% 0
(component 03 or 04 of each endorsed title)
Total 12.5% 25% 24.5% 38%
3e. Language
This qualification is available in English only. All
assessment materials are available in English only and
all candidate work must be in English.
Marking should be positive, rewarding achievement As learners can deliver their e-portfolios using a
rather than penalising failure or omissions. The variety of formats, there are no specific limits to the
awarding of marks must be directly related to the amount of evidence produced; however, any iterative
marking criteria. design process should remain relevant to the context
and brief of the project. It is essential that marking
Teachers should use their professional judgement in fully reviews and considers all material. It is the
selecting the band descriptors that best describes the learner’s responsibility to ensure all files function
work of the learner to place them in the appropriate properly. If files do not open or function properly, this
band. work cannot be considered in evidence.
3 Teachers should use the full range of marks available
It is essential that marking fully reviews and considers
to them and award all the marks in any mark band for
all material. It is the learner’s responsibility to ensure all
which work fully meets that descriptor.
files function properly. If files do not open or function
To select the most appropriate mark in the band properly, this work cannot be considered in evidence.
descriptor, teachers should use the following
Teachers must clearly show how the marks have been
guidance to locate the best-fit:
awarded in relation to the marking criteria on the
Candidate Record Form.
• where the learner’s work convincingly meets
the statement, the highest mark should be The following approaches to indicate how marks have
awarded been awarded should be adopted:
There should be clear evidence that work has been There are ‘Candidate Record Forms’ for individual
attempted and some work produced. If a learner learners that can be found on the qualification page
submits no work for a component then the learner on the OCR website.
should be indicated as being absent from that
component. If a learner completes any work at all for
the component then the work should be assessed
according to the marking criteria and the appropriate
mark awarded, which may be zero.
Teachers should ensure that the standard applied in marking, centres should use exemplar material
marking a learner’s work in each endorsed title within provided by OCR, and, where available, work from
the Design and Technology specification is the same that centre from the previous year. Where work has
standard as that expected and assessed for a learner been marked by more than one teacher in a centre,
following an individual specialist title, e.g. Design standardisation of marking should normally be
Engineering. carried out according to one of the following
procedures:
Work submitted for A level components should reflect
the standard expected for a learner after a full A level • either a sample of work that has been
course of study. The work presented for assessment
in an A level qualification shows greater depth of
marked by each teacher is re-marked by
the teacher who is in charge of internal
3
study than that presented for an AS qualification. This standardisation
might, for example, be achieved by:
• or all the teachers responsible for marking a
• a greater depth of understanding and skill in component exchange some marked work
design and/or areas of production (preferably at a meeting led by the teacher in
charge of internal standardisation) and
• extended development of design thinking and compare their marking standards.
communication through higher level skills in
thinking and presentation Where standards are found to be inconsistent, the
relevant teacher(s) should make adjustment to their
• deeper levels of exploration with more support marks or re-mark all learners’ work for which they
through stakeholder engagement were responsible.
These are outlined in more detail below. When completing internal assessment, these marking
criteria should be considered together with the
Mark band 5 should be used to identify those administrative requirements of the NEA outlined in
learners whose level of work and outcome(s) is Section 4d.
exceptional, in that it represents an expert
understanding and application of iterative designing
and is considered the highest standard expected in
GCE qualifications.
The three process strands (1, 2 and 5) of the marking The assessment of ‘process’ is the process that each
criteria follow an iterative design process with strands individual learner has undertaken. The evidence of
that cover ‘explore’, ‘create’ and ‘evaluate’. Effective the process will be given through the learner’s
management of the interrelationship between the chronological e-portfolio.
strands of the iterative design process is also assessed
within these strands.
Assessment of outcomes
3
The two outcome strands (3 and 4) of the marking The assessment of ‘outcomes’ can only be made
criteria are an opportunity for assessment of the against what is evidenced in the learner’s
graphical and practical outcomes delivered chronological e-portfolio.
throughout the learner’s design processes. This
is the assessor’s judgement of: Further guidance on the collection and presentation
of evidence can be found earlier in this section, in
• the quality of design communication Section 3a and Section 4d.
• the quality of the final prototype(s).
Exceptional Level
Mark Band 1 (1−6) Mark Band 2 (7−11) Mark Band 3 (12−16) Mark Band 4 (17−21) Mark Band 5 (22−25)
Investigations of the Superficial investigations identify Investigations are of sufficient Investigations offer a good level of Comprehensive investigations Exceptional investigations identify
context and feasibility little or no problems and/or quality to identify some problems detail and identify a breadth of identify a breadth and/or depth a breadth of highly challenging
study of potential opportunities for further and/or opportunities for further problems and opportunities for of challenging problems and problems and opportunities for
approaches consideration. Little or no consideration. Some consideration further consideration. Informed opportunities for further further consideration. Objective and
consideration of market potential of market potential through the consideration of market potential consideration. Objective innovative consideration of market
through the approaches taken. approaches taken. through the approaches taken. consideration of market potential potential through the approaches
through the approaches taken. taken.
Design brief Limited relevance to the context and Some relevance to the context and Mostly has relevance to the context Clear and fully relevant to the Exceptional understanding that is
little or no identification of a identification of a primary user and/ offering scope for challenge and context offering scope for challenge fully relevant to the context offering
primary user or other stakeholders. or other stakeholders. identification of a primary user and and a focused identification of a scope for challenge and a fully
other stakeholders. primary user and other focused identification of a primary
stakeholders. user and other stakeholders.
Investigations of user Superficial consideration of primary Some relevant consideration of Informed consideration of primary Full and objective consideration of Exceptional consideration of primary
and stakeholder needs user(s) needs and wants with primary user(s) needs and wants user and other stakeholders needs primary user and other stakeholders user and other stakeholders needs
and wants and the little or no consideration of other and some consideration of other and wants. A range of requirements needs and wants. A range of and wants. A range of clearly
outlining of stakeholder stakeholders. Little or no stakeholders. Some requirements with a good level of detail are comprehensive requirements are defined and comprehensive
requirements (non- requirements have been identified are identified that offer some scope identified that offer scope to identified that offer scope to requirements are identified that
technical specification) and are outlined with limited scope to support the design process. support the design process. support the design process. offer scope to support the design
to support the future design process. process.
Investigations of existing Little or no information or sources Some information and/or sources of Good amount of relevant Comprehensive and relevant Sophisticated, comprehensive and
products and design of inspiration are identified to offer inspiration are identified that may information and sources of information and sources of fully relevant information and
practices support to design iterations and not always be relevant but do offer inspiration are identified to inspiration are identified to sources of inspiration are identified
thinking. some influence on design iterations influence design iterations and influence design iterations and to perceptively and skillfully
and thinking. thinking when required throughout thinking when required throughout influence design iterations and
the design process. the design process. thinking when required throughout
the design process.
Exploration of materials Superficial consideration of Some relevant consideration of Informed consideration of relevant Full and objective consideration of Exceptional consideration of
and possible technical materials and/or possible technical materials and possible technical materials and possible technical relevant materials and possible relevant materials and possible
requirements requirements. requirements. requirements when required technical requirements when technical requirements when
throughout the design process. required throughout the design required throughout the design
A Level in Design and Technology
process. process.
Technical specification Inaccurate, outlines basic details Generally accurate, outlines details Good levels of accuracy, outlines High levels of accuracy, outlines Exceptional levels of accuracy,
Version 1.7 © OCR 2024
and/or is incomplete making it that communicate some details that communicate most details that clearly communicate all outlines details that show
difficult for a third party to requirements to a third party. requirements to a third party. requirements to a third party. requirements are convincingly
understand. communicated to a third party.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Exceptional Level
Mark Band 1 (1−5) Mark Band 2 (6−9) Mark Band 3 (10−13) Mark Band 4 (14−16) Mark Band 5 (17−19)
Generation of Limited use of different design Some different design Different and relevant design Different and relevant design Different, relevant and
initial ideas approaches that lead to ideas approaches that lead to some approaches that lead to a approaches that lead to ideas innovative design approaches
that do not always reflect the ideas that avoid design fixation ideas that mostly avoid design that fully avoid design fixation, that lead to non-fixated ideas,
requirements and may appear and generally reflect the fixation, offer scope for offer excellent scope for offering outstanding scope for
stereotypical. requirements. challenge and reflect challenge and fully reflect challenge and fully reflect and
requirements. requirements. meet requirements.
Design Limited developments are Iterative developments are Iterative developments are Iterative developments are Iterative developments are
developments superficial and/or are not generally progressive and progressive, incorporating comprehensive and exceptional, incorporating all
iterative. respond to some identified technical requirements and progressive, incorporating all technical requirements and
next-steps of development. respond to most identified technical requirements and fully respond and meet
next-steps of development. fully respond to identified identified next-steps of
next-steps of development. development.
Development of Little or no progression seen Some progression seen from Clear progression from earlier Clear and comprehensive Exceptional progression from
final design from earlier developments and earlier developments and developments and most of the progression from earlier earlier developments and all of
solution(s) little or none of the identified some of the identified identified opportunities and developments and all of the the identified opportunities
opportunities and opportunities and requirements have been met. identified opportunities and and requirements have been
requirements have been met. requirements have been met. requirements have been met. met.
Critical thinking Superficial responses when Effective responses to some Effective responses to most Systematic and effective Clear, systematic and highly
problems are identified. identified problems. identified problems. responses to all identified effective responses to all
problems. identified problems.
Little or no evidence of Some evidence of innovation* Clear evidence of innovation* Clear and systematic evidence Exceptional evidence of
innovation* throughout the throughout the design process. throughout the design process. of innovation* throughout the innovation* throughout the
design process. design process. design process.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
3
3
Strand 3 – Create: Design Communication (AO2)
76
Exceptional Level
Mark Band 1 (1−3) Mark Band 2 (4−6) Mark Band 3 (7−9) Mark Band 4 (10−11) Mark Band 5 (12−13)
Quality of Design iterations are not Design iterations are Design iterations are clear Design iterations are clear, Design iterations are highly
chronological always clear and/or sometimes clear and and chronological, mostly systematic and chronological, professional, systematic and
progression chronological, with little or predominantly chronological, supported by real-time fully supported by real-time chronological, fully supported
no support from real-time some support from real-time evidence. evidence. by exceptional real-time
evidence. evidence. evidence.
Quality of initial Informal graphical and Informal graphical and Informal graphical and Informal graphical and Informal graphical and
ideas modelling skills are limited modelling skills are sufficient, modelling skills are good and modelling skills are excellent modelling skills are
and rarely clear enough to but are not consistent in are consistent in and are effective and exceptional and are highly
appropriately communicate appropriately communicating appropriately communicating consistent in appropriately effective and convincing in
initial thinking. initial thinking. initial thinking. communicating initial appropriately communicating
thinking. initial thinking.
Quality of design The range of communication The range of communication The range of communication The range of communication The range of communication
developments techniques* used are limited techniques* used are techniques* used are good techniques* used are techniques* used are
and rarely clear enough to sufficient, but are not and are consistent in excellent and are effective exceptional and are highly
appropriately develop or consistent in appropriately appropriately developing or and consistent in effective and convincing in
communicate design developing or communicating communicating design appropriately developing or appropriately developing or
concepts. design concepts. concepts. communicating design communicating design
concepts. concepts.
Quality of final Formal presentation of the Formal presentation of the Formal presentation of the Formal presentation of the Formal presentation of the
design solution(s) final design solution(s) is final design solution(s) is final design solution(s) is final design solution(s) is final design solution(s) is
limited making it difficult for sufficient and provides some good and provides excellent and provides exceptional and provides
a third party to understand. clarity to a third party. appropriate clarity to impact and appropriate strong impact and
a third party. clarity to a third party. appropriate clarity to a
A Level in Design and Technology
third party.
1 2 3 4 5 6 7 8 9 10 11 12 13
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Exceptional Level
Mark Band 1 (1−5) Mark Band 2 (6−9) Mark Band 3 (10−13) Mark Band 4 (14−16) Mark Band 5 (17−18)
Quality of planning Offers little or no support to the Generally supports the Good level of detail and relevant, Comprehensive and relevant, Exceptional and fully relevant,
for making the making process with little or no management of the making process covering most requirements and covering all requirements and covering all requirements and
final prototype(s) consideration of safety. with some relevant requirements safety considerations identified safety considerations identified safety considerations identified
and safety considerations identified from the technical specification to from the technical specification to from the technical specification to
from the technical specification. manage the making process. effectively manage the making convincingly manage the making
process. process.
Quality of final Inaccurate and/or basic standards Sufficient standard demonstrated Good standard and levels of Excellent standard, demonstrating Exceptional standard,
prototype(s) demonstrated. Finishing may not through a generally accurate accuracy demonstrated. Finishing is high levels of accuracy. Finishing demonstrating outstanding levels
be appropriate and/or the outcome outcome. Finishing is appropriate appropriate and the outcome will is appropriate and the outcome of accuracy. Finishing is appropriate
would not present well to a but the outcome could be better present well to a stakeholder. will present well and provide and the outcome will convince and
stakeholder. presented to stakeholders. impact to a stakeholder. provide strong impact when
presented to a stakeholder.
Use of specialist Limited and rarely appropriate to Sufficient, but are not consistently Good and are consistently Excellent and are effective and Exceptional, highly effective and
techniques and materials/components being used. appropriate to materials/ appropriate to materials/ consistently appropriate to consistently appropriate to
processes components being used. components being used. materials/components being materials/components being
used. used.
Use of specialist Use and selection of hand tools Use and selection of hand tools and Use and selection of hand tools Use and selection of hand tools Use and selection of hand tools
tools and and/or machinery are limited and machinery are sufficient, but not and machinery are good and and machinery are effective and and machinery are highly effective
equipment rarely appropriate. Digital design always consistently appropriate. consistently appropriate. Digital consistently appropriate. Digital and consistently appropriate.
and/or manufacture* is limited and Digital design and manufacture* is design and manufacture* are used design and manufacture* are Digital design and manufacture*
demonstrate little or no skills or not always used appropriately, but appropriately to demonstrate good used effectively and appropriately are used highly effectively and
knowledge. demonstrate sufficient skills and skills and knowledge. to demonstrate excellent skills appropriately to demonstrate
knowledge. and knowledge. exceptional skills and knowledge.
Viability of the Little or no links to the technical Meets some of the technical Meets most of the technical Meets all of the technical Meets all of the technical
final prototype(s) specification and demonstrates specification and demonstrates specification and demonstrates specification and demonstrates specification and demonstrates
limited potential to become a some potential to become a good potential to become a excellent potential to become a exceptional potential to become a
marketable/industrial product. marketable/industrial product. marketable/industrial product. marketable/industrial product. marketable/industrial product.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
3
3
Strand 5 – Evaluate (AO3)
78
Exceptional Level
Mark Band 1 (1−6) Mark Band 2 (7−11) Mark Band 3 (12−16) Mark Band 4 (17−21) Mark Band 5 (22−25)
Analysis and Limited analysis and evaluation Sufficient analysis and Good level of analysis and Comprehensive and systematic Exceptional analysis and
evaluation of of investigated sources of evaluation of investigated evaluation of investigated sources analysis and evaluation of evaluation of investigated sources
primary and/or information from stakeholders, sources of information from of information from stakeholders, investigated sources of of information from stakeholders,
secondary existing products and/or wider stakeholders, existing products existing products and wider information from stakeholders, existing products and wider issues,
sources issues, offering little or no and wider issues, offering some issues, offering clear support to existing products and wider offering clear and convincing
support to inform the design support to inform the design inform the design process. issues, offering clear and focused support to inform the design
process. process. support to inform the design process.
process.
Ongoing Superficial evaluations with little Some critical evaluations with Mostly critical evaluations with Full and critical evaluations with Exceptional critical evaluations
evaluation to or no reflection on requirements sufficient reflection on good reflection on requirements focused reflection on with focused reflection on
manage design or feedback. requirements and feedback. and feedback. requirements and feedback. requirements and feedback.
progression
Little or no reviews to identify Infrequent reviews to identify Ongoing and clear reviews to Ongoing, clear and Ongoing, perceptive and
any problems and/or next-steps some problems and/or identify problems and next-steps comprehensive reviews to comprehensive reviews to identify
for future iterations resulting in next-steps for future iterations for future iterations to identify problems and next-steps problems and next-steps for future
limited support to design that are not always consistent in consistently support design for future iterations to effectively iterations and convincingly
progression. supporting design progression. progression. and consistently support design supports progression.
progression.
Risk Assessments Little or no analysis and Sufficient analysis and Good level of detail in analysis Comprehensive analysis and Exceptional analysis and
evaluation resulting in superficial evaluation that result in some and evaluation that result in clear evaluation that result in clear evaluation that result in perceptive
considerations of health and considerations of health and considerations of health and and focused considerations of and appropriate considerations of
safety risks. safety risks. safety risks. health and safety risks. health and safety risks.
Feasibility of the Limited with little or no methods Sufficient with some Good level of detail with mostly Comprehensive with fully Exceptional, with fully appropriate
design solution used to appropriately analyse appropriate methods used to appropriate methods used to appropriate methods used to methods used to analyse and test
and test whether the design analyse and test whether the analyse and test whether the analyse and test whether the whether the design solution is fit
solution is fit for purpose. design solution is fit for design solution is fit for purpose. design solution is fit for purpose. for purpose.
purpose.
Evaluation of the Superficial evaluation of Sufficient critical evaluation of Good critical evaluation of Full and critical evaluation of Exceptional critical evaluation of
final prototype(s) strengths and/or weaknesses strengths and/or weaknesses strengths and weaknesses with strengths and weaknesses with strengths and weaknesses with
A Level in Design and Technology
with little or no suggestions for with some suggestions for detailed suggestions for comprehensive suggestions for perceptive and comprehensive
modification and/or modification and/or modification and consideration of modification and consideration suggestions for modification and
consideration of possible design consideration of possible design possible design optimisation of possible design optimisation consideration of clearly defined
Version 1.7 © OCR 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
The table below demonstrates how the Assessment non-exam assessmentand where evidence of
Objectives are attributed to each section of the mathematics can be assessed.
Explore 25 0 0 25
Create – Design Thinking
Create – Design Communication
0
0
19
13
0
0
19
13
3
Create – Final prototype(s) 0 18 0 18
Evaluate 0 0 25 25
Total 25% 50% 25% 100%
The information in this section is designed to give an More information about the processes and deadlines
overview of the processes involved in administering involved at each stage of the assessment cycle can be
this qualification so that you can speak to your exams found in the Administration area of the OCR website.
officer. All of the following processes require you to OCR’s Admin overview is available on the OCR website
submit something to OCR by a specific deadline. at http://www.ocr.org.uk/administration.
4a. Pre-assessment
Estimated entries
Estimated entries are your best projection of the should be submitted to OCR by the specified
number of learners who will be entered for a deadline. They are free and do not commit your
qualification in a particular series. Estimated entries centre in any way.
4 Final entries
Final entries provide OCR with detailed data for Final entries must be submitted to OCR by the
each learner, showing each assessment to be taken. published deadlines or late entry fees will apply.
It is essential that you use the correct entry code,
considering the relevant entry rules and ensuring that All learners taking an A Level in Design and
you choose the entry option for the moderation you Technology must be entered for one of the
intend to use. following entry options:
Entry
Title Code Title Assessment type
code
01 Principles of Design Engineering External Assessment
Design and
02 Problem Solving in Design External Assessment
Technology:
H404 A Engineering
Design
Engineering A 03 Iterative Design Project Non-exam Assessment
(Moderated upload)
01 Principles of Design Engineering External Assessment
Design and
02 Problem Solving in Design External Assessment
Technology:
H404 B Engineering
Design
Engineering B 04 Iterative Design Project Non-exam Assessment
(Moderated postal)
01 Principles of Design Engineering External Assessment
Design and
02 Problem Solving in Design External Assessment
Technology:
H404 C Engineering
Design
Engineering C 80 Iterative Design Project (Carried Non-exam Assessment
Forward)
Entry
Title Code Title Assessment type
code
01 Principles of Fashion and Textiles External Assessment
Design and
02 Problem Solving in Fashion and External Assessment
Technology:
H405 A Textiles
Fashion and
Textiles A 03 Iterative Design Project Non-exam Assessment
(Moderated upload)
01 Principles of Fashion and Textiles External Assessment
Design and
02 Problem Solving in Fashion and External Assessment
Technology:
H405 B Textiles
Fashion and
Textiles B 04 Iterative Design Project Non-exam Assessment
(Moderated postal) 4
01 Principles of Fashion and Textiles External Assessment
Design and
02 Problem Solving in Fashion and External Assessment
Technology:
H405 C Textiles
Fashion and
Textiles C 80 Iterative Design Project (Carried Non-exam Assessment
Forward)
01 Principles of Product Design External Assessment
Design and
02 Problem Solving in Product Design External Assessment
H406 A Technology:
Product Design A 03 Iterative Design Project Non-exam Assessment
(Moderated upload)
01 Principles of Product Design External Assessment
Design and
02 Problem Solving in Product Design External Assessment
H406 B Technology:
Product Design B 04 Iterative Design Project Non-exam Assessment
(Moderated postal)
01 Principles of Product Design External Assessment
Design and
02 Problem Solving in Product Design External Assessment
H406 C Technology:
Product Design C 80 Iterative Design Project (Carried Non-exam Assessment
Forward)
*Entry option H404 C, H405 C or H406 C should only be selected for learners who are retaking the qualification
who want to carry forward their mark for the non-exam assessment.
Regulators have published guidance on collecting For more detailed information on collecting evidence
evidence of student performance as part of long-term of student performance please visit our website at:
contingency arrangements to improve the resilience https://www.ocr.org.uk/administration/general-
of the qualifications system. You should review and qualifications/assessment/
consider this guidance when delivering this
qualification to students at your centre.
Version 1.7 © OCR 2024
A Level in Design and Technology 81
4b. Special consideration
Special consideration is a post-assessment JCQ publication A guide to the special
adjustment to marks or grades to reflect temporary consideration process.
injury, illness or other indisposition at the time the
assessment was taken. Regulations governing examination arrangements
are contained in the JCQ Instructions for conducting
Detailed information about eligibility for examinations.
special consideration can be found in the
Approval of tasks
The exploration of any context used in an A Level Learners should also be aware of how to modify their
‘Iterative Design Project’ is essentially down to the approach appropriately through an iterative design
learner, as there are no OCR set tasks, and this forms process, evidencing changes in the direction of a task
an important part of the learner’s non-exam is required.
assessment. Prior teaching and learning should
ensure learners know how to explore contexts that Further information on task setting can be found in
offer possibilities for development through a project. Section 3a.
Centres must declare that the work submitted for A copy of the Candidate Declaration Form, which
assessment is the learner’s own by completing a forms part of the submission for each learner’s work,
centre authentication form (CCS160) for each can be found on the OCR website www.ocr.org.uk. It
internally-assessed component. This information is important to note that all learners are required to
must be retained at the centre and be available on sign and complete this form, and not merely those
request to either OCR or the JCQ centre inspection whose work forms part of the sample submitted to
service. It must be kept until the deadline has passed the moderator. Malpractice discovered prior to the
for centres to request a review of results. Once this learner signing the declaration of authentication need
deadline has passed and centres have not requested not be reported to OCR but must be dealt with in
a review, this evidence can be destroyed. accordance with the centre’s internal procedures.
Private candidates
Private candidates may enter for OCR assessments. is an essential part of the course and will allow
learners to develop skills for further study or
A private candidate is someone who pursues a course employment.
of study independently but takes an examination or
assessment at an approved examination centre. A Private candidates need to contact OCR approved
private candidate may be a part-time student, centres to establish whether they are prepared to
someone taking a distance learning course, or host them as a private candidate. The centre may
someone being tutored privately. They must be based charge for this facility and OCR recommends that the
in the UK. arrangement is made early in the course.
OCR’s A Level in Design and Technology requires Further guidance for private candidates may be found
learners to complete non-examined assessment. This on the OCR website: http://www.ocr.org.uk
Internal Standardisation
Centres must carry out internal standardisation to accurate and consistent across all learners entered for
ensure that marks awarded by different teachers are the component from that centre.
The purpose of moderation is to bring the marking of Moderated postal – Where you post the sample of
internally-assessed components in all participating work to the moderator.
centres to an agreed standard. This is achieved by
checking a sample of each centre’s marking of The method that will be used to submit the moderation
learners’ work. sample must be specified when making entries. The
relevant entry codes are given in Section 4a.
Following internal standardisation, centres submit
marks to OCR and the moderator. If there are fewer All learners’ work must be submitted using the same
than 10 learners, all the work should be submitted for entry option. It is not possible for centres to offer
moderation at the same time as marks are submitted. both options within the same series.
Once marks have been submitted to OCR and your Centres will receive the outcome of moderation when
moderator, centres will receive a moderation sample the provisional results are issued. This will include:
4 request. Samples will include work from across the
range of attainment of the learners’ work. Moderation Adjustments Report – Listing any
scaling that has been applied to internally-assessed
There are two ways to submit a sample: components
Moderated upload – Where you upload electronic Moderator Report to Centres – A brief report by the
copies of the work included in the sample using our moderator on the internal assessment of learners’
Submit for Assessment service and your moderator work.
accesses the work from there.
Preparing work for submission can be a time consuming The Candidate Record Form is used to mark learners’
and stressful task if not planned properly. So as not to work with supporting evidence. This will offer centres
waste precious time, centres should make sure they are an opportunity to share observations and evidence
fully aware of the sample they are required to submit. locations to justify how they arrived at the mark that
Centres will have stored all of their learners’ folders was given and to add any additional evidence of the
within a secure folder on their centre network. prototype(s) if the learners’ evidence is not sufficient
in demonstrating the marks awarded.
Within each learner’s folder from the sample being
submitted, the following forms must be included: All forms for submission are available to download on
the subject page on the OCR website.
1. Candidate Declaration Form
2. Candidate Record Form (CRF3).
In order to minimise software and hardware All portfolio evidence should be appropriate to the
compatibility issues it will be necessary to save real-time activity being pursued. So long as evidence
learners’ work using an appropriate file format. is clearly real-time, a learner who chooses or only has
access to digital photography (as required in the
Learners must use formats appropriate to the specification) and word documents will not be
evidence they are providing and appropriate to disadvantaged by that choice.
viewing for assessment and moderation purposes.
To ensure compatibility, all files submitted must be in
Open file formats or proprietary formats for which a the formats listed in Appendix 5g. Where new
downloadable reader or player is available are formats become available that might be accepted,
acceptable. Where a downloadable version is not OCR will provide further guidance on the subject
available, the file format is not acceptable. webpage. OCR advises against changing the file
Evidence submitted can be through one or more format that the document was originally created
formats, but it is essential that all formats are clearly in. It is the centre’s responsibility to ensure that
the electronic work submitted for moderation is
4
labelled and signposted to offer a straightforward
chronological review of the work. accessible to the moderator and fully represents
the evidence available for each learner.
Learners do not gain marks for using more
sophisticated formats or for using a range of formats.
Learners who are retaking the qualification can The result for the NEA component may be carried
choose to either retake the non-exam assessment forward for the lifetime of the specification and there
– Iterative Design Project (03, 04) or carry forward is no restriction on the number of times the result
their most recent result for that component. may be carried forward. However, only the most
recent non-absent result may be carried forward.
To carry forward the NEA component result, you must
use the correct carry forward entry option (see table When the result is carried forward, the grade
on page in Section 4a). boundaries from the previous year of entry will be
used to calculate a new weighted mark for the carried
Learners must decide at the point of entry whether forward component, so the value of the original mark
they are going to carry forward the NEA result or not. is preserved.
A level qualifications are graded on the scale: A*, Only subjects in which grades A* to E are attained will
A, B, C, D, E, where A* is the highest. Learners who be recorded on certificates.
fail to reach the minimum standard for E will be
Unclassified (U).
Results are released to centres and learners for Until certificates are issued, results are deemed to be
information and to allow any queries to be resolved provisional and may be subject to amendment.
before certificates are issued.
A learner’s final results will be recorded on an OCR
Centres will have access to the following results certificate. The H404, H405 and H406 endorsed titles
information for each learner: will be shown respectively on the certificate as:
• the grade for the qualification ‘OCR Level 3 Advanced GCE in Design and Technology:
• the raw mark for each component Design Engineering’
• the total weighted mark for the qualification.
‘OCR Level 3 Advanced GCE in Design and Technology:
The following supporting information will be available: Fashion and Textiles’
4 • raw mark grade boundaries for each component ‘OCR Level 3 Advanced GCE in Design and Technology:
• weighted mark grade boundaries for each entry Product Design’.
option.
4g. Malpractice
Any breach of the regulations for the conduct of Detailed information on malpractice can be
examinations and non-exam assessment work found in the JCQ publication Suspected Malpractice
may constitute malpractice (which includes in Examinations and Assessments: Policies and
maladministration) and must be reported to Procedures.
OCR as soon as it is detected.
5a. Accessibility
Reasonable adjustments and access arrangements The A level qualification and subject criteria have
allow learners with special educational needs, been reviewed in order to identify any feature which
disabilities or temporary injuries to access the could disadvantage learners who share a protected
assessment and show what they know and can do, Characteristic as defined by the Equality Act 2010.
without changing the demands of the assessment. All reasonable steps have been taken to minimise any
Applications for these should be made before the such disadvantage.
examination series. Detailed information about
eligibility for access arrangements can be found
in the JCQ Access Arrangements and Reasonable
Adjustments.
There is content in the specification that has some In addition to the above, the endorsed title of
overlap with GCSE (9–1) mathematics and scientific Textiles within AS and A Level Art and Design can
specifications. This overlap is a requirement of the be seen to link directly to the textiles requirements
qualification and in particular the mathematical skills in this qualification. It is, however, important to
are set out as a condition of assessment by Ofqual. be aware that the two qualifications cover very
different subjects. Learners considering taking
Within the content in Sections 2e–2k of this either qualification should be made aware of these
specification the links to mathematics and science are differences to ensure they are making the right
highlighted using symbols. choices for their futures. A review of the progression
from GCE Design and Technology: Fashion and
= Maths Textiles will support centres in understanding the
available pathways into Higher and Further Education.
= Science
Through their work in design and technology, learners are required to apply Within OCR’s GCSE (9–1) in Mathematics the content is outlined at three different
relevant mathematical knowledge, skills and understanding equivalent to higher levels, the third column identifies the learning that is exclusive to higher tier GCSE
tier GCSE (9–1) learning. (9–1). The first two columns identify content that is associates with foundation
tier or lower. These are all shown in the table below to demonstrate how the
The table below shows the requirements for mathematical skills to be covered GCSE (9–1) in Mathematics can support teaching and learning in Design and
within A Level Design and Technology. These are supported with examples to Technology.
demonstrate application of each skill that could be assessed in examinations.
The Maths content columns are indicated as appropriate using (1), (2) and (3) to
Learners following the Design Engineering endorsed title are required to clarify the standard. Where content is presented from the first two columns these
additionally apply their mathematical skills to the scientific formulae outlined in will be assessed at a level of demand above the description of the statement to
Appendix 5d and specific engineering formulae as outlined below. Learners will be ensure they meet the requirements of higher tier GCSE (9–1).
required to know these formulae and should be familiar with how to apply them
through their teaching and learning. Formulae that fall within mathematical skills With any mathematics within Design and Technology it is important that learners
will be attributed to the 25% maths marks, formulae from science and understand the standard application of metric units and other standard units of
engineering will not. mass, length, time and money.
(9–1) Mathematics
Mathematical skills requirements for Design and Technology
OCR GCSE
ref.
GCSE (9–1) Mathematics specification (J560)
M1 All endorsed titles 3.01b • Calculate positive integer powers and exact roots. (1)
Confident use of • calculation of quantities of materials, 3.02a • Interpret and order numbers expressed in standard form.
A Level in Design and Technology
number and components, costs and size with consideration Convert numbers to and from standard form. (1)
percentages of percentage profits and tolerances as
4.01a • Round answers to an appropriate level of accuracy. (2)
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appropriate.
4.01c • Use inequality notation to write down an error interval for a
• substitute numerical values into and rearrange
number or measurement rounded or truncated to a given degree
learnt formulae and expressions.
of accuracy. (2) Calculate the upper and lower bounds of a
• confident use of decimal and standard form. calculation using numbers rounded to a known degree of
accuracy. (3)
A Level in Design and Technology
Version 1.7 © OCR 2024
Mathematics
Mathematical skills requirements for Design and Technology
OCR GCSE
(9–1)
ref.
GCSE (9–1) Mathematics specification (J560)
6.02a Formulate simple formulae and expressions from real-world contexts. (1)
6.02b Substitute positive numbers into simple expressions and formulae to find
the value of the subject (1) and into more complex formulae, including
powers, roots and algebraic fractions. (2)
6.02c Rearrange formulae to change the subject, including cases where the
subject appears twice, or where a power or reciprocal of the subject
appears. (2)
6.04a Understand and use the symbols <, ≤, > and ≥. (1) Solve linear inequalities in
one variable. (2)
10.01a Use and convert standard units of measurement for length, area, volume/
capacity, mass, time and money (1) and in algebraic contexts. (2)
10.01b Use and convert simple compound units (e.g. for speed, rates of pay, unit
pricing) (1) (e.g. density, pressure) (2). Know and apply in simple cases:
speed = distance ÷ time (1) and density = mass ÷ volume. Use and convert
compound units in algebraic contexts. (2)
Design Engineering only: 6.02b Substitute positive numbers into simple expressions and formulae to find
the value of the subject (1) or negative numbers into more complex
• recall and application of engineering
formulae, including powers, roots and algebraic fractions. (2)
formulae in qualitative work and 1
calculations when applying engineering to 6.02e Use v = u + at, s = ut + at 2 and v 2 = u 2 + 2as where a is constant
2
mathematical skills: acceleration, u is initial velocity, v is final velocity, s is displacement from
stress position when t = 0 and t is time taken. (1)
o Young’s modulus =
strain
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Mathematics
Mathematical skills requirements for Design and Technology
OCR GCSE
(9–1)
ref.
GCSE (9–1) Mathematics specification (J560)
force 10.01b Use and convert simple compound units (e.g. for speed, rates of pay, unit
o Stress =
cross-sectional area pricing (1)) (e.g. density, pressure) (2). Know and apply in simple cases:
extension speed = distance ÷ time (1) and density = mass ÷ volume. Use and convert
o Strain = compound units in algebraic contexts. (2)
original length
o Pressure = force/area
o Wave frequency = 1/period
o Turning effects, torque = Fd , or
moment = Fx
• recall and application of scientific formulae
outlined in requirement S1 in Appendix 5d.
M2 • understand and use ratios in the scaling of 2.01a Recognise and use equivalence between simple fractions and mixed
Use of ratios drawings and pattern grading numbers. (1)
• understand and apply fractions and 2.01c Calculate a fraction of a quantity. (1)
percentages when analysing data, survey 2.03a Convert between fractions, decimals and percentages. (1)
responses and user questionnaires given in Calculate a percentage of a quantity, and express one quantity as a
2.03b
tables and charts percentage of another. (1)
• calculate percentages e.g. with profit, waste 2.03c Express percentage change as a decimal or fractional multiplier. Apply this
saving calculations or comparing to percentage change problems (including original value problems). (2)
measurements. Find the ratio of quantities in the form a : b and simplify. Find the ratio of
5.01a
quantities in the form 1 : n. (1)
A Level in Design and Technology
Split a quantity into two parts given the ratio of the parts. Express the
5.01b
division of a quantity into two parts as a ratio. Calculate one quantity from
another, given the ratio of the two quantities. (1)
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Mathematics
Mathematical skills requirements for Design and Technology
OCR GCSE
(9–1)
ref.
GCSE (9–1) Mathematics specification (J560)
Required skills Examples of application in Design and Technology
M3 • determining quantities of materials by surface 8.06a Recognise and know the properties of the cube, cuboid, prism, cylinder,
Calculation of area pyramid, cone and sphere. (1)
surface areas
• calculate the overall surface area of different 10.04a Calculate the surface area and volume of cuboids and other right prisms
and/or volumes
shapes, such as cuboids, cylinders and spheres (including cylinders). (1)
to determine quantities of material and
10.04b Calculate the surface area and volume of spheres, cones and simple
feasibility analysis
composite solids (formulae will be given). (2)
• calculate the volume of different shapes, such
10.04c Calculate the surface area and volume of a pyramid (the formula area of
as, cuboids, cylinders and spheres to determine
base × height will be given). (2)
suitability of objects and products.
M4 All endorsed titles 8.04b Know the basic properties of the square, rectangle, parallelogram,
Use of trapezium, kite and rhombus. (1) Use these facts to find lengths and
• calculate the sides and angles of objects to
trigonometry angles in rectilinear figures and in simple proofs. (2) Use these facts in
determine structural integrity, marking out and
more formal proofs of geometrical results. (3)
direction of movement
10.05a Know, derive and apply Pythagoras’ theorem a 2 + b 2 = c 2 to find lengths
Design Engineering only
in right-angled triangles in 2D figures. (2) Apply Pythagoras’ theorem in
• determining projectile motion and direction of more complex figures, including 3D figures. (3)
movement
10.05b Know and apply the trigonometric ratios, sini, cosi and tani and apply
• determining how to resolve force vectors using them to find angles and lengths in right-angled triangles in 2D figures.
Fx = F cosi and Fy = F sini (2) Apply the trigonometry of right-angled triangles in more complex
figures, including 3D figures. (3)
10.05c Know the exact values of sini and cosi for i = 0°, 30°, 45°, 60° and 90°.
Know the exact value of tani for i = 0°, 30°, 45° and 60°. (2)
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Mathematics
Mathematical skills requirements for Design and Technology
OCR GCSE
(9–1)
ref.
GCSE (9–1) Mathematics specification (J560)
Required skills Examples of application in Design and Technology
a b c
10.05d Know and apply the sine rule, = = , to find lengths and
sin A sin B sin C
angles. (3)
10.05e Know and apply the cosine rule, a 2 = b 2 + c 2 - 2bc cos A , to find lengths
and angles. (3)
M5 All endorsed titles 7.01a Work with x- and y- coordinates in all four quadrants. (1)
Construction,
• representation of data used to inform design 7.04a Construct and interpret graphs in real-world contexts. (1) Recognise and
use and/or
decisions and evaluation of outcomes interpret graphs that illustrate direct and inverse proportion. (2)
analysis of
graphs and • presentation of market data, user preferences, 12.02a Interpret and construct charts appropriate to the data type; including
charts outcomes of market research as part of frequency tables, bar charts, pie charts and pictograms for categorical
product design, fashion and textiles data, vertical line charts for ungrouped discrete numerical data.
Interpret multiple and composite bar charts. (1) Design tables to classify
• interpret and extract appropriate data.
data. Interpret and construct line graphs for time series data, and
identify trends (e.g. seasonal variations). (2)
12.02b Interpret and construct diagrams for grouped data as appropriate, i.e.
cumulative frequency graphs and histograms (with either equal or
unequal class intervals). (3)
12.03a Calculate the mean, mode, median and range for ungrouped data. Find
the modal class, and calculate estimates of the range, mean and median
A Level in Design and Technology
for grouped data, and understand why they are estimates. Describe a
population using statistics. Make simple comparisons. Compare data
sets using ‘like for like’ summary values. Understand the advantages and
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Mathematics ref.
Mathematical skills requirements for Design and Technology
OCR GCSE
(9–1)
GCSE (9–1) Mathematics specification (J560)
Required skills Examples of application in Design and Technology
12.03c Plot and interpret scatter diagrams for bivariate data. Recognise
correlation. (1) Interpret correlation within the context of the variables,
and appreciate the distinction between correlation and causation. Draw
a line of best fit by eye, and use it to make predictions. Interpolate and
extrapolate from data, and be aware of the limitations of these
techniques. (2)
12.03d Identify an outlier in simple cases. (1) Appreciate there may be errors
in data from values (outliers) that do not ‘fit’. Recognise outliers on a
scatter graph. (2)
Design Engineering only 7.04b Calculate or estimate gradients of graphs, and interpret in contexts
such as distance-time graphs, velocity-time graphs and financial graphs.
• present and interpret velocity/time graphs,
Apply the concepts of average and instantaneous rate of change
stress-strain and resistance-temperature
(gradients of chords or tangents) in numerical, algebraic and graphical
graphs
contexts. (3)
• representation of frequency, period, amplitude
7.04c Calculate or estimate areas under graphs, and interpret in contexts such
and phase.
as distance-time graphs, velocity-time graphs and financial graphs. (3)
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Mathematics
Mathematical skills requirements for Design and Technology
OCR GCSE
(9–1)
ref.
GCSE (9–1) Mathematics specification (J560)
Required skills Examples of application in Design and Technology
M6 • use of datum points and geometry when 8.01g Use x- and y- coordinates in plane geometry problems, including
Use of setting out design drawings, when setting out transformations of simple shapes. (1)
coordinates and patterns and within engineering drawings
8.06b Interpret plans and elevations of simple 3D solids. (1) Construct plans
geometry
• present accurate 2D and 3D graphics to and elevations of simple 3D solids, and representations (e.g. using
communicate design solutions. isometric paper) of solids from plans and elevations.
9.03a Understand addition, subtraction and scalar multiplication of vectors.
(2) Use vectors in geometric arguments and proofs. (3)
10.01c Construct and interpret scale drawings. (1)
M7 • interpret statistical analyses to determine user 11.01a Use the 0-1 probability scale as a measure of likelihood of random
Use of statistics needs and preferences events, for example, ‘impossible’ with 0, ‘evens’ with 0.5, ‘certain’
and probability with 1. (1)
• use data related to human scale and
as a measure of
proportion to determine product scale and 11.01b Record, describe and analyse the relative frequency of outcomes of
likelihood
dimensions and sizes and dimensions of repeated experiments using tables and frequency trees. (1)
fashion products
11.01c Use relative frequency as an estimate of probability. (1) Understand that
• understanding of dimensional variations in relative frequencies approach the theoretical probability as the number
mass produced components of trials increases.
• defects in batches and reliability linked to 11.02e Use the addition law for mutually exclusive events.
probabilities. Use p(A) + p(not A) = 1. (1)
Derive or informally understand and apply the formula
A Level in Design and Technology
Through their work in design and technology, learners are required to apply Within OCR’s GCSE (9–1) in Combined Science A the content outlines standard
relevant scientific knowledge, skills and understanding equivalent to Key Stage 4 Key Stage 4 content and higher tier content in bold. This is shown in the table
learning in Combined Science. below to demonstrate how the GCSE (9–1) in Combined Science A can support
teaching and learning in Design and Technology.
The table below shows the requirements for science knowledge and skills to be
covered within the endorsed titles for OCR’s A Level in Design and Technology.
These are supported with examples to demonstrate application of each
requirement with a design and technology context.
Design Engineering
for Design and Technology
specification ref.
OCR Design and
Technology
requirements
S1 Use scientific laws 2e (6) P2.2 • Contact and non-contact forces influencing the motion of an
Use scientific appropriately to the design of object.
2i (6)
laws – Newton’s products, such as:
P2.2 • Newtons and that this is the measure of force.
laws of motion,
• Newton’s laws of • Force arrows and have an understanding of balanced and
Hooke’s law,
motion unbalanced forces.
Ohm’s law as
• Hooke’s Law
appropriate to P2.3 • Forces acting to deform objects and to restrict motion.
• Ohm’s Law.
the design • Understanding of force and extension for a spring covering
product Hooke’s law.
P3.2 • Measurement of conventional current and potential difference
in circuits.
• Assemble series and parallel circuits and of how they differ with
respect to conventional current and potential difference.
• Current and resistance and the units in which they are measured.
P3.2 • Recall and apply Ohm’s law the relationship between I, R and V.
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Design Engineering
Scientific knowledge and skills
specification ref.
OCR Design and
requirements for Design and Technology
Technology
Science Examples applied to D&T
requirements
Knowledge of the function of 2e (6) P2.1 • Relationship between speed, distance and time.
mechanical devices to 2i (6) • Represent information in a distance-time graph.
produce different sorts of • Relative motion of objects.
movement, and the P2.2 • Contact and non-contact forces influencing the motion of an object.
movement of objects under • Newtons and that this is the measure of force.
the influence of forces in
order to solve problems P2.2 • Force arrows and have an understanding of balanced and
around stress, strain and unbalanced forces.
elasticity, including P2.3 • Forces acting to deform objects and to restrict motion.
projectiles. • Hooke’s law and the idea that when work is done by a force it results
in an energy transfer and leads to energy being stored by an object.
• There is a force due to gravity.
Knowledge of the electronic 2e (6) P3.1 • Electron transfer leading to objects becoming statically charged and
systems through an 2i (6) the forces between them.
understanding of currents (I), • Existence of an electric field.
resistance (R) and potential P3.2 • Measurement of conventional current and potential difference in
difference (V); explain the circuits.
design and use of circuits • Assemble series and parallel circuits and how they differ with
– including for lamps, diodes, respect to conventional current and potential difference.
thermistors and LDRs. • Current and resistance and the units in which they are measured.
A Level in Design and Technology
Calculate the currents, P3.2 • Recall and apply Ohm’s law and the relationship between I, R and V.
potential differences and
resistances in DC series P3.3 • Magnets and the idea of attractive and repulsive forces.
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circuits; represent them with • Shape of the fields around bar magnets.
the conventions of positive • Magnetic effect of a current and electromagnets.
and negative terminals, and P5.1 • Energy transfer in process of electrical circuits.
the symbols that represent • Conservation of energy and that it has a quantity that can be
common circuit elements, calculated.
A Level in Design and Technology
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Design Engineering
Scientific knowledge and skills
specification ref.
OCR Design and
requirements for Design and Technology
Technology
Science Examples applied to D&T
requirements
including diodes, LDRs and P5.2 • Transfer of energy into useful and waste energy stores.
thermistors. • Power and how domestic appliances can be compared.
• Insulators and how energy transfer is influenced by temperature.
Understanding of how to 2e (6) B6.1 • Ecosystems and the various ways organisms interact.
choose appropriate energy 2i (6) • Gases of the atmosphere.
sources.
C6.2 • Composition of the Earth, the structure of the Earth, the rock cycle,
the carbon cycle, the composition of the atmosphere and the
impact of human activity on the climate.
P4.1 • How waves behave and how the speed of a wave may change as it
passes through different media.
• How sound is heard and the hearing ranges of different species.
P4.2 • Uses of some types of radiation.
P5.1 • Be able to approach systems in terms of energy transfers and stores.
• That energy can be transferred in processes such as changing
motion, burning fuels and in electrical circuits.
• Idea of conservation of energy and that it has a quantity that can
be calculated.
P5.2 • Transfer of energy into useful and waste energy stores.
• Power and how domestic appliances can be compared.
• Insulators and how energy transfer is influenced by temperature.
• Ways to reduce heat loss in the home.
P6.2 • Renewable and non-renewable energy resources.
• Understanding of how power stations work and the cost of
electricity in the home.
• Electrical safety features in the home.
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Design Engineering
Scientific knowledge and skills
specification ref.
OCR Design and
requirements for Design and Technology
Technology
Science Examples applied to D&T
requirements
Design Engineering
Scientific knowledge and skills
specification ref.
OCR Design and
requirements for Design and Technology
Technology
Science Examples applied to D&T
requirements
• (in a gravity field) potential energy (J) = mass (kg) × height (m) ×
gravitational field strength, g (N/kg)
• charge flow (C) = current (A) × time (s)
• potential difference (V) = current (A) × resistance (Ω)
• energy transferred (J) = charge (C) × potential difference (V)
• power (W) = potential difference (V) × current (A) = (current (A))2 ×
resistance (Ω)
• energy transferred (J, kWh) = power (W, kW) × time (s, h)
• wave speed (m/s) = frequency (Hz) × wavelength (m)
• efficiency = useful output energy transfer (J)/input energy transfer (J)
• change in thermal energy (J) = mass (kg) × specific heat capacity (J/
kg°C) × change in temperature (°C)
S2 Understanding of 2e,f,g (5) C2.3 • Understanding of physical properties of elements and compounds
Describe the properties of materials and 2e,f,g (7) considering the nature of their bonding affecting their properties.
conditions how they need to be 2h (5)
• Many useful materials that we use today are mixtures.
which cause protected from potential 2h (7)
degradation degradation and corrosion C3.4 • Demonstrate an understanding of electrolysis, ionic solutions and solids.
due to environmental C6.1 • Describe a process where a material or product is recycled for a
factors. different use, and explain why this is viable.
• Evaluate factors that affect decisions on recycling.
• Describe the basic principles in carrying out a lifecycle assessment of
a material or product.
P1.2 • Matter and the similarities and differences between solids, liquids
and gases.
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Design Engineering
Scientific knowledge and skills
specification ref.
OCR Design and
requirements for Design and Technology
Technology
Science Examples applied to D&T
requirements
S3 Knowledge of properties of 2e,f,g (5) C2.2 • Explain applications of chemistry that can be used to help humans
Know the materials to be applied 2e,f,g (7) improve their own lives and strive to create a sustainable world for
physical when designing and 2h (5) future generations.
properties of making. 2h (7) • Properties of ceramics, polymers and composites.
materials and • The method of using carbon to obtain metals from metal oxides.
explain how
Knowledge of the 2e,f,g (5) C2.1 • Explain that many useful materials are formulations of mixtures.
these are
properties of materials 2h (5)
related to • Explain the differences in density between the different states of
based on their scientific
their uses matter in terms of the arrangements of the atoms and molecules.
constitution.
C6.1 • Explain how modern life is crucially dependent upon hydrocarbons
and recognise that crude oil is a finite resource.
P1.1 • Apply the relationship between density, mass and volume to changes
where mass is conserved.
Understand the 2e,f,g (5) C2.3 • Explain how the bulk properties of materials (ionic compounds,
appropriate use of 2h (5) simple molecules, giant covalent structures, polymers and metals)
materials, including are related to the different types of bonds they contain, their bond
polymers, composites, C2.2 strengths in relation to intermolecular forces and the ways in which
woods and metals, based their bonds are arranged.
on their physical
• Describe and compare the nature and arrangement of chemical
A Level in Design and Technology
properties.
bonds in:
Understand the appropriate i. ionic compounds
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OCR has supplied data to support centres with a consistent approach throughout Sources cover general data within an environment, anthropometric data and data
their assessment. The data outlined in this section delivers the format and level of to support clothes sizes a candidate will need to be able to use and understand.
information that would be used within an exam.
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Anthropometric Data – Standing
102
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Anthropometric Data – Head, hand and feet
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Clothing Size Data – Women
106
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5f. Glossary of terms from the specification content
Circular economy A circular economy is an alternative to a traditional linear economy (make, use,
dispose) in which we keep resources in use for as long as possible, extract the
maximum value from them whilst in use, then recover and regenerate products
and materials at the end of each service life. It aims to keep products,
components and materials at their highest utility and value at all times.
Context Circumstances that form a setting, surroundings, people, places, events that all
form a setting for us to design within.
Creativity Creativity is a phenomenon whereby something new and valuable is
formed. The ability to transcend traditional ideas, rules, patterns,
relationships, or the like to create meaningful new ideas, forms,
methods, interpretations, etc. originality, progressiveness, or imagination.
Critique Critique is a method of disciplined, systematic analysis of a written or oral
discourse. Although critique is commonly understood as fault finding and negative
judgment, it can also involve merit recognition, and in the philosophical tradition
5
it also means a methodical practice of doubt. It is detailed evaluation.
Design optimisation Product design and development requires that engineers consider trade-offs
between product attributes in the areas of cost, weight, manufacturability, quality
and performance. It is about determining how to arrive at the best overall design,
making the right compromises and not sacrificing critical attributes like safety.
Design solution A design solution is a generic term that can be used to outline any existing
products or systems, or any design development that is offered as an answer to
needs, wants and requirements. This can be a fully drawn up solution or a
prototype one.
Digital design Digital design is the use of computers, graphics tablets and other electronic
devices to create graphics and designs for the web, television, print and portable
electronic devices. Digital designers use creativity and computer skills
to design visuals associated with electronic technology.
Disruptive technology Disruptive technology is a new emerging technology that unexpectedly displaces
an established one. Recent examples of disruptive technologies include smart
phones and e-commerce retailing. Clayton Christensen popularised the idea of
disruptive technologies in the book “The Innovator’s Dilemma” in 1997.
Disassembly To disconnect the pieces of (something), to take things apart into smaller pieces.
Used within Design and Technology to analyse and test products.
Enterprise Relating to a progressive approach that demonstrates initiative, resourcefulness
and willingness to undertake new and challenging projects.
Fixation The state of being unable to stop thinking about something, or an unnaturally
strong interest in something. We talk about this in terms of design fixation, i.e.
being fixated with an idea.
5 leave a trace and sometimes our lifestyle choices have negative consequences on
the environment.
Solution A solution is a way to solve a problem or resolve a bad situation.
Stakeholder A stakeholder is a person, group or organisation with an interest in a project; for
example, parents/schools when designing products for children; the manufacturer
or retailer that has an interest in a product; a regulator who needs to ensure
products meet required regulations within a jurisdiction.
Systems thinking ‘Systems thinking’ is a holistic approach to analysis that focuses on the way that a
system’s constituent parts interrelate and how systems work over time and within
the context of larger systems.
Technical textiles Technical textiles are materials meeting high technical and quality requirements,
e.g. mechanical, thermal, electrical, durability etc., this gives them the ability to
offer technical functions.
Upcycling Upcycling, also known as creative reuse, is the process of transforming
by-products, waste materials, useless and/or unwanted products into new
materials or products of better quality or for better environmental value.
User-centred design User-centred design (UCD) is a framework of processes (not restricted to
interfaces or technologies) in which the needs, wants and limitations of end users
of a product, service or process are given extensive attention at the stage of the
design process.
5
Graphics formats including: Visio (.vsd) (.vsdx)
JPEG (*.jpg) Project (.mpp) (.mppx)
Graphics file (*.pcx)
5h. Acknowledgements
namely, Explore: Create: Evaluate: Manage, used
throughout this specification and shown
schematically in Fig. 1, Fig. 2 and Fig. 3.
In developing this specification, we have consulted © These figures remain copyright of Designing
and drawn on the research and authentic practices of Our Tomorrow, University of Cambridge.
an initiative called Designing Our Tomorrow, from the For more information about their work visit:
University of Cambridge. In particular, the content www.designingourtomorrow.com
and Figures related to the iterative processes, from,
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