TECHNOLOGY AND
EDUCATION
  AlexandrosTrimisApril 2011
Traditional education is
necessary

   Lead and participate in teams
   Communicate your emotions and empathize
   Create with your hands and use every part of
    your body
   Learn about things that fall out of your practical
    way of thinking (history, arts, philosophy etc)
But technology can help

   Enhance the current learning experience in
    Schools, Universities and Corporations
   Fill in the gap where traditional education is
    not offered
   Fill in the gap where traditional education is
    not provisioned
   Put the focus on Learning and not on the
    Degree
10 Shifting Education
Paradigms

   Time             Teacher
   Reach            Interaction
   Convenience      Agility
   Pace             Collaboration
   Ratios           Form
Time
Traditional
 One-time student

  A person would be formally educated through his 18th
  year and then decide to follow higher studies
Online
 Lifelong learner

  A person can get educated in whatever point in his life.
  Due to the vast changes in the profession pool and the
  duration of work contracts that opportunity is much
  needed
Reach
Traditional
 Few millions

  Education was expensive and it was kept for the ones
  who could afford it
Online
 Few billions

  Anybody with an internet connection can have access to
  quality materials from top universities and great
  teachers
Convenience
Traditional
 Location based

  Ability to pay for relocation costs and to spend a
  concrete amount of time on education was necessary
Online
 Location irrelevant

  You can have access to the same educational material
  from your home and with no cost
Pace
Traditional
 Linear Model

 Whatever your abilities or deficiencies were, you had to
 follow a linear way of getting educated
Online
 Self-paced model

 You can get educated on the subjects you are interested
 in at your own pace and preferable time schedule
Ratios
Traditional
 One to Many

 In traditional classes there was always one teacher and
 many students who were competing for his/her time
Online
 Many to Many

 Lecturing can happen at home and the teacher can
 spend enough time with each student. Students that
 outperform can now act as teachers
Teacher
Traditional
 Few selected teachers

 Teachers were considered the ones that had specific
 amount of education and research papers
Online
 Few billion possible teachers

  Teacher can become anyone who has the ability to
  teach a field of study in concise and understandable
  way. Separation of teachers from pundits and self-
  selection of the good ones
Agility
Traditional
 Formulated knowledge

 In a traditional setting a book might be taught the same
 way for a number of decades
Online
 Up to date knowledge

 In the online world knowledge is altered and enhanced
 every minute. Due to the exponential pace of change
 there is a need for limitless updates of material
Interaction
Traditional
 Book
  The traditional medium for education offered no
  interactivity to the user
Online
 Screen
  Screens are dual interactive. Can track and understand
  your behavior and you can interact with the screen. The
  material has also changed from text and images to
  videos, text, images and audio
Collaboration
Traditional
 One to Few

  Collaboration was possible only with classmates
Online
 One to All

  Collaboration is wide open to age spans and geographic
  location. That enhances the quality of collaboration and
  the topics at hand
Form
Traditional
 First read then write

  The form of education was lectures and exams
Online
 First do then read

  Technology has transformed the way we learn by first
  doing and then learning regenerating the way we first
  learned through play
Is it the right time for a change?

   High levels of adoption in online learning
   Rapid obsolesce of knowledge
   Unprecedented number of quality materials
   Technology advancements
Users and Products
Users                  Products
 Individuals           Platform

                           o   Marketplace
   Schools (K-12)
                           o   Assessment
   Universities           o   Learning
   Small Businesses       o   Training
                          Content
   Enterprises            Management
                           o   Aggregation
                           o   Filtering
Appendix
High Levels of Adoption

   More than 4.6 million students are currently taking at
    least one online course. This number has more than
    doubled in the last 4 years
   Based on recent research, students in online learning
    conditions performed far better than those receiving
    face-to‐face instruction
   There is a 12.9% growth for online enrollments
    contrary to a 1.2% growth for overall enrollments
Obsolesce of Knowledge

Instability
           in the work place, just-in-time production
and rapid obsolescence of technical knowledge
demands constant learning

   o The fastest growing group seeking education are
   working, part-time students older than 25
   o The amount of technical information is doubling
   every 2 years
   o A current learner will have 10-14 different jobs by
   the age of 38
Quality Material and
Advancements
 The University “Open Education” movement provides
plenty qualified educational material

  1 trillion web pages and 200million blogs carry a lot of
information that is not curated in any educational way

  Collaborative Intelligence and the role of Social
Media. Ability to learn through millions of users instead
of a handful “accredited” professors.

 Increased bandwidth gives access to many more
mediums and to dynamic and interactive content

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Technology and education

  • 1. TECHNOLOGY AND EDUCATION AlexandrosTrimisApril 2011
  • 2. Traditional education is necessary  Lead and participate in teams  Communicate your emotions and empathize  Create with your hands and use every part of your body  Learn about things that fall out of your practical way of thinking (history, arts, philosophy etc)
  • 3. But technology can help  Enhance the current learning experience in Schools, Universities and Corporations  Fill in the gap where traditional education is not offered  Fill in the gap where traditional education is not provisioned  Put the focus on Learning and not on the Degree
  • 4. 10 Shifting Education Paradigms  Time  Teacher  Reach  Interaction  Convenience  Agility  Pace  Collaboration  Ratios  Form
  • 5. Time Traditional  One-time student A person would be formally educated through his 18th year and then decide to follow higher studies Online  Lifelong learner A person can get educated in whatever point in his life. Due to the vast changes in the profession pool and the duration of work contracts that opportunity is much needed
  • 6. Reach Traditional  Few millions Education was expensive and it was kept for the ones who could afford it Online  Few billions Anybody with an internet connection can have access to quality materials from top universities and great teachers
  • 7. Convenience Traditional  Location based Ability to pay for relocation costs and to spend a concrete amount of time on education was necessary Online  Location irrelevant You can have access to the same educational material from your home and with no cost
  • 8. Pace Traditional  Linear Model Whatever your abilities or deficiencies were, you had to follow a linear way of getting educated Online  Self-paced model You can get educated on the subjects you are interested in at your own pace and preferable time schedule
  • 9. Ratios Traditional  One to Many In traditional classes there was always one teacher and many students who were competing for his/her time Online  Many to Many Lecturing can happen at home and the teacher can spend enough time with each student. Students that outperform can now act as teachers
  • 10. Teacher Traditional  Few selected teachers Teachers were considered the ones that had specific amount of education and research papers Online  Few billion possible teachers Teacher can become anyone who has the ability to teach a field of study in concise and understandable way. Separation of teachers from pundits and self- selection of the good ones
  • 11. Agility Traditional  Formulated knowledge In a traditional setting a book might be taught the same way for a number of decades Online  Up to date knowledge In the online world knowledge is altered and enhanced every minute. Due to the exponential pace of change there is a need for limitless updates of material
  • 12. Interaction Traditional  Book The traditional medium for education offered no interactivity to the user Online  Screen Screens are dual interactive. Can track and understand your behavior and you can interact with the screen. The material has also changed from text and images to videos, text, images and audio
  • 13. Collaboration Traditional  One to Few Collaboration was possible only with classmates Online  One to All Collaboration is wide open to age spans and geographic location. That enhances the quality of collaboration and the topics at hand
  • 14. Form Traditional  First read then write The form of education was lectures and exams Online  First do then read Technology has transformed the way we learn by first doing and then learning regenerating the way we first learned through play
  • 15. Is it the right time for a change?  High levels of adoption in online learning  Rapid obsolesce of knowledge  Unprecedented number of quality materials  Technology advancements
  • 16. Users and Products Users Products  Individuals  Platform o Marketplace  Schools (K-12) o Assessment  Universities o Learning  Small Businesses o Training  Content  Enterprises Management o Aggregation o Filtering
  • 18. High Levels of Adoption  More than 4.6 million students are currently taking at least one online course. This number has more than doubled in the last 4 years  Based on recent research, students in online learning conditions performed far better than those receiving face-to‐face instruction  There is a 12.9% growth for online enrollments contrary to a 1.2% growth for overall enrollments
  • 19. Obsolesce of Knowledge Instability in the work place, just-in-time production and rapid obsolescence of technical knowledge demands constant learning o The fastest growing group seeking education are working, part-time students older than 25 o The amount of technical information is doubling every 2 years o A current learner will have 10-14 different jobs by the age of 38
  • 20. Quality Material and Advancements  The University “Open Education” movement provides plenty qualified educational material  1 trillion web pages and 200million blogs carry a lot of information that is not curated in any educational way  Collaborative Intelligence and the role of Social Media. Ability to learn through millions of users instead of a handful “accredited” professors.  Increased bandwidth gives access to many more mediums and to dynamic and interactive content

Editor's Notes

  • #13: Podcasts, blogs,wikis,Adaptive testing and more