The future of technology and teaching: from mid-2007 Wesleyan University
I. Web 2.0 State of the blogosphere 70 million blogs  tracked by Technorati: “ Technorati is now tracking over 70 million weblogs, and we're seeing about 120,000 new weblogs being created worldwide each day. That's about 1.4 blogs created every second of every day.” (David Sifry, April 2007)  Chart follows…
I. Web 2.0
I. Web 2.0 State of the blogosphere, more 12 people million using three platforms, including LiveJournal:  majority women  (Anil Dash, MeshForum 2006) Diversity: diaries, public intellectuals, carnivals, knitters, moblogs, warblogs home and abroad…
I. Web 2.0 Reach of Flickr 100  million  images, as of Feb 2006 As of October 2006, 4 million Flickr members (3/4  not  in the US) 1 million photos uploaded  each day ( http://www.radioopensource.org/photography-20/  )
I. Web 2.0 Reach of Flickr 26 million searchable,  shareable  images in Flickr (December 2006) Metadata is good enough Gaming inspiration (Ben Harris-Roxas, 2006)
I. Web 2.0 What can we learn from this? Ton Zylstra: “ In general you could say that both Flickr and del.icio.us work in a triangle: person, picture/bookmark, and tag(s). Or more abstract a person,  an object of sociality , and some descriptor...”
I. Web 2.0 “…In every triangle there always needs to be a person and  an object of sociality . The third point of the triangle is free to define[,] as it were.” - http://www.zylstra.org , 2006 (emphases added)
I. Web 2.0 and rich media Web 2.0 influences rich media Podcasting
I. Web 2.0 Teaching with Web 2.0: it’s not all new - Web 1.0, internet pedagogies Hypertext Web audience Discussion fora Collaborative document authoring Groupware
I. Web 2.0 Teaching with Web 2.0: it’s not all new Earlier pedagogies Journaling Media literacy Personal expression Socratic dialogue
I. Web 2.0 Teaching with Web 2.0: new principles Distributed  conversation Collaborative writing Object-oriented discussion http://smarthistory.blogspot.com/
I. Web 2.0 Wiki pedagogies Collective research Group writing Document editing Information literacy Discussion Knowledge accretion (Romantic Audiences project Bowdoin College, 2005-present
I. Web 2.0 Teaching with Web 2.0: “net.gen”: “ Fully half of all teens and 57 percent of teens who use the Internet could be considered Content Creators, according to a survey by the Pew Internet & American Life Project.” (2005) http://www.pewtrusts.com/pdf/PIP_Teens_1105.pdf
I. Web 2.0 Teaching with Web 2.0: the “net.gen”: “ [S]tudents… write words on paper, yes— but… also compose words and images and create audio files on Web logs (blogs), in word processors, with video editors and Web editors and in e-mail and on presentation software and in instant messaging and on listservs and on bulletin boards …” Kathleen Blake Yancey, "Made Not Only in Words: Composition in a New Key." CCC 56.2 (2004):297-328.
I. Web 2.0 “—and no doubt in whatever genre will emerge in the next ten minutes. Note that no one is making anyone do any of this writing.” Kathleen Blake Yancey, "Made Not Only in Words: Composition in a New Key." CCC 56.2 ( 2004 ):297-328.
II. Mobile  All of Web 2.0, just more so Ambient Accelerating  Annotating http://www.phonebashing.com/
II. Mobile  (Mandatory device slide)
II. Mobile (Yet another mandatory mobile device slide) Long., MPH, ksmichel
II. Mobile (Still another mandatory mobile device slide) Tnkgrl
II. Mobile (How many mandatory mobile device slides can there be?) Carl Berger, Wei Su
II. Mobile (Found on BBC site, June 2005) American unilateralism
II. Mobile  Pedagogies Information on demand Time usage changes Class/world barrier reduction Swarming  Personal intimacy with units Spatial mapping  Mobile, multimedia, social research
II. Mobile Pedagogies: new forms John Schott, Carleton College, 2006
II. Mobile Pedagogies: new forms University of Umea, 2004
III. Gaming Why pay attention to this stuff? Cultural presence (crossing gender and age) Interface driver (watch NASA) Content creation ("The French Democracy" (2005)) (World of Warcraft)
III. Gaming (Gwen, 2006) Why pay attention to this stuff? Changes in information ecology Object of study Pedagogical implications (James Paul Gee, Mark Prensky, Henry Jenkins)
III. Gaming (Rome: Total War) Large issues 8 million players, World of Warcraft; 1 million players, Virtual Magic Kingdom  Violence Transmedia storytelling (Henry Jenkins, MIT) "the new golf", Second Life (Joi Ito)
III. Gaming (Stacy Road, “The Phone”, 2004) Moreover, diversity: Current events (Kumawar) Political argument (September 12th, FoodForce) Religious gaming (Left Behind: Eternal Forces, 2006) Literary gaming (Kafkamesto, 2006)
III. Gaming  (Second Life, 2004-present) Web 2.0 influences rich media: social gaming and Web 2.0
III. Gaming  (Second Life, 2004-present) Pedagogy and Second Life Virtual reality, continued “ emotional bandwidth”
IV. Web 2.0 storytelling Flickr and storytelling Tell a story in 5 frames  group “ Gender Miscommunication” (Nightingai1e, 2006)
IV. Web 2.0 storytelling
IV. Web 2.0 storytelling
IV. Web 2.0 storytelling
IV. Web 2.0 storytelling “ Gender Miscommunication”  (Nightingai1e, 2006)
IV. Web 2.0 storytelling Flickr and storytelling In the Tell a story in 5 frames group, 'Alone With The Sand' (moliere1331, 2005)
Keeping up National Institute for Technology and  Liberal Education  http:// nitle.org   NITLE blog  http://b2e.nitle.org

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Wesleyan Reunion Commencement 2007

  • 1. The future of technology and teaching: from mid-2007 Wesleyan University
  • 2. I. Web 2.0 State of the blogosphere 70 million blogs tracked by Technorati: “ Technorati is now tracking over 70 million weblogs, and we're seeing about 120,000 new weblogs being created worldwide each day. That's about 1.4 blogs created every second of every day.” (David Sifry, April 2007) Chart follows…
  • 4. I. Web 2.0 State of the blogosphere, more 12 people million using three platforms, including LiveJournal: majority women (Anil Dash, MeshForum 2006) Diversity: diaries, public intellectuals, carnivals, knitters, moblogs, warblogs home and abroad…
  • 5. I. Web 2.0 Reach of Flickr 100 million images, as of Feb 2006 As of October 2006, 4 million Flickr members (3/4 not in the US) 1 million photos uploaded each day ( http://www.radioopensource.org/photography-20/ )
  • 6. I. Web 2.0 Reach of Flickr 26 million searchable, shareable images in Flickr (December 2006) Metadata is good enough Gaming inspiration (Ben Harris-Roxas, 2006)
  • 7. I. Web 2.0 What can we learn from this? Ton Zylstra: “ In general you could say that both Flickr and del.icio.us work in a triangle: person, picture/bookmark, and tag(s). Or more abstract a person, an object of sociality , and some descriptor...”
  • 8. I. Web 2.0 “…In every triangle there always needs to be a person and an object of sociality . The third point of the triangle is free to define[,] as it were.” - http://www.zylstra.org , 2006 (emphases added)
  • 9. I. Web 2.0 and rich media Web 2.0 influences rich media Podcasting
  • 10. I. Web 2.0 Teaching with Web 2.0: it’s not all new - Web 1.0, internet pedagogies Hypertext Web audience Discussion fora Collaborative document authoring Groupware
  • 11. I. Web 2.0 Teaching with Web 2.0: it’s not all new Earlier pedagogies Journaling Media literacy Personal expression Socratic dialogue
  • 12. I. Web 2.0 Teaching with Web 2.0: new principles Distributed conversation Collaborative writing Object-oriented discussion http://smarthistory.blogspot.com/
  • 13. I. Web 2.0 Wiki pedagogies Collective research Group writing Document editing Information literacy Discussion Knowledge accretion (Romantic Audiences project Bowdoin College, 2005-present
  • 14. I. Web 2.0 Teaching with Web 2.0: “net.gen”: “ Fully half of all teens and 57 percent of teens who use the Internet could be considered Content Creators, according to a survey by the Pew Internet & American Life Project.” (2005) http://www.pewtrusts.com/pdf/PIP_Teens_1105.pdf
  • 15. I. Web 2.0 Teaching with Web 2.0: the “net.gen”: “ [S]tudents… write words on paper, yes— but… also compose words and images and create audio files on Web logs (blogs), in word processors, with video editors and Web editors and in e-mail and on presentation software and in instant messaging and on listservs and on bulletin boards …” Kathleen Blake Yancey, "Made Not Only in Words: Composition in a New Key." CCC 56.2 (2004):297-328.
  • 16. I. Web 2.0 “—and no doubt in whatever genre will emerge in the next ten minutes. Note that no one is making anyone do any of this writing.” Kathleen Blake Yancey, "Made Not Only in Words: Composition in a New Key." CCC 56.2 ( 2004 ):297-328.
  • 17. II. Mobile All of Web 2.0, just more so Ambient Accelerating Annotating http://www.phonebashing.com/
  • 18. II. Mobile (Mandatory device slide)
  • 19. II. Mobile (Yet another mandatory mobile device slide) Long., MPH, ksmichel
  • 20. II. Mobile (Still another mandatory mobile device slide) Tnkgrl
  • 21. II. Mobile (How many mandatory mobile device slides can there be?) Carl Berger, Wei Su
  • 22. II. Mobile (Found on BBC site, June 2005) American unilateralism
  • 23. II. Mobile Pedagogies Information on demand Time usage changes Class/world barrier reduction Swarming Personal intimacy with units Spatial mapping Mobile, multimedia, social research
  • 24. II. Mobile Pedagogies: new forms John Schott, Carleton College, 2006
  • 25. II. Mobile Pedagogies: new forms University of Umea, 2004
  • 26. III. Gaming Why pay attention to this stuff? Cultural presence (crossing gender and age) Interface driver (watch NASA) Content creation ("The French Democracy" (2005)) (World of Warcraft)
  • 27. III. Gaming (Gwen, 2006) Why pay attention to this stuff? Changes in information ecology Object of study Pedagogical implications (James Paul Gee, Mark Prensky, Henry Jenkins)
  • 28. III. Gaming (Rome: Total War) Large issues 8 million players, World of Warcraft; 1 million players, Virtual Magic Kingdom Violence Transmedia storytelling (Henry Jenkins, MIT) "the new golf", Second Life (Joi Ito)
  • 29. III. Gaming (Stacy Road, “The Phone”, 2004) Moreover, diversity: Current events (Kumawar) Political argument (September 12th, FoodForce) Religious gaming (Left Behind: Eternal Forces, 2006) Literary gaming (Kafkamesto, 2006)
  • 30. III. Gaming (Second Life, 2004-present) Web 2.0 influences rich media: social gaming and Web 2.0
  • 31. III. Gaming (Second Life, 2004-present) Pedagogy and Second Life Virtual reality, continued “ emotional bandwidth”
  • 32. IV. Web 2.0 storytelling Flickr and storytelling Tell a story in 5 frames group “ Gender Miscommunication” (Nightingai1e, 2006)
  • 33. IV. Web 2.0 storytelling
  • 34. IV. Web 2.0 storytelling
  • 35. IV. Web 2.0 storytelling
  • 36. IV. Web 2.0 storytelling “ Gender Miscommunication” (Nightingai1e, 2006)
  • 37. IV. Web 2.0 storytelling Flickr and storytelling In the Tell a story in 5 frames group, 'Alone With The Sand' (moliere1331, 2005)
  • 38. Keeping up National Institute for Technology and Liberal Education http:// nitle.org NITLE blog http://b2e.nitle.org