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Davide Aversa
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Tags
video games
artificial intelligence
pathfinging
pcg
game development
procedural contents generation
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Presentations
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Introduction to Procedural Contents Generation
8 years ago
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1101 Views
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Belief-Driven (Aware) Pathfinding through personalized map abstraction
8 years ago
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127 Views
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Path Planning with Inventory-Driven Jump-Point-Search
8 years ago
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321 Views
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Pruning and Preprocessing Methods for Inventory-Aware Pathfinding
8 years ago
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444 Views
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Tags
video games
artificial intelligence
pathfinging
pcg
game development
procedural contents generation
See more
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