Grace Gilbert outlines her initial plans and ideas for a 2D pixel art game design project. She considers doing an escape room game but realizes it would be too difficult visually. Her alternative ideas are a character jumping between levels, similar to Super Mario Bros, or a game like Pacman. Her mood boards and character ideas focus on aliens and space themes. Her schedule plans experimentation in the first week, research and proposal in the second, production in weeks 3-4, and evaluation in the fifth week. She cites 7 sources for research, including books, videos, and articles about platform and pixel art games.