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Basic Object-Oriented Concepts
4-Dec-17
Concept: An object has behaviors
 In old style programming, you had:
 data, which was completely passive
 functions, which could manipulate any data
 An object contains both data and methods that
manipulate that data
 An object is active, not passive; it does things
 An object is responsible for its own data
 But: it can expose that data to other objects
2
www.infocampus.co.in
Concept: An object has state
 An object contains both data and methods that
manipulate that data
 The data represent the state of the object
 Data can also describe the relationships between this object
and other objects
 Example: A CheckingAccount might have
 A balance (the internal state of the account)
 An owner (some object representing a person)
3
Example: A “Rabbit” object
 You could (in a game, for example) create an object
representing a rabbit
 It would have data:
 How hungry it is
 How frightened it is
 Where it is
 And methods:
 eat, hide, run, dig
4
Concept: Classes describe objects
 Every object belongs to (is an instance of) a class
 An object may have fields, or variables
 The class describes those fields
 An object may have methods
 The class describes those methods
 A class is like a template, or cookie cutter
 You use the class’s constructor to make objects
5
Concept: Classes are like Abstract Data Types
 An Abstract Data Type (ADT) bundles together:
 some data, representing an object or "thing"
 the operations on that data
 The operations defined by the ADT are the only
operations permitted on its data
 Example: a CheckingAccount, with operations
deposit, withdraw, getBalance, etc.
 Classes enforce this bundling together
 If all data values are private, a class can also enforce the
rule that its defined operations are the only ones permitted
on the data
6
Example of a class
7
class Employee {
// Fields
private String name; //Can get but not change
private double salary; // Cannot get or set
// Constructor
Employee(String n, double s) {
name = n; salary = s;
}
// Methods
void pay () {
System.out.println("Pay to the order of " +
name + " $" + salary);
}
public String getName() { return name; } // getter
}
Approximate Terminology
 instance = object
 field = instance variable
 method = function
 sending a message to an object =
calling a function
 These are all approximately true
8
Concept: Classes form a hierarchy
 Classes are arranged in a treelike structure called a
hierarchy
 The class at the root is named Object
 Every class, except Object, has a superclass
 A class may have several ancestors, up to Object
 When you define a class, you specify its superclass
 If you don’t specify a superclass, Object is assumed
 Every class may have one or more subclasses
9
Example of (part of) a hierarchy
10
A FileDialog is a Dialog is a Window is a Container
Container
Panel ScrollPane Window
Dialog Frame
FileDialog
C++ is different
 In C++ there may be more than one root
 but not in Java!
 In C++ an object may have more than one parent
(immediate superclass)
 but not in Java!
 Java has a single, strict hierarchy
11
Concept: Objects inherit from superclasses
 A class describes fields and methods
 Objects of that class have those fields and methods
 But an object also inherits:
 the fields described in the class's superclasses
 the methods described in the class's superclasses
 A class is not a complete description of its objects!
12
Example of inheritance
13
class Person {
String name;
int age;
void birthday () {
age = age + 1;
}
}
class Employee
extends Person {
double salary;
void pay () { ...}
}
Every Employee has name and age fields and
birthday method as well as a salary field and a pay
method.
Concept: Objects must be created
 int n; does two things:
 It declares that n is an integer variable
 It allocates space to hold a value for n
 For a primitive, this is all that is needed
 Employee secretary; also does two things
 It declares that secretary is type Employee
 It allocates space to hold a reference to an Employee
 For an object, this is not all that is needed
 secretary = new Employee ( );
 This allocate space to hold a value for the Employee
 Until you do this, the Employee is null
14
Notation: How to declare and create objects
Employee secretary; // declares secretary
secretary = new Employee (); // allocates space
Employee secretary = new Employee(); // does both
 But the secretary is still "blank" (null)
secretary.name = "Adele"; // dot notation
secretary.birthday (); // sends a message
15
Notation: How to reference a field or method
 Inside a class, no dots are necessary
class Person { ... age = age + 1; ...}
 Outside a class, you need to say which object you are
talking to
if (john.age < 75) john.birthday ();
 If you don't have an object, you cannot use its fields
or methods!
16
Concept: this object
 Inside a class, no dots are necessary, because
 you are working on this object
 If you wish, you can make it explicit:
class Person { ... this.age = this.age + 1; ...}
 this is like an extra parameter to the method
 You usually don't need to use this
17
Concept: A variable can hold subclass objects
 Suppose B is a subclass of A
 A objects can be assigned to A variables
 B objects can be assigned to B variables
 B objects can be assigned to A variables, but
 A objects can not be assigned to B variables
 Every B is also an A but not every A is a B
 You can cast: bVariable = (B) aObject;
 In this case, Java does a runtime check
18
Example: Assignment of subclasses
19
class Dog { ... }
class Poodle extends Dog { ... }
Dog myDog;
Dog rover = new Dog ();
Poodle yourPoodle;
Poodle fifi = new Poodle ();
myDog = rover; // ok
yourPoodle = fifi; // ok
myDog = fifi; //ok
yourPoodle = rover; // illegal
yourPoodle = (Poodle) rover; //runtime check
Concept: Methods can be overridden
 So birds can fly. Except penguins.
20
class Bird extends Animal {
void fly (String destination) {
location = destination;
}
}
class Penguin extends Bird {
void fly (String whatever) { }
}
Concept: Don't call functions, send messages
Bird someBird = pingu;
someBird.fly ("South America");
 Did pingu actually go anywhere?
 You sent the message fly(...) to pingu
 If pingu is a penguin, he ignored it
 Otherwise he used the method defined in Bird
 You did not directly call any method
 You cannot tell, without studying the program, which
method actually gets used
 The same statement may result in different methods being
used at different times
21
Sneaky trick: How to use overridden methods
22
class FamilyMember extends Person {
void birthday () { // override birthday() in Person
super.birthday (); // call overridden method
givePresent (); // and add your new stuff
}
}
Concept: Constructors make objects
 Every class has a constructor to make its objects
 Use the keyword new to call a constructor
secretary = new Employee ( );
 You can write your own constructors; but if you don’t,
 Java provides a default constructor with no arguments
 It sets all the fields of the new object to zero
 If this is good enough, you don’t need to write your own
 The syntax for writing constructors is almost like that for
writing methods
23
Syntax for constructors
 Do not use a return type and a name; use only the
class name
 You can supply arguments
24
Employee (String theName, double theSalary) {
name = theName;
salary = theSalary;
}
Trick: Give field and parameter the same name
 A parameter overrides a field with the same name
 But you can use this.name to refer to the field
 class Person {
String name;
int age;
Person (String name, int age) {
this.name = name;
this.age = age;
}
}
 Using the same name is a common and useful convention
25
Internal workings: Constructor chaining
 If an Employee is a Person, and a Person is an
Object, then when you say new Employee ()
 The Employee constructor calls the Person constructor
 The Person constructor calls the Object constructor
 The Object constructor creates a new Object
 The Person constructor adds its own stuff to the Object
 The Employee constructor adds its own stuff to the Person
26
The case of the vanishing constructor
 If you don't write a constructor for a class, Java provides
one (the default constructor)
 The one Java provides has no arguments
 If you write any constructor for a class, Java does not
provide a default constructor
 Adding a perfectly good constructor can break a
constructor chain
 You may need to fix the chain
27
Example: Broken constructor chain
class Person {
String name;
Person (String name) {
this.name = name;
}
}
class Employee extends Person {
double salary;
Employee ( ) {
salary = 12.50;
}
}
 cannot resolve symbol – constructor Person()
28
Java tries to execute
an implicit super()
at this point
super();
Fixing a broken constructor chain
 Special syntax: super(...) calls the superclass constructor
 When one constructor calls another, that call must be first
class Employee {
double salary;
Employee (String name) {
super(name); // must be first
salary = 12.50;
}
}
 Now you can only create Employees with names
 This is fair, because you can only create Persons with names
29
Trick: one constructor calling another
 this(...) calls another constructor for this same class
 It is poor style to have the same code more than once
 If you call this(...), that call must be the first thing in your
constructor
30
class Something {
Something (int x, int y, int z) {
// do a lot of work here
}
Something ( ) { this (0, 0, 0); }
}
Concept: You can control access
 Each object is responsible for its own data
 Access control lets an object protect its data and
its methods
 Access control is the subject of a different lecture
31
class Person {
public String name;
private String age;
protected double salary;
public void birthday { age++; }
}
Concept: Classes can have fields and methods
 Usually a class describes fields (variables) and
methods for its objects (instances)
 These are called instance variables and instance methods
 A class can have its own fields and methods
 These are called class variables and class methods
 There is exactly one copy of a class variable, not
one per object
 Use the special keyword static to say that a field
or method belongs to the class instead of to objects
32
Example of a class variable
33
class Person {
String name;
int age;
static int population;
Person (String name) {
this.name = name;
this.age = 0;
population++;
}
}
Advice: Restrict access
 Always, always strive for a narrow interface
 Follow the principle of information hiding:
 the caller should know as little as possible about how the
method does its job
 the method should know little or nothing about where or why
it is being called
 Make as much as possible private
 Your class is responsible for it’s own data; don’t
allow other classes to screw it up!
34
Advice: Use setters and getters
 This way the object maintains control
 Setters and getters have conventional names: setDataName,
getDataName, isDataName (booleans only)
35
class Employee extends Person {
private double salary;
private boolean male;
public void setSalary (double newSalary) {
salary = newSalary;
}
public double getSalary () { return salary; }
public boolean isMale() { return male; }
}
Kinds of access
 Java provides four levels of access:
 public: available everywhere
 protected: available within the package (in the same
subdirectory) and to all subclasses
 [default]: available within the package
 private: only available within the class itself
 The default is called package visibility
 In small programs this isn't important...right?
36
The End
37

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Basic object oriented concepts (1)

  • 2. Concept: An object has behaviors  In old style programming, you had:  data, which was completely passive  functions, which could manipulate any data  An object contains both data and methods that manipulate that data  An object is active, not passive; it does things  An object is responsible for its own data  But: it can expose that data to other objects 2 www.infocampus.co.in
  • 3. Concept: An object has state  An object contains both data and methods that manipulate that data  The data represent the state of the object  Data can also describe the relationships between this object and other objects  Example: A CheckingAccount might have  A balance (the internal state of the account)  An owner (some object representing a person) 3
  • 4. Example: A “Rabbit” object  You could (in a game, for example) create an object representing a rabbit  It would have data:  How hungry it is  How frightened it is  Where it is  And methods:  eat, hide, run, dig 4
  • 5. Concept: Classes describe objects  Every object belongs to (is an instance of) a class  An object may have fields, or variables  The class describes those fields  An object may have methods  The class describes those methods  A class is like a template, or cookie cutter  You use the class’s constructor to make objects 5
  • 6. Concept: Classes are like Abstract Data Types  An Abstract Data Type (ADT) bundles together:  some data, representing an object or "thing"  the operations on that data  The operations defined by the ADT are the only operations permitted on its data  Example: a CheckingAccount, with operations deposit, withdraw, getBalance, etc.  Classes enforce this bundling together  If all data values are private, a class can also enforce the rule that its defined operations are the only ones permitted on the data 6
  • 7. Example of a class 7 class Employee { // Fields private String name; //Can get but not change private double salary; // Cannot get or set // Constructor Employee(String n, double s) { name = n; salary = s; } // Methods void pay () { System.out.println("Pay to the order of " + name + " $" + salary); } public String getName() { return name; } // getter }
  • 8. Approximate Terminology  instance = object  field = instance variable  method = function  sending a message to an object = calling a function  These are all approximately true 8
  • 9. Concept: Classes form a hierarchy  Classes are arranged in a treelike structure called a hierarchy  The class at the root is named Object  Every class, except Object, has a superclass  A class may have several ancestors, up to Object  When you define a class, you specify its superclass  If you don’t specify a superclass, Object is assumed  Every class may have one or more subclasses 9
  • 10. Example of (part of) a hierarchy 10 A FileDialog is a Dialog is a Window is a Container Container Panel ScrollPane Window Dialog Frame FileDialog
  • 11. C++ is different  In C++ there may be more than one root  but not in Java!  In C++ an object may have more than one parent (immediate superclass)  but not in Java!  Java has a single, strict hierarchy 11
  • 12. Concept: Objects inherit from superclasses  A class describes fields and methods  Objects of that class have those fields and methods  But an object also inherits:  the fields described in the class's superclasses  the methods described in the class's superclasses  A class is not a complete description of its objects! 12
  • 13. Example of inheritance 13 class Person { String name; int age; void birthday () { age = age + 1; } } class Employee extends Person { double salary; void pay () { ...} } Every Employee has name and age fields and birthday method as well as a salary field and a pay method.
  • 14. Concept: Objects must be created  int n; does two things:  It declares that n is an integer variable  It allocates space to hold a value for n  For a primitive, this is all that is needed  Employee secretary; also does two things  It declares that secretary is type Employee  It allocates space to hold a reference to an Employee  For an object, this is not all that is needed  secretary = new Employee ( );  This allocate space to hold a value for the Employee  Until you do this, the Employee is null 14
  • 15. Notation: How to declare and create objects Employee secretary; // declares secretary secretary = new Employee (); // allocates space Employee secretary = new Employee(); // does both  But the secretary is still "blank" (null) secretary.name = "Adele"; // dot notation secretary.birthday (); // sends a message 15
  • 16. Notation: How to reference a field or method  Inside a class, no dots are necessary class Person { ... age = age + 1; ...}  Outside a class, you need to say which object you are talking to if (john.age < 75) john.birthday ();  If you don't have an object, you cannot use its fields or methods! 16
  • 17. Concept: this object  Inside a class, no dots are necessary, because  you are working on this object  If you wish, you can make it explicit: class Person { ... this.age = this.age + 1; ...}  this is like an extra parameter to the method  You usually don't need to use this 17
  • 18. Concept: A variable can hold subclass objects  Suppose B is a subclass of A  A objects can be assigned to A variables  B objects can be assigned to B variables  B objects can be assigned to A variables, but  A objects can not be assigned to B variables  Every B is also an A but not every A is a B  You can cast: bVariable = (B) aObject;  In this case, Java does a runtime check 18
  • 19. Example: Assignment of subclasses 19 class Dog { ... } class Poodle extends Dog { ... } Dog myDog; Dog rover = new Dog (); Poodle yourPoodle; Poodle fifi = new Poodle (); myDog = rover; // ok yourPoodle = fifi; // ok myDog = fifi; //ok yourPoodle = rover; // illegal yourPoodle = (Poodle) rover; //runtime check
  • 20. Concept: Methods can be overridden  So birds can fly. Except penguins. 20 class Bird extends Animal { void fly (String destination) { location = destination; } } class Penguin extends Bird { void fly (String whatever) { } }
  • 21. Concept: Don't call functions, send messages Bird someBird = pingu; someBird.fly ("South America");  Did pingu actually go anywhere?  You sent the message fly(...) to pingu  If pingu is a penguin, he ignored it  Otherwise he used the method defined in Bird  You did not directly call any method  You cannot tell, without studying the program, which method actually gets used  The same statement may result in different methods being used at different times 21
  • 22. Sneaky trick: How to use overridden methods 22 class FamilyMember extends Person { void birthday () { // override birthday() in Person super.birthday (); // call overridden method givePresent (); // and add your new stuff } }
  • 23. Concept: Constructors make objects  Every class has a constructor to make its objects  Use the keyword new to call a constructor secretary = new Employee ( );  You can write your own constructors; but if you don’t,  Java provides a default constructor with no arguments  It sets all the fields of the new object to zero  If this is good enough, you don’t need to write your own  The syntax for writing constructors is almost like that for writing methods 23
  • 24. Syntax for constructors  Do not use a return type and a name; use only the class name  You can supply arguments 24 Employee (String theName, double theSalary) { name = theName; salary = theSalary; }
  • 25. Trick: Give field and parameter the same name  A parameter overrides a field with the same name  But you can use this.name to refer to the field  class Person { String name; int age; Person (String name, int age) { this.name = name; this.age = age; } }  Using the same name is a common and useful convention 25
  • 26. Internal workings: Constructor chaining  If an Employee is a Person, and a Person is an Object, then when you say new Employee ()  The Employee constructor calls the Person constructor  The Person constructor calls the Object constructor  The Object constructor creates a new Object  The Person constructor adds its own stuff to the Object  The Employee constructor adds its own stuff to the Person 26
  • 27. The case of the vanishing constructor  If you don't write a constructor for a class, Java provides one (the default constructor)  The one Java provides has no arguments  If you write any constructor for a class, Java does not provide a default constructor  Adding a perfectly good constructor can break a constructor chain  You may need to fix the chain 27
  • 28. Example: Broken constructor chain class Person { String name; Person (String name) { this.name = name; } } class Employee extends Person { double salary; Employee ( ) { salary = 12.50; } }  cannot resolve symbol – constructor Person() 28 Java tries to execute an implicit super() at this point super();
  • 29. Fixing a broken constructor chain  Special syntax: super(...) calls the superclass constructor  When one constructor calls another, that call must be first class Employee { double salary; Employee (String name) { super(name); // must be first salary = 12.50; } }  Now you can only create Employees with names  This is fair, because you can only create Persons with names 29
  • 30. Trick: one constructor calling another  this(...) calls another constructor for this same class  It is poor style to have the same code more than once  If you call this(...), that call must be the first thing in your constructor 30 class Something { Something (int x, int y, int z) { // do a lot of work here } Something ( ) { this (0, 0, 0); } }
  • 31. Concept: You can control access  Each object is responsible for its own data  Access control lets an object protect its data and its methods  Access control is the subject of a different lecture 31 class Person { public String name; private String age; protected double salary; public void birthday { age++; } }
  • 32. Concept: Classes can have fields and methods  Usually a class describes fields (variables) and methods for its objects (instances)  These are called instance variables and instance methods  A class can have its own fields and methods  These are called class variables and class methods  There is exactly one copy of a class variable, not one per object  Use the special keyword static to say that a field or method belongs to the class instead of to objects 32
  • 33. Example of a class variable 33 class Person { String name; int age; static int population; Person (String name) { this.name = name; this.age = 0; population++; } }
  • 34. Advice: Restrict access  Always, always strive for a narrow interface  Follow the principle of information hiding:  the caller should know as little as possible about how the method does its job  the method should know little or nothing about where or why it is being called  Make as much as possible private  Your class is responsible for it’s own data; don’t allow other classes to screw it up! 34
  • 35. Advice: Use setters and getters  This way the object maintains control  Setters and getters have conventional names: setDataName, getDataName, isDataName (booleans only) 35 class Employee extends Person { private double salary; private boolean male; public void setSalary (double newSalary) { salary = newSalary; } public double getSalary () { return salary; } public boolean isMale() { return male; } }
  • 36. Kinds of access  Java provides four levels of access:  public: available everywhere  protected: available within the package (in the same subdirectory) and to all subclasses  [default]: available within the package  private: only available within the class itself  The default is called package visibility  In small programs this isn't important...right? 36