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Designing IoT
Stephen Bolen
User Experience Lead, Emerson
@sbolen
1 2 3 4 5
Agenda
1 2 3 4 5
Agenda
Introductions and Acknowledgements
1 2 3 4 5
Agenda
1 2 3 4 5
Agenda
What is IoT? Why should I care?
1 2 3 4 5
Agenda
1 2 3 4 5
Agenda
Designing connected products
1 2 3 4 5
Agenda
1 2 3 4 5
Agenda
Lessons learned (hint: this is really difficult)
1 2 3 4 5
Agenda
1 2 3 4 5
Agenda
Closing thoughts/Q&A
1 2 3 4 5
Agenda
Designing IoT
1 INTRODUCTION
ACKNOWLEDGEMENTS
Acknowledgements
Acknowledgements
• My UX Team
Acknowledgements
• My UX Team
• Emerson Product Team
Acknowledgements
• My UX Team
• Emerson Product Team
• Emerson Software Solutions Team
Acknowledgements
• My UX Team
• Emerson Product Team
• Emerson Software Solutions Team
• Chris, Laura, Ron, and the STLX Conference organizers & Volunteers
Designing IoT
Designing IoT
Designing IoT
Designing IoT
Designing IoT
Education
Education
Fontbonne University
B.A., Business Management
Southern Illinois University
B.A., Music History & Literature; Music Business
Syracuse University
Masters of Business Administration
Entrepreneurship
Fall 2018
Education
Fontbonne University
B.A., Business Management
Southern Illinois University
B.A., Music History & Literature; Music Business
Designing IoT
Designing IoT
HVAC Ethnography Starter Pack
HVAC Ethnography Starter Pack
HVAC Ethnography Starter Pack
HVAC Ethnography Starter Pack
Designing IoT
Designing IoT
Designing IoT
2 WHAT IS IOT?
WHY SHOULD I CARE?
Audience Poll
Audience Poll
• Raise your hand if you’ve ever uttered a phrase like this:
Audience Poll
• Raise your hand if you’ve ever uttered a phrase like this:
• “Alexa, play NPR on TuneIn”
Audience Poll
• Raise your hand if you’ve ever uttered a phrase like this:
• “Alexa, play NPR on TuneIn”
• “Hey Siri, turn off my hallway light”
Audience Poll
• Raise your hand if you’ve ever uttered a phrase like this:
• “Alexa, play NPR on TuneIn”
• “Hey Siri, turn off my hallway light”
• “Ok Google, what is 16,742 times 994?”
Vaporware Conference
Vaporware Conference
• Consumer Technology Association/Electronics Showcase
Vaporware Conference
• Consumer Technology Association/Electronics Showcase
• Proving ground for new products
Vaporware Conference
• Consumer Technology Association/Electronics Showcase
• Proving ground for new products
• Trendspotting for early adapters
Vaporware Conference
• Consumer Technology Association/Electronics Showcase
• Proving ground for new products
• Trendspotting for early adapters
• Platforms and integrations emerge
Vaporware Conference
• Consumer Technology Association/Electronics Showcase
• Proving ground for new products
• Trendspotting for early adapters
• Platforms and integrations emerge
• AI/VR rising
Vaporware Conference
• Consumer Technology Association/Electronics Showcase
• Proving ground for new products
• Trendspotting for early adapters
• Platforms and integrations emerge
• AI/VR rising
• Get ready for AR
What is IoT?
What is IoT?
• Devices that address problems that don’t exist
What is IoT?
• Devices that address problems that don’t exist
• Solutionism at it’s worst
What is IoT?
• Devices that address problems that don’t exist
• Solutionism at it’s worst
• A device (Phone, tablet, voice assistant) that sends instructions to
a cloud component, which then relays those instructions to the
connected device
Designing IoT
Device Cloud Product
Device Cloud Product
Device Cloud Product
Tortured metaphor
Tortured metaphor
Tortured metaphor
Tortured metaphor
Why should I care?
Why should I care?
• 49% of the world’s population is connected online
http://www.pewinternet.org/2017/06/06/the-internet-of-things-connectivity-binge-what-are-the-implications/
Why should I care?
• 49% of the world’s population is connected online
• 8.4 billion connected things are in use worldwide
http://www.pewinternet.org/2017/06/06/the-internet-of-things-connectivity-binge-what-are-the-implications/
Why should I care?
• 49% of the world’s population is connected online
• 8.4 billion connected things are in use worldwide
• Enhances user experience with traditional products
http://www.pewinternet.org/2017/06/06/the-internet-of-things-connectivity-binge-what-are-the-implications/
Why should I care?
• 49% of the world’s population is connected online
• 8.4 billion connected things are in use worldwide
• Enhances user experience with traditional products
• Thermostats, Lights, Outlets, Cameras, Locks, Doorbells, etc.
http://www.pewinternet.org/2017/06/06/the-internet-of-things-connectivity-binge-what-are-the-implications/
Designing IoT
3 DESIGN
CONNECTED PRODUCTS
Listen to customers to understand their problems.
Don’t listen to customers to build their solutions - that’s your job.
Dave Wascha
over
REALS
FEELS
Fighting for resources
• User Experience and Design is often understaffed relative to the
rest of your organization
The Enterprise Landscape
Developers
Product Managers
Marketing
Leadership
User Experience Design
Fighting for resources
• User Experience and Design is often understaffed relative to the
rest of your organization
• Must get scrappy with budgets, trust your process
Our process
Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
• Specify the context of use
Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
• Specify the context of use
• Specify requirements
Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
• Specify the context of use
• Specify requirements
• Create design solutions
Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
• Specify the context of use
• Specify requirements
• Create design solutions
• Evaluate designs
Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
• Specify the context of use
• Specify requirements
• Create design solutions
• Evaluate designs
• Wash, rinse, repeat
Designing IoT
Designing IoT
Designing IoT
Designing IoT
Designing IoT
Designing IoT
Designing IoT
Designing IoT
Designing IoT
• In-aisle testing at a “local home
improvement store”
• In-aisle testing at a “local home
improvement store”
• Sketch
• In-aisle testing at a “local home
improvement store”
• Sketch
• InVision
• In-aisle testing at a “local home
improvement store”
• Sketch
• InVision
• Lookback
• In-aisle testing at a “local home
improvement store”
• Sketch
• InVision
• Lookback
• iPhone
• In-aisle testing at a “local home
improvement store”
• Sketch
• InVision
• Lookback
• iPhone
• Green science fair trifold board
Designing IoT
Designing IoT
Designing IoT
Designing IoT
Research guides decisions
Research guides decisions
• Many inputs, one output
Research guides decisions
• Many inputs, one output
• Appsee mobile analytics
Research guides decisions
• Many inputs, one output
• Appsee mobile analytics
• Usability evaluations
Research guides decisions
• Many inputs, one output
• Appsee mobile analytics
• Usability evaluations
• Diary studies
Designing IoT
Designing IoT
Designing IoT
Before and After - iOS
Before and After - iOS
Before and After - iOS
Before and After - iOS
Before and After - iOS
Designing IoT
Designing IoT
Designing IoT
4 LESSONS LEARNED
MY POOR DESIGN EGO
You control nothing
• Users consume your product in every conceivable way, which is not
always the way you intended
Expectation
Reality
You control nothing
• Users consume your product in every conceivable way, which is not
always the way you intended
• Change is hard, and you will hear about it
Designing IoT
Designing IoT
Designing IoT
Designing IoT
You control nothing
• Users consume your product in every conceivable way, which is not
always the way you intended
• Change is hard, and you will hear about it
• There are a lot of UNK-UNKS
UNK-UNK
UNK-UNK
unk-unk n. especially in engineering, something, such as a
problem, that has not been and could not have been imagined or
anticipated; an unknown unknown.
You control nothing
• Users consume your product in every conceivable way, which is not
always the way you intended
• Change is hard, and you will hear about it
• There are a lot of UNK-UNKS
• Testing becomes difficult when you need to balance different
versions of hardware, software, firmware, and OS
Platforms & Devices
Platforms & Devices
35%
65%
iOS Android
Platforms & Devices
35%
65%
iOS Android
2%
3%
4%
26%
65%
Apple Samsung
Motorola LG
Google
Designing IoT
5 CLOSING
Designing IoT

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Designing IoT