Designed by Axosoft, creators of the #1 selling Scrum software.
Agile Notetaker
& Scrum Reference
.............................................................................
This
work
is
licensed
under
a
Creative
Commons
Attribution-
NoDerivs
3.0
Unported
License.
©2016
Axosoft,
LLC.
Daily
Scrum
Meetings
5
Burndown
Chart
4
The
progress
of
the
team
is
moni-
tored
using
a
Burndown
Chart.
Sprint
Backlogs
3
Each
Sprint
(or
short
duration
milestone)
takes
a
small
chunk
of
the
Release
Backlog
and
gets
it
Ship-Ready!
Product
Backlog
1
The
Product
Backlog
contains
a
wish
list
of
all
the
User
Stories
of
a
product.
Release
Backlog
2
The
goal
of
a
given
release
is
to
deliver
a
subset
of
the
Product
Backlog,
known
as
the
Release
Backlog.
Sprint
Retrospective
6
After
each
sprint,
a
longer
retrospective
meeting
helps
fine-tune
the
process.
Short
daily
standup
meetings
ensure
everything
is
on
track
and
everyone
has
the
tools
they
need.
SCRUM
DIAGRAM
from
backlog
to
ship
ready!
Product
Owner:
Is
responsible
for
what
goes
into
the
product
backlog
and
prioritizes
it.
Would
probably
make
a
good
dictator
if
given
the
chance.
Scrum
Master:
A
team
facilitator.
Ensures
teams
have
what
they
need
to
get
the
job
done.
Also,
sets
up
meetings
and
monitors
everything.
Also,
kicks
ass
when
necessary.
Developers
&
Testers:
They
write
code
and
make
sure
it
does
what
it's
suppose
to
do.
Duh!
For
more
info:
Intro
to
Scrum
Video:
www.axosoft.com/scrumvideo
Story
Points:
You
can
also
estimate
work
in
comparison
to
the
complexity
of
a
well
known
but
simple
component.
Hours:
When
estimating
work,
it's
important
to
have
the
entire
team
use
some
standards.
Use
1h,
2h,
4h,
8h,
etc.
No
estimations
in-between.
Remember
that
in
Scrum,
the
estimates
are
only
part
of
the
story.
The
Burndown
Velocity
is
the
true
indicator
of
whether
or
not
the
project
is
on
track.
1
Story
Point
2
Story
Points
4
Story
Points
8
Story
Points
1
2
4
8
2d
3d
5d
Team
Roles
Estimation
Techniques
Shipping software on time and on budget is
tough. There are a lot of variables with rapidly moving parts.
Everything, from the “what” should be delivered to the ideal
technologies used to deliver it, is constantly changing. If it takes
too long to ship, the product may be obsolete before it gets to
market. If it ships early but with poor quality, it will have to fight
an uphill battle to overcome its first impression.
To balance these tradeoffs, an iterative agile development
technique has become the new standard of shipping software on
time. Within the agile world, scrum has emerged as the leading
methodology for building efficient self-organizing teams and mon-
itoring the progress of those teams using proven techniques that
help make adjustments along the way.
The concepts of agile and scrum are simple. In the first few
pages of this agile notetaker, my team and I have broken down
these concepts into manageable chunks of bite-sized knowledge.
Each time you sit in a conference room waiting for a meeting to
start, review a page from the concepts explained in this book.
Over time, you will notice that your team will ship software faster
and with better quality than ever before.
The concepts are solid and proven by thousands of dev teams
worldwide. We have been using these techniques to build
software at Axosoft for more than a decade now with fantastic
results.
I hope you enjoy this book as much as we enjoyed creating it. As
always, we love to hear from you. Feel free to email me directly
with your comments about this book.
	 Sincerely,
	 Hamid Shojaee
	 hamids@axosoft.com
	 Axosoft, LLC
	 Building Software Solutions for Agile Businesses
Agile/Scrum
Reference
In Scrum, features are known as User Stories and they are written from the
perspective of the end-user. The Product Owner, representing the users and
customers of the product, decides which User Stories or items make it into the
Product Backlog.
The Product Backlog contains the wish list of all the User Stories that would
make the product great.
As (role), I want (feature),
so that (benefit).
User Story
Product Backlog
1 Product Backlog
The goal of a given release is to deliver a subset of the Product Backlog, known
as the Release Backlog.
After identifying which User Stories will go into a particular Release, the User
Stories become part of a Release Backlog...
...which are then prioritized by the Development Team, who also estimate the
amount of time involved to complete each item. see Pro Tip- Estimation Techniques
Product Backlog
P P
P P
P
P P
P
P
P
Release Backlog
Release Backlog
4h
1h
2h
3days
1h
4h
8h
2days
8h
4h
P
P
P
P
P
P
P
P
P
P
2 Release Backlog
Each Sprint (or short duration milestone) takes a manageable chunk of the
Release Backlog and gets it to a Ship-Ready state!
At the end of each Sprint, you
should have a fully tested product
with all the features of the Sprint
100% complete.
Sprints generally range from
a couple of days to 30 days
in length. Remember- The
shorter the Release Cycle, the
shorter each Sprint should
be, with two to a dozen
Sprints in a given Release.
Sprint 01
3 Sprint Backlog
The progress of the team is monitored using a Burndown Chart, one of the best
project visibility tools, to ensure a project is progressing smoothly. The Burn-
down Chart provides a day-by-day measure of the amount of work that remains
in a given Sprint or Release.
General Trend
towards zero
ç
Work Remaining ÷ Rate = Days to Completion
Knowing whether or not the Project is on time early in the schedule, can help
teams make the proper adjustments necessary to get the project on-track.
The slope of the graph, or Burndown Velocity, is the average rate of productivity
for each day.
4 Burndown Charts
on time
Estimated
completion
date
late
Short daily standup meetings (aka The Daily Scrum) ensure everything is on
track and everyone has the tools they need. It is an essential tool to have infor-
mation flow freely between team members.
Team members list the work they have completed since the last meeting, any
obstacles in their way, and what they are going to do next.
This is what I have
done since we last
met...
These are the
obstacles I have
encountered...
This is what I plan to
do today...
5 Daily Standups
After each Sprint, a longer Retrospective meeting helps fine-tune the process.
After all, Scrum is a flexible Agile
development method that needs
constant improving and tweaking for
every team.
Scrum Master
What went right?
What went wrong?
What can we
improve the next
time around?
This is a time for each team member to reflect on what went right and areas of
improvement.
6 Sprint Retrospectives
While most estimates are inaccurate, there are things you can do to help
improve your team’s estimation techniques. For example, a simple tech-
nique is to create estimating buckets where User Stories fall into a complexity
bucket such as:
or:
No item would be estimated at fractional time or any numbers in between the
buckets. For example, a 6-hour estimate would fall into the “8-hour” bucket
and therefore would have an 8-hour estimate. Regardless of whether you
use Hours or Story Points for your estimations, be sure to always maintain
the same unit for estimating across the board. Remember that in Scrum, the
estimates are only part of the story. The Burndown Velocity is the true
indicator of whether or not the project is on track.
Pro Tip- Estimation Techniques
Team Roles
Product Owner: Is responsible
for what goes into the product
backlog and prioritizes it.
Scrum Master: A team
facilitator. Ensures teams have
what they need to get the job
done. Also, sets up meetings
and monitors everything.
Developers & Testers: They
write code and make sure it
does what it’s suppose to do.
1 Story
Point
2 Story
Points
4 Story
Points
8 Story
Points
1h 2h 4h 8h 2d 3d 5d
Reference:
One of the most important tasks of any development team is to appropriately
set expectations. An important tool to help set expectations with stakeholders
is to use the charts below and ask them to choose “Fixed Date Delivery” or
“Fixed Scope Delivery” but that they can’t have both.
With a fixed date delivery, what can be delivered is unknown, but the team
should be able to provide low expectations and high expectations estimates (a
lower and upper scope boundary).
With a fixed scope delivery, when the project will be delivered is unknown, but
the team should be able to provide slow expectations and fast expectations
estimate (a lower and upper time boundary).
Time
High Expectation
Fixed Date
Fixed Scope
Low Expectation
User
Stories
User
Stories
Time
Fast Expectation
Slow Expectation
Fixed Date Delivery
Fixed Scope Delivery
Expectation Charts
Scrum + Kanban = Agile Awesomeness
A Kanban is a lean scheduling system in manufacturing that utilizes visual cues.
When adapted to software development, Kanban systems usually start with a board
and visual cards that represent items in your product backlog.
On the board, you place the cards into columns that represent their current step in
the workflow, ranging from “New” to “Complete”. Pro Tip: The steps in-between are
entirely up to you, so keep it simple and efficient.
So long as your team keeps finishing work, those cards keep moving to the right, and
more importantly, you keep delivering features to your customers.
It’s easy to find out:
what’s going to be started next
what’s in progress
what’s already been done
Customer
To help ensure items are being completed at a steady pace, Kanban can impose
limits on the number of items that can live in any one workflow step at any given
time.
If your team runs into a problem, these limits will bring it to light very quickly by
creating a visible bottleneck. This allows the entire team to collaborate or “swarm”
on the problem.
Work in Progress (WIP) Limits
Bottleneck
Kanban WIP Limits
Keep Work Flowing Save Time by eliminating
too much task switching
Complete Tasks
WIP Limits help you:
Kanban is fantastic in it’s own right and on many projects may be all that you need,
but when paired with a good Scrum framework and a great Scrum tool, Kanban
really shines.
Kanban provides a steady flow of tasks that reach 100% completion by helping
your team manage day-to-day development with a minimum of overhead and
blocking issues.
Scrum provides the structure for organizing feedback, short-term planning, stack
ranking, an inspect-and-adapt mindset, and other organizational improvements.
Kanban Software Development
Customer’s Bill of Rights by Steve McConnell**
I have the right:
To set objectives for the project and have them followed.
To know how long the software project will take and how much it will cost.
To decide which features should be included in software.
To make reasonable changes to requirements throughout the course of the
project and to know the costs of making those changes.
To know the project’s status clearly and confidently.
To be apprised regularly of risks that could affect cost, schedule, or quality, and to be
provided with options for addressing potential problems.
To have ready access to project deliverables throughout the project.
Agile Manifesto by Kent Beck, et al.*
We are uncovering better ways of developing software by doing it and
helping others do it. Through this work we have come to value:
That is, while there is value in the items on the right, we value the items on
the left more.
*(2001) “Manifesto for Agile Software Development”. Agile Alliance. Retrieved 14 June 2010.
** “Software Project Survival Guide” by Steve McConnell ...a must read.
Individuals and interactions
Working software
Customer collaboration
	 Responding to change
Processes and tools
Comprehensive documentation
Contract negotiation
Following a plan
over
over
over
over
Project Team’s Bill of Rights by Steve McConnell**
I have the right:
To know the project objectives and to clarify priorities.
To know in detail what product I’m supposed to build and to clarify the product definition
if it is unclear.
To have ready access to the customer, manager, marketer, or other person responsible
for making decisions about the software’s functionality.
To work each phase of the project in a technically responsible way, especially to not be
forced to start coding too early in the project.
To approve effort and schedule estimates for any work that I will be asked to perform.
This includes the right to provide only the kinds of cost and schedule estimates that are
theoretically possible at each stage of the project; to take the time needed to create
meaningful estimates; and to revise estimates whenever the project’s requirements
change.
To have my project’s status reported accurately to customers and upper management.
To work in a productive environment free from frequent interruptions and distractions,
especially during critical parts of the project.
*http://en.wikipedia.org/...
Agile Software Development- methods based on iterative and incremental development,
where requirements and solutions evolve through collaboration between self-organizing,
cross-functional teams.
Burndown Chart- a graphical representation of work left to do over time.
Daily Standup- a short, daily meeting, during sprints, for team communication.
Development Team- a cross-functional group of people responsible for delivering potentially
shippable iterations of Product at the end of every Sprint.
Impediment- anything that prevents a team member from performing work as
efficiently as possible.
Iteration- the sum of all the Product Backlog Items completed during a Sprint and all
previous Sprints.
Kanban Software Development- a method for developing software products and processes
with an emphasis on just-in-time delivery while not overloading the software developers.
Product Backlog- a prioritized list of high-level requirements.
Product Owner- the person responsible for maintaining the Product Backlog by representing
the interests of the stakeholders, and ensuring the value of the Development Team’s work.
Release Backlog- a prioritized subset of the Product Backlog.
Retrospective- a meeting held by a project team at the end of a project to look for ways to
improve the process for the next Iteration.
Scrum Software Development- an iterative and incremental Agile Software Development
framework for managing software projects, and product or application development.
Scrum Master- the person responsible for the Scrum process, making sure it is used correctly
and maximizing its benefits.
Scrum Team- consists of the Product Owner, Scrum Master and Development Team.
Sprint- a time period (typically 1–4 weeks), committed to by the team, in which development
occurs on a set of backlog items.
Sprint Backlog- a prioritized list of tasks to be completed during the Sprint.
Sprint Burndown Chart- daily progress for a Sprint over the Sprint’s length.
User Story- a feature that is added to the backlog that follows a specific suggested structure:
“As (role), I want (feature), so that (benefit)”
Velocity- the rate at which a team gets work done. Example: 50 hours per day.
Glossary of Agile/Scrum Terms*

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Scrumhub scrum-guide-2016

  • 1. Designed by Axosoft, creators of the #1 selling Scrum software. Agile Notetaker & Scrum Reference
  • 2. ............................................................................. This work is licensed under a Creative Commons Attribution- NoDerivs 3.0 Unported License. ©2016 Axosoft, LLC. Daily Scrum Meetings 5 Burndown Chart 4 The progress of the team is moni- tored using a Burndown Chart. Sprint Backlogs 3 Each Sprint (or short duration milestone) takes a small chunk of the Release Backlog and gets it Ship-Ready! Product Backlog 1 The Product Backlog contains a wish list of all the User Stories of a product. Release Backlog 2 The goal of a given release is to deliver a subset of the Product Backlog, known as the Release Backlog. Sprint Retrospective 6 After each sprint, a longer retrospective meeting helps fine-tune the process. Short daily standup meetings ensure everything is on track and everyone has the tools they need. SCRUM DIAGRAM from backlog to ship ready! Product Owner: Is responsible for what goes into the product backlog and prioritizes it. Would probably make a good dictator if given the chance. Scrum Master: A team facilitator. Ensures teams have what they need to get the job done. Also, sets up meetings and monitors everything. Also, kicks ass when necessary. Developers & Testers: They write code and make sure it does what it's suppose to do. Duh! For more info: Intro to Scrum Video: www.axosoft.com/scrumvideo Story Points: You can also estimate work in comparison to the complexity of a well known but simple component. Hours: When estimating work, it's important to have the entire team use some standards. Use 1h, 2h, 4h, 8h, etc. No estimations in-between. Remember that in Scrum, the estimates are only part of the story. The Burndown Velocity is the true indicator of whether or not the project is on track. 1 Story Point 2 Story Points 4 Story Points 8 Story Points 1 2 4 8 2d 3d 5d Team Roles Estimation Techniques
  • 3. Shipping software on time and on budget is tough. There are a lot of variables with rapidly moving parts. Everything, from the “what” should be delivered to the ideal technologies used to deliver it, is constantly changing. If it takes too long to ship, the product may be obsolete before it gets to market. If it ships early but with poor quality, it will have to fight an uphill battle to overcome its first impression. To balance these tradeoffs, an iterative agile development technique has become the new standard of shipping software on time. Within the agile world, scrum has emerged as the leading methodology for building efficient self-organizing teams and mon- itoring the progress of those teams using proven techniques that help make adjustments along the way. The concepts of agile and scrum are simple. In the first few pages of this agile notetaker, my team and I have broken down these concepts into manageable chunks of bite-sized knowledge. Each time you sit in a conference room waiting for a meeting to start, review a page from the concepts explained in this book. Over time, you will notice that your team will ship software faster and with better quality than ever before. The concepts are solid and proven by thousands of dev teams worldwide. We have been using these techniques to build software at Axosoft for more than a decade now with fantastic results. I hope you enjoy this book as much as we enjoyed creating it. As always, we love to hear from you. Feel free to email me directly with your comments about this book. Sincerely, Hamid Shojaee [email protected] Axosoft, LLC Building Software Solutions for Agile Businesses Agile/Scrum Reference
  • 4. In Scrum, features are known as User Stories and they are written from the perspective of the end-user. The Product Owner, representing the users and customers of the product, decides which User Stories or items make it into the Product Backlog. The Product Backlog contains the wish list of all the User Stories that would make the product great. As (role), I want (feature), so that (benefit). User Story Product Backlog 1 Product Backlog
  • 5. The goal of a given release is to deliver a subset of the Product Backlog, known as the Release Backlog. After identifying which User Stories will go into a particular Release, the User Stories become part of a Release Backlog... ...which are then prioritized by the Development Team, who also estimate the amount of time involved to complete each item. see Pro Tip- Estimation Techniques Product Backlog P P P P P P P P P P Release Backlog Release Backlog 4h 1h 2h 3days 1h 4h 8h 2days 8h 4h P P P P P P P P P P 2 Release Backlog
  • 6. Each Sprint (or short duration milestone) takes a manageable chunk of the Release Backlog and gets it to a Ship-Ready state! At the end of each Sprint, you should have a fully tested product with all the features of the Sprint 100% complete. Sprints generally range from a couple of days to 30 days in length. Remember- The shorter the Release Cycle, the shorter each Sprint should be, with two to a dozen Sprints in a given Release. Sprint 01 3 Sprint Backlog
  • 7. The progress of the team is monitored using a Burndown Chart, one of the best project visibility tools, to ensure a project is progressing smoothly. The Burn- down Chart provides a day-by-day measure of the amount of work that remains in a given Sprint or Release. General Trend towards zero ç Work Remaining ÷ Rate = Days to Completion Knowing whether or not the Project is on time early in the schedule, can help teams make the proper adjustments necessary to get the project on-track. The slope of the graph, or Burndown Velocity, is the average rate of productivity for each day. 4 Burndown Charts on time Estimated completion date late
  • 8. Short daily standup meetings (aka The Daily Scrum) ensure everything is on track and everyone has the tools they need. It is an essential tool to have infor- mation flow freely between team members. Team members list the work they have completed since the last meeting, any obstacles in their way, and what they are going to do next. This is what I have done since we last met... These are the obstacles I have encountered... This is what I plan to do today... 5 Daily Standups
  • 9. After each Sprint, a longer Retrospective meeting helps fine-tune the process. After all, Scrum is a flexible Agile development method that needs constant improving and tweaking for every team. Scrum Master What went right? What went wrong? What can we improve the next time around? This is a time for each team member to reflect on what went right and areas of improvement. 6 Sprint Retrospectives
  • 10. While most estimates are inaccurate, there are things you can do to help improve your team’s estimation techniques. For example, a simple tech- nique is to create estimating buckets where User Stories fall into a complexity bucket such as: or: No item would be estimated at fractional time or any numbers in between the buckets. For example, a 6-hour estimate would fall into the “8-hour” bucket and therefore would have an 8-hour estimate. Regardless of whether you use Hours or Story Points for your estimations, be sure to always maintain the same unit for estimating across the board. Remember that in Scrum, the estimates are only part of the story. The Burndown Velocity is the true indicator of whether or not the project is on track. Pro Tip- Estimation Techniques Team Roles Product Owner: Is responsible for what goes into the product backlog and prioritizes it. Scrum Master: A team facilitator. Ensures teams have what they need to get the job done. Also, sets up meetings and monitors everything. Developers & Testers: They write code and make sure it does what it’s suppose to do. 1 Story Point 2 Story Points 4 Story Points 8 Story Points 1h 2h 4h 8h 2d 3d 5d Reference:
  • 11. One of the most important tasks of any development team is to appropriately set expectations. An important tool to help set expectations with stakeholders is to use the charts below and ask them to choose “Fixed Date Delivery” or “Fixed Scope Delivery” but that they can’t have both. With a fixed date delivery, what can be delivered is unknown, but the team should be able to provide low expectations and high expectations estimates (a lower and upper scope boundary). With a fixed scope delivery, when the project will be delivered is unknown, but the team should be able to provide slow expectations and fast expectations estimate (a lower and upper time boundary). Time High Expectation Fixed Date Fixed Scope Low Expectation User Stories User Stories Time Fast Expectation Slow Expectation Fixed Date Delivery Fixed Scope Delivery Expectation Charts
  • 12. Scrum + Kanban = Agile Awesomeness A Kanban is a lean scheduling system in manufacturing that utilizes visual cues. When adapted to software development, Kanban systems usually start with a board and visual cards that represent items in your product backlog. On the board, you place the cards into columns that represent their current step in the workflow, ranging from “New” to “Complete”. Pro Tip: The steps in-between are entirely up to you, so keep it simple and efficient. So long as your team keeps finishing work, those cards keep moving to the right, and more importantly, you keep delivering features to your customers. It’s easy to find out: what’s going to be started next what’s in progress what’s already been done Customer
  • 13. To help ensure items are being completed at a steady pace, Kanban can impose limits on the number of items that can live in any one workflow step at any given time. If your team runs into a problem, these limits will bring it to light very quickly by creating a visible bottleneck. This allows the entire team to collaborate or “swarm” on the problem. Work in Progress (WIP) Limits Bottleneck Kanban WIP Limits
  • 14. Keep Work Flowing Save Time by eliminating too much task switching Complete Tasks WIP Limits help you: Kanban is fantastic in it’s own right and on many projects may be all that you need, but when paired with a good Scrum framework and a great Scrum tool, Kanban really shines. Kanban provides a steady flow of tasks that reach 100% completion by helping your team manage day-to-day development with a minimum of overhead and blocking issues. Scrum provides the structure for organizing feedback, short-term planning, stack ranking, an inspect-and-adapt mindset, and other organizational improvements. Kanban Software Development
  • 15. Customer’s Bill of Rights by Steve McConnell** I have the right: To set objectives for the project and have them followed. To know how long the software project will take and how much it will cost. To decide which features should be included in software. To make reasonable changes to requirements throughout the course of the project and to know the costs of making those changes. To know the project’s status clearly and confidently. To be apprised regularly of risks that could affect cost, schedule, or quality, and to be provided with options for addressing potential problems. To have ready access to project deliverables throughout the project. Agile Manifesto by Kent Beck, et al.* We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: That is, while there is value in the items on the right, we value the items on the left more. *(2001) “Manifesto for Agile Software Development”. Agile Alliance. Retrieved 14 June 2010. ** “Software Project Survival Guide” by Steve McConnell ...a must read. Individuals and interactions Working software Customer collaboration Responding to change Processes and tools Comprehensive documentation Contract negotiation Following a plan over over over over Project Team’s Bill of Rights by Steve McConnell** I have the right: To know the project objectives and to clarify priorities. To know in detail what product I’m supposed to build and to clarify the product definition if it is unclear. To have ready access to the customer, manager, marketer, or other person responsible for making decisions about the software’s functionality. To work each phase of the project in a technically responsible way, especially to not be forced to start coding too early in the project. To approve effort and schedule estimates for any work that I will be asked to perform. This includes the right to provide only the kinds of cost and schedule estimates that are theoretically possible at each stage of the project; to take the time needed to create meaningful estimates; and to revise estimates whenever the project’s requirements change. To have my project’s status reported accurately to customers and upper management. To work in a productive environment free from frequent interruptions and distractions, especially during critical parts of the project.
  • 16. *http://en.wikipedia.org/... Agile Software Development- methods based on iterative and incremental development, where requirements and solutions evolve through collaboration between self-organizing, cross-functional teams. Burndown Chart- a graphical representation of work left to do over time. Daily Standup- a short, daily meeting, during sprints, for team communication. Development Team- a cross-functional group of people responsible for delivering potentially shippable iterations of Product at the end of every Sprint. Impediment- anything that prevents a team member from performing work as efficiently as possible. Iteration- the sum of all the Product Backlog Items completed during a Sprint and all previous Sprints. Kanban Software Development- a method for developing software products and processes with an emphasis on just-in-time delivery while not overloading the software developers. Product Backlog- a prioritized list of high-level requirements. Product Owner- the person responsible for maintaining the Product Backlog by representing the interests of the stakeholders, and ensuring the value of the Development Team’s work. Release Backlog- a prioritized subset of the Product Backlog. Retrospective- a meeting held by a project team at the end of a project to look for ways to improve the process for the next Iteration. Scrum Software Development- an iterative and incremental Agile Software Development framework for managing software projects, and product or application development. Scrum Master- the person responsible for the Scrum process, making sure it is used correctly and maximizing its benefits. Scrum Team- consists of the Product Owner, Scrum Master and Development Team. Sprint- a time period (typically 1–4 weeks), committed to by the team, in which development occurs on a set of backlog items. Sprint Backlog- a prioritized list of tasks to be completed during the Sprint. Sprint Burndown Chart- daily progress for a Sprint over the Sprint’s length. User Story- a feature that is added to the backlog that follows a specific suggested structure: “As (role), I want (feature), so that (benefit)” Velocity- the rate at which a team gets work done. Example: 50 hours per day. Glossary of Agile/Scrum Terms*