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Using
Communities
for Education
One of the key problems teachers
face today is how to increase
student motivation
According to Chickering & Gamson’s ‘Seven
Principles for Good Practice’ (1987), one of the main
principles of good education is to ‘encourage
contact between students and faculty.’
So how can we encourage increased
teacher–student interaction?
Fact: Social Media has
changed the
way we communicate.
Some facts regarding current
social media use patterns*:
(at the mid-point of 2014 – taken from the Globe & Mail)
More than 6 BILLION
hours of video are watched per month
on:
now has more than
1.28
BILLION
active users
More than 500 million
Tweets are sent worldwide each day
The average
mobile phone
user checks
their phone
more than
100 times per
day
(14 of those checks are for
facebook)
So how can we
(as educators)
take advantage
of this?
There are numerous social media
options available for teachers,
HOWEVER…
for educational purposes,
I believe that
Communities
Using Google Plus Communities in the Classroom
As with other forms of social media, Google+ Communities allow
you to create public or private groups and control who can engage
in the group.
Using Google Plus Communities in the Classroom
So you don’t
need to see
this…
And your
students don’t
see this…
(and yes, I understand
that everyone in the MET
program is a hard-
working teacher who
spends their weekends
lesson planning, grading
papers, and volunteering
at soup kitchens – when
not fighting world hunger)
In addition, neither of
you needs to see
this:
(Google+ Communities do not use ads)
And YOU choose who sees your
posts, pics, shares, docs and
information.
SYNCHRONOUS
COMMUNICATION
In addition to allowing for
asynchronous communication,
Google+ Communities allow for the
integration of synchronous mobile
communication between you
and your students through
Google+ Hangouts
On Google+ Hangouts, up to
10 participants can:
• participate in (or archive)
live lessons
• share screens
• collaborate in class
demonstrations
• create live shows
• converse in real-time
from ANYWHERE with
their mobile phone
COLLABORATION
and
Google+ Communities
allow for the sharing of
so that students (and teachers) can
collaborate on projects at any time
on their mobile phone
Also, Google+ Communities provide
access to all of the other great
educational features of other social
media options.
ASYNCHRONOUS
COMMUNICATION
Teachers and students
can post status updates,
course information, questions
or problems to the community
with ease
Optimization
Mobile Google+
Communities are
fully optimized to be
used on iOS and
Android mobile
phones, which fits
into school BYOD
policies.
PUSH
NOTIFICATIONS
Allow for
students and
teachers to
constantly be in-
the-loop
VIDEO
Teachers can employ a flipped or
blended classroom model by
posting class videos to the
community, while students can
post video projects
CONTENT
CURATION
Students can curate and
rate online content using
the +1 button,
which allows other
students to see what they
find relevant or useful
STUDENT
CREATED
CONTENT
Since Google+
Communities allow for
the posting of videos,
documents, or other
materials produced by
students, this content
can be generative in
nature and be used by
future students of the
same course.
BUT
WAIT A
SECOND!!!
NOBODY
actually uses
!!!
right???
THERE ARE
POINTS TO
CONSIDER
THIS MAY
ACTUALLY BE A
GOOD THING!
By using separate forms of social media for
school and personal purposes, it is easier
for both teachers and students to
distinguish between the two.
It’s really
easy to set
up!
(provided you have a Google
account – which is free and easy to
set up as long as you’re over the
age of 13)
So…How does using
Communities
fit into appropriate educational
technology frameworks?
According to the
International Society for
Technology in Education
Standards for Teachers (2000)
“Teachers should meet the following standards and performance indicators:”
(ISTE)
1. Facilitate and Inspire Student Learning & Creativity
2. Design & Develop Digital Age Learning Assessments
3. Model Digital Age Working Tasks
4. Promote & Model Digital Citizenship & Responsibility
5. Engage in Professional Growth & Leadership
#1 Facilitate
and Inspire
Student
Learning &
Creativity
Through Google+
Communities, teachers
can promote student
learning & creativity by
posing open-ended
questions of relevance,
encouraging discussion
to solve problems,
promoting student
reflection and engaging
with learners in
asynchronous & real-time
discussions
#2 Design &
Develop Digital
Age Learning
Assessments
Since Google+ allows
for student-created
content, video &
collaboration on
documents, teachers
can design
assignments that
incorporate formative
assessment
#3 Model Digital
Age Working
Tasks
Through Google+
Communities,
teachers can
model appropriate
social media
usage, increase
their ability to
communicate with
their students, and
help students
improve their
ability to locate
and use relevant
information
#4 Promote &
Model Digital
Citizenship &
Responsibility
Using Google+ allows teachers to model
ethical use of online material, provide
learning material that students can engage
with at their own pace, and promote
responsible social behaviour on
technological platforms
#5 Engage in
Professional
Growth &
Leadership
Teachers can join other professional
development communities that allow them to
improve their pedagogy or usage of technology
in their own educational practices
Using the SECTIONS framework
(Bates & Poole, 2003)
S – Students
E – Ease of Use
C – Cost
T – Teaching & Learning
I – Interactivity
O – Organizational Issues
N - Novelty
S - Speed
Communities
meet the criteria for the SECTIONS model because it can be used
by and provide different levels of support for different groups of
students, it is relatively easy to set up and use, it is free for both
teachers & students, it enables constructivist teaching & learning
materials & assessment, it allows for student-generated content, it
integrates enough of the popular features of social media platforms
to retain its novelty, and it loads relatively quickly.
On the downside, there may be organizational concerns regarding
student privacy.
Finally…
using Google+
Communities sits at the
ABC intersection of Koole’s
FRAME model (2009), as
it:
• “provides enhanced
collaboration and
access to information,”
and
• allows teachers to
“provide a deeper
contextualization of
learning:
So why not build a
?
Christopher Chapman
Masters student, MET program
References
• Bates A. W., & Poole, G. (2003). A framework for selecting and using technology. In A.W. Bates &
G. Poole, Effective teaching with technology in higher education (pp. 75-108). San Francisco:
Jossey-Bass. 4
• Chickering, A. W., & Gamson, Z. F. (1987). Seven principles for good practice in undergraduate
education. American Association for Higher Education Bulletin, 39(7), 3-7. Retrieved from
http://www.aahea.org/articles/sevenprinciples1987.htm
• National Educational Technology Standards for Teachers. Retrieved from
http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_for_Teac
hers_2008.htm
• Koole, M. (2009a). Chapter 2: A model for framing mobile learning. In M. Ally (Ed.), Mobile
learning: transforming the delivery of education and training (Vol. 1, pp. 25-47). Edmonton,
Alberta: AU Press.
Images
With the exception of the image on slide 43 (from Deviant Art), the ISTE logo, the UBC logo, and any
images which are the property of Google, all of the images on this presentation were retrieved from:
• Flickr
• Pixabay
• Wikimedia Commons
and are either licensed CC or part of the public domain.
If any of these images are found to have violated copyright, they will be removed immediately.

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Using Google Plus Communities in the Classroom

  • 2. One of the key problems teachers face today is how to increase student motivation
  • 3. According to Chickering & Gamson’s ‘Seven Principles for Good Practice’ (1987), one of the main principles of good education is to ‘encourage contact between students and faculty.’
  • 4. So how can we encourage increased teacher–student interaction?
  • 5. Fact: Social Media has changed the way we communicate.
  • 6. Some facts regarding current social media use patterns*: (at the mid-point of 2014 – taken from the Globe & Mail)
  • 7. More than 6 BILLION hours of video are watched per month on:
  • 8. now has more than 1.28 BILLION active users
  • 9. More than 500 million Tweets are sent worldwide each day
  • 10. The average mobile phone user checks their phone more than 100 times per day (14 of those checks are for facebook)
  • 11. So how can we (as educators) take advantage of this?
  • 12. There are numerous social media options available for teachers,
  • 14. for educational purposes, I believe that Communities
  • 16. As with other forms of social media, Google+ Communities allow you to create public or private groups and control who can engage in the group.
  • 18. So you don’t need to see this…
  • 19. And your students don’t see this… (and yes, I understand that everyone in the MET program is a hard- working teacher who spends their weekends lesson planning, grading papers, and volunteering at soup kitchens – when not fighting world hunger)
  • 20. In addition, neither of you needs to see this: (Google+ Communities do not use ads)
  • 21. And YOU choose who sees your posts, pics, shares, docs and information.
  • 23. In addition to allowing for asynchronous communication, Google+ Communities allow for the integration of synchronous mobile communication between you and your students through Google+ Hangouts
  • 24. On Google+ Hangouts, up to 10 participants can: • participate in (or archive) live lessons • share screens • collaborate in class demonstrations • create live shows • converse in real-time from ANYWHERE with their mobile phone
  • 26. Google+ Communities allow for the sharing of so that students (and teachers) can collaborate on projects at any time on their mobile phone
  • 27. Also, Google+ Communities provide access to all of the other great educational features of other social media options.
  • 28. ASYNCHRONOUS COMMUNICATION Teachers and students can post status updates, course information, questions or problems to the community with ease
  • 29. Optimization Mobile Google+ Communities are fully optimized to be used on iOS and Android mobile phones, which fits into school BYOD policies.
  • 30. PUSH NOTIFICATIONS Allow for students and teachers to constantly be in- the-loop
  • 31. VIDEO Teachers can employ a flipped or blended classroom model by posting class videos to the community, while students can post video projects
  • 32. CONTENT CURATION Students can curate and rate online content using the +1 button, which allows other students to see what they find relevant or useful
  • 33. STUDENT CREATED CONTENT Since Google+ Communities allow for the posting of videos, documents, or other materials produced by students, this content can be generative in nature and be used by future students of the same course.
  • 37. THIS MAY ACTUALLY BE A GOOD THING! By using separate forms of social media for school and personal purposes, it is easier for both teachers and students to distinguish between the two.
  • 38. It’s really easy to set up! (provided you have a Google account – which is free and easy to set up as long as you’re over the age of 13)
  • 39. So…How does using Communities fit into appropriate educational technology frameworks?
  • 40. According to the International Society for Technology in Education Standards for Teachers (2000) “Teachers should meet the following standards and performance indicators:” (ISTE) 1. Facilitate and Inspire Student Learning & Creativity 2. Design & Develop Digital Age Learning Assessments 3. Model Digital Age Working Tasks 4. Promote & Model Digital Citizenship & Responsibility 5. Engage in Professional Growth & Leadership
  • 41. #1 Facilitate and Inspire Student Learning & Creativity Through Google+ Communities, teachers can promote student learning & creativity by posing open-ended questions of relevance, encouraging discussion to solve problems, promoting student reflection and engaging with learners in asynchronous & real-time discussions
  • 42. #2 Design & Develop Digital Age Learning Assessments Since Google+ allows for student-created content, video & collaboration on documents, teachers can design assignments that incorporate formative assessment
  • 43. #3 Model Digital Age Working Tasks Through Google+ Communities, teachers can model appropriate social media usage, increase their ability to communicate with their students, and help students improve their ability to locate and use relevant information
  • 44. #4 Promote & Model Digital Citizenship & Responsibility Using Google+ allows teachers to model ethical use of online material, provide learning material that students can engage with at their own pace, and promote responsible social behaviour on technological platforms
  • 45. #5 Engage in Professional Growth & Leadership Teachers can join other professional development communities that allow them to improve their pedagogy or usage of technology in their own educational practices
  • 46. Using the SECTIONS framework (Bates & Poole, 2003) S – Students E – Ease of Use C – Cost T – Teaching & Learning I – Interactivity O – Organizational Issues N - Novelty S - Speed
  • 47. Communities meet the criteria for the SECTIONS model because it can be used by and provide different levels of support for different groups of students, it is relatively easy to set up and use, it is free for both teachers & students, it enables constructivist teaching & learning materials & assessment, it allows for student-generated content, it integrates enough of the popular features of social media platforms to retain its novelty, and it loads relatively quickly. On the downside, there may be organizational concerns regarding student privacy.
  • 48. Finally… using Google+ Communities sits at the ABC intersection of Koole’s FRAME model (2009), as it: • “provides enhanced collaboration and access to information,” and • allows teachers to “provide a deeper contextualization of learning:
  • 49. So why not build a ?
  • 51. References • Bates A. W., & Poole, G. (2003). A framework for selecting and using technology. In A.W. Bates & G. Poole, Effective teaching with technology in higher education (pp. 75-108). San Francisco: Jossey-Bass. 4 • Chickering, A. W., & Gamson, Z. F. (1987). Seven principles for good practice in undergraduate education. American Association for Higher Education Bulletin, 39(7), 3-7. Retrieved from http://www.aahea.org/articles/sevenprinciples1987.htm • National Educational Technology Standards for Teachers. Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_for_Teac hers_2008.htm • Koole, M. (2009a). Chapter 2: A model for framing mobile learning. In M. Ally (Ed.), Mobile learning: transforming the delivery of education and training (Vol. 1, pp. 25-47). Edmonton, Alberta: AU Press. Images With the exception of the image on slide 43 (from Deviant Art), the ISTE logo, the UBC logo, and any images which are the property of Google, all of the images on this presentation were retrieved from: • Flickr • Pixabay • Wikimedia Commons and are either licensed CC or part of the public domain. If any of these images are found to have violated copyright, they will be removed immediately.

Editor's Notes