Games and Simulationsas Learning Technology ToolsPresented by-		Diana Focht		LTMS 510 – Learning Technologies and Solutions
GOALIntroduce you to games and simulations, as learning technology tools, so that you can begin to explore ways in which you can incorporate them into your work environment.
Objectives Offer a description of games and simulations.
 Describe the history of games and simulations.
 Identify the purpose of games and simulations, as learning tools.  Present the leading tools for the creation of games     and simulations.
 Discuss considerations for the design, development and implementation of games and simulations.
Games & Simulations Survey
What is a GAME?“A structured activity in which two or more participants compete within constraints of rules to achieve an objective.”(American Society for Training and Development)
What is a Simulation?“An operational model, using selected components, of a real or hypothetical process, mechanism or system.”(American Society for Training and Development)
“Simulations and games are teaching and learning methods in which participants are directly involved in making decisions and learning from the outcomes of these.”(Society for the Advancement of Games and                   Simulations in Education and Training)
So what is the difference between a Game and a Simulation? VSSource of Graphics- Microsoft ClipArt
Genres of Games-Action			-Fantasy role playing-Fighting			-Adventure-Driving or flying	-Multiplayer-Sports			-Massively multiplayer-3D Shooter		 role playing -Card or board	-Combination -Strategy
Genres of SimulationsBranching stories
Interactive spreadsheets
The virtual lab
MinigamesSerious Games vs. Casual GamesA serious game is an interactive computer application, with or without a significant hardware component, that-Has a challenging goal;
Is fun to play and/or engaging;
Incorporates some concept of scoring;
Imparts to the user a skill, knowledge, or attitude that can be applied in the real world.Source of Graphic- Amazon.com
Games & Simulations as Learning Technology Tools
Source of Graphic- http://library.binghamton.edu/special/link1.htmlSource of Graphic- www.talkingproud.usSource of Graphic- WikipediaThe Link Trainer, or“Blue Box”Source of Graphic- www.link.com/img/history4.jpgSource of Graphic- http://www.link.com/aircrew-training.html
Source of Graphics- Wikipedia , Wikispaces, http://www.trimegistus.net/resources/resources/shannon.html
Source of Graphics- http://www.americasarmy.com/
Source of Graphic- http://www.gasmanweb.com/ Source of Graphic- unknown
AdventureSpace WarSource of Graphics- Wikipedia
PacManPongSource of Graphics- Wikipedia
Magnavox Odyssey system & gamesPlug It In & Play gamesSource of Graphics- http://www.pong-story.com/odyssey.htm  Source of Graphic- unknown
Source of Graphic- www.handheldmuseum.com/MB/uVUS.htm Source of all other graphics- WikipediaSource of Graphic- http://www.nintendo.com/ds
Source of Graphic- www.gamespot.com/mobile/puzzle/boggle/index.htmlSource of Graphic- http://www.shockwave.com/gamelanding/lemonade.jsp
Why use Games & Simulations as a Learning Tool?Games have many attributes that are associated with how people learn-Social

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Games & Simulations as Learning Technology Tools

  • 1. Games and Simulationsas Learning Technology ToolsPresented by- Diana Focht LTMS 510 – Learning Technologies and Solutions
  • 2. GOALIntroduce you to games and simulations, as learning technology tools, so that you can begin to explore ways in which you can incorporate them into your work environment.
  • 3. Objectives Offer a description of games and simulations.
  • 4. Describe the history of games and simulations.
  • 5. Identify the purpose of games and simulations, as learning tools. Present the leading tools for the creation of games and simulations.
  • 6. Discuss considerations for the design, development and implementation of games and simulations.
  • 8. What is a GAME?“A structured activity in which two or more participants compete within constraints of rules to achieve an objective.”(American Society for Training and Development)
  • 9. What is a Simulation?“An operational model, using selected components, of a real or hypothetical process, mechanism or system.”(American Society for Training and Development)
  • 10. “Simulations and games are teaching and learning methods in which participants are directly involved in making decisions and learning from the outcomes of these.”(Society for the Advancement of Games and Simulations in Education and Training)
  • 11. So what is the difference between a Game and a Simulation? VSSource of Graphics- Microsoft ClipArt
  • 12. Genres of Games-Action -Fantasy role playing-Fighting -Adventure-Driving or flying -Multiplayer-Sports -Massively multiplayer-3D Shooter role playing -Card or board -Combination -Strategy
  • 16. MinigamesSerious Games vs. Casual GamesA serious game is an interactive computer application, with or without a significant hardware component, that-Has a challenging goal;
  • 17. Is fun to play and/or engaging;
  • 19. Imparts to the user a skill, knowledge, or attitude that can be applied in the real world.Source of Graphic- Amazon.com
  • 21. Source of Graphic- http://library.binghamton.edu/special/link1.htmlSource of Graphic- www.talkingproud.usSource of Graphic- WikipediaThe Link Trainer, or“Blue Box”Source of Graphic- www.link.com/img/history4.jpgSource of Graphic- http://www.link.com/aircrew-training.html
  • 22. Source of Graphics- Wikipedia , Wikispaces, http://www.trimegistus.net/resources/resources/shannon.html
  • 23. Source of Graphics- http://www.americasarmy.com/
  • 24. Source of Graphic- http://www.gasmanweb.com/ Source of Graphic- unknown
  • 25. AdventureSpace WarSource of Graphics- Wikipedia
  • 27. Magnavox Odyssey system & gamesPlug It In & Play gamesSource of Graphics- http://www.pong-story.com/odyssey.htm Source of Graphic- unknown
  • 28. Source of Graphic- www.handheldmuseum.com/MB/uVUS.htm Source of all other graphics- WikipediaSource of Graphic- http://www.nintendo.com/ds
  • 29. Source of Graphic- www.gamespot.com/mobile/puzzle/boggle/index.htmlSource of Graphic- http://www.shockwave.com/gamelanding/lemonade.jsp
  • 30. Why use Games & Simulations as a Learning Tool?Games have many attributes that are associated with how people learn-Social
  • 34. Experiential Leading Tools for the Development of Games
  • 35. Leading Tools for the Development of Simulations
  • 36. Design Considerations for Games & Simulations
  • 37. Development Considerations for Games & SimulationsOverseeing the asset listAdhering to production schedule & tracking projectManaging the human resourcesBeing flexible and responsive to needsCoding for platformsUtilizing a game enginePerforming quality assurance
  • 38. Implementation Considerations for Games & SimulationsEquipmentDevelopment ResourcesSupport ResourcesFacilitiesIntegration with Curriculum
  • 39. “Games are still in an early stage of evolution. Although they can be effective learning environments, not all games are effective nor are all games educational. Games are now being designed based on learning theory and research. Their effectiveness rests on the massively multiplayer immersive worlds they create, where learners ‘learn to be’ and a social network surrounds the learner. The time has come for games to be reintegrated with education (learning), ending a longstanding rift between work and play.”(Diana Oblinger)