This document discusses what can be learned from computer games. It begins by asking the audience about their favorite games and what they enjoyed about them. It then lists 21st century skills like creativity, problem solving, and collaboration that can be learned from games. The document discusses how games are motivating and universal. It provides examples of constructive, creative, complex, and collaborative games that teach these skills like Lego Digital Designer, Professor Layton, and Spore. It concludes by stating that games must be constructive, creative, complex, collaborative, and most importantly, fun.