What it means to learn in the 3rd millennium
FOCUS ON THE LEARNER

                   •  Need to capture the
                      delight of learning as
                      seen in our grandchildren
                   •  Such complex learning
                      takes place in these early
                      years, who teaches them
                      this stuff?
                   •  Emphasis on trail and
                      error, on experience, on
                      discovery
                   •  We lose these things in
                      our formal education
                      approaches
TIMES CHANGE

               •  Remember the intrigue of
                  listening to the first moon
                  landing
               •  In 2012 we could interactively
                  participate through watching
                  on UStream
How have we embraced
technology…

… in the four decades
so far?
THE EIGHTIES

•  Computers in the back of the
   room
•  Emphasis on the stand-alone
   device, used in isolation
•  Primitive user interfaces
•  Emphasis on productivity
THE NINETIES

               •  Computers now networked
                  and connected
               •  Birth of the world-wide web
               •  Emphasis on access to
                  information, search, storage
                  and curation.
THE NAUGHTIES

                •  The Web becomes social
                •  Emphasis on relationships,
                   contribution, creation
THE ‘TEENS’

              •  The web becomes personal
              •  Emphasis on personal
                 management of content,
                 communities and conversations
In the future our learning will be even more
digital, more mobile, and more multimedia
than it is now.
It frequently will be more informal and
definitely will be more self-directed,
individualized, and personalized.
It will be more open and more accessible
and may occur in simulation or video game-
like environments.
It will be more networked and more
interconnected and often will occur online.
In the future our learning will be even more
digital, more mobile, and more multimedia
than it is now.


Principle #1



= Ubiquity
UBIQUITY


    •  In the knowledge economy
       everything is mobile
    •  Ubiquity in terms of
       •    Physical space
       •    Technology
       •    Conceptual space
       •    Social space
       •    Dispersed over time

    •  Any place, any pace, any time,
       any device…
It frequently will be more informal and
definitely will be more self-directed,
individualized, and personalized.


Principles #2



= Agency
AGENCY


         •  “The power to act”
         •  “Sense of ownership”
         •  “Executing and controlling
            one’s own actions”
         •  “Self-efficacy”
         •  “Personalisation”
http://tinyurl.com/243zt9c
It will be more open and more accessible
and may occur in simulation or video game-
like environments.
It will be more networked and more
interconnected and often will occur online.



Principle #3


Connectedness
CONNECTED
•  Knowledge, and its application, not raw materials, is
   key to the 21st century economy
•  Knowledge is dynamic and generative – it exists in the
   ‘spaces between’ us
•  Creating, processing, storing, transmitting and
   applying knowledge creates economic vitality
•  Each of us is a ‘node’ on the network of learning
Organisation of learning at school   Organisation of learning at home
Welcome to the world of
disintermediation…
…and the rise of the free-agent
learner!
FREE AGENT CHARACTERISTICS

                                      •  Self directed learning
                                      •  Un-tethered to traditional institution
                                      •  Expert at personal data aggregation
                                      •  Power of connections
                                      •  Creating new communities
                                      •  Not tethered to physical networks
                                      •  Experiential learning
                                      •  Content developers
                                      •  Process as important as knowledge
                                         gained

http://teachthinktech.learningconnective.org/post/1656186536/free-agent-learners
Akonga #M
So what does this mean for us –
the educators in the system?
We must remember that we are
learners too.
What does ubiquity, agency and
connectedness look like in my
life as a learner/teacher?
TEACHERS ACTING AS DESIGN SCIENTISTS…

                         1.  keep improving their practice
                         2.  have a principled way of
                             designing and testing
                             improvements in practice
                         3.  build on the work of others
                         4.  represent and share their
                             pedagogic practice, the outcomes
                             they achieved, and how these
                             related to the elements of their
                             design.
http://www.amazon.com/Teaching-Design-Science-Pedagogical-
Technology/dp/041580387X
CORE’S TEN TRENDS
                                •    Open-ness
                                •    Ubiquitious Learning
                                •    Smart Web
                                •    Data Engagement
                                •    Virtual Learning
                                •    Personalisation
                                •    Citizenship
                                •    Thinking 3D
                                •    Social Learning
                                •    User + Control
http://www.core-ed.org/
thought-leadership/ten-trends
KEY TRENDS
                                   •    People expect to be able to work, learn, and
                                        study whenever and wherever they want to.
                                   •    The technologies we use are increasingly
                                        cloud-based, and our notions of IT support
                                        are decentralized
                                   •    The world of work is increasingly
                                        collaborative, driving changes in the way
                                        student projects are structured.
                                   •    The abundance of resources and
                                        relationships made easily accessible via the
                                        Internet is increasingly challenging us to
                                        revisit our roles as educators
                                   •    Education paradigms are shifting to include
                                        online learning, hybrid learning and
                                        collaborative models.
http://www.nmc.org/publications/
horizon-report-2012-higher-ed-     •    There is a new emphasis in the classroom on
edition                                 more challenge-based and active learning.
•  Personal inquiry learning
           •  Seamless learning
           •  MOOCs
           •  Assessment for learning
           •  New pedagogy for e-books
           •  Publisher-led short courses
           •  Badges to accredit learning
           •  Rebirth of academic
              publishing
           •  Learning analytics
           •  Rhizomatic learning


http://www.open.ac.uk/personalpages/mike.sharples/Reports/
Innovating_Pedagogy_report_July_2012.pdf
You don’t have to do
it alone...
Remember this…
The real action is in using
ICTs to change the
experience of learning,
not as a delivery
channel.
Derek Wenmoth
          Email: derek@core-ed.org
Blog: http://blog.core-ed.org/derek
                Skype: <dwenmoth>

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Akonga #M

  • 1. What it means to learn in the 3rd millennium
  • 2. FOCUS ON THE LEARNER •  Need to capture the delight of learning as seen in our grandchildren •  Such complex learning takes place in these early years, who teaches them this stuff? •  Emphasis on trail and error, on experience, on discovery •  We lose these things in our formal education approaches
  • 3. TIMES CHANGE •  Remember the intrigue of listening to the first moon landing •  In 2012 we could interactively participate through watching on UStream
  • 4. How have we embraced technology… … in the four decades so far?
  • 5. THE EIGHTIES •  Computers in the back of the room •  Emphasis on the stand-alone device, used in isolation •  Primitive user interfaces •  Emphasis on productivity
  • 6. THE NINETIES •  Computers now networked and connected •  Birth of the world-wide web •  Emphasis on access to information, search, storage and curation.
  • 7. THE NAUGHTIES •  The Web becomes social •  Emphasis on relationships, contribution, creation
  • 8. THE ‘TEENS’ •  The web becomes personal •  Emphasis on personal management of content, communities and conversations
  • 9. In the future our learning will be even more digital, more mobile, and more multimedia than it is now. It frequently will be more informal and definitely will be more self-directed, individualized, and personalized. It will be more open and more accessible and may occur in simulation or video game- like environments. It will be more networked and more interconnected and often will occur online.
  • 10. In the future our learning will be even more digital, more mobile, and more multimedia than it is now. Principle #1 = Ubiquity
  • 11. UBIQUITY •  In the knowledge economy everything is mobile •  Ubiquity in terms of •  Physical space •  Technology •  Conceptual space •  Social space •  Dispersed over time •  Any place, any pace, any time, any device…
  • 12. It frequently will be more informal and definitely will be more self-directed, individualized, and personalized. Principles #2 = Agency
  • 13. AGENCY •  “The power to act” •  “Sense of ownership” •  “Executing and controlling one’s own actions” •  “Self-efficacy” •  “Personalisation”
  • 15. It will be more open and more accessible and may occur in simulation or video game- like environments. It will be more networked and more interconnected and often will occur online. Principle #3 Connectedness
  • 16. CONNECTED •  Knowledge, and its application, not raw materials, is key to the 21st century economy •  Knowledge is dynamic and generative – it exists in the ‘spaces between’ us •  Creating, processing, storing, transmitting and applying knowledge creates economic vitality •  Each of us is a ‘node’ on the network of learning
  • 17. Organisation of learning at school Organisation of learning at home
  • 18. Welcome to the world of disintermediation… …and the rise of the free-agent learner!
  • 19. FREE AGENT CHARACTERISTICS •  Self directed learning •  Un-tethered to traditional institution •  Expert at personal data aggregation •  Power of connections •  Creating new communities •  Not tethered to physical networks •  Experiential learning •  Content developers •  Process as important as knowledge gained http://teachthinktech.learningconnective.org/post/1656186536/free-agent-learners
  • 21. So what does this mean for us – the educators in the system?
  • 22. We must remember that we are learners too.
  • 23. What does ubiquity, agency and connectedness look like in my life as a learner/teacher?
  • 24. TEACHERS ACTING AS DESIGN SCIENTISTS… 1.  keep improving their practice 2.  have a principled way of designing and testing improvements in practice 3.  build on the work of others 4.  represent and share their pedagogic practice, the outcomes they achieved, and how these related to the elements of their design. http://www.amazon.com/Teaching-Design-Science-Pedagogical- Technology/dp/041580387X
  • 25. CORE’S TEN TRENDS •  Open-ness •  Ubiquitious Learning •  Smart Web •  Data Engagement •  Virtual Learning •  Personalisation •  Citizenship •  Thinking 3D •  Social Learning •  User + Control http://www.core-ed.org/ thought-leadership/ten-trends
  • 26. KEY TRENDS •  People expect to be able to work, learn, and study whenever and wherever they want to. •  The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized •  The world of work is increasingly collaborative, driving changes in the way student projects are structured. •  The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators •  Education paradigms are shifting to include online learning, hybrid learning and collaborative models. http://www.nmc.org/publications/ horizon-report-2012-higher-ed- •  There is a new emphasis in the classroom on edition more challenge-based and active learning.
  • 27. •  Personal inquiry learning •  Seamless learning •  MOOCs •  Assessment for learning •  New pedagogy for e-books •  Publisher-led short courses •  Badges to accredit learning •  Rebirth of academic publishing •  Learning analytics •  Rhizomatic learning http://www.open.ac.uk/personalpages/mike.sharples/Reports/ Innovating_Pedagogy_report_July_2012.pdf
  • 28. You don’t have to do it alone...
  • 30. The real action is in using ICTs to change the experience of learning, not as a delivery channel.
  • 31. Derek Wenmoth Email: [email protected] Blog: http://blog.core-ed.org/derek Skype: <dwenmoth>