Personal Information
Organization / Workplace
Edmonton, Alberta Canada
Tags
dreams
video game play
video games
sleep
lucid dreams
nightmares
social media
virtual reality
nightmare protection
presence
content analysis
consciousness
cross cultural
meditation
lucidity
china
media use
canada
prayer
nightmare
soldiers
military
attention
video game
control dreams
mindfulness
art
self-construal
boundary personality
combat
technology
first responders
threat simulation
self report
hall and vandecastle
contemplative
females
dream content analysis
oculus rift
culture
gender
combat centric games
gamers
education
self-presence
emotions
vr
dream diary
fidelity
passive versus active media
gaming
individual differences
online
facebook
emotional reactivity
perceptions
trauma events
cognitive evaluation
immersion
brain
dream bizarreness
mind
liwc
creativity
bad dreams
expressive
hero
jungian
internet
ethnic
focus groups
hall and van de castle
female
sex roles
reality
artificial intelligence
machine dreaming
motivation
central image in dreams
students
daily activities
qualitative analysis
experts
trained
ocd
bizarre dreams
time
body movement
science
post second education
dream drawing
nighttime
dream recall
companionship
nigtmares
control
absorption
color
collage
movies
tv
personality
active versus passive
archetypes
teaching
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Presentations
(60)Documents
(3)Personal Information
Organization / Workplace
Edmonton, Alberta Canada
Tags
dreams
video game play
video games
sleep
lucid dreams
nightmares
social media
virtual reality
nightmare protection
presence
content analysis
consciousness
cross cultural
meditation
lucidity
china
media use
canada
prayer
nightmare
soldiers
military
attention
video game
control dreams
mindfulness
art
self-construal
boundary personality
combat
technology
first responders
threat simulation
self report
hall and vandecastle
contemplative
females
dream content analysis
oculus rift
culture
gender
combat centric games
gamers
education
self-presence
emotions
vr
dream diary
fidelity
passive versus active media
gaming
individual differences
online
facebook
emotional reactivity
perceptions
trauma events
cognitive evaluation
immersion
brain
dream bizarreness
mind
liwc
creativity
bad dreams
expressive
hero
jungian
internet
ethnic
focus groups
hall and van de castle
female
sex roles
reality
artificial intelligence
machine dreaming
motivation
central image in dreams
students
daily activities
qualitative analysis
experts
trained
ocd
bizarre dreams
time
body movement
science
post second education
dream drawing
nighttime
dream recall
companionship
nigtmares
control
absorption
color
collage
movies
tv
personality
active versus passive
archetypes
teaching
See more