dreams video game play video games sleep lucid dreams nightmares social media virtual reality nightmare protection presence content analysis consciousness cross cultural meditation lucidity china media use canada prayer nightmare soldiers military attention video game control dreams mindfulness art self-construal boundary personality combat technology first responders threat simulation self report hall and vandecastle contemplative females dream content analysis oculus rift culture gender combat centric games gamers education self-presence emotions vr dream diary fidelity passive versus active media gaming individual differences online facebook emotional reactivity perceptions trauma events cognitive evaluation immersion brain dream bizarreness mind liwc creativity bad dreams expressive hero jungian internet ethnic focus groups hall and van de castle female sex roles reality artificial intelligence machine dreaming motivation central image in dreams students daily activities qualitative analysis experts trained ocd bizarre dreams time body movement science post second education dream drawing nighttime dream recall companionship nigtmares control absorption color collage movies tv personality active versus passive archetypes teaching
See more