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Maciej Jamrozik
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Wroclaw, Poland
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Technical Art Director
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Technology / Software / Internet
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deferred shading
gbuffer
dying light
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Presentations
(1)
Deferred rendering in Dying Light
9 years ago
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Low-level Shader Optimization for Next-Gen and DX11 by Emil Persson
AMD Developer Central
•
11 years ago
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
•
9 years ago
Bethesda's Iterative Level Design Process for Skyrim and Fallout 3
Joel Burgess
•
11 years ago
Modular Level Design for Skyrim
Joel Burgess
•
12 years ago
The Creation of Killzone 3
Guerrilla
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13 years ago
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Personal Information
Organization / Workplace
Wroclaw, Poland
Occupation
Technical Art Director
Industry
Technology / Software / Internet
Tags
deferred shading
gbuffer
dying light
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