Presentation by: Peter Vloyanetes Instructional Design & Management Best Practices- “ Instructional Development & Design Principles for Web-based Training”
Web-based Training Team Web-based Training Development Process Web-based Training Design Principles Web-based Project Plan Presentation Topics
Video/Multimedia Producer Business Development Manager e-Learning Instructional Designer  Project Manager My Background…25 plus years delivering business communications and training solutions. What’s yours?
Web-based Training Development Team - Key Competencies Web-based Training Development Process - Instructional Design Steps aka-”Chunking”  Web-based Training Design Principles - Graphics/Media, Type Fonts/Size, User Interactivity &    Navigation Controls Why the Confusion?
Business/Financial Sponsor Project Manager Instructional Designer Technical Sponsor/IT Subject Matter Expert Web-developer Graphic Artist Writer/Editor Web-programmer Systems Administrator Marketing Sponsor The “Team”
Business/Financial Sponsor-  the person paying for  it Project Manager-  the person responsible to the person paying for it Instructional Designer-  the person responsible for maintaining the instructional integrity of the project Technical Sponsor/IT-  the person responsible making it work Subject Matter Expert-  the person responsible for the content The “Team” top of the food-chain
Web-developer Graphic Artist Writer/Editor Web-programmer Systems Administrator The “Team” the ones who make stuff happen
Web-based Training Development Process Instructional Design Steps…  AKA “Chunking it down” “… a systematic approach or set of processes for managing the development steps used in converting learning content into web-based training.” What I call the Instructional Design Master Document …which has very little to do with “Design”
What are the Steps? Course Learning Objectives How does it support the business?  Audience Analysis Knowledge Gap Analysis Tech Analysis Content Review High-Level Outline Detailed Outline Storyboards Web-Production
But first, “What’s an Adult Learner?” Controls the Learning Experience-why, what & how Controls the Timing of the Learning-self directed & autonomous Prior Experience-pre-existing mental model Readiness to Learn Orientation to Learning Motivated to Learn
What’s an Adult Learner?
What are the Steps?  (cont.) Use-ability Testing Beta Testing Revisions Roll-out Evaluation
Development Steps… Audience & Knowledge Gap Analysis-Learner Centric Who are they? What do they know? What do they need to know? Why do they need to know it  - or “what’s in it for them?” What are the learning objectives? How will you determine if learning  - took place?
Development Steps Tech Analysis & Content Review What’s the user environment? What’s the system environment? What form does the content exist in? Is the content- information or performance based? Who’s the content SME?”
Development Steps   High-level Outline, Detailed Outline &  Storyboards or “Chunking the Content” High-level Outline - Modules & Lessons Detailed Outline - Modules, Lessons & Topics Storyboards - Modules, Lessons, Topics with  Supporting Web Pages
High-level Outline
Detailed Outline
Storyboards
Process Steps Web-Production  “where the rubber hits the road” Corporate Design Standards -  Color Palette - Type Style & Font Size  - Use of Logo & Accepted Graphical Style User Interactivity-types and complexity - Practice Exercises,  “Show Me-Try It” Navigation Controls - Course Index, Forward-Backward, Bookmark & Help Use of Support Materials & Web Links Pete’s Rules
Process Steps   Web-based Training Design Principles- Pete’s Rules No Scrolling “ Pop-up” pages Prominent Display & Accessibility of Course Index A picture is not necessarily worth a 1000 words
Process Steps Web-Production  “where the rubber hits the road” Use of Text, Graphics, Spacing & Audio “ Multimedia Learning Principles” Graphics for Learning & Performance  Writing Style Page Layout Personal Assist
Process Steps Use-ability & Beta Testing, Revisions, Rollout & Evaluation Are there any navigation issues/problems? Is the content correct? How are revisions handled? Assemble a Test Group  Be ready to update, re-evaluated the course
Design Web-based Training Design Principles- the basics Juxtaposition of Text & Graphics Ample use of “White Space” Divide the page between text & graphics 28 pt size for Headings (at least) 18 pt size for Body Text  (not less than) Present text where possible as bullet points Limit text to approximately 60-75 words per page this page has 50 words
Design Multimedia Learning Principles (Mayer 2003) Multimedia Principle - Learning increases with use of words & pictures    than from just words alone. Spatial Contiguity Principle -  Learning increases when words & pictures are presented near   each other, rather than separate Temporal Contiguity Principle - Learning increases when corresponding works & pictures are presented simultaneously rather that successively
Design   Multimedia Learning Principles (Mayer 2003) Coherence Principle - Learning increases when extraneous material is excluded Modality Principle - Learning increases with animation & pictures than from just graphics & text  Redundancy Principle - Learning increases with animation & narration than from animation, narration & text on screen Personalization Principle - Learning increases with use of a conversational style-  “we, you & us”
Redundancy Principle
Sample Screen
Sample Screen
Sample Screen
Sample Course eMail Etiquette www.sa-developer.com/Compass/email/index.html
Putting it All Together, Course Revision/Updates
Putting it All Together, Course Revision/Updates
References Multimedia Learning-  Richard Mayer Instructional Design for WBT-  Kerri Conrad E-Learning & the Science of Instruction -  Richard Mayer & Ruth Clark Creating Graphics for Learning Performance-  Linda Lohr Visual Information-  Edward Tufte Web-based Training Using Technology to Design Adult Learning-  Margaret Driscoll
Peter Vloyanetes- [email_address] Office-732-222-1621 Mobile-732-610-8519

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ISD Process & Design Principles For WBT Jan 2010

  • 1. Presentation by: Peter Vloyanetes Instructional Design & Management Best Practices- “ Instructional Development & Design Principles for Web-based Training”
  • 2. Web-based Training Team Web-based Training Development Process Web-based Training Design Principles Web-based Project Plan Presentation Topics
  • 3. Video/Multimedia Producer Business Development Manager e-Learning Instructional Designer Project Manager My Background…25 plus years delivering business communications and training solutions. What’s yours?
  • 4. Web-based Training Development Team - Key Competencies Web-based Training Development Process - Instructional Design Steps aka-”Chunking” Web-based Training Design Principles - Graphics/Media, Type Fonts/Size, User Interactivity & Navigation Controls Why the Confusion?
  • 5. Business/Financial Sponsor Project Manager Instructional Designer Technical Sponsor/IT Subject Matter Expert Web-developer Graphic Artist Writer/Editor Web-programmer Systems Administrator Marketing Sponsor The “Team”
  • 6. Business/Financial Sponsor- the person paying for it Project Manager- the person responsible to the person paying for it Instructional Designer- the person responsible for maintaining the instructional integrity of the project Technical Sponsor/IT- the person responsible making it work Subject Matter Expert- the person responsible for the content The “Team” top of the food-chain
  • 7. Web-developer Graphic Artist Writer/Editor Web-programmer Systems Administrator The “Team” the ones who make stuff happen
  • 8. Web-based Training Development Process Instructional Design Steps… AKA “Chunking it down” “… a systematic approach or set of processes for managing the development steps used in converting learning content into web-based training.” What I call the Instructional Design Master Document …which has very little to do with “Design”
  • 9. What are the Steps? Course Learning Objectives How does it support the business? Audience Analysis Knowledge Gap Analysis Tech Analysis Content Review High-Level Outline Detailed Outline Storyboards Web-Production
  • 10. But first, “What’s an Adult Learner?” Controls the Learning Experience-why, what & how Controls the Timing of the Learning-self directed & autonomous Prior Experience-pre-existing mental model Readiness to Learn Orientation to Learning Motivated to Learn
  • 11. What’s an Adult Learner?
  • 12. What are the Steps? (cont.) Use-ability Testing Beta Testing Revisions Roll-out Evaluation
  • 13. Development Steps… Audience & Knowledge Gap Analysis-Learner Centric Who are they? What do they know? What do they need to know? Why do they need to know it - or “what’s in it for them?” What are the learning objectives? How will you determine if learning - took place?
  • 14. Development Steps Tech Analysis & Content Review What’s the user environment? What’s the system environment? What form does the content exist in? Is the content- information or performance based? Who’s the content SME?”
  • 15. Development Steps High-level Outline, Detailed Outline & Storyboards or “Chunking the Content” High-level Outline - Modules & Lessons Detailed Outline - Modules, Lessons & Topics Storyboards - Modules, Lessons, Topics with Supporting Web Pages
  • 19. Process Steps Web-Production “where the rubber hits the road” Corporate Design Standards - Color Palette - Type Style & Font Size - Use of Logo & Accepted Graphical Style User Interactivity-types and complexity - Practice Exercises, “Show Me-Try It” Navigation Controls - Course Index, Forward-Backward, Bookmark & Help Use of Support Materials & Web Links Pete’s Rules
  • 20. Process Steps Web-based Training Design Principles- Pete’s Rules No Scrolling “ Pop-up” pages Prominent Display & Accessibility of Course Index A picture is not necessarily worth a 1000 words
  • 21. Process Steps Web-Production “where the rubber hits the road” Use of Text, Graphics, Spacing & Audio “ Multimedia Learning Principles” Graphics for Learning & Performance Writing Style Page Layout Personal Assist
  • 22. Process Steps Use-ability & Beta Testing, Revisions, Rollout & Evaluation Are there any navigation issues/problems? Is the content correct? How are revisions handled? Assemble a Test Group Be ready to update, re-evaluated the course
  • 23. Design Web-based Training Design Principles- the basics Juxtaposition of Text & Graphics Ample use of “White Space” Divide the page between text & graphics 28 pt size for Headings (at least) 18 pt size for Body Text (not less than) Present text where possible as bullet points Limit text to approximately 60-75 words per page this page has 50 words
  • 24. Design Multimedia Learning Principles (Mayer 2003) Multimedia Principle - Learning increases with use of words & pictures than from just words alone. Spatial Contiguity Principle - Learning increases when words & pictures are presented near each other, rather than separate Temporal Contiguity Principle - Learning increases when corresponding works & pictures are presented simultaneously rather that successively
  • 25. Design Multimedia Learning Principles (Mayer 2003) Coherence Principle - Learning increases when extraneous material is excluded Modality Principle - Learning increases with animation & pictures than from just graphics & text Redundancy Principle - Learning increases with animation & narration than from animation, narration & text on screen Personalization Principle - Learning increases with use of a conversational style- “we, you & us”
  • 30. Sample Course eMail Etiquette www.sa-developer.com/Compass/email/index.html
  • 31. Putting it All Together, Course Revision/Updates
  • 32. Putting it All Together, Course Revision/Updates
  • 33. References Multimedia Learning- Richard Mayer Instructional Design for WBT- Kerri Conrad E-Learning & the Science of Instruction - Richard Mayer & Ruth Clark Creating Graphics for Learning Performance- Linda Lohr Visual Information- Edward Tufte Web-based Training Using Technology to Design Adult Learning- Margaret Driscoll
  • 34. Peter Vloyanetes- [email_address] Office-732-222-1621 Mobile-732-610-8519