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shall not be used for any other purpose nor disclosed to any other party without i.school’s written
consent.
1
1©	
  UT	
  i.school,	
  All	
  rights	
  reserved	
  
2014 i.school All Rights Reserved.
This material shall be the sole and exclusive property of i.school at The University of Tokyo and
shall not be used for any other purpose nor disclosed to any other party without i.school’s written
consent.
2
School for Innovation, i.school,	
  The	
  University	
  of	
  Tokyo	
  
2014 i.school All Rights Reserved.
This material shall be the sole and exclusive property of i.school at The University of Tokyo and
shall not be used for any other purpose nor disclosed to any other party without i.school’s written
consent.
3
Format of this series	
  
5 lectures	
   3	
  workshops	
  
	
  
① 	
  4/16	
  [FoundaAon	
  and	
  methodology	
  in	
  
creaAng	
  innovaAon]	
  
② 	
  4/23	
  [Understanding	
  1:	
  The	
  purposes	
  
and	
  methods	
  of	
  interviews	
  and	
  field	
  
work]	
  
③ 	
  4/30	
  [Understanding	
  2:	
  The	
  purposes	
  
and	
  methods	
  of	
  technological	
  research	
  
and	
  case	
  studies]	
  
④ 	
  5/7	
  [CreaAon:	
  Divergence,	
  
convergence,	
  and	
  expression	
  of	
  ideas]	
  
⑤ 	
  5/14	
  [RealizaAon:	
  Methods	
  of	
  concept	
  
designing	
  and	
  user	
  surveys]	
  
⑥ 	
  6/3	
  [Workshop	
  1:	
  Learn	
  from	
  everyday	
  
robots	
  in	
  the	
  future]	
  
⑦ 	
  6/10	
  [Workshop	
  2:	
  Learn	
  from	
  services	
  
in	
  India]	
  
⑧ 	
  6/17	
  [Workshop	
  3:	
  Learn	
  from	
  on-­‐	
  
campus	
  services]	
  
2014 i.school All Rights Reserved.
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shall not be used for any other purpose nor disclosed to any other party without i.school’s written
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4
Goals of this series:	
  
Understand the entire process of creating innovation	
  
Learn to provide a concept idea	
  
Understand the process of coming up with a concept idea	
  
2014 i.school All Rights Reserved.
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5
Guest facilitator	
  
Jun	
  Murakoshi	
  
i.lab:	
  
Product	
  Designer	
  
	
  
Master's degree from the Design and Science Course,
Chiba University Graduate School of Engineering .	
  
Master's degree from Royal College of Art (RCA)	
  Design	
  
Products in the U.K. 	
Murakoshi was a specially appointed researcher at the
Graduate School of Engineering at Chiba University and
worked as a specially appointed associate professor at
the Center for International Research and Education of
the same university before joining i.lab. 	
He has a number of award-winning works that are
exhibited in Japan and Europe.	
  
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6
	
  
6
Objectives of the 5th class:	
  
▶  Understand a way to "make the idea realistic"	
  
▶  Get motivated to share concrete ideas immediately!	
  
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7
	
  
7
Review of	
  
the 4th class	
  
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8
	
  
8
Objectives of the 4th class:	
  
▶  Understand the processes and tips for coming up with ideas	
  
▶  Make the ideas come much easier!	
  
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9
	
  
9
Questions	
  received	
  after the 4th class:	
  
▶ Thank you for your participation!	
  
▶ Murakoshi and Yokota responded to all of the
questions!	
  
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10
Divergence	
  Convergenc
e	
  
Individual
work	
   Group work	
  
Formula for the creation process	
• Divergence	
  and	
  convergence	
  
• From	
  individual	
  work	
  to	
  group	
  work	
  
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11
	
  
	
  
Working memory	
  
(→ mainly processing
functions)	
  
Types of memory:	
1.  Short-term memory (→ storage)	
  
2.  Long-term memory (→ storage)	
  
3.  Working memory: plays an important role in processing information	
  
Long-term memory	
  
Short-
term
memory	
  
Retain	
   Playback	
  
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12
Utilizing working memory	
  
•  If creating ideas means processing information to identify new relationships
between existing pieces of information, we need to focus on existing information
as raw material and pay attention to how you handle it.	
  
•  It is essential to consider what information goes into working memory for
processing and how you can help in the processing.	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Working memory	
  
①	
  What?	
   ②	
  How?	
  
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13
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
●	
  Means	
  
(= technolo-­‐
gies)	
  
Ends	
  
(= people)	
  
Idea	
  
★	
  
●	
  
●	
  
●	
  
●	
  
●	
  ● 	
   ●	
  
★	
  
★	
  
★	
  
★	
  
Murakoshi 1: Come up with ideas	
  →	
  	
  Write down (draw)	
  →	
  	
  Forget	
•  I try to remember only the ends that inspired me most and mix that with
means and hints.	
  
•  I don't evaluate them as I want to leave the divergence phase
independent from the rest.	
  
•  I write down or draw ideas that I came up with so that I can remove them
from my working	
  memory.	
  
•  While I'm thinking, I focus on the image I have in my head and write it
down.	
  
Working memory	
  
● 	
  
● 	
  
● 	
  
● 	
  
● 	
  
● 	
  
● 	
  
● 	
   ● 	
  
● 	
  
● 	
  
● 	
  
● 	
  
● 	
  
● 	
  
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14
1
4©	
  UT	
  i.school,	
  All	
  rights	
  reserved	
  
2014 i.school All Rights Reserved.
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shall not be used for any other purpose nor disclosed to any other party without i.school’s written
consent.
15
	
  
15
Objectives of the 5th class:	
  
▶  Understand a way to "make the idea realistic"	
  
▶  Get motivated to share concrete ideas immediately!	
  
2014 i.school All Rights Reserved.
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shall not be used for any other purpose nor disclosed to any other party without i.school’s written
consent.
16
Abstract	
Detailed	
 Process	
  
Degree of 	
  
Abstraction	
① Collect miscellaneous factual	
  
information	
  
③ Understand a situation structurally	
  
④ Explore business opportunities	
  
② Group and abstract	
  
factual information	
  
⑥ Create ideas	
  
⑦ Select an idea	
  
⑨ Refine the idea	
  
・・・・	
  
・・・・	
  
・・・・	
  
⑤ Establish a business opportunity	
  
⑧ Put the idea into shape	
  
0	
   1	
  
Understand	
 Create	
 Realize
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17
	
  
17
・・・	
  
Bring the idea	
  
down to earth	
  
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18
	
  
18
How does a conceptual idea	
  
find its way into the real world?	
  
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19
	
  
19
Prototyping?	
  
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20
Making a "prototype" is a convenient way to put an idea into shape.	
  
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21
Types and roles of prototyping	
① Products	
  
② Services	
  
③ Businesses	
  
•  Shape	
  
•  Function	
  
•  User interface	
  
•  Scene showing actual usage	
  
•  People and organizations related to 	
  
	
  	
  	
  	
  the services	
  
•  Customer experience/value	
  
•  User interface	
  
•  People/organizations related to 	
  
	
  	
  	
  	
  the services	
  
•  Customer experience/value	
  
•  Value for business partners	
•  Revenue model	
  
•  Business strategy	
  
Types of deliverables	
   Information to consider in detail	
   Useful tools	
  
•  Miscellaneous items around you	
  
•  3D	
  printer	
  
•  Magazines/photo	
  collage	
  
•  Skits	
  
•  Stakeholder map	
  
•  Magazines/photo	
  collage	
  
•  Skits	
  
•  Stakeholder map	
  
•  The Business Model Canvas 	
  
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22
	
  
22
Products: Make a tangible prototype	
  
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23
	
  
23
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24
	
  
24
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25
	
  
25
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26
	
  
26
Products: Make a tangible prototype	
  
▶  Clarify why you make it, what you want to express and how 	
  
	
  
①	
   Make it easy (use ordinary items around you)	
  
②	
   No need to represent the whole thing with one item (including shape, materials, movements or size)	
  
③	
   Make it a steppingstone to the next stage	
  
③	
  
①	
  
②	
  
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27
Services: The Business Model Canvas	
  
Value 	
  
Propositions	
  
Key	
  
Partners	
  
Customer 	
  
Segments	
  
Customer 	
  
Relationships	
  
Key Activities	
  
Key Resources	
   Channels	
  
Revenue Streams	
  Cost Structure	
  
Which one of our
customer's
problems and
needs are we
addressing?	
  
What are our
customers like and
how are they
unique?	
  
What type of
relationship do we
usually have with
our customers?
Fun? de facto?	
  
How to deliver
value to
customers?
(channel or route)	
  
How much money are we
expecting to receive and for what?	
  
What are the major costs involved
in delivering value?	
  
What type of
external partner
(individual or
organization) do
we need in order
to deliver value?	
  
Which one of your
activities is most
important for
delivering value?	
  
Which one of our
resources is
important or
essential in order
to deliver value?	
  
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28
	
  
28
All purpose: Focus on how customers change and the values provided	
▶  Prepare cards or sticky notes that describe the research results on people and society and place them on a
large piece of paper to reorganize the concepts of your ideas.	
  
▶  Present an image of target customers, put the research reports on people and society up on the paper to
make the ideas more real.	
  
▶  Remember the importance of the idea "trunk" as you add branches and leaves to give it a concrete shape.	
  
• Attributes	
  
• Actions and
values	
  
• Social situations	
  
• Recognition of
problems	
  
• ・・・	
  
• Actions change	
  
• Values change	
  
• Social conditions change	
  
• ・・・	
  
Before	
   Ajer	
  
• Benefits for customers	
  
• Products, services,
experiences	
  
• Usage, scene	
  
Customer	
   Customer	
  
Provided value	
  
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29
	
  
29All purpose:Skits	
▶  Put	
  on	
  skits.	
  They	
  will	
  give	
  you	
  a	
  detailed	
  view	
  of	
  the	
  products	
  use	
  including	
  the	
  cast	
  
members	
  involved	
  in	
  the	
  ideas	
  and	
  their	
  interpersonal	
  communicaAon.	
  
▶  It is not meant to train us as script writers, directors or performers. It's not meant to
make people laugh, either.
2014 i.school All Rights Reserved.
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30
	
  
30
Q&A	
  
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31
	
  
31
Purpose of feasibility studies
Disruptive yet constructive
communication with people
involved using a prototype. 	
  
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32
What	
  do	
  you	
  want	
  to	
  verify	
  in	
  a	
  feasibility	
  study?	
  
•  Your ideas are supported by various hypotheses. 	
  
•  Feasibility studies help to verify the relevance of the hypothesis from the
following 3 major aspects:	
  
① People ② Technologies ③ Business	
  
•  Your time is limited. Prioritize the items and content to verify before starting the
test.	
  
Society	
  
	
  
Market	
  
	
  
Humans	
  
	
  
Techn
o-­‐logy	
  
	
  
Idea	
  
	
  Technology	
 People	
Idea maker	
Idea	
  
(Product, service,
experience)	
  
I D E A 	
  
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33
Major items to verify and the
testing method	
	
  
	
  
① Testing hypotheses regarding the value
perceived by people	
  
• Consumers' issues, dissatisfaction,
challenges and actions taken	
  related to
ideas	
  
• Intention to use the idea, value felt by
users and other keywords to introduce the
idea to others	
  
	
  
② Feasibility from a technological
perspective	
  
• Whether using the technologies that exist in
the company or not, the relevance/
feasibility of functions and performance,
production cost, safety issues 	
  
	
  
③ Feasibility as a business	
  
• Business stakeholders, market trends, law
systems, profitability, compatibility with
long-term business strategy, promotion
framework	
  
Items to test	
   Method	
  
•  Consumer interviews	
  
•  Surveys	
  
•  Field work	
  
•  Interviews with engineers	
  
•  Technological research 	
  
	
  	
  	
  	
  (inside and outside the company)	
  
•  Cost calculation using published 	
  
	
  	
  	
  	
  information	
  
•  Interviews with management	
  
•  Interviews with experts	
  
•  Revenue simulation	
  
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34
	
  
34
Segment:	
  Projected	
  user	
  (not	
  an	
  extreme	
  user)	
  
	
  
Question: 	
  
① Ask about current or past problems related to daily water use.	
  
② Introduce ideas for future water infrastructure by showing a prototype.	
  
③ Ask about benefits, their concerns and reasons for them as specifically and from as
many aspects as possible including background information, values and their customs.	
  
④ Ask if they can recommend the idea to people around you (family, friends, relatives)
and how.	
  
	
  
Tips for asking questions:	
  
Include the following two types of interviewers:	
  
① A person who explains the idea in a positive way	
  
② A person who agitates the interview by suspecting, challenging or denying	
  
Pay attention to how the projected user changes his/her expression or speech in
response to the agitated atmosphere. 	
  
Examples of consumer interviews	
  
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35
This endless process gradually helps you identify and reinforce the "trunk"
and add branches and leaves.	
  
	
  
	
  
Trunk	
  
Branches/leaves	
  A	
  
Idea	
  
Branches/leavesB	
  
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36
Abstract	
Detailed	
 Process	
  
Degree	
  of	
  
Abstrac=on	
① Collect miscellaneous factual 	
  
information	
  
③ Understand a situation structurally	
  
④ Explore business opportunities	
  
② Group and abstract	
  
factual information	
  
⑥ Create ideas	
  
⑦ Select an idea	
  
⑨ Refine the idea	
  
・・・・	
  
・・・・	
  
・・・・	
  
⑤ Establish a business opportunity	
  
⑧ Put the idea into shape	
  
0	
   1	
  
Understand	
 Create	
 Realize
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37
3
7©	
  UT	
  i.school,	
  All	
  rights	
  reserved	
  
2014 i.school All Rights Reserved.
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shall not be used for any other purpose nor disclosed to any other party without i.school’s written
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38
	
  
38
Recommended	
  readings	
  for	
  	
  
knowledge	
  seekers	
  
2014 i.school All Rights Reserved.
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39
	
  
39
This book helps you build a business model
in a way that works with a human-centered
innovation process.	
  
	
  
You can apply their methodology to a
workshop using sticky notes.	
  
	
  
Business	
  Model	
  GeneraAon	
  
(Alexander Osterwalder & Yves Pigneur)
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40
	
  
40
Architectural model	
  
- A good reference book when you select materials for
expressing ideas and creating models	
  
- Contains philosophical aspects	
  
How	
  Small?	
  How	
  Vast?	
  How	
  
Architecture	
  Grows?	
  
(Junya Ishigami)	
  
2014 i.school All Rights Reserved.
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41
	
  
41
Objectives of the 5th class:	
  
▶  Understand a way to "make the idea realistic"	
  
▶  Get motivated to share concrete ideas immediately!	
  
2014 i.school All Rights Reserved.
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shall not be used for any other purpose nor disclosed to any other party without i.school’s written
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42
	
  
42
Q&A	
  
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43
Format of this series	
  
5 lectures	
   3	
  workshops	
  
	
  
① 	
  4/16	
  [FoundaAon	
  and	
  methodology	
  in	
  
creaAng	
  innovaAon]	
  
② 	
  4/23	
  [Understanding	
  1:	
  The	
  purposes	
  
and	
  methods	
  of	
  interviews	
  and	
  field	
  
work]	
  
③ 	
  4/30	
  [Understanding	
  2:	
  The	
  purposes	
  
and	
  methods	
  of	
  technological	
  research	
  
and	
  case	
  studies]	
  
④ 	
  5/7	
  [CreaAon:	
  Divergence,	
  
convergence,	
  and	
  expression	
  of	
  ideas]	
  
⑤ 	
  5/14	
  [RealizaAon:	
  Methods	
  of	
  concept	
  
designing	
  and	
  user	
  surveys]	
  
⑥ 	
  6/3	
  [Workshop	
  1:	
  Learn	
  from	
  everyday	
  
robots	
  in	
  the	
  future]	
  
⑦ 	
  6/10	
  [Workshop	
  2:	
  Learn	
  from	
  services	
  
in	
  India]	
  
⑧ 	
  6/17	
  [Workshop	
  3:	
  Learn	
  from	
  on-­‐	
  
campus	
  services]	
  
2014 i.school All Rights Reserved.
This material shall be the sole and exclusive property of i.school at The University of Tokyo and
shall not be used for any other purpose nor disclosed to any other party without i.school’s written
consent.
44
	
  
44
Thank	
  you!	
  
2014 i.school All Rights Reserved.
This material shall be the sole and exclusive property of i.school at The University of Tokyo and
shall not be used for any other purpose nor disclosed to any other party without i.school’s written
consent.
45
4
5©	
  UT	
  i.school,	
  All	
  rights	
  reserved	
  

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i.school, The University of Tokyo "Methods of concept designing and user surveys"

  • 1. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 1 1©  UT  i.school,  All  rights  reserved  
  • 2. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 2 School for Innovation, i.school,  The  University  of  Tokyo  
  • 3. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 3 Format of this series   5 lectures   3  workshops     ①   4/16  [FoundaAon  and  methodology  in   creaAng  innovaAon]   ②   4/23  [Understanding  1:  The  purposes   and  methods  of  interviews  and  field   work]   ③   4/30  [Understanding  2:  The  purposes   and  methods  of  technological  research   and  case  studies]   ④   5/7  [CreaAon:  Divergence,   convergence,  and  expression  of  ideas]   ⑤   5/14  [RealizaAon:  Methods  of  concept   designing  and  user  surveys]   ⑥   6/3  [Workshop  1:  Learn  from  everyday   robots  in  the  future]   ⑦   6/10  [Workshop  2:  Learn  from  services   in  India]   ⑧   6/17  [Workshop  3:  Learn  from  on-­‐   campus  services]  
  • 4. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 4 Goals of this series:   Understand the entire process of creating innovation   Learn to provide a concept idea   Understand the process of coming up with a concept idea  
  • 5. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 5 Guest facilitator   Jun  Murakoshi   i.lab:   Product  Designer     Master's degree from the Design and Science Course, Chiba University Graduate School of Engineering .   Master's degree from Royal College of Art (RCA)  Design   Products in the U.K. Murakoshi was a specially appointed researcher at the Graduate School of Engineering at Chiba University and worked as a specially appointed associate professor at the Center for International Research and Education of the same university before joining i.lab. He has a number of award-winning works that are exhibited in Japan and Europe.  
  • 6. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 6   6 Objectives of the 5th class:   ▶  Understand a way to "make the idea realistic"   ▶  Get motivated to share concrete ideas immediately!  
  • 7. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 7   7 Review of   the 4th class  
  • 8. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 8   8 Objectives of the 4th class:   ▶  Understand the processes and tips for coming up with ideas   ▶  Make the ideas come much easier!  
  • 9. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 9   9 Questions  received  after the 4th class:   ▶ Thank you for your participation!   ▶ Murakoshi and Yokota responded to all of the questions!  
  • 10. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 10 Divergence  Convergenc e   Individual work   Group work   Formula for the creation process • Divergence  and  convergence   • From  individual  work  to  group  work  
  • 11. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 11     Working memory   (→ mainly processing functions)   Types of memory: 1.  Short-term memory (→ storage)   2.  Long-term memory (→ storage)   3.  Working memory: plays an important role in processing information   Long-term memory   Short- term memory   Retain   Playback  
  • 12. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 12 Utilizing working memory   •  If creating ideas means processing information to identify new relationships between existing pieces of information, we need to focus on existing information as raw material and pay attention to how you handle it.   •  It is essential to consider what information goes into working memory for processing and how you can help in the processing.                             Working memory   ①  What?   ②  How?  
  • 13. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 13                           ●  Means   (= technolo-­‐ gies)   Ends   (= people)   Idea   ★   ●   ●   ●   ●   ●  ●   ●   ★   ★   ★   ★   Murakoshi 1: Come up with ideas  →    Write down (draw)  →    Forget •  I try to remember only the ends that inspired me most and mix that with means and hints.   •  I don't evaluate them as I want to leave the divergence phase independent from the rest.   •  I write down or draw ideas that I came up with so that I can remove them from my working  memory.   •  While I'm thinking, I focus on the image I have in my head and write it down.   Working memory   ●   ●   ●   ●   ●   ●   ●   ●   ●   ●   ●   ●   ●   ●   ●  
  • 14. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 14 1 4©  UT  i.school,  All  rights  reserved  
  • 15. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 15   15 Objectives of the 5th class:   ▶  Understand a way to "make the idea realistic"   ▶  Get motivated to share concrete ideas immediately!  
  • 16. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 16 Abstract Detailed Process   Degree of   Abstraction ① Collect miscellaneous factual   information   ③ Understand a situation structurally   ④ Explore business opportunities   ② Group and abstract   factual information   ⑥ Create ideas   ⑦ Select an idea   ⑨ Refine the idea   ・・・・   ・・・・   ・・・・   ⑤ Establish a business opportunity   ⑧ Put the idea into shape   0   1   Understand Create Realize
  • 17. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 17   17 ・・・   Bring the idea   down to earth  
  • 18. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 18   18 How does a conceptual idea   find its way into the real world?  
  • 19. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 19   19 Prototyping?  
  • 20. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 20 Making a "prototype" is a convenient way to put an idea into shape.  
  • 21. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 21 Types and roles of prototyping ① Products   ② Services   ③ Businesses   •  Shape   •  Function   •  User interface   •  Scene showing actual usage   •  People and organizations related to          the services   •  Customer experience/value   •  User interface   •  People/organizations related to          the services   •  Customer experience/value   •  Value for business partners •  Revenue model   •  Business strategy   Types of deliverables   Information to consider in detail   Useful tools   •  Miscellaneous items around you   •  3D  printer   •  Magazines/photo  collage   •  Skits   •  Stakeholder map   •  Magazines/photo  collage   •  Skits   •  Stakeholder map   •  The Business Model Canvas  
  • 22. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 22   22 Products: Make a tangible prototype  
  • 23. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 23   23
  • 24. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 24   24
  • 25. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 25   25
  • 26. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 26   26 Products: Make a tangible prototype   ▶  Clarify why you make it, what you want to express and how     ①   Make it easy (use ordinary items around you)   ②   No need to represent the whole thing with one item (including shape, materials, movements or size)   ③   Make it a steppingstone to the next stage   ③   ①   ②  
  • 27. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 27 Services: The Business Model Canvas   Value   Propositions   Key   Partners   Customer   Segments   Customer   Relationships   Key Activities   Key Resources   Channels   Revenue Streams  Cost Structure   Which one of our customer's problems and needs are we addressing?   What are our customers like and how are they unique?   What type of relationship do we usually have with our customers? Fun? de facto?   How to deliver value to customers? (channel or route)   How much money are we expecting to receive and for what?   What are the major costs involved in delivering value?   What type of external partner (individual or organization) do we need in order to deliver value?   Which one of your activities is most important for delivering value?   Which one of our resources is important or essential in order to deliver value?  
  • 28. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 28   28 All purpose: Focus on how customers change and the values provided ▶  Prepare cards or sticky notes that describe the research results on people and society and place them on a large piece of paper to reorganize the concepts of your ideas.   ▶  Present an image of target customers, put the research reports on people and society up on the paper to make the ideas more real.   ▶  Remember the importance of the idea "trunk" as you add branches and leaves to give it a concrete shape.   • Attributes   • Actions and values   • Social situations   • Recognition of problems   • ・・・   • Actions change   • Values change   • Social conditions change   • ・・・   Before   Ajer   • Benefits for customers   • Products, services, experiences   • Usage, scene   Customer   Customer   Provided value  
  • 29. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 29   29All purpose:Skits ▶  Put  on  skits.  They  will  give  you  a  detailed  view  of  the  products  use  including  the  cast   members  involved  in  the  ideas  and  their  interpersonal  communicaAon.   ▶  It is not meant to train us as script writers, directors or performers. It's not meant to make people laugh, either.
  • 30. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 30   30 Q&A  
  • 31. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 31   31 Purpose of feasibility studies Disruptive yet constructive communication with people involved using a prototype.  
  • 32. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 32 What  do  you  want  to  verify  in  a  feasibility  study?   •  Your ideas are supported by various hypotheses.   •  Feasibility studies help to verify the relevance of the hypothesis from the following 3 major aspects:   ① People ② Technologies ③ Business   •  Your time is limited. Prioritize the items and content to verify before starting the test.   Society     Market     Humans     Techn o-­‐logy     Idea    Technology People Idea maker Idea   (Product, service, experience)   I D E A  
  • 33. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 33 Major items to verify and the testing method     ① Testing hypotheses regarding the value perceived by people   • Consumers' issues, dissatisfaction, challenges and actions taken  related to ideas   • Intention to use the idea, value felt by users and other keywords to introduce the idea to others     ② Feasibility from a technological perspective   • Whether using the technologies that exist in the company or not, the relevance/ feasibility of functions and performance, production cost, safety issues     ③ Feasibility as a business   • Business stakeholders, market trends, law systems, profitability, compatibility with long-term business strategy, promotion framework   Items to test   Method   •  Consumer interviews   •  Surveys   •  Field work   •  Interviews with engineers   •  Technological research          (inside and outside the company)   •  Cost calculation using published          information   •  Interviews with management   •  Interviews with experts   •  Revenue simulation  
  • 34. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 34   34 Segment:  Projected  user  (not  an  extreme  user)     Question:   ① Ask about current or past problems related to daily water use.   ② Introduce ideas for future water infrastructure by showing a prototype.   ③ Ask about benefits, their concerns and reasons for them as specifically and from as many aspects as possible including background information, values and their customs.   ④ Ask if they can recommend the idea to people around you (family, friends, relatives) and how.     Tips for asking questions:   Include the following two types of interviewers:   ① A person who explains the idea in a positive way   ② A person who agitates the interview by suspecting, challenging or denying   Pay attention to how the projected user changes his/her expression or speech in response to the agitated atmosphere.   Examples of consumer interviews  
  • 35. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 35 This endless process gradually helps you identify and reinforce the "trunk" and add branches and leaves.       Trunk   Branches/leaves  A   Idea   Branches/leavesB  
  • 36. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 36 Abstract Detailed Process   Degree  of   Abstrac=on ① Collect miscellaneous factual   information   ③ Understand a situation structurally   ④ Explore business opportunities   ② Group and abstract   factual information   ⑥ Create ideas   ⑦ Select an idea   ⑨ Refine the idea   ・・・・   ・・・・   ・・・・   ⑤ Establish a business opportunity   ⑧ Put the idea into shape   0   1   Understand Create Realize
  • 37. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 37 3 7©  UT  i.school,  All  rights  reserved  
  • 38. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 38   38 Recommended  readings  for     knowledge  seekers  
  • 39. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 39   39 This book helps you build a business model in a way that works with a human-centered innovation process.     You can apply their methodology to a workshop using sticky notes.     Business  Model  GeneraAon   (Alexander Osterwalder & Yves Pigneur)
  • 40. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 40   40 Architectural model   - A good reference book when you select materials for expressing ideas and creating models   - Contains philosophical aspects   How  Small?  How  Vast?  How   Architecture  Grows?   (Junya Ishigami)  
  • 41. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 41   41 Objectives of the 5th class:   ▶  Understand a way to "make the idea realistic"   ▶  Get motivated to share concrete ideas immediately!  
  • 42. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 42   42 Q&A  
  • 43. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 43 Format of this series   5 lectures   3  workshops     ①   4/16  [FoundaAon  and  methodology  in   creaAng  innovaAon]   ②   4/23  [Understanding  1:  The  purposes   and  methods  of  interviews  and  field   work]   ③   4/30  [Understanding  2:  The  purposes   and  methods  of  technological  research   and  case  studies]   ④   5/7  [CreaAon:  Divergence,   convergence,  and  expression  of  ideas]   ⑤   5/14  [RealizaAon:  Methods  of  concept   designing  and  user  surveys]   ⑥   6/3  [Workshop  1:  Learn  from  everyday   robots  in  the  future]   ⑦   6/10  [Workshop  2:  Learn  from  services   in  India]   ⑧   6/17  [Workshop  3:  Learn  from  on-­‐   campus  services]  
  • 44. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 44   44 Thank  you!  
  • 45. 2014 i.school All Rights Reserved. This material shall be the sole and exclusive property of i.school at The University of Tokyo and shall not be used for any other purpose nor disclosed to any other party without i.school’s written consent. 45 4 5©  UT  i.school,  All  rights  reserved