Digital Tool Presentation
Course: Emerging Technologies for Learning I (EDTC 645 )
Fall 2015
DigitalTool:
AppsGyeser
Course Instructor
Noelle Wall Sweany, Ph.D.
Clinical Associate Professor
Educational Technology Program
Texas A&M University
By
Suresh Chandra Joshi
Graduate Student
Learning Sciences, EDTC (EPSY)
Texas A&M University
October 12’ 2015
Category: Cloud-Based Collaboration, Content Curation,
and Social Media
1. To provide learners with individualized differentiated instructions
through an asynchronous (freedom of time and place) virtual learning
tool
2. To make learners understand concepts kinaesthetically
3. To make learners critical thinkers and problem solvers through
inquiry
1. Increasing interactivity thus narrowing down distraction challenges
2. To increase (and study) actual gain of conceptual understanding of
learners in a particular course
3. To study efficacy of mobile apps in arresting declining interest of
learners and making them self – directed
4. To study efficacy of mobile apps as a tool for blending learning and
flipping classrooms
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
2
Instructional Learning Objectives
Description of the Activity
Integrating AppsGyeser in teaching – learning Process
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
3
‘Key idea is to develop
a mobile app based on
a specific topic and
push it to the learners
mobile device for an
interactive session’
App may include text, activities,
visuals, quizzes, ….
Anything!!
Here is
what
your app
will look
like on a
mobile
screen
About AppsGyeser
It is a free web
platform that
allows
conversion any
content into an
App in three
simple steps.
http://www.appsgeyser.com/
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
4
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
5
Demonstration Steps
 Developing an App on a specific topic on AppsGyeser
and pushing it to the learners mobile,
 Learners will download it and use it for whichever time
they want (and wherever they want)
 Instructor has the record of how learners have done in a
particular test (if it is designed for a test)
 Scope of feedback is there…
So
It completely engage the learners
and enhances their learning !!
Developing an App with AppsGyeser
1. Login to
http://www.appsgeys
er.com/
2. Choose your App
name,
3. Fill the entries
4. Click the ‘CREATE’
button and you are
done
5. Send the URL
6. Install it on an
Android or iPhone
(There are 48 – 50 option
available on AppsGyeser to
create Apps of different types)
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
6
What all do we need to develop an
App through AppsGyeser?
A Laptop (or a PC)
Internet
Android or iPhone
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
7
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
8
Evidence describing AppsGyeser
in practice:
Article or Case Study: Still in infancy stages of implementation
(New for academics, slowly picking up)
Here is an App that I have developed
through AppsGyeser in 2014 for my
students to practice a quiz on
‘Force and laws of motion’
It contains MCQ’s based on distance, displacement, force,
impulse and velocity-time graph
An App on ‘Force and laws of motion’
http://www.appsgeyser.com/712677
URL: Try it out !!
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
9
At the end of the quiz it gives a
comparative study as shown:
You can download it on your Mobile!
Here is the link!!
http://app.appsgeyser.com/Understanding%20
of%20force%20and%20laws%20of%20motion
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
10
 It is an open source platform
 It helps students engage through assignments,
quizzes and blog app for the best possible outcomes
 Attempting a quiz on mobile or responding to an
assignment through mobile is exciting and rewarding
 It makes reinforcement and assessment informal and
enjoyable.
 Availability of free market is the potential advantage
 It keeps the readers engrossed and make them feel
special
 Increases the visibility of the content
Advantages with AppsGyeser :
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
11
Cost effectiveness and
Usability of AppsGyeser:
It does not cost
anything from us as a
user,
Highly user-friendly,
easy to access.
According to a report on the web social marketing it
was proven that most AppsGeyser’s App makers is
effective amongst all developers in the world.
http://kontax.com/GCL_states_Social_Marketing_Was_Proven_Most_
Effective_Amongst_AppsGeyser_App_Makers-13779-en.html
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
12
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
13
How ‘using AppsGyeser as a tool’ addresses major trends in Emerging
Technologies (Horizon Reports – 2015 for K – 12 and Higher Education?
K-12:
 As the use of AppsGyeser captures attention of digital natives by bringing the necessity of using
the gadget (mobile) of their own century at center of teaching – learning, so it compel educators
to rethink on working of our schools where these devices are not a necessary part of the
active classrooms. (Long-Term Impact Trends)
 Addresses mid – term impact trends as use of AppsGyeser talks about students developing
their own apps using their own creativity s it is shift from students as consumers to creators
 Addressing short – term impact trends as the app developed can be used as a tool for
blending learning (BL) which highlights the increasing use of BL.
Higher Education:
 As it focusses on studying actual gain of conceptual understanding and use of mobile apps in
arresting declining interest of learners towards studies so it definitely addresses growing focus
on measuring learning. In addition, using mobile apps for blending learning and flipping
classrooms is nothing but the proliferation of open educational resources (which is indeed the
part of the first objective) (mid – term trends of driving Ed Tech adoption in higher education)
 It also focusses on one of the short - term trends of driving Ed Tech adoption in higher
education that is increasing use of Blended Learning.
AppsGyeser on Criterion of Evaluation Rubric
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
14
1
Below
Expectations
2
Progressing to
Criteria
3
Meets Criteria
4
Exceeds Criteria
Curriculum
Connection
Can be used in
only one or two
content areas
and/or grade
levels.
Can be used in
some content
areas and/or grade
levels.
Can be used
across most
content areas
and/or grade
levels.
Can be used
across all
content areas
and/or grade
levels.
Usability App is very
difficult for
student to use.
Or doesn’t work
properly.
Student needs
help navigating
and operating the
app every time it's
used.
Student needs to
have some basic
instruction on how
to use the app.
Student can open
and navigate
through the app
with no direction
from teacher.
Differentiation No options for
differentiation.
All students
receive the same
questions and
content in the
same order, at
the same level.
Offers one to two
options for
varying degrees of
difficulty for
students.
Offers several
options to tailor
learning for
individual
students including
varying difficulty
levels as well as
scaled
questioning.
Allows for a
completely
individualized
learning track for
each student.
Teacher & Student
Feedback
No feedback is
provided.
Vague feedback is
provided.
General feedback
is provided.
Specific feedback
is provided.
Student Engagement
/ Motivation
Student has no
desire to use the
app and avoids
it.
Student has to be
told to use the app
when needed.
Student uses the
app with little or
no direction.
Student is
excited and
wants to use the
app.
My mobile Apps on AppsGyeser
http://www.appsgeyser.com/getwidget/
Game%20Based%20Teaching%20Model
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
15
http://app.appsgeyser.com/Suresh
%20Joshi%20blog
Links to Additional Instructional or Help
Resources
1. http://www.appsgeyser.com/create/start/
2. https://www.youtube.com/watch?v=jER7pjOy6lM
3. http://www.appsgeyser.com/712677
4. http://kontax.com/GCL_states_Social_Marketing_Was_Proven_Most_Effec
tive_Amongst_AppsGeyser_App_Makers-13779-en.html
5. http://www.appsgeyser.com/getwidget/Game%20Based%20Teaching%20M
odel
6. http://app.appsgeyser.com/Suresh%20Joshi%20blog
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
16
Thanks to:
Dr. Sweany, Instructor EDTC 625, for her
guidance,
Dr. Susan Pedersen, my advisor, for her all time
support
Financial assistance from Learning sciences,
EDTC, EPSY, TAMU
&
All of you for your time & patience!
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
17
Discussion
10/12/2015
Digital Tool Presentation by S C Joshi for
EDTC 645 Course, Fall 2015, Texas A&M
University
18

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Digital tool presentation: AppsGyeser

  • 1. Digital Tool Presentation Course: Emerging Technologies for Learning I (EDTC 645 ) Fall 2015 DigitalTool: AppsGyeser Course Instructor Noelle Wall Sweany, Ph.D. Clinical Associate Professor Educational Technology Program Texas A&M University By Suresh Chandra Joshi Graduate Student Learning Sciences, EDTC (EPSY) Texas A&M University October 12’ 2015 Category: Cloud-Based Collaboration, Content Curation, and Social Media
  • 2. 1. To provide learners with individualized differentiated instructions through an asynchronous (freedom of time and place) virtual learning tool 2. To make learners understand concepts kinaesthetically 3. To make learners critical thinkers and problem solvers through inquiry 1. Increasing interactivity thus narrowing down distraction challenges 2. To increase (and study) actual gain of conceptual understanding of learners in a particular course 3. To study efficacy of mobile apps in arresting declining interest of learners and making them self – directed 4. To study efficacy of mobile apps as a tool for blending learning and flipping classrooms 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 2 Instructional Learning Objectives
  • 3. Description of the Activity Integrating AppsGyeser in teaching – learning Process 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 3 ‘Key idea is to develop a mobile app based on a specific topic and push it to the learners mobile device for an interactive session’ App may include text, activities, visuals, quizzes, …. Anything!! Here is what your app will look like on a mobile screen
  • 4. About AppsGyeser It is a free web platform that allows conversion any content into an App in three simple steps. http://www.appsgeyser.com/ 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 4
  • 5. 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 5 Demonstration Steps  Developing an App on a specific topic on AppsGyeser and pushing it to the learners mobile,  Learners will download it and use it for whichever time they want (and wherever they want)  Instructor has the record of how learners have done in a particular test (if it is designed for a test)  Scope of feedback is there… So It completely engage the learners and enhances their learning !!
  • 6. Developing an App with AppsGyeser 1. Login to http://www.appsgeys er.com/ 2. Choose your App name, 3. Fill the entries 4. Click the ‘CREATE’ button and you are done 5. Send the URL 6. Install it on an Android or iPhone (There are 48 – 50 option available on AppsGyeser to create Apps of different types) 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 6
  • 7. What all do we need to develop an App through AppsGyeser? A Laptop (or a PC) Internet Android or iPhone 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 7
  • 8. 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 8 Evidence describing AppsGyeser in practice: Article or Case Study: Still in infancy stages of implementation (New for academics, slowly picking up) Here is an App that I have developed through AppsGyeser in 2014 for my students to practice a quiz on ‘Force and laws of motion’ It contains MCQ’s based on distance, displacement, force, impulse and velocity-time graph
  • 9. An App on ‘Force and laws of motion’ http://www.appsgeyser.com/712677 URL: Try it out !! 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 9
  • 10. At the end of the quiz it gives a comparative study as shown: You can download it on your Mobile! Here is the link!! http://app.appsgeyser.com/Understanding%20 of%20force%20and%20laws%20of%20motion 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 10
  • 11.  It is an open source platform  It helps students engage through assignments, quizzes and blog app for the best possible outcomes  Attempting a quiz on mobile or responding to an assignment through mobile is exciting and rewarding  It makes reinforcement and assessment informal and enjoyable.  Availability of free market is the potential advantage  It keeps the readers engrossed and make them feel special  Increases the visibility of the content Advantages with AppsGyeser : 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 11
  • 12. Cost effectiveness and Usability of AppsGyeser: It does not cost anything from us as a user, Highly user-friendly, easy to access. According to a report on the web social marketing it was proven that most AppsGeyser’s App makers is effective amongst all developers in the world. http://kontax.com/GCL_states_Social_Marketing_Was_Proven_Most_ Effective_Amongst_AppsGeyser_App_Makers-13779-en.html 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 12
  • 13. 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 13 How ‘using AppsGyeser as a tool’ addresses major trends in Emerging Technologies (Horizon Reports – 2015 for K – 12 and Higher Education? K-12:  As the use of AppsGyeser captures attention of digital natives by bringing the necessity of using the gadget (mobile) of their own century at center of teaching – learning, so it compel educators to rethink on working of our schools where these devices are not a necessary part of the active classrooms. (Long-Term Impact Trends)  Addresses mid – term impact trends as use of AppsGyeser talks about students developing their own apps using their own creativity s it is shift from students as consumers to creators  Addressing short – term impact trends as the app developed can be used as a tool for blending learning (BL) which highlights the increasing use of BL. Higher Education:  As it focusses on studying actual gain of conceptual understanding and use of mobile apps in arresting declining interest of learners towards studies so it definitely addresses growing focus on measuring learning. In addition, using mobile apps for blending learning and flipping classrooms is nothing but the proliferation of open educational resources (which is indeed the part of the first objective) (mid – term trends of driving Ed Tech adoption in higher education)  It also focusses on one of the short - term trends of driving Ed Tech adoption in higher education that is increasing use of Blended Learning.
  • 14. AppsGyeser on Criterion of Evaluation Rubric 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 14 1 Below Expectations 2 Progressing to Criteria 3 Meets Criteria 4 Exceeds Criteria Curriculum Connection Can be used in only one or two content areas and/or grade levels. Can be used in some content areas and/or grade levels. Can be used across most content areas and/or grade levels. Can be used across all content areas and/or grade levels. Usability App is very difficult for student to use. Or doesn’t work properly. Student needs help navigating and operating the app every time it's used. Student needs to have some basic instruction on how to use the app. Student can open and navigate through the app with no direction from teacher. Differentiation No options for differentiation. All students receive the same questions and content in the same order, at the same level. Offers one to two options for varying degrees of difficulty for students. Offers several options to tailor learning for individual students including varying difficulty levels as well as scaled questioning. Allows for a completely individualized learning track for each student. Teacher & Student Feedback No feedback is provided. Vague feedback is provided. General feedback is provided. Specific feedback is provided. Student Engagement / Motivation Student has no desire to use the app and avoids it. Student has to be told to use the app when needed. Student uses the app with little or no direction. Student is excited and wants to use the app.
  • 15. My mobile Apps on AppsGyeser http://www.appsgeyser.com/getwidget/ Game%20Based%20Teaching%20Model 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 15 http://app.appsgeyser.com/Suresh %20Joshi%20blog
  • 16. Links to Additional Instructional or Help Resources 1. http://www.appsgeyser.com/create/start/ 2. https://www.youtube.com/watch?v=jER7pjOy6lM 3. http://www.appsgeyser.com/712677 4. http://kontax.com/GCL_states_Social_Marketing_Was_Proven_Most_Effec tive_Amongst_AppsGeyser_App_Makers-13779-en.html 5. http://www.appsgeyser.com/getwidget/Game%20Based%20Teaching%20M odel 6. http://app.appsgeyser.com/Suresh%20Joshi%20blog 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 16
  • 17. Thanks to: Dr. Sweany, Instructor EDTC 625, for her guidance, Dr. Susan Pedersen, my advisor, for her all time support Financial assistance from Learning sciences, EDTC, EPSY, TAMU & All of you for your time & patience! 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 17
  • 18. Discussion 10/12/2015 Digital Tool Presentation by S C Joshi for EDTC 645 Course, Fall 2015, Texas A&M University 18