Government 2.0 Tackles Youth
   Obesity in LA County




       “We’re Fed Up”
Overview
•   Project Background
•   Creative Strategy
•   Strategic Approach
•   Social Media Strategy
•   Results
•   Lessons Learned
•   Where We’re Going From Here
•   The Future
Project Background
Healthy Eating Active Communities


• Collaborative approach
  – Community-Based Organizations
  – Local School District
  – Local Public Health Department

  – Six sites throughout California
Youth Activism Against Obesity

     YAAO




Two sites in Los Angeles County
Public Relations vs. Social Media
• Our challenge was engaging a teenage audience no
  longer beholden to traditional media
   – Traditional PR would not work

• These are teens talking to each other, helping each
  other, and enlightening each other
   – our goal was to avoid adults telling youth what to do

• Social media provided the perfect platform to launch
  YAOO
   – A digital-centric advertising campaign created for and by
     smart, savvy, well-informed teens
   – The tools and language used are theirs alone
Becoming a part of the content
• This required a drastically different approach

• Instead of broadcasting one-way messages at
  teenagers, YAAO had to engage teens in a
  conversation.
   – To be successful, we needed to facilitate a conversation
     initiated, maintained, and “owned” by youth themselves

• This also required a shift in paradigm and philosophy
   – Accepting that the consumer is in control
   – Employing humility
Creative Strategy
A Compelling Message

• Social media campaigns need to tell a
  story
Marketing Objective
     To drive a shift in the students’
consciousness and understanding of food
marketing, eating choices, lifestyle habits,
     and environmental influences.
Success Model


Apathy  Education  Awakening 
   Personal Change Activism 
          Social Change
Role of Advertising
• Paid media and PR:

 To “ignite the spark”, generate buzz, and
 help build a sizeable community of users.
Role of Advertising
Social Media:

• To increase participation and involvement
  in the campaign.
  – seed and grow conversations on multiple
    relevant topics (i.e. healthy eating, physical
    activity, etc.)
  – drive student ownership of these discussions
  – provide a hub for greater activism and debate.
What We Know about the Target
• They have a limited grasp of valid
  nutritional, health and exercise
  knowledge.

• When made aware of corporations’
  deceptive marketing/advertising
  practices, they get angry, but don’t go
  past that.

• They’re generally willing to get behind
  a cause that they consider worthy.

• Advice from adults is not cool (“Say
  No To Drugs”, “Eat healthy” type of
  message).
What We Know about the Target
• They show communal, almost “tribal” group behavior.

• They would eat less fast food if that made them look
  more attractive(looking good is important).

• They’re digital natives, social networkers, and “natural
  born texters.”

• Some are natural leaders,
  others are followers; in order to
  succeed we need to engage
  both groups.
Main Challenges
• There are many players currently
  competing for teenagers’ attention

• Substantive content generation requires a
  significant emotional, intellectual, and time
  investment on the part of the students.
Our Message
 Be aware that there are a lot of factors
working against you and your community’s
         health and well-being.

You have the power to take responsibility,
 speak up, raise awareness, organize, and
 drive real change in your community and
                  beyond.
the idea
“Don’t eat everything you’re being
               fed.”
the brand
Sensis gov20 la werefedup presentation 020510
Strategic Approach
Student-Guided
• CDC Social Marketing Process Steps
• 20 Youth leaders at each site (T=40)
  – Youth participatory model
Peer-to-Peer Model
• Born 1982-2000
• Cause-minded
  generation
• Millennial generation -
  feel personally responsible
  for making a difference
  in the world

*2006 Cone Millennial Cause Generation
Social Media Strategy
“Hub & Spoke” Model
The “Hub”
Ning Social Network
Ning
What is it?

• Platform for creating
  Social Networks
• Offers the latest social
  networking features
• Powers the largest
  number of social
  networks on the
  Internet
The “Spokes”
   MySpace
The “Spokes”
   Facebook
The “Spokes”
    Twitter
The “Spokes”
   YouTube
Consistent branding
Content Integration
• Leveraged technology to “push” content out
  throughout all spokes seamlessly

  – Most content is published initially as a blog post
    on WereFedUp.com

  – Content is then pushed out automatically via
     •   Twitter feeds
     •   Facebook Group and Page wallposts
     •   MySpace postings
     •   YouTube videos (for video content)
     •   Mobile opt-in SMS messages
Results
Quantitative Measures

 Social Network “Hub”               Social Media “Spokes”

• 553 members                       • MySpace: 1,382
• 5,283 unique visitors               friends
  • 3 pages / visit                 • Twitter: 237 followers
  • 1:45 min ave time on            • Facebook: 236 fans
    site                            • YouTube:415 channel
                                      view

*Since official launch on 9/17/09
KPI Dashboard
Qualitative Measures
• Pre/Post Surveys
  – Beliefs
  – Behavior
  – Knowledge
  – Change
  – Advocacy
  – Policy
Current State: Where Are We?
• Slow Membership Growth

• Low Community Engagement

• High Social Media Activity
Current State: Where Are We?


   Inactives         Spectators      Collectors     Creators


  20%                45%              20%           15%
 Pre-contemplation   Contemplation    Preparation     Action
Current State: What Worked?
   Online Social Ecosystem   OK




                                    Youth Leaders
                                                 Nature of Teens
                                  Activators   X Motivation           Youth Leader
                                                 Type of Content        Training
                                                                         Social
YAAO   Oversight OK                                                OK
                                                                       Ecosystem
                                                                                     Sensis
                                                                      Management /
                                                                       Monitoring
                                          Youth
Current State: What Could Work
               Better?
   Online Social Ecosystem        OK




                                        Youth Leaders
                      Incentive                        Nature of Teens
                       System          Activators   OK Motivation           Youth Leader
                                                       Type of Content        Training
                                                                               Social
YAAO   Oversight OK                                                      OK
                                                                             Ecosystem
                                                                                           Sensis
                                                                            Management /
                                                                             Monitoring
                                               Youth


                                                                            Incentive
                                                                             System
Lessons Learned
truth campaign
• Evidenced-based research

• National youth-focused anti-tobacco
  education campaign

• Empower teens to make informed decision
A Complicated Subject / Message

Multi-level influences on adolescent health*
• Family
• School/peers
• Community
• Society
• Culture
• Policy
*Improving Health of Adolescents and Young Adults,
A Guide for States and Communities.
Turning Youth into Content
                 Creators
•   Photo-Voice
•   Video
•   Stories
•   Blogging
•   Telling their stories
•   Advocacy & Policy
Content Creation
     “Wouldn’t it be great if this empty lot was actually a
     park? Or a teen center? Somewhere the teens in our
     community could get together? Unfortunately, it just
       sits there and attracts trash and gang violence. I
     would love to see this lot turn into a safe place where
      we could get health education and physical activity
                               at.”
                       -Susana Martinez
                        South Los Angeles
                  Youth Activism Against Obesity
Evolving Technology Platforms
• Even as we were developing the
  campaign strategy, some of our key
  technology platforms were changing
  – Ning launched a new version with key
    differences in control and features
  – Facebook started “creeping up” on MySpace
    even among Teen audience
Integrating Mobile
• Focus groups provided us with
  a key behavioral insight…

   mobile / SMS usage was
  universal and prolific
  among youth target

• Initially, mobile was not part of
  the core campaign technology
  strategy
Guest Bloggers
Building and managing/engaging a
 community are two very different
              things
Where We’re Going from
        Here
Objectives for 2010
  Inactives         Spectators      Collectors     Creators


 20%                45%              20%           15%
Pre-contemplation   Contemplation    Preparation     Action




  Inactives         Spectators      Collectors     Creators


 15%                30%              30%           25%
Pre-contemplation   Contemplation    Preparation     Action
Objectives for 2010
  Inactives            Spectators        Collectors             Creators


 15%                    30%                30%                  25%
Pre-contemplation      Contemplation       Preparation            Action


               Total Projected Membership by June 2010: 2,500

  Inactives            Spectators        Collectors             Creators


  375                   750                750                  625
Pre-contemplation      Contemplation       Preparation            Action
Increasing community &
             engagement
• We will increase engagement by activating
  teen leaders with competition & incentives
• We will increase engagement by lowering
  the barriers to participation
• We will increase engagement by providing
  incentives for new and existing members
  to participate and contribute
Teen Leader Plan (points)
Competition Plan: Prizes




Welcoming a new member: 1 Point
Signing up a friend: 2 Points
A blog post longer than one paragraph: 3 Points
Writing a blog post that gets 5 comments: 4 Points
Creating a video: 5 points
Spoke Optimization
Reducing effort to task completion ratio
Eliciting emotion to create more
            activism




  ?
Providing more concrete tasks
 to reduce decision paralysis




∞ vs 1
Incentives – Prizes
• Additional layer of “rapid fire” mini-promotions to
  be deployed once or twice a week with the
  objective of:
   – Increasing membership virally
      • i.e. “Get 3 of your friends to sign up as members and win a
        prize”
   – Encouraging participation on the site
      • i.e. “The best comment on today’s blog post wins today’s
        prize”
• These mini-promotions will be tied to small prizes
   – Original insight that it is very important for our target
     to “look good”
   – Fitness-related prizes
The Future of
“We’re Fed Up”
Educational games to increase
        engagement
Widgets to increase site functionality

• “How Fed Up?” Quiz
Possible Partnerships to increase
            visibility
Going National
Sensis gov20 la werefedup presentation 020510
Thank You!
Questions and Answers
Join “We’re Fed Up”
                www.werefedup.com
• MySpace: www.myspace.com/teamWereFedUp

• Facebook: search “WereFedUp”

• Twitter: @werefedup

• YouTube: www.youtube.com/werefedup

• Flickr: www.flickr.com/photos/werefedup

• Digg: www.digg.com/users/werefedup
Contact Us
Jose Villa                        David Caley

Email: jrvilla@sensisagency.com   Email: dcaley@ph.lacounty.gov

Twitter: @jrvilla

Blog: www.SensisBureau.com

LinkedIn:
www.linkedin.com/in/josevilla

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Sensis gov20 la werefedup presentation 020510

  • 1. Government 2.0 Tackles Youth Obesity in LA County “We’re Fed Up”
  • 2. Overview • Project Background • Creative Strategy • Strategic Approach • Social Media Strategy • Results • Lessons Learned • Where We’re Going From Here • The Future
  • 4. Healthy Eating Active Communities • Collaborative approach – Community-Based Organizations – Local School District – Local Public Health Department – Six sites throughout California
  • 5. Youth Activism Against Obesity YAAO Two sites in Los Angeles County
  • 6. Public Relations vs. Social Media • Our challenge was engaging a teenage audience no longer beholden to traditional media – Traditional PR would not work • These are teens talking to each other, helping each other, and enlightening each other – our goal was to avoid adults telling youth what to do • Social media provided the perfect platform to launch YAOO – A digital-centric advertising campaign created for and by smart, savvy, well-informed teens – The tools and language used are theirs alone
  • 7. Becoming a part of the content • This required a drastically different approach • Instead of broadcasting one-way messages at teenagers, YAAO had to engage teens in a conversation. – To be successful, we needed to facilitate a conversation initiated, maintained, and “owned” by youth themselves • This also required a shift in paradigm and philosophy – Accepting that the consumer is in control – Employing humility
  • 9. A Compelling Message • Social media campaigns need to tell a story
  • 10. Marketing Objective To drive a shift in the students’ consciousness and understanding of food marketing, eating choices, lifestyle habits, and environmental influences.
  • 11. Success Model Apathy  Education  Awakening  Personal Change Activism  Social Change
  • 12. Role of Advertising • Paid media and PR: To “ignite the spark”, generate buzz, and help build a sizeable community of users.
  • 13. Role of Advertising Social Media: • To increase participation and involvement in the campaign. – seed and grow conversations on multiple relevant topics (i.e. healthy eating, physical activity, etc.) – drive student ownership of these discussions – provide a hub for greater activism and debate.
  • 14. What We Know about the Target • They have a limited grasp of valid nutritional, health and exercise knowledge. • When made aware of corporations’ deceptive marketing/advertising practices, they get angry, but don’t go past that. • They’re generally willing to get behind a cause that they consider worthy. • Advice from adults is not cool (“Say No To Drugs”, “Eat healthy” type of message).
  • 15. What We Know about the Target • They show communal, almost “tribal” group behavior. • They would eat less fast food if that made them look more attractive(looking good is important). • They’re digital natives, social networkers, and “natural born texters.” • Some are natural leaders, others are followers; in order to succeed we need to engage both groups.
  • 16. Main Challenges • There are many players currently competing for teenagers’ attention • Substantive content generation requires a significant emotional, intellectual, and time investment on the part of the students.
  • 17. Our Message Be aware that there are a lot of factors working against you and your community’s health and well-being. You have the power to take responsibility, speak up, raise awareness, organize, and drive real change in your community and beyond.
  • 19. “Don’t eat everything you’re being fed.”
  • 23. Student-Guided • CDC Social Marketing Process Steps • 20 Youth leaders at each site (T=40) – Youth participatory model
  • 24. Peer-to-Peer Model • Born 1982-2000 • Cause-minded generation • Millennial generation - feel personally responsible for making a difference in the world *2006 Cone Millennial Cause Generation
  • 28. Ning What is it? • Platform for creating Social Networks • Offers the latest social networking features • Powers the largest number of social networks on the Internet
  • 29. The “Spokes” MySpace
  • 30. The “Spokes” Facebook
  • 31. The “Spokes” Twitter
  • 32. The “Spokes” YouTube
  • 34. Content Integration • Leveraged technology to “push” content out throughout all spokes seamlessly – Most content is published initially as a blog post on WereFedUp.com – Content is then pushed out automatically via • Twitter feeds • Facebook Group and Page wallposts • MySpace postings • YouTube videos (for video content) • Mobile opt-in SMS messages
  • 36. Quantitative Measures Social Network “Hub” Social Media “Spokes” • 553 members • MySpace: 1,382 • 5,283 unique visitors friends • 3 pages / visit • Twitter: 237 followers • 1:45 min ave time on • Facebook: 236 fans site • YouTube:415 channel view *Since official launch on 9/17/09
  • 38. Qualitative Measures • Pre/Post Surveys – Beliefs – Behavior – Knowledge – Change – Advocacy – Policy
  • 39. Current State: Where Are We? • Slow Membership Growth • Low Community Engagement • High Social Media Activity
  • 40. Current State: Where Are We? Inactives Spectators Collectors Creators 20% 45% 20% 15% Pre-contemplation Contemplation Preparation Action
  • 41. Current State: What Worked? Online Social Ecosystem OK Youth Leaders Nature of Teens Activators X Motivation Youth Leader Type of Content Training Social YAAO Oversight OK OK Ecosystem Sensis Management / Monitoring Youth
  • 42. Current State: What Could Work Better? Online Social Ecosystem OK Youth Leaders Incentive Nature of Teens System Activators OK Motivation Youth Leader Type of Content Training Social YAAO Oversight OK OK Ecosystem Sensis Management / Monitoring Youth Incentive System
  • 44. truth campaign • Evidenced-based research • National youth-focused anti-tobacco education campaign • Empower teens to make informed decision
  • 45. A Complicated Subject / Message Multi-level influences on adolescent health* • Family • School/peers • Community • Society • Culture • Policy *Improving Health of Adolescents and Young Adults, A Guide for States and Communities.
  • 46. Turning Youth into Content Creators • Photo-Voice • Video • Stories • Blogging • Telling their stories • Advocacy & Policy
  • 47. Content Creation “Wouldn’t it be great if this empty lot was actually a park? Or a teen center? Somewhere the teens in our community could get together? Unfortunately, it just sits there and attracts trash and gang violence. I would love to see this lot turn into a safe place where we could get health education and physical activity at.” -Susana Martinez South Los Angeles Youth Activism Against Obesity
  • 48. Evolving Technology Platforms • Even as we were developing the campaign strategy, some of our key technology platforms were changing – Ning launched a new version with key differences in control and features – Facebook started “creeping up” on MySpace even among Teen audience
  • 49. Integrating Mobile • Focus groups provided us with a key behavioral insight…  mobile / SMS usage was universal and prolific among youth target • Initially, mobile was not part of the core campaign technology strategy
  • 51. Building and managing/engaging a community are two very different things
  • 52. Where We’re Going from Here
  • 53. Objectives for 2010 Inactives Spectators Collectors Creators 20% 45% 20% 15% Pre-contemplation Contemplation Preparation Action Inactives Spectators Collectors Creators 15% 30% 30% 25% Pre-contemplation Contemplation Preparation Action
  • 54. Objectives for 2010 Inactives Spectators Collectors Creators 15% 30% 30% 25% Pre-contemplation Contemplation Preparation Action Total Projected Membership by June 2010: 2,500 Inactives Spectators Collectors Creators 375 750 750 625 Pre-contemplation Contemplation Preparation Action
  • 55. Increasing community & engagement • We will increase engagement by activating teen leaders with competition & incentives • We will increase engagement by lowering the barriers to participation • We will increase engagement by providing incentives for new and existing members to participate and contribute
  • 56. Teen Leader Plan (points)
  • 57. Competition Plan: Prizes Welcoming a new member: 1 Point Signing up a friend: 2 Points A blog post longer than one paragraph: 3 Points Writing a blog post that gets 5 comments: 4 Points Creating a video: 5 points
  • 59. Reducing effort to task completion ratio
  • 60. Eliciting emotion to create more activism ?
  • 61. Providing more concrete tasks to reduce decision paralysis ∞ vs 1
  • 62. Incentives – Prizes • Additional layer of “rapid fire” mini-promotions to be deployed once or twice a week with the objective of: – Increasing membership virally • i.e. “Get 3 of your friends to sign up as members and win a prize” – Encouraging participation on the site • i.e. “The best comment on today’s blog post wins today’s prize” • These mini-promotions will be tied to small prizes – Original insight that it is very important for our target to “look good” – Fitness-related prizes
  • 64. Educational games to increase engagement
  • 65. Widgets to increase site functionality • “How Fed Up?” Quiz
  • 66. Possible Partnerships to increase visibility
  • 71. Join “We’re Fed Up” www.werefedup.com • MySpace: www.myspace.com/teamWereFedUp • Facebook: search “WereFedUp” • Twitter: @werefedup • YouTube: www.youtube.com/werefedup • Flickr: www.flickr.com/photos/werefedup • Digg: www.digg.com/users/werefedup
  • 72. Contact Us Jose Villa David Caley Email: [email protected] Email: [email protected] Twitter: @jrvilla Blog: www.SensisBureau.com LinkedIn: www.linkedin.com/in/josevilla