The document discusses object-oriented programming concepts in Java, including classes, objects, and constructors. It defines a class as a template that defines the data fields and methods common to all objects of that type. An object is an instance of a class that contains the object's current state data. Constructors are special methods used to initialize new objects. The document provides examples of defining a Circle class and creating Circle objects using constructors. It also shows how to define classes graphically using UML class diagrams.