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MULTIMEDIA
SYSTEM
Derived from the word “MULTI” and “MEDIA”
MULTI
MEDIA
 Many or Multiple
 Medium of
Communication
 Distribution tool &
Information
presentation
 Multimedia is a combination of text, graphic, sound, animation, and video that is
delivered interactively to the user by electronic or digitally manipulated means.
 Multimedia includes a combination of:
Definition of MULTIMEDIA
TEXT
GRAPHIC
AUDIO
VIDEO
ANIMATION
MULTIMEDIA
 The term multimedia was coined by American singer and artist
Bobb Goldstein to promote the July 1966 opening of his
"LightWorks at L'Oursin" show at Southampton, Long Island.
 In 1970s the term was used to describe presentations consisting
of multi-projector slide shows timed to an audio track.
 In 1990s ‘multimedia ‘ took on its current meaning.
 Tay Vaughan declared “Multimedia as combination of text,
graphic art, sound, animation, and video that is delivered by
computer”.
Bobb Goldstein
Tay Vaughan
History of MULTIMEDIA
 In common usage, the term multimedia
refers to an electronically delivered
combination of media including video,
still images, audio, text in such a way that
can be accessed interactively.
 Computers marketed in 1990s were
referred to as “MULTIMEDIA
COMPUTERS” because they contained a
CD-ROM drive.
History of MULTIMEDIA
 Multimedia presentations can be viewed in person on stage, projected,
transmitted, or played locally with a media player.
 Broadcasts and recordings can be either analog or digital electronic media
technology.
 The various formats of technological or digital multimedia may be intended to
enhance the users' experience.
 Online multimedia is increasingly becoming object-oriented and data-driven,
enabling applications with collaborative end-user innovation and personalization
on multiple forms of content over time.
Characteristics of MULTIMEDIA
 Text is the most widely used and flexible
means of presenting information on screen
and conveying ideas.
 Text is an essential aspect of presenting the
information.
 Like each element of the multimedia design,
effective use of text can either direct
users/readers attention or divert it.
Elements of MULTIMEDIA
TEXT
 Pictures (images) is a two-dimensional screen
display, and as well as a three-dimensional, such as
a statue or hologram.
 Graphs, pie-charts, painting etc. all come under
images.
 Images are a very useful feature of multimedia.
Multimedia presentation uses pictures or clip-art to
make people understand.
 Various file formats of images are .jpg, .png, .gif etc.
Elements of MULTIMEDIA
GRAPHIC (PICTURE)
 Audio refers to sound. Multimedia can include files which
contain sounds.
 Audio songs also come under the heading multimedia.
 Multimedia presentations often have some audio tracks
which makes it easier for people to understand.
 Multimedia phones have music players to run audio
music.
 Various audio software include VLC media player, real
player, etc.
Elements of MULTIMEDIA
AUDIO
 A video is unedited material as it had been originally
filmed by movie camera or recorded by a video camera.
 The embedding of video in multimedia applications is a
powerful way to convey information which can
incorporate a personal element which other media lack.
 Video enhances, dramatizes, and gives impact to your
multimedia application.
 The advantage of integrating video into a multimedia
presentation is the capacity to effectively convey a great
deal of information in the least amount of time.
Elements of MULTIMEDIA
VIDEO
Anti Sexual Harassment Campaign
 Animation is the rapid display of a sequence of
images of 2-D or 3-D artwork or model positions in
order to create an illusion of movement.
 The effect is an optical illusion of motion due to the
phenomenon of persistence of vision.
 Animation adds visual impact to the multimedia
project.
 Animation are used in cartoons, scientific
visualization.
Elements of MULTIMEDIA
ANIMATION
Anti Child Abuse Campaign
A Multimedia Project is
identified as Linear when:
 It is not interactive
 User have no control over
the content that is being
showed to them.
Example:
 A movie
 A non-interactive lecture/demo
show
Categorization
A Multimedia Project is identified
as Non-Linear when:
 It is interactive
 Users have control over the
content that is being showed
to them.
 Users are given navigational
control
Example:
 Games
 Courseware (educational material)
LINEAR NON-LINEAR
 Interactive multimedia refers to the multimedia applications that allow
users to actively participate rather than being passive recipients of
information
 Interactivity can be termed as the dialog that occurs between an
individual and a computer program.
Interactive MULTIMEDIA
 A combination of hypertext, graphics, audio,
video, (linked elements) and interactivity
culminating in a complete, non-linear
computer-based experience.
HYPER MEDIA
 Hypertext is a text which contains links to
other texts. The term was invented by Ted
Nelson around 1965.
 Types of link
 Internal Link
 External Link
HYPERTEXT
The World Wide Web (WWW) is a clear example of a
hypermedia application.
Powerpoint
Adobe Acrobat (or other PDF software)
Adobe Flash
Examples of Hypermedia Applications
 Use to merge multimedia elements
(text, audio, graphic, animation,
video) into a project.
 Designed to manage individual
multimedia elements and provide
user interaction (if required).
Example:
Macromedia Flash
Microsoft Power Point
Kool Moves Flash Maker
Authoring Tools
 Multimedia enhances the effect of text presentations.
 Improves the quality of presentation and retains the attention of audience.
 It can be used for educational as well as entertainment purpose.
 It is quick and easier to operate for the instructor.
 Multimedia presentations can be modified very easily.
 Multimedia is Entertaining as Well as Educational.
Advantages of Multimedia
 Non-interactive – if one-way, no
feedback.
 Complex to create.
 Time consuming.
 Use of multimedia is expensive.
Dis-advantages of Multimedia
Uses of
Multimedia
 Much of the electronic old and new media used
by commercial artists is multimedia.
 Exciting presentations are used to grab and keep
attention in advertising.
COMMERCIAL
ENTERTAINMENT AND FINE ARTS
 Multimedia is heavily used in the entertainment
industry, especially to develop special effects in movies
and animations.
 Multimedia games are also very popular
 Multimedia is used to produce computer-based
training courses.
 Edutainment is an informal term used to describe
combining education with entertainment, especially
multimedia entertainment
EDUCATION
ENGINEERING
 Software engineers may use multimedia in Computer
Simulations.
 Multimedia for software interfaces are often done as a
collaboration between creative professionals and software
engineers.
 Optical disk (CD-based)
 External Storage (Flash Drive, External HD)
 Over a distributed network (Web-based)
Delivering Multimedia

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1-Intro to Multimedia -asdasd Part 1.pptx

  • 2. Derived from the word “MULTI” and “MEDIA” MULTI MEDIA  Many or Multiple  Medium of Communication  Distribution tool & Information presentation
  • 3.  Multimedia is a combination of text, graphic, sound, animation, and video that is delivered interactively to the user by electronic or digitally manipulated means.  Multimedia includes a combination of: Definition of MULTIMEDIA TEXT GRAPHIC AUDIO VIDEO ANIMATION MULTIMEDIA
  • 4.  The term multimedia was coined by American singer and artist Bobb Goldstein to promote the July 1966 opening of his "LightWorks at L'Oursin" show at Southampton, Long Island.  In 1970s the term was used to describe presentations consisting of multi-projector slide shows timed to an audio track.  In 1990s ‘multimedia ‘ took on its current meaning.  Tay Vaughan declared “Multimedia as combination of text, graphic art, sound, animation, and video that is delivered by computer”. Bobb Goldstein Tay Vaughan History of MULTIMEDIA
  • 5.  In common usage, the term multimedia refers to an electronically delivered combination of media including video, still images, audio, text in such a way that can be accessed interactively.  Computers marketed in 1990s were referred to as “MULTIMEDIA COMPUTERS” because they contained a CD-ROM drive. History of MULTIMEDIA
  • 6.  Multimedia presentations can be viewed in person on stage, projected, transmitted, or played locally with a media player.  Broadcasts and recordings can be either analog or digital electronic media technology.  The various formats of technological or digital multimedia may be intended to enhance the users' experience.  Online multimedia is increasingly becoming object-oriented and data-driven, enabling applications with collaborative end-user innovation and personalization on multiple forms of content over time. Characteristics of MULTIMEDIA
  • 7.  Text is the most widely used and flexible means of presenting information on screen and conveying ideas.  Text is an essential aspect of presenting the information.  Like each element of the multimedia design, effective use of text can either direct users/readers attention or divert it. Elements of MULTIMEDIA TEXT
  • 8.  Pictures (images) is a two-dimensional screen display, and as well as a three-dimensional, such as a statue or hologram.  Graphs, pie-charts, painting etc. all come under images.  Images are a very useful feature of multimedia. Multimedia presentation uses pictures or clip-art to make people understand.  Various file formats of images are .jpg, .png, .gif etc. Elements of MULTIMEDIA GRAPHIC (PICTURE)
  • 9.  Audio refers to sound. Multimedia can include files which contain sounds.  Audio songs also come under the heading multimedia.  Multimedia presentations often have some audio tracks which makes it easier for people to understand.  Multimedia phones have music players to run audio music.  Various audio software include VLC media player, real player, etc. Elements of MULTIMEDIA AUDIO
  • 10.  A video is unedited material as it had been originally filmed by movie camera or recorded by a video camera.  The embedding of video in multimedia applications is a powerful way to convey information which can incorporate a personal element which other media lack.  Video enhances, dramatizes, and gives impact to your multimedia application.  The advantage of integrating video into a multimedia presentation is the capacity to effectively convey a great deal of information in the least amount of time. Elements of MULTIMEDIA VIDEO Anti Sexual Harassment Campaign
  • 11.  Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.  The effect is an optical illusion of motion due to the phenomenon of persistence of vision.  Animation adds visual impact to the multimedia project.  Animation are used in cartoons, scientific visualization. Elements of MULTIMEDIA ANIMATION Anti Child Abuse Campaign
  • 12. A Multimedia Project is identified as Linear when:  It is not interactive  User have no control over the content that is being showed to them. Example:  A movie  A non-interactive lecture/demo show Categorization A Multimedia Project is identified as Non-Linear when:  It is interactive  Users have control over the content that is being showed to them.  Users are given navigational control Example:  Games  Courseware (educational material) LINEAR NON-LINEAR
  • 13.  Interactive multimedia refers to the multimedia applications that allow users to actively participate rather than being passive recipients of information  Interactivity can be termed as the dialog that occurs between an individual and a computer program. Interactive MULTIMEDIA  A combination of hypertext, graphics, audio, video, (linked elements) and interactivity culminating in a complete, non-linear computer-based experience. HYPER MEDIA  Hypertext is a text which contains links to other texts. The term was invented by Ted Nelson around 1965.  Types of link  Internal Link  External Link HYPERTEXT
  • 14. The World Wide Web (WWW) is a clear example of a hypermedia application. Powerpoint Adobe Acrobat (or other PDF software) Adobe Flash Examples of Hypermedia Applications
  • 15.  Use to merge multimedia elements (text, audio, graphic, animation, video) into a project.  Designed to manage individual multimedia elements and provide user interaction (if required). Example: Macromedia Flash Microsoft Power Point Kool Moves Flash Maker Authoring Tools
  • 16.  Multimedia enhances the effect of text presentations.  Improves the quality of presentation and retains the attention of audience.  It can be used for educational as well as entertainment purpose.  It is quick and easier to operate for the instructor.  Multimedia presentations can be modified very easily.  Multimedia is Entertaining as Well as Educational. Advantages of Multimedia
  • 17.  Non-interactive – if one-way, no feedback.  Complex to create.  Time consuming.  Use of multimedia is expensive. Dis-advantages of Multimedia
  • 19.  Much of the electronic old and new media used by commercial artists is multimedia.  Exciting presentations are used to grab and keep attention in advertising. COMMERCIAL ENTERTAINMENT AND FINE ARTS  Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations.  Multimedia games are also very popular
  • 20.  Multimedia is used to produce computer-based training courses.  Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment EDUCATION ENGINEERING  Software engineers may use multimedia in Computer Simulations.  Multimedia for software interfaces are often done as a collaboration between creative professionals and software engineers.
  • 21.  Optical disk (CD-based)  External Storage (Flash Drive, External HD)  Over a distributed network (Web-based) Delivering Multimedia