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AFT710 FUNDAMENTALS OF GAME DESIGN
Game design document
A game design document (often called GDD) is a
highly descriptive living software design document of
the design for a video game.
A GDD is created and edited by the development team
and it is primarily used in the video game industry to
organize efforts within a development team.
Game design document includes
1. Game overview
2. Game Background
3. Game Play
4. Game Elements
5. Game Play Input and output Controls
6. Graphical user Interfaces
7. Visual and audio Features
8. System Parameters & Requirements
Game overview
1) Game Title
2) Game Genre
3) Game Perspective
4) Game Mode
5) Target Audience
6) Core Idea
7) Goal
8) Topic of game
Game Background include
1. Background story
2. Characters Starting Story
Game Play include
1. Game Logic
2. Mechanics (Rules, In-game Help and Info, Hints, Statistic)
3. Game Resources (High Score, point etc)
4. Game Progression (Game Levels, dificulty levels etc)
Game Elements include
1. Environment
2. Characters (Players Character and non Players Character)
3. Collectable items (Coin, weapon etc) *depand on levels also
Game Play Input and output Controls includes
1. Keyboard
2. Mouse
3. Special keys
Graphical user Interfaces includes
1. Main Menu Interface
2. Pause menu
3. End screen
4. Learder borad
5. Icon
Visual Features
Audio Features
System Parameters & Requirements
1. GPU
2. CPU
3. Devices
4. Storage
5. Platform
6. Other
Technical design document
The Technical Design Document provides a blueprint
for the software engineers in your team to implement
and code the features of your game..
TDD lets developers to specify:
what are the requirements
how they should be implemented
Tools and technologies required for the implementation
Technical design document includes
1. List of all features.
2. Details about the 3D objects, terrain, scenes.
3. Choice of Game engine
4. Shedule or time line
5. High level diagrams
6. Art Tools
7. Audio and Visual details and specifications
8. Networking details
9. Delivery of platform and hardware/software requirements
for running the game on a system.
List of all features based on GDD
1. Game Perspective
2. Game world
3. Platform deployed
4. Different levels
5. Scoring system
6. Menus
7. Interactive objects
Choise of game engine
Shedule or time line
High level diagrams
(Level or flourplan)
High level diagrams (Technology)
High level diagrams (Design)
High level diagrams (Implementation)
High level diagrams (Game Play)
Art tools
PS, Max, maya, blender, z brush etc
Audio and Visual details and specifications
Networking
Hardware
Software requirements

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2 lecture (gdd, responsibilites, level of game) 18 1-2021

  • 2. Game design document A game design document (often called GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team.
  • 3. Game design document includes 1. Game overview 2. Game Background 3. Game Play 4. Game Elements 5. Game Play Input and output Controls 6. Graphical user Interfaces 7. Visual and audio Features 8. System Parameters & Requirements
  • 4. Game overview 1) Game Title 2) Game Genre 3) Game Perspective 4) Game Mode 5) Target Audience 6) Core Idea 7) Goal 8) Topic of game
  • 5. Game Background include 1. Background story 2. Characters Starting Story
  • 6. Game Play include 1. Game Logic 2. Mechanics (Rules, In-game Help and Info, Hints, Statistic) 3. Game Resources (High Score, point etc) 4. Game Progression (Game Levels, dificulty levels etc)
  • 7. Game Elements include 1. Environment 2. Characters (Players Character and non Players Character) 3. Collectable items (Coin, weapon etc) *depand on levels also
  • 8. Game Play Input and output Controls includes 1. Keyboard 2. Mouse 3. Special keys Graphical user Interfaces includes 1. Main Menu Interface 2. Pause menu 3. End screen 4. Learder borad 5. Icon
  • 10. Audio Features System Parameters & Requirements 1. GPU 2. CPU 3. Devices 4. Storage 5. Platform 6. Other
  • 11. Technical design document The Technical Design Document provides a blueprint for the software engineers in your team to implement and code the features of your game.. TDD lets developers to specify: what are the requirements how they should be implemented Tools and technologies required for the implementation
  • 12. Technical design document includes 1. List of all features. 2. Details about the 3D objects, terrain, scenes. 3. Choice of Game engine 4. Shedule or time line 5. High level diagrams 6. Art Tools 7. Audio and Visual details and specifications 8. Networking details 9. Delivery of platform and hardware/software requirements for running the game on a system.
  • 13. List of all features based on GDD 1. Game Perspective 2. Game world 3. Platform deployed 4. Different levels 5. Scoring system 6. Menus 7. Interactive objects Choise of game engine
  • 15. High level diagrams (Level or flourplan)
  • 16. High level diagrams (Technology)
  • 18. High level diagrams (Implementation)
  • 19. High level diagrams (Game Play)
  • 20. Art tools PS, Max, maya, blender, z brush etc Audio and Visual details and specifications Networking Hardware Software requirements