The document discusses various data gathering techniques for designing augmented reality tools, including questionnaires, interviews, workshops, and observations. It emphasizes the use of personas, scenarios, storyboards, and prototypes in the interaction design process, highlighting the importance of both low-fidelity and high-fidelity prototyping. Additionally, it provides insights into AR toolkits and authoring tools, including ARToolKit, Open Scene Graph, and various programming libraries for developing AR applications.