This document discusses how AMD's Radeon ProRender and Radeon Rays technologies can be used in gaming rendering workflows. Radeon Rays is a GPU-accelerated ray tracing engine that can be used for lightmapping and global illumination calculations. Unity was integrated with Radeon Rays to enable faster lightmap baking. Radeon ProRender is a path tracing renderer that can provide interactive global illumination for content creation, though it is not fast enough for real-time game rendering.