This document provides an introduction to building a 3D platform game in Unity. It will cover character controllers, audio, lighting, particle systems, blob shadows, and scripting to create things like AI, player controls, and a GUI. The tutorial uses these features to construct a complete game level, including a player, enemies, collectibles, and cutscenes. It assumes some familiarity with Unity and a scripting language like JavaScript, and provides starting project files for a level with basic scenery and props already created.