Modeling and Texturing Walkthrough By: Martin Reimer http://www.linkedin.com/pub/martin-reimer/1/29b/950
Overview Steps and process of modeling and texturing a 3D model
References Before starting any new model it is beneficial to have some type of reference  References can be pictures of real objects or art work Help to get accurate scale and dimensions Can later be used as a basis for textures
 
 
Modeling My key objective was to keep a low poly count There are multiple approaches to low poly modeling
 
 
 
 
 
 
 
 
 
 
 
 
 
Texture Creation Unwrap your 3D model Unwrapping is segmenting your model and flattening it onto a 2D plane Use overlapping as much as possible to keep texture size smaller
 
 
 
 
 
 
 
 
 
 
 
Final Texture 512x512 1 Alpha Channel
Final Steps Attach all of your models to one mesh Make sure you have the final texture applied Export to game engine
Final Rendering 2400 polys

3D Modeling and Texturing Walkthrough

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    Modeling and TexturingWalkthrough By: Martin Reimer http://www.linkedin.com/pub/martin-reimer/1/29b/950
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    Overview Steps andprocess of modeling and texturing a 3D model
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    References Before startingany new model it is beneficial to have some type of reference References can be pictures of real objects or art work Help to get accurate scale and dimensions Can later be used as a basis for textures
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    Modeling My keyobjective was to keep a low poly count There are multiple approaches to low poly modeling
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    Texture Creation Unwrapyour 3D model Unwrapping is segmenting your model and flattening it onto a 2D plane Use overlapping as much as possible to keep texture size smaller
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    Final Texture 512x5121 Alpha Channel
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    Final Steps Attachall of your models to one mesh Make sure you have the final texture applied Export to game engine
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