Mobile Social
Commerce
Discussion on the impact of Mobility
eCommerce Stats
                                      WORLD INTERNET USAGE AND POPULATION STATISTICS

                                            Population                   Internet Users      Penetration        Growth       Users %
        World Regions
                                            ( 2010 Est.)                   Latest Data      (% Population)     2000-2010     of Table

              Africa                          1,013,779,050                   110,931,700             10.9 %     2,357.3 %         5.6 %
               Asia                           3,834,792,852                   825,094,396             21.5 %       621.8 %        42.0 %
             Europe                             813,319,511                   475,069,448             58.4 %       352.0 %        24.2 %
          Middle East                           212,336,924                    63,240,946             29.8 %     1,825.3 %         3.2 %
        North America                           344,124,450                   266,224,500             77.4 %       146.3 %        13.5 %

 Latin America/Caribbean                        592,556,972                   204,689,836             34.5 %     1,032.8 %        10.4 %

     Oceania / Australia                         34,700,201                    21,263,990             61.3 %       179.0 %         1.1 %
       WORLD TOTAL                            6,845,609,960                 1,966,514,816             28.7 %       444.8 %      100.0 %

     (Source: internetworldsats.com 2010)

    telecom statistic forecasts

    Population                                             6.9 billion

    Fixed lines                                            1.4 billion
                                                                                                               “In US, eCommerce
    Mobile subscribers                                     5.1 billion                                         value is 5% of overall
    Mobile text messages sent                              4.2 trillion                                        retail sector value”
    Internet users                                         1.9 billion

    Fixed broadband subscribers                            580 million

(Source: BuddeComm forecasts, 2010)                                            3
Mobile Commerce Elements
                                      5. Mobile
                                      Ticketing           6.
                     4.                                Coupons,
                 Discovery                              Loyalty
                                                        Cards



  3.Marketing                                                        7.
  Advertising                                                     Payments
                             mCommerce
                             Mobile Commerce is any
                        commercial transaction, involving
                         the use of mobile device in some
                                part of that process
                                                                  8. Location
   2. Auctions
                                                                   Services




                                                        9. Info
                 1. Stores
                                                       Services
                                        10.
                                      Banking
                                  4
Social Commerce Elements

                                      1. Ratings




          7. Social
                                                                 2. Reviews
         Marketplace




                        Social Commerce
                       Commercial transaction that supports
                            social interaction and user
                        contributions, to assist in the online
                        buying and selling of products and             3.Shared
   6. Wish lists                      services.                        shopping
                                                                         lists




                                                        4.
                   5. Referrals                     Recommend
                                                      ations
                                  5
Concluding that Social mCommerce can happen
anytime, anywhere is true

...but it likely won’t make any of us millionaires




                                  6
Mobile Social Commerce is combination of
Ecosystems
                Understanding people’s context
                 the user is normally in this location
Mobile Space     the user often visits this neighborhood
                 the user operates within a certain time frame
                 the user is heading in to a certain anchor point
                 User has contact list of friends & methods to communicate
                 User tends to use device certain way in different times
                Understanding people’s buying preferences
Commerce         the user prefers this merchant
                 the user prefers this type of merchandise
Space            the user prefers this brand
                 the user prefers this type of cuisine
                 the user prefers this restaurant
                 the user prefers this news source

                Understanding people’s social preferences
Social Space     User claims personal information and preferences
                 User belongs to certain social networks and groups
                 User has personal network of friends
                 User likes/follows/interacts with certain brands
                  Social ethics differ from commercial ethics
                                  7
Discovery Phase - examples




    Social Badges




                     8
Discovery through social games




                      9
Recommendations from Quizzes & Polls




                     10
Purchase Phase examples


Friends Affiliate         Coupons Affiliate
    Network                  Network




                    11
Product Customization – Social Content
Creation




                      12
Consumer Self-Care & Support




                     13
Shops in Social Sites ?




                          14
Recommendation Engines




                   15

4. Mobile Social Commerce - Jussi Wacklin, Nokia

  • 1.
  • 2.
    eCommerce Stats WORLD INTERNET USAGE AND POPULATION STATISTICS Population Internet Users Penetration Growth Users % World Regions ( 2010 Est.) Latest Data (% Population) 2000-2010 of Table Africa 1,013,779,050 110,931,700 10.9 % 2,357.3 % 5.6 % Asia 3,834,792,852 825,094,396 21.5 % 621.8 % 42.0 % Europe 813,319,511 475,069,448 58.4 % 352.0 % 24.2 % Middle East 212,336,924 63,240,946 29.8 % 1,825.3 % 3.2 % North America 344,124,450 266,224,500 77.4 % 146.3 % 13.5 % Latin America/Caribbean 592,556,972 204,689,836 34.5 % 1,032.8 % 10.4 % Oceania / Australia 34,700,201 21,263,990 61.3 % 179.0 % 1.1 % WORLD TOTAL 6,845,609,960 1,966,514,816 28.7 % 444.8 % 100.0 % (Source: internetworldsats.com 2010) telecom statistic forecasts Population 6.9 billion Fixed lines 1.4 billion “In US, eCommerce Mobile subscribers 5.1 billion value is 5% of overall Mobile text messages sent 4.2 trillion retail sector value” Internet users 1.9 billion Fixed broadband subscribers 580 million (Source: BuddeComm forecasts, 2010) 3
  • 3.
    Mobile Commerce Elements 5. Mobile Ticketing 6. 4. Coupons, Discovery Loyalty Cards 3.Marketing 7. Advertising Payments mCommerce Mobile Commerce is any commercial transaction, involving the use of mobile device in some part of that process 8. Location 2. Auctions Services 9. Info 1. Stores Services 10. Banking 4
  • 4.
    Social Commerce Elements 1. Ratings 7. Social 2. Reviews Marketplace Social Commerce Commercial transaction that supports social interaction and user contributions, to assist in the online buying and selling of products and 3.Shared 6. Wish lists services. shopping lists 4. 5. Referrals Recommend ations 5
  • 5.
    Concluding that SocialmCommerce can happen anytime, anywhere is true ...but it likely won’t make any of us millionaires 6
  • 6.
    Mobile Social Commerceis combination of Ecosystems Understanding people’s context the user is normally in this location Mobile Space the user often visits this neighborhood the user operates within a certain time frame the user is heading in to a certain anchor point User has contact list of friends & methods to communicate User tends to use device certain way in different times Understanding people’s buying preferences Commerce the user prefers this merchant the user prefers this type of merchandise Space the user prefers this brand the user prefers this type of cuisine the user prefers this restaurant the user prefers this news source Understanding people’s social preferences Social Space User claims personal information and preferences User belongs to certain social networks and groups User has personal network of friends User likes/follows/interacts with certain brands  Social ethics differ from commercial ethics 7
  • 7.
    Discovery Phase -examples Social Badges 8
  • 8.
  • 9.
  • 10.
    Purchase Phase examples FriendsAffiliate Coupons Affiliate Network Network 11
  • 11.
    Product Customization –Social Content Creation 12
  • 12.
  • 13.
    Shops in SocialSites ? 14
  • 14.