Thursday 13th September




The Games Industry – The
      Institutions
The Games Industry
• Console manufacturers – Platform holders
• Publishing houses
• Software developers
Nintendo
• Set up in 1989 as a manufacturer of playing-
  cards
• Began developing Arcade games in the 1970s
• In the 1980s produced the Game & Watch
• Massive success with Nintendo Entertainment
  System (NES) in 1985
• Consolidated position with GameBoy
Sony
• Home-electronics giant (TVs, Walkman)
• Collaborated with Nintendo on use of CD-
  ROMs in games consoles
• Developed PlayStation after falling out with
  Nintendo.
• PlayStation phenomenon sold over 100 million
  consoles worldwide
• Made gaming “cool”
Microsoft
• PC Software giants
• Threatened by Sony’s dominance of the games
  market in the late 1990s
• Determined to enter console market with
  Xbox in 2002
• Led the way with online-gaming
• Fully established industry player with the
  release of the 360
Wii Strengths
•   Fresh and new motion sensing control system
•   Good value
•   Accessible to all
•   Fantastic first party product – Mario, Zelda
•   Easy and interesting to develop for
Wii Weaknesses
• Graphically inferior
• Might put off existing market used to certain
  controls and game types
• Not a multimedia machine
• It’s called the Wii
Halo 3
360 Strengths
•   Uses powerful technology
•   Traditional control and game types
•   Good third party support
•   Relatively easy to develop for
•   Great online service
•   Multimedia machine
360 Weaknesses
•   Doesn’t appeal to new consumers
•   Development can be expensive
•   Online experience can intimidate
•   Need HD TV
•   Often needs replacing
PS3 Strengths
•   Potentially the most powerful
•   Amazing graphical capability
•   Multimedia machine – BluRay compatible
•   Improved online service
•   Good third party support
•   Attempt at market expansion – Singstar etc
PS3 Weaknesses
•   Hard and expensive to develop for
•   Poor first party products
•   Expensive – needs HD TV
•   Relies on existing game types
•   Poor launch and marketing
Nintendo’s strategy
•   Expand the market
•   Make it a social experience
•   Keep it cheap and good value
•   Continue to innovate
Sony and Microsoft’s Strategy
• Make it high-end and an aspirational product
• Multimedia machines
• Target existing consumers with similar
  products
• Push online gaming for added revenue
Microsoft’s Live Strategy
• Integrated Live play between hardware that
  supports Microsoft software
• Create an online community for
  communication and gaming through Microsoft
  products
• Promote microtransactions
Sony’s Multimedia Strategy
• Use hard-drive to record TV
• Promote compatibility with PSP
• Make the PS3 the centre of home
  entertainment
DLC
• There has been a growing trend in recent
  times DLC or downloadable content
• 51% of HD console owners in the US and
  Canada have purchased DLC in the past 12
  months – from 40% two years ago
There’s Good and Bad DLC…
 Bethesda
 • Elder Scrolls: Oblivion released the
   Shivering Isles in 2007 – a 20 hour
   quest in a new world. Great value for
   money!
 • Fallout New Vegas released 6
   episodic quest packs that added up
   to one story, adding to the vast
   universe created by the series. “The
   New Vegas DLCs were a unique
   opportunity to do short stories in the
   Fallout universe”
There’s Good and Bad DLC…
EA Sports decided not to release a physical copy of their Euro
2012 tie-in game – instead opting for a 1200MP digital
download bolt-on for Fifa 12. Great for the publishers
considering the title had a limited shelf-life, saving
manufacturer costs from not having to press a hard copy. Not
so great for game retailers – unlike previous tournament tie-
ins, digital add-ons can’t be traded in as soon as the final
whistle of the final is blown.
There’s Good and Bad DLC…
        • Red Dead Redemption gave us
          Undead Nightmare – which
          took the old west setting and
          flooded the world with
          zombies for an all-new
          campaign.
        • As a stand-alone game,
          nobody would have
          demanded a wild west zombie
          apocalypse sim but Rockstar’s
          hugely self-indulgent game
          was a hit!
There’s Good and Bad DLC…
The best DLC pushes people out of their
comfort zone a little. It could be argued
that if it wasn’t riding on the back of the
hugely successful GTA IV, few young male
gamers would have gone to their local
story to buy The Ballad of Gay Tony. This
did two times for GTA that GTA IV
couldn’t: first, it put ‘gay’ in the title, and
instantly shattered the minds of everyone
who ever called someone gay as an insult,
it broke the rules established by GTA IV.
There’s Good and Bad DLC…
  • GTA IV was serious and told a
    story filled with semi-credible
    action sequences that never
    stretched the reality of Niko’s
    world too far.
  • In Gay Tony you’re chasing men
    in golf carts and base-jumping
    from rooftops onto moving
    trucks.
  • It’s a step outside the reality
    Rockstar created for their biggest
    game, and a return to classic GTA
    lunacy – and players loved it!
BAD
• Horse Armour
• The first downloadable content available for the Xbox
  360 game Oblivion was the now infamous horse
  armour. There was uproar in the gaming community
  due to being completely useless yet reasonably
  expensive. Since then, the term ‘horse armour’ has
  become a term used by gamers to mean “useless
  purchase”

4 the games industry – the institutions

  • 1.
    Thursday 13th September TheGames Industry – The Institutions
  • 2.
    The Games Industry •Console manufacturers – Platform holders • Publishing houses • Software developers
  • 3.
    Nintendo • Set upin 1989 as a manufacturer of playing- cards • Began developing Arcade games in the 1970s • In the 1980s produced the Game & Watch • Massive success with Nintendo Entertainment System (NES) in 1985 • Consolidated position with GameBoy
  • 4.
    Sony • Home-electronics giant(TVs, Walkman) • Collaborated with Nintendo on use of CD- ROMs in games consoles • Developed PlayStation after falling out with Nintendo. • PlayStation phenomenon sold over 100 million consoles worldwide • Made gaming “cool”
  • 5.
    Microsoft • PC Softwaregiants • Threatened by Sony’s dominance of the games market in the late 1990s • Determined to enter console market with Xbox in 2002 • Led the way with online-gaming • Fully established industry player with the release of the 360
  • 7.
    Wii Strengths • Fresh and new motion sensing control system • Good value • Accessible to all • Fantastic first party product – Mario, Zelda • Easy and interesting to develop for
  • 8.
    Wii Weaknesses • Graphicallyinferior • Might put off existing market used to certain controls and game types • Not a multimedia machine • It’s called the Wii
  • 9.
  • 10.
    360 Strengths • Uses powerful technology • Traditional control and game types • Good third party support • Relatively easy to develop for • Great online service • Multimedia machine
  • 11.
    360 Weaknesses • Doesn’t appeal to new consumers • Development can be expensive • Online experience can intimidate • Need HD TV • Often needs replacing
  • 13.
    PS3 Strengths • Potentially the most powerful • Amazing graphical capability • Multimedia machine – BluRay compatible • Improved online service • Good third party support • Attempt at market expansion – Singstar etc
  • 14.
    PS3 Weaknesses • Hard and expensive to develop for • Poor first party products • Expensive – needs HD TV • Relies on existing game types • Poor launch and marketing
  • 15.
    Nintendo’s strategy • Expand the market • Make it a social experience • Keep it cheap and good value • Continue to innovate
  • 16.
    Sony and Microsoft’sStrategy • Make it high-end and an aspirational product • Multimedia machines • Target existing consumers with similar products • Push online gaming for added revenue
  • 17.
    Microsoft’s Live Strategy •Integrated Live play between hardware that supports Microsoft software • Create an online community for communication and gaming through Microsoft products • Promote microtransactions
  • 18.
    Sony’s Multimedia Strategy •Use hard-drive to record TV • Promote compatibility with PSP • Make the PS3 the centre of home entertainment
  • 19.
    DLC • There hasbeen a growing trend in recent times DLC or downloadable content • 51% of HD console owners in the US and Canada have purchased DLC in the past 12 months – from 40% two years ago
  • 21.
    There’s Good andBad DLC… Bethesda • Elder Scrolls: Oblivion released the Shivering Isles in 2007 – a 20 hour quest in a new world. Great value for money! • Fallout New Vegas released 6 episodic quest packs that added up to one story, adding to the vast universe created by the series. “The New Vegas DLCs were a unique opportunity to do short stories in the Fallout universe”
  • 22.
    There’s Good andBad DLC… EA Sports decided not to release a physical copy of their Euro 2012 tie-in game – instead opting for a 1200MP digital download bolt-on for Fifa 12. Great for the publishers considering the title had a limited shelf-life, saving manufacturer costs from not having to press a hard copy. Not so great for game retailers – unlike previous tournament tie- ins, digital add-ons can’t be traded in as soon as the final whistle of the final is blown.
  • 23.
    There’s Good andBad DLC… • Red Dead Redemption gave us Undead Nightmare – which took the old west setting and flooded the world with zombies for an all-new campaign. • As a stand-alone game, nobody would have demanded a wild west zombie apocalypse sim but Rockstar’s hugely self-indulgent game was a hit!
  • 24.
    There’s Good andBad DLC… The best DLC pushes people out of their comfort zone a little. It could be argued that if it wasn’t riding on the back of the hugely successful GTA IV, few young male gamers would have gone to their local story to buy The Ballad of Gay Tony. This did two times for GTA that GTA IV couldn’t: first, it put ‘gay’ in the title, and instantly shattered the minds of everyone who ever called someone gay as an insult, it broke the rules established by GTA IV.
  • 25.
    There’s Good andBad DLC… • GTA IV was serious and told a story filled with semi-credible action sequences that never stretched the reality of Niko’s world too far. • In Gay Tony you’re chasing men in golf carts and base-jumping from rooftops onto moving trucks. • It’s a step outside the reality Rockstar created for their biggest game, and a return to classic GTA lunacy – and players loved it!
  • 26.
    BAD • Horse Armour •The first downloadable content available for the Xbox 360 game Oblivion was the now infamous horse armour. There was uproar in the gaming community due to being completely useless yet reasonably expensive. Since then, the term ‘horse armour’ has become a term used by gamers to mean “useless purchase”