This document discusses digital pedagogies and digital learners. It describes different types of digital learners, including hyper-communicators who use technology to constantly connect, multi-taskers who can seamlessly switch between multiple tasks, and goal-oriented learners who can pursue multiple goals simultaneously. The document also discusses using driving questions to engage learners' curiosity and hook their interest in a topic. Examples of effective driving questions at different levels are provided. Technological pedagogical content knowledge and key trends and challenges in education are briefly outlined. Potentially fast-adopting technologies like cloud computing and collaborative environments are examined, as well as technologies that may take two to three years like game-based learning.